User blog comment:UnknownKing22/The Problem with Map Games/@comment-5590986-20200208233129

There's stuff more interesting behind the scenes. For example, there are several roleplay events that are created.

(Such as where players make their own characters set in the world of KdM and roleplay them. Such as during the Daevite/Mongol invasion of Japan, players were in the middle of what is going to be a siege)

Check out the Notable peoples page, you may notice some isn't actually on the game itself, it is because some  were actual characters.

and other stuff outside the wiki dedicated to expanding the lore. Such as language.

If you want to talk about the lore and working out what you could do, then you can contact me or one of the other staff.

There is a balance between creativity and realism, along with factoring in history along with it (as we lean towards going the path of history, so some players may or may not be denied to do something if it throws the timeline off). If you are denied doing creative stuff, then I am not sure if what you might be doing in the game would be considered creative. Players in the game created their own culture and background and are free to do so, so long as it is not that crazy. If you are pulling invasions and attempting to take over stuff, then do not be surprised if there is some sort of resistance (some nations don't sit down and die).

What distinguishes the KDM map game in that it is different in other map games is that it focuses more on creating a parrallel timeline to history and roleplay rather than. That is the point. Not to be like other map games in that there are 4 nations in the US, but rather following an alternate perspective and lore to history than before.

The knights of the roundtable, for example, exists and has expanded into branches around Europe to the point where they could be evolved (Look up Emperor Aurelia, Queen Artoria II, and Fiete Kjaer), into an interconnected story. Xianists in Asia are cultists, may or may not clash with the knights later.

People WANT to have a Germany, people WANT to have a USA, people WANT to have a Russia, etc.

It's not supposed to be like previous map games. That is why it is still going strong and one of the longest running map games so far, one of the factors because it is different because of its deep lore that players expects. It's pretty much supposed to go along the lines of history (not totally, but similar to), but with several twists that players can come up with (so long as it doesn't disrupt the whole game, such as a Mongolian Empire in North America). There has been cases we pushed that historical boundary we limit ourselves to, but generally we shouldn't go that far.