Talk:Konig des Menschen Chapter IV (Map Game)/@comment-24521219-20190320145740

 Sultanate of Muscat

 * Government: Absolute Monarchy (Sultanate)
 * Sultan: Samnar al-Qazi (B 125 AD, still alive) (R 152 AD - Present)
 * Economy: Based around fishing, some agriculture and trading mostly, as well as slight taxing of the villagers and peasants. With the spices from the east we become rich by selling them to nearby peoples. Trading with Uputhara Wansura and Satavahana is a large and essential part of the economy. The economy is in a state of rebuilding.
 * Capital: Muscat
 * Demographics:
 * Population:
 * Muscat: 6300
 * Ibri: 4111
 * Tamreda (Hadibu): 1035
 * Rural areas (AKA everything else): ~55,000
 * Ethnicities: 75% Omani (Arab), 22% Aynarab (Arab), 2% Azd tribes, 1% Gerrhan
 * Religion: 100% Folklore and Tribal beliefs
 * Wars and Conflicts (italics: Potential War):
 * N/A
 * Military: Total of
 * Spearmen: 830
 * Shortswordmen: 430
 * Bowmen: 670
 * City Guards: 530
 * Dromedary Forces: 370
 * Navy:
 * 60 transport ships (can hold around 8-12 men)
 * 140 trade ships
 * 54 warships (galleys pretty much)
 * Although not part of the navy we have 431 fishing ships.
 * Diplomacy:
 * Rome: We have heard much about your empire, do you wish to trade? We have things that may interest you.
 * Gerrha: How about we establish a trade node and port in Ibri, so that our trade can go effectively? Of course, your master Arashena will get to take part of this project too.
 * Events:
 * Influence and Assimilation: Our influence expands more over Rhabi and nearby Adnanite tribes.
 * Colony of Socotra: We expand it to control all of Socotra as well as the islands of Samha, Darsa and Abd al Kuri.
 * The Great Era: We enter an era of population booms, new ideas and new inventions.
 * Samnar's Ideas: Samnar, our sultan, has decided that Muscat should establish relations with as many other people as possible. Thus, we start construction of more seafaring equipment and educate more diplomats.