Talk:Pandemic: Plague Z (Map Game)/@comment-26044830-20170214110244

United Kingdom (former) | Crown of Britannia (new)
 * Government
 * Reform: There's a reform to have the king gaining some sort of power instead of being representative of being head of state. England reorganised into crowns and the autonomous regions we still hold remain the same however and the island administrations remain self-governing by the British Government (not their own)
 * 2020 Election Campaigning: Blah blah.
 * Plague Z
 * The Cure: More doctors are coming into Trista da Cunha (i cant even spell the first name right), along with samples being taken by what we have in the United States, we are heading closer to a cure. However we should be wary that the ZCom organisation is pacing through by mapping out and rushing through so we need to race each other and see if one is effective. Animal testing may be cruel but we need to start off from rat, eventually build up to monkey (aggression is all that required) and then to us, which are test subjects. Everything is up to debate on cure first on animals or just get onto human test subjects
 * Isle Project: 10% complete (ETA: 3 years)
 * Antonine Wall and Hadrian's Wall: All complete and maintained.
 * Same protocols. (Copy and pasting is boring)
 * Military
 * British Army: We divide our active and reserves to two types. The ones with anti-zombie are designed and trained heavily towards attacking zombies, their equipment are still prototypes and are rushed to sustain. Mass-industry is also being in a process since Queen Elizabeth mourning events have being finished, with many workers being forced to work for 14 hours (only two hours break) - with the exception of some workers which specialise on health or are government official's family. Mass recruiting is going to start next turn, hoping to get 700,000 in the force by the end of 2020 - or 1.9 million military jobs in all divisions, excluding conscripts
 * 240,000 regular active (+20,000)
 * 83,000 anti-zombie active (+35,000) (about more than a half are poorly equipped, recruitment will stop next turn for this)
 * 150,000 regular reserve (-50,000)
 * 160,000 anti-zombie reserve (about more than a half are poorly equipped, conversion will stop next turn) (+50,000)
 * Overall force amount is 633,000.
 * 537 tanks (+45)
 * 1,200 artillery
 * 6,600 armoured vehicles (+100)
 * Royal Navy and Marines: Less prioritised but still second in ranking, meanwhile we keep declining our usage of mine bombs and instead use planes to bomb them and ship ammunitions. Industry grows strong here but not so much
 * 46,500 active (+2,500)
 * 2 aircraft carriers
 * 20 frigates (+2)
 * 12 destroyers (+3)
 * 28 submarines (+3)
 * 15 mine-countermeasure ships (+1)
 * Royal Air Force: They are to be trained to deploy and use bombs specialised for killing zombies (still in prototype status) but still this division is the least funded. New planes or transformed planes (specialising in striking "bombs against zombies") are put in a new category - anti-zombie planes. Helicopters do have two purposes and remain the same
 * 47,500 active (+7,500)
 * 740 aircraft
 * 270 anti-zombie aircraft (able to use theoretical safe-held napalm [but still carry a higher risk] or chemicals faster than predecessors [pre-2010s]) (+60)
 * 375 helicopters (+15)
 * Equipment/Defensive Research
 * Missile Reengineering: We begin attempts to reengineer all missiles we've stockpiled and convert them into chemical weapons capable of reaching a range of an average 3,000km or far as 6,000km. Miniaturising of a chemical weapon and placing it condensed and compressed and launching it into one area without harm unless it goes one building (it's not explosives that were put in). This leaves an eventual horde to be broken down. ETA: 6 months
 * High Voltage Walls (exists but not on large scaled): We begin developing a new self-defence system on our two huge walls and gaps - with a very high voltage and a high flow of electons (so a very high level of amperes) - assuming the zombies are less resistant in skin and along with reinforcement of our very populated cities. ETA: 12 months
 * Operations
 * Burn Baby Burn (little late): We take every chemical we have and throw it into West Europe, Scandinavia and East Europe which is designated by the Royal Air Force and government decision. By the end of the turn, 50% of the chemicals are being released, 10% reserved for Iceland in case of an emergency plan and the rest not used.
 * West European Z-Zone (France, Germany and Italy)
 * Scandinavian Z-Zone (Denmark, Norway and Sweden)
 * East European Z-Zone (Greece, Balkans and East Europe)
 * Arctic Z-Zone (Iceland and Greenland)
 * Operation Thatcher [Phase One]: We begin setting up factories which were prioritised for the Island Rule and reach maximum yield. Agriculture and other resources such as fishing are also being made vigorously for the unemployed. Therefore this led to reduction rates of unemployedness, also doing so they will be given a home in the Isles if they work hard enough.
 * Operation MINE MINE MINE 2.0 [Arctic Union]: Since they took on as much as a million refugees or to be exact 600,000-800,000 refugees that are mostly healthy, we want to try operate our espionage system using our secured forces and "fake refugees" (disguised as civilians), along with our backup government to influence, infriltrate and make them do whatever we want, we just need to have the basics laid out and approved by them. A diplomatic message is sent to Arctic Union (see below diplomacy), insisting to send a force of scientists, elite soldiers and doctors for screening (secretly deporting them to da Cunha for more testing and resistance to extreme temperatures) and permission to bomb areas (using chemicals, no conventional ones to keep buildings intact), throwing chemicals at zombies, hoping to throw the regular zombies off hell. If this fails, phase two will be initiated
 * Operation Exiled King: REDACTED
 * Economy: Our unemployment is reduced to 0.02% and our economy begins transitioning from using mainland (N. Ireland and Great Britain) to lesser territories like Bermuda, Falklands, Faroe Islands, the Isles, Channel Islands and Isle of Wights
 * Diplomacy
 * PREA: We would like to purchase some chemicals for $3 billion for a huge chunk of this, make that three turns for each 1000 of these chemical weapons. We could make a bargain.
 * Canada: Move at least 600,000 of your civilians into the North, Gwida and Newfoundland. They are mainly islands and the north is quite sparsely populated especially Nunavut, so I suggest relocating some north as backup. Do it before it's too late.
 * Arctic Union/Iceland: Soon you might find yourself dead for taking a lot of refugees. We would like to take huge security benefits, along with a track to update cases to stop zombies by sending in a potential 1,500 force of doctors, soldiers (they are elites and well trained against zombies, with very good equipped troops) and scientists to be transferred to a disclosed location. If one is found infected, we shoot them dead and be burnt in a cremation centre set up by our forces but if it gets worse, can we just throw in as many chemicals as possible in the area full of refugees, just everything we got alright? We have a deal on building these refugee sites three months ago and if you don't accept, then... You know what's heading. (They still don't know MINE MINE MINE 2.0)
 * United Nations: pls kys we leave by next turn