Talk:Konig des Menschen Chapter V (Map Game)/@comment-39805746-20191219210853

Kingdom of Danemark

Government - Fuedal Monarchy Queendom
 * Queen -  ???
 * Ruling House - Kaeva
 * Economy - Danish economy is quite similar to other economies of different kingdoms, making it slightly unstable. With mostly rural and some trade and other things thrown in for flavor, while there is a currency of iron/silver coins that is used plentifully, bartering is still common in some more isolated or impoverished areas, which we are trying to solve, the trade agreement with Vesnia benefits the kingdom well though so that helps. The personal union with Vestkyst also brings our economies closer, but the famine is hitting us hard, causing inflation and other nasty stuff
 * Capital - Kobenhaven
 *  Demographics - 782,000
 * Ethnicities - 90 % Danish 6 % German 4 % Other
 * Cities Kobenhaven - 44,000 Aalborg - 11,000 Odense - 12,000 Esjberg - 12,000 Rural - 697,000
 * Religons - 91% Catholic 5% Orthodox 4% Other
 * Wars and Conflicts
 *           ( Not Exactly Conflict) In preperation for a very much possible Daevite invasion, the construction of forts and a long wall is ordered by the officals serving under Vestkyst in an organized manner, this system of forts and the walls will be known in history as the Danish Fortress, and most of the local lords are similarly ordering conscription and for serfs to build materials.
 * Military - 20,000
 * Infantry - 8,000
 * Archers - 4,000
 * Pikemen - 1,800
 * Lancers - 1,200
 * Men-at-Arms (Can be trained for any job) - 5,000
 *  Navy                    
 * Galleys - 80 Transport Ships - 44 Canoes - 130
 * Events
 *  The Apocalypse - While the whole apocalypse thing still holds great fear in the populace, priests around the whole kingdom work hard to keep stability, ordering people to remain calm and to accept the Second Coming and not panic but to always be ready, success varies throught the kingdom
 * Northern Famine - The construction of emergency graineries is ordered localy in many villages as we are it hard also, the standard is in average enough for 1 month, give or take. Serfs continue donating to the stockpiles which are held in castles and in graineries
 * Gunpowder - Merchants from the HRE lands start bringing in gunpowder from their imports, demostrating it's devastating power, the idea is taken into good consideration, however it faces backlash from traditionalists that say it is not as noble as swords or bows and arrows, either way, the idea for the training of "FIre Breathers" that can use gunpowder as a flamethrower is taken into consideration, while monks and alchemists carefully record the formula for gunpowder and experiment with it
 * Danish Fortress - Elite architects from the vast and wide edges of the empire provide their services, while fit workers help build the extensive fort system, plans are made for places the royal family and nobility can flee to, and progress is going well.
 * Diplomacy
 * Vestkyst - We begin planning the hypothetical union of the two houses for an eventual Kalmar Union (hopefully, mods plz dont bully me), we also let them decide every small tiny detail of everything in our government because we are a puppet state and can't do anything but still kalmar Union plox and I am dumb.
 * Daevite- We prepare defenses against a very much possible Daevite invasion, and faith is strengthened as well as conscription being a big thing, but we still keep relations normal