Urban Warfare: Blade of Rebellion (Map Game)/Strategy Guide

This is the strategy guide for Urban Warfare: Blade of Rebellion.

General tips

 * The main deciding factor of battles is the tactics you and your enemy uses. A large number of men on your side doesn't mean victory is surely on your side.
 * Occupied districts do not have the same perks and cons your team has. Use this to your advantage.
 * The more you recruit, the more likely there will be a riot.
 * Riots can spread from district to district. Be aware of this.

JRG tips

 * Your team has more provinces than other teams. Combined with JRG's defensive perk, this can make your districs very hard to invade.
 * Your increased riot chance means you'll have to spend time stopping rebels from cracking your defenses from inside.
 * Most bridges connecting the Sumida River are blown up, which means the only way for you to attack TRL's headquarters directly is through a naval/metro attack, which is not recommended.

LDP tips

 * Your team has a decreased riot chance + increased chance of supportive riot in enemy territory, which means you practically do not have to worry about riots disturbing your operations as much as the other teams.
 * Instead, you should make use of supportive riots to try and invade the tight defenses of JRG or repel an attack by TRL.

TRL tips

 * Your team is kind of the "high-power, low health" type of class you see in video games. Combined with kamikaze bombings, you can overrun enemy districts in an instant. Flash attacks and surprise invasions work best.
 * However, your weak defenses and high rebel chance can easily be the end of your team. You can counter this by putting constant pressure on your enemies and relying on allies to help you deal with riots.