Rules (Liberty)

This page lists the rules for Liberty (Map Game).

General Rules

 * Each turn is 3 days long, unless otherwise notified by an admin.
 * Each turn is 1/4 of an in-game year.
 * Your ENTIRE turn can be retconned if your turn is implausible or outright stupid.
 * If a moderator be inactive in his duties for at least 5 turns in game, he will be considered as “honorary moderator” and will not have power unless requesting a return to the game with serious commitment.
 * You only have two turns in-game to protest an implausible action. After this, the events taken place are deemed canon. However, if plausibility has suffered a big enough injury, an undefined amount of turns is allowed.
 * A player can be completely removed from their organization if they are inactive for 5 turns.
 * Players can play rebel groups, terrorist organizations, religious cults, drug cartels, and/or gangs. Players CANNOT play national or state-level governments.
 * Players are limited to playing in the contiguous US, southern Canada, northern Mexico, and the Bahamas (i.e areas shown on the map). Expansions to the map and playing area may be announced by the Creator.
 * One "free switch" to a different organization is allowed every 8 turns (2 in-game years).
 * If your turn has been commented in the comments, but has not been added to the page, it will be much more likely missed by the admin and you might lose a turns worth of gains and losses. Failure to have your turn added to the page is on YOU, not the admin or moderators. If you wish to add your turn but are incapable of doing so, notify the staff and they will try to add it for you. The admin may make mistakes even if your turn is on the page, if so, please notify the admin and the admin will try to fix the error
 * Do NOT ask to have your turn added to the page by the staff if you're just lazy and don't feel like adding it yourself.

Specific Rules

 * An organization may start in one city, and ONLY one city. It is strongly advised that all players form lore about their specific group in their turns.
 * An organization may have up to 6 allies. Remember to check for major differences in beliefs and goals of your prospective allies. An ultra communist organization allied with a fundamentalist Christian conservative organization, and other such things, is illogical, and may be treated as implausibility depending on the severity of the ideological disparity and lack of common goal.
 * In order to be accepted, say "Glory to [organization name]" in the comments, followed by a description of your organization and your starting city.
 * Nuclear weapons are not allowed, period. They're just really wacky. (also ignore that part of the lore where the Confederacy used nukes against the remnant US government, no nukes will be fired in the confines of this map game)

Staff Rules

 * Burden of plausibility is on the player, NOT ON THE MODERATOR.
 * Moderators cannot use any moderator powers in the region that they are playing in.
 * If a moderator or player wants a rule changed, he must ask the Admin.
 * If an annual event or moderator response is a question, the moderator must ask the Admin.
 * In the end, moderator decision is final if the Admin agrees.