ReDi (Version 2.0) (Map Game)/Economy

This page is the economical atlas of Renaissance and Discoveries.

Economy System
'We've finally decided to make an income system. Alright so, what you have to do to get more $ is... basically building Trading Centers, and Trading Ports. Also there are economical 'straits' in the sea. If you own the strait, you have to own the land around the strait. Example straits : Dardanelles, Gibraltar, Malacca Strait. How much $ do all these things generate? Trading Centers generate 200$, Trading Ports generate 200$, and the straits generate 300$. Trading centers and Trading ports cost 1500$ each. Remember they are permanent, so your investment should pay off after some years. You can also trade with each other, making a trade agreement will increase both countries' income by 200$, you can also trade land for $ or army. If you don't have anything to generate you $, you will decay 500$ over time. The buildings are capturable as well as the straits. The building may be captured if the building isn't destroyed during a fight. That also means you have to tell us where approximately you build the Ports and the Trading Centers. And please, after every turn you make, tell us how many troops and how much $ you have currently, so we can update accordingly.'