ReDi (Version 2.0) (Map Game)/Economy

This page is the economical atlas of Renaissance and Discoveries.

Economy System
'We've finally decided to make an income system. Alright so, what you have to do to get more $ is... basically capturing or building cities or your capital. Also there are economical 'straits' in the sea. If you own the strait, you have to own the land around the strait. Example straits : Dardanelles, Gibraltar, Malacca Strait. How much $ do all these things generate? Normal cities generate 50$, capitals generate 100$, and the straits generate 300$. Building a city requires an starting payment of 5,000$ and takes 20 turns to build, same for your capital. Remember they are permanent, so your investment should pay off after some years. You can also trade with each other, making a trade agreement will increase both countries' income by 100$, you can also trade land for $ or army. If you don't have anything to generate you $, you will decay 500$ over time. The cities are capturable as well as the straits. The city may be captured if the city isn't destroyed during a fight, but it takes 10 years to recover it's economical income. That also means you have to tell us where approximately you build the new cities. And please, after every turn you make, tell us how many troops and how much $ you have currently, so we can update accordingly.'

Additional information - Capitals generate 100$ per turn...