User blog comment:Miguelhdzb22/Map Games Ideas/@comment-26031225-20151108064707

I do like the concept, but I think you should take in consideration two more things that are more important in order for a Map Game to become successful; A good staff and the interest of players for the game itself.

A Map Game needs to be innovator, attractive and interesting in order to cath people's attention so they will join the game and do their turns always, if people lose interest on a Map Game, it will die out no matter how well-planned it was, or how good the staff was, because they will stop making turns and the game will die, as I said before.

As for the staff, a successful Map Game needs an ACTIVE, rational and rule-enforcer staff in order to work, because otherwise people will be OP and other people will complaint about it, and if the staff is inactive or lazy, they won't be able to solve this problem.

As you can see, both things need from each other in order to work, for example, a Map Game may have an active and decent staff but the people lost the interest on it, it will die. And if the people are interested on the Map Game but the staff is inactive it will also eventually die because the people will get tired of waiting for the staff to solve problems and they will lose interest, killing the Map Game.

So, that's my "formula" for a successful Map Game; Get people interested on it and have a good staff.

Therefore, what I suggest doing is making this Map Game attractive for users in order to get active players and getting an ACTIVE, good staff. In my opinion, this idea seems to do the first thing right, but I'm not sure if people will find this idea interesting.

So yeah, choose your staff wisely and keep people interested in the game if you want to create the "Ultimate Map Game". Doing this around December or January would also help in my opinion, since most people will be in a break at that time.