Talk:New Uprisings: Rise of Civilizations (Map Game)/@comment-26044830-20161209101435

Lustrian City States (pre-Succession) | Sarakof Dynasty (post-Succession) | "Empire of the Ghallians" / Kra'ghaa (called inside Sarakof Dynasty)
 * Government
 * Ghallian Policy: This policy was implemented by the long lost Gleth dynasty and is still enforced to this day. The ghallians, despite being mythological are to be still treated as Lustrian civilians rather than their own being, it would be "racism" if it were insulted upon them.
 * Lustrian Coalition and Centralisation: Since the succession war, the Lustrian Coalition was formed by those who stand with the weak ruler and that even though he does not think about worshipping and giving in prayers to Ghallians possibly by fear, it shouldn't be an important issue. After the succession war was finished, the Coalition becomes quite centralised and far extreme enough to merge city-states into one direct controlled nation. This angers some people as they want to govern themselves so the dynasty went with a solution to put governors on each province (local rulers)
 * Sarakof Dynasty: Rulers are now being written down by many scribes. Currently the empire seems to not like female rulers and prefer male ones.
 * Tza'yrr (M) (1640 BCE-1598 BCE)
 * Moroph (F) (1598 BCE-1555 BCE)
 * Kaz'kaz (M) (1555 BCE-1519 BCE): Charismatic.
 * Veik'urk (M) (1519 BCE-1483 BCE): War hero on the Lustrian Coalition.
 * Tu'vah (F) (1483 BCE-1465 BCE)
 * Zath'vik (M) (1465 BCE-1419 BCE): Improved health conditions after the plague approached.
 * Gorth (M) (1419 BCE-present): In his expedition, he found copper.
 * Wars
 * Lustrian_Succession_War.pngSuccession War of Lustria (1519-1483 BCE): The prestigious man Kaz'kaz is well known to be charismatic and a respected follower for the Ghallians, so much that he is often called a representative of the Ghallian underworld. When he died, he is blessed that he can reincarnate into a Ghallian which C'iukaz had saw. A weak ruler and son of Kaz'kaz, Veik'urk took the throne at the age of 17 and seems dismissive about the Ghallians and want to seek knowledge from surroundings. However some city-states, which are very religious and reluctant to Ghallians have broke the confederation deal and declared war on all Lustrian city states loyal to C'iukaz. The city-states quickly form coalitions which were the Skree'screech Coalition, those very religious and are against the new ruler Veik'urk and the Lustrian Coalition, which later made its final centralisation process after 600 years of being separate entities. Both sides had devestatingly destroyed most of their military in the siege of C'iukaz, despite being a Lustrian victory. The remaining five high sentinel rulers over their own city states decide to agree an armistice which brings an end to hostilities but not conflict yet. The five rulers formed two nations, Pahorth (Capital: Pahor) and Kobria (Capital: Chobria)
 * Military: Before the war, there were 24,000 militia and 11,000 militia loyal and retinue to C'iukaz. During the war, most of the military was weakened and centralisation of the Lustrian Coalition had made numbers back to 8,000 at least for loyal ones for the Sarakof, however the three Lustrian states are now weakened and recovering, returning to the Golden Age of the Sarakof Dynatsy would take decades. Weapons are still made of either stone or wood, but as copper is found somewhere in the wilderness, there has being consideration of rudimentary metallurgy. In OTL, all horses are not reintroduced until Europeans arrive, so numbers are crucial to survival rather than speed. Boats are still being researched but they aren't as good as classical civilisations in the Old World (our boat purpose is only fishing or transport).
 * Infrastructure and Economy: Trading is still limited to modern Mexico (and Central America) and anyone going outside of modern Mexico are considered dead. Later many people suggested roads should be built into C'iukaz after the Succession War as it will allow tracking to be easy. The dynasty accepts it. Stone is becoming popular among poorer groups of people and localised temples are becoming prominent and a basic daily life due to the Ghallian policy. Cities are becoming dense as deforestation is limited by government, thus plague may occur at any time.
 * C'iukaz: The wonder is delayed during the Succession War. It is dedicated to many rulers that are now reincarnated as Ghallians, huge labour is given to that contribution
 * K'leon: Ancient art is becoming popular here somehow .-. but they don't show Ghallians blessing and seducing humans on the afterlife, seeing that they have become somewhat supportive rather than being absolute. We don't mind though
 * Ghallian prayer temples
 * Demographics
 * Population:
 * 1600 BCE: 265,000
 * C'iukaz: 95,880
 * Troth: 28,400
 * K'leon: 12,000
 * 1550 BCE: 306,000
 * C'iukaz: 107,000
 * Troth: 32,000
 * K'leon: 17,000
 * Vork'gor: 3,000
 * Mek'th: 7,200
 * 1485 BCE: 246,000 (During the Succession War, C'iukaz's population was cut down as civilians were being slaughtered by men)
 * C'iukaz: 83,000
 * Troth: 37,000
 * K'leon: 18,800
 * Vork'gor: 8,000
 * Mek'th: 12,000
 * 1400 BCE: 240,000 (A plague cuts down Lustrian population at 1450s but quickly recovered. It is said to be a punishment by Ghallians)
 * C'iukaz: 85,000
 * Troth: 31,000
 * K'leon: 16,200
 * Vork'gor: 5,000
 * Mek'th: 14,000
 * Fort Sarakof: 1,000
 * Culture: 90% Lustrian, 5% Olmec, 5% savage
 * Religion: 90% Ghallian, 10% Animist (dank u Olmec)
 * Diplomacy:
 * Olmecs: We do not trust them as they are infidel but we keep getting migrants off our lands near them such as Fort Sarakof. We can't attack them because our military is devastated from conflict.
 * Glathvore: Lustrian explorers found a high culture civilisation emerging and decide to send low priests to attempt conversion.