User blog:Disturbedfan1100/A game for Mapperdonia

So, I got an idea to make a little game, alot like chess, for us since we like strategy games. And because chess is freaking royal, the game of kings. Atleast to me, since I can't play chess to save my life... Anyways, this game could be even used in our map games if their creators so wish. So, let me show you this little game and it's rules:

This, is Blitz Chess (the name is so cool, right? Yeah, it isn't, I know) and as you can see, you will command an army against the enemy. You have Tanks, Infantry, Artillery and of course our beloved El Presid- I mean Commander (everyone calls him Penultimo, I wonder why...). This is currently still being worked upon but since I got this to already into the stage where it's almost playable, I decided to show it to everyone. So, you might be wondering about the rules and things like that. Well, let me give you the information of the units first: *Infantry - 1 Move/Turn, 1 Strength, 1 Point But what are these points? Well those determine your "HP" basicly. Points determine which units are most valuable and which player is basicly winning. Less the points, more certain you are to lose. These are the current rules for the point system:
 * Tank - 2 Moves/Turn, 3 Strength, 5 Points
 * Artillery - 0 Moves/Turn, 2 Strength, 3 Points
 * SPECIAL RULE: Since Artillery has no Movement Points, it can fire at any tile that has had one of your units in it within the last 2 turns. It takes 5 turns to reload. It can also destroy a Tank with one shot but does 0 damage to the enemy commander.
 * Commander - 3 Moves/Turn, 0 Strength, 100 Points
 * SPECIAL RULE: If adjatent to an enemy unit, cannot move. Cannot attack and cannot be attacked by Artillery.
 * STANDARD GAME POINTS:
 * 30 INF = 30 POINTS
 * 7 TNK = 35 POINTS
 * 5 ART = 15 POINTS
 * MAX POINTS 80 (The max points in the standard game)
 * MAXIMUM POINT LIMIT 100 (You cannot go over 100 Points when creating custom armies)

And now I shall explain the current rules of the game:
 * To win, you need to get your commander to the last line of the enemy side (the line where the enemy commander starts)
 * If you lose your commander, you lose
 * If you have 20 points or less, you lose
 * 3 Unit Moves every turn
 * 1 Attack = 1 Move
 * 2 Strength unit wins against 1 AND 2 Strength units, loses to 3 Strength
 * Units can move over enemy units, taking only half the damage but also dealing only half the damage to the enemy and losing 1 Movement Point in the next turn (Commander cannot move over enemy units)
 * Commander can only move into tiles that haven't had an enemy in it for 2 turns.

Oh but it doesn't end here. You see the maximum point limit which is 100? That means that you can have an army that has the strenght of 100 points. But how can that be possible if you can't call reinforcements in the game... (Foreshadowing much?) Oh that's right, '''YOU CAN CREATE YOUR OWN ARMIES WITH YOUR OWN STARTING POSITIONS!!! '''Cool, eh? But to keep it all fair and fun, there are small rules for it though: If you like the idea, do say something in the comments! Oh right, this isn't a YouTube video, my bad...
 * The only rule for that is to stay within the point limit and
 * You cannot have units starting above line 5
 * How to create your own custom army?
 * To create your own armies and starting points, copy the standard board and move the units around