States of Germany (Map Game)

Welcome to: States of Germany the Map Game! It is the year 2020. An event has happened in the EU and it affects Germany. The country collapses and its states are now countries. They cannot join the EU or UN due to political reasons and their disarray. They also have statistics about them that specifically restrict them from joining any union, since they are formed from a collapsed country. All city-states and states of Germany are now countries, and they have to fight to survive.

Will you be the one to conquer them all?

Rules
Please read this rules carefully. Disobeying them will get you kicked from the game. (temp. or perm.)
 * 1. No OP'ness. Don't conquer small countries in one turn. It can take more than one turn to conquer a country smaller than you.
 * 1.2. No huge recruitments. Don't recruit huge amounts in one turn. Your population is mostly civilians because they relied on other states for military soldiers. You have a default amount of soldiers when you start, but mass/heavy recruiting 1/6 your population and higher is not allowed. This goes under the category of 1 by having a relation to OP'ness.
 * 2. Play fair. Don't pick on other players when you take key cities or regions of their country. It can disappoint them and might cause them to be rude to you, lower relations with you, or leave the game.
 * 3. View the statistics before playing. Reading the statistics allows you to not break a rule and makes you able to play fair as well. You will be able to know how to recruit, invade, and manage your country in the game if you read the statistics of how to play.

Staff
These are the staff of the game. They will monitor your actions to make sure it does not break any rules and also make events in the game.
 * Founder: - Able to manage the game, enforce rules, create maps, and monitor moves.
 * Manager: Open - Able to manage the game and monitor moves.
 * Event Maker: Open - Able to make events.
 * Event Maker: Open - Able to make events.
 * Mapmaker: Open - Able to create maps.
 * Moderator: Open - Able to monitor moves.
 * Moderator: Open - Able to monitor moves.

Players
These are the players of the game.
 * None

Kicked
These are players that have been kicked from the game.
 * None

Banned
These are players that have been banned from the game.
 * None

Statistics
These are statistics that certain countries can do.

|- Legend -|

 * Disadvantages: Disadvantages are cons to a country. They can do everything from making invasions slow to increased riot chance.
 * Types: These are types of disadvantages.
 * Long Invasion: Invasions of a country take twice as long.
 * Unstable: Recruiting more than 1/7 your population gives you a 30% riot chance.
 * Reliability: Your country relies on another country for support; money, trade, etc, which can be broken and can land your country in a bad state.
 * Sheer: Due to small size, NPC invasion of you is doubled (15% chance).
 * Advantages: Advantages are pros to a country. They give invasion success a boost.
 * Types: These are types of advantages.
 * Small: Small countries have this advantage. They boost the invasion success by 15%.
 * Medium: Medium-sized countries have this advantage. They boost the invasion success by 20%.
 * Big: Big countries have this advantage. They boost the invasion success by 30%.

Bavaria

 * Starting Manpower: 250,000
 * Advantage: Big
 * Disadvantage: Long Invasion

Baden-Württemberg

 * Starting Manpower: 125,000
 * Advantage: Medium
 * Disadvantage: Unstable

Rhineland-Palatinate

 * Starting Manpower: 95,000
 * Advantage: Medium
 * Disadvantage: Unstable

Saarland

 * Starting Manpower: 70,000
 * Advantage: Small
 * Disadvantage: Reliability

Hesse

 * Starting Manpower: 105,000
 * Advantage: Medium
 * Disadvantage: Long Invasion

Thuringia

 * Starting Manpower: 100,000
 * Advantage: Medium
 * Disadvantage: Long Invasion

Saxony

 * Starting Manpower: 90,000
 * Advantage: Medium
 * Disadvantage: Reliability

Saxony-Anhalt

 * Starting Manpower: 85,000
 * Advantage: Medium
 * Disadvantage: Unstable

North-Rhine Westphalia

 * Starting Manpower: 120,000
 * Advantage: Big
 * Disadvantage: Long Invasion

Lower Saxony

 * Starting Manpower: 165,000
 * Advantage: Big
 * Disadvantage: Long Invasion

Brandenburg

 * Starting Manpower: 135,000
 * Advantage: Big
 * Disadvantage: Unstable

Macklenburg-Vorpommern

 * Starting Manpower: 95,000
 * Advantage: Medium
 * Disadvantage: Reliability

Schleswig-Holstein

 * Starting Manpower: 80,000
 * Advantage: Medium
 * Disadvantage: Unstable

Bremen

 * Starting Manpower: 40,000
 * Advantage: Small
 * Disadvantage: Sheer

Hamburg

 * Starting Manpower: 50,000
 * Advantage: Small
 * Disadvantage: Reliability

Berlin

 * Starting Manpower: 55,550
 * Advantage: Small
 * Disadvantage: Sheer

Events

 * TBM

Turns

 * TBM