Konig des Menschen Chapter II (Map Game)











 The year is 1700 BC. The world is one of tribalism and war. However, in some lands there is civilization. The Cradles of Civilization host a world where man can thrive and create empires and gods.

 I, Atlasium (TheCreator901), welcome you to  Konig des Menschen Chapter II (KdM II). Starting in 1,700 BC, this is an era of civilization of ancient history in which heroes and gods are made. The road to greatness is paved now. Can you become the King of Men?

My Credentials:

The first game I have ever administered was Continent of Darkness: Europe, which was successful until its end. KdM was the second and most successful of my games yet lasting for 27 turns. KdM II is a sequel to the successful mapgame and hopefully will go on to be more successful!

Join the KdM Thread for updates!

 http://thefutureofeuropes.wikia.com/wiki/Thread:400321#4

Rules
Konig des Menschen Rules

Nation Name:

 * Government: Despotic Monarchy, Oligarchic Republic, etc.
 * Ruler (King, President, etc.): Ruler Name
 * Parliament: Not necessary
 * First Party: Number of Seats
 * Second Party: Number of Seats
 * Third Party: Number of Seats
 * Economy: Information.
 * Capital: Insert capital city
 * Demographics:
 * Population: Insert Pop (% of major ethnicities)
 * Religion: % of major religions.
 * Wars and Conflicts:
 * Diplomacy:
 * Nation: Diplomatic action taken.
 * Events: Insert actions nation done.

Game Speed

 * 4000 BCE-1000 BCE (100 years) (30/27 turns)
 * 1000 BCE-500 BCE (50 years) (34 turns)
 * 500 BCE-700 CE (25 years) (30 turns)
 * 700 CE-1450 CE (10 years) (25 turns)
 * 1450 CE-1700 CE (5 years) (25 turns)
 * 1700 CE-1900 CE (2 years) (50 turns)
 * 1900 CE-present (1 year) (117 turns)
 * World Wars after 1900 (every three months)
 * World Wars before 1900 but after 1500 (1 year)

Dynasties

 * Gherensi (Imperium di Atlas)
 * Sealander (Sealand)
 * Li Quan (Malacca)
 * Georgiy (Georgiykid)
 * Ikhkhüü (Ikh Uls)
 * Ostaras (Valcanor)
 * Schnee (Nordicium)
 * Hephtaldia-Gropius (Hellenica)
 * Tatka (Yugrain)
 * Nørgaard (Danska)
 * Tanganhebat (Malacca)
 * Feng (Feng)

Old/Extinct Dynasties

 * Haakonssen (Fibelia)
 * Jakobsen (Nordicium)
 * Derier (Valcanor)
 * Shabk (Vesnia)
 * Ryglantt (Danska)

Nations (currently 14 player/s)

 * Imperium di Atlas: TheCreator901/Atlasium
 * Rome: EthanKoenigsburg
 * Malacca: Sidewinder
 * Manhattan: TenaciousMapping
 * Valcanor: TheSteampunkTotoro
 * Nordicium: LukaGaming
 * Engbolle/Danska: Fyorrian Mapping
 * Feng: Batran99
 * Yugrain: Slime Mapper
 * Vesnia: Simplenoise8
 * Varresuela: GreaterVenezuela
 * Vedena: VladsNewAccount
 * Siam: Brenn Mapper
 * Westria: Eltool
 * Esceosia: Starring94

Staff

 * Admin: Atlasium (TheCreator901)
 * Deputy Admin: TheSteampunkTotoro
 * Map Maker: Atlasium (TheCreator901), TheSteampunkTotoro, EthanKoenigsberg
 * NPC Event Maker: Atlasium (TheCreator901), TheSteampunkTotoro
 * Moderator: EthanKoenigsberg, TheSteampunkTotoro

Archives
The archive list is useful for previous events or for reference.

NPC Events:

 * Punicia: Punician merchants land on the eastern Italian shore and found the city of Qart-Hadast. They quickly expand along the coast entering deep into the Adriatic and thus become a counter balance to Rome.
 * Cannanites: Cannanites rebel in the Levant and found the Kingdom of Iouresalem.
 * Hittites: The Hitties expel the Morphites from Syria
 * Arashena: Arashena expands into central Anatolia and even seize some of Vordalkein's eastern coast
 * Doria: The Kingdom of Doria expands north along the Aegean coast
 * Kiths: The Kith expand into central Iran creating a bulge in their borders.
 * Osnerol: The Kingdom of Osnerol is founded by the Olmecs
 * Hellens: Hellenic pirates plague the Eastern Mediterranean


 * Ugrians: They expand to the west and to the east
 * West Diziliyans: With the surrounding nations becoming aggressive towards them and doing joint wars on WD tribes, they unite under one chief and overrun Ståkkårå, Skåne, Oslofjord and Northern Nordicium
 * Sami: With the massive war down south, they decide to invade Northern West Diziliyan lands

Kingdom of Rome

 * Government: Despotic monarchy.
 * Kings of Rome: Eoguide II (867 BCE-845 BCE), Selu II (845-821 BCE), Argul (821-801 BCE), Aspor the Conqueror (801 BCE-present)
 * Roman Identity: The Roman identity is greatly expanded at the end of the ninth century BCE after the conquest of Emor (Brundisium). However many have began thinking of this city was never even Biatal and thinking if there were any repercussions to this. The navy is also being rapidly expanded over this part of the decade to prepare the invasion of Torrea in the mainland under the so-called proclaimed Aspor the Conqueror.
 * Outer Region Policy: In order to secure the Italian Peninsula as the Roman foothold, the southern part of Italy is being heavily focused being cored and administered autonomously with written records to ensure that they don't break away under the grip of the King of Rome especially after conquering another city.
 * Military
 * 800 spearmen
 * 500 swordsmen
 * 400 archers
 * 45 triremes and other ships that are capable of carrying archers with flame
 * 70 transport boats
 * 11 catapults (Yes, EoGuy totally did this not me, okay I did it but I swear EoGuy would do this)
 * Two ballistae
 * Economy: The economy is still heavily reliant on maritime trade but after securing so much coast, there should be enhancement of the navy and also to set foot on the islands of Corsica, Sardinia and Sicily. Importing a lot of works from other areas through words and even tablets also seem to slow down a lot after much influence had being took place in the Roman Kingdom that allowed a really separate but related culture to the Biatal itself.
 * Demographics
 * Population: 260,000
 * Rome: 20,000
 * Neapolis: 10,000
 * Tarentum: 10,000
 * Brundisium: 12,000
 * Rural areas: 208,000
 * Ethnicity: 18% Roman, 82% Biatal
 * Religion: 20% Cult of Romulus, 80% Biatal paganism
 * Literacy rate: 1.75%
 * Events
 * Ballista and the Iron Sword: As technology advances slow but prospering at a post-Bronze Age Collapse society, the iron sword and metalworking of iron has completely replaced almost all of bronze itself as knowledge of iron metalworking has spread throughout much of the Mediterranean part of the world. The ballitsa is also being replacing the conventional catapult although designs for it are much more clunky at this stage.
 * Conquest of Emor: In 813 BCE, King Argul had being told that Rome should press onto claiming the city of Emor which it seems to be far more civilised but is unclaimed by any large regional lord, king or anyone. They seem to be doing by themselves. However some Roman scholars that are emerging in this new era believe that Emor might be a descendent colony in theory according tot ales but Argul wanted to secure southern Italy for the Romans and unite the remaining Biatal under his rule. So King Argul sent a group of 2000 troops to besiege the city and created the first "legion" known in Roman history and quickly toppled the city over over the course of 12 years, even when Aspor had become king when Argul was killed during the battle, along with 700 soldiers that were deployed into the conflict to conquer the city for themselves.
 * Continued Assimilation: The assimilation of the Biatal culture continues through conversion of their own paganism, which in turn would help the typical Imperial cults that are surrounding the Mediterranean frequently.
 * Diplomacy

Vesnia

 * Government: Tribal Monarchy
 * King: Maximilian II Fleischer (B 877 BC D 836 BC) (R 877 BC - 836 BC) (while Max II was technically king when he was born, a commander in the army: Ivan Gartten ruled until Max was old enough to actually rule), Erich-Ivan Fleischer (B 869 BC - 805 BC) (R 836 BC - 805 BC), Maximilian-Viez III Fleischer (B 851 BC, still alive) (R 805 BC - Present)
 * Economy: Based around agriculture, fishing and trading. I guess it's doing good cause trade with the Balts, Vedena and Danska.
 * Capital: Brao
 * Demographics:
 * Population:
 * Brao: 32,687
 * Taralamark: 8149
 * Rural areas (AKA everything else): ~75,250
 * Ethnicities: 84% Vesnians, 13% Other Funnelbeakers, 3.75% Proto-Balts, 1.25% Danskans (ians?) (ese?)
 * Religion: 90% Vesnian Paganism, 9% Funnelbeaker Religions, 0.71% Proto-Baltic Religions, 0.25% Other, 0.04% Atheists
 * Wars and Conflicts:
 * Extra Preparation: We have seen the invasion by the West Dizilyans so we prepare for war and also guard our coast.
 * West Dizilyan War: We help our Danskian friends. We send most of our army to Bornholm and then Skåne, with some staying behind at our coast and Bornholm to protect it. The army pushes up through Skåne and Southern Sweden. A smaller army is sent to capture Öland and then Gotland.
 * Bowmen: Many of our Slingers become Bowmen, reducing the amount of Slingers, but increasing the amount of Bowmen.
 * Military: Total of
 * Spearmen: 740
 * Sword and Hatchetmen: 640
 * Slingers: 330
 * Bowmen: 575
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 115
 * Flingskeh (prim. catapult): 52
 * Naval Watchmen: 56
 * Cavalry: 11
 * Navy:
 * 70 transport ships (can hold around 10-15 men)
 * 25 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 520 fishing ships.
 * Diplomacy:
 * Danska: Need help? We'll try. Also maybe you can try contacting other tribes if there are any nearby to help us.
 * Nordicium (if I can contact them somehow): Vesnian troops are here to help you! We are friends with Danska so do not worry.
 * Proto-Balts: Have some lumber and stone since you are good friends.
 * Events:
 * Migration: Some Danskans (ians?) (ese?) migrate to us and also some people from Brao migrate to Taralamark.
 * Construction of Fleischer Borg: The construction of Fleischer Borg continues, it's about 31% done.
 * Resource Escort: A lot of Agricultural stuff is moved from Taralamark to Brao so that both cities have good resources and good products for trade.
 * Upgrade of the Flingskeh: We upgrade our Flingskehs slightly, they are now slightly larger, they have an extra wheel and they can throw larger rocks.
 * Exploration: The explorers discovered the Latins, Slavoka and Vedena, Unetice tribes and Westria.

Danska

 * Government: Despotic Monarchy
 * King: Lukas Nørgaard
 * Economy: Mainly agriculture and hunting.
 * Capital: København-Malmø
 * Demographics:
 * Population: 13,958 (97% Nordician Germanic, 3% West Dizilyan)
 * Religion: Norse (98%), West Dizilyan Tribal Religions (2%)
 * Major Settlements:
 * Ebsbjerg (capital): 1667
 * København-Malmø: 1118
 * Arusse: 1132
 * Rural Areas: 10,041
 * Wars and Conflicts (italic = future war):


 * Scandinavian War
 * Funnelbeaker-Vesnia War (only if we manage to recover from the war)
 * Diplomacy


 * West Dizilyans: Take back your people.
 * Vesnia: Yes, we need help.
 * Events:
 * West Dizilyan Population: After the invasion, a lot of West Dizilyan population mixes into Danska. We request they go back to West Dizilia.
 * Devastation of København-Malmø: After the war, København-Malmø is devastated.
 * Expansion: We force our borders into what is the present day Malmö Metropolitan Area and stop there. We also heavily guard the border so no West Dizilyan troops can pass and invade.
 * Moving Capitals: We move our capital from København-Malmø to Ebsbjerg. This way, the population here starts booming.
 * New King: Our former king dies without having any children, so a new royal family is found (The Nørgaard family) and the king becomes the youngest male above the age of 18 (Lukas Nørgaard, 24).

Vedena

 * Government: Confederation of 19 tribes
 * Parliament: Tribe Council
 * Merchants: 54
 * Nobility: 38
 * Educated and technical experts: 19
 * Religious elite: 15
 * Wise: 13
 * Economy: Based on agriculture, logging, and trade. The advanced vedenian script has been made and it starts evolving very fast. Wooden tables are the most used. Population boom that was caused because of the agricultural revolution in Vedena is ending.
 * Capital: Lutsk
 * Population: ~121,100 (39% are Volynians, 46% are Slavokans, 15% are Bonra), 69,6% live in rural areas
 * Major settlements:
 * Lutsk: ~16300Mmm_fuck_em_aen.png
 * Pripyat': ~7100
 * Volodymyr: ~4300
 * Shatsk: ~2900
 * Kovel: ~2600
 * Rovno: ~1900
 * Dubno: ~1700
 * Rural areas: ~84,300


 * Religion: 60% are Volynian pagans, 36% are Slavoka pagans, 4% are Bonra pagans
 * Military:
 * Archers: ~1000
 * Cavalry: ~350
 * Navy:
 * Trade convoys: ~380-430
 * Wars and Conflicts: Local trade conflicts with Slavokian and Bonra traders that dislike Volynians tries to establish trade monopoly there.
 * Diplomacy: -
 * Events: Vedena almost ends trade integration with Slavoka. Since trade in Slavoka is monopolized by more professional Vedenian traders, almost all trade routes in Slavoka are controlled by Vedena. They also try to monopolize trade on Dnirpo river, that can help them to have trade routes to Mediterranean countries in deep future.

NPC Events:

 * Hellenic City States: The first Olympic Games are held
 * Amezides: The Amezides were a tribe who gained major influenced following the Morphite conquest of Magotto. The Amezides, however, rebelled less than 3 decades after the Morphite conquest and established the Amezide empire
 * West Dizilyans: The West Dizilyans expel the Danska from mainland Scandinavia but do not make further advances into Nordicite territory.
 * Latins: The Latin tribes overrun the Funnelbreakers and Unetice as they migrate east due to a large population boom. This causes Latin culture to spread from the Rhine to the Vestula
 * Vordalkien: Vordalkien conquers Psycle
 * Cadusia: The Cadusian tribes are overrun by Amezide armies which conquer the region
 * Kiths: The Kiths feeling threatened by the Amezides expand further inland
 * Xilup: Xilup collapses into upper and lower Xilup
 * Hittites: the Hittites conquer Damascus
 * Van Lang: Feeling threatened by Siamese expansion, Van Lang launches an invasion on Siam and defeat them at the Battle of Goritanampak (located within Champa). This causes the Siamese to halt their expansion due to rising pressures amongst non Siamese territories controlled by Siam.
 * Shen Rei: The Shen Rei invade China laying many cities to waste. Over 3 million are killed by the invading hordes with farms set ablaze and the foundational structure of China brought to its knees. However, the Shen Rei do not colonize any land. Rather they store the gold and treasures in underground caves said to belong to a race of white skinned, white haired and white eyed people.
 * Aryans: Many Aryans cross the Indus and invade Surawena. The Indian state collapses under the pressure of the Aryan invasion and thus the Kingdom of Sarvanna is formed
 * Morpha: 763 BC is the date, the Morphite eclipse took place.
 * Doria: Dorian colonists begin to settle along the Caucasus coast.
 * Majapahit: They expand in Indonesia
 * Proto-Balts: They invade the northern Slavokan tribes
 * Zhi: They begin slowly assimilating to the Feng(Ying/Yan) dynasty
 * South Xia: They expand and rename to Xia Dynasty
 * Gojoseon: They expand to the west and settle the city of Daelyeon(Dalian)
 * Tistu: They colonize the eastern coast of the Azov sea, and settle the city of Kerchyvoq(Kerch)
 * Polynesians: They spread in the Pacific
 * Tai: They invade the western areas of Feng

Kingdom of Rome

 * Government
 * Kings: Aspor the Conqueror (801 BC-772 BC), Nacotus (772 BC-761 BC), Harronium Kelios (761 BC-present)
 * Roman Identity: The identity is fully solidified at that time with the unification of the Biatal tribes and the eradication of the Lecis through strait hopping. The Biatal culture however needs to be fully assimilaed into this newly mixed culture of Romans which is continuing to grow due to an imperial cult in place for generations, with a goal to unite the Italian Peninsula soon.
 * 763 BC Uprising and Death of the King with no Sons: The 763 BC Uprising was an event where King Nacotus was becoming increasingly incapable and with the fact he had no sons, their chance to put in a pretender that claims that there should be a voting system in place to be who's leader rose in few cities. This delayed much of the naval expansion entirely. By 761 BC, Nacotus died and the uprising which is mainly in the east continued. In Rome, a debate happens whether his succession should be handed over to his brother who bears sons and that the linear system should be reworked. Eventually Harronium Kelios was selected and he crushed the uprising in the east by arresting hundreds then boiling them to death while some escaped and established their own republic (which functions like democracy) on the east by fleeing through boats in an attempt to 'get revenge'. Harronium took the matter of uprisings seriously and began effectively centralising power to Rome and ramped up severity of capital punishment to make sure no-one dissidents.
 * Military: The navy is rapidly expanded while the number of soldiers are increased under Harronium Kelios through conscription of young men.
 * 1200 spearmen
 * 1000 swordsmen
 * 600 archers
 * 300 horsemen
 * 70 triremes and other ships that are capable of carrying archers with flame
 * 11 ramming ships
 * 75 transport boats
 * 20 catapults
 * Three ballistae
 * Economy: Trade stagnants. Resources from domestic affairs were being gathered and extracted, with agriculture, art and crafts booming over the early decades of 8th century BC as culture also flourished.
 * Demographics
 * Population: 360,000
 * Rome: 35,000
 * Neapolis: 17,000
 * Tarentum: 12,000
 * Brundisium: 25,000
 * Syracuse: 9,000
 * Rural areas: 262,000
 * Ethnicity: 39% Roman, 40% Biatal, 21% Lecis
 * Religion: 40% Cult of Romulus, 60% Biatal paganism
 * Literacy rate: 1.6%
 * Events
 * End of the First Roman Expansion: Expansion stopped for a while after Aspor the Conqueror occupied a majority of the remaining 'native Italic peoples'. Harronium Kelios had decided to make an effort to centralise all power and authority to Rome to get the grip of newly acquired land after the 763 BC uprising.
 * Threats of the East and West: Aspor and Harronium Kelios have being threatened by both sides, in which were powerful in the seas itself. In order to counter that power in the local region of Italy and reduce threat level over the next few years, Harronium Kelios after suppressing the unrest in the eastern part of Rome commissioned dozens more ships, including larger boats that can ram ships by using mechanical methods to crush one ship down.
 * A Pretender Rises: The young pretender began to rise in popularity in the mid-8th century BCE. Popularity began on 750 BC in east Rome where he believed the corruption of Harronium Kelios is high and must be taken down. Next turn will be something much more larger.
 * Diplomacy

Tribal Confedercy of Westria

 * Events: The council of vienna announce the invasion of the today styria area. Some soldiers sends out to take over small northern bits of today's styria. The recruitment of many soldiers began. They are mainly recruited to defend the borders of the nation
 * Leader: Interregnum
 * Government: The Confedercy is ruled by an interregnum but it’s formally a tribe where you elect a chief. It has 4 member “states”
 * Member states
 * Vienna: Population: 3,890 (95% consider themselves “Westrian”, 5% consider themselves as other)
 * Pölen: Population: 1,028 (22% consider themselves “Westrian”. 78% consider themselves celts)
 * Konr: Population: 1,870 (100% consider themselves “Westrian”)
 * Rich: Population: 2,780 (98% consider themselves “Westrian”)
 * Religion: Pagan (100%)
 * Economy: We are very based on agriculture
 * Army: 420 spearmen and 57 slingers

Vesnia

 * Government: Tribal Monarchy
 * King: Maximilian-Viez III Fleischer (B 851 BC, D 778 BC) (R 805 BC - 778 BC), Erich-Ivan Fleischer (B 808 BC, still alive) (R 778 BC - Present)
 * Economy: Based around agriculture, fishing and trading. I guess it's doing good cause trade with the Balts, Vedena and Danska.
 * Capital: Brao
 * Demographics:
 * Population:
 * Brao: 45,087
 * Taralamark: 10,002
 * Heineg: 2033
 * Rural areas (AKA everything else): ~82,500
 * Ethnicities: 84% Vesnians, 13% Other Funnelbeakers, 3.75% Proto-Balts, 1.25% Danskians
 * Religion: 90% Vesnian Paganism, 9% Funnelbeaker Religions, 0.71% Proto-Baltic Religions, 0.25% Other, 0.04% Atheists
 * Wars and Conflicts:
 * West Dizilyan War: Our main army pushes up through Southern Sweden while our naval invading army invade the Åland Islands from Gotland.
 * Establishment of Heineg: We form the settlement of Heineg on Bornholm, it is a primarily military outpost.
 * Military: Total of
 * Spearmen: 800
 * Sword and Hatchetmen: 705
 * Slingers: 310
 * Bowmen: 610
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 125
 * Flingskeh (prim. catapult): 63
 * Naval Watchmen: 60
 * Cavalry: 14
 * Navy:
 * 75 transport ships (can hold around 10-15 men)
 * 35 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 545 fishing ships.
 * Diplomacy:
 * West Dizilyans: Give up or face complete and utter destruction!
 * Proto-Balts: Can you support us in our war?
 * Events:
 * Discovery of More Crops: The returning explorers brought with them crops we haven't planted before.
 * Construction of Fleischer Borg: The construction of Fleischer Borg continues, but most building is focused on fortifications and other war-related constructions, slowing down the time of building Fleischer Borg. it's about 40% done.
 * Better Houses: We build houses in better and more effective ways.
 * Moving of Fishing Areas: In fear of having our fishing ships destroyed by West Dizilyans, we move them to fish near our coast and not too far away from it.
 * Tournaments: We hold small tournaments between volunteering men to help them get a headstart before conscripting into the military.

(First) Kingdom of Esceosia

 * Government: Tribal Monarchy (before 800 BCE), Despotic Monarchy (800BCE-)
 * Ruler: George the Founder (809 BCE-785BCE), Stephen the Wise (785BCE-764BCE), Emeric the White (764BCE -)
 * Transformation of government: In 812 BCE, one of the fifteen tribal communities of Esceosians, the Kos tribe begins to wander back to their homeland, mixing with Illyrics and the Bonra people, eventually settling down in 800 BCE on the southern part of Lake Balation, founding the city of Eskos, claiming it to be the capital of the newly formed Kingdom of Esceosia. George, the founder of the new nation begins to consolidate his power, crushing other leaders, eventually becoming King.
 * Identity of Esceosians: Ancestors of Esceosians dreamed of eventually unifying the fifteen tribes, but as George still doesn't have enough power to do that, he establishes a new Esceosian identity, one of the Kingdom's, which descends from the tribal groups of Esceosians, but is not the same. While the new Esceosian identity is still pure, not many consider themselves part of it. After George's death, the legacy of establishing a new identity is continued by his son Stephen, who begins the assimilation of Illyrics and Bonrans inside the country to the new culture. His efforts are a wide success, but the biggest change comes from Stephen's son, Emeric, who is of mixed Illyric and Old Esceosian descent, which gives him support from both Old Esceosians and Illyric Esceosians as well.
 * Military: To defend the land of the nation, George establishes the Esceosian Army, which also allows both Illyrics and Bonrans to participate. Most are defending the capital city of Eskos, while the rest are assisting the reclamation of land.
 * 2,500 early militia (with a mixed amount of spearmen, archers and swordsmen)
 * Economy: While the economy is mostly still agricultural, but the amount of traders begin to grow, mainly focusing on pottery and aquaculture.
 * Capital: Eskos (9,500 people)
 * Demographics:
 * Population: 127,800 (5.2% New Esceosian, 47% Old Esceosian, 28% Illyric, 19.8% Bonran)
 * Religion: 2% Esceosian Eskor Church, 51% Esceosian paganism, 31% Illyric paganism, 16% Bonran paganism
 * Wars and Conflicts:No
 * Diplomacy:
 * Westria: Esceosian traders commisioned by the King send goodwill towards the Tribal Confederacy of Westria.
 * Events: No

Vedena

 * Government: Confederation of 20 tribes
 * Parliament: Tribe Council
 * Merchants: 65
 * Nobility: 44
 * Educated and technical experts: 23
 * Religious elite: 18
 * Wise: 16
 * Economy: Based on agriculture, logging, and trade. The vedenian script continues evolving. Wooden tables are the most used. Population boom that was caused because of the agricultural revolution in Vedena is ending.
 * Capital: Lutsk
 * Population: ~168,400 (37% are Volynians, 44% are Slavokans, 19% are Bonra), 64,3% live in rural areas
 * Major settlements:
 * Lutsk: ~25600
 * Kyiv: ~9800VedenaKdmTurn850b-800b1.png
 * Pripyat': ~7200
 * Volodymyr: ~5800
 * Shatsk: ~4200
 * Kovel: ~3200
 * Rovno: ~2300
 * Dubno: ~2000
 * Rural areas: ~108,300


 * Religion: 63% are Volynian pagans, 34% are Slavoka pagans, 3% are Bonra pagans
 * Military:
 * Archers: ~1500
 * Cavalry: ~500
 * Navy:
 * Trade convoys: ~560-630
 * Wars and Conflicts: -
 * Diplomacy: -
 * Events: New big settlement - Kyiv, has been finished and lots of people around Vedena are migrating into this city because it grows fast as a major trade centre. This establishment will help Vedena in trading with Black Sea nations. Vedena also tries to expand north to get new wood resources. Tribe Council asks everyone to grow as many trees as possible because it has become a new big trade resource.