User:EthanKoenigsberg/The Revolutionary Era (Map Game)

THIS IS A DRAFT

This map game is set around 1802 CE but is based on Ethan's AHOW instead of our timeline and claims itself to be the sequel of Alternate Future of Series because it takes place in a series. Since there's (nearly) no lore before 1800 CE, you can make up history for your nation (but that will change). Will you lead the world into ash when the great war starts, build up an colonial empire in Africa or start forming an alliance? If you haven't know what Ethan's AHOW is, you click here as this will give you a limited set of knowledge of this kind of fiction.

Lore/Background
Pretty much of this story starts off in the 18th century, the point where a military leader named Avgustine proclaims himself as emperor. This led to the Revolutionary Wars against him and his own comrades. America is about to become free from European rule, settlers turned against European governors, forming their own republic. South America is rich at one point, especially Amazonia, which was formerly a colony of Hispania, the government and foreign explorers exploit the long lost Amazonian treasures left by a mythical civilisation, thought to exist by modern historians. However, they smuggle and sell those to European aristocrats... The United States is partially democratic but still in a bitter long rivalry against Happy-Hungrians. Balkans became a boiling point, where thousands of nationalists gain their independence against the formidable Greeks. Pan-Slavism was spreading over the last years of the 18th century and Mormonism became extremely popular in the HHK in the fall of pagan religions. The so-called Kingdom of Macedonia, which has absolute monarchy has started antiquisation, a project to build the Slavic identity and defame the ancient history, which today is still coming.

The Lustrian Order, was formed in 1794 to break off the East Atlantic rule, seeking the Lustrians (Colonial Greeks and Bulgarians) geting their own hands in independence with the northern part as Matrion. Both have different point of views, especially in religion, nationalism and ideology. Britannia conquered France and created the Angevine Empire or Angevinia in mainland, the Britons support moralism and has enacted a law to spread Protestantism across the newly-conquered France in 1801. The Silistrian Uprising saw the rise of Bulgarian nationalism, which is technically started in other parts of where ethnic Bulgarians live, but the ultimatum given to the governor of Silistria made it somewhat misleading and stuck as the name. Researchers are now focused on medicine, especially in chemistry and biology and this world is about to change firther during the 19th century, socialism will rise, communism will rise, as well as anarchy. Its up to you to change this...

Rules

 * There will be fantasy aspects, especially in the Horde event chain. No magic though for the rest of the world.
 * No-one can colonise Africa inland until 1820.
 * Do not be OP or make unrealistic turns. (e.g. Luxembourg conquers Rumas in just 1 turn)
 * Do not do something out of wack or stupid (e.g. Bavaria invades Cathay)
 * They have to be plausible and somehow make sense.
 * A turn represents a year. And in IRL, you have four days to do the turn.
 * No turn orders, you can post your turn whenver you want but you have to still post your turn within four days.
 * No space colonisation, as this game may not last that longer than a century in game (due to frequent inactivity) and technology in this game is virtually impossible to do so.
 * You can't colonise wastelands (shaded in dark grey), they will be unlocked slowly in each ten turns.
 * The ban system works as it is, the first warning means you have to stop violating those rules imposed, the second warning means you are warned but you receive a message in your message wall to stop and the third warning means you are kicked or banned from the game. The duration of the ban vary on severity.
 * There will be mod events that focus on East African Horde (unless it is picked, thus making those chain events null) and some 'historical' events happened in AHOW or planned in future episodes (e.g. The Silistrian Uprising, Lustrian War of Independence and the End of Times, but the first two may not be part of the game) as it advances.
 * The mod events will be always be 3 to 8 events per turn and are aimed towards either disasters, advances or nationalism. At least one event focuses on the East African Horde (unless it is picked, thus making it null) and one event being uprisings or movements by 1 in 3.
 * Colonial nations such as Rumas, Angevin Empire, Hispania and Byzantine Empire are entities and are not playable.
 * Instead, mainland nations and colonies are separate nations.
 * Colonies are still under mainland nation rule and declaring independence may result a war and mainland nations have authority to change tardiffs, laws but not military, industry, diplomacy or economy for colonial nations.
 * Those who colonise Africa that are not one of the entities or colonised a different spot as mainland nation has direct control over it.
 * Australia, Asia and America will have colonial nations but Africa is under direct control by mainland nations. Exceptions include Tripolis and South Africa.
 * Vassals (lightly coloured) are directly controlled by you but they can be played as well, thus limiting your right to control over it.
 * Technology will be at least the beginning of Victoria II (or simply put 1830s).
 * You can only annex land the size of OTL Albania (885 pixels) and occupy the size of OTL Portugal (mainland) (2,698 pixels).
 * If your nation gets annexed, you get to play as another nation. The second time your nation gets annexed, you will not join again.
 * There are no nukes in this game, due to technology being behind from reaching a 'Manhattan Project'. Even if it reaches the 20th century, you are still refrained from making those.
 * Humans exist, obviously, but technically all of the world except the East African Horde is human. You could interpret the rest of the world as humans if you want to. (This rule can be ignored easily)
 * Great powers are not updated, thus being fixed until they are destroyed. They have better army, industry or technology than other countries.

Staff

 * Game Manager/Owner: EthanKoenigsberg
 * co-Game Manager: {Vacant}
 * Mapmaker: {Vacant} {Vacant}
 * Moderator: {Vacant} {Vacant}
 * NPC Event Maker: {Vacant}

Rights

 * Game Manager/Owner: They have the right to edit rules, kick, ban and almost can do any actions from the ones listed below but they still need to follow the rules. They are allowed to make NPC events and make maps if one of the mapmakers or both are inactive. They cannot join the game because they might abuse their power. No-one can be Game Manager but EthanKoenigsberg himself.
 * co-Game Manager: co-Game Manager has some powers like the Game Manager/Owner but they are eligible to join the game unlike the Owner. If the Game Manager/Owner is away on blog or in the comments, they have full control over the game for an amount of time but they will be 'demoted' to regular co-Game Manager status once the Game Manager/Owner returns. They have the power to warn and kick but for a ban, they require Game Manager's permission.
 * Mapmaker: They can make maps, but they have to upload a map each turn. The Game Manager and co-Game Manager have the right to do this action as well.
 * NPC Event Manager: They have the right to create NPC turns and Mod events. The Game Manager has the ability to make mod events as he is the creator of AHOW. They cannot abuse their powers to make their own country powerful.
 * Moderator: They check the turns if they are OP and inform the Game Manager. They have the right to warn but for kicking and banning, they need to have the Game Manager's permission and warning has to be made sure.

Nations
At least 102 playable nations are available since 1802
 * Afghanistan
 * Algiers
 * Alsace
 * Amazonia
 * Angevine Empire (entity)
 * Angevinia (great power)
 * Angevine Canada
 * Angevine Laos
 * Angevine South Africa
 * Angevine Vietnam
 * Ceylon
 * Guiana
 * Hong Kong
 * Malacca
 * New South Wales
 * New Zealand
 * Siam
 * Singapore
 * Arabia
 * Argentina
 * Austria (entity)
 * Austria-Pannonia (great power)
 * Austrian Bahamas
 * Austrian Hispanola
 * Benedikt's Land
 * New Debrecin
 * Axsum
 * Baden
 * Baluchistan
 * Bavaria
 * Belgica
 * Berber Confederacy
 * Bosnia
 * Brazil
 * Bulgaria (Bourgaria)
 * Byzantine Empire (entity)
 * Avaria
 * Byzantium (great power)
 * Byzantine Phopharios
 * Byzantine Burma
 * Caucasian Albania
 * Chemnigovsk
 * Drakonia
 * Emoria
 * Kartli
 * Kislev
 * Scythia
 * Starvopol
 * Vyathigras (Pyzantia)
 * Cathay
 * Castros
 * Caurnisia
 * Ceuta
 * Central America
 * Colombia
 * Denmark
 * Dutch Empire (entity)
 * Dutch Indonesia
 * The Netherlands
 * Surinaime
 * East African Horde (not playable)
 * Golningiden
 * Hamburg
 * Hannover
 * Happy-Hungria (HHK)
 * Hesse
 * Union of Hispania (entity)
 * Cuba
 * Hispania (great power)
 * Philippines
 * Western Sahara
 * Holstein
 * Ionia
 * Isque
 * Kiprutaras
 * Korea
 * Japan
 * Ligusa
 * Luxembourg
 * Macedonia
 * Magnesia
 * Marienberg
 * Mexico
 * Morocco
 * Munster
 * Nepal
 * Norway
 * Panama
 * Paraguay
 * Persia
 * Peru
 * Pylion
 * Ruman Empire (entity)
 * Protectorate of Abu Dhabi
 * Rumas (great power)
 * Ruman Euxilias
 * Ruman Indochina
 * Ruman Malaya
 * Ruman Punjab
 * Ruman Tripolis
 * Russian Empire (great power)
 * Savoy
 * Serbia
 * Summic Empire (entity)
 * Summea (great power)
 * Summic New Guinea
 * Sweden
 * Switzerland
 * Turkey
 * United States (great power)
 * Valestios
 * Varcahi
 * Veldten
 * Yucatan