Talk:Konig des Menschen Chapter VI (Map Game)/@comment-27999170-20200626025417

Kemahanacommacah | Grand Confederacy of Kemahana

 * Government: de jure pseudo-feudal monarchy; de facto authoritarian military dictatorship
 * Weroance:
 * Moskatachaw (1384-1421; Pocahontid Dynasty)
 * Sikankanna (1421-1448; Pocahontid Dynasty)
 * Thosoye (1448-; Pocahontid Dynasty)
 * Regent: Wokoto Saashiil
 * Economy: Our economy is divided between a subsistence farming and a nomadic hunter-gatherer economy, mainly based on ethnic divisions. However, the introduction of horses (brought during the Exile) has revolutionized the process of hunting game, and cattle ranching and pastoralism has also begun to take shape, especially in rural peripheral regions. We are also beginning to see the very beginnings of urbanization, although much of the population is still nomadic or lives in villages with less than 200 people.
 * Capital: Tanacoma
 * Summer Capital: Dilyacoma
 * Demographics (includes all areas part of Kemahana circa 1448):
 * Population: 70,095
 * Tanacoma: 9,000
 * Pocahontocoma: 3,410
 * Utemaca: 2,525
 * Nisinima: 1,395
 * Kanatsasipi: 2,425
 * Iyi Sipi: 2,000
 * Dilyacoma: 2,500
 * Wakiigi: 360
 * Other settled towns and villages: 22,955
 * Nomadic population: 23,525
 * Religion: 37.1% Pocahontist (26,005 ppl), 63.9% other (mainly assorted Native American beliefs; 44,090 ppl)
 * Pocahontism: Born during the devastation of the Accursed Plagues (most likely smallpox, typhus and other Old World diseases) in the early and mid-1200s AD, which killed up 70-80% of the population of the Powhatan Confederacy, Pocahontism is an offshoot branch of the Hellenic pagan religion (with ample amounts of influence from Christianity and Native American traditions). The main difference between Pocahontism and the Greek pantheon is the equation of Pocahontas, a Powhatan chief-turned-deity, with Zeus, Athena, and Aphrodite.
 * Orthodox Pocahontism: This sect of Pocahontism purports to be the sect which preserves the original theology of early Pocahontism the most. Orthodox Pocahontists believe that Pocahontas is the godhead and ruler of all the gods (a mix of ancestral spirits and Hellenic gods). Orthodox Pocahontists hold that Pocahontas and her spirit has, upon death, forever left the realm of the living, and only by praying through a weroance (chief) or a shaman shall Pocahontas hear your prayer. Orthodox Pocahontists teach that the Accursed Plague is punishment for a sinful society, and to avoid disease, one must live a virtuous and pious life. Orthodox Pocahontists are by far the most numerous and established of the Pocahontists, and Orthodox priests control almost all of the Pocahontist temples and shrines in Kemahana.
 * Incarnationism: Incarnationism holds that the Spirit of Pocahontas lives on in each and every human, living thing, and inanimate object (in effect a form of pantheism). Incarnationism diverges from the other Pocahontist sects in that it denies the existence of other gods and ancestral spirits as distinct entities, merely suggesting that they, too, are concentrations of the Spirit of Pocahontas. They are a small but growing minority amongst Pocahontists, and are mostly prevalent in the ranks of scholastic types.
 * Trialism: Entrenched within Kemahanan military families, Trialism teaches that the Accursed Plague (which they call the Plague of Judgement) is a tool to "judge" whether a man is pure of heart and of sin or not. They have become known for subjecting their children to a rite of passage where they are locked in a room with the corpse of a person (usually a family member) who died of the Accursed Plague, with enough food and water for a week. In Trialism, the eternal Spirit of Pocahontas is present in the Plague of Judgement. Other gods and ancestral spirits are acknowledged here, although only Pocahontas has the authority to forgive all a man's past and future sins via the Accursed Plague.
 * Cult of the Fifth Wheel: A new and quickly-rising sect of Pocahontism greatly influenced by Anti-Pahanist and Wechugist thought, the Cult of the Fifth Wheel teaches that the gods are divided into good and evil forces, which have been fighting a war against each other for all eternity, using our world as their turf. The Cult of the Fifth Wheel teaches that the "peoples of the center of the world" (i.e the natives of the southern tier of the OTL continental US) are the chosen people of the righteous gods, and that the "peoples of the fringes of the world" (i.e peoples of the far north, south, east, and west) are servants of the gods of evil. Additionally, the Cult of the Fifth Wheel preaches that humanity lives in the penultimate age, known as the Fourth Wheel; an age of death, disease, and great suffering, and only by eradicating all the "peoples of the fringes" can they usher in the era of the Fifth Wheel, an era of peace, prosperity, and bliss.
 * Other religions: Many native traditions and faiths continue, especially amongst the Miskawen population.
 * Ethnicity: 31.5% Wisawen (22,105 ppl), 66.0% Miskawen (46,230 ppl), 2.5% Dinawen (1,760 ppl)
 * Wisawen: The Wisawen (lit. yellow men) are the descendants of the Powhatan Exiles led by Usquehannatoco. A mix of several different ethnic groups from across the OTL US East, South and Midwest, as well as minuscule amounts of white European admixture, the Wisawen are the noble ruling class of the Kemahanacommacah. They are almost uniformly settled agricultural peoples, and form a majority in most of the western areas directly adjacent to the Front Range of the Rocky Mountains.
 * Dinawen: The Navajo, known as the Dinawen in the Kemahanan tongue, are the only other agricultural peoples the Kemahanans have regular contact with. As a result, they are considered separate to the primarily nomadic Miskawen tribes. The term "Dinawen" would eventually outgrow the Navajo ethnic group, becoming a blanket term for all established agricultural peoples of the American Southwest (incl. the Pueblo and Anasazi). Currently, the Dinawen make a small minority in Kemahana, mainly consisting of aspiring merchants, almost 100% of which are Navajo.
 * Askakwen: The term "Askakwen" refers to all indigenous peoples of Mesoamerica (including ethnic groups like the Nahua, the Mayans, the Purepecha, the Huastecs and the Chichimecs). There are a minuscule handful of Askakwen in Kemahana (probably not more than three dozen), mostly being Huastec or Nahua traders from the city of Tamtoc.
 * Miskawen: "Miskawen" (lit. red men) is a blanket term for all the ethnic groups indigenous to Kemahana. These include the Ute, Shoshone, Apache, Comanche, Cheyenne and Arapaho, amongst other groups. Many of these peoples remain nomadic, although there has been increasing pressure for them to adopt settled agricultural or pastoral practices.
 * Languages: Although most people continue to speak their ancestral mother tongue at home, and Literary Powhatan continues to be used as the official language of administration, a creole language, known simply as Kemahanan is used in non-formal conversation. Kemahanan is based heavily on Powhatan, Cherokee, Ute, Shoshone, Comanche, and Arapaho.
 * Military: The Kemahanan military is mainly a levy-based system, although minuscule standing armies are used as garrisons in frontier areas to protect against raids. As the Miskawen become more integrated into Kemahanan society, our military has also begun recruiting them as quality horsemen. Most of our weapons are stone weapons due to the lack of iron and bronze in the region, with our only bronze and iron weapons being extremely prized heirlooms dating back all the way to before the Exile. However, we are beginning to get some bronze and even iron weapons made, due to access to plentiful mines in Lepai-controlled territory.
 * Kemahanan Military:
 * Loyalist-aligned:
 * Infantry: 1000 (800 reserves)
 * Archers: 750 (700 reserves)
 * Cavalry: 1300 (600 reserves)
 * Askokwin-aligned:
 * Infantry: 900 (500 reserves)
 * Archers: 600 (800 reserves)
 * Cavalry: 1500 (400 reserves)
 * Kemahanan Ginimowin: The Ginimowin are specially trained troops tasked with internal security in Kemahana (a proto-police force). They deal with internal conflicts, civil disputes, and sporadic raids, as opposed to full-blown military ventures.
 * The Ginimowin currently have 250 personnel.
 * Wars and Conflicts:
 * Lepai_1555.pnganan Civil War: The Kemahanan Civil War was an internal conflict in Kemahana sparked by tensions between the nobility and the merchant classes of Kemahana, as well as a personal vendetta between the two main leaders of each side; Wokoto Saashiil and Hisinami Atigishaa. Fighting began in July of 1448, after Hisinami Atigishaa and his merchant guild attempted to break off the southern portions of Kemahana into a separate state (known as the Askokwin Republic) in order to protect the rights of the merchant guilds under Wokoto's Regency.
 * Loyalist Actions:
 * March to Dilyacoma: We continue to march to Dilyacoma with half our troops, and we urge our Lepai allies to proceed full speed to Dilyacoma as well.
 * Sieges: We retain a 500-man garrison in Pocahontocoma to defend against further Askokwin aggression, and we keep our pressure on rebel-controlled Utemaca.
 * Askokwin Actions:
 * Siege of Pocahontocoma: With our territory now getting squeezed on two sides, we divert half our soldiers laying siege to Pocahontocoma to more crucial fronts (i.e defending the southern territories from the oppressors.
 * Defend The South: Most of our troops are pulled back to our heartland, to combat Loyalist and Lepai incursion. Our main goal here is to retake the city of Wakiigi, and trap the Lepai and Wokotan army into a pocket, depriving them of supplies and sufficiently starving them out.
 * Bad Horse Lord, Bad!: We throw a bunch of money to the Indé Agallate and the Comanche horse lords in exchange for them stopping their attacks on our territory.
 * Diplomacy:
 * Loyalist Diplomacy:
 * Indé Agallate: Ok please invade the south a bit more  just don't invade us oh god oh fuck OH GOD OH F-
 * Lepai Loyalists: Go on...
 * Comanches: good, continue
 * Askokwin Diplomacy:
 * Comanches, Indé Agallate: please stop bothering us oh god oh fuck ok i'll give you money now go the fuck away
 * Zuni Clans: Let us join together in overthrowing the oppressive, anti-market regimes we were once under! NONE SHALL TREAD ON US!
 * Events:
 * The (Further) Rise of Wokoto Saashiil: With his near-absolute power stranglehold secured amongst the nobility and the royal court, Wokoto Saashiil would begin to cultivate a cult of personality amongst the commonfolk to ensure his total infallibility. Framing the Kemahanan Civil War as a war between moral and righteous tradition and greedy, swindling merchants, as well as promising all sorts of reform and revitalization of the economy and people's living standards, Wokoto would slowly begin winning the hearts and minds of the people.
 * ANY UNPATRIOTIC THOUGHTS ARE BANNED. PRAISE WOKOTO AND ALL HAIL KEMAHANA: In reality, Loyalist Kemahana would grow to become a proto-totalitarian state. The Ginimowin would be retrained to function as Loyalist Kemahana's own secret police, recording every single conversation in public, no matter how innocent or mundane it may be, and weeding out any potential "dangers to the Regency" or "goddamned gold grubbing Askokwin fifth columns" . Anyone caught talking smack about Wokoto's rule would more often than not disappear in the dead of night, never to be seen again.
 * Hang The Traitors, All of Them!: On the express orders of Wokoto himself, all towns and cities with Askokwin sympathies would be razed to the ground, its inhabitants deemed traitors and hanged or simply hacked to death by swords.
 * We Are Not Traitors, We Are Free: Now confronted with the brutal reality of the Kemahanan Civil War and the question of the survival of their own people, the people of the deserts of southern Kemahana would take up arms to defend themselves and their way of life. As the Loyalists murdered entire villages for "treasonous sympathies", the people of Askokia would wake up to their identity. "The South shall not fall silently into the night", they declared. They would fight for every square inch of their land, and if it meant their complete death, so be it.
 * The Prophet of the Fifth Wheel: In the midst of this war, an eccentric man with an eccentric belief would emerge. Slaanéesh Ts'aw, the son of Lepai merchants in Tanacoma, but fully raised and immersed in Kemahanan culture, led a relatively normal life as a middle-class urbanite until the winter of 1451, when he would experience a vision. In this vision, he would be taken into the realm of the gods, and forced to watch from the sidelines ad the gods squabbled. Over the next few months, he would continue to have a vision a day, explaining purported "unobjectionable truths bestowed by the gods". He would come to understand that the realm of the gods were not a united whole, but divided into benevolent, kind gods, and malevolent and malicious ones. He would see the full history and future of the world; a world divided into 4 "wheels", or eras, in which we live in the 4th wheel, the "Wheel of Death". He would see that the peoples of the American South and Southwest were of pure, righteous blood, serving the righteous, virtuous gods, and the wickedness of the "fringe peoples", those peoples who lived at the edges of the world and did unholy acts and made barbaric sacrifices to the gods of death and despair. It was upon these heavenly visions that he built the Cult of the Fifth Wheel on. In his mind, the world of his era lived in the Fourth Wheel, an era of misfortune, pestilence, and suffering, and the gods of evil and their "fringe peoples" were the cause of it. Only by killing every single "fringe person" would the world be allowed to pass into the Fifth Wheel, an era of eternal peace, prosperity, and plenty. Although at first laughed off, Slaanéesh Ts'aw and his Cult of the Fifth Wheel would begin to quickly gain ground in Loyalist Kemahana over the next few years.