User blog:FedexWI/Years of Blood : The Great Migration

yes evergreen im using the name for now because i think it fits

The year is 495 AD, the Western Roman Empire is on it's knees, and Attila and his Huns are riding from the East, you are one of the many peoples that have to run to Roman lands for protection ; and also power. Other groups in Africa and Brittania seek perfect chances to reclaim their lands from the Romans ; Will you lead your peoples to victory? Will you bring the world's greatest empire to it's knees?, That's up to you to decide.

Staff
Admins Map Maker NPC Maker
 * FedexWI
 * FedexWI

Rules

 * 1) Don't assemble large armies out of nowhere, give a valid explanation, and the admins will decide how realistic it is
 * 2) You can play as fictional barbarians of your creation ; but they must respect the eras religion and technology (for example, a caliphate with muskets)
 * 3) Don't be OP, you cannot take all the territory you want in a year, only the territories you can afford to hold.
 * 4) Staying in your native lands, or not doing your turn, will eliminate your faction in two turns (years)
 * 5) Respect the games staff.
 * 6) Respect other players, and don't put words in their mouth or manipulate their turns.

How to play
Well, First of you must: Or you can instead use a real life barbarian nation, which has it's data already set. They are not listed, of course.
 * Name your Leader
 * Name your Barbarian faction
 * Name your lands of Origin (You can use cities, provinces of countries, etc)
 * Give an approximate ammount of troops (depends on the region, Germania, for example, will have more.)

Gameplay
You, as a Barbarian, need to enter roman lands, want it or not. Your peoples need food, and thus land. You need to march with your armies into Roman territory and beat them ; this should be quite easy, if you're not outsmarted. Sieging cities may take more than two turns, so play smartly unless you want to starve.

You may have more than one army, but you also need to specify where it is.

This example turn should explain

Alarica
 * Goverment: King makes some council idk
 * Military
 * Army 1 (Potatoland): The army is currently being sieged at Talin
 * Army 2 (Otatopland): The army comes to the aid of Army 1, flanking the sieging enemy.

Hardcore
If youre looking for a challenge, then it's your lucky day.
 * Slavic Region (Baltic, Belarus)
 * Turkic ( Kazakhstan, Turkmenistan, Uzbekistan, Tajikistan, Kyrgystan)
 * Arabic (Arabia)

Normal
You may specify these locations, otherwise, it'll be put randomly by the map maker.
 * Germanic (Germany, Netherlands, Belgium, Luxembourg, Prussia)
 * Dacian (Carpathia, Romania)
 * Vandals (North Africa)
 * Picts (Scotland)
 * Gallic (Ireland)

Players
Factions in bold are real life factions ( THESE ARE RESERVED )
 * FedexWI - Goths (Dacia)
 * Evegreen Mapper - Divoni (Germania)

495 AD - " The Start"
Everyone, start invading!