Divided Scandinavia (Map Game)



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After an unknown event, Scandinavian countries are fractured into multiple minor counties and regions. With that, a new direction of expansion opens for Iceland, Germany and Russia. Will you reunite the Nordic countries or take over them?

Your call.

Backstory (kind of)
A mysterious calamity known simply as "Carbon Winter" struck Europe and leave Scandinavia fractured. Norway and Sweden collapsed into numerous minor states, Finland was divided into six areas and Denmark was cut into five. Other countries barely held together in the disaster. The disaster left the atmosphere with more carbon dioxide, water become more toxic because of carbon inside and these problems make it harder to live on the surface.

However, people still stand.

Although Scandinavia was divided, people still hope someone can reform the nations that one stood proudly before the Carbon Winter. But with this, expansion ways open for large nations that still survives the event. Will you reunite the Nordic countries or take over them?

Your call.

Rules

 * Don't make your turn too OP, e.g Latvia wins against Russia or Germany taking over all of Denmark in one turn. Also this will cause NPCs to create a coalition to oppose you.
 * Attacking someone without a casus belli (cause of war) will cause NPCs to create a coalition to oppose you. Bordering Scandinavian minors start with a Border Friction casus belli.
 * No nukes. Even if you're Russia, no nukes.
 * Government change must be done slowly. Sudden changes will result in unrest
 * Every Scandinavian minor started as a kingdom, but you can change to a republic. No probs.
 * You can form your own alliance or join an NPC-made alliance.
 * Your nation will turn to NPC status after 3 inactive turns. You can reclaim your nation, but only if you promise to show dedication.
 * You can form new nations after conquering required territory. (see below)
 * Be realistic with the numbers. Stockholm County can't hold 100 million people and have 45 million military personnel.
 * Aggressive expansion may lead to rebellions or anti-you coalitions.
 * Try not to swear. If you do, please censor.
 * Attacking northernmost (extreme cold) provinces (see below) will cause attrition of 2.5-4% every turn for armies. However, defenders gain bonuses from terrains.
 * Tech tree takes 3.5 turns to research one technology. For major nations (unfractured ones) they will take 3 turns for one. Also you cannot research a technology if predecessor techs haven't been researched.
 * You can rejoin as a different nation if you are defeated.
 * You can join as rebels of major countries.
 * Game speed: 1 turn = 4 months.
 * A turn will be approx. 3 days.

Available Nations
'Note: Nations in bold are taken, in italics apply attrition penalty for attackers on the rules, and strikethrough is dead countries ''. (I know there's a lot.)'''

Norway/Norge

 * Østfold
 * Akershus/Oslofjord (Dick Harrision)
 * Hedmark
 * Oppland (joined Hordaland)
 * Buskerud
 * Vestfold
 * Telemark
 * Aust-Agder
 * Vest-Agder
 * Rogaland
 * Hordaland/Vestlandet Confederation (LukaGaming)
 * Sogn og Fjordane
 * Møre og Romsdal
 * Sør-Trøndelag
 * Nord-Trøndelag
 * Nordland
 * Troms
 * Finnmark (Europa)

Sweden/Sverige

 * Stockholm ( Ssastal Mikoyanshik)
 * Uppsala
 * Södermanland
 * Östergötland (Knight607)
 * Jönköping
 * Kronoberg
 * Kalmar (Procimus)
 * Gotland (Joined Åland)
 * Blekinge
 * Skåne/Scania (TenaciousFalcon)
 * Halland
 * Västra Götaland (Eltool)
 * Värmland
 * Örebro
 * Västmanland
 * Dalarna
 * Gävleborg
 * Västernorrland
 * Jämtland/ Swedish Unitary Legion (EthanKoenigsberg)
 * Västerbotten
 * Norrbotten (Fireblade19)

Finland/Suomi

 * Etelä-Suomi (Southern Finland)
 * Länsi-Suomi (Western Finland) (becomes part of Gotlanhamn)
 * Itä-Suomi (Eastern Finland)
 * Oulu
 * Lapland (WasabiOS)
 * Åland/Gotlanhamn (TheSteampunkTotoro)

Denmark/Danmark (Under German protection since Turn II)

 * Midtjylland (joined Südjütland und Fünen)
 * Nordjylland
 * Sjælland
 * Syddanmark Südjütland und Fünen/New Danish Republic (German puppet)
 * København

Unfractured Nations (can join as Rebels)

 *  Iceland 
 * Netherlands
 * Germany (Priceless008)
 * Poland
 * Latvia (TudorMapping) (left) (joined Ladoga)
 * Lithuania
 * Estonia (joined Ladoga)
 * Belarus (joined Ladoga)
 *  Russia (collapsed)
 * Smolensk
 * Kaliningrad
 * Novgorod
 * Karelia
 * Ladogan Confederation/Baltic Confederation (AenMaps)
 * whatever-that-is-left-of-Russia.

Alliances

 * Lapland & Hordaland (est. Turn I)
 * Hordaland & Germany (pretty much from the start)
 * Vastra Gotaland & Hordaland
 * Germany & Gotlanhamn(est. Turn II)

Turn I

 * Estonia & Ladogan Confed. (Estonia joined Ladoga)
 * Lithuania & Ladogan Confed.
 * Lapland & Hordaland

Turn II

 * Germany & Hordaland
 * Aland (or Gotlanhamn) & Germany
 * Norrbotten & Hordaland
 * Latvia & Ladogan Confed. (Latvia joined Ladoga)

Turn I

 * Invasion of Syddanmark by Germany
 * Conquer of Oslofjord by Akershus (later renamed to Oslofjord)
 * Armed Ladogan Movement

Turn II

 * Operation Camp Lakebottom and Captain America by Swedish Unitary Legion
 * Invasion of Iceland and Sogn og Fjordane by Hordaland
 * Invasion of Kronoberg and Kaliningrad by Skåne.
 * Geatish invasion of Halland by Västra Götaland
 * Operation Sørkysten (Invasion of Telemark, Aust-Agder, Vest-Agder and Rogaland) by Oslofjord

Turn III

 * Finnish War between Etelä-Suomi and Itä-Suomi

Tech Tree
Nations might have Research Agreements/Unions between them, which will speed up research speed for 0.5 turns. One nation may have at most 3 Research Agreements/Unions. If a nation you have a RA with disappeared either by conquest, collapse or joining you/something else (tl;dr loses its independence), the Research Agreement with that nation will be lost. Will not apply for partially-conquered states.



The tech tree is above (click for full image). Black is general, Red is military (Although Fusion Power tech is also general), Blue is Domestic and Green is Foreign Relations. Homeland Security is purple means it's a hybrid of red and blue.

Effects:

 * Every blue tech researched reduces rebel rate by 2.5%
 * Fusion Automata gives 5% more military personnel upon completion (one time bonus)
 * Every green tech reduces the possibility of nations to declare war and form coalitions against you.
 * New Technology Army reduces 5% casualties at war.
 * Homeland Security reduces rebel rate by 5% and gives 2.5% more military personnel upon completion.

Global Tech Level (for NPCs)

 * Turn IV: Artificial Photosynthesis
 * Turn VII: Water Decarbonization.

Staff

 * Owner: LukaGaming
 * Admin: LukaGaming, WasabiOS, Priceless008/Fireblade19(backup)
 * Mapmaker: LukaGaming. (vacant)
 * NPC Event Maker: LukaGaming, TenaciousFalcon, Priceless008/Fireblade19 (backup), (vacant)

Warning List

 * Europa mapping (invalid turn, skipped 1 turn)

Turn Template

 * Government: (insert government info)
 * Military: (insert military info (like manpower, reforms, training bases ...)
 * Economy: (insert info about economy)
 * Diplomacy:
 * (insert diplomacy info)
 * (insert diplomacy info)
 * Events
 * (insert event name and description)
 * (insert event name and description)


 * Tech Research: (insert current tech)

Formidable Nations.
Main article: Formable Nations in Divided Scandinavia

Turn I - IV (September 2022 - December 2023)
Main article: Divided Scandinavia (Map Game) (Archive 1)

Turn V - VIII (January 2024 - April 2025)
Main article: Divided Scandinavia (Map Game) (Archive 2)

Turn IX (May - August 2025)
'''Due to the status quo in turn VIII, use that map. I'm lazy.'''

Lapland

 * Government: The original king is better, so he is king again. He keeps his son's law.
 * Military: It has grown, just in case some country declares war on us.
 * Economy: The same. (stable)
 * Diplomacy:
 * Iceland: I've sent 11,500 troops to your island. If that doesn't help, I'll do something else.

Iceland

 * Government: stuff
 * Military: stuff
 * Economy: a bit better
 * Research: Citizen Hospitalization: 1.5/1.5. (3RAs)
 * Diplomacy:

Gotlanhamn
Operation: Splinter: Stockholm has asked us to help against Corp. Sweden, and as an ally, we answer the call. We send 45,000 infantry to attack Gävle and Sandviken, assisted by artillery, jets & bombers, armour and our navy, cutting off all supply lines from Corp. Sweden. We send a second assault force of 35,000 to Örebro, assisted by armoured divisions, bombers and artillery to take out the biggest city which the enemy holds south of our lines.
 * Government: We enter a state of war, and declare war on Corp. Sweden. A new agency is created for hunting down non-Gotlanhamnian civilians and military personnel in Gotlanhamn.
 * Laws:
 * Forced Excursion Act of 2025: All non-Gotlanhamnian citizens must be out of the country by May 11th, if they are still in the country after the set date, they will be imprisoned until the state of emergency is over. If you are on Gotlanhamnian soil, and are not a citizen, but a spy or military personnel of another nation than Gotlanhamn, Stockholm, Germany or Etelä-Suomi, you will be incarcerated.
 * Population: 2,399,281
 * Economy: Economy is mainly based around fishing and deep sea mining, agriculture and manufacturing. We continue buying Dutch weed, and selling it to Finland, Karelia and Iceland
 * Research:
 * Fusion Power: Finished
 * Fusion Weapons: 2 Turns [3 RA’s]
 * Military: We declare war on Corp. Sweden, and boost production even further.
 * Land:
 * Infantry: 285,500
 * Heavy Infantry: 89,300
 * Artillery: 462
 * SPGs: 59
 * AFVs: 181
 * Tanks: 145
 * Reserve: 76,200
 * Sea:
 * Destroyers: 12
 * Mine-ships: 32
 * Submarines: 4
 * Corvettes: 6
 * CDC: 84
 * Air:
 * Jets: 84 + 38 Icelandic jets
 * Bombers: 48
 * Helicopters: 62 + 29 Icelandic Heli’s
 * 200km Missiles: 32
 * 500km Missiles: 18
 * Operations:
 * Project: Dwarf[Continued]: We try and locate something to give us a clue about what caused, and what was the Carbon winter incident
 * Operation: Tree Bark: We fortify our defenses(even further) in Uppsala, and station 80,000 men inside our territory in Sweden. We fortify our shoreline in Finland, and spread the word, that if a civilian sees a Corp. Sweden soldier, disembarking on the shore, they are allowed to use guns against them(Many people in Gotlanhamnian-Finland own weapons for hunting deer, elk and moose). Several military hot spots are built and reinforced in important locations, such as Rauma and Pori.
 * Operation: Injection: We send 20,000 infantrymen to Stockholm, they will help in all defensive and offensive operations conducted by Stockholm, in which they are needed.
 * Operation: Aska Till Aska[Continued]: We prepare flight tracks and alternative flight tracks for all our missiles to important industrial and infrastructure locations in all nations in Sweden that are considered a threat. This will not be put to effect unless necessary.
 * Diplomacy:
 * Stockholm: We will assist you, assist us on the assault on Örebro, please.
 * Norway: Will you help me and Stockholm against Corp. Sweden?
 * Iceland: Thanks for the air force.
 * Corp. Sweden: We will make peace with you, if you are to fall back to North Gävleborg, and let go of your occupied lands south of Söderhamn.

Turn X
'''The game ends here. Thank you for all your support.'''