Victorian Era (map game)

Staff
Map maker1: Szabi mapper

Map maker2: -

NPC turn maker1: Szabi MApper

NPC turn maker2 : -

Banner/kicker1:-

Banner/kicker2: -

Rules

 * 1) do not be OP
 * 2) only naval powers can colonize
 * 3) you can't declare war on a puppet
 * 4) to make peace you and your enemy need to accept it too
 * 5) in big wars (no 1 VS1) only the war heads(the name of these will be wrote like this) can make peace with everyone. The other countries can make peace only with war head.Example: Russia, China, Japan VS USA, Spain, Siam.
 * 6) only the war heads can call ally into war(puppets are exception the join automatic)
 * 7) every country have 5 national focus.
 * 8) the national focus help you to become naval power, to colonize territory to change government style.
 * 9) You can add yourself to player list and edit your turn
 * 10) each turn mean 6 month (half year)
 * 11) you can realise countries as puppets or free at peace time
 * 12) if you think that someones turn is OP than say it for me and i will solve that problem
 * 13) do NOT delete other players turn!!!please.
 * 14) have fun
 * 15) if you don't know one of the countries name ask me

Puppets
Netherlands:Luxembourg

Turkey: Wallachia, Moldova

China: Tibet

Dai Nam (Vietnam): Cambodia

Denmark: Holstein

UK: those little countries in India, Mianmar

Using of national focus

 * 1) Becoming naval power: to become a naval power you need to use 3 of you national focus for 4 turn
 * 2) colonize: to colonize a territory you need to use 1 national focus in 2 turn. You can use all 5 national focus and that mean that you colonize 5 territory
 * 3) Change government: that is only usable if you have democracy or republic. you use 2 NF(national focus) for 5 turn
 * 4) make people happy: you need to use 1 NF for how many turn you want turn. This decrease the rebels appearance
 * 5) migration: you need to use 1 NF for how many turn you want this will increase your population and help to make bigger army

Wars:
Prussia VS Baden, Wuttemburg

war goals:

 * 1) Take land conquest: take a part or all of the attacked country(es)
 * 2) Make puppet: make puppet from the attacked country(es)
 * 3) Realise puppet: make 1 (or more) of his puppet free country
 * 4) Realise country: Liberate a country (or a part of a country) from the attacked country
 * 5) change government: change government of the attacked country

Alliances:
Dai Nam - Laung Prabang

Bavaria - Netherlands

Players:
Country name - Player name

Greece - Potato09

Russian empire - Pryivet

Algeria -Threeyedmonster

UK - Chris mapping

France - PolishRapidFire

Austria - Brisbanemapping200

Dai Nam - Szabi mapper

Brazil - toadster172

USA - Eric4e

Qing (China) - TheSoaringHawk

Mexico - Keban Master Lel

Bavaria - Toutstrike

Two Sicily - TheGreenGuy

Prussia - Bob's mapping

NPC turn:
nothing

player turn:
Dai Nam: i use 3 of my NF to become naval power, 1 of my NF to migration, and 1 to make people happy. Bild more army and ask Laos and China for an alliance.

Greece: I use 2 of NF to naval power, 1 to strong land army , 1 to bigger population , 1 better economy

Wars on Ionia Islands

Mexico: Sends Ejercito del Norte (9) to Lubbock to start occupation and starts rising tariffs while technology is being requested.

Bavaria: we begin invading baden and wuttemburg but make virtually no advances. we ask to buy westphalia from prussia. we send an alliance request to portugal and the netherlands.

Prussia: we sent Ultimatum to North German Little states, and deny the buy of Westphalia, we use 3 NF For Naval, 3 For Army, 2 for Science.

United States: Economy, infrastructure and military improve. Uses 1 of NF to migration, 1 to make people happy and 3 to colonize all of Washington. Population continues to grow. More houses, cultural and public buildings, markets, shops and mining plants are built. Roads and farms are built or improved and cities continue to grow. Education is improved and more educational buildings are rebuilt. The US president continues to plan new reforms for USA and continues investing heavily in technology and science.

Russian Empire: I become a naval power (3NF) and colonize province Djibouti (1NF) and 2NF for army!

NPC:
Laung Prabang(Laos): accept the alliance offer of Dai Nam

Ionia Islands: Surrender to Grece.

Portugal: refuse the alliance offer of Bavaria

Netherlands:accepts the alliance offer of Bavaria

Hannover: Hannover refuse to join to North German Federation the others join

Panjab: Panjab declare war on Kalat

Player events:
Dai Nam: Declare war on Siam. No changes are made with NF.

United States: Economy, infrastructure and military improve. Uses 1 of NF to migration, 1 to make people happy and 3 to colonize all of Washington. Population continues to grow. More houses, cultural and public buildings, markets, shops and mining plants are built. Roads and farms are built or improved and cities continue to grow. Education is improved and more educational buildings are rebuilt. The US president continues to plan new reforms for USA and continues investing heavily in technology and science.

Brazil: (Though Brazil didn't use turn 1 they used 3 nf to become a naval power and 2 nf to start colonizing Western Sahara.) Brazil uses 3 nf to continue becoming a naval power and 2 nf to finish colonizing West Sahara. War is declared on both Paraguay and Uruguay, with an acquired state casus beli, with the intent to fully annex both of them.