Konig des Menschen V (Archive 1)

This is the first archive for Konig des Menschen Chapter V (Map Game).

Events & Great People

 * Fragmentation of the Daevites: Over the centuries, the Daevite culture reigned supreme in the steppes of Central Asia. However, cultures began to differentiate, and things have never really been the same since the fall of the First Daevite Matriarchy. Over time, the peripherals of the culture developed their own identities, however all are still strongly rooted in the old ways of the Daeva. The Ikh-Daeva themselves have set up shop in the purported ancestral Daevite lands, continuing to worship the Blood Gods as fervently as their ancestors did. Despite this, the Daevite religion has been diluted, so to speak, to a more moderate practice that has come to be known as the worship of the Sky Gods, or Tengriism.
 * Leonium Incarnate: After a few political manoeuvres by Mauretania, the Basilio of Leonium is established after pro-Mauretanian and pro-Ares nobles were installed within the courts. A mere puppet of Mauretania, it watches the Mauretanian-Valcanor war silently for now.
 * Apollonian Missions: Atlas begins supporting missions beyond the southern border to convert the Lbyians and Cyrenaicans and show them the light of Apollo. Other political motives include future expansion, and reinforcement of the Cult of Apollo in the region.
 * The Millennium Eruption: Paektu Mountain erupts in one of the largest and most violent volcanic eruptions of the Holocene Era. A blanket of ash covers most of East Asia, followed by frosts, blizzards and famines. The Three Kingdoms War in Korea is heavily impacted by this, and the frequency of battles noticeably drops. Throughout the rest of the decade, Asia and parts of Europe are affected by colder winters.

NPC Turns

 * Vesnia: They accept Vestkyst's offer.
 * Denmark: They accept Vestkyst's offer.

Gwarri Chiefdom

 * Government: Tribal confederation
 * Grand Elder: (Unknown, lost to history even to oral tradition)
 * Elder Council: Roughly 20 to 30, fluctuates often
 * Military: The military of the Gwarri Chiefdom largely comprised of no more than few dozen warriors within the chiefdom that use bow and arrow to hunt animals for the chiefdom, along with spears to hunt them too.
 * Economy: Economy is largely primitive and largely comprised of hunter-gathering stuff, but for the first time, a rudimentary use of bartering has become a thing. There is no agricultural activity though unfortunately, since there are no crops that are viable to keep a stable amount of food in the chiefdom (unless there is a miracle that Asians make contact with the Aboriginals, then it is highly unlikely).
 * Demographics: An estimated population of 1 000 live in the chiefdom so far, while the rest of Australia is thought to be roughly around 400 000 at the time. Population is largely estimated by modern historians because there is no written script that could produce proper demographics. Culture is obviously Aboriginal and they speak the language of the Gwarri.
 * Events:
 * The Beginning: For thousands of years, the Aboriginals have passed down and formed stories that were later called as Dreamtime. Myths around native Australian fauna and flora have intermingled with the culture of those who lived in Australia. For millennia, there was only prehistoric art on the caves and that they have been able to learn about their own environments, learning how to keep the environment healthy while coexisting with native animals. It wasn't until the start of the 11th century that the first cohesive, organised society that is far more advanced than all other Aboriginal cultures or tribes would be formed. Located just south of Darwin (of OTL Australia), the Gwarri have began to think outside of the box. Elders (those who lived old enough to become well respected and have the knowledge of their own culture and society) have formed the very first organised council and appointed its first grand elder (or chieftain). It marks the new chapter of Aboriginal society, but they would soon crumble to dust eventually when the European settlers step foot on Australia later on.

Kingdom of Galatoi

 * Government: Absolute Monarchy (Kingdom)
 * King: Eburius VI (B 956 AD D 1005 AD) (R 999 AD - 1005 AD), Eburius VII (B 991 AD, still alive) (R 1005 AD - Present)
 * Vilicus: Vitulix I (B 956 AD, still alive) (R 986 AD - Present)
 * Economy: Based around fishing, agriculture and trade. We are trading with all West African states and are also involved in the trans-Saharan trade with Atlas and Mauretania.
 * Capital: Advorix
 * Demographics:
 * Population:
 * Advorix: 6101
 * Donnius: 4700
 * Baccuso: 4287
 * Saminia: 2830
 * Velitia: 1716
 * Aoudagha: 1444
 * Rural areas (AKA everything else): ~51000
 * Ethnicities: 98% Galatoi, 2% Other (Timbuktuvian, Ghanan etc.)
 * Religion: 97% Ateuritism, 2% Cult of Ares, 1% Other beliefs
 * Wars and Conflicts (italics: Potential War):
 * N/A
 * Military: Our conscription law is ~1% of the population
 * Spearmen: 320
 * Swordmen: 210
 * Bowmen: 325
 * Melee Cavalry: 200
 * Cavalry Archers: 200
 * Javelineers: 200
 * Javelin Cavalry: 150
 * City Garrison: 500
 * Navy:
 * 70 transport ships (can hold around 5-7 men)
 * Although not part of the navy we have 240 fishing ships.
 * Diplomacy:
 * Ghana: Efforts are made to support the Ghanan Ateuritists and to spread it further.
 * Events:
 * Missionaries: Still going on, in the West African kingdoms.
 * Tribal Peoples: To make them fit in Galatoi society, tribal peoples are assimilated by learning the culture and other major parts of Galatoi society, this including conversion to Ateuritism. Those that fail or are deemed "unworthy" become slaves.
 * Aoudagha: Its vast importance as a trade city part of the trans-Saharan trade makes it grow significantly and a lot of spread Ateuritism comes from Aoudagha.
 * Influence: Our importance in the region we occupy influences our neighbors.
 * Exploration: Following the exploration rumors of some sort of state located around a large body of water, whose inhabitants have a vastly different culture than many other African peoples' (Mobamba) spread throughout the kingdom from the returning explorers.
 * New Religion: We have discovered that a new faith has started to spread within our borders. This is accepted legally, but the followers aren't always treated the same and Ateuritism is still very much the religion preached mostly.
 * Gold: We have recently discovered gold in our lands. A precious material, we use it for many things and we start to trade it to our trade partners.

Liao / Great Liao (Offical) / Khitan State

 * Leader: Emperor Shongzeng (B 964 AD - Still alive), (R 983 AD - Present)
 * Government: Celestial Absolute Monarchy ruled by an emperor. The title is Emperor of Great Liao and Great Khavara (Unsure if the title Khan exist so I made my own thing) of the Khitans. Our ruling  dynasty is Yelü


 * Demographics:
 * Population:
 * Liangzhou: Population: 120,000
 * Altai: Population: 13,450
 * Rural and smaller towns population: 1,972,100
 * Total population: 2,105,550
 * Religion: Tengrism (80%) Buddhism (17%) and others (3%)
 * Ethinicities: 60% Khitans, 23% Mongols, 10% Hui and 7% others


 * Economy: We make our own coins and resembles those from the Han Dynasty (It is just worse quality), The original economic activities of the Khitan were stockbreeding, fishing, and hunting. But under the influence of the neighbouring states, the Khitan have since engaged in farming and cropgrowing.
 * Adminstration: We have 5 different provinces/states in our country they are governed by a Viceroy or a Yabeg (Another made up title).


 * Wars and conflicts: 
 * Three Kingdom War: We help our vassal Goguryeo but tries to not make it too obvious (except the fact that they are basically our vassal) to not make the Han dynasty intervene in the three kingdom war
 * Commander of our forces: Our great Khavara
 * Army: Total of
 * Spearmen: 2,230
 * Swordmen: 7,140
 * Bowmen: 2,680
 * Cavalry: 8,000
 * Crossbowmen: 1,270
 * Events:
 * : Nohting of to big interest really
 * Diplomacy:
 * khitan tribes to our north-west: why haven't you united under the banner of the Great Khavara? We are stronger united and you will be able to still live your traditional ways.

Confederacy of Jahseh | Jahluhets

 * Government: Tribal federation
 * Ruler: Koi'san (b.~985, r.994-)
 * Dynasty: Pinochet
 * Economy: The Jahsehtic economy is mainly based around subsistence farming, fishing, and mining operations. Trade is conducted with neighboring tribes and the Inca to our west. Trade is mostly still conducted on a barter system, although the beginnings of a standardized currency have begun to take shape in urban centers such as Jahseh, Yontoyeh and Chet, with standardized barter rates (e.g. 3 corn husks for a fresh fish, 50 corn husks for a small bag of Incan-imported salt) in place. This "standardized barter system" has been aided in acceptance by the advent of the Jahsehtic script, allowing merchants the ability to track purchases and set prices more easily.
 * Capital: Jahseh
 * Demographics:
 * Population: ~200,000
 * Jahseh: 27,000
 * Toyonseh: ~10,000
 * Yontoyeh: 11,000
 * Chet: 18,000
 * Pe'ikoneh: ~8,000
 * Ayeni: ~8,000
 * Komiseh: ~4,000
 * Cokonseh: ~4,000
 * Rural areas: ~100,000
 * Religion: 53% Jahism, 47% (mainly South American folk religions)
 * Ethnicities: 47% Taluhet, 33% Charrua, 6% Guarani, 1% Quechua, 13% other
 * Wars and Conflicts:
 * Guarani War: 15,000 Jahsehtic troops ford the Yo'konseyet River (native Jahluhet name for the OTL Uruguay River) and cross over into Guarani territory. We execute military operations to secure the eastern bank of the Yo'konseyet/Uruguay River, as well as capture the southern coast of the Guarani domain for our empire. We make it clear that any tribes willing to join our offensive will be allowed to have an autonomous government under the Confederacy of Jahseh, with their own representative at the Council of Nations, and any who resist will be obliterated; their adult males will be killed and their women and children enslaved and divvied up amongst the Jahsehtic elite or sold off to the Incans.
 * Military:
 * Army:
 * Spearmen: 6000
 * Archers: 1500
 * Porters: 9500
 * Navy: no real military navy, although around 100 merchant ships do exist
 * Events:
 * Guarani War: We go to war with the Guarani tribes, in order to seize the southern coast of OTL Uruguay. All Guarani clans or tribes who join our offensive are invited to join the Council of Nations, and promised autonomy under the Jahluhet yoke, and all those who resist are promised total annihalation.
 * Jahsehtic script: The simple pictographic proto-script developed in the early 900s AD has developed into a full-fledged script. Usually carved into wood or stone, the Jahsehtic script would slightly resemble European runic scripts, leading to a slew of modern-day conspiracy theorists theorizing Viking contact with the societies of the OTL Argentine Pampas despite no scientific evidence of such an event.
 * Development of the Jahsehtic Road System: Trade with the Incans had opened the door to their expertise in road construction, as they had constructed a great road system in their own realm. Incan engineers hoping to strengthen trade ties between the Incan Empire and the Jahsehtic Confederacy, paired with some of the brightest minds of Jahseh, would collaborate to build an extensive road network connecting cities, towns, and villages throughout the realm. Construction of a cohesive road, complete with famed Incan courier systems, linking Incan Chile to the trade entrepôt of Chet, also begins. Many modern roads and highways in the area run near or on former Jahluhet roads.
 * Diplomacy:
 * Guarani tribes: Join us, and you will prosper with us. Resist our invasion, and you and your kin will die.

Vestkyst / The Raven Empery / Ravnekeiseri

 * Government: Hereditary matriarchal empery
 * Ruler: Aina (b. 935, r. 970 - 1001); Dorothea (r. 1001 - )
 * Dynasty: Kaeva (est. 882)
 * Economy: consisting of fishing, lumbering, trading with Danish & German cities and raiding coastal cities.
 * Capital: Bergen
 * Demographics (excl. Alba & Sørstatt):
 * Population: 320k
 * Rural areas: 256k
 * Cities:
 * Bergen: 19,000
 * Stavanger: 6,000
 * Ålesund: 5,000
 * Oslo: 11,000
 * Kristiansand: 7,000
 * Trondheim: 8,000
 * Molde: 5,000
 * Leikanger: 3,000
 * Colonies:
 * Kaevashafen: 420-440
 * Ethnicities: Majority Nordicite Gothic w/ sizable Nordicite Germanic minority.
 * Religion: Norse
 * Subjects: Alba & Sørstatt
 * Wars and Conflicts: (1 longship = ~80 men)
 * Second Invasion of France: 
 * Invasion of Holland: Some forces are withdrawn from mainland France to set siege with the goal to occupy the coastal city of Amsterdam and surrounding rural areas, utilizing ~80 longships for the invasion. Raids are conducted erratically on the city of Liège to serve as distraction.
 * Albionite Struggle: Force already in Albiony continues helping on the Albionite Front against France.
 * The Long March: Vestkyster forces march south- and eastwards deeper into French mainland, plundering and raiding the land as they go.
 * Miscallenous Raids: Certain raids are conducted across the southern Iberian coast for its riches, and to discover the way beyond.
 * Military:
 * Active guards: 800
 * Raid Pool (servicable manpower during raids): ~33-36k
 * Navy: ~325-368 longships (capacity ~80/ship), 32 galleys.
 * Diplomacy:
 * France: We want the areas of Holland, Ile-de-France and a part of land next to the latter. Accept to the peace and we will cease our attacks. (refer to minimap) (Areas bordering Sørstatt is to be administered by them, while Holland will be ruled directly by the Empery.)Peaceers.png
 * Events:
 * Western Land: Ships continually don the coastlines of Iberia to discover new cities.
 * Colonies in the Farlands: Kaevashafen is maintained by vessels transporting food and other necessities from Snaelland resupplies and from Leirvik. Settlement policies are made to encourage expansion and population.
 * Norse Identity: Norse culture and religion iscontinually propagated on Alba and Sørstatt lands.
 * Proclamation of the Raven Empery: On the coronation of Dorothea on 1001, the Raven Empery (named after the raven banner in the Norse world) is proclaimed, bolstering the strengths and might of Vestkyst and its subjects to the Western world.

Valcanor

 * Government: Absolute Monarchy.
 * Ruler: Ineso I Valcan
 * Economy: Agriculture, fishing and trade.
 * Trading partners:
 * Burgundie, Atlas and Lombardy.
 * Capital: Valencia
 * Demographics:
 * Population: Total: ~ 676.822
 * In cities: 239.500 (including Narbonne)
 * Rural areas: ~ 437.322
 * Religion: 98% Christian, 2% other.
 * Military: Conscription: Standing army: 6%,
 * Standing army: 40.609
 * 16.288 swordsmen
 * 9.488 Spearmen
 * 8.388 Bowmen
 * 6.440 Cavalry with swords
 * Navy:
 * Big Galleys: 6
 * Medium Galleys: 35
 * Small Galleys: 75
 * Wars and Conflicts:
 * Invasion of Basconia and Gasconie:
 * Basconia and Gasconie: 8.144 Swordsmen, 4.744 Spearmen, 4.194 Bowmen and 3.220 Cavalry with swords will push to the north.
 * Worrisome situation:
 * Mauretania: 8.144 Swordsmen, 4.744 Spearmen, 4.194 Bowmen and 3.220 Cavalry with swords will try to hold the enemy back
 * Diplomacy:
 * Burgundie: Are you willing to join my war against Gasconie?

Kingdom of England

 * Government: Despotic Monarchy
 * Ruler: Aethelred II
 * Economy: A largely agrarian economy with few manufactories located in the few important urban centers.
 * Capital: London
 * Demographics:
 * Population: ~1 200 000
 * Religion: 98% Catholic, 2% Other


 * Military:
 * Army of London:
 * Levy: These units have little to no training, being mostly farmers or commoners conscripted into their lords armies.
 * Archers: 1000
 * Spearmen: 1000
 * (Light) Infantry: 1000
 * Trained: Although they are not part of the nobility, these countrymen have been trained by their lords and know how to use a weapon.
 * Archers: 2000
 * Spearmen: 2000
 * Infantry: 2000
 * Cavalry: 500
 * Professional: Part of the Elite of the armies, these noblemen are equipped with the best gear avaiable and have trained their entire lives for combat.
 * Archers: 0
 * Spearmen: 0
 * Infantry: 0
 * Cavalry: 200
 * Mercenary: Mercenaries are a fearworthy force in battle. Being well-equipped and fighting for a living, these troops only have the downside of being prone to sacking and unholy acts.
 * Archers: 0
 * Spearmen: 500
 * Infantry: 200
 * Cavalry: 0
 * TOTAL: 10400
 * Army of Northumbria:
 * Levy: These units have little to no training, being mostly farmers or commoners conscripted into their lords armies.
 * Archers: 2200
 * Spearmen: 2200
 * (Light) Infantry: 1000
 * Trained: Although they are not part of the nobility, these countrymen have been trained by their lords and know how to use a weapon.
 * Archers: 1500
 * Spearmen: 1700
 * Infantry: 2200
 * Cavalry: 300
 * Professional: Part of the Elite of the armies, these noblemen are equipped with the best gear avaiable and have trained their entire lives for combat.
 * Archers: 0
 * Spearmen: 0
 * Infantry: 0
 * Cavalry: 100
 * Mercenary: Mercenaries are a fearworthy force in battle. Being well-equipped and fighting for a living, these troops only have the downside of being prone to sacking and unholy acts.
 * Archers: 100
 * Spearmen: 500
 * Infantry: 200
 * Cavalry: 0
 * TOTAL:12000
 * Standard Garrison (each located in every small town):
 * Levy: These units have little to no training, being mostly farmers or commoners conscripted into their lords armies.
 * Archers: 100
 * Spearmen: 100
 * (Light) Infantry: 150
 * Trained: Although they are not part of the nobility, these countrymen have been trained by their lords and know how to use a weapon.
 * Archers: 50
 * Spearmen: 50
 * Infantry: 50
 * Cavalry: 0
 * Professional: Part of the Elite of the armies, these noblemen are equipped with the best gear avaiable and have trained their entire lives for combat.
 * Archers: 0
 * Spearmen: 0
 * Infantry: 0
 * Cavalry: 10
 * Wars and Conflicts:
 * The Invasion of France: The Army of England and the Army of Northumbria turn eastwards and occupy Belgium, setting siege to the city of Brussels. Demands are sent to the french to stop the war.
 * The Viking Threat: The Viking Threat is inminent. The King orders all of his subjects to receive minimal training, and large parts of the English treasury begins is spent in fortifications along the North Sea Coast: Watchtowers, scouting teams, and quick response forces begin to litter the coast.
 * Diplomacy:
 * France: England demands that the duchies of Calais, Eastern Flanders and Picardie all become part of the Kingdom of England.

Events & Great People

 * The French Concession: Pressed for peace by increasing unrest in the peripherals of the kingdom and the loss of the capital, France accepts the full terms from Vestkyst, England and Sørstatt. With provinces in the Rhine attracted by the system of the Holy Roman Empire, the future of France looks shaky.
 * The Hassanid War: The cards have been played by the Assyrian Coalition in their favour, as a combination of factors lead to the disorientation of Hassanid forces, who are forced back in certain fronts, with the Assyrian armies reaching into Persia to strangle the Arzhamites. Ur remains a Hassanid stronghold, but this may soon change as with the arrival of a debilitating plague that has made an appearance somewhere in Kerman and neighbouring provinces. The Battle of Susa ends in a pyrrhic Hassanid victory as Elam falls to Grane in the next year. Supply routes are constantly being harassed by the Svartheimer and Byzantine raiders, yet the end is still a long way away.
 * Emergency Measures: In response to the ultimatum of Jahluhets, several Guarani tribes unite to form a temporary federation held together only by threat of annihilation. While some tribes have willingly joined the Jahluhets, it's clear these tribes won't go down without a fight.
 * Trade Winds: Merchants from Yemen have established contact with Swahili kingdoms, and a trade hub has been established in Zanzibar, or so the Arabs call it.

NPC Turns

 * Khitan Tribes: Some accept the proposal.
 * Burgundie: They politely reject the proposal, seeing as both kingdoms have only recently fought together against France which ended in a victory.
 * Guarani Tribes: Some accept the proposal, some reject it and have joined the Gua-Vah confederation.

Gwarri Chiefdom

 * Government: Tribal confederation
 * Grand Elder: (Unknown, lost to history even to oral tradition)
 * Elder Council: Roughly 20 to 30, fluctuates often
 * Military: The military of the Gwarri Chiefdom largely comprised of no more than few dozen warriors within the chiefdom that use bow and arrow to hunt animals for the chiefdom, along with spears to hunt them too. By the 1010s however, the Gwarri Chiefdom has started to expand their military heavily, reaching around 100 warriors by the end of the decade as the means to show strength and superiority of their culture and people against all other Aboriginal cultures.
 * Economy: Economy is largely primitive and largely comprised of hunter-gathering stuff, but for the first time, a rudimentary use of bartering has become a thing. There is no agricultural activity though unfortunately, since there are no crops that are viable to keep a stable amount of food in the chiefdom (unless there is a miracle that Asians make contact with the Aboriginals, then it is highly unlikely).
 * Demographics: An estimated population of 1 500 live in the chiefdom so far, while the rest of Australia is thought to be roughly around 400 000 at the time. Population is largely estimated by modern historians because there is no written script that could produce proper demographics. Culture is obviously Aboriginal and they speak the language of the Gwarri.
 * Events:
 * Our People Thrive: The Gwarri are beginning to stand out from all other Aboriginal cultures, but not entirely yet. Somehow, the population kept growing and they had to choice but to expand outside of their own people's own nation and start going around subjugating other Aboriginal cultures and societies in order to get what they want. As a result, the attitude towards staying in their own homeland and doing literally nothing has started to become an unpopular idea among some younger people. These young people are willing to become hunters and warriors for their own chiefdom. So they managed to expand south and slowly subjugated these lands into an organised chiefdom and tribal society. At least 300 people were subjugated into the Gwarri, some of which were their people, otherwise its largely nearby ones.
 * First Settlement Proposal: Perhaps the first makeshift settlement could start as soon as possible. The Gwarri elders have been thinking about building huts that could be made into an organised way, but even larger than say living in a cave or in smaller 'nomadic' villages. These plans haven't come to fruition yet, but soon, the first permanent settlement in a pre-colonisation Australia would be made.

Burgundy

 * Government: Monarchy
 * Ruler: Rudolf III (B 970 AD - present) (R 993 - present)
 * Economy: Improving agriculture and smithing industry. Getting people to learn how to read.
 * Capital: Lyon
 * Demographics:
 * Population: 625.000
 * Religion: 99% Christians 1% Unknown or other
 * Military:
 * Army
 * 2.000 spearmen
 * 10.000 Swordsmen
 * 1000 cavalry
 * Navy
 * 25 small galleys
 * 20 convoys
 * Wars and Conflicts: Not yet...
 * Diplomacy: 
 * Not now.
 * Mobilizations: Burgundy is mobilzing the French border.

Kingdom of Galatoi

 * Government: Absolute Monarchy (Kingdom)
 * King: Eburius VII (B 991 AD, still alive) (R 1005 AD - Present)
 * Vilicus: Vitulix I (B 956 AD D 1016 AD) (R 986 AD - 1016 AD), Casigni I (B 981 AD, still alive) (R 1016 AD - Present)
 * Economy: Based around fishing, agriculture and trade. We are trading with all West African states and are also involved in the trans-Saharan trade with Atlas and Mauretania.
 * Capital: Advorix
 * Demographics:
 * Population:
 * Advorix: 6254
 * Donnius: 4769
 * Baccuso: 4347
 * Saminia: 2860
 * Aoudagha: 1920
 * Velitia: 1719
 * Rural areas (AKA everything else): ~52000
 * Ethnicities: 98% Galatoi, 2% Other (Timbuktuvian, Ghanan etc.)
 * Religion: 95,5% Ateuritism, 3,5% Cult of Ares, 1% Other
 * Wars and Conflicts (italics: Potential War):
 * N/A
 * Military: Our conscription law is ~1% of the population
 * Spearmen: 320
 * Swordmen: 210
 * Bowmen: 325
 * Melee Cavalry: 200
 * Cavalry Archers: 200
 * Javelineers: 210
 * Javelin Cavalry: 150
 * City Garrison: 550
 * Navy:
 * 80 transport ships (can hold around 5-7 men)
 * Although not part of the navy we have 240 fishing ships.
 * Diplomacy:
 * Ghana: How about you install some pro-Galatoi people into higher positions? We've got this precious gold you might want...
 * Mauretania, Atlas: Would you be interested in gold, per se?
 * Events:
 * Aoudagha: It experiences a population boom due to the ongoing trade.
 * Gold Trade: Since gold is, well, gold, a market has been created since its discovery and there is demand for it in West Africa. Assuming that the other kingdoms have started mining it too, then a demand for gold has basically engulfed the entire region, so we start buying and selling a lot of gold.
 * Vilicus: Eburius VII introduces a new way to elect the next Vilicus, instead of the king doing it himself, he sets up a council of Collators that reside in the Grand Monastery of Advorix, to do the electing for him, although he is still present during the ceremony. This is done so that a king loses religious power and can't go changing everything just because he is king. And this change would definitely not lead to anything related to power struggles or conspiracies in the future...
 * Galatoi-Ghana Border: Efforts are made to keep track of the border more clearly and making things like river navigation easier.
 * Viridi Litore: After a high ranking Collator is found guilty trying to spread important information to some members of the Cult of Ares, Viridi Litore (Green Coast, ironically nice sounding name for what it is), Cape Verde otl, is turned into what is essentially a penal colony. People who commit serious crimes, such as multiple accounts of murder or treason as well as heretics or blasphemers, are exiled there. Some of the captains of the guards in various cities are promoted to wardens there and are paid nicely to ensure order. Technically the islands are under Galatoi control, but aren't seen as part of the Kingdom within its society.

Liao / Great Liao (Offical) / Khitan State

 * Head of the State: Emperor Shongzeng (B 964 AD - Still alive), (R 983 AD - Present)
 * Head of the Government: Archchancellor Ganbaatar Eljigin (Ethnicity: Mongolian) (B 978 AD - still alive), (R 1018 AD - present)
 * Government: Celestial Absolute Monarchy ruled by an Emperor. The title is Emperor of Great Liao and Great Khavara of the Khitans. Our ruling dynasty is Yelü. We also have an Archchancellor who work as a top adviser and leader of departments and ministries
 * Demographics:
 * Population:
 * Liangzhou: Population: 130,000
 * Altai: Population: 13,550
 * Rural and smaller towns population: 1,978,100
 * Total population: 2,121,650
 * Religion: Tengrism (80%) Buddhism (17%) and others (3%)
 * Ethinicities: 60% Khitans, 23% Mongols, 11% Hui and 6% others
 * Economy: We make our own coins and resembles those from the Han Dynasty (It is just worse quality), The original economic activities of the Khitan were stockbreeding, fishing, and hunting. But under the influence of the neighbouring states, the Khitan have since engaged in farming and cropgrowing.


 * Adminstration: We have 5 different provinces/states in our country they are governed by a Viceroy or a Yabeg.
 * Wars and conflicts: 
 * Three Kingdom War: We help our vassal Goguryeo but tries to not make it too obvious (except the fact that they are basically our vassal) to not make the Han dynasty intervene in the three kingdom war. We also send them a aid to their people because that's what good celestial emperors do.
 * Commander of our forces: Our great Khavara
 * Army: Total of
 * Spearmen: 2,830
 * Swordmen: 7,840
 * Bowmen: 2,580
 * Cavalry: 9,000
 * Crossbowmen: 1,880
 * Events:
 * Establishment of the post of Archchancellor: Deciding that it is needed to have an advisor and someone that is chief over the Three Departments and Six Ministries (also a thing we took from China), Shongzheng decided to create the title Archchancellor. He will also work as a tutor for younger emperors if that is needed. The first one to be appointed Archchancellor was the previous Yabeg of the Ganzu-Hai sate (I need to make a state map, Imagine it being around today gansu area) Ganbaatar Eljigin who is also of monoglian ethnicity.


 * Diplomacy:
 * Betmant: Would you like to be allies?

Confederacy of Jahseh | Jahluhets

 * Government: Tribal federation
 * Ruler: Koi'san (b.985, r.994-)
 * Dynasty: Pinochet
 * Economy: The Jahsehtic economy is mainly based around subsistence farming, fishing, and mining operations. Trade is conducted with neighboring tribes and the Inca to our west. Trade is mostly still conducted on a barter system, although the beginnings of a standardized currency have taken shape across the nation, with standardized barter rates (e.g. 3 corn husks for a fresh fish, 50 corn husks for a small bag of Incan-imported salt) in place. This "standardized barter system" has been aided in acceptance by the advent of the Jahsehtic script, allowing merchants the ability to track purchases and set prices more easily.
 * Capital: Jahseh
 * Demographics:
 * Population:  ~225,000
 * Jahseh: ~30,000
 * Toyonseh: ~10,000
 * Yontoyeh: 15,000
 * Chet: 20,000
 * Pe'ikoneh: ~10,000
 * Ayeni: 9,000
 * Komiseh: ~8,000
 * Cokonseh: ~6,000
 * Tiká Kéhani: ~1,000
 * Rural areas: ~125,000
 * Religion: 41% Jahism, 3% Cult of T'ano, 56% other (mainly South American animist and shamanist beliefs)
 * Ethnicities: 44% Taluhet, 30% Charrua, 15% Guarani, 1% Quechua, 11% other
 * Military:
 * Army:
 * Spearmen: 6,000
 * Archers: 1,500
 * Porters: 10,000
 * Navy: 5 crude warships, 215 non-military merchant ships
 * Wars and Conflicts:
 * Guarani War: With the formation of the Gua-Vah Federation, our military rushes to capture their "capital city" of Adjupi, which in comparison to the glorious metropolis of Jahseh is but a tiny town of insolent barbarians. They are told to "leave no man alive, and do to the women and children what you want". A contingent of 5000 troops breaks off, and is sent to garrison the major towns and cities along the Uruguay River to protect against Gua-Vah incursions. The Guarani clans and tribes who have joined us in our endeavors are asked to help invade and occupy the Gua-Vah interior, as well as to provide reconnaissance and help us master the foreign terrain of the area. Clans and tribes loyal to the Jahluhets are promised vast tracts of land and loot in the soon-to-be vanquished Gua-Vah Federation. We also reach out to the northern Guarani tribes, who have declined to join the deplorable Gua-Vah, and ask them to raid their northern fringes, in return for increased trade opportunities with our enlightened nation, as well as helping their peoples become as enlightened as we are, without being subject to our rule.
 * Events:
 * Civilizing the New Territories: The newly-acquired territories of the Guarani tribes under our fold are still very underdeveloped, with most human activity in the area being nomadic and semi-nomadic tribes. Now, under our benevolent rule, it is regarded as our divine mission to civilize the Guarani and introduce them to our ways, much as we did with the Charrua in the time of Pino of Chet. We begin sponsoring increased trade and contact with the Guarani, and embark on a campaign to introduce the ways of sedentary agriculture to the allied tribes. The temporary military camp at Tiká Kéhani (literally Mount Guarani in the Jahluhet language), at OTL Montevideo, is converted into a civilian settlement, and would eventually become the chief settlement of the Guarani peoples in the Jahluhet nation.
 * The Cult of T'ano: In recent years, a new religion has arisen and come into vogue: the Cult of T'ano. The main tenet of the Cult of T'ano is balance (T'ano literally means "balance" in the Jahluhet language). Similar to Eastern religions, it postulates that every action has an opposing reaction. The Cult of T'ano preaches that in order to attain true happiness, balance must be achieved in your life, and that the world can only be free of suffering if all people live in accordance to the tenets of the Cult of T'ano.
 * Jahseh Rules The Waves: The Jahluhet navy is created by reappropriating a few merchant ships with soldiers. Their task is to protect the seas and the river trade system from criminals, bandits, and Gua-Vah raiders.
 * Diplomacy:
 * Gua-Vah Federation: You asked for this. Now you will suffer.
 * Northern Guarani tribes: Psst. Please raid the Gua-Vah. We'll give you stuff in return. Land, plundered gold, increased trade, an alliance, the secrets of farming, our civilized principles, anything.

Vestkyst / The Raven Empery / Ravnekeiseri

 * Government: Hereditary matriarchal empery
 * Ruler: Aina (b. 935, r. 970 - 1001); Dorothea (r. 1001 - )
 * Dynasty: Kaeva (est. 882)
 * Economy: consisting of fishing, lumbering, trading with Danish & German cities and raiding coastal cities.
 * Capital: Bergen
 * Demographics (excl. subjects Alba & Sørstatt and recently conquered Holland):
 * Population: 324k
 * Rural areas: 259k
 * Cities:
 * Bergen: 20,000
 * Stavanger: 6,000
 * Ålesund: 5,000
 * Oslo: 11,000
 * Kristiansand: 7,000
 * Trondheim: 8,000
 * Molde: 5,000
 * Leikanger: 3,000
 * Amsterdam: unknown as of yet, will be added later.
 * Colonies:
 * Kaevashafen: 470-480
 * Ethnicities: Majority Nordicite Gothic w/ sizable Nordicite Germanic, Gaelic and Frankish minority.
 * Religion: Norse
 * Subjects: Alba & Sørstatt
 * Wars and Conflicts: (1 longship = ~80 men)
 * Military:
 * Active guards: 800
 * Raid Pool (servicable manpower during raids): ~33-36k
 * Navy: ~340-379 longships (capacity ~80/ship), 38 galleys.
 * Diplomacy:
 * Events:
 * Western Land: Ships continually don the coastlines of Iberia to discover new cities. (Sidewinder please inform me when I can finally be in the Mediterranean and mess around)
 * Colonies in the Farlands: Kaevashafen is maintained by vessels transporting food and other necessities from Snaelland resupplies and from Leirvik. Settlement policies are made to encourage expansion and population.
 * Norse Identity: Norse culture and religion is continually propagated on Alba and Sørstatt lands.
 * Pacification of Holland: (wip)

Valcanor

 * Government: Absolute Monarchy.
 * Ruler: Eduardo I Valcan
 * Economy: Agriculture, fishing and trade.
 * Trading partners:
 * Burgundie, Atlas and Lombardy.
 * Capital: Valencia
 * Demographics:
 * Population: Total: ~ 682.322
 * In cities: 242.000 (including Narbonne)
 * Rural areas: ~ 440.322
 * Religion: 99% Christian, 1% other.
 * Military: Conscription: Standing army: 6%,
 * Standing army: 40.939
 * 16.370 swordsmen
 * 9.570 Spearmen
 * 8.470 Bowmen
 * 6.522 Cavalry with swords
 * Navy:
 * Big Galleys: 6
 * Medium Galleys: 34
 * Small Galleys: 74
 * Wars and Conflicts:
 * Invasion of Basconia and Gasconie:
 * Gasconie: 9.185 Swordsmen, 5.785 Spearmen, 5.235 Bowmen and 4.261 Cavalry with swords will push to the north.
 * Worrisome situation:
 * Mauretania: 7.185 Swordsmen, 3.785 Spearmen, 3.235 Bowmen and 2.261 Cavalry with swords will try to hold the enemy back
 * Diplomacy:
 * Mauretania: we ask for peace, you can keep what you've taken.

Kingdom of England

 * Government: Despotic Monarchy
 * Ruler: Aethelred II
 * Economy: A largely agrarian economy with few manufactories located in the few important urban centers. With the end of the war in France and the acquisition of new territories in the Netherlands, the nations' coffers are bolstered by the new territories, their taxes, and their trade.
 * Capital: London
 * Demographics:
 * Population: 1 350 000
 * Religion: 98% Catholic, 2% Other
 * Wars and Conflicts:
 * The Viking Threat II: The expansion of surveillance and military presence along the North Sea coast resumes. Palisades begin to be constructed by local nobles, helped by townsmen. These defense palisades start to become the town center for small villages inland, giving previously absent protection to the townspeople.
 * Diplomacy:
 * Gasconie, Albiony, France: In an attempt to make relations between England and these kingdoms warmer, the King encourages nobles from many counties across the kingdom to establish royal ties with their french counterparts. The Royal Family particularly aims to marry prominent family members of the ruling houses of Gasconie and Albiony.


 * Military:
 * Army of London (Not mobilized, Will be raised if war is declared):
 * Levy: These units have little to no training, being mostly farmers or commoners conscripted into their lords armies.
 * Archers: 1000
 * Spearmen: 1000
 * (Light) Infantry: 1000
 * Trained: Although they are not part of the nobility, these countrymen have been trained by their lords and know how to use a weapon.
 * Archers: 2000
 * Spearmen: 2000
 * Infantry: 2000
 * Cavalry: 500
 * Professional: Part of the Elite of the armies, these noblemen are equipped with the best gear avaiable and have trained their entire lives for combat.
 * Archers: 0
 * Spearmen: 0
 * Infantry: 0
 * Cavalry: 200
 * Mercenary: Mercenaries are a fearworthy force in battle. Being well-equipped and fighting for a living, these troops only have the downside of being prone to sacking and unholy acts.
 * Archers: 0
 * Spearmen: 500
 * Infantry: 200
 * Cavalry: 0
 * TOTAL: 10400
 * Army of Northumbria (Not mobilized, Will be raised if war is declared):
 * Levy: These units have little to no training, being mostly farmers or commoners conscripted into their lords armies.
 * Archers: 2200
 * Spearmen: 2200
 * (Light) Infantry: 1000
 * Trained: Although they are not part of the nobility, these countrymen have been trained by their lords and know how to use a weapon.
 * Archers: 1500
 * Spearmen: 1700
 * Infantry: 2200
 * Cavalry: 300
 * Professional: Part of the Elite of the armies, these noblemen are equipped with the best gear avaiable and have trained their entire lives for combat.
 * Archers: 0
 * Spearmen: 0
 * Infantry: 0
 * Cavalry: 100
 * Mercenary: Mercenaries are a fearworthy force in battle. Being well-equipped and fighting for a living, these troops only have the downside of being prone to sacking and unholy acts.
 * Archers: 100
 * Spearmen: 500
 * Infantry: 200
 * Cavalry: 0
 * TOTAL:12000
 * Standard Garrison (each located in every small town):
 * Levy: These units have little to no training, being mostly farmers or commoners conscripted into their lords armies.
 * Archers: 100
 * Spearmen: 100
 * (Light) Infantry: 150
 * Trained: Although they are not part of the nobility, these countrymen have been trained by their lords and know how to use a weapon.
 * Archers: 50
 * Spearmen: 50
 * Infantry: 50
 * Cavalry: 0
 * Professional: Part of the Elite of the armies, these noblemen are equipped with the best gear avaiable and have trained their entire lives for combat.
 * Archers: 0
 * Spearmen: 0
 * Infantry: 0
 * Cavalry: 10

Events & Great People

 * The End of the Holy War: The Holy War has finally ended with a Hassanid defeat. Losses were too great to sustain, and supremacy over Ur and Mesopotamia was waning in the light of renewed offensives. Qaspia is released as an Assyrian vassal, while the latter and Grane benefit from annexed territory.
 * Rebirth of Alagadda: The city of Alagadda is revived as soldiers find a thriving settlement where the Alagadda incident occurred, and decided to stay and live out the rest of their lives on the fertile farmlands. Centuries from now, scientists will discover that the meteor causing the Alagadda incident deposited a substantial amount of nitrates and minerals at the impact site and the surrounding area, which over time, developed into fertile lands sustained by the Tigris which was actually diverted towards Alagadda during the Incident. The prosperity of Alagadda is expected by many, and is also considered proof of the
 * Sunset on the Hassanids: Towards the latter years of the Holy War, Azarkh Hashem Hassan suffered bouts of hysteria and madness, leading to the weakening of the Azarkhate as a whole. Granting more power to his purported "inner circle", the leaders of the eastern provinces have effectively broken off from the Hassanid Azarkhate. Hassanid authority in these areas have been obscured by Velays and Amirs vying for the title of "Successor to the Hassanid Azarkhate", which is regarded as good as gone in light of the recent ascension of the ambitious Askari Dynasty into what was Samarkand.
 * Fall of Avar: Following the invasion of Kostroma and Rostov, the declining Avar Khaganate finally snaps in 3, with territories lost to the new Slavic kingdoms and the formation of new states that have since sought the protection of Ost-Rike.
 * Paper Money: The world's first paper-printed money, which later greatly benefits the economy of the Han Dynasty, originates in the Sichuan province of China.
 * Decline of Srivijaya: Attacks from Chola over trade disputes have left the Srivijayan Empire shaken and declining in importance.
 * The Decay of the Empire in the East: The younger son of the Varangian king of Ost-Rike decides to revolt after his father's death. As the throne passed down to the eldest son, who was arrogant and easily agitated, the younger brother rode north with his loyal friends and followers. He told the truth of the new king's nature and amassed a large majority of the Southern Finns to join his cause, especially after falling in love and marrying the Finnish girl by the name of Inkeri. His love for her was so great, that after defeating his brother's armies in combat at the battle of Nyestadt, he named the new kingdom Inkeri, after his wife.
 * Orthodox Christianity: The Orthodox branch of the christian faith has now spread around Eastern Europe, with most of Ost-Rike being Orthodox. The Faith begins to spread to Rostov, Avar, Kostroma and Volga Bulgaria through Ost-Rike and Khazar merchants.
 * The Clash of Faiths, Alba: Catholicism begins to spread into Alba through English traders, as England has become thoroughly Catholic, like all of Western Europe.

NPC Turns

 * Ghana: They accept this turn of events. In secret, of course.
 * Mauretania, Atlas: They are willing to listen to what Galatoi offers. Mauretania also accepts peace with Valcanor.
 * Gasconie, Albiony, France: They accept the English offer.
 * Vestkyster Explorers: We have discovered the ports of Sanches, Ceuti and Algecia. We will be exploring further east, as there seems to be a strait we can pass through and rumours of lands with riches beyond from traders.

Svearike

 * Government: Hereditary Monarch.
 * Ruler: Asger
 * Dynasty: Thorfi
 * Economy: consisting of fishing, lumbering and raiding coastal cities.
 * Capital: Stockholm
 * Demographics: 
 * Population: 192k
 * Rural areas: 167k
 * Cities:
 * Stockholm: 25.000
 * Vasteviki.JPGEthnicities: Nordicite Gothic
 * Religion: Norse
 * Wars and Conflicts: (1 longship = ~80 men)
 * Military:
 * Active guards: 1.000
 * Raid Pool (servicable manpower during raids): ~23-26k
 * Navy: ~170-190 longships (capacity ~80/ship), 29 galleys.
 * Diplomacy:
 * Vestkyst: Would you like to trade?
 * Events:
 * New city: We start building a new city that we will call Vasteviki.

Gwarri Chiefdom

 * Government: Tribal confederation
 * Grand Elder: (Unknown, lost to history even to oral tradition)
 * Elder Council: Roughly 25 to 40, fluctuates often
 * Military: Since the 1010s, the military or a voluntary standing army (technically) has increased to approximately 100 warriors that have a some form of 'code of law', but instead of a code of law that is written, it was spoken through oral tradition, which is passed down among warriors' own chosen sons and descendants. However, much of the army uses only bow and arrow, stone axes (basically makeshift axes made out of rock, the most advanced melee weapon that will ever come) and spears, since they are largely undeveloped and are unlikely to advance in technology in some way.
 * Economy: Economy is largely primitive and largely comprised of hunter-gathering stuff, but for the first time, a rudimentary use of bartering has become a thing. There is no agricultural activity though unfortunately, since there are no crops that are viable to keep a stable amount of food in the chiefdom (unless there is a miracle that Asians make contact with the Aboriginals, then it is highly likely that the Aboriginals would advance)
 * Demographics: An estimated population of 1 800 live in the chiefdom so far, while the rest of Australia is thought to be roughly around 400 000 at the time. Population is largely estimated by modern historians because there is no written script that could produce proper demographics. Culture is obviously Aboriginal and they speak the language of the Gwarri. Religion is largely derived from the tales of Dreamtime that is passed down by oral tradition and by the end of the 1020s, there was some worshipping of a centralised deity, called the Rainbow Serpent.
 * Events:
 * The First Settlement: The first settlement of Garrihu was founded sometime in the 1020s, based on archaeological evidence by modern historians. Garrihu, was the first permanent settlement in the Aboriginal world, but it was largely an organised set of huts made out of animal skin and salvaged wooden material to create houses and buildings. It would mark further 'superiority' of the Gwarri people as a whole, although the settlement is in its infancy and still under construction, it wouldn't be until 1050 that it would fully be realised with its first tribal council building.
 * Oral Tradition and 'Rudimentary' Pictographs: Although Aboriginal art and oral tradition has been a way to pass down culture and much of the stories that is Dreamtime itself to descendants for thousands of years or so, there has been rudimentary efforts by some of the organised people, particularly elders of the Gwarri people to start creating a coherent language of their own, although it was largely fruitless. Using available materials to create paint and using their own sticks to dip into paint, they were able to form a somewhat coherent pictograph rather than being a wholly true artwork. This was done on a bark of a tree or a rock. However, some of the elders have decided that it was worthless to produce something like this and so, efforts of creating proper pictographs were abandoned.

Kingdom of Galatoi

 * Government: Absolute Monarchy (Kingdom)
 * King: Eburius VII (B 991 AD, still alive) (R 1005 AD - Present)
 * Dynasty: Nitalia
 * Vilicus: Casigni I (B 981 AD, still alive) (R 1016 AD - Present)
 * Economy: Based around agriculture and largely trade. We are trading with all West African states and are also involved in the trans-Saharan trade with Atlas and Mauretania. The economy is rapidly developing with the success of the Galatoi gold and slave trade. Some salt is being prospected from Viridi Litore as well.
 * Capital: Advorix
 * Demographics (not including Viridi Litore):
 * Population:
 * Advorix: 6370
 * Donnius: 4802
 * Baccuso: 4387
 * Saminia: 2870
 * Aoudagha: 2045
 * Velitia: 1735
 * Rural areas (AKA everything else): ~52200
 * Ethnicities: 98% Galatoi, 2% Other (Timbuktuvian, Ghanan, Mauretanian etc.)
 * Religion: 94% Ateuritism, 5% Cult of Ares, 1% Other
 * Wars and Conflicts (italics: Potential War):
 * Cavalry Tactics: Our military starts to base itself more on cavalry so cavalry tactics largely using fast javelin cavalry are tested and prepared to be ready for use in a potential future war.
 * Military: Our conscription law is ~1% of the population
 * Spearmen: 320
 * Swordmen: 210
 * Bowmen: 325
 * Melee Cavalry: 200
 * Cavalry Archers: 200
 * Javelineers: 210
 * Javelin Cavalry: 200
 * City Garrison: 570
 * Navy:
 * 80 transport ships (can hold around 5-7 men)
 * Although not part of the navy we have 240 fishing ships.
 * Diplomacy:
 * Ghana: We work to empower the pro-Galatoi officials in Ghana, in a plan to eventually vassalize the kingdom.
 * Mauretania, Atlas: We sell them gold and maintain our relations through the trans-Saharan trade.
 * Events:
 * Cult of Ares: In an attempt to stop the spread of the Cult of Ares (it is not seen as threatening yet, but Casigni I wants the kingdom to be majority ateuritist and is slightly afraid of the cult growing too large and too powerful), new merchants from the north are more directly converted to Ateuritism, such as with gold.
 * Developing the Gold Mines: Our mines are of course our source of gold so we must develop the mines so that they are effective and do not collapse.
 * New Inventions and Concepts: Inventions like the dry dock and new concepts like universities and such, are being developed and starting to be put into use. Some of these ideas are brought over from Mauretania and/or Atlas.
 * Ideas of the Sea: As our kingdom flourishes, ideas of a sea route north for the purposes of trade and exploration are thought about, but since attempts before have failed, we do not believe it will be possible anytime soon, even with better sailing technology.
 * Viridi Litore: Although the population is not very high and there is no chance of overpopulation yet, the islands of Maio and Sal are integrated into the territory for future operation.

Liao / Great Liao (Offical) / Khitan State

 * Head of the State: Emperor Shongzeng (B 964 AD - D 1023 AD), (R 983 AD - 1023 AD), Emperor Xianzeng (B 993 AD - present), (R 1023 AD - present)
 * Head of the Government: Archchancellor Ganbaatar Eljigin (Ethnicity: Mongolian) (B 978 AD - still alive), (R 1018 AD - present)
 * Government: Celestial Absolute Monarchy ruled by an Emperor. The title is Emperor of Great Liao and Great Khavara of the Khitans. Our ruling dynasty is Yelü. We also have an Archchancellor who work as a top adviser and leader of departments and ministries
 * Demographics:
 * Population:
 * Liangzhou: Population: 133,010
 * Altai: Population: 13,650
 * Rural and smaller towns population: 1,998,100
 * Total population: 2,144,760
 * Religion: Tengrism (81%) Buddhism (17%) and others (2%)
 * Ethinicities: 60% Khitans, 23% Mongols, 11% Hui and 6% others
 * Economy: We make our own coins and resembles those from the Han Dynasty (It is just worse quality), The original economic activities of the Khitan were stockbreeding, fishing, and hunting. But under the influence of the neighbouring states, the Khitan have since engaged in farming and cropgrowing. We also started to study the new kind of currency they have started to use in the Han dynasty that is made of paper.


 * Adminstration: We have 5 different provinces/states in our country they are governed by a Viceroy or a Yabeg.
 * Wars and conflicts: 
 * Three Kingdom War: We help our vassal Goguryeo but tries to not make it too obvious (except the fact that they are basically our vassal) to not make the Han dynasty intervene in the three kingdom war. We also send them a aid to their people because that's what good celestial emperors do.
 * Commander of our forces: Our great Khavara
 * Army: Total of
 * Spearmen: 3,930
 * Swordmen: 7,840
 * Bowmen: 2,680
 * Cavalry: 9,000
 * Crossbowmen: 1,880
 * Events:
 * Death of the Shongzeng Emperor: On the 13th April the Shongzeng emperor died after a period of illness after living 59 glorious years and ruling for 40 years. His one of his younger sons was chosen on his death bed as his successor long live the new Emperor Xianzeng!


 * Diplomacy:

Vedena

 * Government: Vedea is a Trade Republic.
 * Governor (Leader of the Council): Vihren Dvorkin (1012AD-1021AD), Vojteh Vassiliev (1021AD-1028AD), Czeslaw Kruhlak (1028AD-nowadays). Elected by adult male landowners every 6-10 years.
 * Parliament: the Council, which consists of three major factions with their own goals
 * Merchants: 432. Stand for decreasing the bureaucracy and merchant taxes, and creating trade unions with the other countries.
 * Nobility: 276. Stand for the further stratification of society and developing the feudal system.
 * Romans: 68. Stand for a complete dissolvement of current traditions and religion and support "relatinisation". Currently, the fastest-growing faction in the Council.
 * "Librarians": 95. Stand for increased patronage of arts and science.
 * Economy: mostly based on logging, agriculture, and trade.
 * Capital: Lutsk
 * Demographics (including occupied territories): 3'483k people
 * Rural areas:~2'471k.
 * Urban areas: 1012k; 29% live in urban areas.
 * Lutsk (and the nearest territories across it): 302k.
 * Other (population over 1'000): 710k.
 * Culture: 84% are Vedean, 10% are Romans, 6% is the rest
 * Religion: 78% are Judaist/Christians, 15% are Roman pagans, 7% are the rest beliefs.
 * Wars and Conflicts:
 * Military:
 * Feudal armies: the sizes of feudal and mercenary armies are growing stable as a result of the gradual development of the feudal system.
 * Disbanding of the religious orders: Due to the failed 1021 coup of the Council by the Religious faction, the religious orders, in addition to the faction as a whole, have been banned since then. Thus, the military might is not as big as before.
 * Army size: ~40,000.
 * Events:
 * Rise of trade: the amount of internal and foreign trade has slightly increased during the last decades. The trade influence of Vedena in the region is also increasing as quickly as never before. In addition, huge faires are held every year in big trade centres such as Lutsk and L'viv. On the other hand, the instabiliy caused by the coup still shatters the system.
 * the 1021 Coup: Although Vedena is a very decentralised state, Lutsk still plays a major role in the life of every Vedean. The Council of Vedena in Lutsk, or just the Council, is the main political body in the state of Vedena. It is responsible for legislation processes and solving countrywide issues. The Council is divided among a few major factions. The most influential back then were the Merhants, the Religous, and the Nobility. Each faction has a certain goal. As for the Religiousfaction, they wanted to inrease the role of church in the state and everyday life. For instance, in 1002AD, they banned a few pagan religions. Through the time, they had been aggressively enacting different laws strenghtening the power of the christian church. On the other hand, the Religious encountered a lot of problems too: the other factions in the Council and in the local coucils too began declining proposals of the Religious faction; in public life, the priests were told to be evil and powerhungry. So, in 1021AD, Vihren Dvorkin, a former leader of the Council, who sympathised with the Religious, staged a coup and banned the other factions. A few hours later, the feudals and merhants with combined forces opposed the rule of religious military orders, and stormed the Council. After a long battle for Lutsk, the Religious were defeated and the stagers were publically executed. Soon, the Religious was banned as a faction and Vihren Dvorkin was replaced with Vojteh Vasiliev, a famous merchant of L'viv. A lot of instability has been caused that still crumbles Vedena to this day.
 * the Romans: since the 1021 Coup, the role of Christianity in society has been quiestioned. Many people rejected it, arguing "it almost destroyed Vedena we knew back then". Thus, they began looking forward to the ancient Roman culture and traditions. They adopted its pagan cults, aesthetics, and language. The Romans, a new faction in the Counil, stand for promoting ancient culture of the Roman Empire and "relatinisation". In additiln, they heavily oppose Christianity.

Kingdom of England

 * Government: Despotic Monarchy
 * Ruler: Harold I
 * House: Jorvik
 * Economy: A largely agrarian economy with few manufactories located in the few important urban centers.
 * The Haroldian Works: The Haroldian Works extend to the economic field. Upon ascending, Harold ordered all duchies across England to be connected through dirt roads: Dukes were offered compensation if they were to order their subjects to work dirt roads across the lands. Asides from a few extremely antagonizing or greedy dukes, most agreed and got to work. By the end of the decade, trade and army movement across the Kingdom, be it in the Mainland or the new lands, has been greatly boosted.
 * Capital: London
 * Demographics:
 * Population: 1 380 000
 * Religion: 98% Catholic, 2% Other
 * Wars and Conflicts: None.
 * Diplomacy: (Italics is espionage work)
 * The Haroldian Works: Harold's dream knows no boundaries. The expansion of the English borders without a need of war is a thing solid on his mind. With enough money from the treasury, close agents in contact with Harold attempt to infiltrate courts and take prominent positions in Alba and Sorstatt.
 * Bloodless Expansion: Set foward last decade by Aethelred, the marriages into duchies within the French Kingdoms could have given way to heirs that would rather swear their loyalty to the King of England rather to their French counterparts: And if they don't, maybe some entizing could do the job.
 * Events:
 * Death of a King: Aethelred the Second has passed away. His son, Harold, has now become the King of England.
 * The Haroldian Works: The young king Harold is an ambitious man. In his mind exists a most glorious England, which he is 'destined' to create. Being the firstborn son of Aethelred, being young, he worked on his connections with feudal lords all across the Kingdom to create a more organized administration of the land. The projects on the mind of this mind are endless, and will sure become something reminded for ages to come.


 * Military: Numbers slightly boosted in all armies due to funds being redirected by King Harold.
 * Army of London (Not mobilized, Will be raised if war is declared):
 * Levy: These units have little to no training, being mostly farmers or commoners conscripted into their lords armies.
 * Archers: 1000
 * Spearmen: 1000
 * (Light) Infantry: 1000
 * Trained: Although they are not part of the nobility, these countrymen have been trained by their lords and know how to use a weapon.
 * Archers: 2200
 * Spearmen: 2200
 * Infantry: 2200
 * Cavalry: 600
 * Professional: Part of the Elite of the armies, these noblemen are equipped with the best gear avaiable and have trained their entire lives for combat.
 * Archers: 0
 * Spearmen: 0
 * Infantry: 0
 * Cavalry: 250
 * Mercenary: Mercenaries are a fearworthy force in battle. Being well-equipped and fighting for a living, these troops only have the downside of being prone to sacking and unholy acts.
 * Archers: 0
 * Spearmen: 500
 * Infantry: 200
 * Cavalry: 0
 * TOTAL: 11150
 * Army of Northumbria (Not mobilized, Will be raised if war is declared):
 * Levy: These units have little to no training, being mostly farmers or commoners conscripted into their lords armies.
 * Archers: 2200
 * Spearmen: 2200
 * (Light) Infantry: 1000
 * Trained: Although they are not part of the nobility, these countrymen have been trained by their lords and know how to use a weapon.
 * Archers: 2000
 * Spearmen: 2000
 * Infantry: 2200
 * Cavalry: 300
 * Professional: Part of the Elite of the armies, these noblemen are equipped with the best gear avaiable and have trained their entire lives for combat.
 * Archers: 0
 * Spearmen: 0
 * Infantry: 0
 * Cavalry: 200
 * Mercenary: Mercenaries are a fearworthy force in battle. Being well-equipped and fighting for a living, these troops only have the downside of being prone to sacking and unholy acts.
 * Archers: 100
 * Spearmen: 500
 * Infantry: 200
 * Cavalry: 0
 * TOTAL:12400
 * Standard Garrison (each located in every small town):
 * Levy: These units have little to no training, being mostly farmers or commoners conscripted into their lords armies.
 * Archers: 75
 * Spearmen: 100
 * (Light) Infantry: 150
 * Trained: Although they are not part of the nobility, these countrymen have been trained by their lords and know how to use a weapon.
 * Archers: 75
 * Spearmen: 50
 * Infantry: 50
 * Cavalry: 0
 * Professional: Part of the Elite of the armies, these noblemen are equipped with the best gear avaiable and have trained their entire lives for combat.
 * Archers: 0
 * Spearmen: 0
 * Infantry: 0
 * Cavalry: 10

Vestkyst / The Raven Empery / Ravnekeiseri

 * Government: Hereditary matriarchal empery
 * Ruler: Dorothea (r. 1001 - 1025); Hertha II (r. 1025 - )
 * Dynasty: Kaeva (est. 882)
 * Economy: consisting of fishing, lumbering, trading with Danish & German cities and raiding coastal cities.
 * Capital: Bergen
 * Demographics (excl. subjects Alba & Sørstatt and Amsterdam due to unclear numbers):
 * Population: 359k
 * Rural areas: 278k
 * Cities:
 * Bergen: 20,000
 * Stavanger: 7,000
 * Ålesund: 5,000
 * Oslo: 11,000
 * Kristiansand: 7,000
 * Trondheim: 8,000
 * Molde: 5,000
 * Leikanger: 3,000
 * Amsterdam: 15,000
 * Colonies:
 * Kaevashafen: 500-515
 * Ethnicities: Majority Nordicite Gothic w/ sizable Nordicite Germanic, Gaelic and Frankish minority.
 * Religion: Norse (majority), Catholicism (minority religion)
 * Subjects: Alba & Sørstatt
 * Alliance: Denmark, Vesnia & England
 * Wars and Conflicts: (1 longship = ~80 men)
 * Military:
 * Active guards: 1000
 * Raid Pool (servicable manpower during raids): ~34-37k
 * Navy: ~360-395 longships (capacity ~80/ship), 40 galleys.
 * Diplomacy:
 * A Way East:  Hertha sets her sights on the lands east of Oslo, and just after her coronation, ordered a team of spies to set up a network to discern information about armies and fortifications of Sydmark.
 * Svearike: Sure.
 * Snaelland: What do you think about being our subject? We will provide you with safety and infrastructure.
 * Sørstatt: We begin the process of integrating Sørstatt into Vestkyster proper, starting with putting pro-integration and pro-Vestkyst officials in court and country.
 * Events:
 * Western Land: Ships continually don the coastlines of Iberia to discover new cities, travelling past Ceuti further in.
 * Colonies in the Farlands: Kaevashafen is maintained by vessels transporting food and other necessities from Snaelland resupplies and from Leirvik. Settlement policies are made to encourage expansion and population. Efforts are made to maintain peace between settlers and natives, and trade is incentivized between both parties.
 * Norse Identity: Norse culture and religion is continually propagated on Sørstatt lands, and shrines and temples dedicated to Norse gods are rapidly built across Vestkyst.
 * A Heathen Faith?: As word of an unknown faith spreads gradually across the Empery, a decree was issued, ordering prosecution on people not following the Norse faith in Vestkyst unless they either join the Vestkyster Guard, pay a certain percentage more taxes or move to Kaevashafen.
 * Northern Assimilation: Sami and Gothic tribes on the Vestkyster border are offered to join Vestkyst proper, promising better living conditions and safety.
 * Military Training: Part of the raid pool (10-15%) are given proper military training to fare better in inland wars.

Confederacy of Jahseh | Jahluhets

 * Government: Tribal federation
 * Ruler: Koi'san (b.985, r.994-)
 * Dynasty: Pinochet
 * Economy: The Jahsehtic economy is mainly based around subsistence farming, fishing, and mining operations. Trade is conducted with neighboring tribes and the Inca to our west. Trade is mostly still conducted on a barter system, although the beginnings of a standardized currency have taken shape across the nation, with standardized barter rates (e.g. 3 corn husks for a fresh fish, 50 corn husks for a small bag of Incan-imported salt) in place. This "standardized barter system" has been aided in acceptance by the advent of the Jahsehtic script, allowing merchants the ability to track purchases and set prices more easily.
 * Capital: Jahseh
 * Demographics:
 * Population:  ~270,000
 * Jahseh: ~35,000
 * Toyonseh: 12,000
 * Yontoyeh: 16,000
 * Chet: 22,000
 * Pe'ikoneh: ~11,000
 * Ayeni: ~10,000
 * Komiseh: ~10,000
 * Cokonseh: ~7,000
 * Tiká Kéhani: ~2,000
 * Rural areas: ~135,000
 * Religion: 40% Jahism, 9% Cult of T'ano, 51% other (mainly South American animist and shamanist beliefs)
 * Ethnicities: 44% Taluhet, 30% Charrua, 15% Guarani, 1% Quechua, 11% other
 * Military:
 * Army:
 * Spearmen: 6,500
 * Archers: 1,400
 * Porters: 10,500
 * Navy: 6 crude warships, 215 non-military merchant ships
 * Wars and Conflicts:
 * Guarani War: The Jahluhet Army continues to inch along the coast, with orders to capture the Gua-Vah capital of Adjupi. They are told to "leave no man alive, and do to the women and children what you want". A contingent of 5000 troops breaks off, and is sent to garrison the major towns and cities along the Uruguay River to protect against Gua-Vah incursions. The Guarani clans and tribes who have joined us in our endeavors are asked to help invade and occupy the Gua-Vah interior, as well as to provide reconnaissance and help us master the foreign terrain of the area. Clans and tribes loyal to the Jahluhets are promised vast tracts of land and loot in the soon-to-be vanquished Gua-Vah Federation. We also reach out to the northern Guarani tribes, who have declined to join the deplorable Gua-Vah, and ask them to raid their northern fringes, in return for increased trade opportunities with our enlightened nation, as well as helping their peoples become as enlightened as we are, without being subject to our rule.
 * Events:
 * Civilizing the New Territories, part 2: Trade and contact with the "allied Guarani", as the common people now refer to the Guarani that have voluntarily joined our great nation, continues to be sponsored by the government, as more and more Jahist priests preach that it is the will of the gods for our people to civilize the Guarani savages. Envoys are sent to Guarani clan leaders, asking them to set up trading post towns in order for more efficient trading. We also begin to slowly introduce civilized things such as taxation, agriculture, markets, religious institutions, wells and baths to the Guarani people. After sending out a census to accurately count the numbers of Guarani, we make sure each and every Guarani household is allotted a fairly sizable farm to their name, in order to incentivize them to settle down.
 * The Cult of T'ano: The following of the Cult of T'ano grows, especially in the far northern "frontier" cities of Ayeni, Komiseh, and Cokonseh. The Jahist priesthood have not commented on this development yet.
 * The Road of Many Heights: A singular road, wide enough for 5 people to pass each other abreast, paved with stones for a substantial portion of its length, and stretching across the entire length of South America, from the heartland of the Jahluhet nation to the mining towns of the Incan-controlled Atacama Desert, is completed. This road, known across the known world (in early 11th century Jahluhet perspective, OTL northern and central Argentina, Uruguay, northern Chile, southern Peru and Bolivia, most of Paraguay, and Brazil south of OTL Rio de Janeiro) as the Road of Many Heights, after the various altitudes and climates the road passes through. It was heavily utilized as a trade route between the Confederacy and the Incan Empire, played as much a part in the development of the cultures of South America as the Silk Road did in the Old World, and is easily the most impressive feat of the Jahluhet civilization to exist.
 * Diplomacy:
 * Gua-Vah Federation: Please commit not alive
 * Northern Guarani tribes: Psst. Please raid the Gua-Vah. We'll give you stuff in return. Land, plundered gold, increased trade, an alliance, the secrets of farming, our civilized principles, anything.

Burgundy

 * Government: Monarchy
 * Ruler: Rudolf III (B 970 AD - present) (R 993 - present)
 * Economy: Improving agriculture and smithing industry. Getting people to learn how to read.
 * Capital: Lyon
 * Demographics:
 * Population: 615.000
 * Religion: 99% Christians 1% Unknown or other
 * Military:
 * Army
 * 2.500 spearmen
 * 11.000 Swordsmen
 * 1000 cavalry
 * Navy
 * 25 small galleys
 * 20 convoys
 * Wars and Conflicts: Not yet...
 * Diplomacy: 
 * France: Decrease relations
 * Valcanor: We are not allied anymore
 * Mobilizations: Burgundy is mobilzing the French border.

Events & Great People

 * Hail, King of Scotland! Hail Macbeth!: Macbeth was a loyal general to his king, Duncan. He led the battle against a group of rebels, where he crushed the enemy, but losing his son to a mortal wound in the battlefield. After the battle, while grieving his dead son, he saw three hags standing in the mist. He and his trusted friend, Banquo approached the hags, who told them a prophecy. Macbeth would be king and Banquo's children would become kings. Duncan travelled to Inverness to congratulate Macbeth on his success. That night, his wife talked him into killing Duncan, a Norse pagan king. Macbeth, himself a catholic convert, would do a great good to the kingdom of Scotland and kingdom of God. He'd slain the kin of his faith, as the rebels were Catholics as well. In the night Macbeth went into the tent of Duncan, and killed him in his sleep. In the morning he framed the two sleeping guards, to have murdered their king in cold blood while being drunk on wine and executed them. Duncan's son, Malcolm fled to England in fear of his fate. Macbeth was crowned King soon afterwards. A shadow began to fester in his mind, had he done the right thing, or had he done the devil's work?
 * The Canon of Medicine: The influential book of medicine is written in Yazd. The text will remain the most influential medical text in both Arzhamic, Cultic and Christian lands for over six centuries.
 * Shen Kuo: Chinese scientist Shen Kuo creates a theory for land formation, or geomorphology, theorized that climate change occurred over time, discovers the concept of true north, improves the design of the astronomical sighting tube to view the pole star indefinitely, hypothesizes the retrogradation theory of planetary motion, and by observing lunar eclipse and solar eclipse he hypothesized that the sun and moon were spherical.
 * Catholicism: The Faith begins to spread with more pressure into the Scandinavian region. Several missionaries and merchants bring the gospel forth. Most major cities now have an underground church. Some cities and towns begin to have actual churches built and small open congregations form. Sorstatt Norse paganism also begins to wither, as the emanation from catholicism from within and outside the nation.
 * Fall of Ost-Rike: As the king of Ost-Rike aims to retake Inkeri, and begins a new assault on Inkeri. Shortly after the declaration of war the Southern earls rise up and take the regions from Kiev to Taraqor. The king quickly sends 3/4 of his army back south to fight the rebellion. Inkeri is able to beat back the leftover soldiers, who were inexperienced and poorly led. They proceed to take Röttstadt.
 * Srivijayan Shenanigans: Seeing a decline in importance, the new monarch decides to restructure Srivijaya, creating several dependencies under Srivijayan influence and overlordship. This creates a tributary system in which Brunei, parts of the collapsing Salakanagaran kingdom and elsewhere have opted to join for prosperity and trade benefits.
 * La Platan Backstabbery: Adjupí is taken by Jahluhet forces in a joint siege with northern Guarani tribes. The rest make short work of the panicking tribes that have fallen into discord with the loss of their capital. However, with the Jahluhets fighting the Guarani's, a large confederation of Taluhets see an opening for an invasion. They capture Toyonseh, Chet, Cokonseb and Pelikoneh. They saw great success in their battles and sustained few losses.
 * Growing Tensions, Vinland: The Vestkyster and Snaellander settlers run into some trouble with the Innu tribes. A group of guards, drunk with mead, raped two Innu women and killed them. The Innu tribes retaliated to this sacrilege with killing forward outposts and those Norsemen who'd wandered out of their villages in small groups.

NPC Turns

 * Gasconie: They come under a personal union with the Crown of England after their monarch passes with no heir.
 * Svartheim: They conquer Tartary.
 * Denmark: They assimilate Stadholm into their kingdom and form a defensive pact with the HRE.
 * English Spies: We have successfully infiltrated the courts of Sørstatt, and can influence their politics to some degree. We're having a bit of trouble with Alba due to the new king and all, but we can work it out with a bit more coin yes?
 * Vestkyster Spies: We have successfully identified relevant forts in Sydmark, and their armies are obviously lesser in number but they do look well trained.

Gwarri Chiefdom

 * Government: Tribal confederation
 * Grand Elder: (Unknown, lost to history even to oral tradition)
 * Elder Council: Roughly 25 to 40, fluctuates often
 * Military: Since the 1010s, the military or a voluntary standing army (technically) has increased to approximately 100 warriors that have a some form of 'code of law', but instead of a code of law that is written, it was spoken through oral tradition, which is passed down among warriors' own chosen sons and descendants. However, much of the army uses only bow and arrow, stone axes (basically makeshift axes made out of rock, the most advanced melee weapon that will ever come) and spears, since they are largely undeveloped and are unlikely to advance in technology in some way.
 * Economy: Economy is largely primitive and largely comprised of hunter-gathering stuff, but for the first time, a rudimentary use of bartering has become a thing. There is no agricultural activity though unfortunately, since there are no crops that are viable to keep a stable amount of food in the chiefdom (unless there is a miracle that Asians make contact with the Aboriginals, then it is highly likely that the Aboriginals would advance)
 * Demographics: An estimated population of 2 000 live in the chiefdom so far, while the rest of Australia is thought to be roughly around 400 000 at the time. Population is largely estimated by modern historians because there is no written script that could produce proper demographics. Culture is obviously Aboriginal and they speak the language of the Gwarri. Religion is largely derived from the tales of Dreamtime that is passed down by oral tradition and by the end of the 1020s, there was some worshipping of a centralised deity, called the Rainbow Serpent.
 * Diplomacy:
 * Sidewinder (meta): Add the city I have on my own turn on the official map please!
 * Events:
 * Expansion of the First Settlement: Territorial expansion for the 1030s is out, for now. Due to the distance that they have to run across from one side to another, it would be, for now, inadvisable for further expansion, although this might change in the future. There are no horses or equivalents, nor even wheels to say at least, where kangaroos are unable to be domesticated and are also unreliable. Also, emus are unreliable too, which they are known to be aggressive and they are not domesticated as well. The already small settlement of Garrihu, would be the place for elders to meet up, thus it would be considered a capital technically under modern guidelines. New huts and makeshift shelters are being built, all being unusually organised than all other semi-nomadic settlements across Australia at the time. However, there's only roughly 40 to 60 people living in Garrihu, fluctuating constantly from migrating to other makeshift places. However, Garrihu would still be considered the only permanent settlement of Australia still so far.
 * The Promised Boy: A boy named Mjorrany was born sometime on 1032 CE. Despite at the time that Mjorrany was irrelevant to Gwarri society, he was actually being blessed by the elder council of the Gwarri. Mjorrany was born from the warriors of the Gwarri people and would be trained to be a warrior. There has been no record of a current Grand Elder, as they have been lost to history. Mjorrany would be one of the exceptions, but he would need to fight his way through the ranks in order to get himself as a redeemed leader and conqueror of all tribes. Elders are old people from the age of 40 and above as the life expectancy of these people were very low in standards at the time, perhaps around 30 would be the best estimate (haven't got a reliable statistic on pre-colonial Aboriginal life expectancy)

Kingdom of Galatoi

 * Government: Absolute Monarchy (Kingdom)
 * King: Eburius VII (B 991 AD, D 1038 AD) (R 1005 AD - 1037 AD), Eburius VIII (B 1011 AD, still alive) (R 1037 AD - Present)
 * Dynasty: Nitalia
 * Vilicus: Casigni I (B 981 AD D 1035 AD) (R 1016 AD - 1035 AD), Casigni II (B
 * Economy: Based around agriculture and largely trade. We are trading with all West African states and are also involved in the trans-Saharan trade with Atlas and Mauretania. The economy is rapidly developing with the success of the Galatoi gold and slave trade. Some salt is being prospected from Viridi Litore as well.
 * Capital: Advorix
 * Demographics (not including Viridi Litore):
 * Population:
 * Advorix: 6 512
 * Donnius: 4 920
 * Baccuso: 4 400
 * Saminia: 2 876
 * Aoudagha: 2 444
 * Velitia: 1 745
 * Rural areas (AKA everything else): ~52 400
 * Ethnicities: 98% Galatoi, 2% Other (Timbuktuvian, Ghanan, Mauretanian etc.)
 * Religion: 94% Ateuritism, 5% Cult of Ares, 1% Other
 * Wars and Conflicts (italics: Potential War):
 * Military Reform: Eburius VIII changes up the military in terms of training and what types of units exists. Non-cavalry units become more defensive units that are in the back of a formation, with spearmen gaining longer spears as they stand behind the swordmen.
 * Military: Our conscription law is ~1% of the population
 * Spearmen: 210
 * Swordmen: 210
 * Archers: 300
 * Spear Cavalry: 250
 * Sword Cavalry: 100
 * Javelineers: 400
 * Javelin Cavalry: 300
 * City Garrison: 600
 * Navy:
 * 90 transport ships (can hold around 5-7 men)
 * Although not part of the navy we have 240 fishing ships.
 * Diplomacy:
 * Ghana: According to this document (that is totally real ok) you are now our vassal.
 * Events:
 * Cult of Ares: In an attempt to stop the spread of the Cult of Ares (it is not seen as threatening yet, but Casigni I wants the kingdom to be majority ateuritist and is slightly afraid of the cult growing too large and too powerful), new merchants from the north are more directly converted to Ateuritism, such as with gold.
 * Installing the Vassal: We conspire with the pro-Galatoi officials in Ghana to ensure that the king of Ghana "accidentally" drinks some poison and dies and that there was this one totally legitimate thing we signed that said that if he dies then a certain Galatoi "lord" would gain the throne if the king's son is incapable. How unfortunate that the kid would conveniently go missing at that moment in time.
 * Assimiliation (sort of): Nearby tribes are offered to be annexed into Galatoi, being offered being part of a grander society, wealth and "greater purpose". They are obviously converted to Ateuritism during this process.

Svearike

 * Government: Hereditary Monarch.
 * Ruler: Vasga
 * Dynasty: Thorfi
 * Economy: consisting of fishing, lumbering, raiding coastal cities and trading with Vestkyst.
 * Capital: Stockholm
 * Demographics: 
 * Population: 196k
 * Rural areas: 169k
 * Cities:
 * Stockholm: 19.600
 * Vasteviki: 2.000
 * Ethnicities: Nordicite Gothic
 * Religion: Norse (majority) Catholicism (minority)
 * Wars and Conflicts: (1 longship = ~80 men)
 * Military:
 * Active guards: 1.000
 * Raid Pool (servicable manpower during raids): ~23-26k
 * Navy: ~175-200 longships (capacity ~80/ship), 29 galleys.
 * Diplomacy:
 * Vestkyst: are you interested in creating an alliance with me?
 * Events:​​​​​​
 * Catholic suppression:​​​​​​ We make the tax higher for people that convert to Catholicism, sending 400 (200 to rural areas, 125 in Stockholm, 125 in Vasteviki) guards patrolling around cities to stop any sign of Catholicism being spread, if they find people spreading it they will arrest him and send them to prison immediately!

Liao / Great Liao (Offical) / Khitan State
under the influence of the neighbouring states, the Khitan have since engaged in farming and cropgrowing.
 * Head of the State: Emperor Xianzeng (B 993 AD - present), (R 1023 AD - present)
 * Head of the Government: Archchancellor Ganbaatar Eljigin (Ethnicity: Mongolian) (B 978 AD - still alive), (R 1018 AD - present)
 * Government: Celestial Absolute Monarchy ruled by an Emperor. The title is Emperor of Great Liao and Great Khavara of the Khitans. Our ruling dynasty is Yelü. We also have an Archchancellor who work as a top adviser and leader of departments and ministries
 * Demographics:
 * Population:
 * Liangzhou: Population: 133,210
 * Altai: Population: 13,750
 * Rural and smaller towns population: 2,000,100
 * Total population: 2,147,060
 * Religion: Tengrism (81%) Buddhism (17%) and others (2%)
 * Ethinicities: 60% Khitans, 23% Mongols, 11% Hui and 6% others
 * Economy: We make our own currency which resembles those from the Han Dynasty (It is just worse quality), The original economic activities of the Khitan were stockbreeding, fishing, and hunting. But


 * Adminstration: We have 5 different provinces/states in our country they are governed by a Viceroy or a Yabeg.
 * Wars and conflicts: 
 * Three Kingdom War: We help our vassal Goguryeo but tries to not make it too obvious (except the fact that they are basically our vassal) to not make the Han dynasty intervene in the three kingdom war. We also send them a aid to their people because that's what good celestial emperors do. We try to send volunteers from our population in the war to help our vassal desperatly wanting to make sure they win.
 * Commander of our forces: Our great Khavara
 * Army: Total of
 * Spearmen: 4,030
 * Swordmen: 7,240
 * Bowmen: 2,690
 * Cavalry: 9,002
 * Crossbowmen: 1,880
 * Events:
 * Nothing too special


 * Diplomacy:

Yue

 * Government: Absolute monarchy
 * Ruler: Emperor Quảng Uy Tông (b. 1012, still alive) (r. 1034 - present)
 * Dynasty: Quảng
 * Parliament: None as of yet
 * Economy: The economy is rather decent: it is not as noteworthy as powers such as Lavo, Han, or Chola, but it is not incredibly terrible either. The coins of Yue are similar to those of its northern neighbor, Han.
 * Paper Money: Emperor Quảng Uy Tông begins printing paper money, which soon enters circulation. This will later come to benefit the Yue economy.
 * Capital: Hue
 * Demographics:
 * Population: ~900,000 total
 * Ethnic Makeup:
 * Viets: 77%
 * Khmers: 14%
 * Shu: 5%
 * Lao: 2%
 * Jiang: 0.8%
 * Muong: 0.7%
 * Other: 0.5%
 * Religion: 99% Buddhists, 1% other or unknown
 * Military:
 * Army: 8,000 men total (4,000 infantry, 2,500 cavalry, 1,250 ranged, 150 elite soldiers, 50 siege weapons)
 * Navy: 175 ships total (will work out what types I have and how many of each when I need to)
 * Wars and Conflicts:
 * Invasion of Champa: An opportunity for expansion has come! Yue's southern neighbor, Champa, is under attack from the Khmers. So it is only natural that the Yue sweep up the remnants. An army of 6,000 men marches to the capital of Vijaya.
 * Diplomacy:
 * Lavo: We offer the Lavo an alliance and a trade offer.
 * Events:
 * The Emperor is Dead, Long Live the Emperor!: The previous emperor of Yue, Quảng Thuần Tông, has died. His successor, Quảng Hưng (who will later be historiographically known by his temple name, Quảng Uy Tông), has taken the throne.
 * Paper Money: Quảng Uy Tông, looking to his northern neighbor, the Han, begins the production of Yue's own paper money.
 * Public Works: Quảng Uy Tông initiates the building of many public works. A public road system is built to speed up the movement of trade goods through the nation, and a public plumbing and sewer system is built to improve sanitation. The capital city of Hue undergoes a renovation which includes building public gardens along the streets, wider streets, and a renovation of the royal palace.
 * Renaming the Country: Quảng Uy Tông has many ambitions for the future of Yue. As such, he renames the country from Yue (or "Việt", as it is known in the local language) to Đại Việt (meaning "Greater Viet").

Confederacy of Jahseh | Jahluhets

 * Government: Tribal federation
 * Ruler: Koi'san (b.985, r.994-1038), Lik'en (b.991, r.1038-1039), Sien'kaan (b.1011, r.1039-)
 * Dynasty: Sienid (descendants of the former general and usurper Sien'kaan)
 * Economy: The Jahsehtic economy is mainly based around subsistence farming, fishing, and mining operations. Trade has been severely hampered with the invasion of the "barbarian kin" (as the Jahluhet people see the neighboring Taluhet tribes; see Taluhet invasion), and subsequent razing of the western cities. Standardized barter rates (e.g. 3 corn husks for a fresh fish, 50 corn husks for a small bag of Incan-imported salt) have been fully implemented nationwide, with the exception of the newly-established Guarani territories.
 * Capital: Jahseh
 * Demographics: (includes territory occupied by the barbarian Taluhets, does not include Jahsehtic-occupied Gua-Vah territory)
 * Population:  ~285,000
 * Jahseh: 48,000
 * Toyonseh: ~6,000
 * Yontoyeh: 26,000
 * Chet: ~10,000
 * Pe'ikoneh: ~5,000
 * Ayeni: 14,000
 * Komiseh: 18,000
 * Cokonseh: ~3,000
 * Tiká Kéhani: 6,000
 * Rural areas: ~150,000
 * Religion: 32% Jahism, 18% Cult of T'ano, 50% other (mainly South American animist and shamanist beliefs)
 * Ethnicities: 51% Taluhet, 21% Charrua, 16% Guarani, 1% Quechua, 12% other
 * Military:
 * Army:
 * Spearmen: 8,500
 * Archers: 1,900
 * Porters: 12,500
 * Navy: 7 crude warships, 195 non-military merchant ships
 * Wars and Conflicts:
 * Guarani War: The majority of the Jahluhet Army is rerouted to other areas following the barbarian Taluhet invasion, however, around 1000 troops remain to mop up any remaining Gua-Vah resistance, in cooperation with the northern Guarani and our own subject Guarani tribes.
 * "Barbarian" Taluhet Invasion: Our southern and eastern frontiers were caught completely unawares by the rapid and sudden invasion of our brothers in blood, creed and tongue. Although the vast majority of the Army is diverted to our frontiers, the Taluhets had already overrun the cities of Toyonseh, Pe'ikoneh, Cokonseh, and most worryingly, Chet; burning and razing many magnificent structures. A sizeable portion of the Army is mainly focused on maintaining a defense force along the eastern bank of the Parana River, to make sure the Taluhet forces do not cross over and threaten our eastern cities. Much of the rest of the Army is maintaining a defense perimeter outside Jahseh, as well as expanding fortifications and reinforcing the city walls of Jahseh to prepare for a potential siege.
 * Events:
 * The Cult of T'ano: The following of the Cult of T'ano explodes in numbers, following the Taluhet invasion, mainly concentrated in the north. With the Taluhet invasion and recent coup, ad hoc persecution of the Tan'oists by faithful Jahists have begun, with many seeing this heresy as the root cause for the Taluhet invasion, which by them is seen as a force to cleanse the Confederacy of ungodliness, hedonism and debauchery.
 * Military Coup: In a cool mid-April morning in 1039, General Sien'kaan, a brilliant general and military genius, champion of the Guarani War, and loved amongst the common folk, marches into the central square of Jahseh, and makes a moving and inspirational speech, proclaiming "The invaders that have razed the eastern cities are not mere savages hoping to plunder. They are our brothers, if not in enlightenment, then by blood and by tongue. Our brothers would never dare to attack their own if they had not been provoked. Surely our own Yavanhetan (literally "wise men", the Jahluhet title for their royalty) have fallen into the vices of Kuhan (the Jahluhet analogue for a Satanic figure) and angered the righteous gods! The gods do not favor our decadent leaders! Come, men and women of Jahseh, and embrace me, as the righteous leader of our people! I shall set us on the right path, and lead this nation to everlasting glory!". Soon after, a mob of commnofolk and elite military soldiers storm the Palace of White Stone and the Council of Nations, slaughtering every single member of the former aristocracy they could lay hands on, and proclaiming Sien'kaan the new Yavanhet.
 * Invasion: With almost no indication or warning, several Taluhet clans banded together to co-ordinate an attack against the core Jahsehtic heartland, seeking to finally exact their envy over what was once just a minor sub-clan amongst the greater Taluhet people, and plunder the riches of the Jahluhets. Much of the eastern and far southern portions of territory under Jahluhet jurisdiction were razed to the ground by the Taluhets, their extravagant riches plundered and taken back to their nomadic campgrounds. The Road of Many Heights was also heavily disrupted by the Taluhet incursions, with caravans and basic trade being hampered hard as the marauding hordes demanded the traders give up all their goods on pain of death. Many fled from eastern and southern towns likely to be impacted by the Taluhet hordes, bound for safer western urban centers like Jahseh and Yontoyeh. While the majority fled to the east, some religious fanatics, convinced that the Taluhet invasion was a divine answer to the debauchery and hedonism of cities, the heresy of the rising T'anoist religion, and the co-opting of the "filthy impure Charrua rats", swore allegiance to what they considered the "pure, unadulterated fatherland", and actively joined the Taluhets in burning and pillaging their own nation. Severe economic and political unrest began as a result of this, and much like during the waning era of the Roman Empire, society began to degrade, replaced with chaos.
 * Diplomacy:
 * Gua-Vah Federation: We're in the endgame now. Surrender and those who still call your lands home may live in peace.
 * Northern Guarani tribes: aight can we partition the Gua-Vah, also absolutely nothing is happening to our southern and eastern border don't listen to those lying peasant paid actors, nothing happened in 1989 in Tiananmen Square 1039 in Jahseh
 * Taluhet invaders: Please kindly stop raiding us and killing our men, women and children. We are you. We remember our roots, when we were just one small insignificant tribal clan amongst many, and happened to be the first to be enlightened by the ways of settled farming. Hell, we're not even using interpreters to speak with you. We literally speak the same language as you. Well, ok, maybe you might not understand our metric tons of Charrua loan words. Still though.

Vestkyst / The Raven Empery / Ravnekeiseri
Events:
 * Government: Hereditary matriarchal empery
 * Ruler: Dorothea (r. 1001 - 1025); Hertha II (r. 1025 - )
 * Dynasty: Kaeva (est. 882)
 * Economy: consisting of fishing, lumbering, trading with Danish & German cities and raiding coastal cities.
 * Capital: Bergen
 * Demographics (excl. subjects Alba & Sørstatt and Amsterdam due to unclear numbers):
 * Population: 363k
 * Rural areas: 278k
 * Cities:
 * Bergen: 20,000
 * Stavanger: 7,000
 * Ålesund: 6,000
 * Oslo: 12,000
 * Kristiansand: 8,000
 * Trondheim: 8,000
 * Molde: 5,000
 * Leikanger: 4,000
 * Amsterdam: 15,000
 * Colonies:
 * Kaevashafen: 530-590
 * Ethnicities: Majority Nordicite Gothic w/ sizable Gaelic and Frankish minority.
 * Religion: Norse (majority), Catholicism (minority religion)
 * Subjects: Alba & Sørstatt
 * Alliance: Denmark, Vesnia & England
 * Wars and Conflicts: (1 longship = ~80 men)
 * Military:
 * Standing military: 3,4k (90% infantry, 10% archers)
 * Active guards: 1000
 * Raid Pool (servicable manpower during raids): ~34-37k
 * Navy: ~360-395 longships (capacity ~80/ship), 40 galleys.
 * Diplomacy:
 * A Way East: The network of covert agents are given orders to sabotage any Sydmarker defenses or infiltrating its military and disrupt the ranks, essentially doing anything to sabotage them.
 * Svearike: Sure.
 * Sørstatt: The process of integration continues, however harsher measures were taken to ensure utmost loyalty. Some officials suspected of not being loyal to Vestkyst were kidnapped and replaced, with their 'disappearance' being reported as 'accidents' or 'act of God'. Another spy network was also established within our own vassal's land, with the goal to detect any official housing allegiance to a foreign power and 'replace' them in time.
 * Snaelland: We're still waiting for your response.
 * Development of a Standing Army: In preparation for the invasion of Sydmark, the 10% properly militarily trained part of the draft pool is put into a standing army and receive more training, in exchange for higher pay. The rest of the raid pool is available as reserves, available to call in should anything go wrong.
 * Western Land: Ships continually don the coastlines of Iberia to discover new cities, travelling past Ceuti further in.
 * Colonies in the Farlands: Kaevashafen is maintained by vessels transporting food and other necessities from Snaelland resupplies and from Leirvik. Settlement policies are made to encourage expansion and population. Efforts are made to maintain peace between settlers and natives, and trade is incentivized between both parties. Actions are done to reduce tensions from misunderstandings between settlers and natives. For now though, settlers are recommended to stay put in their outposts, and not leave unarmed.
 * A Heathen Faith?: The edict is rectified, calling for Catholics to join the military and/or the Vestkyster Guard to avoid prosecution.
 * Military Training: Another part of the raid pool (10-15%) are given proper military training to fare better in inland wars.

Vedena

 * Government: Vedea is a Trade Republic.
 * Governor (Leader of the Council): Czeslaw Kruhlak (1028AD-1033AD), Branimir Andreychuk (1033AD-nowadays). Elected by adult male landowners every 6-10 years.
 * Parliament: the Council, which consists of three major factions with their own goals
 * Merchants: 465. Stand for decreasing the bureaucracy and merchant taxes, and creating trade unions with the other countries.
 * Nobility: 213. Stand for the further stratification of society and developing the feudal system.
 * Romans: 132. Stand for a complete dissolvement of current traditions and religion and support "relatinisation". Currently, the fastest-growing faction in the Council.
 * "Librarians": 72. Stand for increased patronage of arts and science.
 * Economy: mostly based on logging, agriculture, and trade.
 * Rise of trade: the amount of internal and foreign trade has slightly increased during the last decades. The trade influence of Vedena in the region is also increasing as quickly as never before. In addition, huge faires are held every year in big trade centres such as Lutsk and L'viv. The traders of Lutsk and L'viv expand their trade influence in Avanland and Central Roman Empire.
 * Trade unions: the traders of Lutsk, L'viv, and other major centres organised merchant guilds in each of the cities in order to maintain the influence of their factions in the Council.
 * Capital: Lutsk
 * Demographics (including occupied territories): 1'027k people
 * Rural areas:~903k.
 * Urban areas: 124k; 12% live in urban areas.
 * Lutsk (and the nearest territories across it): 48k.
 * L'viv: 19k
 * Other (population over 2'500): 57k.
 * Culture: 76% are Vedean, 19% are Romans, 5% is the rest
 * Religion: 68% are Judaist/Christians, 26% are Roman pagans, 6% are the rest beliefs.
 * Wars and Conflicts:
 * Land seizure: the nobility and merchants sent their feudal and mercenary armies to seize the lands of Ost Rike east to Vedena because of the unstable situation of the eastern behemoth.
 * Military:
 * Feudal armies: the sizes of feudal and mercenary armies are growing stable as a result of the gradual development of the feudal system.
 * Army size: ~14,000.
 * Events:
 * the Romans: the emerging Romans factions is growing quickly all across the country. Many members from the Librarians and Nobility change their faction alignment arguing either "the glorious times of Roman empire when science and arts flourished must be returned" or they claim to "actually have Roman ancestry". In addition, some of them begin settling the southern provinces of Vedena with an aim to create "a little glow of Rome in the world of darkness".

Kingdom of England

 * Government: Despotic Monarchy
 * Ruler: Harold I
 * House: Jorvik
 * Economy: A largely agrarian economy with few manufactories located in the few important urban centers.
 * Capital: London
 * Demographics:
 * Population: 1 400 000
 * Religion: 98% Catholic, 2% Other
 * Wars and Conflicts: None.
 * Diplomacy: (Italics is espionage work)
 * Gasconie: Now under the English rule, Harold starts solidifying his rule over Gasconie, organizing big events and parties to win the local nobles' favour.
 * Haroldian Works II: The Spies in Alba are pulled back due to the political turmoil. The agents in Sorstatt are ordered to do their best attempts at distancing the nation from their overlords.


 * Military: 
 * Army of London (Not mobilized, Will be raised if war is declared):
 * Levy: These units have little to no training, being mostly farmers or commoners conscripted into their lords armies.
 * Archers: 1000
 * Spearmen: 1000
 * (Light) Infantry: 1000
 * Trained: Although they are not part of the nobility, these countrymen have been trained by their lords and know how to use a weapon.
 * Archers: 2200
 * Spearmen: 2200
 * Infantry: 2200
 * Cavalry: 600
 * Professional: Part of the Elite of the armies, these noblemen are equipped with the best gear avaiable and have trained their entire lives for combat.
 * Archers: 0
 * Spearmen: 0
 * Infantry: 0
 * Cavalry: 250
 * Mercenary: Mercenaries are a fearworthy force in battle. Being well-equipped and fighting for a living, these troops only have the downside of being prone to sacking and unholy acts.
 * Archers: 0
 * Spearmen: 500
 * Infantry: 200
 * Cavalry: 0
 * TOTAL: 11150
 * Army of Northumbria (Not mobilized, Will be raised if war is declared):
 * Levy: These units have little to no training, being mostly farmers or commoners conscripted into their lords armies.
 * Archers: 2200
 * Spearmen: 2200
 * (Light) Infantry: 1000
 * Trained: Although they are not part of the nobility, these countrymen have been trained by their lords and know how to use a weapon.
 * Archers: 2000
 * Spearmen: 2000
 * Infantry: 2200
 * Cavalry: 300
 * Professional: Part of the Elite of the armies, these noblemen are equipped with the best gear avaiable and have trained their entire lives for combat.
 * Archers: 0
 * Spearmen: 0
 * Infantry: 0
 * Cavalry: 200
 * Mercenary: Mercenaries are a fearworthy force in battle. Being well-equipped and fighting for a living, these troops only have the downside of being prone to sacking and unholy acts.
 * Archers: 100
 * Spearmen: 500
 * Infantry: 200
 * Cavalry: 0
 * TOTAL:12400
 * Standard Garrison (each located in every small town):
 * Levy: These units have little to no training, being mostly farmers or commoners conscripted into their lords armies.
 * Archers: 75
 * Spearmen: 100
 * (Light) Infantry: 150
 * Trained: Although they are not part of the nobility, these countrymen have been trained by their lords and know how to use a weapon.
 * Archers: 75
 * Spearmen: 50
 * Infantry: 50
 * Cavalry: 0
 * Professional: Part of the Elite of the armies, these noblemen are equipped with the best gear avaiable and have trained their entire lives for combat.
 * Archers: 0
 * Spearmen: 0
 * Infantry: 0
 * Cavalry: 10

Events & Great People

 * I Hath Done the Devil's Deed: King Macbeth finds out about the spies, and begins lynching suspects. He finds more and more cruel ways to kill those who would spy upon him. He would order the spies burnt or drowned alive in a bag of snakes, like in Roman times, to discourage spies in Alba. He began fearing the prophecy he'd heard, Banquo's sons would rule the throne. He ordered his friend on a mission to kill a spy, but on his way he was ambushed and killed, but his son fled to England. By this deed, Macbeth grew increasingly sick and mentally ill. He'd see ghosts of Duncan and Banquo everywhere and retired to his chambers for years, hardly ever going out. The hags gave him a new prophecy. No man born of woman could ever harm him, and this strengthened him, making him delusional of his own strength. He would in this decade execute 250 suspected spies and slaughter their families, one, being the family of Macduff, who'd fled to England. The traitors to the Alban crown began to be named and persecuted.
 * The King of the North: Alba begins an invasion of Vestkyst. Macbeth, a formidable and charismatic king, gathered a force of 200 ships and 25 000 men. He also made an alliance with Eire and they provided him with an extra 10 000 men. They first strike Jarvik and Leirvik, quickly capturing the islands and destroying all ships trying to leave and or arrive to them, to keep the Vestkysters unaware of an invasion. After resupplying the main force heads towards Bergen. The Alban army overpowers the guards of the city and take it in a matter of days. Both sides suffer heavy casualties. After the capital is captured and secured, the armies split in two. The southern armies fight in Kristiansand, led by Macbeth and capture it, but are held in a stalemate for a while in Oslo, but thanks to the war with Sydmark, they're able to penetrate through. The Northern army captures Leikanger and capitulates the armies of the north. Vestkyst is capitulated. After two years of preparing, the experienced warriors land in Ebsbjerg and Köbenhavn and capitulate Denmark, after Macbeth kills the king of Denmark by himself. He crowns himself the King of the North, and begins to call himself Emperor of the North Sea. Remnants of the Vestkyster kingdom live on in the northern reaches of Scandinavia, Amsterdam and the recently integrated realm of Sørstatt, where most of the court has fled to.
 * Wujing Jongyao: The Han chinese alchemists and scientists write the first book to describe gunpowder formulas. It also describes their use in warfare, such as blackpowder-impregnates fuses or flamethrowers.
 * Printing: The Chinese artisan Bi Sheng invents movable type printing by using individual ceramic characters.
 * End of the Three Kingdoms War: The war in Korea and beyond ends with a truce between Goguryeo and Baekje, both dividing conquered lands equally. Baekje later declares the Joseon dynasty, and renames its kingdom.
 * Formation of Anglefrizien: Sometime between the 7th and 9th centuries, the Angle peoples migrated to Frisia when news of fertile lands to claim spread there. Now, the peoples there are known as Anglo-Frisians, and have called for the unification of their peoples ever since the division of their lands by kings and dukes and barons. Following a unification war spearheaded by Frisia, this dream is now a reality.
 * The Record of Tea: A Chinese tea classic is written by Cai Xiang.
 * The New Azarkhate: An ambitious sultan named Tughril have dreamed of a unique realm united by the Azarkhates. In order to do this, he must first unite with the Hassanids. In 1047, Tughril went over to the capital of Hassanids and requested a meeting himself on which he will marry the princess (and only child to the ruler) of the Hassanids to unite the Empires. The Hassanids ignored this request. However, the princess upon seeing Tughril, fell in love at the sight of him and secretly went with him back to his Empire. It turned out to be a mistake, because Tughril has seen this as an opportunity with the Hassanids. He sent a request to marry the princess again to unite the Azarkhate. Seeing their realm slowly deterioriating anyway, the Hassanids hesitantly agreed. Especially after the princess was held by spearpoint. Thus, on 1047, begins the rise of the Askari Azarkhate.
 * The Jahseh Resolution: After a decade of in-fighting amongst the Jahluhets and Taluhets, conflict is resolved by a group of Taluhet and Jahluhet leaders that met in Jahseh to discuss a viable long term solution. Eventually, this resolution gave rise to the Taluhet federations of Onfruhet, Komihet and Xeh. While annexing lands from the Gua-vah tribal federation, a puppet state was established by the name of Gehket. Gua-jah and Yumet are Guarani federations formed under Jahluhet guidance.

NPC Turns

 * Altprußen: They begin the christianization of Courland and Maavald, by sending missionaries in waves and building churches in villages and forming congregations. They also invade the western regions of Ost-Rike, claiming a small amount of land to enlarge their kingdom.
 * Ost-Rike: The southern uprising threatens Chernobyl, as the city is sieged and more lands are taken.
 * Svartheim: They make a deal with Ost-Rike and in return for fighting the uprising, they'll receive the cities of Marin and Taraqor. They conquer Taraqor and are left sieging Marin in the turn of the decade
 * Kalakhan: They conquer Hadan from Ost-Rike.
 * Inkeri: They conquer Geldstadt and take bufferlands from further south. They also vassalize Maavald and begin christianizing it.
 * Courland and Gothia: They cut their ties to Ost-Rike.
 * Lavo: They accept.
 * Chola: They invade Chandra.

Kingdom of the North

 * Government: Hereditary monarchy
 * King and Emperor: Macbeth the Great (b. 1005 ; r. 1040-present)
 * Dynasty: Glamis (1040-present)
 * Economy: Mainly consisting of fishing, lumbering, trading and agricultural production.
 * Capital: Caledon
 * Demographics 
 * Population: 450k
 * Rural areas: 325k
 * Cities:
 * Bergen: 20,000
 * Stavanger: 6,000
 * Oslo: 11,000
 * Kobenhavn: 9,000
 * Kristiansand: 7,000
 * Leikanger: 3,000
 * Ejsberg: 4,000
 * Odense: 5,000
 * Caledon: 9,000
 * Aiberdeen: 5,000
 * Inverness: 3,500
 * Ethnicities: Predominantly Alban with small Vestkyster and English minorities.
 * Religion: Norse paganism (55%), Celtic polytheism (25%), Catholicism (20%)
 * Wars and Conflicts: 
 * Alban conquest of Vestkyst: Macbeth, the mighty King and Emperor, leads his army against the pagan Norsemen in the north. His mighty army attacks the towns of Alesund, Molde and Trondheim. The King and Emperor also sends an army to invade and conquer Faroe for the greater glory of the Kingdom and Macbeth.
 * Military:
 * Archers: 10,000
 * Spearmen: 10,000
 * Infantry: 9,000
 * Cavalry: 3,000
 * Diplomacy:
 * Events:
 * Emperor of the North: In a grand ceremony in Caledon, Macbeth is crowned King of Alba and Emperor of the North. Our glorious king shall rule over the North with his mighty hand and his iron fist.

Kingdom of Galatoi

 * Government: Absolute Monarchy (Kingdom)
 * King: Eburius VIII (B 1011 AD, still alive) (R 1037 AD - Present)
 * Dynasty: Nitalia
 * Vilicus: Casigni II (B 1020 AD, still alive) (R 1035 AD - Present)
 * Domini: Cascou Vuluma (Ghana), Torix Manatia (Viridi Litore)
 * Economy: Based around agriculture and largely trade. We are trading with all West African states and are also involved in the trans-Saharan trade with Atlas and Mauretania. The economy is rapidly developing with the success of the Galatoi gold and slave trade. Ghana, one of our vassals, contributes to our economy as well and vice-versa. Some salt is being prospected from Viridi Litore as well.
 * Capital: Advorix
 * Demographics (not including vassals):
 * Population:
 * Advorix: 6 556
 * Donnius: 4 951
 * Baccuso: 4 432
 * Saminia: 2 913
 * Aoudagha: 2 789
 * Velitia: 1 815
 * Rural areas (AKA everything else): ~52 600
 * Ethnicities: 98% Galatoi, 2% Other (Timbuktuvian, Ghanan, Mauretanian etc.)
 * Religion: 94% Ateuritism, 5% Cult of Ares, 1% Other
 * Wars and Conflicts (italics: Potential War):
 * Poison-tipped Arrows: Speaks for itself. They are implemented, both more severe ones to ensure the death of for example enemy cavalry, but also lesser poisons to weaken units that might not be outright killed by the arrows.
 * Military: Our conscription law is ~1% of the population
 * Spearmen: 230
 * Swordmen: 215
 * Archers: 350
 * Spear Cavalry: 300
 * Sword Cavalry: 120
 * Javelineers: 420
 * Javelin Cavalry: 310
 * Lancers: 100
 * City Garrison: 650
 * Navy:
 * 90 transport ships (can hold around 5-7 men)
 * Although not part of the navy we have 300 fishing ships.
 * Diplomacy:
 * N/A
 * Events:
 * Cult of Ares: In an attempt to halt the spread of the Cult of Ares (it is not seen as threatening yet, but Casigni II wants the kingdom to be majority ateuritist and is slightly afraid of the cult growing too large and too powerful), new merchants from the north are more directly converted to Ateuritism, such as with gold.
 * Lords of the Vassal Territories: The Dominus (lord) position is established as the rulers of Ghana and Viridi Litore, our vassals.
 * Developing Ghana: In order to keep up with us, Ghana is developed to try and match our "modern state". The settlement of Baloro (Bamako) is built upon in order to create a fully-fledged city.
 * Saminia-Boa Vista Route: A maritime route between Saminia and Boa Vista serves as the main way of communicating and keeping contact with Viridi Litore.
 * Further Exploration of the Guinea Region: Both on land in the sea. With "Guinea Region", we mean basically the entirety of the southern coast of West Africa.
 * No Resistance: Vassalizing Ghana is obviously a controversial thing. Any people in Ghana suspected of somehow being resistant to this (as well as governors or advisors who do not agree with their new master) are arrested, some put in jail, some sent to Viridi Litore and some turned slaves and either set to work or shipped off to North Africa.
 * Pilgrimages, sort of: With the trade routes going so well, some people start to take their caravans along with the merchants to the north and then go traveling further into Europe towards approximate location of Alluci (where the tribes that would become Galatoi moved before Valcanor separated them) and Lutetia (around Paris, the ancient original home of the would-be Galatoi).

Svearike

 * Government: Hereditary Monarch.
 * Ruler: Vasga
 * Dynasty: Thorfi
 * Economy: consisting of fishing, lumbering, raiding coastal cities and trading with Vestkyst.
 * Capital: Stockholm
 * Demographics: 
 * Population: 202k
 * Rural areas: 179k
 * Cities:
 * Stockholm: 20.600
 * Vasteviki: 2.600
 * Ethnicities: Nordicite Gothic
 * Religion: Norse (majority) Catholicism (minority)
 * Wars and Conflicts: (1 longship = ~80 men)
 * Invasion of Gotland and Åland:
 * Åland: We send 1.900 men using 24 Longships to take the islands from Ost-Rike!
 * Gotland: We send 2.100 men using 27 Longships to take Gotland from Ost-Rike!
 * Military:
 * Active guards: 1.000
 * Army: Main army: 2% (4.040) Reserves: 3% (6.060)
 * Swordsmen: 1,054
 * Swordsmen with Shields: 694
 * Archers: 834
 * Cavalry with swords: 734
 * Cavalry with Spears: 684
 * Navy: ~175-200 longships (capacity ~80/ship), 29 galleys.
 * Diplomacy:
 * Vesnia: Are you intrested in traiding with us?
 * Events:​​​​​​
 * Catholic suppression:​​​​​​ We make the tax higher for people that convert to Catholicism, sending 400 (200 to rural areas, 125 in Stockholm, 125 in Vasteviki) guards patrolling around cities to stop any sign of Catholicism being spread, if they find people spreading it they will arrest him/her and send them to prison immediately!

Sinkhara Azarkhate

 * Government: Azarkhate (quasi-theocratic absolute monarchy)
 * Azarkh: Farhan Zaitun al-Rasheed al-Sinkhara (b.987, r.1023-1051), Shahzan Yazir al-Rasheed al-Sinkhara (b.1012, r.101-)
 * Dynasty: Sinkhara
 * Economy: The Sinkhara economy revolves around agriculture, mining in the north, small amounts of logging, pilgrimages to Kandahar from other parts of the Arzhamite world, and land and sea trade between the Middle East and India.
 * Capital: Kandahar (before 1053), Arzhamabad (OTL Islamabad, Pakistan; after 1053)
 * Demographics:
 * Population: ~6,000,000
 * Arzhamabad: 5,000
 * Kandahar: 55,000
 * Taxila: 60,000
 * Patalena: 45,000
 * Sagala: 25,000
 * Tajbakhsh: 10,000
 * Rural areas/other cities: ~5,800,000
 * Religion: 15% Arzham, 71% Hinduism, 7% Buddhism, 5% Jainism, 2% other
 * Ethnicities: 24% Punjabi, 20% Sindhi, 15% Rajput, 14% Pashtun, 11% Rajasthani, 9% Balochi, 3% Persian, 4% other
 * Military:
 * Army: 
 * Swordsmen: 25,000
 * Archers: 10,000
 * Other Infantry: 32,000
 * Cavalry: 11,000
 * Navy: 
 * Light Ships: 9
 * Heavy Ships: 2
 * Transports: 16
 * Non-military merchant ships: ~400
 * Events:
 * Introduction of the Jizya Tax: One of the last decrees of Azarkh Farhan before his death in 1051 to tuberculosis, the Jizya tax was implemented. Designed to facilitate native conversion to Arzham, it decrees that all non-Arzhamites must pay double the tax that is required of an Arzhamite citizen. As the Azarkhate grew, the Jizya tax would become a major income producer for the government.
 * City of Arzham: With the ascension of power of Azarkh Shahzan, the capital was shifted from Kandahar, the birthplace of Arzham, to a more central location, surrounded by hills and mountains on three sides, and on the major trade route through the Hindu Kush mountains between the Middle East and India. Azarkh Shahzan envisioned the new city, built completely from scratch, and crowned with the gigantic White Mosque (not to be completed until 1168), to become a new center for Arzhamite civilization, and thus dubbed the fledgling new town "Arzhamabad", the City of Arzham. Although it is not much more than a small town currently, Arzhamabad would remain the center of power for Arzhamite India for centuries, and would eventually grow into a large metropolis.
 * Missionary Work: Several hundred missionaries are sent to majority non-Arzhamite areas of the Azarkhate (mostly the eastern plains in OTL Northwest India). With the numerous new states popping up in the mountains of Tibet, we send missionaries to these nations, so that they may abandon their old pagan Bön religion and embrace the light of Arzham.
 * Tibetan Shenanigans: We watch the new developments in Tibet with a shrewd eye, and from day one act to secure our interests in the region. We especially look to the kingdom of Tsangat for leverage. Azarkh Shahzan himself, accompanied by diplomats, soldiers, Arzhamite imams and several noblemen, carrying gifts of gold, silver, and lavish artifacts, seeks out the king of Tsangat, and promises him these riches, as well as new technology, protection, and complete domain over all the Betmant peoples, if only he convert to Arzham.
 * Diplomacy:
 * Tsangat: Convert to Arzham, and you will rule all of the Betmant people, from Kashmir to China. please. I swear to Allah on pain of death that we will make it happen should you convert.

Gwarri Chiefdom

 * Government: Tribal confederation
 * Grand Elder: (Unknown, lost to history even to oral tradition)
 * Elder Council: Roughly 25 to 40, fluctuates often
 * Military: Since the 1010s, the military or a voluntary standing army (technically) has increased to approximately 120 warriors that have a some form of 'code of law', but instead of a code of law that is written, it was spoken through oral tradition, which is passed down among warriors' own chosen sons and descendants. However, much of the army uses only bow and arrow, stone axes (basically makeshift axes made out of rock, the most advanced melee weapon that will ever come) and spears, since they are largely undeveloped and are unlikely to advance in technology in some way.
 * Economy: Economy is largely primitive and largely comprised of hunter-gathering stuff, but for the first time, a rudimentary use of bartering has become a thing. There is no agricultural activity though unfortunately, since there are no crops that are viable to keep a stable amount of food in the chiefdom (unless there is a miracle that Asians make contact with the Aboriginals, then it is highly likely that the Aboriginals would advance)
 * Demographics: An estimated population of 2 300 live in the chiefdom so far, while the rest of Australia is thought to be roughly around 400 000 at the time. Population is largely estimated by modern historians because there is no written script that could produce proper demographics. Culture is obviously Aboriginal and they speak the language of the Gwarri. Religion is largely derived from the tales of Dreamtime that is passed down by oral tradition. However, a centralised deity called the Rainbow Serpent has grown in popularity over the past twenty years or so and basically uses oral tradition to spread down the emphasis of this deity.
 * Events:
 * Peak of the Key Village and Always Will Be: Garrihu has reached around a fluctuating 120 to 190 people and caps there by the mid-11th century. The more plausible reasons that have been unravelled by historians (for meta reasons) is that even though there were some form of proper settlements in pre-colonisation Australia, it turns out that they cannot grow bigger than villages, since there is no agricultural activity and so, the hunter-gatherer society, no matter how sophisticated or organised it is, without any form of agricultural activity or advanced technology, Aboriginals would remain in stasis for the next 700 years. There is also this so-called 'ecological reason' and that they wanted to keep their places healthy by making it environmentalist (even though that concept is not on Aboriginal minds yet until the colonisers)
 * The Great Lake: The Gwarri people are curious about the so-called 'blessings' from the Great Lake and believe that the lake has 'healing' properties that is so desired that it needs to be taken (even though this myth was a false one and is propagated by oral traditions of other Aboriginal people). So the Gwarri made its plans to seize the lake from other Aboriginal peoples that the Gwarri has deem them to be 'inferior' and sent out dozens of warriors to subjugate local tribes and plan to surround the lake by the end of few cycles or so (roughly around the 1060s/70s). It is also that Mjorrany (b. 1032) was a key component to the fight, even though he is still young, his father taught him many things about envisioning on exploring other places to see and do, before becoming the Grand Elder sometime in the 1070s/80s.

Liao / Great Liao (Offical) / Khitan State

 * Head of the State: Emperor Xianzeng (B 993 AD - present), (R 1023 AD - present)
 * Head of the Government: Archchancellor Ganbaatar Eljigin (Ethnicity: Mongolian) (B 978 AD - 1048 AD), (R 1018 AD - 1047 AD), Archchancellor Zhigu Dashi (Ethnicity: Khitan) (B 995 AD - still alive), (R 1047 AD - present)
 * Government: Celestial Absolute Monarchy ruled by an Emperor. The title is Emperor of Great Liao and Great Khavara of the Khitans. Our ruling dynasty is Yelü. We also have an Archchancellor who work as a top adviser and leader of departments and ministries
 * Demographics:
 * Population:
 * Liangzhou: Population: 134,210
 * Altai: Population: 14,750
 * Rural and smaller towns population: 2,010,100
 * Total population: 2,159,060
 * Religion: Tengrism (81%) Buddhism (17%) and others (2%)
 * Ethinicities: 60% Khitans, 23% Mongols, 11% Hui and 6% others
 * Economy: We make our own currency which resembles those from the Han Dynasty (It is just worse quality), The original economic activities of the Khitan were stockbreeding, fishing, and hunting. But under the influence of the neighbouring states, the Khitan have since engaged in farming and cropgrowing.


 * Adminstration: We have 5 different provinces/states in our country they are governed by a Viceroy or a Yabeg.
 * Wars and conflicts: 
 * Three Kingdom War: End of the conflict 
 * Commander of our forces: Our great Khavara
 * Army: Total of
 * Spearmen: 4,030
 * Swordmen: 7,240
 * Bowmen: 2,690
 * Cavalry: 9,002
 * Crossbowmen: 1,880
 * Events:
 * Resignment of Ganbaatar: Because of poor health in 1047 Ganbaatar resigned as Archchancellor and was replaced.
 * Looking into printing and gunpowder: We start hearing about new technological advancments from our southern neighbour and now start to look into them and hopefully get that valuable knowledge too.


 * Diplomacy:

Most Serene Republic of Vedena

 * Government: Vedea is a Republic.
 * Governor (Leader of the Council): Branimir Andreychuk (1033AD-1040AD), Bozo Dworzak (1040AD-1041AD), Andrea Dworzak (1041AD-nowadays). Elected by adult male landowners every 6-10 years.
 * Parliament: the Council, which consists of three major factions with their own goals
 * Merchants: 501. Stand for decreasing the bureaucracy and merchant taxes, and creating trade unions with the other countries.
 * Romans: 204. Stand for a complete dissolvement of current traditions and religion and support "relatinisation". Currently, the fastest-growing faction in the Council.
 * Nobility: 198. Stand for the further stratification of society and developing the feudal system.
 * "Librarians": 65. Stand for increased patronage of arts and science.
 * Economy: mostly based on logging, agriculture, and trade.
 * Rise of trade: the amount of internal and foreign trade has slightly increased during the last decades. The trade influence of Vedena in the region is also increasing as quickly as never before. In addition, huge faires are held every year in big trade centres such as Lutsk and L'viv. The traders of Lutsk and L'viv expand their trade influence in Avanland and Central Roman Empire.
 * Trade unions: the traders of Lutsk, L'viv, and other major centres organised merchant guilds in each of the cities in order to maintain the influence of their factions in the Council.
 * Capital: Lutsk
 * Demographics (including occupied territories): 1'038k people
 * Rural areas:~915k.
 * Urban areas: 123k; 12% live in urban areas.
 * Lutsk (and the nearest territories across it): 50k.
 * L'viv: 15k
 * Other (population over 2'500): 58k.
 * Culture: 71% are Vedean, 23% are Romans, 6% is the rest
 * Religion: 51% are Christians, 31% are Roman pagans, 12% are Judaist, 6% are the rest beliefs.
 * Wars and Conflicts:
 * Land seizure: the nobility and merchants sent their feudal and mercenary armies to seize the lands of Ost Rike east to Vedena because of the unstable situation of the eastern behemoth.
 * Diplomacy:
 * Avanland: we would like to sign a trade treaty with the leader of Avanland, improving our relations and making our ties closer.
 * Military:
 * Feudal armies: the sizes of feudal and mercenary armies are growing stable as a result of the gradual development of the feudal system.
 * Army size: ~16,000.
 * Events:
 * the Romans: the emerging Romans factions is growing quickly all across the country. Many members from the Librarians and Nobility change their faction alignment arguing either "the glorious times of Roman empire when science and arts flourished must be returned" or they claim to "actually have Roman ancestry". In addition, quite a big share of them begin settling the southern provinces of Vedena with an aim to create "a little glow of Rome in the world of darkness".

Kingdom of England

 * Government: Despotic Monarchy
 * Ruler: Harold I
 * House: Jorvik
 * Economy: A largely agrarian economy with few manufactories located in the few important urban centers.
 * The Haroldian Works, The War of the North: The Interruption of northern trade due to the doings of King Macbeth of the North Sea Empire have greatly disrupted the prosperity of English trade cities. As the war starts, blacksmiths from across the nation are hired by their overlords to produce gear for their soldiers, stimulating a rather small part of the economy.
 * Capital: London
 * Demographics:
 * Population: 1 420 000
 * Anglo-Saxon: 539 600 (38%)
 * Welsh: 89 460 (6%)
 * Cornish:  28 400 (2%)
 * Norse: 657 460 (46%)
 * Flemish: 99 400 (7%)
 * Religion: 98% Catholic, 2% Other
 * Insight, Demographic Distribution:
 * Population in Rural Areas: 1 349 000 (95%)
 * Population in Urban Areas: 71 000 (5%) (Urban Area defined as any settlement with over one thousand people)
 * London: 15 000 (21% of total Urban Population)
 * Jorvik: 7 000 (9% of total Urban Population)
 * Truro: 5 000 (7% of total Urban Population)
 * Caerdydd: 4 000 (5% of total Urban Population)
 * Dankshawn: 3 000 (4%) of total Urban Population)
 * Wars and Conflicts: 
 * The War of the North: England joins their Norse allies in their defense against King Macbeth. 
 * Strategy and Plan of Action: Make a surprise attack in the south of Scotland and capture Caledon within the first year. Defend the coasts from foreign invasion. Behind any English army trails a long system of alert for coastal incursions by the enemy, securing the flanks. On the front, each army employs at least 50 scouts each.
 * Army of London,: In the early spring of 1040AD, the army march to Caledon and set siege to the city, occupying it before winter.
 * Army of Mercia, Army of York-Lancaster : The armies move foward and occupy the southern Scottish Lowlands, keeping their distance from the Highlands.
 * End of the Decade, outlook: Defenses have been made in the occupied territories, each army positioned close enough to eachother to come as backup in case of a hostile incursion. The English forces have advanced up to the Forth river, holding the line there. [The Army of Mercia, in case of a successful invasion of Scotland, will stay back in what is IRL Blackpool, being ready to fend off an Irish invasion]
 * Diplomacy: (Italics is espionage work) 
 * The North Sea Empire:  An attack on England's allies is not acceptable under any circumstance. England joins the war against King Macbeth. England demands the annexation of all Scottish lands up to the Forth River.
 * Gasconie:  Gasconian lords are guaranteed no levies will be requested from them; although if they may like, they're free to contribute.
 * Vestkyst: England joins their allies in their defensive war.
 * Albiony: England requests a defensive alliance with the Kingdom of Albiony.
 * Eire: A formidable enemy, the now active and experienced English spy network begins to infiltrate the military of Eire, focusing on their capital and the Isle of Man. The agents will have the main goal of reporting what forces Eire can count on for an invasion of England and reporting back as soon as possible.
 * Established Relations
 * Gasconie: Under Personal Union
 * Albiony, France: Royal Marriage
 * Vestkyst: Alliance
 * The North Sea Empire, Eire: War
 * Events: none


 * Military: Armies Mobilized, the dukes of York and Lancaster have raised all men they could possibly find in the hopes of expanding their territories; The duke of Mercia has gathered their and nearby duchies' armies to assist the military effort.
 * Army of London 
 * Levy: These units have little to no training, being mostly farmers or commoners conscripted into their lords armies.
 * Archers: 1500
 * Spearmen: 1500
 * (Light) Infantry: 1200
 * Trained: Although they are not part of the nobility, these countrymen have been trained by their lords and know how to use a weapon.
 * Archers: 2600
 * Spearmen: 2800
 * Infantry: 2600
 * Cavalry: 800
 * Professional: Part of the Elite of the armies, these noblemen are equipped with the best gear avaiable and have trained their entire lives for combat.
 * Archers: 0
 * Spearmen: 0
 * Infantry: 0
 * Cavalry: 300
 * Mercenary: Mercenaries are a fearworthy force in battle. Being well-equipped and fighting for a living, these troops only have the downside of being prone to sacking and unholy acts.
 * Archers: 0
 * Spearmen: 800
 * Infantry: 500
 * Cavalry: 0
 * TOTAL: 14600
 * Army of Mercia 
 * Levy: These units have little to no training, being mostly farmers or commoners conscripted into their lords armies.
 * Archers: 2700
 * Spearmen: 2600
 * (Light) Infantry: 1500
 * Trained: Although they are not part of the nobility, these countrymen have been trained by their lords and know how to use a weapon.
 * Archers: 2200
 * Spearmen: 2400
 * Infantry: 2800
 * Cavalry: 400
 * Professional: Part of the Elite of the armies, these noblemen are equipped with the best gear avaiable and have trained their entire lives for combat.
 * Archers: 0
 * Spearmen: 0
 * Infantry: 0
 * Cavalry: 250
 * Mercenary: Mercenaries are a fearworthy force in battle. Being well-equipped and fighting for a living, these troops only have the downside of being prone to sacking and unholy acts.
 * Archers: 300
 * Spearmen: 600
 * Infantry: 600
 * Cavalry: 0
 * TOTAL: 16350
 * Combined Army of York-Lancaster (Formerly Nortumbria):
 * Levy: These units have little to no training, being mostly farmers or commoners conscripted into their lords armies.
 * Archers: 2000
 * Spearmen: 2000
 * (Light) Infantry: 1500
 * Trained: Although they are not part of the nobility, these countrymen have been trained by their lords and know how to use a weapon.
 * Archers: 2000
 * Spearmen: 2000
 * Infantry: 2000
 * Cavalry: 300
 * Professional: Part of the Elite of the armies, these noblemen are equipped with the best gear avaiable and have trained their entire lives for combat.
 * Archers: 0
 * Spearmen: 0
 * Infantry: 0
 * Cavalry: 200
 * Mercenary: Mercenaries are a fearworthy force in battle. Being well-equipped and fighting for a living, these troops only have the downside of being prone to sacking and unholy acts.
 * Archers: 500
 * Spearmen: 500
 * Infantry: 500
 * Cavalry: 0
 * TOTAL: 13500
 * The English Navy: Abandoned for a long time, the ill-equipped and unexperienced English Navy is called into action for purely defensive actions along the coast; knowing to keep their distance, all ships are fitted with few melee soldiers and mostly contain archers willing to shoot fire arrows at hostile ships, attempting to burn them before running away.
 * 20 Galleys
 * 10 Repurposed Civilian Ships
 * Standard Garrison (each located in every small town):
 * Levy: These units have little to no training, being mostly farmers or commoners conscripted into their lords armies.
 * Archers: 75
 * Spearmen: 100
 * (Light) Infantry: 150
 * Trained: Although they are not part of the nobility, these countrymen have been trained by their lords and know how to use a weapon.
 * Archers: 75
 * Spearmen: 50
 * Infantry: 50
 * Cavalry: 0
 * Professional: Part of the Elite of the armies, these noblemen are equipped with the best gear avaiable and have trained their entire lives for combat.
 * Archers: 0
 * Spearmen: 0
 * Infantry: 0
 * Cavalry: 10

Vestkyst / The Raven Empery / Ravnekeiseri (Sørstatter Exile)
(*)information temporarily updated to accurately reflect whatever the hell is going on
 * Government: Hereditary matriarchal empery
 * Ruler: (temporary regency council)
 * Dynasty: Kaeva (est. 882)
 * Economy:  consisting of fishing, lumbering, trading with Danish & German cities and raiding coastal cities. Trading with Albiony, England and HRE minors, combined with local works like lumbering or farming.
 * Capital:  Bergen Rouen
 * Demographics:
 * Population:  363k 695k (~630k on Sørstatt, ~30k on Holland, ~35k on remaining Vestkyster proper land) (population reached on census with Sidewinder & Steampunk)
 * Rural areas:  278k whatever's left. I'm not doing the calcs.
 * Cities:
 * Bergen: 20,000
 * Stavanger: 7,000
 * Ålesund: 6,000
 * Oslo: 12,000
 * Kristiansand: 8,000
 * Trondheim: 8,000
 * Molde: 5,000
 * Leikanger: 4,000
 * Amsterdam: 15,000
 * Rouen: 18,000
 * Paris: 30,000
 * Colonies:
 * Kaevashafen: 580-620
 * Ethnicities:  Majority Nordicite Gothic w/ sizable Gaelic and Frankish minority. Frankish majority, with Gothic minority
 * Religion:  Norse (majority), Catholicism (minority religion) Catholicism (majority)
 * Subjects: Snaelland
 * Alliance: Denmark, Vesnia & England
 * Wars and Conflicts: (1 longship = ~80 men)
 * The Counterinvasion of the Empire of the North: The Viking tactics of old are employed in a counter-invasion of Alba to pressure enemy forces to pull out of Vestkyst proper. All availabe longships (approx. 90) are piled with men armed with swords, sent towards Alba, making the roundtrip journey 3 times (making the participating forces approximately 21,6k if my math isn't wrong). Galleys are employed to . The plan is to cause havoc and chaos along the North Sea Empire's western coast to serve as a distraction to eventually capture Orkneyjar (and the city of Jorvik) and Hjaltland (and the city of Leirvik).
 * A Covert Team in Vestkyst: Covert agents, some of them living in Svearike, are sent to occupied Vestkyst and instigate rebellions accross the territory. Spies coming from Holland also attempted to infiltrate occupied Denmark to flare up unrest.
 * Military:
 * Standing military: 1,2k (97% infantry, 3% archers)
 * Active guards: 1000
 * Raid Pool (servicable manpower during raids): ~34-37k
 * Sørstatter Raid Pool: ~40-45k
 * Navy: ~90-95 longships (capacity ~80/ship), 12 galleys.
 * Diplomacy:
 * England: We are calling for you to assist us militarily in a counterinvasion of the Empire of the North, as we have an alliance that has been in effect since old times. (update: England player accepted call)
 * Events:
 * The Invasion of the Empire of the North: A swift invasion from former Alba decapacitates Vestkyster lands and infrastructure and any chance of fighting back. The remaining remnants of the Vestkyster court fled to newly integrated Sørstatt, establishing Rouen as an interim capital. A regency council (later known as the Council of Rouen) is established between prominent noble Vestkyster & Sørstatter families to rule temporarily until a Kaeva can be safely recalled from either northern Vestkyst or Svearike.
 * Mounting a Counterinvasion: Utilizing any resources available in continental Europe, the Council of Rouen ramps up construction of galleys, longships and military training for able-bodied men in continental Europe in preparation of a counterinvasion into Alba; in addition to any vessels formerly belonging to Sørstatt and those lucky enough to slip past the North's blockades and arrive in ports. Plans are already being devised left and right, however with the limited resources they have to make do with, this will prove to be a tough task. With England's assistance however, we can expect the pressure to be alleviated. (As noted on "Wars & Conflicts" tab, covert ops are also being executed to instigate unrest against the North Sea Empire in Vestkyst and Denmark).
 * Western Land: Ships continually don the coastlines of Iberia to discover new cities, travelling past Ceuti further in.
 * Colonies in the Farlands: Kaevashafen is maintained by vessels transporting food and other necessities from Snaelland resupplies and from Leirvik. Settlement policies are made to encourage expansion and population. Efforts are made to maintain peace between settlers and natives, and trade is incentivized between both parties. Actions are done to reduce tensions from misunderstandings between settlers and natives. For now though, settlers are recommended to stay put in their outposts, and not leave unarmed. The settlers of Kaevashafen are not informed of any... "issues" in Vestkyst proper as to maintain order of the colony.
 * A Heathen Faith?: Due to certain... "issues", the policy is temporarily rescinded.
 * Military Training: Any able bodied men on Sørstatt and Holland is given proper military training.

Đại Việt

 * Government: Absolute monarchy
 * Ruler: Emperor Quảng Uy Tông (b. 1012, still alive) (r. 1034 - present)
 * Dynasty: Quảng
 * Parliament: None as of yet
 * Economy: The economy is rather decent: it is not as noteworthy as powers such as Lavo, Han, or Chola, but it is not incredibly terrible either. The coins of Yue are similar to those of its northern neighbor, Han. Paper money has become widespread in Đại Việt after Quảng Uy Tông's implementation over a decade ago, and it is bound to soon benefit the economy.
 * Capital: Hue
 * Demographics:
 * Population (excluding occupied lands): ~900,000 total
 * Ethnic Makeup:
 * Viets: 77%
 * Khmers: 14%
 * Shu: 5%
 * Lao: 2%
 * Jiang: 0.8%
 * Muong: 0.7%
 * Other: 0.5%
 * Religion: 99% Buddhists, 1% other or unknown
 * Military:
 * Army: 8,000 men total (4,000 infantry, 2,500 cavalry, 1,250 ranged, 150 elite soldiers, 50 siege weapons)
 * Navy: 175 ships total (will work out what types I have and how many of each when I need to)
 * Wars and Conflicts (italics for potential wars):
 * Invasion of Champa: It is time to finish off what remains of Champa. The army of 6k (plus reinforcements) marches to invade the final remaining Cham stronghold, Panduraga.
 * Invasion of Khmer: (if the invasion of Champa succeeds) Dai Viet shall reclaim the old lands of the south once held by Au Lac. An army of 7,000 men attacks several cities in eastern Khmer (Kampuchea Krom and the eastern part of Cambodia OTL), including Prey Nokor, Oc Eo, Kompong Saong, and Vyadhapura. Supply depots are set up to send the Viet soldiers supplies.
 * Diplomacy:
 * Champa: Surrender now or face our armies. Do you think you can win this war, you shrimpy little rump state? Put up a fight, we dare you.
 * Lavo: (underlined denotes possible diplomacy) Could you help us out over here with Champa? And could you also help us out to invade Khmer ? We're allies, and it would be greatly appreciated for you to send some troops.
 * Han: (secret) We attempt to obtain vital intel from and search for any technological breakthroughs from the Han Dynasty.
 * Events:
 * Đại Việt Sử Ký: The Annals of Đại Việt are compiled as the official history record by the court historian, Dương Gia Khánh, being the first comprehensive historical record of Đại Việt's history. He adds his own commentary to the historical records The record covers all of known history, from the myths of early man to the era of Văn Lang and Xích Quỷ, all the way to the present era.
 * Port City of Haiphong: The port city of Haiphong (same as OTL location) is established. It soon grows to become a bustling trade hub and a stop for merchants from all over the place, known for its busy markets selling all sorts of products.
 * Conscription: Emperor Quảng Uy Tông implements a conscription policy to increase the pool of available manpower during times of emergency. This increases the manpower of the country in times of emergency from 0.8% of the population to 1%. All able-bodied men of working age must have at least one year of military training and service.