Talk:Konig des Menschen Chapter VI (Map Game)/@comment-44490172-20200801050308

Government: Tribal Monarchy

 * Chieftain: Kalmu (b. 1472)
 * Nanmin (b. 1490)
 * Brujah (b. 1494)
 * Economy:  The economy of Gwarri is primitive and undeveloped. While trade and bartering are commonplace, this rarely extends beyond the trading of tools, food and weaponry as there is currently little demand for other material goods to the Aboriginal people. There is a small but growing agricultural harvest of macadamia nuts which has helped sustain a larger population
 * Military: 10,000 Warriors
 * Demographics: 
 * Population: 40,000 (91% Gwarri, 9% other)
 * Religion: 100% Dreamer
 * Capital: Garrihu
 * Wars and Conflicts: Turn 2 of the Gwarri-Yolngu War
 * Diplomacy: If any non-hostile foreigners come to our lands, they are to be treated with courtesy and respect. We want to find people willing to help us in our war against the Yolngu and their foreign backers, as well as potentially developing trade links with overseas nations.
 * Events:  The 10,000 strong Gwarri army will utilize its knowledge of the native lands to scout for any troops from overseas landing in Australia to aid the Yolngu, if any are found then it is the primary objective of the army to rout these overseas warriors and inflict so much damage to them that they cannot operative effectively against us. The strategy of the Gwarri invasion force will become more defensive this turn in anticipation for a potential invasion from overseas or a Yolngu counter-attack, ambushing and encircling opponents that are going on the offensive against us will be a key part of our battle tactics. We have great numbers and intimate knowledge of the land which will make us a truly formiddable opponent. Advances further into Yolngu are only to be taken if any and all foreign troops have been neutralized and the situation on the ground is favorable enough for us to press onwards with minimal risk to the safety of our army.