Konig des Menschen Chapter IV (Map Game)

The year is 175 AD. The behemoths of Rome and Yang hold strong for now, while rivalries between smaller states burn the sky a crimson shade of war. It is an era of religious chaos, dissent and expansion.

I, Sidewinder291102 and TheSteampunkTotoro (and TheCreator901), welcome you, to Konig des Menschen Chapter IV: Downfall (KdM IV). Starting in 175 AD, this is an era of civilization of ancient history in which stories of broken empires and new beginnings are made. The road to greatness is paved now, Can you become the King of Men?

Rules
Konig des Menschen Rules

Important Things:

 * 1) Read the page linked above,  A MUST! 
 * 2) If you have any further questions, please ask them in the comments of the game, Sidewinder's or TheSteampunkTotoro's(PolarShaman's) Discord or the KdM Discord server
 * 3) You may not apply as a nation that's underlined in the nations section unless told differently so by an admin rank staff member.

Nations

 * Underlined = Reserved to that player unless he doesn't reclaim the nation for themselves within the first or second turn(This does not apply to Atlas)
 * Atlas: Eledec (reserved for TheCreator901/Atlasium should they return)
 * Galatoi: Simplenoise8
 * Roma Centrum: EthanKoenigsberg
 * Langkasuka: Sidewinder
 * Vedena: VladsNewAccount
 * Roma Borealis: Eltool
 * Yamato: Kuro (AnimeNerd2017)
 * Sabah: 1Dominica
 * Valcanor: XaoZss
 * Kalachuri: Priceless
 * Jahluhets: Derpmaster
 * Tohoku: Fireblade
 * Ostmark: Zandhart
 * Caledonia: FedexWI
 * Totonac: 0FlamingSpaghettiMonster0
 * Nepissino:  KingSnowman11
 * Bayelsha: Matsoftware1
 * Huastec: DiegoldePersia
 * Skåndotre: Tenaciosu-san
 * Iranian Empire: Solace
 * Suomia: Visatus
 * Ezo: Zulthyr
 * Valyria: Thundar Lord

Comment "Konig des (nation name)" to join!

'''Note: Do remember that while you can't play as a culture group, you can form small nations from said culture groups. Culture groups have italicised names on the map.'''

Alliances and Pacts

 * Eastern Allies
 * Chichimec
 * Totonac
 * Coahuilteca
 * Ostallierte
 * Ostmark
 * Drusselstein
 * Vedena
 * The Five Armies
 * Albion
 * Caledonia
 * Østbrita
 * Saelland
 * Cernev
 * League of Pattaya
 * Langkasuka
 * Funan

Vassals

 * Gojoseon
 * Yan
 * Jiang
 * Bei

Staff

 * Admin: Atlasium (TheCreator901)
 * Acting Admin: Sidewinder
 * Map Maker: Sidewinder
 * NPC Event Maker: Sidewinder, TheSteampunkTotoro
 * Moderator: N/A

Apply for staff in the comments or on Discord by contacting us!

Banned Players

 * None yet, don't be the first name on this list!

Archives
The archive list is useful for previous events or for reference.

Events & Great People

 * Horse Collar: The invention comes to use in Central Europe.
 * Li Bai: A Chinese poet writes around a thousand poems about his life and experiences, giving rise to the golden age of chinese poetry in the Han dynasty. His works are collected into the 河岳英靈集 (Heyue Yinglinh Ji), an anthology.
 * Du Fu: Widely regarded as the best Chinese poet ever to live writes poems in the Han dynasty.
 * World Population: Currently there are 220 million people alive on Earth
 * Peace at Last: The war that tore families and slaughtered hundreds of thousands finally comes to an end, and the power of the Roman empires wanes even further, with their stalemate with the Shapurids. New lines are drawn and the peace treaty is signed, allowing families to breathe in peace at last, after nearly a century of war.
 * Arzham: The religion grows in political power, as the large region of Nicaea joins Kandahar. Radicals begin to interpret the holy word that the faith should be spread by sword, as Arzhang himself spurred the public to take arms and cut down those who oppose them and deny the final word of God.
 * Avar Khaganate: A mysterious peoples supposedly originating from the north of the Caspian displace the local Slavokan cultures, establishing their own Khaganate. Coupled by increasingly frequent sightings of Avarian scouts, this sudden contender in Eastern Europe may threaten to destabilise the region, as did the Matriarchy of Umor ages past.
 * Spread of Christianity: Christianity continues to expand in Europe as kingdoms in Gaul, South Britain and the Weser-Rhine. Despite this, folk religion is noted to hold out in Eastern Europe past the Rhine and north of Carpathia, western Iberia and past Albion and Caledonia.
 * Escosian Independence: The Escosians break away from Westria.

NPC Turns:

 * Azarkhate of Kandahar: A few years after Nicaea joined Kandahar, the Azarkhate of Dusanbe also join Kandahar, creating a united Azarkhate.
 * Valcanor: Valencia unifies with Tarraconia, creating the nation of Valcanor. Many are reminded by the ancient unification of Valencia and Carcalonar. They also form tight relations with Massalia. They become the richest non-Rome nation in Western Europe thanks to mediterranean trade
 * Celtiberia: Alarmed by the growing power of Valcanor, they pressure Portostral through some assassinations and bribes to join them.
 * Finnic Tribes: The war-like Tavastian tribes rally to war against Suomia and push them back. A total force of 5,600 men around the peninsula are closing in on Helsinki, with the promises of new hunting lands and lakes and rivers.
 * Tartary: They accept Vedena's proposition if they shall do the same to Tartarese merchants in Vedena.
 * Oman: They agree to a war against Hormuz with Grane, but only if they get around 70% of Hormuz.
 * Hormuz: They refuse as they want to remain independent.
 * Arar: They agree to Granes proposal.
 * Taluhet Tribes: Only a handful join the Jahluhet.
 * Sind, Samarkand & Uyghur Khanate: They agree to the deals sent to them by the Jaghatai Khaganate. The Uyghur Khaganate respectfully declines the alliance, but gladly accepts the trade deal. They also propose a defensive pact instead of an outright alliance.
 * Akashar and Dusanbe: They refuse the deals sent by the Shapurids, Dusanbe mainly because it no longer exists.

Kingdom of Suomia

 * Government: Absolute Monarchy
 * King:
 * Aarno I (607-642 AD)
 * Aarno II (642-683AD)
 * Nicodemus I (683-706AD)
 * Rask I (706-741AD)
 * Rask II (741-???AD)
 * Economy: We are currently trading with the Latgalians and Ostmark. Due to the tribal attack, we had to leave Aarnoburg for the time being and stop developing Helsinki. Economy is mainly based off of farming and fishing for now, as well as trade.
 * Capital: Helsinki
 * Demographics:
 * Population: 27,239 people
 * 100% Finns
 * Religion:
 * 93% Finnic Paganism
 * 7% Misotheism
 * Wars and Confliicts: Realizing that we cannot push an offensive, we switch to a defensive strategy now. We would build fort-like structures along rivers with archers and swordsmen getting ready to defend. Cavalry would mostly be there to bring vital supplies such as food and water.
 * Military:
 * Army:
 * Swordsmen: 1200
 * Archers: 500
 * Cavalry: 200
 * Navy:
 * 20 trade ships
 * Diplomacy:
 * Latgalia: Please help us in our desperate times of need in fighting off those barbarians! We've been trade partners for almost a hundred years now and i'm sure you'd like to keep those relations alive...
 * Ostmark: Please help us in our desperate times of need in fighting back those barbarians!
 * Events:
 * Desperate Times: Realizing that blood keeps getting spilt, newly crowned King Rask II sent diplomats to try and get help from foreign powers, even if it is humiliating...

Kingdom of Galatoi

 * Government: Absolute Monarchy (Kingdom)
 * King: Eburius II (B 688 AD D 746 AD) (R 710 AD - 746 AD), Atesios (B 723 AD, still alive) (R 746 AD - Present)
 * Economy: Based around fishing, agriculture and trade. We are trading with Timbuktu.
 * Capital: Advorix
 * Demographics:
 * Population:
 * Advorix: 4315
 * Donnius: 3046
 * Baccuso: 2766
 * Saminia: 1234
 * Rural areas (AKA everything else): ~24200
 * Ethnicities: 99,5% Galatoi, 0,5% Timbuktuvian
 * Religion: 99,5% Afro-Gallic Paganism, 0,5% Timbuktuvian beliefs
 * Wars and Conflicts (italics: Potential War):
 * N/A
 * Military: Our conscription law is ~1% of the population
 * Spearmen: 165
 * Swordmen: 145
 * Bowmen: 165
 * Melee Cavalry: 125
 * Cavalry Archers: 135
 * Guards: 100
 * Javelineers: 135
 * Navy:
 * 27 transport ships (can hold around 5-7 men)
 * 47 trade ships
 * Although not part of the navy we have 77 fishing ships.
 * Diplomacy:
 * Ghana: Shall we establish relations and trade?
 * Events:
 * Discovery of Ghana: We've made contact with the new state of Ghana west of Timbuktu.
 * Developing the Trade Routes: The Trade Route roads to Timbuktu and now also Ghana are improved on a bit.
 * Expansion: Expansion occurs to the north as well as east, along the Senegal River.
 * Saminia: It is complete.

Roma Centrum | Central Roman Empire

 * Government: Imperial Monarchy
 * Emperors:
 * Justinian II (r. 720-760) (b. 700-760)
 * Romulus III (r. 760-) (b. 738)
 * Military: 170,000 in total. Tactics and experience from the Byzantine-Shapurid War had greatly changed the Central Roman army permanently. After the century-long war that lasted for almost 125 years, the Central Roman Empire's loss in the war has marked a symbolic decline of the Roman Empire. The only way to keep the Empire alive as long as possible is to protect all sides at all costs and to bribe nobles into a sense of security.
 * Economy: Currency exists in the Central Roman Empire and is minted with riches like silver and gold, although it is slightly crude by modern standards, it bears the Emperor still on every coin when it was minted, of course. Trading by Central Roman merchants, especially Constantinople itself now spreads across Europe and the Arabian peninsula after changing opinions over the decades of "barbaric nations" that were coined a century ago. As the century of peace came back, eastern trading has been maximised as much as possible, although tensions with the Iranian Empire (or whatever the new dynasty is) continues to be persistent that trading through the northern steppes or through the south is a more "safer" method for a typical Central Roman merchant.
 * Demographics: (Does not include Nabatea and Orientia)
 * Population: 22,500,000 (approximate)
 * Constantinople: 700,000
 * Large cities: 1,700,000
 * Small settlements: 5,200,000
 * Rural areas: 14,900,000
 * Religion: 88% Christian, 3% Zoroastrian, 4% Neo-Hellenism (around the boundaries of Atlas), 1% Judaism, 4% Other
 * Culture: 40% Greek, 10% Armenian, 10% Illyrian, 16% Thracian, 8% Assyrian, 1% Jewish/Israelite, 15% Other
 * Diplomacy:
 * N/A
 * Events:
 * The Century of Peace (this will be repeated few turns until this is over): With the war with the (Iranian) Empire and what's left of it being finally over, the Central Roman Empire enters a century of stability, although not one with flaws. Emperor Justinian II's Justinian Proposal has proven (for now) that peace truly stands, thus despite being in an age of stagnancy and decline for the most part for Romans, it has been the time where art based on the war had truly flourished, with mosaics being built across churches of war terrorising many of the subjects and 'brave' soldiers fighting against the evil (the Iranian Empire in particular) and literature related to the war and the Alagadda event had also flourished, in the case of the Alagadda event, where proto science fiction was born in the ex-Iranian Empire - there's no proto science fiction meaning within these works, rather it was religious omens that predominate what was the Alagadda event. As a result, prophecies of "an end to the world" was popular after the war among philosophers and writers, citing the fear of Constantinople "might be here 600 years' time".
 * Mount Athos: The church that was built in Mount Athos two centuries ago was razed by a neo-Hellenist from the city of Gaza on 757 AD, which led to him being burnt in the city of Thessalonica. The religious ban by now was relaxed significantly by Justinian II after the war (seeing that the supposed threat of a neo-Hellenist was nil) and often gone unenforced.
 * Decentralisation, Part Two: Justinian II made surprising reforms from the 740s to 750s by further decentralising the empire, giving themes slightly more autonomy than they have before, allowing them to formulate few laws as long they have the approval from the Emperor and to have local forces protecting them instead. Still, his reforms were popular, but it also led to some of these writers as said before as the potential "end to the Roman Empire". Some modern scholars believe that Byzantium might be heading towards feudalism, although one can't be sure if that's certain.

Archduchy of Westria

 * Leader: Emperor Quirinius II Neo-Claudian-Unhalt (B 700 - D 745), (R 720 - 745), Emperor Michael I Neo-Claudian-Unhalt (B 728 - still alive), (R 745 - present)
 * Government: Absolute Monarchy ruled by an Archduke. The title is Archduke of Westria and Prince of Escosia (<- we still claim this title. Our current ruling dynasty is Neo-Claudian-Unhalt. Also current Emperor over Sanctum Imperium Germanium more commonly known as Holy German Empire
 * Demographics:
 * Population:
 * Wien: Population: 82,890
 * Konr: Population: 22,230
 * Rich: Population: 33,410
 * Munich: Population: 26,120
 * Miels: Population: 24,280
 * Unhalt: Population: 24,200
 * Rural and smaller towns population: 4,517,100
 * Total population: 4,891,380
 * Religion: Christianity (93%) and Germanic Paganism (6%), others (1%)
 * Ethinicities: 46% Westrian, 42% Bavarii/irminonics aka Munichians, 12% Germanics
 * Economy: We are based on agriculture and trade through the danube river. We use our own coins which resembles a lot those of the old Roman empire


 * Wars and conflicts: Nothing for now
 * Chief Commander: 
 * Army: Total of
 * Spearmen: 15,990
 * Swordmen: 7,540
 * Bowmen: 3,780
 * Cavalry: 1,432
 * Pioneers: 1,890
 * Crossbowmen: 2,390
 * Events:
 * Sanctum Imperium Germanium: We are the current Emperor for now
 * Escosian Inpendence: After multiple years under our rule the Escosians managed to eventually break away. This have caused anger among the Westrians but hope among the Irminonics/bavarii people and Germanics still under our rule
 * Diplomacy:
 * Escosia: We can accept that you are "independent" if you become part of a personal union with us otherwise you might have to prepare yourself for conflict

Jaghatai Khaganate

 * Government: Feudal Monarchy
 * Emperor:
 * Jaghatai (current)
 * Economy: The economy continues to be based around trade maintained through the Silk Route and various Silk-based coastal factories. Additional factors that continue to maintain the economy's stability are spices, textiles, carpentry, and pearls.
 * Capital: Yazd
 * Population: 26,900,000
 * Religion: 50% Zoroastrian, 40% Arzham, 10% Folk Christianity
 * Military: As the war ends, soldiers either return home or begin claiming much of the annexed lands. This reforms the nation back to a feudal monarchy as Jaghatai takes power. The remaining forces, totalling 65,000, remain active in securing the territory gained. New tactics and strategies of warfare are drafted from the war and infused into the current military art of war.
 * Diplomacy:
 * Sind, Samarkand, Uyghur Khaganate: A defense pact does sound better.
 * Events:
 * Arzham: Although Arzhang himself died years ago, the question of whom shall take up the mantle of his leadership in Arzha has continued onward. Although the House of Arzha had selected Aydolun, the grandson of Arzhang, as the most recognized leader, the long time companion Akkemik declares that unjust to the religion of Arzham, citing passages from the Koran and proclaiming the House of Arzha to be somewhat heretical to the expansion of Arzhamian ideologies. This results in the Siege of Kubha between Arzhan forces and the Army of Akkemik. The Army of Akkemik succeeds in the siege, and as a result, the complete dynastic genocide of the House of Arzha takes place. Akkemik is crowned as the Aesuit of Arzham. After he is crowned, he lives on for four more years, eradicating numerous heretical school of thoughts and consolidating the Koran. He is assassinated by Kenan of the House of Karatas, who proclaims himself the second Aesuit of Arzham. His reign consists of revolutionizing the military. The Atranacide of Dusanbe takes place during his reign, which was a Christian-based massacre that resulted in the deaths of numerous former Roman Priests and hundreds of Christian deaths at the hand of Arzham. Although labeled as a band of mercenaries post-war, it has been historically debated about whether Kenan masterminded the extermination and forced migration of Christians back to Alexandria Herat. This centralization of Arzham allows for the religion to expand deep in Samarkand and further into the Jaghatai Khaganate. Kashmir also experiences a major increase in Arzham followers.
 * Culture: Science Fiction finally reaches it's explosive age as more and more stories are published following the influence of Fruit of the Stars. This includes the works of Naghi Abbasi, the poetry of Mahmut, and The Akari of Persia. Other popular genres that surface from this brand of literature include romance and proto-Noir. Painting and illustration become more popular as a result.
 * Reconstruction Era: With a lot of new territory, reconstruction of the new lands is done on buildings and cities destroyed in all the chaos. Much of this is done in a Neo-Persian style rather than the Arabic and Roman cultural style, as a means of producing Iranian hegemony over the fertile crescent.

Kingdom of Kalachuri

 * Government: Heredity absolute monarchy.
 * Emperor: Amar II Kalachuri (709-)
 * Economy: Coinage system. Still agriculturally and trade based.
 * Capital: Pratishthana.
 * Demographics:
 * Population: 3,603,481
 * Religion: 57% Hinduism, 28% Jainism, 13% Buddhism, 2% other.
 * Kalachuri Military
 * Infantry: 25,500
 * Archers: 12,000
 * Calvary: 18,000
 * Elephants: 350
 * Kalachuri Navy
 * Attack Ships: 5
 * Transport Ships: 0
 * Trading Ships: 15
 * Wars and Conflicts
 * Invasion of Daksina: Us along with our vassal Kalinga launch an invasion of Daksina from two fronts, planning on defeating their inferior armies, capturing their capital, and then subduing the rest of the land.
 * Diplomacy: Nome
 * Events: None

Vedena

 * Government: Vedea is a Classical Republic.
 * Ruler (Governor): Borislav Vesely (732AD-740AD), Misa Topolsky (740AD-752AD), Vanya Medvedyev (752AD-758AD), Zlatko Vrba (758AD-now). Elected by adult male landowners every 6 or 8 years.
 * Parliament: the Council
 * Nobility: 509
 * Merchants: 375
 * Religious: 342
 * "Librarians": 51
 * Economy: mostly based on logging, agriculture, and trade. Manufacturing in Lutsk is becoming more and more advanced and prosperity is growing overall.
 * Entering the foreign markets: with the ever-growing quality of our products and developed trade system, we are ready to enter foreign markets like Tartary, Ostmark, and even Roma Centrum.
 * Population boom: thanks to the skyrocketing wealth, high fertility and low mortality rates, and great weather conditions, the populating has begun booming at extreme rates.
 * Vedean coinage: advanced coinage system is being implemented by the biggest feudals in their ventures, who try to spread their influence across Vedea. Most of these are made of gold and silver, but some are made of well-processed rare wood. Currently, the biggest currency is "Rublik".
 * Capital: Lutsk
 * Demographics: 1'100'500 people
 * Rural areas:~586'300.
 * Urban areas: 514'200; 46,7% live in urban areas.
 * Lutsk (and the nearest territories across it): 289'600.
 * Other (population over 1'000): 224'600.
 * Ethnicities: 83% are Volynians, 17% are the rest (Greeks, Romans, nomadic tribes, Slavokans, etc.).
 * Religion: 92% are Judaist/Christians, 5% are Vedean pagans, 3% are the rest beliefs (Illyrican, Bonra, and other pagans).
 * Wars and Conflicts:
 * Ostgermanik: we begin subjugating the Ostgermanik tribes in the north in order to prevent future invasions from these wild beasts.
 * Military:
 * Feudal armies: the sizes of feudal armies are growing quickly as a result of the gradual development of the feudal system across the empire.
 * Army size: ~60,000
 * Diplomacy: -
 * Events:
 * The Golden Age: Vedena has entered the Golden Age again! The amount of trade is skyrocketing, so are population, manufacturing quality, and the number of landowners.
 * Rise of art: Vedean art is having a golden age. New plots and ideas are being made by the greatest minds of Vedena every day that will be remembered and go down in history forever!

Events & Great People

 * Rise of Charlemagne: On 741, a girl named Carol Caroling was born to a royal Frankish with Gallian origins, she was born with blue eyes and gray hair and was placed in red and blue robes. In Frankish contemporary society, women with Roman origins is not as respected as men. So her parents decided to give her a "pseudonym"; "Charles" and raised her like a son. Her Grandfather and father has ended the Merovingian dynasty after the dynasty could not produce any more heirs, instead replacing them as true kings of the Franks (or Francia). Allowing her to believe she would succeed to the throne, being first in line. When her father, Pepin the short, had died, her brother Carloman I succeeded him (partly because Charles was female in secret). Infuriated, she questioned why he had succeeded her when she was trained to be for the throne, only to found out her true gender but still kept it quiet. She spent time in the shadows and waited until after his death in 768, "Charles" succeeded her brother to the throne as King "Charles I", some say she had orchestrated his death. Between 768 and 773, she dreamt of reuniting Roma Occidental under Frankish rule, she spent 5 years orchestrating the unification of old Gallia (Armorica, Gallia, Burgundie, Massalia) through political intrigue she had learned through her brother's death in 768, but instead labeled it under the Frankish domain. This feat had allowed her to produce a new name "Charles Magnus" (which means the Great) or "Charlemagne".
 * Frankish Conquest of Italy/Italia by Charlemagne: One tribe named the Lombards wanted a home, in 774, she made a deal with them to allow her to becoming their King in exchange to help her conquer Italy (and parts east of it) in 774. In 774, she invaded Northern Italy with her Lombard allies, conquering the region. The city of Rome and Ravenna formally became independent as the "Papal State" to serve as a buffer states and territory for the Pope, the" de facto" figurehead/leader of Christianity. Leaving southern italy ripe for BYZANTINE or ATLASIEN ATTACKS. By 780, Charlemagne turned her sights to the states in Germania.
 * The Papal Authority: Following the creation of a papal-held territory independent from Roma Occidental, Pope Luke I begins exerting his influence throughout Christendom in the form of the conversion of "heretical" pagans in Western Europe, namely the British Isles, Iberia, Magna Germania and Maghreb. This focus towards the west intensified an already widening gap between the authorities in Rome and Constantinople since the fall of the Roman Empire. Latin practices begin to be standardised in the west.
 * The Azarkhate: The Kandahar Azarkhate begins to be recognised as the centre of Arzhism itself, with many viewing it to be holy in itself. Kandahar becomes a holy site, with monuments and places of worship being erected to reflect its status, such as the Dome of the Rock.
 * Zero: The number 0 is introduced to the city of Ur, which will be developed in the Middle East by Sumerian mathematicians, who will base their numbers on the Indian system (long after the Maya culture developed the concept, cf. Maya numerals).

NPC Turns:

 * Han: They invade Gu under the pretext of reunifying China. They however have redefined their definition of China and its boundaries, preserving a favourable relationship with Jiang.
 * Västermark: They vassalize Trondheim after a few strategic assassinations, and invade Athalarica, seizing Bergen.
 * Latgalia: They send their forces to help assist Suomia, where the advancing Finnic raiders are held at bay.
 * Ghana: They agree.
 * Escosia: They refuse. They will not quietly suffer at the hands of the Westrians again.

Kingdom of Galatoi

 * Government: Absolute Monarchy (Kingdom)
 * King: Atesios (B 723 AD, still alive) (R 746 AD - Present)
 * Economy: Based around fishing, agriculture and trade. We are trading with Timbuktu and Ghana and are pursuing an interest in a large economic co-operative movement between all West African states.
 * Capital: Advorix
 * Demographics:
 * Population:
 * Advorix: 4524
 * Donnius: 3200
 * Baccuso: 2901
 * Saminia: 1357
 * Rural areas (AKA everything else): ~25000
 * Ethnicities: 99,5% Galatoi, 0,5% Timbuktuvian
 * Religion: 99,5% Afro-Gallic Paganism, 0,5% Timbuktuvian beliefs
 * Wars and Conflicts (italics: Potential War):
 * N/A
 * Military: Our conscription law is ~1% of the population
 * Spearmen: 170
 * Swordmen: 150
 * Bowmen: 180
 * Melee Cavalry: 140
 * Cavalry Archers: 150
 * Guards: 100
 * Javelineers: 150
 * Navy:
 * 60 transport ships (can hold around 5-7 men)
 * Although not part of the navy we have 88 fishing ships.
 * Diplomacy:
 * Djenne, Mossi and Songhai: We establish relations with them.
 * Timbuktu and Ghana: We propose a defensive pact in case conflict arises with the new kingdoms.
 * Events:
 * Looking South and East: The more north we go, the more desert we enter, which is hard to settle in and not very useful, other than some minerals. In the west lies an archipelago, but there is no real reason to settle there cause there aren't really any resources and it's just more land to manage that is harder to get to. Now that more kingdoms have appeared in the east, around Timbuktu, it's more important to head east to get closer to these potential allies and to head south because the regions are lush and more inhabitable than the north.
 * Dismantling of Trade Ships (in layman's terms): Atesios basically looked around and went: "Why the fuck do we have trade ships when we don't trade by sea?" So the trade ships were dismantled for wood with some being converted to regular transport ships.
 * Saminia: It is completed (located a little east of otl Saint Louis, Senegal).
 * Merchant Squares: They appear and grow in our cities. King Atesios starts thinking of the idea of a more eastern city to serve as the trade capital of Galatoi.

Jaghatai Khaganate

 * Government: Feudal Monarchy
 * Khan/Emperor:
 * Jaghatai (deceased)
 * Akmeric (current)
 * Economy: The economy continues to be based around trade maintained through the Silk Route and various Silk-based coastal factories. Additional factors that continue to maintain the economy's stability are spices, textiles, carpentry, and pearls.
 * Capital: Yazd
 * Population: 26,900,000
 * Religion: 45% Zoroastrian, 45% Arzham, 10% Folk Christianity
 * Military: As the war ends, soldiers either return home or begin claiming much of the annexed lands. This reforms the nation back to a feudal monarchy as Jaghatai takes power. A new army is organized, totalling 100,000, which remain active in securing the territory gained. New tactics and strategies of warfare are drafted from the war and infused into the current military art of war.
 * Events:
 * Arzham: After Kenan perishes by assassination done by a man of Takkan origin, he is replaced by Timur of the House of Timurid. A historically allied house to the House of Karatas, Tumir goes on a military invasion of Takka to avenge the former Aesuit's death. With religious and military power over the small state, an army of 9,000 invades from the west while a seperate legion of Kashmir militants numbering 4,000 invade from the north. Timur declares a Vardiyad (religious war) against the Takkan state for their heretic beliefs. As a sign of good faith between the Khan Akmeric and Aesuit Timur, an Iranian legion of 2,000 is sent to support the cause. This is done in 763 AD, and shows moderate success after suffering minimal casualties yet overtaking large territorial conquest. After re-grouping in 766 AD, a large scale siege of Takka's capital Taxila is done with a total army numbering 15,000 led by Aesuit Timur. The overall war has exerted Arzham's growth and status within the confines of the Jaghatai Royal Palace, as more and more nobles within Central Iran and in Eastern Iran convert over from Zoroastrianism, although much of the general populace remains mixed on the concept.
 * Culture: Science Fiction finally reaches it's explosive age as more and more stories are published following the influence of Fruit of the Stars. This includes the works of Naghi Abbasi, the poetry of Mahmut, and The Akari of Persia. Other popular genres that surface from this brand of literature include romance and proto-Noir. Painting and illustration become more popular as a result.
 * Reconstruction Era: With a lot of new territory, reconstruction of the new lands is done on buildings and cities destroyed in all the chaos. Much of this is done in a Neo-Persian style rather than the Arabic and Roman cultural style.

Roma Centrum | Central Roman Empire | "Roman Empire"

 * Government: Semi-decentralised Imperial Monarchy
 * Emperors:
 * Romulus III (r. 760-764) (b. 738-764)
 * Justinian III the Great (r. 764-) (b. 740)
 * Military: 180,000 in total. Tactics and experience from the Byzantine-Shapurid War had greatly changed the Central Roman army permanently. After the century-long war that lasted for almost 125 years, the Central Roman Empire's loss in the war has marked a symbolic decline of the Roman Empire. The only way to keep the Empire alive as long as possible is to protect all sides at all costs and to bribe nobles into a sense of security.
 * Economy: Currency exists in the Central Roman Empire and is minted with riches like silver and gold, although it is slightly crude by modern standards, it bears the Emperor still on every coin when it was minted, of course. Trading by Central Roman merchants, especially Constantinople itself now spreads across Europe and the Arabian peninsula after changing opinions over the decades of "barbaric nations" that were coined a century ago. As the century of peace came back, eastern trading has been maximised as much as possible, although tensions with the Iranian Empire (or whatever the new dynasty is) continues to be persistent that trading through the northern steppes or through the south is a more "safer" method for a typical Central Roman merchant.
 * Demographics: (Does not include Nabatea and Orientia, nor conquered areas until next turn)
 * Population: 22,750,000 (approximate)
 * Constantinople: 700,000
 * Large cities: 1,750,000
 * Small settlements: 5,300,000
 * Rural areas: 15,000,000
 * Religion: 90% Christian, 1.5% Zoroastrian, 3.5% Neo-Hellenism (around the boundaries of Atlas), 1% Judaism, 4% Other
 * Culture: 40% Greek, 10% Armenian, 10% Illyrian, 16% Thracian, 8% Assyrian, 1% Jewish/Israelite, 15% Other
 * Diplomacy:
 * Roma Occidental: The Central Roman Empire backstabs the long-standing ties of the Western Roman Empire in favour of restoring the Roman Empire to its glory.
 * Events:
 * The Female Emperor: On May 764, Emperor Romulus III had suddenly died in his bed without a word and that he doesn't bear any children during his short-lived reign. Deciding that Heracleos, the closest relative to Romulus III's line of successors should not be coronated as Emperor, Romulus III's wife, Justina proclaimed herself as Emperor and secretly plotted to kill Heracleos which successfully with one of the hired assassins bribed to not tell, the assassination worked out under suspicious circumstances. This did not end the Cilician dynasty however, as Heracleos' children are still pretenders to the throne. Justina then proclaimed herself as Justinian III, to take on Romulus III's father's name (surprisingly) and saw the need of expansion and restoration of the Roman Empire. It would be the first time the Central Roman Empire had its own female emperor since Nera Claudia.
 * Proclamation of the Sole Roman Empire: By 7th December 764, Justinian III used her own powers to call for the restoration of the Roman Empire and that "due to the fall of Roma Oriental, the Central Roman Empire must do what it takes to restore the Roman Empire to its greatest glory before its split". She decided to sever ties with the Western Roman Empire quickly and sought to start her campaign of reconquering the former Roman Empire back into the Central Roman Empire, which by now she and her loyal followers call her empire only the Roman Empire, not the Central Roman Empire.
 * Conquests of Southern Italy, Dalmatia and Dacia (765-780): Dacia was the first to be conquered and since it wasn't a subject of the Holy German Empire, it was deemed vulnerable ever since Roma Borealis fell apart. On 765 to 770, the kingdom was quickly absorbed into the self-proclaimed Roman Empire. She raised extra forces out of Dacia. By 774, when Charlemagne (the genderbent) was moving her conquests to take Italy, Justinian III took her chances to reabsorb the backstabbed kingdom that the Central Roman Empire formerly trusts during the Byzantine-Shapurid War when the Roman Empire began to crumble. An army of 50,000 were sent to take over what remains of the Western Roman Empire and integrating it with the message that "Rome will return", even though the Western Roman populace were confused by the proclamation being Greek, rather than Latin. Nevertheless, Roma Occidental was now confined to Sardinia for now. With the absorption of southern Italy and Dalmatia, the Roman Empire can see itself grabbing and take more troops than ever before in anticipation of an Atlas retaliation.
 * The Egyptian War (776-present): Justinian III also saw Egypt as a valuable asset too - in the case that Atlas retaliates any conquests made by her and the so-called Roman Empire, the invasion of Egypt was carried out on 776. So far, the conquest has not yet been finished but it is expected to end sometime in the early-mid 780s if her plans went well into advance. The conquest of Egypt was seen as a way to make an excuse that if Atlas were to carry out an invasion on taking Sicily for themselves, then Egypt would be the backdoor of an invasion. If this were to plan out well with Atlas making an attack in her own expectations, then Justinian III could use this to her advantage by taking over all of northern Africa.

Jahluhets

 * Government: Tribal Monarchy/Oligarchy
 * Ruler(s): Yavanhet Saa’séke (b. 745, r.760-)
 * Economy: Primitive, still mostly based on basic corn and potato cultivation.
 * Capital: Jahseh
 * Demographics:
 * Population: 10,128
 * Jahseh: 3,225
 * Toyónseh: 2,759
 * Yontoyéh: 420
 * Religion: 93% Jahism, 7% other (mainly other tribal shamanistic religions)
 * Ethnicity: 91% Taluhet, 9% other (mainly Charrua and Guarani)
 * Military: 200 spearmen, 10 archers
 * Events:
 * Expansion: Expansion continues to the north, along the OTL Parana and Paraguay Rivers, and the city of Yontoyéh is founded.
 * Expedition: Expeditions to the northwest make contact with the southernmost portions of the Inca Empire.

Västermark / Vestkyst

 * Government: Tribal kingdom
 * Ruler: Vesper (r. 753- )
 * Economy: consisting of fishing, lumbering, trading with German and Danish cities.
 * Capital: Bergen
 * Demographics:
 * Population: 150k
 * Rural areas: 133k
 * Cities:
 * Bergen: 9,500
 * Stavanger: 4,700
 * Ålesund: 2,800
 * Ethnicities: Majority Gothic, with a Nordicite minority
 * Religion: Norse
 * Wars and Conflicts:
 * Military:
 * Active guards: 500
 * Raid Pool (servicable manpower during raids): ~14-15k
 * Navy: ~30 longships
 * Diplomacy:
 * Oslofjord: Spies of both Nordicite and Gothic origin are sent to Oslofjord to blend in and gather intel about their military capabilities.
 * Sydmark: An envoy is sent to request Sydmark for assistance in a future war against Oslofjord, promising land.
 * Events:
 * The Vestkyst: In the later years of Vesper's reign, he renamed the nation to Vestkyst.
 * Combat Training: Extensive combat training is given to any able-bodied men to prepare for any war in the future.
 * Longship Building: We order the construction of ten to fifteen longships in the next 20 years.

Archduchy of Westria

 * Leader: Emperor (Archduke) Michael I Neo-Claudian-Unhalt (B 728 - still alive), (R 745 - present)
 * Government: Absolute Monarchy ruled by an Archduke. The title is Archduke of Westria and Prince of Escosia (<- we still claim this title). Our current ruling dynasty is Neo-Claudian-Unhalt. Also current Emperor over Sanctum Imperium Germanium more commonly known as Holy German Empire
 * Demographics:
 * Population:
 * Wien: Population: 83,890
 * Konr: Population: 22,230
 * Rich: Population: 33,410
 * Munich: Population: 26,120
 * Miels: Population: 24,480
 * Unhalt: Population: 24,210
 * Rural and smaller towns population: 4,537,100
 * Total population: 4,912,590
 * Religion: Christianity (92%) and Germanic Paganism (7%), others (1%)
 * Ethinicities: 46% Westrian, 42% Bavarii/irminonics aka Munichians, 12% Germanics
 * Economy: We are based on agriculture and trade through the danube river. We use our own coins which resembles a lot those of the old Roman empire


 * Wars and conflicts: Nothing for now
 * Chief Commander: 
 * Army: Total of
 * Spearmen: 15,990
 * Swordmen: 7,540
 * Bowmen: 3,780
 * Cavalry: 1,432
 * Pioneers: 1,890
 * Crossbowmen: 2,390
 * Events:
 * Sanctum Imperium Germanium: We are the current Emperor for now
 * Internal conflicts: Unrest have been widespread among the Munich area and Germanic areas of the Archduchy causing internal conflicts and also that we won't be able to invade Escosia. It also has made us realise we can never win over Charlemagne. We decide it is best to become their vassal rather than fight we might be seen as a traitor by the Sanctum Imperium Germanium though but they are just a bunch of different small states what will they do?
 * Diplomacy:
 * Frankish empire: We offer to become your vassal in exchange of you not invading us.

Valcanor

 * Government: Absolute Monarchy.
 * Ruler: Remont I Valcan.
 * Economy: Agriculture, fishing.
 * Capital: Valencia
 * Demographics:
 * Population: Total: ~ 560.000
 * Valencia: ~ 57.000
 * Murcia: ~ 36.000
 * Carcalonar: ~ 26.000
 * Perrogo: ~ 20.000
 * Andorra: ~ 12.000
 * Rural areas: ~ 409.000
 * Religion: 92% Christian, 8% other.
 * Military: Conscription: Standing army: 1%, Reserves 5%.
 * Standing army: 560
 * 200 swordsmen
 * 130 Spearmen
 * 200 Bowmen
 * 30 Cavalry with swords
 * Reserves: 2.800
 * 1.000 Swordsmen
 * 700 Spearmen
 * 700 Bowmen
 * 400 Cavalry with swords
 * Wars and Conflicts:
 * Diplomacy:
 * Claims: We claim Sardegna as ours
 * Events:
 * Annexation of Sardegna: We annex the island of Sardegna.
 * Conscription: 1% standing army, 5% Reserve.

Vedena

 * Government: Vedea is a Classical Republic.
 * Ruler (Governor): Zlatko Vrba (758AD-765AD), Mateja Kroll (765AD-767AD), Zlatko Vrba (767AD-773AD), Radosviet Kohut (773AD-now). Elected by adult male landowners every 6-8 years.:
 * Parliament: the Council, which consists of three major factions with their own goals
 * Nobility: 539. Stand for the further stratification of society and developing the feudal system.
 * Merchants: 527. Stand for decreasing the bureaucracy, merchant taxes, and creating trade unions with the other countries.
 * Religious: 413. Stand for increasing the influence of the church in society and government.
 * "Librarians": 60
 * Economy: mostly based on logging, agriculture, and trade. Manufacturing in Lutsk is becoming more and more advanced and prosperity is growing overall.
 * Entering the foreign markets: with the ever-growing quality of our products and developed trade system, we are ready to enter foreign markets like Tartary, Ostmark, and even Roma Centrum.
 * Population boom: thanks to the skyrocketing wealth, high fertility and low mortality rates, and great weather conditions, the populating has begun booming at extreme rates.
 * Vedean coinage: the biggest currency, "Rublik", has achieved a monopoly in internal trade and is used everywhere in Vedena in the last decade.
 * Lutsk Wall: The Great Wall of Lutsk is the biggest structure in Vedena, if not in entire Eastern Europe. Unfortunately, not only it cannot protect the city from modern weapons, but needs renovation and expansion in general. A lot of effort has been made, especially by the dwellers of Lutsk themselves, to construct a new Lutsk wall: bigger, higher, and stronger!
 * Lutsk-Koninsberg route: Radosviet Kohut commissioned improving the Lutsk-Koninsberg route in order to increase the quality and amount of trade between Vedena and Ostmark.
 * Capital: Lutsk
 * Demographics: 2'420k people
 * Rural areas:~1'528k.
 * Urban areas: 892k; 37% live in urban areas.
 * Lutsk (and the nearest territories across it): 305k.
 * Other (population over 1'000): 587k.
 * Ethnicities: 85% are Volynians, 15% is the rest (Greeks, Romans, nomadic tribes, Slavokans, etc.).
 * Religion: 71% are Judaist/Christians, 16% are Vedean pagans, 13% are the rest beliefs (Illyrican, Bonra, and other pagans).
 * Wars and Conflicts:
 * Ostgermanik: we begin subjugating the Ostgermanik tribes in the north in order to prevent future invasions from these wild beasts.
 * Military:
 * Feudal armies: the sizes of feudal armies are growing quickly as a result of the gradual development of the feudal system across the empire.
 * Army size: ~65,000
 * Diplomacy:
 * Tartary: feudals of Vedena agree to help Tartary fight the invaders in exchange for quite little payments in the future.
 * Roma Centrum: Oh, your Majesty Justinian III, allow our traders to navigate and trade freely across your empire. We promise to be loyal to your empire untill the end of times!
 * Events:
 * The Golden Age: Vedea has entered the Golden Age again! The amount of trade is skyrocketing, so are population, manufacturing quality, and the number of landowners.
 * Rise of art: Volyn' art is having a golden age. New plots, ideas, and styles are being made by the greatest minds of Vedena that will be remembered and go down in history forever!

Sydmark

 * Government: Feudal Monarchy
 * Ruler: Gæsling I
 * Economy: Mostly based on fishing and hunting, though fish is a more common element in Sydmarker trade.
 * Capital: Hølmståþer
 * Demographics:
 * Population: 85,000
 * Hylmståþer: 16,000~
 * Rural Areas: 69,000~
 * Religion: 97% Norse, 3% Other
 * Military: 200 troops (900 in reserves)
 * Navy: 10 ships (2 in construction)
 * Wars and Conflicts: None.
 * Diplomacy:
 * Vestkyst: We accept of this offer, however, due to our small size, they will likely attack us first, eliminating the smaller enemy. Once they do, they will only be fighting a one-front war. We'd appreciate it if you could propose the same to someone on our side of Oslofjord, so that we are not alone in this upcoming battle.
 * Events:
 * Social (Lingustic)
 * Vowel Shift: A vowel shift in the subdialect of the Old East Norse dialect in Sydmark has started. This vowel shift is happening quite quickly, as a result of the nobles and even the king starting to adapt to this way of speech. (%33)
 * Military
 * War Preparations: Due to the recent message from Vestkyst, Sydmark has begun to recruit more men for the military. The navy is developed at its normal rate.

Kingdom of Suomia
Events: n/a
 * Government: Absolute Monarchy
 * King:
 * Aarno I (607-642 AD)
 * Aarno II (642-683AD)
 * Nicodemus I (683-706AD)
 * Rask I (706-741AD)
 * Rask II (741-775AD)
 * Nicodemus II (775-???AD)
 * Economy: We are currently trading with the Latgalians and Ostmark. Due to the tribal attack, we had to leave Aarnoburg for the time being and stop developing Helsinki. Economy is mainly based off of farming and fishing for now, as well as trade.
 * Capital: Helsinki
 * Demographics:
 * Population: 21,239 people
 * 100% Finns
 * Religion:
 * 93% Finnic Paganism
 * 7% Misotheism
 * Wars and Confliicts: With the Latgalians agreeing to help us, we keep holding on to the rivers and fort-like structures we've built until said Latgalian forces have arrived to Helsinki. Almost immediately, we would try to push an offensive along with the Latgalians in all directions in attempt to encircle our enemies numerous times and kill them off that way. Archers would support the swordsmen and our cavalry would join the said swordsmen in the fight for Suomia.
 * Military:
 * Army:
 * Swordsmen: 1200
 * Archers: 500
 * Cavalry: 200
 * Navy:
 * 20 trade ships
 * Diplomacy:
 * Ostmark: Please spare at least a few hundred of men in our fight against the barbarians. We're bowing our head to you in a humiliating fashion as it is already.

Grane

 * Government:
 * Developing Hormuz: Our attack into Hormuz was a success, split halfway between us and Oman. Both nations being Arab and having a large Zoroastrian population, the likelihood of a revolt is decreased. However, Hormuz isn't really developed, it needs to be more developed to be as benificial to our economy as possible. We build a city called Al Ain at the Eastern-most coast of our Hormuzi Lands. This should be a good enough port city to develop the surrounding area. Since its so far to the East in comparison to the rest of our ports, it serves as a good trade point with Luluah and India.
 * Naval Development: The Navy has fallen into disrepair. The larger navy is neccessary for the high aspirations we have for the Luluah Region and the increased trade in India. The ports of Al-Wakra and Lubail, which see less trade, are utilised to make new ships. This needs more workers, which aren't as numerous as they used to be, which is dealt with in the next Government Act. These ports still see some trade, but not near as much as before. This lowering in trade is mitigated by the building of Al Ain in Hormuz, as it eventually takes over trade from these smaller ports. The region around Lubail doesn't have access to other ports, the provision of luxury goods decreases as Lubail decreases in trade signifigance. This can't be remedied anytime soon as our resources are diverted away to the naval projects and to Al Ain.
 * Introducing Women into the Workforce: After long wars and conflicts, we have less men than what our projects and plans require. Currently, men do most of the ship building, the city building, the port building, the trading. Women aren't expected to work in these fields, they aren't even expected to work the actual fields alone. It would be difficult to just change this situation in one day, or even 20 years, but an introduction can occur. The Worker Guild System is introduced into large cities. These Guilds are small communities of workers that do the same job, in closeby buildings and centres of work. These guilds have up to 10 people working together at this time, due to their new nature. Many families in the city have lost the traditional breadmakers of the family, the women are pushed to work, and these guilds provide a small community of workers, making such jobs more enticing. These guilds, across the country, all together, employ about 1,649 female workers in a variety of industries. This should grow within the next few years, eventually introducing women to the shipbuilding industry, hopefully.
 * Capital: Grane
 * Ethnicities:
 * Population: 884,806
 * Gerrhan: 78.5%
 * Adnanites: 5.7%
 * Omani: 1.4%
 * Assyrian: 7.3%
 * Shapurids: 0.1%
 * Sumerians: 5.0%
 * Other Tribes: 2.0%
 * Military:
 * Susan Sipah:
 * Gerrhan Light Swordsmen: 7,000
 * Gerrhan Heavy Swordsmen: 5,000
 * Gerrhan Linesmen: 2,000
 * Gerrhan Archers: 2,000
 * Gerrhan Javelineers: 1,000
 * Armoured Camel Spearmen: 1,500
 * Javelin Horsemen: 1,000
 * Gerrhan Archer Cavalry: 1,500
 * Gerrhan Curved Swordsmen: 2,000
 * Supply Camels: 250
 * Scorpion: 30
 * Ballistae: 8
 * Engineer Corps: 750
 * Barigazan Guard Force:
 * Gerrhan Linesmen: 1,000
 * Gerrhan Light Swordsmen: 2,000
 * Gerrhan Archers: 1,500
 * Gerrhan Javelineers: 500
 * Grane Navy:
 * Archer Bahris: 79
 * Boarding Bahris: 74
 * Transport Granes: 19
 * Tower Indawis: 10
 * Polybolos Granes: 10
 * Catapult Indawis: 5
 * The Nahla: 1
 * Military Operations and Events
 * New Military Troops:
 * None
 * Reclaiming Hormuz and Ifriqiyah:
 * Assimilation of Hormuz: We captured half of the Hormuzi land, attempting to do so with as little violence as possible for the nearby civillians. Propoganda is spread throughout the region of the Hormuzi Government selling out to the Arzakhite Persians, and sending troops to attack the Zoroastrian Arabs, their own makeup. The Susan Sipah stays in the region and brings aid for nearby villages, pacifying them as much as possible.
 * Preparing the Navy for Ifriqiyah: It remains a secretive plan, but it is the reason for the increase in the ships. It is neccessary for an amphibious attack on Ifriqiyah.
 * Expanding Luluah and Exploration: 
 * The Port of the South: Luluah is to be HEAVILY EXPANDED throughout the islands to the south of our landing spot. The current landing spot, the Northern-most region of Luluah, is developed into a small port city, increasing trade with far cities such as Kanchipuram and much of Ceylon, which were previously difficult to reach. Now, using this new port city of Al-Meena there should be a good stopover between Grane and these cities, increasing trade.
 * Discovering new markets: 4 Transport Grane and 5 Archer Bahris travel about the coast of south India, towards the East. Friendly messages are sent to nearby nations, and news is to be sent back after 15 years, or if a ship is ruined.
 * Embedding into the Indian Trade Scene:
 * Merchant Guilds: In Ceylon, after the introduction of the new Al-Meena-Ceylon Route, a multitude of traders are sent to Ceylon. The city of Ayahapura now has many established Grane traders, many markets run by our traders. This Guild of Merchants are protected and supported by our government.
 * The Port of Barigaza: We bought this port from the Guptans back in way when, and ever since then we have developed it and defended it. After a period, forgetting about it, due to domestic issues, we are back, with an agressive trade policy, with traders embedded into much of the Indian cities, across the many nations. A supply chain of Grane merchants that won't be swayed by any political changes, and are personally loyal to us. The port of Barigaza is vital to the Northern Indian supply train, it is where we place the spices on ships headed for Grane. So, to enhance the ability of this centre of trade, we expand the port past historical limits to deal with the influx of traders due to this new era of peace.
 * Research:
 * More Effective Fire Shots: Using ceramic balls, with a small hole to pour in flammable pitch and an enflamed material, provides a great siege weapon that fires longer lasting flammable projectiles with a greater ensurity for the survivability of the flame. Previously we fired hay covered stones, on fire. However, they occasionally went out on the way to the target. The new Ceramic Ball shot fires an easily breakable, thin ball that will explode on a hit, from the sheer force of the impact, spewing hot flaming pitch on buildings and perhaps even troops, which is harder to put out than usual. Water doesn't extinguish it as easily as a usual hay fire. A future iteration should come soon.
 * Better means of Transportation: Currently, if you want to travel long distances, your option is to take a horse or a camel. The issue is, its difficult to take more than 1 person per horse, and its expensive to have horses, and tend to them. There are other issues. A horse can carry goods as long as they are draped over its back in satchels. It isn't anywhere close to efficient. If there was a way to carry more than that, it would be a blessing. Currently, chariots are available, but they are expensive military designed vehicles. Our plan is to expand on the Chariot concept, cheaper, drawn by horse, to be built for the populous. It should increase goods flow, and make transportation cheaper.
 * Elamines: Clear Glass was one step of the answer. Over 600 years were spent on this project. Clearly, reshaping the glass has different effects on the light. Currently, many different shapes have been tested. Now the dimensions of these are being tested. A Lentil shape is currently seen as the best shape for focusing light, but augmentations are needed, the exact dimensions of the shape, how much it curves, how large it is, these are to be tested heavily to find the perfect Light Focusing Elamine. The whole project is under wraps, quietly being developed in Al-Khor, a really secure city.
 * Diplomacy:
 * Oman: Thanks for helping with Hormuz. Greater Co-operation, we offer a part in the port of Al-Meena, for trade with Ceylon.
 * Arar: In only about 60 years, we won't have the defence we have right now. The Byzantine Treaty will come to an end. It would be wise to defend eachother even further, as if we were the same country, the same nation. Please allow us to station troops in your lands, and we shall accept the vice versa. We should help eachother with fortifications in eachothers lands, allowing eachother to build in the others lands, with consent obviously, but the framework should come into place.
 * Kalachuri, Chola, Valabhi: Please allow further access for our Traders.
 * Ceylon: We offer to build a small port in the Southern Tip of Ceylon, for you to use as you please, under your jurisdiction, as long as we are allowed to maintain a large trading presence, with our own warehouses and area of the port, for our ships to be docked at, exclusively.

Events & Great People

 * The Colours Out Of Space: Starting from 781, aurora borealis can be seen nightly at a distance well away from the poles, with a sighting closest to the equator being recorded in Burgenbrao. This strange phenomena persists for more than a decade before fading away in 793. Religious authorities take this to be a sign of god(s), future scientists would attribute this to an unusually strong solar flare. This event has also inspired many works of art and literature, such as a tapestry of the event that would later be known as "Starry Night", despite it's scientifically incorrect description.
 * The Avar Invasion: The Avar Khaganate continues its joint invasion of Tartary with Khazar, the former also setting their sights on Vedena. Despite the military might of the Eastern European kingdoms, they have gone far too long without being reminded of the success of the Umorite horsemen and the suspiciously similar Avar raiders.
 * Fall of Occidental: The Western Roman Empire has fallen after being invaded in rapid succession. Many kingdoms scramble for the remains of the former empire, with Atlas claiming Sicily and fighting Valcanor for Sardinia, both occupying the island. Byzantium has annexed the Balkan territories, while a successor state led by a popular general rises in southern Italy, already being invaded by the Central Roman Empire.
 * Nestorian Monument: The tablet which documents 150 years of history and knowledge about Christian communities in Xiongnu and eastern Han China.
 * Buddhism: A buddhist monk named Prajna translates the sutras into Chinese in Xi'an.
 * Papermaking: The art of papermaking reaches Kandahar and Jaghatai from the Chinese states.
 * Triangular Harp: The device is invented by the Picts in Inbhir Nis.
 * Yi Xing: The Chinese Buddhist monk applies a clockwork escapement mechanism to operate his celestial globe.
 * Rise of the Empire: As Byzantium expands it's power in the west they regain their political power and hegemony of the region. Many states gaze upon Byzantium with awe and others with jealousy. Byzantium has entered a golden age of commerce.
 * The Wall of Han: The Han dynasty begins construction of a wall to their northern frontier, to be safe from nomadic raiders.
 * Emperor's New Clothes: Westria is overthrown as the emperor of the Holy Germanic Empire after submitting to the Frankish Empire, with Korona assuming the title. They pursue favourable relations with the Frankish Empire, who seems more concerned about Byzantium's return to power rather than a few petty kingdoms in Germany.

NPC Turns:

 * Escosia: They request to become an ally of Byzantium.
 * Han & Jiang: Their relations begin to grow sour due to trade ships being plundered in the South China Sea by pirates funded by both nations.
 * Djenne, Mossi and Songhai:  They send diplomats to improve relations with Galatoi in return.
 * Timbuktu and Ghana:  They do not see the need for defensive pacts currently, but agree anyway.
 * Frankish Empire: They agree to take Westria as a vassal.
 * Tartary: They accept.
 * Oman: They gladly accept.
 * Kalachuri, Chola, Valabhi:  They accept.
 * Arar:  They reluctantly accept.
 * Ceylon: They agree.