Konig des Menschen Chapter IV (Map Game)

The year is 175 AD. The behemoths of Rome and Yang hold strong for now, while rivalries between smaller states burn the sky a crimson shade of war. It is an era of religious chaos, dissent and expansion.

I, Sidewinder291102 and TheSteampunkTotoro (and TheCreator901), welcome you, to Konig des Menschen Chapter IV: Downfall (KdM IV). Starting in 175 AD, this is an era of civilization of ancient history in which stories of broken empires and new beginnings are made. The road to greatness is paved now, Can you become the King of Men?

My Credentials:

Sidewinder291102: I am the creator of Fractured, Honour and Patient which lasted 10, 22 and 21 turns respectively, as well as moderator in many a map game on this site and elsewhere.

TheSteampunkTotoro: I have been a moderator, NPC maker and Map Maker in a handful of minor map games. I also created the map game Post Mortem: Europa which was rather unsuccessful, But I took the role of acting Admin in the KdM franchise roughly halfway through KdM Chapter II, which ran for a whopping 37 turns!

TheCreator901: The first game I have ever administered was Continent of Darkness: Europe, which was successful until its end. KdM was the second and most successful of my games yet lasting for 27 turns. I created the KdM franchise and ran it until roughly halfway through Chapter II.

Rules
Konig des Menschen Rules

Important Things:

 * 1) Read the page linked above,  A MUST! 
 * 2) If you have any further questions, please ask them in the comments of the game, Sidewinder's or TheSteampunkTotoro's(PolarShaman's) Discord or the KdM Discord server
 * 3) You may not apply as a nation that's underlined in the nations section unless told differently so by an admin rank staff member.

Nation Name:

 * Government: Despotic Monarchy, Oligarchic Republic, etc.
 * Ruler (King, President, etc.): Ruler Name
 * Parliament: Not necessary
 * First Party: Number of Seats
 * Second Party: Number of Seats
 * Third Party: Number of Seats
 * Economy: Information.
 * Capital: Insert capital city
 * Demographics:
 * Population: Insert Pop (% of major ethnicities)
 * Religion: % of major religions.
 * Wars and Conflicts:
 * Diplomacy:
 * Nation: Diplomatic action taken.
 * Events: Insert actions nation done.

Game Speed

 * 4000 BCE-1000 BCE (100 years) (30/27 turns)
 * 1000 BCE-500 BCE (50 years) (34 turns)
 * 500 BCE-500 CE (25 years) (40 turns)
 * 500 CE-800 CE (20 years) (15 turns)
 * 800 CE-1100 CE (15 years) (15 turns)
 * 1100 CE-1350 CE (10 years) (25 turns)
 * 1350 CE-1600 CE (5 years) (50 turns)
 * 1600 CE-1900 CE (2 years) (150 turns)
 * 1900 CE-present (1 year) (119 turns)
 * World Wars after 1900 (every three months)
 * World Wars before 1900 but after 1500 (1 year)

Dynasties

 * Gherensi (Imperium di Atlas)
 * Fleischer (Vesnia)

Old/Extinct Dynasties

 * Haakonssen (Fibelia)
 * Jakobsen (Nordicium)
 * Derier (Valcanor)
 * Ostaras (Valcanor)
 * Shabk (Vesnia)
 * Ryglantt (Danska)
 * Tatka (Yugrain)
 * Hephtaldia-Gropius (Hellenica)
 * al-Qazi (Muscat)
 * Schnee (Nordicium)
 * Yang (Yang)
 * Xia (Xia)

Nations

 * Underlined = Reserved to that player unless he doesn't reclaim the nation for themselves within the first or second turn(This does not apply to Atlas)
 * Atlas: TheCreator901/Atlasium
 * Muscat-Oman: Simplenoise8
 * Tartary: EthanKoenigsberg
 * Langkasuka: Sidewinder
 * Nordicia: LukaGaming
 * Vedena: VladsNewAccount
 * Roma Borealis: Eltool
 * Yamato: Kuro (AnimeNerd2017)
 * Sabah: 1Dominica
 * Roma Occidental: XaoZss
 * Gerrha: Mantomato
 * Gojoseon: Priceless
 * Mobamba: Derpmaster
 * Tohoku: Fireblade
 * Teuchitlan: Zandhart
 * Caledonia: FedexWI
 * Teotihuacan: 0FlamingSpaghettiMonster0
 * Nepissino:  KingSnowman11
 * Bayelsha: Matsoftware1
 * Huastec: DiegoldePersia
 * Scanovium: Tenaciosu-san

Comment "Konig des (nation name)" to join!

'''Note: Do remember that while you can't play as a culture group, you can form small nations from said culture groups. Culture groups have italicised names on the map.'''

Staff

 * Admin: Atlasium (TheCreator901)
 * Acting Admin: Sidewinder
 * Map Maker: Sidewinder
 * NPC Event Maker: Sidewinder, TheSteampunkTotoro
 * Moderator: N/A

Apply for staff in the comments or on Discord by contacting us!

Banned Players

 * None yet, don't be the first name on this list!

Archives
The archive list is useful for previous events or for reference.

Events & Great People

 * The Cave Temples: Temples for the Hindu goddess Shiva are built within caves of the Elephanta Island, Gupta
 * A New Wave of Migrations: With the eruption of the volcano, and the populations of Rome suffering, the Ostgermaniker and Slavokan peoples see their chance to revolt. With the arm of the Roman kingdoms might weak in the far reaches of Europe, the Ostgermaniker and Slavokan locals revolt against the rule of some Latin king. Most of Roma Borealis collapses, as their armies are defeated time and time again by the barbaric warrior tribes. Kalichatow falls to revolts as well. 70,000 Ostgermaniker warriors roam the woods, walking west like a wall of annihilation. The Slavokan tribes rise up in Tartary, claiming the northern parts of the RAR. A loose force of 20,000-40,000 warriors march towards Kuma. Is the beginning of regression?
 * Mesoamerican Upheaval: Several villages in multiple Mesoamerican states such as Tlapanec, Teutihuacan and Maya begin to rise up against the existing proto-monarchies, establishing their own states under local cultures and a leader of their own lineage.

NPC Turns

 * Zhang: They refuse to let Xia become independent and begin bolstering their manpower for a possible war. They accuse Yamato of planning to take Xia for themselves, justifying their moves as securing and protecting the Chinese heritage in the region.
 * Korean Tribes: A handful of them join Gojoseon.
 * Ainu: Two small tribes decide to join Tohoku, but are swiftly butchered while the hatred of the northern Ainu towards the ever growing behemoths of Japan begin to grow all the more sour.
 * Qi: They also begin to prepare for a possible war and begin building up defences on the Yan border.
 * Xiongnu: They will agree to Gojoseon's proposition, if they are very handsomely rewarded in the form of complete annexation of Qi and total control of Beiking.
 * Goths: They push further into Danska. A new wave of invasions come from the north into the northern island. Many begin to flee Danska. Tyrbrand leads an exodus of 8,000 Danish settlers and soldiers into Britannia. They land next to Camulodonum and capture it. They also push Nordicium even further towards just Bergen, claiming the southern regions of their realm
 * Danska and Vesnia: They engage in a series of naval battles, with neither making proper progress.
 * Albion: They see their chance to invade their ancient homeland, Britannia, as the Caledonians are taking most of the attention of the Romans. A force of 5,000 Albion warriors land in Wales and begin their march towards Isca Silurum.
 * Bonra: They stampede through the lands of Roma Oriental, to claim the weakly held lands in Caucasus.

Kingdom of Tartary (second final turn)

 * Government: Autocratic monarchy (if that's a thing)
 * Kings:
 * Aurelix (537 AD-550 AD) (b. 501 AD-543 AD)
 * Hadaza (550 AD-present) (b. 529 AD)
 * Military: 13,300 in total.
 * 6,000 melee infantry (this includes those with spearmen and short swordsmen)
 * 4,000 horsemen (surprise, horse tradition is prevalent in Tartar culture)
 * 2,500 archers (ordinary ones, not mechanised crossbow ones)
 * 800 crossbowmen (guess what, we also got them from the Romans)
 * Economy: When the Roman Empire had split into five realms and Tartary broke free, the economy was once again in ruin with rebellion. Settlements are still being built to produce crafts, but this time not assisted by Romans. Trade is now returning since the end of the Thanatos Plague and soon by 538 AD, the first Tartar currency is based on coinage.
 * Demographics: The culture begins to radically absorb Romans (if they even still live here after the revolution) and the remaining Yin-tsu/Tistuan people into the new Tartar culture, with the last of the Tistuans being assimilated into this new melting pot culture.
 * Population: 420,000
 * Religion: 55% Astryianism (dominant in the northern part of Tartary), 45% Christian (dominant in the borders of Roma Borealis [excl. Vedena], Centralis and Orientalis, along with the coastline)
 * Culture: 73% Tartar, 12% German, 15% Slavic
 * Events:
 * Sectarianism: Sectarian violence continued to prevail across the century, for the first time, Christianity has been surpassed by the Astryianist faith. Whether this will have a tremendous impact of settlements in Euxine Sea that primarily embrace the Christian faith have to wait.
 * The Northern Raiders: Even though the Tartary culture has part Daevite culture, thanks to the collapse of the empire and that Daevites have took non-Daevite women, some of the descendents carried on some of the traditions under a condensed Tartary culture. But, they still have to face the barbarians who may have a new tactic and that the Roman tactic should not be the way to go anymore. Some of these had to be revised. A new army of recruits are called by King Hadaza has been raised up to cut off the numbers of Slavokans moving to the city of Kuma. Since Tartary broke off from Roma Borealis, like Vedena, they could not protect themselves together with their help, but self-determination has to be one way to go.



Sultanate of Muscat-Oman

 * Government: Absolute Monarchy (Sultanate)
 * Sultan: Ali Saifal al-Khalif (B 499 AD D 557 AD) (R 519 AD - Present), Mustafa Saifal al-Khalif (B 536 AD, still alive) (R 557 AD - Present)
 * Hakim of Al-Sumali and Socotra: (R 490 AD - 524 AD), Mehmed al-Keret (B 500 AD, still alive) (R 524 AD - Present)
 * Economy: Based around fishing, some agriculture and trading mostly, as well as taxing of the villagers and peasants. We are a central figure of the large spice trade across the Indian Ocean. We are trading with Ceylon, Gerrha, the Shapurid Dynasty, Gupta, Roma Centrum and Atlas. Currently the economy is being stressed due to the Surabanese War of Independence.
 * Capital: Muscat
 * Demographics:
 * Population:
 * Muscat: 7152
 * Ibri: 2906
 * Salala: 3647
 * Duqm: 3311
 * Shoqra: 2406
 * Al-Mukalia: 2306
 * Tamreda: 1240
 * Sur: 1802
 * Al-Hafu (Hafun): 823
 * Rural areas (AKA everything else): ~110,025
 * Ethnicities (counting Suraban): 68% Omani, 19% Surabanese, 8,5% Gerrhans, 2% Adnanites, 2% Azd tribes, 1% African tribes, 0,5% Mobambans.
 * Religion: 89% Zoroastrianism, 11% Other (Christianity, Paganism etc.)
 * Wars and Conflicts (italics: Potential War):
 * Muscati-Saba War: There is mostly some small skirmishes occuring between the two sides. We send our large cavalry army out to invade, with a reinforcement army of 1500 ready to help if things go sour.
 * Naval Front: Most of the fighting in the Muscati-Saba War consists of naval clashes, ramming, arrow fire and the sabotage of ports and important ships using fire ships. We prepare ships not in the battles as reserves.
 * Surabanese War of Independence: With Shoqra retaken and the Surabanese weakened and having no central city for stability or unity, we push westwards, defending when necessary. Our generals call for Surabanese surrender as our troops continue ravaging through, ousting and killing the Surabanese living in occupied tribes in favor of our own people.
 * Defence of Al-Sumali and Socotra: Our colonies are garrisoned to ensure their safety.
 * Military: Our conscription law is ~12% of the population
 * Reformed Shielded Spearmen: 2500
 * Reformed Swordmen: 3309
 * Reformed Bowmen: 2655
 * City Guards (found mostly in cities but smaller "squads" also exist in larger villages): 1432
 * Reformed Dromedary Forces: 2350
 * Sword Cavalry: 1521
 * Spear Cavalry: 1343
 * Javelin Cavalry: 1201
 * Horse Archers: 512
 * Reformed Javelineers: 1200
 * Navy:
 * 90 transport ships (can hold around 8-12 men)
 * 300 trade ships
 * 180 warships (galleys pretty much)
 * 130 fire ships
 * 30 triremes
 * Although not part of the navy we have 450 fishing ships.
 * Diplomacy:
 * Suraban: Die already.
 * Chola: Hmm, maybe we can buy spices from you?
 * Local Adnanites: May we march through your territory? Also, we will leave you alone and trade you nice wares if you attack Saba.
 * Events:
 * Wootz Steel: We receive this specially made steel from our trade from Southern India. We start using this steel for different things, most notably weapons.
 * Tamreda Naval Base: Tamreda becomes quite the important naval base (basically Omani Pearl Harbor in the 6th century).
 * Exploration: We are exploring the seas along the East African Coast, down towards Madagascar and nearby islands (which we don't know exist yet).

Teuchitlan

 * Government: Absolute Monarchy
 * Ruler: King Gabor (B 480 - 542 AD) (R 496 - 542 AD)
 * King Herabos (B 506 - 550 AD) (R 542 - 550 AD)
 * King Cualli (B 526 - present AD) (R 550 - 552)
 * Earl Ah-Cancum of Acagado is now leading the country because King Cualli is sick.
 * Economy: Balancing between farming and fishing
 * Capital: Colima
 * Demographics:
 * Population: 56.243 (79% Rural 21% Urban)
 * 88% Teuchitlan
 * 8% Mayan
 * 1% Tlapanec
 * 1% Teotihuacan
 * 2% Other (Tribes in the north)
 * Religion: 99% Maya mythology 1% Other
 * Military
 * Swordman: 976
 * Shielded spearman: 310
 * Archers: 155
 * Cavalry: 73
 * City guards: 121
 * Navy
 * Trade ships: 4
 * 'Exploring' ships: 6
 * Small ships that hold men(5 - 10): 2
 * Wars and Conflicts:
 * At war with uprisings, I suppose
 * Diplomacy:
 * All surrounding nations except for the uprisings: We must work together!
 * Events:               
 * The king is ill!: King Cualli was found sick in his bed throwing up on the 3 March 552 AD. Doctors said he was poisoned. The people of Teuchitlan blame the people from the uprisings for it.
 * Explore the seas: Stops because of the conflicts.
 * Explore the north: Stops because of the conflicts.

Republic of Vedena

 * Government: Vedena is run by the Governor and the Senate, which are elected every 8 years by adult male landowners.
 * Governor: Dobromir Capek (530AD-542AD); Svyatopolk Volyn (542AD-548AD); Dobromir Capek (548AD-554AD); Ognyan Voroshilov (554AD-560AD); Varban Karpov (560AD-now)
 * Economy: Based on logging, agriculture, deep mining, and trade.
 * Landownership expansion: because of our immigration policy, the number of landowners is growing dramatically.
 * Capital: Lutsk.
 * Demographics: 297'100 people
 * Rural areas:~192'000.
 * Biggest settlements: 105'100; 35.4% live in urban areas.
 * Lutsk: 68'900.
 * Mukachevo: 9'300.
 * Ivanyvsk': 8'500.
 * Other (population less than 1000): 18'400.
 * Ethnicities: 42% are Volynians, 21% are Romans, 12% are the nomadic tribes, 25% is the rest (Greeks, Dacians, etc.).
 * Religion: 65% are Judaist/Christians, 25% are Vedenian pagans, 10% is the rest beliefs (Illyrican, Bonra, and other pagans).
 * Military:
 * Shortswordsmen and crossbowmen: 6'000.
 * City guards: 10'000.
 * Navy: 350 little trade vessels, 50 medium ones.
 * Diplomacy:
 * Tartary: the World is so unstable and dangerous these days. It is better when small countries like us unite in order to defend against invaders. In addition, we would like to ask for a guarantee of free and protected trade through the Dnipro river, in exchange for a decent share of profits from the trade,
 * Events:
 * The restoration of Lutsk: Since we have returned to our ancient lands, we started rebuilding the former capital, Lutsk. It was known to be one of the greatest cities of all times and it is growing at incredible rates nowadays.
 * Ever-growing landownership: Our immigration policy is providing new immigration with enough lands as their private property to self-sustain so that more and more people settle the territories. It attracts a lot of people across neighbouring regions and countries.
 * A giant leap: This generation experiences much higher fertility rates, especially in the rural areas, thanks to a number of reasons such as better climate, for instance.