Talk:Divided World: Cold War (Map Game)/@comment-28207772-20160830225319/@comment-28207772-20160831100326

That's a good idea. Maybe, instead of fixed rates, there could be "laws" that take a certain amount of years/turns to enforce. For example:

Disarmed: 1% mobilisation, no enforcement time.

Early mobilisation: 5% mobilisation, 1 turn enforcement time.

War preperations: 12% mobilisation, 2 turns enforcement time.

Total mobilisation: 25% mobilisation, 3 turns enforcement time.

'Scraping the can': 45% mobilisation, 4 turns enforcement time.