User blog comment:IonMapping/About the current situation of map games/@comment-6812733-20160910141501/@comment-25923362-20160910151344

''" Bunch of you join dozen map games and then leave because you suddenly have too many map games to handle. Fokin' wot? Why did you join in the first place to so many games?" ''

This is actually true, and one of the reasons a lot of map games die quicker than usual. By limiting the amount of map games active, I think it's safe to say players and staff will focus more on those one or two map games instead of spreading their attention all over the god damn place.

'' "We do not need people regulating map games, we need actual smart, responsible people to create and play those map games." ''

The problem is, we NEED some sort of regulation to force people to actually be smart and responsible. People won't become smart and responsible suddenly on their own, there has to be some sort of framework to try and help to improve the situation. If your map game is the only active map game on the wiki, and a lot of players are focused on it, you will feel much more obliged to be an active staff. Vice versa, if said map game is the only active map game, you will have no choice but to only play said map game instead of giving in to the temptation and playing 3-4 map games at once. We don't even have to worry about the active map game slot(s) being stuck by a crappy map game, because we'll impose quality control.

'' "These are only examples, people can easily create more rules. Maybe these are too harsh for some people, they can then create much more fairer rules." ''

These rules are just the perfect set-up for a vicious cycle. Players start to lose interest in Map Game A, they become inactive. They want to join Map Game B instead. Map Game B doesn't let them play because they were inactive in Map Game A. Map Game B gets less players. Repeat the cycle. The whole thing is even worsened by the fact that the active map game limit right now is 5, which means the cycle will be sped up even more.