Talk:Pandemic: Plague Z (Map Game)/@comment-26044830-20170219225312

Ok lets make mod events cuz im still starving ok u still can make ur turns but do it asap
 * Codename: Fell Gelb II (France): Nuclear zombies as it seems had pushed northwards into Europe had French soldiers leaving no choice but to die away in Brittany so there's no need for some details. Literally REKT REKT REKT 10 times over.
 * German and Italian Swarms: The two year old zombies, now rotting away have a new blessing, now they can only decay for 40-70 years or if not they can immediately rot away (or have them negatively reversed) by the time nuclear strain hits the three locations. THis led to new speed gained and now sprinting faster than an athlete - still not enough to beat Usain Bolt. They quickly ran over and mutated much of Central Europe, they would continue with the Chernobyl zombies to completely mutate East Europe next turn. This led to a strong fortress that cannot be destroyed without intensive bombings onto the strongest ones (that are partially armoured and would take hours to take one down or even more as time goes on).
 * Codename: Franco (Iberia): Iberia is starting to decay quickly, with half of Iberia taken. Portuguese and Spanish forces that were ordered to stay now are defending northern Portugal, Galicia and north Castile from the nuclear zombies.
 * Battle of Madrid: The contest for capital begins. Although how organised the Spanish were, they weren't enough to save the capital through the deeds of using propaganda to motivate civilians to stop the 4 million horde. REKT
 * Battle of Algarve: Algarve is the southernmost fortress of Portugal, but they realise the zombies had started pushing for the west and hit the Portuguese borders, forcing the soldiers to mobilise after having "celebrations" which reportedly is nationalist (end for Spain). Realising how stupid their soldiers were after bringing in parties to strengthen the Portuguese culture, it seems that their hopes are going down when Algarve quickly fell despite having the best weapons used (Portuguese soldiers are still recovering from that celebration). Just a month later after morale had gone up again, they prepare for Lisbon... If only they haven't done their stupid parties, they would've killed some of them (they still fail though) to slow down advances to Lisbon
 * Codename: Raccoon City (South Korea and Japan, this is when I want to rekt): Because the Japanese had taken in the South Korean survivors, the battle for Honshu truly begins, starting off being unaware in contamination - usually in plastic, the virus is somehow leaving the survivors intact by not showing "symptoms" but when they are free to go, they savagely attack the lab and then escaped to Tokyo - quite near actually and it is the largest city recently (metropolitan) so the zombies can make a metropolitan area with 30 million into zombies decisively
 * Codename: Ghoul (Tokyo, self explanatory right?): With no awareness given that South Korea had being infected and one of them have already gone dark, Tokyo is now literally screwed up with one infected had gone away and attack the busy city. Soon, 120,000 have being infected and soon to transform next turn. This is slow but the "asbestos" is the sign of danger and the object is not actually literal asbestos, but just furniture being held to the plague for a very long time. Japanese scientists had found the virus being present in the imported items and are burnt away, eliminating the virus but doesn't mean the virus is still eradicated in Japan. By two turns time, Honshu will become infected and the three main islands (Hokkaido, Kyushu and Shikoku) will be forever free from the epidemic if they shut off borders with Honshu and shoot down refugees from there.
 * Codename: The Sand Fox (Iraq and the Levant): In the Iraqi front, while the PREA are making gains, Israel took advantage of Al-Muda and invade Southern Syria and Damascus to expand their defensive (kinda advanced and well-trained against zombies and nuclear zombies in 10,000s or rarely 100,000s) lines to the point where Latakia and Damascus meet. For now, they have already besieged Damascus and took Amman, pushing the zombies nearly away from Jordan. Al-Muda is basically on the fringes of the former Jordanian border, which Israel isn't approving of. However in Dabiq, one of the regiments have successfully retook it from zombies and eavily fortify them. But it may not last long two turns time (Balkans - > Turkey - > The Levant and Iraq [three turns time]). What will happen next?
 * Codename: Twin Swords (Battle of Baghdad): While the experienced had fought for Baghdad, the battle is ongoing, over a half of the zombies in Baghdad are killed off, some with enough feeding seem to have special claws to rip out aerson's chest and feed for few minutes, later to be emerging as a stronger type (still somehow human-like but their arms are not anymore) and repeat. This has happened in June according to witnesses. Baghdad is still again ongoing but half of the city is reclaimed and if they can get rid of them (maybe but likely), then Iraq could see a fate of liberation.
 * Codename: The Dragon Curse (China): With two huge epidemics in the south, China is literally screwed with Hainan defecting cowardly to the Republic of China or Taiwan as an autonomous area. Macau is fully contained for now by Taiwanese help - no new cases have being seen over the past six months but Hong Kong is wildly screwed up and now the infection had piled up so much that the Hong Kong Wall is literally begin broken down and began attacking the big neighbour Shenzhen. In Yunnan and Guangxi, this is going to be broken down with over 900,000 troops suppressing infected in Guangxi with no mercy and in Shenzhen...
 * Codename: Socialist Principles (Battle of Shenzhen): Shenzhen has 400,000 soldiers and 1,200,000 volunteers against seven million zombies. Huge artillery batteries are launched, along with huge missiles that knock out the seven million horde heading north. They were able to pull down the size of the horde by 80% and is expected to be eliminated but probably not long due to the acid strain in the west
 * Codename: Great Leap Backwards (Southwest China): Zombies took over Yunnan except its north. Nothing is told much, the Guangxi suppression is also widely held by the PLA. While its autonomy had being withdrawn by the government, ending the autonomous rule of Guangxi once and for all.
 * Codename: Dalai Lama (Tibet and Burma): Tibet is half destroyed and Lhasa is now besieged, the zombies are able to respirate properly in Tibet and climb efficiently throughout the Himalayas, but not well adapted in lowlands so the Tarim Basin will be prepared and able to wipe them out before they could reach towns. Meanwhile mutants in Burma have broke line and started passing through - Indian YOB:CW style.
 * Codename: Alexandros Megas (Afghanistan and Turkestan [literally the Turkic Stans + Tajikistan, the persian heretic]: (see Codename: Barbarossa II)
 * Codename: Sacred Cow (India): Ω REKT
 * Codename: The Tornado Alley (literally Central US, better than the generic four zone I made up): Must of Midwest and Texas is mainly occupied by the WTGM so there's no battles, but armed militia had aggressively fought back for smaller groups of zombies but are overwhelmed by the hordes of the east. By now, most of the region just got REKT.
 * Codename: The Shaun of the Dead (East Coast): Not much to say. East Coast already REKT. However thanks to the brand new US nuclear launches into Syracuse, the zombies earn a free nuclear strain that spreads all over East Coast and now pushing west! Canada is also seeing many zombies beginning to climb over the fence but who knows this Trump Fence in the borders could save them.


 * Internet servers now back on: Internet servers are by now fixed and returned back to normal. Investigations on who made it is still being unresolved and never be pieced together.
 * Israel builds a "great firewall": Israel secretly pushes off the PREA agents, Israel is also becoming a police state with many secret police wearing plain clothes to maintain order at Arab-majority places. However the Israeli settlement idea being praised by them once had stopped, but they began evacuating all Israelis to one single place, Jerusalem. The expansion of the wall has begun, with Phase Four being announced, to increase the height of the walls for the three layer walls by 1.5 times their normal height and build it for the rest of Outer Jerusalem and some other towns as resort. Israel has also by Chinese help that were deployed many months ago, install a great firewall once the American and non-ZCom servers are back on to block all sites and only instead install their own.
 * Radiation levels increased due to frequent nuking: Scientists have found out due to nuclear detonations being taken place in Iranian borders and in Sweden, the background radiation on Earth had increased from 3.03mSv worldwide in 2017 to 6mSv worldwide, there's no fatal signs yet but if it continues to go up, then there's a chance that all life would be poisoned and die out, along with zombies becoming immediate mutants if it reaches more than 1 Sv. No detoxification skills were even made at this time due to "lack" of technology required according to sceptics - so that's a complete relief. By the end of 2020, the radiation levels will increase to 20-50 mSv
 * Chase the ex-President (Bernie Sanders): Turns out when he saw South Koreans, he quickly vanished from Japan by hijacking a boat with two "ex-national security" guards along with him. He arrived secretly in Micronesia and is contained for 6 months forcibly in an isolated island along with the guards. (time to use randomiser next turn)
 * Classification by the United Nations remnants on zombie hordes: The remnants of the United Nations create a classification of zombies, starting off by size of a horde. (this may be inaccurate as time goes on but gives a base)
 * The Pack (~3 to 10 zombies): The smallest and vulnerable. They can be killed easily by shooting at the head if one had a gun with enough accuracy. Danger level: Low if survivors are organised and medium unprepared
 * The Division (20 to 100 zombies): Although still small in size, they can be killed off easily by having enough manpower and weapons to fend off. The main characteristic is that the division is often in post-infection cities when one of the pack becomes aware. Danger level: Low if survivors are organised and high unprepared
 * The Flock (100 zombies to 5000 zombies): This is when the most recent city has being infected but some had never retreated as strategy. It can be fended off if it was a small army of 50 men if combating with 5000 zombies with enough stockpile that goes with it. The main characteristic is that this is the beginning of a swarm hive mind and having a slight distinct chemical to go along with it. Danger level: Medium-high if survivors are organised and low for army
 * The Mini-Horde (10,000 zombies to ~50,000 zombies): A full organised army would be able to fend off. The main characteristic is there's a "horde leader" and is still unorganised, growing in size when it's ready. The bite from the mini-horde goes through huge transformations in 6 to 12 hours instead of 2 days or more if there's no sign of them - the virus is "as intelligent" to make a switch. Danger level: Non-existent for survivors, low-medium for army depending how large
 * The Horde (~50,000 zombies to 250,000 zombies): It becomes cancerous at this point, seriously a 2,000 to 3,000 army force or with heavy bombardments (over 30-200 bombers with explosives) can crush them easily. Technically it is now classified as a swarm and becoming dangerous enough to put into a list of swarms, with many rallied up and acting savagely to push on further. The horde also includes sometimes a larger type of zombie, stronger at the front - depending on how the brain and chemicals were made but they are unorganised still but have elements of being a formal army. Danger level: Medium for army
 * The Herd (250,000 zombies to million zombies): This is when it becomes very cancerous and a headache for players. It is becoming as usual to see the Swarm instead of the smaller groups, they are partially organised but still mindless savages. They put the strong mutated ones first or at the back (if a ploy comes) to weaken an army entirely. Defence infrastructure and heavy bombardment is the only solution to survival, but the weak and newly-transformed can be eliminated easily without even taking close to combat. There's always a larger type of zombies at this point. Danger level: High for army
 * The Chainswarm (> one million zombies): Usually it could take up a small country or state depending on the population but it's very large and unstoppable without huge bombings being conducted or even detonate a nuclear weapon at them to wipe out all of them entirely. Usually defences are able to fend off few million through the power of walls. Unless they're nuclear, which they climb, the country gives time to take down the zombies by using jet fighters or machine guns to distract them - but eventually it will be overwhelmed if they haven't stopped them easily without just planting a huge explosive back at the wall and have their city sacrificed. It is possible to eradicate chainswarms only by using an organised army but it will take a long time as two to three turns if it was 10 million to 40 million. One million is just two months. Danger level: Very high for army (not impossible)
 * Breakdown: The remaining African zombies are beginning to starve off (they become very aggressive and heighten senses, however they can't go over water and won't leap over due to hydrophobia so they are still aggressive but can't get to prey) and mutations stop working altogether - without full damage or interference, they become quite stagnant and no longer able to mutate, particularly they become vulnerable (lack of chemical immunity as no-one even tried to attack them so the African substrain in Central Africa and Southern Africa would reverse it, muscles begin to slowly deteriorate but still at the same rate as the nuclear mutations). Meanwhile in Europe, due to the long intensive war with Russia, some had mutated bad enough to either rot away quickly - giving in insects to breed and consume it as if it was dead or have a weaker system in defences and maybe even fall apart if the virus can't comprehend severe radiation - this is especially to many German zombies that had moved east, some have already died out without the nuclear strain without even noticing and the case for Swedish zombies had happened as well, the few in Stockholm just recently died out due to huge doses of radiation at ~40-50 Sv in just one week.