Alternate future of Mapperdonia RULEZ

Alternate future of Mapperdonia (Map game)

Land
You start with your official nation's default land. to expand you must either Declare war and expand or colonize empty territory, how? well you have 2 colonist slots to use, sending a colonist to the land you want to annex takes one turn and expansion takes 5 turns. also you can't colonize outside the map.

War
There are multiple ways to start a war:

1: Use a Causes belli to declare war, these are: crossed territory illegally, Diplomatic insult, Has claims on certain land, Economic embargo, or failed armed insurgency.

2: invade for no reason.

3: issue an armed insurgency, doing this is will cause patriots to begin a revolution against a neighbor, it's strength will depend on your influence on said neighbor, along with that there is a 50% chance of said neighbor not discovering it was you.

So how are battles decided? well each unit is divided by points, whichever army has the most points wins the battle. points: Army: Light infantry: 1, Heavy infantry: 2, Light tank: 2, Medium tank: 3, Heavy tank: 4. Navy: D class: 2, C class: 3, B class: 4, A class: 5. Air: Light bomber: 2, Light fighter: 1, Heavy bomber: 3, Heavy fighter: 2.

Economy
Building units and handling maintenance requires money of course so Economy would defiantly be included. every tile you have gives you 2 gold while unit maintenance is always 1. you can issue and Embargo on a nation which has a 50% chance of Causing all tiles to only give 1 gold for 5 turns. if you fall in debt your Units lose 1 point each and there is a 50% chance of a tile being absorbed to a neighbor/become unclaimed.

Units
I've mentioned most of them so here is the rest:

Ground units move 1 tile per turn, ships travel across the sea after 2 turns and yes Ground units can travel by sea the same way along with air units, and air units travel 2 tiles.

cost:

Army:

Light infantry: 3 gold (3 turns)

Heavy infantry: 4 gold (5 turns)

Light tanks: 5 gold (5 turns)

Medium tanks: 6 gold (7 turns)

Heavy tanks: 7 gold (10 turns)

Navy:

D class: 4 gold (4 turns)

C class: 5 gold (6 turns)

B class: 6 gold (8 turns)

A class: 7 gold (10 turns)

Air:

Light bombers: 3 gold (3 turns)

Light fighters: 3 gold (3 turns)

Heavy bombers: 5 gold (5 turns)

Heavy fighters: 5 gold (5 turns)

Ground units can only participate in Ground battles of course with Naval forces fighting in the sea and on the coast with Air units being able to fight anywhere.