Talk:Konig des Menschen (Map Game)/@comment-26044830-20170730223212

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WIP number one

Akkadian Empire
 * Government: An empire.
 * Leaders: "Militarist" Gozer (2610 BCE-2578 BCE), Gozer II (2578 BCE-2534 BCE), Satich IV (2534 BCE-2511 BCE), Samich (2511 CE-present)
 * Military: We start to increase all of our soldiers by a factor of 3 and eliminate the human chariot thing. All of them by now wield a bronze sword, technically reserved for the professional soldiers, militia still use spears and poison to get along and roads would be a huge advantage to quickly defend a city form that invader.
 * 3,000 professional soldiers
 * 17,000 militia
 * 5,000 militia archers
 * 200 horse chariots
 * 20 stone throwers
 * 2 catapult (sorta a catapult, experimental)
 * 250 horsemen
 * Economy: Stable enough for a war, there is a thing called a war economy and we began switching into it slowly due to the invader's task and we prepare to destroy Ryssu quickly with a lot of militia doomstacks and horse chariots.
 * Demographics: Urbanisation is on a rapid decline thanks to the incentives of farming opportunities in the Fertile Crescent and Akkad becomes the largest city. However to put into that perspective, using rural zones are a perfect way to conscript and arm people on that area without having to send one army there.
 * Population: 202,500
 * Religion: 94% Mesopotamian faith, 8% Mesopotamian cults (on Sargon), 1% Xenomorphic cults
 * Cities
 * Uruk: 20,000
 * Lagash: 25,000
 * Akkad: 45,000
 * Assur: 19,000
 * Nineveh: 18,000
 * Xenomorpha: 1,500
 * Rural areas: 52,000
 * Other settlements: 22,000
 * Ethnicity: 24% Sumerian, 32% Lagash, 37.5% Akkadian, 5% Assyrian, 1% Havenna (problem), 0.5% Xenomorphic Havenna (even more?)
 * Research (new sweet layer): Forge of Empires style.
 * Phalanx Tactic: We began researching on the phalanx tactic to outlast the Akkadian military a little longer in case of an invasion has being made by the west.
 * Events
 * War against Ryssu (Ussyr, Assur, what?): Because Gozer is a hypocrite, over 100 horse chariots, 150 horsemen (oh yeah we should mention they would have spearmen or something anti-cavalry so we also send some archers and men at the front first), 7,000 militia, 2,500 militia archers and 5 stone throwers mainly just to take over the nation before that other empire comes to power. We expect to take over their city and capitulate as Gozer II dies off.
 * Militarist Gozer: THe two kings with the name Gozer has decided to exploit the belief to cultists that belief in Sargon that he made the military even stronger and used sophisticated technology (such as the wheel) to get to places even quicker and horse chariots are the bane of destroying military altogether. He remarks that by domesticating a lot of horses and breeding them rapidly in farms, he could hope enough resources can be built into chariots.
 * Fortifications of Cities: Walls are now being erected by many labourers and are mostly centred on the rich or the authority, with the poor mainly tending on farms. We did this to give any potential invaders time while we buy more time to exploit their tactics. More walls are being made.
 * Professionalised Army: Further advancemented of professionalised armies were made, this also led to a branching of creating an imperial guard which is numbered heavily even at the size of the Palace. They go through a vigorous task of loyalty before being submitted, it also involves mental tasks through physical activity to prove they are not dissidents.
 * Diplomacy:
 * Havenna: WHAT?