New Uprisings: Rise of Civilizations (Map Game)

It's a new era for planet earth as Civlizations are rising, The toughest will thrive and the strongest will survive. But will you rise or falls? It's yours to decide

Staff
Owner - SixLeggedBehemoth

Admin - AenMaps

Map maker - SixLeggedBehemoth

Events maker - Vacant

NPC Maker - EthanKoenigsberg

Warnings
None

Kicks
None

Bans

 * Axisvillena (vandalised page)

Countries
Han Empire [Dark Yellow] North China - Aendarus Mapping

Valkirian [pink] Crimea, south Ukraine - Wallahian Mapping (NPC risk)

Tjimuridian Kingdom [Green] South Asia - SixLeggedBehemoth

Esceosian Empire [Purple] Budapest, Central Hungary - Starring94

Caleria [Crimson] Calabria, Italy - Chris Mapping

Caribbean Tribes [Red] North Venezuela - Mecanimetales

Archduchy of Centria [Dark blue] Morea, Greece - Eltool

Harinian [Chiefdom Yellow] Ctesiphon, Southern Iraq - FedexWI

Breton [Blue] Brittany, France - Java Sea

Lustria [Ice Blue] Mexico City, Mexico - EthanKoenigsberg

Grand Duchy Of Constantinople [Deep Pink] Istanbul -Turkey - Illegal Pig

Siam [Aqua] Central Thailand, Bangkok - Singaporean Mapper

Kingdom of Croatia [Dark Purple] Zagreb,Croatia,Europe - Tadija

Duchy of Dizilya [green] Finland, Sweden - Dizilyan Mapper

Scotstein [Orange] New York, USA - Yankee Mapper (NPC risk)

Ireland [Dark Green] Dublin, Ireland - XenobladeShulk1503 (NPC risk)

Scotland [Dark blue] Strathclyde and Hebrides, Scotland - ShyGuyMapping

Mediteranea  [Dark Red] Crete, Greece - ThunderMapping

Prussian Federation [purple] Danzig, Poland - LennyGeorge

Feng Dynasty [Dark Yellow] Shangdong Province, China - Batran99

Roman Lands [Ethan's colour, Purple] - Lacio, Umbria and Abruzzo - Reptile308

Oslofjordan Kingdom [Norwegian Red] - Oslofjord (surrounding) - Dick Harrison

Persian Empire - Tehran - Roblin Hatol

Assyria [Dark Orange] - Damascus, Syria - Olie Bye

Indian Confederation [Green] Oklahoma - Knight407

Larrakia [] See map in comments -

Occitania [Battery Charged Blue] Europe - FirestormBlizzard

Ko-rolf [marron] central africa ulric morningstar

Added next turn
(If you intend to withdraw from playing and you applied for it, please let us know before next turn starts. if you want to be added immediately, well can't help yourself)

Tsardom of Muscovy [Crimson Red] - Moscow, Russia - Derpmaster21 (Turn 5)

Kedah Sultanate [insert color] - Kedah, Malaysia - Sidewinder (Turn 6)

Rules (revised)

 * The game starts at 2000 BCE
 * You do not have to create a new nation, you can also pick a NPC nation, just tell us.
 * Be realistic, do not expand and become strong within few turns, at least have a rebellion or a nation breaking off in your own turn. In history, nations should always be dynamically grow or decline not constantly grow.
 * Despite time differences are high, for game play reasons there will be exceptions to war, especially with players. (It may be biased, but this is basically a last chance situation)
 * If the above rule does not meet, NPC turns will take over and handle the problem.
 * If a player does not do three turns, their nation will be controlled by the NPC maker until the player makes a turn. Remember to tell us that you leave, but do not say that you give your nation's lands to another nation, we won't allow this.

Events
BRONZE AGE COLLAPSE: With the rise of the Sea People and migration of certain people, whom they have plundered a lot of resources and razed down villages, many nations fall into an anarchy-like state, with many people breaking away (especially colonies) or forced to retract their land. Most of the high cultures will also be fragmented from its original one, diverging completely

NOMADIC PEOPLE: As the people of the steppe began the life of horse riding, more cultures that have horse riding involved everyday emerge, especially Central Asia. They are still passive.

CITIES BURNING (WTF, no Sinpan): Most cities have been damaged from the Bronze Age Collapse or even razed, but the affected ones are
 * Nearly all of Mediterranean cities (except Celtiberia, "Roman Lands", Dewy/Karthagos and Sea People territories [Doria, Syrakousos and that southern Tunisian nation I forgot]), they were kinda plundered
 * Few cities in former western Esceosia (a.k.a. dat Netherland and Holstein)
 * Few cities in eastern Esceosia
 * Few Dizliyan cities (including capital)

INDEPENDENT NATIONS
 * KRAIN: Gained independence because Bronze Age Collapse did this and it's our opportunity.
 * NOVEHRVATSKE: we fled and settle in Bosnia, we will rebuild what we have
 * CHALCEDON: Your thousand year long dynasty must come to an end soon (I know some dynasties live that longer but are somewhat indirect in some). We will gain independence and demand an installment of a new family, our leader.
 * LATINS: Migrated to Marche, will be soon invading this so-called "Roman Lands" (not now).
 * VENETI: If you attack us, "dat Escoesian blob", you will regret it. *insert request alliance with Caleria*
 * CELTIBERIA: That plague killed our people and a philosopher has finally declared the plague is over and had created new health methods that will reduce infection risks but we are devastated from it and are severely weakened. *loses land*
 * URNFIELD CONFEDERATION (soon to be Germania): A confederation of savage barbarians formed in modern Denmark and migrated south and attack the so-called Esceosian dynasties and annexing them, whom had killed 70% of them and the rest taken hostage.
 * HAN DYNASTY: They annexed Zhou, however a general only known to be known as Chong (don't doxx me rip) in records have proclaimed the Chang Dynasty and is fighting for sovereignty against Han Dynasty which may fall soon.
 * KOREA: Joseon got destroyed. the Two Dynasties have finally gain peace but what will happen if the Red Dynasty invades them? No-one knows, but seemingly they have built up border defences, maybe even be supporting the Chang Dynasty.
 * JAPAN: Jomon and Yamato started fighting and occupying territories in superiority. An actual war is ongoing, but the Yamato dynasty is winning the tide as of this turn.
 * AINU: Expand.
 * OLD PRUSSIAN CONFEDERATION: We begin seeking interest with Dizilya on sending merchants.
 * TROJARD (made up name for lols): Because of the Bronze Age Collapse, primitive people have migrated here and some convert Dizilyans without knowledge have seized some of the cities that they occupy in Sweden. Due to record burning committed by the Germanics, they are unable to find out that the primitive people have attacked, rather it was defective Dizilyans that did the deeds.
 * YRKA: The Bronze Age Collapse is unlocking our potential of trying to convince to gain even more autonomy. Dizilya, you need to get our Karelian nation more autonomy or else *insert rebellious personality*
 * CYRENE: Okay we broke away. Doesn't mean we support these sea people
 * EGYPT: After our son of the prestigious ruler had died, the southern rulers want to separate themselves and thanks to the Bronze Age Collapse, our country is under constant threat of overthrowing.
 * ASSYRIA: We accept that accept, but Egypt is now in a frail of a crisis.
 * LYDIA, HIGHLANDS, ILLYRION AND OTHER IRRELEVANT COUNTRIES: Founded. Also, that Chinese dynasty in Shanghai is also founded, but I don't know what to call it so it's up to Batran (LOL).
 * NEO-MYCENAE, NURAGICA (and other useless countries): The Bronze Age Collapse leaves new kingdoms and republics to shape.

SEA PEOPLE: We still attack. WE STILL DO. Nah, we won't accept anything.
 * EAST MEDITERRANEAN: We screw up and control all of the aegean islands - and sicily.
 * WEST MEDITERRANEAN: Our Sea People in Dewy (Achollia) have separated themselves completely, no longer part of that Sea People confederation. Dewy fell to our rule, however, and is now named as Karthagos, thank you Scout for not doing your turn. (tl;dr, south Dewy no longer calls themselves Sea People but Syrakousos attacked Dewy and seized the capital, creating Karthagos)

Events

 * Expansion: We begin expanding south-east, and acknowledge a Siamese presense in the North.
 * Bronze Age Collapse: We aren't really affected by it due to our recent emergence and the fact that the Sea People only attack those in the Mediterranean.

R&D

 * Domestication: We begin domestication of cattle, poultry and pork.
 * Architecture: We begin using stronger materials to construct settlements.

Religion

 * Ánimism:' Majority of the population practice animism, specifically worshipping the sea, sky and earth.

KO-ROLF KINGDOM
 * Buddhism: Slight influence, especially in northern regions.

Population:

pop:153,000

70% ko-rolf, 27%ji-ko,1.5%slaves and 1% nomads.

pop per cast. class 1 8% class 2 48.5% class 3 42% class 4 1.5%

Government: With the elective kingdom we have diverse noble family that fight for throne. The house elected will have more power but the other still have their autonomy.
 * the Do-nous, money obsess racist enslaver scientist.???-now
 * the Ar-teid, philosphe diplomatic coward with a fetish for stranger. ???-now
 * the En-ahr, militariste proud and constantly mad. (really really fucking mad for some reason) -1735-now
 * the Ir-cono, paranoid aristocrat inbred asshole. (-2010--889 cause everybody kill them)
 * the ref-em, ex-slave freedom addict just too damn nice. (889-now)

-995.The ar-teid die of heart attack cause a lion roar at 10 yard of im.

-994.The ar-teid die of old age.

-957.The ir-cono die of great stupidity.

-949.The En-ahr Thought he can kill an elephant with is fang (yes, the en-ahr are so mad that they grow fangs.)

-937.The ir-cono thought he can fly.

-930.The do-nous was the only in more than 60 year that actually did something, he planned cities but died of old age before he finished.

-889.The ircono kill half of is slave because he was bored, die this same day kill by a slave.

-870. The slave and is family as be elected because the last king was a gigantic asshole. Finish the plan for the cities and disappear in -825.

-825. The do-nous take "the speak softly and carry a big stick" literally.

Expansion:

the south tribe need to be assimilate or they will be exterminate.

Military:

We have now a regular army of 35,000 and 15,000 in auxiliary.

description: base and auxiliary!

spearman: 20,000 men

archer: 8000 men

cavalry: 7000 horse and men

swordsman: 5000 men

reserve: 10,000 men

Diplomacy:

say to the south we're serious

Trade:

we stop because there's nobody up here.

Religion: no news

Caribbean Tribes

 * Military: The Caribbean Tribes have 7000 axemen and 1800 archers.
 * Government: The Bronze Age collapse no damages the Caribbean Tribes, that fall is in Europe and Asia but the American Tribes are intact.
 * Wars:MURICA-0.png of the South: The Caribbeans conquest the south of your territory, but losing 500 axemen and 100 archers.


 * Economy: The cultives are increasing and more.

Republic of Occitania

 * Government
 * Nothing of Note Happens.
 * Conflicts
 * We continue to spam our territory into OTL Northern Italy & takeover Rhône-Alpes, as well as invading Corsica.
 * Other
 * Our Population has reached 130,000 people.
 * Relations
 * We ask North Germany (I don't know the nations name) for a non-aggression pact.

Kingdom of Dizilya
Government: After Bronze age collapse there is a new ruler, who should called in history great - Phusis Diz || The Great. He understand, than merge our land do give us power and mighty of Warhism, we do attacks someones. And also there is built more war school, galdiator homes and do first Dizilyan Library in Dizil, tat have fully restored, with cities closer to Dizil. And we started change bronze to iron, because this more effective, and there is first iron armor, also swords. We started build stone fortress.

Wars, conflicts: War with Troijan: Our army now is 90,000 with modernize weapons, so we easily conquered and annexed them.''

War with Germanics: After war with Troijan our soldiers up to 100,000 and we surprise attack Germanics. They do surprise and panicked and we persecuted them on land, and water from Germanic states, where totally destroy them. Peace treaty: Germanics stayed out of Scandinavia and Give yp Dizilya some lands.

War with Olsofjardan kingdom: After win on Germania our soldiers attacked their borders, as they don't react on our ultimatum, we completely destroy them and signed a peace (You have no choice Dick) Oslofjordan kingdom shall remain Warhism and let Dizilyan fleet be in their ports.

Diplomacy: Prussia: You are welcome!

Russia: Want to buy some of my weapons?

Oslofjordan kingdom: Now, accident is settled, now we can live in peace.

Germania: Don't joking with me, i am one of the strongest countries in Europe!

Esceossia: We want a friend with you, also we broke powers of Germania so you can challenge them.

To other countries: Don't scare! We just defend ourselves and our interests.

Yrka: Are you threatening me?! *Annexed Yrka in our country, they are destabilized.

Economy: Become to the one of the strongest in Europe.



Demography: Now is 175,000 people.

I LEAVE ORANGE AND YELLOW LAND - THEY ARE NOT MINE, ONLY PURPLE AND WHITE-YELLOW.

Tsardom of Russia:
Expansion: We settle in the Novgorod and St. Petersburg area. We don't go south yet, as there are some hostile-lookibg tribes to the south and we don't want to deal with them just yet.

Diplomacy: We help our ally Dizilya attack the Germanics, and we get a small territory called Danzig (OTL Gdansk), and we rename the area Danilgrad.

Tech: We discover iron, but we don't know what the hell to do with it, so we just sell it to Dizilya for a lot.

Demographics: Our population reaches 145,000.

Military: We have 15,000 infantry, 5000 cavalry, and 20 catapults.

Breton
Population: increased to 230,000, king said more density so no expansion.

Army: decides to rebel so a large piece of it has shrunk.

Tech: starts making coins out of random metallic stuff

Archduchy of Centria
 * Government: We continue being a monarchy. Your country has been disunited because neo-myceane Greece has declare independence.
 * House: House of Darius.
 * Population: about 120,000.
 * Religion: Mostly Hellenic religions.
 * Culture: Mostly Greek.
 * Expansion: We can't really expand.
 * Military: We have 26,500 soldiers to defend us with against the sea people that raid Mediterranean.
 * Economy: Most of our money get we from trade.
 * Diplomacy:
 * Caleria: We say that we will help them.

Caleria

 * Government: nothing important.
 * Military: In order to be able to fight the sea people Caleria is largely increasing it's military having 39.275 soldiers 82 ships in 975 BCE which is the year when Caleria invades Syrakousos.
 * Conflicts:
 * Calero-Syrakousian war: Being tired of the sea people Caleria finally takes matters intoCalerian plan.png's own hands starting with the invasion of Syrakousos.Caleria attacks without warning thus it gains a few days advantage before Syrakousos reacts.Caleria uses this advantage to gain the Ionian islands and some lands in Sicily.And to counter the navy of Syrakousos Caleria introduced a new tactic.Caleria puts catapults on its ships and the catapults throw boulders towards the enemy ships.This way Caleria is able to sink small and middle sized ships and although catapults aren't able to sink large ships but they are still able to cause significant damage and huge chaos on the enemy ships and using the chaos Caleria sinks enemy ships with it's flaming arrows.
 * Demographics: Caleria has 232.157 people by 900 BCE 48.954 of whom lives in the capital Valerna.
 * Diplomacy:
 * Mediterranean Coalition:Caleria makes a Mediterranean coalition with Centria,Byzantium,Roman lands and Occitania (They all agreed to join on their message wall).Also Caleria asks for help from the alliance in case the other Sea People decide to help Syrakousos
 * Veneti:Alliance offer is accepted and it's invited to the Mediterranean Coalition
 * Cyrene, Sardinia, Celtiberia, Latins, Neo-Mycenae, Kirbassia (that yellow country in southwestern Anatolia): They are all invited to the Mediterranean Coalition as the Sea people are a pain in the ass for everyone on the Mediterranean including them
 * Assyria: Also invited to the Mediterranean Coalition (they will probably accept becaise they became my allies last turn).

Roman Lands.
Military:

We send the half of our float to help against the Sea People.

Expansion:

Our objective of expansion is circle the Latins, have all their borders.

...So... a post... a bit... short...

Feng Dynasty

 * Government: The king, noticing the growing corruption within the Feng Dynasty tries to enact reforms. However, many of those who he annexed within the last decade, including the state they had recently been at war with, assassinates the King, his son was brought into power as a puppet by nobles within the Feng Dynasty.


 * Economy: None


 * Military:With their 30,000 troops, they invaded the kingdom south of them in an attempt to annex them.


 * Diplomacy: None



Harinian Empire

 * Government
 * Darius The Early's Birth : In 975 BC, the heir of the throne is born, son of Arsaces VI, Darius The Early would mark the world from his ascension to the throne, in 950 BC. at the age of 25.
 * Darius The Early's Reforms (950BC-901BC)
 * Darius expands Harinia east and West, reaching Baktria and Tabarestan, not owning Baluchistan and northwest iran. The empire by the end of 901 owns all of Iraq, most of Iran and northeastern Syria.
 * Military
 * The military is expanded to 30K by the end of 901BC
 * Invasion of that FUCKING PERSIAN STATE RIGHT EAST (media?): Darius invades (Media?) three years after his ascencion to power, storming through the nation's land and conquering it fairly quickly.
 * Economy: The economy grows greatly due to more land to farm in and the extension of the empire.
 * A wall is constructed around Ctesiphon.
 * Diplomacy: FUCK YOU!

Esceosian Principality | Hu'nan dynasty (pre-rev) | Sa'pai dynasty (post-rev)

 * Government
 * Rise and fall of the Hu'nan dynasty (1192 BCE - 974 BCE): Although they originally had been nobles, they didn't misuse their power, thus they are known as good people outside. However, unlike other Esceosian dynasties that dared to do things in the public, they hide almost all negative things around them. This was the reason the Ha'run dynasty's people didn't rebel against them. However as they rule longer, more and more things pile up against them, eventually leading to the downfall of the dynasty. Their successor is the Sa'pai dynasty, a noble family originating from the former Ha'run dynasty territory. The capital didn't change in the process.
 * Creation of the Confederation (904 BCE): As the Sa'pai dynasty rapidly expands through European territories, it becomes too big for them to manage their territory (See: Expansion). Because of this, the original Esceosian principality transforms into something that is a combination of a republic and a monarchy (no, its not a constitutional monarchy). The Sa'pai dynasty still is the highest power in the country, but is represented by the local rulers, the dukes, which is only one per confederation parts. The dukes meet every year with the Sa'pai dynasty's ruler and his officials in the city of Ta'hen, built in the new territories, which slowly becomes the capital of the new nations, despite Bud'est having the largest population.
 * Conflicts
 * Esceosian Civil War (1403 BCE - Ongoing): Still ongoing, but no actions.
 * War against Krain and Novehrvatske (970 BCE - 963 BCE): War is declared against the two nations bordering the Sa'pai dynasty, as they threaten the sovereignty of it. The two countries are annexed into Esceosia, and their people are either culturally annexed by Esceosia, or those who disobey are killed, cleansing them.
 * Expansion
 * Sa'pai Dynasty: The Sa'pai dynasty rapidly expands onto unclaimed territories, which includes Central Germany (that had been devestated by Dizlya), Southern Germany, Northern Switzerland and even some of the eastern parts of France. This eventually leads to the formation of the Sa'pai Confederation.
 * Pe'mir Dynasty: The Pe'mir dynasty expands northwest, in the region that would've originally made them border the Urnfield Confederation fully, but, now border the Dizlyian Germanian territories.
 * To'un Dynasty: A dynasty is established in the northeast of the Pe'mir dynasty and the northwest of the Ve'mir dynasty and expands towards Old Prussia, gaining border with them.
 * Ta'en Dynasty: The Ta'en dynasty expands towards north and northeast, gaining territories in OTL Ukraine.
 * Ko'nan Dynasty: The Esceosian population in the Urnfield Confederation escape during the German-Dizlyian War into OTL France, establishing a new dynasty called the Ko'nans centered around Paris with its territory in central North France (Eastern Normandy and Western Nord-Pas-de-Calais-Picardie).
 * Fa'nan Dynasty: A part of Esceosian settlers splits off the expansion route and end up in Schleswig-Holstein, taking control of most of the Ki'ran dynasty's territory.
 * Diplomacy
 * Dizlya: We establish good relationship with them.
 * Old Prussia: We establish a good relationship with them.

Events
NOOBISH REBELS: noobish rebels rise up in large countries. i mean over expansion is not my taste (basically nationalist movements)

LUSTRIAN REGION (MEXICO): The Vark'ich dynasty collapses into two, the Northern Vark'ich, still strong and religious, while the south went quite distant from relationship and bloodline, but they are still led to that dynasty. The three strong theocratic nations unite to form the Tyrokaci Empire, which is led by a reformed religious leader of the Ghallian Church. The Northern Vark'ich saw this as an opportunity to make a confederation out of them. Meanwhile the Kul'varg kingdom along the Rio Grande river expands and continue to do what the legacy of the Odyssey had done, exploring even more land, so far they've reached as far into modern Sacramento.

WELARKAN FEDERATION (CASCADIA): The thousand year old civilisation meets up with the Kul'varg scouts. No diplomatic action is taken.

INDEPENDENT NATIONS
 * OLD PRUSSIA: Our nation is basically a trading centre which Dizilya and other merchants from the south come and exchange their own goods with other goods. However that improves our economy and our military, increasing presence on trading against raiders or pirates
 * URNFIELD CONFEDERATION (GERMANY): With multiple raids sponsored by Dizilya, they decide to flee west and penetrate the Rhine river and going over Gallia (France). However we want to make a message to not let them attack us and do whatever they want (i.e. missionaries) as long they don't penetrate further than the Elbe river.
 * ANGLIA (ENGLAND): The Urnfields having to be damaged from raids colonise England. However they became divergent and instead break off and forming Anglia.
 * VENETIA (VENICE): We continue to expand westwards and eventually border modern Liguria. We accept.
 * ASSYRIA (SYRIA): O NO IM THREATEN rip 666/666. we also act like babies and make Caleria to help us but we are totally screwed by Sea People, but we accept however because we don't want Sea People.
 * EGYPT: The rebellions got even worse and the current Egyptian dynasty is now up to the Nile Delta.
 * SIAM: The former farmer's rebellion had overthrew the Siamese kingdom but the ruler of the newly-established dynasty would like to increase relations and trade with Kedah. They expand towards Van Lang (in modern Vietnam).
 * ITALY (ROME AND THE LATINS): The Latins recently migrated here and yet they have compete the so-called Roman Lands over land. By the end of the turn, modern Rome is now besieged and Corsica is still wavering. The Latins refuse to help but will not support Sea People in any way. (at first I thought the player of that didnt make a turn but they will accept anything such as withdrawing their lands but to not be annexed by them).
 * CYRENE, NEO-MYCENAE: Accept.
 * CHALCEDON (WEST CONSTANTINOPLE): We continue to push east and reach closer to the capital Constantinople. We don't want the 1100 year old dynasty anymore, besides their rulers are slowly becoming decadent and useless for our needs.
 * DACIA (ROMANIA), WALES: Found.
 * GAELIC CONFEDERATION (SCOTLAND-IRELAND [didnt take shyguys idea]): Created between Ireland, Scotland and the Highlanders, basically to protect against the Anglian colonisers.
 * KOREA: A confederation is born.
 * JAPAN: Yamato defeats the Jomons, they were expelled to Korea or are forcibly assimilated if they don't want to suffer. However they lost some of their lands in Honshu by primitive tribes.
 * other nations that im lazy to do a writeup, LOOK AT ZE MAP (lol rip)

SEA PEOPLE: *insert more ships and piracy* and a confederation is now purposed where they meet, which is in modern Malta. Suggestions say that they will create the Mediterranean League by the end of this turn. They also started smuggling in other weapons from foreign nations far into modern Croatia and Bay of Biscay, which benefited with technologically. Finally there has been some progress but land-wise they are becoming stronger, especially in Greece and the West Mediterranean.
 * SYRAKOUSOS: (SICILY): we seized modern Syracuse, so that means we have controlled all of Sicily except the Calerians took down our ships and invaded the northern tip of the island. We also destroy Nuragica (Sardinia) and seized control of it. Karthagos will be pleased that the Sea People are victorious for three turns in a row.
 * KARTHAGOS: (TUNISIA): We expand and reintegrated the Dewy population but under our Carthingian influence (Western Sea People)
 * DORIA: (AEGEAN SEA): Let there be huge plundering along mainland Greece and invasion of west Anatolia *destruction of the southwest Anatolian kingdom*
 * BARCELONE: (CATALONIA): From the ashes of Celtiberia, the Sea People conquered the region and took over the remainings of it
 * CYPRUS: Phoenicia is sayonara for us. We seized half of their fleets and draw blockades over Egypt.
 * ACHOLLA: Despite not trying to be called Sea People, they are totally screwed up by Karthagos and are annexed

NOMADIC PEOPLE
 * GORMMENIANS: (the one bordering that Crimean nation): Expand. It's time to meet your fate
 * SCYTHIA: We expand exponentially and move northwards because of a threatening (shit) empire at the south.
 * TRIBAEANS: (the one south of Russia): We migrate there. HE HE HE HE ....

KO-ROLF KINGDOM
 * two other nomads: Created out of nowhere.

Population:

pop:175,000

79.5% ko-rolf, 17% ji-ko, 0.5% slaves and 3% nomads.

pop per caste. class 1 9% class 2 48.5% class 3 42% class 4 0.5%

Government: with the elective kingdom we have diverse noble familly that fight for throne.


 * the Do-nous, money obsess racist enslaver scientist. ???-now
 * the Ar-teid, philosphe diplomatic coward with a fetish for stranger. ???-now
 * the En-ahr, millitariste proud and constantly mad. (really really fucking mad for some reason) -1735-now
 * the Ir-cono, paranoid aristocrat imbred asshole. (-2010--860 because everybody kill them)
 * the ref-em, ex-slave freedom addict just too damn nice. (-860-now)

The house elected will have more power but the other still have theyre autonomy.

-930. The do-nous was the only in more than 60 year that actuly did something, he plan cities but die of old age before he finish.he also genocide all the south tribe for making them slaves for is GREAT project.he was gifted of a long life.

-865. The ir-cono kill half of is slave because he was bored, die this same day kill by a slave.he also have the vision of a great threat from the north.

-860. The slave and is family as be elected because the last king was a gigantic asshole. Finish the plan for the cities and disapear in -825 after he go with the no-giss.he liberate all the slave after they finish the cities.

-825. The do-nous take "the speak softly and carry a big stick" literaly.

Expansion:

we go to the far-east cause no other choice.

Military:

the ir-cono decide it's time for modernise the army (cause suspertition and is never to much protect) the project as stop with the construction of the cities but the next king continues the project.

We have now a regulary army of 50,000 and 15,000 in auxiliary.

description: base and auxiliary!

spearman: 20,000 men

archer: 10,000 men

cavalry: 15,000 horse and men

swordman: 10,000 men

reserve: 10,000 men

Diplomacy:We are alone...

Trade:we go for full mercantilism

Religion: The gods give "gifts" for the people that accomplished great thing (good,bad or ugly) we named the gods no-giss

Kingdom of Dizilya

    *Government: Our new king Louis Diz |, called Peacefully Do a little expands, and he was granding to opening Dizilya. Now, All of Europe know Dizilya. Mining become a lot powerful economic power, so, we also do listen abut Black Plague, so we our medics need a moneys to do cure, if this attack us (not super-tech cure, of course), and we make something in Diplomacy. Also we rising our architecture, ingenery (physics) and something like chemistry snd biology. Our missioners go to all annexed territory, and spread Warshism. Stability  +1

*Wars, conflicts: None (We are ready to fight Gemany again, if they want).

        *Expansion: We are trying to researsh black land, and do it, so now we have ocean.



   *Diplomacy: We are going to say hello to Brittany, Celtiberia and others Midlleterrian Sea's countries in Europe.

Prussia: Would you like to buy Fanter?

Germany: We don't care. (War is lose by you anyway)

*Economy: Do respectable one in Europe, after opening Middleterrain sea.

Kingdom of Uklela
 * Government: We are run by a king. We focus and tecnology.
 * Econamy: Our major industries are fishing and lumber.
 * Expansion: We expand north and fight a small battle agaist some natives and win, other then that nothing notable happens.
 * Military: 7000 troops, 20 boats.
 * Population: 23,842 people.
 * Diplomacy:
 * N/A