Konig des Menschen Chapter IV (Map Game)

The year is 175 AD. The behemoths of Rome and Yang hold strong for now, while rivalries between smaller states burn the sky a crimson shade of war. It is an era of religious chaos, dissent and expansion.

I, Sidewinder291102 (and TheSteampunkTotoro and TheCreator901), welcome you to Konig des Menschen Chapter IV: Downfall (KdM IV). Starting in 175 AD, this is an era of civilization of ancient history in which stories of broken empires and new beginnings are made. The road to greatness is paved now, Can you become the King of Men?

My Credentials:

Sidewinder291102: I am the creator of Fractured, Honour and Patient which lasted 10, 22 and 21 turns respectively, as well as moderator in many a map game on this site and elsewhere.

TheSteampunkTotoro: I have been a moderator, NPC maker and Map Maker in a handful of minor map games. I also created the map game Post Mortem: Europa which was rather unsuccessful, But I took the role of acting Admin in the KdM franchise roughly halfway through KdM Chapter II, which ran for a whopping 37 turns!

TheCreator901: The first game I have ever administered was Continent of Darkness: Europe, which was successful until its end. KdM was the second and most successful of my games yet lasting for 27 turns. I created the KdM franchise and ran it until roughly halfway through Chapter II.

Rules
Konig des Menschen Rules

Important Things:

 * 1) Read the page linked above, a must!
 * 2) If you have any questions, please ask them in the comments of the game or Sidewinder's Discord
 * 3) You may not apply as a nation that's underlined in the nations section unless told differently so by an admin rank staff member.

Nation Name:

 * Government: Despotic Monarchy, Oligarchic Republic, etc.
 * Ruler (King, President, etc.): Ruler Name
 * Parliament: Not necessary
 * First Party: Number of Seats
 * Second Party: Number of Seats
 * Third Party: Number of Seats
 * Economy: Information.
 * Capital: Insert capital city
 * Demographics:
 * Population: Insert Pop (% of major ethnicities)
 * Religion: % of major religions.
 * Wars and Conflicts:
 * Diplomacy:
 * Nation: Diplomatic action taken.
 * Events: Insert actions nation done.

Game Speed

 * 4000 BCE-1000 BCE (100 years) (30/27 turns)
 * 1000 BCE-500 BCE (50 years) (34 turns)
 * 500 BCE-400 CE (25 years) (36 turns)
 * 400 CE-1000 CE (10 years) (60 turns)
 * 1000 CE-1600 CE (5 years) (120 turns)
 * 1600 CE-1900 CE (2 years) (150 turns)
 * 1900 CE-present (1 year) (119 turns)
 * World Wars after 1900 (every three months)
 * World Wars before 1900 but after 1500 (1 year)

Dynasties

 * Gherensi (Imperium di Atlas)
 * Schnee (Nordicium)
 * Yang (Yang)
 * Xia (Xia)
 * al-Qazi (Muscat)
 * Fleischer (Vesnia)

Old/Extinct Dynasties

 * Haakonssen (Fibelia)
 * Jakobsen (Nordicium)
 * Derier (Valcanor)
 * Ostaras (Valcanor)
 * Shabk (Vesnia)
 * Ryglantt (Danska)
 * Tatka (Yugrain)
 * Hephtaldia-Gropius (Hellenica)

Nations

 * Underlined = Reserved to that player unless he doesn't reclaim the nation for themselves within the first or second turn(This does not apply to Atlas)
 * RAR:  Imperium di Atlas:  TheCreator901/Atlasium
 * Rome: Batran99
 * Muscat: Simplenoise8
 * Umor: EthanKoenigsberg
 * Langkasuka: Sidewinder
 * Nordicium: LukaGaming
 * RAR: Vedena: VladsNewAccount
 * RAR: Westria: Eltool
 * Yamato: Kuro (AnimeNerd2017)
 * Sabah: 1Dominica
 * Frisia: Zandhart
 * RAR: Agousta: XaoZss
 * Gerrha: Mantomato
 * Latgalia: Priceless

Comment "Konig des (nation name)" to join!

'''Note: Do remember that while you can't play as a culture group, you can form small nations from said culture groups. Culture groups have italicised names on the map.'''

Staff

 * Admin: Atlasium (TheCreator901)
 * Acting Admin: Sidewinder
 * Map Maker: Sidewinder
 * NPC Event Maker: Sidewinder
 * Moderator: N/A

Apply for staff in the comments!

Banned Players

 * N/A

Events & Great People

 * Roman Crisis: Commodus reigns as the Roman Emperor in an increasingly dictatorial fashion, and is assassinated by political rivals but not before draining Rome's treasury.
 * Mathematics: The Nine Chapters of the Mathematical Art are published in the Yang Dynasty by various scholars.
 * Natural Science: Cleomedes teaches that the moon does not glow on its own, but rather reflects sunlight.
 * Medicine: Galen writes his manual on pathology, The Art of Curing.
 * Yellow Turban Rebellion: Zhang Jue leads a peasant rebellion against the Yang Dynasty, which culminates in the warlord Dong Zhuo seizing the capital Luoyang under the pretext of protecting the Emperor. This causes civil unrest throughout the nation.

NPC Turns

 * Arashena: They tell Rome to stay out of their affairs.
 * Southeast Asian Collapse: Due to a disastrous outbreak believed to be related to the Disease of Hainan, the nations of Malacca and Majapahit have collapsed into smaller states.
 * Gojoseon: They begin invading Donye, and have set their sights on Jinhan.
 * Yamato: Under Empress Himiko, they begin unifying Honshu militarily in the west, and somewhat diplomatically in the east.
 * Khmer Fracture: The Mon and Tai cultures gain influence over the Khmer culture.
 * Betmant: They continue raids on Yang settlements near their borders.
 * Aksum: They expand southwards towards Lake Tana.

Yamato

 * Government: Monarchy
 * Mikado: Emperor Seimu (Waka Tarashihiko) (Born 84 AD)
 * Economy: Agricultural and based around rice and fishing. Trade with neighbouring nations/tribes such as the Ainu, Kibi, Izumo, Nakoku and Hayato is common, although occasional contact with Ryukyu, Gojoseon and Shosen occurs.
 * Capital: Yotsuha-shi (modern-day Fuji)
 * Demographics:
 * Population: 562,000
 * Religion: Shinto
 * Ethnicities: 65% Yamato, 15% Izumo, 10% Kibi, 10% Ainu, 5% Nakoku, 5% Hayato
 * Military: 21,500 man strong army (land-based), mostly swordsmen with several archers
 * Wars/Conflicts:
 * Conflict with Izumo and Kibi: We steadily advance into Kioku and occupy most of Southeast Izumo, a portion of the military (5,600) spread out across Southeast Izumo but the bulk (15,900) remaining in Kioku.
 * Diplomacy:
 * Ainu tribes: To the Ainu, our Northern neighbours, we suggest allowing yourselves to be taken under our wing. Ainu culture will be tolerated and recognised as equal to those that already exist in Yamato; your proof is the many of your peoples that already live here.
 * Izumo: We suggest a fast surrender would allow for further bloodshed to avoided. We would allow the Izumo monarchy to be retained (through the monarchy's newest generation's marriage to Emperor Seimu's grandchildren) and unite both our nations in a proper union that allows for future prosperity for all.

Sultanate of Muscat

 * Government: Absolute Monarchy (Sultanate)
 * Sultan: Samnar al-Qazi (B 125 AD, still alive) (R 152 AD - Present)
 * Economy: Based around fishing, some agriculture and trading mostly, as well as slight taxing of the villagers and peasants. With the spices from the east we become rich by selling them to nearby peoples. Trading with Uputhara Wansura and Satavahana is a large and essential part of the economy. The economy is in a state of rebuilding.
 * Capital: Muscat
 * Demographics:
 * Population:
 * Muscat: 6300
 * Ibri: 4111
 * Tamreda (Hadibu): 1035
 * Rural areas (AKA everything else): ~55,000
 * Ethnicities: 75% Omani (Arab), 22% Aynarab (Arab), 2% Azd tribes, 1% Gerrhan
 * Religion: 100% Folklore and Tribal beliefs
 * Wars and Conflicts (italics: Potential War):
 * N/A
 * Military: Total of
 * Spearmen: 830
 * Shortswordmen: 430
 * Bowmen: 670
 * City Guards: 530
 * Dromedary Forces: 370
 * Navy:
 * 60 transport ships (can hold around 8-12 men)
 * 140 trade ships
 * 54 warships (galleys pretty much)
 * Although not part of the navy we have 431 fishing ships.
 * Diplomacy:
 * Rome: We have heard much about your empire, do you wish to trade? We have things that may interest you.
 * Gerrha: How about we establish a trade node and port in Ibri, so that our trade can go effectively? Of course, your master Arashena will get to take part of this project too.
 * Events:
 * Influence and Assimilation: Our influence expands more over Rhabi and nearby Adnanite tribes.
 * Colony of Socotra: We expand it to control all of Socotra as well as the islands of Samha, Darsa and Abd al Kuri.
 * The Great Era: We enter an era of population booms, new ideas and new inventions.
 * Samnar's Ideas: Samnar, our sultan, has decided that Muscat should establish relations with as many other people as possible. Thus, we start construction of more seafaring equipment and educate more diplomats.

Yang Dynasty

 * Government: Celestial Monarchy
 * Emperor: Kang (174 AD-186 AD), Liu (186 AD-present)
 * Economy: The Yang economy relies on taxing subjects, which are the peasants of China. They are currently looking towards the west for possible trade openings, maybe a larger Silk Road. With Romans and the Chinese accepting deals in one of their own settlements, it is hoped that the Silk Road would be expanded on this by the end of the century.
 * Capital: Xi'an
 * Demographics:
 * Population: 60,000,000
 * Xi'an: 610,000
 * Luoyang: 300,000
 * Beiking: 290,000
 * Chengdu: 490,000
 * Other cities and settlements: 19,000,000
 * Rural areas: Whatever that's left. I'm not calculating the whole thing.
 * Ethnic Groups: 84% Chinese (regardless of ethnic groups like Han), 8% Daevite, 8% other
 * Religion: 80% Chinese religions (this also includes Confucianism), 7% Buddhist, 13% Other (Daevite Blood Gods [that's what I think its supposed to be, since I was the Daevite cultural group in the past] and Tocharian paganism)
 * Military: 700,000 soldiers and levies. Note that China has one of the largest populations at that time so it makes proper sense to have a large military that spans all over the empire itself. Naval ships may count up to hundreds of small ships and dozens of large ships.
 * Diplomacy: N/A
 * Events
 * The Aftermath of the Plague: The plague has decimated much of the Yang Dynasty as the failures of bureaucrats and the governor in Hainan to contain the plague which spread throughout the next few years (175 AD to 183 AD). The population went down by millions, marking the sharpest drop recorded in local history. Not only the depopulation of rural areas, cities are affected too.
 * Raiders from the North: Nomadic raiders from the north and local oppressed Daevites (wich were often raided by some warlords in Yang and back), which are accompanied by the Xiongnu too apparently are sacking northern villages. As a result, the Yang Dynasty withdraws their own occupation within former Tocharian holdings in modern Xinjiang (East Turkestan), only to be swarmed by nomadic raiders. Two factions are marking its biggest strength yet and are killing off or enslaving any Chinese men for hard labour.
 * Traitors and Pretenders: Remnants of the Au Lac people (which were influenced under the rule of the Yang Dynasty for a while now) have risen up in the south. These people want to secede and potentially rejoin their masters in the south. They are led by a Chinese governor and general, Chen Ning who defected from being loyal and leading another rebellion in the south. Some warlords and governors had broke off to form their own independent dynasties/kingdoms in hopes that they would be protected from raiders from the north and bring stability to the local region after the plague. This seems to have failed.
 * The Peasant Rebellion: Dong Zhuo has seized Luoyang in what he says is to "protect the emperor." The peasants of the Yellow Turban Rebellion, numbering millions are being suppressed and attacked by 300,000 troops led by notable generals that you may see from the early stages of OTL Three Kingdoms. Of course, they would eventually betray the Yang Dynasty and fracture the empire up once more.
 * I'm sorry, but this had to be done. Let me know if you want to cross things out, I can't believe this is still alive.

Roman Province of Westria

 * Leader:  Regent Rainard richtstrop (B 156 AD - still alive) (R 174 AD - 178 AD ), Leader of the council Richs Ricstof (B 153 AD - 185 AD) (R 178 AD - 185 AD), Regent Rainard richstrop (2nd term: R 185 AD August - November), Leader Seinard Rolf (B 160 AD - 187 AD) (R 185 AD - 187 AD), Regent Rainard richtstrop (3rd term: R 187 AD - 190 AD) Vienna council (R 190 AD - 191 AD), leader Ralf Rolf (R 191 AD - 192 AD), Vacancy (192 AD - 195 AD), Regent Rainard richtstrop (4th term: R 195 AD - Present)


 * Government: Monarchy under regency
 * Demographics:
 * Population:
 * Vienna: Population: 94,280
 * Pölen: Population: 44,770
 * Konr: Population: 26,080
 * Rich: Population: 41,000
 * Munich: Population: 13,400
 * Rural population: 220,000
 * Total population: 379,530
 * Religion: Westrian paganism (68%), Roman Paganism (28%) and Other (4%)
 * Ethinicities: 72% Westrian, 12% Munichians, 10% Gelatins, 1% Escosians, Latins 7%.
 * Economy: We are based on agriculture. We use coins from the Roman Empire as currency.
 * Wars and conflicts: Nothing for now
 * Army: Total of
 * Spearmen: 8,150
 * Shortsword: 1,000
 * Bowmen: 500
 * Cavalry: 300
 * Events:
 * Expansion: Not for now
 * Romanization: The romanization stagnates
 * Rebllion of 185: The rebellion begins in May 185 when a man called Seinard Rolf take up arms with a few hundred munichians in the town of Munich. They are tired of their people feeling "oppressed" under the rule of the Westrian. The make quickly early success and it isn't better for the Westrians when the leader of the nation dies. The Vienna council quickly gives back the role as the leader to Rainard richtstrop and he quickly start gathering troops to take push back the rebellion but it isn't enough and after a siege of Vienna Seinard Rolf is declared sole leader of Westria. Seinard only rules for barely 2 years though and is killed in the 2nd siege ov Vienna when Rainard manage to make a counterattack and recapture the city which leads to him to become the leader again. He is later deposed by the Vienna Council who tries to negotiate peace with the rebels which are now lead by the the son of Seinard Rolf, Ralf Rolf. The negotiating fail and the Vienna council falls in the 3rd siege of Vienna. Ralf Rolf holds the title leader of Westria in just 8 months before a peasent rebellion take over Vienna which causes a vacancy over the realm. Rainard who is the leader of the Westrian Army manage to make a deal with the peasants who took control of Vienna which give him the city back and he declares himself the regent of the realm once more. He soon managed to push the rebellion  back and as of 200 AD the rebellion has just a few pockets left close to the western border.


 * Diplomacy: None

Nordicia

 * Government: Aristocratic Monarchy (temporal regency)
 * Monarch: none (Regency)
 * Economy: slow but stable increase
 * Population: 294,000 (+223k Danskans) (91% Nordicite Germanic, 5% Gothic, 1% Sami, 3% Vesnians) (excl. Danska)
 * Religion: Norse (100%)
 * Major Settlements (excl. Danska):
 * Stavanger: 13,700
 * Bergen (capital): 40,000 (Byområde), 13,000 (centre)
 * Ålesund: 11,000
 * Molde: 11,000
 * Oslo (under siege): 13,500
 * Trondheim: 9,800
 * Leirvik: 8,500
 * Valkyrjashavn: 3,500
 * Rural areas: ~180,900
 * Military: 6200 active personnel, 3500 reserves. (8700 incl. Danska)
 * 3500 shielded spearmen
 * 1200 dagger users
 * 500 archers (using bows)
 * Navy 
 * 360 trading ships (trade routes to Danska, Inbhiri, Meerseit and Celtic tribes)
 * 70 wooden transport vessels (each can transfer about 10–15 men)
 * 20 larger wooden transport vessels (each can transfer about 15–25 men)
 * 120 triremes.
 * 40 galleys.
 * 1200 sailors
 * Diplomacy:
 * Wars and Conflicts:
 * Disasters:
 * Events
 * Aristocratic Society: After a freak accident that resulted in the deaths of the Schnee bloodline, a temporal regency consisting of prominent members of the houses was established to run the nation until a suitable person is found.
 * Danskan Reclamation: Recontinued with plans of grabbing the immideate area south of Danska.

Sabah

 * Government: Tribal Monarchy
 * Ruler (King, President, etc.): Embun binti Fuaad
 * Economy: The economy is based of trading, fishing & hunting.
 * Capital: Kota Kinabalu
 * Demographics:
 * Population: 24,000
 * Kota Kinabalu Region: 12,000
 * Pitas Region: 6,000
 * Beluran Region: 5,000
 * Ranau Region: 2,000
 * Religion:
 * 60% Buddhist
 * 35% Folk Religion
 * 5% Other
 * Wars and Conflicts: None yet
 * Diplomacy:
 * We need some trading partners in South & Southeast Asia.
 * Events: Start investing into boats and infastructure to strengthen our fishing market.

Frisia

 * Government: Absolute Monarchy
 * Ruler:  King Ekker I (135 AD - Present AD)
 * Economy: Great agriculture, all lot of money is going in there. (Currency schaalhoren shells and bronze) we are now seeking trade partners. (we offer bronze and we want knowledge of weapons and agriculture)
 * Capital: Lintarwde (now Leeuwarden)
 * Demographics:
 * Population: 753
 * 100% Frisians
 * Religion: 100% Frisian Mythology
 * Wars and Conflicts: None, we are researching stuff
 * Diplomacy:
 * Seeking for trade partners. Anyone?
 * Events: Almost done with researching swords.

Roman Province of Agousta
Government: Absolute Monarchy
 * King: Misolan I la Agousta (B 150 AD, D Still alive AD) (R 165 AD - Present AD)
 * Economy: the economy is based on agriculture, trades and fishing. (We are currently balancing the economy equally between the food, the army and the construction workers)
 * Capital: Algecia
 * Demographics:
 * Population: total of ~396,551
 * Algecia: 62,636
 * Donos: 38,812
 * Sufax: 33,300
 * Ceuti: 14,479
 * Saches: 6,600
 * Madria: 5,140
 * Rural areas: ~235,584
 * Ethnicities: 55.8% Agoustan, 0.1% Galacian, 19% Carcarosian, 21.1% Roman.
 * Religion: 74% Agoustan Paganism, 26% Roman Paganism
 * Wars and Conflicts:
 * Berbers border: We put 4,100 Spearmen, 3,000 Shortsword and Hatchetmen, 2,000 Bowmen, 2,100 Cavalry and 300 Torchmen ready to push into berbers.
 * Berbers coast line: We put 1,500 Spearmen, 1,500 Shortsword, 1,100 Bowmen and 396 Cavalry on 139, transport, 68 large transport ship's and 46 galleys awaiting response from Rome.
 * Military: Total of 18,789
 * Spearmen: 7,331
 * Shortsword and Hatchetmen: 5,007
 * Bowmen: 3,952
 * Cavalry: 4,325
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 1250
 * Navy:
 * 139 transport ships (can hold around 11-15 men)
 * 68 large transport ships (can hold around 21 men) (some large transport ships become galleys)
 * 46 galleys (can hold up to 30 men)
 * 58 trade ships
 * Although not part of the navy we have around 890 fishing ships.
 * Diplomacy:
 * Rome: can we try to annex some coast from Berbers south west of the city Sufax?
 * Events:

Events & Great People

 * Population Milestone: The world population reaches 255 million.
 * Numidian Expansion: Under Emperor Severus, the Roman Empire begins expanding into Berber territory, capturing major settlements and incorporating them.
 * Caracalla: After the untimely death of Emperor Severus in 198AD, his eldest son Caracalla becomes Emperor, and is popularised for his victories against Germanic tribes.
 * Battle of Red Cliffs: The largest naval battle recorded takes place on the southern banks of the Yangtze, as Sun Quan and Liu Bei declare a decisive victory against Cao Cao's fleet.
 * Zhanguo Shidai: The Yang Dynasty sees a period of great upheaval, with Zhang Jue's rebellion inspiring similar movements across China. Multiple self-proclaimed kingdoms and dynasties rise up in the chaos.

NPC Turns

 * Gojoseon: They annex Jinhan and Dongye.
 * Ainu: A few southern tribes agree to join Yamato.
 * Izumo: Initially completely against surrender to Yamato under the rule of Emperor Ishiko, a freak accident causes the Crown Prince Hanako, now Emperor, to accept Yamato's offer and completely surrender.
 * Rome: They begin a military campaign in Arashena to liberate Morpha, Assur and Niveneh. They also begin trade with Muscat. They allow Agousta to begin expansion into Marrakesh.
 * Gerrha: By order of their overlord, they reluctantly deny Muscat's offer.
 * Zhang Jue: Their forces are decimated and the survivors scattered, but they continue to expand and take several cities, and consolidate into the Qi Dynasty.
 * Maya: They enter an age of advancement and prosperity, and further expand into Zapotec lands.
 * Yue: They begin an uprising in OTL Vietnam, and form a stalemate with Au Lac.
 * Xiongnu: They begin reclamation of conquered villages and continue to raid Yang.
 * Malacca: They offer to trade with Sabah.
 * Pahang: They offer to trade with Sabah.
 * Danska: They offer to trade with Frisia.
 * Teuchitlan: They form out of the Zapotec culture group to halt Mayan expansion into their lands.
 * Tlapanec: They form out of the Zapotec culture group to halt Mayan expansion into their lands.

Yang Dynasty

 * Government: Celestial Monarchy
 * Emperor: Liu (186 AD-203 AD), Baixi (203-211 AD)
 * Demographics (China-wide):
 * Population: 73,900,000 (while the population dwindled largely because of the plague which dropped to approximately 75 million, its populations went down further with warfare, without it, it would be 100 million)
 * Xi'an: 580,000
 * Luoyang: 320,000
 * Beiking: 230,000
 * Chengdu: 470,000
 * Linking: 380,000
 * Haiyan: 240,000
 * Baoan: 340,000
 * Other cities and settlements: 25,600,000
 * Ethnic Groups: 55% Chinese (regardless of ethnic groups like Han, the Chinese ethnic group as a united entity overall has declined with the fall of China), 13% Daevite (this is largely due to northern raiders arriving and assimilating children into their culture), 25% Southeast Asians and Southern Chinese (the southern Chinese had mixed together with them ever since the Yang Dynasty invaded Au Lac), 7% other
 * Religion: 72% Chinese religions (this also includes Confucianism, some Daevite raiders, especially leaders have adopted this religion for the sake of keeping control of their Chinese subjects), 12% Daevite Blood Gods (lower Daevite warrior classes and people still practice them, Xiongnu predominantly had this religion), 10% Buddhist (this has largely being embraced by the south), 6% Other
 * Events:
 * Raiders and the Southern Affluence (early 3rd century AD): The Yang Dynasty's fall has started to become apparent. Raiders from the north continue to pour into a post-plague stricken China, with Xiongnu and three Daevite tribes seemingly heading south (similar to the barbarians during the fall of Rome in OTL) and plundering more villages and towns, to the point that some of the Daevite generals have managed to obtain ways of ruling over their enslaved Chinese populace. They do it by fear and killed off Chinese men if they don't bow down. Many of the leaders, except the Gordesh tribe which would eventually become Sinicised as the Gao Kingdom have adopted Confucianism and Chinese folk religion in order to bridge ties with their subjects. This led to the fall of China's north. Meanwhile in the south, the Southerners (which were basically Southeast Asians) were having some form of turbulence, despite the plague spreading to Southeast Asia, it managed to survive and recover unlike China which its administration failed to cover the plague of Hainan itself. This allowed them to quickly make trade deals with warlords of the south, particularly in the Jiang Dynasty in order to keep themselves 'safe' from the barbarians in the north. In essence, the north and the south are being gripped by control and influence (culturally and partially religiously) with China as it was known prior to the plague of Hainan was dead.
 * Siege of Xi'an (209-211 AD): Another factor of the downfall of Yang was the siege of Xi'an. A Daevite tribe under the name Khusol, coming from the Xiongnu Confederation has set upon plundering the mighty city and the emperor on 202 AD. One notable leader of the Khusol tribe, Yatha Cisma, who is according to tales and written records was a fierce female warrior. She would be a general that would be rememebred for few generations to come, although she would not be the de facto leader of the soon-to-be Weng Dynasty. Through the use of siege weapons and mangonels that were introduced into the north sometime in the 2nd century AD by curious Yang traders who sought peaceful trade (which backfired many times), Xi'an would fall at the autumn of 211 AD with the palace being stormed by 40 Daevite warriors carrying swords rather than archers.
 * The End of an Imperial Dynasty (211 AD): Baixi, the last Emperor of the Yang Dynasty would abdicate the imperial throne, making way for a raider named Chipak to become the so-called Emperor of the Weng Dynasty, dropping the Khusol tribal name. Chipak (Sinicised as Chi Peng) would only control Xi'an and surrounding areas despite this epic defeat for the Chinese, whilst the rest of the Yang Dynasty continued to crumble. Between 211-217 AD, what would be known as the "Fall Period of Yang" (not to be confused with autumn itself) is observed. Warlords and generals secede from the Yang Dynasty, where message failed to unite the Chinese under Chi Peng since roads were torn apart by raiders and that decentralised ruling has made it easy for warlords and governors to claim rulership and break away from the Emperor's rule. By the winter of 217 AD, the Yang Dynasty in its name would be de jure dissolved.
 * Aftermath (225 AD onward): What remains of the Yang Dynasty and China itself is divided up to Daevites and Southerners. China under the Yang Dynasty has been seen as an experiment gone wrong. Kingdoms will remain at war for perhaps centuries to come, through indirect ways - there is no reunification this time, unless one side could inevitably win. Zhang Dynasty would remain purely Chinese initially but that would soon change in some way. They would try to reunite China itself if they could within 75 years, but as decades come by, with more Daevites being freely able to settle further south and perhaps prolonged cultural affluence in the south, it seemed that China will no longer stand by their own cultural identity as independent anymore. If the plague of Hainan didn't happen, the events could've changed towards China being independent in its legacy. "It is indeed the end of China's history and the beginning of a new chapter."
 * Disclaimer: Even though I don't actually have control over any countries, these are my thorough analysis of ending the Yang Dynasty. Hopefully it passes, if not I'm going to need a slight revision.

Sultanate of Muscat

 * Government: Absolute Monarchy (Sultanate)
 * Sultan: Samnar al-Qazi (B 125 AD D 205 AD) (R 152 AD - 200 AD), Tariq al-Qazi (B 177 AD, still alive) (R 200 AD - Present)
 * Economy: Based around fishing, some agriculture and trading mostly, as well as slight taxing of the villagers and peasants. With the spices from the east we become richer by selling them to nearby peoples. Trading with Rome, Uputhara Wansura and Satavahana is a large and essential part of the economy. The economy is considered stable again ever since the Muscat-Gerrha War.
 * Capital: Muscat
 * Demographics:
 * Population:
 * Muscat: 6400
 * Ibri: 4150
 * Tamreda (Hadibu): 1065
 * Rural areas (AKA everything else): ~55,050
 * Ethnicities: 75% Omani (Arab), 22% Aynarab (Arab), 2% Azd tribes, 0,75% Rhabi (Arab), 0,25% Gerrhan
 * Religion: 100% Folklore and Tribal beliefs
 * Wars and Conflicts (italics: Potential War):
 * N/A
 * Military: Total of
 * Spearmen: 835
 * Shortswordmen: 435
 * Bowmen: 675
 * City Guards: 535
 * Dromedary Forces: 375
 * Navy:
 * 62 transport ships (can hold around 8-12 men)
 * 144 trade ships
 * 64 warships (galleys pretty much)
 * Although not part of the navy we have 433 fishing ships.
 * Diplomacy:
 * Rhabi: We pursue bigger and better relations with them.
 * Events:
 * Influence and Assimilation: Our influence expands more over Rhabi and nearby Adnanite tribes.
 * Colony of Socotra: We expand it to control all of Socotra as well as the islands of Samha, Darsa and Abd al Kuri.
 * Tamreda: Tamreda is now considered a complete city on the island of Socotra.
 * The Great Era: Continues with great progress thanks to trade with Rome and later ends peacefully.
 * Final Years of Samnar: Samnar caught a disease and was paralyzed for the last 5 years of his life. Unable to rule, a new Sultan was chosen.

Yamato-Izumo

 * Government: Union of Monarchies
 * Mikado of Yamato: Emperor Seimu (Waka Tarashihiko) (Died 195 AD), suceeded by Empress Himiko Niban-me (207 AD onwards, born 184 AD)
 * Mikado of Izumo: Emperor Hanako, in conjunction with Empress Futaba (granddaughter of Emperor Seimu, born 183 AD)
 * Economy: Agricultural and based around rice and fishing, although a fledgling artisan base has emerged. Trade with neighbouring Ainu tribes drastically increases at the direction of Empress Himiko Niban-me. We begin to trade with Gojoseon more in regards to agricultural products.
 * Capital: Yamatai-koku (Consolidated capital)(Present-day Sakurai, Nara), Yotsuha-shi (Yamato), Kioku (Izumo)
 * Demographics:
 * Population: 737,000
 * Religion: Shinto
 * Ethnicities: 45% Yamato, 25% Izumo, 5% Kibi, 10% Ainu, 7.5% Nakoku, 7.5% Hayato
 * Military: 13,000-men-strong army. 8,500 men of the Izumo Invasion force have become part of the Izumo Army.
 * Wars/Conflicts:
 * Conflict with Kibi:  We push into Kibi-occupied Izumo with part of the Izumo Army and 4,500 men of the Yamato Army. The Invasion Force is given instructions to forcefully deport all Kibi civilians to a new town called Shin-Kibi, just west of Yamatai-koku, and any resistors are to be used as forced labourers.
 * Diplomacy:
 * Kibi: We encourage our Kibi friends to sue for peace. We need only that the prior territory of Izumo and a small part of the Northern coast of Kibi (that which is connected to the Izumo territory) be annexed into Yamato-Izumo in order to achieve peace.
 * Gojoseon: We wish for Gojoseon to offer our merchants and ships preferential treatment at their ports, and we will do the same. In exchange for that, we will begin lowering the cost of all crops sold to Gojoseon.

Roman Province of Westria

 * Leader:  Regent Rainard richtstrop (B 156 AD - 224 AD) (4th term: R 195 AD - 205), Archidux Lasii I Desticius (B 195 AD - still alive)(R 205 AD - present), Rainard richtstrop leader of the regency (R  205 AD - 211 AD)


 * Government: Monarchy ruled by an Archidux
 * Demographics:
 * Population:
 * Vienna: Population: 95,280
 * Pölen: Population: 44,780
 * Konr: Population: 26,080
 * Rich: Population: 41,000
 * Munich: Population: 11,600
 * Rural population: 223,000
 * Total population: 381,740
 * Religion: Westrian paganism (63%), Roman Paganism (33%) and Other (4%)
 * Ethinicities: 72% Westrian, 12% Munichians, 10% Gelatins, 1% Escosians, Latins 7%.
 * Economy: We are based on agriculture. We use coins from the Roman Empire as currency.
 * Wars and conflicts: Nothing for now
 * Army: Total of
 * Spearmen: 6,150
 * Shortsword: 1,000
 * Bowmen: 500
 * Cavalry: 300
 * Events:
 * Expansion: Not for now
 * Romanization: The romanization start to continue when Lasii I gets on the throne
 * Rebllion of 185-203: The rebellion ends in 203 when Ralf Rolf is killed.
 * Restoration of the Monarchy: In 205 the monarchy is restored with the old Dynasty in power again but first it is put in a 6 year old regency until Lasii I was 16 years old.


 * Diplomacy: None

Nordicia

 * Government: Aristocratic Monarchy
 * Monarch: Jan Eriksen
 * Economy: slow increase
 * Population: 300,000 (+230k Danskans) (91% Nordicite Germanic, 5% Gothic, 1% Sami, 3% Vesnians) (excl. Danska)
 * Religion: Norse (100%)
 * Major Settlements (excl. Danska):
 * Stavanger: 15,700
 * Bergen (capital): 40,000 (Byområde), 13,000 (centre)
 * Ålesund: 12,000
 * Molde: 11,000
 * Oslo : 15,000
 * Trondheim: 11,300
 * Leirvik: 8,500
 * Valkyrjashavn: 3,500
 * Rural areas: ~180,900
 * Military: 5500 active personnel, 3500 reserves. (8700 incl. Danska)
 * 3000 shielded spearmen
 * 1000 dagger users
 * 500 archers (using bows)
 * Navy 
 * 360 trading ships (trade routes to Danska, Inbhiri, Meerseit and Celtic tribes)
 * 70 wooden transport vessels (each can transfer about 10–15 men)
 * 20 larger wooden transport vessels (each can transfer about 15–25 men)
 * 120 triremes.
 * 40 galleys.
 * 1200 sailors
 * Diplomacy:
 * Wars and Conflicts:
 * Disasters:
 * Events
 * Rise of the Eriksens: After a vote that was definitely not rigged within the chief aristocratic houses, the eldest male heir of the Eriksen house, Jan, was made King of Nordicia.
 * Danskan Reclamation: More capital is pushed forward in reclaiming the lost Danskan land to the south, sending Danskan and Nordicite settlers southwards to resettle and guarded by military.
 * Exploration: Some ships were sent southwards from Stavanger after hearing word of a foreign civilisation.

Sabah
Events:
 * Government: Tribal Monarchy
 * Ruler (King, President, etc.): Embun binti Fuaad
 * Economy: The economy is still based of trading, fishing & hunting.
 * Capital: Kota Kinabalu
 * Demographics:
 * Population: 25,632
 * Kota Kinabalu Region: 12,270
 * Pitas Region: 6,052
 * Beluran Region: 5,216
 * Ranau Region: 2,094
 * Religion:
 * 64% Buddhist
 * 33% Folk Religion
 * 3% Other
 * Wars and Conflicts: None yet
 * Diplomacy:
 * We accept Malacca and Pahangs request for trade.
 * We would try to implement a fifth region by trying to implement more Dayak people. We need to expand our fishing market, and to do that we need more coast.
 * We would expand trade materials by trying to find more exotic animals that have lots of fur so we can trade it.

Vedena

 * Government: Autonomous province in the Roman Empire, every governor is democratically elected by adult male landowners every 6 years
 * Governor: Andrea VIII Pontius (198AD-216AD), Andrea IX Pontius (216AD-222AD), Syveryn the Rich (222AD-now)
 * Economy: Based on logging, agriculture, deep mining and trade.
 * Capital: Byliny
 * Demographics:
 * Rural areas: 95000
 * Biggest settlements: 25600. 26.9% live in urban areas.
 * Byliny: 4900
 * Pubin: 3600
 * Curcani: 3200
 * Pravou: 2900
 * Other (population less than 1000): 11000
 * Ethnicities: 31% are Volynians, 26% are Romans, 18% are Gerios 13% are Illyrics, 13% are the rest (Greeks, Slavokans, Dacians, Bonra, etc.)
 * Religion: 37% are Roman pagans, 32% are Judaist/Christians, 19% are Vedenian pagans, 12% are the rest beliefs (Illyrican, Gerios, Bonra, Dacian, Slavokan pagans)
 * Military:
 * Archers: 3000
 * Shortswordsmen: 1500
 * City guards: 5000
 * Navy: 90 little trade vessels, 30 medium ones.
 * Diplomacy:
 * Roman Empire: We would love to get some territories on the west in exchange for loyalty in fighting against barbarians and paying higher tribute to you.
 * Events:
 * Features of Vedena:
 * City-states: our country is still full of little autonomous cities that have their own policies.
 * Latinisation: Our culture, which absorbed many traditions from Bonra, Slavokan, Tistu, Dacian, Esceosian, Illyrican, Gerios and especially Ancient Greek cultures, is now embracing latinisation and becomes closer to Rome.

Frisia
125 horsemen
 * Government: Absolute Monarchy.
 * Ruler: King Adgillis I
 * Economy: Increasing, a lot of bronze was found. We would like to trade with Danska.
 * Capital: Lintarwde
 * Demographics:
 * Population: 924       98% Frisians      2% Celtics
 * Religion: 99% Frisian Mythology  2% Norse
 * Wars and Conflicts: None 
 * Military: 246 Swordmen

50 archers
 * Diplomacy:
 * Danska: Frisia invites leader of Danska to talk about trading and technology. We also need more iron.
 * Events:
 * King Ekker died in 195 AD
 * Researched (improved) swords and riding horses.
 * Investing in boats
 * Investing in infrastructure

Events & Great People

 * Neoplatonism: Ammonius Saccas renews Greek philosophy by creating and introducing Neoplatonism.
 * Arashenan War: The Roman Empire, under Emperor Alexander Severus, successfully captures and annexes territory from Arashena during the Arashenan War which lasted from 218 to 225 AD.
 * Third Century Crisis: The untimely death of Emperor Alexander Severus in Germania in 245 AD causes a succession crisis, as relatives and Roman generals scramble for the throne and control of the empire.
 * Naval Improvements: Trade ships in Asia can now travel distances as long as from Manchuria to Taiwan in one go.
 * Arithmetica: Diophantus writes Arithmetica, the first systematic treatise on algebra.
 * Origen of Alexandria: Origen, a Christian scholar and disciple of Ammonius Saccas, writes several influential texts and manuscripts on theology, and secretly founds the Christian School of Caesarea.
 * Collapse of Au Lac: A plague destabilises the country of Au Lac, most likely contracted from Hainan. This results in the formation of Funan and Champa, who both lay claim to successor of Au Lac.

NPC Turns

 * Kibi: They initially refuse the peace offer from Yamato, but accept after extensive conflict. An uneasy peace now takes place.
 * Gojoseon: They accept the offer for trade from Yamato. They also begin influencing Yan.
 * Aksum: They declare war on Suraban, and take several coastal territories.
 * Tlapanec: They successfully invade Maya with support from Teuchitlan.
 * Wu, Miao, and Qi: They form military alliances with Zhang.

Gerrhan Merchant Republic

 * The Coast-Settlers:
 * Gerrha was a nation established in about 2500BC, an offshoot of the Adnanites. The Nomad Adnanites didn't stay in a single position for the long term, however, the Gerrhan offshoot instead settled on the coast, and started establishing fishing as a large portion of their economy and culture, differing from their nomad predecessors. Over the next 50 generations this culture difference became more defined as the Gerrhans built more cities and went under a more centralised government, finally leaving the tribal leadership of the past to a Merchant Republic, under their first leader, Gerrhana Bani Khor, hence the nation being Gerrha.
 * Government: 
 * Government type: A Trade pivotted Republic, where leaders stay in office for life, until resigned, or until voted out of the leadership by a parliament of sorts. This parliament, the Gerrhan Council, is made up of the most important noble families and merchants. The Leader is voted into office by the people.
 * Infrastructure Development: Roads between Al Khor and Al Wakra built, so trade can flow faster between the two cities. Development of a larger port at Al Khor to facilitate trade. Development of Port at Kalba and Ibri, with investment from Muscat, developing larger boat building facilities, and a larger capacity port.
 * Adnanite Mercenaries: The Adnanites are nomads, skilled at Hit and Run warfare. Our nation, using funds from the trading, employs a large number of Adnanite Mercenaries to raid the town and villages throughout Arashena. We demand 50% of all loot, but allow them to keep the other 50%. A smaller amount of Adnanite Cavalry is hired into our main army.
 * Naval Expansion: Our Navy is quite powerful, since we are a merchant republic. However, in the case of a naval siege, our ships might not be as strong as the siege towers of the age, the archers of castle walls are too much of an issue. The Polybolos, built about 500 years ago, being a norm in siege warfare at this point, are added to ships, to make specifically Polybolos ships. These ships have 5 polybolos facing towards the port side, making them capable of firing repeatedly. This had the capability of reducing enemy defenders drastically. However, since there was a requirement for constant repair, only 2 were used at each time, with the broken ones repaired by engineers on board. The addition of better marine tactics were also useful. One such tactic is the convoy line tactic, where many small ships  surround a line of transport ships, with 2 small ships breaking off to chase away enemy ships as soon as they approached. These small ships are really fast, and carry the warriors to board the ships, with more ships being added to the attack if needed. Larger transport ships are possible in the Persian Gulf, thanks to the shallower sea, allowing us to build more transport ships, some that can transport up to 1,000 men at once, with about 1,400 rowers, the septireme.
 * The Adnanite Frontier: The Adnanites are great cavalry men, and have lived a nomadic livestyle for years. In the tribes, wealth determines power. We build a trade outpost in Adnanite land, with the permission of the local nomadic tribe, and buy Adnanite produce for gold, thus giving us a stronger bargaining power in the surrounding region. If this goes well, we build up the outpost to be larger, and start selling the Adnanites things too, thus gaining significance in the area.
 * Economy: Mainly based around trading in goods from India and selling it to the west. A significant portion of out economy is also based on fishing, which contributes in large part to the diet. All the land that can be used for agriculture is used for agriculture. The majority of the nation is in rural areas, therefore grazing animals also plays a part in the economy.
 * Capital: Al Khor
 * Ethnicities:
 * Population: 78,391
 * Gerrhan: 69%
 * Adnanites: 23%
 * Omani: 5%
 * Arashenan: 0.2%
 * Parthian: 0.3%
 * Other Tribes: 2.5%
 * Military:
 * Army of Lubail:
 * Swordsmen: 2,900
 * Spearmen: 2,700
 * Archers: 1,500
 * Camel Spearmen: 600
 * Adnanite Horsemen: 500
 * Polybolos: 12
 * Ballistae: 4
 * Adnanite Raiding Forces:
 * Adnanite Horsemen: 600
 * Adnanite Camelmen: 700
 * Army of Wakra: 
 * Swordsmen: 1,400
 * Spearmen: 1,500
 * Archers: 1,800
 * Horse Cavalry: 150
 * Polybolos: 4
 * Ballistae: 4
 * Grand Navy:
 * Septiremes: 7
 * Quintireme Transports: 130
 * Galleys: 30
 * Convoy Ships: 172
 * Trading Ships: 520
 * Polybolos Ships: 5
 * Military Operations:
 * Gerrhan War of Independence:
 * Premise: The controlling policies of the Arashena have damaged our trade, and held back investment from Muscat. This caused anger throughout the Gerrhan Council, as the large Merchant faction in the Council saw this investment as a way to increase trade capabilities. This resentment, aided by the cultural differences flared up the already volatile independence call in the country. The new election of a Leader, who was pro-independence, was the last straw. Battle plans were prepared, and war was declared.
 * The Adnanite Raids: The Adnanites were hired, for money, to raid Arashenan lands, disrupting supply lines and pushing refugees further inland. The Adnanites are instructed to not attack the enemy army and to scorch all farms they come across, steal all loot they can, and break all wells in the way. Little to no harm should be done to the people, and they should be encouraged to flee inland, disrupting enemy movements.
 * March on Uruk: The Army of Lubail marches towards Uruk, with healthy supply lines and an army of builders. The Army keeps 500 swordsmen, 200 spearmen and 200 archers as protection for the supply line. The builders are tasked with building up a fortification near Uruk (refer to map) in case of an enemy attack. The Adnanite Horsemen of the Army are sent to block the entrance of any supply into Uruk from the Inland, encircling the city. They have orders to retreat to the main army in case an enemy army approaches. The Main army besieges the supply-less city and shells it with flamed hay-covered stones to cause fires in the city, while the polybolos tear down the archers on the walls. The troops dig fortifications behind the enemy walls and remain in safety. If Uruk falls before turn is over, troops will do the same thing at Ur.Adnanite.png
 * The Naval Incursion: The Navy is tasked with making sure no enemy fleet poses threat. Fake Convoys are sent, will Galleys in the middle instead of Septiremes. This is an effort to clear out the enemy navy, allowing an invasion of Kittenia by the full might of the Army of Wakra, with the Polybolos Ships in the Navy engaging in wall clearing manoeuvre. The Army of Wakra also builds fortifications nearby in case of a retreat. Quintireme transports bring supplies daily to the fort which then distributes it to the army. The Army of Wakra also uses their Horse cavalry to break supply lines to the city, starving it. If city falls before turn is over, troops will do the same thing to Elam, with support through the Euphrates.
 * Adnanite Raiding Transport: The Adnanite Raiders are given transport to the other side of the gulf, told to ransack them as well. Same Orders.
 * Research:
 * Research into better weapons: Our Swords and Spears are great, but the Navy requires a weapon more designed to break ships, a weapon of the sorts is in trial and being tested.
 * The Wind Ship: Oars are great for ships, really useful, but awfully tiring. Scientists have seen something about winds pushing things really far, and are testing to see if they can harness it in the sea. Our researchers reach out to Muscat, as they are a nearby sea-faring nation.
 * Diplomacy:
 * Muscat: The times where a foreign nation can force us into damaging you are over. We require your help to remove the imperialist yoke, would you help? Also, we propose the Ibri Accord: A Trade Treaty, a Non-Aggression Treaty, and mutual investment relations, we would like to invest in a port in Socotra. We offer the Sultan gold as a sign of respect. Also, research treaty?
 * Parthia: Do you want Persepolis back? Now is the time
 * Saba: Trade Routes?
 * Judea: Trade Routes?
 * Rome: Trade Routes?
 * Adnanite Tribes: Please, aid us, brethren, to regain the independence we lost to these northern invaders. Please, take their lands and money, and make the us stronger and richer.

Umor Tribal Confederation

 * Government: A primitive tribal confederation, comprising of many families, although there are high priestesses and the matriarch that could slowly revive the remains of the ancient 'Daevite Confederation' for a new era.
 * Matriarchs:
 * (Unknown, lost to history) (21X AD-2XX AD)
 * (Unknown, lost to history) (2XX AD-249 AD)
 * Douma (249 AD-present)
 * Military: The military here is predominantly men (although female sacrificers might be seen as they are priestesses too) and since they are nomadic, the military tends to be larger.
 * 700 horse archers
 * 300 melee soldiers (comprised of spears, rarely long swords and daggers)
 * 400 foot archers
 * 0 sacrificers
 * Economy: The economy relies on basic subsidence and resources around the region. Agriculture is somewhat minimal, although since they are settled for now, minor activities related to cultivating is seen, with livestock being predominant. There is some trading with the south, but that is often rare.
 * Demographics:
 * Population: 15,000
 * Religion: 100% Blood Gods
 * Culture: 98% Daevite, 2% other (basically people from other places like traders)
 * Backstory: (let's go back when the Daevite Confederation was born)
 * The Old Daevite Confederation: Ancient Daevite tellings say that the old Daevite Confederation was an empire from the east, where many of the Daevite tribes have united and form a formidable force. That is until their collapse had come. Many of the remains, such as the written language of the Daevites by the ancient high priestesses have been forgotten, the book written had gone missing and thus the Daevites eventually regressed. The Xiongnu, who are descendents of the old Daevite Confederation have somehow carried some form of literacy and are Daevite, but they have slowly become Sinicised and eventually adopted the Chinese script during the peak of the Yang Dynasty before its downfall. Many of the Daevites have spread far and wide into the steppes, living peacefully for centuries, spreading the tales of ancient priestesses and matriarchs that have done well to the people of the Daevite culture. They are now fragmented into many tribes, that is until approximately c. 230 AD.
 * The Recuperation: Around c. 230 AD, a mysterious book originating from Xiongnu, with strange scriptures was given in the Umor tribal hut, that houses the chieftess and matriarch by some strange traders in the east. It was made of bamboo, instead of leather that was in the original copy of all the tales and stories of the Daevite people itself. It had the strange scriptures that was neither Latin, Chinese or cuneiform. Everyone was almost illiterate in that script, as if it were Linear A and B. However some of them are partially literate on ancient scripts like this, they tell them in a seemingly off-putting dialect, that was very foreign for few instances and left the tribal village. It took over 15 years until finally when high priestess Douma came along, she would finally find herself reimmersed in the past. On her sleep, the Blood Gods, those worshipped by the Daevites for over millennia have come to her to start uniting her people and bring back a united Daevite civilisation again. This began the story of the Umor Tribal Confederation.
 * Events:
 * Unification of Tribes: Despite the Daevites being largely illiterate except the Xiongnu (only scholars, bureaucrats and rulers to be the case) as rumoured, Douma was the only literate person who somewhat knows the past very well. She was able to convince the message of unification in exchange for coming out of being passive and perform raids and sacrifices to the Blood Gods again. No longer the Blood Gods are images of the Daevite culture from Chinese tales and literature, the sacrificing culture finally returns again, but whether this legacy of this Daevite tribal confederation would carry on will be at the hands of Matriarch Douma.
 * I only think of this as some form of tale that is taught sometime in the 13th-17th century in Europe/China about the Daevite history, so the accuracy here is largely disputed, however the facts are often half-true such as the unification of nearby tribes but whether the literacy of the said matriarch is disputed.

Kingdom of Latgalia

 * Government: Elective monarchy with ten of the wealthiest men in Rigas being able to vote for the next king.
 * Kings: Maigurs Rigas (born in 177 and elected in 198)
 * Economy: Our economy is primarily centered around trade with tribes around the numerous rivers and accross the Baltic. The rest of the economy is based around agriculture.
 * Capital: Rigas
 * Demographics
 * Population: 4,219 (98% Proto-Balt, 2% other)
 * Religion: 100% Pagan
 * Military
 * Troop Count: 630
 * Horse Archers: 150
 * Cavalry: 150
 * Foot Soldiers: 220
 * Foot Archers: 110
 * Wars and Conflicts
 * Maigur's Conquest: Wanting to expand into new land in order to increase Latgalia's size and population, Maigurs sent a small forces of men to occupy some land that was scarcely populated, the army stays there to help prevent unrest from growing. LatgaliaT3Map.png
 * Diplomacy
 * Nation: We improve relations with some of the tribes right on our borders.
 * Events
 * Army Expansion and Defense Planning: King Maigurs since taking power has seeked to increase the power of the army, to do this he recruited more men into the army, making the size of the army up to around 15% of the population. While also doing this, he started building new forts on the outskirts of the country, to prevent Proto-Balt tribes from being able to raid as easily.

Sultanate of Muscat

 * Government: Absolute Monarchy (Sultanate)
 * Sultan: Tariq al-Qazi (B 177 AD, still alive) (R 200 AD - 244 AD), Abdulman al-Qazi (B 210 AD, still alive) (R 244 AD - Present)
 * Economy: Based around fishing, some agriculture and trading mostly, as well as slight taxing of the villagers and peasants. With the spices from the east we become richer by selling them to nearby peoples. Trading with Rome, Uputhara Wansura and Satavahana is a large and essential part of the economy. The economy is considered stable again ever since the Muscat-Gerrha War.
 * Capital: Muscat
 * Demographics:
 * Population:
 * Muscat: 6480
 * Ibri: 4170
 * Tamreda (Hadibu): 1075
 * Rural areas (AKA everything else): ~55,125
 * Ethnicities: 75% Omani (Arab), 22% Aynarab (Arab), 2% Azd tribes, 0,75% Rhabi (Arab), 0,25% Gerrhan
 * Religion: 100% Folklore and Tribal beliefs
 * Wars and Conflicts (italics: Potential War):
 * Mercenary Help: We hire mercenaries from Adnanite land and Rhabi to serve in our army, in exchange for payment.
 * Increase in Shortswordmen
 * Gerrhan War of Independence: We assist them in their war, sending 1k troops to fight and take Aan. We also send squads of a total of 30 warships to fight in the Persian Gulf against Arashenan ships.
 * Military: Total of (also an amount of foreign mercenaries)
 * Spearmen: 835
 * Shortswordmen: 500
 * Bowmen: 680
 * City Guards: 540
 * Dromedary Forces: 380
 * Navy:
 * 63 transport ships (can hold around 8-12 men)
 * 150 trade ships
 * 64 warships (galleys pretty much)
 * Although not part of the navy we have 434 fishing ships.
 * Diplomacy:
 * Rome: Improve relations.
 * Rhabi: We introduce Roman culture to them.
 * Gerrha: We'd be very happy to accept your gold and your requests. And yes, we shall assist.
 * Events:
 * Influence and Assimilation: Our influence expands more over Rhabi and nearby Adnanite tribes.
 * Investment in Ibri: In an agreement with Gerrha, we invest in Ibri and establish diplomatic relations.
 * Socotra: Much like Aynarab, it is turned into a semi-autonomous region.
 * Romanization: Trade with the Roman Empire has started to romanize us as several people enjoy their culture. We start to incorporate parts of their culture into ours.
 * Tariq's Exile: Abdulman becomes the new sultan after overthrowing Tariq al-Qazi after he is caught conversing with Aynarab nationalists. Tariq is exiled to Darsa.

Yamato to Izumo no Toitsu Kokoku (United Kingdoms of Yamato and Izumo)

 * Government: Union of Monarchies
 * Mikado of Yamato: Empress Himiko Niban-me (207 AD - 243 AD, still alive), succeeded by Empress Himiko Sanban-me (244 AD onwards, born 223 AD)
 * Mikado of Izumo: Empress Nishi no Hikari, 'Mitsuha' ('Light of the West', 226 AD onwards, born 214 AD), In effect controlled by Emperor Hanako until 236 AD)
 * Economy: Increasing trade with Gojoseon. The agricultural economy of Yamato continues to grow, leaving Izumo dependent on it for its own growth. However, a growing artisan industry in Izumo leads several Imperial families and merchant groups to begin operations or move there. The expansion towards Northern Honshu continues to grow the agriculutral industry of Yamato.
 * Capital: Yamatai-koku (Consolidated capital)(Present-day Sakurai, Nara), Yotsuha-shi (Yamato), Kioku (Izumo)
 * Demographics:
 * Population: 987,600
 * Religion: Shinto
 * Ethnicities: 40% Yamato, 25% Izumo, 2.5% Kibi, 17.5% Ainu, 7.5% Nakoku, 7.5% Hayato
 * Military: A reform by shogun Kamiyama Sakuta allows the military to maintain its general size. It numbers at roughly 23,000 men, with advisors offering advice to the Office of Northern Expansion. The amount of archers are increased, and Kamiyama orders the creation of experimental medical units, which use smaller bows and daggers to allow for better mobility.
 * Wars/Conflicts: None as of current.
 * Diplomacy:
 * Ainu tribes: Do not be worried about the expansion of Yamato. All persons of Ainu ethnicity will be allowed to maintain their customs and their ways with no interference.
 * Events:
 * 228 AD onwards, Northern Expansion Doctrine: With the newfound reign of Empress Mitsuha (not an official name, but rather a chosen nickname) in Izumo and the ailing health of Empress Himiko Niban-me in Yamato, the two kingdoms come to the agreement that both are in effect equal and should work to each other's benefit. The Northern Expansion Doctrine, authored by Imperial Minister Suzumiya-ro Kyonosuke of both courts, who was a large part in the prior agreement, sets in place three policies;
 * The consolidating of the militaries of both nations,
 * The Suzumiya-ro plan, which involves better relations between Yamato-Izumo and Kibi, Nakoku, Hayato, Gojoseon, Ryukyu and Xia,
 * and the expansion of the kingdoms towards Tohoku and further north. The creation of the Ainu Tohoku State will allow the local tribes to engage in their own affairs and effectively become part of Yamato-Izumo.

Roman Province of Agousta
Government: Absolute Monarchy
 * King: Misolan I la Agousta (B 150 AD, D 200 AD) (R 165 AD - 196 AD), Kilvin I la agousta (B 189 AD, D 246 AD) (R 196 AD - 244 AD), Milan I la Agousta (B 235 AD, D Still alive AD) (R 244 AD - Present)
 * Economy: the economy is based on agriculture, trades and fishing. (We are currently balancing the economy equally between the food, the army and the construction workers)
 * Capital: Algecia
 * Demographics:
 * Population: total of ~406,056
 * Algecia: 63,436
 * Donos: 39,212
 * Sufax: 34,600
 * Ceuti: 15,279
 * Saches: 7,200
 * Madria: 6,310
 * Rural areas: ~240,019
 * Ethnicities: 54.9% Agoustan, 0.1% Galacian, 18% Carcarosian, 23% Roman.
 * Religion: 74% Agoustan Paganism, 26% Roman Paganism
 * Wars and Conflicts:
 * Berbers border: We put 4,100 Spearmen, 3,000 Shortsword and Hatchetmen, 2,000 Bowmen, 2,100 Cavalry and 300 Torchmen. They attack southwards through Berbers land.
 * Berbers coast line: We put 1,500 Spearmen, 1,500 Shortsword, 1,100 Bowmen and 396 Cavalry on 139, transport, 68 large transport ship's and 46 galleys. The ships with the soldiers on naval invades the Berber coast, if succesful they will pushe to the west.


 * Military: Total of 18,789
 * Spearmen: 7,331
 * Shortsword and Hatchetmen: 5,007
 * Bowmen: 3,952
 * Cavalry: 4,325
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 1250
 * Navy:
 * 140 transport ships (can hold around 11-15 men)
 * 69 large transport ships (can hold around 21 men) (some large transport ships become galleys)
 * 47 galleys (can hold up to 30 men)
 * 59 trade ships
 * Although not part of the navy we have around 900 fishing ships.
 * Events:
 * Plans of rebellion: the king of Agousta is sick of his country being controlled by Rome, so he plans to rebel against rome a few years after the war with Berbers are finished. This is a secret only shared within the kings most trusted friends. He plans to raise his son to help in this plan as well!

Roman Province of Westria

 * Leader:  Archidux Lasii "the old" I Desticius (B 195 AD - still alive) (R 205 AD - present)


 * Government: Monarchy ruled by an Archidux
 * Demographics:
 * Population:
 * Vienna: Population: 95,280
 * Pölen: Population: 44,780
 * Konr: Population: 26,080
 * Rich: Population: 41,000
 * Munich: Population: 11,600
 * Rural population: 225,000
 * Total population: 382,740
 * Religion: Westrian paganism (54%), Roman Paganism (38%) and Other (8%)
 * Ethinicities: 73% Westrian, 12% Munichians, 10% Gelatins, 1% Escosians, Latins 6%.
 * Economy: We are based on agriculture. We use coins from the Roman Empire as currency.
 * Wars and conflicts: Nothing for now
 * Army: Total of
 * Spearmen: 6,150
 * Swordmen: 1,000
 * Bowmen: 500
 * Cavalry: 300
 * Events:
 * Expansion: Not for now
 * Romanization: The romanization continues
 * Loyal to Rome: As we see that a crisis and pretenders start to popping up we try to stay loyal to Rome (Or who ever controls rome) and recognize the emperor in Rome as our overlord
 * Stabilization and reconciliation progress: We try to get Munichians and Westrians to put their differences aside so we hopefully won't have to experience a similiar rebellion like the previous one.


 * Diplomacy: 
 * Frisia: We improve our relations with them as they improve their relations with us

Nordicia

 * Government: Aristocratic Monarchy
 * Monarch: Jan Eriksen
 * Economy: slow increase
 * Population: 298,000 (+230k Danskans) (91% Nordicite Germanic, 5% Gothic, 1% Sami, 3% Vesnians) (excl. Danska)
 * Religion: Norse (100%)
 * Major Settlements (excl. Danska):
 * Stavanger: 15,700
 * Bergen (capital): 42,000 (Byområde), 13,000 (centre)
 * Ålesund: 12,000
 * Molde: 11,000
 * Oslo : 15,000
 * Trondheim: 11,300
 * Leirvik: 6,500
 * Valkyrjashavn: 2,500
 * Rural areas: ~179,900
 * Military: 5500 active personnel, 3500 reserves. (8700 incl. Danska)
 * 3000 shielded spearmen
 * 1000 dagger users
 * 500 archers (using bows)
 * Navy 
 * 360 trading ships (trade routes to Danska, Inbhiri, Meerseit and Celtic tribes)
 * 70 wooden transport vessels (each can transfer about 10–15 men)
 * 20 larger wooden transport vessels (each can transfer about 15–25 men)
 * 120 triremes.
 * 40 galleys.
 * 1200 sailors
 * Diplomacy:
 * Wars and Conflicts:
 * Disasters:
 * Events
 * Danskan Reclamation: More capital is pushed forward in reclaiming the lost Danskan land to the south, sending Danskan and Nordicite settlers southwards to resettle and guarded by military.
 * Exploration: Some ships were sent eastwards from Danska into Indrehav (basically the Baltic Sea in this case) in search of trade partners.

Vedena

 * Government: Autonomous province in the Roman Empire, every governor is democratically elected by adult male landowners every 6 years
 * Governor: Syveryn the Rich (222AD-234AD), Andreas X Pontius (234AD-now)
 * Economy: Based on logging, agriculture, deep mining and trade.
 * Capital: Byliny
 * Demographics:
 * Rural areas: 110800
 * Biggest settlements: 30100. 27.2% live in urban areas.
 * Byliny: 5200
 * Pubin: 3400
 * Curcani: 3500
 * Pravou: 3100
 * Other (population less than 1000): 14900
 * Ethnicities: 27% are Volynians, 24% are Romans, 20% are Gerios 17% are Illyrics, 12% are the rest (Greeks, Slavokans, Dacians, Bonra, etc.)
 * Religion: 34% are Judaist/Christians, 30% are Roman pagans, 15% are Vedenian pagans, 21% are the rest beliefs (Illyrican, Gerios, Bonra, Dacian, Slavokan pagans)
 * Military:
 * Archers: 3000
 * Shortswordsmen: 1500
 * City guards: 5000
 * Navy: 90 little trade vessels, 30 medium ones.
 * Diplomacy:
 * Events:
 * Rapid urbanisation and spread of Christianity: During the reign of Andreas X Pontius, a fanatic Christian and urban planner, he began urbanisation and christianisation policies. Roman pagans are dissatisfied with it.
 * Features of Vedena:
 * City-states: our country is still full of little autonomous cities that have their own policies.
 * Latinisation: Our culture, which absorbed many traditions from Bonra, Slavokan, Tistu, Dacian, Esceosian, Illyrican, Gerios and especially Ancient Greek cultures, is now embracing latinisation and becomes closer to Rome.

Frisia

 * Government: Absolute Monarchy
 * Ruler: King Adgillis I (175 AD - present AD
 * Economy: Increasing, after investing in boats the Frisians discovered the benefits of seafishing. Now a lot more fish is being caught.
 * Capital: Lintarwde
 * Demographics:
 * Population: 1002 98% Frisians 2% Other Celts
 * Religion: 99% Frisian Mythology 1% Norse
 * Military:      
 * 251 Swordmen
 * 132 horsemen
 * 58 archers
 * Wars and Conflicts: Frisia declares war on small tribes from the Weser-Rhine area one by one to gain more land and resources.
 * Diplomacy:
 * Rome: Improve relations.
 * RAR Westria: Improve relations.
 * Nordica: Improve relations.
 * Events:  Frisia becomes more popular in the area.

Events & Great People

 * Rise of the Shapurids: The Shapurid Dynasty rises to power in former Parthia in a swift takeover of the stagnating Parthian leadership, bringing along the ambition of restoring ownership of the lands stolen by Arashena and beyond.
 * Burmese War: Langkasuka and Funan lead a war against the Burmese Kingdom as trade disputes get out of hand.
 * Collapse of Satavahana: The death of Satavahanan king Pulumavi V spurs the collapse of the dynasty into 5 competitor states.
 * Second Arashenan War: The former Arashenan vassal of Gerrha, currently in a display of defiance towards their overlords, is joined by the Shapurid Dynasty as the two states co-operate against their common enemy.
 * South-Pointing Chariot: Ma Jun, a Chinese mechanical engineer from Cao Wei, invents the south-pointing chariot, a path-finding directional compass vehicle that uses a differential gear, not magnetics.
 * Chess: Chess is introduced in the Kingdom of Gupta.

NPC Turns

 * Kushan: They declare independence from Bactria.
 * Gojoseon and Yan: They begin expansion northwards, which proves to be more efficient due to the existing culture groups there being Korean. Yan begins to experience an increase in Korean cultural influence.
 * Aksum: They declare war on the Meroese City States, and successfully annex territories.
 * Tlapanec, Teuchitlan, Totonac and Chupicuaro: They continue offensives on Maya.
 * Westrians and Bavarii: The Westrians are largely content with Roman dominion, however the Bavarii are getting increasingly belligerent.
 * Saba and Judea: They accept Gerrhan offers for trade routes.

Sultanate of Muscat

 * Government: Absolute Monarchy (Sultanate)
 * Sultan: Abdulman al-Qazi (B 210 AD, still alive) (R 244 AD - Present)
 * Economy: Based around fishing, some agriculture and trading mostly, as well as slight taxing of the villagers and peasants. With the spices from the east we become richer by selling them to nearby peoples. Trade with Rome influences us. We also are trading with Upathara Wansura, Rhabi as well as the nations of the former Satavahana.
 * Capital: Muscat
 * Demographics:
 * Population:
 * Muscat: 6485
 * Ibri: 4175
 * Tamreda (Hadibu): 1060
 * Rural areas (AKA everything else): ~55,145
 * Ethnicities: 75% Omani (Arab), 22% Aynarab (Arab), 2% Azd tribes, 0,75% Rhabi (Arab), 0,25% Gerrhan
 * Religion: 100% Folklore and Tribal beliefs
 * Wars and Conflicts (italics: Potential War):
 * Second Arashena War: Our expeditionary forces continue assisting Gerrha in the war, moving to attempt to capture Elam and more land. We still have warships fighting against Arashenas navy in the Persian Gulf.
 * Conquest of Rhabi: We prepare units for a potential invasion of Rhabi in case they reject our request.
 * Military: Total of (also an amount of foreign mercenaries)
 * Spearmen: 835
 * Shortswordmen: 500
 * Bowmen: 680
 * City Guards: 540
 * Dromedary Forces: 380
 * Gerrhan Lended Army: 4000
 * Navy:
 * 50 transport ships (can hold around 8-12 men)
 * 155 trade ships
 * 59 warships (galleys pretty much)
 * Although not part of the navy we have 387 fishing ships.
 * Diplomacy:
 * Rhabi: In these times of war and danger, several places in the north and Aksum in the west already fighting against Suraban, we suggest you unite with us. You are also very similar to us and we believe the benefits will be very good. Like the former Aynarab, you will have some self-rule.
 * Gupta, Abhiras, Chutu, Ikshvaku and Chola: Hey, we want to buy your spices. Who's the highest bidder here?
 * Gerrha: We are very happy to accept this. Thank you.
 * Events:
 * Influence and Assimilation: Our influence expands more over Rhabi and nearby Adnanite tribes. We annex and assimilate some tribes north of us.
 * Exploration: We explore the Horn of Africa and the east coast for future potential colonization.
 * Romanization: Trade with the Roman Empire has started to romanize us as several people enjoy their culture. We start to incorporate parts of their culture into ours.
 * Looking Westward: Muscat has remained quiet for far too long. We plan on expanding westward to become stronger.

Kingdom of Latgalia

 * Government: Elective monarchy with ten of the wealthiest men in Rigas and the current king being able to vote for the next ruler.
 * Kings: Maigurs I Rigas (198-250), Maigurs II Rigas (250-271), Ignatijs Kulmanis (272-275), Leo Fogelis (275-).
 * Death of King Maigurs: King Maigurs I passed away on January 1st, 250 due to advanced age, leaving the nation grieving a great king that left behind a legacy of conquest, economic growth, and fair rule. Later on during the reign of his son, January 2nd was declared a holiday where a great feast would be held in his name.
 * Reign of Maigurs II: Maigurs II was elected king on January 13th, and while his father was popular, he was barely elected king due to being quite dull compared to his father but non the less he was elected. When his rule began he was expected to follow up on the policies and success of his father but instead of doing that he was a lazy king, always staying in the palace and leaving people he picked to do policies for him so nothing much was accomplished during his reign and the economy stagnated. He later died on March 27th, 271.
 * Reign of Ignatijs: Elected on January 2nd, 272, Ignatijs was an old military general that patrolled the borders with outside tribes, which earned him favor with the electors on a promise he would expand Latgalia. He instantly began recruiting an army (which would be reversed to pre-war numbers) and marched to conquer some land in the north from some tribes early in 273 (covered above). He later died in the Battle of Gauja.
 * Reign of Leo: Elected in 275 elected based off of economic policy and being a highly wealthy member of Latgalia, Leo conquered new land by building new trade posts along the Daugava river. Economic growth also resumed when he was king.
 * Economy: Our economy is primarily centered around trade and agriculture but numerous trade posts have been made upstream on the Daugava under the reign of Leo, allowing us to trade more with the tribes, bring in more profit and new land. LatgaliaT4Map.png
 * Capital: Rigas
 * Demographics
 * Population: 5,892 (98% Proto-Balt, 2% other)
 * Religion: 100% Pagan
 * Military
 * Troop Count: 630
 * Horse Archers: 150
 * Cavalry: 150
 * Foot Soldiers: 220
 * Foot Archers: 110
 * Wars and Conflicts
 * Ignatijs' War: Marching out of Rigas in the spring of 273, Ignatijs embarked on a campaign of conquest just north of the current borders, having success at the start of the campaign, he occupied the land for 3 years before being feigned into a battle with the natives, after pursuing the enemy, he was trapped on all sides and crushed in a battle where he died, the army barely was able to escape without being wiped out fully. After the battle, the army withdrew from its conquest, losing a lot without any gain.
 * Diplomacy
 * Nation: We improve relations with some of the tribes right on our borders again.
 * Events: None

Umor Tribal Confederation

 * Government: A tribal confederation, comprising of many families, although there are high priestesses and the matriarch are trying to actively revive ancient 'Daevite Confederation' for a new era within Daevite history.
 * Matriarchs:
 * Douma (249 AD-270 AD)
 * Jari (270 AD-present)
 * Military: The military here is predominantly men (although female sacrificers might be seen as they are priestesses too) and since they are nomadic, the military tends to be larger, focused on cavalry and much flexible than organised armies of Rome or of former China.
 * 1000 horse archers
 * 600 horsemen/cavalry (comprised of spears, rarely long swords and daggers)
 * 100 melee soldiers (comprised of spears, rarely long swords and daggers)
 * 100 foot archers
 * 100 sacrificers
 * Economy: The economy relies on basic subsidence and resources around the region. Agriculture is minimal and since they have started to move towards a nomadic lifestyle, livestock is now predominant in keeping people fed, along with many tribes. Trading with the south is still seen, but they have being largely minimised.
 * Demographics:
 * Population: 23,000
 * Religion: 100% Blood Gods
 * Culture: 100% Daevite
 * Events:
 * Unification of Tribes: The last of the westernmost tribes have been united under the Umor Tribal Confederation by Douma using the words of the most sacred Daevite book in perhaps legendary history (despite being diluted by history). At this point roughly c. 260 AD, the Umor Tribal Confederation had united its own local culture within the Daevite ethnic group itself.
 * The Migration: For the first time, the nomadic lifestyle is slowly being transitioned by the Umor. Traders have rumoured of a great empire in the west that is rich with resources and a lot of people, which they would seek to take it if they wish for their own gods' will. The Umor had settled for now around the Aral Sea and that in order to make a huge leap forward to the west, some of the essential blueprints and designs would need to be reverse-engineered and stolen from Scythia (which is somewhat primitive, but it is a good start), along with all of the wealth so that they could trade with the east and obtain even more resources.
 * The Great Raid: Starting at the death of Douma on 270 AD, the Umor began plundering local villages of Scythia using the power of cavalry (despite being slightly distant, they could get around by travelling around the Aral Sea), abducting men back to Umor, along with children and all of their resources being raided. The sacrificers at that time are resurfacing, restarting the Daevite traditional culture that was usually unheard of since the collapse of the Daevite Confederation few centuries ago. These sacrifices are brutal even with a priestess doing this makes it seem outlandish and brutal, since males are often depicted in history being 'violent' and strong. These priestesses used cutting tools to remove their brain, heart and a limb so that they could 'appease their gods from above' by placing it outside for them to 'be cleansed'. Children that are abducted by Umor raiders (sometimes they do, not just getting the men) are enslaved for work.

Yamato to Izumo no Toitsu Kokoku (United Kingdoms of Yamato and Izumo)

 * Government: Union of Monarchies
 * Mikado of Yamato: Empress Himiko Sanban-me (Until 267 AD, still alive) Empress Himiko Yonban-me (268 AD onwards, born 247 AD)
 * Mikado of Izumo: Empress Nishi no Hikari, 'Mitsuha' ('Light of the West', until 251 AD (voluntary abdication)) Empress Kokoro no Kiyoi, 'Kinoko' ('Innocence of Heart', 252 AD onwards, born 241 AD)
 * Economy: The Ainu Tohoku State becomes the fastest growing section of the TK. With its rapid expansion northwards and general forcing of trade in the area via the Teikoku-rei of both Empresses in 256 AD, the agricultural industry of the region grows rapidly with its population. At the same time, trade with Kibi begins to resume, bolstering the Izumo economic situation by allowing skilled Kibi craftsmen to immigrate to Izumo and further strengthen the local economy. Trade with Nakoku and Hayato begins to grow thanks to an interest in sea routes by the Tei-za.
 * Capital: Yamatai-koku (Consolidated capital)(Present-day Sakurai, Nara), Yotsuha-shi (Yamato), Kioku (Izumo), Umienomon (OTL Chiba)(Ainu Tohoku)
 * Demographics:
 * Population:1,275,000
 * Religion: Shinto
 * Ethnicities: 35% Yamato, 22.5% Izumo, 3.5% Kibi, 24% Ainu, 7.5% Nakoku, 7.5% Hayato
 * Military: The Binsho-Eisei-hei, otherwise known as the Agile Medics, come into service. They accompany an increase in troops for the Ichi-ban Ainu Kubun, numbering 2,300, to begin travelling along the coasts of Tohoku northwards. They arrive at what is named Inawashiro and Senami and attempt to annex local tribes into the country. Meanwhile, a team led by Motoya Shizuya individually travels far north, to the land beyond Tohoku, known as Hokkaido, to occupy its southern end (around OTL Hakodate). The total force numbers 27,500.
 * Wars/Conflicts: None as of current.
 * Diplomacy:
 * Ainu tribes: As stated before, do not be worried about the expansion of Yamato. All persons of Ainu ethnicity will be allowed to maintain their customs and their ways with no interference.
 * Events:
 * Josei Mikado Teikoku-rei, 251 AD: After Empress Nishi no Hikari volutarily abdicates to marry a non-imperial male, her successor, Kinoko, and Empress Himiko Sanban-me of Yamato, agree to make it so that all future Empresses can only be female and can not abdicate for a male or marriage. While this stirs controversy within certain imperial families, no action is taken.
 * Northern Expansion: Territory of the Ainu Tohoku State quadruples, with its territory reaching Sado-shima (Sado Island) and OTL Iwaki. While they do not have full control over much of the territory - most control being de jure - most of the Ainu tribes in the area agree to some form of control under the Tohoku government, which curiously becomes what is known as a Jinmin no Shimei - in which the various tribes cast votes for their representatives and in turn those representatives determine the head of the Tohoku government.

Roman Province of Westria

 * Leader:  Archidux Lasii "the old" I Desticius (B 195 AD - 260 AD) (R 205 AD - 260 AD), Archidux Lasii II Desticius (B 235 AD - still alive) (R 260 - Present). Archiducissa Aurelia Gessia (B 240 - still alive) (R 270 - present)
 * Government: Monarchy ruled by an Archidux
 * Demographics:
 * Population:
 * Vienna: Population: 96,280
 * Pölen: Population: 45,040
 * Konr: Population: 26,180
 * Rich: Population: 38,000
 * Munich: Population: 13,600
 * Rural population: 227,600
 * Total population: 385,700
 * Religion: Westrian paganism (48%), Roman Paganism (46%), Christianity (3%) and Other (2%)
 * Ethinicities: 73% Westrian, 14% "Munichians" aka Bavarii, 8% Gelatins, 1% Escosians, Latins 6%.
 * Economy: We are based on agriculture. We use coins from the Roman Empire as currency.
 * Wars and conflicts: 
 * Auxiliary units: Our Auxiliery units are send eastwardsto assist the Roman Empire in conquests and our glorius leader Lasii the II have leads the Auxiliery units. The Archiducissa will rule in hisname until he is back (depending on when thish appens dates might change)
 * Army: Total of
 * Spearmen: 6,150
 * Swordmen: 1,200
 * Bowmen: 535
 * Cavalry: 334
 * Events:
 * Expansion: Not for now
 * Romanization: The romanization continues. The upper class start calling themselfs for "Westro-Romans"
 * Stabilization and reconciliation progress: Lasii I tried to appeal to the Bavarii people more to example he don't force anyone of their culture into the army. They are also more left alone from the Romanization as he thinks they don't really approve it as much. Lasii II tries to appeal to them by bestowing them with gifts but soon he have to leave with the Auxiliery units to fight with the Roman Empire eastwards.


 * Diplomacy: None

Roman Province of Agousta
Government: Absolute Monarchy
 * King: Milan I la Agousta (B 235 AD, D 280 AD) (R 244 AD - 270 AD), Sailin I la Agousta (B 253 AD, D Still alive AD) (R 270 AD - Present AD)
 * Economy: the economy is based on agriculture, trades and fishing. (We are currently balancing the economy equally between the food, the army and the construction Leaders (<- the constructions are mostly made by slaves, they get the money to prepare everything)
 * Biggest City: Algecia
 * Demographics:
 * Population: total of ~413,473
 * Algecia: 64,526
 * Donos: 40,045
 * Sufax: 35,100
 * Ceuti: 15,979
 * Saches: 7,700
 * Madria: 7,123
 * Rural areas: ~241,000
 * Ethnicities: 53% Agoustan, 18% Carcarosian, 29% Roman.
 * Religion: 74% Agoustan Paganism, 26% Roman Paganism
 * Wars and Conflicts:
 * Berbers border: We put 5,600 Spearmen, 4,500 Shortsword and Hatchetmen, 3,100 Bowmen, 2,496 Cavalry and 300 Torchmen. They will push to the east.
 * Military: Total of 18,349
 * Spearmen: 7,331
 * Shortsword and Hatchetmen: 5,007
 * Bowmen: 3,952
 * Cavalry: 4,325
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 1250
 * Navy:
 * 141 transport ships (can hold around 11-15 men)
 * 78 large transport ships (can hold around 21 men) (some large transport ships become galleys)
 * 48 galleys (can hold up to 30 men)
 * 60 trade ships
 * Although not part of the navy we have around 910 fishing ships.
 * Diplomacy: 
 * Berbers: we ask for peace. it's a waste of time to fight anymore, we got what we wanted. (sent year 275)
 * Events:
 * Roads: We make the Slaves start building more sturdy roads.

Nordicia

 * Government: Aristocratic Monarchy
 * Monarch: Jan Eriksen (as of 250 AD)
 * Economy: slow increase
 * Population: 298,000 (+230k Danskans) (91% Nordicite Germanic, 5% Gothic, 1% Sami, 3% Vesnians) (excl. Danska)
 * Religion: Norse (100%)
 * Major Settlements (excl. Danska):
 * Stavanger: 15,700
 * Bergen (capital): 42,000 (Byområde), 13,000 (centre)
 * Ålesund: 12,000
 * Molde: 11,000
 * Oslo : 15,000
 * Trondheim: 11,300
 * Leirvik: 6,500
 * Valkyrjashavn: 2,500
 * Rural areas: ~179,900
 * Military: 5500 active personnel, 3500 reserves. (8700 incl. Danska)
 * 3000 shielded spearmen
 * 1000 dagger users
 * 500 archers (using bows)
 * Navy 
 * 360 trading ships (trade routes to Danska, Inbhiri, Meerseit and Celtic tribes)
 * 70 wooden transport vessels (each can transfer about 10–15 men)
 * 20 larger wooden transport vessels (each can transfer about 15–25 men)
 * 120 triremes.
 * 40 galleys.
 * 1200 sailors
 * Diplo macy:
 * Wars and Conflicts:
 * Disasters:
 * Events
 * Nordician Expansion: Along with the already-going Danskan Reclamation, the core Nordician realm is pushed to expand inland and along the coastal areas on the north of the nation.
 * Danskan Reclamation: More capital is pushed forward in reclaiming the lost Danskan land to the south, sending Danskan and Nordicite settlers southwards to resettle and guarded by military.
 * Exploration: Some ships were sent eastwards from Danska into Indrehav (basically the Baltic Sea in this case) in search of trade partners.

Gerrhan Merchant Republic

 * Government: 
 * The Assyrian Question: In the Gerrhan Council, one big question looms: What do we do about the Arashenan lands? 4 new large settlements have been conquered, with more soon to be captured, our population has an influx of Assyrian civillians, an influx of a foreign culture. It seems inevitable that for the time being, at least, a devolved government is needed in the new land gained up north. A council is made up of local nobles and local merchants, somewhat like the Gerrhan Council, with representatives sent to the Gerrhan Grand Council. The people are given autonomy and introduced to the trade paths stretched across Gerrha. Troops are banned from looting the cities, aid is guaranteed to the Assyrians, they are as Gerrhan as the people of Al-Khor. Assyria used to be independent, our decision to introduce a devolved government, autonomy and aid should be welcomed, making these people
 * Adnanite Question: As urgent as the Arashenan question is the Adnanite Question. Our brethren to our west have helped us gain this independence, they have helped us achieve such power, they have won us this war. However, they are not techinically a part of our nation. It would be difficult to force them under a centralised government, it would be almost impossible. Any plan would need to approach this issue with care and thought. The Gerrhan Grand Council sets out the plan: Increase trade with the Adnanites, Establish a Trade city in Adnanite land, Introduce more available food in Trade outposts to establish dependency, integrate Adnanites employed in the army, become the source of the Adnanite military equipment thus establishing control over much of the Adnanites, as they require military equipment for their tribal battles' . Eventually, as the adnanites agree to join the nation, a devolved government, like the Arashenan Council, is to be established.
 * Spice Trade: Stavavahana has fallen. The source of our spices has fragmented into multiple pieces. It is in our best interest to gain from this issue as soon as possible. Our strategy for now is to seek the strongest of the Western Coast India nations, and aid them in establishing military control over their neighbours, striking favourable deals as things go along. Our Navy should be prepared to move into the Indian coasts at the behest of any Indian nation with the greatest offering. In the future, we aim to ally with a local nation, and perhaps, through alliance and policy, own land by the coast, enough land to establish a trade depot in India. Not enough land to be considered a threat, or to be a coloniser, but enough land for a trade depot.
 * Armed Reform: Our Army is powerful, it has defeated Arashenans, it has married into the navy, it has besieged, it has captured. However, it is still not powerful enough, it is too simplistic. Our troops run into enemies without plan. Our reforms attempt to bring order to our armies, in the form of:
 * Tiers of Leadership in an army, a General might oversee the whole army, but delegates the tasks down to smaller groups in the army under their own commander
 * Recognition of Flanking as a tactic, giving importance to units and commanders on the sides of the army
 * Introduction of training, recognising the need to train proffessional military personell over time
 * Recognition of disorganized forces, in the form of raiding parties and looters
 * More vigorous and experimental research into military weaponry
 * Making the army permanently employed by the state instead of a force called on in the case of a war
 * Economy: Mainly based around trading in goods from India and selling it to the west. A significant portion of out economy is also based on fishing, which contributes in large part to the diet. All the land that can be used for agriculture is used for agriculture. The majority of the nation is in rural areas, therefore grazing animals also plays a part in the economy. Our Adnanite Mercenary force has been disbanded, to save money. However, some of the Adnanites have expressed a desire to be a permanent fixture of our army, and they have been accepted.The economy has taken a hit from the war in Arashena, it is being patched by all the loot captured by the raiding parties (Which officially we have no relation to).
 * Capital: Al Khor
 * Ethnicities:
 * Population: 184,069
 * Gerrhan: 33%
 * Adnanites: 23%
 * Omani: 1%
 * Arashenan: 0.5%
 * Assyrian: 32.5%
 * Shapurids: 4.5%
 * Other Tribes: 5.5%
 * Military:
 * Army of Lubail:
 * Swordsmen: 2,900
 * Spearmen: 2,700
 * Archers: 1,500
 * Camel Spearmen: 600
 * Adnanite Horsemen: 500
 * Polybolos: 12
 * Ballistae: 4
 * Army of Uruk:
 * Swordsmen: 2,000
 * Spearmen: 1,500
 * Axemen: 1,000
 * Archers: 1,000
 * Camel Spearmen: 500
 * Adnanite Horsemen: 500
 * Horse Axemen: 500
 * Polybolos: 4
 * Ballistae: 3
 * Army of Wakra (Lended to Muscat): 
 * Swordsmen: 1,400
 * Spearmen: 1,500
 * Archers: 1,800
 * Horse Cavalry: 150
 * Polybolos: 4
 * Ballistae: 4
 * Gulfic Navy:
 * Septiremes: 3
 * Quintireme Transports: 60
 * Galleys: 30
 * Convoy Ships: 122
 * Trading Ships: 420
 * Polybolos Ships: 5
 * Indian Navy:
 * Bahris: (Imagine Dhows, but ocean faring) 35
 * Military Operations and Events:
 * Gerrhan War of Independence:
 * Assimilation: Assyria used to be a semi-independent region, until it was effectively assimilated by the Arashenans. Our expectations are that the Assyrians would want independence after having defeated the Arashenans, which is why we presented the Assyrians with the Assyrian Council plan, it should satisfy them for the time being. We push the agenda of Assyrian Autonomy, effectively keeping them content and assimilating them.
 * Push to Kathe: Literally the title of this operation
 * Looting of Libraries: Our troops support the Shapurids in attacking up to Arashena... just to take books from their libraries for knowledge. We do produce copies of the books and give them to the Shapurids. We do the same for all other cities, keeping a copy in the city the books are taken from.
 * The Spice Trade:
 * ​​​​​​​Surveying the coast: We survey the remnants of the Satavahana, the successor nations, to see the strongest, richest or most developed nation. Our plan is to help them and secure very favourable trade deals that are our lifeline. 
 * Cosying up to the Guptas: The Guptas were surveyed to be the strongest of the Indian nations, delegations from our nation are sent to negotiate trade deals, to cosy up, and to announce our intention for military support in the face of trade support. 
 * The Disapearance: 
 * 3 Septiremes, 70 Quintiremes, 50 Convoy ships and 100 Trading Ships, in a regular hauling of material across the gulf disappeared, and were not to be seen. They haven't returned, and nothing has been heard from the men on board (They got stuck in a cave)
 * Research:
 * Research into better weapons: Our researchers have started introducing battle axes to our armies, weapons that are really strong and useful against shields and breaking ships. It has now become a standard in our navy. It is also useful for harvesting wood in a war situation for siege towers. 
 * The Wind Ship: We, with the help of Muscat, have discovered the Bahris, a style of ships that use sails to move, designed for more ocean faring movements, only capable of carrying 25 people, therefore being used for Trade more than army movements. They are useful for a faster movement to India and the southern parts of India in specific.
 * The Javelin: We research into light throwing weapons, cheaper than bows yet still usable as a killing ranged weapon, yet light enough to be carried by melee fighters
 * Diplomacy:
 * Shapurids, Muscat: We should make an official alliance, in the face of chaos
 * Gupta: Need any help? Also, trade routes?
 * Indian Successor States: Trade Routes? Also, if you need any help, we will give mercenaries
 * Adnanite Tribes: Assimilating them...

Events & Great People

 * Compass: The magnetic compass for navigation is invented in Feng.
 * Fall of Arashena: Arashena is conquered by the Shapurids and Gerrha, with the former setting up tributary states in Caucasia known as Armenia, Iberia, Albania and Colchis.
 * Aksum-Suraban War: Aksum manages to expel Suraban completely from the African continent in a show of military genius by influential general Hanibal Baqa as he marched the Aksumite Cavalry over the Ethiopian Highlands to surprise the Surabanese forces.
 * Berber Expansion: The Roman Autonomous Republic of Atlas begins assimilating Berber tribes and growing their borders in North Africa.
 * Kama Sutra: The Kama Sutra is written in Goriwala by sage Vatsyayana.
 * Rise of Kushan: Goriwala suffers a decisive defeat at the hands of the growing Kushan Empire.

NPC Turns

 * Rhabi: They agree to unite with Muscat.
 * Ainu: Some tribes willingly join Yamato, while others view this as an intrusion onto spiritual and sacred matters.
 * Abhiras: They offer Muscat the most preferable deals.
 * Berbers: Most agree to end hostilities with Agousta.
 * Inbhiri: They assimilate Pictish tribes.
 * Maya: They agree to end hostilities with Tlapanec, Teuchitlan, Chupicuaro and Totonac.

Umor Tribal Confederation

 * Government: A tribal confederation, comprising of many families, although there are high priestesses and the matriarch are trying to actively revive ancient 'Daevite Confederation' for a new era within Daevite history.
 * Matriarchs:
 * Jari (270 AD-279 AD)
 * Ausopha (279 AD-293 AD)
 * Vas (293 AD-present)
 * Military: The military here is predominantly men (although female sacrificers might be seen as they are priestesses too) and since they are nomadic, the military tends to be larger, focused on cavalry and much flexible than organised armies of Rome or of former China.
 * 1200 horse archers
 * 800 horsemen/cavalry (comprised of spears, rarely long swords and daggers)
 * 120 melee soldiers (comprised of spears, rarely long swords and daggers)
 * 120 foot archers
 * 150 sacrificers
 * Economy: The economy relies on basic subsidence and resources around the region. Agriculture is minimal and since they have started to move towards a nomadic lifestyle, livestock is now predominant in keeping people fed, along with many tribes. Plundering and raiding is seen as increasing the value of Umor's economy. Trading with the south is still seen, but they have being largely minimised.
 * Demographics:
 * Population: 29,000 (incl. 1,000 slaves that were abducted from villages or from local tribes)
 * Religion: 93% Blood Gods, 7% Other
 * Culture: 93% Daevite, 7% Other
 * Events:
 * The Migration: The Umor Tribal Confederation is finally away from their Daevite sisters from the east and began to raid against some Bonra tribes (which are also nomadic too) and enslaving some of their men instead of sacrificing them. They are preparing to settle somewhere in the west, where fertile lands and many resources await for them. The migration is a slow process, as it would take about 100 more years until they could reach the European boundaries of the Roman Empire. They might however destroy Tistu.
 * The Great Raid: The Umor continue to raid Scythian villages and taking many men as possible to be sacrificed to please priestesses. There are some treasure that were looted from villages, along with many intriguing siege weapons that are used, including catapults (not catapults, but they are projected with arrows) and siege towers. However most of the Umor are illiterate, except certain high priestesses and the Matriarch in tales.
 * Western Kingdoms: Scouts of the Umor find that former Arashena and Tistu are rich of people to be enslaved, to work in fields of the future Daevite Empire and have treasure. They also have a lot of manpower too, provided that they are enslaved and watched by many of the matriarchs.

Vedena

 * Government: Autonomous province in the Roman Empire, every governor is democratically elected by adult male landowners every 6 years
 * Governor: Andreas XIII Pontius (272AD-278AD), Kyryll Gorynsky (278AD-290AD), Vasyl' I Pontius (290AD-296AD), Kyryll Gorynsky (296AD-now)
 * Economy: Based on logging, agriculture, deep mining, and trade.
 * Capital: Byliny
 * Demographics:
 * Rural areas: 121200
 * Biggest settlements: 33700. 27.8% live in urban areas.
 * Byliny: 6200
 * Pravou: 4400
 * Pubin: 3700
 * Curcani: 3300
 * Other (population less than 1000): 16100
 * Ethnicities: 28% are Volynians, 27% are Romans, 18% are Gerios 15% are Illyrics, 12% are the rest (Greeks, Slavokans, Dacians, Bonra, etc.)
 * Religion: 36% are Judaist/Christians, 28% are Roman pagans, 13% are Vedenian pagans, 23% are the rest beliefs (Illyrican, Gerios, Bonra, Dacian, Slavokan pagans)
 * Military:
 * Archers: 3000
 * Shortswordsmen: 1500
 * City guards: 8000
 * Navy: 100 little trade vessels, 30 medium ones.
 * Diplomacy:
 * Events:
 * Features of Vedena:
 * City-states: our country is still full of little autonomous cities that have their own policies.
 * Latinisation: Our culture, which absorbed many traditions from Bonra, Slavokan, Tistu, Dacian, Esceosian, Illyrican, Gerios and especially Ancient Greek cultures, is now embracing latinisation and becomes closer to Rome.

Sultanate of Muscat

 * Government: Absolute Monarchy (Sultanate)
 * Sultan: Abdulman al-Qazi (B 210 AD D 278 AD) (R 244 AD - 278 AD), Abdul II al-Qazi (B 241 AD, still alive) (R 278 AD - Present)
 * Economy: Based around fishing, some agriculture and trading mostly, as well as slight taxing of the villagers and peasants. With the spices from the east we become richer by selling them to nearby peoples. Trade with Rome influences us. We also are trading with Upathara Wansura, Gerrha and Abhiras.
 * Capital: Muscat
 * Demographics:
 * Population:
 * Muscat: 7000
 * Ibri: 4212
 * Duqm: 3089
 * Tamreda (Hadibu): 1065
 * Rural areas (AKA everything else): ~85,250
 * Ethnicities: 82% Omani, 22%, 11% Rhabi, 5% Gerrhan, 2% Azd tribes
 * Religion: 100% Folklore and Tribal beliefs
 * Wars and Conflicts (italics: Potential War):
 * Conquest of Qata: We invade Qata, with 1000 men as well as 750 of the Gerrhan Army, preparing 2000 more as reinforcements. We push into to take Salala and threaten them into submitting to us.
 * Conflicts with Natives: Now that we are exploring East Africa for further colonization, we prepare ourselves slightly in case the natives decide to try and rid of us.
 * Army Reform: Spearmen are converted to Shortswordmen and plans to switch up the Spear divisions are being made.
 * Military: Our conscription law is ~7% of the population
 * Spearmen: 300
 * Shortswordmen: 1000
 * Bowmen: 950
 * City Guards: 600
 * Dromedary Forces: 600
 * Horsemen: 400
 * Gerrhan Lended Army: 4000
 * Navy:
 * 50 transport ships (can hold around 8-12 men)
 * 160 trade ships
 * 60 warships (galleys pretty much)
 * Although not part of the navy we have 388 fishing ships.
 * Diplomacy:
 * Qata: Surrender or more will die.
 * Abhiras: Wonderful.
 * Gerrha: We accept your request, may our alliance flourish.
 * Events:
 * Influence: We are influencing the nearby area.
 * The Omani Culture: An Omani culture has been created from a mix of Roman culture and our own customs and traditions. Most Aynarab are along with the Muscateers, considered Omani now, with the Rhabi being assimilated slowly.
 * Duqm: The area in Rhabi with most people is turned into the city of Duqm (location same as irl).
 * Sur: A new city to be named Sur is settled in the east, currently it is still a smaller community.
 * Rhabi: It is turned into a semi-autonomous region, as promised.
 * Age of Expansion: Abdulman is considered to have started a new era for Muscat, ever since the Second Arashena War.
 * East African Survey: Now that we have sailships from the research together with Gerrha, we explore of the coast of eastern africa and do a couple of landings to explore the areas and get a general idea of what it's like there.

Frisia

 * Government: Absolute Monarchy
 * Ruler: King Ekker II
 * Economy: Increasing, more resources cause of the expansion
 * Capital: Lintarwde
 * Demographics:
 * Population: 3537
 * 89% Frisian
 * 6% Other Celts
 * 5% Weser-Rhine
 * Religion:
 * Frisian Mythology 88%
 * Norse 12%
 * Military:  
 * 261 Swordmen
 * 142 horsemen
 * 61 archers
 * Wars and Conflicts: Continue the Weser-Rhine expansion.
 * Diplomacy:
 * Nordica: Making agreements about trading with Danska. We would like to continue trading.
 * Events: Death of Adgillis I, he was too old and got sick. Now some doctors (tribe medicine guys) try to get more informtion about medicine that are used in Rome and diseases.

Kingdom of Latgalia

 * Government: Elective monarchy with ten of the wealthiest men in Rigas and the current king being able to vote for the next ruler.
 * Kings: Leo Fogelis (275-294), Linarts Vecumnieks (294-).
 * Economy: Our economy is primarily centered around trade and agriculture but even more trade posts have been made upstream on the Daugava under the reign of both Leo and Linarts, continuing our economic growth.
 * Capital: Rigas
 * Demographics
 * Population: 6,392 (98% Proto-Balt, 2% other)
 * Religion: 100% Pagan
 * Military
 * Latgalian Army
 * Troop Count: 630
 * Horse Archers: 150
 * Cavalry: 150
 * Foot Soldiers: 220
 * Foot Archers: 110
 * Latgalian Merchant Fleet
 * Trading Ships: 10
 * Galleys: 2
 * Wars and Conflicts: None
 * Diplomacy
 * Nation: None.
 * Events
 * Reign of Leo: Elected in 275 elected based off of economic policy and being a highly wealthy member of Latgalia, Leo conquered new land by building new trade posts along the Daugava river. Economic growth also resumed when he was king.
 * Reign of Linarts: After the death of Leo, Linarts was elected in 294 as a moderate candidate, during the first six years of his reign, he improved the economy by improving trade after building new ships to trade by sea along with ships to protect the merchant ships.

Roman Province of Westria

 * Leader:  (R 205 AD - 260 AD), Archidux Lasii II Desticius (B 235 AD - still alive) (R 260 - Present). Archiducissa Aurelia Gessia (B 240 - still alive) (R 280 - present)
 * Government: Monarchy ruled by an Archidux
 * Demographics:
 * Population:
 * Vienna: Population: 96,280
 * Pölen: Population: 45,040
 * Konr: Population: 26,010
 * Rich: Population: 38,000
 * Munich: Population: 16,600
 * Rural population: 228,600
 * Total population: 389,530
 * Religion: Westrian paganism (48%), Roman Paganism (44%), Christianity (5%) and Other (2%)
 * Ethinicities: 73% Westrian, 14% Bavarii, 8% Gelatins, 1% Escosians, Latins 6%.
 * Economy: We are based on agriculture. We use coins from the Roman Empire as currency.
 * Wars and conflicts: 
 * Roman Expeditionary conflicts of Shapurids (280 to present) : Westrian auxiliery units aprox 70% of all troops are send out to fight in the eastern lands with their Archidux.
 * Army: Total of
 * Spearmen: 6,550
 * Swordmen: 2,240
 * Bowmen: 735
 * Cavalry: 494
 * Events:
 * Expansion: Not for now
 * Romanization: The romanization continues. "Westro-Romans" get normalized among the upper class
 * Stabilization and reconciliation progress: The stabilization and reconciliation progress have had minor success. The Archiducissa continue to try to make the Bavarii people more content by continue the policies that was implented by Lasii I.


 * Diplomacy: None

Roman Empire

 * Government: Imperial Dynasty. Absolute Monarchy.
 * Ruler (Emperor): Aurelian (270 CE - 284 CE), Diocletian (284 CE - present)
 * Economy: Roman coinage. Based around trade regarding farming, fishing, mining, and various other things. Major hubs around the Empire help provides for this. being at peace for centuries has allowed the Romans to slowly build their vast treasury (although inflation is also a problem).
 * Capital: Rome
 * Demographics: The population of Roman Empire covers a fifth to a quarter of the world population.
 * Population: ~75 Million. 25% Latin, 20% Greek, 15% Celtic, 15% German, 25% Other.
 * Religion: Pagan 30% (mostly cities), Christian 55% (mostly countryside), Other 15% (cities/countryside).
 * Military: The Roman military boasts one of the largest and most efficient militaries in history. The library of Alexandria never burned down, allowing the Romans to learn and copy important military knowledge that would've been lost. Their armor is heavy, and almost impenetrable at close range, their formations (especially fast cavalry through selective breeding, 500 per legion) has allowed them to keep up with any army. But their cavalry and archery is limited compared to some. Their vast population, roughly half of which are men and a large percentage of which is fit for service, allows their numbers to be filled quickly. Consolidation and border disputes with local tribes in the past still allowed veterans to be produced despite being relatively at peace for centuries. PIONEERS are a new breed of Roman troops, mostly from autononmous regions that came into the empire proper, these are survivalists and adventurers from rough travels outside of the Empire that joined Roman military and separated from the rest of the pack due to their more loose nature. They mainly guard caravans and other merchants, but they are loose and ragtag enough to infiltrate enemy lines. Most legionaries serve between 10 to 15 years, depending on their age.
 * Soldiers: STANDING: 300,000+. 35 Legions, 6000 men each (210,000). 20 Auxiliary legions, 4000 men each (80,000), mercenaries/pioneers: 10,000.
 * Wars and Conflicts: 
 * Roman Expedition (280 to present): During the closing of a century, Emperor Aurelian gathered allies for the conquest of Shurapids, the new target from Arashena. The emperor calls for complete conquest, which is to be completed between 325-350CE, if not EARLIER. The first goal is to get to the Shurapid capital of Yzid? The process of integration is slow as limited conflict is to be expected and pressure is used. The absorbtion of the entire empire at once may be dentrimental to stability, which is why the Emperor would like it slow. Sending 10 legions along with several auxiliary units  (80,000 men give or take) to PLAN to slowly take land, city by city, every year. RAR of Vedena, Agoustos, and Westria is expected to participate, along with allies that may tag along (so long as they give land to Rome). The death of Emperor Aurelian had slowed the process, but Emperor Diocletian is expected to pick up on it post 284.
 * Diplomacy:
 * Gerrha: Rome would like to develop a closer relationship to Gerrha. If possible you could join us as a autonomous region in exchange for future benefits of extra land over Persia.
 * Shapurids: your administration seems a little stretched. We would like your lands in Northern Persia and your tributary states. In exchange, goods from our conquests would pour directly to you and you will recieve compensation in some Bactrian land if we so get there
 * Events:
 * Absorbing irminonics and Esceosians(?): Encouraged by their autonomous regions' encouragement local tribes into the Empire. The Romans assist the Westrians in territorial expansion into Irminonics and Esceoians, giving land to the RAR along the way. If it so wants. It will implement a similar policy with Westria's as to not be so contradicting.
 * Border dispute with Shapurids (expedition)

Roman Province of Agousta
Government: Absolute Monarchy
 * King: Sailin I la Agousta (B 253 AD, D 291 AD) (R 270 AD - 290  AD), Gastos I la Agousta (B 279 AD D Still alive AD) (R 290 AD - Present AD)
 * Economy: the economy is based on agriculture, trades and fishing. (We are currently focusing on Military, but we are still paying the farmers for the food and the construction Leaders.
 * Biggest City: Algecia
 * Demographics:
 * Population: total of ~440,344
 * Algecia: 65,226
 * Donos: 41,345
 * Sufax: 36,351
 * Ceuti: 16,479
 * Saches: 9,420
 * Madria: 8,523
 * Rural areas: ~261,000
 * Ethnicities: 53% Agoustan, 12% Carcarosian, 29% Roman, 6% Berbers.
 * Religion: 74% Agoustan Paganism, 26% Roman Paganism,
 * Wars and Conflicts:
 * Berbers border: We put 5,600 Spearmen, 4,500 Shortsword and Hatchetmen, 3,100 Bowmen, 2,496 Cavalry and 300 Torchmen. That will guard the border.
 * Military: Conscription: 15% Total of ~66,000
 * Spearmen: 16,385
 * Shortsword and Hatchetmen: 18,879
 * Bowmen: 10,552
 * Cavalry: 20,211
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 1250
 * Navy:
 * 142 transport ships (can hold around 11-15 men)
 * 77 large transport ships (can hold around 21 men) (some large transport ships become galleys)
 * 48 galleys (can hold up to 30 men)
 * 62 trade ships
 * Although not part of the navy we have around 920 fishing ships.
 * Diplomacy: 
 * Berbers: We ask for peace to the remaining hostile villages.
 * Muscat and Gerrha: We will help you but we have to prepare for a bit first. 
 * Events:
 * Military Equipment: We start mass-producing weapons and mass breeding horses.
 * Intense Military Training: We start an intese Military training for our army.
 * Intense Navy Training: We start an intense Navy training for our army. meaning that they will train how to naval invade the best way possible.
 * Starting a Rebel group in Valencia: We send some people to Valencia's cities: Murcia and Garofe to start a small rebel group that might help in the rebellion that will happen in a few years.
 * Starting a Rebel group in Atlas: We send some people to Atlas's city medilla to start a small rebel group that might help in the rebellion that will happen in a few years.