Mappers in the Wild XXII: Europe (Map Game)

Mappers in the Wild XXII: Europe (a.k.a. MITW: Europe) was the 19th (not 22nd due to multiple failed MITW games) map game in the Mappers in the Wild series. It was created on February 24, 2016, after the death of MITW XXI. It was one of the first MITW games to try employing rules and regulations to keep the game from getting messy.

Player-Made Nations

 * TL Mapping: Frankish Empire
 * FedexYT: Sassanid Empire
 * EthanKoenigsberg: Drako-Rouman Empire
 * Thunder Mapping: Thundaria
 * Monsoonjr99: Monsoongol Khanate
 * Starring94: Esceosian Empire
 * WeirdMappingViewer: Kingdom of Muscovy

NPC Nations

 * Arabian Tribes
 * Duchy of Prussia
 * Duchy of Estonia
 * Principality of Livonia
 * Principality of Courland and Semigallia
 * Principality of Munster
 * Principality of León
 * Principality of Galicia
 * Principality of Olisipo
 * Principality of Bracara
 * Kingdom of Mercia
 * Kingdom of Wales
 * Kingdom of Kush
 * Kingdom of the Algarves
 * Mali Empire

History

 * 500s BCE: The Frankish Kingdom, Drakian Kingdom, Sassanid Empire, and Esceosian Kingdom are all founded. They expand rapidly. Soon after, the Moroccan Sultanate is founded and is the first to discover ironworking. The Franks and Drakians, jealous of this, declare war and steal the secrets of ironworking for themselves. They also split Moroccan Iberia and dissolve the Sultanate.
 * 400s BCE: The Ausognan Kingdom and the Rouman Kingdom are also founded. The Franks become the first nation besides the Sassanids to become an empire. The Drakians and Franks form an alliance, and the Franks help the Drakians absorb Italy and form the Drako-Rouman Empire.
 * 300s BCE: The Gharfbar Horde, a splinter horde of the Monsoongol Khanate, becomes interested in Europe and goes to loot and explore. They run into the Franks, who destroy them utterly. This prompts the Monsoongol Khanate itself to investigate Europe.
 * 200s BCE: Currently in play

Rules
''1. No OP expansion allowed, even by the Game Moderator. Any OP expansion will be nulled. ''

''2. Do not expand the map. The Game Moderator will expand the map every once in a while, to reflect the changing times. The expansion checkpoints are:''

YEAR -100: ASIA

YEAR 500: AFRICA

YEAR 1500: THE AMERICAS

''3. NPC factions will appear once in a while. It is your choice what to do with them. They are usually weak.''

''4. Do not attempt for world domination. Try to stay close to realism as possible. I will make a mapping video of this after the game ends, if you want to know why all these rules exist. The game will end when it becomes year 2016.''

5. THE GAME STARTS AT YEAR -500.