A New Nation (Mapgame)

The Year is 1780, and you have just successfully performed a military coup of the Kingdom of the Larogoths (located in OTL Romania), The nation has been declining since the 1600s when they first broke off from the Ottoman Empire. You and your associates sit down to discuss how the new government should be designed, this discussion will determine the future of this New Nation.

Introduction
A New Nation is one of the most radically different Mapgames to ever be proposed. The big gimmick of A New Nation is that rather than playing as countries, you play as individuals operating and creating a government from the ground up. The game also handles Time differently than most Mapgames, government processes happen in real-ish time with 3 days marking a year in game. If this sounds complicated and hectic, than he sure to read the Guides linked down below.

Players
None

Guides
The Foundation | The Basics of the Game, as well as instructions on how to form your government.

Actions | How one performs actions from Corruption to Military Invasion.

Economy | How resources and wealth operate, as well as how to manage them.

Diplomacy | How to interact with other Nations.

NPC's And Other Important Things
The Government | A Reference for when you create your Government, as well as where you create your Government.

Foreign NPC's | A List of foreign leaders and other NPC's which may be notable to you.

Acts| A collection of all the Acts passed under your Government.

Year 1
Current State of Affairs: The Coup is a success, now the formation of a stable government is in progress.