Talk:Konig des Menschen (Map Game)/@comment-26044830-20170806022141

Akkadian Empire

(WIP)
 * Government: An empire.
 * Leaders: Sin-Nashir III (2409 BCE-2399 BCE), Ko-Ghu (2399 BCE-2366 BCE), Satich VI (2366 BCE-2345 BCE), Ko-Ghu II (2345 BCE-2310 BCE), Sargon III (2309 BCE-present)
 * Military: We start to increase all of our soldiers by a factor of 3 and eliminate the human chariot thing. All of them by now wield a bronze sword, technically reserved for the professional soldiers, militia still use spears and poison to get along and roads would be a huge advantage to quickly defend a city form that invader.
 * Mainstream Military
 * 4,600 professional soldiers
 * 24,000 militia
 * 10,000 militia archers
 * 400 horse chariots
 * 15 stone throwers
 * 5 catapult
 * 500 horsemen
 * Imperial Guards: Loyalist.
 * 1,500 imperial guards
 * 1,500 imperial archers
 * Economy: War economy, although we prosper - some of the traders and farmers are concerned of it taking too far that their yields are reduced significantly. We have to end this as soon as possible.
 * Demographics: Urbanisation is on a rapid decline thanks to the incentives of farming opportunities in the Fertile Crescent and Akkad becomes the largest city. However to put into that perspective, using rural zones are a perfect way to conscript and arm people on that area without having to send one army there.
 * Population: 316,600
 * Religion: 89% Mesopotamian faith, 10% Mesopotamian cults (on Sargon), 2% Xenomorphic cults
 * Cities
 * Uruk: 25,000
 * Ur: 11,000
 * Lagash: 30,000
 * Akkad: 69,000
 * Assur: 23,000
 * Nineveh: 28,000
 * Xenomorpha (Occupied): 600
 * Ne-Assur (Ryssu): 13,000
 * Rural areas: 90,000
 * Other settlements: 27,000
 * Ethnicity: 20% Sumerian, 22% Lagash, 44% Akkadian, 5% Assyrian, 8% Havenna, 1% Xenomorphic Havenna (even more?)
 * Research (new sweet layer): Forge of Empires style.
 * Phalanx Tactic: We began researching on the phalanx tactic to outlast the Akkadian military a little longer in case of an invasion has being made by the west. Scheduled to be done at 23rd century BCE.
 * Events
 * War against Mari/Iram: The war continues and our huge number of troops have started overwhelming the empire thanks to the Ebla Uprising, giving us some advantage as they won't hold two sides and they are spearheading towards the palace. They have effectively besieged the Palace by now but our chariots in the back and militia in the front tactic still keeps wiping out the anti-cavalary until somehow they began learning our tactic and potentially putting their cavalry first as they now realise their tactic. However we cut off their supply route and began besieging their capital city at the end of the century thanks to the reincarnation of Sargon (sorta)
 * Xenomorphic Cults: Worshippers of the xenomorphs continue to grow exponentially and it has distrupted us from making further advances - even on the other side as they occupied one of our towns, which is a Xenomorphic-majority religious one but not so much in extent. If this continues then the Akkadian Empire may slowly come to an end even after the war.
 * Reincarnation of Sargon: The reincarnation of someone named Sargon emerges in the late 24th century BC and has led to wider popularity within the Sargon cults that many Akkadian citizens worship or at least 10% of the population. Sargon promises that under his iron fist rule, the so-called Mari Empire will capitulate before he dies. He claimed that he has this "demi-god" characteristic from being named Sargon and blessed upon by Mesopotamian deities.
 * Diplomacy:
 * Iram/Mari: We can play war now.