Konig des Menschen Chapter III (Map Game)

The year is 1 AD. The world is one of kings, empires, religion and conquest. Civilization has come, how will you lead your people to the pages of history? Will you show your might through blood and steel, commerce, scripture or by creating the stepping stones for the generations to come? This is the age of empires, the age of ancient epics and heroic deeds. What stories will you create in this gruesome world, of peace and unity or of pain and wrath? This is KdM III: Imperium!. welcome to the age of empires

I, TheSteampunkTotoro(and TheCreator901), welcome you to Konig des Menschen Chapter III: Imperium (KdM III). Starting in 1 AD, this is an era of civilization of ancient history in which stories of great men and conquests are made. The road to greatness is paved now, Can you become the King of Men?

My Credentials:

TheSteampunkTotoro: I have been a moderator, NPC maker and Map Maker in a handful of minor map games. I also created the map game Post Mortem: Europa which was rather unsuccessful, But I took the role of acting Admin in the KdM franchise roughly halfway through KdM Chapter II, which ran for a whopping 37 turns!

TheCreator901: The first game I have ever administered was Continent of Darkness: Europe, which was successful until its end. KdM was the second and most successful of my games yet lasting for 27 turns. I created the KdM franchise and ran it until roughly halfway through Chapter II.

Rules
Konig des Menschen Rules

Important Things:

 * 1. Read the page linked above, a must!
 * 2. If you have any questions, please ask them in the comments of the game or TheSteampunkTotoro's Discord messages
 * 3. You may not apply as a nation that's underlined in the nations section unless told differently so by an admin rank staff member.

Nation Name:

 * Government: Despotic Monarchy, Oligarchic Republic, etc.
 * Ruler (King, President, etc.): Ruler Name
 * Parliament: Not necessary
 * First Party: Number of Seats
 * Second Party: Number of Seats
 * Third Party: Number of Seats
 * Economy: Information.
 * Capital: Insert capital city
 * Demographics:
 * Population: Insert Pop (% of major ethnicities)
 * Religion: % of major religions.
 * Wars and Conflicts:
 * Diplomacy:
 * Nation: Diplomatic action taken.
 * Events: Insert actions nation done.

Game Speed

 * 4000 BCE-1000 BCE (100 years) (30/27 turns)
 * 1000 BCE-500 BCE (50 years) (34 turns)
 * 500 BCE-400 CE (25 years) (36 turns)
 * 400 CE-1000 CE (10 years) (60 turns)
 * 1000 CE-1600 CE (5 years) (120 turns)
 * 1600 CE-1900 CE (2 years) (150 turns)
 * 1900 CE-present (1 year) (118 turns)
 * World Wars after 1900 (every three months)
 * World Wars before 1900 but after 1500 (1 year)

Alliances/Vassals

 * Alliances:
 * Vassals:
 * Rome: RAR: Atlas, RAR: Valencia, RAR: Vedena, RAR: Westria, RAR: Aegypt, RAR: Agousta
 * Seleucid Empire: Arashena, Gerrha
 * Nordicium: Danska
 * Yang: Xia, Gojoseon
 * Satavahana: Saka, Upathara Wansura
 * Satavahana: Saka, Upathara Wansura

Dynasties

 * Gherensi (Imperium di Atlas)
 * Sealander (Sealand)
 * Schnee (Nordicium)
 * Nørgaard (Danska)
 * Tanganhebat (Malacca)
 * Yin (Feng)
 * Yang (Feng)
 * Xia (Xia)
 * Wampanoag (Natick)
 * al-Qazi (Muscat)

Old/Extinct Dynasties

 * Haakonssen (Fibelia)
 * Jakobsen (Nordicium)
 * Derier (Valcanor)
 * Ostaras (Valcanor)
 * Shabk (Vesnia)
 * Fleischer (not ruling, in exile) (Vesnia)
 * Ryglantt (Danska)
 * Tatka (Yugrain)
 * Hephtaldia-Gropius (Hellenica)

Nations

 * Underlined = Reserved to that player unless he doesn't reclaim the nation for themselves within the first or second turn(This does not apply to Atlas)
 * RAR:  Imperium di Atlas:  TheCreator901/Atlasium
 * Yang: EthanKoenigsberg
 *  Malacca:  Sidewinder
 * Inbhiri: TheSteampunkTotoro
 * Nordicium: LukaGaming
 *  Danska:  Fyorrian Mapping
 * Rome: Batran99
 * Muscat: Simplenoise8
 * RAR: Vedena: VladsNewAccount
 *  Seleucid Empire:  SolaceEaSw
 * RAR: Agousta: XaoZss
 * Parthia: Memeeater69
 *  Natick:  Parbounli
 * Kioku: DickHairyson
 * Polans: TheHussarPL
 * RAR: Westria: Eltool
 * Latgalia: Soviet Siberian
 * Meerseit: Tenaciosu-san
 * Satavahana: Fyorrian Mapping

Staff

 * Admin: Atlasium (TheCreator901)
 * Acting Admin: TheSteampunkTotoro
 * Junior Admin: Batran99(?)
 * Map Maker: TheSteampunkTotoro, Atlasium (TheCreator901)
 * NPC Event Maker: TheSteampunkTotoro, Atlasium (TheCreator901)
 * Moderator: LukaGaming, Sidewinder(?), EthanKoenigsberg(?)

Archives
The archive list is useful for previous events or for reference.

Events & Great People:

 * Jesus of Nazareth: He has a long conversation with teachers in Jerusalem where he listens to them and asks questions.
 * Livy: He writes the monumental history of Rome and it's people from the dawn of the city unto it's current days as the grand empire
 * Ovid: He writes the metamorphoses, a 15-book collection of mythological narrative. He is ranked among the three most important poets in Roman history along Virgil and Horace, his work impacting European literature in the eons to come
 * Census of Yang: The Yang state held a census which stated that there were 60 million people under the reign of the Yang dynasty
 * World Population: The world population hits 300 million

NPC Turns:

 * Judea: The region of Judea grows restless and demands autonomy, as they see other regions within Rome with grand autonomy(Also retcon, the holy land is back where it's historically as well)
 * Yin & Tistu: The two nations merge after a second major royal marriage, creating a very interesting cultural mix, old Yin dynasty ways and honor code mix with the early commerce culture of Tistu, creating a mixed ethnic people of Yin and Bonra peoples. The nation is called Tistu, with two capitals, Jikos and Mariu Bìnàn Suǒ(Mariuvoq)
 * Satavahana: Continuing their rivalry with Goriwala they invade Saka, capturing half their lands in a few months long campaign before signing peace
 * Saka: They are invaded by Satavahana, with their army nearly dead within months and the situation looking grim, they're given an offer of either face full annexation or become a vassal of Satavahana, they graciously accept the latter
 * Bactria: Angered by the move by Satavahana, they begin the staining of Satavahanan reputation in the west, severing many mercantile routes and plundering traders systematically, increasing the tension in the region
 * Goriwala: They continue their expansion in the east, fighting small Khmer, Tie and Betmant tribes. Some land is annexed but due to the large supply lines the expedition is halted with only a little under a hundred miles gained
 * Au Lac: They begin preparing a massive army to hold their own against their much larger neighbours, they send traders to the far west, where tales of new warfare techniques and weapons have been heard, bringing back little information from Bactria and Parthia. The Au Lacian army is marched into the Khmer tribal lands, where the small tribal populations and defenders are mostly purged to make way for assimilation and settlement
 * Yatomi: They begin friendly expansion into the northern Ainu lands, offering defense towards attackers in exchange for taxes and allegiance, many tribes accept due to the severe infighting of the Ainu tribes
 * Uwajima: They attack Yatomi, conquering some southern lands, but are pushed back by a counter-assault of 4 500 men, they are nearly pushed back to the old border until the Uwajiman recruits arrive to once again push the line forward. The new army is able to conquer almost half of Yatomi's southern seafront, before making peace by exchanging princesses between the two Shogunates as hostage
 * Okayama & Kagomoto: They form an alliance and gank Hatsushima, crippling the nations navy first and then making a landing in the west, advancing along the southern shore. Okayama invades by land leading glorious battles against the weaker Hatsushiman ranks. Within three months Hatsushima is conquered and the two conquerors draw the new border
 * Daevites: They raid the northern regions of Yang for food and luxury items
 * Jutland: The region which once held the Danskan kingdom slowly degrades from the Latin culture and falls back to the Diziliyan lifestyles thanks to massive trade and visits by their northern and eastern neighbours
 * Ugrians: Their culture emanates to the southern lands, creating new dialects and languages in Northern Baltia and converting them to Ugrians

Player Turns
Vedena
 * Government: Autonomous province in the Roman Empire, every governor is democratically elected by adult male landowners every 6 years
 * Governor: Lucius the Syracusian (3BC-3AD), Gaius the Roman (3AD-9AD), Yaroslav II (9AD-21AD, elected twice), Yaroslav III (21AD-now)
 * Economy: Based on logging, agriculture, deep mining, and trade.
 * Capital: Lutsk (de-jure), Byliny (de-facto)
 * Demographics:
 * Rural areas: 30800
 * Biggest settlements: 14600. 47.4% live in urban areas.
 * Byliny: 3200
 * Pubin: 1900
 * Curcani: 1300
 * Pravou: 1000
 * Other (population less than 1000): 7200
 * Ethnicities: 40% are Volynians, 24% are Geriosians, 17% are Illyrics, 12% are Romans, 7% are the rest (Greeks, Slavokans, Dacians, Bonra, etc.)
 * Religion: 44% are Roman pagans, 39% are Vedenian pagans, 17% are the rest beliefs (Illyrican, Gerios, Bonra, Dacian, Slavokan pagans)
 * Military: Because of recent economic growth, the relatively strong military has been built
 * Archers: 500
 * Shortswordsmen: 500
 * City guards: 1500
 * Navy: 80 little trade vessels, 30 medium ones.
 * Diplomacy: Our traders have regular trade connections with Tistu, Yin and even Dacian traders.
 * Events:
 * Latinisation: Our culture, which absorbed many traditions from Bonra, Slavokan, Tistu, Dacian, Esceosian, Illyrican, Gerios and especially Ancient Greek cultures, is now embracing latinisation and becomes closer to Rome.
 * Expansion to the north: We started expanding on all sides, but mostly to the northern lands.
 * New Rome: We propose Rome to build 2 huge cities on Bosphorus Strait. Vedenians agree to participate in constructing a city if they will be given a house/land.
 * Connection with the former capital: we have managed to create a relatively safe trade route to our former capital city - Lutsk. Even though it is not as big as it was earlier, the city is still a regional centre and pretty influential, but has to pay huge tributes to Bonra, Slavokan, Latin, Esceosian and Proto-Baltic and Dacian tribes.
 * Features of Vedena:
 * City-states: even though we are a pretty centralised autonomous part of the greater empire, our country is still full of little autonomous cities that sometimes even have their own policies.

Sultanate of Muscat

 * Government: Absolute Monarchy (Sultanate)
 * Sultan: Faisal al-Qazi (B 31 BCE, still alive) (R 11 BCE - Present)
 * Economy: Based around fishing, some agriculture and trading mostly. With the spices from the east we become rich by selling them to nearby peoples. Trading with Uputhara Wansura and Satavahana is a large and essential part of the economy.
 * Capital: Muscat
 * Demographics:
 * Population:
 * Muscat: 5233
 * Ibri: 1561
 * Rural areas (AKA everything else): ~35,150
 * Ethnicities: 98% Omani (if that's a thing, idk a demonym for Muscat), 2% Azd tribes
 * Religion: 100% Folklore and Tribal beliefs
 * Wars and Conflicts (italics: Potential War):
 * War Against Gerrha (and probably Seleucid and Arashena as well)
 * Conscription: We will probably be going to war, so we conscript more people and prepare our armies, which are all sent to the border.
 * Warships: The Gerrhans have not attacked yet, and we don't want to be the ones to start it all since it could be risky. We take this time to produce more warships.
 * Shortswordmen: Shortswords appear to be more useful than Hatchets. They are more expensive, but it's worth it. Thus, we replace the hatchets our hatchetmen use, with shortswords, turning them into shortswordmen.
 * Military: Total of
 * Spearmen: 531
 * Shortswordmen: 252
 * Bowmen: 509
 * City Guards: 225
 * Dromedary Forces: 67
 * Navy:
 * 105 transport ships (can hold around 8-12 men)
 * 75 trade ships
 * 32 warships (galleys pretty much)
 * Although not part of the navy we have 156 fishing ships.
 * Diplomacy:
 * Gerrha: Leave our border.
 * Aynarab and Rhabi: Prepare your armies! The foolish Gerrhans have demanded our city of Ibri and we shall not allow it, we are going to need your help in this potential conflict.
 * Parthia: Your enemy is about to attack us, we could help you, which would benefit us both, do you accept us on your side? The enemy of my enemy is my friend and all that.
 * Events:
 * Order: We suggest (in quite a serious manner, obviously) that most of Aynarab and Rhabi's armies be put on the border with Gerrha, with others defending their own realms or possibly be used for other tactics.
 * Colony of Socotra: We try to maintain it by having people go there with food and other supplies to make sure the settlements there survive.
 * Ideas of Arab Brotherhood: The Arab nations near us have been brought closer to friendship, ideas of a larger brotherhood and potential unifications spark in the minds of both philosophers and regular citizens within our realm.
 * Trade with Satavahana: (Probably) hearing about Bactria's actions, attempting to sever trade routes, we send more trade ships to support them, Bactria cannot harass us in the ocean, since they don't have a coast.

Yang Dynasty
Events:
 * Government: Celestial Monarchy
 * Emperor: Ping (1 BC - 9 AD), Wang Mang (9 AD - 23 AD) (who overthrew Yang temporarily), Guangwu (23 AD-present)
 * Economy: The Yang economy relies on taxing subjects, which are the peasants of China. Many are not satisfied of it even after taxes were cut as a result of appeasing their opinion of the Emperor, yet the Yang Dynasty turns to trading to get their income. They are currently looking towards the west for possible trade openings.
 * Capital: Xi'an (the new capital)
 * Demographics:
 * Population: 60,000,000
 * Xi'an (the new capital): 300,000
 * Shantou: 320,000
 * Luoyang (NOT LUCYANG; check your spelling, I renamed it under Wang Mang): 190,000
 * Beiking: 280,000
 * Haiyan: 190,000
 * Chengdu: 280,000
 * Other cities and settlements: 19,000,000
 * Rural areas: Whatever that's left. I'm not calculating the whole thing.
 * Ethnic Groups: 80% Chinese (regardless of ethnic groups like Han), 5% Daevite, 4% Tocharian, 2% Korean, 9% other
 * Military: 600,000 soldiers and levies. Note that China has one of the largest populations at that time so it makes proper sense to have a large military that spans all over the empire itself.
 * Diplomacy:
 * Expedition to the West: They're aiming for an unknown place, particularly Rome (but they don't know the knowledge of 'Rome' yet)
 * Expedition to the west: A group of Chinese merchants and a small banner of the imperial army is sent over to the west in 1 AD, which they will try to travel to somewhere they have never seen before, maybe even consider trading with them. (I'll bet it's Rome that I'm aiming for)
 * Xin Dynasty: A guy named Wang Mang took over China temporarily, removing the current Yang Emperor immediately. During his reign, he made the empire weaker and allowed the Daevites and Tocharians to break free from the Han Empire, though a small minority group of Daevites in northern Xin Dynasty remained as subjects of the Daevite Empire. Wang Mang also renamed Lucyang to Luoyang because he thinks that Lucyang sounds like a disgusting name for the Yang Dynasty so he made it Luoyang. After Wang Mang died, the Yang Dynasty returned to power and quickly rebuilt its losses from the self-proclaimed Emperor of Xin Dynasty.

Roman Province of Westria

 * Leader: Chief Oleg VII von Schmidt (B 40 BC - D 2 AD) (R 20 BC - 2 AD), Chief Oleg VIII von Schmidt (B 18 BC - D 20 AD) (R 2 AD - 20 AD), Archiducissa Aurelia Desticius (regent and vacant monarch) (B 1 AD - still alive) (R 20 AD - present) Quirinus Desticius (Formely von schmidt) (B 21 AD - still alive) (R 21 AD - present under a regent)
 * Government: The Confedercy is ruled by a chief. Since 20 AD it's ruled by an Archiducissa.
 * Demographics:
 * Population:
 * Vienna: Population: 75,280
 * Pölen: Population: 25,770
 * Konr: Population: 17,780
 * Rich: Population: 25,500
 * Rural population: 158,000
 * Total population: 302,330
 * Religion: Pagan (100%)
 * Ethinicities: 73% Westrian, 25% Gelatins, 2% Escosians.
 * Economy: We are based on agriculture. We start using coins which is minted by the republic as coins is a easier way to buy things then barter.
 * Army: Total of
 * Spearmen: 1,250
 * Shortsword and Hatchetmen: 425
 * Bowmen: 250
 * Cavalry: 157
 * Events:
 * Expansion: We assimilate small areas in today's czech republic
 * Quirinus: Quirinus father died in 20 AD just a few months before Quirinus was born. His mother of roman descent acted as vacant monarch until 21 AD. She is since 21 AD regent for him. Quirinus orignally dynasty name was von Schmidt though his mom didn't like it so she switch it to her own dynasty name Desticius.
 * Diplomacy: Nothing for now

Roman Empire

 * Government:
 * Consuls:
 * (1, Emperor) Augustus Octavian (27 BC to 14 AD)
 * (2) Tiberius (14 AD to Present)
 * Policies:
 * Join Rome, live Roman!: A new policy/doctrine is introduced where outside states can request or be requested to join the Empire.
 * Military: There is approximately 20(+8) legions, each contains 5000 to 6000 legionaries each further divided into cohorts with 500 to 600 men each. There are about 8 auxiliary legions as well (3,000 each) also containing equipment like archers and artillery. The Roman Legions recieved a complete restructure after the start of the  Roman-Hellenic conflicts to solve and improve the Legions on flexibility and adaptability along with equipment. Proletarianisation of the army is already underway to quickly refill lost numbers. The state would also issue standard equipment to all but the veterans (who would be able to afford their own at this time). Each autonomous province has their own legion
 * 100,000 (+40,000) Legionaries
 * 24,000 Auxiliaries
 * Economy: Gold and silver coins are minted around the Republic, with a new coin minted for every new Consul.
 * Demographics
 * Population: +35,000,000
 * Rome (Capital): 150,000
 * Neapolis: 50,000
 * Caralis: 20,000
 * Atvasium: 100,000 (indirect)
 * Other cities: 9,180,000
 * Rural areas: 25,500,000
 * Ethnicity: Remaining latins in the region are exceptionally rare over the past centuries and were held in high regard within the tribal population, sometimes ruling as the regional nobility class. Latin language in the region itself is extinct but names and ethnicity still lives on in pockets. Explanation for nobility is that Latins were employed in elite units that were held in high regard and retired veterans commonly built a nobility status. They were absorbed into the Roman identity, but they make up a lot of the ruling class since their overthrow of the monarchy.
 * 50% Other, 35% Roman 10% Greek, 5% Atlasii.
 * Religion: 20% Cult of Romulus, 80% Other
 * Literacy rate: 5%
 * Events
 * Roman Expansion in Berber: Romans expand southward from Atlas and westward to connect the African lands and exploit possible resources rumored to be south of Algeria.
 * Roman Expansion in Balkans: In order to have better protection the Romans moved northward in the Balkans towards the large river of the danube. Along the way, the Romans also sieged Daekos.
 * Diplomacy:
 * Seleucid Empire: Seeing as you are falling from Parthia, I suggest your portion in Iraq should join us as an Autonomous province to serve as protection against the Parthians.

Nordicia

 * Government: Tribal Monarchy
 * Queen: Astrid XI Schnee
 * Economy: slow but stable increase
 * Population: 269,700 (87% Nordicite Germanic, 4% Akershusi Germanic, 5% West Dizilyans, 1% Sami, 3% Vesnians) (excl. Danska)
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 10,500
 * Bergen (capital): 37,000
 * Ålesund: 9,000
 * Molde: 9,000
 * Oslo: 13,500
 * Trondheim: 8,000
 * Leirvik: 8,500
 * Valkyrjashavn: 3,500
 * Rural areas: ~172,200
 * Military: 4000 active personnel, 2700 reserves. (excl. Danska)
 * 2500 shielded spearmen
 * 1000 dagger users
 * 500 archers (using bows)
 * Navy 
 * 285 trading ships (trade routes to Danska and Caledoni)
 * 65 wooden transport vessels (each can transfer about 10–15 men)
 * 20 larger wooden transport vessels (each can transfer about 15–25 men)
 * 85 triremes.
 * 35 galleys.
 * 900 sailors
 * Diplomacy:
 * Wars and Conflicts:
 * Disasters: none, thank Odin and Freyja.
 * Events
 * Bergen Byområde: The Bergen Metropolitan is formed in order to allocate citizens properly as a result of the population spike from the Fimbulvitr