User:Thundar Lord/Crisis and Genesis: Awaking Fascist (Draft)



In a world, in which corruption has consumed many countries. Others have fallen, but from the shadows of of the Earth, fascism re-emerges. The world has grown deadlier than ever. And it is your job to either stop it or contribute to it.

''“The strategic adversary is fascism... the fascism in us all, in our heads and in our everyday behavior, the fascism that causes us to love power, to desire the very thing that dominates and exploits us.”''

― Michel Foucault

Staff

 * Owner:
 * TheChromeEmpire
 * Moderators:
 * Needed
 * Needed
 * NPC-Maker:
 * Needed
 * Map Maker:
 * TheChromeEmpire
 * Mod Events Maker:
 * Needed

Rules

 * 1) Don't be extremely overpowered. This can lead to nations or NPC's to create a coalition against you. Not only this but you can also get rebels, if you expand rapidly into countries with different cultures or a different religion the yours.
 * 2) * Example: Hungary invades and annexes Slovenia, Croatia and Romania on the same turn.
 * 3) A sudden change of government can lead to political and religious rebel, keep this in mind when changing from a one form of government to another. (Note: This also applies to religion).
 * 4) Invading a nation while you do not have a casus beli on them will result on you accumulating more agrresive expansion, which can lead to a bigger coalition in a short amount of time. To avoid this, try finding a casus belli, for example if a country has lands that historically where yours then you have the Reconquest casus belli against them.
 * 5) Fascist and Communist nations have a higher chance of other nations forming a coalition against them if they expand way too rapidly.
 * 6) If you're a fascist nation, you cannot change from fascist to communist or a democratic government. The only way to do this is by ideology rebels or by a peace treaty. (Note: By spawning rebels in order to change your ideology, might cause separatist movements within your nation).