Chronicles Of Mapperdonia (Map Game)

Map game by MauritianLion

The world is a blank slate. Animals, plants, terrain, and nature remain on their own agenda, growing, shrinking, and changing as time ticks by. But now, a more recent race is shaking things up. Humans have begun rising up the ranks, beyond the levels nature can control. Humans are growing, changing, and developing at rates faster than nature could possibly keep up to.

You have the job of leading a nation or a groups of peoples in this blank slate of a world, based on the people who came before your Official Nation came into existence. You must build, grow, develop, and conquer, so that you Official Nation can carve the path it was born to carve. Will you lead the world as your Official Nation becomes mightier than you've ever expected, or will it collapse and fracture as it is split piece by piece by more powerful Official Nations?

Backstory
This is an History of Mapperdonian Official Nations,

Rules

 * 1) No Godmodding (No cure to cancer in 2000 BC).
 * 2) No powerful nations outside of Asia/Greece/Africa till 2000 BC.
 * 3) Admin’s word is final.
 * 4) Only Admins can control NPCs and create them.
 * 5) No creating Alliances while at war.
 * 6) Antarctic Civilizations are allowed as long as they are realistic in origin.
 * 7) Admins aren't above the rules.

Choices
Here are some ideas you can use

Other Nation Annexes you

 * Rebel
 * Let them take over and be a client till you break away in a war
 * Create a New Nation
 * Do nothing and Become a spectator.

Starting off your nation

 * Migrating tribe settles down and starts a civilization.
 * Unites tribes under one king and starts a civilization
 * Stay a tribe till you feel like becoming a civilzation
 * Tribe becomes a civilization
 * Other

Language

 * Use Existing language like for example;Mungalia Speaks Hurrian "Mungalia irde huuri"
 * Make Your own like Wubha speaks Wubiri "Wobagi Spelele Wobegey"

Admins
Founder - Mauritianlion

Mapmaker - Asmapping

Admin(s) - Asmapping

Players
MauritianLion - Neresti

Asmapping - Alatians

Parbounli - Pruskans

Simplenoise8 - Vesnians

Aen - Tenochitlan

Kinnie Zest - Kaurak

Fyorrian Mapping - Pre-Indo-European Fyorrians

Europa - Shertu

Catalan - Nuragia

GozoMapping - Rasna

VladsNewAccount - Volynians

Zuthyr - Altherdia

NPCs
Krainagoten

Pergons

Ptwan

Thigic

Skorba

Pruskans

 * Government: Family Council
 * Capital: None due to no civilization
 * Age: Stone (Mesolithic)
 * Economy: Hunting, making items from stone, fishing and gathering forest goods.
 * Military: 400 Hunting Bowmen.
 * Demographics: There are 15 tribes, overall population - 5 000. 600 inhabitants them live in the only permanent settlement Twangste. 100% population speak ancient Pro-Prussian.
 * Diplomacy: None for now.
 * Events: None for now.

Neresti

 * Government: Absolute Monarchy
 * Capital: Tĕmuamuiqiušiust
 * Age: Cradle Of Civilization
 * Economy: Agriculture
 * Military: 1.5k at max
 * Demographics: 100% Neresti
 * Diplomacy: We Reach out to the Kaukasian people who we call the Kaydzursho Meaning Mountain-man-land
 * Events: We Expand north of the tigris rivers and then expand to reach antioch..

Vesnians

 * Government: Currently tribes only united under culture.
 * Capital: N/A
 * Age: Tribal
 * Economy: Agriculture, fishing, hunting, lumbering etc.
 * Military: Volunteering tribesmen
 * Demographics: 100% Vesnian, there are around 140 people.
 * Diplomacy: N/A
 * Events: The Vesnian people explore east, but do not settle just yet.

Volynians

 * Government: Tribalism
 * Capital: -
 * Age: Stone (Mesolithic)
 * Economy: Based on hunting and making tools from stone.
 * Military: 500 men equipped with primitive archers.
 * Demographics: over 3000 people, 100% are Volynians.
 * Diplomacy: -
 * Events: -

Shertu
ADD YOUR OWN TURNS
 * Government: Civilization
 * Capital: Zibazeivuzuts
 * Age: Ice Age + Early Civilization
 * Economy: No Concept Of Money, Mostly Bartering
 * Military: 600 men equipped with primitive archers.
 * Demographics: over 13000 people, 100% are Shertu.
 * Diplomacy: -
 * Events: We expand into most of the peninsuala