Talk:Konig des Menschen (Map Game)/@comment-26044830-20170726224517

Akkadian Empire

(catch all the references)
 * Government: An empire.
 * Social Justice Policy: We will persecute those who try to bring women rights and attempt to stop slavery processes but these are targeted to social justice warriors and their family. Don't try to be a social justice warrior or you'll end up into the pit of Iram (Mari) and Ryssu (Ussyr), actually you'll be deported into Iran (not Elam).
 * Grand Palace of Akkad: It is a heavily fortified palace, with huge walls erected across the Palace, about 100m tall in average, making it not viable for climbing by ladder. But however we have many archers and imperial guards stationed here.
 * Leaders: Satich III (2703 BCE-2698 BCE), Sin-Nashir II (2697 BCE-2645 BCE), Ishtar (2645 BCE-2610 BCE), "Militarist" Gozer (2610 BCE-present)
 * Military: Cavalry are also starting to show up as we continue to develop the horse and we begin domesticating camels. Professional armies are being developed so stay tuned.
 * 1,000 professional soldiers
 * 10,000 militia
 * 2,500 militia archers
 * 1 human chariot
 * 200 horse chariots
 * 15 stone throwers
 * 1 catapult (sorta a catapult, experimental)
 * 150 horsemen
 * Economy: It is substantially based on agriculture and craftwork such as metallurgy and pottery. Also Akkad also has localised slaves and are mostly women or those subjugated (SJWs fail to see this). Thanks to roads, the Akkadian economy is even more efficient with known routes to go by, however some settle towns which became an issue for long narrow paths
 * Demographics: Urbanisation is on a rapid decline thanks to the incentives of farming opportunities in the Fertile Crescent and Akkad becomes the largest city.
 * Population: 156,000
 * Religion: 94% Mesopotamian faith, 5% Sumerian cults (on Sargon), 1% Xenomorphic cults
 * Cities
 * Uruk: 12,000
 * Lagash: 20,000
 * Akkad: 40,000
 * Assur: 12,000
 * Nineveh: 8,000
 * Xenomorpha: 1,000
 * Rural areas: 45,000
 * Other settlements: 18,000
 * Ethnicity: 25% Sumerian, 39.5% Lagash, 29% Akkadian, 5% Assyrian, 1% Havenna (problem), 0.5% Xenomorphic Havenna (even more?)
 * Research (new sweet layer): Forge of Empires style.
 * Camel domestication: We fully domesticate the camel, now we can possibly expand further into the south and focus on using these but there is a sufficient lack of water upon a new expedition made for it.
 * Events
 * Xenomorphic Cults: Xenomorphic cults have stopped growing for now at least, but they are becoming more influential in cultures than the Sargon cults.
 * Fortifications of Cities: Walls are now being erected by many labourers and are mostly centred on the rich or the authority, with the poor mainly tending on farms. We did this to give any potential invaders time while we buy more time to exploit their tactics.
 * Professionalised Army: A professionalised army is underway being trained rigorously and taught with "good morals on how to be loyal".
 * Diplomacy:
 * Havenna: What.