Talk:Orbis Terranum (Map Game)/@comment-5590986-20170729212854

Ik i said this before but I personally find it OP if people invades a country, and automatically assume they INSTANTLY win anything no matter how small or weak the country is.

I am worried that this would reinforce their minds to be less tolerant to continue if they lose a battle.

That is probably why people ragequit map games if they know they are losing a battle they are used to winning and create drama.

Cmon guys, Play to Survive, not play to dominate. I think it is more fun that way. Because roleplaying and making stories of internal crisises and civil wars (for example) makes it more interesting because it brings more potential of a exciting story rather than the old "conquer the world muwahhaha" kind of mindset (cuz sooner or later it will turn into PVP).

I mean in one map game, I made nation about a story of a brother and sister conquering the Chinese world as the Feng Dynasty, but it broke apart into the Yin and Yang dynasties (along with more adventures). Another is where I played as Panama but broke apart into two (similar to North and South Korea  but it's east and west panama) due to US? and German troops fighting over me.

TL;DR

I personally play map games to create insiteful stories out of events, that is what makes it fun (at least for me). Play to survive, not play to dominate. It would make this map game last longer and more interesting than most imo. that is just my advice