Konig des Menschen Chapter IV (Map Game)

The year is 175 AD. The behemoths of Rome and Yang hold strong for now, while rivalries between smaller states burn the sky a crimson shade of war. It is an era of religious chaos, dissent and expansion.

I, Sidewinder291102 and TheSteampunkTotoro (and TheCreator901), welcome you, to Konig des Menschen Chapter IV: Downfall (KdM IV). Starting in 175 AD, this is an era of civilization of ancient history in which stories of broken empires and new beginnings are made. The road to greatness is paved now, Can you become the King of Men?

Rules
Konig des Menschen Rules

Important Things:

 * 1) Read the page linked above,  A MUST! 
 * 2) If you have any further questions, please ask them in the comments of the game, Sidewinder's or TheSteampunkTotoro's(PolarShaman's) Discord or the KdM Discord server
 * 3) You may not apply as a nation that's underlined in the nations section unless told differently so by an admin rank staff member.

Nations

 * Underlined = Reserved to that player unless he doesn't reclaim the nation for themselves within the first or second turn(This does not apply to Atlas)
 * Atlas: TheCreator901/Atlasium
 * Galatoi: Simplenoise8
 * Byzantium: EthanKoenigsberg
 * Vedena: VladsNewAccount
 * Yamato: Kuro (AnimeNerd2017)
 * Sabah: 1Dominica
 * Valcanor: XaoZss
 * Naples: Priceless
 * Jahluhets: Derpmaster
 * Totonac: 0FlamingSpaghettiMonster0
 * Nepissino: KingSnowman11
 * Bayelsha: Matsoftware1
 * Huastec: DiegoldePersia
 * Aksum: Solace
 * Western Francia: Visatus
 * Ezo: Zulthyr
 * Seþmårka: Fyorrian Mapping
 * Ostfrankreich: DickHairyson
 * Grane: Mantomato

Comment "Konig des (nation name)" to join!

'''Note: Do remember that while you can't play as a culture group, you can form small nations from said culture groups. Culture groups have italicised names on the map.'''

Alliances and Pacts

 * Eastern Allies
 * Chichimec
 * Totonac
 * Coahuilteca
 * Ostallierte
 * Ostmark
 * Drusselstein
 * Vedena
 * The Five Armies
 * Albion
 * Caledonia
 * Østbrita
 * Saelland
 * Cernev
 * League of Pattaya
 * Langkasuka
 * Funan

Vassals

 * Byzantium
 * Naples
 * Orientia
 * Nabatea
 * Jaghatai Khaganate
 * Khergit
 * Kalachuri
 * Kalinga

Staff

 * Admin: Atlasium (TheCreator901)
 * Acting Admin: Sidewinder
 * Map Maker: Sidewinder
 * NPC Event Maker: Sidewinder, TheSteampunkTotoro, Batran99
 * Moderator: N/A

Apply for staff in the comments or on Discord by contacting us!

Banned Players

 * None yet, don't be the first name on this list!

Archives
The archive list is useful for previous events or for reference.

Events & Great People

 * Split of Frankia: After the death of Charlemagne in 814, "his" son, Louis the Pious. Louis the Pious' later reign was filled with succession crisises. He had 3 sons; Lothair I, Louis II, and Charles the Bald. All 3 sons were actively fighting eachother on who should succeed to the throne, leading to constant civil war within the Frankish Kingdom. At the death of Louis the Pious in 840, his reign ended on a high note. However, the question of who should succeed him left open as the sons disputed claims. This led to the 3 year civil war before the split of the Frankish Empire into 3 Kingdoms. Kingdom of Middle Frankia (owned by Lothair I) which consists of Northern Italy and the lands surrounding the Rhine river, the Kingdom of East Frankia (owned Louis II) which consists of the Germanian territory, and West Frankia (owned by Charles the Bald) which is basically France. Meanwhile, Frankish lands in Britain became virtually independent as the Kingdom of Kent after Frankish forces pulled out of it during the civil war between 840-843.
 * Arzham: They invade the remaining exclaves of Jaghatai in the south and north, claiming the south and north till Royan. The entire conquered region quickly becomes Arzhamite, as the devout Zoroastrians, Jews and Christians are killed and the rest strongly proposed to become Arzhamites. The faith becomes a majority in the Kimek and Uyghur khaganates. As the Hassanids have conquered their former overlords, they begin to eye the city-states of muscat-oman, weak and disorganized. Ripe for harvest.
 * The House of Wisdom: A grand library is built in Yazd, to bring all the great works (not the bible) into the Arzhamite culture, translating them and forming a new centre of science and literature in the Arzhamite city of Yazd.
 * Al-Khwarizmi: He writes The Compendius Book on Calculation by Completion and Balancing, a book on algebra in Yazd, giving a boom of mathematics to the Arzhamite culture.
 * Religious Exodus: After facing persecution by the Azrhamites, a significant population of Zoroastrians, Christians and Jews flee to regions such as Arabia, Asia Minor and the Caucasus. The Zoroastrians are largely welcomed in locations such as Sumer, Grane and the several Oman City-States. The Christians find refuge in Byzantium, while a good deal of Jews are able to make a place for themselves in Khazar.
 * Buddhism: It becomes and banned in Han China because of the new emperors hatred towards the philosophy and faith.
 * Varangians: The Scandinavian raiders begin to also settle lands with their raids. They mix with the local populace of proto-balts and Ostgermaniks, forming the ethnic group of Varangians, mainly loyal to Ståkkårå and acting as their frontier warriors and are supplied by the proto-swedish state.
 * Viking Raids of the East: They capture some major cities on the coast of the Baltic sea, like Größbrück, Burgenbrao and Rigas. They raid and expand deep along the rivers Vistula, Dagauva, Neman and Dniepre. They establish the cities of Geldstadt (Orsha) on the Dniepre and Röttstadt (Viciebsk) on the Dagauva They also capture Saaremaa. These regions develop the Varangian culture. Wherever they go, they set up posts and form new societies, fracturing Ostmark, Rigas and Kurland. They also raid Finnic tribes on the coast, but don't bother doing more than settling Åland.

NPC Turns

 * Lusitania: They see a chance to grow their empire and invade Celtiberia. They capture Sanches and Burgos, among other cities.
 * Assyria: They invade the mountains of Jaghatai, annexing the western lands. Large autonomy is granted and forts begin construction in case of a future Arzhamite invasion.
 * Inca: They conquer southward, annexing all the coastal Sedena tribes. They agree to trade with Jahluhets.
 * Osnerol: They annex Western Cuba.
 * Caddo: They expand slightly north along the Mississippi.
 * Omani City States: Some city states declare allegiance to Grane.
 * Sharq Adnan: They agree to provide Grane with mercenaries.
 * Assyria and Sumer: Both kingdoms unanimously agree to reform the Assyrian Coalition if the Azarkhate decides to throw power into the Middle East.
 * Hassanid Azarkhate: They agree to the Grane proposal. How long this lasts remains uncertain.

Kingdom of Galatoi

 * Government: Absolute Monarchy (Kingdom)
 * King: Talvis I (B 809 AD, still alive) (R 824 AD - Present)
 * Economy: Based around fishing, agriculture and trade. We are trading with all West African states.
 * Capital: Advorix
 * Demographics:
 * Population:
 * Advorix: 5225
 * Donnius: 3487
 * Baccuso: 3379
 * Saminia: 2005
 * Velitia: 1001
 * Rural areas (AKA everything else): ~31000
 * Ethnicities: 98% Galatoi, 2% Other (Timbuktuvian, Ghanan etc.)
 * Religion: 98% Afro-Gallic Paganism, 2% Other beliefs
 * Wars and Conflicts (italics: Potential War):
 * Cutting Down on Military Spending: There are not a lot of threats around here. The nearby kingdoms are friendly to us so the most dangerous things we would encounter are the occassional tribal raiders, we don't conscript as many people into the army and don't focus too much on military things.
 * Military: Our conscription law is ~1% of the population
 * Spearmen: 220
 * Swordmen: 155
 * Bowmen: 245
 * Melee Cavalry: 170
 * Cavalry Archers: 170
 * Guards: 150
 * Javelineers: 165
 * Navy:
 * 63 transport ships (can hold around 5-7 men)
 * Although not part of the navy we have 160 fishing ships.
 * Diplomacy:
 * Songhai, Djenne and Mossi: Marvelous!
 * Events:
 * Velitia: It is considered a city now. (Located by Lake Manantili in otl Mali)
 * Expansion: Expansion northeast into Mali, in accordance with the development and upkeep of the new city of Velitia.
 * Co-Operation Monument: A stone monument is built in Velitia, in a square where markets are set up. The monument depicts two merchants shaking hands, representing the co-operation between the kingdoms in West Africa.
 * Agricultural Developments: We invent crop rotation, also known as the Three Field System, in which farmers would plant half of the field with a crop while the other half would be fallowed for the season. Ploughs very similar to a Carruca also start being built and used.

Central Roman Empire | Roma Centrum

 * Government: Semi-decentralised Imperial Monarchy
 * Emperors:
 * Constantine III (r. 834-858) (b. 810-858)
 * Alexios (r. 858-) (b. 832)
 * Military: 256,000 in total. After the war against Atlas, the Central Roman Empire faces two threats, one imminent and one that would soon change the shape of history, the Hassanid Arzarkhate. The Arzarkhate would potentially be unstoppable and the Central Roman Empire is anticipating any possible invasion that was supposed to be from the Jaghatai Khaganate, but things have changed since the Century of Peace had passed. With that in mind, there is also the Avars in the north. Under Constantius, the number of troops have substantially increased to fight back the Avars after the war against the Avars, but not enough against the Arzarkhate.
 * Economy: The Central Roman Empire in the late 8th century and early decades of the 9th century saw itself having a trade and financial boom. But when the Avars came, trading with the north with Vedena has been significantly reduced. Tartary, the buffer and ex-Roman kingdom has now collapsed to its knees. This has put a huge blow to decades-old trade routes that are established by merchants of Vedena. In the East, the Silk Road is now under control of the Arzarkhate. The East can't be traded anymore, for now at least. However, the Central Roman Empire has obtained silkworms from the former Eastern Roman Empire or Roma Oriental, allowing them to continue producing silk and forcing everyone in Europe to buy silk from Constantinople, which is good.
 * Demographics: (Does not include Nabatea, Mussolinia and Orientia)
 * Population: 25,900,000 (approximate)
 * Constantinople: 700,000
 * Large cities: 2,500,000
 * Small settlements: 5,800,000
 * Rural areas: 16,900,000
 * Religion: 77% Christian, 1% Zoroastrian, 10% Neo-Hellenism, 0.5% Judaism, 11.5% Other
 * Culture: 29.5% Greek, 5% Armenian, 7% Illyrian, 10% Thracian, 5% Assyrian, 0.5% Jewish/Israelite, 20% Egyptian, 6% Escosian, 17% Other
 * Diplomacy:
 * Avars: See diplomacy.
 * Events:
 * Preparing for Defence: A network of fortresses are continued to be built as a fallback line and troops are being routinely enlisted and conscripted, all trained for the inevitable battle that comes forward. Numbers have been raised up to historical levels since the war with the Iranian Empire. The Assyrians, which they are the closest ally to the Central Romans, are the buffer state for what comes next. But it is vital to send thousands of troops there, along with support and trade of resources to ensure that they could never get pass the Fertile Crescent. It is best for them to support them in the most vital way, as they were a historical ally and backstabbing them won't lead to them winning the war at the time. As the Romans feared, if they break through, then the fall would come forward.
 * The Hassanid Threat: The Hassanids are bringing in tens of thousands of religious refugees to the Central Roman Empire. They are largely accepted, with increased the proportion of Persian people by some extent.
 * Avars: Despite the eastern front being the most concerning, the blowing up of the Danube bridges isn't going to stop the threat of the Avars from reaching the south. The best that they can do to support Escosia is to keep troops standing at the middle of the Carpathian mountains. Missionaries are being sent to negotiate a deal and hopefully convert them to Christianity in the hopes of stopping their continued invasion to the west, but they are likely to be executed by the merciless leader that leads the khaganate. Even so, this would be the last-ditch effort to bring diplomacy as a topic for both the Central Roman Empire and the Avars.

Kingdom of Naples

 * Government: Heredity absolute monarchy.
 * Ruling Family (House Auila)
 * King Augustus II
 * Anastasia, sister of Augustus II and heir apparent.
 * Economy: With Byzantine protection, a smaller focus was put on the military as the economy took the stage as the main concern. Ambitious efforts to build and expand roads under Augustus II took place along with designating more land for agricultural purpose on the east coasts to allow the best farmers to increase their output of goods.
 * Capital: Naples
 * Demographics:
 * Population: 683,101 (98% Latin, 2% Other)
 * Religion: 99% Christian, 1% other.
 * Mussolinan Military
 * Infantry: 8,000
 * Archers: 3,500
 * Calavry: 1,000
 * Mussolinan Navy
 * Attack Ships: 10
 * Transport Ships: 15
 * Trading Ships: 20
 * Wars and Conflicts: None.
 * Diplomacy: None.
 * Events
 * The King’s heir: Having never married and being the last member of the Auila family, Augustus II was left without an heir. The king was bothered almost daily by noblemen with concerns about his lack of an heir, at first Augustus II dismissed their concerns, until one day he cracked under the pressure and decided to make his bastard sister legitimatized as a full Auila, after going through the process of making her a legitimate daughter of their father, Anastasia became heir apparent.

Kingdom of West Frankia

 * Government: Absolute Monarchy
 * King:
 * Charles the Bald (current)
 * Economy: After the wars between the sons of Charlemagne, we shift our focus to stabilise our economy. We look for nations to start trade with and hope to prosper in thr upcoming years.
 * Capital: Paris
 * Demographics:
 * Population: approx. 8,460,000
 * Religion:
 * 85% Christian
 * 10% Various Paganism
 * 5% Muslim
 * Wars and Conflicts:
 * Military:
 * West-Frankian Army:
 * 100,000 Swordsmen/Archers
 * 70,000 Swordsmen/Archer Cavalry
 * West-Frankian Navy:
 * 330 Large Transport Ships (Can hold 7-15 men)
 * 450 Medium Transport Ships (Can Hold 4-7 men)
 * 120 Battle Ships
 * 80 Attack Ships
 * Diplomacy:
 * Iberian Nations Below us and Atlas: Hello there. Would you like to set up trade?
 * Ex-Frankian Kingdoms: What happened in the past, let's keep it in the past. We're brothers in the end, so perhaps let's perhaps set up friendly relations?
 * Events:
 * Beginning of West Frankia: One of the three shatters of the Frankish Empire is West Frankia. Initially tired out from war and conflict that had happened prior to the current borders being set, West Frankia is symbolized by Charles the Bald, striving to stabilise the newly-found state into prosperity.

Valcanor

 * Government: Absolute Monarchy.
 * Ruler: Crisotval I Valcan
 * Economy: Agriculture, fishing.
 * Capital: Valencia
 * Demographics:
 * Population: Total: ~ 584.000
 * Valencia: ~ 59.300
 * Murcia: ~ 38.200
 * Carcalonar: ~ 28.500
 * Perrogo: ~ 21.600
 * Andorra: ~ 15.600
 * Zaragoza: ~ 2.800
 * Rural areas: ~ 418.000
 * Religion: 95% Christian, 5% other.
 * Military: Conscription: Standing army: 2%, Reserves 4%.
 * Standing army: 11.680
 * 4.000 swordsmen
 * 2.800 Spearmen
 * 4.500 Bowmen
 * 810 Cavalry with swords
 * Reserves: 23.220
 * 8.210 Swordsmen
 * 6.900 Spearmen
 * 4.400 Bowmen
 * 3.850 Cavalry with swords
 * Navy:
 * Big Galleys: 4
 * Medium Galleys: 30
 * Small Galleys: 64
 * Wars and Conflicts:
 * War with Celtiberia:
 * Full army: Push towards Madrid and Toledo
 * Diplomacy:
 * Proposal-0.pngProposal to Lusitania and Baetica: I propose that we split Celtiberia like this:
 * West Francia: We accept trade
 * West Francia 2: Can we have a Non-aggression pact?
 * Events:
 * Food: We make more farms to make more food.

Aksum

 * Government: Theocracy
 * Negus:
 * Abdikarim (?-853)
 * Ephraim (853-present)
 * Economy: Through maritime trade, Aksum remains in a pivotal position along the Red and Arabian Sea's. Ivory and salt remain primary exports, while gold and iron are sold expensively and used for coinage.
 * Capital: Axum
 * Demographics:
 * Population: 5,400,000 (81% Ethiopian/Axumites, 9% Egyptian, 5% Arabia, 5% Mixed Afro-Asiatic)
 * Religion: 73% Christianity, 22% Judaism, 5% Zoroastrian
 * Diplomacy:
 * Alodia, Bega, Makuria: Defensive military pact?
 * Wakanda: Trade agreement?
 * Events: 
 * Colonies of the Horn: With the aid of wealth and trade deals, trade hubs begin to be set up along the African Horn, south of Al-Sumali. Although somewhat sovereign, many of them still see the Negus Ephraim as their political leader.

Archduchy of Westria

 * Leader: Archduke Johannes IV Neo-Claudian-Unhalt (B 798 - D 836), (R 822 - 836), Archduke John I Neo-Claudian-Unhalt (B 814 - still alive), (R 836 - present)
 * Government: Absolute Monarchy ruled by an Archduke. The title is Archduke of Westria, Last of the Romans and Prince of Escosia (<- we still claim this title). Our current ruling dynasty is Neo-Claudian-Unhalt.
 * Demographics:
 * Population:
 * Wien: Population: 87,890
 * Konr: Population: 23,840
 * Rich: Population: 34,080
 * Rural and smaller towns population: 2,570,100
 * Total population: 2,877,078
 * Religion: Christianity (96%) and Germanic Paganism (3%), others (1%)
 * Ethinicities: 86,5% Westrian, 12,5% "bohemia" Germanics, other 3%
 * Economy: We are based on agriculture and trade through the danube river. We use our own coins which resembles a lot those of the old Roman empire


 * Wars and conflicts: Nothing for now
 * Chief Commander: 
 * Army: Total of
 * Spearmen: 13,190
 * Swordmen: 4,240
 * Bowmen: 4,080
 * Cavalry: 1,732
 * Pioneers: 1,630
 * Crossbowmen: 2,890
 * Events:
 * A new threat: We see the incoming avars attack on our neighbours as a serious threat and we start to prepare incase they will attack us aswell. We mostly start putting up smaller wooden forts along the eastern and northern border where we think they most likely would attack. We increase our army size a bit aswell
 * Diplomacy:

Vestkyst
P.S. appearance(?)
 * Government: Tribal kingdom
 * Ruler: Askr of Bergen (b. 814, r. 834 - 841) [regency], Sigrid (b. 824, r. 841 - )
 * Economy: consisting of fishing, lumbering, trading with Danish cities and raiding coastal cities.
 * Capital: Bergen
 * Demographics:
 * Population: 253k (I assume after annexing Trondheim)
 * Rural areas: 201k
 * Cities:
 * Bergen: 12,000
 * Stavanger: 6,000
 * Ålesund: 4,000
 * Oslo: 11,000
 * Kristiansand: 7,000
 * Trondheim: 8,000
 * Molde: 4,000
 * Ethnicities: Majority Nordicite Gothic w/ sizable Nordicite Germanic minority.
 * Religion: Norse
 * Wars and Conflicts: (1 longship = ~80 men)
 * Frankish Raids (841 - ): Raids are conducted sporadically, targeting cities such as Brest, Rouen, Amsterdam and on a few occasions Paris. A contingent is also sent to don the western coastline of Francia and raid any major settlements along the way.
 * Invasion of Inbhiri (838 - ): Manpower at Obar Dheathain are rerouted south to take Kaledon along with a small reinforcement contingent, while a few more longships are sent to raid the city of Inbhir Nis and wreak havoc on the countryside to prevent reinforcements from Inbhiri to retake Obar Dheathain. Another contigent is sent to raid and attempt to take Eboracum.
 * Ostfrankenreich Raids (850 - 852): A few short-lived raids were conducted on the city of Lübeck and other coastal regions of Ostfrankreich, sailing through former Danska.
 * Military:
 * Active guards: 600
 * Raid Pool (servicable manpower during raids): ~23-24k
 * Navy: ~96-102 longships (capacity ~80/ship), 2 galleys.
 * Diplomacy:
 * Events:
 * Legend about Sigrid: Within the Vestkyster realm stories about Sigrid's (the previous queen Astrid's biological daughter) exploits spread like wildfire, most notably a tale about her slaying the legendary dragon Fáfnir at a young age, which solidified her reputation as a fierce warrior and bold fighter. These stories themselves were highly likely spread by Regent Askr and his inner circle, however Sigrid's prowess in combat is true to the propagated narratives.
 * Expansion: From Oslo, more expansion is ordered to the north and northeast in search for more farmland.
 * Western Exploration (823 - ): A few longships (5-7) were sent westward from Leirvik to explore new land, sailing in a northwestern direction. News are to come from this expedition.

Events & Great People

 * Hiragana: The Japanese alphabet Hiragana becomes more popular in Japan. The phonetic alphabet will be further simplified, and reduced to 51 basic characters.
 * Cyrillic: Constantine the Philosopher (alias Saint Cyril) invents the 42-letter Slavonic alphabet (Cyrillic script) as a tool for converting the Avars to Christianity.
 * Conversion of the Avars: Byzantine missionaries sent to the Avar Khaganate surprisingly come back relatively unscathed. The Avar Invasion has gone on for decades, the current Khagan, Borte Chino, has travelled through occupied Europe during his childhood extensively, and is thus far more tolerant than his predecessors. While peace is not guaranteed, they demand Byzantium send them tribute to end the raids, as did Tartary. On the other hand, the Khagan becomes more interested in this 'Christianity'.
 * Split of Middle Francia: In 855, on his deathbed at Prüm Abbey, Emperor Lothair I with the Treaty of Prüm divided Middle Francia among his three sons. Louis the Younger took the Kingdom of Northern Italy, now known as Lombardy. Charles received the Kingdom of Burgundy. Lothair II took over the rest of Middle Francia, those lands were called Lotharingia, after its ruler.
 * Split of Albion and the formation of Wales(land): The King of Albion had 2 twin sons, Arthur (named after the fabled Artoria the Great) and Eire (named after another name for Albion/ Ireland). They were raised thinking that they would be the ones to succeed to the throne. During the 850s, the King of Albion (Britons) had drawn his last breath while trying to utter who will succeed to the throne. The two brothers fought over throne in one of the bloodiest civil wars Albion has ever seen. Eventually, Eire succeeded to the throne. In order to enforce this, King Eire had many of his nobles called the Kingdom as the "Kingdom of Eire", any mentions of Eire being referred to Ireland beforehand is merely a coincidence. Arthur escaped to Wales, forming the Welsh Kingdom (Walesland).
 * Eruption of Fuji: Mount Fuji, located on Honshu Island, erupts for 10 days, in an event known as the Jōgan eruption. This historic event is recorded extensively, but few artworks depicting it survive today.
 * Pope Disregards Torture: Pope Nicholas I forbids the use of torture, in prosecutions for witchcraft.
 * Orthodox Church: The Orthodox Church becomes recognised as a separate entity from Rome, being based in Constantinople. Orthodox and Catholic Christians go about their business as usual otherwise.
 * The Raven and the Stallion: The Avar Khaganate frequently clashes with the Varangians in Eastern Europe, and the welfare of kingdoms besieged by either are disregarded as two rising powers fight for superiority and control in the region.

NPC Turns

 * Basconia, Baetica and Atlas: They agree to set up trade with Western Frankia.
 * Lusitania: They request a military alliance with Western Frankia.
 * Alodia, Bega, Makuria: They accept Aksum's proposal.
 * Wakanda: They accept.
 * Khmer: They overthrow Funan and invade Yue.
 * Hassanid Azarkhate: They invade Harsha and Gurjara.
 * Liao: They form out of Xiongnu and begin expansion across Daevite tribes.
 * Avar Khaganate: They offer for Vedena to become a tributary state in return for cessation of hostilities and not completely annihilating Lutsk.

Valcanor

 * Government: Absolute Monarchy.
 * Ruler: Estevan I Valcan
 * Economy: Agriculture, fishing.
 * Capital: Valencia
 * Demographics:
 * Population: Total: ~ 625.800
 * Valencia: ~ 60.000
 * Murcia: ~ 39.000
 * Madrid: ~ 34.200 (can make it lower, but year 1 AD they had 5.000 and it's been 880 years)
 * Carcalonar: ~ 28.700
 * Perrogo: ~ 21.900
 * Andorra: ~ 15.800
 * Zaragoza: ~ 3.200
 * Rural areas: ~ 423.000 (added 2.000 for the area we got from the war)
 * Religion: 97.5% Christian, 2.5% other.
 * Military: Conscription: Standing army: 2%, Reserves 4%.
 * Standing army: 12.516
 * 4.200 swordsmen
 * 3.000 Spearmen
 * 4.500 Bowmen
 * 1.246 Cavalry with swords
 * Reserves: 25.032
 * 8.210 Swordsmen
 * 7.000 Spearmen
 * 5.000 Bowmen
 * 4.962 Cavalry with swords
 * Navy:
 * Big Galleys: 5
 * Medium Galleys: 30
 * Small Galleys: 66
 * Wars and Conflicts:
 * Diplomacy:
 * Lusitania: can we have a Military Alliance?
 * Burgundie: can we have a Military Alliance?
 * Burgundie: are you interested in trade?
 * Atlas: are you interested in Trade?
 * Events:
 * Preparation: We prepare our army for future fights.

Vestkyst

 * Government: Tribal kingdom
 * Ruler: Sigrid (b. 824, r. 841 - )
 * Economy: consisting of fishing, lumbering, trading with Danish cities and raiding coastal cities.
 * Capital: Bergen
 * Demographics:
 * Population: 255k (I assume after annexing Trondheim)
 * Rural areas: 203k
 * Cities:
 * Bergen: 12,000
 * Stavanger: 6,000
 * Ålesund: 4,000
 * Oslo: 11,000
 * Kristiansand: 7,000
 * Trondheim: 8,000
 * Molde: 4,000
 * Ethnicities: Majority Nordicite Gothic w/ sizable Nordicite Germanic minority.
 * Religion: Norse
 * Wars and Conflicts: (1 longship = ~80 men)
 * Frankish Raids (841 - ): Raids are conducted sporadically, targeting cities such as Brest, Rouen and on a few occasions Paris. A contingent is also sent to don the western coastline of Francia and raid any major settlements along the way.
 * Invasion of Inbhiri (838 - ): Led by Queen Sigrid herself, manpower are rerouted to take over the Inbhiri countryside (and yes, I do mean all of them, to the English/Scottish border at the very least) and participate in skirmishes against any resisting Inbhiri forces. A small contingent is sent to take over Jarvik.
 * Lotharingian Raids: Raids are conducted by a 10-15 longship strong force, targeting the cities trade once usually conducted to (Amsterdam, Groningen and Hamburg), plundering monasteries, churches and centres of trade.
 * Basconia (?): The contingent donning the western Frankish coast (as in, the western coast of Francia, not the coast of Western Francia) discovered a previously unknown city at the end of the coastline.
 * Invasion of Francia (864 - ): After a certain time at Inbhiri, Queen Sigrid set out to lead a force to invade the northern coast of Francia as the Caledonian campaign devolved to gradually eating up the countryside. A force of ~40 longships were sent to Rouen, directly under the Queen's command, and around 15 more were sent to disrupt the countryside and set out to raid the areas among the northern coast of France, blocking any support coming to Rouen. A contingent of 15 is also sent down the Seine to conduct raids on Paris.
 * Military:
 * Active guards: 600
 * Raid Pool (servicable manpower during raids): ~24-25k
 * Navy: ~125-132 longships (capacity ~80/ship), 4 galleys.
 * Diplomacy:
 * Events:
 * Expansion: An expansion is ordered to the north of Trondheim and into the mountainous regions.
 * Western Exploration (823 - ): A few longships (5-7) were sent westward from Leirvik to explore new land, sailing in a northwestern direction. News are to come from this expedition.
 * Foundation of a Norse Kingdom in Britain: As the invasion of Inbhiri comes to a close, the Vestkyster council saw that the massive territory couldn't be managed effectively from the distance. The Kingdom of Jórvik is found, having its capital at Jórvik (modern day York). A relative of Regent Askr, Asta, is put to rule over the realm, while the Vestkyster government seek to settle Norse families and workers into Britain due to favourable agricultural conditions.

Grane

 * Government:
 * The Southern Frontier: The southern border with Oman is volatile. We need to assert control as soon as possible, within the next 15-20 years, so we can defend our Northern Border with the Azarkhate. Hence, quick action is to be taken. We need a reason to intervene, and the allegiance of the Omani City States is the perfect plan to intervene.
 * Meeting with the Hassanids: A delegation is sent to the Azarkhate, with invitations for Byzantine, Assyrian, Sumerian, Orientian and Nabatean delgates, to sit down and meet with the Hassanids. We propose a Non-Agression Pact, for the next 80 years to the Hassanids, with all parties involved. We re-iterate, an attack on Assyria or Sumer is an attack on an ally, and we are bound to respond, however devestating it may be for us. The Peace in the West should be good for their Eastern Expansions, towards the lands of the Dragons and the Elephants. The Hassanids are also given the option of sending all their "Heretics" to our lands as refugees. That should keep the Hassanids less prone to internal revolts and conflict, and should remove their dreaded "Heretics". This means all the people of different religions, even the Christians, who are to be treated like Zoroastrians.
 * Normalisation of Worker Guilds: Once a fringe opportunity for female workers, these Worker Guilds are now a staple in many cities, in their own dedicated sectors. In between many villages exists worker guilds, serviced by our carriage network. Our working population has expanded drastically, no longer excluding females. The costs of this have been high, many far flung villages have seen droughts that have devestated local life, with aid being difficult to provide by our government. However, now that this mission to integrate females in the work force is complete, our economy has resurged like never before.
 * To Assyria, from Grane: With Permission, we extend the Carriage Network into Assyria and Sumer, in case of a military situation. Quick transport would be useful
 * The Horn of Africa: Aksum is expanding in the region, a development that is seen as interesting. Aksum had long stagnated, but their resurgence is welcome for trade. However, some consider it threatening to our footholds in Africa, and find it concerning. To that point, the leadership decides to invest more into Ifriqiyah, and perhaps more colonies in the region. Pressing Sumali into a union seems like a very benificial agreement too. The situation in the region seems to be entering a phase of uncertainty, with a large change of powers in the region.
 * Capital: Grane
 * Ethnicities:
 * Population: 1,606,232
 * Gerrhan: 78.5%
 * Adnanites: 5.7%
 * Omani: 1.4%
 * Assyrian: 7.3%
 * Elamites: 0.1%
 * Sumerians: 5.0%
 * Other Tribes: 2.0%
 * Military:
 * Susan Sipah: (30,000)
 * Gerrhan Light Swordsmen: 6,500
 * Gerrhan Heavy Swordsmen: 5,000
 * Gerrhan Linesmen: 3,500
 * Gerrhan Archers: 4,500
 * Gerrhan Javelineers: 1,500
 * Armoured Camel Spearmen: 2,500
 * Javelin Horsemen: 1,500
 * Gerrhan Archer Cavalry: 1,500
 * Gerrhan Curved Swordsmen: 2,000
 * Supply Carriage Camels: 500
 * Scorpion: 35
 * Ballistae: 10
 * Engineer Corps: 1,000
 * Barigazan Guard Force: (5,000)
 * Gerrhan Linesmen: 1,500
 * Gerrhan Light Swordsmen: 1,500
 * Gerrhan Archers: 1,500
 * Gerrhan Javelineers: 500
 * Uruk Sipah: (25,000)
 * Gerrhan Light Swordsmen: 6,500
 * Gerrhan Heavy Swordsmen: 4,000
 * Gerrhan Linesmen: 3,000
 * Gerrhan Archers: 4,000
 * Gerrhan Javelineers: 1,000
 * Armoured Camel Spearmen: 2,000
 * Javelin Horsemen: 1,000
 * Gerrhan Archer Cavalry: 1,000
 * Gerrhan Curved Swordsmen: 1,000
 * Supply Carriage Camels: 500
 * Scorpion: 35
 * Ballistae: 10
 * Engineer Corps: 1,000
 * Transportation Force: (2,000)
 * Horse Drawn Carriages: 750
 * Camel Transports: 500
 * Horse Transports: 500
 * Cavalry Guard: 250
 * Fort Crews: (5,000)
 * Gerrhan Linesmen: 1,800
 * Gerrhan Light Swordsmen: 1,500
 * Gerrhan Archers: 700
 * Gerrhan Javelineers: 600
 * Scorpion Crews: 30
 * Ballistae Crews: 20
 * Relaymen: 250
 * Grane Fleet:
 * Archer Bahris: 100
 * Boarding Bahris: 80
 * Transport Granes: 50
 * Tower Indawis: 15
 * Polybolos Granes: 15
 * Catapult Indawis: 10
 * Transport Indawis: 15
 * The Nahla: 1
 * Fireships: 120
 * Merchant Fleet:
 * Merchant Bahris: 50
 * Merchant Grane: 25
 * Merchant Indawis: 15
 * Guard Bahris: 40
 * Military Operations and Events
 * New Military Troops:
 * None
 * The Situation in the Horn of Africa:
 * Expansion of Ifriqiyah: Ifriqiyah hasn't expanded for a long time and the population has become quite large. The need for land has become large. The new city of Joonoobiya has done a blessful amount to feed this hunger for land, but it is not enough. The leadership, taking into consideration the Aksumite Growth, and the perilous situation back home, has lifted all bans on expansion and let the people go wild. Suggestions were made to the people as to where to settle, and resources given for the expansion. Years of peace has lifted our economy, and this hunger for land is sustainable.Horn Of Africa.png
 * Settlements in the South: To the south of Sumali and the Aksumite Merchant City is barren lands ripe for the taking. Military personnel arrive in two locations in the region, setting up the barebones of a settlement. Our Transports in the Grane Fleet send resources regularly, slowly reducing that economic high point we held. However, having stored up money for the last 25 years, we should be able to feed the settlements till they are sustainable. 
 * Friendships in the Horn: Aksum has resurged, a welcome sight to our traders who had worried that Aksum was about to fall and market access was about to be diminished in the region. This has, however, prompted scholars to raise alarm bells. The leader, trying to balance both sides, has taken a more active role in Ifriqiyah, while trying to befriend Aksum and guarantee peace. A delegation is sent to Aksum in the year 863, bearing gifts as a sign of friendship, and a Non-Agression Pact for the next 100 years. In the year 865, another delegation is sent, this time negotiating a trade agreement, where our traders are allowed into Aksumite land, while Aksumite traders can use our cities in Ifriqiyah, with particular focus on Al-Bahr, a well established Port. They are also guaranteed access to Barigaza where they invested, for trade with the lands to the East of the Indus River. Should that be agreed, another delegation is sent, in 868, outlining our plan to help establish an effective Carriage Network, seeing as Grane has been one of the adopters of this system, while others have not been so adoptive. It should increase domestic trade for them, while having the added benefit of increasing our trade. In 869, another delegation is sent, should the previous one be accepted, hoping to aid Aksum's trade colony and expanding it, as a token of friendship. This outlines our diplomatic plan for Aksum. Should all the proposals be accepted, and recieved positively, our delegate will hint on a defensive pact, in 877, and the ball will be in Aksum's field, whether they shoot the idea down, or push forward for it.
 * An Ancient Colony: Al-Sumali is an old Omani colony, enjoying autonomy for a long time, until they broke away politically from the Omanis. They are probably still dependent on trade with the mainland. With the mainland going haywire, we offer them a more stable option: Join us as a colony. Al-Sumali is presented with a treaty in which they are to officially join us as our vassal state, while they are also given Ifriqiyah to control, giving us a unified vassal in the Horn of Africa, and not a complicated mess. This would given them a greater amount of land, greater control, and a more stable trading partner. The fact that Aksum has expanded to their south should strike some fear into them, they aren't as safe as they used to be.
 * Expanding Luluah and Exploration:
 * Expanding Luluah: Self Explanatory
 * Bringing Home the Wild Spices: The wild spices of the regions that have been discovered are brought home. These are spices that are not found in India or Ceylon, a rare sight in our markets. They are brought in on the Merchant Fleet, which makes repeated travels to these far flung lands with ship loads of spices, which are sold to other countries nearby. The addition of spices to meat has been used as a flavouring agent, and a preservative. A Meat dish, called Al-Jerqy, is made using spiced raw meat, with little to no fat, that has been left out in the sun to be dehydrated. Fat that has been left out makes the meat dangerous, as shown by the smell, and the 3 dead people that tried to make Al-Jerqy but left the fat on and died. The product does occasionally make people sick, but it still captured the diets of some. The meat of a Mountain Goat is typically used, due to its lean nature. Regional Plants are also brought (Perhaps Tea... who know)
 * Embedding into the Indian Trade Scene:
 * The Port City of Sarandib: Please have it built
 * The Omani Situation:
 * Uprising of the Grane Supporters: We poke our allies in Oman, the city states that have sworn to aid us, to rise up, with their fellow allied city states, forming small factions in their regions, causing many small states to appear, supporting us. They are promised aid and support.
 * An Intervention: The Susan Sipah enters Oman from the formerly Hormuzi lands, citing "repeated raids" as their reason to intervene. We aid local farmers and give them equipment, buying their allegiance, effectively. The Susan Sipah is to slowly move through Oman, meeting with local allied leaders and pushing to former Gerrhan borders, where they are to halt. They provide support for the allied tribes nearby, allowing them to quickly outforce the tribes close to them and expand.
 * Peaceful as possible: We believe in the principle of peace when entering a nation for occupation. Working with the locals, we should be able to broker peace instead of bloodshed. The Omanis have already given up on government and leadership, and lost most patriotism, so there should be a lower chance of seperatism.
 * Tamreda: Meanwhile, the Uruk Sipah land in Tamreda and sieze it for ourselves. The troops hold there for the next 10 years, establish a few forts, aid the people, then return to the mainland, with a force of defenders left behind.
 * Research:
 * Longer Spears: Longer Spears = Keeping the Enemy cavalry further away
 * Far-eye: Our centuries long research into Elamines hasn’t been all for nothing, we reap the benefits now. Scholars note that Elamines distort the way we see things based on their shape, by accident. While cutting different sizes of Elamines, the scholars saw that the difference is shape changed the way they focused sunlight. One of them picked them up and looked through them and noted that he saw things differently. Some made further things clearer, some made them blurrier. Telling the others of his discovery, the discovery passed to the military, who were interested in the uses of these things, perhaps for the artillery. Hence started the Far-eye research for telescope like things.
 * Diplomacy:
 * Omani City States: Read the Omani Situation Section (I want my lands)
 * Azarkhate, Byzantine, and whoever else we involved: (See Meeting with the Hassanids Section)
 * The new Eastern Nations we found: Trade Agreements???
 * Assyria, Sumer: Assyrian Defence Pact, sounds nice, also read (To Assyria, from Grane Section)
 * Aksum: (Read Frienships in the Horn Section)
 * Side: Put that Ceyloni Port on the Map, please...

Huastec

 * Government: 
 * Ruler: Abatwaleh Ocelotl (862-present)
 * Population: 29,432
 * Demography: 60% huastec, 20% chichimec, 10% coahuilteca, 5% totonac, 5% other
 * Religion: 60% mayan, 35% nahuatl, 5% animist
 * Economy: we seek economical ties with the Eastern Allies
 * Military:
 * Army: 600 spearmen, 250 skirmishers, 150 atlatl spear throwers, 50 obsidian mace wielders
 * Navy: 5 rowing ships, 150 sailors
 * Actions: we increase our quality of training
 * Wars and Conflicts: none
 * Diplomacy:
 * Eastern Allies: we apply to join the alliance
 * Events:
 * Gods' Sign: we see a bright light in the sky, alarming the peasants

Central Roman Empire (official) | Roma Centrum (unofficial) | Byzantium (contemporary name)

 * Government: Semi-decentralised Imperial Monarchy
 * Emperors:
 * Alexios (r. 858-) (b. 832)
 * Military: 340,000 in total. After the war against Atlas, the Central Roman Empire faces two threats, one imminent and one that would soon change the shape of history, the Hassanid Arzarkhate. The Arzarkhate would potentially be unstoppable and the Central Roman Empire is anticipating any possible invasion that was supposed to be from the Jaghatai Khaganate, but things have changed since the Century of Peace had passed. With that in mind, there is also the Avars in the north. It is again substantially increased once again (with more being enlisted to the fight) at a time where tensions are probably at their highest, even though there has been peace between the Hassanids and the Central Roman Empire when the Hassanids have been literally invading India as their distraction.
 * Economy: The Central Roman Empire in the late 8th century and early decades of the 9th century saw itself having a trade and financial boom. But when the Avars came, trading with the north with Vedena has been significantly reduced. Tartary, the buffer and ex-Roman kingdom has now collapsed to its knees. This has put a huge blow to decades-old trade routes that are established by merchants of Vedena. In the East, the Silk Road is now under control of the Arzarkhate. The East can't be traded anymore, for now at least. However, the Central Roman Empire has obtained silkworms from the former Eastern Roman Empire or Roma Oriental, allowing them to continue producing silk and forcing everyone in Europe to buy silk from Constantinople, which is good.
 * Demographics: (Does not include Nabatea, Naples and Orientia)
 * Population: 26,160,000 (approximate)
 * Constantinople: 650,000
 * Large cities: 2,550,000
 * Small settlements: 5,960,000
 * Rural areas: 17,000,000
 * Religion: 77% Christian, 1% Zoroastrian, 10% Neo-Hellenism, 0.5% Judaism, 11.5% Other
 * Culture: 29.5% Greek, 5% Armenian, 7% Illyrian, 10% Thracian, 5% Assyrian, 0.5% Jewish/Israelite, 20% Egyptian, 6% Escosian, 17% Other
 * Diplomacy:
 * Avars: Subjecting us to payment is not a deal on our list. You are already fighting with a large formidable enemy. So it is time for your own people to move out.
 * Tartary: The Avars will not last that long when they occupy so many villages of other people that they are not of their own culture or grouping. Do not accept the demand for tributary payment, we will give you thousands of troops to fight back, in the vain of reclaiming the glory of Tartary. Three centuries since you betrayed the Roman Empire, that should be put aside. If you refuse to accept, then we will accept that, but be warned that you will be vulnerable to a collapse when the Avars finally fall. (I know that the Hassanids are still a major threat, but the Avars are still a nuisance, even if i have to redirect thousands more to the fight, it won't be that nice and even if they rejected it, who cares? Byzantium is already in stagnancy after Justinian had died and the war with Atlas finally came to an end)
 * Assyria: The Central Roman Empire keeps providing assistance to build fortresses and troops to be stationed around Assyria in the worse-case scenario.
 * Hassanids: We still want to seek peace. We do not wish war to happen on both sides and we'd rather have you conquer the bounties of the east instead, as there are so many riches that you could take rather than going west. If you wage war on us, the Assyrians and Grane, there will be a great price to pay. A non-aggression pact would do better.
 * Events:
 * Preparing for Defence (rinse and repeat): A network of fortresses are continued to be built as a fallback line and troops are being routinely enlisted and conscripted, all trained for the inevitable battle that comes forward. Numbers have been raised up to historical levels since the war with the Iranian Empire. The Assyrians, which they are the closest ally to the Central Romans, are the buffer state for what comes next. But it is vital to send thousands of troops there, along with support and trade of resources to ensure that they could never get pass the Fertile Crescent. It is best for them to support them in the most vital way, as they were a historical ally and backstabbing them won't lead to them winning the war at the time. As the Romans feared, if they break through, then the fall would come forward.
 * Avars: The Avars are almost pushed out of the boundaries. Forces in Escosia and in the Central Roman Empire are to still remain put in their campaign to push out the Avars from the Balkans and the Pannonian basin. Once they are entirely pushed out of the Central Roman Empire, less priority is made to the defence against Avars as Escosia could make it out on their own, with few of the Central Roman troops staying put until they finally could get out of their way. Even though the idea of converting the Avars have went well with missionaries returning, especially Saints Methodius and Cyril (though that was Constantine according to mod events with Methodius' brother being less relevant than in OTL), this is not enough and that their demand of paying tribute is not a deal to the Emperor's likings. It is still hoped that if Avars convert to Christianity, then their nomadic onslaught would finally be brought down to an end. If it is possible to negotiate with Tartary to allow some of their land being returned after centuries of not being friendly to the Romans, the former Roman hegemony over Tartary could be restored in exchange for helping them out in a war against the Avars, but that could be unlikely.
 * Reaching the Inevitable: The late 9th century began to see the Central Roman Empire coming to a somewhat stagnant age. After the late 8th century and early 9th century saw Justinian the Great creating a renewed hegemony over in what was like to be the Roman Empire only and not being called the Central Roman Empire, stagnancy is now becoming inevitable. With no expansion being done for the last 50 years, the fear of Hassanids and Avars taking over the Central Roman Empire is coming back, the bravery itself could not be restored the same way it was. Morale is still high, but it is not as it is now and it is putting into a drain when it comes to a future invasion by the Arzhamites. They look to the north instead, hoping to find a solution there, a new way to "expand" via vassalage.

Kingdom of Galatoi

 * Government: Absolute Monarchy (Kingdom)
 * King: Talvis I (B 809 AD D 869 AD) (R 824 AD - 869 AD), Varuotix 'the Explorer' (B 845 AD, status unknown) (R 869 AD - 873 AD), Eburius IV (B 860 AD, still alive), (R 873 AD - Present)
 * Economy: Based around fishing, agriculture and trade. We are trading with all West African states.
 * Capital: Advorix
 * Demographics:
 * Population:
 * Advorix: 5432
 * Donnius: 3527
 * Baccuso: 3509
 * Saminia: 2213
 * Velitia: 1111
 * Rural areas (AKA everything else): ~32500
 * Ethnicities: 98% Galatoi, 2% Other (Timbuktuvian, Ghanan etc.)
 * Religion: 98% Afro-Gallic Paganism, 2% Other beliefs
 * Wars and Conflicts (italics: Potential War):
 * Improving Weaponry: We improve weaponry, for example making sturdier melee weapons and more aerodynamic arrows and javelins.
 * Military: Our conscription law is ~1% of the population
 * Spearmen: 220
 * Swordmen: 155
 * Bowmen: 245
 * Melee Cavalry: 170
 * Cavalry Archers: 170
 * Guards: 150
 * Javelineers: 165
 * Navy:
 * 65 transport ships (can hold around 5-7 men)
 * Although not part of the navy we have 170 fishing ships.
 * Diplomacy:
 * Songhai, Djenne, Timbuktu and Ghana and Mossi: We introduce new agricultural equipment and developments to them (all the while spreading some Gallic culture to them).
 * Events:
 * The Explorer King: Varuotix is a king that wishes to explore the Far Realm, he wishes to get a clearer picture of it. He informs the people of his wish to take an expidition that way. This is obviously controversial as the actual, top of the class king wants to go on an expidition that could be highly deadly. He insists on it however and an expidition to the Far Realm occurs, with Eburius IV taking the position of ruling the nation while he is gone. As of 880 AD, no one has returned, but if the king and the others are dead or not is unknown. Some people speculate that sailing towards the Far Realm will only result in being swallowed by the ocean. Eburius IV becomes de facto king, while Varuotix is still technically officially the monarch since an official pronounciation of sure death has not been made.
 * Galatoi-Ghana Border: We start a project to build a proper border between our two kingdoms, so that tracking merchants, migrants and others entering will be easier.
 * Missionaries: We send missionaries to the nearby kingdoms to introduce them to our paganism and possibly converting some people.

Ostfrankreich

 * Government: Feudal monarchy
 * Ruler: Louis the German (b. 806 d. 876, r. 843-876), Louis the Younger (b. 832, r. 876 - present)
 * Economy: With the end of the wars between Louis the Pious's sons, as well as the rebellions during his reign, our economy has begun to stabilize as the population recovers and the scorched earth recuperates. The economy is mainly based off of agriculture, fishing, and artisanry - painting, ironworking, etc.
 * Demographics:
 * Population: approx. 8,675,000
 * Cities (major):
 * Magdeburg (capital)
 * Frankfurt
 * Hamburg
 * Munich
 * Dresden
 * Berlin
 * Religion: 81.2% Catholicism, 11% various Paganisms, 7.8% other
 * Wars and Conflicts:
 * Varangian Raids on the Northern Coast (848 - present): We garrison our northern lands that are being consistently harrassed by the Varangian raiders with an army of 20,000 men: 10,000 swordsmen, 2,500 spearmen, 2,500 archers, and 5,000 cavalrymen. Due to this, we see significantly less invaders around our ports in the sea. This may have repercussions, however...
 * Invasion of Westria? (unknown - unknown): We begin a military buildup on our border with the Westrian kingdom, placing 45,000 soldiers consisting of 20,000 swordsmen, 4,000 spearmen, 4,000 archers and 7,000 cavalrymen, just in case they reject our diplomatic demands.
 * Military:
 * East Frankish Army:
 * 130,000 total
 * 60,000 swordsmen
 * 35,000 spearmen
 * 20,000 archers
 * 15,000 cavalrymen
 * East Frankish Navy:
 * 10,000 sailors
 * 281 large transport ships
 * 322 medium transport ships
 * 138 galleys
 * Diplomacy:
 * West Francia: A messenger has been sent to you bearing a message. We would like to divide the Lotharingians amongst ourselves. We are willing to give you everything west of the city of Liege as long as we get its eastward marches. Do you accept? (Lotharingia does not know about this unless the West Franks leak it.)
 * Westria: Louis the Younger has three offers for you. Your first option is to become a vassal state under us. Your second is to cede the entire territory of Böhmen (Bohemia) to us. Your third and final option is to face invasion from our armies, should you reject either of the former offers.
 * Events:
 * Mobilization: We begin to levy our soldiers in preparation for war with th
 * e Lotharingians and Westrians. Nothing too major.
 * Conversion and Purging of the Germanic Pagans: Through careful use of missionaries, many Germanic Pagans, we would estimate around 8-10% of the population, is converted to Catholicism. Those who refuse to comply with the missionaries and do not convert are slaughtered by East Frankish troops.
 * Conversion and Purging of the Germanic Pagans: Through careful use of missionaries, many Germanic Pagans, we would estimate around 8-10% of the population, is converted to Catholicism. Those who refuse to comply with the missionaries and do not convert are slaughtered by East Frankish troops.

Kingdom of Naples

 * Government: Heredity absolute monarchy.
 * Ruling Family (House Auila)
 * King Augustus II
 * Anastasia, sister of Augustus II and heir apparent.
 * Antonis, son of Anastasia
 * Andreas, son of Anastasia
 * Economy: Coinage system, economy is doing good with the new farmland opening up along with new roads.
 * Capital: Naples
 * Demographics:
 * Population:  698,301 (98% Latin, 2% Other)
 * Religion: 99% Christian, 1% other.
 * Neapolitan Military
 * Infantry: 8,000
 * Archers: 3,500
 * Calavry: 1,000
 * Neapolitan Navy
 * Attack Ships: 10
 * Transport Ships: 15
 * Trading Ships: 30
 * Wars and Conflicts: None.
 * Diplomacy: None.
 * Events: None

Archduchy of Westria
the danube river. We use our own coins which resembles a lot those of the old Roman empire
 * Leader: Archduke John I Neo-Claudian-Unhalt (B 814 - D 878), (R 836 - 878), Archduchess Adelheid I Arach (B 858 - still alive), (R 878 - present)
 * Government: Absolute Monarchy ruled by an Archduke. The title is Archduke of Westria, Last of the Romans and Prince of Escosia (<- we still claim this title). Our ruling dynasty switched from Neo-Claudian-Unhalt to Arach.
 * Demographics:
 * Population:
 * Wien: Population: 88,090
 * Konr: Population: 23,850
 * Rich: Population: 34,060
 * Rural and smaller towns population: 2,572,100
 * Total population: 2,879,268
 * Religion: Christianity (97%) and Germanic Paganism (2%), others (1%)
 * Ethinicities: 86,4% Westrian, 12,6% "bohemia" Germanics, other 3%
 * Economy: We are based on agriculture and trade through


 * Wars and conflicts: Nothing for now
 * Chief Commander: 
 * Army: Total of
 * Spearmen: 13,290
 * Swordmen: 4,240
 * Bowmen: 4,080
 * Cavalry: 1,732
 * Pioneers: 1,630
 * Crossbowmen: 2,890
 * Events:
 * Archduchess Adelheid: After the death of king John I who had no heirs it was decided that his grand-niece Adelheid would succeded him as monarch over the nation. she is the first female ruler since a few hundred years back.
 * Diplomacy:

Kingdom of West Frankia

 * Government: Absolute Monarchy
 * King:
 * Charles the Bald (837-877AD)
 * Louis The Stammerer (877-879AD)
 * Louis III of France (879-???AD)
 * Economy: After the wars between the sons of Charlemagne, we shift our focus to stabilise our economy. We trade with nations in the Iberian peninsula and Atlas. Our economy has been stabilised. People work hard to improve cities such as Paris, Brest, etc., we build ports in Brest and a few cities in Normandy.
 * Capital: Paris
 * Demographics:
 * Population: approx. 8,700,000
 * Religion:
 * 85% Christian
 * 15% Various Paganism


 * Wars and Conflicts:
 * Varangian invasion of Francia: Upon the very first days of invasion, people from cities and towns had reacted swiftly to the invasion of these mysterious warriors, presumably from the north. Though we don't exactly know the warriors are Vaestkyrian yet, the King had reacted quickly. Sending approximately 30,000 men to try and fend off the attackers and try to push them back to the coastline. Our capital, Paris, is to be held under strict defense tactics just in case the raiders try to rush in. We'd deploy our navy attack and battle ships into the waters bordering Brest and Normandy in retaliation to the attackers. We try to find out the source of the attack by any means necessary, even if it means trying to kidnap a raider and torturing them with various torture methods. Most notably by ripping off nails of the raiders and cutting off fingers, private parts.
 * Military:
 * West-Frankian Army:
 * 80,000 Swordsmen/Archers
 * 50,000 Swordsmen/Archer Cavalry
 * West-Frankian Navy:
 * 330 Large Transport Ships (Can hold 7-15 men)
 * 450 Medium Transport Ships (Can Hold 4-7 men)
 * 120 Battle Ships
 * 80 Attack Ships
 * Diplomacy:
 * Ostfrankreich: We agree to your proposal. We also ask for a military alliance so wec could fend off the raiders from our mainland together.
 * Lusitania: We agree to enter into a military alliance with Lusitania.
 * Events:

Lotharingia

 * Government: Absolute Monarchy
 * Ruler: 
 * Lothair II (B 816 D 876) (R 843-876) Queen Annabelle (B 820 - 882)
 * Lothair III (B 848 - present)
 * Economy: Better agriculture. Building better homes. Trading
 * Capital: Amsterdam (trading city, so it is also the capital)
 * Demographics:
 * Population: 7.900.000
 * Religion:
 * Catholic 88%
 * Various Paganism 10%
 * Other 2%
 * Wars and Conflicts:
 * Military:
 * Lotharingian Army:
 * 119,000 total
 * 65,000 swordsmen
 * 35,000 spearmen
 * 11,000 archers
 * 8,000 cavalrymen
 * Lotharingian Navy:
 * 10,000 sailors
 * 260 large transport ships
 * 315 medium transport ships
 * 125 galleys
 * Diplomacy:
 * Lombardy and Burgundy: Trade routes? And improve relations
 * Protecting the borders: We protrect our borders. We build more seaforts to protect ourselfs from raiders and neighbouring countries

Events & Great People

 * Hassanids: With the weak Muscat-Omanese city-states to their south, they see a land ripe for taking. They amass a naval invasion and take all the major port cities and force the other city-states to bend their knees to the Hassanids. Soon after the occupation the persecutions begin, the slaughter of the Zoroastrians, Christians and Jews begin just like in Jaghatai. They agree to not touch Assyria or Sumer for now but they remind Grane they never said anything about Muscat-Oman.
 * Western Music: The Musica enchiriadis is composed, marking the beginning of western polyphonic music.
 * More Beer, Beards & Berserkers: With the massive successes in eastern europe, the raid parties grow in number and begin to hit bigger targets. Danskan raid parties begin hitting Ostfrankreich in the Elbe, raiding and raping. most of the river down till Berlin and taking Hamburg and Bremen as forwardstations. With the way to the Black Sea open and safe, stories of a great city called Constantinople reaches the ears of young raiders in Scandinavia and a force of 4,000 Varangians and Norse raiders set sail for the great city. They sack Istrus and Pygros on their way south. After their success more join them for a raid, now totaling 5,000 and 180 ships. They attempt to invade Constantinople, reaching the walls of the city, but their navy quickly destroyed by a weapon they'd never faced before, Greek fire, they're forced to retreat and regroup, after losing 1,700 men and 30 ships to the flame. Folkir Tormundson, the leader of the expedition is killed by a rival because of his failure to sack the grand city.
 * The Raven and the Stallion: The Varangians have had tremendous success thanks to their hit and run tactics. They continue sailing south along the Dniepr and raid Hadan. They begin traveling far inland as well, lighting the wheatfields of the Avars, crippling a portion of their army and nation, bringing them to starvation. The Varangians conquer most of the Dniepr to it's mouth, reaching the Black Sea and making forts along the river. The local populations conquered by the Varangians ask to protect them, pledging fealty to them in return. The Varangians accept and give freedom of faith to them, as the leader of their conquests, a man with loose faith to the Norse pantheon allows them to worship their own gods. Meanwhile, the Avars of the west begin to become detached from their brethren past the Dnieper, and form their own identity which is imposed on all occupied regions.
 * The Remnants of the Paladins: Following the split of the Frankish empire that left Kent abandoned, a small group of Paladins (an group of elite warriors founded by Charlemagne that expanded overtime) witnessed the potential threats of the rest of the British isles that left Kent vulnerable. Choosing to protect the Kingdom of Kent, the Paladins swore fealty to Kentish crown and quickly became an elite class in the Kingdom, being regarded as heroes against any outside threat. While the Paladins in the rest of Europe started to fade (or overwhelmed) by the idea of noble knighthood, but the idea of Paladins are kept alive in the isles.
 * The Perseverance of the Sentinels: The Knights of the Round Table, the tale of elite "knights" of King Arthur (Queen Artoria), was kept alive for centuries. During the Albionian (Britonnian) Civil War, what was left of the knights supported Arthur against the tyrannical King Eire. They followed him in his escape from Ireland and helped founded Walesland alongside him, becoming the elite class of warriors that swore fealty to the land. However, the unique identity of the Knights had faded as the term began to be applied for the backbone of many armies in the early medieval age of Europe. Later historians would apply the term "Sentinel", a term coined by the Kents, to describe the protectors of Walesland.
 * The Ride RISE of the Valkyries: The invasion along the eastern coastline of the British isles has allowed colonists and migrants to settle along the coasts (and later countrysides) en masse. In order to better provide for themselves, some even adopted the Old East Norse language from the Ostbritans as the language has been known on the island for far longer than the one in their homeland. This helped cemented the alliance between Ostbritan and the Norse colonists, helped by Ostbritan assistance of the migrants and colonists against Caledonia. By 900, most of the colonists and migrants effectively absorbed land below the city of Kaledon, and began calling the region the "Kingdom of Jorvik" . The settlement of migrants and colonists doesn't come without its dangers, however. Frequent raids and threat of being pushed out of their new homes had given rise to a ruling class of warriors called "Valkyries". Its origins came from a band of women who lost their families in Caledon counter-raids but was fortunately spared. Today they are still primarily made up of females, they ride on horses in order to provide swift response. They are known for their winged helmets.
 * Medieval Warm Period: The global temperature begins to be warmer and warmer every year. This trend will continue.
 * Cyrillic Alphabet: The writing system is used by Christian missionaries in Avar lands and northern Byzantium.
 * Fujiwara: The Fujiwara clan rise to power in Yamato.
 * Collapse of Langkasuka: The kingdom falls into chaos after a succession crisis. Lavo and Srivijaya are quick to split the remains.
 * The Khmer Empire: Funan falls into a decade of chaos and strife before emerging from the ashes as a competent empire that successfully challenged Yue.

NPC Turns

 * Kent: Kent and Saelland were at odds until recent years. Saelland saw Kent as a nation of newcomers that threatened the Five Armies alliance for many years (at least until Ostbrita invaded Caledonia in advantage of the invasions by the Norse). Both sides agreed to hold a marriage between two houses in light of the threat of recent coastal invasions by sea raiders. The royal family of Saelland, however, received a mysterious illness and died out days later. Kent used this opportunity to absorb Saelland, citing the marriage. They also ignore the West Frankish request, citing their newfound cultural identity from Anglo-Saxon settlers mixing in with Frankish ones. They advise Western Francia to deal with the Norse raiders blocking the channel, as the Kents are also dealing with them as well to the north.
 * Walesland: Similarly to Kent and Saelland, Cernev and Walesland agreed to form a union between the two houses in order to combat the rising threat of the raids by sea.
 * Lusitania: They decline.
 * Burgundie:  They accept. They propose trade deals with Valcanor.
 * Atlas: They propose trade deals with Valcanor.
 * Omani City States: Some city states pledge allegiance to Grane and contribute their forces to their cause. This is also the case in Muscat, and is why the map looks like shit.
 * Lavo: They form out of Mueang Thai and invade a collapsing Langkasuka.
 * Eastern Allies: Huastec is accepted.
 * Tartary: They gladly accept Byzantium's offer, but most of the extra forces are redirected to fighting off the Varangians.
 * Assyria and Sumer: They accept Grane's proposal.
 * Hassanids: They accept Grane's proposal to deport heretics. They also negotiate a non-aggression pact with the powers in the Middle East for 40 years.

Aksum

 * Government: Theocracy
 * Negus:
 * Abdikarim (?-853)
 * Ephraim (853-880)
 * Abdikarim (880-887)
 * Meseret (887-present)
 * Economy: Through maritime trade, Aksum remains in a pivotal position along the Red and Arabian Sea's. Ivory and salt remain primary exports, while gold and iron are sold expensively and used for coinage. With colonial expansion along the Horn of Africa being made, maritime trade along the coast is nearly doubled as more ports are set up and profit is made.
 * Capital: Axum
 * Demographics:
 * Population: 5,800,000 (81% Ethiopian/Axumites, 9% Egyptian, 5% Arabian, 5% Mixed Afro-Asiatic)
 * Religion: 73% Christianity, 22% Judaism, 5% Zoroastrian
 * Diplomacy:
 * Al-Sumali: Due to the volatility that Grane has shown in the past, it is suggested that an economic and military agreement is made to both secure the maritime trade further so that is beneficial to both parties (Aksum and Al-Sumali), as well as to secure the sovereignty of the state itself.
 * Al-Sumali, Alodia, Bega, Byzantium, Makuria: An African-based trade route is suggested for regulating inland trade in the area, as well as to create a fundamental positive relation between the remaining Roma Centrum and it's southern neighbors. The proposed trade route mimics the "Silk Road", with trade extending from Jerusalem to Al-Hafu.
 * Grane: Aksumian delegates offer to purchase the island of Tamreda for gold (~$350,000 USD)
 * Muscat-Oman city-states: With the former nation of Muscat-Oman continuing to be split into various factions, the city-state of Salala is offered military protection from the Azarkhate, Grane, and Yemen in return for joining Aksum.
 * Yemen: Non-agression pact?
 * Events:
 * Colonies of the Horn: Expansion southward is made as more Swahili tribes are incorperated into the general Aksumian identity. Urbanization occurs as a result.
 * Architecture: The capital city of Axum is restructured and urbanized as a result. The Church of Saint Abdikarim "Abraham" is built in Erota, which currently stands as the largest Oriental Orthodox church in the region. A military fort is built in Fagal.

Kingdom of Galatoi

 * Government: Absolute Monarchy (Kingdom)
 * King: Varuotix 'the Explorer' (B 845 AD, status unknown) (R 869 AD - 873 AD), Eburius IV (B 860 AD, still alive), (R 873 AD - Present)
 * Economy: Based around fishing, agriculture and trade. We are trading with all West African states.
 * Capital: Advorix
 * Demographics:
 * Population:
 * Advorix: 5534
 * Donnius: 3605
 * Baccuso: 3612
 * Saminia: 2331
 * Velitia: 1243
 * Rural areas (AKA everything else): ~33000
 * Ethnicities: 98% Galatoi, 2% Other (Timbuktuvian, Ghanan etc.)
 * Religion: 98% Afro-Gallic Paganism, 2% Other beliefs
 * Wars and Conflicts (italics: Potential War):
 * N/A
 * Military: Our conscription law is ~1% of the population
 * Spearmen: 220
 * Swordmen: 160
 * Bowmen: 245
 * Melee Cavalry: 170
 * Cavalry Archers: 170
 * City Guards: 200
 * Javelineers: 170
 * Navy:
 * 66 transport ships (can hold around 5-7 men)
 * Although not part of the navy we have 180 fishing ships.
 * Diplomacy:
 * N/A
 * Events:
 * Far Realm Exploration: Still nothing since the ambitious expidition. There are quite many that believe that Varuotix is dead (although it is still not official) and an expanding idea between the people is the idea that the Far Realm can be reached, but its inhabitants (the dead) are not interactable or visible (unless you are dead in which you go there) and that staying in the realm for too long disturbs the dead and will lead to a painful death and punishment in the afterlife. People believe that in the afterlife, someone who did evil things or refused to praise the gods and pray for them, end up in an alternate Far Realm, where everything is miserable counter the "regular" Far Realm, where dead family members, friends, grand warriors reunite and the gods sometimes visit to bring joy to those who have passed. This becomes a belief within our Paganism, causing more "development" of the religion. Two names are created for the two "planes" of the Far Realm: Elysium (for the good) and Baator (for the evil). Our missionary work leads to these ideas and concepts being spread to the nearby kingdoms as well.
 * River Navigation: Our peoples have become quite adept at river navigation, due to how much trade is done by river.
 * Galatoi-Ghana Border: Work continues.
 * Missionary Work: It continues.
 * Exploration: An expidition by land is conducted going north into OTL Western Sahara and another later on in the Guinea Region (basically as much as possible of the southern coast of West Africa.

Ostfrankreich

 * Government: Feudal monarchy
 * Ruler: Louis the Younger (b. 832, r. 876 - 882), Charles the Fat (b. 839, r. 882 - 887), Arnulf of Carinthia (b. 850, r. 887 - 899), Louis the Fair (b. 879, r. 899 - present)
 * Economy: Due to countless numbers of raids from foreigners, the economy has started to decline due to the lack of trade and the burning of crops, also causing a small famine. The economy is mainly based off of agriculture, fishing, and artisanry - painting, ironworking, etc.
 * Demographics:
 * Population: approx. 8,745,000
 * Cities (major):
 * Magdeburg (capital)
 * Frankfurt
 * Hamburg
 * Munich
 * Dresden
 * Berlin
 * Religion: 90.2% Catholicism, 2% various Paganisms, 6.8% other
 * Wars and Conflicts:
 * Varangian Raids on the Northern Coast (848 - present): Our land being raided by the Varangians have been sent another 2,500 swordsmen, 2,000 spearmen, and 1,500 more archers in order to replace those who had fallen to the raiders.
 * Invasion of Westria (878 - present): We begin to push further into the Westrian countryside with the 40,000 placed on the border that have already invaded due to the rejection of our previous demands from the past twenty years. A garrison force of 7,500 men is left behind out of the original 40,000 to stop any possible uprisings against our occupying forces. Looting is also not restricted but not encouraged, and some men return home happy and wealthier than they were before they were sent into the countryside. Due to the clear weakness of the Westrian people, we withdraw 15,000 men and send them to the Lotharingian border. The remaining force reaches the outskirts of Westria and holds in preparation for a diplomatic response.
 * Lotharingian Split (880 - present): With only a minority of our armies being occupied, we send those who aren't busy - about 98,500 men, including a number of swordsmen, spearmen, archers, and cavalrymen. Their northern cities - including Groningen and Bremen are blockaded as well, but we still let Vestkystan raiders into their cities because it will help to wear them down. In the south, our men are able to bring the city of Stuttgart to their heel, and it falls under our occupation. Our men have also occupied the small area of Lotharingia between East Francia and the Burgundian kingdom, and they continue to push in from the north and their already held areas. All we have to wait for now is the West Francians to make their move...
 * Military:
 * East Frankish Army:
 * 152,500 total
 * 70,000 swordsmen
 * 40,000 spearmen
 * 25,500 archers
 * 17,000 cavalrymen
 * East Frankish Navy:
 * 9,250 sailors
 * 273 large transport ships
 * 310 medium transport ships
 * 134 galleys
 * Diplomacy:
 * West Francia: We are glad to see that you have accepted our offer. East Frankish armies have already begun their invasion of the Middle Kingdom. We will stop at the borders of Liege and the rest is yours to take.
 * Westria: Surrender now and our armies will spare your capital and the rest of your nation's people. Our demands are that you are annexed in your entirety, and in exchange we will not harm any of those who opposed us - including your leaders. We are on the outskirts of your capital. Make the wise decision.
 * Varangia: Your leader has been sent a note. Written on it is one statement: "If you raid East Francia, you're gay. -Louis the Fair."
 * Events:
 * Mobilization: With the war with the Lotharingians and the Westrians, we find it necessary to levy more soldiers. We conscript around 20,000 more men for our armies, on top of some 2,500 people who volunteered themselves without the need for a conscription order.

Central Roman Empire (official) | Roma Centrum (unofficial) | Byzantium (contemporary name)

 * Government: Semi-decentralised Imperial Monarchy
 * Emperors:
 * Alexios (r. 858-884) (b. 832-884)
 * Justinian IV (r. 884) (b. 856-884)
 * Constantine IV (r. 884-) (b. 858) <- Younger brother of Justinian IV
 * Military: 370,000 in total. Again, the numbers have been raised in stakes (though many are unsure if the Mesopotamian front would hold), maintenance has started to take a grip for the first time with more people being in the army to work on multiple fronts (the limit I believe is going to be 400,000 next turn). Morale has slightly dropped since an attempt to seize and plunder Constantinople was made by the barbarians of the north, but the luck came with Greek fire, allowing the Central Roman Empire to remain integral in its structure still. The major goals are now to drive the Varangians out of the Central Roman Empire, hopefully once again convincing that they should get out of the Empire in exchange for whatever they want and to still hold lines against the Hassanids in case they invade.
 * Economy: The turn of the 9th century is that the Central Roman Empire is now crippled in trade following the Varangian siege of Constantinople with some of the riches being looted. The north has become frequently plundered by raiders comprising primarily of Norsemen and so merchants of the Central Roman Empire have been extremely cautious and have infrequently traded up with the north, if they want to risk their own lives at stake to negotiate. For now, thanks to a non-aggression pact, trade has finally been restored to the east to alleviate this but it might not last that long.
 * Demographics: (Does not include Nabatea, Naples and Orientia)
 * Population: 26,320,000 (approximate)
 * Constantinople: 600,000
 * Large cities: 2,620,000
 * Small settlements: 6,000,000
 * Rural areas: 17,100,000
 * Religion: 55% Orthodox Christian (no schism yet I think), 10% Roman Catholic, 10% Folk Christian, 1% Zoroastrian, 12% Neo-Hellenism, 0.5% Judaism, 11.5% Other
 * Culture: 29% Greek, 5.5% Armenian, 7% Illyrian, 10% Thracian, 5.5% Assyrian, 0.5% Jewish/Israelite, 20% Egyptian, 6% Escosian, 1.5% Persian, 15% Other
 * Diplomacy:
 * Varangians: Get out of our own realm or we will send in more troops to fight at the north. But if you wish to negotiate, you can come to a disclosed location gladly and we can discuss something, but do not plunder and raid Constantinople again. (Sidenote: I'm thinking of the Varangian Guard being established but that might be very unlikely considering ITTL the Varangians are much more violent)
 * Aksum: The proposal to create a route to the south opens us with opportunities to go even further south than what our merchants could conceive. We will accept the proposal.
 * Escosia: 5,000 men remain in the front, the rest will be withdrawn as the Avars have been significantly weaken. Once the western Avars stabilise and no longer deem to be a threat, we will pull out the remaining troops.
 * Tartary: We will give you 20,000 men to the front.
 * Naples: We will give you 15,000 men should you conquer north. (Not known to them: There is skepticism within the Roman council of nobles and advisors whether this would mean that they might break away once they take over the entirely of Italy; except the Papacy of course)
 * Events:
 * Preparing for Defence (rinse and repeat): A network of fortresses are continued to be built as a fallback line and troops are being routinely enlisted and conscripted, all trained for the inevitable battle that comes forward. Numbers have been raised up to historical levels since the war with the Iranian Empire. The Assyrians, which they are the closest ally to the Central Romans, are the buffer state for what comes next. But it is vital to send thousands of troops there, along with support and trade of resources to ensure that they could never get pass the Fertile Crescent. It is best for them to support them in the most vital way, as they were a historical ally and backstabbing them won't lead to them winning the war at the time. As the Romans feared, if they break through, then the fall would come forward. In total, 230,000 Roman men (along with approximately ~70,000 to ~100,000 extra men from Central Roman allies and its subjects) are in the front in the case that 700,000+ troops that are predicted come here.
 * The New Threat: It is thought that the Avars would retreat, but no. White, tall men, wearing helmets and animal skins have come to take naval superiority over the Euxine Sea (Black Sea), they aren't even the Avars, they were the Norsemen and soon they were coined as the Varangians in the late 9th century by Greek and Frankish scholars. They come to raid and take the riches of the Roman Empire back to their own homes. Not only they are simple fishermen, smiths or farmers, they are brutal warriors. Constantinople narrowly survived its fall thanks to a lucky weapon that the Central Roman Empire had gotten around with. However, Constantinople became unsafe as the Varangians may continue to plunder and ransack the city of gold, silver and valuables vital of the Roman history, which led to the city's slow decline, with an extra 50,000 moving away. But, Emperor Alexios and later Constantine IV sought to retaliate and began ramping up ship production for the first time since the war against Atlas and loading triremes, galleys and quadriremes with Greek fire, where all of the archers would load their bows with the ingredient. 40,000 men begin their campaign to retake Istrus, Tomis and Pygros from the Varangians, with 20,000 of them being allocated to Tartary to begin their reconquest against the Avars and Varangians. Ships are sent through the Bosphorus Strait to destroy any incoming Varangian ships using bows and to besiege settlements that are under occupation, burning it so that they are forced to leave. Fearing that the recipe of the Greek fire might be stolen during the raid of Constantinople, Constantine IV proposed that any of its secrets would be burnt and only be knowledgeable to select scholars that Constantine trusts (so that it could be passed down only by verbal means) once the Varangians are expelled, hopefully within his lifetime.
 * Death of a Six-Hour Emperor: When Alexios died on 4th April 884, his eldest son Justinian succeeded as the Emperor. But this would be recognised as one of the shortest reigns in Central Roman history as he already contracted smallpox few days ago and soon after, six hours later, he was dead. Emperor Justinian didn't have any sons, so the line of succession goes to his younger brother Constantine IV, who sought diplomatic means but would use brute force against those who refuse to negotiate, just like his father and not like Justinian IV who was a strongman and a commander for about three years.
 * The Mourning of the Lord: A scripture was written by a Byzantine sadist Saul Theodosios on 893 saying that "God is dead and that there is no hope for the Roman Empire". He got burnt on a stake for committing blasphemy when writing it on leather by blatantly saying "God is dead", although his works weren't actually banned and instead his works were forgotten until the late 19th century when some person (Friedrich Nietzsche?) would rediscover it.

Kingdom of Naples

 * Government: Heredity absolute monarchy.
 * Ruling Family (House Auila)
 * King Augustus II (833-881)
 * Queen Anastasia, sister of Augustus II and queen from 881-893.
 * King Antonis, son of Anastasia, current king, starting his reign in 893.
 * Andreas, son of Anastasia
 * Economy: Coinage system, economy is set aside under king Antonis’ reign as he shifts the focus to the military.
 * Capital: Naples
 * Demographics:
 * Population: 706,180 (98% Latin, 2% Other)
 * Religion: 99% Christian, 1% other.
 * Neapolitan Military
 * Infantry: 8,000
 * Archers: 3,500
 * Calavry: 1,000
 * Neapolitan Navy
 * Attack Ships: 20
 * Transport Ships: 15
 * Trading Ships: 30
 * Wars and Conflicts: None.
 * Diplomacy
 * Byzantium: Thank you for the men, we will put them to good use when the time is right.
 * Events: None

Kingdom of West Frankia
Events:
 * Government: Absolute Monarchy
 * King:
 * Charles the Bald (837-877AD)
 * Louis The Stammerer (877-879AD)
 * Louis III of France (879-891AD)
 * Carloman III (891-???AD)
 * Economy: After the wars between the sons of Charlemagne, we shift our focus to stabilise our economy. We trade with nations in the Iberian peninsula and Atlas. Our economy has been slightly damaged due to the Vaestkyrian invasion, but it's still improving. People work hard to improve cities such as Paris, Brest, etc..
 * Capital: Paris
 * Demographics:
 * Population: approx. 8,700,000
 * Religion:
 * 98% Christian
 * 2% Various Paganism
 * Wars and Conflicts:
 * Viking invasion of Francia: After defending our capital and important coastal cities like Brest, we deploy even more ships in the waters bordering Normandy and patrol in case of any Vaestkyrian ships heading our way. We conscript more troops to patrol along the coastlines of our kingdom and use the remnants of the 25,000 warriors to surround the Vaestkyrian warriors that occupied Rouen and kill them off that way.
 * Lotharingian Split: With the rest of our army unoccupied, we send approximately 100,000 of our men at the borders of Lotharingia. Almost immediately after the Ostfrankish advance, the West Francian army is ordered to step in and take Brussels, Luxembourg and Nancy by force. Successfuly occupying Nancy and Luxembourg, what's left is Brussels and Liege. Any resistance of the occupation is to be squashed ruthlessly as we claim what we agreed to take beforehand.
 * Military:
 * West-Frankian Army:
 * 110,000 Swordsmen/Archers
 * 80,000 Swordsmen/Archer Cavalry
 * West-Frankian Navy:
 * 330 Large Transport Ships (Can hold 7-15 men)
 * 450 Medium Transport Ships (Can Hold 4-7 men)
 * 120 Battle Ships
 * 90 Attack Ships
 * Diplomacy:
 * Ostfrankreich: We have begun to do our part.
 * Vaestkyria: hippity hoppity, fuck off from my property >:(

Confederacy of Jahseh | Jahluhets

 * Government: Tribal Federation
 * Ruler(s): Péika I (b.871, r.879-)
 * Economy: Mainly based off of farming and fishing. Trade occurs with neighboring tribes and the Inca.
 * Capital: Jahseh
 * Demographics:
 * Population: 77,800
 * Jahseh: 13,400
 * Toyonseh: 8,100
 * Yontoyéh: 6,280
 * Chet: 7,925
 * Pe’ikónéh: 4,500
 * Ayéni: 2,250
 * Religion: 56% Jahism, 44% other (mainly South American animism or shamanism)
 * Ethnicities: 53% Taluhet, 31% Charrua, 8% Guarani, 6% other (mostly minor tribal groups and the occasional Inca trader)
 * Military:
 * Army: 3,000 spearmen, 1,000 archers, 125 scouts/recon
 * Navy: no formal military navy although around 500 privately-owned trade ships and fishing boats do exist
 * Events:
 * Introduction of Llamas: The llama is first introduced to the Rio de la Plata area around the late 800s AD, probably via trade with the Inca.
 * Expansion: We have expanded inland and along the OTL Uruguay River, founding the city of Ayéni at otl Concordia, Argentina.
 * Diplomacy:

Vestkyst

 * Government: Tribal kingdom
 * Ruler: Sigrid  (b. 824, r. 841 - 882); Hertha Kaeva (b. 858, r. 882 - )
 * Economy: consisting of fishing, lumbering, trading with Danish cities and raiding coastal cities.
 * Capital: Bergen
 * Demographics:
 * Population: 259k (+ ~60-70k under occupation in Inbhiri)
 * Rural areas: 205k
 * Cities:
 * Bergen: 14,000
 * Stavanger: 6,000
 * Ålesund: 4,000
 * Oslo: 11,000
 * Kristiansand: 7,000
 * Trondheim: 8,000
 * Molde: 4,000
 * Kaledon, Inbhir Nis, Obar Dheathain: occupied, no census available.
 * Outposts:
 * Aravik: 100-150.
 * Ethnicities: Majority Nordicite Gothic w/ sizable Nordicite Germanic minority.
 * Religion: Norse
 * Wars and Conflicts: (1 longship = ~80 men)
 * Invasion of Inbhiri (838 - ): ~10 longships are kept to take over the Inbhiri countryside (whatever left of it), another contingent of 5-7 longships are sent to take over the city of Jarvik.
 * Lotharingian Raids: Raids are conducted by a 10-15 longship strong force, targeting the cities trade once usually conducted to (Amsterdam, Groningen and Hamburg), plundering monasteries, churches and centres of trade. The raids follow an erratic behaviour, spurring up at random.
 * Western Land (?): The contingent donning the western Frankish coast continued donning whatever coast they can find, finding cities and nations around.
 * Invasion of Francia (864 - ): Men are sent to ravage and take over the western regions of Rouen, numbering to around 25-30 longships (high numbers in case of any resistance), employing a hit and run tactic.
 * Raid on Bordeaux: A contingent 10-15 longships strong were sent to Bordeaux and raid the hell out of it. This move is employed as a way to distract Frankish forces and attempting to create a second front to divert attention from the main theatre.
 * Invasion of Paris: The remaining longships available (~80-97 longships) are sent along the Seine towards Paris and attacked the city, looking to bring it down.
 * Military:
 * Active guards: 600
 * Raid Pool (servicable manpower during raids): ~26-27k
 * Navy: ~146-162 longships (capacity ~80/ship), 6 galleys.
 * Diplomacy:
 * Snaelland / : We would like to conduct trade.
 * Jorvik: Due to their status as our dependency (I founded it for the love of god), convoys are sent back and forth, partially to transfer part of its food supply to ours to fuel our growing population, partially to install Vestkyster personnel to keep the kingdom stable.
 * West Francia: please don't resist and i may do it gently.
 * Events:
 * House of Kaeva: Under the reign of Queen Hertha, the House of Kaeva is founded, with ancestry dating back to Astrid Kajsdotter.
 * Expansion: An expansion is ordered inwards the mountainous regions from the south.
 * Western Outpost: From the lands known only as "the Hinterland" (Iceland and the eastern coast of Greenland), an outpost named Arivik is founded as a supply and rest stop for any expedition to the North. Convoys are often sent to this outpost to keep it running and not freeze to death like anyone playing a game of Frostpunk badly.
 * Western Exploration (823 - ): A few more ships are sent westwards from Aravik, in prospect of more new land.
 * Inbhiri Service: Able-bodied men from occupied territories are either talked into serving with promises of wealth, or in extreme cases, forced persuasion.

Valcanor

 * Government: Absolute Monarchy.
 * Ruler:  Ferrandus I Valcan
 * Economy: Agriculture, fishing.
 * Capital: Valencia
 * Demographics:
 * Population: Total: ~ 631.700
 * Valencia: ~ 60.400
 * Murcia: ~ 39.600
 * Madrid: ~ 34.600
 * Carcalonar: ~ 29.300
 * Perrogo: ~ 22.400
 * Andorra: ~ 16.600
 * Zaragoza: ~ 3.800
 * Rural areas: ~ 425.000
 * Religion: 97% Christian, 3% other.
 * Military: Conscription: Standing army: 2%, Reserves 4%.
 * Standing army: 12.634
 * 4.400 swordsmen
 * 3.100 Spearmen
 * 4.600 Bowmen
 * 1.448 Cavalry with swords
 * Reserves: 25.032 25.268
 * 8.210 Swordsmen
 * 7.100 Spearmen
 * 5.100 Bowmen
 * 4.998 Cavalry with swords
 * Navy:
 * Big Galleys: 5
 * Medium Galleys: 31
 * Small Galleys: 67
 * Wars and Conflicts:
 * Diplomacy:
 * Naples: intrested in trade?
 * Naples: care to join our military alliance?
 * Events:

Archduchy of Westria
title is Archduke of Westria, Last of the Romans and Prince of Escosia (<- we still claim this title). Our ruling dynasty is Arach.
 * Leader: Archduchess Adelheid I Arach (B 858 - still alive), (R 878 - present)
 * Government: Absolute Monarchy ruled by an Archduke. The
 * Demographics:
 * Population:
 * Wien: Population: 84,090
 * Konr: Population: 23,850
 * Rich: Population: 34,060
 * Rural and smaller towns population: 2,672,100
 * Total population: 2,975,268
 * Religion: catholic christians (97%) and Germanic Paganism (2%), others (1%)
 * Ethinicities: 86,4% Westrian, 12,6% "bohemia" Germanics, other 3%
 * Economy: We are based on agriculture and trade through

the danube river. We use our own coins which resembles a lot those of the old Roman empire


 * Wars and conflicts: Nothing for now
 * Chief Commander: 
 * Army: Total of
 * Spearmen: 13,290
 * Swordmen: 4,240
 * Bowmen: 4,080
 * Cavalry: 1,732
 * Pioneers: 1,630
 * Crossbowmen: 2,890
 * Events:
 * Invasion of westria: We put up all of our troops trying to resist the incoming armies but then we gave up
 * Diplomacy:
 * Ostfrankreich: We give up make us a vassal or annex us or whatever (Big oof when you somehow missed your demand the previous turn xD) but we will be back... somehow someday... maybe...

Events & Great People

 * Valkyries vs Paladins vs Sentinels: On the turn of the century, the kingdoms of Jorvik, Kent, and Walesland became the dominant powers on the island. The Jorviks are the newest people of the British isles, and were ruled by the elite class of Valkyries, famous for their winged helmets and swift responses on horses, they became protectors of the land against foreign raiders. They traced their origins to Norse settlers and claim to be descendants of the people ruled by Sigrid the Great. The Kents had a long history to build up their identity and most diverse mix of people, the Romano-British, the Franks, and the Anglo-Saxon settlers had helped created the Kent identity. They are ruled by the elite class of Paladins, tracing their origins to the Paladins of Charlemagne, coming from the Frankish Kingdom once ruled by Charles the Great (or Charlemagne as common history would tell it). Clad in heavy steel armor with large weapons such as hammers, greatswords, and battleaxes; they vow to continue the old ways of the Paladins, even if those back in Europe forgotten. Walesland has the oldest history of the 3 rival kingdoms, they traced their Arthurian origins back to Queen Arturia/Artoria the Great, who had founded the Kingdom of Britonnia (although history forgotten that name and would become largely referring to the isles) in Ireland and Wales, they are Romano-British and Celtic. After being pushed out of their main home in Ireland, the elite knights followed the last surviving descendants of Queen Arturia and formed the Sentinels, an elite group of knights that traced their origins back to the Knights of the Round Table. The tensions of the 3 kingdoms run thick during the chaos of the fall of the Alliance of the Five Armies by invaders. Each of them see themselves as the protectors of the isles, but only one will be able to claim the crown to form a new Kingdom to unite them all. Which will you support for the (English) Crown? (Vote in Discord!)
 * The Fractured Faith: Neo-Hellenism breaks into three major sects, the Isis cult, Ares cult and the Apollyon cult. Dakarai of Alexandria, a priest begins preaching that he is the prophet of Isis, and that men must praise knowledge above everything else, which Isis represents and gives to her faithful followers. The phrase knowledge is power becomes a staple of the Isis cult. The sect spreads rapidly in the Nile Delta, becoming the majority of Neo-Hellenists in Byzantium. The followers reject all other gods as they begin to focus on Isis only. A minority still worships other gods of the Hellenic pantheon still in Byzantium. The Ares cult forms in Atlas, figureheaded by Psammenitus of Ceuti, a priest as well begins to preach the word of power. Claiming the Hellenistic society has become stagnant and frail and that they must turn to Ares and take what belongs to them with swords and spears. Power is power becomes the phrase associated most with the followers of this sect. The sect gains a majority following in west Atlas. The Apollyon cult is founded by the priest Efthimios in Girba. The cult worships the sun god Apollyon. They believe all power comes from the sun and that the sun is the founding stone of all life. It sets the weather, brings the harvest, sprouts life and reaps death. Praying to Apollyon will grant the follower the blessing of the Sun. This sect becomes widely followed by the lower and middle classes of eastern Atlas. The phrase "Praise the Sun!" becomes widely used.
 * Ares Cult: Not wanting to associate with the sun-loving heretics in Atvasiom, Mauretania secedes from the kingdom and begins plotting their own plans to spread the sword of Ares across the Mediterranean.
 * The Raven and the Stallion: After decades of fighting, the Varangians come up top, having completely sliced the efforts of the Avar Khaganate in half. As such, the king of the Varangians, Ingvar I, consolidates his rule and forms the Ost-Rike. Several territories are released to appease local populations and gain further support, and act as dependencies and not outright vassals. A sizeable population of Avars settle in OTL Poland, having been Christianised by Byzantine missionaries. The German population is assimilated, forming a unique culture unknown within Europe. Other dependencies include Maavald, Courland, Gothia, Vedena and Tartary. The inhabitants of the tribal lands of (Old) Prussia was also released, but was less dependent on Ost-Rike due to religious reasons. While the Old Prussians (Altprußen) would simply call themselves Prussians, future historians would remember them as the older versions (foreshadowing). This does not mean Varangian raids end however, as there are some who prefer life on the high seas, plundering and raiding where they please.
 * Fall of Caledonia: Caledonia collapses as the Vestkystian invasions rage on, leading to the formation of the Vestkystian vassal Alba, which becomes increasingly Norse as influence from Bergen grows. Meanwhile, some noble clans retreat to the Isles, and proclaim the Kingdom of Sodor.
 * Gunpowder: For the first time in history, it's used as a weapon. The Han navy uses a gunpowder based flamethrower to destroy a Jiang pirate fleet.
 * Flaming Arrows: A group of rebels in northern Han use flaming arrows to light the city of Dai. After the minor rebellion is extinguished flaming arrows come to the use of the Han bowmen.

NPC Turns

 * Hassanids: They conquer most of Muscat Oman, crushing many of the cities supported by Grane, but don't attack the city-states allied with Grane or near them, not wanting to enter open war with Grane yet. They end their wars in the east and begin ramping up their trade with Indian states and the silk road, becoming a trade power rivalling Byzantium.
 * Varangia: They expand northeast, subjugating Finns, Proto-Balts and Slavokans, forming a massive confederacy. They also use Svartheim and Byzantine ports as checkpoints, not raiding them, but supplying there and trading before their journey. They've heard legends of the great Hassanids and India and they wish to raid them. The Varangians come to a peacedeal with Byzantium. They raid the cities of Fagal, Shoqra and Al-Mukalia. They rest a few months and then raid Duqm, Muscat and Tiz. They conquer the city of Sanaa as a permanent outpost and wish to buy the city of Tamreda from Grane or use it as an outpost as well. Patalena and Bargaza are also raided by the Varangians.
 * Svartheim: the Varangians make a deal with the Byzantines, and settle in the Romanian plain in exchange for vassalage and free access to raiding eastern lands. The raids done to the east by Varangians are done by the Svartheim Varangians.
 * Ostbrita: After death of the King and his heir, the kingdom fell into a civil war for the next 10 years that resulted in the death of all claimants to the throne. Compelled to help their ally, the Kingdom of Jorvik sent troops to occupy the kingdom to restore order. Although, they have installed a puppet king to the throne, who have decided that Jorvik should absorb Ostbrita instead shortly after.
 * Cernev: The kingdom was gradually absorbed into the Kingdom of Walesland after a mysterious event known as the "Red Wedding" resulted in the death of family members on both sides, with the exception of the children with blood of both royal families. There was a question of which kingdom to take the reins of both, or if there should be an entirely new kingdom. The eldest of the surviving children naturally became the king, upon realizing the growth of Walesland as a force already, has decided that it should become the chief kingdom in the relationship. And to absorb Cernev shortly after.
 * Al-Sumali, Alodia, Bega, Byzantium, Makuria: They gladly accept.
 * Salala: They decline direct annexation by Aksum, but would willingly accept vassal status.
 * Yemen: They agree.
 * Snaelland, Jorvik: They accept.

Kingdom of Galatoi

 * Government: Absolute Monarchy (Kingdom)
 * King: Varuotix 'the Explorer' (B 845 AD, considered death) (R 869 AD - 873 AD), Eburius IV (B 860 AD D 915 AD), (R 873 AD - 915 AD), Eburius V (B 896 AD, still alive) (R 915 AD - Present)
 * Economy: Based around fishing, agriculture and trade. We are trading with all West African states.
 * Capital: Advorix
 * Demographics:
 * Population:
 * Advorix: 5661
 * Donnius: 4214
 * Baccuso: 3765
 * Saminia: 2522
 * Velitia: 1487
 * Rural areas (AKA everything else): ~45000
 * Ethnicities: 98% Galatoi, 2% Other (Timbuktuvian, Ghanan etc.)
 * Religion: 98% Ateuritism, 2% Other beliefs
 * Wars and Conflicts (italics: Potential War):
 * N/A
 * Military: Our conscription law is ~1% of the population
 * Spearmen: 220
 * Swordmen: 160
 * Bowmen: 245
 * Melee Cavalry: 170
 * Cavalry Archers: 170
 * City Guards: 200
 * Javelineers: 170
 * Navy:
 * 68 transport ships (can hold around 5-7 men)
 * Although not part of the navy we have 200 fishing ships.
 * Diplomacy:
 * Bayelsha: Adopt Ateuritism, please.
 * Ghana, Songhai, Djenne and Mossi: We influence them more religiously and introduce monasteries and the Maticia to them, in hopes that they will follow suit in following Ateuritism and build their own monasteries.
 * Events:
 * Religious Development: More and more ideas start flourishing within the minds of the people. Varuotix is now considered to be dead and the people believe that him overstaying his welcome as a mortal in a world for the dead is an ultimate sin and that the gods therefore chained him to Baator and forced him to be the overseer of it. Speaking of the gods, while before just general nature deities, the idea of them starts to be narrowed down more and more until a fixed pantheon is created and a name for the religion is set in stone: Ateuritism. There is one Supreme God, called Vallus, which is the documented name of a chieftain of Gallic tribes originally from the area that is now Paris, and later migrated to Northern Iberia (Basconia and northwestern Valcanor rn), referred to as Alluci, and was the man who led the migrating tribes to their new home after they were separated by the original Kingdom of Valcanor. It is believed that he then gained supernatural powers and ascended to becoming a God following his death. He then created 9 other gods to maintain the balance of the world. But it is said that the Nonet split, as 3 gods went on an evil path and 3 others chose to stay between good and evil and not take a side. This led on an axis based on Law-Chaos and Good-Evil being created for the gods. Vallus returned to Basconia and made it the residency of the gods, he also created Corrodu (the Far Realm): the land of the afterlife, as well as it's two versions Elysium, where those who have been good and loyal go to feast with the others that have died and occassionally speak with the gods, and Baator, a bleak miserable place for those who have taken the path of the wicked or been disloyal to Vallus and/or other gods. Vallus is seen as quite similar to Jesus Christ, in that it is quite probable he existed, but the supernatural powers and such just being fiction adopted to religion. The area around Paris, called Lutetia, is seen as a sacred place, for which the Galatoi will eventually return to (although not much is known due to how long it's been since the people who would become the Galatoi have resided there and how little documentation exists. A book detailing all the beliefs is created, the Maticia, which is essentially when the Galatoi went from Paganism to a more specific religion.
 * Gods of Ateuritism: Good bloc: Atregtius (Lawful Good, God of Justice and Righteousness), Sedia (Neutral Good, Goddess of Practicality and Regulation), Butiro (Chaotic Good, God of Freedom and Self-Defense). Neutral bloc: Vicana (Lawful Neutral, Goddess of Order and Settling), Leuceni (True Neutral, Goddess of Instinct and Apathy), Albic (Chaotic Neutral, God of Individuality and Debauchery). Evil bloc: Trita (Lawful Evil, Goddess of Extortion and Hierarchy), Maglubix (Neutral Evil, God of Greed and Ambition), Sacrovirus (Chaotic Evil, God of Senseless Destruction and Chronic Slaughter)
 * Missionaries: Still going on, but now they are also sent to nearby tribal peoples as well as Bayelsha, though not as often due to the distance and exhausting travels required.
 * Monasteries: Several monasteries devoted to the worship of the gods and practice of the Ateuritist religion are built in the nation.
 * Expidition: Expiditions north on Camels are made in an attempt to reach the coast of North Africa. Knowing that there have been states there before and there most probably is right now, we initiate this expidition for the purposes of trade, diplomacy and spreading Ateuritism. Eburius IV says that it is Galatoi and it's people's duty to lead the kingdom into greatness and the international community. People take this into heart after his death.
 * Expansion: Expansion of our most narrow territories a bit to the east.
 * Outposts: Outposts are built in the drier, desert regions of the north where possible cities are planned and for assisting the grand expidition north.

Vedena

 * Government: Vedea is a Republic.
 * Governor (Leader): Mirek Tichonov (896AD-901AD), Waclaw Medvedev (901AD-910AD), Radosvet Borisov (910AD-915AD), Waclaw Medvedev (915AD-917AD), Luborek Smolensky (917AD-nowadays). Elected by adult male landowners every 4-10 years.
 * Parliament: the Council, which consists of three major factions with their own goals
 * Religious: 219. Stand for increasing the influence of the church in society anRadosvet Borisov government.
 * Nobility: 198. Stand for the further stratification of society and developing the feudal system.
 * Merchants: 191. Stand for decreasing the bureaucracy, merchant taxes, and creating trade unions with the other countries.
 * "Librarians": 38.
 * Economy: mostly based on logging, agriculture, and trade.
 * Capital: Lutsk
 * Demographics (including occupied territories): 1'731k people
 * Rural areas:~1'382k.
 * Urban areas: 349k; 20% live in urban areas.
 * Lutsk (and the nearest territories across it): 144k.
 * Other (population over 1'000): 205k.
 * Ethnicities: 92% are Volynians, 8% is the rest (Greeks, Norse people, Avars, nomadic tribes, etc.).
 * Religion: 95% are Judaist/Christians, 5% are the rest beliefs (Illyrican, Bonra, and other pagans).
 * Wars and Conflicts: Peace
 * Military:
 * Army size: ~20,000. This size of military is determined by the state of the economy.
 * Events:
 * The rise of trade: the amount of both internal and foreign trade has slightly increased during the last decades. The trade faires are held in big cities such as Lutsk every year and the trade corporations began emerging all over the empire.

Vestkyst

 * Government: Hereditary matriarchal kingdom
 * Ruler: Hertha Kaeva (b. 858, r. 882 - )
 * Economy: consisting of fishing, lumbering, trading with Danish cities and raiding coastal cities.
 * Capital: Bergen
 * Demographics (excl. Alba & Jorvik):
 * Population: 289k
 * Rural areas: 230k
 * Cities:
 * Bergen: 15,000
 * Stavanger: 6,000
 * Ålesund: 5,000
 * Oslo: 11,000
 * Kristiansand: 7,000
 * Trondheim: 8,000
 * Molde: 5,000
 * Leikanger: 2,000
 * Outposts:
 * Aravik: 150-225
 * Ethnicities: Majority Nordicite Gothic w/ sizable Nordicite Germanic minority.
 * Religion: Norse
 * Wars and Conflicts: (1 longship = ~80 men)
 * Lotharingian Raids: Raids are conducted by a 10-15 longship strong force, targeting the cities trade once usually conducted to (Amsterdam, Groningen and Hamburg), plundering monasteries, churches and centres of trade. The raids follow an erratic behaviour, spurring up at random. Raids are also conducted on a city found on the Meuse (Liège) on account of discovery of the river and its path.
 * Western Land (?): The contingent donning the western Frankish coast continued donning whatever coast they can find, finding cities and nations around. (around Iberia essentially, in case mods don't know)
 * Invasion of Francia (864 - ): Men are sent to ravage and take over the western regions of Rouen, numbering to around 25-30 longships (high numbers in case of any resistance), employing a hit and run tactic. Another 20-25 longships are sent towards Francia to provide reinforcements for the forces already there.
 * Raid on Bordeaux: A contingent 20-25 longships strong were sent to Bordeaux and raid the hell out of it. This move is employed as a way to distract Frankish forces and attempting to create a second front to divert attention from the main theatre.
 * Normandy Campaign: Part of the Paris raid party are sent towards North via the Seine to assist the forces already there in taking over the area that comprises of OTL Normandy. The remaining in Paris is to conduct raid missions in areas around Ile-de-France while looting the city, forcing men in serving the raiders or face execution. The females and minors (as in kids) are shipped off to either Alba or mainland Vestkyst to be forced labour on crop or animal farms.
 * Military:
 * Active guards: 700
 * Raid Pool (servicable manpower during raids): ~30-32k
 * Navy: ~169-197 longships (capacity ~80/ship), 10 galleys.
 * Diplomacy:
 * Snaelland: We would like access to your ports for resupply and repair during our excursions in exchange for goods from our realm..
 * Jorvik: Due to their status as our dependency (I founded it for the love of god), convoys are sent back and forth, partially to transfer part of its food supply to ours to fuel our growing population, partially to install Vestkyster personnel to keep the kingdom stable.
 * West Francia: Just, you know, give up or something? I'm going to burn Paris to dust if you don't admit defeat.
 * Events:
 * Re-establishment of Leikanger: The city of Leikanger was re-established on its old site after a writing of its existence in antiquity.
 * Western Outpost: Convoys are sent to Aravik to sustain its existence.
 * Western Exploration (823 - ): A few more ships are sent westwards from Aravik, in prospect of more new land.
 * Norse Spread: The Norse faith is spread among Jorvik and Alba by means of missionaries, shrines, temples and statues. This movement is for preserving the faith outside of the empire, and is aimed at both the populace (for both) and for those higher up in the hierarchical ladder (for Alba).

Kingdom of West Frankia

 * Government: Absolute Monarchy
 * King:
 * Charles the Bald (837-877AD)
 * Louis The Stammerer (877-879AD)
 * Louis III of France (879-891AD)
 * Carloman III (891-916AD)
 * Louis IV (916-???AD)
 * Economy: We're trading with nations in the Iberian peninsula and Atlas, other bordering nations. Our economy is damaged due to the Vaestkyster invasion. People work hard to produce crops and catch fish.
 * Capital: Paris
 * Demographics:
 * Population: approx. 8,720,000
 * Religion:
 * 98% Christian
 * 2% Various Paganism
 * Wars and Conflicts:
 * Viking invasion of Francia: With the invaders from the north capturing Paris along the Seine, we begin to build up and use catapults with flaming projectiles in our attempts to sink the Longships that invade the Seine, that, rightfully belongs to us. We conscript even more troops for temporary service against the invaders and declare mobilization. With the catapults shooting at the longships, we also push an offensive back into Paris, having conscripted around 50,000 men. We have our whole navy deployed, attacking any longships in sight. Guarding coastal guards building up forts for any upcoming attack in Normandy and Brest. Brest is especially guarded by our navy, it being one of our most important ports.
 * Lotharingian Split: With cities in the Lotharingian south captured, our 80,000 army moves north to push an offensive and capture Brussels and Liege, soon setting our eyes on Amsterdam. The rest of our army occupying what we took.
 * Military:
 * West-Frankian Army:
 * 135,000 Swordsmen/Archers
 * 95,000 Swordsmen/Archer Cavalry
 * 25 Catapults (Fire/Non-Fire projectiles)
 * West-Frankian Navy:
 * 330 Large Transport Ships (Can hold 7-15 men)
 * 450 Medium Transport Ships (Can Hold 4-7 men)
 * 125 Battle Ships
 * 95 Attack Ships
 * Diplomacy:
 * Lusitania: We recommend you to stay aware of the mysterious northern invaders as well as ask you to order you navy to patrol in the waters.
 * Vaestkyst/scary men from the north: We are open to negotiations.
 * Events:
 * Use of Catapults: We have begun to use catapults with flaming projectiles, given the fact that this is the only way we may be able to sink invading longships in resistance to the invaders from the north.
 * Paris has been taken!: With Paris taken away from our motherland, we hear rumours that the enemies are shipping people away into other lands for whatever reasons! With that in mind, we use this as propaganda for our men to boost their morale and conscript even more of said men (as stated in Wars & Conflicts) against the barbaric invaders!

Central Roman Empire (official) | Roma Centrum (unofficial) | Byzantium (contemporary name)

 * Government: Semi-decentralised Imperial Monarchy
 * Emperors:
 * Constantine IV (r. 884-902) (b. 858-902)
 * Alexios II (r. 902-906) (b. 849-906) <- New dynasty, the Euboean dynasty
 * Saul (r. 906-) (b. 890)
 * Military: 400,000 in total. Again, the numbers have been raised in stakes (though many are unsure if the Mesopotamian front would hold), maintenance has started to take a grip for the first time with more people being in the army to work on multiple fronts.
 * Economy: By the start of the 10th century, with the Varangians coming down from their huge raids (except in few occasions), trade with the north has been largely restored. But with the non-aggression pact with the Hassanids expiring, the conflict with the east would come and that the Silk Road would once again become jeopardised by conflict, one that the Central Roman Empire could never recover.
 * Demographics: (Does not include Nabatea, Naples, Svertheim and Orientia)
 * Population: 25,300,000 (approximate)
 * Constantinople: 600,000
 * Large cities: 2,500,000
 * Small settlements: 5,700,000
 * Rural areas: 16,500,000
 * Religion: 73% Christian (50% Eastern Orthodox, 13% Roman Catholic, 10% Folk Christian and Coptic), 1% Zoroastrian, 13% Neo-Hellenism, 0.5% Judaism, 12.5% Other
 * Culture: 34% Greek, 7.5% Armenian, 7% Illyrian, 2% Thracian, 5.5% Assyrian, 0.5% Jewish/Israelite, 21% Egyptian, 6% Escosian, 1.5% Persian, 15% Other
 * Diplomacy:
 * Ostfrankreich: We are extremely reluctant of negotiating but we will accept.
 * Events:
 * Preparing for Defence (rinse and repeat): A network of fortresses are continued to be built as a fallback line and troops are being routinely enlisted and conscripted, all trained for the inevitable battle that comes forward. Numbers have been raised up to historical levels since the war with the Iranian Empire. The Assyrians, which they are the closest ally to the Central Romans, are the buffer state for what comes next. But it is vital to send thousands of troops there, along with support and trade of resources to ensure that they could never get pass the Fertile Crescent. It is best for them to support them in the most vital way, as they were a historical ally and backstabbing them won't lead to them winning the war at the time. As the Romans feared, if they break through, then the fall would come forward. In total, 300,000 Roman men (along with approximately ~70,000 to ~100,000 extra men from Central Roman allies and its subjects) are in the front in the case that 700,000+ troops that are predicted come here.
 * Establishment of the Varangian Guard: With Svartheim under the vassalage of the Central Roman Empire and that the Central Roman Empire is a decentralised mess, along with the fact that sometimes Emperor Constantine IV doesn't trust the Greeks to do his bidding as bodyguards. So he looked up to the vassal of Svartheim to give some sort of a hand and establish another wing of the Emperor's bodyguard. Constantine IV established the Varangian Guard formally on 901, which serves as the Emperor's bodyguard but are much better than local levies could provide. They are provided with a lot of gold, silver or valuable materials in exchange for loyalty and to be in service with the Emperor and any future Emperors to come.
 * Expiration: As the non-aggression pact had started to come to an end and that the Avars and the Varangians are all literally "handled", the Central Romans dedicated themselves to fully positioning much of their troops across the boundaries and positions implemented in the century-long plan to defend themselves against the Hassanids. The 700,000 troops or even more are coming and it looks like the Central Roman Empire and its allies are going to lose hardly as the Hassanids wanted to break up the non-aggression pact and declare that everyone west of Assyria is to be murdered and killed as they are non-believers unless they renounce their faith and convert. They will never accept a renewed non-aggression pact.
 * End of a Dynasty: (see Emperors list)

Grane

 * Government:
 * The Unfought War: The Hassanids and us are stuck in a deadly brawl in Oman. While we don't engage eachother, it is clear this peace and avoidance will not last forever. It is a volatile situation, we need to defend Oman like it is our land, because it is. It seems unwise to hold on to all the land under our own rule. Instead, we should establish a vassal in Oman, while holding some former Gerrhan Lands (Like the Nazis in France). We have to pull all the cards we have, increase enlistment, build forts and increase the navy to combat the Hassanids.
 * The Snow-Faced Northerners: Raids have taken place to our west on Yemen, and, to some extent, on our ports. They've approached us with a proposal to buy Tamreda as their base. We offer them a counter-proposal: Become our March, and have Tamreda. We have 25,000 troops in Tamreda, the Uruk Sipah, available to project power. Since they got the proposal for Tamreda through, it seems as if communication is possible, perhaps through Yemeni prisoners of war, maybe through Byzantine people that decided to join in. Who knows. What matters is that we present our counter-proposal, have Tamreda, instead be our march and defend us. They aren't constrained in Yemen, they are welcome to do whatever they want. Just don't invade our ports, or those of our allies, and help us in wars. These people are called "Al-Qarsoon" from the word for Pirates.
 * Fortress, for the millionth time: We build forts in geographically significant locations (On mountains, behind swamps, behind rivers). The Forts Force is increased to cover these bases.
 * Alliances to our West: We sent many delegations to Aksum... apparently they haven't arrived yet, heaven knows. We reach out to Adnania. We inform them of our close history, our friendship in the past, the fact that their capital, Adnan, was built by us. We hope to rekindle this alliance. A defence and trade pact is presented. We inform them of the concerns in Oman and the Azarkhate, about how they slaughter those of our religions, of their thoughts to capture the peninsula in its entirety. We arab nations should ally in the face of this menace. Obviously done in Secrecy. We also reach out to Yemen, who have been plagued by the Qarsoon, hoping they would aid us in an imminent Hassanid Invasion. We tell them we would exert our influence on these invaders, give them a home, and remove the plague, if they are willing to ally us. It is a difficult job afterall, pulling these strangers that don't follow our culture, our religion, or our way of speech, to a land of their own. Something is needed for us to do it (If they agree, we tell the Qarsoon to leave Yemen, for the lands of Western Oman. We tell them to avoid Salala at all costs, and leave its surroundings. "Western Oman is greener, lets your feed your people more")
 * Capital: Grane
 * Ethnicities:
 * Population: 1,931,204 (Not including Vassals)
 * Gerrhan: 77.5%
 * Adnanites: 4.7%
 * Omani: 5.4%
 * Assyrian: 6.3%
 * Elamites: 0.1%
 * Sumerians: 4.0%
 * Other Tribes: 2.0%
 * Military: (Not Including Vassals)
 * Susan Sipah: (30,500)
 * Gerrhan Light Swordsmen: 6,500
 * Gerrhan Heavy Swordsmen: 5,000
 * Gerrhan Linesmen: 3,500
 * Gerrhan Archers: 4,500
 * Gerrhan Javelineers: 1,500
 * Armoured Camel Spearmen: 2,500
 * Javelin Horsemen: 1,500
 * Gerrhan Archer Cavalry: 1,500
 * Gerrhan Curved Swordsmen: 2,000
 * Al-Khaledoon: 500
 * Supply Carriage Camels: 500
 * Scorpion: 35
 * Ballistae: 10
 * Engineer Corps: 1,000
 * Barigazan Guard Force: (5,000)
 * Gerrhan Linesmen: 1,500
 * Gerrhan Light Swordsmen: 1,500
 * Gerrhan Archers: 1,500
 * Gerrhan Javelineers: 500
 * Uruk Sipah: (25,500)
 * Gerrhan Light Swordsmen: 6,500
 * Gerrhan Heavy Swordsmen: 4,000
 * Gerrhan Linesmen: 3,000
 * Gerrhan Archers: 4,000
 * Gerrhan Javelineers: 1,000
 * Armoured Camel Spearmen: 2,000
 * Javelin Horsemen: 1,000
 * Gerrhan Archer Cavalry: 1,000
 * Gerrhan Curved Swordsmen: 1,000
 * Al-Khaledoon: 500
 * Supply Carriage Camels: 500
 * Scorpion: 35
 * Ballistae: 10
 * Engineer Corps: 1,000
 * Transportation Force: (2,000)
 * Horse Drawn Carriages: 750
 * Camel Transports: 500
 * Horse Transports: 500
 * Cavalry Guard: 250
 * Fort Crews: (13,250)
 * Gerrhan Linesmen: 3,500
 * Gerrhan Light Swordsmen: 5,000
 * Gerrhan Archers: 1,200
 * Gerrhan Javelineers: 1,500
 * Scorpion Crews: 60
 * Ballistae Crews: 40
 * Relaymen: 500
 * Al-Khaledoon: 500
 * Al-Mosre'oon: 750
 * Grane Fleet: (8,500)
 * Archer Bahris: 130
 * Boarding Bahris: 100
 * Transport Granes: 60
 * Tower Indawis: 15
 * Polybolos Granes: 15
 * Catapult Indawis: 10
 * Transport Indawis: 20
 * The Nahla: 2
 * Fireships: 120
 * Merchant Fleet: (1,500)
 * Merchant Bahris: 50
 * Merchant Grane: 25
 * Merchant Indawis: 15
 * Guard Bahris: 40
 * Military Operations and Events
 * New Military Troops:
 * Al-Khaledoon: A class of Cavalry with heavy armour. They have extremely heavy armour, moving slightly faster than our foot-troops. Their main purpose is to hold enemies back during a siege, having enough armour to not be murdered by 3 well placed shots. Their Horses also have armour, so they don't die either. They aren't immortal, and can certainly be harrassed in the long range while they slowly drag their way (In comparison to light cavalry) to the enemy, therefore they are used with light cavalry, with the light cavalry charging and distracting the enemy, while the Khaledoon hit hard into enemy lines. Another speciality of these units is when the enemy is stuck in one position. Being able to move faster than foot-troops allows them to hit the enemy then retreat easier than foot-troops, at a speed unmatched by the enemy foot-troops, with a strength unmatched by light cavalry.
 * Al-Mosre'oon: The strategic opposite of the Khaledoon, these units are very lightly armoured, using only the fastest of horses (Arabian Horses are well known for their speed), and only mares, as they are generally quieter. These troops harrass and distract the enemy, being used primarily for flanking and picking off small forces in the desert. They aid the Khaledoon in their charge, by acting as a distraction, while the harder hitting Khaledoon hit into enemy lines.
 * The Situation in the Horn of Africa:
 * The Autonomous Sumali: Sumali is a large vassal of ours, largely given the right to do as they will. Their administration has many Grane Supporters, and the others are given gifts and the autonomy to stay in our sphere of influence. They are given the research that we have achieved over centuries, the trade system that we have developed over centuries, the ships that we have introduced over centuries. They have their own army, independent of ours (We still have forts in the region "for protection against invaders"). They are told to Expand as they are willing to and are paid to do so.
 * Friendships in Africa: Our proposal to Aksum still hasn't arrived apparently, we wait with hope. Meanwhile, our traders introduce more wealth into Aksum, bringing in more exotic spices. The nations to the north of Aksum, we have increased trade with, thanks to the Aksumite Road. We introduce our spices through Sumali, and watch them trickle up the road. We poke Wakanda and Mobamba, hoping to add them to this trade route. Hence, we intend to make a trade route from Ebola to Sicko Waluigi to J-Nukalo to Sicko Mobamba to Wata-Madinga to Wakanda to Al-Joonoobiya to Al Bahr, connecting to the Aksumite Road. This system should be fine, we sent traders to Mobamba regularly centuries ago, just developing the path they went through with a few signs, shouldn't be hard.
 * Friendly Attitude: Throughout Africa, we act as a friendly trading partner, increasing the wealth of nations with our traders who have access to the spices of lands not known to their nations. Our leadership expresses their hope to build ports in African Nations, to better their trade.
 * Exotic Spices, Luluah and Exploration:
 * Expanding Luluah: Self Explanatory
 * Al-Jerqy: Al-Jerqy has been elevated from a food given to sailors by certain people at ports who want to create a longer lasting meat product to a food sold by vendors in cities. The leadership noted the usefulness of Al-Jerqy for sailors, and caught on to the product, hoping to produce more of it, for the navy and the army, as a source of protein in far off locations. The attractiveness of a more survivable meat source is indeed high. The leadership has decided to use Elamines to focus sunlight into a hot room, built using mud bricks, and placing spiced goats meat in the room to create Al-Jerqy. A simple upgrade in principle, producing more Jerqy at once, however, it seems to be less dangerous now. It is given to men in the army and navy as a food source alongside the foods available in the regions they are in.
 * Introduction of New Fruits: Through our travels across the Islands of the East and the Lands of India, we have discovered a variety of fruits that have been likened by our sailors. Being given the command to bring whatever they find that is local, day by day, ships return with interesting fruits. Recently brought is the Pomelo, called the "Thick Lime", a sweeter citrus fruit with a very thick skin. Another, brought later from the Indochina region is the Kaffir Lime, called the "Javanese Lime". A fruit brought from the east, the mango or "Eastern Flesh-Fruit", is hard to cultivate in Grane, more possible in Luluah, but there is a lack of space to cultivate en masse, making it quite rare, a commodity. A vegetable also brought over is the Okra, known as "The Eastern Pea", eventually given the name Bamiya for reasons unknown to historians, perhaps the heavy usage in Adnanite Populations, who had given it a name according to their language, growing in popularity caused it, has been brought over and eaten a lot.
 * "Leaf Juice": Tea is brought over. It is claimed to have medicinal properties, and is grown in the nation. It is sold elsewhere, but how popular will it get, heaven knows. We sell the leaf exclusively, nothing else, currently bringing most of it from the Eastern Lands, but hopefully, eventually making it ourselves. It is an eastern plant, which has its leaves boiled in water, infusing the water with the leaf, giving it an aroma and a distinct bitter taste. In Grane (The city), certain trendsetters are testing the usage of other spices with the tea leaves, giving it more taste. It is typically served with honey cakes, or any sweet product. (Tell me how popular it gets)
 * Tin Trade: We have discovered many sources of Tin to the East. Tin is readily taken to the mainland and Bronze is made, a rare alloy that is not found these days, having fallen since the days of the Bronze Age. 
 * Exploration: Tell me where we find next (Please find China, I want to invent the Orange)
 * The Omani Situation:
 * Taking formerly our land: The purple on the map is directly annexed.Oman Plan-0.png
 * Appeasing the Aksumites: The Aksumites have an interest in Salala, potentially making them a vassal. We poke the Aksumites and tell them that a large area (refer to map, its the area striped with Aksum Colours) will be left to them, as their vassal, if they are willing to accept our proposals from 30 years ago. We pull out the tribes that support us from that region, leaving it to the Aksumites, if agreed.
 * Appeasing the Hassanids: We poke the hassanids who have entered Oman. We offer them the Muscat region (refer to map, its the area striped Grane Purple and Hassanid Blue) for an extra 40 years of peace. If they don't agree, then 20 years. If they still don't agree, we wail and cry at our imminent doom.
 * The State of Zahira: It would be wise to leave the command of most of Omani land to a vassal state for now, the State of Zahira. It is shown in the map by the areas striped Omani Grey and Grane Purple. This vassal is given some autonomy, albeit not as much as Sumali. They are also intended to aid us in our wars, allowed to have their own army. Meanwhile our military criss crosses their livelihood with Forts, because why not.
 * A Grim Future: Our men travel the Omani lands, and aim to capture it, with the Susan Sipah approaching from the North, and the Uruk Sipah through Duqm. The land hopefully to be captured and handed off to Zahira is shown by the Thick Omani Grey Stripes amid the Grane Purple Stripes. The Omanis Citizens, innocent people who don't pick up arms against us, are left alone, and even gifted. They are told horror stories about the Azarkhate in Oman, their slaughter of Zoroastrians in Persia, and the Tales of Grane taking in fleeing refugees, saving them. This rumour should hopefully convert more to our side, with an agenda of saving the Zoroastrians, the religion of Oman, saving Arabs, the general culture of the Omanis, and defending against the Azarkhate. The land shown in the Map is what we hope we control, it is not a definite that it would be controlled.
 * Al-Qarsoon: We leave quite a bit of land for those Snow-Faced Invaders coming from the North, telling them to settle there, without hurting the locals. This can only happen if they agree to The Snow-Faced Northerners Section. They are encouraged out of Yemen, and only ordered so if Yemen agrees to the Alliances to our West Section. The greener lands of Western Oman. We hope they build up in that region, becoming a part of our March State. The land in the Map is what we hope they control, it is not a definite that they will.
 * The State of Wusta: We reach out to the remaining Omani tribes, by 919 AD, with whatever land they still have, even if they have land we planned to control in the map, for peace. We suggest they organise themselves into one nation in the face of the many threats. If they do, we call them Wusta.
 * Research:
 * Longer Spears: Effectively made pikes, these are given to our Linesmen, forming a Pike Wall in the face of enemies, with large shields ahead to minimise shots from archers/ranged units.
 * Bronze Hulls: Wouldn't it be great if we had metal hulls to our ships. We, once again, embark on a long research journey, this time for sticking metal to ships. Simple in principle, the weight of the metal causes complex issues. Getting a thin enough layer is very difficult, hence this will probably take a century of two. Bronze is considered because "it shows off our power since its so rare". Others think we should use Iron. Currently, its being planned by our scholars, so neither is being used.
 * Far-eye: Our centuries long research into Elamines hasn’t been all for nothing, we reap the benefits now. Scholars note that Elamines distort the way we see things based on their shape, by accident. While cutting different sizes of Elamines, the scholars saw that the difference is shape changed the way they focused sunlight. One of them picked them up and looked through them and noted that he saw things differently. Some made further things clearer, some made them blurrier. Telling the others of his discovery, the discovery passed to the military, who were interested in the uses of these things, perhaps for the artillery. Hence started the Far-eye research for telescope like things.
 * Diplomacy:
 * Omani City States, Probably Side as well: Read the Omani Situation Section 
 * Azarkhate: (See Appeasing the Hassanids Section) We've heard the East has many riches, please go to the East. We heard Khaganates are pretty weak now, ripe for the attack, amirite? Also, apparently the East is very Gay, yeah, apparently they are allowed to marry eachother too. Filthy, amirite? How about you cleanse that?
 * Aksum, Adnania, Yemen: (Read Friendships to the West Section)
 * Aksum: (Read Frienships in Africa Section and Appeasing the Aksumites Section)
 * Alodia, Makuria, Bega, Wakanda, Mobamba, Byzantines: Would you mind if we do the (Friendships in Africa Section?)
 * Those Pesky Qarsoon (Varangians): (Read, if you can, the Snow Faced Northerners Section and the Al-Qarsoon Section) Please let me have my Arabian Normandy

Ostfrankreich

 * Government: Feudal monarchy
 * Ruler: Louis the Fair (b. 879, r. 899 - present)
 * Economy: As raids begin slowing down and our soldiers attempt to fight off what raids there still are, the economy begins to stabilize. At the moment, it is mainly based off of agriculture, fishing, and artisanry - painting, ironworking, etc.
 * Demographics:
 * Population: approx. 11,815,000
 * Cities (major):
 * Magdeburg (capital)
 * Frankfurt
 * Hamburg
 * Munich
 * Dresden
 * Berlin
 * Religion: 94.2% Catholicism, 1% various Paganisms, 3.8% other
 * Wars and Conflicts:
 * Varangian Raids on the Northern Coast (848 - present): With the Varangian raids beginning to slow down, our men in our northern territories do not receive any more reinforcements.
 * Lotharingian Split (880 - present): Now that Westria has been annexed, it is time to set our sights completely on Lotharingia. Our full force, excluding those that are garrisoned in our lands being raided, are moved to the border with the Lotharingians. These soldiers begin a full-force push. After a nearly year-long siege, the city of Hamburg falls into our hands. The towns of Munster and Strasburg are also captured by our armies. As we occupy the countryside, it becomes more apparent than it already is that we will win this war sooner rather than later.
 * Military:
 * East Frankish Army:
 * 165,000 total
 * 75,000 swordsmen
 * 45,000 spearmen
 * 27,000 archers
 * 18,000 cavalrymen
 * East Frankish Navy:
 * 11,250 sailors
 * 281 large transport ships
 * 338 medium transport ships
 * 146 galleys
 * Diplomacy:
 * Lotharingia: Surrender. You don't stand a chance against two of the largest powers in Europe invading you... especially in a two-front war.
 * Papal State: Remember when Charlemagne was crowned Holy Roman Emperor... uh, Empress? Wanna do it again?
 * Byzantium: We would like to sign a pact of non-aggression two large powers warring with eachother would not be good for the world.

Valcanor

 * Government: Absolute Monarchy.
 * Ruler:  Ansurius II Valcan
 * Economy: Agriculture, fishing.
 * Capital: Valencia
 * Demographics:
 * Population: Total: ~ 635.500
 * Valencia: ~ 60.900
 * Murcia: ~ 39.900
 * Madrid: ~ 35.000
 * Carcalonar: ~ 29.700
 * Perrogo: ~ 22.700
 * Andorra: ~ 17.100
 * Zaragoza: ~ 4.200
 * Rural areas: ~ 426.000
 * Religion: 97.25% Christian, 2.75% other.
 * Military: Conscription: Standing army: 2%, Reserves 4%.
 * Standing army: 12.710
 * 4.624 swordsmen
 * 4.400 Bowmen
 * 3.100 Spearmen
 * 1.500 Cavalry with swords
 * Reserves: 25.420
 * 8.210 Swordsmen
 * 7.150 Spearmen
 * 5.200 Bowmen
 * 5.000 Cavalry with swords
 * Navy:
 * Big Galleys: 6
 * Medium Galleys: 32
 * Small Galleys: 70
 * Wars and Conflicts:
 * Diplomacy:
 * Basconia: our nations are very similar in both in culture and geographical positions. we both have a dangerous neighbour up north, so i suggest we unite to stand stronger in case of invasion. our name will be: United Kingdom of Valcanor and Basconia.
 * Events:

Aksum

 * Government: Theocracy
 * Negus:
 * Meseret (887-911)
 * Kahsu (911-present)
 * Economy: Through maritime trade, Aksum remains in a pivotal position along the Red and Arabian Sea's. Ivory and salt remain primary exports, while gold and iron are sold expensively and used for coinage. With colonial expansion along the Horn of Africa being made, maritime trade along the coast is nearly doubled as more ports are set up and profit is made.
 * Capital: Axum
 * Demographics:
 * Population: 5,900,000 (81% Ethiopian/Axumites, 9% Egyptian, 5% Arabian, 5% Mixed Afro-Asiatic)
 * Religion: 75% Christianity, 20% Judaism, 5% Zoroastrian
 * Diplomacy:
 * Adnania: Trade pact?
 * Grane: The initial offers sent were lost with the reigning ruler at the time, who died before making his decision, so the documents and ideas were lost before they were able to be responded to. Negus Kahsu decidedly accepts all offers proposed by Grane, although he is skeptical about the idea of forging a defensive pact with Grane based off of their power-hungry neighbor the Azarkhate. He decides to decline the offer, although states that "once the Azarkhate either declines in power or is abolished, then certainly the offer will be re-considered".
 * Events:
 * Colonies of the Horn: Expansion southward is made as more Swahili tribes are incorperated into the general Aksumian identity. Urbanization occurs as a result.
 * Salala: With the vassalization of Salala, the city becomes the first autonomous trade hub for the Aksumites in the Middle East. With this, inland trade with the Adnanites, Yemen, and the remaining Muscat-Omani city states allows for the exchange of philosophy, culture, and profitable goods.

Events & Great People

 * Rise of England ("Aengland") and Aethelstan: Between 900 and 927, the three kingdoms of Jorvik, Walesland, and Kent were at constant odds, tensions broke during a long drawn out war until it took a turn in 921. Walesland was able to get an upperhand on Kent after a terrible fire has erupted in their capital. On 923, the Paladins Faction represented by Kent finally fell in a last stand amongst what was left of their capital. The paladins' heavy armor with large weapons capable of knocking down and slay a number of knights on its own. The city fell later that year and Walesland occupies Kent. Those in the Kingdom of Jorvik were concerned over the destabilization of the power balance in the favor of Walesland, a general in Jorvik by the name of Aethelstan had dispatched himself and a number of Valkyries were sent to confront the new threat to the south. The second battle of Camlann among various others in 926 marks the year where Walesland has lost their heir in battle. The slaying of one the last of the Pendragons has both angered and scared the populace and troops. The Jorvik troops charged into the palace and forced the king to surrender. Loyal generals from Walesland would still form resistance movements in the countrysides . Overtime, Aethelstan had grown super powerful influencing the new boy king of Jorvik, considering the old one passed away back in 923. By 927, England finally "united", Aethelstan decided that he should be crowned the first real king and would call the land the Kingdom of "Aengland" or "England", term taking from those that were part of the Anglo-Saxons culture. He forced the boy king to pass the crown to him to found a new Kingdom and dynasty. Although the former boy king can marry his daughter as well to solidify ties.
 * Warm Period: Thanks to Earth warming up, permanent living and trade is possible in "the Hinterlands", Greenland and Iceland. Snaelland begins expanding across Iceland and generally making a good living for themselves.
 * A Disturbance in the Baguette: With the sacking of Paris over and over again, and now that the Normans had taken it to hold it, fear and doubt began to spread in the nation. Nobles began to question the power and capability of the crown, and decided to break off from Francia Occidentalis. The Duchy of Gascony formed in the south and the Duchy of Brittany in the north. Instability grows in the courts and streets of France, and a chance of new revolutions begins to grow, as the Vikings take more from the French.
 * Tengyō no Ran: Taira no Masakado, a Japanese nobleman, leads one of the largest insurgent forces in the Heian period against the imperial court at Kyoto. Masakado has acquired enough power to govern the Kantō region (northwest of Edo) and calls himself the 'new emperor' (shinnō). He was defeated after 59 days, and was beheaded on 25 March 940 CE during the Battle of Kojima.
 * Ateuritism: The religion begins to spread amongst West Africa, mostly due to Galatoian efforts.

NPC Turns

 * Han & Jiang: Both forces had employed pirates to raid each other, but now Han had had enough, and gave an ultimatum to Jiang: Cease funding pirates or we will invade you. Jiang listened, but the emperor still wanted a reason for war, so he had a group pirates raid Fuzhou and act as if they were funded by Jiang. The pirates did what was asked and the emperor had his reason for war. The people were none the wiser of the Emperor's move. He hungered for the regions which were once part of an even greater Chinese empire. Armies of hundreds of thousands were conscripted and put to war on both sides, massing armies which the world had never yet seen. Jiang was able to push and take Shu and Hengyang, but lost land till Shantou in the process. They had the upper hand, for now, but when the conscripts from the northern regions of Han would arrive, that would change.
 * Hassanids: They've grown tired of the situation in Muscat-Oman and decide screw it, doesn't matter if they're Granish troops or not, kill them. They begin a new wave of invasions to M-O, sending a 100 000 troops the lands. They brutally refuse Grane's proposition. They take Muscat in days and send 60 000 troops to conquer the rest of former Muscat-Oman, ravaging across Granish vassals in the region and other entities nearby. The Aksumite vassal of Salala is given a choice to either become a Hassanid vassal, or be invaded like its neighbours. Meanwhile in the Middle East, incursions into Assyria begin as the non-aggression pact expires. Due to recent Svartheimian raids on Hassanid cities, the invasion is not as powerful as thought to be, but without the presence of a major city such as Alagadda for logistic and organisational purposes, the situation is radically different from that of decades past. Northern Grane is also invaded, and the Hassanids quickly move to secure the coastline.
 * Svartheim: They raid Royan, Hecatompylus and Amol, passing through Byzantium and Orientia. They also raid Aan and Kithena, but are surprised in Shep and lose an entire raiding party of 40 ships and 6 000 men. Some sail eastward to Ceylon and with the help of translators learn of a land called Srivijaya, which is overflowing with riches. They leave Ceylon alone and continue eastward, landing to Klang and then raiding it and raiding Malacca as well. They leave back for Ceylon before the navy arrives. Some also raid Atlasian cities with Hadrumet and Valaria suffering the most from these raids.
 * Duchy of Gasconie: They ask for an alliance and friendship with Valcanor and form an alliance with Brittany.
 * Duchy of Brittany: They allow the vikings to stay and live in their lands in exchange for not being slaughtered or raided
 * Inca: They expand further inland and southward in Seneca and Chono lands.
 * Taluhets: Some tribes who share a lust for taking down the Jahluhets begin to unify. A war may be brewing.
 * Papal State: They refuse Ostfrankreich's proposition.
 * Lotharingia: They capitulate and are split in two by the Western and Eastern Frankish empires.
 * Basconia: They reject Valcanor's proposal in light of the developing relationship between Basconia and Gasconie.
 * Snaelland: They accept Vestkyst's proposal.
 * Alodia, Makuria, Bega, Wakanda and Mobamba: They accept.
 * Varangians: A few settle in Al-Qarsoon with regards to Grane's offer. Raids in Grane and their allies end, and a contingent of 2,000 men have been prepared in response to the Hassanid invasion. They still raid around here and there and elsewhere.
 * Adnania and Yemen: They accept the offers proposed to them.