Talk:Shattered (Map Game)/@comment-33965087-20180331180628/@comment-5590986-20180401014129

I think a large hurdle here is where turns demand more and longer details, and players are tired of that obligation.

(A House United map game I once planned was supposed to solve that by focusing more on thinking and collective voting with not much responses required. Unless more ambitious players could propose any changes to vote on)

tho, another large factor is bad scheduling and motivation of staff.