Talk:Konig des Menschen Chapter IV (Map Game)/@comment-31011021-20190419215538

Gerrhan Merchant Republic

 * Government:
 * Pacification: The top priority of our nation is to pacify the land enough so that we have some sort of surviving economy. We have established and developed some sort of colony elsewhere, so something survives. These colonies aren't violent because of the desperacy of survival in these colonies. They were built with members of every religion, defended by every religion, every culture, so they are safe from the angers of war. Meanwhile, in the mainland, our troops are slowly making their way through the country, by now having pacified up to Elam in our country. Our troops that were stationed in Kandahar have now made it to al Khor by our Indian fleet through Tiz, pacifying every land on a path to Grane. In the next 25 years, we should have troops up till Ibri, making that side of the country safe again. We should also be able to finally get to Adnan, which should nullify all conflicts from the Arabian Pagans. The Zoroastrians should finally give up when Elam is taken, then the move to Assyrian lands begin.
 * New Consul: Our nation runs on a basis of elected consuls. The new consul, Abbad Hamdan, an Adnanite Arabian Pagan, who used to be a sailor on the Septiremes and the new Granes, was elected and quickly ran reforms to make the nation more peaceful. Coming from Grane, a relatively peaceful region, with mixed religions, he ran on pacification and taking control again. In a great speech, on the walls of Grane, Abbad stood and spoke, moving the people. This momentum extended all the way through the country. In the North, the Nabateans and Christians in vital regions, Morpha, allied in peace. The peace up north was small but momentous. This Momentum is bound to grow throughout those two religions, hopefully pushing to the Assyrians.
 * Foreign Developments: Assyrians from Rome move towards Shapurid Lands in Anger of the Lands Burnt in Gerrhan Assyria, because you don't expect them to not do anything about 100k of their own dying. Arabian Pagans attack ever so slightly across Muscati land, because they sent their troops into Gerrha to fight them.
 * Capital: Al Khor
 * Ethnicities:
 * Population: 486,881
 * Gerrhan: 31%
 * Adnanites: 6.5%
 * Omani: 1.5%
 * Assyrian: 36%
 * Shapurids: 3.5%
 * Nabateans: 11%
 * Other Tribes: 10.5%
 * Religions:
 * Christian: 12.1%, 58,912
 * Zoroastrian: 29.6%, 144,117
 * Nabatean: 13.9%, 67,677
 * Assyrian: 30.7%, 149,473
 * Arabian Pagan:​​​​ 10.6%, 51,609
 * Other Religions: 2.9%, 14,119
 * Cult of Alagadda: 0.2%, 974
 * Military:
 * Assyrian Sipah:
 * Swordsmen: 5,000
 * Spearmen: 4,000
 * Archers: 3,500
 * Axemen: 2,000
 * Javelineers: 1,500
 * Gerrhan Reformed Infantry: 1,000
 * Camel Spearmen: 2,000
 * Adnanite Horsemen: 2,000
 * Javelin Cavalry: 1,500
 * Gerrhan Reformed Cavalry: 1,400
 * Supply Camels: 100
 * Polybolos: 18
 * Ballistae: 8
 * Engineer Corps: 100
 * Al-Khor Sipah:
 * Swordsmen: 5,000
 * Spearmen: 4,000
 * Archers: 3,500
 * Axemen: 2,000
 * Javelineers: 1,500
 * Gerrhan Reformed Infantry: 1,000
 * Camel Spearmen: 2,000
 * Adnanite Horsemen: 2,000
 * Javelin Cavalry: 1,500
 * Gerrhan Reformed Cavalry: 1,400
 * Supply Camels: 100
 * Polybolos: 18
 * Ballistae: 8
 * Engineer Corps: 100
 * Army of the Gulf: 
 * Swordsmen: 3,500
 * Archers: 1,500
 * Dual Axemen: 2,400
 * Javelineers: 1,400
 * Gerrhan Reformed Cavalry: 200
 * Camel Cavalry: 400
 * Adnanite Cavalry: 200
 * Javelineer Cavalry: 200
 * Polybolos: 4
 * Ballistae: 4
 * Engineer Corps: 200
 * Gerrhan Republican Sipah:
 * Gerrhan Reformed Infantry: 7,000
 * Gerrhan Reformed Bowmen: 3,000
 * Gerrhan Reformed Cavalry: 4,500
 * Supply Cavalry: 500
 * Raiding Party: 
 * Light Axe Cavalry: 2,500
 * Light Javelineer Cavalry: 1,500
 * Gerrhan Reformed Cavalry: 1,000
 * Looting Cavalry: 2,500
 * Supply Camels: 500
 * Torch Cavalry: 500
 * Grane Navy:
 * Archer Bahris: 50
 * Boarding Bahris: 50
 * Transport Granes: 15
 * Tower Indawis: 5
 * Polybolos Granes: 8
 * Catapult Indawis: 4
 * Fire Ships: 91
 * The Nahla: 1
 * Luluah Navy:
 * Transport Indawis: 40
 * Transport Granes: 20
 * Boarding Bahris: 30
 * Archer Bahris: 30
 * Fire Ships: 52
 * Shield Bahris: 4
 * Military Operations and Events
 * The Spice Trade:
 * Once more, we request: Our 10,000 troops remain in the Guptan port of Barigaza. It is an important port and it is essential at this time. As a sign of friendship and respect to the 3 Sipahs we sent to Guptan land in their time of need and helped them, with countless men dying, in an era of instability, we will again request for the port city.
 * The Scuttling: 
 * Sweeping Reform: The new Consul used to be a sailor. The money stored for many uses has instead gone to the navy. Production of these ships started 25 years ago, and in the next 25 years, they are all completed. All the ships now have sails, their speed is to be unmatched. Sailors from Grane, Aan and Al Wakra, regions under our full control, are trained for these ships. The wood from the giant Quintiremes scuttled recently has been a great boost in the production of these ships. New Ship designs have come up to use. The series of command has been formalised, with the Grane Navy having a grand ship with a "sea general" aboard, giving orders to nearby ships.
 * New Military Troops:
 * Archer Bahris: Bahris are our smaller Sail and Row ships, capable of moving quite fast. Archer Bahris have many archers on board, revolutionising ship warfare. Ship warfare used to be based on ramming into enemy ships and boarding. Now, our Archer Bahris open up the prospect of shooting upon ships, with fire arrows.
 * Boarding Bahris: While Archer Bahris create a new front to naval warfare, the original front must not be forgotten. With their Metallic fronts, these ships are designed to ram and board enemy ships. All troops on board are provided with weaponry such as Axes.
 * Tower Indawis: A new concept that is only just being tested. These ships are the larger Indawis, with a tall tower on the deck. This gives the archers on board longer range and better visibility. However, they are costlier to make than standard Archer Bahris, so fewer are made. These ships, thanks to their larger size, have a single polybolos on board, making strong, powerful shots, potentially on flame, and they have a small force of melee troops.
 * Catapult Indawis: Once again, thanks to their larger size, the Indawis can hold siege weaponry. These Indawis have catapults built into the deck. They are great at attacking port cities, but could potentially be used against enemy ships from very long distances.
 * Shield Bahris: For our Army of the Gulf and high command, having understood the dangers of archers, a new ship has been designed with a semi-covered deck, lined partially with metal so fire arrows aren't as much of a concern. The ship comes with Gerrhan  Reformed Infantry, if in the use of our high command. 
 * The Nahla: The Grand Ship of our Grane Navy, the Nahla is much larger than our former largest sail ship, the Granes. The ship could hold up to 2,500 men, if it weren't for its great purpose. The Nahla, taking on the arabic name for Bees, is filled with smaller row boats and small rafts. This ship has itself 3 polybolos, and 100 archers, and 20 row boats, 10 fire rafts, and 500 infantrymen. The row boats are used to send nearby ships messages, or, in times of war, sent on boarding missions against up to 20 ships, with the 10 fire rafts deployed to terminate enemies.
 * Colonization: 
 * Calm: Calm continues, as the Horn of Africa expands, the city of Al-Bahr on the coast of the colony, grows. Luluah grows too.
 * Religious Turmoil:
 * The Muscati Intervention: Typically, we would protect our borders and not allow foreign armies to enter. However, we are incapable of doing so, which has left the door open to Muscati Volunteers. They entered the country, hoping to remove the Arabian Pagans that have stubbornly resisted the Zoroastrians. However, we employed a lot of these pagans back in the Arashenan war. We have been selling them weapons and armour for the last 100 years. They handily beat the Volunteers after a bit of village burning and start going on an attack on Muscati land and weaken the Zoroastrians.
 * The Shapurid Intervention: The Shapurids invaded through the Ruins of Kathe towards Alagadda, through devoutly Assyrian lands. As the Shapurids get to Alagadda and start the siege, 40,000 Assyrians organised into a militia and hunted the Shapurids, dealing heavy damage along the way. Up to Side to decide how it goes
 * Blockade of Awal: Our newly established Luluah Navy blockades Awal and faces Lubail. Dissent in Lubail is dealt with by the Archer Bahris. This reduces the dissent significantly.
 * The Cult of Alagadda: The siege of Alagadda has led a small number of residents to lose hope in their Assyrian Gods and turn to the dark arts. They become experienced in stealthy movements, because of years of hiding and secretly meeting to discuss their next movements.
 * Research:
 * Research into better weapons: Swords slightly curved, still being tested, not implemented yet, wait like 1 turns.
 * The Wind Ship: Ships on the size of Nahla are designed but not built yet
 * Elamines: Glass production continues in Al-Khor Proper, faster, because we nearly have Elam back
 * Diplomacy:
 * Gupta: Read Spice Trade Section
 * Side: Remove Kathe from map