Talk:Konig des Menschen Chapter IV (Map Game)/@comment-26044830-20190329224412

Umor Tribal Confederation

 * Government: A tribal confederation, comprising of many families, although there are high priestesses and the matriarch are trying to actively revive ancient 'Daevite Confederation' for a new era within Daevite history.
 * Matriarchs:
 * Douma (249 AD-270 AD)
 * Jari (270 AD-present)
 * Military: The military here is predominantly men (although female sacrificers might be seen as they are priestesses too) and since they are nomadic, the military tends to be larger, focused on cavalry and much flexible than organised armies of Rome or of former China.
 * 1000 horse archers
 * 600 horsemen/cavalry (comprised of spears, rarely long swords and daggers)
 * 100 melee soldiers (comprised of spears, rarely long swords and daggers)
 * 100 foot archers
 * 100 sacrificers
 * Economy: The economy relies on basic subsidence and resources around the region. Agriculture is minimal and since they have started to move towards a nomadic lifestyle, livestock is now predominant in keeping people fed, along with many tribes. Trading with the south is still seen, but they have being largely minimised.
 * Demographics:
 * Population: 23,000
 * Religion: 100% Blood Gods
 * Culture: 100% Daevite
 * Events:
 * Unification of Tribes: The last of the westernmost tribes have been united under the Umor Tribal Confederation by Douma using the words of the most sacred Daevite book in perhaps legendary history (despite being diluted by history). At this point roughly c. 260 AD, the Umor Tribal Confederation had united its own local culture within the Daevite ethnic group itself.
 * The Migration: For the first time, the nomadic lifestyle is slowly being transitioned by the Umor. Traders have rumoured of a great empire in the west that is rich with resources and a lot of people, which they would seek to take it if they wish for their own gods' will. The Umor had settled for now around the Aral Sea and that in order to make a huge leap forward to the west, some of the essential blueprints and designs would need to be reverse-engineered and stolen from Scythia (which is somewhat primitive, but it is a good start), along with all of the wealth so that they could trade with the east and obtain even more resources.
 * The Great Raid: Starting at the death of Douma on 270 AD, the Umor began plundering local villages of Scythia using the power of cavalry (despite being slightly distant, they could get around by travelling around the Aral Sea), abducting men back to Umor, along with children and all of their resources being raided. The sacrificers at that time are resurfacing, restarting the Daevite traditional culture that was usually unheard of since the collapse of the Daevite Confederation few centuries ago. These sacrifices are brutal even with a priestess doing this makes it seem outlandish and brutal, often involving the removal of their brain, heart and a limb so that they could 'appease their gods from above'. Children that are abducted by Umor raiders will be assimilated into their culture or are enslaved for work.