User blog:Disturbedfan1100/Map Game 1.5 (or 2.5, whatever!)

So, Map Game 2.0 is a freaking failure as we can all see now. Too complicated and some people don't follow the rules. So how about this idea?

A map game with the HOI3 map. And kinda like the first map game. No need for the complicated rules and those things. Everything just needs to be plausible. You don't have to worry about the resources, you can just get them from some province you own. You don't have to worry about the climate too much, just don't freaking tell us that northern Canada is desert or Algeria is mostly tundra. No bonuses either. It doesn't matter where you start, you have an equal standing. You can start where ever you want to, a fictional nation or not. But there's still that one country per player rule.

But this time we can have NPC nations too! Every player gets two or three NPC nations to control! You get an NPC! You get an NPC! You get an NPC! EVERYONE GETS NPC'S!!! Oh, right, back to the topic... The NPC's can't be allied with the player though and the player can't just farm them for gold and glory either. But other players and NPC's can be allied together.

So what do you guys think? I'll answer any questions you might have.

And here are the two maps that I have made for this map game, they are from Hearts of Iron 3!

We will be using the first map since it won the poll with 6 votes against 4.



Here are some rules for the game, please tell me what you think about them:
 * A small expansion limit, you can take around half of the provinces you are bordering


 * Plausible armies (no million strong armies from turn 1)


 * Kinda plausible resources (you can have iron in any province, just don't spam resources like crazy)


 * Plausible technology (no cars or guns from turn 1)


 * No using resources that haven't even been used in the time (You can't use aluminium or coal since they were first really used in 17th-19th century)


 * No allying with NPC's you control


 * NPC's that you control cannot be friendly towards you


 * NPC's that you control are mostly friendly towards other players (unless everyone just declares war against that NPC)


 * You cannot declare war on the NPC you control


 * Troops can move 1-2 provinces per turn (plausible again, no crossing of Sahara or other big provinces in one turn for example)


 * Plausible exploration (no crossing Atlantic or Pacific from turn 1)


 * You can cross Atlantic through Iceland and Greenland though


 * Plausible warfare (no ultimate armies that cannot lose or armies strenght of 500 men who win against millions of soldiers in one battle)


 * Provinces get captured when enemy forces enter them (unless you have forts)


 * Plausible construction (buildings need time and money to be built, you can decide the amount of money and time yourself, just keep it plausible)


 * No insane peace treaties (you cannot annex or take half of a country that has, like, 50 provinces, keep it plausible)


 * Events are decided by the players themself (you cannot get good events every other turn)


 * You can have maximum of 3 rival nations (atleast one of them has to be one of the NPC's you control)


 * Plausible casus bellis (reasons for war)


 * Free religions (you can decide for yourself if you want to have a religion or not or if you want to convert or not)


 * Kinda real world terrains (yes, Sahara has to be desert and no, Canada cannot be a rain forest)

Here are what rights mods have:


 * Mods are allowed to punish anyone who violates the rules but that punisment has to be allowed by the Game Master (creator of the game or another person who has been elected by the players to be the "highest" authority over the game).


 * If anyone thinks that a punishment is too harsh, please say so and mod(s) will talk about it.


 * Mod(s) cannot punish anyone without a reason.


 * Mod(s) get no benefits in the game, he/she/they have to follow the rules too and can be punished too if they break rules.