Cold War II (Map Game)


 * Maps are listed in their respective turns

Tensions are increasing between nations and there are rebels in many places. The nations will fight proxy conflicts with the others until one falls. Can you guide the world under your influence?

Rules

 * The game doesn't start until Angry says so
 * Staff can make NPC nations do stuff
 * If you don't do anything for 1 week, staff can control your nation
 * You need permission to be Russia or USA
 * Russia and USA can only fight proxy conflicts, they can't fight directly, this is a Cold War, not a World War
 * NO NUKES UNDER ANY CIRCUMSTANCES
 * Do do something stupid or overpowered (like: DONALD TRUMP TAKES OVER WORLD AND DESTROYS MARS)
 * You can have space programs, but they must be 99.9999% peaceful (people doing karate in space stations is okay)
 * Every 28 times someone does something, that's a year
 * You can do something whenever you want, but not twice in a row (i'm trying to make this game realistic)
 * In the turn section, you write down information about your nation, it is not mandatory, but is recommended (make the info a new section)
 * The map shows the world at the start of the game (USA=Blue, Russia=Red)
 * NPC turns count as when someone does something

Nations
Hold your horses

Players
*=Staff
 * AngrydroidForce99 as Poland*