Talk:Konig des Menschen Chapter V (Map Game)/@comment-26044830-20191228232330

Kingdom of Lustria | 'The Eternal Kingdom of the Lizard Gods'
WIP
 * Government: Centralised tribal monarchy
 * Great Chief / Mortal Bearer of the Lizard Gods:
 * K'oroka ([F], b. 1199-1246, r. 1222-1246)
 * Moszar ([M], b. 1214, r. 1246-1258)
 * Urchannk ([M], b. 1230-1284, r. 1258-1284)
 * Azarkel ([F], b. 1255, r. 1284)
 * Dynasty: Urchannkian (est. 1275)
 * Capital: Amekrog
 * Economy: By the mid-late 13th century, the Lustrian Kingdom has a substantial amount of farming (but not as large as to preserve the environment and Lustrians, who lived in the Amazon for about ~1 500 years since their migration from Mesoamerica has adapted to that) but the number of people who are hunter-gatherers are still high. There are small groups of artisans who make pottery that creates some substantial trade value to it with art carvings that mean something in a Lustrian clan. The Amazon river system is the gateway for the Lustrians, as they use canoes and rafts to trade one and another.
 * Demographics:
 * Population: 11 200
 * Amekrog: 500
 * Osbme: 100
 * Koos'en: 70
 * Eztekol: 80
 * Sal'tcet: 65
 * Rest is just rural or other villages
 * Religion: 100% Lustrian folk religion
 * Culture/Ethnicity: 99% Lustrian, 1% Tupi
 * Military: A vaguely established and organised military is consolidated by the Grand Chief (or the 'Mortal Bearer of the Lizard Gods' as it is literally called in Lustrian). Aside from the lizard warriors, where they are trained and sworn to secrecy about their methods and how they operate, the rest of the warriors in the Lustrian warrior caste have found themselves to become known as the Rainforest Warriors rather than being untitled and voluntary. The attempt of organising the Lustrian military is required for the unification of all Lustrian people so that they could be united under the lizard gods that is bestowed by their lands.
 * Army:
 * 69 'Lizard Warriors'
 * 190 'Rainforest Warriors'
 * 4 200 fit men that could be trained into being warriors or hunters
 * Navy:
 * 240 canoes and rafts
 * Diplomacy:
 * Tupi Tribes: Trading is encouraged for Lustrian civilians and tradesmen. It is to bring harmony to the Amazon rainforest.
 * Events:
 * Female Warriors Within, Pt. 2: After the death of Chief Urchannk, who probably has not a lot to do with the Tupi tribes, the Mortal Bearer of the Lizard Gods or the Grand Chief (depending if you are a Lustrian/Tupi or an Atlantean, where they translated it erroneously as Grand Chief) has made a decision that in her rule, she would increase sympathy and trade to the small trading hub of Pengo and grow there. Tradesmen of local Lustrian villages are encouraged to trade with them, although there is also a growing movement of women joining the ranks of the Lustrian military too, especially as the Lustrian Kingdom (better translated as the Eternal Kingdom of the Lizard Gods in their native tongue) pushes closer to the Tupi tribes, where the matriarchal side has started to appear more obvious.
 * Death of Urchannk: The one who made Lustria an organised monarchy and have a standing army has died on 1284. His daughter, Azarkel becomes the new Grand Chief; she promises to build a huge shrine near Amekrog dedicated to the Lizard Gods on 1288, which is expected to be finished by the early 14th century at best. This shrine will be known as the Oshkam Shrine, named after Oshkam, the one that created the Lustrian people in the creation myth and nature. Note that Oshkam is a blue-green lizard-looking humanoid depicted in Lustrian artwork. (The rest of other people? mmmm... they['re created by some antagonistic lizard god)