Talk:Deadly 2016: Panzerkampfwagen Schadenfreude/@comment-26435797-20161121104349/@comment-30574470-20161121222823

BTW this is exactly how map games die. Strong players see weak players attempting to grow after joining late-game, then get bullied out of the map game. Then, when people have no incentives to join a packed game, and due to the strong players usually being in some sort of stalemate or in a war where half the players lose then quit altogether, players lose interest. One solution is that staff need to be more controlling over the game. But not too controlling, because that would defeat the purpose of the game and drive people out. Right now, nothing is happening. Make something interesting happen.