Talk:New Uprisings: Rise of Civilizations (Map Game)/@comment-26044830-20161216004846

I feel biased when I did this Mediterranean War. Plus I did NPC turns earlier so some parts are outdated BUT NEW TURN YAYAYAYYAYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA ( fedex imma suq ur diiiiikkkkk with obstacle)




 * Celtiberia / Catalonia: (to Occitania) We don't wish for an alliance, but we could have trading relationships with you
 * Thracian Uprising: Slaves break free for the liberation of Odrysia (modern Bulgaria) and with help of tribes to form a strong confederation, they seem to be unstoppable
 * Sea People: These people have started attacking Mediterranean cities and plundering them, affecting many nations that are. Some went on to occupy towns, aiming for gains of resources through exploitation. However oddly enough, Egypt was unaffected. (NOTE: instead of OTL in Egypt, I'm going to make this annoying to many users playing as nations in Europe for the next three turns [1200 BCE-1000 BCE, 1000-800 BCE, 800-600 BCE], probably make this a challenge)
 * Sea People attacking Dewy: We seize all of their southern demesne and declare our independence (still part of a confederation)
 * Sea People attacking Caleria: We seize some of their towns and declare our independence. Do not even try using the strait between mainland Italy and Sicily, we will cut off your access on boats through fire arrows and support with our other Sea People. (They call themselves Sirakousos, though they don't control modern Syracuse, Italy)
 * Sea People attacking Greece: We regret your war and we will unite Greece under our flag. Greece is a place of naval interest and we intend to take all of the Aegean Sea. (They call themselves Doria, since they had some support from the migrating Dorians)
 * Phoenicia: Founded.
 * Judea: Jewish people break off and found their own state in Judea (modern Jerusalem). The Canaanites are being weakened and are eventually finished off by Egypt, whose great ruler equivalent to Ramesses II took hold of power.
 * Egyptian Empire: A prosperous and influential ruler took over the throne and forced many of their own slaves to mine gold and copper, eventually iron which led to the fall of Canaanites. The Assyrians and Egyptians finally got land connection but wary relationships started to grow as the ruler wanted more land, even though he died his son still holds a dream of creating an invincible empire for Ra. The son refuses to help Centria and wants to focus on expanding his own empire.
 * Assyria: Our relationships have being soured since the ruler, equivalent to Ramesses II have rose and along with his son. (sponsored by impersonator Olie Bye)
 * Medean Confederation: EXPAND (sponsored by Roblin hatol)
 * Sealandic Dynasty: Overexpansion with no reason, pretenders belonging to the Sealandic dynasty rose and willing to restore Elam's old order and cutting off their ports accessing the Persian Gulf
 * Indus Empire: Indus Empire reaches it's peak and starts to deteriorate from the inside. Influx of migrants are growing thanks to the slow collapse of Indus Empire.
 * Korea: The two dynasties broke off 200 years ago and now a blink of a campaign war by a talented military ruler of Baekje in goal of reaching modern Seoul (assuming its the capital of Joseon) has being unleashed, the future of Korea is at the war's fate.
 * Joseon: We are overwhelmed by the northern Chinese bordering the Han (don't know the dynasty name cuz I lost Aen's file) and the two dynasties in the south. (sponsored by Axisvillena)
 * The Two Dynasties (Baekje and Silla): Soon to claim Korea. We form alliances and eventually a confederation may fare well when we defeat Joseon.
 * Japan: Rivals Jomon and Yamato wage war on superiority, whether be religious or cultural. So far both forces have being stagnant and being doing nothing to contribute the war.
 * Inca: Expand.
 * Han Dynasty: Just took over by NPC (cuz assuming Aen left)

MOD EVENTS
 * Bronze Age Collapse: COMING SOON TO YOUR CINEMAS, TURN 6
 * Sea People: See NPC turns
 * Nomadic People: They are founded, but they don't do anything.

(NOTE: I'm going to make the game "fair", though Caleria and Centria had won a war over Mediteranea, this will a last chance for the player controlling it)