Konig des Menschen IV (Archive 6)

Events & Great People

 * Horse Collar: The invention comes to use in Central Europe.
 * Li Bai: A Chinese poet writes around a thousand poems about his life and experiences, giving rise to the golden age of chinese poetry in the Han dynasty. His works are collected into the 河岳英靈集 (Heyue Yinglinh Ji), an anthology.
 * Du Fu: Widely regarded as the best Chinese poet ever to live writes poems in the Han dynasty.
 * World Population: Currently there are 220 million people alive on Earth
 * Peace at Last: The war that tore families and slaughtered hundreds of thousands finally comes to an end, and the power of the Roman empires wanes even further, with their stalemate with the Shapurids. New lines are drawn and the peace treaty is signed, allowing families to breathe in peace at last, after nearly a century of war.
 * Arzham: The religion grows in political power, as the large region of Nicaea joins Kandahar. Radicals begin to interpret the holy word that the faith should be spread by sword, as Arzhang himself spurred the public to take arms and cut down those who oppose them and deny the final word of God.
 * Avar Khaganate: A mysterious peoples supposedly originating from the north of the Caspian displace the local Slavokan cultures, establishing their own Khaganate. Coupled by increasingly frequent sightings of Avarian scouts, this sudden contender in Eastern Europe may threaten to destabilise the region, as did the Matriarchy of Umor ages past.
 * Spread of Christianity: Christianity continues to expand in Europe as kingdoms in Gaul, South Britain and the Weser-Rhine. Despite this, folk religion is noted to hold out in Eastern Europe past the Rhine and north of Carpathia, western Iberia and past Albion and Caledonia.
 * Escosian Independence: The Escosians break away from Westria.

NPC Turns:

 * Azarkhate of Kandahar: A few years after Nicaea joined Kandahar, the Azarkhate of Dusanbe also join Kandahar, creating a united Azarkhate.
 * Valcanor: Valencia unifies with Tarraconia, creating the nation of Valcanor. Many are reminded by the ancient unification of Valencia and Carcalonar. They also form tight relations with Massalia. They become the richest non-Rome nation in Western Europe thanks to mediterranean trade
 * Celtiberia: Alarmed by the growing power of Valcanor, they pressure Portostral through some assassinations and bribes to join them.
 * Finnic Tribes: The war-like Tavastian tribes rally to war against Suomia and push them back. A total force of 5,600 men around the peninsula are closing in on Helsinki, with the promises of new hunting lands and lakes and rivers.
 * Tartary: They accept Vedena's proposition if they shall do the same to Tartarese merchants in Vedena.
 * Oman: They agree to a war against Hormuz with Grane, but only if they get around 70% of Hormuz.
 * Hormuz: They refuse as they want to remain independent.
 * Arar: They agree to Granes proposal.
 * Taluhet Tribes: Only a handful join the Jahluhet.
 * Sind, Samarkand & Uyghur Khanate: They agree to the deals sent to them by the Jaghatai Khaganate. The Uyghur Khaganate respectfully declines the alliance, but gladly accepts the trade deal. They also propose a defensive pact instead of an outright alliance.
 * Akashar and Dusanbe: They refuse the deals sent by the Shapurids, Dusanbe mainly because it no longer exists.

Kingdom of Suomia

 * Government: Absolute Monarchy
 * King:
 * Aarno I (607-642 AD)
 * Aarno II (642-683AD)
 * Nicodemus I (683-706AD)
 * Rask I (706-741AD)
 * Rask II (741-???AD)
 * Economy: We are currently trading with the Latgalians and Ostmark. Due to the tribal attack, we had to leave Aarnoburg for the time being and stop developing Helsinki. Economy is mainly based off of farming and fishing for now, as well as trade.
 * Capital: Helsinki
 * Demographics:
 * Population: 27,239 people
 * 100% Finns
 * Religion:
 * 93% Finnic Paganism
 * 7% Misotheism
 * Wars and Confliicts: Realizing that we cannot push an offensive, we switch to a defensive strategy now. We would build fort-like structures along rivers with archers and swordsmen getting ready to defend. Cavalry would mostly be there to bring vital supplies such as food and water.
 * Military:
 * Army:
 * Swordsmen: 1200
 * Archers: 500
 * Cavalry: 200
 * Navy:
 * 20 trade ships
 * Diplomacy:
 * Latgalia: Please help us in our desperate times of need in fighting off those barbarians! We've been trade partners for almost a hundred years now and i'm sure you'd like to keep those relations alive...
 * Ostmark: Please help us in our desperate times of need in fighting back those barbarians!
 * Events:
 * Desperate Times: Realizing that blood keeps getting spilt, newly crowned King Rask II sent diplomats to try and get help from foreign powers, even if it is humiliating...

Kingdom of Galatoi

 * Government: Absolute Monarchy (Kingdom)
 * King: Eburius II (B 688 AD D 746 AD) (R 710 AD - 746 AD), Atesios (B 723 AD, still alive) (R 746 AD - Present)
 * Economy: Based around fishing, agriculture and trade. We are trading with Timbuktu.
 * Capital: Advorix
 * Demographics:
 * Population:
 * Advorix: 4315
 * Donnius: 3046
 * Baccuso: 2766
 * Saminia: 1234
 * Rural areas (AKA everything else): ~24200
 * Ethnicities: 99,5% Galatoi, 0,5% Timbuktuvian
 * Religion: 99,5% Afro-Gallic Paganism, 0,5% Timbuktuvian beliefs
 * Wars and Conflicts (italics: Potential War):
 * N/A
 * Military: Our conscription law is ~1% of the population
 * Spearmen: 165
 * Swordmen: 145
 * Bowmen: 165
 * Melee Cavalry: 125
 * Cavalry Archers: 135
 * Guards: 100
 * Javelineers: 135
 * Navy:
 * 27 transport ships (can hold around 5-7 men)
 * 47 trade ships
 * Although not part of the navy we have 77 fishing ships.
 * Diplomacy:
 * Ghana: Shall we establish relations and trade?
 * Events:
 * Discovery of Ghana: We've made contact with the new state of Ghana west of Timbuktu.
 * Developing the Trade Routes: The Trade Route roads to Timbuktu and now also Ghana are improved on a bit.
 * Expansion: Expansion occurs to the north as well as east, along the Senegal River.
 * Saminia: It is complete.

Roma Centrum | Central Roman Empire

 * Government: Imperial Monarchy
 * Emperors:
 * Justinian II (r. 720-760) (b. 700-760)
 * Romulus III (r. 760-) (b. 738)
 * Military: 170,000 in total. Tactics and experience from the Byzantine-Shapurid War had greatly changed the Central Roman army permanently. After the century-long war that lasted for almost 125 years, the Central Roman Empire's loss in the war has marked a symbolic decline of the Roman Empire. The only way to keep the Empire alive as long as possible is to protect all sides at all costs and to bribe nobles into a sense of security.
 * Economy: Currency exists in the Central Roman Empire and is minted with riches like silver and gold, although it is slightly crude by modern standards, it bears the Emperor still on every coin when it was minted, of course. Trading by Central Roman merchants, especially Constantinople itself now spreads across Europe and the Arabian peninsula after changing opinions over the decades of "barbaric nations" that were coined a century ago. As the century of peace came back, eastern trading has been maximised as much as possible, although tensions with the Iranian Empire (or whatever the new dynasty is) continues to be persistent that trading through the northern steppes or through the south is a more "safer" method for a typical Central Roman merchant.
 * Demographics: (Does not include Nabatea and Orientia)
 * Population: 22,500,000 (approximate)
 * Constantinople: 700,000
 * Large cities: 1,700,000
 * Small settlements: 5,200,000
 * Rural areas: 14,900,000
 * Religion: 88% Christian, 3% Zoroastrian, 4% Neo-Hellenism (around the boundaries of Atlas), 1% Judaism, 4% Other
 * Culture: 40% Greek, 10% Armenian, 10% Illyrian, 16% Thracian, 8% Assyrian, 1% Jewish/Israelite, 15% Other
 * Diplomacy:
 * N/A
 * Events:
 * The Century of Peace (this will be repeated few turns until this is over): With the war with the (Iranian) Empire and what's left of it being finally over, the Central Roman Empire enters a century of stability, although not one with flaws. Emperor Justinian II's Justinian Proposal has proven (for now) that peace truly stands, thus despite being in an age of stagnancy and decline for the most part for Romans, it has been the time where art based on the war had truly flourished, with mosaics being built across churches of war terrorising many of the subjects and 'brave' soldiers fighting against the evil (the Iranian Empire in particular) and literature related to the war and the Alagadda event had also flourished, in the case of the Alagadda event, where proto science fiction was born in the ex-Iranian Empire - there's no proto science fiction meaning within these works, rather it was religious omens that predominate what was the Alagadda event. As a result, prophecies of "an end to the world" was popular after the war among philosophers and writers, citing the fear of Constantinople "might be here 600 years' time".
 * Mount Athos: The church that was built in Mount Athos two centuries ago was razed by a neo-Hellenist from the city of Gaza on 757 AD, which led to him being burnt in the city of Thessalonica. The religious ban by now was relaxed significantly by Justinian II after the war (seeing that the supposed threat of a neo-Hellenist was nil) and often gone unenforced.
 * Decentralisation, Part Two: Justinian II made surprising reforms from the 740s to 750s by further decentralising the empire, giving themes slightly more autonomy than they have before, allowing them to formulate few laws as long they have the approval from the Emperor and to have local forces protecting them instead. Still, his reforms were popular, but it also led to some of these writers as said before as the potential "end to the Roman Empire". Some modern scholars believe that Byzantium might be heading towards feudalism, although one can't be sure if that's certain.

Archduchy of Westria

 * Leader: Emperor Quirinius II Neo-Claudian-Unhalt (B 700 - D 745), (R 720 - 745), Emperor Michael I Neo-Claudian-Unhalt (B 728 - still alive), (R 745 - present)
 * Government: Absolute Monarchy ruled by an Archduke. The title is Archduke of Westria and Prince of Escosia (<- we still claim this title. Our current ruling dynasty is Neo-Claudian-Unhalt. Also current Emperor over Sanctum Imperium Germanium more commonly known as Holy German Empire
 * Demographics:
 * Population:
 * Wien: Population: 82,890
 * Konr: Population: 22,230
 * Rich: Population: 33,410
 * Munich: Population: 26,120
 * Miels: Population: 24,280
 * Unhalt: Population: 24,200
 * Rural and smaller towns population: 4,517,100
 * Total population: 4,891,380
 * Religion: Christianity (93%) and Germanic Paganism (6%), others (1%)
 * Ethinicities: 46% Westrian, 42% Bavarii/irminonics aka Munichians, 12% Germanics
 * Economy: We are based on agriculture and trade through the danube river. We use our own coins which resembles a lot those of the old Roman empire


 * Wars and conflicts: Nothing for now
 * Chief Commander: 
 * Army: Total of
 * Spearmen: 15,990
 * Swordmen: 7,540
 * Bowmen: 3,780
 * Cavalry: 1,432
 * Pioneers: 1,890
 * Crossbowmen: 2,390
 * Events:
 * Sanctum Imperium Germanium: We are the current Emperor for now
 * Escosian Inpendence: After multiple years under our rule the Escosians managed to eventually break away. This have caused anger among the Westrians but hope among the Irminonics/bavarii people and Germanics still under our rule
 * Diplomacy:
 * Escosia: We can accept that you are "independent" if you become part of a personal union with us otherwise you might have to prepare yourself for conflict

Jaghatai Khaganate

 * Government: Feudal Monarchy
 * Emperor:
 * Jaghatai (current)
 * Economy: The economy continues to be based around trade maintained through the Silk Route and various Silk-based coastal factories. Additional factors that continue to maintain the economy's stability are spices, textiles, carpentry, and pearls.
 * Capital: Yazd
 * Population: 26,900,000
 * Religion: 50% Zoroastrian, 40% Arzham, 10% Folk Christianity
 * Military: As the war ends, soldiers either return home or begin claiming much of the annexed lands. This reforms the nation back to a feudal monarchy as Jaghatai takes power. The remaining forces, totalling 65,000, remain active in securing the territory gained. New tactics and strategies of warfare are drafted from the war and infused into the current military art of war.
 * Diplomacy:
 * Sind, Samarkand, Uyghur Khaganate: A defense pact does sound better.
 * Events:
 * Arzham: Although Arzhang himself died years ago, the question of whom shall take up the mantle of his leadership in Arzha has continued onward. Although the House of Arzha had selected Aydolun, the grandson of Arzhang, as the most recognized leader, the long time companion Akkemik declares that unjust to the religion of Arzham, citing passages from the Koran and proclaiming the House of Arzha to be somewhat heretical to the expansion of Arzhamian ideologies. This results in the Siege of Kubha between Arzhan forces and the Army of Akkemik. The Army of Akkemik succeeds in the siege, and as a result, the complete dynastic genocide of the House of Arzha takes place. Akkemik is crowned as the Aesuit of Arzham. After he is crowned, he lives on for four more years, eradicating numerous heretical school of thoughts and consolidating the Koran. He is assassinated by Kenan of the House of Karatas, who proclaims himself the second Aesuit of Arzham. His reign consists of revolutionizing the military. The Atranacide of Dusanbe takes place during his reign, which was a Christian-based massacre that resulted in the deaths of numerous former Roman Priests and hundreds of Christian deaths at the hand of Arzham. Although labeled as a band of mercenaries post-war, it has been historically debated about whether Kenan masterminded the extermination and forced migration of Christians back to Alexandria Herat. This centralization of Arzham allows for the religion to expand deep in Samarkand and further into the Jaghatai Khaganate. Kashmir also experiences a major increase in Arzham followers.
 * Culture: Science Fiction finally reaches it's explosive age as more and more stories are published following the influence of Fruit of the Stars. This includes the works of Naghi Abbasi, the poetry of Mahmut, and The Akari of Persia. Other popular genres that surface from this brand of literature include romance and proto-Noir. Painting and illustration become more popular as a result.
 * Reconstruction Era: With a lot of new territory, reconstruction of the new lands is done on buildings and cities destroyed in all the chaos. Much of this is done in a Neo-Persian style rather than the Arabic and Roman cultural style, as a means of producing Iranian hegemony over the fertile crescent.

Kingdom of Kalachuri

 * Government: Heredity absolute monarchy.
 * Emperor: Amar II Kalachuri (709-)
 * Economy: Coinage system. Still agriculturally and trade based.
 * Capital: Pratishthana.
 * Demographics:
 * Population: 3,603,481
 * Religion: 57% Hinduism, 28% Jainism, 13% Buddhism, 2% other.
 * Kalachuri Military
 * Infantry: 25,500
 * Archers: 12,000
 * Calvary: 18,000
 * Elephants: 350
 * Kalachuri Navy
 * Attack Ships: 5
 * Transport Ships: 0
 * Trading Ships: 15
 * Wars and Conflicts
 * Invasion of Daksina: Us along with our vassal Kalinga launch an invasion of Daksina from two fronts, planning on defeating their inferior armies, capturing their capital, and then subduing the rest of the land.
 * Diplomacy: Nome
 * Events: None

Vedena

 * Government: Vedea is a Classical Republic.
 * Ruler (Governor): Borislav Vesely (732AD-740AD), Misa Topolsky (740AD-752AD), Vanya Medvedyev (752AD-758AD), Zlatko Vrba (758AD-now). Elected by adult male landowners every 6 or 8 years.
 * Parliament: the Council
 * Nobility: 509
 * Merchants: 375
 * Religious: 342
 * "Librarians": 51
 * Economy: mostly based on logging, agriculture, and trade. Manufacturing in Lutsk is becoming more and more advanced and prosperity is growing overall.
 * Entering the foreign markets: with the ever-growing quality of our products and developed trade system, we are ready to enter foreign markets like Tartary, Ostmark, and even Roma Centrum.
 * Population boom: thanks to the skyrocketing wealth, high fertility and low mortality rates, and great weather conditions, the populating has begun booming at extreme rates.
 * Vedean coinage: advanced coinage system is being implemented by the biggest feudals in their ventures, who try to spread their influence across Vedea. Most of these are made of gold and silver, but some are made of well-processed rare wood. Currently, the biggest currency is "Rublik".
 * Capital: Lutsk
 * Demographics: 1'100'500 people
 * Rural areas:~586'300.
 * Urban areas: 514'200; 46,7% live in urban areas.
 * Lutsk (and the nearest territories across it): 289'600.
 * Other (population over 1'000): 224'600.
 * Ethnicities: 83% are Volynians, 17% are the rest (Greeks, Romans, nomadic tribes, Slavokans, etc.).
 * Religion: 92% are Judaist/Christians, 5% are Vedean pagans, 3% are the rest beliefs (Illyrican, Bonra, and other pagans).
 * Wars and Conflicts:
 * Ostgermanik: we begin subjugating the Ostgermanik tribes in the north in order to prevent future invasions from these wild beasts.
 * Military:
 * Feudal armies: the sizes of feudal armies are growing quickly as a result of the gradual development of the feudal system across the empire.
 * Army size: ~60,000
 * Diplomacy: -
 * Events:
 * The Golden Age: Vedena has entered the Golden Age again! The amount of trade is skyrocketing, so are population, manufacturing quality, and the number of landowners.
 * Rise of art: Vedean art is having a golden age. New plots and ideas are being made by the greatest minds of Vedena every day that will be remembered and go down in history forever!

Events & Great People

 * Rise of Charlemagne: On 741, a girl named Carol Caroling was born to a royal Frankish with Gallian origins, she was born with blue eyes and gray hair and was placed in red and blue robes. In Frankish contemporary society, women with Roman origins is not as respected as men. So her parents decided to give her a "pseudonym"; "Charles" and raised her like a son. Her Grandfather and father has ended the Merovingian dynasty after the dynasty could not produce any more heirs, instead replacing them as true kings of the Franks (or Francia). Allowing her to believe she would succeed to the throne, being first in line. When her father, Pepin the short, had died, her brother Carloman I succeeded him (partly because Charles was female in secret). Infuriated, she questioned why he had succeeded her when she was trained to be for the throne, only to found out her true gender but still kept it quiet. She spent time in the shadows and waited until after his death in 768, "Charles" succeeded her brother to the throne as King "Charles I", some say she had orchestrated his death. Between 768 and 773, she dreamt of reuniting Roma Occidental under Frankish rule, she spent 5 years orchestrating the unification of old Gallia (Armorica, Gallia, Burgundie, Massalia) through political intrigue she had learned through her brother's death in 768, but instead labeled it under the Frankish domain. This feat had allowed her to produce a new name "Charles Magnus" (which means the Great) or "Charlemagne".
 * Frankish Conquest of Italy/Italia by Charlemagne: One tribe named the Lombards wanted a home, in 774, she made a deal with them to allow her to becoming their King in exchange to help her conquer Italy (and parts east of it) in 774. In 774, she invaded Northern Italy with her Lombard allies, conquering the region. The city of Rome and Ravenna formally became independent as the "Papal State" to serve as a buffer states and territory for the Pope, the" de facto" figurehead/leader of Christianity. Leaving southern italy ripe for BYZANTINE or ATLASIEN ATTACKS. By 780, Charlemagne turned her sights to the states in Germania.
 * The Papal Authority: Following the creation of a papal-held territory independent from Roma Occidental, Pope Luke I begins exerting his influence throughout Christendom in the form of the conversion of "heretical" pagans in Western Europe, namely the British Isles, Iberia, Magna Germania and Maghreb. This focus towards the west intensified an already widening gap between the authorities in Rome and Constantinople since the fall of the Roman Empire. Latin practices begin to be standardised in the west.
 * The Azarkhate: The Kandahar Azarkhate begins to be recognised as the centre of Arzhism itself, with many viewing it to be holy in itself. Kandahar becomes a holy site, with monuments and places of worship being erected to reflect its status, such as the Dome of the Rock.
 * Zero: The number 0 is introduced to the city of Ur, which will be developed in the Middle East by Sumerian mathematicians, who will base their numbers on the Indian system (long after the Maya culture developed the concept, cf. Maya numerals).

NPC Turns:

 * Han: They invade Gu under the pretext of reunifying China. They however have redefined their definition of China and its boundaries, preserving a favourable relationship with Jiang.
 * Västermark: They vassalize Trondheim after a few strategic assassinations, and invade Athalarica, seizing Bergen.
 * Latgalia: They send their forces to help assist Suomia, where the advancing Finnic raiders are held at bay.
 * Ghana: They agree.
 * Escosia: They refuse. They will not quietly suffer at the hands of the Westrians again.

Kingdom of Galatoi

 * Government: Absolute Monarchy (Kingdom)
 * King: Atesios (B 723 AD, still alive) (R 746 AD - Present)
 * Economy: Based around fishing, agriculture and trade. We are trading with Timbuktu and Ghana and are pursuing an interest in a large economic co-operative movement between all West African states.
 * Capital: Advorix
 * Demographics:
 * Population:
 * Advorix: 4524
 * Donnius: 3200
 * Baccuso: 2901
 * Saminia: 1357
 * Rural areas (AKA everything else): ~25000
 * Ethnicities: 99,5% Galatoi, 0,5% Timbuktuvian
 * Religion: 99,5% Afro-Gallic Paganism, 0,5% Timbuktuvian beliefs
 * Wars and Conflicts (italics: Potential War):
 * N/A
 * Military: Our conscription law is ~1% of the population
 * Spearmen: 170
 * Swordmen: 150
 * Bowmen: 180
 * Melee Cavalry: 140
 * Cavalry Archers: 150
 * Guards: 100
 * Javelineers: 150
 * Navy:
 * 60 transport ships (can hold around 5-7 men)
 * Although not part of the navy we have 88 fishing ships.
 * Diplomacy:
 * Djenne, Mossi and Songhai: We establish relations with them.
 * Timbuktu and Ghana: We propose a defensive pact in case conflict arises with the new kingdoms.
 * Events:
 * Looking South and East: The more north we go, the more desert we enter, which is hard to settle in and not very useful, other than some minerals. In the west lies an archipelago, but there is no real reason to settle there cause there aren't really any resources and it's just more land to manage that is harder to get to. Now that more kingdoms have appeared in the east, around Timbuktu, it's more important to head east to get closer to these potential allies and to head south because the regions are lush and more inhabitable than the north.
 * Dismantling of Trade Ships (in layman's terms): Atesios basically looked around and went: "Why the fuck do we have trade ships when we don't trade by sea?" So the trade ships were dismantled for wood with some being converted to regular transport ships.
 * Saminia: It is completed (located a little east of otl Saint Louis, Senegal).
 * Merchant Squares: They appear and grow in our cities. King Atesios starts thinking of the idea of a more eastern city to serve as the trade capital of Galatoi.

Jaghatai Khaganate

 * Government: Feudal Monarchy
 * Khan/Emperor:
 * Jaghatai (deceased)
 * Akmeric (current)
 * Economy: The economy continues to be based around trade maintained through the Silk Route and various Silk-based coastal factories. Additional factors that continue to maintain the economy's stability are spices, textiles, carpentry, and pearls.
 * Capital: Yazd
 * Population: 26,900,000
 * Religion: 45% Zoroastrian, 45% Arzham, 10% Folk Christianity
 * Military: As the war ends, soldiers either return home or begin claiming much of the annexed lands. This reforms the nation back to a feudal monarchy as Jaghatai takes power. A new army is organized, totalling 100,000, which remain active in securing the territory gained. New tactics and strategies of warfare are drafted from the war and infused into the current military art of war.
 * Events:
 * Arzham: After Kenan perishes by assassination done by a man of Takkan origin, he is replaced by Timur of the House of Timurid. A historically allied house to the House of Karatas, Tumir goes on a military invasion of Takka to avenge the former Aesuit's death. With religious and military power over the small state, an army of 9,000 invades from the west while a seperate legion of Kashmir militants numbering 4,000 invade from the north. Timur declares a Vardiyad (religious war) against the Takkan state for their heretic beliefs. As a sign of good faith between the Khan Akmeric and Aesuit Timur, an Iranian legion of 2,000 is sent to support the cause. This is done in 763 AD, and shows moderate success after suffering minimal casualties yet overtaking large territorial conquest. After re-grouping in 766 AD, a large scale siege of Takka's capital Taxila is done with a total army numbering 15,000 led by Aesuit Timur. The overall war has exerted Arzham's growth and status within the confines of the Jaghatai Royal Palace, as more and more nobles within Central Iran and in Eastern Iran convert over from Zoroastrianism, although much of the general populace remains mixed on the concept.
 * Culture: Science Fiction finally reaches it's explosive age as more and more stories are published following the influence of Fruit of the Stars. This includes the works of Naghi Abbasi, the poetry of Mahmut, and The Akari of Persia. Other popular genres that surface from this brand of literature include romance and proto-Noir. Painting and illustration become more popular as a result.
 * Reconstruction Era: With a lot of new territory, reconstruction of the new lands is done on buildings and cities destroyed in all the chaos. Much of this is done in a Neo-Persian style rather than the Arabic and Roman cultural style.

Roma Centrum | Central Roman Empire | "Roman Empire"

 * Government: Semi-decentralised Imperial Monarchy
 * Emperors:
 * Romulus III (r. 760-764) (b. 738-764)
 * Justinian III the Great (r. 764-) (b. 740)
 * Military: 180,000 in total. Tactics and experience from the Byzantine-Shapurid War had greatly changed the Central Roman army permanently. After the century-long war that lasted for almost 125 years, the Central Roman Empire's loss in the war has marked a symbolic decline of the Roman Empire. The only way to keep the Empire alive as long as possible is to protect all sides at all costs and to bribe nobles into a sense of security.
 * Economy: Currency exists in the Central Roman Empire and is minted with riches like silver and gold, although it is slightly crude by modern standards, it bears the Emperor still on every coin when it was minted, of course. Trading by Central Roman merchants, especially Constantinople itself now spreads across Europe and the Arabian peninsula after changing opinions over the decades of "barbaric nations" that were coined a century ago. As the century of peace came back, eastern trading has been maximised as much as possible, although tensions with the Iranian Empire (or whatever the new dynasty is) continues to be persistent that trading through the northern steppes or through the south is a more "safer" method for a typical Central Roman merchant.
 * Demographics: (Does not include Nabatea and Orientia, nor conquered areas until next turn)
 * Population: 22,750,000 (approximate)
 * Constantinople: 700,000
 * Large cities: 1,750,000
 * Small settlements: 5,300,000
 * Rural areas: 15,000,000
 * Religion: 90% Christian, 1.5% Zoroastrian, 3.5% Neo-Hellenism (around the boundaries of Atlas), 1% Judaism, 4% Other
 * Culture: 40% Greek, 10% Armenian, 10% Illyrian, 16% Thracian, 8% Assyrian, 1% Jewish/Israelite, 15% Other
 * Diplomacy:
 * Roma Occidental: The Central Roman Empire backstabs the long-standing ties of the Western Roman Empire in favour of restoring the Roman Empire to its glory.
 * Events:
 * The Female Emperor: On May 764, Emperor Romulus III had suddenly died in his bed without a word and that he doesn't bear any children during his short-lived reign. Deciding that Heracleos, the closest relative to Romulus III's line of successors should not be coronated as Emperor, Romulus III's wife, Justina proclaimed herself as Emperor and secretly plotted to kill Heracleos which successfully with one of the hired assassins bribed to not tell, the assassination worked out under suspicious circumstances. This did not end the Cilician dynasty however, as Heracleos' children are still pretenders to the throne. Justina then proclaimed herself as Justinian III, to take on Romulus III's father's name (surprisingly) and saw the need of expansion and restoration of the Roman Empire. It would be the first time the Central Roman Empire had its own female emperor since Nera Claudia.
 * Proclamation of the Sole Roman Empire: By 7th December 764, Justinian III used her own powers to call for the restoration of the Roman Empire and that "due to the fall of Roma Oriental, the Central Roman Empire must do what it takes to restore the Roman Empire to its greatest glory before its split". She decided to sever ties with the Western Roman Empire quickly and sought to start her campaign of reconquering the former Roman Empire back into the Central Roman Empire, which by now she and her loyal followers call her empire only the Roman Empire, not the Central Roman Empire.
 * Conquests of Southern Italy, Dalmatia and Dacia (765-780): Dacia was the first to be conquered and since it wasn't a subject of the Holy German Empire, it was deemed vulnerable ever since Roma Borealis fell apart. On 765 to 770, the kingdom was quickly absorbed into the self-proclaimed Roman Empire. She raised extra forces out of Dacia. By 774, when Charlemagne (the genderbent) was moving her conquests to take Italy, Justinian III took her chances to reabsorb the backstabbed kingdom that the Central Roman Empire formerly trusts during the Byzantine-Shapurid War when the Roman Empire began to crumble. An army of 50,000 were sent to take over what remains of the Western Roman Empire and integrating it with the message that "Rome will return", even though the Western Roman populace were confused by the proclamation being Greek, rather than Latin. Nevertheless, Roma Occidental was now confined to Sardinia for now. With the absorption of southern Italy and Dalmatia, the Roman Empire can see itself grabbing and take more troops than ever before in anticipation of an Atlas retaliation.
 * The Egyptian War (776-present): Justinian III also saw Egypt as a valuable asset too - in the case that Atlas retaliates any conquests made by her and the so-called Roman Empire, the invasion of Egypt was carried out on 776. So far, the conquest has not yet been finished but it is expected to end sometime in the early-mid 780s if her plans went well into advance. The conquest of Egypt was seen as a way to make an excuse that if Atlas were to carry out an invasion on taking Sicily for themselves, then Egypt would be the backdoor of an invasion. If this were to plan out well with Atlas making an attack in her own expectations, then Justinian III could use this to her advantage by taking over all of northern Africa.

Jahluhets

 * Government: Tribal Monarchy/Oligarchy
 * Ruler(s): Yavanhet Saa’séke (b. 745, r.760-)
 * Economy: Primitive, still mostly based on basic corn and potato cultivation.
 * Capital: Jahseh
 * Demographics:
 * Population: 10,128
 * Jahseh: 3,225
 * Toyónseh: 2,759
 * Yontoyéh: 420
 * Religion: 93% Jahism, 7% other (mainly other tribal shamanistic religions)
 * Ethnicity: 91% Taluhet, 9% other (mainly Charrua and Guarani)
 * Military: 200 spearmen, 10 archers
 * Events:
 * Expansion: Expansion continues to the north, along the OTL Parana and Paraguay Rivers, and the city of Yontoyéh is founded.
 * Expedition: Expeditions to the northwest make contact with the southernmost portions of the Inca Empire.

Västermark / Vestkyst

 * Government: Tribal kingdom
 * Ruler: Vesper (r. 753- )
 * Economy: consisting of fishing, lumbering, trading with German and Danish cities.
 * Capital: Bergen
 * Demographics:
 * Population: 150k
 * Rural areas: 133k
 * Cities:
 * Bergen: 9,500
 * Stavanger: 4,700
 * Ålesund: 2,800
 * Ethnicities: Majority Gothic, with a Nordicite minority
 * Religion: Norse
 * Wars and Conflicts:
 * Military:
 * Active guards: 500
 * Raid Pool (servicable manpower during raids): ~14-15k
 * Navy: ~30 longships
 * Diplomacy:
 * Oslofjord: Spies of both Nordicite and Gothic origin are sent to Oslofjord to blend in and gather intel about their military capabilities.
 * Sydmark: An envoy is sent to request Sydmark for assistance in a future war against Oslofjord, promising land.
 * Events:
 * The Vestkyst: In the later years of Vesper's reign, he renamed the nation to Vestkyst.
 * Combat Training: Extensive combat training is given to any able-bodied men to prepare for any war in the future.
 * Longship Building: We order the construction of ten to fifteen longships in the next 20 years.

Archduchy of Westria

 * Leader: Emperor (Archduke) Michael I Neo-Claudian-Unhalt (B 728 - still alive), (R 745 - present)
 * Government: Absolute Monarchy ruled by an Archduke. The title is Archduke of Westria and Prince of Escosia (<- we still claim this title). Our current ruling dynasty is Neo-Claudian-Unhalt. Also current Emperor over Sanctum Imperium Germanium more commonly known as Holy German Empire
 * Demographics:
 * Population:
 * Wien: Population: 83,890
 * Konr: Population: 22,230
 * Rich: Population: 33,410
 * Munich: Population: 26,120
 * Miels: Population: 24,480
 * Unhalt: Population: 24,210
 * Rural and smaller towns population: 4,537,100
 * Total population: 4,912,590
 * Religion: Christianity (92%) and Germanic Paganism (7%), others (1%)
 * Ethinicities: 46% Westrian, 42% Bavarii/irminonics aka Munichians, 12% Germanics
 * Economy: We are based on agriculture and trade through the danube river. We use our own coins which resembles a lot those of the old Roman empire


 * Wars and conflicts: Nothing for now
 * Chief Commander: 
 * Army: Total of
 * Spearmen: 15,990
 * Swordmen: 7,540
 * Bowmen: 3,780
 * Cavalry: 1,432
 * Pioneers: 1,890
 * Crossbowmen: 2,390
 * Events:
 * Sanctum Imperium Germanium: We are the current Emperor for now
 * Internal conflicts: Unrest have been widespread among the Munich area and Germanic areas of the Archduchy causing internal conflicts and also that we won't be able to invade Escosia. It also has made us realise we can never win over Charlemagne. We decide it is best to become their vassal rather than fight we might be seen as a traitor by the Sanctum Imperium Germanium though but they are just a bunch of different small states what will they do?
 * Diplomacy:
 * Frankish empire: We offer to become your vassal in exchange of you not invading us.

Valcanor

 * Government: Absolute Monarchy.
 * Ruler: Remont I Valcan.
 * Economy: Agriculture, fishing.
 * Capital: Valencia
 * Demographics:
 * Population: Total: ~ 560.000
 * Valencia: ~ 57.000
 * Murcia: ~ 36.000
 * Carcalonar: ~ 26.000
 * Perrogo: ~ 20.000
 * Andorra: ~ 12.000
 * Rural areas: ~ 409.000
 * Religion: 92% Christian, 8% other.
 * Military: Conscription: Standing army: 1%, Reserves 5%.
 * Standing army: 560
 * 200 swordsmen
 * 130 Spearmen
 * 200 Bowmen
 * 30 Cavalry with swords
 * Reserves: 2.800
 * 1.000 Swordsmen
 * 700 Spearmen
 * 700 Bowmen
 * 400 Cavalry with swords
 * Wars and Conflicts:
 * Diplomacy:
 * Claims: We claim Sardegna as ours
 * Events:
 * Annexation of Sardegna: We annex the island of Sardegna.
 * Conscription: 1% standing army, 5% Reserve.

Vedena

 * Government: Vedea is a Classical Republic.
 * Ruler (Governor): Zlatko Vrba (758AD-765AD), Mateja Kroll (765AD-767AD), Zlatko Vrba (767AD-773AD), Radosviet Kohut (773AD-now). Elected by adult male landowners every 6-8 years.:
 * Parliament: the Council, which consists of three major factions with their own goals
 * Nobility: 539. Stand for the further stratification of society and developing the feudal system.
 * Merchants: 527. Stand for decreasing the bureaucracy, merchant taxes, and creating trade unions with the other countries.
 * Religious: 413. Stand for increasing the influence of the church in society and government.
 * "Librarians": 60
 * Economy: mostly based on logging, agriculture, and trade. Manufacturing in Lutsk is becoming more and more advanced and prosperity is growing overall.
 * Entering the foreign markets: with the ever-growing quality of our products and developed trade system, we are ready to enter foreign markets like Tartary, Ostmark, and even Roma Centrum.
 * Population boom: thanks to the skyrocketing wealth, high fertility and low mortality rates, and great weather conditions, the populating has begun booming at extreme rates.
 * Vedean coinage: the biggest currency, "Rublik", has achieved a monopoly in internal trade and is used everywhere in Vedena in the last decade.
 * Lutsk Wall: The Great Wall of Lutsk is the biggest structure in Vedena, if not in entire Eastern Europe. Unfortunately, not only it cannot protect the city from modern weapons, but needs renovation and expansion in general. A lot of effort has been made, especially by the dwellers of Lutsk themselves, to construct a new Lutsk wall: bigger, higher, and stronger!
 * Lutsk-Koninsberg route: Radosviet Kohut commissioned improving the Lutsk-Koninsberg route in order to increase the quality and amount of trade between Vedena and Ostmark.
 * Capital: Lutsk
 * Demographics: 2'420k people
 * Rural areas:~1'528k.
 * Urban areas: 892k; 37% live in urban areas.
 * Lutsk (and the nearest territories across it): 305k.
 * Other (population over 1'000): 587k.
 * Ethnicities: 85% are Volynians, 15% is the rest (Greeks, Romans, nomadic tribes, Slavokans, etc.).
 * Religion: 71% are Judaist/Christians, 16% are Vedean pagans, 13% are the rest beliefs (Illyrican, Bonra, and other pagans).
 * Wars and Conflicts:
 * Ostgermanik: we begin subjugating the Ostgermanik tribes in the north in order to prevent future invasions from these wild beasts.
 * Military:
 * Feudal armies: the sizes of feudal armies are growing quickly as a result of the gradual development of the feudal system across the empire.
 * Army size: ~65,000
 * Diplomacy:
 * Tartary: feudals of Vedena agree to help Tartary fight the invaders in exchange for quite little payments in the future.
 * Roma Centrum: Oh, your Majesty Justinian III, allow our traders to navigate and trade freely across your empire. We promise to be loyal to your empire untill the end of times!
 * Events:
 * The Golden Age: Vedea has entered the Golden Age again! The amount of trade is skyrocketing, so are population, manufacturing quality, and the number of landowners.
 * Rise of art: Volyn' art is having a golden age. New plots, ideas, and styles are being made by the greatest minds of Vedena that will be remembered and go down in history forever!

Sydmark

 * Government: Feudal Monarchy
 * Ruler: Gæsling I
 * Economy: Mostly based on fishing and hunting, though fish is a more common element in Sydmarker trade.
 * Capital: Hølmståþer
 * Demographics:
 * Population: 85,000
 * Hylmståþer: 16,000~
 * Rural Areas: 69,000~
 * Religion: 97% Norse, 3% Other
 * Military: 200 troops (900 in reserves)
 * Navy: 10 ships (2 in construction)
 * Wars and Conflicts: None.
 * Diplomacy:
 * Vestkyst: We accept of this offer, however, due to our small size, they will likely attack us first, eliminating the smaller enemy. Once they do, they will only be fighting a one-front war. We'd appreciate it if you could propose the same to someone on our side of Oslofjord, so that we are not alone in this upcoming battle.
 * Events:
 * Social (Lingustic)
 * Vowel Shift: A vowel shift in the subdialect of the Old East Norse dialect in Sydmark has started. This vowel shift is happening quite quickly, as a result of the nobles and even the king starting to adapt to this way of speech. (%33)
 * Military
 * War Preparations: Due to the recent message from Vestkyst, Sydmark has begun to recruit more men for the military. The navy is developed at its normal rate.

Kingdom of Suomia
Events: n/a
 * Government: Absolute Monarchy
 * King:
 * Aarno I (607-642 AD)
 * Aarno II (642-683AD)
 * Nicodemus I (683-706AD)
 * Rask I (706-741AD)
 * Rask II (741-775AD)
 * Nicodemus II (775-???AD)
 * Economy: We are currently trading with the Latgalians and Ostmark. Due to the tribal attack, we had to leave Aarnoburg for the time being and stop developing Helsinki. Economy is mainly based off of farming and fishing for now, as well as trade.
 * Capital: Helsinki
 * Demographics:
 * Population: 21,239 people
 * 100% Finns
 * Religion:
 * 93% Finnic Paganism
 * 7% Misotheism
 * Wars and Confliicts: With the Latgalians agreeing to help us, we keep holding on to the rivers and fort-like structures we've built until said Latgalian forces have arrived to Helsinki. Almost immediately, we would try to push an offensive along with the Latgalians in all directions in attempt to encircle our enemies numerous times and kill them off that way. Archers would support the swordsmen and our cavalry would join the said swordsmen in the fight for Suomia.
 * Military:
 * Army:
 * Swordsmen: 1200
 * Archers: 500
 * Cavalry: 200
 * Navy:
 * 20 trade ships
 * Diplomacy:
 * Ostmark: Please spare at least a few hundred of men in our fight against the barbarians. We're bowing our head to you in a humiliating fashion as it is already.

Grane

 * Government:
 * Developing Hormuz: Our attack into Hormuz was a success, split halfway between us and Oman. Both nations being Arab and having a large Zoroastrian population, the likelihood of a revolt is decreased. However, Hormuz isn't really developed, it needs to be more developed to be as benificial to our economy as possible. We build a city called Al Ain at the Eastern-most coast of our Hormuzi Lands. This should be a good enough port city to develop the surrounding area. Since its so far to the East in comparison to the rest of our ports, it serves as a good trade point with Luluah and India.
 * Naval Development: The Navy has fallen into disrepair. The larger navy is neccessary for the high aspirations we have for the Luluah Region and the increased trade in India. The ports of Al-Wakra and Lubail, which see less trade, are utilised to make new ships. This needs more workers, which aren't as numerous as they used to be, which is dealt with in the next Government Act. These ports still see some trade, but not near as much as before. This lowering in trade is mitigated by the building of Al Ain in Hormuz, as it eventually takes over trade from these smaller ports. The region around Lubail doesn't have access to other ports, the provision of luxury goods decreases as Lubail decreases in trade signifigance. This can't be remedied anytime soon as our resources are diverted away to the naval projects and to Al Ain.
 * Introducing Women into the Workforce: After long wars and conflicts, we have less men than what our projects and plans require. Currently, men do most of the ship building, the city building, the port building, the trading. Women aren't expected to work in these fields, they aren't even expected to work the actual fields alone. It would be difficult to just change this situation in one day, or even 20 years, but an introduction can occur. The Worker Guild System is introduced into large cities. These Guilds are small communities of workers that do the same job, in closeby buildings and centres of work. These guilds have up to 10 people working together at this time, due to their new nature. Many families in the city have lost the traditional breadmakers of the family, the women are pushed to work, and these guilds provide a small community of workers, making such jobs more enticing. These guilds, across the country, all together, employ about 1,649 female workers in a variety of industries. This should grow within the next few years, eventually introducing women to the shipbuilding industry, hopefully.
 * Capital: Grane
 * Ethnicities:
 * Population: 884,806
 * Gerrhan: 78.5%
 * Adnanites: 5.7%
 * Omani: 1.4%
 * Assyrian: 7.3%
 * Shapurids: 0.1%
 * Sumerians: 5.0%
 * Other Tribes: 2.0%
 * Military:
 * Susan Sipah:
 * Gerrhan Light Swordsmen: 7,000
 * Gerrhan Heavy Swordsmen: 5,000
 * Gerrhan Linesmen: 2,000
 * Gerrhan Archers: 2,000
 * Gerrhan Javelineers: 1,000
 * Armoured Camel Spearmen: 1,500
 * Javelin Horsemen: 1,000
 * Gerrhan Archer Cavalry: 1,500
 * Gerrhan Curved Swordsmen: 2,000
 * Supply Camels: 250
 * Scorpion: 30
 * Ballistae: 8
 * Engineer Corps: 750
 * Barigazan Guard Force:
 * Gerrhan Linesmen: 1,000
 * Gerrhan Light Swordsmen: 2,000
 * Gerrhan Archers: 1,500
 * Gerrhan Javelineers: 500
 * Grane Navy:
 * Archer Bahris: 79
 * Boarding Bahris: 74
 * Transport Granes: 19
 * Tower Indawis: 10
 * Polybolos Granes: 10
 * Catapult Indawis: 5
 * The Nahla: 1
 * Military Operations and Events
 * New Military Troops:
 * None
 * Reclaiming Hormuz and Ifriqiyah:
 * Assimilation of Hormuz: We captured half of the Hormuzi land, attempting to do so with as little violence as possible for the nearby civillians. Propoganda is spread throughout the region of the Hormuzi Government selling out to the Arzakhite Persians, and sending troops to attack the Zoroastrian Arabs, their own makeup. The Susan Sipah stays in the region and brings aid for nearby villages, pacifying them as much as possible.
 * Preparing the Navy for Ifriqiyah: It remains a secretive plan, but it is the reason for the increase in the ships. It is neccessary for an amphibious attack on Ifriqiyah.
 * Expanding Luluah and Exploration: 
 * The Port of the South: Luluah is to be HEAVILY EXPANDED throughout the islands to the south of our landing spot. The current landing spot, the Northern-most region of Luluah, is developed into a small port city, increasing trade with far cities such as Kanchipuram and much of Ceylon, which were previously difficult to reach. Now, using this new port city of Al-Meena there should be a good stopover between Grane and these cities, increasing trade.
 * Discovering new markets: 4 Transport Grane and 5 Archer Bahris travel about the coast of south India, towards the East. Friendly messages are sent to nearby nations, and news is to be sent back after 15 years, or if a ship is ruined.
 * Embedding into the Indian Trade Scene:
 * Merchant Guilds: In Ceylon, after the introduction of the new Al-Meena-Ceylon Route, a multitude of traders are sent to Ceylon. The city of Ayahapura now has many established Grane traders, many markets run by our traders. This Guild of Merchants are protected and supported by our government.
 * The Port of Barigaza: We bought this port from the Guptans back in way when, and ever since then we have developed it and defended it. After a period, forgetting about it, due to domestic issues, we are back, with an agressive trade policy, with traders embedded into much of the Indian cities, across the many nations. A supply chain of Grane merchants that won't be swayed by any political changes, and are personally loyal to us. The port of Barigaza is vital to the Northern Indian supply train, it is where we place the spices on ships headed for Grane. So, to enhance the ability of this centre of trade, we expand the port past historical limits to deal with the influx of traders due to this new era of peace.
 * Research:
 * More Effective Fire Shots: Using ceramic balls, with a small hole to pour in flammable pitch and an enflamed material, provides a great siege weapon that fires longer lasting flammable projectiles with a greater ensurity for the survivability of the flame. Previously we fired hay covered stones, on fire. However, they occasionally went out on the way to the target. The new Ceramic Ball shot fires an easily breakable, thin ball that will explode on a hit, from the sheer force of the impact, spewing hot flaming pitch on buildings and perhaps even troops, which is harder to put out than usual. Water doesn't extinguish it as easily as a usual hay fire. A future iteration should come soon.
 * Better means of Transportation: Currently, if you want to travel long distances, your option is to take a horse or a camel. The issue is, its difficult to take more than 1 person per horse, and its expensive to have horses, and tend to them. There are other issues. A horse can carry goods as long as they are draped over its back in satchels. It isn't anywhere close to efficient. If there was a way to carry more than that, it would be a blessing. Currently, chariots are available, but they are expensive military designed vehicles. Our plan is to expand on the Chariot concept, cheaper, drawn by horse, to be built for the populous. It should increase goods flow, and make transportation cheaper.
 * Elamines: Clear Glass was one step of the answer. Over 600 years were spent on this project. Clearly, reshaping the glass has different effects on the light. Currently, many different shapes have been tested. Now the dimensions of these are being tested. A Lentil shape is currently seen as the best shape for focusing light, but augmentations are needed, the exact dimensions of the shape, how much it curves, how large it is, these are to be tested heavily to find the perfect Light Focusing Elamine. The whole project is under wraps, quietly being developed in Al-Khor, a really secure city.
 * Diplomacy:
 * Oman: Thanks for helping with Hormuz. Greater Co-operation, we offer a part in the port of Al-Meena, for trade with Ceylon.
 * Arar: In only about 60 years, we won't have the defence we have right now. The Byzantine Treaty will come to an end. It would be wise to defend eachother even further, as if we were the same country, the same nation. Please allow us to station troops in your lands, and we shall accept the vice versa. We should help eachother with fortifications in eachothers lands, allowing eachother to build in the others lands, with consent obviously, but the framework should come into place.
 * Kalachuri, Chola, Valabhi: Please allow further access for our Traders.
 * Ceylon: We offer to build a small port in the Southern Tip of Ceylon, for you to use as you please, under your jurisdiction, as long as we are allowed to maintain a large trading presence, with our own warehouses and area of the port, for our ships to be docked at, exclusively.

Events & Great People

 * The Colours Out Of Space: Starting from 781, aurora borealis can be seen nightly at a distance well away from the poles, with a sighting closest to the equator being recorded in Burgenbrao. This strange phenomena persists for more than a decade before fading away in 793. Religious authorities take this to be a sign of god(s), future scientists would attribute this to an unusually strong solar flare. This event has also inspired many works of art and literature, such as a tapestry of the event that would later be known as "Starry Night", despite it's scientifically incorrect description.
 * The Avar Invasion: The Avar Khaganate continues its joint invasion of Tartary with Khazar, the former also setting their sights on Vedena. Despite the military might of the Eastern European kingdoms, they have gone far too long without being reminded of the success of the Umorite horsemen and the suspiciously similar Avar raiders.
 * Fall of Occidental: The Western Roman Empire has fallen after being invaded in rapid succession. Many kingdoms scramble for the remains of the former empire, with Atlas claiming Sicily and fighting Valcanor for Sardinia, both occupying the island. Byzantium has annexed the Balkan territories, while a successor state led by a popular general rises in southern Italy, already being invaded by the Central Roman Empire.
 * Nestorian Monument: The tablet which documents 150 years of history and knowledge about Christian communities in Xiongnu and eastern Han China.
 * Buddhism: A buddhist monk named Prajna translates the sutras into Chinese in Xi'an.
 * Papermaking: The art of papermaking reaches Kandahar and Jaghatai from the Chinese states.
 * Triangular Harp: The device is invented by the Picts in Inbhir Nis.
 * Yi Xing: The Chinese Buddhist monk applies a clockwork escapement mechanism to operate his celestial globe.
 * Rise of the Empire: As Byzantium expands it's power in the west they regain their political power and hegemony of the region. Many states gaze upon Byzantium with awe and others with jealousy. Byzantium has entered a golden age of commerce.
 * The Wall of Han: The Han dynasty begins construction of a wall to their northern frontier, to be safe from nomadic raiders.
 * Emperor's New Clothes: Westria is overthrown as the emperor of the Holy Germanic Empire after submitting to the Frankish Empire, with Korona assuming the title. They pursue favourable relations with the Frankish Empire, who seems more concerned about Byzantium's return to power rather than a few petty kingdoms in Germany.

NPC Turns:

 * Escosia: They request to become an ally of Byzantium.
 * Han & Jiang: Their relations begin to grow sour due to trade ships being plundered in the South China Sea by pirates funded by both nations.
 * Djenne, Mossi and Songhai:  They send diplomats to improve relations with Galatoi in return.
 * Timbuktu and Ghana:  They do not see the need for defensive pacts currently, but agree anyway.
 * Frankish Empire: They agree to take Westria as a vassal.
 * Tartary: They accept.
 * Oman: They gladly accept.
 * Kalachuri, Chola, Valabhi:  They accept.
 * Arar:  They reluctantly accept.
 * Ceylon: They agree.

Valcanor

 * Government: Absolute Monarchy.
 * Ruler: Recaredo I Valcan
 * Economy: Agriculture, fishing.
 * Capital: Valencia
 * Demographics:
 * Population: Total: ~ 566.500
 * Valencia: ~ 57.900
 * Murcia: ~ 36.600
 * Carcalonar: ~ 26.800
 * Perrogo: ~ 20.300
 * Andorra: ~ 13.100
 * Rural areas: ~ 412.000
 * Religion: 94% Christian, 6% other.
 * Military: Conscription: Standing army: 1%, Reserves 5%.
 * Standing army: 5.665 -> 11.330
 * 4.000 swordsmen
 * 2.600 Spearmen
 * 4.000 Bowmen
 * 720 Cavalry with swords
 * Reserves: 28,325 -> 22.660
 * 8.025 Swordsmen
 * 6.800 Spearmen
 * 4.100 Bowmen
 * 3.785 Cavalry with swords
 * Navy:
 * Big Galleys: 4
 * Medium Galleys: 28
 * Small Galleys: 57
 * Wars and Conflicts:
 * War with Atlas:
 * Sardinia: We put 1/5th of our standing army in the border with Atlas. (with the mindset of defence)
 * Balearic Islands: We put 1/5th of our standing army on the southern coast. (to defend the coast)
 * Valcanor Mainland: We put 2/4th's of our standing army along the south and southeastern coast. (to defend the mainland)
 * Sea route: We send 1/5th of the army to defend the supply route to Sardinia.
 * Diplomacy:
 * Atlas: We want piece, we have no way of winning against you. So instead of fighting a war we can't win, i would like peace. If i decided the peace terms i would say we both own the parts of Sardegna (Sardinia) we have, but since it's you i have the feeling you'd want the entire island so i'm fine withh that to, but please consider peace.
 * Byzantium: Can we make a Military alliance?
 * Events:
 * Food: We try to produce more food.
 * Equipment: We start making more weapons.
 * Reserves to army: 1% of the reserves will go to the Army.

Jahluhets

 * Government: Tribal Monarchy/Oligarchy
 * Ruler(s): Yavanhet Saa’séke (b. 745, r.760-)
 * Economy: Primitive, still mostly based on basic corn and potato cultivation. We trade with our other non-agrarian neighbors, providing them with a secure food supply in exchange for exerting influence amongst their clans.
 * Capital: Jahseh
 * Demographics:
 * Population: 14,100
 * Jahseh: 5,100
 * Toyónseh: 3,900
 * Yontoyéh: 1,400
 * Chet: 600
 * Religion: 89% Jahism, 11% other (mainly other tribal animist ot shamanist religions)
 * Ethnicity: 89% Taluhet, 11% other (mainly Charrua and Guarani)
 * Military: 1200 spearmen, 125 archers
 * Events:
 * Expansion: We expand along the OTL Parana River, and found the town of Chet at otl Rosario, Argentina.
 * Daughter of the Aurora: On one chilly autumn night (modern historians now estimate the rough date to be around mid-April of 783 AD, with accordance of similar celestial events in Europe around this time. However, the surviving Taluhet community puts the date of this occurence as May 11, 785 AD. Either way, recent research has revealed that the aurora probably was not visible from Jahluhet territory at the time, and that accounts probably came from a few fishermen fishing in the territory of the Chonans, far to the south of the Jahluhets, and would later be adopted by Pinó herself in otder to legitimize her rule.), the Aurora Australis had put on a majestic and colorful celestial display, accented with the backdrop of a full moon. According to legend, the blessing of Jah radiated from the moon and the heavens on that day, the harvest that day was extremely plentiful, all sickness and death was mitigated that day, and flowers spontaneously bloomed (this was in autumn). A baby girl was also born that day, in the newly-founded hamlet of Chet. She was the illegitimate daughter of Yavanhet Saa’seke and a lowborn peasant woman. She would be known to the annals of history as Pinó of Chet; named after the aurora she was born during (Pinó means “aurora” in the Taluhet language). However, as she was blessed by Jah and His celestial spectacle, she was naturally the favored successor to Yavanhet Saa’séke. As both a girl and a bastard, her half-siblings resented her, but she managed to escape their attempts to murder her for succession of the throne, even killing one of them at the age of 13. She was also a genius, and aided the aging Saa’séke in much of his administration of the nation. As of 800 AD, she is still a young teen; however, fate has plotted her path in the grand scheme of history, and she is destined to do great things, whether good or bad.
 * Theological Change: After hearing of the aurora and how it becomes more visible towards the south, the Jahist belief has slowly gained the tenet that God’s base on earth is towards the south. Many Jahist temples from this point onwards face the south, and many people begin praying towards the south from this time period onwards.

Vestkyst

 * Government: Tribal kingdom
 * Ruler: Vesper (r. 753 - 796), Astrid Vespersdotter (b. 781, r. 796 - )
 * Economy: consisting of fishing, lumbering, trading with German and Danish cities.
 * Capital: Bergen
 * Demographics (excl. Trondheim):
 * Population: 151k
 * Rural areas: 134k
 * Cities:
 * Bergen: 9,500
 * Stavanger: 4,700
 * Ålesund: 2,800
 * Ethnicities: Majority Gothic, with a Nordicite minority
 * Religion: Norse
 * Wars and Conflicts:
 * Nordicite Reunification War (named as such for it being the unification war of the historical realm of Nordicia): In 793, King Vesper declared war on Oslofjord, with ambitions to reunite the nations under one rule.
 * Kristiansand Landing: Longships were utilised to land 3000 men on the city of Kristiansand, with orders to raiding and ransacking the city, generally causing as much devastation as possible.
 * Oslo Landing: Shortly after the Kristiansand landing, the longships were again used to land another 3000 just outside the city of Oslo, with similar orders to the Kristiansand objective.
 * Wilderness Crossing: A dispatch of ~1000 from Trondheim are given the order to march to the city to Oslo.
 * Military:
 * Active guards: 500
 * Raid Pool (servicable manpower during raids): ~14-15k
 * Navy: ~42 longships (capacity ~80)
 * Diplomacy:
 * Sydmark: It is time.
 * Events:
 * Ascension of the Queen: King Vesper died a natural death in 796 without an heir, leaving the state of Vestkyst in the hands of his adopted daughter, Astrid Vespersdotter (or Astrid Kajsdotter, as she was known before adoption). The succession was relatively save, in part due to rumours and/or prophecies spread by Vesper himself and his posse among the populace, speaking of Astrid being a reincarnation of a Norse goddess, hence her name . The girl was adopted by King Vesper despite being of Nordicite heritage, and showed great intellect and beauty since young. She ascended to the throne following her adoptive father's passing, aiming to finish what he started: uniting Nordicia.
 * Seafarer Ambitions: Shipbuilding techniques are trained to certain groups of people to speed up the construction of Longships.

Kingdom of Galatoi

 * Government: Absolute Monarchy (Kingdom)
 * King: Atesios (B 723 AD D 781 AD) (R 746 AD - 781 AD), Eburius III (B 762 AD, still alive) (R 781 AD - Present)
 * Economy: Based around fishing, agriculture and trade. We are trading with Timbuktu and Ghana and are pursuing an interest in a large economic co-operative movement between all West African states.
 * Capital: Advorix
 * Demographics:
 * Population:
 * Advorix: 4702
 * Donnius: 3365
 * Baccuso: 3122
 * Saminia: 1611
 * Rural areas (AKA everything else): ~25200
 * Ethnicities: 99,5% Galatoi, 0,5% Timbuktuvian
 * Religion: 99,5% Afro-Gallic Paganism, 0,5% Timbuktuvian beliefs
 * Wars and Conflicts (italics: Potential War):
 * N/A
 * Military: Our conscription law is ~1% of the population
 * Spearmen: 190
 * Swordmen: 130
 * Bowmen: 225
 * Melee Cavalry: 150
 * Cavalry Archers: 160
 * Guards: 125
 * Javelineers: 160
 * Navy:
 * 60 transport ships (can hold around 5-7 men)
 * Although not part of the navy we have 115 fishing ships.
 * Diplomacy:
 * Atlas (if the envoy makes it there): We attempt to establish diplomatic relations.
 * Events:
 * Envoy to Atlas: We send an envoy along the coast to Atlas in an attempt to establish diplomacy between us two. The envoy is packed with foods and fishing supplies.
 * Expansion: Expansion eastwards towards Ghana and southwards, further into otl Guinea and Sierra Leone.
 * Securing the Trade Routes: We work together with Ghana and Timbuktu to secure the trade routes that flow through our kingdoms as much as possible, for when the land will come under our control.

Vedena

 * Government: Vedea is a Classical Republic.
 * Ruler (Governor): Radosviet Kohut (773AD-786AD), Dare Vesely (786AD-792AD), Rajko Soika (792AD-798AD), Dare Vesely (798AD-now). Elected by adult male landowners every 6-8 years.
 * Parliament: the Council, which consists of three major factions with their own goals
 * Nobility: 604. Stand for the further stratification of society and developing the feudal system.
 * Merchants: 598. Stand for decreasing the bureaucracy, merchant taxes, and creating trade unions with the other countries.
 * Religious: 452. Stand for increasing the influence of the church in society and government.
 * "Librarians": 67
 * Economy: mostly based on logging, agriculture, and trade. Manufacturing in Lutsk is becoming more and more advanced and prosperity is growing overall.
 * Entering the foreign markets: with the ever-growing quality of our products and developed trade system, we are ready to enter foreign markets like Tartary, Ostmark, and even Roma Centrum.
 * Population boom: thanks to the skyrocketing wealth, high fertility and low mortality rates, and great weather conditions, the populating has begun booming at extreme rates.
 * The biggest feudal families such as "Kohut" and "Vesely" have established branch offices in Konigsberg and Constantinople in order to enlarge their profits and influence.
 * Capital: Lutsk
 * Demographics: 2'791k people
 * Rural areas:~1'781k.
 * Urban areas: 1'010k; 36% live in urban areas.
 * Lutsk (and the nearest territories across it): 328k.
 * Other (population over 1'000): 682k.
 * Ethnicities: 87% are Volynians, 13% is the rest (Greeks, Romans, nomadic tribes, Slavokans, etc.).
 * Religion: 74% are Judaist/Christians, 14% are Vedean pagans, 12% are the rest beliefs (Illyrican, Bonra, and other pagans).
 * Wars and Conflicts:
 * The brave Vedean armies enter the frontline and battle the barbaric armies of Avar Khaganate and Khazar.
 * Anti-cavalry tactics: In addition to advanced cavalry armor and tactics, the military strategists of both Vedena and Tartary invented new anti-cavalry tactics against the mobile forces of barbarians. The efficiency of the tactics us yet to be proven.
 * Military:
 * Feudal armies: the sizes of feudal armies are growing quickly as a result of the gradual development of the feudal system across the empire.
 * Army size: ~90,000. Despite the Golden Age, this huge size of army slightly cripples the economy.
 * Diplomacy: -
 * Events:
 * The Golden Age: Vedea has entered the Golden Age again! The amount of trade is skyrocketing, so are population, manufacturing quality, and the number of landowners.
 * Rise of art: Volyn' art is having a golden age. New plots, ideas, and styles are being made by the greatest minds of Vedena that will be remembered and go down in history forever!

Kingdom of Mussolina

 * Government: Heredity absolute monarchy.
 * Queen: Benita I Mussolina (776-)
 * Economy: None existent, by being lead by such a military focused queen along with being invaded from two sides, and with farmers and traders fleeing from the more fertile lands in the east, an economic system hasnt been able to get going yet.
 * Capital: Naples
 * Demographics:
 * Population: 630,190 (98% Latin, 2% Other)
 * Religion: 99% Christian, 1% other.
 * Mussolinan Military
 * Infantry: 8,000
 * Archers: 3,500
 * Calavry: 1,000
 * Mussolinan Navy
 * Attack Ships: 5
 * Transport Ships: 5
 * Trading Ships: 10
 * Wars and Conflicts
 * War of Southern Italy: After becoming Centrum’s vassal, we attach, 5000 of our soldiers to their army for whatever purpose they are needed for so they can move more troops down to Aegyptus
 * Diplomacy
 * Roma Centrum: We accept becoming their vassal.
 * Events
 * Rise of Benita: After the death of her dad who started the Mussolinan rebellion, she rose to be Queen as she was the only living relative of her father and was popular among the peasantry.

Grane

 * Government:
 * Propoganda and Securing Loyalties: "We are only as strong as the belief of our men" the great leader, Adnan Al-Hamdan once said. We can't do anything without the populous supporting our moves. But what do you do if they don't support you? You make them support you. We unleash propoganda in the many villages around the nation of the Gharb Adnanites being savages that kill our traders and canabalize them. It is spread around by cavalry guards from Grane as rumour, and its sent throughout the region. The Sharq Adnanites don't get this treatment, they are considered civilised by much of our populous. In Arar, it isn't as actively spread around. Cavalry don't go around all day to spread the rumours, the rumour is just passively spread across the border, while traders are sent to the Arari Capital passing the rumour around. Hopes are that an anti-Gharb sentiment grows within the nations. The people don't travel as much as modern days to disprove the rumours, so its expected to grow (Side, give me an update on how that goes). However, that isn't the only manipulative plan we have in action. 1,000 troops move to Arari land, for patrol purposes, to help about. Usually an army of 20,000 has 500 Supply Camels. But this army, on a special mission, has a 1,000 camel supply team. The camels carry luxury items and food into Arari countryside, trying to reach as many people as possible. The idea is to advertise the strength and power of Grane, make the people more friendly to Grane, secure the people's loyalty, and slowly implant the idea on a renewed union between Grane and Arar. News of rebuilding in Hormuz and the new city of Al-Ain in Hormuz is spread throughout the Arari countryside. Grane is advertised as a secular society, where people practice whatever religion they want. The extensive trade network established is also advertised as a thing Arari Traders can tap into, as long as they are loyal to Grane. (Side, an update on this one too)
 * Completion of Naval Bases and Rebuilding the Navy: Al-Wakra and Lubail have been completely rebuilt to suit the masses of workers building new ships in these location. Overall, 10,000 workers work in these two new bases to produce new ships, about 1% of our population, significant part of our population. Many ships are needed for a personal trading fleet for the newly discovered lands. Many private traders have also commissioned new ships. This grand naval push will feed the frenzy of these traders. Ships are also sold and commissioned to Arari Traders. Also, we integrate the Luluah fleet into the navy.
 * Expansion of the Worker Guilds: The Worker Guilds introduced years ago are expanded. More and more women are employed by guilds. As more and more people move to the cities, more and more women need to find jobs and have access to the pre-existing guilds. The worker guilds have expanded to a maximum of 30 per guild. Women help produce clothing, armour and very few have established into the carriage building industry. The guilds, with all the women in a nearby urban building, the issue of child care isn't much of an issue, as, like a day care centre, many children in one location needs less manpower to take care of. At this point, 4,817 women are in the guilds across the nation. The addition of farming guilds in villages on the outskirt of the city has been pretty useful. The farming guilds are a revolutionary idea. Many people working on one field has the added benefit of the lack of an extensive irrigation system for one every field. Even the slight increase in food per field is a large increase overall, allowing more people to get specialised jobs in cities, a push to urbanism.
 * The Carriage Network: The re-invention of the Horse Drawn Carriage provides the grounds for a grand increase in the movement of goods. There are issues however. Carriages are wheeled vehicles, they are difficult to move without roads or paved paths. While our cities already have paths inside them, for easier movement, there are no paved paths between cities. A network of paths is made, with regular carriages between each. The paths are extended into Arar, as per our agreement to build "fortifications" in eachothers land. The path is considered neccessary to move material for fortifications. They shouldn't have an issue with new paths, its free investment. We sell carriages to Arar at a discounted price, giving some to Arari farmers for free, another step in buying their loyalty. The carriage production is on the rise, because of the cheap nature of the carriage design.
 * Capital: Grane
 * Ethnicities:
 * Population: 1,000,341
 * Gerrhan: 78.5%
 * Adnanites: 5.7%
 * Omani: 1.4%
 * Assyrian: 7.3%
 * Shapurids: 0.1%
 * Sumerians: 5.0%
 * Other Tribes: 2.0%
 * Military:
 * Susan Sipah:
 * Gerrhan Light Swordsmen: 7,500
 * Gerrhan Heavy Swordsmen: 5,000
 * Gerrhan Linesmen: 3,500
 * Gerrhan Archers: 4,500
 * Gerrhan Javelineers: 1,500
 * Armoured Camel Spearmen: 2,500
 * Javelin Horsemen: 1,500
 * Gerrhan Archer Cavalry: 1,500
 * Gerrhan Curved Swordsmen: 2,000
 * Supply Carriage Camels: 500
 * Scorpion: 35
 * Ballistae: 10
 * Engineer Corps: 1,000
 * Barigazan Guard Force:
 * Gerrhan Linesmen: 1,000
 * Gerrhan Light Swordsmen: 1,000
 * Gerrhan Archers: 1,500
 * Gerrhan Javelineers: 500
 * Grane Navy:
 * Archer Bahris: 80
 * Boarding Bahris: 75
 * Transport Granes: 40
 * Tower Indawis: 10
 * Polybolos Granes: 10
 * Catapult Indawis: 7
 * Transport Indawis: 10
 * The Nahla: 1
 * Merchant Fleet:
 * Merchant Bahris: 30
 * Merchant Grane: 15
 * Merchant Indawis: 7
 * Guard Bahris: 20
 * Military Operations and Events
 * New Military Troops:
 * Merchant Ships: Unlike the usual transport ships that have living space for a crew of fighting men, weapons, horse boxes, the merchant ships are built to carry resources and have comfortable compartments for men for very long periods of time. The ship is reinforced, sacrificing space for the long term viability of the ship. The merchant ships come with a long wooden extension, effectively a ramp, out of the ship's deck.
 * Guard Ships: Small and fast ship, fitted with archers and axemen, not specialised for ranged attacks or boarding, but a jack of all trades. They follow around merchant ships in case of a raid on the ships, enough to hold back the raid for the ship to get to a port.
 * Reclaiming Ifriqiyah:
 * Landing at Ifriqiyah: In a far flung section of Ifriqiyah, the 31,000 man Susan Sipah lands. Before they do, Ifriqiyah is sent a message of "Join our nation". Even if they disagree, which is pretty likely, the army lands. A fortification is established, and the Grane Navy patrols the coast, searching the coast for the Ifiriqiyan Navy, trying to destroy it as soon as possible. The coastal regions that resist the Susan Sipah rolling towards them, the Catapult Indawis and Polybolos Grane fire on the settlement from the sea. The first aim is obviously the port and the ships. If they can't come for us, we would never lose. The Grane Navy is to blockade the Ifriqiyans and the troops are to roll into the largest settlements in the colony. Citizens are to be spared as much as possible, no damage to be done to them on purpose, unless in defence. If the people would surrender, they are to be supported and supplied as much as needed. If the nation surrenders, the blockade and attack is to be stopped. The army stays there, as training for different environments.
 * Expanding Luluah and Exploration: 
 * Expanding Luluah: Self Explanatory
 * Discovering new markets: The Merchant Fleet continues to the nations of Lankasuka, Chandra or Arakan, Pagan, with our local goods. These exotic goods to these exotic nations should be useful for making a good amount of money. The money is to be spent buying goods of these nations, and brought back to the nation, checking them out. The merchant fleet is to continue to the East, looking for more markets (Update on this one too, Side)
 * Embedding into the Indian Trade Scene:
 * The Port City of Sarandib: In South Ceylon, large ships land men in an unmarked forest. Quickly, wielding axes, a lot of trees are cleared, a well is dug, and a few cabins built. These are difficult nights for these workers, with their plan to build a full city. After enough cabins are built for the workers, locals are asked to join in with the building. Daily, many ships arrive at a crude port spot with food and resources not found in the region. Farms are built to feed the people at the outskirts. Slowly, the port expands into a sophisticated trade center, building rise, walls are built, houses are established, stones are layed, farms are built on the outskirts of the city. A large market place lays at the centre of the city, encompassing much of the city space. Paths are made to Ayahapura, for Grane carriages, pulled by horses, to transport goods to the Port of Sarandib.
 * A Friendly Market: ​​​​Our messages to a variety of Indian nations has been responded with a common theme: Give us access to your markets. By all means, we establish Barigaza as a large market, where people speak Gerrhan and the local Indian languages, as well as Persian, Latin and Greek. People from all stretches of the world are allowed here, an open city. The guard force of 4,000 is there to ensure that peace is in place, the pot of cultures can get out of hand
 * Research:
 * More Effective Fire Shots: Putting many very small holes in this ceramic ball of fire seems to keep the fire on inside the ceramic ball more than usual as it launches. They are more difficult to make, but still not that expensive.
 * Better means of Transportation: The Carriage, a civil evolution of the Chariot, larger, built to carry goods and people, is developed and travels across the country, drawn by horses.
 * Elamines: Side, what can my lenses do after all these years?
 * Diplomacy:
 * Oman: Invest in Barigaza? Can you, as a favour, aid us, even by the slightest, in Ifriqiyah? Sadly we can't offer much, this is just a friendly favour.
 * Arar: We support you fully, and are willing to develop your Carriage network even further. However, there are issues when it comes to the savage Gharb Adnanites, the area near them is dangerous to build up in. We ask for greater access to the area, and building more fortifications in that area.
 * Kalachuri, Chola, Valabhi: Invest in Barigaza? (See Friendly Market Section)
 * Ceylon: (See Port of Sarandib Section)
 * Ifriqiyah: (See Landing at Ifriqiyah Section)
 * The new Eastern Nations we found: Trade Agreements?
 * Byzantines, Egyptians, Aksum, The purple thing next to Oman, Saba: Perhaps you would want to invest in Barigaza, it would serve as a good port into much of India.

Roma Centrum | Central Roman Empire | "Roman Empire"

 * Government: Semi-decentralised Imperial Monarchy
 * Emperors:
 * Justinian III the Great (r. 764-) (b. 740)
 * Military: 190,000 in total. Tactics and experience from the Byzantine-Shapurid War had greatly changed the Central Roman army permanently. After the century-long war that lasted for almost 125 years, the Central Roman Empire's loss in the war has marked a symbolic decline of the Roman Empire. The only way to keep the Empire alive as long as possible is to protect all sides at all costs and to bribe nobles into a sense of security.
 * Economy: Currency exists in the Central Roman Empire and is minted with riches like silver and gold, although it is slightly crude by modern standards, it bears the Emperor still on every coin when it was minted, of course. Trading by Central Roman merchants, especially Constantinople itself now spreads across Europe and the Arabian peninsula after changing opinions over the decades of "barbaric nations" that were coined a century ago. As the century of peace came back, eastern trading has been maximised as much as possible, although tensions with the Iranian Empire (or whatever the new dynasty is) continues to be persistent that trading through the northern steppes or through the south is a more "safer" method for a typical Central Roman merchant. After the Central Roman Empire had made a comeback into the spotlight, there was prestige been made, but that might not last that long if their conquests begin to sputter and slow down entirely.
 * Demographics: (Does not include Nabatea and Orientia, but includes occupied Egyptian territory)
 * Population: 24,020,000 (approximate)
 * Constantinople: 720,000
 * Large cities: 1,900,000
 * Small settlements: 5,500,000
 * Rural areas: 15,900,000
 * Religion: 80% Christian, 1% Zoroastrian, 7% Neo-Hellenism, 0.5% Judaism, 11.5% Other
 * Culture: 35% Greek, 5% Armenian, 7% Illyrian, 10% Thracian, 5% Assyrian, 0.5% Jewish/Israelite, 15% Egyptian, 6% Escosian, 16.5% Other
 * Diplomacy:
 * Valcanor: You get half of Sardinia if Mussolinia accepts vassalisation from us, otherwise we could partition it.
 * Escosia: OK (but soon we want influence, bwhahahah)
 * Mussolinia: Be my vassal and we will take down Atlas, otherwise we will plot a full-scale invasion on you. In exchange, you can get control on half of Sardinia.
 * Atlas: gEt oUt oF sIcILy aNd SArDinIA, dEAl? (Meta-wise, Atlas is Brie Larson confirm)
 * Events:
 * Invasion of Egypt and Sicily: The invasion of Egypt continued and swells up to few more thousand as Egypt loses momentum in morale. The push to invade Sicily and Malta was a huge one, with the power of Greek fire and tearing down few ships under the possession of Atlas, they won't be able to take control of Sicily that easily. On the other hand, vassalisation request is sent to the rebelling Mussolinia.
 * Preparation: As the Century of Peace almost comes to an end, there will be new conflict with the eastern Khaganate. Justinian III, even though she won't stand up to any foreign invader in the future, decided to send few thousand troops to build more fortresses across Nabatea, Orientia and boundaries of Assyria and the Jaghatai Khaganate, just in case there is a future war. Justinian III sought to not have a war against them even after her death, she would advise future Emperors of the (Central) Roman Empire to try "refrain from waging any new conflict" with the east.
 * Religious Ban: The religious ban on Neo-Hellenism and paganism was repealed sometime on 792 in over to fully integrate the Egyptians into the Central Roman Empire. Although over the last few decades, the religious ban was no longer enforced, but it still remains as a law. Seeing that the fear that Greeks turning back to paganism is something of a past, Justinian III thought she would say so.

Seþmark (Sydmark)

 * Government: Feudal Monarchy
 * Ruler: Gæsleng I
 * Economy: Mostly based on fishing and hunting, though fish is a more common element in Sydmarker trade.
 * Capital: Holmståver
 * Demographics:
 * Population: 87,000
 * Holmståver: 17,000~
 * Rural Areas: 70,000~
 * Religion: 97% Norse, 3% Other
 * Military: 240 troops (900 in reserves)
 * Navy: 12 ships (3 in construction)
 * Wars and Conflicts: 
 * Nordicite Reunification War
 * Attacker: Vestkyst, Seþmark
 * Defender: Oslofjord
 * Diplomacy:
 * Vestkyst: Please let us know if they attack you first. We will do the same if they attack us.
 * Events:
 * Social (Lingustic)
 * Vowel Shift: A vowel shift in the subdialect of the Old East Norse dialect in Sydmark has started. This vowel shift is happening quite quickly, as a result of the nobles and even the king starting to adapt to this way of speech. (%66)
 * At this point, it can be seen how much the language has changed just by listening to a speaker.
 * Military
 * Oslofjord-Seþmark Border: Most of our troops are sent to attack directly through the border. However, these are light attacks, as they don't want to be seen as too strong.
 * Naval Protection: I handful of the remaining soldiers are carried to Kristiansand by ship, so that they can defend the city from re-occupation by the Oslofjording army. This would also send a message to the Vestkysters: The Seþmarkers are ready for war.

Archduchy of Westria

 * Leader: Archduke Michael I Neo-Claudian-Unhalt (B 728 - D 782), (R 745 - 782), Archduke Johannes III Neo-Claudian-Unhalt (B 760 - still alive), (R 782 - present)
 * Government: Absolute Monarchy ruled by an Archduke. The title is Archduke of Westria, Last of the Romans and Prince of Escosia (<- we still claim this title). Our current ruling dynasty is Neo-Claudian-Unhalt.
 * Demographics:
 * Population:
 * Wien: Population: 84,890
 * Konr: Population: 22,830
 * Rich: Population: 33,480
 * Rural and smaller towns population: 2,547,100
 * Total population: 2,849,468
 * Religion: Christianity (95%) and Germanic Paganism (4%), others (1%)
 * Ethinicities: 86,5% Westrian, 12,5% "bohemia" Germanics, other 3%
 * Economy: We are based on agriculture and trade through the danube river. We use our own coins which resembles a lot those of the old Roman empire


 * Wars and conflicts: Nothing for now
 * Chief Commander: Martin lucker since 780 born 756 head of the modernization project.
 * Army: Total of
 * Spearmen: 12,090
 * Swordmen: 3,540
 * Bowmen: 3,780
 * Cavalry: 1,832
 * Pioneers: 1,890
 * Crossbowmen: 2,390
 * Events:
 * Internal conflicts: Unrest have start to tone down a bit since we became a vassal to the Frankish Empire. also because we lost a lot of our previous land to other nearby countries since the munchians and many germanics managed to succesfully rebel and being able to revolt and secession to other states in the region
 * Revolt of 780: Was a succesfull short revolt the munchians and some of the germanics did to get independence from Westria. The Westrian troops weren't quick enough and the only real battle to occur was the battle of Munich where Westria lost showing still some incompetence in the army. there was about 20,000 rebels and 5,000 in munich they had support of the local population making it hard for the 8,000 westrian soldiers to advance to the city. It ended with a 2,500 rebel attacked from the behind succesfully. meanwhile 500 rebels had managed to cut of the food supply. Almost 90% of all westrians in that battle was either killed, imprisoned or deserted, other than that one battle smaller raids against eachother were the normal. Westrians couldn't handle the revolt and had to let them to join other nearby states. Meaning also the loss of important cities like Munich
 * modernization: After the Revolt of 780 we have decided to modernize our battle tactics and our weapons and etc to a more modern look but this might take longer time than expected
 * Diplomacy:
 * Frankish empire: Please help us with our military modernization

Jaghatai Khaganate

 * Government: Feudal Monarchy
 * Khan/Emperor:
 * Akmeric (current)
 * Economy: The economy continues to be based around trade maintained through the Silk Route and various Silk-based coastal factories. Additional factors that continue to maintain the economy's stability are spices, textiles, carpentry, and pearls.
 * Capital: Yazd
 * Population: 28,000,000
 * Religion: 50% Arzham, 40% Zoroastrian, 10% Folk Christianity
 * Military: As the war ends, soldiers either return home or begin claiming much of the annexed lands. This reforms the nation back to a feudal monarchy as Jaghatai takes power. The remaining forces, totalling 65,000, remain active in securing the territory gained. New tactics and strategies of warfare are drafted from the war and infused into the current military art of war.
 * Events:
 * Arzham: After being destroyed properly, Aesuit Timur sets up the Azarkhatic Kingdom of Takka as a puppet of the Kandahar Azarkhate. Additionally, and at the request of the King of Kashmir, sets up the Azarkhatic Kingdom of Kashmir. With this, Arzham spreads deeper into neighboring countries, specifically Samarkand, Uyghur Khaganate, and Sind. Aesuit Timur dies of old age, and his military prodigy Akkan becomes the fourth Aesuit. Small conflict between Iranian legions stationed in Kandahar and Akkan's Army start to appear, mainly due to religious differences.
 * Culture: Science Fiction finally reaches it's explosive age as more and more stories are published following the influence of Fruit of the Stars. This includes the works of Naghi Abbasi, the poetry of Mahmut, and The Akari of Persia. Other popular genres that surface from this brand of literature include romance and proto-Noir. Painting and illustration become more popular as a result.
 * Reconstruction Era: With a lot of new territory, reconstruction of the new lands is done on buildings and cities destroyed in all the chaos. Much of this is done in a Neo-Persian style rather than the Arabic and Roman cultural style.

Events & Great People

 * Charlemagne and Germania: Charlemagne accepted the vassalage of Westria. During the 2 decades, Charlemagne spent her campaigns conquering the states in Germania, slowly spreading her influence eastward all the way to modern Poland. By 800, Charlemagne had crowned herself Emperor of the West with the help of the pope. There may be plans to reorganize and fix the territories in Germania under a separate autonomous authority in order to deal with the movement of slavic tribes westward.
 * Arzhamism: The religion becomes a majority faith in Samarkand and Kashmir because of religious cleansing ordered by the chiefs and leaders. Most followers of the faith begin to interpret the Quran, so that they must spread their faith and those who won't convert, shall be put to the sword. The Azarkhate of Kandahar ends its era as a vassal after a change in the general theological views on their holy scripture. Such begins the Second Azarkhate, the Hassanid Azarkhate.
 * Saeed el-Hassan: A devout follower of Arzhamism and a genious military tactician begins his career in Kandahar. He leads the armies of the Azarkhate into Jaghagai lands, rallying the local Arzhamites to their cause. He wins battle aftet battle, crushing a third of the Jaghatai army in 5 years, spearheading his way to Tiz, while his brother, Rahun el-Hassan took Zarang. They are both seen as great liberators.
 * The Fracture of the East: With a succession crisis in Gojoseon, the empire is divided into two, Silla in the south and Balhae in the North. The relations between the two brothers quickly deteriorates and so does the loyalty of some of their nobles as they see the two young emperors as weak and break off from their empires. So Goguryeo is formed in the northwest and Baekje in the southern tip of the peninsula and Yilou in the Northeast.
 * Atlesian War: After reluctantly making peace with Valcanor by splitting Sardinia, they divert their focus to fending off Mussolinia and Byzantium. Powerful navies on both sides mean naval invasions prove to be difficult and costly. Meanwhile, Atlas quickly moves troops into western Aegyptos before Byzantium can redirect their larger armies, securing a good deal of land before being pushed back. Accustomed to fighting in such environments, they are able to hold their ground, ambushing any convoys in the desert.
 * Avar Invasion of Europe: The Avar Khaganate continues to make successful advances into eastern Europe, overrunning most of Tartary within years. However, the Great Wall of Vedena protects the kingdom from being stampeded, however they must quickly move to protect their undefended southern border.

NPC Turns

 * Kandahar: They declare independence from being a vassal and invade Jaghatai. Their armies are led by Saeed and Rahun el-Hassan. Their campaign so far is victorious as the local Arzhamites of Jaghatai take up arms to help them in their conquest of the west. Their armies number 40 000 trained soldiers and 300 000 recruits. They also annex Takka and insert more influence over Kashmir. Kashmir later willingly joins once the Hassanid Azarkhate forms.
 * Samarkand: They become an Azarkhate and close ally of Kandahar. They invade Khergit and send troops to fight in northern Jaghatai.
 * Han: The new emperor orders an invasion of Bei, the vassal of Jiang, to prove the hegemony of the Han dynasty and to unite China. The state is taken after two years of conflict. The relations between Han and Jiang are cold as ice, and many fear it'll be war soon.
 * Srivijaya: They unite several kingdoms in Sumatra by force after the collapse of Kantoli via succession crisis. They maintain close relations with Salakanagara.
 * Salakanagara: They become the trade hegemony of Indonesia and expand further into Java diplomatically, uniting most of the island.
 * Aegyptus: Their southern armies collapse and they sue for peace, agreeing to annexation to Byzantium.
 * Muscat-Oman: After centuries of stagnation they collapse into the Muscat-Oman city-states.
 * Celtiberia: They annex Cantabria and begin an invasion of Baetica, taking only some borderlands.
 * Baetica: Valcanor, please help us.
 * Oslofjord: They collapse from the invasions and are split by Sydmark and Vestkyst.
 * Finnic Tribes: They crush Suomia. The Tavastians pillage and raze Helsinki, making a brutal name for themselves.
 * Frankia: They accept Westria's request.
 * Timbuktu & Ghana: They wish to maintain a strong trade with the Galatoi but don't want a military alliance.
 * Arar: We think unification would be better, but we shall both retain our own governments, but let our princess marry your prince and let us be one nation again.
 * Aksum: They fund Barigaza.

Chiefdom of Bayelsha

 * Government: Tribal confederation under a non-hereditary monarchy
 * Rulers:
 * Shugaba Hadawa (558-725)
 * Shugaba Faizah Hadawa II (725-Present)
 * Economy: Trading with Galatoi Agriculture, Animal Husbandry, Fishing, and Hunting share mostly equal quarters, the Bantu tribes that have joined the confederation are taking up civilization, with one of them already having agriculture
 * Capital: Hadava
 * Demographics: Population: 51,000​​​​​​
 * Religion: Hausa shamanism 71% Bantu shamanism 29%
 * Military:
 * Army: 800 spearmen, 150 archers
 * Diplomacy:
 * Events:
 * The plot: the two former candidates for Shugaba, Fushi and Rashidi ally themselves against the current Shugaba Faizah Hadawa II, and are plotting to kill him, the first murder attempt fails, but the two murderers did not die, and have been lost since then, but there are some signs that they are returning, and if they are, then blood will be shed

Kingdom of Galatoi

 * Government: Absolute Monarchy (Kingdom)
 * King: Eburius III (B 762 AD, still alive) (R 781 AD - Present)
 * Economy: Based around fishing, agriculture and trade. We are trading with Timbuktu and Ghana and are pursuing an interest in a large economic co-operative movement between all West African states.
 * Capital: Advorix
 * Demographics:
 * Population:
 * Advorix: 4825
 * Donnius: 3478
 * Baccuso: 3231
 * Saminia: 1707
 * Rural areas (AKA everything else): ~25400
 * Ethnicities: 99,5% Galatoi, 0,5% Timbuktuvian
 * Religion: 99,5% Afro-Gallic Paganism, 0,5% Timbuktuvian beliefs
 * Wars and Conflicts (italics: Potential War):
 * N/A
 * Military: Our conscription law is ~1% of the population
 * Spearmen: 200
 * Swordmen: 140
 * Bowmen: 240
 * Melee Cavalry: 160
 * Cavalry Archers: 160
 * Guards: 130
 * Javelineers: 160
 * Navy:
 * 62 transport ships (can hold around 5-7 men)
 * Although not part of the navy we have 135 fishing ships.
 * Diplomacy:
 * N/A
 * Events:
 * The Atlas Situation: Both of our attempts have failed, so we don't have much interest in attempting to re-establish contact with North Africa and Europe anymore.
 * Velitia: A village near the border with Ghana, which starts to grow from trade and might possibly grow into a city eventually.
 * Improving Pathways: The paths and roads connecting our cities are improved.

Roma Centrum | Central Roman Empire | "Roman Empire"

 * Government: Semi-decentralised Imperial Monarchy
 * Emperors:
 * Justinian III the Great (r. 764-804) (b. 740-804)
 * Basil (r. 804-817) (b. 753-817) <- Cilician Dynasty appears again, but very briefly
 * Constantius the Macedonian (r. 817) (b. 789)
 * Military: 190,000 in total. In the height of a war against Atlas, desert warfare is a big issue for the Central Roman army, so the more fighting, the more experienced the Central Romans would get in warfare against a Roman-descendent state, which combat against the Romans or what's left of it has not been in the mind for over three centuries.
 * Economy: Currency exists in the Central Roman Empire and is minted with riches like silver and gold, although it is slightly crude by modern standards, it bears the Emperor still on every coin when it was minted, of course. Trading by Central Roman merchants, especially Constantinople itself now spreads across Europe and the Arabian peninsula after changing opinions over the decades of "barbaric nations" that were coined a century ago. After the Central Roman Empire had made a comeback into the spotlight, there was prestige been made, but that might not last that long if their conquests begin to sputter and slow down entirely.
 * Demographics: (Does not include Nabatea, Mussolinia and Orientia)
 * Population: 25,000,000 (approximate)
 * Constantinople: 700,000
 * Large cities: 2,400,000
 * Small settlements: 5,700,000
 * Rural areas: 16,200,000
 * Religion: 77% Christian, 1% Zoroastrian, 10% Neo-Hellenism, 0.5% Judaism, 11.5% Other
 * Culture: 30% Greek, 5% Armenian, 7% Illyrian, 10% Thracian, 5% Assyrian, 0.5% Jewish/Israelite, 20% Egyptian, 6% Escosian, 16.5% Other
 * Diplomacy:
 * Atlas: We would like to send a peace treaty should you accept. You will withdraw your claims over Sicily and Sardinia, but you will keep Malta in exchange that we will withdraw from Western Roman Empire's control of Dalmatia, creating a vassal kingdom called the Roman Kingdom of Dalmatia. Occupation of Egypt will be divided up into those who occupied it before this peace was signed. If you refuse, there will be a price to pay.
 * Frankish Empire: The Central Roman Empire laments the title of "Emperor of the West" as appropriation.
 * Events:
 * War against Atlas: Much of the focus outside of fortifying is on taking Sicily and Sardinia. The Mediterranean navy of Atlas is proven to be hard to break, so the use of Greek fire is still widely used in some specialised galleys and quinqueremes (well better designed ones than the Hellenistic-era ones). In Egypt, a reinforcement of 40,000 troops is sent to help out the Central Roman army in stalling the front (perhaps make a pushback) and to quell any possible rebellion after the religious ban on Neo-Hellenism was lifted.
 * Preparation: Preparation from a future eastern attack has been a less prioritised focus after the death of Justinian III. Under Emperor Basil however, he recognised that rumours of a foreign Afghan threat (with the Afghan culture being largely disputed at that time) is going to eventually come by the door of the Central ROman Empire, so defences were being spent across Orientia and Nabatea, along with the boundaries of the Jaghatai Khaganate as peace comes slowly to an end there.
 * Death of Justinian III and the End of the Cilician Dynasty: Justinian III died in her own bed on 8th August 804. One of the pretenders, a Cilician member, one of the last members capable of succeeding in the throne, Basil succeeded. He sought to centralise the empire once again, once the Century of Peace with the Jaghatai Khanganate is up in 830. However, he didn't pass any of his centralisation laws in time and died on 817. Instead someone had usurped the throne, whose name was Romulus, coming from the theme of Macedonia, hence his name was known as Romulus the Macedonian rather than Romulus IV. He seeks to make peace with Atlas so that he could bide the Central Roman Empire into investing fortresses across the boundaries of the Jaghatai Khaganate.
 * Birth of Cyril and Methodius: On 815, Methodius (initially his name given was Michael) was born in the city of Thessalonica. Cyril will be born sometime in 826 in the same place. Both are brothers, yet their ancestry is largely disputed today, whether they were Illyrian, Thracian or Greek (which most Greeks today have taught that both were Greek).

Vestkyst

 * Government: Tribal kingdom
 * Ruler: Astrid Vespersdotter (b. 781, r. 796 - )
 * Economy: consisting of fishing, lumbering, trading with German and Danish cities.
 * Capital: Bergen
 * Demographics:
 * Population: 203,5k
 * Rural areas: 171k
 * Cities:
 * Bergen: 10,000
 * Stavanger: 4,700
 * Ålesund: 2,800
 * Oslo: 10,000
 * Kristiansand: 5,000
 * Ethnicities: Majority Gothic, with a sizable Nordicite minority.
 * Religion: Norse
 * Wars and Conflicts: (1 longship = ~80 men)
 * Lindisfarne: Using old maps surfaced from the old Kingdom of Nordicia after a thorough search of the royal library, a fleet of 10 longships were sent to raid and plunder the island of Lindisfarne, gathering an amount of riches from the monastery located there and capture several prisoners.
 * Successive Raids: After Lindisfarne, the aforementioned fleet and ~30 more longships were sent to conduct raids on Kaledon, Obar Dheathain and Inbhir Nis (in that order) to gather more wealth and people, before being recalled to Bergen.
 * Invasion of Hjaltland: As the true successor state of Nordicia, Queen Astrid saw fit to reclaim any old territory lost from the kingdom from the turmoil. A fleet of 10 longships were sent to Leirvik to set seige on the town while ravaging the countryside.
 * Military:
 * Active guards: 500
 * Raid Pool (servicable manpower during raids): ~14-15k
 * Navy: ~56 longships (capacity ~80/ship)
 * Diplomacy:
 * Events:
 * Expansion: From Oslo, an expansion is ordered to the north and northeast in search for more farmland.
 * Integration of Trondheim: Envoys were sent to the vassal state of Trondheim to work on integrating the nation to the wider Vestkyster realm.

Jahluhets | Confederation of Jahseh

 * Government: Tribal Monarchy/Oligarchy
 * Ruler(s): Yavanhet Sáa’seke (b.745, r.760-800), Yavanhet Keikán (b.775, r.800-807), Pinó of Chet (b.783/785, r. 807-)
 * Economy: Primitive, based on subsistence farming, fishing and hunting. Trade is done through the barter system.
 * Capital: Jahseh
 * Demographics:
 * Population: 23,400
 * Jahseh: 7,200
 * Toyonseh: 5,000
 * Yontoyéh: 2,200
 * Chet: 2,300
 * Pe’ikónéh: 1,000
 * Religion: 65% Jahism, 35% other
 * Ethnicities: 65% Taluhet, 30% Charrua, 5% other
 * Military: 1700 spearmen, 350 archers
 * Events:
 * Ascension of Pinó of Chet: When Yavanhet Sáa’seke died around 800 AD, he declared his beloved daughter Pinó as heir to the Jahluhet throne. However, the Council of Elders shot down his decision, as Pinó was an illegitimate bastard, instead choosing one of her half-brothers, Keikán, as the Yavanhet. Keikán was lazy decadent, and incapable, preferring partying, wealth, and prostitutes instead of governing the nation. Thus, the commoners grew to resent him, and suffered from governmental neglect. However, the ambitious, smart, and cunning Pinó had not been idle while this was going on. After being disqualified for the throne, she escaped to her hometown of Chet, on the northern frontier, and quickly gained a huge following in the area, specifically by the poor and the Charrua minority, who were suffering the most under Keikán’s rule. By 807 AD, she had gained near-total control over the northern regions of Jahluhet territory, and amassed a formidable army. After a few battles and a 4 month siege, Pinó captured Jahseh, and usurped the throne. By late 910 AD, order had been restored to the country, with Pinó of Chet having defeated all remaining noble rebels and consolidated control over the entire country.
 * The Great Understanding and the Confederacy of Jahseh: As part of her agreement with the Charrua after taking the Jahluhet throne, Pinó of Chet would stop unfair treatment of the Charrua minority, and allow the Charrua to have a say in government matters. Pinó achieved this by recreating the Council of Elders she earlier dissolved as the Council of Nations, where Taluhet and Charrua representatives would have equal representation (somewhat similar to the governmental structure of the Iroquois Confederacy in North America, leading some historians to call the Jahluhets the “Iroquois of South America”.). This event, known as the Great Understanding, would be one of the most significant events of Jahluhet history, as it effectively established the framework for the Confederacy of Jahseh, and transitioned the Jahluhets from a series of loosely connected clans ruled despotically by an authoritarian ruler with no real government framework save for the power of brute force, into a more refined and centralized government with clear rules and laws; effectively transitioning the Jahluhets from a nation into a state. Over the years, other tribes and ethnicities would join the Taluhet and the Charrua in the Council of Nations, and the Confederacy of Jahseh and its political system would stay more or less intact until European contact.
 * Rule of Pinó of Chet: Pinó of Chet was considered one of the greatest leaders of pre-Columbian America. During her reign, the people experienced prosperity, and general standards of living improved. She was generally a just and benevolent ruler, and made sure the country was a safe place where the people could prosper. However, Pinó also ruled with an iron fist. Any rebellions or protests would be put down with violent action, and she hunted and assassinated all who could possibly oppose her rule, including every single one of her brothers, and much of the Jahluhet nobility. For this reason, Pinó has the overwhelming support of the commonfolk, while the aristocracy despised her.
 * Expansion: Expansion into surrounding areas continues, with the town of Pe’ikónéh founded at OTL Santa Fe, Argentina.
 * Exploration: Jahluhet explorers traveling west reach the Pacific coast and make contact with the Inca Empire.
 * Diplomacy:
 * Inca: Trade plox

Seþmårka (Seþmark)

 * Government: Feudal Monarchy
 * Ruler: Almalæk I
 * Economy: Mostly based on fishing and hunting, though fish is a more common element in Seþmårkan trade.
 * Capital: Halmastavra
 * Demographics:
 * People Groups:
 * %86 Seþmårkan
 * %14 Oslofjording
 * Population: 79,000
 * Halmastavra (Capital): 17,100~
 * Gaþabrad: 1,850~
 * Rural Areas: 60,050~
 * Religion: 94% Norse, 6% Other
 * Military: 270 troops (920 in reserves)
 * Navy: 15 ships (3 in construction)
 * Wars and Conflicts: N/A
 * Diplomacy:
 * Sadtholm: Would you like to join us? We could protect you from surrounding nations that could attack you.
 * Events:
 * Social (Social Integration):
 * Oslofjording People: The new queen of Seþmårka, Almalæk I, makes an offer to the new Oslofjording people in the country. If they are to agree to learn to speak the new dialect of Seþmårkan East Norse, they will be allowed to live as a normal Seþmårkan citizen. If not, they will likely not be able to communicate with many people, as everything is taught is SEN.

Vedena

 * Government: Vedea is a Classical Republic.
 * Ruler (Governor): Dare Vesely (798AD-804AD), Yavor Voronin (804AD-814AD), Yasen Litwin (814AD-now). Elected by adult male landowners every 6-10 years.
 * Parliament: the Council, which consists of three major factions with their own goals
 * Nobility: 678. Stand for the further stratification of society and developing the feudal system.
 * Merchants: 634. Stand for decreasing the bureaucracy, merchant taxes, and creating trade unions with the other countries.
 * Religious: 512. Stand for increasing the influence of the church in society and government.
 * "Librarians": 92.
 * Economy: mostly based on logging, agriculture, and trade. Manufacturing in Lutsk is becoming more and more advanced and prosperity is growing overall.
 * Entering the foreign markets: with the ever-growing quality of our products and developed trade system, we are ready to enter foreign markets like Tartary, Ostmark, and even Roma Centrum.
 * Population boom: thanks to the skyrocketing wealth, high fertility and low mortality rates, and great weather conditions, the populating has begun booming at extreme rates.
 * The biggest feudal families such as "Kohut" and "Vesely" have established branch offices in Konigsberg and Constantinople in order to enlarge their profits and influence.
 * Capital: Lutsk
 * Demographics: 3'017k people
 * Rural areas:~1'912k.
 * Urban areas: 1'105k; 37% live in urban areas.
 * Lutsk (and the nearest territories across it): 360k.
 * Other (population over 1'000): 745k.
 * Ethnicities: 87% are Volynians, 13% is the rest (Greeks, Romans, nomadic tribes, Slavokans, etc.).
 * Religion: 74% are Judaist/Christians, 14% are Vedean pagans, 12% are the rest beliefs (Illyrican, Bonra, and other pagans).
 * Wars and Conflicts:
 * The brave Vedean armies enter the frontline and battle the barbaric armies of Avar Khaganate and Khazar. The focus is on the lands unprotected by the Vedenian Walls (not to be confused with the Great Lutsk Wall surrounding the Lutsk city).
 * Military:
 * Feudal armies: the sizes of feudal armies are growing quickly as a result of the gradual development of the feudal system across the empire.
 * Army size: ~100,000. Despite the thriving economy of the golden age, this huge size of army slightly cripples the economy.
 * Diplomacy: -
 * Long-lasting events:
 * The Golden Age: Vedea has entered the Golden Age again! The amount of trade is skyrocketing, so are population, manufacturing quality, and the number of landowners.

Archduchy of Westria

 * Leader: Archduke Johannes III Neo-Claudian-Unhalt (B 760 - still alive), (R 782 - present)
 * Government: Absolute Monarchy ruled by an Archduke. The title is Archduke of Westria, Last of the Romans and Prince of Escosia (<- we still claim this title). Our current ruling dynasty is Neo-Claudian-Unhalt.
 * Demographics:
 * Population:
 * Wien: Population: 85,890
 * Konr: Population: 22,830
 * Rich: Population: 33,480
 * Rural and smaller towns population: 2,557,100
 * Total population: 2,860,468
 * Religion: Christianity (96%) and Germanic Paganism (3%), others (1%)
 * Ethinicities: 86,5% Westrian, 12,5% "bohemia" Germanics, other 3%
 * Economy: We are based on agriculture and trade through the danube river. We use our own coins which resembles a lot those of the old Roman empire


 * Wars and conflicts: Nothing for now
 * Chief Commander: Martin lucker since 780 born 756 head of the modernization project.
 * Army: Total of
 * Spearmen: 12,090
 * Swordmen: 3,540
 * Bowmen: 3,780
 * Cavalry: 1,832
 * Pioneers: 1,890
 * Crossbowmen: 2,390
 * Events:
 * modernization: Our current effort of modernization have turned out to be succesfull so far but we still have some way to go until reaching the end goal. With help of the Franks we will most likely be able to accomplish that in the soon future
 * Diplomacy:

Valcanor

 * Government: Absolute Monarchy.
 * Ruler: Ansurius I Valcan
 * Economy: Agriculture, fishing.
 * Capital: Valencia
 * Demographics:
 * Population: Total: ~ 573.600
 * Valencia: ~ 58.400
 * Murcia: ~ 37.300
 * Carcalonar: ~ 27.500
 * Perrogo: ~ 20.800
 * Andorra: ~ 13.600
 * Zaragoza: ~ 2.000
 * Rural areas: ~ 414.000
 * Religion: 94.4% Christian, 5.6% other.
 * Military: Conscription: Standing army: 2%, Reserves 4%.
 * Standing army: 11.432
 * 4.000 swordsmen
 * 2.650 Spearmen
 * 4.000 Bowmen
 * 772 Cavalry with swords
 * Reserves: 22.864
 * 8.125 Swordsmen
 * 6.800 Spearmen
 * 4.150 Bowmen
 * 3.789 Cavalry with swords
 * Navy:
 * Big Galleys: 4
 * Medium Galleys: 28
 * Small Galleys: 59
 * Wars and Conflicts:
 * War with Celtiberia:War with 11.png
 * Northern frontline: 1/4th of the army will push to the northwest.
 * Central Frontline: 2/4ths of the army will push to the west towards Madria.
 * Southern Frontline: 1/4th of the army will push to the west.
 * Diplomacy:
 * Baetica: We will help you.
 * Celtiberia: We wont let you take over Baetica
 * Basconia: we wish to have a non-aggresion pact with you.
 * Events:
 * Weapons: We start making more weapons.

Events & Great People

 * Arzham: The armies of Saeed and Rahun el-Hassan prove victorious in almost every battle. Saeed steamrolls his way to Persepolis and Rahun takes Ardistan. They encircle Yazd and siege the city for 3 years. Rahun stays to oversee the siege meanwhile Saeed ambushed and destroys the rest of the Jaghatai troops trying to come to the aid of the capital and conquers Spahan and Elam. The Zoroastrians who refuse to denounce their faith are burned in their holy fires or executed. Around 500 000 Zoroastrians are genocided in the few decades of the war. The army of the Azarkhate now numbers 700 000, including the troops of Samarkand. The faith and Azarkhate are now major powers of the world. They just brought the rival of Rome down to their knees, where shall the sword of Allah strike next?
 * Saeed & Rahun el-Hassan: Their statues are erected in Yazd and Zarang. Saeed is nicknamed "Fire of Allah" and Rahun is nicknamed "Blade of Allah".
 * Norse Linguistics: The younger futhark runes (norse runes) are developed and come to common use in Vestkyst. Many languages have diverged from Latin, such as Italian, French, Spanish and some smaller languages.
 * Borobodur: The magnificient temple begins construction in Salakanagara.
 * Adi Shankara: The Indian philosopher and theologist consolidates the doctrine of Advaita Vedanta. He is credited for unifying and establishing a main current of thought in Hinduism.
 * Beards, Beer and Berserkers: A group of ships begin arriving on the coasts of Ostmark, Latgalia and the villages of the Baltic coast. They're raiders who pillage, plunder and rape women, taking the most beautiful of them back to their boats. After a sacking they return to their ships and leave, all within an hour. Rigas is plundered and left in flames, half the populace of the city perished. Großbrück and Konigsberg are also raided, but aren't as badly damaged by the treatment. Many begin to fear the open sea and trade begins to wither in the Eastern Sea.
 * Atlesian War: Atlas agrees to the treaty, however reinforces the fact they cannot withdraw claims from Sardinia as they have signed a separate treaty with Valcanor that gives them ownership of their part of the island. Sicily is fully ceded to Mussolinia, and the border in Aegypt drawn.
 * The Paladins of Charlemagne: Charlemagne establishes the Paladins, inspired by the legends surrounding the knights of the round table. Outstanding heroes and soldiers were selected to be part of the initial 12 founding paladins. Some members include; Roland, Oliver,Archbishop Turpin, Ogier the Dane, Huon of Bordeaux, Fierabras, Renaud de Montauba, Ganelon, and Astolfo (Rumors say that Charlemagne took a liking to him and dressed him up with feminine attire)..

NPC Turns

 * Assyria: With the Arzhamite invasion taking the focus of the Jaghatai, the west revolts and reforms the nation of Assyria. They immeadiately seek to become friends with Byzantium.
 * Samarkand: They take Hecatolympus.
 * Han: They organize a series of coups, placing puppet governments in place to Liu and Kuan, puppeting the two nations. Liu is annexed shortly after.
 * Frankia: Frankia captures the Korona, Lusatia, Holstein, Vesnia, and Henzein as its massive expansion reaches an end. Westria is fully placed under Frankia rule as a vassal as well..
 * Escosia: They're able to keep the Avars contained in the Carpathian mountains. They begin preparing a heavy line of defense near the mountains and on the mountains. They ask Byzantium to aid them to defeat the invading Avars, who have already poured into the Byzantine Balkans.
 * Stadholm: They refuse Sydmark's proposition, as they are of nearly equal strength.
 * Baetica: With the help of Valcanor, they're able to push the Celtiberians back.

Kingdom of Galatoi

 * Government: Absolute Monarchy (Kingdom)
 * King: Eburius III (B 762 AD D 824 AD) (R 781 AD - 824 AD), Talvis I (B 809 AD, still alive) (R 824 AD - Present)
 * Economy: Based around fishing, agriculture and trade. We are trading with Timbuktu and Ghana and are pursuing an interest in a large economic co-operative movement between all West African states.
 * Capital: Advorix
 * Demographics:
 * Population:
 * Advorix: 5002
 * Donnius: 3531
 * Baccuso: 3305
 * Saminia: 1914
 * Rural areas (AKA everything else): ~25900
 * Ethnicities: 98% Galatoi, 2% Other (Timbuktuvian, Ghanan etc.)
 * Religion: 98% Afro-Gallic Paganism, 2% Other beliefs
 * Wars and Conflicts (italics: Potential War):
 * Songhai, Djenne and Mossi: We've put this off for too long, if we initiate trade with eachother, we can all create a flowing system using rivers which will make us all prosper!
 * Military: Our conscription law is ~1% of the population
 * Spearmen: 215
 * Swordmen: 155
 * Bowmen: 245
 * Melee Cavalry: 170
 * Cavalry Archers: 170
 * Guards: 150
 * Javelineers: 165
 * Navy:
 * 63 transport ships (can hold around 5-7 men)
 * Although not part of the navy we have 150 fishing ships.
 * Diplomacy:
 * N/A
 * Events:
 * The Far Realm: Ideas of sea exploration westwards were terminated quite long ago due to nothing being found but Talvis I has the idea of trying again. The details are crude, but rumors, legends and tales emerge over a place southwest with many strange plants, animals and large trees (rain forests). Due to the distance and circumstances it's unknown if Galatoi actually discovered South America, or if the people simply theorized that land there existed and it became part of their folklore. Needless to say, the so-called "Far Realm" becomes a place of mystery within the folklore. Later people believe that dead friends and relatives reside there and eventually it becomes the place that persons reside in in the afterlife, with the gods residing in the sky above.
 * Velitia: It grows more and is located in the central south by Lake Maltuvix (Lake Manantili) BUT IT IS NOT A CITY YET.
 * Effects of the Trade: It obviously provides this area of the world with prosper and such, but also as the only state in West Africa with a centralized capital and larger settlements, the variant Gallic culture is spread around as well.
 * Expansion: North is dry and not so useful, but the Senegal River drainage basin is still important and good to have, so that's what we shall take under our control.

Central Roman Empire | Roma Centrum | "Roman Empire" (until 829)

 * Government: Semi-decentralised Imperial Monarchy
 * Emperors:
 * Constantius the Macedonian (r. 817-834) (b. 789-834)
 * Constantine III (r. 834-) (b. 810)
 * Military: 245,000 in total. After the war against Atlas, the Central Roman Empire faces two threats, one imminent and one that would soon change the shape of history, the Hassanid Arzarkhate. The Arzarkhate would potentially be unstoppable and the Central Roman Empire is anticipating any possible invasion that was supposed to be from the Jaghatai Khaganate, but things have changed since the Century of Peace had passed. With that in mind, there is also the Avars in the north. Under Constantius, the number of troops have substantially increased to fight back the Avars after the war against the Avars, but not enough against the Arzarkhate.
 * Economy: The Central Roman Empire in the late 8th century and early decades of the 9th century saw itself having a trade and financial boom. But when the Avars came, trading with the north with Vedena has been significantly reduced. Tartary, the buffer and ex-Roman kingdom has now collapsed to its knees. This has put a huge blow to decades-old trade routes that are established by merchants of Vedena. In the East, the Silk Road is now under control of the Arzarkhate. The East can't be traded anymore, for now at least. However, the Central Roman Empire has obtained silkworms from the former Eastern Roman Empire or Roma Oriental, allowing them to continue producing silk and forcing everyone in Europe to buy silk from Constantinople, which is good.
 * Demographics: (Does not include Nabatea, Mussolinia and Orientia)
 * Population: 25,620,000 (approximate)
 * Constantinople: 700,000
 * Large cities: 2,450,000
 * Small settlements: 5,770,000
 * Rural areas: 16,700,000
 * Religion: 77% Christian, 1% Zoroastrian, 10% Neo-Hellenism, 0.5% Judaism, 11.5% Other
 * Culture: 30% Greek, 5% Armenian, 7% Illyrian, 10% Thracian, 5% Assyrian, 0.5% Jewish/Israelite, 20% Egyptian, 6% Escosian, 16.5% Other
 * Diplomacy:
 * Assyria: OK, we will provide you some resources to defend yourselves and some troops over there in exchange. We need you to prepare for a long-term defence plan.
 * Escosia: Yes, sure whatever.
 * Events:
 * The Eastern Threat: After the Century of Peace had brought itself to an end on 830, exactly 100 years since the Justinian Proposal was accepted by both parties of the Greco-Iranian War (or the Byzantine-Iranian War), there is no time to act. Even though a century ago, many would have prophesise the end of the Central Roman Empire through war against the Iranians. They are technically right, but this is not what they have foreseen in their own generation. Instead of the Jaghatai Khaganate that people in the year 730 have seen, the year 830 saw a growing religious threat. With Assyria managing to break free of the shackles of the once great Iranian Empire and the Jaghatai Khaganate, the Romans see a brief time of enjoying a sense of "dominion" over Assyria and Escosia as allies, but once the Khaganate falls, they would be pushed to a brink of falling, just like Roma Oriental and gradually, Roma Occidental. Much of the main focus is to improve defences, even in the last 50 years, where it used to be defending against Jaghatai, now they have to face an issue of trying to handle a 700,000 force. Annexing Orientia and Nabatea does not make a difference (even a century later where the Central Roman Empire is permitted to annex) and annexing them would outright infuriate those that are inside it, perhaps betraying them to worshipping the false god and abandon their own faiths. The main plan is to use these fortresses as a main point of attrition. Mountainous terrain is something that both the Central Romans and the Iranians at one point become experienced, but it is the Fertile Crescent that was the main point of their major conflict before and that if the Fertile Crescent falls, it would spell a gate to Jerusalem, even reaching Constantinople. So the main goal was to build up fortresses and prepare a lot of troops alongside the border, extending it to Assyria (if they are willing to accept). The fallback lines will be the border of Nabatea with Assyria and Orientia. Over 125,000 troops are stationed across these regions. But a modern historian have said it out loud, "Of course, this plan would fail." But who cares? The Central Roman Empire holds its morale based on a religious one, rather than being an imperial one like the Greco-Iranian War. It is a fight for religion, to see if Arzham could break through the largely undisturbed part of the Roman Empire. It is make or break. The Central Romans believe that they will win, but of course, they won't see it coming...
 * Avars: The Avars are being largely dealt with, where 50,000 troops are diverted from Sicily and in the Balkans to fight against the threat. The Danube river is a big friend (sort of) and bridges are being torn down to make a halt, although they have broke through OTL Dobruja, much of the efforts are to push them away from the region and back into the Danube river. The big disadvantage is that the Romans would have to cross over the water, slowing down their speed. Support with Escosia is also being actively handled, where 10,000 out of the 50,000 are being sent off as an expeditionary army (well they are not called as that) to line up against the Carpathian line. Under Constantius the Macedonian, he ensures that both of these threats are to be handled with, even if one of them can slip through and pour into either side of the Central Roman Empire.
 * End of the Roman Empire: On 829, the self-proclaimed Roman Empire comes to an end under Constantius III before he died from syphilis. It also came down to the age of stagnancy that is well-approaching, with the death of Justinian III, her legacy was largely diminished shortly after Emperor Basil just took over her throne. Another thing is that the Arzarkhate is a looming threat and would quickly tear down the smaller, yet more organised army of Central Romans and their fortress-building scheme in the East. These have led to the end of the Roman Empire, by name, it would be known as the Central Roman Empire again or Roma Centrum.

Vestkyst
Aside from the cities along the Seine, minor raids are conducted along the northern Frankish coastline (from Brest to Lubeck) and other cities along the river Rhine. These raids were temporarily halted after Queen Astrid's death.
 * Government: Tribal kingdom
 * Ruler: Astrid Vespersdotter (b. 781, r. 796 - 834); Askr of Bergen (b. 814, r. 834 - )
 * Economy: consisting of fishing, lumbering, trading with German and Danish cities and raiding coastal cities.
 * Capital: Bergen
 * Demographics:
 * Population: 205k
 * Rural areas: 171k
 * Cities:
 * Bergen: 11,000
 * Stavanger: 5,000
 * Ålesund: 3,000
 * Oslo: 10,000
 * Kristiansand: 5,000
 * Ethnicities: Majority Gothic, with a sizable Nordicite minority.
 * Religion: Norse
 * Wars and Conflicts: (1 longship = ~80 men)
 * Frankish Raids (820 - 835): Explorer fleets around the coast of France discovered a river leading inland (the Seine) and with that, a series of raids were conducted on the cities of Rouen, Paris and Troyes (and literally anything along the Seine) (names for sake of mapmaking, Vestkysters don't actually know the city names [yet] and basically raid the cities), ordered to sack cathedrals, churches; plunder wealth from the cities and capture some Frankish people back to Vestkyst as slaves.
 * Western Exploration (823 - ): A few longships (5-7) were sent westward from Leirvik to explore new land, sailing in a northwestern direction.
 * Invasion of Inbhiri (838 - ): With previous raids on Inbhiri coastline as knowledge, King Askr ordered a force of ~55 amphibious invasion on the coastal city of Obar Dheathain, with minor forces (w/ all remaining longships) dropped in spaces between the city and Inbhir Nis & Kaledon ordered to plunder the countryside to disrupt support lines and reinforcements.
 * Military:
 * Active guards: 500
 * Raid Pool (servicable manpower during raids): ~15-16k
 * Navy: ~83-86 longships (capacity ~80/ship)
 * Diplomacy:
 * Events:
 * Expansion: From Oslo, more expansion is ordered to the north and northeast in search for more farmland.
 * Integration of Trondheim: Envoys were sent to the vassal state of Trondheim to work on integrating the nation to the wider Vestkyster realm.

Archduchy of Westria

 * Leader: Archduke Johannes III Neo-Claudian-Unhalt (B 760 - 822), (R 782 - 822), Archduke Johannes IV (B 798 - still alive), (R 822 - present)
 * Government: Absolute Monarchy ruled by an Archduke. The title is Archduke of Westria, Last of the Romans and Prince of Escosia (<- we still claim this title). Our current ruling dynasty is Neo-Claudian-Unhalt.
 * Demographics:
 * Population:
 * Wien: Population: 86,890
 * Konr: Population: 23,830
 * Rich: Population: 33,880
 * Rural and smaller towns population: 2,560,100
 * Total population: 2,865,868
 * Religion: Christianity (96%) and Germanic Paganism (3%), others (1%)
 * Ethinicities: 86,5% Westrian, 12,5% "bohemia" Germanics, other 3%
 * Economy: We are based on agriculture and trade through the danube river. We use our own coins which resembles a lot those of the old Roman empire


 * Wars and conflicts: Nothing for now
 * Chief Commander: 
 * Army: Total of
 * Spearmen: 12,190
 * Swordmen: 3,640
 * Bowmen: 3,980
 * Cavalry: 1,732
 * Pioneers: 1,930
 * Crossbowmen: 2,890
 * Events:
 * modernization: the modernization period is over and it have proved to be succesfull
 * A new threat: We see the incoming avars attack on our neighbours as a serious threat ant we start to prepare incase they will attack us aswell. We mostly start putting up smaller wooden forts along the eastern and northern border where we think they most likely would attack. We increase our army size a bit aswell
 * Diplomacy:

Jahluhets | Confederation of Jahseh

 * Government: Tribal Confederation
 * Ruler: Pinó of Chet (b. 783/785, r.807-828), Chaltén I (b.814, r.828-)
 * Economy: Flourishing. Based mostly off of subsistence farming and fishing, although construction of several monuments during this time has also had a major contribution to the economy of the urban centers of the Confederation.
 * Capital: Jahseh
 * Demographics:
 * Population: 34,250
 * Jahseh: 9,200
 * Toyonseh: 5,200
 * Yontoyéh: 4,500
 * Chet: 4,700
 * Pe’ikónéh: 2,900
 * Religion: 69% Jahism, 31% other
 * Ethnicities: 67% Taluhet, 29% Charrua, 4% other
 * Military: 2500 spearmen, 500 archers
 * Events:
 * Monumental Monuments: Under the later years of Pinó’s rule, as well as Chaltén I’s reign, several large monuments and works were constructed nationwide. In Jahseh, the Royal Palace and Palace of the Council are constructed; both grandiose and majestic structures made of carved stone. Other monuments constructed include the Yohsenpéyet (Temple of the Sun) and Jahanpéyet (Temple of the Moon), religious centers facing each other, constructed on the shore of the Rio de la Plata near the harbor of Jahseh, as well as the Great Market of Jahseh. In Chet, the Mausoleum of Pinó was constructed, and is purportedly where Pinó herself was buried, as well as all subsequent Jahluhet royalty all the way up to European contact. A comprehensive road system is also constructed to connect the nation more efficiently, supplementing land and river travel. Walls are constructed around the cities for protection against raids and invasions.
 * ”Assassination” of Pinó: Although the vast majority of the former nobility of the Jahluhets were killed off, a few nobles remained under the radar, and conspired to assassinate Pinó as revenge for killing off their families. It is currently not known if they succeeded; however, we do know that in 828, Pinó of Chet reportedly dropped dead on the spot during a speech to the Council of Nations. Historians today still debate if Pinó’s death was caused by poison, or was just a heart attack. The throne would pass to her firstborn son, Chaltén I.
 * Expansion: Expansion of the nation continues, mostly directed inland and to the south. This is mostly diplomatic in nature, and little military action is used.
 * Diplomacy:
 * Inca: T R A D E P L S (dont make me say this again smh bruh lighten up)
 * Taluhets: Join us.

Valcanor

 * Government: Absolute Monarchy.
 * Ruler: Bernaldo I Valcan
 * Economy: Agriculture, fishing.
 * Capital: Valencia
 * Demographics:
 * Population: Total: ~ 580.600
 * Valencia: ~ 59.100
 * Murcia: ~ 37.900
 * Carcalonar: ~ 28.200
 * Perrogo: ~ 21.400
 * Andorra: ~ 15.300
 * Zaragoza: ~ 2.600
 * Rural areas: ~ 416.000
 * Religion: 94.8% Christian, 5.2% other.
 * Military: Conscription: Standing army: 2%, Reserves 4%.
 * Standing army: 11.432 11.610
 * 4.000 swordsmen
 * 2.798 Spearmen
 * 4.000 Bowmen
 * 802 Cavalry with swords
 * Reserves: 22.864 23.220
 * 8.205 Swordsmen
 * 6.900 Spearmen
 * 4.300 Bowmen
 * 3.815 Cavalry with swords
 * Navy:
 * Big Galleys: 4
 * Medium Galleys: 29
 * Small Galleys: 61
 * Wars and Conflicts:
 * War with Celtiberia:
 * Northern frontline: 2/8th's of the army will push to the northwest.
 * Central Frontline: 3/8th's of the army will push to the west towards Madria.
 * Southern Frontline: 2/8th's of the army will push to the west.
 * Copdoba Frontline: 1/8th of the army will pus to capture the city of Copdoba
 * Diplomacy:
 * Events:
 * Weapons: We start making more weapons.

Grane

 * Government:
 * The Marshes of the East: The east is a troublesome land. A multitude of enemies have sprung up to the East of our borders, preparing for war. The marshy landscape is one that bogs enemies down, the two rivers criss-crossing the landscape with a strong track record of holding enemies back. It would be idiotic if this were not tapped into. The incoming threat of a large war, one that Grane has never seen the scale of, burns into the heads of military strategists. The plan is simply to defend. A multilayered defence. The forts built for the last war still largely stand intact. Many crews are sent to the forts with scorpions. Scorpions have become a staple of our military force. They are much easier to build, as they are of an older breed of technology. They fire large bolts into enemy troops, usually penetrating forces with demoralising shots. The damage they commit is small in comparison to the morale they ruin. Then there is the Ballistae with new flaming shots. Filling these ballistae shots with fiery pitch is useful for unleashing rains of fire on approaching infantry. The dry wood of siege weapons nearby burn with a splattering of pitch. The sheer impact of the Ceramic Pitch Ball on the ground shatters it and splashes fire nearby, fire that can penetrate the armour of soldiers. A new increase it troop drafting should be useful in covering all the bases of a good defence, as well as the splurge in troops thanks to Arari integration. A better defence strategy will be described later on.
 * Restructuring the Army: The army had been winded down for a while now, its going to be restructured according to our needs.
 * Specialisation of Worker Guilds: Traditionally the worker guild system has been a group of female workers working on some jobs together. Now, to integrate the system further into the economy, each worker guild does one specific job. One might do sowing, while one might do carpentering. In cities, sections are built specifically to accommodate these worker guilds, with carriages regularly leaving the area to the market. In this sense, there have been two specialisations, one of cities, one of guilds.
 * The Carriage Network and the Military: The extensive network in our nation has become vital to our military. Transport of troops has become faster and quicker, as armies no longer have to march across the plains, but are transported in carriages. A dozen in each carriage, this has become very useful for the mass transports necessary for the upcoming war, so much so that the military is introducing its own force of carriages and rest stops along the way to accommodate the travel. Meanwhile, with the integration of an Arari carriage network, goods travel en masse to the cities where they are needed. The movement of these luxury goods should be enough to keep the populous content with current situations.
 * The Omani Situation: Oman has long been an ally of ours, since days long past. Currently they are divided, city to city, family to family. Many should still hold the friendship that had been so interwoven into their nation. We reach out to these city states, and tell those that are friendly to aid us. It should split Oman up in clear lines, support Grane or not. The ones that refuse to support us aren't attacked, but left alone. Instead, goods, weapons and armour is sent to the supporters, so they can provide troops.
 * Capital: Grane
 * Ethnicities:
 * Population: 1,434,638
 * Gerrhan: 78.5%
 * Adnanites: 5.7%
 * Omani: 1.4%
 * Assyrian: 7.3%
 * Elamites: 0.1%
 * Sumerians: 5.0%
 * Other Tribes: 2.0%
 * Military:
 * Susan Sipah: (31,000)
 * Gerrhan Light Swordsmen: 7,500
 * Gerrhan Heavy Swordsmen: 5,000
 * Gerrhan Linesmen: 3,500
 * Gerrhan Archers: 4,500
 * Gerrhan Javelineers: 1,500
 * Armoured Camel Spearmen: 2,500
 * Javelin Horsemen: 1,500
 * Gerrhan Archer Cavalry: 1,500
 * Gerrhan Curved Swordsmen: 2,000
 * Supply Carriage Camels: 500
 * Scorpion: 35
 * Ballistae: 10
 * Engineer Corps: 1,000
 * Barigazan Guard Force: (4,000)
 * Gerrhan Linesmen: 1,000
 * Gerrhan Light Swordsmen: 1,000
 * Gerrhan Archers: 1,500
 * Gerrhan Javelineers: 500
 * Uruk Sipah: (25,000)
 * Gerrhan Light Swordsmen: 6,500
 * Gerrhan Heavy Swordsmen: 4,000
 * Gerrhan Linesmen: 3,000
 * Gerrhan Archers: 4,000
 * Gerrhan Javelineers: 1,000
 * Armoured Camel Spearmen: 2,000
 * Javelin Horsemen: 1,000
 * Gerrhan Archer Cavalry: 1,000
 * Gerrhan Curved Swordsmen: 1,000
 * Supply Carriage Camels: 500
 * Scorpion: 35
 * Ballistae: 10
 * Engineer Corps: 1,000
 * Transportation Force: (2,000)
 * Horse Drawn Carriages: 750
 * Camel Transports: 500
 * Horse Transports: 500
 * Cavalry Guard: 250
 * Fort Crews: (4,000)
 * Gerrhan Linesmen: 1,300
 * Gerrhan Light Swordsmen: 1,000
 * Gerrhan Archers: 700
 * Gerrhan Javelineers: 600
 * Scorpion Crews: 30
 * Ballistae Crews: 20
 * Relaymen: 250
 * Grane Fleet:
 * Archer Bahris: 100
 * Boarding Bahris: 80
 * Transport Granes: 50
 * Tower Indawis: 15
 * Polybolos Granes: 15
 * Catapult Indawis: 10
 * Transport Indawis: 15
 * The Nahla: 1
 * Fireships: 120
 * Merchant Fleet:
 * Merchant Bahris: 40
 * Merchant Grane: 20
 * Merchant Indawis: 10
 * Guard Bahris: 30
 * Military Operations and Events
 * New Military Troops:
 * Scorpion/Ballistae Crews: A small grouping of men, 3 of them, designated to operate a scorpion or Ballistae. In a scorpion crew, the designated functions of the crew are: 1 person dedicated to loading the scorpion, 1 person dedicated to aiming the scorpion, 1 person dedicated to maintaining the scorpion, a member of the engineer corps effectively. In a ballista, since the chance of breaking is lower, these are better built weapons after all, the 3 men are as follows: 2 people dedicated to loading and operating the ballistae, 1 man dedicated to aiming the ballistae. The addition of aiming personnel is a new idea. Usually the teams that loaded and fired the weapons also checked if their aim was true. Aiming personnel check whether the shot hit the target and shout where to aim next for the crew. Upgrades are in the plans for these troops as well, with the far-eye equipment being researched designated for these crews.
 * Relaymen: Fast Cavalry with training in melee and ranged warfare, given both javelins and a curved sword, lightly armoured, designated to scout out for enemy soldiers and relay the news to nearby forts.
 * Rebuilding Ifriqiyah:
 * Expansion of the carriage network: An expansive network of carriages is built from Al-Bahr extending into the nation. There is a chance the country might have to fall back to these lands
 * Building a new city: A new city is made, deeper into Ifriqiyah called Al-Joonoobiya for our government to fall back to
 * Expanding Luluah and Exploration:
 * Expanding Luluah: Self Explanatory
 * Discovering new markets: The Merchant Fleet continues to the nations of Lankasuka, Chandra or Arakan, Pagan, with our local goods. These exotic goods to these exotic nations should be useful for making a good amount of money. The money is to be spent buying goods of these nations, and brought back to the nation, checking them out. The merchant fleet is to continue to the East, looking for more markets (Update on this one, Side)
 * Embedding into the Indian Trade Scene:
 * The Port City of Sarandib: Was it ever built, ask Side
 * The Grand Defence: 
 * Blunting the Jaghatai Navy: The Jaghatai are quickly falling to the Azarkhate, a concerning development. As long as we can maintain Naval superiority, we can fall back to Ifriqiyah or Luluah. As the Jaghatai are falling, their ships are likely to fall into enemy hands. Our Grane Fleet approaches the port cities of Kithena and Shep, asking the Jaghatai fleet remaining there, probably under the devout Zoroastrians of former Elam, to join us and continue the fight from our provinces. If they decline, we offer them refuge in our lands, if their ships are transferred to us. If they decline, we offer them refuge for their ships to be sunk. If they decline, we must force the navy out. We board the ships and seize them or burn them to smithereens. At Aan and Tiz, our fireships are to destroy whatever ships in port that are in the possession of the Azarkhate, if our message of peace is not taken well. The ships are to fly the banner of local merchants, nothing that could be traced to us without further analysis. (Involves attacks)
 * The 3 bases of defence: A proud system of defence has been established over the years, based on 3 principles: Rivers, Marshes, Mountains. The Rivers need to be forded before any enemy can pass towards us, with the many prongs of the two rivers making things as difficult as possible for the enemy. Forts are built close to potential fording locations, with the Fort Crews manning these sites and the Uruk Sipah on standby for quick deployment thanks to the Transportation Force. Our ideology has consistently been to reduce damages as much as possible, while inflicting damage. Conventional warfare is not in our favour, we have less troops than the enemy. Just to keep our advantages up in the many rivers, occasionally archer Bahris travel through these rivers, scouting for enemy troops, firing on them. The next principle is Marshes. These typically surround the rivers, and make cavalry travel an outright pain. Us, being on the other side of the river, will use that to our advantage. The enemy will have the cavalry bogged down in the marshes, slowed down, decreasing the effect of the cataphracts that are probably adopted from the Persian, and other cavalry, while we fire on them. An easily plan to adopt, with deadly capabilities. The only issue with the plan is that it stretches our troops as far as possible, making it harder to respond to a multi-pronged attack, which is where the Susan Sipah comes into view. These two Sipahs also use the third base, Mountains, as key. The Mountains provide easy target viewing for our many scorpions and ballista. The Sipahs are to station this artillery in the mountains, overviewing the marshes and rivers, removing the enemy when in sight, receiving information from the Relaymen nearby.
 * The Forts of the East: War with the Persians had us preparing. Since they didn’t go too far into our country, many forts remain standing. Many more are built for this new expected invasion. Fording locations, mountains, rivers, valleys, all have defensive positions added to them. These Forts are to be used by the Fort Crews, a small force of troops moving fort to fort, inflicting damage on the enemy, and quickly dismantling and leaving the area to enter another fort. The relaymen pass information between these spread out soldiers, warning of an attack, providing a strong internal network of intelligence for our defenders.
 * Friendly Policy: We send messages of friendship and trade to the Azarkhate, with a policy of what looks like acceptance. It should buy us some time, how much time, we do not know.
 * The Habib Plan: Habib Al-Akhdar, a scholar on the Elamine project has come up with the idea of using the Elamines (Lenses) to focus sunlight to unleash fire on dry wood in the desert, to combat enemies. Our leaders don’t think much of it but let him set up his Elamines as he pleases. Maybe something will come of it, maybe not, who knows. He is testing it for now. Since the sun’s position changes, he needs to change his elamines accordingly every while. Will it work, ask Side
 * Research:
 * Multishot: For now, our Ballista shoot one shot at a time, the Ceramic Pitch Balls still splatter fiery pitch about, so there is some area damage, but not much. Someone comes up with the smart idea of using more than one ceramic pitch ball by miniaturising the balls. Hence the Multishot.
 * Far-eye: Our centuries long research into Elamines hasn’t been all for nothing, we reap the benefits now. Scholars note that Elamines distort the way we see things based on their shape, by accident. While cutting different sizes of Elamines, the scholars saw that the difference is shape changed the way they focused sunlight. One of them picked them up and looked through them and noted that he saw things differently. Some made further things clearer, some made them blurrier. Telling the others of his discovery, the discovery passed to the military, who were interested in the uses of these things, perhaps for the artillery. Hence started the Far-eye research for telescope like things.
 * Diplomacy:
 * Omani City States: Read the Omani Situation Section, Who would be willing to help us in this holy war, who would be willing to stand behind and watch (This’ll cause a small civil war, as some tribes try to spread their ideology to the nearby city states and tribes, making Oman into many countries, like what Gerrha turned into)
 * East Adnan: Mercenaries pls?
 * Azarkhate: (See Friendly Policy Section)
 * The new Eastern Nations we found: Trade Agreements???
 * Byzantines: Uhh… prepare for another war with the East…
 * Assyria, Sumer: We need better co-operation if we as much as dream to survive this, any plans?

Seþmårka

 * Government: Feudal Monarchy
 * Ruler: Almalæk I
 * Economy: Mostly based on fishing and hunting, though fish is a more common element in Seþmårkan trade.
 * Capital: Halmastavra
 * Demographics:
 * People Groups:
 * %86 Seþmårkan
 * %14 Oslofjording
 * Population: 100,900
 * Halmastavra (Capital): 17,750~
 * Gaþabrad: 12,025~
 * Rural Areas: 71,125~
 * Religion: 94% Norse, 6% Other
 * Military: 275 troops (922 in reserves)
 * Navy: 18 ships (3 in construction)
 * Wars and Conflicts: N/A
 * Diplomacy:
 * Sadtholm: Very well. We wish you the best of luck in your future wars. Zpx'pq ofgh jv.
 * Events: N/A

Vedena

 * Government: Vedea is a Classical Republic.
 * Ruler (Governor): Yasen Litwin (814AD-820AD), Svetlan Borisov (820AD-836AD), Milko Litvin (836AD-nowadays). Elected by adult male landowners every 6-10 years.
 * Parliament: the Council, which consists of three major factions with their own goals
 * Nobility: 735. Stand for the further stratification of society and developing the feudal system.
 * Merchants: 702. Stand for decreasing the bureaucracy, merchant taxes, and creating trade unions with the other countries.
 * Religious: 538. Stand for increasing the influence of the church in society and government.
 * "Librarians": 113.
 * Economy: mostly based on logging, agriculture, and trade. Unfortunately, due to the Avar invasion, the economy is crumbling.
 * Capital: Lutsk
 * Demographics: 3'381k people
 * Rural areas:~2'143k.
 * Urban areas: 1'238k; 37% live in urban areas.
 * Lutsk (and the nearest territories across it): 408k.
 * Other (population over 1'000): 829k.
 * Ethnicities: 89% are Volynians, 11% is the rest (Greeks, Romans, nomadic tribes, Slavokans, etc.).
 * Religion: 78% are Judaist/Christians, 11% are Vedean pagans, 11% are the rest beliefs (Illyrican, Bonra, and other pagans).
 * Wars and Conflicts:
 * The brave Vedean armies enter the frontline and battle the barbaric armies of Avar Khaganate and Khazar. The focus is on the lands unprotected by the Vedenian Walls (not to be confused with the Great Lutsk Wall surrounding the Lutsk city).
 * Military:
 * Feudal armies: the sizes of feudal armies are growing quickly as a result of the gradual development of the feudal system across the empire.
 * Army size: ~120,000. This huge size of army slightly cripples the economy.