Konig des Menschen Chapter V (Map Game)



It is the dawn of a new millennium, but the previous era did not go gently into the pages of history books. The War of the Three Kingdoms rages on in Korea, tables are flipped over in the Holy War against the Hassanids, the Holy Roman Empire watches as France crashes and burns, and the status quo begins to change in many areas.

I, Sidewinder291102 and TheSteampunkTotoro (and TheCreator901), welcome you, to Konig des Menschen Chapter V: Conquest (KdM V). Starting in 1000 AD, this is an era of civilization of and history in which stories of crusaders and kings are made. The road to greatness is paved now, Can you become the King of Men?

Rules
Konig des Menschen Rules

Important Things:

 * 1) Read the page linked above,  A MUST! 
 * 2) If you have any further questions, please ask them in the comments of the game, Sidewinder's or TheSteampunkTotoro's(PolarShaman's) Discord or the KdM Discord server
 * 3) You may not apply as a nation that's underlined in the nations section unless told differently so by an admin rank staff member.

Nations

 * Underlined = Reserved to that player unless he doesn't reclaim the nation for themselves within the first or second turn
 * Aksum: Solace
 * Western Francia: Visatus
 * Seþmårka: Fyorrian Mapping
 * Grane:  Mantomato
 * Galatoi: Simplenoise8
 * Gwarri: EthanKoenigsberg
 * Vedena: VladsNewAccount
 * Valcanor: XaoZss
 * Westria: Priceless
 * Jahluhets: Derpmaster
 * Vestkyst: LukaGaming
 * Huastec: DiegoIdePersia
 * Brandenburg: DickHairyson
 * England: FedexWI
 * Liao: Eltool
 * Byzantium: RazvyDaGuy
 * Alba: Tenacious
 * Aksum: ႣႰႠႥႲႬႨ
 * Burdgundy: Zandhart

Comment "Konig des (nation name)" to join!

'''Note: Do remember that while you can't play as a culture group, you can form small nations from said culture groups. Culture groups have italicised names on the map.'''

Alliances and Pacts

 * Eastern Allies
 * Chichimec
 * Totonac
 * Coahuilteca
 * Huastec
 * Assyrian Coalition
 * Assyria
 * Sumer
 * Grane
 * Byzantium
 * Nabatea
 * Orientia
 * Zahira
 * Al-Qarsoon
 * Adnania
 * Gasconie-Albiony
 * Burgundie-Valcanor
 * Srivijaya-Salakanagara
 * Vestkyst-England
 * Vestkyst-Vesnia-Denmark

Vassals

 * Byzantium
 * Naples
 * Orientia
 * Nabatea
 * Svartheim
 * Grane
 * Zahira
 * Al-Qarsoon
 * Aksum
 * Salala
 * Kalachuri
 * Kalinga
 * Vestkyst
 * Alba
 * Sørstatt
 * Srivijaya
 * Vijayapura
 * Liao
 * Goguryeo

Dependencies

 * Ost-Rike
 * Vedena
 * Avaris
 * Altprußen
 * Courland
 * Maavald
 * Tartary
 * Gothia

Staff

 * Admin: Atlasium (TheCreator901)
 * Acting Admin: Sidewinder
 * Map Maker: Sidewinder
 * NPC Event Maker: Sidewinder, TheSteampunkTotoro, Batran99
 * Moderator: N/A

Apply for staff in the comments or on Discord by contacting us!

Banned Players

 * None yet, don't be the first name on this list!

Archives
The archive list is useful for previous events or for reference.

Events & Great People

 * Fragmentation of the Daevites: Over the centuries, the Daevite culture reigned supreme in the steppes of Central Asia. However, cultures began to differentiate, and things have never really been the same since the fall of the First Daevite Matriarchy. Over time, the peripherals of the culture developed their own identities, however all are still strongly rooted in the old ways of the Daeva. The Ikh-Daeva themselves have set up shop in the purported ancestral Daevite lands, continuing to worship the Blood Gods as fervently as their ancestors did. Despite this, the Daevite religion has been diluted, so to speak, to a more moderate practice that has come to be known as the worship of the Sky Gods, or Tengriism.
 * Leonium Incarnate: After a few political manoeuvres by Mauretania, the Basilio of Leonium is established after pro-Mauretanian and pro-Ares nobles were installed within the courts. A mere puppet of Mauretania, it watches the Mauretanian-Valcanor war silently for now.
 * Apollonian Missions: Atlas begins supporting missions beyond the southern border to convert the Lbyians and Cyrenaicans and show them the light of Apollo. Other political motives include future expansion, and reinforcement of the Cult of Apollo in the region.
 * The Millennium Eruption: Paektu Mountain erupts in one of the largest and most violent volcanic eruptions of the Holocene Era. A blanket of ash covers most of East Asia, followed by frosts, blizzards and famines. The Three Kingdoms War in Korea is heavily impacted by this, and the frequency of battles noticeably drops. Throughout the rest of the decade, Asia and parts of Europe are affected by colder winters.

NPC Turns

 * Vesnia: They accept Vestkyst's offer.
 * Denmark: They accept Vestkyst's offer.

Gwarri Chiefdom

 * Government: Tribal confederation
 * Grand Elder: (Unknown, lost to history even to oral tradition)
 * Elder Council: Roughly 20 to 30, fluctuates often
 * Military: The military of the Gwarri Chiefdom largely comprised of no more than few dozen warriors within the chiefdom that use bow and arrow to hunt animals for the chiefdom, along with spears to hunt them too.
 * Economy: Economy is largely primitive and largely comprised of hunter-gathering stuff, but for the first time, a rudimentary use of bartering has become a thing. There is no agricultural activity though unfortunately, since there are no crops that are viable to keep a stable amount of food in the chiefdom (unless there is a miracle that Asians make contact with the Aboriginals, then it is highly unlikely).
 * Demographics: An estimated population of 1 000 live in the chiefdom so far, while the rest of Australia is thought to be roughly around 400 000 at the time. Population is largely estimated by modern historians because there is no written script that could produce proper demographics. Culture is obviously Aboriginal and they speak the language of the Gwarri.
 * Events:
 * The Beginning: For thousands of years, the Aboriginals have passed down and formed stories that were later called as Dreamtime. Myths around native Australian fauna and flora have intermingled with the culture of those who lived in Australia. For millennia, there was only prehistoric art on the caves and that they have been able to learn about their own environments, learning how to keep the environment healthy while coexisting with native animals. It wasn't until the start of the 11th century that the first cohesive, organised society that is far more advanced than all other Aboriginal cultures or tribes would be formed. Located just south of Darwin (of OTL Australia), the Gwarri have began to think outside of the box. Elders (those who lived old enough to become well respected and have the knowledge of their own culture and society) have formed the very first organised council and appointed its first grand elder (or chieftain). It marks the new chapter of Aboriginal society, but they would soon crumble to dust eventually when the European settlers step foot on Australia later on.

Kingdom of Galatoi

 * Government: Absolute Monarchy (Kingdom)
 * King: Eburius VI (B 956 AD D 1005 AD) (R 999 AD - 1005 AD), Eburius VII (B 991 AD, still alive) (R 1005 AD - Present)
 * Vilicus: Vitulix I (B 956 AD, still alive) (R 986 AD - Present)
 * Economy: Based around fishing, agriculture and trade. We are trading with all West African states and are also involved in the trans-Saharan trade with Atlas and Mauretania.
 * Capital: Advorix
 * Demographics:
 * Population:
 * Advorix: 6101
 * Donnius: 4700
 * Baccuso: 4287
 * Saminia: 2830
 * Velitia: 1716
 * Aoudagha: 1444
 * Rural areas (AKA everything else): ~51000
 * Ethnicities: 98% Galatoi, 2% Other (Timbuktuvian, Ghanan etc.)
 * Religion: 97% Ateuritism, 2% Cult of Ares, 1% Other beliefs
 * Wars and Conflicts (italics: Potential War):
 * N/A
 * Military: Our conscription law is ~1% of the population
 * Spearmen: 320
 * Swordmen: 210
 * Bowmen: 325
 * Melee Cavalry: 200
 * Cavalry Archers: 200
 * Javelineers: 200
 * Javelin Cavalry: 150
 * City Garrison: 500
 * Navy:
 * 70 transport ships (can hold around 5-7 men)
 * Although not part of the navy we have 240 fishing ships.
 * Diplomacy:
 * Ghana: Efforts are made to support the Ghanan Ateuritists and to spread it further.
 * Events:
 * Missionaries: Still going on, in the West African kingdoms.
 * Tribal Peoples: To make them fit in Galatoi society, tribal peoples are assimilated by learning the culture and other major parts of Galatoi society, this including conversion to Ateuritism. Those that fail or are deemed "unworthy" become slaves.
 * Aoudagha: Its vast importance as a trade city part of the trans-Saharan trade makes it grow significantly and a lot of spread Ateuritism comes from Aoudagha.
 * Influence: Our importance in the region we occupy influences our neighbors.
 * Exploration: Following the exploration rumors of some sort of state located around a large body of water, whose inhabitants have a vastly different culture than many other African peoples' (Mobamba) spread throughout the kingdom from the returning explorers.
 * New Religion: We have discovered that a new faith has started to spread within our borders. This is accepted legally, but the followers aren't always treated the same and Ateuritism is still very much the religion preached mostly.
 * Gold: We have recently discovered gold in our lands. A precious material, we use it for many things and we start to trade it to our trade partners.

Liao / Great Liao (Offical) / Khitan State

 * Leader: Emperor Shongzeng (B 964 AD - Still alive), (R 983 AD - Present)
 * Government: Celestial Absolute Monarchy ruled by an emperor. The title is Emperor of Great Liao and Great Khavara (Unsure if the title Khan exist so I made my own thing) of the Khitans. Our ruling  dynasty is Yelü


 * Demographics:
 * Population:
 * Liangzhou: Population: 120,000
 * Altai: Population: 13,450
 * Rural and smaller towns population: 1,972,100
 * Total population: 2,105,550
 * Religion: Tengrism (80%) Buddhism (17%) and others (3%)
 * Ethinicities: 60% Khitans, 23% Mongols, 10% Hui and 7% others


 * Economy: We make our own coins and resembles those from the Han Dynasty (It is just worse quality), The original economic activities of the Khitan were stockbreeding, fishing, and hunting. But under the influence of the neighbouring states, the Khitan have since engaged in farming and cropgrowing.
 * Adminstration: We have 5 different provinces/states in our country they are governed by a Viceroy or a Yabeg (Another made up title).


 * Wars and conflicts: 
 * Three Kingdom War: We help our vassal Goguryeo but tries to not make it too obvious (except the fact that they are basically our vassal) to not make the Han dynasty intervene in the three kingdom war
 * Commander of our forces: Our great Khavara
 * Army: Total of
 * Spearmen: 2,230
 * Swordmen: 7,140
 * Bowmen: 2,680
 * Cavalry: 8,000
 * Crossbowmen: 1,270
 * Events:
 * : Nohting of to big interest really
 * Diplomacy:
 * khitan tribes to our north-west: why haven't you united under the banner of the Great Khavara? We are stronger united and you will be able to still live your traditional ways.

Confederacy of Jahseh | Jahluhets

 * Government: Tribal federation
 * Ruler: Koi'san (b.~985, r.994-)
 * Dynasty: Pinochet
 * Economy: The Jahsehtic economy is mainly based around subsistence farming, fishing, and mining operations. Trade is conducted with neighboring tribes and the Inca to our west. Trade is mostly still conducted on a barter system, although the beginnings of a standardized currency have begun to take shape in urban centers such as Jahseh, Yontoyeh and Chet, with standardized barter rates (e.g. 3 corn husks for a fresh fish, 50 corn husks for a small bag of Incan-imported salt) in place. This "standardized barter system" has been aided in acceptance by the advent of the Jahsehtic script, allowing merchants the ability to track purchases and set prices more easily.
 * Capital: Jahseh
 * Demographics:
 * Population: ~200,000
 * Jahseh: 27,000
 * Toyonseh: ~10,000
 * Yontoyeh: 11,000
 * Chet: 18,000
 * Pe'ikoneh: ~8,000
 * Ayeni: ~8,000
 * Komiseh: ~4,000
 * Cokonseh: ~4,000
 * Rural areas: ~100,000
 * Religion: 53% Jahism, 47% (mainly South American folk religions)
 * Ethnicities: 47% Taluhet, 33% Charrua, 6% Guarani, 1% Quechua, 13% other
 * Wars and Conflicts:
 * Guarani War: 15,000 Jahsehtic troops ford the Yo'konseyet River (native Jahluhet name for the OTL Uruguay River) and cross over into Guarani territory. We execute military operations to secure the eastern bank of the Yo'konseyet/Uruguay River, as well as capture the southern coast of the Guarani domain for our empire. We make it clear that any tribes willing to join our offensive will be allowed to have an autonomous government under the Confederacy of Jahseh, with their own representative at the Council of Nations, and any who resist will be obliterated; their adult males will be killed and their women and children enslaved and divvied up amongst the Jahsehtic elite or sold off to the Incans.
 * Military:
 * Army:
 * Spearmen: 6000
 * Archers: 1500
 * Porters: 9500
 * Navy: no real military navy, although around 100 merchant ships do exist
 * Events:
 * Guarani War: We go to war with the Guarani tribes, in order to seize the southern coast of OTL Uruguay. All Guarani clans or tribes who join our offensive are invited to join the Council of Nations, and promised autonomy under the Jahluhet yoke, and all those who resist are promised total annihalation.
 * Jahsehtic script: The simple pictographic proto-script developed in the early 900s AD has developed into a full-fledged script. Usually carved into wood or stone, the Jahsehtic script would slightly resemble European runic scripts, leading to a slew of modern-day conspiracy theorists theorizing Viking contact with the societies of the OTL Argentine Pampas despite no scientific evidence of such an event.
 * Development of the Jahsehtic Road System: Trade with the Incans had opened the door to their expertise in road construction, as they had constructed a great road system in their own realm. Incan engineers hoping to strengthen trade ties between the Incan Empire and the Jahsehtic Confederacy, paired with some of the brightest minds of Jahseh, would collaborate to build an extensive road network connecting cities, towns, and villages throughout the realm. Construction of a cohesive road, complete with famed Incan courier systems, linking Incan Chile to the trade entrepôt of Chet, also begins. Many modern roads and highways in the area run near or on former Jahluhet roads.
 * Diplomacy:
 * Guarani tribes: Join us, and you will prosper with us. Resist our invasion, and you and your kin will die.

Vestkyst / The Raven Empery / Ravnekeiseri

 * Government: Hereditary matriarchal empery
 * Ruler: Aina (b. 935, r. 970 - 1001); Dorothea (r. 1001 - )
 * Dynasty: Kaeva (est. 882)
 * Economy: consisting of fishing, lumbering, trading with Danish & German cities and raiding coastal cities.
 * Capital: Bergen
 * Demographics (excl. Alba & Sørstatt):
 * Population: 320k
 * Rural areas: 256k
 * Cities:
 * Bergen: 19,000
 * Stavanger: 6,000
 * Ålesund: 5,000
 * Oslo: 11,000
 * Kristiansand: 7,000
 * Trondheim: 8,000
 * Molde: 5,000
 * Leikanger: 3,000
 * Colonies:
 * Kaevashafen: 420-440
 * Ethnicities: Majority Nordicite Gothic w/ sizable Nordicite Germanic minority.
 * Religion: Norse
 * Subjects: Alba & Sørstatt
 * Wars and Conflicts: (1 longship = ~80 men)
 * Second Invasion of France: 
 * Invasion of Holland: Some forces are withdrawn from mainland France to set siege with the goal to occupy the coastal city of Amsterdam and surrounding rural areas, utilizing ~80 longships for the invasion. Raids are conducted erratically on the city of Liège to serve as distraction.
 * Albionite Struggle: Force already in Albiony continues helping on the Albionite Front against France.
 * The Long March: Vestkyster forces march south- and eastwards deeper into French mainland, plundering and raiding the land as they go.
 * Miscallenous Raids: Certain raids are conducted across the southern Iberian coast for its riches, and to discover the way beyond.
 * Military:
 * Active guards: 800
 * Raid Pool (servicable manpower during raids): ~33-36k
 * Navy: ~325-368 longships (capacity ~80/ship), 32 galleys.
 * Diplomacy:
 * France: We want the areas of Holland, Ile-de-France and a part of land next to the latter. Accept to the peace and we will cease our attacks. (refer to minimap) (Areas bordering Sørstatt is to be administered by them, while Holland will be ruled directly by the Empery.)Peaceers.png
 * Events:
 * Western Land: Ships continually don the coastlines of Iberia to discover new cities.
 * Colonies in the Farlands: Kaevashafen is maintained by vessels transporting food and other necessities from Snaelland resupplies and from Leirvik. Settlement policies are made to encourage expansion and population.
 * Norse Identity: Norse culture and religion iscontinually propagated on Alba and Sørstatt lands.
 * Proclamation of the Raven Empery: On the coronation of Dorothea on 1001, the Raven Empery (named after the raven banner in the Norse world) is proclaimed, bolstering the strengths and might of Vestkyst and its subjects to the Western world.

Valcanor

 * Government: Absolute Monarchy.
 * Ruler: Ineso I Valcan
 * Economy: Agriculture, fishing and trade.
 * Trading partners:
 * Burgundie, Atlas and Lombardy.
 * Capital: Valencia
 * Demographics:
 * Population: Total: ~ 676.822
 * In cities: 239.500 (including Narbonne)
 * Rural areas: ~ 437.322
 * Religion: 98% Christian, 2% other.
 * Military: Conscription: Standing army: 6%,
 * Standing army: 40.609
 * 16.288 swordsmen
 * 9.488 Spearmen
 * 8.388 Bowmen
 * 6.440 Cavalry with swords
 * Navy:
 * Big Galleys: 6
 * Medium Galleys: 35
 * Small Galleys: 75
 * Wars and Conflicts:
 * Invasion of Basconia and Gasconie:
 * Basconia and Gasconie: 8.144 Swordsmen, 4.744 Spearmen, 4.194 Bowmen and 3.220 Cavalry with swords will push to the north.
 * Worrisome situation:
 * Mauretania: 8.144 Swordsmen, 4.744 Spearmen, 4.194 Bowmen and 3.220 Cavalry with swords will try to hold the enemy back
 * Diplomacy:
 * Burgundie: Are you willing to join my war against Gasconie?

Kingdom of England

 * Government: Despotic Monarchy
 * Ruler: Aethelred II
 * Economy: A largely agrarian economy with few manufactories located in the few important urban centers.
 * Capital: London
 * Demographics:
 * Population: ~1 200 000
 * Religion: 98% Catholic, 2% Other


 * Military:
 * Army of London:
 * Levy: These units have little to no training, being mostly farmers or commoners conscripted into their lords armies.
 * Archers: 1000
 * Spearmen: 1000
 * (Light) Infantry: 1000
 * Trained: Although they are not part of the nobility, these countrymen have been trained by their lords and know how to use a weapon.
 * Archers: 2000
 * Spearmen: 2000
 * Infantry: 2000
 * Cavalry: 500
 * Professional: Part of the Elite of the armies, these noblemen are equipped with the best gear avaiable and have trained their entire lives for combat.
 * Archers: 0
 * Spearmen: 0
 * Infantry: 0
 * Cavalry: 200
 * Mercenary: Mercenaries are a fearworthy force in battle. Being well-equipped and fighting for a living, these troops only have the downside of being prone to sacking and unholy acts.
 * Archers: 0
 * Spearmen: 500
 * Infantry: 200
 * Cavalry: 0
 * TOTAL: 10400
 * Army of Northumbria:
 * Levy: These units have little to no training, being mostly farmers or commoners conscripted into their lords armies.
 * Archers: 2200
 * Spearmen: 2200
 * (Light) Infantry: 1000
 * Trained: Although they are not part of the nobility, these countrymen have been trained by their lords and know how to use a weapon.
 * Archers: 1500
 * Spearmen: 1700
 * Infantry: 2200
 * Cavalry: 300
 * Professional: Part of the Elite of the armies, these noblemen are equipped with the best gear avaiable and have trained their entire lives for combat.
 * Archers: 0
 * Spearmen: 0
 * Infantry: 0
 * Cavalry: 100
 * Mercenary: Mercenaries are a fearworthy force in battle. Being well-equipped and fighting for a living, these troops only have the downside of being prone to sacking and unholy acts.
 * Archers: 100
 * Spearmen: 500
 * Infantry: 200
 * Cavalry: 0
 * TOTAL:12000
 * Standard Garrison (each located in every small town):
 * Levy: These units have little to no training, being mostly farmers or commoners conscripted into their lords armies.
 * Archers: 100
 * Spearmen: 100
 * (Light) Infantry: 150
 * Trained: Although they are not part of the nobility, these countrymen have been trained by their lords and know how to use a weapon.
 * Archers: 50
 * Spearmen: 50
 * Infantry: 50
 * Cavalry: 0
 * Professional: Part of the Elite of the armies, these noblemen are equipped with the best gear avaiable and have trained their entire lives for combat.
 * Archers: 0
 * Spearmen: 0
 * Infantry: 0
 * Cavalry: 10
 * Wars and Conflicts:
 * The Invasion of France: The Army of England and the Army of Northumbria turn eastwards and occupy Belgium, setting siege to the city of Brussels. Demands are sent to the french to stop the war.
 * The Viking Threat: The Viking Threat is inminent. The King orders all of his subjects to receive minimal training, and large parts of the English treasury begins is spent in fortifications along the North Sea Coast: Watchtowers, scouting teams, and quick response forces begin to litter the coast.
 * Diplomacy:
 * France: England demands that the duchies of Calais, Eastern Flanders and Picardie all become part of the Kingdom of England.

Events & Great People

 * The French Concession: Pressed for peace by increasing unrest in the peripherals of the kingdom and the loss of the capital, France accepts the full terms from Vestkyst, England and Sørstatt. With provinces in the Rhine attracted by the system of the Holy Roman Empire, the future of France looks shaky.
 * The Hassanid War: The cards have been played by the Assyrian Coalition in their favour, as a combination of factors lead to the disorientation of Hassanid forces, who are forced back in certain fronts, with the Assyrian armies reaching into Persia to strangle the Arzhamites. Ur remains a Hassanid stronghold, but this may soon change as with the arrival of a debilitating plague that has made an appearance somewhere in Kerman and neighbouring provinces. The Battle of Susa ends in a pyrrhic Hassanid victory as Elam falls to Grane in the next year. Supply routes are constantly being harassed by the Svartheimer and Byzantine raiders, yet the end is still a long way away.
 * Emergency Measures: In response to the ultimatum of Jahluhets, several Guarani tribes unite to form a temporary federation held together only by threat of annihilation. While some tribes have willingly joined the Jahluhets, it's clear these tribes won't go down without a fight.
 * Trade Winds: Merchants from Yemen have established contact with Swahili kingdoms, and a trade hub has been established in Zanzibar, or so the Arabs call it.

NPC Turns

 * Khitan Tribes: Some accept the proposal.
 * Burgundie: They politely reject the proposal, seeing as both kingdoms have only recently fought together against France which ended in a victory.
 * Guarani Tribes: Some accept the proposal, some reject it and have joined the Gua-Vah confederation.

Gwarri Chiefdom

 * Government: Tribal confederation
 * Grand Elder: (Unknown, lost to history even to oral tradition)
 * Elder Council: Roughly 20 to 30, fluctuates often
 * Military: The military of the Gwarri Chiefdom largely comprised of no more than few dozen warriors within the chiefdom that use bow and arrow to hunt animals for the chiefdom, along with spears to hunt them too. By the 1010s however, the Gwarri Chiefdom has started to expand their military heavily, reaching around 100 warriors by the end of the decade as the means to show strength and superiority of their culture and people against all other Aboriginal cultures.
 * Economy: Economy is largely primitive and largely comprised of hunter-gathering stuff, but for the first time, a rudimentary use of bartering has become a thing. There is no agricultural activity though unfortunately, since there are no crops that are viable to keep a stable amount of food in the chiefdom (unless there is a miracle that Asians make contact with the Aboriginals, then it is highly unlikely).
 * Demographics: An estimated population of 1 500 live in the chiefdom so far, while the rest of Australia is thought to be roughly around 400 000 at the time. Population is largely estimated by modern historians because there is no written script that could produce proper demographics. Culture is obviously Aboriginal and they speak the language of the Gwarri.
 * Events:
 * Our People Thrive: The Gwarri are beginning to stand out from all other Aboriginal cultures, but not entirely yet. Somehow, the population kept growing and they had to choice but to expand outside of their own people's own nation and start going around subjugating other Aboriginal cultures and societies in order to get what they want. As a result, the attitude towards staying in their own homeland and doing literally nothing has started to become an unpopular idea among some younger people. These young people are willing to become hunters and warriors for their own chiefdom. So they managed to expand south and slowly subjugated these lands into an organised chiefdom and tribal society. At least 300 people were subjugated into the Gwarri, some of which were their people, otherwise its largely nearby ones.
 * First Settlement Proposal: Perhaps the first makeshift settlement could start as soon as possible. The Gwarri elders have been thinking about building huts that could be made into an organised way, but even larger than say living in a cave or in smaller 'nomadic' villages. These plans haven't come to fruition yet, but soon, the first permanent settlement in a pre-colonisation Australia would be made.

Burgundy

 * Government: Monarchy
 * Ruler: Rudolf III (B 970 AD - present) (R 993 - present)
 * Economy: Improving agriculture and smithing industry. Getting people to learn how to read.
 * Capital: Lyon
 * Demographics:
 * Population: 625.000
 * Religion: 99% Christians 1% Unknown or other
 * Military:
 * Army
 * ​​​​​​​2.000 spearmen
 * 10.000 Swordsmen
 * 1000 cavalry
 * Navy
 * ​​​​​​​25 small galleys
 * 20 convoys
 * Wars and Conflicts: Not yet...
 * Diplomacy: 
 * Not now.
 * Mobilizations: Burgundy is mobilzing the French border.

Kingdom of Galatoi

 * Government: Absolute Monarchy (Kingdom)
 * King: Eburius VII (B 991 AD, still alive) (R 1005 AD - Present)
 * Vilicus: Vitulix I (B 956 AD D 1016 AD) (R 986 AD - 1016 AD), Casigni I (B 981 AD, still alive) (R 1016 AD - Present)
 * Economy: Based around fishing, agriculture and trade. We are trading with all West African states and are also involved in the trans-Saharan trade with Atlas and Mauretania.
 * Capital: Advorix
 * Demographics:
 * Population:
 * Advorix: 6254
 * Donnius: 4769
 * Baccuso: 4347
 * Saminia: 2860
 * Aoudagha: 1920
 * Velitia: 1719
 * Rural areas (AKA everything else): ~52000
 * Ethnicities: 98% Galatoi, 2% Other (Timbuktuvian, Ghanan etc.)
 * Religion: 95,5% Ateuritism, 3,5% Cult of Ares, 1% Other
 * Wars and Conflicts (italics: Potential War):
 * N/A
 * Military: Our conscription law is ~1% of the population
 * Spearmen: 320
 * Swordmen: 210
 * Bowmen: 325
 * Melee Cavalry: 200
 * Cavalry Archers: 200
 * Javelineers: 210
 * Javelin Cavalry: 150
 * City Garrison: 550
 * Navy:
 * 80 transport ships (can hold around 5-7 men)
 * Although not part of the navy we have 240 fishing ships.
 * Diplomacy:
 * Ghana: How about you install some pro-Galatoi people into higher positions? We've got this precious gold you might want...
 * Mauretania, Atlas: Would you be interested in gold, per se?
 * Events:
 * Aoudagha: It experiences a population boom due to the ongoing trade.
 * Gold Trade: Since gold is, well, gold, a market has been created since its discovery and there is demand for it in West Africa. Assuming that the other kingdoms have started mining it too, then a demand for gold has basically engulfed the entire region, so we start buying and selling a lot of gold.
 * Vilicus: Eburius VII introduces a new way to elect the next Vilicus, instead of the king doing it himself, he sets up a council of Collators that reside in the Grand Monastery of Advorix, to do the electing for him, although he is still present during the ceremony. This is done so that a king loses religious power and can't go changing everything just because he is king. And this change would definitely not lead to anything related to power struggles or conspiracies in the future...
 * Galatoi-Ghana Border: Efforts are made to keep track of the border more clearly and making things like river navigation easier.
 * Viridi Litore: After a high ranking Collator is found guilty trying to spread important information to some members of the Cult of Ares, Viridi Litore (Green Coast, ironically nice sounding name for what it is), Cape Verde otl, is turned into what is essentially a penal colony. People who commit serious crimes, such as multiple accounts of murder or treason as well as heretics or blasphemers, are exiled there. Some of the captains of the guards in various cities are promoted to wardens there and are paid nicely to ensure order. Technically the islands are under Galatoi control, but aren't seen as part of the Kingdom within its society.