Konig des Menschen Chapter II (Archive 5)

This is the fifth archive for Konig des Menschen Chapter II (Map Game).

Turn XXI: 425-400 BCE

 * Valencia: After decades of stagnation the kingdom expands massively following the example of Carcaros
 * Agousta: They expand northeast in Iberia
 * Carcaros: They continue their campaign for northern Iberia by invading Galicia
 * Havmark: They agree to sell tiny bits of land back to Vesnia and Danska
 * Tistu: After the Aegean outbreak, they invade the unprotected colony of Doria
 * Dayak: A culture group develops in Borneo
 * Powhatan, Cherokee, Shawnee & Creek: Become major culture groups
 * Kiths: They push all other nations from Anatolia, conquer Helios and invade Meroe
 * Polynesians: They expand in the pacific
 * Inuits: They expand on the coasts of Greenland
 * Maya: They engulf more of the tribal Mayans around them into their empire
 * Inca: They expand southward
 * Esceosians: They invade the cut off Bonra tribes, claiming large swathes of land in the west
 * Suraban: They conquer Djibouti
 * Kosala: They are invaded by Kuru and Panchala

Vesnia

 * Government: Despotic Monarchy
 * King: Fritzel Fleischer (B 505 BCE D 409 BCE) (R 488 BCE - 409 BCE), Gustaaf Fleischer (B 468 BCE, still alive) (R 409 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. The first Vesnian script is developed, based on nearby tribes' scripts. Trade with cultures like Latins, Proto-Balts (and countries of Nordicium and Danska) is helping the economy which had gone down after the West Dizilyan war.
 * Capital: Burgenbrao
 * Demographics:
 * Population:
 * Burgenbrao: 48,820
 * Fleischermark: 15,600
 * Raustadt: ~4100 (under Dizilyan occupation)
 * Heineg: 2620
 * Eustra (technically part of rural areas): 754
 * Rural areas (AKA everything else): ~96,150
 * Ethnicities: 94.5% Vesnians, 2.95% Havmarkese, 1.75% Proto-Balts, 1.25% Danskians
 * Religion: 99% Vesnian Paganism, 0.74% Proto-Baltic Religions, 0.26% Other
 * Wars and Conflicts:
 * The "Nearly-War": Fritzel was seen as a mentally unstable dictator. Despite his agreement with Danskan king Jakob Norgaard, he planned on invading Havmark earlier, while the armies he readied up were not completely ready. Some protesters who acted as spies found out about his plans and reported to the opposition. Protests right outside of Fleischer Burg started but Fritzel did not listen. 4 days after the initial protests outside Fleischer Burg, Fritzel announced the invasion of Havmark would commence in 5 days. Thankfully, 3 days after the announcing Fritzel died of natural causes due to his age and Gustaaf took to the throne, which most people were okay with. He put the invasion off completely.
 * Havmark Conflict: Despite being unsupportive of the Dizilyan Relocation, Gustaaf is not happy with Havmark, he wanted to negotiate the Dizilyans to give the Raustadt Region back or to sell it as he still sees Raustadt as Vesnian. Gustaaf is okay with the earlier talks with Danska about what to do about the nation.
 * Military: Total of
 * Spearmen: 855 (410 without shields)
 * Sword and Hatchetmen: 730 (262 without shields)
 * Slingers: 265
 * Bowmen: 757
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 134
 * Flingmasche (prim. catapult): 100
 * Naval Watchmen: 85
 * Cavalry: 33
 * Navy:
 * 100 transport ships (can hold around 10-15 men)
 * 52 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 690 fishing ships.
 * Diplomacy:
 * Havmark: We appreciate the selling of land but it's unfortunately not enough. Raustadt is rightfully Vesnian and you know it. Give it back.
 * Danska: We are still with you. We apologize for what Fritzel attempted to do.
 * Ugrians: We could establish a great trade route in this sea with other allies we have.
 * Events:
 * The Great Divide: Years of informing and the rule of Gustaaf leads to most Vesnians now agreeing with the royal family and our Danskan friends. The Great Divide is declared ended by the former protester Haraldh Steiner shortly before his death. Gustaaf declares the Steiner family an honorary family.
 * Expansion: Slight expansions around Vistula so the border isn't as ugly.
 * Fleischermark: Taralamark is renamed to Fleischermark as Tarala, Tarala II, Tarala III and the Shabk dynasty have been dead for incredibly long. (technically Erich III, the forefather of the Fleischer dynasty was of the same bloodline as the Shabk dynasty but whatever).
 * Establishment of Eustra: Due to the discover of Vistula being quite important, a "grand village" is set up there, known as Eustra (Vesnian, roughly and slightly corrupted: Eastern Soil), it is more important than other villages and is to house armies, some farms and outposts to keep an eye out. Eustra is planned to become a great city later on.
 * Exploration: More exploration in the Baltic Sea, we discover pretty much everything, including Danskas colony of Luleå.
 * Sickness: Gustaaf Fleischer has gotten a sickness. Due to his age, we do not think he will live for much longer, many people thank him and pay respects to him for his time as regent, especially when he first took power.

Danska

 * Government: Despotic Monarchy
 * King: Jakob Nørgaard
 * Economy: Mainly agriculture, hunting, fishing and trade.
 * Capital: Esbjerg
 * Demographics:
 * Population: 68,106 (100% Nordicite Germanic)
 * Religion: Norse (100%)
 * Major Settlements:
 * Esbjerg (capital): 6,014
 * København-Malmø: 5,912
 * Luleå (Colony): 3,952
 * Arusse: 3,115
 * Odense: 2,824
 * Færoen (Colony): 1,003
 * Rural Areas: 45,286
 * Military:
 * Spearmen: 1101
 * Swordsman: 1196
 * Slingmen: 82
 * Bowmen: 1781
 * Firestarters: 137
 * Cavalry: 59
 * Navy:
 * 172 small transport ships (can hold 8-12 people)
 * 121 normal ships (can hold around 10-15 people)
 * 67 large transport ships (can hold 20-25 people)
 * 46 warships (attack during a war) (can hold 30-45 people)
 * 35 colonization ships (can hold 50-65 people)
 * Wars and Conflicts (italic = future war):
 * None
 * Events:
 * Influence in Havmark: We become even more influential in Havmark.
 * Caledoni: Do you want to do trade?

Daevites (the last turn for Western Daevites) | Confederation of the Daevas

 * Government: An established script that the matriarchic theocratic elite agreed with was made effective sometime in the late 400s BC. This also led to the formation of a confederation with much of the high priestesses across most of the Daevite lands.
 * Dartah (444 BC-400 BC)
 * Ispa (400 BC-present)
 * Military
 * 2,000 horse archers
 * 1,500 melee soldiers/warriors
 * 600 'sacrificers' (those who sacrifice women to the Blood Gods to be forgiven despite being held captive)
 * Economy: The economy relies on basic subsidence and resources around the region.
 * Demographics:
 * Population: 230,000 people
 * Religion: 90% 'Blood Gods', 10% Ikh Uls Paganism
 * Culture: 70% Daevite, 10% Ikh Uls, 20% other
 * Events
 * Confederation of the Daevas, Western Daevites diverged: In 409 BC, the Eastern Daevas (not to be confused with the ethnic group of the Daevites) were more than enthusiastic about forming a confederation. High Priestess Dartah and all of the Daevas from the eastern part of the Daevite lands formed the Confederation of the Daevas. The Western Daevas who represent the western lands of the Daevites want to remain conservative as possible and that forming a confederation 'is far out for them'. So they branched off to become the Western Daevites and expanded rapidly far up into the north to settle down as nomadic tribes.
 * Downfall of the Tatars: Under a united confederation, the Eastern Daevites ordered by the Daevas of the East to finally take down the Tatar Horde.

Kingdom of Timbuktu

 * Government: Absolute Monarchy
 * Ruler: Musa I the Great (427 BCE - present)
 * Military:
 * 1000 spearmen
 * 500 camel warriors
 * Economy: Gold and sand, lot's of gold and sand.
 * Demographics: In the past 25 years, we doubled in population to 60,000 inhabitants.
 * Events:
 * We keep expanding.

Queendom of Nordicium / Nordicium

 * Government: Monarchy (tribal)
 * Queen: Ástríðr I Schnee
 * Economy: Stable increase, consists mainly of forestry and fishing
 * Population: 92,000 (87% Nordicite Germanic, 8% Akershusi Germanic, 6% West Dizilyans),
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 6,900
 * Leikanger (special city): 7,600
 * Bergen (capital): 11,000
 * Ålesund: 6,000
 * Molde: 6,000
 * Oslo: 4,000
 * Trondheim: 3,700
 * Rural areas: ~46,000
 * Military: 3500 personnel, fit for combat
 * 3000 shielded spearmen
 * 100 flame slingers (basically they sling fire into the walls and stuff)
 * 400 archers (using prehistoric bows)
 * Navy 
 * 18 wooden transport vessels (each can transfer about 10-15 men)
 * Two larger wooden transport vessels (each can transfer about 15-25 men)
 * 7 triremes.
 * 200 sailors
 * Diplomacy:
 * Hjaltland: We declare war on you, since you were left alone for so long and you were originally part of us.
 * Caledoni: If you join our war effort against Hjaltland, we will share you land.
 * Wars and Conflicts:
 * ​​​Second Hjaltlander War: We declare war on Hjaltland, using triremes to escort our transport ship in order to make landfall on Jarvik, and besiege the city.
 * Events
 * With colder temperatures across our realms, animal hunt activity is increased in order to get fur and hide for better cold resistance clothing, and forestry is boosted to attain more wood as fuel to burn.
 * Settlements along the western coast thrives due to the Gulf Stream warming the area.
 * More triremes.

Vedena

 * Government: Tribe confederacy
 * Parliament: Tribe council
 * Nobility: 275
 * Merchants: 252
 * Educated and technical experts: 143
 * Religious elite: 111
 * Wise: 97
 * Economy: Based on agriculture, logging, and trade. The vedenian script is continuing evolving. Wooden tables are the most used.
 * Capital: Lutsk
 * Demographics:
 * Population: 586,300 (36% are Volynians, 39% are Slavokans, 25% are Bonra, 4% are the rest) people; 63,26% live in rural areas.
 * Major settlements:
 * Kyiv: ~64300
 * Lutsk: ~60200
 * Pripyat' : ~28100
 * Volodymyr: ~20900
 * Shatsk: ~13200
 * Kovel: ~10100
 * Rovno: ~8500
 * Dubno: ~5800
 * Dnipro: ~4300
 * Rural areas: ~370,900
 * Religion: 67% are Volynian pagans, 25% are Slavoka pagans, 9% are Bonra pagans, 1% is the rest.
 * Wars and Conflicts: -
 * Military:
 * Archers: 5000
 * Shortswordsmen: 2500
 * Cavalry: 1000
 * Navy: 
 * Trade ships: 13800-16900
 * Transport: 1400
 * Diplomacy: -
 * Events:
 * Another expansion. We CROSS the Dnipro river and build settlements there. (we actually have no control over southern lands so they aren't a part of Vedena)
 * New biggest city: Kyiv has become the biggest city in Vedena.
 * Features of Vedena:
 * The masterpiece of ancient urbanism.  Some people may think that the population of cities is too big. But to be fair, the cities in Vedena are not that urban and densely populated. Frankly speaking, the city has a city centre and little neighbourhoods around it. Usually, every family has a little house and a proper farm to grow their own food. Intelligence lives in the elite neighbourhood close to or in a city centre.
 * The start of city specialization. With the growth of Vedena as an empire, there are lots of different cities. It is becoming more efficient to be specialized in some sphere. For instance, Lutsk is the main political and scientific powerhouse, Pripyat and Kyiv are specialized in trade and Volodymyr is becoming a cultural centre.

NPC Events:

 * Ugrians: They agree to trade
 * Havmark: Raustadt is now our land
 * Dacians: They take over the rest of the tribal lands of the cut off Bonra
 * Bonra: With a horde of 50 000 amassed in their eastern territories, they ride into Western Daevite lands pillaging up to (öskemen)
 * Ainu: They expand in Sakhalinsk and the Kyril islands
 * Kosala: They collapse under the Kuru and Panchala invasion
 * Mard: Chief Koris united Valdr and Krampar under the Kingdom of Mard after centuries of hiatus within the former Albionese kingdoms. Chief Koris commanded the invasion of Caledoni with a remarkable army of 7,000 warriors against Caledoni, besieging the city of Kaledon. Not even the Caledoni forces could undermine the forces. They claim the southern portion as their righteous land.
 * Uputhara Wansura: A great diplomat unifies the island under Uputharan rule
 * Minoa: They unify the Hellenic city-states under the Minoan empire
 * Doria: They wage a fatal naval war in the Aegean against the Kiths, keeping them away from Europe
 * Kiths: They attempt to push into Europe by conquering the Gerios tribes, but fail miserably, after a counter attack they're forced to retreat to a small stronghold in (Istanbul)
 * Agatha & Drekisson: They conquer land around them in Ireland
 * Slavoka: They expand into Bonra lands
 * Gojoseon: They push further north, taking land and preparing for a possible defensive war against the Daevites or the Yang
 * Van Lang: They launch a massive invasion of Siam with 15 000 soldiers, advancing rapidly, taking almost all of Northeast Siam
 * Agousta: They claim all of Murcica
 * Rome: A campaign against Galatia begins under King Caius II in 379 BC. The Carthingian Campaign (referring to Qart) was also initiated by Caius II earlier this century, which the city of Qart-Hasi capitulated and was renamed to Beneventum. Cities such as Ariminium (Ancona, population 25,000) were founded as well.

Vedena

 * Government: Tribe confederacy
 * Parliament: Tribe council
 * Nobility: 298
 * Merchants: 269
 * Educated and technical experts: 154
 * Religious elite: 121
 * Wise: 100
 * Economy: Based on agriculture, logging, and trade. The vedenian script is continuing evolving. Wooden tables are the most used.
 * Capital: Lutsk
 * Demographics:
 * Population: 669,900 (39% are Volynians, 37% are Slavokans, 24% are Bonra, 4% are the rest) people; 63,67% live in rural areas.
 * Major settlements:
 * Kyiv: ~70100
 * Lutsk: ~63900
 * Pripyat' : ~33800
 * Volodymyr: ~24600
 * Shatsk: ~15700
 * Kovel: ~13400
 * Rovno: ~9800
 * Dubno: ~6500
 * Dnipro: ~5600
 * Rural areas: ~426,500
 * Religion: 67% are Volynian pagans, 24% are Slavoka pagans, 9% are Bonra pagans, 1% is the rest.
 * Wars and Conflicts: -
 * Military:
 * Archers: 5500
 * Shortswordsmen: 3000
 * Cavalry: 1300
 * Navy: 
 * Trade ships: 15400-18100
 * Transport: 1600
 * Diplomacy: -
 * Events:
 * Another expansion. We ARE CONTINUING CROSSING the Dnipro river and building settlements there. (we actually have no control over southern lands so they aren't a part of Vedena)
 * Features of Vedena:
 * The masterpiece of ancient urbanism.  Some people may think that the population of cities is too big. But to be fair, the cities in Vedena are not that urban and densely populated. Frankly speaking, the city has a city centre and little neighbourhoods around it. Usually, every family has a little house and a proper farm to grow their own food. Intelligence lives in the elite neighbourhood close to or in a city centre.
 * The start of city specialization. With the growth of Vedena as an empire, there are lots of different cities. It is becoming more efficient to be specialized in some sphere. For instance, Lutsk is the main political and scientific powerhouse, Pripyat and Kyiv are specialized in trade and Volodymyr is becoming a cultural centre.

Vesnia

 * Government: Despotic Monarchy
 * King: Gustaaf Fleischer (B 468 BCE D 392 BCE) (R 409 BCE - 392 BCE), Gustaaf II Fleischer (B 413 BCE, still alive) (R 392 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. The first Vesnian script is developed, based on nearby tribes' scripts. Trade with cultures like Latins, Proto-Balts, Ugrians (and countries of Nordicium and Danska) is helping the economy.
 * Capital: Burgenbrao
 * Demographics:
 * Population:
 * Burgenbrao: 48,823
 * Fleischermark: 15,605
 * Raustadt: ~4110 (under Dizilyan occupation)
 * Heineg: 2631
 * Eustra (technically part of rural areas): 757
 * Rural areas (AKA everything else): ~96,450
 * Ethnicities: 94.5% Vesnians, 2.95% Havmarkese, 1.75% Proto-Balts, 1.25% Danskians
 * Religion: 99% Vesnian Paganism, 0.74% Proto-Baltic Religions, 0.26% Other
 * Wars and Conflicts:
 * Havmark Conflict: War is not waged but tensions remain high between the two countries, Vesnia is still claiming Raustadt as their land.
 * Conscription Pause: We stop conscripting troops for a while to give them better equipment and shields.
 * Upgrades to Equipment: Most military equipment is upgraded in some sort, such as being built with better materials, constructed more efficiently etc.
 * Military: Total of
 * Spearmen: 856 (391 without shields)
 * Sword and Hatchetmen: 732 (249 without shields)
 * Slingers: 259
 * Bowmen: 758
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 132
 * Flingmasche (prim. catapult): 102
 * Naval Watchmen: 86
 * Cavalry: 35
 * Navy:
 * 98 transport ships (can hold around 10-15 men)
 * 52 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 700 fishing ships.
 * Diplomacy:
 * Havmark: No, you stole the city from us and don't expect to keep it for forever.
 * Danska, Proto-Balts, Latins, Ugrians: We suggest a big trade system in the Baltic Sea between us.
 * Caledoni, Valdr, Krampar, Harkos: We come in peace.
 * Events:
 * Sickness: Gustaaf Fleischer has finally succumbed to his sickness and passed away. His eldest son Gustaaf II Fleischer is now king and some villagers wonder if he can fill the shoes of his father.
 * Mining: Mining becomes more prevalent as better weapons are being created.
 * Outposts: Military outposts with towers are build along the border with Havmark and also our eastern coast.
 * More Naval Exploration: We explore the west of the Baltic Sea (North Sea and Norwegian Sea, or I guess Nordicite Sea), we discover more of Nordicium's coast, the Shetland Islands and the some of the western coast of Great Britain.
 * Accident: One fleet of explorers of the sea crashed into some sea rocks they didn't spot, destroying some ships and killing all on board as of what we know.

Kingdom of Timbuktu

 * Government: Absolute Monarchy
 * Ruler: Musa I the Great (427 BCE - present)
 * Military:
 * 3000 spearmen
 * 1000 camel warriors
 * Economy: Gold and sand, lot's of gold and sand.
 * Demographics: 100,000 inhabitants.
 * Events:
 * We keep expanding.

Queendom of Nordicium / Nordicium

 * Government: Monarchy (tribal)
 * Queen: Ástríðr II Schnee
 * Economy: Stable increase, consists mainly of forestry and fishing
 * Population: 101,000 (87% Nordicite Germanic, 8% Akershusi Germanic, 6% West Dizilyans),
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 6,900
 * Leikanger (special city): 7,600
 * Bergen (capital): 11,000
 * Ålesund: 6,000
 * Molde: 6,000
 * Oslo: 4,000
 * Trondheim: 3,700
 * Jarvik: 5,000
 * Rural areas: ~50,000
 * Military: 3500 personnel, fit for combat
 * 3000 shielded spearmen
 * 100 flame slingers (basically they sling fire into the walls and stuff)
 * 400 archers (using prehistoric bows)
 * Navy 
 * 25 wooden transport vessels (each can transfer about 10-15 men)
 * 4 larger wooden transport vessels (each can transfer about 15-25 men)
 * 12 triremes.
 * 2 galleys.
 * 260 sailors
 * Diplomacy:
 * Cadeloni: We would like to negotiate the purchase of Hjaltland (the island, not the nation), due to it being our rightful land.
 * Danska & Vesnia: We invite both of you for expedition adventures to map the surrounding water bodies and lands to help with future planning.
 * Wars and Conflicts:
 * Second Hjaltlander War: We annexed Jarvik, and let the rest of Hjaltland holdings for Cadeloni.
 * Events
 * Colonization of the Hebrides: Using Jarvik as a station, Nordicite colonizers are sent to colonize the Hebrides
 * Naval Race: We buffed up our navy, creating the first galley-or-what-resembles-a-galley.
 * Oslo Military Camp: The first professional army camp is built around Oslo to get our soldiers used to the cold in order to increase combat proficiency.
 * Shipyards: Ship-building concentration areas in Molde and Stavanger are set up to increase our navy size during the reign of Queen Ástríðr II.

Danska

 * Government: Despotic Monarchy
 * King: Jakob Nørgaard
 * Economy: Mainly agriculture, hunting, fishing and trade.
 * Capital: Esbjerg
 * Demographics:
 * Population: 60,018 (100% Nordicite Germanic)
 * Religion: Norse (100%)
 * Major Settlements:
 * Esbjerg (capital): 6,491
 * København-Malmø: 5,374
 * Arusse: 2,727
 * Luleå (Colony): 2,524
 * Odense: 2,430
 * Færoen (Colony): 1,217
 * Rural Areas: 39,255
 * Military:
 * Spearmen: 1241
 * Swordsman: 1146
 * Slingmen: 93
 * Bowmen: 1814
 * Firestarters: 147
 * Cavalry: 62
 * Navy:
 * 176 small transport ships (can hold 8-12 people)
 * 120 normal ships (can hold around 10-15 people)
 * 67 large transport ships (can hold 20-25 people)
 * 57 warships (attack during a war) (can hold 30-45 people)
 * 36 colonization ships (can hold 50-65 people)
 * Wars and Conflicts (italic = future war):
 * None
 * Events:
 * Colonization: We expand our colony (Luleå) across the coast down south.
 * Diplomacy
 * Nordicium: We accept the colonization offer. We hope Vesnia will too.
 * Vesnia: We accept the trading offer. We will have a trade node in København-Malmø.

南方夏代

 * Government:
 * Art and literature is countinously funded under Emperor Jiang. The usage of silk for clothing is continued, as well as the silk trade with neighboring nomads who travel to far away places using this "road" is continued.
 * Military:
 * The military excersises a group total of 200,000 spearmen, and 45,000 bowmen. Due to the system of which they have been set up, most of these men live average lives until the call for battle. Only a total of 25,000 spearmen and 12,000 bowmen are active, patrolling the borders in case of a possible invasion or an aggressive Nomadic horde.
 * Economy: 
 * Much of the economy is ran around agriculture and fishing, with the usage of barter trade and other means of payment being used to obtain a good or service. Silk continues to operate the largest means of income, primarily due to the fact that it is sold relatively expensively and is sold to nomadic hordes nearby.
 * Diplomacy:
 * A "pact of peace (aka non-aggression pact)" is offered with the northern Yang dynasty.
 * Undated Events:
 * Expansion is made along the coast of the Ganton nomadic horde. Due to their de-centralized behavior and lack of nationality and general society, the expansion is seen as comfortably easy and acceptable, and since many of the nomads there are farmers, hunters, and gatherers, they gain substantial autonomy in politics, primarily since the land is sparse in population.
 * While fishing, a terrible storm ends up thrusting a group of men aboard a boat eastward, where they come across an un-inhabited island. While there, they discover animals, proper vegetation, and other significant necessesities for survival. They survive their first year off of what they have made of themselves, and after establishing a coastal port, they decide to name the island "美丽 (Měilì: Beautiful)". Five of the ten men are expected to attempt and reach the Xia dynasty in the following years, while the remaining five will continue hunting, gathering, and building infrastructure.

Chiefdom of Caledoni

 * Government: Tribal Chiefdom
 * Chief: Cuimin III - Cinioch Kavanagh I - Martain Kavanagh I
 * Economy: 99,7% Internal, 0,3% Foreign: Based around fishing, hunting and trading
 * Capital: Inbhir Nis
 * Demographics:
 * Population:
 * Kaledon(occupied): 7 220
 * Obar Dheathain: 3 400
 * Jarvik: 2 340
 * Inbhir Nis: 1 230
 * Rural areas: 73 352
 * Eileansiar(Unbeknownst to the chiefs): 93
 * Ethnicities: 96% Albion, 6% Hjaltlander Assimilatees
 * Religion: 95% Caledonian Druidism, 5% Other
 * Wars and Conflicts: The Celtic tradition of war was rather playful compared to southern wars, but with small influences from the warring east, the goals of a war raid change from just pillaging into conquering and pillaging
 * The Caledoni-Mard Conflict: We are in retreat after the fall of Kaledon, we make continues hit and run attacks on the massive enemy army, damaging them and weakening morale. We develop a new tactic of warfare, Camouflaged ambush, where troops hide in trees, ditches, bushes, with moss and dirt camouflage, destroying advancing legions. A massive recruitment begins, and a transformation of societal structure(See Event: Societal reform). We begin to prepare for a reconquista of Kaledon.
 * Military: We use ambushes and hit & run tactics to weaken the enemy. After raids the raiders will run to the forests, sometimes luring the rest of the enemy camp into an ambush. Soldiers are always coated in some kind of camouflage, for ex. dirt, moss, leaves etc.
 * Volunteered soldiers(Misc. weaponry): 7 670
 * Shortswordsmen: 1910
 * Axemen: 1330
 * Slingers:  710
 * Druids: 12
 * Ships: 56
 * Diplomacy:
 * Mard: You shall be burnt to the nature for your treacherous acts
 * Nordicium: We will give you Hjaltland(Shetland) in trade for an alliance, Jarvik and 1000 Mardian men for sacrificial rites(Already accepted)
 * Northern Albion Tribes(Picts): The Mardian chiefs have assaulted us, let us rally in unison to defeat their malevolence
 * Events:
 * Eileansiar: The colony continues its slow growth
 * Expansion: Some of the smaller tribes in the northern highlands swear fealty after we rid the highlands of the pale invaders from across the sea, and the conquering of Kaledon, and some more tribes join us in an effort to defeat the invading southerners
 * Obar Dheathain: The village of Obar Dheathain(Aberdeen) becomes a major settlement
 * Loch Nis: The Loch Nis(Ness) becomes an important cultural region for the Caledoni and surrounding tribes, also the city of Inbhir Nis becomes the capital
 * Societal Reform: With the assault on Kaledon, the way of life begins to transform with the constant enemy pressure in the south, the peaceful ways of hunting, farming and herding become toppled by a way of life similar to that of the Steppe peoples, raiding enemies, with not just a conscripted military but the general populace.
 * Sacrifices: Hundreds of Mard troops are sacrificed in conquered camps or taken back to Kaledon

NPC Events:

 * Kiths: They conquer most of Minoa and Doria after a succesfull push through southern Gerios lands, sacking most of the cities, leaving only Athens and south-eastern Doria standing. They also invade Atlasian Libya, taking massive chunks of their land
 * Valencia & Agousta: They become enveloped in a massive conflict which ends in Valencia losing much of it's western lands but conquering most of ex-Murcica
 * Hebridic Tribes: The nordicite settlers aren't welcomed but instead driven away by the Hebridic Pict Tribes after a first encounter became understood as hostile intentions due to the language and cultural barrier
 * Sami: They begin to endanger the existance of the Luleå colony
 * Ugrians: They spread towards the Urals and begin asserting massive influence on the northern Proto-Balts
 * Suraban: They conquer Damot
 * Harkos: After Mard united the 3 chiefdoms, and led most of their warriors to fight in Caledoni, Chief Houarnev leads a great conquering force of 5 000 into Krakenrok, taking Kapin and threatening Hull
 * Maya: They keep on assimilating more tribes into their kingdom
 * Gauls: They take over Occitia after several conflicts occured between the Gauls and the Carcaros in Occitia. The Gaulish chiefs finally decided to take back the land that'd been taken from them centuries ago by the barbaric invaders of Valcanor, wrenching it from the Carcaros dynasty and Rome
 * Rayas: They side with the Kiths, and take over much of Dorian tribal lands
 * Pandays: They expand northward
 * Ainu: They settle some of the Far East Coast
 * Eileansiar: They become an independent chiefdom, as the hopes of returning to the ancient homeland dwindle away
 * Havmark: Is that a threat? We might need to answer to such a threat
 * Proto-Balts, Latins, Ugrians(To Vesnia): They mainly disagree, but some small villages and tribes accept trading and trade the traded items with their ethnic brethren

Queendom of Nordicium

 * Government: Monarchy (tribal)
 * Queen: Ástríðr II Schnee
 * Economy: Stable increase, consists mainly of forestry and fishing
 * Population: 114,000 (86% Nordicite Germanic, 7% Akershusi Germanic, 6% West Dizilyans, 1% Sami)
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 7,900
 * Leikanger (special city): 7,600
 * Bergen (capital): 12,500
 * Ålesund: 6,000
 * Molde: 6,000
 * Oslo: 5,000
 * Trondheim: 4,200
 * Leirvik: 3,000
 * Rural areas: ~61,000
 * Military: 4000 active personnel, 2450 reserves.
 * 3000 shielded spearmen
 * 500 dagger users
 * 500 archers (using bows)
 * Navy 
 * 128 trading ships (trade routes to Danska, Vesnia and Caledoni)
 * 42 wooden transport vessels (each can transfer about 10-15 men)
 * 10 larger wooden transport vessels (each can transfer about 15-25 men)
 * 36 triremes.
 * 10 galleys.
 * 420 sailors
 * Diplomacy:
 * Wars and Conflicts:
 * Cadelonian-Mardian War: As agreed in the Hjaltland trade, we send 1000 soldiers to help Cadeloni with their war effort, another 1200 to make landing and lay siege on Hull, and used our navy to pillage, plunder and blockade the Mardian coast,
 * Events
 * Establishment of Leirvik: On the newly acquired island of Hjaltland, we establish Leirvik in order to gain greater control of it.
 * Naval Race: We buffed up our navy. Buffed it up a lot.
 * Expansion: We expand towards more of the Jotunheimen mountain range and north closer to the Sami people.

Vesnia

 * Government: Despotic Monarchy
 * King: Gustaaf II Fleischer (B 413 BCE, still alive) (R 392 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. The first Vesnian script is developed, based on nearby tribes' scripts. Trade with cultures like Latins, Proto-Balts, Ugrians (and countries of Nordicium and Danska) is helping the economy.
 * Capital: Burgenbrao
 * Demographics:
 * Population:
 * Burgenbrao: 48,512
 * Fleischermark: 16,120
 * Raustadt: ~5000ish? (under Havmarks occupation)
 * Heineg: 2635
 * Eustra (technically part of rural areas): 1543
 * Rural areas (AKA everything else): ~100,000
 * Ethnicities: 94.5% Vesnians, 2.95% Havmarkese, 1.75% Proto-Balts, 1.25% Danskians
 * Religion: 99% Vesnian Paganism, 0.74% Proto-Baltic Religions, 0.26% Other
 * Wars and Conflicts:
 * Havmark Conflict: War is not waged but tensions remain high between the two countries, Vesnia is still claiming Raustadt as their land. Gustaaf II Fleischer does not want to got to war.
 * More Weapons: More weapons are being produced, mainly to be traded to allied countries to help them.
 * Military: Total of
 * Spearmen: 860 (366 without shields)
 * Sword and Hatchetmen: 738 (221 without shields)
 * Slingers: 260
 * Bowmen: 761
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 132
 * Flingmasche (prim. catapult): 105
 * Naval Watchmen: 88
 * Cavalry: 37
 * Navy:
 * 102 transport ships (can hold around 10-15 men)
 * 53 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 710 fishing ships.
 * Diplomacy:
 * Havmark: No, we didn't say that we would take it back, we simply believe someone will take it one day, we still want peace.
 * Nordicium: We gladly accept, Gustaaf II supports exploration so we know who is around us.
 * Danska: Here, have some extra weapons and equipment since you are our friends.
 * Tribes that Accepted: Thanks, have some extra food as a gift.
 * Events:
 * Mining: Mining continues to be more prevalent as better weapons are being created.
 * More Naval Exploration: Accepting Nordicium's proposal, more of the sea is discovered and we also discover the Faroe Islands (we are okay with them being owned by Caledoni and Danska), most of the coast of the Celts (Netherlands, Belgium and parts of France) and Sealand's southern coast near the English Channel.
 * Growth of Eustra: The greatness of Vistula makes for very good harvests and the grand village grows more and more, while being bigger in size than Heineg, it is still not considered a town.
 * Migration: More people migrate to Fleischermark, as Burgenbrao is starting to get slightly overpopulated and because farmer life is better there, other farmers move to Eustra.
 * The Second Vesniazation: We start integrating minorities more into the country, but we aren't trying to turn them completely Vesnian.

Xia Regnum

 * Government:
 * Emperor Wěi ascends to the throne following the death of the late Emperor Jiang. His first years as Emperor are sent expanding eastward into Měilì (OTL Taiwan) and colonizing the island in the name of the Xia.
 * Diplomacy:
 * Emperor Wěi offers the neighboring nomadic tribes of the Zhi to become incorperated into an outside territory in the Xia.
 * Economy:
 * Much of the economy continues to run around agriculture and fishing, and now recently, mining. Silk continues to operate the largest means of income, primarily due to the fact that it is sold relatively expensively and is sold to nomadic hordes nearby. The idea of using a medium for transactions to remove the need for Barter Trade is thought of, and soon, the first gold coin makes an appearance in the Emperor's Palace. It is expected that near the end of Emperor Wěi's rule, that gold coins that have been mined will have replaced the need to barter trade.
 * Military:
 * The military faces almost zero change, except for the movement of 2,000 active combatants to the island of Měilì (OTL Taiwan) to help push for colonization. Most of them are transported via numerous ships that go back and forth between the mainland and the island.
 * Religion:
 * Religion remains popularized in belief around shamanism, animism, and general polytheisticism. A small minority of citizens remain irreligious, and religion remains at a tolerated level, meaning that the government allows any and all forms of religion to be based in the Xia.
 * Undated Events:
 * Expansion is made into the island of Měilì (OTL Taiwan). The port city of Taipai is established following continued infrastructure-based expansion and the movement of a based military in the region. 20px expansion from the northern area of the island.
 * The Ganton Nomadic Tribes continues to be assimilated into core Xia territory as infrastructure and autonomous-type levels of political and religious freedom are given. Expansion is made 20px across the southern coast and 35px inland.

Vedena

 * Government: Tribe confederacy
 * Parliament: Tribe council
 * Nobility: 332
 * Merchants: 286
 * Educated and technical experts: 179
 * Religious elite: 132
 * Wise: 112
 * Economy: Based on agriculture, logging, and trade. The evolution of vedenian script has been finished.. Wooden tables and parchment are the most used.
 * Capital: Lutsk
 * Demographics:
 * Population: 717,900 (40% are Volynians, 36% are Slavokans, 24% are Bonra, 4% are the rest) people; 62,8% live in rural areas.
 * Major settlements:
 * Kyiv: ~75600
 * Lutsk: ~68700
 * Pripyat': ~36200
 * Volodymyr: ~25900
 * Shatsk: ~17300
 * Kovel: ~15900
 * Rivne: ~12100
 * Dnipro: ~7800
 * Dubno: ~7400
 * Rural areas: ~450,900
 * Religion: 68% are Volynian pagans, 23% are Slavoka pagans, 9% are Bonra pagans, 1% is the rest.
 * Wars and Conflicts: -
 * Military:
 * Archers: 6000
 * Shortswordsmen: 3500
 * Cavalry: 1750
 * Navy: 
 * Trade ships: 8200-10400
 * Transport: 200
 * Diplomacy: -
 * Events:
 * Expansion. We CONTINUE OUR EXPANSION THROUGH THE DNIPRO RIVER (FROM THE OPPOSITE COAST OF THE RIVER)
 * Integration of Vesnians. We managed to fully integrate all of Vesnians. Now, because of lots of similarities between us, we can try to assimilate them into our culture and make Vesnians true Vedenians!
 * Features of Vedena:
 * The masterpiece of ancient urbanism.  Some people may think that the population of cities is too big. But to be fair, the cities in Vedena are not that urban and densely populated. Frankly speaking, the city has a city centre and little neighbourhoods around it. Usually, every family has a little house and a proper farm to grow their own food. Intelligence lives in the elite neighbourhood close to or in a city centre.
 * The start of city specialization. With the growth of Vedena as an empire, there are lots of different cities. It is becoming more efficient to be specialized in some sphere. For instance, Lutsk is the main political and scientific powerhouse, Pripyat and Kyiv are specialized in trade and Volodymyr is becoming a cultural centre.

Danska
Gralicia
 * Government: Despotic Monarchy
 * King: Nicolai I Nørgaard
 * Economy: Mainly agriculture, hunting, fishing and trade.
 * Capital: Esbjerg
 * Demographics:
 * Population: 78,009 (100% Nordicite Germanic)
 * Religion: Norse (100%)
 * Major Settlements:
 * Esbjerg (capital): 9,127
 * København-Malmø: 7,315
 * Skellefteånnå (Colony): 5,014
 * Arusse: 2,934
 * Færoen (Colony): 2,925
 * Odense: 2,504
 * Rural Areas: 47,190
 * Military:
 * Spearmen: 1641
 * Swordsman: 1546
 * Slingmen: 0 (all slingmen become bowmen)
 * Bowmen: 2207
 * Firestarters: 147
 * Cavalry: 68
 * Navy:
 * 213 small transport ships (can hold 8-12 people)
 * 158 normal ships (can hold around 10-15 people)
 * 108 large transport ships (can hold 20-25 people)
 * 83 warships (attack during a war) (can hold 30-45 people)
 * 41 colonization ships (can hold 50-65 people)
 * Wars and Conflicts (italic = future war):
 * The Lulean Defence War
 * Events:
 * Relation Improvement: We improve our relations with the Dizilyan tribes.
 * Mass Production: We mass produce transport ships and warships, because of our colony being threatened.
 * Mass Recruition: We mass recruit soldiers, because of our colony being threatened.
 * Defense Against the Sami: We transport a portion of our infantry to our colony using transport ships. We have warships guarding the coast and infantry guarding the border.
 * Population Boost: The Lulean population skyrockets, passing Arusse by a landslide due to soldiers now residing there. The population is expected to drop again once the (possible) war is over. This also means that a lot of food is shipped over to Luleå with stops at Vesnia.​​​​​​
 * Relocation: We migrate down south across the coast, away from the Sami. This causes the city of Luleå to go abandoned and the new city of Skellefteånnå is founded.
 * After the Relocation: After the relocation of our colony, we allow a portion of our military to return back home while the remainder stays to defend.
 * Influence: We become extremely influential in Havmark.
 * Relation Improvement: We improve our relations with the Dizilyan tribes.
 * Diplomacy
 * Havmark: Please do not declare war on our good friend, Vesnia. They didn't intend to insult you by any means.
 * Sami: Stop threatening our colony. We've increased our troops across our border and our ships across the coast.
 * Vesnia: If possible, please support us in Luleå. The Sami are threatening our colony! Also, thank you for the weapons. Here, have some food in return.
 * Caledoni: Do you want to have an alliance?
 * Caledoni, Nordicium: Would you mind if we helped you your wars on the Britænnen Ithlenar (Great Britian)?
 * Government: Monarchy (tribal)
 * King : Tse II
 * Economy : Based on fishing.
 * Population: 89,002 (All are Gralician.)
 * Religion:  (All are Tengri.)
 * Major Settlements:
 * Graliciatok: 85,001
 * Military: 6000 personnel, fit for combat
 * Navy : 102 trade ships and 13 warships.
 * Diplomacy: Xia Regnum : Can we made a trade?
 * Wars and Conflicts:
 * Events:

NPC Turns:

 * Havmark: Thanks to the influence from both Danska and Vesnia they reform their military to meet their neighbours standards. They expand along the Elbe and try to reclaim the favour of the Diziliyans of the home peninsula
 * Sami: A horde of 4 000 fall upon Luleå, crushing the defenders easily. After a few days rest in Luleå, they burn it down and move down to Skelleftånnå and pillage it.
 * Celts: The southern tribes assimilate into Gauls and Latins due to high cultural pressure and trade
 * Battle of the Pelagisis: The Atlasioi and Roman fleets intercept the main Kith navy in the vicinity of the Pelagisis islands, where a devastating 6 hour conflict occurs. 200 of the Atlasioi and Roman ships are sunk, but 170 of the Kith navy is sunk as well, leaving a massive dent to the Kith empires naval power in the Mediterranean
 * Rome: They agree to work together with the Dorians, Minoans and Atlasioi to defeat the Kiths.
 * Galatoi: They form the kingdom of Galatoi, with a majority of Iberian citizens
 * Java & Dayak: Their culture emanates into nearby islands
 * Naruto: They get pushed to the outskirts of their capital city, where a great siege and slaughter begins. 1 200 defenders against 3 400 Kioku invaders. Weeks of fighting continue within the city and thousands die. The last 50 men are able to hold the gate until reinforcements arrive, wiping out the assault. "The Grip of Hope" becomes the first great poem written by the Jomon peoples, which later becomes a historic work of literature
 * Goriwala: They lead conquests to tribal lands south of them
 * Ask: Threatened by Goriwala's military actions, they follow their example and annex territory north of them
 * Matasc: They conquer Asit
 * Yugrain: The kingdom collapses after a royal bloodfeud between brothers that plunged the small remaining lands into civil war
 * Georgykids: As a weak and faltering kingdom, they're taken over by surrounding tribes and the city of Moloha is burnt to the ground
 * Vicaotec: Their chief Almanotanaotec leads a great war to conquer the Zapotecs, and succeeds in annexing almost half of the Zapotec tribes
 * Osnerol: They assimilate smaller tribes into their kingdom through trade and celebrations
 * Carcaros: The king who was a supporter of Atlasioi vassality, is assasinated by his son, who despised his father and the Atlasioi for not trying to crush the Agoustans and build a great empire that stretched from Donos to Algecia(Power mad) He then leads an assault on Lisbonica using a casus belli of territorial expansion. The Carcaros succeed in capturing Lisbonica, and nearly crippling the Agoustan economy and military
 * Sealand: They invade Harkos, to reclaim their lost lands. They retake Rampayr but cease there, to avoid larger casualties in a fight for the capital
 * The Siege on Hull: The Nordicite fleets are able to cut off all supply lines on the coast, and take the city after 7 months when the Mard defenders try to defeat the siege by rushing them. 700 Nordicite soldiers died in the 7 months of the siege and 300 more on counter-attacks
 * Mard: They're recruiting more and more soldiers, and more are volunteering thanks to the numerous tribes and kingdoms that are at war with them

Vedena

 * Government: Tribe confederacy
 * Parliament: Tribe council
 * Nobility: 368
 * Merchants: 293
 * Educated and technical experts: 185
 * Religious elite: 142
 * Wise: 119
 * Economy: Based on agriculture, logging, and trade. The evolution of vedenian script has been finished.. Wooden tables and parchment are the most used.
 * Capital: Lutsk
 * Demographics:
 * Population: 774,200 (42% are Volynians, 35% are Slavokans, 23% are Bonra, 5% are the rest) people; 62,8% live in rural areas.
 * Major settlements:
 * Kyiv: ~78800
 * Lutsk: ~70900
 * Pripyat': ~39100
 * Volodymyr: ~27200
 * Shatsk: ~20000
 * Kovel: ~18300
 * Rivne: ~14800
 * Dnipro: ~8500
 * Dubno: ~8000
 * Rural areas: ~508,600
 * Religion: 69% are Volynian pagans, 21% are Slavoka pagans, 10% are Bonra pagans, 1% is the rest.
 * Wars and Conflicts: -
 * Military:
 * Archers: 6000
 * Shortswordsmen: 4000
 * Cavalry: 2000
 * Navy: 
 * Trade ships: 8800-11200
 * Transport: 220
 * Diplomacy: -
 * Events:
 * Expansion. Our expansion, which begins from the opposite coast of the Dnipro river and ends in the mainland, has been started.
 * Integration of Slavokans. We managed to fully integrate all of Slavokans. Now, because of lots of similarities between us, we can try to assimilate them into our culture and make Slavokans true Vedenians!
 * Features of Vedena:
 * The masterpiece of ancient urbanism.  Some people may think that the population of cities is too big. But to be fair, the cities in Vedena are not that urban and densely populated. A typical city there has a city centre and little neighbourhoods around it. Usually, every family has a little house and a proper farm to grow their own food. Intelligence lives in the elite neighbourhood close to or in a city centre.
 * Deep city specialization. With the growth of Vedena as an empire, there are lots of different cities. It is becoming more efficient to be specialized in some sphere. For instance, Lutsk is the main political and scientific powerhouse, Pripyat and Kyiv are specialized in trade, Volodymyr is a cultural centre and Shatsk is a fishing centre.

Vesnia

 * Government: Despotic Monarchy
 * King: Gustaaf II Fleischer (B 413 BCE D 332 BCE) (R 392 BCE - 332 BCE), Gustaaf III Fleischer (B 351 BCE, still alive) (R 332 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. The first Vesnian script is developed, based on nearby tribes' scripts. Trade with cultures like Latins, Proto-Balts, Ugrians (and countries of Nordicium and Danska) is helping the economy.
 * Capital: Burgenbrao
 * Demographics:
 * Population:
 * Burgenbrao: 48,711
 * Fleischermark: 17,003
 * Raustadt: ~5000ish? (under Havmarks occupation)
 * Heineg: 2647
 * Eustra (technically part of rural areas): 3002
 * Rural areas (AKA everything else): ~100,100
 * Ethnicities: 94.5% Vesnians, 2.95% Havmarkese, 1.75% Proto-Balts, 1.25% Danskians
 * Religion: 99% Vesnian Paganism, 0.74% Proto-Baltic Religions, 0.26% Other
 * Wars and Conflicts:
 * Havmark Conflict: Tensions are going down, our influence continues slightly.
 * Military Effort: Some people in the outposts by Havmark noticed that their military is larger, while we don't know their actual size, we increase the amount of men and we produce more weapons.
 * Support to Danska: We believe sending people up is too risky and we don't want to lose men in case of war with Havmark, but we send weapons and food to Danska for use in Skelleftånå ASAP.
 * Military: Total of
 * Spearmen: 881 (335 without shields)
 * Shortsword and Hatchetmen: 743 (203 without shields)
 * Slingers: 130 (half of the Slingers become Bowmen)
 * Bowmen: 891
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 132
 * Flingmasche (prim. catapult): 110
 * Naval Watchmen: 90
 * Cavalry: 39
 * Navy:
 * 105 transport ships (can hold around 10-15 men)
 * 55 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 713 fishing ships.
 * Diplomacy:
 * Danska: (see event above)
 * Dizilyans: Do you really see Havmark as your friends? I mean sure, we've had a war and a cold conflict but you should see that the people who founded Havmark left you while stealing our land right after we started improving relations after our war.
 * Vedena: Let's maintain our good relations. If the Vesnians in your land want to become Vedenians, that's okay with us but Vesnia will remain seperate from Vedena.
 * Events:
 * Growth of Eustra: The growth continues, followed by a population boom, which is short but effective. The "oversized" village of Eustra is now called a town and more "townish" things are built such as walls and town-grade buildings.
 * Exploration: We send out explorers to the east, to discover more land by the Ugrians and Proto-Balts.
 * Colonization and Expansion: We colonize the tip of Skåne and expand at our eastern border to make it more straight.
 * The Second Vesnianization: It continues.

Xia Regnum

 * Government:
 * Emperor Wěi continues his expansion in Měilì, colonizing 5 px across the western coast until his death in 334 BC, where he is succeeded by the new Emperor Jing, his son. Emperor Jing, unlike his father, sees mainland expansion as more of a priority, and soon begins a massive expansion in the remaining region of the Ganton nomadic tribes, expanding through the movement of Xia settlers into the region and the building of infrastructure.
 * Diplomacy:
 * Emperor Jing offers his daughter, Princess Lui, to the Yang Dynasty as a present of appreciation and bringing together the dynasties closer. She would be expected to marry the a Prince of the Yang Dynasty that is expected to ascend to the title of Emperor.
 * Economy:
 * Gold coins become incorperated as an official currency, with official purchases and sales being the most common form of usage of the Gold coin. In the regions of Ganton, however, barter trade continues to exist in minimal levels, primarily between the more nomadic-dominant areas.
 * Military:
 * The military faces almost zero change, except for the movement of 2,000 active combatants to the island of Měilì (OTL Taiwan) to help push for colonization. Most of them are transported via numerous ships that go back and forth between the mainland and the island.
 * Religion:
 * Religion remains popularized in belief around shamanism, animism, and general polytheisticism. A small minority of citizens remain irreligious, and religion remains at a tolerated level, meaning that the government allows any and all forms of religion to be based in the Xia.
 * Population: 
 * The population peaks at 25,500,000 after a formal consensus is established. A consensus is expected to occur every 10 years, with this consensus occurring in 325 BC.
 * Culture:
 * Under the new Emperor Jing, the encouragement of poetry, musical pieces, and other forms of cultural items begins, and as a result, street musicians begin taking post outside shops, playing musical compositions and using the latest Ocarina or Guzheng. Palaces become a major dreamscape as paintings depicting explicit acts, common depression, and other forms of the human behavior begin being published and put on display. Many of these paintings are purchased by the Emperor himself, as he himself is a major fan of art.
 * Undated Events:
 * The Ganton Nomadic Tribes continues to be assimilated into core Xia territory as infrastructure and autonomous-type levels of political and religious freedom are given. Expansion is made 20px across the southern coast and 35px inland.
 * (Just in case it hasn't occurred in game yet) A man by the name of Confucius begins to make headway in the city of Shantou after writing and publishing philosophic literature describing a new political and religious term known as Ruism, in which humanism and the "Three Principles of the People" are put at the forfront of the term. He is assisted by one of his younger cousins, Sun Yat-sen, into putting these pieces together. The idea of Ruism begins to take hold in the Shantou society, and begins spreading across the more coastal and urbanized regions of the state.

Queendom of Nordicium

 * Government: Monarchy (tribal)
 * Queen: Ástríðr III Schnee
 * Economy: Stable increase, consists mainly of forestry and fishing
 * Population: 127,200 (86% Nordicite Germanic, 7% Akershusi Germanic, 6% West Dizilyans, 1% Sami)
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 8,000
 * Leikanger (special city): 8,000
 * Bergen (capital): 15,500
 * Ålesund: 6,000
 * Molde: 6,000
 * Oslo: 6,000
 * Trondheim: 5,200
 * Leirvik: 3,500
 * Rural areas: ~69,000
 * Military: 4300 active personnel, 2700 reserves.
 * 3000 shielded spearmen
 * 500 dagger users
 * 500 archers (using bows)
 * Navy 
 * 157 trading ships (trade routes to Danska, Vesnia and Caledoni)
 * 50 wooden transport vessels (each can transfer about 10-15 men)
 * 10 larger wooden transport vessels (each can transfer about 15-25 men)
 * 48 triremes.
 * 14 galleys.
 * 480 sailors
 * Diplomacy:
 * '  Danska:' I would appreciate your help in the war. Also I would like to negotiate to buy your holdings on the Faroe Islands, or as we call it, Farroæn.
 * Wars and Conflicts:
 * Cadelonian-Mardian War: We continute the blockade and fortify Hull to defend against the invasion. We send an additional 2200 men to Hull.
 * Events
 * Naval Race: We buffed up our navy. Buffed it up a lot.
 * Arms Race: We buffed our army a lot to help Cadeloni.
 * Expansion: We expand towards more of the Jotunheimen mountain range.

Gralicia

 * Government: Monarchy (tribal)


 * King : Tse IV
 * Economy : Based on fishing.
 * Population: 90,500 (All are Gralician.)
 * Religion:  (All are Tengri)
 * Major Settlements:
 * Graliciatok: 9,900
 * Military: 1000 personnel
 * Navy : 200 trade ships and 38 warships.
 * Diplomacy:
 * Wars and Conflicts:
 * Events: Expansion: We extend our southwest.

Great People:

 * Alexander The Great: The young general who unified the Aegean states was named Alexander. He leads the Aegean army into Larissa against the Kith invaders, and repels their attempt of sieging the fort. After the victory he leaves some men to guard the northern front, and advances to Epirus, massacring the Kith occupiers with his 10 000 strong army. With more and more victories stacking up to his name, men from around Aegea travel far to join his warpath against the Kiths, some from Kith lands as well. After the successful campaign in central Hellenia, he turns his eyes to Peloponnesia, where the Kiths were preparing for an assault on Athens. He cut off the supply lines and reinforcements arriving to Peloponnesia by a swift naval assault using ramming ships, and then assaulting the preparing invaders from land, retaking Peloponnesia within a week. After this success he was crowned king by the Aegean council. Then began his campaign to destroy the Kith empire. A month after the defeat in Peloponnesia, and the North African campaign taking up more and more mercenaries, the now 15 000 strong force marched into Paionia, and then to Thrace. After destroying the Kiths weak hold in Europe, he marched his army to the strait of Bosporus where they sieged the western fort and burned the eastern fort. After the battle of Bosporus he sent out an invitation for all young men to join him in his battle against the Kiths with the promises of spoils of war for all who joined him. A total of 40 000 mediocrely trained men set out to conquer Asia Minor from Bosporus. The army took over Anatolia, then split into two. Alexander leading the northern army that would take over the Kith homeland, and Eurytos, a commander who’d proven himself as a sound tactician led the campaign in the south take over Xilup and Canaan. Alexander reached Kathe where he sacked the capital and continued his march down to Shep. He then began a hunt for Darius, the Kith king. Some months later he found him in a small fort in Kashmir, but before the citadel was taken and Darius captured, one of Darius lieutenants killed Darius and claimed to be the successor and king of the Kiths, but Alexander returned to Kathe and told the people that the final words of Darius were, “Alexander, you shall be my heir, lead our empires with prosperity” and the people took him as their legitimate leader. Alexander then returned to Kashmir, from where he conquered the rich nations of Kishe and Sarvanna, whose tales of riches were told of as far as Canaan. He then returned to aid the campaign in Xilup and swiftly made an end to The last Rebel strongholds. He renamed the city of Xylom to Alexandria and built a great library and research center there where scholars from all around Asia and Europe flocked to discover and talk about science, culture and history. He died of fever in 312 BC.
 * Euclid: The famed mathematician is born and begins his work in Alexandria
 * Epicurus: The famed philosopher philosophisizes in Aegea
 * Pytheas: The Aegean merchant circumnavigates the British islands and meets the Nordicites

NPC Turns:

 * Doria & Minoa: A promising young general unifies the armies of both nations to repel the Kith invasion, and later unifies the two states into the Aegean Empire
 * Aegean vassals: Alexander didn’t march through all of the Kith empire, but after the death of Darius and the victory in Xilup the states of Gerrha, Cyrene, Scythia and Arashena swore fealty to Alexander(edited)
 * Ma’an & Saba: The two kingdoms are formed on the Arabian peninsula
 * Goriwala: They unify with Janapada and Videha into Mayrua. Mayrua under the lead of Chandragupta lead a great warpath to unify India to oppose the Aegean threat, annexing Vatsa, Panchala, Scatom and the rest of the tribes between them and Ask
 * Tungusics: They become a major cultural group
 * Shoshen: They develop between Gralicia and the Ainu on the coast of North Asia
 * Kioku: They lead a cruel war into Chugoku, taking out the despised Jomon people from Honshu
 * Rome: They annex Galatia
 * Havmark: They become a Dizilo-Latin state as they keep assimilating Latin tribes from along the Elbe into their kingdom
 * Sedena: They assimilate smaller tribes south of them into their culture
 * Inca: They annex tribes south of them
 * Caribe: They become a major culture group in South America
 * Arawak: They emerge as a culture a group in Central America
 * Botocudo: They emerge as a culture group in South America
 * Apalachee & Iroquois: They emerge as culture groups in North America
 * Mard: They make a counter offensive and retake Kapin and Krakenrok, they also siege Hull, but aren't able to cut off the Nordicite navy
 * Kiths: They are able to make an advance into Atlasioi territory, capturing Valyros, but their campaign turns into a defensive war as the Aegean empire was ravaging the homeland and no new mercenaries were coming to the African front. The Kith empire becomes annexed into Aegean empire, the reason for their loss was the use of mercenaries, thus having a smaller army than that of Alexander's whose army was comprised of tens of thousands of volunteers who'd trained and were paid for each victory by being allowed to pillage the cities and treasuries.

Vedena

 * Government: Tribe confederacy
 * Parliament: Tribe council
 * Nobility: 404
 * Merchants: 324
 * Educated and technical experts: 208
 * Religious elite: 152
 * Wise: 127
 * Economy: Based on agriculture, logging, and trade. The evolution of vedenian script has been finished.. Wooden tables and parchment are the most used.
 * Capital: Lutsk
 * Demographics:
 * Population: 846,700 (43% are Volynians, 32% are Slavokans, 23% are Bonra, 5% are the rest) people; 66,6% live in rural areas.
 * Major settlements:
 * Kyiv: ~83600
 * Lutsk: ~72400
 * Pripyat': ~40900
 * Volodymyr: ~29500
 * Shatsk: ~21200
 * Kovel: ~20600
 * Rivne: ~16900
 * Dnipro: ~9500
 * Dubno: ~9000
 * Rural areas: ~564,300
 * Religion: 70% are Volynian pagans, 20% are Slavoka pagans, 10% are Bonra pagans, 1% is the rest.
 * Wars and Conflicts: -
 * Military:
 * Archers: 6000
 * Shortswordsmen: 4000
 * Cavalry: 2000
 * Navy: 
 * Trade ships: 9300-12100
 * Transport: 220
 * Diplomacy: -
 * Events:
 * Expansion. We have finished our rapid expansion on the opposite side of the
 * Integration of Slavokans. We managed to fully integrate all of Slavokans. Now, because of lots of similarities between us, we can try to assimilate them into our culture and make Slavokans true Vedenians!
 * Features of Vedena:
 * The masterpiece of ancient urbanism.  Some people may think that the population of cities is too big. But to be fair, the cities in Vedena are not that urban and densely populated. A typical city there has a city centre and little neighbourhoods around it. Usually, every family has a little house and a proper farm to grow their own food. Intelligence lives in the elite neighbourhood close to or in a city centre.
 * Deep city specialization. With the growth of Vedena as an empire, there are lots of different cities. It is becoming more efficient to be specialized in some sphere. For instance, Lutsk is the main political and scientific powerhouse, Pripyat and Kyiv are specialized in trade, Volodymyr is a cultural centre and Shatsk is a fishing centre.

Vesnia

 * Government: Despotic Monarchy
 * King: Gustaaf III Fleischer (B 351 BCE, still alive) (R 332 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. The first Vesnian script is developed, based on nearby tribes' scripts. Trade with cultures like Latins, Proto-Balts, Ugrians (and countries of Nordicium and Danska) is helping the economy.
 * Capital: Burgenbrao
 * Demographics:
 * Population:
 * Burgenbrao: 48,751
 * Fleischermark: 17,026
 * Raustadt: ~5000ish? (under Havmarks occupation)
 * Eustra: 3105
 * Heineg: 2654
 * Rural areas (AKA everything else): ~101,025
 * Ethnicities: 95% Vesnians, 2.25% Proto-Balts, 1.75% Danskians, 1% Havmarkese
 * Religion: 99% Vesnian Paganism, 0.74% Proto-Baltic Religions, 0.26% Other
 * Wars and Conflicts:
 * Havmark Conflict: Tensions are going down, our influence continues slightly. Some of the Havmarkese in our lands are integrated and become Vesnians.
 * Military Effort: It continues.
 * Preparation: Troops are placed closer to the border with Havmark, but not right by it to provoke them and fortifications are built to then be placed by the outposts in the west.
 * Military: Total of
 * Spearmen: 1000 (321 without shields)
 * Shortsword and Hatchetmen: 762 (188 without shields)
 * Slingers: 0 (All of the Slingers become other types of troops or leave the army)
 * Bowmen: 998
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 129
 * Flingmasche (prim. catapult): 122
 * Naval Watchmen: 132
 * Cavalry: 50
 * Navy:
 * 85 transport ships (can hold around 10-15 men) (20 transport ships become proper trade ships)
 * 57 large transport ships (can hold around 20 men)
 * 20 trade ships
 * Although not part of the navy we have around 722 fishing ships.
 * Diplomacy:
 * Danska: Let's connect our lands in the southern Dezilyahalbenseln (Dizilyan Peninsula, Scandinavian Peninsula) so we can secure a foothold in this area of the Baltic Sea, thus having stronger naval control and we can set up trade posts as well. We also suggest you take an island to the west of you, before Havmark does it.
 * Nordicium: Would you support us in a potential war with Havmark, or an invasion from the Latins?
 * Events:
 * Eustra: The former village near river Vistula is now a full-fledged settlement and our 3rd biggest city (4th if Raustadt is seen as part of Vesnia)
 * Exploration and Sarmatia: Explorers return, having discovered much more eastern land, including more Ugrian lands and the Northern Srubna. Those who return tell of some of the explorers, who integrated into the Northern Srubnan culture and then together with Srubna tribal leaders formed the nation of Sarmatia.
 * The Second Vesnianization: It continues, some Havmarkese people are vesnianized.
 * Oder Expansion: We expand along the Oder river slightly, looking for more fertile land more resources.

Tribal Confederacy of Westria
Events:
 * Leader: Interregnum 325-324, Warlord Rupprecht von Pölen 324-present.
 * Government: The Confedercy is ruled by an interregnum but it’s formally a tribe where you elect a chief. Since 324 the interregnum council have been lead by warlord Rupprecht.
 * Demographics:
 * Population:
 * Vienna: Population: 26,890
 * Pölen: Population: 10,028
 * Konr: Population: 5,870
 * Rich: Population: 7,780
 * Rural population: 56,050
 * Religion: Pagan (100%)
 * Ethinicities: 77% Westrian, 21% Gelatins, 2% Escosians.
 * Economy: We are very based on agriculture.
 * Army: Total of
 * Spearmen: 500
 * Shortsword and Hatchetmen: 245
 * Bowmen: 350
 * Cavalry: 100
 * Rupprecht: After succeful coup he decided to put in laws to reform the military and strengthen the central power of the government. He wants to create a strong Westrian state.
 * Expansion into Styria area: Rupprecht continues the colonization of the styria area.

Kingdom of Natick:

 * Government: Tribal Monarchy
 * King: Arthur I Wampanoagan


 * Economy: Mainly farming, hunting and fishing in Cape Cod Bay
 * Capital: Wampanoag
 * Location: Purple territory in the map.


 * Demographics:
 * Population: 46% Nausets, 37% Wampanoags, 17% Massachusettans. Total population - 4600 inhabitants.
 * Religion: 100% Paganism
 * Settlements: The only non-village settlement is Wampanoag, which is a small town with 1000 inhabitants. Other 3600 people are living in 15 villages.
 * Wars and Conflicts: None for now.
 * Diplomacy:
 * We are isolated from other nations, so the diplomatic relations with neighbours are impossible for now.
 * Events: None for now.

Chiefdom of Caledoni

 * Government: Tribal Chiefdom
 * Chief: Brennayrn Kavanagh I - Gwrtheyrn Kavanagh IV
 * Economy: 99,8% Internal, 0,2% Foreign: Based around fishing, hunting and trading
 * Capital: Inbhir Nis
 * Demographics:
 * Population:
 * Kaledon: 4 720
 * Obar Dheathain: 3 630
 * Jarvik: 2 490
 * Inbhir Nis: 1 620
 * Rural areas: 81 652
 * Ethnicities: 99% Albion, 1% Hjaltlander and Mard Assimilates
 * Religion: 98% Caledonian Druidism, 2% Other
 * Wars and Conflicts:
 * The Great Albion War: We make a new defensive front south of Kaledon where we continue our stealthy style of war against the Mard, making no more advances
 * Military: We use ambushes and hit & run tactics to weaken the enemy. After raids the raiders will run to the forests, sometimes luring the rest of the enemy camp into an ambush. Soldiers are always coated in some kind of camouflage, for ex. dirt, moss, leaves etc. The Sgaoileadh(practically Gaelic Ninjas, never actually existed irl) special unit is created for extremely silent takedowns. It’s comprised of the best hunters and trackers who will use their skills be silent and quick with their attacks, unlike the more usual loud and quick tactic with the normal troops.
 * Volunteered soldiers(Misc. weaponry): 4 170
 * Shortswordsmen: 2 810
 * Axemen: 1 790
 * Slingers:  540
 * Sgaoileadh: 190
 * Druids: 12
 * Ships: 51
 * Diplomacy:
 * Northern Albion Tribes(Picts): We expand our influence in the highlands and ask them to join us
 * Mard: We are ready for peace
 * Events: