Talk:The Future: Volatile Earth (Map Game)/@comment-26044830-20160606063344

Royal Federation of Magjaria (Hungary)
 * Government: (Monarchy, decided to use that because idk why but Zelvon is probably a monarchy because I thought in one turn it said III or something)
 * Iskeosian Idea (wtf)
 * Propaganda
 * Research
 * Military / Royal Combined Forces of Magjaria
 * Personnel: a
 * Land Forces / Magjar Army: a
 * Air Forces / Royal Magjar Air Forces: a
 * Militia and Paramilitary: a
 * Police: a
 * Conflicts: Unaware that they might expand further, they thought breaking up into each year for one operation would be enough and end it with a last operation with a one year gap. This would have overexpansion in some cases (i.e. expanding to at least 2-3 countries) but probably it would be enough as the one year gap for the last operation would be done easily without urging for irredentism.
 * Operation Khorne (National Claim; Dalmatia): Khorne, one of those Chaos gods in Warhammer was some sort of war and blood god for Chaos. That is the first Operation as of this map game for Magjaria (Hungary), starting off with Dalmatia as they immediately seek for a port and doing it forcibly would be enough but make it suspectible to rebellions.
 * Operation Almos (RESERVED FOR NEXT TURN):
 * Regions
 * Avaria (West Hungary)
 * Pannonia (East Hungary, before u say its in west hungary, this is my logic)
 * Nitra (Hungarian Slovakia, dont know why i chose that but bah)
 * Klaudiopoly (Cluj-Napoca and surrounding)
 * Galicia (Ukrainian Galicia and part Transylvania)
 * Szekelyfold (u wot m8, it only occupied almost all of the Hungarian areas in Romania in 2015)
 * IDK (Vojvodjna)
 * Slavonia (Northern Croatia)
 * Diplomacy:
 * Germany and Austro-Bavaria: Warns not to invade Moravia due to their claims or other projects Magjaria has planned or their turns in WIP by diplomatically or by discussion. (Pisiu is annoying as af so)