Talk:Konig des Menschen Chapter VI (Map Game)/@comment-27999170-20200704010224

Kemahanacommacah | Grand Confederacy of Kemahana

 * Government: Authoritarian military dictatorship
 * Supreme Leader: 
 * Wokoto Saashiil (1448/1457-)
 * Weroance (historical):
 * Moskatachaw (1384-1421; Pocahontid Dynasty)
 * Sikankanna (1421-1448; Pocahontid Dynasty)
 * Thosoye (1448-1457*; Pocahontid Dynasty)
 * Economy: Our economy is divided between a subsistence farming and a nomadic hunter-gatherer economy, mainly based on ethnic divisions. However, the introduction of horses (brought during the Exile) has revolutionized the process of hunting game, and cattle ranching and pastoralism has also begun to take shape, especially in rural peripheral regions. We are also beginning to see the very beginnings of urbanization, although much of the population is still nomadic or lives in villages with less than 200 people.
 * Capital: Tanacoma
 * Summer Capital: Dilyacoma
 * Demographics (includes all areas part of Kemahana circa 1448):
 * Population: 66,200
 * Tanacoma: 10,000
 * Pocahontocoma: 2,000
 * Utemaca: 1,435
 * Nisinima: 1,700
 * Kanatsasipi: 3,000
 * Iyi Sipi: 1,300
 * Dilyacoma: 800
 * Wakiigi: 750
 * Other settled towns and villages: 21,115
 * Nomadic population: 24,100
 * Religion: 35.2% Pocahontist (23,325 ppl), 64.6% other (mainly assorted Native American beliefs; 42,875 ppl)
 * Pocahontism: Born during the devastation of the Accursed Plagues (most likely smallpox, typhus and other Old World diseases) in the early and mid-1200s AD, which killed up 70-80% of the population of the Powhatan Confederacy, Pocahontism is an offshoot branch of the Hellenic pagan religion (with ample amounts of influence from Christianity and Native American traditions). The main difference between Pocahontism and the Greek pantheon is the equation of Pocahontas, a Powhatan chief-turned-deity, with Zeus, Athena, and Aphrodite.
 * Orthodox Pocahontism: This sect of Pocahontism purports to be the sect which preserves the original theology of early Pocahontism the most. Orthodox Pocahontists believe that Pocahontas is the godhead and ruler of all the gods (a mix of ancestral spirits and Hellenic gods). Orthodox Pocahontists hold that Pocahontas and her spirit has, upon death, forever left the realm of the living, and only by praying through a weroance (chief) or a shaman shall Pocahontas hear your prayer. Orthodox Pocahontists teach that the Accursed Plague is punishment for a sinful society, and to avoid disease, one must live a virtuous and pious life. Orthodox Pocahontists are by far the most numerous and established of the Pocahontists, and Orthodox priests control almost all of the Pocahontist temples and shrines in Kemahana.
 * Incarnationism: Incarnationism holds that the Spirit of Pocahontas lives on in each and every human, living thing, and inanimate object (in effect a form of pantheism). Incarnationism diverges from the other Pocahontist sects in that it denies the existence of other gods and ancestral spirits as distinct entities, merely suggesting that they, too, are concentrations of the Spirit of Pocahontas. They are a small but growing minority amongst Pocahontists, and are mostly prevalent in the ranks of scholastic types.
 * Trialism: Entrenched within Kemahanan military families, Trialism teaches that the Accursed Plague (which they call the Plague of Judgement) is a tool to "judge" whether a man is pure of heart and of sin or not. They have become known for subjecting their children to a rite of passage where they are locked in a room with the corpse of a person (usually a family member) who died of the Accursed Plague, with enough food and water for a week. In Trialism, the eternal Spirit of Pocahontas is present in the Plague of Judgement. Other gods and ancestral spirits are acknowledged here, although only Pocahontas has the authority to forgive all a man's past and future sins via the Accursed Plague.
 * Cult of the Fifth Wheel: A new and quickly-rising sect of Pocahontism greatly influenced by Anti-Pahanist and Wechugist thought, the Cult of the Fifth Wheel teaches that the gods are divided into good and evil forces, which have been fighting a war against each other for all eternity, using our world as their turf. The Cult of the Fifth Wheel teaches that the "peoples of the center of the world" (i.e the natives of the southern tier of the OTL continental US) are the chosen people of the righteous gods, and that the "peoples of the fringes of the world" (i.e peoples of the far north, south, east, and west) are servants of the gods of evil. Additionally, the Cult of the Fifth Wheel preaches that humanity lives in the penultimate age, known as the Fourth Wheel; an age of death, disease, and great suffering, and only by eradicating all the "peoples of the fringes" can they usher in the era of the Fifth Wheel, an era of peace, prosperity, and bliss.
 * Other religions: Many native traditions and faiths continue, especially amongst the Miskawen population.
 * Ethnicity: 30.4% Wisawen (20,165 ppl), 67.8% Miskawen (44,815 ppl), 1.8% Dinawen (1,220 ppl)
 * Wisawen: The Wisawen (lit. yellow men) are the descendants of the Powhatan Exiles led by Usquehannatoco. A mix of several different ethnic groups from across the OTL US East, South and Midwest, as well as minuscule amounts of white European admixture, the Wisawen are the noble ruling class of the Kemahanacommacah. They are almost uniformly settled agricultural peoples, and form a majority in most of the western areas directly adjacent to the Front Range of the Rocky Mountains.
 * Dinawen: The Navajo, known as the Dinawen in the Kemahanan tongue, are the only other agricultural peoples the Kemahanans have regular contact with. As a result, they are considered separate to the primarily nomadic Miskawen tribes. The term "Dinawen" would eventually outgrow the Navajo ethnic group, becoming a blanket term for all established agricultural peoples of the American Southwest (incl. the Pueblo and Anasazi). Currently, the Dinawen make a small minority in Kemahana, mainly consisting of aspiring merchants, almost 100% of which are Navajo.
 * Askakwen: The term "Askakwen" refers to all indigenous peoples of Mesoamerica (including ethnic groups like the Nahua, the Mayans, the Purepecha, the Huastecs and the Chichimecs). There are a minuscule handful of Askakwen in Kemahana (probably not more than three dozen), mostly being Huastec or Nahua traders from the city of Tamtoc. The few Askakwen in Kemahana are facing increased discrimination due to the rising influence of the Cult of the Fifth Wheel, which teaches that the Askawen (as with other "fringe peoples") are evil-serving demons.
 * Miskawen: "Miskawen" (lit. red men) is a blanket term for all the ethnic groups indigenous to Kemahana. These include the Ute, Shoshone, Apache, Comanche, Cheyenne and Arapaho, amongst other groups. Many of these peoples remain nomadic, although there has been increasing pressure for them to adopt settled agricultural or pastoral practices.
 * Languages: Although most people continue to speak their ancestral mother tongue at home, and Literary Powhatan continues to be used as the official language of administration, a creole language, known simply as Kemahanan is used in non-formal conversation. Kemahanan is based heavily on Powhatan, Cherokee, Ute, Shoshone, Comanche, and Arapaho.
 * Military: The Kemahanan military is mainly a levy-based system, although minuscule standing armies are used as garrisons in frontier areas to protect against raids. As the Miskawen become more integrated into Kemahanan society, our military has also begun recruiting them as quality horsemen. Most of our weapons are stone weapons due to the lack of iron and bronze in the region, with our only bronze and iron weapons being extremely prized heirlooms dating back all the way to before the Exile. However, we are beginning to get some bronze and even iron weapons made, due to access to plentiful mines in Lepai-controlled territory.
 * Kemahanan Military:
 * Loyalist-aligned:
 * Infantry: 1000 (800 reserves)
 * Archers: 750 (700 reserves)
 * Cavalry: 1300 (600 reserves)
 * Askokwin-aligned:
 * Infantry: 900 (500 reserves)
 * Archers: 600 (800 reserves)
 * Cavalry: 1500 (400 reserves)
 * Kemahanan Ginimowin: The Ginimowin are specially trained troops tasked with internal security in Kemahana (a proto-police force). They deal with internal conflicts, civil disputes, and sporadic raids, as opposed to full-blown military ventures. They have also become a form f secret police under Wokoto's rule.
 * The Ginimowin currently have 300 personnel.
 * Wars and Conflicts:
 * Lepai_7_3.pnganan Civil War: The Kemahanan Civil War was an internal conflict in Kemahana sparked by tensions between the nobility and the merchant classes of Kemahana, as well as a personal vendetta between the two main leaders of each side; Wokoto Saashiil and Hisinami Atigishaa. Fighting began in July of 1448, after Hisinami Atigishaa and his merchant guild attempted to break off the southern portions of Kemahana into a separate state (known as the Askokwin Republic) in order to protect the rights of the merchant guilds under Wokoto's Regency.
 * Loyalist Actions:
 * We Have The High Ground Now: After a long and arduous march, Wokoto's forces would finally seize the Askokwin capital of Dilyacoma and its surrounding areas in one of the bloodiest confrontations of the entire war. However, despite losing their territorial core, the Askokwins were not done fighting yet.
 * Second Siege of Pocahontocoma: Loyalist forces begin sweeping the countryside of central Kemahana clear of Askokwin influence, putting pressure on Askokwin-controlled Pocahontocoma.
 * Prairie Chasin': Minor skirmishes between Loyalist and Askokwin troops occur in sparsely-populated prairie areas, each attempting to root the other out of the area, Ultimately, the Loyalists would win the war in the prairie.
 * Askokwin Actions:
 * Capture of Iyi Sipi: After a short siege and a battle, the lightly-defended frontier city of Iyi Sipi falls to the Askokwins, in what may be their last significant victory in the war.
 * March to Tota' Haal'a: Despite facing heavy resistance from Lepai forces, Hisinami Atigishaa and the Askokwin main army would finally seize Tota Haal'a in mid-1464 after a fierce bout of fighting. Once in the city, Hisinami would exact his revenge, completely levelling the city and slaughtering almost all of its native population.
 * We Will Not Leave The Center Without A Fight: As Loyalist forces begin clearing vast swathes of Askokwin-occupied territory, around 1000 troops begin occupying Pocahontocoma, the largest settlement in Askokwin-controlled Central Kemahana, bent on making the Loyalists fight for every inch of the city.
 * Last Stand?: With the rapid collapse of Askokwin control over much of its former territory, Hisinami Atigishaa and the higher echelons begin planning a massive last stand of the Askokwins at Wakiigi. In case the last stand does not drive the loyalists away, Hisinami has arranged plans to transport the ruling class of the Askokwin Republic to Tamtoc in the Aztec Empire, disguised as merchants
 * Diplomacy:
 * Loyalist Diplomacy:
 * Indé Agallate: So Lepai is gone... well then we only have to ask two things of you: don't invade us and keep winning against the Zuni. While we're at it, could we continue our age-old alliance between your people and our people?
 * Askokwin Diplomacy: N/A
 * Events:
 * Recovery: With the war winding down, it was time to begin winning the peace. Over the years of constant war, many formerly-vibrant communities would become all but depopulated, particularly in central Kemahana. Wokoto would encourage the people of Kemahana's now disproportinately-populated north to settle the depopulated regions of Kemahana, promising vast amounts of good land for farming or cattle ranching. The depopulation of central Kemahana would also give Wokoto an opportunity to redesign the cities and towns of the area. Cities and towns build during Wokoto's rule would invariably feature a grid layout with a central square or park, surrounded by civil buildings and markets, with residential areas surrounding the inner core. The city would be surrounded by farms, some of which would be owned by the city governments or the federal government in order to provide a fall-back food supply accessible to all people, but most owned privately.
 * The Guiding Hand: Around this time, Wokoto's characteristic extremely harsh yet incredibly fair rule would fully emerge. Although no stranger to incredibly brutal and harsh punishments for laws, pervasive surveillance, intolerance of dissent, and a general air of totalitarianism, Wokoto would (generally) make policies with the people in mind first. Much of his reign consisted of making the existing noble class "play fair" with the people (i.e easing unnecessarily harsh and punitive laws and curbing corruption). Wokoto would be seen as a guiding force for the Kemahanan people, a virtuous man spending all his days setting Kemahana on the right path. The reality behind the people's beliefs, is... much less savory.
 * The World of the Fifth Wheel: With the Cult of the Fifth Wheel experiencing a meteoric rise in Kemahana, threatening to dethrone the three established sects of Pocahontism, and especially strong with the poor, destitute and young, Kemahanan society itself would begin rapid transformation. For one, the old distictions between Wisawen and Miskawen would begin to fray just a little bit, as the Cult of the Fifth Wheel taught they were both righteous Center People, and thus should work together to kill all the devil-worshipping Fringe Peoples. Xenophobia amongst the population would also begin to increase (unless, of course, you were from the Lepai territories). The small Huastec and Aztec merchant communities would begin to face random assaults and would generally begin to be ostracized from mainstream Kemahanan society. An outpouring of missionaries to neighboring tribal entities would also ensue, attempting to inform the peoples neighboring the Kemahanan nation of their divine duty of destruction of the Fringe Peoples.