Empty World (Map Game)

Premise/Plot
A devastating nuclear war breaks out between now long-forgotten powers. Any trace of organized human civilization ceases to exist. Years later, those who prepared for such a moment, stowed away in bunkers, and those who survived the blast and survived in the harsh open environment begin to re-establish pre-war type nations. Will new cultures develop? Or will trampled minorities regain prestige as they obtain power? It's up to you to decide.

Staff
Creator - ThatEbola-chan

Mod - ???

Rules

 * 1) No just plainly dumb stuff. 'Dumb Stuff' Constitutes as insults out of character, derogatory terms, OP turns, and anything that goes against 'Common Sense'.
 * 2) Starting land should only be about half the size of Ireland or Hokkaido. (Use Map-Size as reference.)
 * 3) Land may only be obtained every two turns, and it can not be more than the size of Hokkaido unless land is given through the treatises of a war.
 * 4) Northern-Hemisphere regions will have a harder time developing. This also applies to areas such as the Sahara Desert and Northern Regions.
 * 5) Maximum countrysize limited to one continent. (e.g Greenland to Panama Canal, New Zealand to Philippines, etc.)
 * 6) Recognized Continents are Northern Asia, South-East Asia, India, Oceania, Middle-East, Europe, North Africa, South Africa, South America, North America.
 * 7) Space travel will not be permitted unless said otherwise.
 * 8) Must use the map supplied in thread.
 * 9) 10 minutes between turns to prevent having to merge slides every two seconds.

Application:
Country Name:

Culture:

Climate:

Continent (Please use Recognized continents):

Map (Please use Official Map):

Recognized Nations:
* tumbleweed*