Board Thread:Fun and Games/@comment-31627290-20170729110453

This one has been dead for a while.

Rules (READ BEFORE PLAYING)
 * Every player starts with 5 points, and get 2 points every hour after their last move. Players allocate points to which Mapper they wish to hurt/heal.
 * All Mappers have HP, and when they run out, they are eliminated and cannot be hurt/healed anymore. Note: Mappers are not the same as the players they represent. If a mapper is eliminated, that does not mean the player is kicked out of the game. If "you" are killed as a mapper, you can continue hurting/healing/delaying as a player, and others can still delay you. This is because this game was originally played with nations.
 * Players can have a maximum of 40 points, while Mappers can have a maximum of 50 HP.
 * All Mappers start with 20 HP. When someone uses more than 10 points to attack a Mapper who has more than 15 HP, they will only deal 10 damage and all other points are wasted, however, you can still heal with however much you want as long as it does not exceed your point count.
 * You can also use points to delay another player 1 hour for each point you use against them. When delayed, you cannot hurt/heal/delay, and your point gain is reduced to 1 every hour.
 * Delays can not be stacked.
 * You can not delay for more than 10 hours.

LIST: LAST UPDATED 29th of July 11:58
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