More Fertile Monarchs (Map Game)

More Fertile Monarches
Here is map:

http://s17.postimg.org/kbrv5kv2l/world_1445.png

Rules

 * No OP turns
 * No colonizing until you unlock Trans-continental ideas or this
 * If west_euro = yes then {1492}
 * If mid_euro = yes then {1505}
 * If ikea_euro = yes then {1650}
 * If west_euro = yes then {1700}
 * If bear_euro = yes
 * If reform_bear = yes then {1600} but only east
 * West colonizing = if west_euro
 * You can't play as Papal States
 * Only 10 players
 * If flag vassal_for_5_years = yes then integrate = yes
 * integrate_time = 1 year
 * If flag pu_for_10_years = yes the integrate = yes
 * integrate_time = 5 years
 * Use common sense
 * Can only declare war on one nation every 3 turns
 * Can only invade from one point
 * Must fabricate CB before declaring war
 * Fabricating takes 3 turns
 * If you surround an area if does not get captured

Players
Ask to join in comments
 * Jay (Scotland)

State of the World
BE WARNED MORTALS, THIS IS AN AHISTORICAL START

Europe has been shattered since the fall of the Great Empires of the past, the world gave way to Caesar, him to Charlemagne, him to the Great Khan, and who shall claim the world stage now? Fulfill your ambitions, forge your empire, and paint all the corners of the map with the blood of your enemies.

England has fallen, crushed and destroyed the French Coalition and it's allies grew much quicker than the English thought and a civil war rages from Manchester to Cornwall, the soon to be free Wales and rising Scotland shall soon battle for Irish and English territory.

Farther East the states of the Holy Roman Empire are polarizing and Brandenburg and Ostfriesland grow and compete everyday. The Kalmar Union is on the edge of civil war but with enough administration the empire may survive. Muscovy rises in the East and the Lithuanians have adopted a new line against Polish wishes.

The Golden Horde is the last remnant of a fallen empire and is giving way to new nations each year. An alliance between Mamluks and Timurids are the greatest concern of the Ottoman Empire who must now scramble for European territory, but Hungary stands tall and defiant against the Hordes of King Murad Al-Kebab II.

Expand with diplomatic unions or throw hordes at your foes, but expand faster then the rest.

Technology System
Euros get +5 tech a turn

Asians get +1.5 tech a turn

Africans get +.75 tech a turn

Muslims get +2.5 tech a turn

Amerindians get +.5 tech a turn

Ideas:

Military

Hardened Iron (25) - Armies can traverse water

Early Guns (40) - can full annex small nations

Musket Infantry (55) - Free CB on one nation of your choice (on your continent), can declare war on HRE Emperor and force title to yourself

Advanced Tactics (65) - Can invade from 2 different points

Cannons (80) - Surrounding an area occupies all land inside automatically

Propaganda (100) - Don't need CB to attack

Cultural Acceptance (125) - Can full annex medium sized nations

Industrialization (220) - Can invade from 4 different points, can make world wars, can invade Asia for colonies (only for Euros and Americans)

Diplomatic

Pony Express (25) - can diplo-vassalise

Invisible Ink (40) - fabricating claims takes only 1 turn instead of 3

Annoying Sh*t (55) - Emperor can issue unlawful territory

Holy Roman Expansion (65) - Outside nations adjacent to HRE nations can join HRE

Burgundian Inheritance (80) - Can inherit Burgundy if, you are France or Emperor (if both then you get ALL of Burgundy or if France doesn't exist all goes to Emperor) France and Emperor can be trumped by someone who has PU on Burgundy, or finally if someone has same dynasty as Burgundy they can go to war with France OR Emperor not both

Trans-continental Expansion (100) - Can colonies the Americas, non-Euros can modernize

Printing Press (125) - Can build canals and get free CB on one South East/Indian nation

Telegram (220) - Can become fascist, commie, or socialisms (can anschluss one medium nation)