Talk:Konig des Menschen Chapter III (Map Game)/@comment-24521219-20180822053317

Sultanate of Muscat and Aynarab (most often referred to as just Muscat)

 * Government: Absolute Monarchy (Sultanate)
 * Sultan: Haddimu al-Qazi (B 22 AD, still alive) (R 54 AD - Present)
 * Economy: Based around fishing, some agriculture and trading mostly, as well as slight taxing of the villagers and peasants. With the spices from the east we become rich by selling them to nearby peoples. Trading with Uputhara Wansura and Satavahana is a large and essential part of the economy. The economy was slightly damaged after the razing of East Ibri.
 * Capital: Muscat
 * Demographics:
 * Population:
 * Muscat: 5602
 * East Ibri: 1203
 * Tamreda: 566
 * Rural areas (AKA everything else): ~43,025
 * Ethnicities: 75% Omani (Arab), 24,5% Aynarab (Arab), 0,5% Azd tribes
 * Religion: 100% Folklore and Tribal beliefs
 * Wars and Conflicts (italics: Potential War):
 * Intervention in the Gerrhan Civil War: (this happens after some events, see Events). We intervene in the Gerrhan Civil War, taking advantage of their weakness, we support the Arashenan loyalists, invading the Seleucid supporters with 300 spearmen, 200 bowmen, 150 shortswordmen and 50 Dromedary Forces.
 * Military: Total of
 * Spearmen: 600
 * Shortswordmen: 355
 * Bowmen: 565
 * City Guards: 422
 * Dromedary Forces: 171
 * Navy:
 * 45 transport ships (can hold around 8-12 men)
 * 95 trade ships
 * 30 warships (galleys pretty much)
 * Although not part of the navy we have 214 fishing ships.
 * Diplomacy:
 * Arashenan Supporters in Gerrha: We are helping you, don't worry. We ask if we can have the Musandam Peninsula by the end of this war in exchange for our help right now and a defensive pact with the "new" Gerrha.
 * Rhabi: You should join our realm as well, you will be autonomous and all the advantages of our trading and influence will be yours as well.
 * Events:
 * Rebuilding of East Ibri: The razed city's reconstruction is funded by the Sultan. After several years it is still at a disadvantage, but in a better position. Fortifications and outposts were built by the border of West Ibri, coming into action when we invade Gerrha once more (See Wars and Conflicts).
 * Influence of Rhabi: After Aynarab was incorporated into the nation, our influence expands more over Rhabi.
 * Autonomous Province of Aynarab: The land that was once Aynarab becomes an autonomous province in our realm, with some slight areas with larger Muscat native populations being omitted from the region.