New Uprisings: Rise of Civilizations (Map Game)

It's a new era for planet earth as Civlizations are rising, The toughest will thrive and the strongest will survive. But will you rise or falls? It's yours to decide

Staff
Owner - SixLeggedBehemoth

Admin - AenMaps

Map maker - SixLeggedBehemoth

Events maker - Vacant

NPC Maker - EthanKoenigsberg

Warnings
None

Kicks
None

Bans

 * Axisvillena (vandalised page)

Countries
Han Empire [Dark Yellow] North China - Aendarus Mapping

Valkirian [pink] Crimea, south Ukraine - Wallahian Mapping (NPC risk)

Tjimuridian Kingdom [Green] South Asia - SixLeggedBehemoth

Esceosian Empire [Purple] Budapest, Central Hungary - Starring94

Caleria [Crimson] Calabria, Italy - Chris Mapping

Carribean Tribes [Red] North Venezuela - Mecanimetales

Archduchy of Centria [Dark blue] Morea, Greece - Eltool

Harinian [Chiefdom Yellow] Ctesiphon, Southern Iraq - FedexWI

Breton [Blue] Britanny, France - Java Sea

Lustria [Ice Blue] Mexico City, Mexico - EthanKoenigsberg

Grand Duchy Of Constantinople [Deep Pink] Istanbul -Turkey - Illegal Pig

Siam [Aqua] Central Thailand, Bangkok - Singaporean Mapper

Kingdom of Croatia [Dark Purple] Zagreb,Croatia,Europe - Tadija

Duchy of Dizilya [green] Finland, Sweden - Dizilyan Mapper

Scotstein [Orange] New York, USA - Yankee Mapper (NPC risk)

Ireland [Dark Green] Dublin, Ireland - XenobladeShulk1503 (NPC risk)

Scotland [Dark blue] Strathclyde and Hebrides, Scotland - ShyGuyMapping

Mediteranea  [Dark Red] Crete, Greece - ThunderMapping

Prussian Federation [purple] Danzig, Poland - LennyGeorge

Feng Dynasty [Dark Yellow] Shangdong Province, China - Batran99

Roman Lands [Ethan's colour, Purple] - Lacio, Umbria and Abruzzo - Reptile308

Oslofjordan Kingdom [Norwegian Red] - Oslofjord (surrounding) - Dick Harrison

Persian Empire - Tehran - Roblin Hatol

Assyria [Dark Orange] - Damascus, Syria - Olie Bye

Indian Confederation [Green] Oklahoma - Knight407

Larrakia [] See map in comments -

Occitania [Battery Charged Blue] Europe - FirestormBlizzard

Ko-rolf [marron] central africa ulric morningstar

Added next turn
(If you intend to withdraw from playing and you applied for it, please let us know before next turn starts. if you want to be added immediately, well can't help yourself)

Tsardom of Muscovy [Crimson Red] - Moscow, Russia - Derpmaster21 (Turn 5)

Rules (revised)

 * The game starts at 2000 BCE
 * You do not have to create a new nation, you can also pick a NPC nation, just tell us.
 * Be realistic, do not expand and become strong within few turns, at least have a rebellion or a nation breaking off in your own turn. In history, nations should always be dynamically grow or decline not constantly grow.
 * Despite time differences are high, for gameplay reasons there will be exceptions to war, especially with players. (It may be biased, but this is basically a last chance situation)
 * If the above rule does not meet, NPC turns will take over and handle the problem.
 * If a player does not do three turns, their nation will be controlled by the NPC maker until the player makes a turn. Remember to tell us that you leave, but do not say that you give your nation's lands to another nation, we won't allow this.

Gameplay
You choose a color (Ex: Green), Place of where you want your country to be (Ex: South Asia) And Name (Ex: Tjimurids)

Joseon Dynasty

 * Government- Nothing Important happens.
 * Research
 * Farm - This research are could may produce any plants especially Fruits and Vegetables. now the agriculture is now producing many plants and once to trace and sell for other people.
 * Handicrafts and Wood crafts - This research are you may make some products article are made from the wood called woodcraft. The woodcraft are made in any tree then the cutting tree are made with rock.The wood crafts are can make the boats for soldiers to planning yet about the colonization to Japanese Island.
 * Military- The soldiers for the beginning the colonization will start on the Next turn into the Japanese islands.The boat are build or being construct.
 * Active Personnel: 5,000
 * Reserved Personnel: 0
 * Boats: 2
 * Wars and Conflict
 * Joseon Expansions- Joseons are prepare to expand some of the lands and their the Joseons has need to annex including the Southwest Korea and Busan. Output 366dbu.gif
 * Diplomacy
 * Han Empire - Pact proposed

"Duchy" of Dizilya | Dizilya
Prehistory: This nation was born in Korelia in 5000 BCE, but in fight with others tiribes and must do ressetle. In 3000 BCE first dizilyan sity was build - capital Dizil. Our culuture was start to rise, now we has our ideology. But unitil now we dont't do colonize, becase there is so cold, but not now. We need a centralise our country, so we make something like kingdom, and call it duchy. Now we are ready for everything.

Lustrian City States
Prehistory. Dewy was formed by a group of nomads in the north african coast that eventually grouped together into the first major city of the region, Dewy. they made farms circling the city and eventually they were able to take the surrounding area. this happened at aroun 1830BC while humanity was around for much much longer.
 * Prehistory: around 6,000 BCE, the first Lustrian traces emerge with little traces left, save for the Ghallian figure found at C'iukaz which is probably a worshipping figure, like the millions of dynamic ghallians that Lustria worshipped molded over time (from a human-like figure to bat-like humanoid figure). Civilisation on modern Mexico City began emerging around 2,300 BCE as a small village with no farming subsidary, however agriculture becomes sustential and a dynasty of the Gleth emerge with the Ghallian as the symbol, which they claim to be Ghallians and are able to subjugate various city states. Writing by now is still somewhat in a similar manner Sumerian form of cuneiform, but evolution takes time to form letters.
 * Government: It is loosely made up of city states under the rule of the Gleth dynasty, the first dynasty. Like medieval Japan, the Gleth dynasty (or its future cadet branches) are not to be demoted or punishment such as an underground revival of dead people as ghallians willing to overthrow. To prevent collapse or conflict against the dynasty, centralisation laws are pulling these city states together. They are unable to form a unitary nation for now (rivalry) but are willing to corporate the Gleth in centralising the city states and eventually unite.
 * Military: It's mixed and composed of city-state militia forces (~15,000 men) that had to be raised. A retinue force of 3,000 is allegiant of the Gleth dynasty in C'iukaz and is increasing rapidly due to centralisation policy, but most are still in C'iukaz.
 * Expansion Policy: Core expansion is this turn's policy, centralising and solidifying surroundings at first. The next turn and possible legacy is to go through the coast (so no-one can get it even by boat though no-one is near) and then cementing it eventually
 * Demographics (roughly)
 * Population:
 * 2000 BCE: 20,000 (18,000 in C'iukaz)
 * 1900 BCE: 48,000 (28,000 in C'iukaz)
 * 1800 BCE: 101,000 (40,000 in C'iukaz)
 * Culture: 80% Lustrian, 20% savage
 * Religion: 90% Ghallian, 10% Animism (sorry Aztec and Maya is not my taste)
 * Ghallian Religion: The Ghallian religion is based on worshipping ancestors not as humans but as the undead creatures that are claimed to be beneficial. The ghallians, they are said to be the Lustrian people that have died and reanimated underground after being locked in coffins or buried underground into a fledgling colourful (meaning they can be any fixed colour) creature (mostly bat-like) that secretly keeps an eye on everyone. A world for them exists, it is infinity starting at the tomb entrance for the deceased, transforming them into a ghallian but had to make sure they have a good life earlier and respect for them, if rebellious decapitation is made and he will cease to exist. The existing ghallians are here to "protect" them or if Lustria disrespects them, they go demonic and make everyone mutated into mindless creatures similar to them. Their physical appearance at the fourth millennia BCE is human-like, similar to fantasy elfs but then eventually they become formulated into something like this example. (wtf i have too many del Toro reading). MITW_XXIX_Ghallian.png
 * Diplomacy: No major civilisations

Dewy
Government: its a simple Monarchy, eldest gains power when the ruler dies. the government is also fairly decentralized as to keep the nation stable in future expansion, the nation being able to survive without the head was the goal.

Military: the military is made up of vollunteers and veterans from the first expansion wars. as of 1850BC it has 3580 soldiers.

Expansion: they expand long the coastline by quite a bit.

Demographics: as of now ~99.9978% of the 305,679 people in Dewy, out of those that live in the cities all of them live in the capitol. other information is not known.

Culture: its all regional

Religion: the largest religion is just a version of paganism as are all the others.

Diplomacy:/

Other Events: we discover Malta and the government plans to make a colony there.

Scotland:
Agriculture: Thanks to our position in the world, the hills of Dumfries and Galloway has suitable soil for growing crops or vegetables.

Farms: There is multiple farms across our land so milk, cheese, bacon and other resources are very good.

Military: Our Military hasn't really expanded much, but we have 5,350 soldiers and 5 boats. Thanks to instructions found on old shipyards.

Expansion: We send our soldiers to expand in to Glasgow and north to south of Oban. We know expansion will be hard (Thanks mountains) in the north, so we will try to at least surround the River Clyde.

Population: The population is now 37,250.

Capital: In our small country we have built 3 towns, Clyde, Dumgall, New Prestwick.

Research: Bigger boats (oh God it can take 1000 years BOI) are being researched. May take a good few years to get on to making them.

Diplomacy:

None as we don't have connection with other nations yet.

Harinian Chiefdom

 * Backstory:The recently born Civilization in Mesopotamia has been in the area for the past five hundred years, and have not settled until very recently.
 * Goverment: The Harinian chiefdom is commanded by a strong,capable king for the first 40 years of it's existence,This man, DJKHALED, introduced Writing into the country, and looking fowards better cropping system, he taught his son, DANKMEME, to always look fowards development and safety for their people. Dankmeme ruled for the next 36 years, and died suddenly when he fell to the tigris, his rule saw the expansion of the claims of the chiefdom, colonizing southwards, and the first forms of understanding Bronze, in the next 60 years, the long-lived Ooc ruled, expanding the kingdom further south, and expanding the military along the way, all kings following Ooc have the same patternr as DANKMEME.
 * Military: The military adds up to 8.500 men (3.000 Archers)
 * Scouting Expeditions:Many scouters are sent to find any other forms of civilisation... but to no avail.
 * Economy and Demographics: as the Harinian chiefdom is located in Mesopotamia, a well-fed region, the population growth goes by twenty two thousand in the 200 years.

Caleria:

 * Government:The government is a meritocratic monarchy which means that altrough the country is ruled by the king and his first born son will inherit the throne however all other important positions are given to people according to their skills not their birth.
 * Education:Education is free and compulsory for both boys and girls so Caleria has a high literacy rate.Calerians have to stay in school from the age of 7 to 15.Calerian schools are divided into a junior section and a senior section.The junior section lasts from the age of 7 to 11 and the senior section from 12 to 15.
 * Junior Section: Here students learn how to read and write and they also learn maths, and they have P.E lessons as well where they learn how to use weapons like spears,swords and on the P.E lessons they also learn archery and horse riding.Altrough girls also have P.E lessons however they are not taught to use weapons and instead P.E lessons for girls are used only to keep them healthy
 * Senior Section:Altrough in the junior section they learned to use all kinds of weapons on P.E lessons however in the senior section they learn only 1 according to their merits in each section.Here they still learn the old subjects however reading and writing are united into a subject called "Calerian Literature" where they read the books of famous Calerian writers and the poems of Calerian poets.In the Senior Section they also have biology and agriculture lessons.
 * Universities:Universities are completely voluntary and anyone can apply however only the really good students are accepted.There are lots of different types of universities where students can learn lots of different things.For example Caleria has economic universities where merchants and other people who work with money get their degree and there are also military universities which create the important military officers of the future and there are also religious universites where future priests learn.
 * Religion:Calerians follow a religion called Tadarism.According to the religion there are 5 gods which are Multuna(god of agricultural feritility), Zara(god of war),Vorkum(god of the underworld),Nalarti(goddess of beauty and love) and Krivo(god of knowledge).Calerians have to introduce animal sacrifices to the 5 gods on 5 different months unless you don't or barely have enough food for your family.Tadarism is a religion that forbids stealing or harming an other person unless it's justified and kindness is encouraged by the religion.Followers of the religion have to pray at least 3 times a week.According to the religion if you die you will go to the underworld however if you were a good person during your lifetime you are allowed to reincarnate if you want to.
 * Demographics:By 1800 BCE the Calerian population reaches 98.412 people 20.000 of whom lives in the capital Valerna.Caleria expansion.png
 * Military:Caleria has 15.365 soldiers and a few boats.
 * Calerian Expansion:Caleria is expanding into Sicily and southern Italy

Tribes of Siam
Prehistory:Siam is a quite new area.Traces of human has just been starting at 3300BCE.The few city-states unite and now they have a certain amount of land,and are looking to grow power in the region.

Government:It is made of a few city-states that are in the area. The government currently has no ideology.Laws have also been made to get the city states together.

Military:We are currently recruiting soldiers.We currently have 9200 men as of 1850BCE.(We also have a few failed attempts at making transportation-at-sea.

Economy:Our currency is now banana tree leaves.Fish and meat are the main resorces.

Expansion:The Siamese forces are looking to expand in all directions.

Population:We now have approximately 59500 people in the country. (As of 1850BCE)

Religion:- Diplomacy:-

Esceosian Empire (Principality)

 * Prehistory: Early tribes have been living for 300 years in this area (Unetice culture), but during 2000BCE, due to the migration of Essos tribal group coming from the region of Transylvania, they formed a monarchy made up of city-states in Danube's shore and the area near it, calling themselves Esceosia. Because not all people left, a group of Esceosians still stayed in the area.
 * Government: The Principality is made up of an union of city-states, with the biggest one being Bud'est (where Budapest is). It is ruled by the Ikos dynasty, claiming to be coming down from a higher world than Hu'en (human world, where we are in Esceosian language), asked by the sky god Di'ven to guide the humans to prosperity through their rule. Due to their belief being quite strict, most people accept the Ikos dynasty's rule, but to prevent unrest, the other city-states have to pay tributary to the Ikos dynasty, which they divide according to meritocratic views.
 * Military: Due to other city states besides Bud'est not having enough money, only the Ikos dynasty itself has 7,000 men as militia. The are also primite boats which they can use to sail through some parts of the Du'ben (Danube).
 * Expansion: Throughout the 200 year period, Esceosia expands through the majority of the Pannonian Basin. We manage to expand westwards until the Lake Ri'len (Balaton) and eastwards Partium where the original tribes were, who easily accept the Ikos dynasty's rule because of their same origins.
 * Demographics
 * Population
 * 2000 BCE: 25,000
 * 1900 BCE: 60,000
 * 1800 BCE: 115,000
 * Culture: 95% Esceosian, 5% Unknown
 * Religion: 92% Ikosian, 8% Animism

Grand Duchy of Constantinople

Government: Nothing much

Research: Shearing Sheep Military: 6.000 men 500 horse archers 3 boats
 * Faster Boats

Population: 34.000

Religion: 95% Zoroastrianism (Official religion) 3% Judaism 2% Other

House: House of Sygon

Titles: Duke/Duchess of Constantinople

Culture: 98% Constantine 2% Other

Land: (Open in new tab)

Archduchy of Centria

 * Prehistory: People in the more region has before only lived in some tribes. In year 3050 the tribes had a great war between each other. Some time after that war all the tribes was conquered by the tribe of Centria. Centria had stay neutral in the war so it was stronger than the other tribes.
 * Government: We are a monarchy that have much power and his title is archduke over Centria. His advisor is three appointed people. You capital name is Centrinium and there live most of the populataion. Mostly of the population can go to school so long they pay taxes.
 * Dynasty: House of Morek
 * Ruler length: This is my country's ruler length so far to example 0. name reign length (age when he died): 1. Centrius I 40 (65), Centrius II 30 (70), Abderus I 3 (43), Acastus(regent not archduke) 17 (60), Abderus II 40(71), Absyrtus I 30(60), Abderus III 26 (48), Alandair I present (26 and still alive).
 * Population: In the beginning 35,000 to 67 000 in year 1800BC.
 * Religion: Hellenic religion(official) 97% other 1%
 * Culture: Morean/greek: 96% Zoroastrianism: 2% other: 4%
 * Expansion: We start to expand to take whole Morea.
 * Economy: We get mostly of our money from trade.
 * Diplomacy: None

Mod Events

 * Droughts: Due to the lack of rain west Harinia suffers a drought, The government must do something
 * Immigration: Due to the weakness of Olmec it's civilians decide to leave the country from the fear of getting attacked by barbarians, They immigrate for so long they find lustria and beg them for shelter, What will the government do?
 * Conflict: The barbaric tribes around scotland are angered by their expansion and also worried about them becoming strong and destroying these tribes so they decide to sack a border city, What will scotland do?

NPC Events

 * The Kingdom Of Egypt: Is formed in today's sinai, egypt after the unification of the tribes in northern sinai and they expanded to the south and to north egypt
 * Olmec: They're formed in today's cancun, mexico. After they improved on weaponry they attacked other tribes and forced them into the nation they're still weak from the attack on the tribes, However
 * Zhou Dynasty: A major tribe immigrates to hohhot, china and settle there due to the lack of civilization nearby they expand a bit
 * Elam: They are formed after a unification of tribes and due to a war with another tribe they escape to the khuzestan province where they settle in the south.
 * Mycenae Greece: A little tribe establishes civilization and starts their own country in Volos, Greece

Lustrian City States

 * Government: The Gleth dynasty falls in 1659 BCE roughly according to legends being told off by oral tradition. A branch not so distant related to the Gleth, the Sarakof Dynasty took over the C'iukad throne. System still works the same and centralisation is being held even more tighter, making the Sarakof dynasty obtain more "rights" and privileges outside of C'iukad.
 * Ghallian Policy: The mythical creatures are now not to be insulted in any way for all Lustrian City States according to a script. Anyone caught doing it are punished for life inside the underworld of Ghallians, becoming feral rather than being intelligent. This is implemented around the late 18th century BCE by the Gleth which were more sensitive and reluctant to them, before the Sarakof took over.
 * Sarakofid_Ghallian.pngary: It's mixed and composed of city-state militia forces that had to be raised but the available amount of manpower is increasing forcibly to 20,000 men. A retinue force of 10,000 has pledged allegiance of the centralised city of C'iukaz but only 5% are from foreign city states. Primitive boats do not exist however skills are being carefully made so that they can operate along the coast within five metres offshore
 * Infrastructure: Most of the Lustrian civilisation uses cheap wood and occasionally for wealthy beings make way for stone. Rainforest is being cut down constantly to keep up demand and population growth, as well for roads for close cities. C'iukaz does not have any road connection (for now unless most people begin to interact with other city states) at all, but it does have a system to get around that.
 * C'iukaz: Begins to build a wonder.
 * Demographics:
 * Population
 * 1800 BCE: 101,000
 * C'iukaz: 40,000
 * 1700 BCE: 192,000
 * C'iukaz: 62,000
 * Troth: 19,200
 * K'leon (formerly the Chameleon Fortress): 7,400
 * 1600 BCE: 265,000
 * C'iukaz: 95,880
 * Troth: 28,400
 * K'leon: 12,000
 * Culture: 90% Lustrian, 10% savage
 * Religion: 93% Ghallian, 7% Animism
 * Diplomacy:
 * Olmecs: We are pure and healthy, you may be pure but we are too far so yeah sorry (seriously i dont think they were nomads or migrating tribes, as explained before)

Joseon Dynasty (Before Colonization) | Kingdom of Joseon (After Colonization)

 * Government- Nothing Important happens.
 * Research
 * Archery- People in Joseons are recruiting as archers in Joseon. The people of Joseons has made of crafting of Stick and their mental or ores like Mental, Cooper, etc... and the bows are made of woodcrafting and the string made at string or Human Hair.
 * Military- The soldiers for the beginning the colonization will start on the Next turn into the Japanese islands.The boat are build or being construct.
 * Active Personnel: 5,900
 * Reserved Personnel: 0
 * Boats: 5
 * Wars and Conflict
 * Joseon Expansions- Joseons has need to annex Korea (Including North Korea) and after that The Korea has fully Annexed by Joseons includes the Jeju Island.
 * Japanese Colonization- Joseon send 2 Boats to colonize the Japanese Archipelago first Islands towards into Kyushu and second one at Central Japan on Honshu island. After the colonization the Dynasty has renamed into Kingdom of Joseon.Korea II Gif. Uprising
 * Diplomacy
 * Nothing Important Happens.

Duchy of Dizilya | Dizilya

 *        *Goverment: As we started to expand, our ruler see there is good way to create monarchy and house of Diz.

      *Population: From one sity we get 1000 willagers, so, wihth time, now we had 37'000 willagers.

      *Military: Now we had 12'000 soliders, and we trying to cretse some new weapons, to be better safe, but this needs some time. On fleet we have 7 ships, cuz we are sea nation

 *Diplomacy: No civilizations, bu t steel our enemy - korelians.

        *Economy: Okay.

Kingdom of Siam

 * Government:Siam has been made a kingdom roughly at 1773BCE.The current ruling dynasty is the Komer Dynasty.

Military:It's now composed of 17600 men.We also made our first two boats.

Economy: We changed our currency to silver coins(Old Chinese currency)

ExpansionWe now have 3/4 of modern day Thailand.Chiang Mai is named Kangai while Bangkok,the capital is named Siam

Religion Religion has finally been spread.42% of people are Buddhist while 34% is Hindu.The rest have no religion.

Democracy:none!

Kingdom of Croatia:
Government: It is an HM government,people vote for factions but the King can choose any faction and does the decisions.

Military: Military is made of 5000 footmen 1000 archers 500 horseman 20 boats. We are also trying to tame bears,and we did manage after around 25 years of researching, we are breeding bears, so we manage to tame a few of them, we have 10 bears riders,

Economy: Free trade is everywhere,currency is Kuna,1 silver coin,Lipa is coin of Bronze but you need 10 Lipas for 1 Kuna.

Expansion: We have whole (modern,2016) Croatia.

Religion: Our religion is Bearism,praising Bears,our national animal.

Researches: We have researched Bronze use,Pottery and Alphabet.

Diplomacy:

None

New Prussian Confederation:
Background: A variety of tribes were once based around the East Prussian and Danzig region. But now only one remains, Once called Erzopot (Named after it's dynasty), conquered all the surrounding tribes in the 30 year campaign, and effortlessly subjigated the weaker warlords. The succesors of Erzopot knew that if it was to centralise, it had to apease the conquered states and their cultures. And modernised into the (mostly) secular New Prussian Confederation.

Miltary: Due to it's lack of neighbors, it has cut down military spending after the 30 year campaign, it is famed for it's very mobile artilery which it used to crush the castles of it's enemies, and dicipline in the army is vital. Those who abandon their conscription are not punished, but will live a life of shame. Whilst written records say the armies in the 30 year campaign were vast (In the New Prussian novel literally called "The Ten-Thousand Man Army"), estimates put the Prussian forces at about 2,500 troops.

Expansion: Major centrilisation has been taking place, but many have talked about the bounties of Pomerelia and Memel, and many suspect New Prussia to claim these lands.

Economy: Being isolated, New Prussia has a reletively weak economy, but the hard workin population keeps it from crashing.

Diplomacy: After the 30 Year Campaign, Erzopot had suspended many nobels suspecting them of treason. There have been rumors of the nobels' decendants who fled to modern Stettin setting up a new nation. The New Prussian Rulers have reminded the nobles they are still subject to the Erzopot crown. And if they were to claim lands for themsleves and not the undesuted king they are commiting acts of treason.

Breton
Stats: These people have settled here at 2321 BC, They liked the land around them.

Population History:

3000 BC: 2

2500 BC: 0

2300 BC: 1,000

2000 BC: 30,000

1800 BC: 33,333

1600 BC: 52,000

Government: Absolute Democracy

Culture: 98% Westish, 2% Breton

---

Economy: The economy is controlled by either negotiating with another person for a trade, or a small piece of bronze that could be worth up to enough to feed yourself for 15 days, or 4 pieces for a necessary tool. These had to be larger than a certain size though. Towns are surrounded by farms or forest, and most of them have a mine nearby making them able to sustain themselves.

Expansion: They expand eastward by the coast and get to the nearby islands

Military: 7,000 men

Diplomacy: no contact with other civilizations

Towns: They try to organize the towns

Federation of Welarka amounts of people can be conscripted in times of trouble.
 * Government: We are a tribal federation ruled by an elected chief that rules for his life.  The chiefs in general focus on building up infrastrucutre and getting better agriculture technics for larger populations.
 * Population: The population reaches 59,000 people and is projected to continue to grow because of better agriculture technics.
 * Expansion: We expand and colonize surrounding areas but stop at the outskirts of the Cascades and the center of the Olympic Peninsula because of the climates.
 * Economy: The economy is greatly focused on trade.
 * Military: We have a small standing army of 1,120 people but massivelink=|1x1px


 * Diplomacy
 * N/A

Caleria

 * Government: Nothing Important happens
 * Demographics:By 1600 BCE the Calerian population reaches 184.698 people 41.854 of whom lives in the capital Valerna.
 * Military:Caleria has 22.492 soldiers and a few ships
 * Calerian Expansion:Caleria is expanding in Sicily and southern Italy and made it's colony in Sardinia.Alololol.png
 * Diplomacy:
 * Dewy: Dewy is told if it leaves Sicily Caleria will not just accept the NAP and the trade agreement but in fact it is willing to be an ally of Dewy
 * Archduchy of Centria: Caleria offers a trade agreement
 * Mediteranea: Caleria offers a trade agreement
 * Mycenae: Caleria offers a trade agreement

Archduchy of Centria
 * Government: We continue to be a monarchy. A new town is build in north Morea called Moreus. You current monarch name is Absyrtus II he is currently 35 years old.
 * Dynasty: House of Morek
 * Population: The poulation is about 138,000 in year 1600 BC.
 * Ruler length: To lazy to continue
 * Religion: Hellenic religion continues to be the most dominate religon
 * Culture: Morean/greek continues to be the major culture
 * Expansion: We start to expand in to Athens.
 * Economy: We get mostly of our money from trade.
 * Diplomacy: 
 * Caleria: We accept.
 * Crete: What about a alliance.

Kingdom of Harinia

 * Civilization Sighted : Explorers reported the sigthing of another civilization in the area, the goverment is quick to it's response.
 * Goverment:As a drought affects the country (that's about a year so it doesn't matter for the rest of 199 years), the goverment tries to find better lands to farm in southwards and northwards, expanding the country's territory all the way to Kuwait and Kurdistan. The goverment decides to act hostile against the newborn nation. The rulers of Harinia have been taught to be productive since early ages, and giving their rulers nothing if they don't work for it. The idealist first kings passed along the ideology of Science, and now thinkers and scientists try to find better irrigation techniques, but to practically no avail due to the era's limitations.
 * Demographics: The population of Harinia reaches 100K, making it one of the most populated in the world. Anyhow, the goverment encourages people to become farmers to feed the growing population.
 * Military: As a nation pops up too close to Harinia, by 1710 BCE the Harinians had arranged a strong army of 15K men, composed of 5000 ranged units, 2000 horseback riders, and the rest in melee combad equipped with bronze weaponry and stones. the Army advances through the weak kingdom having mercy to everyone in their path, but the thing aimed for is their capital.

Grand Duchy of Constantinople (The pink one)

Government: Absolute monarchy

Research: Shearing Sheep Military: 8.000 men 700 horse archers 2 boats
 * Faster Boats

Population: 37.000

Religion: 96% Zoroastrianism (Official religion) 2.5% Judaism 1.5% Other

House: House of Sygon

Titles: Duke/Duchess of Constantinople

Culture: 98% Constantine 2% Other

Land: (Open in new tab)



Esceosian Empire (Principality)

 * Government: In 1734 BCE, the Ikos dynasty falls to the A'ped rebels, who are originally part of the Kisaspotag culture, another group of the Unetice. Because Bud'est is destroyed in the process, a new city is built on the Danube/Du'ben's (Slovakian) curve region (where the Budapest is) on the original land of the A'peds. The Chieftain of the A'peds, Mer'tas, is named the successor of the Ikos dynasty after converting to Ikosianism, claiming to continue the Ikos dynasty's work.
 * Military: The forces of the Ikos dynasty are mostly dead, but through a 130 year period, the A'ped dynasty built up an even stronger force, having 11,200 men as a militia, all loyal.
 * Expansion: Early on in 18th century BCE, the Ikos dynasty expanded westwards towards the A'ped tribes. After the A'peds have taken over Esceosia, they expand northwards to Slovakia, subjugating the Nitra cultural tribes under Esceosian rule.
 * WIP

NPC Turns
NPC EVENTS
 * Jomon (Korean for Japan, honestly idk): Despite being inhabited by mostly ancient Japanese people, some Koreans broke off from Joseon and form their own country as "Jomon".
 * Yamato: Japanese tribe of Yamato takes over the other half of Korean colony of Japan.
 * Assyria: Founded in Syria.
 * Mycenae (Mycenean Greece): Expands southwards and due to contact with Centria, they prepare an attack soon and would want to ask Mediterranea to divide it's land. They accept an agreement on trade with Caleria.
 * Egypt: Settles in the Nile Delta and relocates it's capital to a city within the Nile River.
 * "Karelian Tribes": *Insert aggression and founding of Karelia against Dizilya*
 * Catalonia / Celtiberia: Catalonia renames to Celtiberia (it doesn't make sense) and occupies modern Aragon.
 * Indus Empire: Founded.
 * Canaanites: Some of the non-Egyptian people especially in Sinai rose up and broke off from Egypt and migrating north to modern Israel

Sarakof Dynasty | Lustria
Lustrian City States (pre-Succession) | Sarakof Dynasty (post-Succession) | "Empire of the Ghallians" / Kra'ghaa (called inside Sarakof Dynasty)
 * Government
 * Ghallian Policy: This policy was implemented by the long lost Gleth dynasty and is still enforced to this day. The ghallians, despite being mythological are to be still treated as Lustrian civilians rather than their own being, it would be "racism" if it were insulted upon them.
 * Lustrian Coalition and Centralisation: Since the succession war, the Lustrian Coalition was formed by those who stand with the weak ruler and that even though he does not think about worshipping and giving in prayers to Ghallians possibly by fear, it shouldn't be an important issue. After the succession war was finished, the Coalition becomes quite centralised and far extreme enough to merge city-states into one direct controlled nation. This angers some people as they want to govern themselves so the dynasty went with a solution to put governors on each province (local rulers)
 * Sarakof Dynasty: Rulers are now being written down by many scribes. Currently the empire seems to not like female rulers and prefer male ones.
 * Tza'yrr (M) (1640 BCE-1598 BCE)
 * Moroph (F) (1598 BCE-1555 BCE)
 * Kaz'kaz (M) (1555 BCE-1519 BCE): Charismatic.
 * Veik'urk (M) (1519 BCE-1483 BCE): War hero on the Lustrian Coalition.
 * Tu'vah (F) (1483 BCE-1465 BCE)
 * Zath'vik (M) (1465 BCE-1419 BCE): Improved health conditions after the plague approached.
 * Gorth (M) (1419 BCE-present): In his expedition, he found copper.
 * Wars
 * Lustrian_Succession_War.pngSuccession War of Lustria (1519-1483 BCE): The prestigious man Kaz'kaz is well known to be charismatic and a respected follower for the Ghallians, so much that he is often called a representative of the Ghallian underworld. When he died, he is blessed that he can reincarnate into a Ghallian which C'iukaz had saw. A weak ruler and son of Kaz'kaz, Veik'urk took the throne at the age of 17 and seems dismissive about the Ghallians and want to seek knowledge from surroundings. However some city-states, which are very religious and reluctant to Ghallians have broke the confederation deal and declared war on all Lustrian city states loyal to C'iukaz. The city-states quickly form coalitions which were the Skree'screech Coalition, those very religious and are against the new ruler Veik'urk and the Lustrian Coalition, which later made its final centralisation process after 600 years of being separate entities. Both sides had devestatingly destroyed most of their military in the siege of C'iukaz, despite being a Lustrian victory. The remaining five high sentinel rulers over their own city states decide to agree an armistice which brings an end to hostilities but not conflict yet. The five rulers formed two nations, Pahorth (Capital: Pahor) and Kobria (Capital: Chobria)
 * Military: Before the war, there were 24,000 militia and 11,000 militia loyal and retinue to C'iukaz. During the war, most of the military was weakened and centralisation of the Lustrian Coalition had made numbers back to 8,000 at least for loyal ones for the Sarakof, however the three Lustrian states are now weakened and recovering, returning to the Golden Age of the Sarakof Dynatsy would take decades. Weapons are still made of either stone or wood, but as copper is found somewhere in the wilderness, there has being consideration of rudimentary metallurgy. In OTL, all horses are not reintroduced until Europeans arrive, so numbers are crucial to survival rather than speed. Boats are still being researched but they aren't as good as classical civilisations in the Old World (our boat purpose is only fishing or transport).Lustria1400BC.png
 * Infrastructure and Economy: Trading is still limited to modern Mexico (and Central America) and anyone going outside of modern Mexico are considered dead. Later many people suggested roads should be built into C'iukaz after the Succession War as it will allow tracking to be easy. The dynasty accepts it. Stone is becoming popular among poorer groups of people and localised temples are becoming prominent and a basic daily life due to the Ghallian policy. Cities are becoming dense as deforestation is limited by government, thus plague may occur at any time.
 * C'iukaz: The wonder is delayed during the Succession War. It is dedicated to many rulers that are now reincarnated as Ghallians, huge labour is given to that contribution
 * K'leon: Ancient art is becoming popular here somehow .-. but they don't show Ghallians blessing and seducing humans on the afterlife, seeing that they have become somewhat supportive rather than being absolute. We don't mind though
 * Ghallian prayer temples
 * Demographics
 * Population:
 * 1600 BCE: 265,000
 * C'iukaz: 95,880
 * Troth: 28,400
 * K'leon: 12,000
 * 1550 BCE: 306,000
 * C'iukaz: 107,000
 * Troth: 32,000
 * K'leon: 17,000
 * Vork'gor: 3,000
 * Mek'th: 7,200
 * 1485 BCE: 246,000 (During the Succession War, C'iukaz's population was cut down as civilians were being slaughtered by men)
 * C'iukaz: 83,000
 * Troth: 37,000
 * K'leon: 18,800
 * Vork'gor: 8,000
 * Mek'th: 12,000
 * 1400 BCE: 240,000 (A plague cuts down Lustrian population at 1450s but quickly recovered. It is said to be a punishment by Ghallians)
 * C'iukaz: 85,000
 * Troth: 31,000
 * K'leon: 16,200
 * Vork'gor: 5,000
 * Mek'th: 14,000
 * Fort Sarakof: 1,000
 * Culture: 90% Lustrian, 5% Olmec, 5% savage
 * Religion: 90% Ghallian, 10% Animist (dank u Olmec)
 * Diplomacy:
 * Olmecs: We do not trust them as they are infidel but we keep getting migrants off our lands near them such as Fort Sarakof. We can't attack them because our military is devastated from conflict.
 * Glathvore: Lustrian explorers found a high culture civilisation emerging and decide to send low priests to attempt conversion.

Welarkan Federation
Diplomacy
 * Government: The government becomes more focused on science and technology.
 * Population: The population surpases 100,000 but bad weather and plagues kill off ~25,000 people.  By 1400 BCE the population is at 86,000.
 * Expansion: The Federation of Welarka continues to expand and colonize surrounding areas.Welarkan Expansion Turn 3.png
 * Economy: The economy grows with major sources of income being lumber, fishing, and agriculture.
 * Military: The standing army is now 4,780.  We have 13 boats of various types with two of them even being canoes.
 * N/A

Grand Duchy of Constantinople 

Government: Absolute monarchy

Research: Iron welding

Military: 9.500 men 750 horse archers 5 boats

Population: 40.000

Religion: 97% Zoroastrianism (Official religion) 2.5% Judaism 0.5% Other

House: House of Sygon

Titles: Duke/Duchess of Constantinople

Culture: 99% Constantine 1% Turkish

Land: (Open in new tab)

Breton
A big city has been built and has been proclaimed as the capital, in the west of the nation.

Population: 

1600 BC: 52,000

1400 BC: 90,000

Research: They learn to make larger boats, tame horses, and make weapons and defense.

Army:

7,000 spearmen, 2,500 archers, 400 spear and shieldmen, 90 armored men, 10 cavalry

Expansion: They expand south

Esceosian Principality (local) | A'ped dynasty (pre-rebellion) | Na'jen dynasty (post-rebellion)

 * Government: In 1574 BCE, the A'ped dynasty's main line dies out fully because of internal problems, leading to the end of their line. The Na'jens, a branch family of the A'peds suceed the throne, further enhancing Bud'est dominance over Esceosia's territory due to them claiming to be from the original Ikos line.
 * Military: Despite having a long peaceful period, the forces of Esceosia grow to 25,600, with 13,400 of them being loyal to Bud'est.
 * Expansion: Unlike the Ikos and A'ped dynasties which modestly expanded in Europe, the Na'jen dynasty rapidly expands in all directions, retaking what is Eastern Hungary and Partium, while also expanding into the remaining territory of Slovakia and Transylvania. These easily become a fully loyal part of the nation due to their history. However, after this, the Na'jens rapidly expand towards west and north and between the two settling in Southern Polish territory (Świętokrzyskie, Lublin, Polish Subcarpathia voivodeships; another group in Silesia), Eastern Austrian territory (Lower Austria, Vienna, Stryria, Carinthia, Salzburg, Upper Austria) and Czechia (Moravia and Eastern Bohemia).
 * Wars
 * Croatian Subjugation War (16th century BCE): 9000 men are sent towards the Kingdom of Croatia, incorporating it into Esceosia before they could become a threat.
 * Esceosian War of Succession (1403 BCE-Ongoing): After the Na'jen dynasty's rapid expansion in Europe, they couldn't keep control of the wide territory, losing control of Silesia to the Esceosian Northern Pe'mir dynasty (another branch of the A'peds), southeastern Poland to the Ve'mir dynasty (a branch of the Na'jens), Czechia to the Southern Pe'mir dynasty (same as its northern counterpart, but the family split into to) and Austria to the Ha'run dynasty (anothern branch of the Na'jens). Despite being called succession war, in 1400 BCE, they are not at war, though they all claim to control Esceosia's entire territory before the fragmentation, being successor of the original Ikos founders and Ikosianism's religious leader (It's similiar to the dozens of dynasties of China at the same time despite all being accepted as Chinese).

Tjimurids (First turn in years)
Governement: Formerly a gigantic tribe in bangladesh, They learned the ways of civilization and thus established the tjimuridan kingdom. (Tfw no drama)

Economy: Trading with barbaric tribes and locals is our good way of income mainly trades consist of fish, pottery, rare stones.

 Supplies: Our main way of getting food is by fishing in rivers and our coast we also eat crabs and shrimp shellfish is also a good dish

Agriculture: Not really that good but it's a source of food for the tjimuridan people, Wheat is the most popular thing to farm and most valuable while carrots and potatoes are the second most valuable and fruits third most valuable, It is a good way to earn money in the tjimuridan kingdom.

Military: The military consists of 8,982 soldiers (After expansion)

Swordmen: 980 soldiers

Spearmen: 1002 soldiers

Archers: 2500 soldiers

Guards/Police: 500 soldiers

Sailors: 700 soldiers

Horsemen: 2300 soldiers

Border Defense (Incase of Invasion: 1000

Our population is currently 32,786 and it is happily fed

Boats: 13 (That can make it from egypt to crete) 35 (That are just for coastal defense)

Religion: Nothing really

Expansion: The Tjimurids decide that they should really get lands to manage and feed the populations they somewhat expand to the north but mostly focus on the coast, 800 men died in the conquest

Siam
Government:Really loose laws are made.

Military:It's now composed of 16720 men.Long-ranged shooting objects are made.Our boat amount has been raisen to 6

Economy:Slowly improved.Because of lack of silver bronze coins are made

ExpansionWe continue expanding.Various towns are constructed in our pre-1600 BCE lands.

Population We have 124,563 people (according to 1420BCE census) in the country

Religion Hindu is the new main religion. 48% of people are Buddhist while 54% is Hindu.The rest have no religion.

Civil War As the current king is treating its people really bad,A farmer named Ployjan Srawutka started a rebellion in the north.His army now has around 8500 men and has stolen our technology.

Diplomacy None.

Scotland
Government: Laws have now begun.

Economy: It rises slightly. Farms: The farms keep producing crops and vegetables so the population is happily fed.

Military: 8,450 soldiers, 10 boats and 3 bigger than we currently have boats.

Population: 48,750 people.

Expansion: We arrive at Oban and we finally push east in to Edinburgh and Kelso.

Diplomacy:

None!

Kingdom of Dizilya | Dizilya
Goverment: Monarchy is created, now we do rise our power. Our king founded a new interesing relegion WARHISM. Is there only god of war, and everyone must love soliders.

Wars, conflicts: ''War against Korelians. ''After some time we up our army to 37'000 soliders (and 72'000 peoples) we send all of them to Korelia and conquer some, others fall apart. Pink terrain - taken from korelians.

Expasion: Dizilyan massive expand: Diplomacy: None

Economy: Good enough

Caleria

 * Government:The ruling dynasty of Caleria the Cazaler dynasty falls 1591 BC and the country is divided between the Kozerra Dynasty and the Carid Dynasty puting the country in a 8 years long civil war.In the end the Kozerra Dynasty wins and the 1st ruler of Caleria from the Kozerra Dynasty is Karnam I.Under his rule the country recovered from the horrors of the civil war and since many people thinks the country would have got considerably weaker or even collapse without him he's often called Karnam the savior.Uwotm8-0.png
 * Demographics:By 1400 BCE the Calerian population reaches 238.954 people 47.892 of whom lives in the capital Valerna.
 * Military:Caleria has 37.895 soldiers and a fleet of 53 ships making it one of the strongest fleets in the Mediterranean.
 * Calerian Expansion:Caleria takes over Sicily and expands in Sardinia.Caleria also takes some lands in Southern Italy and makes some colonies in Greece and North Africa
 * Economy:At 1st the economy is in ruins due to the civil war however due to Karnam's hard work he saves the Calerian economy and makes sure Caleria regains it's former economic power.Later on Caleria's economic power further increases and by 1400 BC it's the dominant economic power of the Mediterranean
 * Diplomacy: 
 * Greek states:The king of Caleria tells the Greek states they have nothing to worry about Caleria's colony in the region as they were taken only to make trading easier.

Archduchy of Centria KO-ROLF KINGDOM
 * Government: We continue to be a monarchy. House of Morek falls and House of Darius take over. Your currently ruler is Darius II he is Great-Grandson to Darius "the old"
 * Dynasty: House of Morek, House of Darius
 * Population: The poulation is about 154,000 in year 1400 BC.
 * Ruler length: I think that I will continue my ruler length because I is not so lazy today. Absyrtus II 20(43), Alandir II "the wise" 50(66), Cornelius I 3(40), end of House of Morek. Darian(was regent of Centria) 20(49), Darius I "the old" 77(98), Abderus VI 20 (69), Darius II Present (23)
 * Military: We have about 15,000 soldier's.
 * Religion: Hellenic religion continues to be the most dominate religon
 * Culture: Morean/greek continues to be the major culture
 * Expansion: We start to expand much in to mainland Greece.
 * Economy: We get mostly of our money from trade.
 * Diplomacy: 
 * Caleria: Alliance?

Population:

32000 -1800

36000 -1600

43000 -1400 (Be-du assimilation)

The population is 92% Ko-rolf, 7%Be-du and 1% nomad

Government:

 We are a kingdom were the king is elected by the ancients in the tribe.

Expansion:

we came from oshwe (in DDRC) and we expand to the Mai lake for water and to kutu. (IF YOU DONT WHER THIS IS GOTO GOOGLE MAP I DON'T GIVE A CRAP WHEN!)

Military:

We have only 3400 warrior and 600 Be-du archer for protection from barbarians and security.

Diplomacy:

we ask the local tribes to join us.

Trade:

We trade pottery and gemstone to the locals.

Religion:

we're all animiste so no problem with that. color maron and start location oshwe(go google map in ddrc and search near the big lake)

Feng Dynasty

 * Government:
 * Lore: In 1634 BC, there was a time where China was divided up into nine provinces by ancient explorers. One was a mythical place called "Qing" (Shandong) by its inhabitants. In the Qing province, lived a somewhat large tribe of people called the 'Hsi', meaning "West Wind" in their language. They were named this due to the fact they were the western most major tribe associated with the peninsula. In the Qing Province, the mostly isolated tribes stuck amongst themselves in the peninsula, they had developed a title within the last hundred years called the "Four Winds" (a title the Hsi held proud of), marking the four most major tribes (who built the major cities) in their associated regions to represent the four directions. The other three was the Tung, the Pei, and the Nan, all representing the East, North, and South regions respectively. A young man named "Feng Qiang" (Qiang Feng in the western structure, since surnames come first in the east) worked as a owner of a large business within the city of Hsiqing (notice the play on 'Seeking'). He was raised by his father, a blacksmith, who invented a new type of sword with a recently discovered type of metal (by the tribe) called "Iron" (mysteriously imported from the west) that later became a wide producer within the tribe of the city. Feng Qiang was a fairly handsome young man who recently reached his early-20s (born 1660 BC) and had taken over the business after his father died in 1639bc. In early 1638bc, a young princess, who recently turned 17, of the tribe explored around the city and discovered him. After being curious, she interacted with him and almost immediately fell in love a bit after. She begged her father to marry him, but her father relented, saything that she needs to be "bethrothed" to the young man of the Pei tribe to unite their tribes. When his daughter argued, the father gave up and said that "if he slay the dragon that terrorized the West Winds, he will be able to rule". When the young princess returned and confessed to Feng Qiang, he reluctantly accepted her love, but was told he should slay the Dragon of the West Winds. Feng felt stunned, the Dragon of the West Winds was a local legend within the region, made to terrorize little children in the city that the Dragon will attack if anyone had not done their part too many times. Feng gathered a team of mercenaries and friends (including his "lover" against her father's orders) of 6 people to help search and defeat this dragon. It was unknown if he actually found and/or defeat this dragon, but he returned to the city in late 1637 bc with a bloody horn he claimed to come from the dragon. He was married to the princess eventually by the dawn of 1635 when the princess' father died and became the King of the Hsi. However, he had gotten lazy and by 1634, another Dragon, as records claim, had attacked the city in "revenge" (although it may not be the case). The dragon had ravaged the Western lands and burned many of the minor tribes surrounding the Hsi. This time, he paid the price when his wife was injured and seriously dying in the midst of battle. It was noted she was almost 9 months pregnant and was about 1 to 2 weeks due. Feng realized that he actually cared for her all along (with exception of sex), and in despair, he cut open his wife (at her request) and took out the infant, who would grow up to rule by 1600bc. After defeating the dragon (in a fit of rage), the minor tribes begged Feng to incorporate them into his realm to be rebuilt. He finally accepted and founded the Feng Dynasty we know of by 1600.


 * Economy: Unknown


 * Military: The starting military for the city of Hsiqing was once 1,000 troops. But later grew to 5,000 over the course between 1600 to 1400. The population grew to 30,000 throughout the 200 years.


 * Diplomacy:
 * Han Empire: We would like an Alliance, and would ask you to go north into Manchuria and not South.

NPC Turns

 * Joseon / Goguryeo: Suffers huge loss in conquest for Japan (gg weather, yes typhoons and earthquake are even more frequent than Korea but doesn't count actually), their military is devastated and recovering quite slow, making way for the Silla and Baekje to sucede. Maybe the Chinese dynasty has a chance to wuoe them off altogether.
 * Ainu: Founded.
 * Jomon: After successfully repelling the Korean invasion of Japan - despite themselves being "Korean-Jomon", they begin expanding and declare Yamato their rival. They believe Korean culture should continue influence the area after Joseon had
 * Yamato: After successfully repelling the Korean invasion of Japan, they begin expanding and declare Jomon their rival. They believe they are pure Japanese, already subjugating many people into the rule of an Emperor (Amaterasu duh) in surrounding, they want to eliminate Korean presence in Japan.
 * Mycenae: We attack Centria with a casus belli of taking Attica.
 * Dizilyan rebels: Due to overexpansion (even if it is a remote area), many men defected and rose in Sweden and Karelia for independence.
 * "Belgica": The nation collapsed without any evidence.
 * Arabia: Founded in Hijaz (or more specifically somewhere near Mecca or Medina). No Muslim religion yet. (sponsored by SixLeggedBehemoth)
 * Akkad: Rebels and local rulers seize control of northern Harinia. (sponsored by SixLeggedBehemoth)
 * Egypt: Expands southwards of the Nile River and forms an alliance with Assyria.
 * Nubia: Founded.
 * Hittites: Founded in Hattusa.
 * Salem Tribe: A wild tribe spotted!
 * Sea People: There are reports of unknown people around the Mediterranean Sea, but no-one knows why they are here or what they want. They do not attack, yet.

Player Turns

 * Larrakia: We start to build up more agriculture & start to trade with Makassan People's. We start to increase our fishing and building infrastructure. We start to make use of clay and begin to make permanent homes, by building small rooms. We takeover Kangarakany and Tiwi nations, as they are weak. The become part of our great nation. We name our new settlement Sangkhat, it has 300 people now.
 * Wars
 * We invade Kangarakany & Tiwi, and Because they are weak countries, it is only 5 days they fall
 * Agriculture
 * We start to build more plantations around Sangkhat, we also start to trade with the Makassan people's. We continue to fish off the coast, finding very good foods.
 * Population
 * We have a population of just 7,000, however it is growing rapidly
 * Other
 * Sangkhat, the first city, is founded

Kingdom of Dizilya
    *Goverment: Our new king Wah 1 Diz, called after war Cunning, have a plan - he said to rebells that: "We surrender" and welcome them to Dizil, to conversation. When they come, we do special gift to them - come they into little house, with alot of food and honors. And when they are come out in house, start to eat, our ruler leave this house "for a while" and give the order to burn down the house. Ruler of rebell are die. And also we create a provinces and build more sities. Red

   *Wars, conflicts: Dizilyan civil war.

After burn down ruler of civil war, our army do suprise attack on rebbels. They look suprised and shok, and try to run away, but we cath them.the same happend in Korelia, but on the night, first we send ambassandor to Korelians and said, than conversation will be little long, and and tomorrow, and, when they sleep, do another suprise attack, and finally won.

    *Diplomacy: To all peopels, live in Dizilya: "Don't rebell, this makes bad our country, if you want indepence, you must prove us, then you can stay independet and strong, but this fights prove us other wise, so i think we need to stay unifited and strong."

Peace threaty: Dizilya don't expand unitil 200 years, Dizilya restore Yrkash duchy as a protecorate of Dizilya.

    

     *Economy: Reseaching after civil war.

Republic of Occitania

 * Government:
 * We declare Marselha As our capital.
 * Population:
 * We have reached 65,000 people.
 * Conflicts:
 * We takeover Aosta Valley-Piedmont Federation during the War, we lose 10,000-15,000 men
 * Other:
 * We ask Catalonia for an alliance.

Tsardom of Russia

 * Government: We are an absolute monarchy, our king is called a "Tsar", hence the name "Tsardom of Russia". We are a collection of tribes that settled in a fertile farmland near OTL Moscow and developed farming and other technologies. Our Tsar is Tsar Ivanov Putin, and our capital is Ivanovgrad, named after the Tsar.
 * Population: Our current population as of 1200 BCE is 72,000. Most of out population are farmers.
 * Economy: Our currency is based of coal, bronze and silver. 10 coal pieces make one bronze coin, and 10 bronze coins make up 1 silver coin.
 * Military: Our military consists of 6,500 soldiers and 430 cavalry.
 * Administration: There is compulsory education for both boys and girls from the age of 5-12, and at 12 years old, they can choose to either get a job or continue their education. The classes are about math, literature, and writing, but the school also teach you life skills, like farming, hunting, and fighting with swords and spears. Most of the roads in Ivanovgrad are paved, but in the other areas, they are usually not. We also impose laws to establish law and order, and also, the laws include that men and women are to be treated equally.
 * Religion: We at first have a religion that is a variation of Animism, but since contact with Dizilya was made, the official religion has been changed to Warhism. In this religion, the only god is the god of war, and soldiers must be respected as demigods.


 * Expansion: We settle some areas around our capital, we also start exploring and meet a nation called "Dizilya". Tsardom of russia expansion colonization.PNG
 * Diplomacy: We ask this so-called "Dizilya" for an alliance.

Oslofjordan Kingdom

 * Government: We're currently a kingdom, if you couldn't tell.


 * Expansion Policy: The king of Oslofjord, King Håvard I, has created a policy in which every hundred or so years, we must expand by atleast 50% of the land we have now (at the latest year this turn lasts until).
 * Expansion: As of 1200 BCE, our land streches from as east as present-day Halden, as north as Oslo, as south as Kristiansand, and as east as Haugesund. (Yes, I realize I'm probably going to get a few rebels because of this).


 * Military:
 * Wars and Conflicts: Nothing happens.
 * Oslofjordan Royal Military:
 * Oslofjordan Royal Army: The ORA(L) consists of:
 * 1,500 active guards
 * 750 reserve guards
 * 500 cavalrymen


 * Oslofjordan Royal Navy: The ORN consists of:
 * 5 rafts
 * 8 Sekkja longships
 * 500 navalmen


 * Analytics:
 * Demographics: According to our surveys, everyone in Oslofjord identifies as, well, Oslofjordan.


 * Infrastructure:
 * Agriculture: We have tons of farms in the warmest, most fertile regions of our lands, and we currently rely upon animals like hogs, goats, sheep, and cows for meat.

Tjimurids
Governement: Nothing really happens expect that the king slipped on a banana peel and then got attacked by a barbar and put in a boat and sent to the other side of the sea so there is a new king.

Economy: We trade dishes and pottery and seashell-ware and clothing and sometimes (ancient) weapons to islandic tribes and barbars so we are doing good

Supplies: Complete golden age, We have plenty of food to support the army and population. Agriculture is now ahead of fishing but still. Fish is still what most of the kingdom likes we decide to start breeding ducks and chickens and turkeys and pheasants because the populations started liking birds and other animals, Massive animal farms are built

Mining: Coal is found, They don't know what the fuck is it and how it's used. But still they use it for fires

Military: Is fed well and trained well, Weapons are improving better and we started using bronze but not too much the army is now 12899 soldiers the boats for war are increased to 50 and coastal craft is 90 while smaller boats that guard the bigger ones reach 15 warships increase to 5

KO-ROLF KINGDOM

Population:  with all the assymillation the population grow but it won' t be easy to stable this shit!

~120000 (with all the assimilation and because everybody have a rediculous ammount of peoples)

37% ko-rolf, 61%ji-ko and 2% nomads.

Government:

 We are trying to stop for now the assimilation and expansion to focus on intern stability because i fell like a man with 130% of over extension in eu4.we also make a new group for all the assymillate the ji-ko and we let then autonous because of stability.

Expansion:

we expand on the every direction (expect north cause jungle) and far because of assymilation but we will stop for a very loooooong time!

Military:

We have only 18000 warrior and 10000 auxilliary for protection from barbarians,security and because i suspect rebelles

description:base and auxilliary!

spearman: 32000 men

archer: 8000 men

cavalry: 4000 horse and men

swordman:2000 men (because copper and i think we have it now tell me if im wrong.)

reserve:10000 men

Diplomacy:

we isolate for now.

Trade:

We isolate for now.

Religion:

n/a

WIP

Roman Lands
(is mi first time in a mapgame here, so i dont know how to play so... im gonna do.... ehh... something)

Government: The roman warchief (warchief is something like a king, so no, im not a tribe) Gaio Curio, from the dinasty of the ¨Augustus¨ rules the country since 2010 BC (in the gregorian calendar, no, i dont have the gregorian calendar, but im lazy, i wont to do a calendar now :,v) with his palace in the capital city, Roma, also called as: ¨Tiberia¨ thanks to the Tiber River

Population: The lands have a population of 100.000 people, 20.320 lives in our capital city

Military: In a serie of reforms to the army, the national army reaches a size of 23.000 soldiers, and the float reaches a size of 20 ships

Expansion: The army goes with colonizers to the north, with the objective of colonize the Tuscany, and a fleet is send to colonize Corsica and the north of Sardinia

Economy: The taxes became more hard to pay, but it doesnt even matter. We build roads between Rome and the city of Lailquilla (L Alquila)

Diplomacy: We send a message to Caleria that says that we dont want troubles with that nation

(If something is wrong, i will change the post, and, is something is written in the wrong way, i will change that, sorry, i dont speak english... well, not all the language)

Sarakof Dynasty (former in 1200 BCE) | Crag'hurk Dynasty (1200 BCE afterwards)

 * Government:
 * Ghallian Policy: In Pahorth and Kobria, this was very tightened. Lustria by now had let loose but many Ghallians, particularly the Legendary Ghallians have began wrecking havoc of the now more secular state of Sarakof dynasty
 * "Legendary Ghallians" / Bad Blesses: Thousands of ghallians have being warning of the Sarakof that the fall of C'iukaz is coming soon which priests have tried to convince the king of Lustria, but the king of Lustria dismissed them as distractions and continue to keep going for technological gains and finding out knowledges from surroundings as a focus rather than studying theology which other previous kings have done with - wise people do the job on knowledge. According to priests, they will defect and they did, the secularist state is soon run dry on many priests and instead go to extremist (theocratic-like) nations such as Pahorth and Kobria. But most of them went to Vark'ich which they support the old Gleth dynasty traditions and the legacy of Lustria.
 * Fall of Sarakof Dynasty: Due to overwhelming unpopularity among the Lustrians, the Sarakof Dynasty were overthrown with the king being stoned to death. The Crag'hurk dynasty took over but had a very weak connection, who knows if the Crag'hurk can eventually establish themselves safe in throne position or end up being overthrown by the religious Varj;ich.
 * Rulers:
 * Gorth (M) (1419 BCE-1385 BCE): In his expedition, he found copper. He also made the Lustrian Empire weaker and weaker by making the government stance on the so-called Ghallians away
 * Har'kth (M) (1385 BCE-1362 BCE)
 * Tru'gorkk (M) (1362 BCE-1329 BCE): Irrigation is invented at his time and he begins building a simple trade system outside of Lustria by trading with the Olmecs.
 * Dru'k (F) (1329 BCE-1282 BCE): A weak ruler but with a very persuasive message that helped her spare the Vark'ich from taking C'iukaz which should happen 20 years time.
 * Hor'goth (1282 BCE-1265 BCE)
 * Vork'vork (1265 BCE-1244 BCE)
 * Kra'giz (1244 BCE-1203 BCE): Died during a battle with the ultrareligious battalion with Pahorth
 * Kra'chek (1203 BCE-1200 BCE): Stoned to death
 * Trak'vork (1200 BCE-present): A weak ruler waiting for punishment by Ghallians.
 * WarsLustiraVarkichWar.png
 * Vark'ich War (1310 BCE-1298 BCE): The Sarakof Dynasty went quite uncontent and isolated from Ghallians for far too long, letting a pretender and founder of the Vark'ich Dynasty break away with a goal of taking C'iukaz. He has many supporters and getting sufficient manpower, again making striking the Sarakof military behind further. An agreement is reached when C'iukaz successfully pushes off the invading Vark'ich dynasty, which most of the western part of Lustria is ceded to Vark'ich and later the rest of their enclaves. It again took time to have Lustria rebuilding their army and upgraded their weapons to bronze (rarely used at this time so a tenth of the men use it)
 * Second Lustrian War (1209 BCE-present): Secretly because of the bad blesses told by the priest prophecies, Lustria has gone into a lot of trouble, with the Pahorth, Kobria and the Vark'ich planning but not together to overthrow the Sarakof dynasty once and for all but however they haven't intervened at the fall of the Sarakof. With the weak Crag'vurk dynasty, unrelated to the Sarakof dynasty or the Gleth, it seems Lustria may have no hope.
 * Ghallian Divide: In their underground world, many priests messaging the forthcoming found out many ghallians are divided in war just two years after the Lustrian War had started.
 * Further Centralisation?: The Carg'vurk dynasty is still trying to take a grip on continuing centralisation and efficient administration to fend off the three armies with loyalty but loyalty serves little hope and does not fare well.
 * Military: Military ruined itself. Only conscripts.
 * Unleashing the Bronze Army: Lustria begins to use bronze.
 * Infrastructure and Economy: too lazy rip but Lustrian economy got ruined completely, however they did sufficiently created a better efficient trading system, but this only gained merchant greeds and not the kingdom after Tru'gorkk died.
 * The Odyssey (wow ripoff from da Greeks): An expedition to explore as far into the northern coastlines of Gulf of Mexico and even an expedition to Cuba. There are various explorers but the most prominent had to be the one that explored Cuba and the one as far into modern New Orleans
 * Demographics: too lazy rip
 * Diplomacy

Grand Duchy of Constantinople 

Government: Absolute monarchy

Research: Iron welding

Military: 10.000 men 750 horse archers 5 boats

Population: 50.000

Religion: 97% Zoroastrianism (Official religion) 2.5% Judaism 0.5% Other

House: House of Sygon

Titles: Duke/Duchess of Constantinople

Culture: 99% Constantine 1% Turkish

Land: (Open in new tab)

Republic of Mediteranea

 * Government: Throught the years, the government is looking for new ways to help Southern Greek Society, so some laws and infrastructure have been made in 200 years.
 * Population: The Mediterranea Republic has a population of around 90,000. In the next 200 years it is expected to grow up to 120,000.
 * Military: The military is mainly focusing on getting new Spearmen and Archers rather than Swordsmen, however the military does gain more Swordsmen but in smaller ammounts. The military also gives shields to soldiers, specifically Swordmen and Spearmen so they could have better protection during battle.
 * Troops:
 * 4,700 Swordsmen
 * 4,765 Spearmen
 * 5,000 Archers
 * 1,200 Horsemen with Swords
 * 850 Horsemen with Spears
 * 1,100 Horsemen with Bow
 * Military Equipment:
 * 30 Ships
 * 20 Catapults
 * Invention of the Catapult: Due to Crete's rocky mountains, boulders were made, originally a Mediteranean General had the idea to use boulders for the war against Centria. The general had an idea of throwing the massive boulders at Centrian Castles, however that would take massive manpower, something Mediteranea did not have yet at this point. The general, made a sketch simulating a machine that would be pulled back by humans, then the massive boulder would be placed on the back of the machine, then all the soldiers released the ropes that were holding the machine, making the machine throw the boulder far. Wheels were added in order to make them easier to carry around. The government liked the idea and made 3 prototypes. Making them the first Catapults ever made. Then, Catapults were started to be produced. And by 1200 BC, the Mediteranea Republic has around 20 catapults.
 * Wars and Conflicts:
 * Centrian-Greek War: Mediteranea declares war on Centria. They manage to occupy the Southeastern part of Centria.
 * Expansions: The Republic of Mediteranea expanded into various locations. The first of these were the South Aegean Islands in 1389 BCE. Then the African coast in 1348 BCE and finally the Mediterranean Republic made their expansions into Southwestern Anatolia.Kek Mediteranean.PNG
 * Diplomacy: 
 * Mycenaean Greece: Join us, we have the same Greek culture and language and we both view Centria as a rival and as a threat. We believe we will thrive if we combine our strengths and our technology. We also state that we should merge now more than ever as we are being invaded by Caleria.
 * Dewy: We ask them if they could help us against Centria and Caleria, for the sake of the Mediteranean Sea. If we win, you will be given all of Italian Caleria.
 * Grand Duchy of Constantinople: Help us against Caleria and Centria, they are a threat as they have been expanding at a rapid pace. Caleria also invaded the Greater Greek Nations, for the sake of our people, the greeks. Help us out in this war.

Archduchy of Centria
 * Government: We continue to be a monarchy.
 * Population: from 154,000 to 167,000 in occupied Territory to but in the territory we have left we have population of 90,000
 * Military: We start to take more people to the army. 28,000 soldiers we start to push back Mediteranea and we defend on the Mycenaean Greece border's.
 * Economy: We lay out must of your economy on war and soldiers.
 * Expansion: We expand in various direction's but it's harder to expand because we are at war.
 * Diplomacy: 
 * Egypt: We ask them to intervene on your side we say that we can give them some Mediteranea land.
 * Caleria: Help me I am your trade partner you can get some lands to.

Caleria

 * Government:Nothing important
 * Military: Caleria has 37.895 soldiers and a fleet of 53 ships in 1400 BC and altrough it suffers huge casualties in the East Mediterranean War but it manages to recover having 39.759 soldiers and 58 ships by 1200 BC
 * Innovations:
 * Flaming Arrows:Seeing Mediteranea's catapults and it's potential danger Caleria is desperately trying to find a solution.On one day a Calerian general called Gustavius brings up the idea of firing flaming arrows towards the catapults as they are made of wood(this is the ancient era so Mediterranea can't make catapults from anything else and expect it to work) and this way they could be destroyed.The emperor likes the idea and so flaming arrows are being used by Caleria on the battlefield for the 1st time in history.
 * Conflicts:
 * East Mediterranean War:Seeing that Centria is in trouble and Caleria could gain a lot from helping them it decides to help out Centria.The war lasts for 8 years(1400-1392 BC) and is ended by the treaty of Naplas.
 * Mediteranean Front: Flaming arrows are being used by Caleria on the battlefield for the 1st time in history however not only on the battlefield but also on the sea Calerian soldiers regularly fire flaming arrows towards Mediteranean ships.Since Caleria has the strongest  fleet out of all the warring nations(this war is around 1400 BC because Mycenea's invasion was in turn 3 so thunder doesn't have time to build a good fleet) Caleria takes Mediteranea's African and Anatolian colonies with ease and manages to blockade Mediteranea thus destroying it's economy and military logistics.Because of this Caleria decides to wait 6 months before invading the island of Crete in hopes of crippling the country.After that the island is invaded and it falls due to Caleria's larger military,better fleet and meritocratic government.Treaty of Naplas.png
 * Mycenaean Front:On this front Caleria stays defensive on it's Greek colonies for most of the war and sends a few troops to help Centria however after the fall of Mediteranea,Caleria begins to send troops in large numbers and it also starts sending it's ships there to destroy the Mycenaean fleet.Since the country obviously can't win alone(because Mediteranea fell already) it falls and Caleria and Centria win the war.
 * Expansion:Caleria gains some land in the Treaty of Naplas and after that it takes the land betweenMuh expansion.png and itself.Caleria also takes some land in Africa and Sardinia
 * Demographics: Altrough the East Mediterranean War caused huge casualties for Caleria but the deaths were mostly military death leaving the civilian population largely unaffected.By 1200 BCE the Calerian population reaches 258.792 people 51.648 of whom lives in the capital Valerna.
 * Diplomacy:
 * Centria:It's alliance offer is accepted and Caleria joins it's side in the war

Breton

 * Population: Risen to 120,030
 * Economy
 * * Agricultural: The farmers seeing that the land in the south is warmer and less rockier, they move there (though many stay) There’s also a dense forest there making lumber a very large industry.
 * Development: A road is built to a new city close to the forest and roads in major cities get paved for better transportation.
 * Expansion: expands to cherbourg and more south
 * Army: 10,000 swordmen, 2,000 spearmen, 1,000 archers, 300 cavalry

Mod Events

 * Bronze Age Collapse: COMING SOON TO YOUR CINEMAS, TURN 6. prepare for huge independences and rebellions, Afro-Eurasia
 * Sea People: See NPC turns
 * Nomadic People: The known nomadic people in the steppes have emerged, with horse riding becoming popular in these areas. However they do not do any harm to any civilisations yet and are still passive.
 * Black Plague: Starvation was a very huge problem in Celtiberia, The rich Celtiberians were eating decent food when the poor were left to rot. The most popular way to get food is to eat rats, And It was happening in most of the kingdom. But one day a dark plague rose in south Celtiberia, In no more than two years most of the population was destroyed by the plague and because of that the Celtiberians escaped to Dewy, Occitania, Rome, Caleria and Sirakousos. But their plan backfired as the plague spread because most of the Immigrants secretly held it, Causing plague in the five countries...

NPC Events

 * Celtiberia / Catalonia: (to Occitania) We don't wish for an alliance, but we could have trading relationships with you
 * Thracian Uprising: Slaves break free for the liberation of Odrysia (modern Bulgaria) and with help of tribes to form a strong confederation, they seem to be unstoppable
 * Sea People: These people have started attacking Mediterranean cities and plundering them, affecting many nations that are. Some went on to occupy towns, aiming for gains of resources through exploitation. However oddly enough, Egypt was unaffected. (NOTE: instead of OTL in Egypt, I'm going to make this annoying to many users playing as nations in Europe for the next three turns [1200 BCE-1000 BCE, 1000-800 BCE, 800-600 BCE], probably make this a challenge)
 * Sea People attacking Dewy: We seize all of their southern demesne and declare our independence (still part of a confederation)
 * Sea People attacking Caleria: We seize some of their towns and declare our independence. Do not even try using the strait between mainland Italy and Sicily, we will cut off your access on boats through fire arrows and support with our other Sea People. (They call themselves Sirakousos, though they don't control modern Syracuse, Italy)
 * Sea People attacking Greece: We regret your war and we will unite Greece under our flag. Greece is a place of naval interest and we intend to take all of the Aegean Sea. (They call themselves Doria, since they had some support from the migrating Dorians)
 * Phoenicia: Founded.
 * Judea: Jewish people break off and found their own state in Judea (modern Jerusalem). The Canaanites are being weakened and are eventually finished off by Egypt, whose great ruler equivalent to Ramesses II took hold of power.
 * Egyptian Empire: A prosperous and influential ruler took over the throne and forced many of their own slaves to mine gold and copper, eventually iron which led to the fall of Canaanites. The Assyrians and Egyptians finally got land connection but wary relationships started to grow as the ruler wanted more land, even though he died his son still holds a dream of creating an invincible empire for Ra. The son refuses to help Centria and wants to focus on expanding his own empire.
 * Assyria: Our relationships have being soured since the ruler, equivalent to Ramesses II have rose and along with his son. (sponsored by impersonator Olie Bye)
 * Medean Confederation: EXPAND (sponsored by Roblin hatol)
 * Sealandic Dynasty: Overexpansion with no reason, pretenders belonging to the Sealandic dynasty rose and willing to restore Elam's old order and cutting off their ports accessing the Persian Gulf
 * Indus Empire: Indus Empire reaches it's peak and starts to deteriorate from the inside. Influx of migrants are growing for the rest of India thanks to the slow collapse of Indus Empire and many people are fleeing from corrupt kings and governors
 * Korea: The two dynasties broke off 200 years ago and now a blink of a campaign war by a talented military ruler of Baekje in goal of reaching modern Seoul (assuming its the capital of Joseon) has being unleashed, the future of Korea is at the war's fate.
 * Joseon: We are overwhelmed by the northern Chinese bordering the Han (don't know the dynasty name cuz I lost Aen's file) and the two dynasties in the south. (sponsored by Axisvillena)
 * The Two Dynasties (Baekje and Silla): Soon to claim Korea. We form alliances and eventually a confederation may fare well when we defeat Joseon.
 * Japan: Rivals Jomon and Yamato wage war on superiority, whether be religious or cultural. So far both forces have being stagnant and being doing nothing to contribute the war.
 * Inca: Expand.
 * Han Dynasty: Just took over by NPC (cuz assuming Aen left)

Republic of Occitania

 * Conflicts:
 * We invade Liguria, and take the small area. Only 2,000-5,000 men are lost.
 * Government:
 * An attempted Coup is performed in Marselha.
 * Population:
 * We have an estimated 110,000 people.
 * Other:

Republic of New Grecia

 * Government: With chaos erupting in Crete and in Greece in general, The Greek government sends ships back and forth from Crete to the Anatiolian colony of Mediteranea, 40,000 people have been evacuated and they have been added up to the Anatolian's population of around 30,000. In 1189 BC, the nation of Mediteranea is fully nomad as they migrate out of the region they also brought some of they're horses and catapults so they could be rebuilt. 70,000 Greeks find a good place to live in the North Caucasus region and parts of Eastern Crimea. During 1171 BC, when they were in the area they decided to build they're first city in the new nation was Kerch, located between Eastern Crimea and Northern Caucasus, similar to Constantinople. The architecture of the city is similar to that of Heraklion back in Crete, they also brought they're Greek culture and language to the Caucasus region. Kerch became the capital of this new nation, which would later be called New Grecia.
 * Laws:
 * Women in the Military: They realize that they'd have a bigger/better military if they accepted woman into the military, this will boost manpower as well the time it would take to build new ships and catapults. With this in mind the new Government of New Grecia makes a law that enables women to participate in the military.
 * Population: New Grecia had a population of 70,000, however this was before they migrated. Now they have a population of around 85,000.
 * KO-ROLF KINGDOMSardaukar Insignia-Dune.jpg we have rightfull emblem for us,re-karr the golden lion.

Population: we are grow a little but now we must conquer more land for the sake of food

pop:135000

45% ko-rolf, 50%ji-ko,3%slaves and 2% nomads. (why less ji-ko? because with the time they fell more ko-rolf than anything)

Government: now we start to make a class system like in india (the noble and shaman on top then the merchant and warrior then the artisant and nomads and finaly the slaves.)only the noble and shaman can vote for the next king.The slave become free if their master brocke their chain and go to the same caste as their master.The master have the right to kill their slave if they want.You can only go to the caste by 1.Go to the army for 20 year or 2.become a shaman or 3.by the want of king.The woman and man have the same right.The ji-ko are at base to the 3rd class. Expansion:
 * pop per cast. class 1 7% class 2 28% class 3 62% class 4 3%

we need to expand to the coast and on the south west for food because if we don' t we're going to starve.

Military:

We have now a now a regulary army of 15000 and 5000 in auxillary because of the reseltement and many go to the farm to make more food.

description:base and auxilliary!

spearman: 8000 men

archer: 5000 men

cavalry: 5000 horse and men

reserve:4000 men

Diplomacy:

we go to the nord to see if somebody is there.

Trade:

if yes we will trade with i'm.

Religion: we see giant animals that seem to never age the shamans think they are aspect of nature so we venerate them.

Tsardom of Russia

 * Government: The Putin Dynasty has held strong through these 200 years, with our current Tsar being Tsar Vladimir Putin II (plz don't kill me Putin). In recent years the population has grown less friendly with us, and a coup is very likely. We build more schools, farms, and pave roads in all of our cities. We have yet to pave the roads connecting these cities together. We find a gold mine and start introducing gold coins to our currency. A gold coin is worth 10 silver coins. We also then abolish coal as a form of currency, as we have found an alternative use.
 * Demographics: Our population is currently 98,000. It peaked at 108,000, but recent plagues have reduced the population. Most of our population has been converted to Warhism.
 * Military: Our military is at 3,000 infantry, 2,000 archers (with flaming arrows), 1,500 cavalry, and 4 catapults. Because of our new religion, Warhism, people who want to be soldiers must take a "trial", which involves many challenging things, to see if they are deemed worthy by the war god. If they pass the trial, they are deemed worthy, and they are able to join the army.
 * New Technologies: We have found a way of using coal as a writing utensil. Before this, we had to scratch out our writing on stone tablets, but now, we can write on many different things. This has lead to the development of paper from trees. We also have found out how to make a catapult from traders to the south, and the wheel is invented (or is it introduced?).
 * Expansion: See map.
 * RUSSKIE EXPANSION.pngDiplomacy: We have discovered a few new nations, including a powerful one, called "Eceossia" or something like that. We keep an isolationist policy for now, and improve relations with Dizilya.