Talk:Konig des Menschen Chapter III (Map Game)/@comment-31207563-20180813144656

Chiefdom of Inbhiri


 * Government: Tribal Thanedom(A type of chiefdom)


 * Thane: Arailt Thane I
 * Economy: 99,7% Internal(Including other Pict tribes), 0,3% Foreign: Based around fishing, hunting and trading
 * Capital: Inbhir Nis
 * Demographics: 


 * Population:
 * Inbhir Nis: 2 140
 * Jarvik: 1 910
 * Rural areas: 21 752
 * Ethnicities: 99% Picts, 1% Other
 * Religion: 99% Caledonian Druidism, 1% Other Druidism
 * Wars and Conflicts:


 * The Great Albion War: We send a raid group of 400 men to join the other Pict tribes on another warpath into Mard territory. We pillage their northern lands and bring goods and captives up north into Inbhiri. 
 * Military: We use ambushes and hit & run tactics to weaken the enemy. After raids the raiders will run to the forests, sometimes luring the rest of the enemy camp into an ambush. Soldiers are always coated in some kind of camouflage, for ex. dirt, moss, leaves etc. 


 * Active Army:
 * Shortswordsmen: 390
 * Axemen: 240
 * Slingers:  30
 * Sgaoileadh: 2
 * Druids: 12
 * Ships: 21
 * Raid Party(Shortswordsmen): 407
 * Full Mobilized Army(With current conscription)
 * Shortswordsmen: 910
 * Axemen: 960
 * Slingers:  120
 * Sgaoileadh: 70
 * Druids: 12
 * Ships: 32
 * Diplomacy: 


 * Northern Albion Tribes(Picts): We continue expanding our influence in the highlands and join southern tribes on raids on Mard. We also invite them to join the council
 * Events: 


 * The Inbhiri Council: The elders suggest that a council of the Picts be built, where representatives of all the tribes could meet and discuss matters like raids or judge feuds between clans more easily. With the city of Inbhiri becoming of more importance to the Thanedom, the tribal council is built there with 30 seats representing all of the major and minor tribes of the highlands.