Konig des Menschen Chapter II (Map Game)











 The year is 1700 BCE. The world is one of tribalism and war. However, in some lands there is civilization. The Cradles of Civilization host a world where man can thrive and create empires and gods.

 I, Atlasium (TheCreator901), welcome you to  Konig des Menschen Chapter II (KdM II). Starting in 1700 BCE, this is an era of civilization of ancient history in which heroes and gods are made. The road to greatness is paved now. Can you become the King of Men?

My Credentials:

The first game I have ever administered was Continent of Darkness: Europe, which was successful until its end. KdM was the second and most successful of my games yet lasting for 27 turns. KdM II is a sequel to the successful map game and hopefully will go on to be more successful!

Join the KdM Thread for updates!

 http://thefutureofeuropes.wikia.com/wiki/Thread:400321#4

Rules
Konig des Menschen Rules

Nation Name:

 * Government: Despotic Monarchy, Oligarchic Republic, etc.
 * Ruler (King, President, etc.): Ruler Name
 * Parliament: Not necessary
 * First Party: Number of Seats
 * Second Party: Number of Seats
 * Third Party: Number of Seats
 * Economy: Information.
 * Capital: Insert capital city
 * Demographics:
 * Population: Insert Pop (% of major ethnicities)
 * Religion: % of major religions.
 * Wars and Conflicts:
 * Diplomacy:
 * Nation: Diplomatic action taken.
 * Events: Insert actions nation done.

Game Speed

 * 4000 BCE-1000 BCE (100 years) (30/27 turns)
 * 1000 BCE-500 BCE (50 years) (34 turns)
 * 500 BCE-700 CE (25 years) (30 turns)
 * 700 CE-1450 CE (10 years) (25 turns)
 * 1450 CE-1700 CE (5 years) (25 turns)
 * 1700 CE-1900 CE (2 years) (50 turns)
 * 1900 CE-present (1 year) (117 turns)
 * World Wars after 1900 (every three months)
 * World Wars before 1900 but after 1500 (1 year)

Dynasties

 * Gherensi (Imperium di Atlas)
 * Sealander (Sealand)
 * Li Quan (Malacca)
 * Georgiy (Georgiykid)
 * Ikhkhüü (Ikh Uls)
 * Ostaras (Valcanor)
 * Schnee (Nordicium)
 * Hephtaldia-Gropius (Hellenica)
 * Tatka (Yugrain)
 * Nørgaard (Danska)
 * Tanganhebat (Malacca)
 * Feng (Feng)
 * Fleischer (Vesnia)

Old/Extinct Dynasties

 * Haakonssen (Fibelia)
 * Jakobsen (Nordicium)
 * Derier (Valcanor)
 * Ostaras(Valcanor)
 * Shabk (Vesnia)
 * Ryglantt (Danska)

Nations (currently 14 player/s)

 * Imperium di Atlas: TheCreator901/Atlasium
 * Rome: EthanKoenigsburg
 * Malacca: Sidewinder
 * Manhattan: TenaciousMapping
 * Caledoni: TheSteampunkTotoro
 * Nordicium: LukaGaming
 * Engbolle/Danska: Fyorrian Mapping
 * Feng: Batran99
 * Yugrain: Slime Mapper
 * Vesnia: Simplenoise8
 * Varresuela: GreaterVenezuela
 * Vedena: VladsNewAccount
 * Siam: Brenn Mapper
 * Westria: Eltool
 * Esceosia: Starring94

Staff

 * Admin: Atlasium (TheCreator901)
 * Deputy Admin: TheSteampunkTotoro
 * Map Maker: Atlasium (TheCreator901), TheSteampunkTotoro, EthanKoenigsberg
 * NPC Event Maker: Atlasium (TheCreator901), TheSteampunkTotoro
 * Moderator: EthanKoenigsberg, TheSteampunkTotoro

Archives
The archive list is useful for previous events or for reference.

NPC Events:

 * Punicia: Punician merchants land on the eastern Italian shore and found the city of Qart-Hadast. They quickly expand along the coast entering deep into the Adriatic and thus become a counter balance to Rome.
 * Cannanites: Caananites rebel in the Levant and found the Kingdom of Iouresalem.
 * Arashena: Arashena expands into central Anatolia and even seize some of Vordalkein's eastern coast.
 * Doria: The Kingdom of Doria expands north along the Aegean coast.
 * Kiths: The Kith expand into central Iran creating a bulge in their borders.
 * Osnerol: The Kingdom of Osnerol is founded by the Olmecs.
 * Hellens: Hellenic pirates plague the Eastern Mediterranean.


 * Ugrians: They expand to the west and to the east.
 * West Diziliyans: With the surrounding nations becoming aggressive towards them and doing joint wars on WD tribes, they unite under one chief and overrun Ståkkårå, Skåne, Oslofjord and Northern Nordicium.
 * Sami: With the massive war down south, they decide to invade Northern West Diziliyan lands.

Kingdom of Rome

 * Government: Despotic monarchy.
 * Kings of Rome: Eoguide II (867 BCE-845 BCE), Selu II (845-821 BCE), Argul (821-801 BCE), Aspor the Conqueror (801 BCE-present)
 * Roman Identity: The Roman identity is greatly expanded at the end of the ninth century BCE after the conquest of Emor (Brundisium). However many have began thinking of this city was never even Biatal and thinking if there were any repercussions to this. The navy is also being rapidly expanded over this part of the decade to prepare the invasion of Torrea in the mainland under the so-called proclaimed Aspor the Conqueror.
 * Outer Region Policy: In order to secure the Italian Peninsula as the Roman foothold, the southern part of Italy is being heavily focused being cored and administered autonomously with written records to ensure that they don't break away under the grip of the King of Rome especially after conquering another city.
 * Military
 * 800 spearmen
 * 500 swordsmen
 * 400 archers
 * 45 triremes and other ships that are capable of carrying archers with flame
 * 70 transport boats
 * 11 catapults (Yes, EoGuy totally did this not me, okay I did it but I swear EoGuy would do this)
 * Two ballistae
 * Economy: The economy is still heavily reliant on maritime trade but after securing so much coast, there should be enhancement of the navy and also to set foot on the islands of Corsica, Sardinia and Sicily. Importing a lot of works from other areas through words and even tablets also seem to slow down a lot after much influence had being took place in the Roman Kingdom that allowed a really separate but related culture to the Biatal itself.
 * Demographics
 * Population: 260,000
 * Rome: 20,000
 * Neapolis: 10,000
 * Tarentum: 10,000
 * Brundisium: 12,000
 * Rural areas: 208,000
 * Ethnicity: 18% Roman, 82% Biatal
 * Religion: 20% Cult of Romulus, 80% Biatal paganism
 * Literacy rate: 1.75%
 * Events
 * Ballista and the Iron Sword: As technology advances slow but prospering at a post-Bronze Age Collapse society, the iron sword and metalworking of iron has completely replaced almost all of bronze itself as knowledge of iron metalworking has spread throughout much of the Mediterranean part of the world. The ballitsa is also being replacing the conventional catapult although designs for it are much more clunky at this stage.
 * Conquest of Emor: In 813 BCE, King Argul had being told that Rome should press onto claiming the city of Emor which it seems to be far more civilised but is unclaimed by any large regional lord, king or anyone. They seem to be doing by themselves. However some Roman scholars that are emerging in this new era believe that Emor might be a descendant colony in theory according tot ales but Argul wanted to secure southern Italy for the Romans and unite the remaining Biatal under his rule. So King Argul sent a group of 2000 troops to besiege the city and created the first "legion" known in Roman history and quickly toppled the city over over the course of 12 years, even when Aspor had become king when Argul was killed during the battle, along with 700 soldiers that were deployed into the conflict to conquer the city for themselves.
 * Continued Assimilation: The assimilation of the Biatal culture continues through conversion of their own paganism, which in turn would help the typical Imperial cults that are surrounding the Mediterranean frequently.
 * Diplomacy

Vesnia

 * Government: Tribal Monarchy
 * King: Maximilian II Fleischer (B 877 BCE D 836 BCE) (R 877 BCE - 836 BCE) (while Max II was technically king when he was born, a commander in the army: Ivan Gartten ruled until Max was old enough to actually rule), Erich-Ivan Fleischer (B 869 BCE - 805 BCE) (R 836 BCE - 805 BCE), Maximilian-Viez III Fleischer (B 851 BCE, still alive) (R 805 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. I guess it's doing good cause trade with the Balts, Vedena and Danska.
 * Capital: Brao
 * Demographics:
 * Population:
 * Brao: 32,687
 * Taralamark: 8149
 * Rural areas (AKA everything else): ~75,250
 * Ethnicities: 84% Vesnians, 13% Other Funnelbeakers, 3.75% Proto-Balts, 1.25% Danskans (ians?) (ese?)
 * Religion: 90% Vesnian Paganism, 9% Funnelbeaker Religions, 0.71% Proto-Baltic Religions, 0.25% Other, 0.04% Atheists
 * Wars and Conflicts:
 * Extra Preparation: We have seen the invasion by the West Dizilyans so we prepare for war and also guard our coast.
 * West Dizilyan War: We help our Danskian friends. We send most of our army to Bornholm and then Skåne, with some staying behind at our coast and Bornholm to protect it. The army pushes up through Skåne and Southern Sweden. A smaller army is sent to capture Öland and then Gotland.
 * Bowmen: Many of our Slingers become Bowmen, reducing the amount of Slingers, but increasing the amount of Bowmen.
 * Military: Total of
 * Spearmen: 740
 * Sword and Hatchetmen: 640
 * Slingers: 330
 * Bowmen: 575
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 115
 * Flingskeh (prim. catapult): 52
 * Naval Watchmen: 56
 * Cavalry: 11
 * Navy:
 * 70 transport ships (can hold around 10-15 men)
 * 25 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 520 fishing ships.
 * Diplomacy:
 * Danska: Need help? We'll try. Also maybe you can try contacting other tribes if there are any nearby to help us.
 * Nordicium (if I can contact them somehow): Vesnian troops are here to help you! We are friends with Danska so do not worry.
 * Proto-Balts: Have some lumber and stone since you are good friends.
 * Events:
 * Migration: Some Danskans (ians?) (ese?) migrate to us and also some people from Brao migrate to Taralamark.
 * Construction of Fleischer Borg: The construction of Fleischer Borg continues, it's about 31% done.
 * Resource Escort: A lot of Agricultural stuff is moved from Taralamark to Brao so that both cities have good resources and good products for trade.
 * Upgrade of the Flingskeh: We upgrade our Flingskehs slightly, they are now slightly larger, they have an extra wheel and they can throw larger rocks.
 * Exploration: The explorers discovered the Latins, Slavoka and Vedena, Unetice tribes and Westria.

Danska

 * Government: Despotic Monarchy
 * King: Lukas Nørgaard
 * Economy: Mainly agriculture and hunting.
 * Capital: København-Malmø
 * Demographics:
 * Population: 13,958 (97% Nordician Germanic, 3% West Dizilyan)
 * Religion: Norse (98%), West Dizilyan Tribal Religions (2%)
 * Major Settlements:
 * Ebsbjerg (capital): 1667
 * København-Malmø: 1118
 * Arusse: 1132
 * Rural Areas: 10,041
 * Wars and Conflicts (italic = future war):


 * Scandinavian War
 * Funnelbeaker-Vesnia War (only if we manage to recover from the war)
 * Diplomacy


 * West Dizilyans: Take back your people.
 * Vesnia: Yes, we need help.
 * Events:
 * West Dizilyan Population: After the invasion, a lot of West Dizilyan population mixes into Danska. We request they go back to West Dizilia.
 * Devastation of København-Malmø: After the war, København-Malmø is devastated.
 * Expansion: We force our borders into what is the present day Malmö Metropolitan Area and stop there. We also heavily guard the border so no West Dizilyan troops can pass and invade.
 * Moving Capitals: We move our capital from København-Malmø to Ebsbjerg. This way, the population here starts booming.
 * New King: Our former king dies without having any children, so a new royal family is found (The Nørgaard family) and the king becomes the youngest male above the age of 18 (Lukas Nørgaard, 24).

Vedena

 * Government: Confederation of 19 tribes
 * Parliament: Tribe Council
 * Merchants: 54
 * Nobility: 38
 * Educated and technical experts: 19
 * Religious elite: 15
 * Wise: 13
 * Economy: Based on agriculture, logging, and trade. The advanced vedenian script has been made and it starts evolving very fast. Wooden tables are the most used. Population boom that was caused because of the agricultural revolution in Vedena is ending.
 * Capital: Lutsk
 * Population: ~121,100 (39% are Volynians, 46% are Slavokans, 15% are Bonra), 69,6% live in urban areas
 * Major settlements:
 * Lutsk: ~16300Mmm_fuck_em_aen.png
 * Pripyat': ~7100
 * Volodymyr: ~4300
 * Shatsk: ~2900
 * Kovel: ~2600
 * Rovno: ~1900
 * Dubno: ~1700
 * Rural areas: ~84,300


 * Religion: 60% are Volynian pagans, 36% are Slavoka pagans, 4% are Bonra pagans
 * Military:
 * Archers: ~1000
 * Cavalry: ~350
 * Navy:
 * Trade convoys: ~380 - 430
 * Wars and Conflicts: Local trade conflicts with Slavokian and Bonra traders that dislike Volynians tries to establish trade monopoly there.
 * Diplomacy: -
 * Events: Vedena almost ends trade integration with Slavoka. Since trade in Slavoka is monopolized by more professional Vedenian traders, almost all trade routes in Slavoka are controlled by Vedena. They also try to monopolize trade on Dnirpo river, that can help them to have trade routes to Mediterranean countries in deep future.

NPC Events:

 * 'Hellenic City States:' The first Olympic Games are held
 * Amezides: The Amezides were a tribe who gained major influenced following the Morphite conquest of Magotto. The Amezides, however, rebelled less than three decades after the Morphite conquest and established the Amezide empire
 * West Dizilyans: The West Dizilyans expel the Danska from mainland Scandinavia but do not make further advances into Nordicite territory.
 * Latins: The Latin tribes overrun the Funnelbreakers and Unetice as they migrate east due to a large population boom. This causes Latin culture to spread from the Rhine to the Vestula
 * Vordalkien: Vordalkien conquers Psycle
 * Cadusia: The Cadusian tribes are overrun by Amezide armies which conquer the region
 * Kiths: The Kiths feeling threatened by the Amezides expand further inland
 * Xilup: Xilup collapses into upper and lower Xilup
 * Hittites: the Hittites conquer Damascus
 * Van Lang: Feeling threatened by Siamese expansion, Van Lang launches an invasion on Siam and defeat them at the Battle of Goritanampak (located within Champa). This causes the Siamese to halt their expansion due to rising pressures amongst non Siamese territories controlled by Siam.
 * Shen Rei: The Shen Rei invade China laying many cities to waste. Over three million are killed by the invading hordes with farms set ablaze and the foundational structure of China brought to its knees. However, the Shen Rei do not colonize any land. Rather they store the gold and treasures in underground caves said to belong to a race of white skinned, white haired and white eyed people.
 * Aryans: Many Aryans cross the Indus and invade Surawena. The Indian state collapses under the pressure of the Aryan invasion and thus the Kingdom of Sarvanna is formed
 * Morpha: 763 BCE is the date, the Morphite eclipse took place.
 * Doria: Dorian colonists begin to settle along the Caucasus coast.
 * Majapahit: They expand in Indonesia
 * Proto-Balts: They invade the northern Slavokan tribes
 * Zhi: They begin slowly assimilating to the Feng (Ying/Yan) dynasty
 * South Xia: They expand and rename to Xia Dynasty
 * Gojoseon: They expand to the west and settle the city of Daelyeon (Dalian)
 * Tistu: They colonize the eastern coast of the Azov sea, and settle the city of Kerchyvoq (Kerch)
 * Polynesians: They spread in the Pacific
 * Tai: They invade the western areas of Feng

Kingdom of Rome

 * Government
 * Kings: Aspor the Conqueror (801 BC - 772 BCE), Nacotus (772 BC - 761 BCE), Harronium Kelios (761 BC - present)
 * Roman Identity: The identity is fully solidified at that time with the unification of the Biatal tribes and the eradication of the Lecis through strait hopping. The Biatal culture, however, needs to be fully assimilated into this newly mixed culture of Romans which is continuing to grow due to an imperial cult in place for generations, with a goal to unite the Italian Peninsula soon.
 * 763 BCE Uprising and Death of the King with no Sons: The 763 BCE Uprising was an event where King Nacotus was becoming increasingly incapable and with the fact he had no sons, their chance to put in a pretender that claims that there should be a voting system in place to be who's leader rose in few cities. This delayed much of the naval expansion entirely. By 761 BCE, Nacotus died and the uprising which is mainly in the east continued. In Rome, a debate happens whether his succession should be handed over to his brother who bears sons and that the linear system should be reworked. Eventually Harronium Kelios was selected and he crushed the uprising in the east by arresting hundreds then boiling them to death while some escaped and established their own republic (which functions like democracy) on the east by fleeing through boats in an attempt to 'get revenge'. Harronium took the matter of uprisings seriously and began effectively centralising power to Rome and ramped up severity of capital punishment to make sure no-one dissidents.
 * Military: The navy is rapidly expanded while the number of soldiers are increased under Harronium Kelios through conscription of young men.
 * 1200 spearmen
 * 1000 swordsmen
 * 600 archers
 * 300 horsemen
 * 70 triremes and other ships that are capable of carrying archers with flame
 * 11 ramming ships
 * 75 transport boats
 * 20 catapults
 * Three ballistae
 * Economy: Trade stagnants. Resources from domestic affairs were being gathered and extracted, with agriculture, art and crafts booming over the early decades of 8th century BCE as culture also flourished.
 * Demographics
 * Population: 360,000
 * Rome: 35,000
 * Neapolis: 17,000
 * Tarentum: 12,000
 * Brundisium: 25,000
 * Syracuse: 9,000
 * Rural areas: 262,000
 * Ethnicity: 39% Roman, 40% Biatal, 21% Lecis
 * Religion: 40% Cult of Romulus, 60% Biatal paganism
 * Literacy rate: 1.6%
 * Events
 * End of the First Roman Expansion: Expansion stopped for a while after Aspor the Conqueror occupied a majority of the remaining 'native Italic peoples'. Harronium Kelios had decided to make an effort to centralise all power and authority to Rome to get the grip of newly acquired land after the 763 BCE uprising.
 * Threats of the East and West: Aspor and Harronium Kelios have being threatened by both sides, in which were powerful in the seas itself. In order to counter that power in the local region of Italy and reduce threat level over the next few years, Harronium Kelios after suppressing the unrest in the eastern part of Rome commissioned dozens more ships, including larger boats that can ram ships by using mechanical methods to crush one ship down.
 * A Pretender Rises: The young pretender began to rise in popularity in the mid-8th century BCE. Popularity began on 750 BCE in east Rome where he believed the corruption of Harronium Kelios is high and must be taken down. Next turn will be something much more larger.
 * Diplomacy

Tribal Confederacy of Westria

 * Events: The council of vienna announce the invasion of the today styria area. Some soldiers sends out to take over small northern bits of today's styria. The recruitment of many soldiers began. They are mainly recruited to defend the borders of the nation
 * Leader: Interregnum
 * Government: The Confedercy is ruled by an interregnum but it’s formally a tribe where you elect a chief. It has 4 member “states”
 * Member states
 * Vienna: Population: 3,890 (95% consider themselves “Westrian”, 5% consider themselves as other)
 * Pölen: Population: 1,028 (22% consider themselves “Westrian”. 78% consider themselves celts)
 * Konr: Population: 1,870 (100% consider themselves “Westrian”)
 * Rich: Population: 2,780 (98% consider themselves “Westrian”)
 * Religion: Pagan (100%)
 * Economy: We are very based on agriculture
 * Army: 420 spearmen and 57 slingers

Vesnia

 * Government: Tribal Monarchy
 * King: Maximilian-Viez III Fleischer (B 851 BCE, D 778 BCE) (R 805 BCE - 778 BCE), Erich-Ragnar Fleischer (B 808 BCE, still alive) (R 778 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. I guess it's doing good cause trade with the Balts, Vedena and Danska.
 * Capital: Brao
 * Demographics:
 * Population:
 * Brao: 45,087
 * Taralamark: 10,002
 * Heineg: 2033
 * Rural areas (AKA everything else): ~82,500
 * Ethnicities: 84% Vesnians, 13% Other Funnelbeakers, 3.75% Proto-Balts, 1.25% Danskians
 * Religion: 90% Vesnian Paganism, 9% Funnelbeaker Religions, 0.71% Proto-Baltic Religions, 0.25% Other, 0.04% Atheists
 * Wars and Conflicts:
 * West Dizilyan War: Our main army pushes up through Southern Sweden while our naval invading army invade the Åland Islands from Gotland.
 * Establishment of Heineg: We form the settlement of Heineg on Bornholm, it is a primarily military outpost.
 * Military: Total of
 * Spearmen: 800
 * Sword and Hatchetmen: 705
 * Slingers: 310
 * Bowmen: 610
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 125
 * Flingskeh (prim. catapult): 63
 * Naval Watchmen: 60
 * Cavalry: 14
 * Navy:
 * 75 transport ships (can hold around 10-15 men)
 * 35 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 545 fishing ships.
 * Diplomacy:
 * West Dizilyans: Give up or face complete and utter destruction!
 * Proto-Balts: Can you support us in our war?
 * Events:
 * Discovery of More Crops: The returning explorers brought with them crops we haven't planted before.
 * Construction of Fleischer Borg: The construction of Fleischer Borg continues, but most building is focused on fortifications and other war-related constructions, slowing down the time of building Fleischer Borg. it's about 40% done.
 * Better Houses: We build houses in better and more effective ways.
 * Moving of Fishing Areas: In fear of having our fishing ships destroyed by West Dizilyans, we move them to fish near our coast and not too far away from it.
 * Tournaments: We hold small tournaments between volunteering men to help them get a headstart before conscripting into the military.

(First) Kingdom of Esceosia

 * Government: Tribal Monarchy (before 800 BCE), Despotic Monarchy (800 BCE -)
 * Ruler: George the Founder (809 BCE - 785 BCE), Stephen the Wise (785 BCE - 764 BCE), Emeric the White (764 BCE -)
 * Transformation of government: In 812 BCE, one of the fifteen tribal communities of Esceosians, the Kos tribe begins to wander back to their homeland, mixing with Illyrics and the Bonra people, eventually settling down in 800 BCE on the southern part of Lake Balation, founding the city of Eskos, claiming it to be the capital of the newly formed Kingdom of Esceosia. George, the founder of the new nation begins to consolidate his power, crushing other leaders, eventually becoming King.
 * Identity of Esceosians: Ancestors of Esceosians dreamed of eventually unifying the fifteen tribes, but as George still doesn't have enough power to do that, he establishes a new Esceosian identity, one of the Kingdom's, which descends from the tribal groups of Esceosians, but is not the same. While the new Esceosian identity is still pure, not many consider themselves part of it. After George's death, the legacy of establishing a new identity is continued by his son Stephen, who begins the assimilation of Illyrics and Bonrans inside the country to the new culture. His efforts are a wide success, but the biggest change comes from Stephen's son, Emeric, who is of mixed Illyric and Old Esceosian descent, which gives him support from both Old Esceosians and Illyric Esceosians as well.
 * Military: To defend the land of the nation, George establishes the Esceosian Army, which also allows both Illyrics and Bonrans to participate. Most are defending the capital city of Eskos, while the rest are assisting the reclamation of land.
 * 2,500 early militia (with a mixed amount of spearmen, archers and swordsmen)
 * Economy: While the economy is mostly still agricultural, but the amount of traders begin to grow, mainly focusing on pottery and aquaculture.
 * Capital: Eskos (9,500 people)
 * Demographics:
 * Population: 127,800 (5.2% New Esceosian, 47% Old Esceosian, 28% Illyric, 19.8% Bonran)
 * Religion: 2% Esceosian Eskor Church, 51% Esceosian paganism, 31% Illyric paganism, 16% Bonran paganism
 * Wars and Conflicts:No
 * Diplomacy:
 * Westria: Esceosian traders commisioned by the King send goodwill towards the Tribal Confederacy of Westria.
 * Events: No

Vedena

 * Government: Confederation of 20 tribes
 * Parliament: Tribe Council
 * Merchants: 65
 * Nobility: 44
 * Educated and technical experts: 23
 * Religious elite: 18
 * Wise: 16
 * Economy: Based on agriculture, logging, and trade. The vedenian script continues evolving. Wooden tables are the most used. Population boom that was caused because of the agricultural revolution in Vedena is ending.
 * Capital: Lutsk
 * Population: ~168,400 (37% are Volynians, 44% are Slavokans, 19% are Bonra), 64,3% live in urban areas
 * Major settlements:
 * Lutsk: ~25600
 * Kyiv: ~9800VedenaKdmTurn850b-800b1.png
 * Pripyat': ~7200
 * Volodymyr: ~5800
 * Shatsk: ~4200
 * Kovel: ~3200
 * Rovno: ~2300
 * Dubno: ~2000
 * Rural areas: ~108,300


 * Religion: 63% are Volynian pagans, 34% are Slavoka pagans, 3% are Bonra pagans
 * Military:
 * Archers: ~1500
 * Cavalry: ~500
 * Navy:
 * Trade convoys: ~560 - 630
 * Wars and Conflicts: -
 * Diplomacy: -
 * Events: New big settlement - Kyiv, has been finished and lots of people around Vedena are migrating into this city because it grows fast as a major trade centre. This establishment will help Vedena in trading with Black Sea nations. Vedena also tries to expand north to get new wood resources. Tribe Council asks everyone to grow as many trees as possible because it has become a new big trade resource.

Danska

 * Government: Despotic Monarchy
 * King: Lukas Nørgaard
 * Economy: Mainly agriculture and hunting.
 * Capital: København-Malmø
 * Demographics:
 * Population: 17,164 (97% Nordician Germanic, 3% West Dizilyan)
 * Religion: Norse (98%), West Dizilyan Tribal Religions (2%)
 * Major Settlements:
 * Ebsbjerg (capital): 1782
 * København-Malmø: 1284
 * Arusse: 1332
 * Rural Areas: 12,766
 * Wars and Conflicts (italic = future war):
 * Scandinavian War
 * Diplomacy
 * West Dizilyans: I suggest you stop the invasion. You're surrounded. Us from the south, Vesnia from the southeast and Nordicium from the west. It's 3-1. I recommend you surrender.
 * Events:
 * Expansion: We force our borders into what is the present day Malmö Metropolitan Area and stop there. We also heavily guard the border so no West Dizilyan troops can pass and invade (again).

Nordicium

 * Government: Monarchy (tribal)
 * King: Konrad XII Schnee
 * Economy: Stable increase, consists mainly of forestry and fishing
 * Population: 41,800 (86% Nordician Germanic, 12% Akershusi Germanic, 2% West Dizilyans),
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 5000
 * Leikanger (special city): 6200
 * Bergen (capital): 7100
 * Ålesund: 3500
 * Molde: 1700
 * Rural areas: ~9600
 * Outposts:
 * Trondheim: 1600
 * Oslo: 1700
 * Military: 3000 personnel, fit for combat
 * 2550 shielded spearmen
 * 100 flame slingers (basically they sling fire into the walls and stuff)
 * 350 archers (using prehistoric bows)
 * Navy (more like transport fleets because battleships aren't a thing)
 * 16 wooden transport vessels (each can transfer about 10-15 men)
 * Two larger wooden transport vessels (each can transfer about 15-25 men)
 * Diplomacy:
 * Wars and Conflicts:
 * West Dizilyan Tribes: Our priority lies in holding the line, so most of our forces are lead to the frontline and set up defensive stances. Counterattacks are also used to drive the invasion forces out and gradually push the enemies back. After succeeding in holding the line, we are working on trying to push through enemy lands, but with caution.
 * Events
 * Investment of Outposts: The outposts of Trondheim and Oslo are shown to be successful, so King Wilhelm II invested more to fortify them and plans to use them as chokepoints to beat the West Dizilyan tribes and push through.
 * Population Boom: Nordician population experiences a boom

NPC Events:

 * Hellenic City States: The Hellenic alphabet is developed.
 * Xilup: The Xilupite alphabet is developed. Like the Hellenic alphabet, it is descended from the Punician alphabet
 * Meroe: The Meroe dynasty invades Xilup and seizes the Nile Delta crushing both claimants to the throne of Xilup. Wiqinite of Meroe was crowned Pharoah of the Meroeite Empire in Xytym on the 27th October.
 * Zapotec: The Zapotecs develop to the west of the Mayans.
 * Doria: Dorian colonists expand within the Caucasus.
 * Qart: Qartite colonists expand along the coast.
 * Morpha: Morpha seizes the entirety of Mesopotamia and the Levant under the command of Emperor No-Bash-Nadar. His son No-Bash-Nadar II would crush the Arashenians seizing their southern lands causing the kingdom to collapse with the lands being conquered by Bonra nomads. He would then move west seizing central Anatolia from the Hittites.
 * Hittites: The Hittites lose the rest of their northern lands to Vordalkien and their surviving western territories to Troy.
 * Amezides: The Amezides conquered the entirety of the tribal lands between them and the Kiths. However, they would lose their western lands to the Morphite Empire who in 705 BCE marched east to further expand the Second Morphite Empire.
 * West Diziliyans: They destroy the Vesnian attempt to invade Åland and retake Gotland, and take the last lands held by the Dizilian kingdom. They also ask for peace with Nordicium
 * Paleo-Arctics: Tribes in the east amalgamate into the Paleo-Arctic culture
 * Proto-Balkans: They’re absorbed by the Illyrics, Dorians and Gerios

Kingdom of Rome
Kingdom of Valcanor(Pre-war)/Kingdom of Valencia(Current)
 * Government: Despotic monarchy.
 * Kings: Harronium Kelios (761 BCE-719 BCE), Harronium II (719 BCE-present)
 * Military: It's getting pointless to do almost everything asides from doing another turn for Rome.
 * 900 spearmen
 * 1500 swordsmen
 * 900 archers
 * 100 horsemen
 * 92 triremes and other ships that are capable of carrying archers with flame
 * 15 ramming ships
 * 90 transport boats
 * Three catapults
 * Five ballistae
 * Demographics
 * Population: 523,000
 * Rome: 43,000
 * Neapolis: 23,000
 * Tarentum: 19,000
 * Brundisium: 36,000
 * Arretium: 12,000
 * Rural areas: 390,000
 * Ethnicity: 65% Roman, 30% Biatal, 5% Torrea
 * Religion: 65% Cult of Romulus, 35% Biatal paganism
 * Literacy rate: 1.9%
 * Economy: Stable.
 * Events: WIP
 * Conquest of Northern Italy: The moment of conquering the Italian peninsula and subjugate the whole of Italy under Rome is now underway as peaceful expansion was finally considered over. Torrea was the first target and easier since the Qusi were colonisers with fortifications potentially tearing down a single Roman army and that Torrea is a localised enemy. The Roman Army swiftly takes over their colony in the Italian peninsula and quickly built up fortifications and killing those who try to flee from the Roman Kingdom.
 * Naval Power: This is where navy comes in. Because Torrea would likely and potentially respond with refugees fleeing to their island, the Roman fleet expands under the guidance of Harronium to prevent Torrea from doing a naval counterattack and become distracted with multiple ships from the Roman Kingdom. Harronium II, the son of Harronium I also began planning out an invasion of Corsica as well in the near future after conquering their foothold in the Italian peninsula.
 * Pretender seizes Sicily (didn't put it on the map, but whatever I'll do it): The well-known pretender from the last few decades rose up as King Harronium Kelios took his army to take over the colony of Torrea in the Italian peninsula and prepare a naval invasion to seize Sardinia and Sicily when all of a sudden, a pretender takes over Syracuse and much of Sicily and proclaimed Kingdom of Sicily. Lack of effective defensive management had led to this happening. However, Harronium's son had also prepared for a naval invasion on three islands and prevented the pretender from moving across the strait to the Italian Peninsula by tearing down any of his transport ships and soldiers going across it.
 * Diplomacy
 * Vedena: We will give you information, the basic ones instead.
 * Government: Despotic Monarchy
 * King: Eyfthen Ostaras II - Markrov Diaran I
 * Economy: Based around agriculture, fishing and trading
 * Capital: Valencia, since 2591 BCE
 * Demographics:
 * Population:
 * Valencia: 47,810
 * Rural areas:  284,120
 * Ethnicities: 91% Iberian, 9% Atlasii
 * Religion: 56% Iberian Paganism, 28% Atlasioi Imperial cult, 16% Other
 * Wars and Conflicts:
 * Valcanorese Collapse: With king Eyfthen almost dead, still issuing commands of culling those who opposed him, all the major cities declared independence, and assaulted the Valcanorese loyalists, leading to a massive civil war that lasted for 4 months, with each region falling to the uprisings one by one.
 * Military:
 * Spearmen: 1 420
 * Recruited Spearmen: 10
 * Archers:  720
 * Spotters: 638
 * Horsemen: 296
 * Triremes: 41
 * Naval Rams(precursors to the proper Naval Rams of 400-100 BCE): 14
 * Recon ships: 24
 * Battering rams: 2
 * “Swinger”(Catapult): 1
 * Diplomacy:
 * Events:
 * Valcanorese Collapse: The grand empire of Valcanor came to an end with king Eyfthen’s death by Valencian insurgents and the collapse of their occupation forces in conquered and settled cities. Valcanor collapsed into 7 states and the vassal of Occitia became free. The 7 states that followed were, Agousta, Gibralar, Murcia, Baleria, Valencia, Carcaros and Pyrenia.
 * Population Boom: The population boom comes to an end
 * End of the Ostaras: With all of the sons of Eyfthen dead by his own hand, and he himself murdered by the insurgents, a noble called Markrov Diaran took Eyfthen’s only daughter as a wife and appointed himself as the new king of Valencia.

Vesnia

 * Government: Tribal Monarchy
 * King: Erich-Ragnar Fleischer (B 808 BCE D 732 BCE) (R 778 BCE - 732 BCE), Jörgen Fleischer (B 761 BCE, still alive) (R 761 - Present)
 * Economy: Based around agriculture, fishing and trading. I guess it's doing good cause trade with the Balts, Vedena and Danska.
 * Capital: Brao
 * Demographics:
 * Population:
 * Brao: 46,001
 * Taralamark: 11,201
 * Heineg: 2433
 * Rural areas (AKA everything else): ~90,050
 * Ethnicities: 95% Vesnians, 3.75% Proto-Balts, 1.25% Danskians
 * Religion: 99% Vesnian Paganism, 0.71% Proto-Baltic Religions, 0.25% Other, 0.04% Atheists/Agnostics
 * Wars and Conflicts:
 * West Dizilyan War: We stop pushing and instead attempt to hold the line, we fortify and ready our conquered land (basically Öland) along with Bornholm and our coast. We put Flingskeh units by the coasts of our lands to attack any potential West Dizilyan ships moving in.
 * Extra Conscription: Jörgen Fleischer declares a draft to conscript more people into the army, although it is not an emergency draft.
 * Military: Total of
 * Spearmen: 811
 * Sword and Hatchetmen: 703
 * Slingers: 285
 * Bowmen: 632
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 131
 * Flingskeh (prim. catapult): 72
 * Naval Watchmen: 64
 * Cavalry: 16
 * Navy:
 * 73 transport ships (can hold around 10-15 men)
 * 40 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 556 fishing ships.
 * Diplomacy:
 * West Dizilyans: Stop the invasion.
 * Latins: Trade or something?
 * Proto-Balts: We could use your support in this war if it continues.
 * Danska: How shall we handle the war?
 * Events:
 * Construction of Fleischer Borg: The construction of Fleischer Borg continues, but most building is focused on fortifications and other war-related constructions, slowing down the time of building Fleischer Borg. it's about 44% done.
 * Disapproval of Erich-Ragnar: After the failed invasion of Åland, which led to a lot of casualties, the people get annoyed at Erich-Ragnar, who isn't handling the war too well. He later dies of natural causes and the new king, Jörgen, says that he will not let the Vesnian people down.
 * Tournaments: We continue to hold small tournaments between volunteering men to help them get a headstart before conscripting into the military.
 * Slight Expansion: We expand a little to the south on our east side to "even up" our southern border a little more.

Vedena

 * Government: Tribe confederacy
 * Parliament: Tribe council
 * Wise: 18
 * Religious elite: 23
 * Educated and technical experts: 28
 * Nobility: 59
 * Merchants: 72
 * Economy: Based on agriculture, logging, and trade. The vedenian script continues evolving. Wooden tables are the most used. Population boom that was caused because of the agricultural revolution in Vedena is ending.
 * Capital: Lutsk
 * Demographics:
 * Population: ~198,200 (35% are Volynians, 45% are Slavokans, 20% are Bonra), 63,4% live in urban areas
 * Major settlements:
 * Lutsk: ~30800
 * Kyiv: ~14300
 * Pripyat': ~7900
 * Volodymyr: ~6300
 * Shatsk: ~4600
 * Kovel: ~3700
 * Rovno: ~2500
 * Dubno: ~2300
 * Rural areas: ~125,800
 * Religion: 60% are Volynian pagans, 33% are Slavoka pagans, 7% are Bonra pagans.
 * Wars and Conflicts: -
 * Diplomacy: -
 * Events: Kyiv is keeping growing fast and has become a very important trade centre. Lutsk is becoming less important and less major. Many people say, that Kyiv can replace Lutsk soon. Some explorers have came in Rome and they are starting discovering their culture.

Empire of the Atlas

 * Government: Atlasioi Monarchy
 * Notable Kaysers: Atlas XX
 * Economy: A heavily mercantile economy based on land trade routes since the seas are dangerous.
 * Population: 5,000,000 (94% Atlasii Berber, 5% Berber, 1% Other) (92% Imperial Cult, 7% Valyrian Gods, 1% Other) NOTE: This is before the conquest of Valcanorian lands
 * Major Settlements: (Cities in this time period were actually pretty damn huge. Even bigger than medieval cities)
 * Atvasiom (Capital): 100,000
 * Waytefyr: 50,000
 * Valyros: 50,000
 * Merillios: 50,000
 * OTHER: 4.750,000
 * Military: 50,000 (1,000 charioteers, 35,000 spears/infantry, 4,000 archers, 5,000 cavalry) 5,000 Atlas Guard
 * Diplomacy:
 * Valencia: The establishment of new relations with the successor states.
 * Mosea: The continuation of royal marriages
 * Rome: A marriage proposal is sent to the Romans.
 * Wars and Conflicts:
 * Libyan War: Under the reign of Atlas XX, a breakdown in relations between the Libyans and Atlasioi was seen after Atlasioi pirates raided the Libyan coast. This sparked a war which saw the small population of Libya overrun as the Atlasioi gained support from non Jewish inhabitants of Libya. Atlas XX worried with the unstable nature of Xilup conquered the entirety of Libya so that he may have a say in future events.
 * Events:
 * Invitation of the Valcanor: Due to intermixing between the Atlasioi and Valcanorian royal families, Atlas XX was seen as a candidate to the Valcanor throne by many of those left behind. Due to the violent period following the collapse, the Governors of Valencia, Perrogo and Carcalonar invited Atlas XX who would arrive with an army to secure the lands he now ruled over. With this, Atlas XX had stopped the period of stagnation which had plagued the Atlasioi.

NPC Events:

 * Xilup: The Morphites invade the Nile which was under the rule of Meroe in 667 BC. However, by 650 BC, they had been expelled by a regional rebellion by Xilupites who would also halt an army from the south sent by Meroe.
 * Hittites: After a series of bloody wars, the Hittites crushed Troy and Vordalkien in the Trojan Wars. The former was annexed entirely whilst Vordalkien only lost its western territories.
 * Morpha: After sacking the cities of Egypt in 667 BC, Prince Cisum of Morpha built the city of Maratas in Syria as his personal seat whilst his father, Cisum IV ruled over the Empire from the city of Iolmassios.
 * Maghdada: Maghdad rebelled from Goriwala seizing their southern territories.
 * Tai and Ma: Lots of small Tai and Ma states begin to be founded surrounding certain castles/towns on the border with the Chinese dynasties.
 * Latins: Latin tribes overrun the Proto Baltics inhabiting the region of Poland
 * Morpha: The Morphites begin the construction of aqueducts all over their empire in order to keep the land irrigated
 * Qart: The Qartites bring over palm trees from the Middle East and plant them in Italy. They begin to dominate the Mediterranean trade
 * The Great Library of Maratas: The Great Library of Maratas is built by Prince Cisum in Maratas. It is a grand building storing some of the greatest stories in human history including the Epic of the Night and Pain of a King
 * Betmant: The Betmant tribes develop better agricultural techniques which aid them with their livings in subterranean cities and the Tibetan plateau.
 * Hellenic City States: The rocky terrain of Greece is unsuitable for growing food and the large population is causing widespread hunger. Thus, many Hellenic colonists and soldiers travel to Mosea where they battle the Jews in carving out a land for themselves called Helios.(edited)
 * Bonra: A large Bonra host under the command of Regayov advance east in search for the lands of the 'Emerald Empire. They finally reach the lands of the Feng and sack many cities but are defeated by a coalition of Ikh Uls, Shen Rei, Feng, Tai and Dongbu. Regayov is killed in battle and his son Noitiso moves with the great host east using captured Feng ships to land in the Ryukyu islands. He proclaims the founding of the Kingdom of Ryukyu
 * Ryukyu: The Ryukyuan tribes were divided with one being ruled by Chieftess Sai. With the arrival of the strange Bonra, Sai found an opportunity to marry Noitiso and use his army and ships to seize the rest of the peninsula. After a decade of fighting, Sai would pass away to be succeeded by her son with Noitiso, Shitatsu.
 * Tie: Tie tribes migrate south entering Burma
 * Saaremaa: A meteor crashes onto the Baltic island forming the Kaali crater.
 * Iolmassios: Iolmassios becomes the largest city on Earth with a population of 800,000
 * Battle of the Masts: The epic Battle of the Masts was fought in see between remnants of the Valcanor navy who had set up as pirates in Malta and the Atlasioi fleet. The two fleets according to legends numbered up to 700 ships when added together. The Atlasioi are believed to have lost 200 ships whilst the entire Valcanor pirate fleet was sunk/seized.
 * Osnerol: The Osnerol develop the Osnerol script
 * Cold Weather: Colder weathers affects the entire world. The environment gets colder and many tribes are starting to consider moving south.
 * Ryukyu: The Ryukyuan tribes were divided with one being ruled by Chieftess Sai. With the arrival of the strange Bonra, Sai found an opportunity to marry Noitiso and use his army and ships to seize the rest of the peninsula. After a decade of fighting, Sai would pass away to be succeeded by her son with Noitiso, Shitatsu.
 * West Dizilians: They agree to peace with Danska, and ask to end the war with Vesnia as well
 * Carcaros: They invade Pyrenia, conquering it, and also invade Occitia
 * Agousta: They invade Gibralar, conquering it, also beginning a naval invasion of Ceuti, which ended up becoming a stalemate with ships bombing and boarding each other on the strait.

Kingdom of Esceosia

 * Government: Despotic Monarchy
 * Ruler: Emeric the White (764 BCE - 737 BCE), Mark I (737 BCE - 717 BCE), Mark II (717 BCE - 708 BCE), Peter the Terrible (708 BCE - 685 BCE), John the Just (685 BCE - 667 BCE), Sigismund the Conqueror (667 BCE -)
 * Fight for the throne: Not long after Mark II becomes the King, a turmoil starts in Esceosia in 710 BCE, as Peter, the second cousin of Mark starts an uprising, proclaiming himself the rightful successor to Mark I instead. Eventually in 708 BCE, when Mark II dies in a battle, Peter becomes the King, as Mark II had no children and all other rivals for the throne are dead or have left the country.
 * Military
 * 900 swordsmen
 * 500 spearmen
 * 300 archers
 * 70 horsemen
 * Economy: After successfully maintaining contact with Westria, the economy of Esceosia becomes stronger.
 * Cities
 * Eskos (11,750 people) - capital
 * Zareb (4,350 people) - The city of Zareb is founded during the Southern Conquest to defend the borders.
 * Demographics:
 * Population: 267,200 (26.4% New Esceosian, 43% Old Esceosian, 19% Illyric, 11.6% Bonran)
 * Religion: 12% Esceosian Eskor Church, 47% Esceosian paganism, 28% Illyric paganism, 13% Bonran paganism
 * Wars and Conflicts
 * The Southern Conquest: As Esceosia haven't really expanded before Peter the Terrible, and instead amassed power, it was much easier to expand after he consolidated his throne. The campaign was launched in 697 BCE and lasted a decade, but the fight wasn't done in one major expansion, but in smaller pieces, eventually making the tribes there succumb to the might of Esceosia. To defend the southern territories, the city of Zareb is founded.
 * Annexation of Esceosian tribes: During Sigismund's reign, the goal of expansion was Old Esceosian tribes instead of the southern shore. Through intermarriages, assassination and smaller wars, he managed to annex several larger Esceosian tribes on the eastern border.
 * Diplomacy:
 * Illyria: The Kingdom of Esceosia proposes a royal marriage between our two nations.
 * Events
 * Founding of another country: During the fight for the throne, one of the relatives of Peter the Terrible, Martin leaves the territory of Esceosia, moving east, eventually ending up in the Dacians' territory. He founds his own country, the Kingdom of Daekos on the Black Sea coast of Dacia with the city of Daekos as its capital in 695 BCE. He is posthumously named Martin the Just in Daekos not long after his son, Joseph ascends the throne. (( This is an NPC country spawning off from Esceosia, mixing with Dacians who were also Esceosians originally anyway. ))

Vesnia

 * Government: Tribal Monarchy
 * King: Jörgen Fleischer (B 761 BCE D 682 BCE) (R 761 BCE - 682 BCE), Jörgen II Fleischer (B 728 BCE - 630 BCE) (R 682 BCE - 666 BCE), Georg Fleischer (B 690 BCE, still alive) (R 666 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. The war with the West Dizilyans has ruffed it up a little.
 * Capital: Brao
 * Demographics:
 * Population:
 * Brao: 48,188
 * Taralamark: 14,003
 * Heineg: 2455
 * Rural areas (AKA everything else): ~96,765
 * Ethnicities: 94% Vesnians, 3.75% Proto-Balts, 1.25% Danskians, 1% West Dizilyans
 * Religion: 99% Vesnian Paganism, 0.71% Proto-Baltic Religions, 0.25% Other, 0.04% Atheists/Agnostics
 * Wars and Conflicts:
 * Shields: We emphazise the usage of shields in our army more.
 * Military: Total of
 * Spearmen: 820 (795 without shields)
 * Sword and Hatchetmen: 713 (688 withouth shields)
 * Slingers: 280
 * Bowmen: 644
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 130
 * Flingmasche (prim. catapult): 78
 * Naval Watchmen: 66
 * Cavalry: 19
 * Navy:
 * 76 transport ships (can hold around 10-15 men)
 * 42 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 600 fishing ships.
 * Diplomacy:
 * West Dizilyans: We agree to peace as long as we get to keep Öland or atleast parts of it.
 * Nordicium (if I can contact them somehow): Wanna trade?
 * Events:
 * Culture Growth: As we go into peaceful times the Vesnian culture starts to flourish, with more traditions, the paganism growing and our language starts to change, most notably the word Borg (stronghold or fortress), becomes Burg and Flingskeh becomes Flingmasche.
 * Construction of Fleischer Burg: The construction of Fleischer Burg continues, it's about 53% done.
 * Criticism to Recent Kings: Many considered Jörgen Fleischer to be a pretty good king, especially during war times. However Jörgen II was criticized because he wanted to continue the West Dizilyan war but decided for peace as many people started protesting. Current king Georg is seen as mediocre and not so good at handling the slight economic problems after the West Diziliyan War.

Kingdom of Rome

 * Government: Despotic Monarchy
 * Kings: Harronium II (719 BCE-683 BCE), Gokus (683-655 BCE), Masharum (655 BCE-present)
 * Military
 * 1200 spearmen
 * 2000 swordsmen
 * 1300 archers
 * 300 horsemen
 * 125 triremes and other ships that are capable of carrying archers with flame
 * 30 ramming ships
 * 90 transport boats
 * Five ballistae
 * Economy: Growing once again.
 * Demographics
 * Population: 720,000
 * Rome: 70,000
 * Neapolis: 40,000
 * Tarentum: 32,000
 * Brundisium: 49,000
 * Syracuse: 20,000
 * Arretium: 18,000
 * Rural areas: 491,000
 * Ethnicity: 74% Roman, 12% Biatal, 14% Torrea
 * Religion: 75% Cult of Romulus, 20% Biatal paganism, 5% Torrea paganism
 * Literacy rate: 1.9%
 * Events
 * Conquest of Sicily and Corsica: The pretender had taken over Sicily ever since our conquest of Torrea's colony had just begun. Now when Gokus took over the Kingdom of Rome as the King himself, Gokus decided to conquer both two islands and move into invading the last of the known Nuragic states in existence, the former pirate state of Marroca. Fears of a growing threat in the south also began to strengthen so the conquest of Corsica and Sicily were justified. By the end of the 7th century BC, Sicily and Corsica are claimed as Roman territory.
 * Diplomacy

Vedena

 * Government: Tribe confederacy
 * Parliament: Tribe council
 * Merchants: 92
 * Nobility: 69
 * Educated and technical experts: 33
 * Religious elite: 28
 * Wise: 27
 * Economy: Based on agriculture, logging, and trade. The vedenian script is continuing evolving. Wooden tables are the most used. Population boom that was caused because of the agricultural revolution in Vedena has been ended.
 * Capital: Lutsk
 * Demographics:
 * Population: 223,200 (34% are Volynians, 44% are Slavokans, 22% are Bonra), 60,9% live in urban areas
 * Major settlements:
 * Lutsk: ~34900
 * Kyiv: ~21200
 * Pripyat': ~9300
 * Volodymyr: ~7100
 * Shatsk: ~5300
 * Kovel: ~4200
 * Rovno: ~2800
 * Dubno: ~2500
 * Rural areas: ~135,900
 * Religion: 59% are Volynian pagans, 32% are Slavoka pagans, 9% are Bonra pagans.
 * Wars and Conflicts: -
 * Diplomacy: -
 * Events:
 * The rise of Kyiv. Kyiv is keeping growing fast and has become a very important trade centre. Lutsk and Pripyat are becoming less important and less major. Many people say, that Kyiv can replace Lutsk soon.
 * The great library of Vedena. In Lutsk, few mercenaries decided to build a place, where all knowledge will be contained. The construction will begin soon in Lutsk.
 * The start of city specialization. With the growth of Vedena as an empire, there are lots of different cities. It is becoming more efficient to be specialized in some sphere. For instance, Lutsk is the main political and scientific powerhouse, Pripyat and Kyiv are specialized in trade and Volodymyr is becoming a cultural centre.
 * Slow down of the population growth.  With the climate is becoming colder, the population is starting growing slower because of food. The city population is still growing from rural areas, but it is slowing down too.
 * The masterpiece of ancient urbanism.  Some people may think that the population of cities is too big. But to be fair, the cities in Vedena are not that urban and densely populated. Frankly speaking, the city has a city centre and little neighbourhoods around it. Usually, every family has a little house and a proper farm to grow their own food. Intelligency lives in elite neighbourhood close to a city or in a city centre.

Chiefdom of Caledoni

 * Government: Tribal Chiefdom
 * Chief: Gwrtheyrn Kavanagh I - Fionnghan Kavanagh I - Ualraig Kavanagh I
 * Economy: Based around fishing, hunting and trading
 * Capital: Kaledon
 * Demographics:
 * Population:
 * Kaledon: 5 810
 * Rural areas: 48 932
 * Ethnicities: 99% Albion, 1% Other
 * Religion: 59% Albion Tribal Paganism, 35% Caledonian Druidism, 6% Other
 * Wars and Conflicts:
 * Hjaltland: Chief Gwrtheyrn and his son Fionnghan were invited to a feast in Jarvik. They politely attended, where Fionnghan, a rash and a bit childish young man, fell in love with the Hjaltlands chiefs daughter, who fell for him in return. She snuck away on a boat with Fionnghan to Kaledon. 13 years later, when Fionnghan had become the chief, a group of Hjaltlandian merchants traveled past andhad a feast with the elders of the Caledoni. After the feast they stole Fionnghans sister, and fled to Hjaltland. Fionnghan was furious, and set out on a warpath, invading southern Hjaltland up to the Loch Ness, where advancement was halted until reinforcements would come to a sufficient number to overrun mainland Hjaltland. Due to low fertility rates amassing an army was slow, so much so that Ualraig, the son of Fionnghan continued his fathers hold on the lake of Loch Ness.
 * Military: The druids are like war drummers, the soldiers believe that their magic works, and their presence invokes fear in the enemies, even though their magic doesn’t actually work. Ships are fishing or trade ships refitted for transporting troops.
 * Spearmen: 420
 * Daggermen: 320
 * Archers:  520
 * Druids: 12
 * Ships: 19
 * Diplomacy:
 * None Yet
 * Events:
 * Cultural Evolution: The Caledoni culture is based around nature and it’s gifts, but as a Druid called Gwainyth from the western wilderness arrived, he created a heavily ritualistic religion around the nature, water and stars. Caledonian Druidism as it was called spread like wildfire, with rituals being devoted for the nature and stars taking place weekly, being a sort of party. This heavily changed the classic life of Caledonians, as the rituals became a label of their culture.

Danska

 * Government: Despotic Monarchy
 * King: Lukas Nørgaard
 * Economy: Mainly agriculture and hunting.
 * Capital: København-Malmø
 * Demographics:
 * Population: 20,012 (97% Nordician Germanic, 3% West Dizilyan)
 * Religion: Norse (98%), West Dizilyan Tribal Religions (2%)
 * Major Settlements:
 * Ebsbjerg (capital): 1831
 * København-Malmø: 1524
 * Arusse: 1401
 * Rural Areas: 15,256
 * Wars and Conflicts (italic = future war):Engbolle6.png
 * Scandinavian War
 * Diplomacy
 * West Dizilyans: We suggest we stop this war, it has gone on for too far. Here is a proposed map: (You get the island next to our mainland, we get a border near the north with Nordicium)

NPC Events:

 * Carcaros: They conquer Occitia and expand in France
 * Ugrians: Thanks to the freezing climate in the north, many move to the largely uninhabited lands in the west and southeast
 * Inuits: They develop on the southern coast of Greenland
 * Celts: They move west, taking over some of the Gaulish lands
 * Romai: Their empire of sand begins to crumble, with Satich annexing land in the east, and the Noemeros tribe gobbling up land in the west
 * Illyria: They accept the marriage proposald
 * Hittites: The Hittites produce the first metal coins in history. The Hittites also push east seizing southern Vordalkien and Hattusa(edited)
 * Xia: The Xia invent printing
 * Meroe: Meroe loses their northern territories to Xilup and thus to make up for this loss of land, invade their eastern tribes reaching the Red Sea and bordering Damot.
 * Qata: The Adnanite kingdom of Qata is founded on the northern border of Suraban
 * Morpha: The Morphite Empire collapses due to pressures from the outside and inside
 * Helios: Helios overruns Mosea destroying the Jewish state. They, however, are unable to seize the lands west of Yahweh which are seized by the Atlasioi(edited)
 * Ur: Following the collapse of Morpha, the city of Ur rose in power establishing the Urite Empire. After decades of war the Urites were capable of seizing all former lands of the Morphites except for Anatolia (Cilicia remained Urite), Caucasus and Iran. Ur, however, was poorly defended and thus after the Satich-Romai wars, the Urites conquered Satich.
 * Philisphrinaca: The Philisphrinacans feeling threatened by the Minoans swore fealty to the Urite Emperor, Notios-Cisum.
 * Amezides: Whilst the Morphites were collapsing, the Amezides took the opportunity to wage war against the Kiths in a two decade long war that so the entirety of Kithite lands fall to the Amezides who would following their victory turn their attention west crushing the power of the Kassite tribes between them and the new Urite Empire.
 * Arashena: Following the fall of Morpha, the Arashenans would declare independence but their new state was about half the size of the former Arashena Kingdom.
 * Kuntala: Kuntala expands south into Dravidian lands.
 * Dravidians: Dravidian tribes overrun the tribes of eastern India
 * Ask: A Dravidian kingdom called Ask is founded to Kuntala's east and divides the Dravidian tribes of central India from those of Southern India.
 * Matasc, Asit, Scatom: Northern Kuntala breaks away to form the Kingdoms of Matasc, Asit and Scatom.
 * Battle of Hifpu: The battle is fought between the Bonra and Shen Rei in northern China. It is a great battle with thousands of chariots and horsemen fighting against one another. It was, however, indecisive with both sides not winning much
 * Iolmassios: Iolmassios following the fall of Morpha was razed to the ground. As the dust settled all that was left was a prestigous town
 * Siarcuan: The city of Siarcuan is founded along the Heliosennic coast as the new capital.

Kingdom of Rome

 * Government
 * Kings: Masharum (655 BCE-619 BCE), Harronium III (619 BCE-present)
 * Forced Rename Change:
 * Military
 * 1500 spearmen
 * 2300 swordsmen
 * 2000 archers
 * 600 horsemen
 * 180 triremes and other ships that are capable of carrying archers with flame
 * 50 ramming ships
 * 90 transport boats
 * 11 ballistae
 * Economy
 * Demographics
 * Population: 1,000,000
 * Rome: 130,000
 * Neapolis: 50,000
 * Tarentum: 40,000
 * Brundisium: 70,000
 * Syracuse: 25,000
 * Arretium: 19,000
 * Other cities: 100,000
 * Rural areas: 566,000
 * Ethnicity: 76% Roman, 14% Torrea, 10% Marrocan
 * Religion: 85% Cult of Romulus, 15% Torrea/Marrocan paganism
 * Literacy rate: 2%
 * Events
 * Conquest of the Nuragian Nation: The nation of Marroca, known for its barbaric pirate raids in the past has been invaded by the Roman Kingdom in a bid to strengthen their acts against the Carthaginian enemy in the east (the fact that Creator did Carthage in Phoenician makes it too ironic). Their fleet had been weakened over the few course of years and their foothold in Sicily had been taken by the Romans. Then finally, the time for the conquest of the final island of the Roman Kingdom's goals on 730 BC, swiftly over the course of twelve years, the island of Sardinia is finally under control of Rome, ending the course for the Marrocan civilisation as we know it.
 * Preparations: Big preparations are made for the invasion of the east. Many skeptics believe that Carthage is a bigger enemy to fry. Perhaps they would also fight back for viciously, so the King of Rome promised to prepare for 60 years with his heir and his grandsons as well should a battle take place before they would empower. The power of ships is also being handled by diverting half of the fleet to the east.
 * A Full Roman Identity: Say goodbye to the Biatal primitive culture. By the end of the century, the Roman culture has fully evolved.
 * Diplomacy

Vedena

 * Government: Tribe confederacy
 * Parliament: Tribe council
 * Merchants: 103
 * Nobility: 87
 * Educated and technical experts: 36
 * Religious elite: 33
 * Wise: 32
 * Economy: Based on agriculture, logging, and trade. The vedenian script is continuing evolving. Wooden tables are the most used.
 * Capital: Lutsk
 * Demographics:
 * Population: 252,400 (33% are Volynians, 44% are Slavokans, 23% are Bonra) people; 63,9% live in urban areas
 * Major settlements:
 * Lutsk: ~36200
 * Kyiv: ~22000
 * Pripyat': ~9600
 * Volodymyr: ~7400
 * Shatsk: ~5400
 * Kovel: ~4600
 * Rovno: ~3200
 * Dubno: ~2700
 * Rural areas: ~161,300
 * Religion: 57% are Volynian pagans, 33% are Slavoka pagans, 10% are Bonra pagans.
 * Wars and Conflicts: -
 * Military:
 * Archers: 1500
 * Shortswordsmen: 300
 * Cavalry: 200
 * Navy: 
 * Trade ships: 2800-3300
 * Transport: 400
 * Diplomacy: -
 * Events:
 * The rise of Kyiv. Kyiv is keeping growing fast and has become a very important trade centre. Lutsk and Pripyat are becoming less important and less major. Many people say, that Kyiv can replace Lutsk soon.
 * The great library of Vedena. The construction of the great library of Vedena has been finished.
 * The start of city specialization. With the growth of Vedena as an empire, there are lots of different cities. It is becoming more efficient to be specialized in some sphere. For instance, Lutsk is the main political and scientific powerhouse, Pripyat and Kyiv are specialized in trade and Volodymyr is becoming a cultural centre.
 * Slow down of the population growth.  With the climate is becoming colder, the population is starting growing slower because of food. The city population is still growing from rural areas, but it is slowing down too.
 * The masterpiece of ancient urbanism.  Some people may think that the population of cities is too big. But to be fair, the cities in Vedena are not that urban and densely populated. Frankly speaking, the city has a city centre and little neighbourhoods around it. Usually, every family has a little house and a proper farm to grow their own food. Intelligence lives in the elite neighbourhood close to or in a city centre.

Vesnia

 * Government: Tribal Monarchy
 * King: Georg Fleischer (B 690 BCE D 637 BCE) (R 666 BCE - 637 BCE), Arnfried Fleishcer (B 658 BCE, still alive) (R 637 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. The war with the West Dizilyans has ruffed it up a little.
 * Capital: Brao
 * Demographics:
 * Population:
 * Brao: 48,722
 * Taralamark: 15,171
 * Heineg: 2621
 * Rural areas (AKA everything else): ~100,000
 * Ethnicities: 94% Vesnians, 3.75% Proto-Balts, 1.25% Danskians, 1% West Dizilyans
 * Religion: 99% Vesnian Paganism, 0.71% Proto-Baltic Religions, 0.25% Other, 0.04% Atheists/Agnostics
 * Wars and Conflicts:
 * N/A
 * Military: Total of
 * Spearmen: 820 (699 without shields)
 * Sword and Hatchetmen: 713 (551 without shields)
 * Slingers: 275
 * Bowmen: 724
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 129
 * Flingmasche (prim. catapult): 81
 * Naval Watchmen: 73
 * Cavalry: 20
 * Navy:
 * 80 transport ships (can hold around 10-15 men)
 * 44 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 620 fishing ships.
 * Diplomacy:
 * West Dizilyans: I know we had a war, but how about we turn over a new page and start diplomatic relations? So how about trading?
 * Latins: Stop attacking our trade partners please.
 * Events:
 * Growth of Taralamark: Due to the colder weather that ruins some harvest in the north, people move to the south and Taralamark.
 * Construction of Fleischer Burg: The construction of Fleischer Burg continues, it's about 78% done.
 * Economic Problems: Colder weather ruins the northern farms and we lost our land border with the Proto-Balts so trade by land is harder, so our economy goes down slightly. However the trade with Nordicium is helping slightly.

in:Active Map Games, Konig des Menschen (Map Game), Map Game =Konig des Menschen Chapter II (Map Game)= EDIT COMMENTS (735) SHARE



The year is 1700 BCE. The world is one of tribalism and war. However, in some lands there is civilization. The Cradles of Civilization host a world where man can thrive and create empires and gods.

I, Atlasium (TheCreator901), welcome you to Konig des Menschen Chapter II (KdM II). Starting in 1700 BCE, this is an era of civilization of ancient history in which heroes and gods are made. The road to greatness is paved now. Can you become the King of Men?

My Credentials:

The first game I have ever administered was Continent of Darkness: Europe, which was successful until its end. KdM was the second and most successful of my games yet lasting for 27 turns. KdM II is a sequel to the successful map game and hopefully will go on to be more successful!

Join the KdM Thread for updates!

http://thefutureofeuropes.wikia.com/wiki/Thread:400321#4

Contents
[hide]#The Map (1700 BCE Onwards)
 * 1) Rules
 * 2) Template
 * 3) Nation Name:
 * 4) Game Speed
 * 5) Alliances
 * 6) Dynasties
 * 7) Old/Extinct Dynasties
 * 8) Nations (currently 14 player/s)
 * 9) Staff
 * 10) Banned Players
 * 11) Archives
 * 12) Turns
 * 13) Turn XI: 850 BCE - 800 BCE
 * 14) NPC Events:
 * 15) Kingdom of Rome
 * 16) Vesnia
 * 17) Danska
 * 18) Vedena
 * 19) Turn XII: 800 BCE - 750 BCE
 * 20) NPC Events:
 * 21) Kingdom of Rome
 * 22) Tribal Confederacy of Westria
 * 23) Vesnia
 * 24) (First) Kingdom of Esceosia
 * 25) Vedena
 * 26) Danska
 * 27) Nordicium
 * 28) Turn XIII: 750 BCE - 700 BCE
 * 29) NPC Events:
 * 30) Kingdom of Rome
 * 31) Vesnia
 * 32) Vedena
 * 33) Empire of the Atlas
 * 34) Turn XIV: 700 BCE - 650 BCE
 * 35) NPC Events:
 * 36) Kingdom of Esceosia
 * 37) Vesnia
 * 38) Kingdom of Rome
 * 39) Vedena
 * 40) Chiefdom of Caledoni
 * 41) Danska
 * 42) Turn XV: 650 BCE - 600 BCE
 * 43) NPC Events:
 * 44) Kingdom of Rome
 * 45) Vedena
 * 46) Vesnia

The Map (1700 BCE Onwards)Edit


1700 BCE

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RulesEdit
Konig des Menschen Rules

Nation Name:Edit

 * Government: Despotic Monarchy, Oligarchic Republic, etc.
 * Ruler (King, President, etc.): Ruler Name
 * Parliament: Not necessary
 * First Party: Number of Seats
 * Second Party: Number of Seats
 * Third Party: Number of Seats
 * Economy: Information.
 * Capital: Insert capital city
 * Demographics:
 * Population: Insert Pop (% of major ethnicities)
 * Religion: % of major religions.
 * Wars and Conflicts:
 * Diplomacy:
 * Nation: Diplomatic action taken.
 * Events: Insert actions nation done.

Game Speed Edit

 * 4000 BCE-1000 BCE (100 years) (30/27 turns)
 * 1000 BCE-500 BCE (50 years) (34 turns)
 * 500 BCE-700 CE (25 years) (30 turns)
 * 700 CE-1450 CE (10 years) (25 turns)
 * 1450 CE-1700 CE (5 years) (25 turns)
 * 1700 CE-1900 CE (2 years) (50 turns)
 * 1900 CE-present (1 year) (117 turns)
 * World Wars after 1900 (every three months)
 * World Wars before 1900 but after 1500 (1 year)

DynastiesEdit

 * Gherensi (Imperium di Atlas)
 * Sealander (Sealand)
 * Li Quan (Malacca)
 * Georgiy (Georgiykid)
 * Ikhkhüü (Ikh Uls)
 * Ostaras (Valcanor)
 * Schnee (Nordicium)
 * Hephtaldia-Gropius (Hellenica)
 * Tatka (Yugrain)
 * Nørgaard (Danska)
 * Tanganhebat (Malacca)
 * Feng (Feng)
 * Fleischer (Vesnia)

Old/Extinct DynastiesEdit

 * Haakonssen (Fibelia)
 * Jakobsen (Nordicium)
 * Derier (Valcanor)
 * Ostaras(Valcanor)
 * Shabk (Vesnia)
 * Ryglantt (Danska)

Nations (currently 14 player/s)Edit

 * Imperium di Atlas: TheCreator901/Atlasium
 * Rome: EthanKoenigsburg
 * Malacca: Sidewinder
 * Manhattan: TenaciousMapping
 * Caledoni: TheSteampunkTotoro
 * Nordicium: LukaGaming
 * Engbolle/Danska: Fyorrian Mapping
 * Feng: Batran99
 * Yugrain: Slime Mapper
 * Vesnia: Simplenoise8
 * Varresuela: GreaterVenezuela
 * Vedena: VladsNewAccount
 * Siam: Brenn Mapper
 * Westria: Eltool
 * Esceosia: Starring94

StaffEdit

 * Admin: Atlasium (TheCreator901)
 * Deputy Admin: TheSteampunkTotoro
 * Map Maker: Atlasium (TheCreator901), TheSteampunkTotoro, EthanKoenigsberg
 * NPC Event Maker: Atlasium (TheCreator901), TheSteampunkTotoro
 * Moderator: EthanKoenigsberg, TheSteampunkTotoro

ArchivesEdit
The archive list is useful for previous events or for reference.

Turn XI: 850 BCE - 800 BCE Edit
====NPC Events: Edit====
 * Punicia: Punician merchants land on the eastern Italian shore and found the city of Qart-Hadast. They quickly expand along the coast entering deep into the Adriatic and thus become a counter balance to Rome.
 * Cannanites: Caananites rebel in the Levant and found the Kingdom of Iouresalem.
 * Arashena: Arashena expands into central Anatolia and even seize some of Vordalkein's eastern coast.
 * Doria: The Kingdom of Doria expands north along the Aegean coast.
 * Kiths: The Kith expand into central Iran creating a bulge in their borders.
 * Osnerol: The Kingdom of Osnerol is founded by the Olmecs.
 * Hellens: Hellenic pirates plague the Eastern Mediterranean.
 * Ugrians: They expand to the west and to the east.
 * West Diziliyans: With the surrounding nations becoming aggressive towards them and doing joint wars on WD tribes, they unite under one chief and overrun Ståkkårå, Skåne, Oslofjord and Northern Nordicium.
 * Sami: With the massive war down south, they decide to invade Northern West Diziliyan lands.

Kingdom of RomeEdit

 * Government: Despotic monarchy.
 * Kings of Rome: Eoguide II (867 BCE-845 BCE), Selu II (845-821 BCE), Argul (821-801 BCE), Aspor the Conqueror (801 BCE-present)
 * Roman Identity: The Roman identity is greatly expanded at the end of the ninth century BCE after the conquest of Emor (Brundisium). However many have began thinking of this city was never even Biatal and thinking if there were any repercussions to this. The navy is also being rapidly expanded over this part of the decade to prepare the invasion of Torrea in the mainland under the so-called proclaimed Aspor the Conqueror.
 * Outer Region Policy: In order to secure the Italian Peninsula as the Roman foothold, the southern part of Italy is being heavily focused being cored and administered autonomously with written records to ensure that they don't break away under the grip of the King of Rome especially after conquering another city.
 * Military
 * 800 spearmen
 * 500 swordsmen
 * 400 archers
 * 45 triremes and other ships that are capable of carrying archers with flame
 * 70 transport boats
 * 11 catapults (Yes, EoGuy totally did this not me, okay I did it but I swear EoGuy would do this)
 * Two ballistae
 * Economy: The economy is still heavily reliant on maritime trade but after securing so much coast, there should be enhancement of the navy and also to set foot on the islands of Corsica, Sardinia and Sicily. Importing a lot of works from other areas through words and even tablets also seem to slow down a lot after much influence had being took place in the Roman Kingdom that allowed a really separate but related culture to the Biatal itself.
 * Demographics
 * Population: 260,000
 * Rome: 20,000
 * Neapolis: 10,000
 * Tarentum: 10,000
 * Brundisium: 12,000
 * Rural areas: 208,000
 * Ethnicity: 18% Roman, 82% Biatal
 * Religion: 20% Cult of Romulus, 80% Biatal paganism
 * Literacy rate: 1.75%
 * Events
 * Ballista and the Iron Sword: As technology advances slow but prospering at a post-Bronze Age Collapse society, the iron sword and metalworking of iron has completely replaced almost all of bronze itself as knowledge of iron metalworking has spread throughout much of the Mediterranean part of the world. The ballitsa is also being replacing the conventional catapult although designs for it are much more clunky at this stage.
 * Conquest of Emor: In 813 BCE, King Argul had being told that Rome should press onto claiming the city of Emor which it seems to be far more civilised but is unclaimed by any large regional lord, king or anyone. They seem to be doing by themselves. However some Roman scholars that are emerging in this new era believe that Emor might be a descendant colony in theory according tot ales but Argul wanted to secure southern Italy for the Romans and unite the remaining Biatal under his rule. So King Argul sent a group of 2000 troops to besiege the city and created the first "legion" known in Roman history and quickly toppled the city over over the course of 12 years, even when Aspor had become king when Argul was killed during the battle, along with 700 soldiers that were deployed into the conflict to conquer the city for themselves.
 * Continued Assimilation: The assimilation of the Biatal culture continues through conversion of their own paganism, which in turn would help the typical Imperial cults that are surrounding the Mediterranean frequently.
 * Diplomacy

Vesnia Edit

 * Government: Tribal Monarchy
 * King: Maximilian II Fleischer (B 877 BCE D 836 BCE) (R 877 BCE - 836 BCE) (while Max II was technically king when he was born, a commander in the army: Ivan Gartten ruled until Max was old enough to actually rule), Erich-Ivan Fleischer (B 869 BCE - 805 BCE) (R 836 BCE - 805 BCE), Maximilian-Viez III Fleischer (B 851 BCE, still alive) (R 805 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. I guess it's doing good cause trade with the Balts, Vedena and Danska.
 * Capital: Brao
 * Demographics:
 * Population:
 * Brao: 32,687
 * Taralamark: 8149
 * Rural areas (AKA everything else): ~75,250
 * Ethnicities: 84% Vesnians, 13% Other Funnelbeakers, 3.75% Proto-Balts, 1.25% Danskans (ians?) (ese?)
 * Religion: 90% Vesnian Paganism, 9% Funnelbeaker Religions, 0.71% Proto-Baltic Religions, 0.25% Other, 0.04% Atheists
 * Wars and Conflicts:
 * Extra Preparation: We have seen the invasion by the West Dizilyans so we prepare for war and also guard our coast.
 * West Dizilyan War: We help our Danskian friends. We send most of our army to Bornholm and then Skåne, with some staying behind at our coast and Bornholm to protect it. The army pushes up through Skåne and Southern Sweden. A smaller army is sent to capture Öland and then Gotland.
 * Bowmen: Many of our Slingers become Bowmen, reducing the amount of Slingers, but increasing the amount of Bowmen.
 * Military: Total of
 * Spearmen: 740
 * Sword and Hatchetmen: 640
 * Slingers: 330
 * Bowmen: 575
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 115
 * Flingskeh (prim. catapult): 52
 * Naval Watchmen: 56
 * Cavalry: 11
 * Navy:
 * 70 transport ships (can hold around 10-15 men)
 * 25 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 520 fishing ships.
 * Diplomacy:
 * Danska: Need help? We'll try. Also maybe you can try contacting other tribes if there are any nearby to help us.
 * Nordicium (if I can contact them somehow): Vesnian troops are here to help you! We are friends with Danska so do not worry.
 * Proto-Balts: Have some lumber and stone since you are good friends.
 * Events:
 * Migration: Some Danskans (ians?) (ese?) migrate to us and also some people from Brao migrate to Taralamark.
 * Construction of Fleischer Borg: The construction of Fleischer Borg continues, it's about 31% done.
 * Resource Escort: A lot of Agricultural stuff is moved from Taralamark to Brao so that both cities have good resources and good products for trade.
 * Upgrade of the Flingskeh: We upgrade our Flingskehs slightly, they are now slightly larger, they have an extra wheel and they can throw larger rocks.
 * Exploration: The explorers discovered the Latins, Slavoka and Vedena, Unetice tribes and Westria.

Danska Edit

 * Government: Despotic Monarchy
 * King: Lukas Nørgaard
 * Economy: Mainly agriculture and hunting.
 * Capital: København-Malmø
 * Demographics:
 * Population: 13,958 (97% Nordician Germanic, 3% West Dizilyan)
 * Religion: Norse (98%), West Dizilyan Tribal Religions (2%)
 * Major Settlements:
 * Ebsbjerg (capital): 1667
 * København-Malmø: 1118
 * Arusse: 1132
 * Rural Areas: 10,041
 * Wars and Conflicts (italic = future war):
 * Scandinavian War
 * Funnelbeaker-Vesnia War (only if we manage to recover from the war)
 * Diplomacy
 * West Dizilyans: Take back your people.
 * Vesnia: Yes, we need help.
 * Events:
 * West Dizilyan Population: After the invasion, a lot of West Dizilyan population mixes into Danska. We request they go back to West Dizilia.
 * Devastation of København-Malmø: After the war, København-Malmø is devastated.
 * Expansion: We force our borders into what is the present day Malmö Metropolitan Area and stop there. We also heavily guard the border so no West Dizilyan troops can pass and invade.
 * Moving Capitals: We move our capital from København-Malmø to Ebsbjerg. This way, the population here starts booming.
 * New King: Our former king dies without having any children, so a new royal family is found (The Nørgaard family) and the king becomes the youngest male above the age of 18 (Lukas Nørgaard, 24).

Vedena Edit

 * Government: Confederation of 19 tribes
 * Parliament: Tribe Council
 * Merchants: 54
 * Nobility: 38
 * Educated and technical experts: 19
 * Religious elite: 15
 * Wise: 13
 * Economy: Based on agriculture, logging, and trade. The advanced vedenian script has been made and it starts evolving very fast. Wooden tables are the most used. Population boom that was caused because of the agricultural revolution in Vedena is ending.
 * Capital: Lutsk
 * Population: ~121,100 (39% are Volynians, 46% are Slavokans, 15% are Bonra), 69,6% live in urban areas
 * Major settlements:
 * Lutsk: ~16300expansion
 * Pripyat': ~7100
 * Volodymyr: ~4300
 * Shatsk: ~2900
 * Kovel: ~2600
 * Rovno: ~1900
 * Dubno: ~1700
 * Rural areas: ~84,300
 * Religion: 60% are Volynian pagans, 36% are Slavoka pagans, 4% are Bonra pagans
 * Military:
 * Archers: ~1000
 * Cavalry: ~350
 * Navy:
 * Trade convoys: ~380 - 430
 * Wars and Conflicts: Local trade conflicts with Slavokian and Bonra traders that dislike Volynians tries to establish trade monopoly there.
 * Diplomacy: -
 * Events: Vedena almost ends trade integration with Slavoka. Since trade in Slavoka is monopolized by more professional Vedenian traders, almost all trade routes in Slavoka are controlled by Vedena. They also try to monopolize trade on Dnirpo river, that can help them to have trade routes to Mediterranean countries in deep future.

Turn XII: 800 BCE - 750 BCE Edit
====NPC Events: Edit====
 * 'Hellenic City States:' The first Olympic Games are held
 * Amezides: The Amezides were a tribe who gained major influenced following the Morphite conquest of Magotto. The Amezides, however, rebelled less than three decades after the Morphite conquest and established the Amezide empire
 * West Dizilyans: The West Dizilyans expel the Danska from mainland Scandinavia but do not make further advances into Nordicite territory.
 * Latins: The Latin tribes overrun the Funnelbreakers and Unetice as they migrate east due to a large population boom. This causes Latin culture to spread from the Rhine to the Vestula
 * Vordalkien: Vordalkien conquers Psycle
 * Cadusia: The Cadusian tribes are overrun by Amezide armies which conquer the region
 * Kiths: The Kiths feeling threatened by the Amezides expand further inland
 * Xilup: Xilup collapses into upper and lower Xilup
 * Hittites: the Hittites conquer Damascus
 * Van Lang: Feeling threatened by Siamese expansion, Van Lang launches an invasion on Siam and defeat them at the Battle of Goritanampak (located within Champa). This causes the Siamese to halt their expansion due to rising pressures amongst non Siamese territories controlled by Siam.
 * Shen Rei: The Shen Rei invade China laying many cities to waste. Over three million are killed by the invading hordes with farms set ablaze and the foundational structure of China brought to its knees. However, the Shen Rei do not colonize any land. Rather they store the gold and treasures in underground caves said to belong to a race of white skinned, white haired and white eyed people.
 * Aryans: Many Aryans cross the Indus and invade Surawena. The Indian state collapses under the pressure of the Aryan invasion and thus the Kingdom of Sarvanna is formed
 * Morpha: 763 BCE is the date, the Morphite eclipse took place.
 * Doria: Dorian colonists begin to settle along the Caucasus coast.
 * Majapahit: They expand in Indonesia
 * Proto-Balts: They invade the northern Slavokan tribes
 * Zhi: They begin slowly assimilating to the Feng (Ying/Yan) dynasty
 * South Xia: They expand and rename to Xia Dynasty
 * Gojoseon: They expand to the west and settle the city of Daelyeon (Dalian)
 * Tistu: They colonize the eastern coast of the Azov sea, and settle the city of Kerchyvoq (Kerch)
 * Polynesians: They spread in the Pacific
 * Tai: They invade the western areas of Feng

Kingdom of RomeEdit

 * Government
 * Kings: Aspor the Conqueror (801 BC - 772 BCE), Nacotus (772 BC - 761 BCE), Harronium Kelios (761 BC - present)
 * Roman Identity: The identity is fully solidified at that time with the unification of the Biatal tribes and the eradication of the Lecis through strait hopping. The Biatal culture, however, needs to be fully assimilated into this newly mixed culture of Romans which is continuing to grow due to an imperial cult in place for generations, with a goal to unite the Italian Peninsula soon.
 * 763 BCE Uprising and Death of the King with no Sons: The 763 BCE Uprising was an event where King Nacotus was becoming increasingly incapable and with the fact he had no sons, their chance to put in a pretender that claims that there should be a voting system in place to be who's leader rose in few cities. This delayed much of the naval expansion entirely. By 761 BCE, Nacotus died and the uprising which is mainly in the east continued. In Rome, a debate happens whether his succession should be handed over to his brother who bears sons and that the linear system should be reworked. Eventually Harronium Kelios was selected and he crushed the uprising in the east by arresting hundreds then boiling them to death while some escaped and established their own republic (which functions like democracy) on the east by fleeing through boats in an attempt to 'get revenge'. Harronium took the matter of uprisings seriously and began effectively centralising power to Rome and ramped up severity of capital punishment to make sure no-one dissidents.
 * Military: The navy is rapidly expanded while the number of soldiers are increased under Harronium Kelios through conscription of young men.
 * 1200 spearmen
 * 1000 swordsmen
 * 600 archers
 * 300 horsemen
 * 70 triremes and other ships that are capable of carrying archers with flame
 * 11 ramming ships
 * 75 transport boats
 * 20 catapults
 * Three ballistae
 * Economy: Trade stagnants. Resources from domestic affairs were being gathered and extracted, with agriculture, art and crafts booming over the early decades of 8th century BCE as culture also flourished.
 * Demographics
 * Population: 360,000
 * Rome: 35,000
 * Neapolis: 17,000
 * Tarentum: 12,000
 * Brundisium: 25,000
 * Syracuse: 9,000
 * Rural areas: 262,000
 * Ethnicity: 39% Roman, 40% Biatal, 21% Lecis
 * Religion: 40% Cult of Romulus, 60% Biatal paganism
 * Literacy rate: 1.6%
 * Events
 * End of the First Roman Expansion: Expansion stopped for a while after Aspor the Conqueror occupied a majority of the remaining 'native Italic peoples'. Harronium Kelios had decided to make an effort to centralise all power and authority to Rome to get the grip of newly acquired land after the 763 BCE uprising.
 * Threats of the East and West: Aspor and Harronium Kelios have being threatened by both sides, in which were powerful in the seas itself. In order to counter that power in the local region of Italy and reduce threat level over the next few years, Harronium Kelios after suppressing the unrest in the eastern part of Rome commissioned dozens more ships, including larger boats that can ram ships by using mechanical methods to crush one ship down.
 * A Pretender Rises: The young pretender began to rise in popularity in the mid-8th century BCE. Popularity began on 750 BCE in east Rome where he believed the corruption of Harronium Kelios is high and must be taken down. Next turn will be something much more larger.
 * Diplomacy

Tribal Confederacy of WestriaEdit

 * Events: The council of vienna announce the invasion of the today styria area. Some soldiers sends out to take over small northern bits of today's styria. The recruitment of many soldiers began. They are mainly recruited to defend the borders of the nation
 * Leader: Interregnum
 * Government: The Confedercy is ruled by an interregnum but it’s formally a tribe where you elect a chief. It has 4 member “states”
 * Member states
 * Vienna: Population: 3,890 (95% consider themselves “Westrian”, 5% consider themselves as other)
 * Pölen: Population: 1,028 (22% consider themselves “Westrian”. 78% consider themselves celts)
 * Konr: Population: 1,870 (100% consider themselves “Westrian”)
 * Rich: Population: 2,780 (98% consider themselves “Westrian”)
 * Religion: Pagan (100%)
 * Economy: We are very based on agriculture
 * Army: 420 spearmen and 57 slingers

Vesnia Edit

 * Government: Tribal Monarchy
 * King: Maximilian-Viez III Fleischer (B 851 BCE, D 778 BCE) (R 805 BCE - 778 BCE), Erich-Ragnar Fleischer (B 808 BCE, still alive) (R 778 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. I guess it's doing good cause trade with the Balts, Vedena and Danska.
 * Capital: Brao
 * Demographics:
 * Population:
 * Brao: 45,087
 * Taralamark: 10,002
 * Heineg: 2033
 * Rural areas (AKA everything else): ~82,500
 * Ethnicities: 84% Vesnians, 13% Other Funnelbeakers, 3.75% Proto-Balts, 1.25% Danskians
 * Religion: 90% Vesnian Paganism, 9% Funnelbeaker Religions, 0.71% Proto-Baltic Religions, 0.25% Other, 0.04% Atheists
 * Wars and Conflicts:
 * West Dizilyan War: Our main army pushes up through Southern Sweden while our naval invading army invade the Åland Islands from Gotland.
 * Establishment of Heineg: We form the settlement of Heineg on Bornholm, it is a primarily military outpost.
 * Military: Total of
 * Spearmen: 800
 * Sword and Hatchetmen: 705
 * Slingers: 310
 * Bowmen: 610
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 125
 * Flingskeh (prim. catapult): 63
 * Naval Watchmen: 60
 * Cavalry: 14
 * Navy:
 * 75 transport ships (can hold around 10-15 men)
 * 35 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 545 fishing ships.
 * Diplomacy:
 * West Dizilyans: Give up or face complete and utter destruction!
 * Proto-Balts: Can you support us in our war?
 * Events:
 * Discovery of More Crops: The returning explorers brought with them crops we haven't planted before.
 * Construction of Fleischer Borg: The construction of Fleischer Borg continues, but most building is focused on fortifications and other war-related constructions, slowing down the time of building Fleischer Borg. it's about 40% done.
 * Better Houses: We build houses in better and more effective ways.
 * Moving of Fishing Areas: In fear of having our fishing ships destroyed by West Dizilyans, we move them to fish near our coast and not too far away from it.
 * Tournaments: We hold small tournaments between volunteering men to help them get a headstart before conscripting into the military.

(First) Kingdom of EsceosiaEdit

 * Government: Tribal Monarchy (before 800 BCE), Despotic Monarchy (800 BCE -)
 * Ruler: George the Founder (809 BCE - 785 BCE), Stephen the Wise (785 BCE - 764 BCE), Emeric the White (764 BCE -)
 * Transformation of government: In 812 BCE, one of the fifteen tribal communities of Esceosians, the Kos tribe begins to wander back to their homeland, mixing with Illyrics and the Bonra people, eventually settling down in 800 BCE on the southern part of Lake Balation, founding the city of Eskos, claiming it to be the capital of the newly formed Kingdom of Esceosia. George, the founder of the new nation begins to consolidate his power, crushing other leaders, eventually becoming King.
 * Identity of Esceosians: Ancestors of Esceosians dreamed of eventually unifying the fifteen tribes, but as George still doesn't have enough power to do that, he establishes a new Esceosian identity, one of the Kingdom's, which descends from the tribal groups of Esceosians, but is not the same. While the new Esceosian identity is still pure, not many consider themselves part of it. After George's death, the legacy of establishing a new identity is continued by his son Stephen, who begins the assimilation of Illyrics and Bonrans inside the country to the new culture. His efforts are a wide success, but the biggest change comes from Stephen's son, Emeric, who is of mixed Illyric and Old Esceosian descent, which gives him support from both Old Esceosians and Illyric Esceosians as well.
 * Military: To defend the land of the nation, George establishes the Esceosian Army, which also allows both Illyrics and Bonrans to participate. Most are defending the capital city of Eskos, while the rest are assisting the reclamation of land.
 * 2,500 early militia (with a mixed amount of spearmen, archers and swordsmen)
 * Economy: While the economy is mostly still agricultural, but the amount of traders begin to grow, mainly focusing on pottery and aquaculture.
 * Capital: Eskos (9,500 people)
 * Demographics:
 * Population: 127,800 (5.2% New Esceosian, 47% Old Esceosian, 28% Illyric, 19.8% Bonran)
 * Religion: 2% Esceosian Eskor Church, 51% Esceosian paganism, 31% Illyric paganism, 16% Bonran paganism
 * Wars and Conflicts:No
 * Diplomacy:
 * Westria: Esceosian traders commisioned by the King send goodwill towards the Tribal Confederacy of Westria.
 * Events: No

Vedena Edit

 * Government: Confederation of 20 tribes
 * Parliament: Tribe Council
 * Merchants: 65
 * Nobility: 44
 * Educated and technical experts: 23
 * Religious elite: 18
 * Wise: 16
 * Economy: Based on agriculture, logging, and trade. The vedenian script continues evolving. Wooden tables are the most used. Population boom that was caused because of the agricultural revolution in Vedena is ending.
 * Capital: Lutsk
 * Population: ~168,400 (37% are Volynians, 44% are Slavokans, 19% are Bonra), 64,3% live in urban areas
 * Major settlements:
 * Lutsk: ~25600
 * Kyiv: ~9800
 * Pripyat': ~7200
 * Volodymyr: ~5800
 * Shatsk: ~4200
 * Kovel: ~3200
 * Rovno: ~2300
 * Dubno: ~2000
 * Rural areas: ~108,300
 * Religion: 63% are Volynian pagans, 34% are Slavoka pagans, 3% are Bonra pagans
 * Military:
 * Archers: ~1500
 * Cavalry: ~500
 * Navy:
 * Trade convoys: ~560 - 630
 * Wars and Conflicts: -
 * Diplomacy: -
 * Events: New big settlement - Kyiv, has been finished and lots of people around Vedena are migrating into this city because it grows fast as a major trade centre. This establishment will help Vedena in trading with Black Sea nations. Vedena also tries to expand north to get new wood resources. Tribe Council asks everyone to grow as many trees as possible because it has become a new big trade resource.

Danska Edit

 * Government: Despotic Monarchy
 * King: Lukas Nørgaard
 * Economy: Mainly agriculture and hunting.
 * Capital: København-Malmø
 * Demographics:
 * Population: 17,164 (97% Nordician Germanic, 3% West Dizilyan)
 * Religion: Norse (98%), West Dizilyan Tribal Religions (2%)
 * Major Settlements:
 * Ebsbjerg (capital): 1782
 * København-Malmø: 1284
 * Arusse: 1332
 * Rural Areas: 12,766
 * Wars and Conflicts (italic = future war):
 * Scandinavian War
 * Diplomacy
 * West Dizilyans: I suggest you stop the invasion. You're surrounded. Us from the south, Vesnia from the southeast and Nordicium from the west. It's 3-1. I recommend you surrender.
 * Events:
 * Expansion: We force our borders into what is the present day Malmö Metropolitan Area and stop there. We also heavily guard the border so no West Dizilyan troops can pass and invade (again).

Nordicium Edit

 * Government: Monarchy (tribal)
 * King: Konrad XII Schnee
 * Economy: Stable increase, consists mainly of forestry and fishing
 * Population: 41,800 (86% Nordician Germanic, 12% Akershusi Germanic, 2% West Dizilyans),
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 5000
 * Leikanger (special city): 6200
 * Bergen (capital): 7100
 * Ålesund: 3500
 * Molde: 1700
 * Rural areas: ~9600
 * Outposts:
 * Trondheim: 1600
 * Oslo: 1700
 * Military: 3000 personnel, fit for combat
 * 2550 shielded spearmen
 * 100 flame slingers (basically they sling fire into the walls and stuff)
 * 350 archers (using prehistoric bows)
 * Navy (more like transport fleets because battleships aren't a thing)
 * 16 wooden transport vessels (each can transfer about 10-15 men)
 * Two larger wooden transport vessels (each can transfer about 15-25 men)
 * Diplomacy:
 * Wars and Conflicts:
 * West Dizilyan Tribes: Our priority lies in holding the line, so most of our forces are lead to the frontline and set up defensive stances. Counterattacks are also used to drive the invasion forces out and gradually push the enemies back. After succeeding in holding the line, we are working on trying to push through enemy lands, but with caution.
 * Events
 * Investment of Outposts: The outposts of Trondheim and Oslo are shown to be successful, so King Wilhelm II invested more to fortify them and plans to use them as chokepoints to beat the West Dizilyan tribes and push through.
 * Population Boom: Nordician population experiences a boom

Turn XIII: 750 BCE - 700 BCE Edit
====NPC Events: Edit====
 * Hellenic City States: The Hellenic alphabet is developed.
 * Xilup: The Xilupite alphabet is developed. Like the Hellenic alphabet, it is descended from the Punician alphabet
 * Meroe: The Meroe dynasty invades Xilup and seizes the Nile Delta crushing both claimants to the throne of Xilup. Wiqinite of Meroe was crowned Pharoah of the Meroeite Empire in Xytym on the 27th October.
 * Zapotec: The Zapotecs develop to the west of the Mayans.
 * Doria: Dorian colonists expand within the Caucasus.
 * Qart: Qartite colonists expand along the coast.
 * Morpha: Morpha seizes the entirety of Mesopotamia and the Levant under the command of Emperor No-Bash-Nadar. His son No-Bash-Nadar II would crush the Arashenians seizing their southern lands causing the kingdom to collapse with the lands being conquered by Bonra nomads. He would then move west seizing central Anatolia from the Hittites.
 * Hittites: The Hittites lose the rest of their northern lands to Vordalkien and their surviving western territories to Troy.
 * Amezides: The Amezides conquered the entirety of the tribal lands between them and the Kiths. However, they would lose their western lands to the Morphite Empire who in 705 BCE marched east to further expand the Second Morphite Empire.
 * West Diziliyans: They destroy the Vesnian attempt to invade Åland and retake Gotland, and take the last lands held by the Dizilian kingdom. They also ask for peace with Nordicium
 * Paleo-Arctics: Tribes in the east amalgamate into the Paleo-Arctic culture
 * Proto-Balkans: They’re absorbed by the Illyrics, Dorians and Gerios

Kingdom of Rome Edit
 Kingdom of Valcanor(Pre-war)/Kingdom of Valencia(Current)
 * Government: Despotic monarchy.
 * Kings: Harronium Kelios (761 BCE-719 BCE), Harronium II (719 BCE-present)
 * Military: It's getting pointless to do almost everything asides from doing another turn for Rome.
 * 900 spearmen
 * 1500 swordsmen
 * 900 archers
 * 100 horsemen
 * 92 triremes and other ships that are capable of carrying archers with flame
 * 15 ramming ships
 * 90 transport boats
 * Three catapults
 * Five ballistae
 * Demographics
 * Population: 523,000
 * Rome: 43,000
 * Neapolis: 23,000
 * Tarentum: 19,000
 * Brundisium: 36,000
 * Arretium: 12,000
 * Rural areas: 390,000
 * Ethnicity: 65% Roman, 30% Biatal, 5% Torrea
 * Religion: 65% Cult of Romulus, 35% Biatal paganism
 * Literacy rate: 1.9%
 * Economy: Stable.
 * Events: WIP
 * Conquest of Northern Italy: The moment of conquering the Italian peninsula and subjugate the whole of Italy under Rome is now underway as peaceful expansion was finally considered over. Torrea was the first target and easier since the Qusi were colonisers with fortifications potentially tearing down a single Roman army and that Torrea is a localised enemy. The Roman Army swiftly takes over their colony in the Italian peninsula and quickly built up fortifications and killing those who try to flee from the Roman Kingdom.
 * Naval Power: This is where navy comes in. Because Torrea would likely and potentially respond with refugees fleeing to their island, the Roman fleet expands under the guidance of Harronium to prevent Torrea from doing a naval counterattack and become distracted with multiple ships from the Roman Kingdom. Harronium II, the son of Harronium I also began planning out an invasion of Corsica as well in the near future after conquering their foothold in the Italian peninsula.
 * Pretender seizes Sicily (didn't put it on the map, but whatever I'll do it): The well-known pretender from the last few decades rose up as King Harronium Kelios took his army to take over the colony of Torrea in the Italian peninsula and prepare a naval invasion to seize Sardinia and Sicily when all of a sudden, a pretender takes over Syracuse and much of Sicily and proclaimed Kingdom of Sicily. Lack of effective defensive management had led to this happening. However, Harronium's son had also prepared for a naval invasion on three islands and prevented the pretender from moving across the strait to the Italian Peninsula by tearing down any of his transport ships and soldiers going across it.
 * Diplomacy
 * Vedena: We will give you information, the basic ones instead.
 * Government: Despotic Monarchy
 * King: Eyfthen Ostaras II - Markrov Diaran I
 * Economy: Based around agriculture, fishing and trading
 * Capital: Valencia, since 2591 BCE
 * Demographics:
 * Population:
 * Valencia: 47,810
 * Rural areas:  284,120
 * Ethnicities: 91% Iberian, 9% Atlasii
 * Religion: 56% Iberian Paganism, 28% Atlasioi Imperial cult, 16% Other
 * Wars and Conflicts:
 * Valcanorese Collapse: With king Eyfthen almost dead, still issuing commands of culling those who opposed him, all the major cities declared independence, and assaulted the Valcanorese loyalists, leading to a massive civil war that lasted for 4 months, with each region falling to the uprisings one by one.
 * Military:
 * Spearmen: 1 420
 * Recruited Spearmen: 10
 * Archers:  720
 * Spotters: 638
 * Horsemen: 296
 * Triremes: 41
 * Naval Rams(precursors to the proper Naval Rams of 400-100 BCE): 14
 * Recon ships: 24
 * Battering rams: 2
 * “Swinger”(Catapult): 1
 * Diplomacy:
 * Events:
 * Valcanorese Collapse: The grand empire of Valcanor came to an end with king Eyfthen’s death by Valencian insurgents and the collapse of their occupation forces in conquered and settled cities. Valcanor collapsed into 7 states and the vassal of Occitia became free. The 7 states that followed were, Agousta, Gibralar, Murcia, Baleria, Valencia, Carcaros and Pyrenia.
 * Population Boom: The population boom comes to an end
 * End of the Ostaras: With all of the sons of Eyfthen dead by his own hand, and he himself murdered by the insurgents, a noble called Markrov Diaran took Eyfthen’s only daughter as a wife and appointed himself as the new king of Valencia.

Vesnia Edit

 * Government: Tribal Monarchy
 * King: Erich-Ragnar Fleischer (B 808 BCE D 732 BCE) (R 778 BCE - 732 BCE), Jörgen Fleischer (B 761 BCE, still alive) (R 761 - Present)
 * Economy: Based around agriculture, fishing and trading. I guess it's doing good cause trade with the Balts, Vedena and Danska.
 * Capital: Brao
 * Demographics:
 * Population:
 * Brao: 46,001
 * Taralamark: 11,201
 * Heineg: 2433
 * Rural areas (AKA everything else): ~90,050
 * Ethnicities: 95% Vesnians, 3.75% Proto-Balts, 1.25% Danskians
 * Religion: 99% Vesnian Paganism, 0.71% Proto-Baltic Religions, 0.25% Other, 0.04% Atheists/Agnostics
 * Wars and Conflicts:
 * West Dizilyan War: We stop pushing and instead attempt to hold the line, we fortify and ready our conquered land (basically Öland) along with Bornholm and our coast. We put Flingskeh units by the coasts of our lands to attack any potential West Dizilyan ships moving in.
 * Extra Conscription: Jörgen Fleischer declares a draft to conscript more people into the army, although it is not an emergency draft.
 * Military: Total of
 * Spearmen: 811
 * Sword and Hatchetmen: 703
 * Slingers: 285
 * Bowmen: 632
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 131
 * Flingskeh (prim. catapult): 72
 * Naval Watchmen: 64
 * Cavalry: 16
 * Navy:
 * 73 transport ships (can hold around 10-15 men)
 * 40 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 556 fishing ships.
 * Diplomacy:
 * West Dizilyans: Stop the invasion.
 * Latins: Trade or something?
 * Proto-Balts: We could use your support in this war if it continues.
 * Danska: How shall we handle the war?
 * Events:
 * Construction of Fleischer Borg: The construction of Fleischer Borg continues, but most building is focused on fortifications and other war-related constructions, slowing down the time of building Fleischer Borg. it's about 44% done.
 * Disapproval of Erich-Ragnar: After the failed invasion of Åland, which led to a lot of casualties, the people get annoyed at Erich-Ragnar, who isn't handling the war too well. He later dies of natural causes and the new king, Jörgen, says that he will not let the Vesnian people down.
 * Tournaments: We continue to hold small tournaments between volunteering men to help them get a headstart before conscripting into the military.
 * Slight Expansion: We expand a little to the south on our east side to "even up" our southern border a little more.

Vedena Edit

 * Government: Tribe confederacy
 * Parliament: Tribe council
 * Wise: 18
 * Religious elite: 23
 * Educated and technical experts: 28
 * Nobility: 59
 * Merchants: 72
 * Economy: Based on agriculture, logging, and trade. The vedenian script continues evolving. Wooden tables are the most used. Population boom that was caused because of the agricultural revolution in Vedena is ending.
 * Capital: Lutsk
 * Demographics:
 * Population: ~198,200 (35% are Volynians, 45% are Slavokans, 20% are Bonra), 63,4% live in urban areas
 * Major settlements:
 * Lutsk: ~30800
 * Kyiv: ~14300
 * Pripyat': ~7900
 * Volodymyr: ~6300
 * Shatsk: ~4600
 * Kovel: ~3700
 * Rovno: ~2500
 * Dubno: ~2300
 * Rural areas: ~125,800
 * Religion: 60% are Volynian pagans, 33% are Slavoka pagans, 7% are Bonra pagans.
 * Wars and Conflicts: -
 * Diplomacy: -
 * Events: Kyiv is keeping growing fast and has become a very important trade centre. Lutsk is becoming less important and less major. Many people say, that Kyiv can replace Lutsk soon. Some explorers have came in Rome and they are starting discovering their culture.

Empire of the Atlas

 * Government: Atlasioi Monarchy
 * Notable Kaysers: Atlas XX
 * Economy: A heavily mercantile economy based on land trade routes since the seas are dangerous.
 * Population: 5,000,000 (94% Atlasii Berber, 5% Berber, 1% Other) (92% Imperial Cult, 7% Valyrian Gods, 1% Other) NOTE: This is before the conquest of Valcanorian lands
 * Major Settlements: (Cities in this time period were actually pretty damn huge. Even bigger than medieval cities)
 * Atvasiom (Capital): 100,000
 * Waytefyr: 50,000
 * Valyros: 50,000
 * Merillios: 50,000
 * OTHER: 4.750,000
 * Military: 50,000 (1,000 charioteers, 35,000 spears/infantry, 4,000 archers, 5,000 cavalry) 5,000 Atlas Guard
 * Diplomacy:
 * Valencia: The establishment of new relations with the successor states.
 * Mosea: The continuation of royal marriages
 * Rome: A marriage proposal is sent to the Romans.
 * Wars and Conflicts:
 * Libyan War: Under the reign of Atlas XX, a breakdown in relations between the Libyans and Atlasioi was seen after Atlasioi pirates raided the Libyan coast. This sparked a war which saw the small population of Libya overrun as the Atlasioi gained support from non Jewish inhabitants of Libya. Atlas XX worried with the unstable nature of Xilup conquered the entirety of Libya so that he may have a say in future events.
 * Events:
 * Invitation of the Valcanor: Due to intermixing between the Atlasioi and Valcanorian royal families, Atlas XX was seen as a candidate to the Valcanor throne by many of those left behind. Due to the violent period following the collapse, the Governors of Valencia, Perrogo and Carcalonar invited Atlas XX who would arrive with an army to secure the lands he now ruled over. With this, Atlas XX had stopped the period of stagnation which had plagued the Atlasioi.

NPC Events: Edit

 * Xilup: The Morphites invade the Nile which was under the rule of Meroe in 667 BC. However, by 650 BC, they had been expelled by a regional rebellion by Xilupites who would also halt an army from the south sent by Meroe.
 * Hittites: After a series of bloody wars, the Hittites crushed Troy and Vordalkien in the Trojan Wars. The former was annexed entirely whilst Vordalkien only lost its western territories.
 * Morpha: After sacking the cities of Egypt in 667 BC, Prince Cisum of Morpha built the city of Maratas in Syria as his personal seat whilst his father, Cisum IV ruled over the Empire from the city of Iolmassios.
 * Maghdada: Maghdad rebelled from Goriwala seizing their southern territories.
 * Tai and Ma: Lots of small Tai and Ma states begin to be founded surrounding certain castles/towns on the border with the Chinese dynasties.
 * Latins: Latin tribes overrun the Proto Baltics inhabiting the region of Poland
 * Morpha: The Morphites begin the construction of aqueducts all over their empire in order to keep the land irrigated
 * Qart: The Qartites bring over palm trees from the Middle East and plant them in Italy. They begin to dominate the Mediterranean trade
 * The Great Library of Maratas: The Great Library of Maratas is built by Prince Cisum in Maratas. It is a grand building storing some of the greatest stories in human history including the Epic of the Night and Pain of a King
 * Betmant: The Betmant tribes develop better agricultural techniques which aid them with their livings in subterranean cities and the Tibetan plateau.
 * Hellenic City States: The rocky terrain of Greece is unsuitable for growing food and the large population is causing widespread hunger. Thus, many Hellenic colonists and soldiers travel to Mosea where they battle the Jews in carving out a land for themselves called Helios.(edited)
 * Bonra: A large Bonra host under the command of Regayov advance east in search for the lands of the 'Emerald Empire. They finally reach the lands of the Feng and sack many cities but are defeated by a coalition of Ikh Uls, Shen Rei, Feng, Tai and Dongbu. Regayov is killed in battle and his son Noitiso moves with the great host east using captured Feng ships to land in the Ryukyu islands. He proclaims the founding of the Kingdom of Ryukyu
 * Ryukyu: The Ryukyuan tribes were divided with one being ruled by Chieftess Sai. With the arrival of the strange Bonra, Sai found an opportunity to marry Noitiso and use his army and ships to seize the rest of the peninsula. After a decade of fighting, Sai would pass away to be succeeded by her son with Noitiso, Shitatsu.
 * Tie: Tie tribes migrate south entering Burma
 * Saaremaa: A meteor crashes onto the Baltic island forming the Kaali crater.
 * Iolmassios: Iolmassios becomes the largest city on Earth with a population of 800,000
 * Battle of the Masts: The epic Battle of the Masts was fought in see between remnants of the Valcanor navy who had set up as pirates in Malta and the Atlasioi fleet. The two fleets according to legends numbered up to 700 ships when added together. The Atlasioi are believed to have lost 200 ships whilst the entire Valcanor pirate fleet was sunk/seized.
 * Osnerol: The Osnerol develop the Osnerol script
 * Cold Weather: Colder weathers affects the entire world. The environment gets colder and many tribes are starting to consider moving south.
 * Ryukyu: The Ryukyuan tribes were divided with one being ruled by Chieftess Sai. With the arrival of the strange Bonra, Sai found an opportunity to marry Noitiso and use his army and ships to seize the rest of the peninsula. After a decade of fighting, Sai would pass away to be succeeded by her son with Noitiso, Shitatsu.
 * West Dizilians: They agree to peace with Danska, and ask to end the war with Vesnia as well
 * Carcaros: They invade Pyrenia, conquering it, and also invade Occitia
 * Agousta: They invade Gibralar, conquering it, also beginning a naval invasion of Ceuti, which ended up becoming a stalemate with ships bombing and boarding each other on the strait.

Kingdom of EsceosiaEdit

 * Government: Despotic Monarchy
 * Ruler: Emeric the White (764 BCE - 737 BCE), Mark I (737 BCE - 717 BCE), Mark II (717 BCE - 708 BCE), Peter the Terrible (708 BCE - 685 BCE), John the Just (685 BCE - 667 BCE), Sigismund the Conqueror (667 BCE -)
 * Fight for the throne: Not long after Mark II becomes the King, a turmoil starts in Esceosia in 710 BCE, as Peter, the second cousin of Mark starts an uprising, proclaiming himself the rightful successor to Mark I instead. Eventually in 708 BCE, when Mark II dies in a battle, Peter becomes the King, as Mark II had no children and all other rivals for the throne are dead or have left the country.
 * Military
 * 900 swordsmen
 * 500 spearmen
 * 300 archers
 * 70 horsemen
 * Economy: After successfully maintaining contact with Westria, the economy of Esceosia becomes stronger.
 * Cities
 * Eskos (11,750 people) - capital
 * Zareb (4,350 people) - The city of Zareb is founded during the Southern Conquest to defend the borders.
 * Demographics:
 * Population: 267,200 (26.4% New Esceosian, 43% Old Esceosian, 19% Illyric, 11.6% Bonran)
 * Religion: 12% Esceosian Eskor Church, 47% Esceosian paganism, 28% Illyric paganism, 13% Bonran paganism
 * Wars and Conflicts
 * The Southern Conquest: As Esceosia haven't really expanded before Peter the Terrible, and instead amassed power, it was much easier to expand after he consolidated his throne. The campaign was launched in 697 BCE and lasted a decade, but the fight wasn't done in one major expansion, but in smaller pieces, eventually making the tribes there succumb to the might of Esceosia. To defend the southern territories, the city of Zareb is founded.
 * Annexation of Esceosian tribes: During Sigismund's reign, the goal of expansion was Old Esceosian tribes instead of the southern shore. Through intermarriages, assassination and smaller wars, he managed to annex several larger Esceosian tribes on the eastern border.
 * Diplomacy:
 * Illyria: The Kingdom of Esceosia proposes a royal marriage between our two nations.
 * Events
 * Founding of another country: During the fight for the throne, one of the relatives of Peter the Terrible, Martin leaves the territory of Esceosia, moving east, eventually ending up in the Dacians' territory. He founds his own country, the Kingdom of Daekos on the Black Sea coast of Dacia with the city of Daekos as its capital in 695 BCE. He is posthumously named Martin the Just in Daekos not long after his son, Joseph ascends the throne. (( This is an NPC country spawning off from Esceosia, mixing with Dacians who were also Esceosians originally anyway. ))

Vesnia Edit

 * Government: Tribal Monarchy
 * King: Jörgen Fleischer (B 761 BCE D 682 BCE) (R 761 BCE - 682 BCE), Jörgen II Fleischer (B 728 BCE - 630 BCE) (R 682 BCE - 666 BCE), Georg Fleischer (B 690 BCE, still alive) (R 666 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. The war with the West Dizilyans has ruffed it up a little.
 * Capital: Brao
 * Demographics:
 * Population:
 * Brao: 48,188
 * Taralamark: 14,003
 * Heineg: 2455
 * Rural areas (AKA everything else): ~96,765
 * Ethnicities: 94% Vesnians, 3.75% Proto-Balts, 1.25% Danskians, 1% West Dizilyans
 * Religion: 99% Vesnian Paganism, 0.71% Proto-Baltic Religions, 0.25% Other, 0.04% Atheists/Agnostics
 * Wars and Conflicts:
 * Shields: We emphazise the usage of shields in our army more.
 * Military: Total of
 * Spearmen: 820 (795 without shields)
 * Sword and Hatchetmen: 713 (688 withouth shields)
 * Slingers: 280
 * Bowmen: 644
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 130
 * Flingmasche (prim. catapult): 78
 * Naval Watchmen: 66
 * Cavalry: 19
 * Navy:
 * 76 transport ships (can hold around 10-15 men)
 * 42 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 600 fishing ships.
 * Diplomacy:
 * West Dizilyans: We agree to peace as long as we get to keep Öland or atleast parts of it.
 * Nordicium (if I can contact them somehow): Wanna trade?
 * Events:
 * Culture Growth: As we go into peaceful times the Vesnian culture starts to flourish, with more traditions, the paganism growing and our language starts to change, most notably the word Borg (stronghold or fortress), becomes Burg and Flingskeh becomes Flingmasche.
 * Construction of Fleischer Burg: The construction of Fleischer Burg continues, it's about 53% done.
 * Criticism to Recent Kings: Many considered Jörgen Fleischer to be a pretty good king, especially during war times. However Jörgen II was criticized because he wanted to continue the West Dizilyan war but decided for peace as many people started protesting. Current king Georg is seen as mediocre and not so good at handling the slight economic problems after the West Diziliyan War.

Kingdom of RomeEdit

 * Government: Despotic Monarchy
 * Kings: Harronium II (719 BCE-683 BCE), Gokus (683-655 BCE), Masharum (655 BCE-present)
 * Military
 * 1200 spearmen
 * 2000 swordsmen
 * 1300 archers
 * 300 horsemen
 * 125 triremes and other ships that are capable of carrying archers with flame
 * 30 ramming ships
 * 90 transport boats
 * Five ballistae
 * Economy: Growing once again.
 * Demographics
 * Population: 720,000
 * Rome: 70,000
 * Neapolis: 40,000
 * Tarentum: 32,000
 * Brundisium: 49,000
 * Syracuse: 20,000
 * Arretium: 18,000
 * Rural areas: 491,000
 * Ethnicity: 74% Roman, 12% Biatal, 14% Torrea
 * Religion: 75% Cult of Romulus, 20% Biatal paganism, 5% Torrea paganism
 * Literacy rate: 1.9%
 * Events
 * Conquest of Sicily and Corsica: The pretender had taken over Sicily ever since our conquest of Torrea's colony had just begun. Now when Gokus took over the Kingdom of Rome as the King himself, Gokus decided to conquer both two islands and move into invading the last of the known Nuragic states in existence, the former pirate state of Marroca. Fears of a growing threat in the south also began to strengthen so the conquest of Corsica and Sicily were justified. By the end of the 7th century BC, Sicily and Corsica are claimed as Roman territory.
 * Diplomacy

VedenaEdit

 * Government: Tribe confederacy
 * Parliament: Tribe council
 * Merchants: 92
 * Nobility: 69
 * Educated and technical experts: 33
 * Religious elite: 28
 * Wise: 27
 * Economy: Based on agriculture, logging, and trade. The vedenian script is continuing evolving. Wooden tables are the most used. Population boom that was caused because of the agricultural revolution in Vedena has been ended.
 * Capital: Lutsk
 * Demographics:
 * Population: 223,200 (34% are Volynians, 44% are Slavokans, 22% are Bonra), 60,9% live in urban areas
 * Major settlements:
 * Lutsk: ~34900
 * Kyiv: ~21200
 * Pripyat': ~9300
 * Volodymyr: ~7100
 * Shatsk: ~5300
 * Kovel: ~4200
 * Rovno: ~2800
 * Dubno: ~2500
 * Rural areas: ~135,900
 * Religion: 59% are Volynian pagans, 32% are Slavoka pagans, 9% are Bonra pagans.
 * Wars and Conflicts: -
 * Diplomacy: -
 * Events:
 * The rise of Kyiv. Kyiv is keeping growing fast and has become a very important trade centre. Lutsk and Pripyat are becoming less important and less major. Many people say, that Kyiv can replace Lutsk soon.
 * The great library of Vedena. In Lutsk, few mercenaries decided to build a place, where all knowledge will be contained. The construction will begin soon in Lutsk.
 * The start of city specialization. With the growth of Vedena as an empire, there are lots of different cities. It is becoming more efficient to be specialized in some sphere. For instance, Lutsk is the main political and scientific powerhouse, Pripyat and Kyiv are specialized in trade and Volodymyr is becoming a cultural centre.
 * Slow down of the population growth.  With the climate is becoming colder, the population is starting growing slower because of food. The city population is still growing from rural areas, but it is slowing down too.
 * The masterpiece of ancient urbanism.  Some people may think that the population of cities is too big. But to be fair, the cities in Vedena are not that urban and densely populated. Frankly speaking, the city has a city centre and little neighbourhoods around it. Usually, every family has a little house and a proper farm to grow their own food. Intelligency lives in elite neighbourhood close to a city or in a city centre.

Chiefdom of Caledoni Edit

 * Government: Tribal Chiefdom
 * Chief: Gwrtheyrn Kavanagh I - Fionnghan Kavanagh I - Ualraig Kavanagh I
 * Economy: Based around fishing, hunting and trading
 * Capital: Kaledon
 * Demographics:
 * Population:
 * Kaledon: 5 810
 * Rural areas: 48 932
 * Ethnicities: 99% Albion, 1% Other
 * Religion: 59% Albion Tribal Paganism, 35% Caledonian Druidism, 6% Other
 * Wars and Conflicts:
 * Hjaltland: Chief Gwrtheyrn and his son Fionnghan were invited to a feast in Jarvik. They politely attended, where Fionnghan, a rash and a bit childish young man, fell in love with the Hjaltlands chiefs daughter, who fell for him in return. She snuck away on a boat with Fionnghan to Kaledon. 13 years later, when Fionnghan had become the chief, a group of Hjaltlandian merchants traveled past andhad a feast with the elders of the Caledoni. After the feast they stole Fionnghans sister, and fled to Hjaltland. Fionnghan was furious, and set out on a warpath, invading southern Hjaltland up to the Loch Ness, where advancement was halted until reinforcements would come to a sufficient number to overrun mainland Hjaltland. Due to low fertility rates amassing an army was slow, so much so that Ualraig, the son of Fionnghan continued his fathers hold on the lake of Loch Ness.
 * Military: The druids are like war drummers, the soldiers believe that their magic works, and their presence invokes fear in the enemies, even though their magic doesn’t actually work. Ships are fishing or trade ships refitted for transporting troops.
 * Spearmen: 420
 * Daggermen: 320
 * Archers:  520
 * Druids: 12
 * Ships: 19
 * Diplomacy:
 * None Yet
 * Events:
 * Cultural Evolution: The Caledoni culture is based around nature and it’s gifts, but as a Druid called Gwainyth from the western wilderness arrived, he created a heavily ritualistic religion around the nature, water and stars. Caledonian Druidism as it was called spread like wildfire, with rituals being devoted for the nature and stars taking place weekly, being a sort of party. This heavily changed the classic life of Caledonians, as the rituals became a label of their culture.

Danska

 * Government: Despotic Monarchy
 * King: Jakob Nørgaard
 * Economy: Mainly agriculture and hunting.
 * Capital: København-Malmø
 * Demographics:
 * Population: 27,195 (100% Nordician Germanic)
 * Religion: Norse (100%)
 * Major Settlements:
 * Ebsbjerg (capital): 2001
 * København-Malmø: 1619
 * Arusse: 1510
 * Odense: 1093
 * Rural Areas: 20,972
 * Wars and Conflicts (italic = future war):**None
 * DiplomacyEngbolle7.png
 * West Dizilyans: We realize that the map was incorrect due to the fact that Nordicium would claim western Oslofjord. Here is a new proposed map: (You get the island next to our mainland, we get a border near the north with Nordicium)
 * Nordicium, Vesnia: We suggest a 3-way military and trade alliance between us.