The Future Revived (Map Game)/Mercenaries

THIS PAGE IS STILL IN WORK IN PROGRESS AND ISN'T IMPLEMENTED YET

A mercenary is a person who takes part in an armed conflict who is not a national or a party to the conflict and is "motivated to take part in the hostilities by the desire for private gain." In other words, a mercenary is a person who fights for personal gains of money or other recompense instead of fighting for the ideological interests of a country, whether they be for or against the existing government. In the last century, and as reflected in the Geneva Convention, mercenaries have increasingly come to been seen as less entitled to protections by rules of war than non-mercenaries. However, whether or not a person is a mercenary may be a matter of degree, as financial and national interests may overlap.

Due to the rising need for mercenaries, Private Military Corporations have opened up to countries around the world. As PMC corporations got more humanitary, governments are more accepting of using mercenaries in the art of war. Of course with more pay. Mercenaries are commonly used by countries who doesn't want to get directly involved in combat.

Each Private Military Contractor features unique perks that could help get the job done with only a "small" price. PMCs can rise and fall depending on how they are treated with the rest of the world. But the most important thing about using mercenaries, means that they are superpower for hire. Recent customers can get discounts the more they use them.

Oh yeah, they cannot be charged for any crimes against humanity.

And remember, 100% customer satisfaction is (not) guaranteed.

NOTE: THESE CANNOT BE DETERMINED BY THE PLAYER AND ONLY BY THE MANAGERS ONLY.

"Viking"

 * Base Country: Russia


 * Treasury: 12,000 Ducats (-200 per turn)
 * Perks: they will subtract 300 ducats from your income per turn,
 * Description: Former special forces soldiers MVD and FSB, experienced in combat and counterterrorism.
 * Recent Customers:

French and Gurkha Foreign legion

 * Base Country: France?
 * Treasury: 23,000 Ducats (-600 per turn)
 * Perks: they will subtract 400 ducats from your income per turn, they will give you a +6% income increase per turn (good for economic super powers).
 * Description: Was formerly a branch of the military in France before changing into a mercenary group after France was nuked. They became the most famous of units and are prestigious in participating in many victorious colonial wars.
 * Recent Customers: Japan

New Swiss Guard

 * Base country: Switzerland
 * Treasury: 18,000 (-300 per turn)
 * Perks: subtract 300 Ducats from your income per turn, they will give you +100 Ducats for every successful battle they fought.
 * Description: Formed in Early 2027, the New Swiss Guard is the direct successor of the famous old Swiss Guard in the Renaissance and fallen into use by Vatican city, the old Swiss Guard was the most prominent unit of their time, but went on a decline during the industrial age. Now upgraded with New Technology. The New Swiss Guard is prestigious for being the great conquerors they are.
 * Recent Customers:

Aegis Defense Services

 * Base Country: UK?
 * Treasury: 16,000 (-500 per turn)
 * Perks: Subtract 300 ducats from your income per turn,
 * Description: They became the most famous of British Mercenary Companies, they are known for doing operations in Iraq and afghanistan.
 * Recent Customers:

Academi

 * Base Country: United States (formerly), Around Midwest (Currently)
 * Treasury: 13,000 (-800 per turn)
 * Perks: Subtract 450 Ducats from your income per turn, 85% chance of +100 Ducats each turn or 15% chance of illegal activities each turn, 30% chance of Humanitarian activites per turn
 * Description: They are the most experienced mercenaries in the world. Formerly used by the United States in many operations in the middle east, they are infamous for conducting a massacre or two of Islamic Civilians because they cannot be charged for a massacre (because laws can't affect mercenaries), despite this, they are the currently most corruption rate of the first generation of PMCs in this game, but perhaps with some (war) influence, they could be reformed to something greater. They may have some bad apples in the barrel, but their barrel is sure not spoiled. After all, they are not the only ones who have killed civilians before.

MORE COMING SOON