To Victory (Map Game)

Introduction
The year is 1836. The world has entered an age of prosperity. It has been more than 20 years since the fall of Napoleon and the Congress of Vienna. However, a storm is brewing. Rivalries between great powers have shook the foundations of the peace in Europe. The rapid expansion of the United States, the colonization race in Africa, the instability of the Qing Empire in Asia. All of these are shadows from the future, foreshadowing the imminent wars that will break out. It is your job to lead your country towards victory.

General

 * Be as realistic as possible.
 * You can join as any nation, as long as it's on the map.
 * To join as a great power, you have to be a somewhat experienced player at map games and has to have at least 750 edits or more.
 * If your nation has been completely annexed, you can join as another nation.
 * Each turn will last for 2-3 days. Each turn is one year in the game.
 * NPC events and decisions, rebels and the result of wars and battles are determined by random.org. You do not need and should not include said things in your turn.
 * Please read the Nations section before joining.

Colonization

 * Colonize reasonably! You shouldn't be able to colonize, say, Alaska as Portugal.
 * You can only colonize if you are a colonial power. Major colonial powers can only colonize up to 4 provinces a turn, while minor colonial powers can only colonize up to 2 provinces a turn.
 * Major colonial powers can colonize further than minor ones. (but it still has to make sense)
 * You can become a minor colonial power if you have a coast and have invested in your navy for at least 2 turns.

Wars and Battles

 * The amount of provinces you occupy each turn in a war will be determined by several things, including:
 * Your tech (Western nations will have an advantage over Eastern and tribal nations)
 * Whether or not you and your enemy are great/secondary powers
 * The number of provinces you own
 * Your turn, duh
 * Signing a treaty will establish a 3 year truce between you and the enemy.

Diplomacy

 * Alliances can only have at most 3 nations.

Great powers

 * United Kingdom
 * France
 * Prussia
 * Austria
 * Russia
 * USA
 * Spain
 * Ottoman Empire

Secondary powers

 * Belgium
 * Brazil
 * Denmark
 * Mexico
 * Netherlands
 * Portugal
 * Sardinia-Piedmont
 * Sweden
 * Two Sicilies

Major colonial powers

 * United Kingdom
 * France
 * Spain
 * Portugal

Minor colonial powers

 * USA
 * Denmark
 * Oman
 * Russia
 * Netherlands