Talk:New Uprisings: Rise of Civilizations (Map Game)/@comment-26044830-20161202094835

Lustrian City States
 * Prehistory: around 6,000 BCE, the first Lustrian traces emerge with little traces left, save for the Ghallian figure found at C'iukaz which is probably a worshipping figure, like the millions of dynamic ghallians that Lustria worshipped molded over time (from a human-like figure to bat-like humanoid figure). Civilisation on modern Mexico City began emerging around 2,300 BCE as a small village with no farming subsidary, however agriculture becomes sustential and a dynasty of the Gleth emerge with the Ghallian as the symbol, which they claim to be Ghallians and are able to subjugate various city states. Writing by now is still somewhat in a similar manner Sumerian form of cuneiform, but evolution takes time to form letters.
 * Government: It is loosely made up of city states under the rule of the Gleth dynasty, the first dynasty. Like medieval Japan, the Gleth dynasty (or its future cadet branches) are not to be demoted or punishment such as an underground revival of dead people as ghallians willing to overthrow. To prevent collapse or conflict against the dynasty, centralisation laws are pulling these city states together. They are unable to form a unitary nation for now (rivalry) but are willing to corporate the Gleth in centralising the city states and eventually unite.
 * Military: It's mixed and composed of city-state militia forces (~15,000 men) that had to be raised. A retinue force of 3,000 is allegiant of the Gleth dynasty in C'iukaz and is increasing rapidly due to centralisation policy, but most are still in C'iukaz.
 * Expansion Policy: Core expansion is this turn's policy, centralising and solidifying surroundings at first. The next turn and possible legacy is to go through the coast (so no-one can get it even by boat though no-one is near) and then cementing it eventually
 * Demographics (roughly)
 * Population:
 * 2000 BCE: 20,000 (18,000 in C'iukaz)
 * 1900 BCE: 48,000 (28,000 in C'iukaz)
 * 1800 BCE: 101,000 (40,000 in C'iukaz)
 * Culture: 80% Lustrian, 20% savage
 * Religion: 90% Ghallian, 10% Animism (sorry Aztec and Maya is not my taste)
 * Ghallian Religion: The Ghallian religion is based on worshipping ancestors not as humans but as the undead creatures that are claimed to be beneficial. The ghallians, they are said to be the Lustrian people that have died and reanimated underground after being locked in coffins or buried underground into a fledgling colourful (meaning they can be any fixed colour) creature (mostly bat-like) that secretly keeps an eye on everyone. A world for them exists, it is infinity starting at the tomb entrance for the deceased, transforming them into a ghallian but had to make sure they have a good life earlier and respect for them, if rebellious decapitation is made and he will cease to exist. The existing ghallians are here to "protect" them or if Lustria disrespects them, they go demonic and make everyone mutated into mindless creatures similar to them. Their physical appearance at the fourth millennia BCE is human-like, similar to fantasy elfs but then eventually they become formulated into something like this example. (wtf i have too many del Toro reading). MITW_XXIX_Ghallian.png
 * Diplomacy: No major civilisations