Urban Warfare: Hong Kong (Map Game)



Due to an unknown reason, cities around the world has fallen into complete anarchy. This map game will focus on Hong Kong, which is struggling between three powers, the People's Republic of China, the Free People of Hong Kong and the Victorian Conglomerate.

You can control one of the districts in the city. You, as your district, can lead your alliance towards victory, or switch sides and betray your friends. It's all up to you.

Remember, teamwork is crucial. Coordinate attacks and operations with your allies. This is NOT a free-for-all.

Rules

 * 1) Be realistic in your turns, don't do something OP (taking over half of the city in one turn)
 * 2) Don't be a jerkbag (keep switching teams for no valid reason)
 * 3) Pick only one district, no more. If your district is taken over by the other team, you can choose to play on their side or pick another district
 * 4) Turns last for 2 days
 * 5) You cannot negotiate permanent peace with the other teams, you can only negotiate temporary ceasefire for 1-2 turns
 * 6) Riots, NPC moves and the win/lose of battles are entirely calculated by random.org or a set of formulas, which means you cannot put said mechanics in your turns.
 * 7) You can recruit soldiers from your district population (unless your district is PRC-controlled), but keep in mind the more you recruit, the higher the chance a riot will spawn.

Population
WIP

Players
Districts on left, players on right

PRC
Lo Wu (PRC) -

Wetlands (PRC) -

Tolo Habour (PRC) -

Tuen Mun (PRC) -

Shing Mun (PRC) -

Long Habour (PRC) -

Shek Pik (PRC) -

FPHK
New Central (FPHK) -

West Kowloon (FPHK) -

East Kowloon (FPHK) -

Kowloon Bay (FPHK) -

Kwai Chung (FPHK) -

Lion Rock Union (FPHK) -

Tsuen Wan (FPHK) -

Tsing Yi (FPHK) -

Sai Kung Islands (FPHK) -

Sunny Bay (FPHK) -

Tung Chung (FPHK) -

VC
Central (VC) -

Wan Chai (VC) -

Quarry Bay (VC) -

Discovery Bay (VC) -

Lohas (VC) -

Victoria Peak (VC) -

Happy Valley (VC) -

Cape D' Aguilar (VC) -

Hang Hau (VC) -

Aberdeen-Stanley (VC) -

Lamma Island (VC) -

Free State of Cheung Chau (VC) -

Lantau Federation (VC) -

Teams
Each team has their unique pros and cons, these traits will affect your district

People's Republic of China
(Red on map)

After Hong Kong fell into complete anarchy, the PRC aims to take back Hong Kong by force. It started its attacks in the north and from the southwest. They are ruthless and will destroy anyone in their way.

+ 2500 troops per turn for each PRC-controlled district

- Cannot recruit from district population

- Increased chance (+15%) for a riot to spawn

Free People of Hong Kong
A bunch of activists and anarchists decided to band together and try to make Hong Kong an independent and democratic city. However, as PRC and VC appeared, the FPHK realised that a fight was going to happen no matter what. Their goal is to drive PRC out of the city and destroy VC completely.

+ Decreased chance (-5%) for a riot to spawn

+ There is 75% chance for a riot in enemy territory to be pro-FPHK

- Decreased efficiency in battle (need more soldiers to outnumber enemy armies)

Victorian Conglomerate
Fearing that the takeover of Hong Kong by the PRC will cause capitalism and free market policy to disappear in Hong Kong, a group of wealthy businessmen decided the best way to preserve their wealth in Hong Kong is to take over Hong Kong and rule the city under their companies.

+ Can cause an increased chance (+5%) of a riot in a specific enemy district each turn (stacks)

+ Can hire up to 1000 mercenaries each turn for each VC-controlled district

- Decreased recruitment rate (-25%)