Talk:Konig des Menschen Chapter II (Map Game)/@comment-31207563-20180321140426

Chiefdom of Caledoni


 * Government: Tribal Chiefdom


 * Chief: Andraste Kavanagh I - Fionnghan Kavanagh II - Cuimin Kavanagh I
 * Economy: Based around fishing, hunting and trading
 * Capital: Kaledon 
 * Demographics: 


 * Population:
 * Kaledon: 6 210
 * Rural areas: 51 932
 * Ethnicities: 99% Albion, 1% Other
 * Religion: 71% Caledonian Druidism, 23% Albion paganism, 6% Other
 * Wars and Conflicts: The Celtic tradition of war was rather playful compared to southern wars, with wars between tribes being more like raids than conquering land, which made the advance into enemy territory much slower.


 * Hjaltland: Chief Andraste led the second wave of assault against Hjaltland, pushing over Loch Ness into modern day Tain, where another body of water stopped the advance. Chief Cuimin led the assault onward by sea, faring to Jarvik, and setting fire to coastal settlements, causing minor havoc. He later landed several hundred civilians and 250 soldiers onto Shetland, retching it from Hjaltland.
 * Military: (Revamped for historical accuracy)The druids are like war drummers, the soldiers believe that their magic works, and their presence invokes fear in the enemies, even though their magic doesn’t actually work. Ships are fishing or trade ships refitted for transporting troops. 


 * Shortswordsmen: 720
 * Axemen: 530
 * Slingers:  450
 * Druids: 12
 * Ships: 22
 * Diplomacy: 


 * Hjaltland: Peace? Our raid goals have been achieved
 * Events: 


 * Sacrificial Rites: After the death of Fionnghan II, Cuimin became the chief. He brought radical change to the culture of Caledoni. He’d been the apprentice of a druid, who sacrificed small animals like rabbits to give a better luck for the hunt for the hunters. Cuimin realized that if he sacrificed captured enemies to the nature and the lakes, they could have a better luck at war, and have less losses.(Of course this doesn’t really work, but the power of illusion can make many do what they couldn’t normally do). He ordered that all enemies who were alive after a battle, be transported southward to villages and Kaledon, to be sacrificed or burned for luck. Hundreds of mature Hjaltlandian  women and men were transported south after a victory. They were healed of wounds if there were any, and then sacrificed or burned, or both to give luck on a raid against their countrymen. The sacrificial of enemies became a common thing, and almost a weekly thing in the northern parts of Caledoni.