African Breakdown (Map Game)

I already know you guys are going to be mega pissed off at me.

Staff

 * Owners:
 * Thunder Mapping
 * ThatMapperGuy
 * Administrators:
 * NPC Makers:
 * CO-NPC Makers:
 * Mod Event Maker:
 * NPC Makers:
 * CO-NPC Makers:
 * Mod Event Maker:
 * Mod Event Maker:
 * Mod Event Maker:


 * Map Maker:
 * Thunder Mapping

Rules

 * 1) Drama will not be tolerated. If you begin large amounts of drama about other players for little to no reason (e.g. they invaded a country you were going to invade) you will simply be kicked from the game. If the drama is for a good reason, (e.g. the player(s) is/are harassing/bullying you, then it is fine.)
 * 2) Don't be stupid. Do not do anything completely out of wack in your turn (e.g. Burundi invades Mali).
 * 3) Don't make your nation extremely powerful within a few turns or it will be considered overpowered and it will be subject to being nerfed or getting rebels.
 * 4) You can join as a vassal, however, your actions will be extremely limited unless you try to gain full independence, however take in count that the nation that controls the vassal will surely try to crush the revolts.
 * 5) If your nation is defeated, you can rejoin as another country.
 * 6) One country is allowed per player, and each turn will last 2 days. Any person who doesn't complete a turn will be skipped. If you are skipped three times, you are kicked out of the game.
 * 7) No nukes, as it makes the game unfair. (What happened to Peru in A World of War: World and Germany in The Future Revived is an example.) There is one exception: Once it's the end game and African WW3 has been triggered and such, nukes will then be allowed.
 * 8) Alliances are limited to 7 countries. You may have many 1 on 1 alliances but do not have these act like one big alliance to get around the rule.
 * 9) You cannot switch as another nation while still playing (unless you're kicked or beaten).
 * 10) You can make a massive union with another country (player or NPC) however if neither country has a similar language and/or culture revolts are way more likely.
 * 11) You can join as rebellions. However, these rebellions must be logical. (e.g. the white minority in South Africa wants an independent country). An illogical rebellion would be that lemurs rebel in Madagascar because they want representation in the government.
 * 12) If a country does not meet your demands, only then may you invade them. Example: Ethiopia sends an ultimatum to Djibouti and Eritrea. They deny. Ethiopia then invades them.
 * 13) To join the game, you must type "I wish to join as (nation)". This is to make sure you read the rules.

Warned Players

 * N/A

Kicked Players

 * N/A

Banned Players

 * Armenian Mapper Thing (To prevent drama, as well as securing him away from major powers. banned until turn 3.)
 * Croat Mapper (To prevent his drama, as well as harassment. Until turn 3.)
 * Tadija (OP in previous games, banned so that he doesn't get a major power. Turn 3.)

Players
ThatMapperGuy - Egypt

Thunder Mapping - Algeria

Strongest Nations
Top 5 Nations are locked to 1k+ edits. Top 10 is locked to 500+. Top 15 is locked to 150+. This is to secure powers from map game newbies. Everything else is free for the taking. 2. Algeria
 * 1) Egypt

3. Ethiopia

4. Nigeria

5. South Africa

6. Angola

7. Morocco

8. Sudan

9. Libya

10. Democratic Republic of the Congo

11. Kenya

12. Tunisia

13. Zimbabwe

14. Zambia

15. Chad

16. Uganda

17. Tanzania

18. South Sudan

19. Ghana

20. Cameroon

21. Mozambique

22. Niger

23. Ivory Coast/Cote d'Ivoire

24. Mali

25. Madagascar

26. Gabon

27. Republic of the Congo

28. Namibia

29. Somalia

30. Central African Republic