Delirium (Map Game)

Introduction


The year is 2280. The entire world is being ruled by into United Nations of Sol, a single confederation divided into different levels of sectors around the globe, with the major economic and cultural center being Europe. Humans have lived in peace for over 100 years.

However, something dark and worrying is approaching. In reccent years, UNS have implemented oppressive laws and censored information that they deem hazardous to their rule. The people are on the edge of rebellion. It is your job to fight against UNS as revolutionaries and overthrow UNS' harsh regime over Earth.

You have a limited number of men. They have millions of troops. You have limited food, water and ammo. They have thousands of factories at their disposal. Can you win against the odds? Can you succeed? It is all up to you.

Rules

 * 1) Teamwork. Teamwork is the absolute importance in this map game. You have to communicate with other players and plan out campaigns. Do NOT go lone wolf. You will be wiped out very easily.
 * 2) Be realistic in your turns. This is VERY important. Casualties have to be realistic and you cannot go soft on yourself.
 * 3) Be creative. You can do everything you want as long it is plausible. Blowing up bridges, blocking canals, intercepting supply lines, sabotaging other cities, fiddling with enemy weapons etc. are all doable.
 * 4) You do NOT have access to nukes or other mass-killing weapons. However, UNS will also NOT use nukes on you unless the situation is dire.
 * 5) You get to choose ONE city, and one city ONLY as your starting point. You can expand your territory each turn in every direction..
 * 6) Cities are hard to siege (especially capitals) and will take significantly more casualties to do so. You can choose to surround it instead, but you face the risk of an enemy breach.
 * 7) All of the players are ON THE SAME TEAM. You do NOT have to ask for alliances.
 * 8) Each turn is half a year.
 * 9) Turns last for 2-3 days.
 * 10) Sectors can help each other in supressing rebels, which means distraction and illusion are very useful strategies.

Players
You can choose one city as your starting point, and give a name to your division. The name should be short and easy to remember. It should also be realistic (names such as xXMLG420blazeXx or Aswhole will not be accepted)

Tip: It might be better if all players choose cities near each other, as support between divisions would be easier

[Player] - Starting city - Name
 * [NTR] - Riga - Kirarica
 * [Ethan] - Constantinople - Byzantium
 * [Asdf] - London - Empire of the British Isles
 * [Chris Mapping] - Paris - The Free French
 * [OtakarPremyslid] - Prague - Bohemia
 * [Empror] - Berlin - Dictatorship of Germania
 * [Aen] - Beirut - United Arab Emirates of New Baghdadid
 * [Miguel] - Nicosia -
 * [Eric4e] - Copenhagen - Nordic Federation
 * [Fedex] - Rome - Roman Legion
 * [Multi] - Valencia - Gazientian Free Army
 * [Thunder] - Warsaw - 4th Polish Republic
 * [Evergreen] - Moscow - People's Muscovite Rus'
 * [Starring] - Budapest - Esceosian Free Army
 * [Batran] - Brussels - Edwick's Putsch

United Naions of Sol
United Nations of Sol is divided into different sectors. There are five levels of sectors: Primary, secondary and tertiary sectors, buffer states and interprovincial zones.

Primary Sectors
These sectors are the most powerful in the confederation. They have the most population, money and military. If one of them collapses, UNS will fall into chaos.

Primary sectors include:
 * Germania
 * Francia
 * Iberia
 * Italia
 * United Isles
 * Russia

Secondary Sectors
These sectors are major members of the confederation. Housing a notable amount of citizens and troops, they prove to be a tough match in case of war.

Secondary sectors incude:
 * Scandinavia
 * Baltic Union
 * Polish State
 * West Danubia
 * Greece

Tertiary Sectors
Tertiary sectors, although not as powerful as primary or secondary sectors, are also important members in UNS. If they combine their armies, the result can be quite terrifying.

Tertiary sectors include:
 * Benelux
 * Alpine Confederation
 * East Danubia
 * Balkan Union
 * Turkish State
 * Caucasus

Buffer States
Buffer states are states created out of bigger sectors for the sake of balanced power. They are partially controlled by their neighbours, but they have a high degree of autonomy and can send out armies on their own.

Buffer states include:
 * Ukrainian Buffer State

Interprovincial Zones
Interprovincial zones are usually territories in West Asia and Africa. They are governed by the primary sectors, which means they have low autonomy and are loosely controlled. However, resources and cities and scarce in these areas.

Interprovincial zones include:
 * Algerian Interprovincial Zone
 * Libyan Interprovincial Zone
 * Middle Eastern Interprovincial Zone

Event Conditions
Sectors will collapse when they meet the following criteria: There are several conditions for the players to win:
 * If over half of the sector's cities are taken, it may collapse. The more cities the rebels take, the more likely the sector will collapse. Lower level sectors are more prone to collapse compared to higher level sectors.
 * If over two-thirds of the sector's cities are taken, it will certainly collapse UNLESS the sector is being supported by other sectors
 * If all of the cities are taken, the sector's government will go into exile and the sector falls into rebel rule
 * At least 1 primary sector have collapsed to the rebels
 * At least one-third of the cities on the map have been taken
 * At least 5 sectors have collapsed to the rebels
 * The UNS armies have suffered losses in reccent battles

NPC Events

 * The people of Earth have had enough of the tyrannical rule of UNS. Rebels begin to arise in various cities around Europe. The revolution has begun.
 * In response to the rebellions, UNS assigns armies in major cities as an attempt to stop the rebellion from spreading.
 * All six primary members agree to allowing local police to carry out house searches and arrests without a warrant.