ReDi (Version 2.0) (Map Game)

Hello there. Maybe some of you got an idea of what comes in this page for the name of it. Didn't you noticed? Well, there is also a blog post. Anyways, to whoever has NOT noticed it, I'm launching a remake of a map game that I started around February. I decided to remake it since I remade the map and players of the first game have requested me to do a remake of it, so there it is! The version 2! Pick your countries quickly because game will start on Thursday.

Note: For the players that played the First version, you can't join the same country as in the first game.

Note2: This page is currently under edition, don't edit it.

Map Game Staff

 * Main administrator, event and map maker: Drex
 * Economy manager: Vacant (temporary Drex owns it)
 * OP turns regulation: Drex
 * Army manager: Vacant (temporary Drex owns it)

Map
http://i.imgur.com/qfcycfr.png

Rules (Read this carefully, any question will be answered in the comments)

 * Starting data: 1450
 * The game needs to be accurate, specially in player's turns. No way you can, for example, invade Russia as Poland and get Moscow in 1 year.
 * The game will be open for inscriptions during the last week. If you apply to join, leave a comment in the comment section
 * The turns will be done each Wednesday and Sunday. If you didn't posted by that date, you'll just be skipped
 * There are no turns to post, you're totally free to post durint the 3 days period of each turn
 * 1 turn = 1 year
 * You can't America until 1500, and only if you are a sea power
 * Africa is open to coastal colonies, as long as India, but to build them you need to be a sea power
 * Current sea powers: Aragon, Portugal, Castille, England, Venice, Norway, Genoa (NPC)
 * The rest of the world can be colonized by 1550
 * You can only colonize 10 Px each turn in the white land
 * To be a sea power, you have to be building ships during 10 turns and avoid piracy and naval battles during those turns
 * You can buy land from other countries, but the other player decides the prize
 * NPC's will be like in real history. If you were asking, yes, NPC's can attack you
 * Be careful with your war declarations, you can bring an entire coalition against you
 * The army takes 1-7 turns to recover after a war, depending on the scale of it
 * How does the Personal Union work: Both countries are free to do what they want, but they are forced to intervene if the other is in war on their side. Their external politic must be identical or similar
 * You can vassalize countries if you are much bigger than them and they aren't influenced by other country, example: HRE states can't be vassalized
 * Vassals can be shields to protect against another countries
 * The current HRE Emperor is Luxembourg. He can take 20% of the army of each state but doesn't have absolute power on them
 * The new HRE emperor will be selected by the electores (Saxony, Palatinate, Brandenburg, Austria, Bohemia, Bavaria, Cologne and Mainz)
 * Economy: Each country has $50.000 at the start of the game. Buying 1,000 mercenaries costs $5,000. You can build more armies using conscription programs, but basicly, the amount of soldiers you can build every turn depends on your size and your economy. This number can be from 10 to 200. Having a hugue army can make you go in debt. Your anual monetary growing depends also in your size and the value of the lands, population and technology changes this number.
 * You can make alliances in a free way, with as many countries as you want. Try to have good relations with the future members of the alliances before even asking them for that
 * About fortifications: They cost $3,500 each. The purpose of the fortifications is to increase your defenses. For example. Let's suppose Korea invades Japan.Korea sends 1,000 Q5 soldiers, and Japan has a defensive garrison of 1,000 Q5 soldiers.

'''Japan has fortifications, thus, their defense quality is raised in 2. It is a temporal Q7'''

Thus, the calculation is the next one:

Korea: 1,000 X 5 = 5,000

Japan: 1,000 X 7 = 7,000

7,000 - 5,000 = 2,000

'''But, here, the fortification has another bonus. Instead of dividing the result by 7, it divides it by 5!'''

2,000/5 = 400

Japan repelled the Korean invasion with 400 survivors. Result of the battle: Mali: 17.000 Soldiers with 4/10 of quality 17.000 X 4 = 68.000
 * Sucessions and civil wars will be count like this: Each turn I will throw dice. When the number pluses 50, prepare for civil war. The more time it takes to get it, the worst it will be
 * You can make personal unions, but you won't control the other country totally, if you try, civil war breaks out
 * The size and quality of your army is measured depending on the size of your country and your technological level. For example: France has a big size and big tech. It sends a 30.000 musquetmen expedition force to Mali, which has 17.000 spearmen.

France: 30.000 Soldiers with 7/10 of quality 30.000 X 7 = 210.000

Result: 210.000 - 68.000 = 142.000 91.000 / 7 = 20.285 France wins with 20.285 survivors
 * You want to know about countries's names? Look at the map, or send me a map showing the country you want me to tell the name

List of players their nations
WIP Book your countries in the comments! (Some are already picked, I'll inform you of which).

Other pages

 * Diplomacy Diplomatical messages to be sent in the comments here or they won't be taken in account
 * Economy You can check how your economy develops in this page
 * Holy Roman Empire This is kind of complicated section, you can check the status of the HRE within that page
 * Military This is REALLY important, you need to check your armies and the enemy armies in this page

About turns
They're to be taken in subpages of this one, or archives.