Honour (Map Game)/Algorithm

A war algorithm for Honour. Keep in mind this only applies to skirmishes, clashes or invasions.

Status

 * Attacking (A): 0
 * Defending (D): +2

Army Size

 * Tier 1 nations: +2
 * Tier 2 nations: +1
 * Tier 3 nations: +0
 * Tier 4 nations: -1
 * Tierless nations: -2

Location

 * Urban: +2 (D)
 * Plains: +2 (A) -1 (D)
 * Jungle/Mountain/Tundra/Desert: +3 (D) -2 (A)
 * Coastal: +4 (D) -2 (A)

Motives

 * Economic (Gains land, resource, etc): +4
 * Defending territory not owned by your nation for more than 20 years: +6
 * Defending territory not part of heartland but held for more than 20 years: +8
 * Taking territory of similar culture but not part of your nation: +8
 * Aiding an Ally: +10
 * Pre-emptive Strike: +10
 * Reconquest of core region: + 12
 * Unification: +15
 * Defending Heartland from attack that will not cripple/ destroy nation: +12
 * Aiding Social/Moral Kinsmen who are being oppressed: +12
 * Attacking to enforce political hegemony: +14
 * Defending Core/heartland from possibly fatal attack + 16
 * Defending from attack that will wipe out nation and culture: +20
 * Counter attack: +5

Modifiers

 * Fascist/ Communist overnment supported by people: +4
 * Democratic government supported by people: +5
 * Government not supported by people: -5