Konig des Menschen Chapter II (Map Game)











 The year is 1700 BC. The world is one of tribalism and war. However, in some lands there is civilization. The Cradles of Civilization host a world where man can thrive and create empires and gods.

 I, Atlasium (TheCreator901), welcome you to  Konig des Menschen Chapter II (KdM II). Starting in 1,700 BC, this is an era of civilization of ancient history in which heroes and gods are made. The road to greatness is paved now. Can you become the King of Men?

My Credentials:

The first game I have ever administered was Continent of Darkness: Europe, which was successful until its end. KdM was the second and most successful of my games yet lasting for 27 turns. KdM II is a sequel to the successful mapgame and hopefully will go on to be more successful!

Join the KdM Thread for updates!

 http://thefutureofeuropes.wikia.com/wiki/Thread:400321#4

Rules
Konig des Menschen Rules

Nation Name:

 * Government: Despotic Monarchy, Oligarchic Republic, etc.
 * Ruler (King, President, etc.): Ruler Name
 * Parliament: Not necessary
 * First Party: Number of Seats
 * Second Party: Number of Seats
 * Third Party: Number of Seats
 * Economy: Information.
 * Capital: Insert capital city
 * Demographics:
 * Population: Insert Pop (% of major ethnicities)
 * Religion: % of major religions.
 * Wars and Conflicts:
 * Diplomacy:
 * Nation: Diplomatic action taken.
 * Events: Insert actions nation done.

Game Speed

 * 4000 BCE-1000 BCE (100 years) (30/27 turns)
 * 1000 BCE-500 BCE (50 years) (34 turns)
 * 500 BCE-700 CE (25 years) (30 turns)
 * 700 CE-1450 CE (10 years) (25 turns)
 * 1450 CE-1700 CE (5 years) (25 turns)
 * 1700 CE-1900 CE (2 years) (50 turns)
 * 1900 CE-present (1 year) (117 turns)
 * World Wars after 1900 (every three months)
 * World Wars before 1900 but after 1500 (1 year)

Dynasties

 * Gherensi (Imperium di Atlas)
 * Sealander (Sealand)
 * Li Quan (Malacca)
 * Georgiy (Georgiykid)
 * Ikhkhüü (Ikh Uls)
 * Ostaras (Valcanor)
 * Schnee (Nordicium)
 * Hephtaldia-Gropius (Hellenica)
 * Tatka (Yugrain)
 * Ryglantt (Danska)
 * Tanganhebat (Malacca)
 * Feng (Feng)

Old/Extinct Dynasties

 * Haakonssen (Fibelia)
 * Jakobsen (Nordicium)
 * Derier (Valcanor)
 * Shabk (Vesnia) (Old, not extinct yet)

Nations (currently 14 player/s)

 * Imperium di Atlas: TheCreator901/Atlasium
 * Rome: EthanKoenigsburg
 * Malacca: Sidewinder
 * Manhattan: TenaciousMapping
 * Valcanor: TheSteampunkTotoro
 * Nordicium: LukaGaming
 * Engbolle/Danska: Fyorrian Mapping
 * Feng: Batran99
 * Yugrain: Slime Mapper
 * Vesnia: Simplenoise8
 * Varresuela: GreaterVenezuela
 * Vedena: VladsNewAccount
 * Siam: Brenn Mapper
 * Westria: Eltool

Staff

 * Admin: Atlasium (TheCreator901)
 * Deputy Admin: TheSteampunkTotoro
 * Map Maker: Atlasium (TheCreator901), TheSteampunkTotoro, EthanKoenigsberg
 * NPC Event Maker: Atlasium (TheCreator901), TheSteampunkTotoro
 * Moderator: EthanKoenigsberg, TheSteampunkTotoro

Archives
The archive list is useful for previous events or for reference.

NPC Events:

 * Ebla: Ebla expands within the Levant.
 * Xia: The Xia are overthrown by the Huang who fully unify the nation. They march into the southwest defeating northern Tai, Ma and Zhi tribes.
 * Mycenae: The Mycenae expand in southern Greece.
 * Vedics: The Vedics invade Burma.
 * Proto Balts: The Proto Balts expand into Northern Russia reaching the White Sea coast.
 * Funnelbeakers: The Funnelbeaker culture spreads east into Eastern Prussia.
 * Hittites: The Hittites expand south reaching the Mediterranean coast.
 * Nubia: Nubia expands farther south along the Nile as the population increases.
 * Djibouti: Djibouti expands along the northern Somali coast.
 * Valdesta: The Valdesta culture develops on the Ecuadorian coast.
 * Chincherro: The Chincherro culture develops in northern Chile.
 * Xianlian: The Xianlian culture develops between the Tocharians and Tai due to cultural intermixing between the two.
 * Germany: The Nebra Skydisk is created.
 * Trincinti: The Trincinti culture develops in Azerbaijan.
 * Yamal: Yamal descends into tribalism becoming a cultural region instead.
 * Assyria: Assyria expands north conquering Nineveh.
 * Sea People: The Sea People launch an invasion on Egypt conquering the nation by the end of the century. Following the conquest of the Nile Delta, the Sea People attack Israel.
 * Egypt: Leavened bread is developed.
 * Wrangel Island: The last woolly mammoths go extinct.
 * Thera: The volcano of Thera erupts.
 * Piedmont: Piedmont is overrun by Latins who destroy their proto civilization.

Imperium di Atlas

 * Government: Atlasian Monarchy
 * Notable Kaisers: Yaghmurasen I Gherensi, Jugurtha I Gherensi
 * Economy: A heavily mercantile economy based on land trade routes since the seas are dangerous.
 * Population: 600,000 (90% Atlasii Berber, 9% Berber, 1% Other) (94% Imperial Cult, 5% Valyrian Gods, 1% Other)
 * Major Settlements (readjusted population for more historical realism):
 * Algiers (Capital): 35,000
 * Whitefyre: 20,000
 * Valyros: 15,000
 * OTHER: 430,000
 * Military: 6000 (600 charioteers, 5000 spears/infantry, 400 archers) 1000 Atlas Guard.
 * Diplomacy:
 * Valencia: The Atlasioi enter an isolationist period.
 * Wars and Conflicts:
 * Atlasioi Civil War: Jugurtha rebels against his brother, Yaghmurasen I and establishes himself as Kaiser renaming the nation to Veteryst Atvasioi (Atlasioi Empire).
 * Events:
 * Atlasioi Civil War: The brother of Kaiser Yaghmurasen I Gherensi, Jugurtha, rebels in order to crown himself as Kaiser of the newly reformed  Veteryst Atvasioi . Upon being victorious outside the walls of Algiers, Jugurtha forced Yaghmurasen into surrendering. However, major damage was down to the nation and the size of levied troops was reduced down to 6000.
 * Atvasiom: Algiers is renamed to Atvasiom following Jugurtha's victory in war.

Sealander Dynasty (2187 BCE-present)

 * Government: An old dynasty that has survived for a while thanks to the Albion civilisation expanding rapidly in the late centuries of the 3rd millennium BCE. For many years the Sealander Dynasty had many leaders that were particularly meaningless but now a new era had showed up for Sealand.
 * Leaders (known as the Folksking): Agoru III Sealand (1722 BCE-1676 BCE), Malith I Sealand (1675 BCE-1649 BCE), Carpasse I Sealand (1649 BCE-1612 BCE), Harvey Sealand (1612 BCE-present)
 * Military: Sealand's mighty military comes from the legacy that remnants of civilisation above which was now fractured into warring dynasties that have little grudge of unification, for now at least. The Sealander Dynasty has a five year basis of conscription for men that are now generally considered adults but are given lessons of discipline and order to keep them away from dissidents under a new military theory theorised by Harvey Sealand, the Folksking of Sealand.
 * 100 professionalised militia
 * 200 conscript or voluntary militia
 * 200 conscript or voluntary slingers
 * 11 catapults (or stone throwing machines)
 * Ten primitive forms of triremes (useful for reconnaissance)
 * Demographics: Every turn, a new census is written by the hands of many scribes who work for the new centralised government established by Harvey Sealand.
 * Population: 75,000
 * Literacy rate: 1.2%
 * Cities
 * Faloth (Capital): 20,000
 * Ladvol: 5000
 * Harvenborr: 7500
 * Nalothyr (established recently): 7000
 * Others/Rural: 35,400
 * Religion:
 * 78% Albion
 * 21% Sealander Cultists
 * 1% other
 * Ethnicity:
 * 92% Albion
 * 8% Other
 * Events
 * Expansion to the North: Sealand expands towards the north and usurping any land considered unclaimed by the fragmented kingdoms and dynasties belonging to the former glorious Sealander civilisation.
 * Albion Dynasties: These dynasties are an act of danger that Sealand must overcome with, so they begun building up walls using heavyweight stone and build up each layer one by one until it reaches the height of one man.
 * New Centralisation Act (Harvey Sealand): When all the irrelevant Sealander kings die away, Harvey Sealand took up to action to centralise the whole dynasty in administration, so none must dissident. Harvey also encourages a three child policy to be imposed on all of those who believe in many religions of the Sealander Cultists.
 * Economy: Heavily centralised.
 * Diplomacy: I ain't talking about diplomacy, cos if you do talk about me, I'll be killing you at night.

Georgiykids

 * Government: Grand Principality, centered in Moksha (present-day Moscow).
 * Ruling Dynasty: Georgiy.
 * Velikiy Prints [Grand Prince]: Kulik Taras I Georgiy, 1700 BCE - 1682 BCE, Kulik Taras II Georgiy, 1682 BCE - 1673 BCE, Consort Regency, 1673 BCE - 1670 BCE, Krayevsky Vaniamin 'the Great' I Georgiy, 1670 BCE - 1648 BCE, Krayevsky Vaniamin 'the Pacifist' II Georgiy, 1648 BCE - 1621 BCE, Foroponov Gennadiy I Georgiy, 1621 - 1600 BCE.


 * Economy: Based off of farming and agriculture in general at the moment.
 * Demographics:
 * Population: 55,000 Georgiykids, literally 'sons of Georgiy'.
 * Religion: 100% traditional Slavic religions.


 * Military:
 * Wars and Conflicts: Minor border conflicts with the Proto-Balts, mainly consisting of them raiding countryside villages.
 * Military: 325 club men, 220 archers, and 6 horsemen.


 * Diplomacy: Nothing.

Kingdom of Valencia

 * Government: Despotic Monarchy
 * King: Agustin Derier I
 * Economy: Based around agriculture, fishing and trading
 * Capital: Valencia, since 2591 BCE
 * Demographics: [Adjusted for historical accuracy]
 * Population:
 * Valencia: 47,910
 * Murcia: 31,180
 * Marroca: 29,430
 * Hade: 14,910
 * Rural areas: 394,120
 * Ethnicities: 71% Iberian, 25% Marrocan, 4% Bellbeaker
 * Religion: 56% Iberian Paganism, 44% Other
 * Wars and Conflicts:
 * Preparation: We continue to make better walls in our cities and creating new jobs for the jobless by placing them to the foundries
 * Calhara: The small tribes northwest of Valencia received a new chief, who began leading raiding farms within Valencian borders are declared war on, and the chief killed in battle, the settlements closest to Valencia are annexed(a few pixels of expansion near the capital)
 * Military: Spotters and Recon ships aren’t full time military operators, but civilians ordered to report to the military if they spot anything threatening (Is the 1% population army thing canon or just a meme?)
 * Spearmen: 2220
 * Archers: 2030
 * Spotters: 1034
 * Horsemen: 450
 * Triremes: 71
 * Recon ships: 112
 * Battering rams: 24
 * “Swinger” (Catapult): 18
 * Diplomacy:
 * Carcalonar: We begin to trade even more, exchanging goods daily through sea and land
 * Atlas: We are informed of the confinement of your civilisation at the time being, but we wish to maintain diplomatic relations, would this be possible?
 * Ceuti: We propose an alliance.
 * Events:
 * Stagnation: After a short flourishment in the crop yields, the crops return back to providing a smidgen above enough.
 * Religion: Iberian paganism continues to become more and more prevalent, with Agustin becoming a follower of the religion as well, even though his father and his father were believers of the Atlasian beliefs.
 * Nobility: Many young nobles are being married to nobles across the border to Carcalonar, and vice versa, intertwining the kingdoms even more.
 * Combination: With the cities of Valencia and De La Plana, sharing the same outskirts, the cities are merged into the southern and Northern Valencian districts, for the time being

Nordicium (probably gonna get nerfed again) - I might - Admin

 * Government : Monarchy
 * King: Jakob I Jakobsen
 * Economy: IDEK anymore
 * Population: 20,000 (86% Nordician Germanic, 14% Akershus),
 * Religion: Nordician Pantheon (100%)
 * Major Settlements:
 * Stavanger: 6300 people
 * Leikanger (capital): 7000 people
 * Rural areas: about 5000 people
 * Military: 2000 personnel, fit for combat (downsized)
 * 1600 spearmen (all with bronze spears) (all with shields).
 * 50 slingers (using slingshots)
 * 100 flame slingers (basically they sling fire into the walls and stuff)
 * 250 archers (using prehistoric bows)
 * Navy (more like transport fleets because battleships aren't a thing)
 * 13 wooden transport vessels (each can transfer about 10-15 men)
 * 2 larger wooden transport vessels (each can transfer about 15-25 men)
 * Diplomacy:
 * Sealand: Can we be friends?
 * Wars and Conflicts:
 * None (that Bergensen war would probably occur again soon)
 * Events
 * Name revertion: The old name of Nordicium is reverted after a descendant of the old Jakobsen line is found to be alive and is put as king after the Haakonssen line faced hatred due to inability to get back the old capital of Bergen.

Ikh Uls

 * Government: Khaganate
 * Ruler: Ogson (Ikhkhüü Dynasty)
 * Economy: The lands of Ikh are filthy, that's why the Ikhs aspire to move west towards Lake Baikal.
 * Demographics:
 * Ikh Mongols:80,000
 * Literacy rate:0.1%
 * Religion: Animism
 * Wars/Conflicts:
 * The Move North: The Ikh people start expanding to the north towards Lake Baikal.
 * Diplomacy:
 * Everyone:We want to war yet. Know that we come in peace. When the time comes, we will still come in peace, conquer your nation in peace and turn it to our clay in peace.

South Hellenic Kingdom (Hapthallens Poscedonus)

 * Government: Elected Monarchy
 * Haphtoldos (King): Anders I (Dynasty: Hephtaldia)
 * Economy: Mostly fishing, farming and trading.
 * Capital: Arvelds (modern-day Nicosia)
 * Demographics:
 * Population (of major cities)
 * Arvelds (22,302)
 * Valtion (modern-day Limassol) (19,192)
 * Poscherankvos (modern-day Strovolos) (14,692)
 * Armoros (Larnaca) (11,021)
 * Rural Areas (101,220)
 * Religion:
 * Althyrdism (99%)
 * Other (1%)
 * Wars and Conflicts: Amourshipping Revolution
 * Military:
 * Total military personnel: 19,897
 * Slinger: 6721
 * Cavalrymen: 4679
 * Swordsmen: 3677
 * Archers: 3271
 * Flaming Arrows: 1932
 * Spearmen: 2878
 * Navy:
 * Seafarer: 29 (basically large wooden ships. Could transport up to 35 people.)
 * Medium-sized ships: 69 (Only could transport 20 people at a time)
 * Small-sized ships: 53 (Only could transport 10 people at a time)
 * Pibetarhos: One (Could transport up to 60 people)
 * Diplomacy:
 * Sea People: We are tired of your authoritarian rule! Down with the Sea People!
 * Events:
 * The Rise of Citizen-Soldiers: Amourshipping Nationalists, even women joins the nation's armed force as citizen-soldiers, meaning they are both a civilian and a soldier at the same time.

Turn II: 1600 BCE - 1500 BCE
>

NPC Events:

 * Ebla: Ebla is destroyed by a Hittite invasion.
 * Mari: The Mari government is overthrown by Sea People who establish the Nalaes dynasty. They invade southern Assyria conquering much of the nation's south.
 * Xilup: Xilup expands along the Red Sea coast before crushing Nubia and Israel. The Lunisolar Calendar is developed within Egypt as well as the oldest star chart.
 * Olmecs: The Olmecs break off from the Lustrians in Mexico.
 * Hitties: The Hittites crush Ebla and launch raids into Mesopotamia. The greatest raid was the sack of Babylon in 1570 BC.
 * Vedics: The Rigveda begins to be produced. Several Vedic states are set up: Gandhara in Kashmir and Dhanvadiwala on the Assamese coast.
 * Levant: The Phoenician Alphabet is developed.
 * Jorwe: The Jorwe develop on the western Indian coast as a mixture between Dravidian and Vedic cultures.
 * Satich: Satich expands in Mesopotamia but is victim to Hittite raids.
 * Polynesians: The Polynesians settle in Fiji.

Dizilia

 * Government: Constitutional Monarchy
 * Ruler: Iulian Ryglantt
 * Economy: Mostly from agriculture in the south and fishing in the north.
 * Capital: Ståkkårå (Stockholm)
 * Demographics:
 * Population: Dizilian (93%), Other Tribes (7%)
 * Religion: Sunnez'ea (94%), Tribal Religions (6%)
 * Wars and Conflicts: None
 * Diplomacy:
 * Nordicium: Would you like an alliance between us?
 * Events:
 * Tribal Territory
 * We give a small fraction of our northern territory to the tribal people and call it "Trippiån Terra Torria (Tribal Territory)".
 * Renaming
 * We change our name from "Dizilyans" to "Dizilia".

Kingdom of Valencia

 * Government: Despotic Monarchy
 * King: Abarkaltur Ostaras I
 * Economy: Based around agriculture, fishing and trading
 * Capital: Valencia, since 2591 BCE
 * Demographics: [Adjusted for historical accuracy]
 * Population:
 * Valencia: 48,910
 * Murcia: 33,180
 * Marroca: 31,430
 * Hade: 16,910
 * Rural areas: 434,120
 * Ethnicities: 71% Iberian, 21% Marrocan, 8% Bellbeaker
 * Religion: 59% Iberian Paganism, 17% Marrocan pantheons,  24% Other
 * Wars and Conflicts:
 * Preparation: We continue to make better walls in our cities and creating new jobs for the jobless by placing them to the foundries
 * The 1st Wars of Western Expansion
 * Almeria: The tribes inhabiting the lands south of Murcia had begun ransacking trade routes going through their lands, and when Abarkaltur asked the chief, he said that he couldn’t tell his people what to do and what not to do, they were young men, just playing and testing their manliness. Abarkaltur sent 2000 men to Almeria in 1532 BCE and occupied their villages. He held a short speech in the central village after the Valencian troops were ensuring the safety of the region: “Your chief has been lazy, he has not fulfilled his role as a ruler of his people, he has no control over the radicals, for he has not set nor followed any of the rules set for governing by those before him. Since your chief is incapable, and lacking in governance, I will make sure, that I won’t fail you”. (He hadn’t learned the language, but he was taught how to pronounce each of the specific words by a translator).
 * Barques: With the border dangerously close to the capital, Abarkaltur sent troops on the lands surrounding Valencia to claim land which was uninhabited, and to annex the closest villages and declare them under the protection of Valencia.Valencia29.png


 * Military: Spotters and Recon ships aren’t full time military operators, but civilians ordered to report to the military if they spot anything threatening (Is the 1% population army thing canon or just a meme?)
 * Spearmen: 2420
 * Archers: 2120
 * Spotters: 1238
 * Horsemen: 457
 * Triremes: 73
 * Recon ships: 113
 * Battering rams: 24
 * “Swinger” (Catapult): 18
 * Diplomacy:
 * Carcalonar: We begin to trade even more, exchanging goods daily through sea and land.
 * Ceuti: An Alliance would be mutually beneficial, would you accept such a proposal?
 * Atlas: Muchos Smoochas
 * Events:
 * End of the Deriers: After a mysterious sickness sprouted in the royal house of Valencia, the king, with the Queen and three of their children died shortly after. The cousin of king Agustin II took the throne, and took the family name of Ostaras. He was only half Valencian, as his mother was a princess of one of the Greek city-states, and he had spent not a single day of his life in Valencia, but off on adventures in the east.
 * Official language: The kingdom is composed of tens of different languages, with tribal languages and dialects complicating matters of communication, king Abarkaltur set forth so that there’d be one true language in Valencia, Iberian. The iberian language had long been the language of the royal house, nobles and major cities on the coast. Abarkaltur had seen languages written on stone in Xilup, and after his coronation he ordered the scholars of Valencia, to make a written language out of Iberian.
 * Nobility: The exchange of noble daughters and sons between Valencia and Carcalonar continues, with Atlasioi noble families jumping into the marriage pool

Arano

 * Government: Constitutional Monarchy
 * Ruler: ​Viracocha Capac I
 * Economy: ​The main form of economy is using trade, but using a source of money is being worked on.
 * Agriculture: The main form of food comes from fishing during the summer and vegetables grown on land.
 * Capital: ​Lyiima (Lima)
 * Other Settlements: Ukatal (5000), Brukka (3000), Alacktto (2000)
 * Military:
 * 1000 troops with stone swords (700 currently active)
 * 300 archers
 * 100 spearsmen
 * Five cavalrymen  (two with spears, three with swords)
 * Training: ​Walls are being built around Lyiima (in the excact center of the country if you add to map)  More soldiers are being trained since 50 are in our academy.
 * Demographics:
 * Population: ​Aranvian (89%), Incan refugees (6%) Unkown (5%)
 * Religion:​ Aranoan Incan (100%)
 * Wars and Conflicts: Inca: ​We send in 500 soldiers surrounding their capital city and 200 archers from the above. We successfully occupy their capital and the northern part of the nation.
 * Diplomacy:
 * Inca: ​Die bitches.
 * Sedena: Are you so bored? Well, we invite your people to come into our land and stop being frickin savages.
 * Events: Death of a Prince: ​The kings son Achapolca Capac recently died due to one of the unknown tribes killing him, all Aranvians are reported to stay calm and warn troops of any sightings of unfamiliar people.
 * Expansion: We start expanding into Sedenan territory to give ourselves more of a coastline.

Sealander Dynasty

 * Government: An old dynasty that has completely gone wrong.
 * Folksking (Leaders): Harvey Sealand (1612 BCE-1587 BCE), Kewyn Spazyth Sealand (1587 BCE-1544 BCE), Arbos I Sealand (1544 BCE-1529 BCE), Malith II Sealand (1529 BCE-present)
 * Military: 1000 total soldiers.
 * 200 professionalised militia
 * 400 conscript or voluntary militia
 * 300 conscript or voluntary slingers
 * 25 catapults (or stone throwing machines)
 * 15 primitive forms of triremes (useful for reconnaissance)
 * Demographics: Every turn, a new census is written by the hands of many scribes who work for the new centralised government established by Harvey Sealand.
 * Population: 100,000
 * Literacy rate: 1.2%
 * Cities:
 * Faloth (Capital): 32,000
 * Ladvol: 9000
 * Harvenborr: 10,000
 * Elisi (so illiterate): 10,000
 * Others/Rural: 39,000
 * Religion:
 * 64% Albion
 * 35% Sealander Cultists
 * 1% other
 * Ethnicity:
 * 92% Albion
 * 8% Other
 * Events:
 * Kweyn Spazyth: Kwein Spazyth becomes the folksking of Sealand in 1587 BCE and promises to complete the stonewall halfway. He also decided to legalise polygamy so that he can have as many wives that he likes and decided that concubines are "not much of a problem to me" then he died in 1544 BCE.
 * Runestones: The only way to write your own stuff is to do inscribe something on runestone and that is the only way because no-one is literate and only the best can read
 * Stonewall: It's not even halfway done yet, more like five-twelfths
 * Economy: Fishing and agriculture makes up the whole economy.
 * Diplomacy: Sealand is a SJW so you can't talk to them unless you want to be heavily fighting for climate change and feminism

Nordicium

 * Government : Monarchy
 * King: Jakob III Jakobsen
 * Economy: IDEK anymore
 * Population: 21,000 (86% Nordician Germanic, 14% Akershus),
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 6600 people
 * Leikanger (capital): 7200 people
 * Rural areas: about 5500 people
 * Military: 2000 personnel, fit for combat (downsized)
 * 1600 spearmen (all with bronze spears) (all with shields).
 * 50 slingers (using slingshots)
 * 100 flame slingers (basically they sling fire into the walls and stuff)
 * 250 archers (using prehistoric bows)
 * Navy (more like transport fleets because battleships aren't a thing)
 * 13 wooden transport vessels (each can transfer about 10-15 men)
 * Two larger wooden transport vessels (each can transfer about 15-25 men)
 * Diplomacy:
 * Wars and Conflicts:
 * None (that Bergensen war would probably occur again soon)
 * Events
 * Expansion: We start to expand up north, along the coast.
 * Norse Religion: A proto-religion, Norse, was founded on the basis of the Nordician Pantheon.
 * Norse Religion: A proto-religion, Norse, was founded on the basis of the Nordician Pantheon.

Empire of the Atlas

 * Government: Atlasian Monarchy
 * Notable Kaisers: Jugurtha III Gherensi
 * Economy: A heavily mercantile economy based on land trade routes since the seas are dangerous.
 * Population: 800,000 (94% Atlasii Berber, 5% Berber, 1% Other) (92% Imperial Cult, 7% Valyrian Gods, 1% Other)
 * Major Settlements (readjusted population for more historical realism):
 * Atvasiom (Capital): 35,000
 * Whitefyre: 25,000
 * Valyros: 20,000
 * OTHER: 620,000
 * Military: 8000 (600 charioteers, 7000 spears/infantry, 400 archers) 1000 Atlas Guard
 * Diplomacy:
 * Valencia: The Atlasioi engage in a series of marriages with both dynasties of Valencia with Atlasioi princes marrying Valencian princesses and vice versa.
 * Wars and Conflicts:
 * Skirmishes: General skirmishes against the Mallorcan pirates and Beber/Lybian raiders.
 * Events:
 * Whitefyre: Whitefyre is renamed to Waytefyr.

Ikh Uls=====
 * Government: Khaganate
 * Ruler: Murui-Od Khödöökhüü (Ikhkhüü Dynasty)
 * Economy: After the expoitation of the eastern Lake Baikal shores, a few people start growing crops, but most of the Ikh people keep there nomadic lifestyle. The economy is mostly based on raids on neighboring peoples.
 * Demographics:
 * Ikh Mongols: 105,000
 * Literacy rate: 0,1%
 * Religion: Animism
 * Wars/Conflicts:
 * The Great Move South: Under the leadership of Murui-Od the Ikh Mongols start annexing southern lands where they ground the city of Ugra, which becomes the official capital of Ikh Uls.
 * Diplomacy:
 * Everyone: We are not ready yet. Hold on.

NPC Events:

 * Xilup: Xilup advances north into Syria after defeating the Hittites. In Africa, they expand southwards destroying the Nubians and subjugating Eritrea after defeating the Djiboutians. They also expand westwards entering Libya.
 * Arzae: The Sea Peoples in Anatolia establish the proto state of Arzae.
 * Kamboja: Gandhara expands north defeating some Kassite tribes. However, the newly conquered territories rebelled and declared independence.
 * Kiths: The Kith expand expand into Central Iran.
 * Mycenae: The Mycenae conquer Crete and the Palace of Knossos is burned down during the invasion.
 * Hjatland: Hjatlander male sex slaves overrun a Hjatlander longship and head to Ireland where they establish themselves as the Drekisson.
 * Westria: Their proto-civilization is overtaken by Bellbeakers and Esceosians.
 * Bhahya: A new culture develops in Tibet.
 * East Marroca: Renamed to just Marroca and expands farther into the north and the east of the Mediterranean.

Hellenic Kingdom

 * Government: Semi-elected monarchy
 * King: Proxion V
 * Economy: A heavily mercantile economy and fishing. The trades are international, because they colonized Lebanon for the purple dye made by dang snails in Lebanon.
 * Trading: Get a purple flag, boi.
 * Capital: Athens
 * Other Settlements: Nicosia, Pella, Ioannina, Sparta, Annoldica.
 * Population: 539,325
 * Religion: Ancient Greek Religion (99%), Others (1%)
 * Literacy Rate: Welcome to Greece, imbeciles. (37.8%)
 * Military:
 * 1000 spearmens
 * 500 swordmens
 * 1500 slingers
 * 60 flaming archers (basically army used in siege)
 * 2000 archers
 * 100 royal guards (the army used for protection and decoy of the king)
 * 1 Trireme
 * 5 Bireme
 * 40 Small Wooden Ships
 * 100 champion soldiers
 * Wars and Conflicts: Conquest of the dang Sea People barbarians.
 * Champion Soldiers: They are highly trained, and they have their own land and they are a part of the Hellenic Government in the Council.
 * Events:
 * The Hellenic Conquest of Anatolia: This event caused another event called Mass Conscription because the Hellenic Kingdom need more manpower to rekt those Anatolian Barbaric peoples. And they will go **OOF**

Malacca

 * Government: Constitutional monarchy
 * Ruler:​ King Rajapendara Tanganhebat
 * Economy:​ Mainly based on agriculture and fishing. A degree of trade exists between Malacca and other smaller villages within the region.
 * Agriculture:​ Welcome to the rice fields, motherfucker.
 * Capital:​ Malacca
 * Other Settlements: Muar, Sembijaya, Tanah Rasik
 * Military:
 * 150 Royal Guardsmen
 * 200 conscripted/voluntary guardsmen
 * 200 conscripted/voluntary pipers
 * 100 conscripted/voluntary archers
 * 5 junks
 * Training:​ Royal Guardsmen are trained in the martial art of silat from young, and can fight barehanded. Conscripts and volunteers are also trained in the art, but are not expected to use it as much as Royal Guardsmen.
 * Demographics:
 * Population:​ 1,227,600
 * Religion:​ Buddhism (63%) Non-religious/Animist (37%)
 * Wars and Conflicts:​ No conflict so far.
 * Events:
 * The Enlightenment: A man roams the streets of Malacca, sharing wisdom and guidance and other cool stuff. He is known as Gintama Buddha, and forms the Temple of Buddhism, which is supported by the government as a potential additional tax income . As such, Buddhism becomes popular in Malacca due to its perceived peacefulness and optimistic outlook on life and death.
 * Diplomacy:
 * ​Java/Majapahit: Malacca would like to extend relations and introduce this dank thing called Buddhism to y'all.
 * Expansion: Expansion along the coastline begins to accommodate a larger fishing industry to fuel the population. Inland expansion incorporates fertile lands into the nation for development.

Feng Dynasty (formerly Huang Dynasty)

 * Government: After overthrowing the Huang Dynasty, the new Empress Feng Lin Li, re-establishes the Feng Dynasty and set off on the quest to take over Northern China.
 * Economy: Despite the overthrow of the Huang Dynasty, the Feng Dynasty still kept Huang's variant of smaller but more complex wooden tablets for simplicity's sake.
 * Population: 2.6 million (Due to high infant mortality in ancient times, birth rates became high as it is a gamble for babies to live past the age of 5. An average family of the Feng dynasty holds three or four surviving children per household who lived to see adulthood - not to mention immigration of several dozen families into urban cities. The Chinese Dynasty oversaw recent acquisitions coupled with a growing population caused a boost in population.)
 * Major Settlements :
 * Hsiking (new Capital): 150,000
 * Beiking: 100,000
 * Xiaking: 100,000
 * Luoyang: 30,000
 * Qufu (old capital): 160,000
 * Handan: 60,000
 * OTHER: Two million
 * Military: 180,000 (5000 charioteers, 150,000 spears/infantry, 25,000 archers)
 * Diplomacy:
 * Tai, Ma and Zhi tribes: We attempt to push further on these tribes regarding efforts of assimilation and resources.
 * Wars and Conflicts:
 * Overthrow of Huang: Back in 1600 BC, the Feng Dynasty was overthrown by the Xia, whom established the Huang Dynasty that dominated the region for over a hundred or so years. In 1487 BC, the Huang Dynasty was overthrown by General Feng Lin Li, a female General in the Huang Army descended from the last Feng ruler. Using her 20,000 troops, she stormed the capital of the Huang and deposed the Huang family. She executed the entire family shortly after to avoid a future civil war over bloodlines.
 * Events:
 * General Feng Lin Li: Born in 1525 BC, Feng Lin Li was a beautiful woman that was part of a small noble family that ruled over Hsiking, she was one of the few descendants of the last great Feng Emperor. The Feng Emperor was overthrown by the Xia, whom established the Huang dynasty over a hundred years ago. Her father was a famous military general that fought for the Huang Emperor against the tribes in the south. However, a messenger came to the family in 1505 BCE bearing bad news: her father was assassinated by a mysterious tribesman.  Lin Li is to be married to another military general, nephew of the Huang Emperor. After a bad meeting with her fiance, she began to vehemently refused to marry him. Trying to look sympathetic, her fiance and her agreed to 5 years to look for a husband, otherwise they would have to marry. Lin Li traveled far and wide in desperation to look for a suitable and long lasting husband. But as the days draw near, Lin Li was forced to take more drastic measures and marry a loud mouth/obnoxious peasant. On the day of her marriage ceremony (3 weeks before deadline) with the peasant farmer, the farmer never bothered to show up, rather passed out drunk at home. Upset, Lin Li ran away to a nearby forest and had gotten lost. A spy of her old fiance noticed this and ran to get her old fiance (Huang Rhu). Upon hearing the news, Huang Rhu set off on a journey to the forest and rescued Lin Li (whom was hiding in a cave from tigers). Rhu soon talked with Lin Li and called off the deadline. Lin Li decided otherwise, thinking that Rhu may not be so bad after all. Lin Li and Rhu had gotten married and had one daughter, Huang Biyu (later Feng Biyu). Lin Li became curious of Rhu's military ventures, and asked Rhu to show and teach her the ways of the blade and military stratey. Rhu agreed to this and trained her in martial arts, military tactics and strategy, archery, and sword fighting. One day, Rhu was mysteriously assassinated in 1490 BC. Lin Li, angered by her loss, sent an investigator and found out that the Huang Emperor (now old) had assassinated her father and her husband for being too rebellious. Lin Li later came up with a plan to become a military general of her husband's army and take over the capital. Being beautiful, it was not hard for Lin Li to convince the Huang Emperor to give her the position. For the next 3 years, using her different perspectives of life, she had campaigned brilliant strategies and won many skirmishes and took down tribes for Huang. In 1487 BC, 3 years after her husband's death, Lin Li decided it was time and marched her armies from Hsiking to Qufu. She laid siege to the capital and overthrew the Huang Emperor, slaughtering his entire family in rage (and to prevent future conflicts). After looking through the private documents, she realized she was the DIRECT descendant of the last Feng Emperor and proclaimed the (Second) Feng Dynasty to be re-established.

Sealander Dynasty

 * Government: An old dynasty that has completely gone wrong.
 * Folksking (Leaders): Malith II Sealand (1529 BCE-1482 BCE), Harvey II Sealand (1482 BCE-1453 BCE), Sulayth Sealand (1453 BCE-1402 BCE), Agoru IV Sealand (1402 BCE-present)
 * Military: 1200 total soldiers. Soldiers are also seen to now hold copper swords more frequently than the last century since metallurgy arrived in the British Isles a century ago, but not always.
 * 200 professionalised militia
 * 500 conscript or voluntary militia
 * 400 conscript or voluntary slingers
 * 30 catapults (or stone throwing machines)
 * 15 primitive forms of triremes (useful for reconnaissance)
 * Two war triemes
 * Demographics: Every turn, a new census is written by the hands of many scribes who work for the new centralised government established by Harvey Sealand.
 * Population: 120,000
 * Literacy rate: 1.1%
 * Cities:
 * Faloth (Capital): 30,000
 * Ladvol: 10,000
 * Harvenborr: 15,000
 * Elisi: 15,000
 * Others/Rural: 50,000
 * Religion:
 * 54% Sealander Cultists
 * 45% Albion
 * 1% other
 * Ethnicity:
 * 93% Albion
 * 7% Other
 * Events:
 * Stonewall: The Stonewall is halfway finished due to hard working of many workers that are employed there with their own families for generations against the Albion dynasties or tribes. Our own superior tribal dynasty will prosper by usurping the rest of modern England. It'll be better than Stonehenge construct two millennia ago.
 * War triremes: The first war trireme was built in the late 15th century BCE as the awareness of a North Sea threat of female warriors leading a queendom grew rapidly in this century. As the words of Harvey Sealand would like to say about the threat in one of his first rudimentary runestone (which was hardly translated at all nowadays since the ancient language itself was lost to many scholars), "They are social justice warriors."
 * Economy: Fishing and agriculture make up the whole economy. Trading is slowly being opened but crazy feminists at the north are the largest problems.
 * Diplomacy: Sealand is a SJW so you can't talk to them unless you want to be heavily fighting for climate change and feminism

Kingdom of Valencia

 * Government: Despotic Monarchy
 * King: Bartar Ostaras I
 * Economy: Based around agriculture, fishing and trading
 * Capital: Valencia, since 2591 BCE
 * Demographics:
 * Population:
 * Valencia: 49,910
 * Murcia: 35,180
 * Marroca: 32,430
 * Hade: 17,910
 * Rural areas: 474,120
 * Ethnicities: 74% Iberian, 19% Marrocan, 7% Bellbeaker
 * Religion: 61% Iberian Paganism, 16% Marrocan pantheons, 23% Other
 * Wars and Conflicts:
 * Preparation: We continue to make better walls in our cities and creating new jobs for the jobless by placing them to the foundries.
 * The 1st Wars of Western Expansion
 * Almeria: The tribes inhabiting the lands south of Murcia had begun ransacking trade routes going through their lands, and when Abarkaltur asked the chief, he said that he couldn’t tell his people what to do and what not to do, they were young men, just playing and testing their manliness. Abarkaltur sent 2000 men to Almeria in 1532 BCE and occupied their villages. He held a short speech in the central village after the Valencian troops were ensuring the safety of the region: “Your chief has been lazy, he has not fulfilled his role as a ruler of his people, he has no control over the radicals, for he has not set nor followed any of the rules set for governing by those afore him. Since your chief is incapable, and lacking in governance, I will make sure, that I won’t fail you”(He hadn’t learnt the language, but he was taught how to pronounce each of the specific words by a translator)
 * Granadia: After the conquest of the Almerian lands by Abarkaltur, king Bartar set his eyes upon the fertile lands west of Almeria, so the armies of Valencia marched to the west and claimed the lands west of Almeria and east of chief Dedinus’ lands (modern day Motril)
 * Military: Spotters and Recon ships aren’t full time military operators, but civilians ordered to report to the military if they spot anything threatening.
 * Spearmen: 2520
 * Archers: 2220
 * Spotters: 1238
 * Horsemen: 497
 * Triremes: 73
 * Recon ships: 113
 * Battering rams: 24
 * “Swinger” (Catapult): 18
 * Diplomacy:
 * Atlas: The royal family of Ostaras begin intermarrying princes and princesses of the Gherensi dynasty and vice versa, strengthening diplomatic and royal relations extensively
 * Events:
 * Official language: The Iberian script has been developed, it consists of symbols that stand for words, actions, and such. It’s a clunky system and isn’t put to major use, and only orders are written in the script, but few are taught the meaning of the symbols, so the system is highly obsolete.
 * Cultural emanation: Many of the distinctively Valencian ways begin to become used by the Iberian people of the inland peninsula, and the extensive trade and practically everything that’s happening between Carcalonar and Valencia, has made Carcalonar adopt many Valencian ways as well, and northern parts of Valencia to adopt Carcalonarese ways

Dizilia

 * Government: Constitutional Monarchy (94% Semi-Tribal, 6% Tribal)
 * Ruler: Iulian Ryglantt
 * Economy: Mostly from agriculture in the south and fishing in the north.
 * Capital: Ståkkårå (Stockholm)
 * Demographics:
 * Population: Dizilian (94%), Other Tribes (6%)
 * Religion: Sunnez'ea (95%), Tribal Religions (5%)
 * Wars and Conflicts: None
 * Diplomacy: None
 * Events:
 * Tribal Disease
 * A small disease starts in the tribal territory. With not enough medication, 20% of the tribal population dies.
 * Expansion
 * We expand down to Skåne and stop there.


 * =====Empire of the Atlas=====
 * Government: Atlasian Monarchy
 * Notable Kaisers: Jugurtha III Gherensi
 * Economy: A heavily mercantile economy based on land trade routes since the seas are dangerous.
 * Population: One million (94% Atlasii Berber, 5% Berber, 1% Other) (92% Imperial Cult, 7% Valyrian Gods, 1% Other)
 * Major Settlements (readjusted population for more historical realism):
 * Atvasiom (Capital): 35,000
 * Waytefyr: 25,000
 * Valyros: 20,000
 * OTHER: 620,000
 * Military: 10,000 (600 charioteers, 9000 spears/infantry, 400 archers) 1000 Atlas Guard
 * Diplomacy:
 * Valencia: Having your family intermarry with the Gherensis isn't something special?
 * Wars and Conflicts:
 * Skirmishes: General skirmishes against the Mallorcan pirates and Beber/Lybian raiders.
 * Events:
 * Waytefyr: Watefyr's name evolves into Aetefyre.
 * Coastal Expansion: The population increase allows Atlasioi to leave the current borders and settle on coastal lands between the Atlasioi homeland and exclave.

Nordicium
Events
 * Government: Monarchy (tribal)
 * King: Olav II Jakobsen
 * Economy: IDEK anymore
 * Population: 22,000 (86% Nordician Germanic, 14% Akershus),
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 6800 people
 * Leikanger (capital): 7600 people
 * Rural areas: about 5700 people
 * Military: 2000 personnel, fit for combat (downsized)
 * 1600 spearmen (all with bronze spears) (all with shields).
 * 50 slingers (using slingshots)
 * 100 flame slingers (basically they sling fire into the walls and stuff)
 * 250 archers (using prehistoric bows)
 * Navy (more like transport fleets because battleships aren't a thing)
 * 13 wooden transport vessels (each can transfer about 10-15 men)
 * Two larger wooden transport vessels (each can transfer about 15-25 men)
 * Diplomacy:
 * Wars and Conflicts:
 * None (that Bergensen war would probably occur again soon)
 * None (that Bergensen war would probably occur again soon)
 * Expansion: We start to expand again into inland.
 * Norse Religion: We spread the Norse religion and its tenets to the rest of South Scandinavia.

Yugrain Confederation:

 * Government: Semi-Nomadic confederacy
 * King: 1418 - present Rateg 'the conqueror'
 * Dynasty: Tatka
 * Economy: It starts to grow again after years of decentralization.
 * Capital: Nadym
 * Demographics:
 * Population: 10,800 (100% Khanty)
 * Religion: 100% Uralian
 * Wars and Conflicts: As the 15th century BCE is coming to end, a chief named Rateg from a tribe next to the fallen city of Nadym lead a tribal army to avenge his long lost nation. He's claimed to descend from the dynasty that long ago formed Yugrain confederacy. He took over the city of Nadym and made it his capital. After numerous successful wars, the rest of the Yamalian tribes joined his nation.
 * Military: 1100 (45% reindeer cavalry, 15% copperpikemen, 30% archers, 10% copperswordmen)
 * Events: Instead of being a tribal kingdom, the nation adapts semi-nomadic confederacy as their government type. The nation was renamed to Yugrain Confederation.

Turn IV: 1400 BCE - 1300 BCE


NPC Events:

 * Indo Europeans: The Indo-Europeans split off into two separate groups. In the north are the Karasuk whilst in the south are Proto Iranians.
 * Xianlian: The Xianlian develop into the Dongbu culture.
 * Arashena: The Kingdom of Arashena is founded and under the command of its great warrior-kings, the Arashenites subjugate the Eastern Anatolian and southern Trincinti tribes.
 * Magotto: Magotto expands south by a bit.
 * Anga: Vedics found the Kingdom of Anga in the Bengal Delta.
 * Hittites: The Hittites destroy the Arzae annexing their lands before invading Syria.
 * Kosala: Vedics found the Kingdom of Kosala in northern India.
 * West Dizilyans/Visidizilyan: The West Dizilyans begin a huge invasion of southern Sweden and Norway as they expand into neighbouring lands due to a population boom. They even cross the waters and capture Denmark.
 * Corded Ware: The Corded Ware culture develops into the Slavoka.
 * Dorians: Dorians develop in Epirus as a Greek descendant.
 * Gerios: The Geriosites develop in Bulgaria as a Proto-Balkan culture.
 * Lecis: East Marrocans settle in Eastern Sicily but these settlers found the Kingdom of Lecis and do not remain as part of their motherland.
 * Latins: The Latins push south defeating several Biatal tribes.
 * Sihilos: Bonra nomads migrate into the Georgian coast and found the Kingdom of Sihilos.
 * Punicia: The Punician city-states develop on the Lebanese coast and are autonomous subjects of the nations which control the land.
 * Proto-Balts: The Proto Balts replace the Sidista and even advance into Funnelbeaker land.
 * Bonra: The Bonra expand into the Ukraine as their population increase causes people to travel away.
 * Bantu: The Bantu expand farther south.
 * Romaites and Naemeras: The Romaite and Naemera tribes develop in northwest Arabia.
 * Knuckle: The tribe of the Knuckles develop an independent culture from their Bantu ancestors within Uganda. They are known for their blood-stained skin.
 * Numlidiana: The Kingdom of Numlidiana is founded on Bahrain and expands along the Gulf Coast.
 * Magan: The civilization of Magan develops in the UAE.
 * Cadusia: The Cadusia culture develops along the southern Caspian coast.
 * Betmant: The Betmant culture develops in Tibet. It was established by an unknown people who are said to be pure white with white hair, pupils and skin. Conspiracists believe there to be a corolation with the Strain Worshippers from centuries ago in Japan.
 * Tie and Burnie: The Tie and Burnie cultures develop as a branch of the Yunan in Southern China.
 * Jiroft: The Jiroft culture develops in Baluchistan.
 * Mosea: Mosea is founded by Hebrews fleeing Xilup in Cyrene.
 * Waniyala Aeto: The Waniyala Aeto culture develops in Sri Lanka.
 * Suraban: The Kingdom of Suraban is founded in Yemen bordering Djiboutian Yemen.
 * Djibouti: Sea People merchants utilizing the new canal connecting the Red Sea to the Nile overthrow the weak Djiboutian government establishing themselves as Kings of the Merchant Kingdom.
 * Xilup: The city of Sebeht is built to be the new capital of Xilup, It is located along the Lower Nile. This new city is connected to the Red Sea by a huge canal. This act would also connect the Nile River to the Red Sea allowing travel from the Mediterranean into the Indian Ocean.
 * Kassite: A Kassite tribe known as the Galzu.
 * Sufax: Sufax is founded by Berber peoples. It is a city to the east of Ceuta and will become rich from trade.
 * Religious: King Petonima of Xilup founds the Cult of Rapeton in Xiulp. It is a montheistic faith worshipping Rapeton who is a mixture between Ancient Egyptian Ra and himself.
 * Ewolan: The Ewolan mound builders develop along the southern Mississippi.
 * Lustrians: The Lustrians migrate into Central America abandoning Mexico. Conflicts begin with the Vangira.
 * Urfial: The Eastern Bellbeakers develop an independent culture known as the Urfial.
 * Albioner Dynasties: The six dynasties are now at war with each other to unite tribal kingdoms into one to fight the Sealander Dynasty. If one slains one whole dynasty, they claim their land.
 * Agatha: A feminist queendom develops on top of Ireland.
 * The Bhagavad Gita is written in India.
 * Moses leads the Jews out of Xilup and lead them west into Eastern Lybia, their promised land.
 * Within the Greek tribes, the worship of lighting begins once one of the tyrant chiefs is struck down by lighting. It is seen as a gift from the god, Zeus.

Kingdom of Valcanor

 * Government: Despotic Monarchy
 * King: Edecon Ostaras II
 * Economy: Based around agriculture, fishing and trading
 * Capital: Valencia, since 2591 BCE
 * Demographics:
 * Population:
 * Valencia (And surrounding settlements): 49,910
 * Murcia: 36,180
 * Marroca: 33,430
 * Hade: 18,990
 * Rural areas: 594,120
 * Ethnicities: 67% Valencian Iberian, 23% Carcarese, 8% Marrocan, 2% Atlasii
 * Religion: 63% Iberian Paganism, 14% Marrocan pantheons,  23% Other
 * Wars and Conflicts:
 * Preparation: We continue to make better walls in our cities and creating new jobs for the jobless by placing them to the foundries.
 * Skirmishes: General skirmishes on the northern border, and irritation by some of the Urfial tribes.
 * Military: Spotters and Recon ships aren’t full time military operators, but civilians ordered to report to the military if they spot anything threatening (Is the 1% population army thing canon or just a meme?)
 * Spearmen: 3420
 * Archers: 2320
 * Spotters: 1238
 * Horsemen: 587
 * Triremes: 74
 * Recon ships: 113
 * Battering rams: 24
 * “Swinger” (Catapult): 18
 * Diplomacy:
 * Members of the Ostaras dynasty intermarry with members of the Gherensi dynasty.
 * Events:
 * Unification: Valencia unites with Carcalonar, to form the kingdom of Valcanor, many have for centuries supported the unification but due to cultural differences it never happened, but now that many habits and traditions have become similar or the exact same, there was no real reason to be divided by a border.
 * Cultural emanation: The cultural sphere of influence of Valcanor grows northward to affect some of the Urfial tribes near North Valcanor.

Nordicium

 * Government: Monarchy (tribal)
 * King: Olav V Jakobsen
 * Economy: IDEK anymore
 * Population: 23,000 (86% Nordician Germanic, 14% Akershus),
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 7000 people
 * Leikanger (capital): 8400 people
 * Rural areas: about 5700 people
 * Military: 2200 personnel, fit for combat
 * 1800 spearmen (all with bronze spears) (all with shields).
 * 50 slingers (using slingshots)
 * 100 flame slingers (basically they sling fire into the walls and stuff)
 * 250 archers (using prehistoric bows)
 * Navy (more like transport fleets because battleships aren't a thing)
 * 13 wooden transport vessels (each can transfer about 10-15 men)
 * 2 larger wooden transport vessels (each can transfer about 15-25 men)
 * Diplomacy:
 * Wars and Conflicts:
 * Second Bergensen War:
 * We declare war on Bergen again, flanking them on the sides with all our military split in half, one half going along the coast to siege Bergen, one half starts from Stavanger and flank them on the coast.
 * We declare war on Bergen again, flanking them on the sides with all our military split in half, one half going along the coast to siege Bergen, one half starts from Stavanger and flank them on the coast.

Yugrain Confederation:

 * Government: Semi-Nomadic confederacy
 * King: 1418 - 1391 Rateg 'the conqueror', 1391 - 1365 Dokya, 1365 - 1348 Yugörka, 1348 - 1319 Malyy, 1319 - present Megurka
 * Dynasty: Tatka
 * Economy: Mainly based on reindeer herding, but attempts to revive the mining industry near Saranpaul has been made.
 * Capital: Nadym
 * Demographics:
 * Population: 14,700 (100% Khanty)
 * Religion: 100% Uralian
 * Wars and Conflicts: Nothing really.
 * Military: 1800 (45% reindeer cavalry, 15% copperpikemen, 30% archers, 10% copperswordmen)
 * Events: We send a group of settlers down the Ob River to the ruins of Pulnavat. We start reconstructing the old town and annex the surrounding area. We also start to consolidate our control over the Ob River's surroundings.

Engbolle

 * Government: Despotic Monarchy
 * King: Ejåzea Ryglantt 
 * Economy: Mainly agriculture and hunting.
 * Capital: Kristiansand
 * Demographics:
 * Population: 4392 (86% Nordician Germanic, 14% Akershus)
 * Religion: Norse (100%)
 * Wars and Conflicts:
 * Diplomacy:
 * Harkos: We will defend you in the war in case of an invasion.
 * Nordicium: Can we send people through your lands? We want to discover the northern regions.
 * Events: Nothing major.

NPC Events:

 * Kadesh: The Hittites and Xilup go to war with both nations meeting at the battle of Kadesh. Both armies counted up to 10,000 men each. By the end of the day, both armies lay in ruins with a total of only 3000 survivors. This apocalyptic battle marks the beginning of the Bronze Age Collapse.
 * Bonra: The Bonra begin a huge expansion as their population reaches extreme heights. By the end of the century, the Bonra can be found as far north as the Georgiykids, as far east as formerly Tocharian lands and as far west as the Hungarian Danube.
 * Urfial: The Urfial develop into the Celts.
 * Bellbeaker: Urfial/Celtic migrations into Western Europe causes the development of the Gauls.
 * Marroca: Marroca abandons the Baelarics.
 * Troy, Vordalkien and Psycle: Troy and Vordalkien expand their territories whilst the new Anatolian kingdom of Psycle is founded by former tribesmen.
 * Vedic Kingdoms: The Kingdoms of Kishe, Mala, Goriwala and Sindhu are founded. Kishe is located between Gandhara and Kosala, Mala between Kosala and Dhanvadivala and Kishe to Agra's west. Sindhu is made up of all the Vedic tribes who were not part of the formerly mentioned states. This kingdom was founded by great warrior, Sindhunika Prajuvijaja. His kingdom stretched from the western Indian coast to the eastern one.
 * Sihilos: With Bonra mercenaries, the Sihilos (who are themselves Borna) seize the Arashenan Black Sea coast.
 * Punicia: The Punician citystates rebel and successfully gain independence.
 * Cannanites: Xilup pulls out of the Levant leaving behind the natives who set up the five independent kingdoms of Cannan.
 * Philisphrinica: The Sea Peoples who remained in the Levant found the kingdom of Philisphrinica along the coast. They would later expand their influence to Cyprus after defeating the local Sea Peoples tribes.
 * Romaites: The Romaites expand farther north as raiders push deeper into the Fertile Cresent.
 * Mosea: The Moseans expand west defeating the coastal Libyan tribes. The Torah is completed and they make contact with the Atlasioi.


 * =====Empire of the Atlas=====
 * Government: Atlasioi Monarchy
 * Notable Kaisers: Atlas VI Gherensi, Atlas VII 'the Sea Demon' Gherensi
 * Economy: A heaily mercantile economy based on land trade routes since the seas are dangerous.
 * Population: 1,020,000 (94% Atlasii Berber, 5% Berber, 1% Other) (92% Imperial Cult, 7% Valyrian Gods, 1% Other)
 * Major Settlements (readjusted population for more historical realism):
 * Atvasiom (Capital): 40,000
 * Waytefyr: 25,000
 * Valyros: 25,000
 * Merillios: 10,000
 * OTHER: 920,000
 * Military: 10,200 (600 charioteers, 9000 spears/infantry, 400 archers) 1000 Atlas Guard
 * Diplomacy:
 * Valencia: The continuation of royal marriages
 * Mosea: The continuation of royal marriages
 * Wars and Conflicts:
 * Skirmishes: General skirmishes against the Mallorcan pirates and Beber/Lybian raiders. Atlas VI was killed furing a skirmish.
 * The Marrocan War: Atlas VII's father Atlas VI was slain during a skirmish with the Marrocans and this would affect the young Kaiser who would wage war against the Marrocans. He would become known as the Sea Demon from his great victories at sea which saw entire fleets set alight or sunk. He would eventually seek to unite himself with the Imperial Cult god, Ravien, by drowning himself.
 * Events :


 * Kayser: The term Kaiser through corruption evolved into Kayser.

Nordicium


 * Government: Monarchy (tribal)
 * King: Wilhelm I Schnee
 * Economy: post-War so a bit down but is improving.
 * Population: 27,000 (86% Nordician Germanic, 14% Akershus),
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 6400
 * Leikanger (capital): 7500
 * Bergen (in recovery): 6000
 * Ålesund: 500
 * Rural areas: ~5000
 * Military: 2200 personnel, fit for combat
 * 1800 spearmen (all with bronze spears) (all with shields).
 * 50 slingers (using slingshots)
 * 100 flame slingers (basically they sling fire into the walls and stuff)
 * 250 archers (using prehistoric bows)
 * Navy (more like transport fleets because battleships aren't a thing)
 * 15 wooden transport vessels (each can transfer about 10-15 men)
 * Two larger wooden transport vessels (each can transfer about 15-25 men)
 * Diplomacy:
 * Wars and Conflicts:
 * Events
 * Foundation of Ålesund: The city of Ålesund was founded within the Nordician realm in order to centralize the rural populace. (location: refer to the real life Ålesund)
 * ' Schnee Dynasty' : As the newest monarch of the Jakobsen family was female, she got married to Duke Wilhelm Schnee of Ålesund. Her premature death due to unknown causes put Wilhelm Schnee as King of Nordicium, and the Jakobsen line of heritage is extinct. Again.
 * ' Schnee Dynasty' : As the newest monarch of the Jakobsen family was female, she got married to Duke Wilhelm Schnee of Ålesund. Her premature death due to unknown causes put Wilhelm Schnee as King of Nordicium, and the Jakobsen line of heritage is extinct. Again.

Kingdom of Valcanor

 * Government: Despotic Monarchy
 * King: Ultidikan Ostaras I
 * Economy: Based around agriculture, fishing and trading
 * Capital: Valencia, since 2591 BCE
 * Demographics:
 * Population: (Changed for historical accuracy, again)
 * Valencia (And surrounding settlements): 34,110
 * Carcalonar: 31,340
 * Perrogo: 24,430
 * Murcia: 21,180
 * Garofe: 18,990
 * Rural areas: 674,120
 * Ethnicities: 69% Valencian Iberian, 21% Carcarese, 7% Marrocan, 3% Atlasii
 * Religion: 67% Iberian Paganism, 12% Marrocan pantheons,  21% Other
 * Wars and Conflicts:
 * Fortification: We continue to make better walls in our cities and creating new jobs for the jobless by placing them to the foundries.
 * Enlistment: The military starts spreading information that anyone who’d join the army to fight the Marrocans, would receive food, housing and a small amount of money for serving, and a chance at heroic deeds. This boosted the enlistment and gave the army 3000 rash young men to fight for the Valcanorese empire, with the number growing continuously.
 * Menorca: With the Marrocans refusing to give us the island of Menorca, an invasion is sent due to it being a threatening outpost, too close to Perrogo. A third of the Valencian fleet is sent to the isle, supported by the new Naval Rams, which decimate the enemy fleets in Menorca and set up a defensive perimiter around the island. 1000 spearmen and 400 archers storm the island, capturing the Marrocan fort on the isle within hours of landing.
 * Occitia (Marrocan region in France): A naval and land invasion is led to the borders of Occitia at the same time as the invasion in Menorca occurs. Naval raids destroy ports and cut supply lines from the other Marrocan islands. 2000 spearmen, 3000 recruited spearmen, 1100 archers and 300 horsemen blitz through the Marrocan encampments and destroy the Marrocan army swiftly in three weeks, with the navy blocking escape by sea.
 * Military: Spotters and Recon ships aren’t full time military operators, but civilians ordered to report to the military if they spot anything threatening
 * Spearmen: 4420
 * Recruited Spearmen: 3210
 * Archers: 2720
 * Spotters: 1538
 * Horsemen: 687
 * Triremes: 77
 * Naval Rams (precursors to the proper Naval Rams of 400-100 BCE): 26
 * Recon ships: 173
 * Battering rams: 24
 * “Swinger” (Catapult): 18
 * Diplomacy:
 * Marroca: We declare formal war.
 * Atlas: If things start to go sideways with the war against Marroca, we’d like some assistance, or if you want to jump in right now that’d be excellent as well.
 * Events:
 * Garofe (Modern day Almeria): A major city is settled to make way for a better port for trade with Agousta, Ceuti, Sufax, and Medilla.
 * Marroca: The name of the city of Marroca, is changed to Perrogo.
 * Ships: We build more and more ships, with a new naval strategy being developed for a slightly modified trireme. The tactic consists of directing the more armored ship to crash head on to an enemy vessel, and then send spear men to board the enemy vessel and slaughter the foes. (BTW, is this allowed yet?)
 * Occitia: We release Occitia as a Vassal, appointing Prince Korbis of the dynasty Ostaras, as the king.
 * Nimer: A fort in Occitia is built (in modern day Martigues) to fend off hold as a stronghold in Occitia.

Yugrain Confederation:

 * Government: Semi-Nomadic confederacy
 * King: Not gonna put because I'm lazy. Currently Penzak, who was a great diplomat.
 * Dynasty: Tatka
 * Economy: Saranpaul starts repopulation, as the local copper gathers more and more people looking ways to get rich. First copper coins are minted in the year 1223 BCE in Saranpaul.
 * Capital: Nadym
 * Demographics:
 * Population: 16,200 (100% Khanty)
 * Religion: 100% Uralian
 * Wars and Conflicts: We start to stabilize newly conquered areas around Ob. We won't be expanding rapidly.
 * Military: 2000 (45% reindeer cavalry, 15% copperpikemen, 30% archers, 10% copperswordmen)
 * Events: We begin subtle trading with an unknown culture south of us, in hopes of centralizing them into a developed civilization.

Turn VI: 1200 BCE - 1100 BCE
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NPC Events:

 * Dorians: The Dorian tribes begin a large expansion overrunning the tribal Greeks and launching an invasion upon the Hellenic Kingdom.
 * Lustrians: The Lustrians migrate south into Columbia overrunning the native tribes. The lands in Central America are abandoned.
 * Punicia: Punicia merchants land on the Southern Iberian coast founding trade posts as they begin to dominate Mediterranean trade.
 * Celts: Celtic tribes migrate east seizing the town of Vienna, an important cultural centre in the region.
 * Marroca: Corsica and the Italian lands break off forming the Kingdom of Torrea.
 * Gerios: The Gerios tribes expand occupying much of the Eastern Balkans.
 * Hittites: The Hittites expand into central Anatolia.
 * Adoliana: The city of Adol rises in power in northern Mesopotamia. They conquer the whole of the Fertile Cresent except for Judea, Punicia and Satich. The Adolianians even conquer Hittite Syria.
 * Satich: There is a raise in land at the mouth of the Tigris and Euphrates. Satich quickly inhabits the new land.
 * Bonra: The Bonra expand farther east and south within Asia.
 * Vrijji: The Kingdom of Vrijji is founded on the Burmese coast by Vedics.
 * Vatsa: Vedics found the Kingdom of Vatsa splitting Sindhu in half.
 * Amarie: Amarie rebels against Sindhu in Gujarat.
 * Shen Rei: The Shen Rei culture develops in the land between the Ikh Uls, Feng and Koreans.

Engbolle

 * Government: Despotic Monarchy
 * King: Ejåzea Ryglantt 
 * Economy: Mainly agriculture and hunting.
 * Capital: Kristiansand
 * Demographics:
 * Population: 4518 (86% Nordician Germanic, 14% Akershus)
 * Religion: Norse (100%)
 * Wars and Conflicts:
 * Diplomacy:
 * West Dizilyans: Can we purchase the eastern Danish islands?
 * Events:
 * Expansion: We expand into what is present day southern Denmark after invading the Bellbeakers.

Kingdom of Valcanor
\** King: Iltiradin “Belicista”' I (The Demon King) - Arumidin Ostaras I
 * Government: Despotic Monarchy


 * Economy: Based around agriculture, fishing and trading
 * Capital: Valencia, since 2591 BC
 * Demographics:


 * Population:
 * Valencia (And surrounding settlements): 35,110
 * Carcalonar: 32,440
 * Perrogo: 25,530
 * Murcia: 23,180
 * Garofe: 19,890
 * Donos: 4560
 * Rural areas: 789,120
 * Ethnicities: 71% Valencian Iberian, 20% Carcarese, 7% Moroccan, 4% Atlasii
 * Religion: 68% Iberian Paganism, 11% Moroccan pantheons,  21% Other
 * Wars and Conflicts:


 * The 2nd Wars of Western Expansion (“The Wars of the Demon”):


 * The 1st March to Manchia: Led by king Eyfthen, as his first war, dreaming to annex the high plains, but his assault was halted after he was brutally killed in a duel with Iltiradin.
 * The 2nd March to Manchia: Iltiradin paved a path of blood from Valencia to the eastern border of the Manchians
 * Pyrenia: Iltiradin set his gaze upon the Pyrenean Mountains, and access point to the Atlantic in the north, he marched his armies through the valley to the northern coast, where he founded the city of Donos, where he executed hundreds of Pyrenians.
 * Malgania: Iltiradin did what the same as he did in Manchia, causing terror and panic with his swift attacks on the local tribes, pillaging and burning settlements, destroying or occupying all of the Punician trade posts on the coast of southern Iberia.
 * Gibraltar: King Iltiradan continued his ravaging off the coast to Gibraltar, masssacring more tribes, he led his crusade of fear and bloodshed farther west, to the small city of Cadizavar (Cadiz), which he razed to the ground.
 * Agousta(Planned but never executed): An attempt at marching to conquer the secondary power in Iberia, Agousta, was to be, but due to the murder of King Ilditiradin, the armies of Valcanor never left Gibraltar.
 * Military: Spotters and Recon ships aren’t full time military operators, but civilians ordered to report to the military if they spot anything threatening. The Gaomac warriors are tribal soldiers who fight with extreme aggressiveness and aren’t afraid of death, preferring to use stabbing weapons over spears.


 * Spearmen: 5120
 * Recruited Spearmen: 2910
 * Archers: 2920
 * Gaomac warriors: 700
 * Spotters: 1938
 * Horsemen: 691
 * Triremes: 79
 * Naval Rams(precursors to the proper Naval Rams of 400-100 BCE): 26
 * Recon ships: 173
 * Battering rams: 24
 * “Swinger” (Catapult): 18
 * Diplomacy:


 * Occitia(Our Vassal): We spread hatred towards the Marrocans in the region with propaganda and information of horrible things they’ve done in the wars and raids.
 * Agousta: You will burn.
 * Agousta (after Iltiradin’s death): So sorry about that threat.
 * Events:


 * The Demon King: With King Eyfthen Ostaras II war in Manchia, he, a young and warmongering leader, thirsted for battle and slaughter, so his first invasion began, but after a month he became delusional with killing, and slaughtered women and children as he pleased, eventually coming to a village called Gaomac, which was oddly Judaic, with the towns elders being disciples of a missionary from Mosea. Eyfthen killed the woman who Iltiradin, whom at the time was 19, and nicknamed ”the Rashful” loved. Iltiradin grew mad with grief of the death of his wedded, he prayed upon a demon, a creature of hell told to him by the Judaic teachers of the tribe, to enter his body, and that night he had renewed his strength, of which he was already known for, he had killed a brown bear with his bare hands, and that night he walked to Eyfthen’s tent, and yelled, “I challenge your king to a duel!” And the ecstatic young king sprinted out with his armor and weapons, but when he first attacked the man, who towered at 1.90 cm, Iltiradin grabbed him, pushed him to the ground, took Eyfthen’s own weapon and stabbed him a dozen times in the chest. The royal guard rushed in to fell the kingslayer, but Iltiradin slaughtered them all, some of the men who saw the behemoth at work, bowed down in fear, while others ran away back to Valcanor. A year later, Iltiradin snuck into Valencia with ten men, and invaded the palace, slaughtering guards with daggers made of copper. In the throne room the 11 were confronted with 50 guards, and all of the guards, sept one lay dead, and 3 of the intruders were also dead. The last guard Iltiradin decapitated brutally with his hands, and then slowly walked up to the throne where Eyfthen’s younger brother sat quivering holding a spear sat. Iltiradin yanked the spear out of his hand and told him to kneel, which he did, and after Iltiradin asked him for the crown, he gave it to him. Finally he asked where was Eyfthen’s wife, and the quivering king led him to her. He raped her and she gave him two sons. Iltiradin would lead several assaults on the surrounding regions of Valcanor, burning and massacring villages and tribes in the coast and the Pyreneesian valley. He doubled the size of Valcanor in a decade. He’d become the single most feared man in Iberia and beyond, leading each battle himself and literally soaking himself in the blood of his fallen foes. Some say he even ate human flesh at feasts instead of pork. No one dared oppose him, wherever he went, silence and fear followed. Officers who’d failed or disrespected him, he killed. One day he tore the wife of Eyfthen, his forced wife, in half with his both sons of the age of 5 watching. After the fall of Gibraltar, he wanted to see Agousta razed, but the night before they’d begin their march to conquer all of the coastline west of Gibraltar, Iltiradin died in the middle of a feast, some think he was poisoned, while others say that the demon left his body. Both of the sons of Iltiradin were assasinated by loyalists of the Ostaras family after the death of their father.
 * Recoronation: After the death of the Demon, The son of the brother of Eyfthen, Arumidin was crowned king, with his father wanting nothing to do with the crown. Arumidin wasn’t a good king, he struggled with many tasks, for instance with the unrest rising in Gibraltar and Pyrenia for the genocides commited by Iltiradin. With the most feared man in Iberia murdered, and a young boy sitting in his place, the tribal people of Iberia became more courageous.

Empire of the Atlas ===== ====
 * Government: Atlasioi Monarchy
 * Notable Kaysers: Atlas VIII Gherensi
 * Economy: A heavily mercantile economy based on land trade routes since the seas are dangerous.
 * Population: 1,040,000 (94% Atlasii Berber, 5% Berber, 1% Other) (92% Imperial Cult, 7% Valyrian Gods, 1% Other)
 * Major Settlements (readjusted population for more historical realism):
 * Atvasiom (Capital): 40,000
 * Waytefyr: 25,000
 * Valyros: 25,000
 * Merillios: 10,000
 * OTHER: 940,000
 * Military: 10,400 (600 charioteers, 9000 spears/infantry, 800 archers) 1500 Atlas Guard
 * Diplomacy:
 * Valencia: The continuation of royal marriages
 * Mosea: The continuation of royal marriages
 * Wars and Conflicts:
 * Skirmishes: General skirmishes against the Mallorcan pirates and Beber/Lybian raiders. Atlas VI was killed during a skirmish.
 * Events:
 * Missionaries: Imperial Cultist missionaries begin to travel to Valancor to convert the local populace.

Nordicium

 * Government: Monarchy (tribal)
 * King: Konrad I Schnee
 * Economy: slowly increasing
 * Population: 29,000 (87% Nordician Germanic, 13% Akershusi Germanic),
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 6800
 * Leikanger (capital): 7900
 * Bergen (in recovery): 6500
 * Ålesund: 1700
 * Rural areas: ~4500
 * Military: 2200 personnel, fit for combat
 * 1800 spearmen (all with bronze spears) (all with shields).
 * 50 slingers (using slingshots)
 * 100 flame slingers (basically they sling fire into the walls and stuff)
 * 250 archers (using prehistoric bows)
 * Navy (more like transport fleets because battleships aren't a thing)
 * 15 wooden transport vessels (each can transfer about 10-15 men)
 * 2 larger wooden transport vessels (each can transfer about 15-25 men)
 * Diplomacy:
 * Engbolle: Please come to me if you happen to need help.
 * Wars and Conflicts:
 * Events

Knuckles (situated around Kampala, Uganda)

 * Government: Matrilineal Tribal Elective Monarchy (the people elect a new queen when the previous one dies)
 * Ruler: Queen Buganda Knuckles (1212 - 1157 BCE), Queen Click Knuckles (1157 - ? BCE)
 * Dynasty: Knuckles
 * Economy: Mainly based around agriculture, fishing and bartering with neighboring tribes
 * Capital: Uganda (situated in Kampala)
 * Population: 22,500 (100% Knuckle)
 * Population centers: Uganda (12,500), rural areas (10,000)
 * Religion: The Knuckle people follow a religion called De Wey (literally The Faith in Nukalo), a monotheistic religion where the creator of all beings and controller of all things beyond human control, Ebola (literally The Great One), exists in the form of different manifestations, including certain animals and plants. Followers of De Wey are known as the Bruddas.
 * Wars and Conflicts: None.
 * Military: 500 swordsmen are recruited for the Knucles military.
 * Events: The Knucles script is created.
 * Diplomacy:
 * Bantu and Vergallian Tribes: You do not know de way. We must SPIT on de nonbelievahs.

Vesnia

 * Government: Tribal Monarchy
 * King: Viez I Shabk (B 1210 BCE, D 1153 BCE) (Ruled 1196 BCE - 1153 BCE), Viez II Shabk (B 1168 BCE, D 1121 BCE) (R 1153 BCE - 1121 BCE), Tarala Shabk (B 1154 BCE, still alive) (R 1121 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. Doing at least decently.
 * Capital: Brao (which is 'bridge' in Vesnian, named so after a wooden bridge crossing the Oder river which was built by the ancestors of the Vesnian people)
 * Demographics:
 * Population:
 * Brao: 9556
 * Rural areas (AKA everything else): ~10,000
 * Ethnicities: 80% Vesnians, 15% Other Funnelbeakers, 5% Proto-Balts
 * Religion: 85% Vesnian Paganism, 10% Funnelbeaker Religions, 4% Proto-Baltic Religions, 1% Other
 * Wars and Conflicts:
 * Production of more weapons: Tarala, serving in the military before becoming king, encourages the people to produce more weapons in case of invasion. He also does this so that people that have no jobs can at least make some money off of work.
 * Military: Total of
 * Spearmen: 150
 * Sword and Hatchetmen: 100
 * Slingers: 350
 * Bowmen: 100
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 20
 * Navy:
 * 16 transport ships (can hold around 10-15 men)
 * 3 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 100 fishing ships.
 * Diplomacy:
 * Proto-Baltic Tribes: Shall we trade? We have no reason to fight you and we will both develop from it.
 * Funnelbeaker Tribes: How about trading? Also we encourage you to try our Paganism!
 * Events:
 * Ships: We build ships that can transport many people along with creating some larger variants although we focus on the "regular" ones.
 * Fishing Focus: We search for variety of the fish that we catch so that our diets are varied as well as offering variety in trade.
 * Unexpected Death of King Viez II: Our King Viez II has died from eating some fish that was poisonous, this while he and his wife Gudrun were expecting their child, so the second child of Viez I, Tarala, is now the new king and will raise the next child along with Gudrun.
 * History: Vesnia was created by some Funnelbeaker Tribes who were settled at the Oder river for fishing and agriculture, this leading to the creation of a culture. A man who was chosen as the tribes leader, Viez, was then elected as the first king and the people even named the country by corrupting his name slightly. Some Proto-Balts nearby became citizens as well.

Turn VII: 1100 BCE - 1000 BCE


NPC Events:
 * Ainu: The Ainu develop in northern Japan.
 * South Xia: They expand northward and build the capital, Fuzhou and two cities, Wenzhou and Shantou.
 * Xilup: Stagnation causes Xilup to collapse. Six successor states are founded along the Nile River. These being Meroe, Xilup (in the Nile Delta), Thebes, Memphis, Bubaboo and Polamos.
 * Adoliana: The short lived Adolianian empire collapses after constant pressure on its borders.
 * Waniyala Aeto: The Waniyala Aeto script is developed.
 * Judinia: King Ivados of Judinia defeats the other Levant kingdoms (except for Punicia) creating the Kingdom of Larsiana.
 * Mosea: Mosea defeats many Libyan tribes under the reign of King Dawod expanding into Tunisia. They also move east conquering formerly Xilup lands.
 * Maya: The Maya culture develops to the south of the Olmecs.
 * Lustrians: The Lustrians abandon Columbia and storm the Amazon massacring the native tribes.
 * Chirip: The Chirip develop to the north of the Inca.
 * Biatal: A huge series of conflicts break out between the Latins and Biatal. The different warring tribes engaged in a century of warfare which saw the destruction of the Latins by the Biatal who moved into their lands.
 * Latins: After the Latins were massacred by the Biatal, the few survivors fled north into the Alps overrunning the local Celtic populations.
 * Dorians: Dorian tribes overrun the Proto-Balkan lands in Greece whilst pushing deeper into the Hellenic Kingdom.
 * Hittites: The Hittites take over more lands within Anatolia and seize Adolianian Syria.
 * Vordalkien: Vordalkien seizes the northern Hittite coast.
 * Romaites: The Kingdom of the Romai is established and they go on a conquest spree north. They overrun the last of the Cannanite tribes and invade Adoliana causing their collapse. They push far enough north to capture the city of Adol thus causing the complete end of Adolianian power.
 * Surawena: The Kingdom of Surawena rebels and breaks off of the Sindhu and are established south of Kishe.
 * Morpha: The city of Morpha manages to halt the Romaites and unites the eastern Adolianian cities under the Kingdom of Morpha.
 * Iberian Gauls: The Iberian Gauls migrate south.
 * Baltic Sea: A complex trade network is developed between coastal tribes and Vesnia.
 * Bantu: The Bantu expand farther south.
 * Agousta: Feeling threatened, the Agoustans expand their power by expanding within Western Iberia.
 * Funnelbeakers: The Funnelbeaker tribes of southern Denmark are incapable of halting the advance of the Engbolle.
 * West Dizilyans: The West Dizilyan tribes inhabiting the Danish islands refuse to sell their tribal lands.

Engbolle

 * Government: Despotic Monarchy
 * King: Ejåzea Ryglantt 
 * Economy: Mainly agriculture and hunting.
 * Capital: Kristiansand (Will be ceded to Nordicium after Copenhagen (the future planned capital) is taken)
 * Demographics:
 * Population: 4725 (86% Nordician Germanic, 14% Akershus)
 * Religion: Norse (100%)
 * Wars and Conflicts:
 * Diplomacy:
 * Nordicium: Can you help us in in the against the West Dizilyan tribes in Sjælland?
 * Events:
 * War: We declare war on the tribes in Sjælland, saying that they could abandon the land and move up north into Sweden, or face total destruction.

Kingdom of Valcanor

 * Government: Despotic Monarchy
 * King: Arumidin Ostaras I - Mandonio Ostaras II
 * Economy: Based around agriculture, fishing and trading
 * Capital: Valencia, since 2591 BCE
 * Demographics:
 * Population:
 * Valencia (And surrounding settlements): 36,110
 * Carcalonar: 33,440
 * Perrogo: 27,530
 * Murcia: 24,180
 * Garofe: 21,890
 * Rural areas: 694,120
 * Ethnicities: 73% Valencian Iberian, 16% Carcarese, 6% Marrocan, 5% Atlasii
 * Religion: 68% Iberian Paganism, 12% Imperial cult,  20% Other
 * Wars and Conflicts:
 * Rebellions: With Arumidin, the son of a disgraced king in charge, incapable of leading the empire, two regions began their campaign for freedom
 * Pyrenia: The tribal people of the northern valley saw that the feared oppressor had died, and gathered a military, and conquered the city of Donos after a three-week long siege, with only 500 soldiers coming to the assistance of Donos, which all died in an ambush on their way to Donos. After the fall of Donos, the chief of the Pyrenian tribes, executed all Valcanorese officials and men in Donos, just as Iltiradin had done to the Pyrenians two decades ago. The Pyrenian warriors took the northern valley, except Carcalonar back, with the battle of Carcalonar finally stopping the invasion from the north.
 * Gibraltar: As war erupted in the north, the Gibraltarese tribes began their campaign for freedom as well, Arumidin went to lead the troops himself in the south, but he was an inexperienced military commander, and the great generals had been either killed by Iltiradin, or fallen in the aggressive assaults in his time. A force of 700 soldiers, expecting to meet a force of 450, were met with an army of 1950 composing of women and children,  the soldiers were forced to retreat to the Guadalmedina river, where reinforcements arrived, and were able to stop the advance of the Gibrararese on the river, where a thousand Valcanorese soldiers died, and most of the invading Gibraltarese died, depleting both sides of a military able to continue a war.
 * “Eternal war of Gibraltar”: After the framing of Gibrararese soldiers to have killed king Arumidin, several border raids on villages were made, but never a true full scale war erupted, with both sides destroying outposts near the river, leading to the total abandonment of the river area by civilians, becoming a military only region.


 * Military: Rebuilding, due to huge losses, now focused only on holding the core territories of Valcanor
 * Spearmen: 3120
 * Recruited Spearmen: 1910
 * Archers: 2220
 * Gaomac warriors: 700
 * Spotters: 2238
 * Horsemen: 721
 * Triremes: 89
 * Naval Rams (precursors to the proper Naval Rams of 400-100 BCE): 26
 * Recon ships: 173
 * Battering rams: 24
 * “Swinger” (Catapult): 18
 * Diplomacy:
 * Occitia(Our Vassal): We continue to spread hatred towards the Marrocans in the region with propaganda and information of horrible things they’ve done in the wars and raids.
 * Events:
 * Murder or Arumidin: A general named Sosintacer fought on the Guadalmedina, and saw the broken leader that Arumidin was, he hadn’t been raised to be a great leader like the Ostaras before him, he’d lived in fear of Iltiradin, and spent most of his time in Occitia, being a child, not a prince. He saw the death of hundreds, and thought, this couldn’t last, and after the peace treaty with Gibraltar, Sosintacer helped the cousin of Arumidin to kill him. He killed the king in his sleep on their way back to Valencia, and blamed a Gibraltarese scout troop, and used this as an excuse to burn Gibrararese villages near the Guadalmedina, breaking the truce, and declaring a state of eternal war on the Gibrararese until a new king would end the declared war.
 * Coronation of Mandonio: Mandonio, the eldest son of Eyfthen, who had fled to Marroca with a group of loyalists and advisors returned to Valencia, and claimed the throne after the murder of his cousin by the “Gibrararese”. Mandonio was a follower of the Imperial cult of Atlasii, as was his father, and built shrines and altars for Atlasii gods in all of Valcanor.

Feng Dynasty
(Don't worry about the expansion, remember that I have a plan the next few turns.)
 * Government: The government reforms itself to establish sectors or provinces within its Empire, divided and directly ruled by 9 generals, including the Emperor.
 * Economy: Wooden tablets are still in use.
 * Population: 12 million (Due to high infant mortality in ancient times, birth rates became high as it is a gamble for babies to live past the age of 5. An average family of the Feng dynasty holds two or three surviving children per household who lived to see adulthood. Not to mention immigration of several dozen families into urban cities. The Chinese dynasty oversaw recent acquisitions coupled with a growing population caused a boost in pop. but fertility rates are slowing down)
 * Major Settlements :
 * Hsiking (Capital): 300,000
 * Beiking: 200,000
 * Xiaking: 150,000
 * Luoyang: 50,000
 * Qufu: 200,000
 * Handan: 50,000
 * OTHER: 11 million
 * Military: 205,000 (5000 charioteers, 175,000 spears/infantry, 25,000 archers)
 * Diplomacy:
 * Tai, Ma, and Zhi tribes: We attempt to push further on these tribes regarding efforts of assimilation and resources.
 * Wars and Conflicts:
 * Conquest and Expansion of Territories: Over the course of a few centuries, the Feng Empire had expanded its territorial acquisitions deeper into tribal territory. Founding a small city in modern northern Shanghai called "Linking".
 * Events:
 * None:

Nordicium

 * Government: Monarchy (tribal)
 * King: Konrad IV Schnee
 * Economy: Slowly increasing
 * Population: 31,000 (87% Nordician Germanic, 13% Akershusi Germanic),
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 6000
 * Leikanger (capital): 7500
 * Bergen (in recovery): 6300
 * Ålesund: 3100
 * Rural areas: ~4500
 * Military: 2400 personnel, fit for combat
 * 2000 spearmen (all with bronze spears) (all with shields).
 * 50 slingers (using slingshots)
 * 100 flame slingers (basically they sling fire into the walls and stuff)
 * 250 archers (using prehistoric bows)
 * Navy (more like transport fleets because battleships aren't a thing)
 * 15 wooden transport vessels (each can transfer about 10-15 men)
 * Two larger wooden transport vessels (each can transfer about 15-25 men)
 * Diplomacy:
 * Engbolle: Sure, we are in.
 * Wars and Conflicts:
 * Events:
 * Ålesund: The new city of Ålesund quickly becomes a trade center despite for its new status, which boosted the nation's economy
 * Capital Move: Bergen, after centuries of fixing, is back in shape to be the capital of Nordicium. Leikanger is now classified as a 'special city' that has lower taxes.

Malacca

 * Government: Constitutional monarchy
 * Ruler:​ King Jayakaliman Li Tanganhebat
 * Economy:​ The domestication of water buffalos makes ploughing fields a whole lot easier. With this and the selective breeding of better crops results in an increase in production.
 * Agriculture:​ Rice is still farmed, but other crops such as durian, mangos, and other fruit are growing popular.
 * Capital:​ Malacca
 * Other Settlements: Muar, Sembijaya, Tanah Rasik
 * Military:
 * 250 Royal Guardsmen
 * 500 conscripted/voluntary guardsmen
 * 300 conscripted/voluntary pipers
 * 150 conscripted/voluntary archers
 * 9 junks
 * Training:​ Royal Guardsmen, as per tradition, are well-versed in the art of silat, but have recently begun learning martial arts that have stemmed from Chinese cultures.
 * Improvement of the Pipe: Pipers previously had to have a great lung capacity for a good shot. Now with an improved version of the blowpipe, a quick toot is all that is required to shoot something.
 * Demographics:
 * Population:​ 1,423,800
 * Religion:​ Buddhism (81%) Non-religious/Animist (19%)
 * Wars and Conflicts:​ No conflict so far.
 * Events:
 * The Expansion: Due to the growth of the population, the nation seeks out more fertile land to settle. With this in mind, many start travelling inland along the rivers. Eventually, they reach a coastline as foretold by ancient explorers. Simple roads are marked in the ground as Malacca will grow to engulf most of the Malay Peninsula in the coming years.
 * Diplomacy:
 * ​idk

Vesnia

 * Government: Tribal Monarchy
 * King: Tarala Shabk (B 1154 BCE, D 1087 BCE) (R 1121 BCE - 1087 BCE), Viez III Shabk (B 1110 BCE, D 1055 BCE) (R 1087 BCE - 1055 BCE), Viez IV Shabk (B 1086 BCE, D 1029 BCE) (R 1066 BCE - 1029 BCE)


 * Economy: Based around agriculture, fishing and trading. Doing better because of trade with Proto-Balts.
 * Capital: Brao
 * Demographics:
 * Population:
 * Brao: 13,491
 * Rural areas (AKA everything else): ~19,000
 * Ethnicities: 80% Vesnians, 15% Other Funnelbeakers, 5% Proto-Balts
 * Religion: 85% Vesnian Paganism, 10% Funnelbeaker Religions, 4% Proto-Baltic Religions, 1% Other
 * Wars and Conflicts:
 * Creation of the Flingskeh: We have come up with a good and powerful way of breaking through structures and fighting enemies, we have created a smaller and much more primitive version of the modern day catapult and it can only throw small to medium sized rocks. We call it Flingskeh (Vesnian: Literally: Throw Rock Weapon)


 * The Coastal Defense: Realizing the importance of our sea trade route with the Proto-Balts, we have some people go onto transport ships and patrol the routes in case someone attacks. These are the Naval Watchmen, they are pretty much primitive coast guards.


 * Production of more Bows: We have seen that bows are more modern and effective than slingshots and as such, produce more bows and less slingshots, this increasing the amount of bowmen in our military.


 * Military: Total of
 * Spearmen: 200
 * Sword and Hatchetmen: 200
 * Slingers: 370
 * Bowmen: 175
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 50
 * Flingskeh (prim. catapult): 15
 * Naval Watchmen: 10
 * Navy:
 * 24 transport ships (can hold around 10-15 men)
 * 8 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 250 fishing ships.
 * Diplomacy:
 * Funnelbeaker Tribes: Give us your island near us (Rügen) and some lands and we'll give you some wood, minerals and food. We will give you Vesnian citizenship. (asking the tribes living the areas we want)
 * Dizilia: We see that you need help with some conflict, shall we ally eachother?


 * Events:
 * Discovery of Bornholm: Some explorers went north and discovered the island of Bornholm along with the West Dizilyans inhabiting it.
 * Domestication of the cow: We managed to tame some cows, now we use them for food and agriculture. We are thinking of attempting to domesticate other animals, such as horses.
 * Expansion: We expand a little south through uninhabited Funnelbeaker land, to try and find land good for agriculture.

Yugrain Confederation:

 * Government: Semi-Nomadic confederacy
 * King: 1109 - 1092 Nuyaksha, 1092-1075 Ruzava Fairhair, 1075-1066 Uchva the Terrible, 1066-1020 Viryas the Old, 1020-present Zhuneg.
 * Dynasty: Tatka
 * Economy: In the year 1088 under the rule of Ruzava, the first official taxation of the clans is put in use. This taxation is yearly and is paid in herbs and furs. In exchange they get supplies for their needs. Nadym, Pulnavat and Saranpaul start to consolidate into organized cities.
 * Capital: Nadym until 1028, after that Pulnavat
 * Demographics:
 * Population: 18,500 (100% Khanty)
 * Religion: 100% Uralian
 * Wars and Conflicts: Nothing significant, some minor raiding.
 * Military: 2500 (45% reindeer cavalry, 15% copperpikemen, 30% archers, 10% copperswordmen)
 * Events: King Viryas the Old moves the royal court to Pulnavat after centuries of reconstruction. After years of trading with the Karasuk people, two small civilizations form in the region: Istemis and Mamyt.

NPC Events:

 * Mosea: King Dawod passes away before establishing the city of Yahweh. His son, Salemin, builds the Great Temple of Salemin.
 * Tallalotel: The Tallalotel rebel in the Balaerics seizing the islands from the Valcanorians.
 * Bonra: The Bonra advance within Hungary.
 * Hittites: The Hittite expand within Anatolia.
 * Dorians: The Dorians carry on to overrun Hellenic defences in their north.
 * Kuntala: The Jorve tribes unite to form Kuntala.
 * Polynesians: The Polynesian culture develops in some of the Pacific islands.
 * Gojoseon: They expand northward, and establish four cities, Songnim, Gimpo,Pyengtaek and Sacheon
 * Tai: The Tai tribes unite under one chief to be stronger against the growing foe in the east, the Feng dynasty.
 * Paleo-Arctics: The Paleo-Arctic culture develops in North America.
 * Harkos and Krampar: They declare war on Sealand, capturing the cities of Kapin and Rampayr.
 * Troy & Psycle: They expand southward grabbing some of the Anatolian lands.
 * Tistu: They expand to the south due to a massive population boom, occupying the whole of Crimea, and northward, establishing the city of Mariuvoq (Mariupol).
 * Minoa: They declare war on the Hellenic Kingdom and snatch some islands from the Aegean Sea.
 * Java: The Java culture spreads in Indonesia.
 * Occitia & Torrea: They both expand on the coast.
 * Numlidiana: They declare war on Magan, and conquer them.
 * Suraban: They take Djiboutian Yemen.
 * Ugrians: The Ugric culture develops from the Proto-Balts.
 * Ainu: They expand southwest, pushing into the tribal kingdom of Kioku.
 * South Xia: They expand inland along the rivers.
 * Damot: Damot develops on the northern border of Djibouti.
 * Romai: The Romai colonize lands south of Mesopotamia reaching Numliadiana where they purchased a narrow piece of land to have access to the Persian Gulf.
 * Iberian Gauls: The Iberian Gauls overrun the Gibraltar.
 * Nok: The Nok culture develops in northern Nigeria.
 * Latins: The Latins advance north and cross the Rhine flooding Celtic Germany in a migration.
 * World: Population reaches 50 million.
 * Proto-Iranians: The Proto-Iranian tribes attack the eastern Kassite tribes.
 * Villanova: The Villanova culture develops in Tuscany.
 * Illyric: The Illyric culture breaks off from the Proto-Balkans due to influences from Illyria.
 * Chavin: The Chavin culture breaks off from the Northwestern Chirip.
 * Paracas: The Paracas culture breaks off from the Southwestern Chirip.
 * Zoroaster: A Proto-Iranian religious figure called Zoroaster founds Zoroasterianism in Afghanistan.
 * Panchala, Kuru, Videha and Janapada: These states declare independence from Vatsa leaving it heavily weakened.
 * Emor: The unimportant Biatal village of Emor is founded.
 * West Dizilyians: The West Dizilyians on the islands are quickly overrun.
 * Istemis & Mamyt: These two Karasuk states are established after contact with the Yugrain.

Kingdom of Rome

 * Government: Despotic monarchy, before that it was a city-state ruled by Romulus.
 * Military: In Romulus' vision of a true Roman military, it would have to be wide and large, along with a strong sense of a Roman identity. They can't do that if they try to invade Marroca, which is why assimilation and creation of a cult is also planned to push for a legacy. While the chief that picked up Rome is intrigued of rumours of Romulus and continued to do that, he sets up the initial military group by tolerating locals into conscription and consolidated power over the surrounding area of Rome.
 * 920 raised levies (most wield spears, bows and iron swords but mostly bronze swords take part).
 * 15 large boats/triremes
 * Economy: Mainly agriculture and other stuff, but the economy itself is slowly drifting into craftsmanship through introduction of new technologies, especially in the founded city of Rome.
 * Demographics
 * Ethnicity: 0.5% Roman (the best melting pot), 99.5% Biatal (they are too filthy but we tolerate them for now)
 * Religion: 100% Biatal paganism (still filthy but cults are still not there)
 * Population: 92,000
 * Rome: 5,000
 * Rural areas: 87,000
 * Literacy: 0.7%
 * Events
 * Founding of Rome: A guy named Romulus kills his brother named Remus and proclaimed his own house as Rome on 992 BC. His house became a town and then a city as he advertised himself to found the first Italic (major) city.Rome_950_bc.png
 * Romulus dies: Romulus then died without a son on 957 BCE who attracted few settlers only to create a government. With the city of Rome proclaimed, a local chief named Ieonu became the King of Rome and quickly began on a rapid expansionist spree to unify these filthy Italic tribesmen who surprisingly called themselves Biatal (I put a middle finger there for that) and also getting the Latins to be subjugated as well. King Ieonu and his dynasty also has plans to strike back Marrocan colonists but they remain uncertain.
 * A Roman identity: In order to create a Roman identity as Romulus had envisioned of, Ieonu encouraged himself and his family to create a new form of dialect and spread their literature works by assimilating their non-literate culture and also having major influences from other places, which one was a rumoured faraway place called Valcanor. This started the Roman culture. However, the rest of the Biatal culture is still fully tolerated but they will eventually be assimilated with rapid progress in literature and rates of literacy.
 * Diplomacy
 * Valcanor: We wish for a trade route with you, mainly to import literature of any sorts and we export something else. For the Roman king himself, he said to himself that "it's to build the identity of Rome and distinguish us from these tribesmen."

Vesnia
Government: Tribal Monarchy
 * King: Viez V Shabk (B 1053 BCE, D 996 BCE) (R 1029 BCE - 1024 BCE), Erich I Shabk (B 1033 BCE, D 972 BCE) (R 1023 BCE - 972 BCE), Tarala II Shabk (B 1000 BCE, still alive) (R 972 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. Doing better because trade with Proto-Balts.
 * Capital: Brao
 * Demographics:
 * Population:
 * Brao: 20,339
 * Taralamark: 1003
 * Rural areas (AKA everything else): ~37,500
 * Ethnicities: 80% Vesnians, 15% Other Funnelbeakers, 2.5% Proto-Balts, 2.5% Ugric People
 * Religion: 87.5% Vesnian Paganism, 8% Funnelbeaker Religions, 4% Proto-Baltic Religions, 0.5% Other
 * Wars and Conflicts:
 * Invasion of Bornholm: Seeing potential in the Island of Bornholm, we invade the West Dizilyians living on it under order of Erich I, we send out 100 spearmen, 50 bowmen, 120 sword and hatchetmen and 15 torchmen and we guard our coast with some naval watchmen and flingskeh units.
 * 'Military'::Total of
 * Spearmen: 400
 * Sword and Hatchetmen: 300
 * Slingers: 380
 * Bowmen: 250
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 60
 * Flingskeh (prim. catapult): 20
 * Naval Watchmen: 30
 * Navy:
 * 35 transport ships (can hold around 10-15 men)
 * 10 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 400 fishing ships.
 * Diplomacy:
 * Funnelbeaker Tribes on Rügen and land to our west: Give us Rügen and you get materials and food.
 * Engbolle (if I can reach them): Hello! Do you want to buy our high quality fish? You look like potential great trade partners!
 * Slavoka: We accept you trading with us so long as you're peaceful.
 * Events:
 * The End of the Viez Line (for now): Viez IV had two children: Viez V and Erich I. Viez V ruled first and was a bad King, he didn't listen to the people and was unpopular due to being a believer in a Funnelbeaker Religion instead of Vesnian Paganism. Erich I wanted to become king to end this rule so he had a duel with Viez V and won, becoming the new king. He had one son, Erich II, however Viez V's child Tarala II became king first due to being older. Thus the line of Viez rulers ends for the longest time since Tarala I became king.
 * The Vesnianization: Under orders of Tarala II, we popularize Vesnian culture more within the minorities to attempt to "Vesnianize" them. Tarala II encourages the Vesnian people to have a good sense of nationalism.
 * Formation of Taralamark: We settle in the land we expanded to and create the town of Taralamark (named by Tarala II). It serves as our agricultural center and a place to defend our southern areas.

Former: Engbolle/ New: Danska

 * Government: Despotic Monarchy


 * King: Ejåzea Ryglantt 
 * Economy: Mainly agriculture and hunting.
 * Capital: København
 * Demographics:
 * Population: 4917 (86% Nordician Germanic, 14% Akershus)
 * Religion: Norse (100%)
 * Wars and Conflicts:
 * Diplomacy:
 * Nordicium: We requested being an ally with the Dizilyans and we might be able to get some land from the West Dizilyans. Want to join?
 * Dizilia: Want to ally with us? We will help you reconquer the West Dizliyan lands.
 * Events:
 * Expansion: We declare war on the tribes near København and take the island of Sjælland entirely. We also expand south into Holstein.
 * Renaming: We rename to Danska.
 * Selling Cities: Since we now own København, we sell the city of Kristiansand to Nordicium, their rightful owners.
 * New Cities: We make a whole bunch of new cities, including København, Aalborg, Ebsbjerg and Arusse. Engbolle1.png

Malacca

 * Government: Constitutional Monarchy
 * Ruler: Warak Huang Li Tanganhebat
 * Economy: Advancements in agricultural technology allow for increased output. Previous investments in local fruit crops pay off as they are traded to other nations. Local craftwork also obtains a hold in exports.
 * Capital: Malacca
 * Demographics:
 * Population: 1,761,200
 * Religion: Buddhism (90%) Non-religious/Animist (10%)
 * Wars and Conflicts: Conflict is recorded with hostile natives, but we work towards a peaceful solution if possible.
 * Military:
 * 400 Royal Guardsmen
 * 600 conscripted/voluntary guardsmen
 * 400 conscripted/voluntary pipers
 * 200 conscripted/voluntary archers
 * 15 junks
 * Expansion: New territories are formally assimilated into the nation, while work continues to ensure control of the Malayan Peninsula in its entirety, however will be willing to negotiated with Siam over the Kra Isthmus.
 * Malaya: We continue to expand across the Peninsula, especially towards the southeast.
 * Sumatra: With land discovered right next door, it would be a tragedy not to expand into Sumatra. The wood there will serve a good purpose of building material as well.
 * Diplomacy:
 * Siam: Interested in trade?

Kingdom of Valcanor

 * Government: Despotic Monarchy
 * King: Abarkaltur Ostaras III - Sakarbik Ostaras II - Kaukirino Ostaras II - Thurro Ostaras I - Abarkaltur Ostaras IV
 * Economy: Based around agriculture, fishing and trading
 * Capital: Valencia, since 2591 BCE
 * Demographics:
 * Population:
 * Valencia (And surrounding settlements): 39,110
 * Carcalonar: 31,440
 * Perrogo: 29,530
 * Murcia: 27,180
 * Garofe: 25,890
 * Rural areas: 774,120
 * Ethnicities: 90% Valencian Iberian, 6% Atlasii, 4% Marrocan
 * Religion: 61% Iberian Paganism, 23% Imperial cult,  16% Other
 * Wars and Conflicts:
 * Tallalotel: The outrageous revolt performed by the Balearics wasn’t taken lightly, with king Thurro I launching a massive invasion of Perrogo a month after their revolt. 3500 spearmen, 1400 archers with 70 Triremes and 22 Naval Rams (Majority of the navy had stayed loyal and fled the islands back to the homeland) The city of Perrogo was retaken after a siege of one month, with constant arrow volleys and Swinger volleys softening the city. The capital surrendered and the new government that’d appointed themselves were executed. Smaller taxes were promised to those who swore loyalty to the king, and everyone who was against the crown, was jailed. After the main island fell, a naval invasion of the three smaller islands ensued, and they fell in three weeks.
 * Pyrenia: A land route to Occitia was desired, and king  Abarkaltur IV took over the Pyrenian eastern shoreline after a three week campaign.
 * Military:
 * Spearmen: 5720
 * Recruited Spearmen: 910
 * Archers: 2620
 * Gaomac warriors: 450
 * Spotters: 2638
 * Horsemen: 756
 * Triremes: 98
 * Naval Rams (precursors to the proper Naval Rams of 400-100 BCE): 22
 * Recon ships: 173
 * Battering rams: 24
 * “Swinger” (Catapult): 18
 * Diplomacy:
 * Occitia (Our Vassal): We continue to spread hatred towards the Marrocans, Pyrenians and the Torreans in the region with propaganda and information of horrible things they’ve done in the wars and raids.
 * Rome: We welcome your traders with delight.
 * Pyrenia: We demand tribute of gold, food, etc. for the terrors you’ve inflicted on the Valcanorese people.
 * Iberian Gauls: We wish to buy the lands of the Gibraltar, you would be given Valcanorese citizenship or you could return to your nomadic ways.
 * Atlas: Trade becomes more frequent.
 * Events:
 * Cultural Subgroup Mergence: The Carcarese cultural subgroup merges into the Valencian Iberian cultural subgrou.p

Nordicium

 * Government: Monarchy (tribal)
 * King: Konrad VIII Schnee
 * Economy: Slowly increasing
 * Population: 33,000 (87% Nordician Germanic, 12% Akershusi Germanic, 1% West Dizilyans),
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 5500
 * Leikanger (special city): 7500
 * Bergen (capital): 7000
 * Ålesund: 3700
 * Molde: 500
 * Rural areas: ~5300
 * Military: 2450 personnel, fit for combat
 * 2000 spearmen (all with bronze spears) (all with shields).
 * 50 slingers (using slingshots)
 * 100 flame slingers (basically they sling fire into the walls and stuff)
 * 300 archers (using prehistoric bows)
 * Navy (more like transport fleets because battleships aren't a thing)
 * 15 wooden transport vessels (each can transfer about 10-15 men)
 * Two larger wooden transport vessels (each can transfer about 15-25 men)
 * Diplomacy:
 * Wars and Conflicts:
 * Events
 * Expansion: Nordician settlers expands to both sides of Oslofjord.
 * Foundation of Molde: The city of Molde is founded (location is IRL Molde) to further centralize the population into cities.

Vedena

 * Government: Anarchy; Liberal Democracy
 * Parliament: Congress of Volyn
 * Merchants: 23
 * Nobility: 18
 * Religious elite: 9
 * Wise: 7
 * Educated and technical experts: 4
 * Economy: Based on agriculture, but trade is becoming more and more advancing and becomes more profitable. Merchants are already the most influential caste in Volyn.
 * Capital: Lutsk
 * Demographics:
 * Population: 30,000 (56% are Volynians, 32% are Volynians mixed with Slavokans, 12% are Volynians mixed with Bonra people)
 * Major settlements:
 * Lutsk: 5400
 * Pripyat: (location: on the Pripyat River, situated on almost the same longitude as Lutsk):  3200
 * Volodymyr: 1800
 * Kovel: 1300
 * Shatsk: 900
 * Other big settlements (500+ people):  3800
 * Rural area: 13,600
 * Religion: 92% are Volynian pagans, 8% are Bonra pagans
 * Wars and Conflicts: Local trade conflicts with Slavokian and Bonra traders that dislike Volynians tries to establish trade monopoly there.
 * Diplomacy:
 * Vesnia, Tistu: Trade agreement
 * Events: Vedenian traders try to establish new trade route Stakkara - Brao - Lutsk - Knossos

NPC Events:

 * Shatapatha Brahmana: The Vedic script of Shatapatha Brahmana is written in India.
 * Xilup: The 13th Dynasty of Xilup managed to defeat their neighbours, Polanios, Memphis and Bubaboo. However, they manage to move even farther south crushing Thebes and the tribes to Thebes' west and between Thebes and the Red Sea. Pharoah Soasen I would invade Judinia conquering Caanan.
 * Dorians: The Dorians advance farther south and cause the Hellenic Kingdom to collapse into a collection of small city-states. A Dorian kingdom is founded in northern Greece called Doria. This would mark the end of the Greek Dark Ages.
 * Bible: Parts of the Bible are being written.
 * Mosea: King Salemin passes away and his nation is inherited by his son, Rehoam I. He is, however, incapable of maintaining the west and it is overrun by Libyans who set up the Kingdom of Libya ruled by Jehoam I.
 * Venus: In 920 BCE a transit of Venus occurs.
 * Celatin: The Latins who stayed behind in the Alps mix with the local population creating the Celatin cultural sphere.
 * Waniyala Aeto: The city of Ayahapura is founded within the centre of Ceylon. It is an important cultural centre and the location of yearly pilgrimage for the Waniyala Aeto.
 * Mayans: Mayan migrations/invasions north causes them to overrun the Olmec.
 * Olmecs: Olmecs fleeing from the Mayans head across the Caribbean in a mass exodus landing in southern Florida. They found cities and towns along the coasts but are unable to penentrate deep due to the Everglades. Nevertheless, the great city of Osnerol is founded on the western coast of Florida with a large pyramid and ball court built turning it into the 'capital' of the Olmec culture.
 * Minoa: Minoa seizes the Hellenic lands in Anatolia during the collapse of the Hellenic Kingdom.
 * Polynesians: They continue spreading east in the Pacific.
 * Ainu: They continue their push into Kioku, capturing their capital.
 * Goriwala: They capture the eastern Sindhu exclave.

Empire of the Atlas

 * Government: Atlasioi Monarchy
 * Notable Kaysers: Atlas XI
 * Economy: A heavily mercantile economy based on land trade routes since the seas are dangerous.
 * Population: 3,000,000 (94% Atlasii Berber, 5% Berber, 1% Other) (92% Imperial Cult, 7% Valyrian Gods, 1% Other)
 * Major Settlements (readjusted population for more historical realism):
 * Atvasiom (Capital): 50,000
 * Waytefyr: 25,000
 * Valyros: 25,000
 * Merillios: 20,000
 * OTHER: 2,880,000
 * Military: 30,000 (1,000 charioteers, 20,000 spears/infantry, 4,000 archers, 5,000 cavalry) 5,000 Atlas Guard
 * Diplomacy:
 * Valencia: The continuation of royal marriages
 * Mosea: The continuation of royal marriages
 * Wars and Conflicts:
 * Skirmishes: General skirmishes against the tribal barbarians on the border.
 * Events:
 * Huge Population Boom: With the advancement in agricultural technologies, there has been a large population boom within the nation over the past few decades. This causes many to go out in search of new lands thus naturally extending the Atlasioi borders.

Kingdom of Rome

 * Government: Despotic monarchy.Rome_900_bc.png
 * Kings of Rome: Ieonu (950 BCE-928 BCE), Eoguide (928 BCE-900 BCE), Selu (900 BCE-present)
 * Roman Identity: The Roman culture and identity is expanded throughout the last few decades of 10th century BCE pioneered by Ieonu initially but then further pushed by Eoguide who is willing to branch the Roman dialect of the Biatal further away through influence and creating it's own language eventually and creating a cult. For more information about the expansion of the Roman culture, see events.
 * Military: The Roman military is largely expanded to accomodate order and law towards all other primitive tribes that are subjugated under the Roman Kingdom and officially devided the levy that was raised in the past into three divisions, spearmen, swordsmen and archers.
 * 500 spearmen
 * 300 swordsmen
 * 500 archers
 * 30 triremes
 * 5 catapults (soon will become ballistas, maybe, you'll see)
 * Economy: The economy grows due to flourishing trade within the Mediterranean shortly founding a port settlement. The trade itself includes the importing of literature and words of events far away that will change the coruse of the Roman culture and also bringing in luxuries that would widen the gap of the elite so that the poor Biatals must assimilate if they want to be introduced into the upper aristocratic group that is emerging.
 * Demographics
 * Ethnicity: 2.1% Roman, 97.9% Biatal
 * Religion: 1% Imperial Cult of Romulus, 99% Biatal paganism
 * Population: 125,000
 * Rome: 10,000
 * Rural: 115,000
 * Literacy rate: 1.5%
 * Diplomacy
 * Events:
 * Uniting Biatal filth: The Roman Kingdom expands to the south at a slow rate and having many newly assimilated Romans teaching the illiterate Biatals and primitive chiefs of these tribes who had done rudimentary writing scripts to adapt into their culture and rapidly grow a new identity that would allow a significant culture to break away from the old ties of the Italics. They also intend to found the city of Neapolis by sending in thousands of settlers on some sort of exodus mission and eventually use the city of Rome as a way to unite all of the Biatal Italics to give them reason to conquer Torrea, which is a threatening state above the city.
 * Trade and influence: By the time Eoguide was the King of Rome, trade and influence from other regions such as Greece and Valcanor began to shift the Roman culture from it's old roots of the generalised Italic (or Biatal) culture and heavily adapting a new set of faiths that dramatically shift eventually to be the main religion of the Roman Kingdom. Thus the Cult of Romulus was founded to retain the elements of the old faiths of the Biatal cultures while slowly approaching to become influenced with other cultures and creating a new melting pot which is unapproved of many Biatal that live outside of Rome but approved by some new generation of Romans.
 * Cult of Romulus: The Cult of Romulus became prominent inside Rome spread by King Eoguide who was well literate in a sense that he read a lot of books that he wanted to combine Biatal faiths with others to assimilate the culture into the Roman society more easily. The Cult of Romulus favours the tale of Romulus being the first king and that his brother was actually a traitor after being deceived by one of the false gods and that Romulus had already claimed to have been in contact with the 'true gods' (which most of these gods were heavily traced on Biatal gods that were renamed to make them separate from the old culture) and that the false god was those that drive primitive thoughts into someone's mind and he was cleansed by that by killing Remus and giving his body to the gods to give him a trial of lesson. However this only gained attention to just 1% of the whole Roman Kingdom itself and the story is yet to be further developed of what happened before that event happened.

Danska

 * Government: Despotic Monarchy
 * King: Nicolai Ryglantt 
 * Economy: Mainly agriculture and hunting.
 * Capital: København-Malmø
 * Demographics:
 * Population: 8514 (87% Nordician Germanic, 13% Akershus)
 * Religion: Norse (100%)
 * Major Settlements:
 * København-Malmø (capital): 1239
 * Ebsbjerg: 1099
 * Arusse: 912
 * Rural Areas: 5174
 * Wars and Conflicts:
 * The Scandinavian War
 * Diplomacy:
 * Nordicium: I've declared war on the West Dizilyan tribes. Attack when you want to.
 * Dizilia: You can have Skåne, we just need the West Coast of it so we can have a border with Nordicium.
 * Events:
 * Expansion: We expand down the coast of Funnelbeaker to have a border with Vesnia (to improve trade). We also expand across the coast of the West Dizilyans.
 * The Scandinavian War: With Dizilia being unresponsive, we start the Scandinavian War.
 * Population Explosion: Our population explodes with the new city of København.
 * København-Malmø: With another potential area to live in, The city of Malmø is added to the city of København, forming København-Malmø.
 * King's Death: Our king, Ejåzea Ryglantt, has sadly passed from old age. His son, Nicolai Ryglantt will take his place.
 * New Cities of Arusse and Ebsbjerg: With a high population in København-Malmø, people are worried of a counter attack by the West Dizilyan tribes. A total of 2101 of people migrate away. 912 people decide they have migrated enough half way and form the new city of Arusse. The remaining 1099 people keep going and form Ebsbjerg.

Nordicium

 * Government: Monarchy (tribal)
 * King: Konrad X Schnee
 * Economy: Stable increase, consists mainly of forestry and fishing
 * Population: 35,200 (86% Nordician Germanic, 12% Akershusi Germanic, 2% West Dizilyans),
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 5000
 * Leikanger (special city): 7200
 * Bergen (capital): 7300
 * Ålesund: 3500
 * Molde: 1500
 * Rural areas: ~7200
 * Military: 2450 personnel, fit for combat
 * 2000 shielded spearmen
 * 50 slingers (using slingshots)
 * 100 flame slingers (basically they sling fire into the walls and stuff)
 * 300 archers (using prehistoric bows)
 * Navy (more like transport fleets because battleships aren't a thing)
 * 15 wooden transport vessels (each can transfer about 10-15 men)
 * Two larger wooden transport vessels (each can transfer about 15-25 men)
 * Diplomacy:
 * Wars and Conflicts:
 * West Dizilyan Tribes: We set up soldiers on our borders, preparing a defensive stance should they attack us.
 * Events
 * Konrad Day: Due to the name "Konrad" being the favorite name of the Schnee house's descendants, a day was made to, well, celebrate the name. People who has the same name as the King is exempt from military service and gets lower taxes, and the day is a national holiday
 * Norse Religion: More tenets and practices are added into the religion by the great prophet Jørgen Jørgensen (if you watch GN you will know about this guy).