Talk:Konig des Menschen Chapter II (Map Game)/@comment-31207563-20180423143041

Chiefdom of Caledoni


 * Government: Tribal Chiefdom


 * Chief: Cuimin III - Cinioch Kavanagh I - Martain Kavanagh I
 * Economy: 99,7% Internal, 0,3% Foreign: Based around fishing, hunting and trading
 * Capital: Inbhir Nis
 * Demographics: 


 * Population:
 * Kaledon(occupied): 7 220
 * Obar Dheathain: 3 400
 * Jarvik: 2 340
 * Inbhir Nis: 1 230
 * Rural areas: 73 352
 * Eileansiar(Unbeknownst to the chiefs): 93
 * Ethnicities: 96% Albion, 6% Hjaltlander Slaves
 * Religion: 95% Caledonian Druidism, 5% Other
 * Wars and Conflicts: The Celtic tradition of war was rather playful compared to southern wars, but with small influences from the warring east, the goals of a war raid change from just pillaging into conquering and pillaging


 * The Caledoni-Mard Conflict: We are in retreat after the fall of Kaledon, we make continues hit and run attacks on the massive enemy army, damaging them and weakening morale. We develop a new tactic of warfare, Camouflaged ambush, where troops hide in trees, ditches, bushes, with moss and dirt camouflage, destroying advancing legions. A massive recruitment begins, and a transformation of societal structure(See Event: Societal reform). We begin to prepare for a reconquista of Kaledon. 
 * Military: We use ambushes and hit & run tactics to weaken the enemy. After raids the raiders will run to the forests, sometimes luring the rest of the enemy camp into an ambush. Soldiers are always coated in some kind of camouflage, for ex. dirt, moss, leaves etc.


 * Volunteered soldiers(Misc. weaponry): 7 670
 * Shortswordsmen: 1910
 * Axemen: 1330
 * Slingers:  710
 * Druids: 12
 * Ships: 56
 * Diplomacy: 


 * Mard: You shall be burnt to the nature for your treacherous acts
 * Nordicium: We will give you Hjaltland(Shetland) in trade for an alliance, Jarvik and 1000 Mardian men for sacrificial rites(Already accepted)
 * Northern Albion Tribes(Picts): The Mardian chiefs have assaulted us, let us rally in unison to defeat their malevolence
 * Events: 


 * Eileansiar: The colony continues its slow growth
 * Expansion: Some of the smaller tribes in the northern highlands swear fealty after we rid the highlands of the pale invaders from across the sea, and the conquering of Kaledon, and some more tribes join us in an effort to defeat the invading southerners
 * Obar Dheathain: The village of Obar Dheathain(Aberdeen) becomes a major settlement
 * Loch Nis: The Loch Nis(Ness) becomes an important cultural region for the Caledoni and surrounding tribes, also the city of Inbhir Nis becomes the capital
 * Societal Reform: With the assault on Kaledon, the way of life begins to transform with the constant enemy pressure in the south, the peaceful ways of hunting, farming and herding become toppled by a way of life similar to that of the Steppe peoples, raiding enemies, with not just a conscripted military but the general populace.
 * Sacrifices: Hundreds of Mard troops are sacrificed in conquered camps or taken back to Kaledon