Years of Blood : The Great Migration (Map Game)

'''TURN 2 HAS STARTED. Turn ends Friday 18th.'''

This is the third installment of Years of Blood, Created by FedexWI



The year is 395 AD, the Western Roman Empire is on its knees, and Attila and his Huns are riding from the East, you are one of the many peoples that have to run to Roman lands for protection ; and also power. Other groups in Africa and Britannia seek perfect chances to reclaim their lands from the Romans; Will you lead your peoples to victory? Will you bring the world's greatest empire to its knees?, That's up to you to decide.

Staff
Admins
 * FedexWI
 * 99Batran

Map Maker
 * FedexWI

NPC Maker
 * 99Batran

Moderator
 * Evergreen Mapper

Rules

 * 1) Don't assemble large armies out of nowhere, give a valid explanation, and the admins will decide how realistic it is.
 * 2) You can play as fictional barbarians of your creation; but they must respect the era's religion and technology (for example, a caliphate with muskets)
 * 3) Don't be OP, you cannot take all the territory you want in a year, only the territories you can afford to hold.
 * 4) Staying in your native lands, or not doing your turn, will eliminate your faction in two turns (years).
 * 5) Respect the games staff.
 * 6) Respect other players and don't put words in their mouth or manipulate their turns.
 * 7) You can't play as an Empire faction (Huns, Romans, Sassanids, etc.)

How to play
Well, First of you must:
 * Name your Leader
 * Name your Barbarian faction
 * Name your lands of Origin (You can use cities, provinces of countries, etc)
 * Give an approximate amount of troops (depends on the region, Germania, for example, will have more.)

Or you can instead use a real life barbarian nation, which has its data already set. They are not listed, of course.

Gameplay
You, as a Barbarian, need to enter roman lands, want it or not. Your peoples need food, and thus land. You need to march with your armies into Roman territory and beat them; this should be quite easy, if you're not outsmarted. Besieging cities may take more than two turns, so play smartly unless you want to starve.

However, you could also try to take the more peaceful route by peacefully asking to enter Roman lands, whether or not they accept is up to the NPCs. But it's likely they will have strict terms and conditions for you.

You may have more than one army, but you also need to specify where it is.

This example turn should explain

Alarica
 * Government: King makes some council, IDK
 * Military
 * Army 1 (Potatoland): The army is currently being sieged at Talin
 * Army 2 (Otatopland): The army comes to the aid of Army 1, flanking the besieging enemy.

Hardcore
If youre looking for a challenge, then it's your lucky day.
 * Slavic Region (Baltic, Belarus)
 * Turkic (Kazakhstan, Turkmenistan, Uzbekistan, Tajikistan, Kyrgystan)
 * Arabic (Arabia)

Normal

 * Germanic (Germany, Netherlands, Belgium, Luxembourg, Prussia)
 * Dacian (Carpathia, Romania)
 * Vandals (North Africa)
 * Picts (Scotland)
 * Gallic (Ireland)

You may specify these locations, otherwise, it'll be put randomly by the map maker.

Players
Factions in bold are real life factions
 * FedexWI - Visigoths (Dacia) 40.000 Troops
 * Evegreen Mapper - Divoni (Germania) 1.000 Troops
 * TheLolistan - Hiberni (Gallic (Ireland)) 6.500 Troops
 * EthanKonisberg - Skovernians (Germania) 21.500
 * ThatMapperGuy - Neu Slavi (Slavic) 30.000 | 1 Turn Inactive
 * 99Batran - Eiuragoths (Germania,Prussia) 15.000 Troops
 * Thunder Mapping - Zuzians (Western Austria) 20.000 Troops | 1 Turn Inactive
 * Chris Mapping - Belgica (Belgium) 25.000 Troops
 * Steff plays on map - Ynglingsrike (Norse) 6.000 Troops
 * Mecanimetales - Scatians (Picts) 5.600

395 AD - " The Start"


HIberni Government: Our Style of Leadership is Basically like most others at this time a Tribe commanded by the Ailbhe with a few others Helping him in Managing the Hibernia tribe

Military: mostly average day Levy and archers but we do have some stolen Roman artillery

Army 1 (I don't feel creative right now): to begin, we Move across the sea and land in what is Modern day Wales Pillaging and Raiding but being mainly defensive.

Divoni Horde Belgica
 * Government: We are a barbarian tribe led by our leader Marco Divoni.  He is assisted by a tribe of elders that help him make decisions.
 * Military: We have a force of 23,000 and split it into two armies.
 * First Army: The First Army consists of 13,000 troops and is sent to pillage lands and fight Roman armies in present day Paris region.  Paris (or whatever it was called back then) is laid siege to.
 * Second Army: The Second Army consists of 10,000 troops and is sent to eastern France region to pillage and fight Roman armies.
 * Backstory(You're welcome Batran): The Belgicans are a Germanic tribe, however, its origins are not from Belgium. The Belgicans came from Hannover due to the increasing population and the inability to supply them. When they reached their current location they killed the tribes who were there before them.Now that they had a border with the Roman Empire they have began to interact with them.Once they've got an old map of the Roman Empire from a Roman merchant and they saw that the map says Belgica at their location. And this was the day when they officially became Belgica. Another consequence of interacting with the Romans is the spread of Christianity into Belgica. By now, an overwhelming majority of the population practises the religion.
 * Government:As food shortages hit the people they march into Western Roman territory, and start raiding and pillaging villages on their way.
 * Military:
 * Invasion of the Western Roman Empire: Due to earlier interaction with the Romans the Belgicans have some degree of knowledge about Roman weapons and tactics. This allows our commanders to plan more effectively allowing us to take a good amount of land in northern France and Normandy
 * Diplomacy:
 * Divoni Horde:The Belgicans wanting France for themselves are not happy with the Divoni Horde invading it however we do not engage in battles with them
 * Western Roman Empire: The leader of the Belgicans sends a letter to the emperor where asks Belgica.pngthe emperor to hand over France.In exchange the Belgicans would help them fight off other invaders and this way the Divoni Horde would be on Belgican territory and thus it would be a Belgican problem and not a Roman one.

Skorvernians
 * Government
 * Military
 * The Useless: A division of 15,000 soldiers. We raid Western Rome in the edge of Dalmatia and Noricum (TBH I'm bingeing on using Attila as ref) for food and pillaging of settlements. Then we draw back northwards to prepare invasion
 * The Second Coming: A division of 15,000 soldiers. We raid among Pannonia and Dalmatia. Then we draw back northwards to prepare invasion

Visigoths
 * Government: As food shortages hit the peoples led by Alaric, they march into Eastern Roman Territory, and start raiding and pillaging villages on their way. The campaign ends at the gates of Athens, besieging them. (IRL Athens was sacked by Alaric in this year, and the Visigoths were actually already in Greece, anyhow.)
 * Military
 * Army 1: Aggressively engages any Roman army trying to face them, Heads directly towards Athens.
 * Diplomacy: Alaric demands land from the Eastern Romans to feed his people.

Eiraugoths


 * Government: Seeing as the Huns are closing in soon, The Eiraugoth council and Chief decided to pull westward. They heard tales of the Roman Empire and they desire to try to seek safety there.

Military: Army gathered their things and marched westward into Germany to try to reach the Roman Empire.

Ynglingsrike Scatians
 * Government: We are a hereditary kingdom and our leader is Yngve Yngling. His counsil is made up by great warriors and wise men who is speaking whit the gods. We are agreeing on to in the next years conquer southern Sweden.
 * Military: Most of our forces is home, but we have a raiding party raiding in Sweden and Norway. Total force is on 6000 soldiers.
 * Raiding Party: Around 1000 men is out and raiding nearby tribes, villages and towns. We want food, gold and silver from those we are raiding from.
 * Population: 13 000 free men, women and children. 700 thrells (slaves)
 * Diplomacy: 
 * Eiraugoths: "What about an alliance trough marriage?"


 * Government:The Scatians migrate to Brittania,killing Romans garrisons and violating cows.
 * Military

Location: North and South of Britannia.
 * Army of Kaltius (10.600 troops and 4.300 horses): Kaltius attack Eboracum killing 1.400 Romans and losing 782 troops and 200 horses.Days later siege Londimiun but the Scatians lost the Siege,losing 1.700 Scatians and the Romans lose 2.400 troops.
 * Army of Trogok (2.600 troops and 200 horses): The Chief of the Tribe Scaria (vassal of the Scatians), assault Romans villages in the North of Britannia.

Population: 21.000 nomads.

Diplomacy: The Scatians want an alliance with the Picts and increase the relations with Hiberni.

Mod Events
Battles

--

Skoverni

" Useless " Intercepted

Roman Troops : 20K The Useless :

15,000 The Useless roll a two.

-25% Modifier Num. Inferiority

The Useless win a Normal Victory. (7,500,000- The Useless, 5000 Romans flee)

"The Second Coming" Not Engaged.

Belgican Army  Intercepted

The Romans : 10K

Belgica : 30K

Belgica wins a Decissive victory, but with some casualties (Dice Rolled : 2)

Romans Crushed, Belgica loses 5K troops.

Divoni First Army Intercepted

The Romans : 10K

Divoni : 13k

No numerical superiority modifier.

Divoni win a phyrric victory. (Dice rolled : 5) Casualties are so high the army is reduced to 1K.

Second Army Intercepted

The Romans : 25K

Second Army : 10K The Second Army suffers a crushing defeat (Dice Rolled : 9), eliminating it completely. Roman Casualties are 7.5K.

Visigoths Not Intercepted.

Hiberni Intercepted

Hiberni : 14K

The Romans : 20K

The Hiberni win a Phyrric Victory (Dice rolled : 4, -25% Modifier, 3) Hiberni suffer small casualties (7.5K)

Scatians

Army of Kaltius intercepted

The Romans : 10K

Army of Kaltius : 14K

Army of Kaltius wins a Phyrric Victory (Dice Rolled : 3 (Casualties 5)

Romans Crushed

Army of Kaltius suffer 10,000 Casualties

Army of Trogok not intercepted Stilicho Modifier : Stilicho was present in the Roman Army for a very long time, a talented, half barbarian Roman decided to fight fiercely for Rome. A dice will be rolled whether or not you engage him. He can only engage two player armies per turn. Facing him will give the Romans a +75% Dice Roll modifier. Beware.

Divoni Horde (not so much of a horde now)
 * Government: Marco Divoni was killed in battle so his son Denslee Divoni takes his place as chief.
 * Military: After our crushing defeats and recruitment we have about 12,000 soldiers. Chief Denslee creates a new strategy of grouping all of the soldiers in one army.
 * Grand Divoni Army: This army consists of all of the military.  Because of their agreement with the Belgica they go to Spain where they start pillaging and raiding.