Konig des Menschen Chapter II (Archive 4)

This is the fourth archive for Konig des Menschen Chapter II (Map Game)

NPC Events:
​​​Ikh Uls Government: Tribal Monarchy
 * Doria: The Temple of Dio is built in the newly constructed city of Temenos along the Aegean Coast. The Temple of Dio is home to a huge statue of the primary god, Dio. The head alone is the half the height of the average man.
 * Bantu: The Bantu tribes carry on their migrations south
 * Sao: The Sao culture develops to the south of Lake Chad
 * Iberian Gauls: The Iberian Gauls develop the name, Galatoi, after corruption over the years. They also migrate south into Senegal further spreading their influence in the region
 * Galatia: The Kingdom of Galatia is founded in northern Italy after Celatin raiders captured the Po Valley and enough land to give them access to the Tyrrhenian Sea. Under the leadership of the militaristic, Phators, the Galatians are able to crush any army the Romans send.
 * Gerios and Dacians: Gerios and Dacian tribes push west slightly
 * Amezides: The Amezides user Suryeac Oidua Amezid, expand heavily. They overrun the rest of the Kassite tribes in the east and also seize the Numlidianian lands in [UAE]. This would be followed by an invasion west which overran Arashena, Sihilos and Eastern Anatolia putting them on the border with the Hittites.(edited)
 * Kiths: Whilst Suryeac Oidua Amezid marched his armies west into Anatolia, the Kiths rebelled in southern [Iran].
 * Pandyas: The Tamil Kingdom of Pandyas is founded in southern India
 * Xilup: An Xilupite expeditionary force conquers Philisphrinica
 * Praeghedic Games: The Games of Praeghed were hosted by the Dorian king, Praeghed, and were an alternative to the Olympics.(edited)
 * Nolosic Games: The Games of Nolos were hosted by the Minoan king, Nolos, following Praeghed's hosting of his own alternative to the Olympics.
 * King: Uzgut Khan ( Current)
 * Economy: Based around agriculture, fishing and raiding villages
 * Capital: Sükhbaatar
 * Demographics:
 * Population: 
 * 10,000
 * Sükhbaatar: 4,000
 * Ethnicities: Mongols, Tatars
 * Religion: Shamanism 80%, 20% buddhism
 * Wars and Conflicts:
 * N/A
 * Military: Total of
 * Spearmen: 50 (with shields)
 * Cavalry: 650 (they can carry torches,swords,shields,spears,bows)


 * Events
 * The Ukh Uls are raiding near by villages in Shen Rei causing economic problems to the neighbour kingdom . Ukh Uls are fearless horsemen who are willing to fight for Khan in any case of war against Shen Rei. Also Ukh Uls are selling fish to the neighbours from lake Baikal.

Vesnia

 * Government: Tribal Monarchy
 * King: Arnfried Fleischer (B 658 BCE D 579 BCE) (R 637 BCE - 579 BCE), Arnfried II Fleischer (B 601 BCE, still alive) (R 579 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. The war with the West Dizilyans has ruffed it up a little. The first Vesnian script is slowly being developed, based on nearby tribes' scripts.
 * Capital: Burgenbrao
 * Demographics:
 * Population:
 * Burgenbrao: 48,803
 * Taralamark: 15,355
 * Heineg: 2680
 * Rural areas (AKA everything else): ~100,000
 * Ethnicities: 94% Vesnians, 3.75% Proto-Balts, 1.25% Danskians, 1% West Dizilyans
 * Religion: 99% Vesnian Paganism, 0.71% Proto-Baltic Religions, 0.25% Other, 0.04% Atheists/Agnostics
 * Wars and Conflicts:
 * N/A
 * Military: Total of
 * Spearmen: 825 (510 without shields)
 * Sword and Hatchetmen: 715 (399 without shields)
 * Slingers: 270
 * Bowmen: 730
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 135
 * Flingmasche (prim. catapult): 85
 * Naval Watchmen: 76
 * Cavalry: 25
 * Navy:
 * 85 transport ships (can hold around 10-15 men)
 * 51 large transport ships (can hold around 20 men)Karrta.png
 * Although not part of the navy we have around 640 fishing ships.
 * Diplomacy:
 * Danska: We gladly accept the proposal.
 * Dizilyans: Shall we trade and just forget our fierce battle?
 * Events:
 * Expansion: Our population is quite large and we could use more land so we expand.
 * Construction of Fleischer Burg: The construction of Fleischer Burg is finally complete.
 * Capital Name Change:  Arnfried II changes the name of our capital to Burgenbrao, a slight corruption of the words Burgens Brao, meaning "The Strongholds Bridge", the corruption is made so that the name sounds better. It was renamed like this after Fleischer Burg and the bridge crossing Oder.
 * Establishment of Raustadt: A new town is settled near the border with Danska and the Baltic Sea to act as a major trade post between us and them and to be a new settlement to live in as Heineg is still quite a "militarized" town.

Yin Dynasty | Yang Dynasty

 * Government: During the siege of the last city held by the Yin Dynasty, the remnants of the government was reduced to a mere horde of people. The Empress of Yin decided, after a long decision, to grab her million followers and begin a trek westward across the plains to unknown lands. She hopes that the journey would not be riddled with raiders and death, but she have her army of horsemen and charioteers..
 * Economy: Wooden tablets are still in use. But scrolls are making their way about for recording and keeping track of wooden tablets much more closely due to inflation.
 * Population: 60 million (Due to high infant mortality in ancient times, birth rates became high as it is a gamble for babies to live past the age of 5. An average family of the Feng dynasty holds two or three surviving children per household who lived to see adulthood. Not to mention immigration of several dozen families into urban cities. The Chinese dynasty oversaw recent acquisitions coupled with a growing population caused a boost in pop. but fertility rates are slowing down)
 * Major Settlements :
 * Unknown.
 * Military: 250,000 (8,000 charioteers, 25,000 Horsemen, 200,000 spears/infantry, 22,000 archers)
 * Diplomacy:
 * Shen Rei?, Ma, and Zhi tribes: We attempt to push further on these tribes regarding efforts of assimilation and resources.
 * Wars and Conflicts:
 * Yin-Yang War:  (Read Event)
 * Events:
 * Migration of Yin, Rise of Yang: In many years building up to this moment. Tensions between the Yin Dynasty to the North and the Yang Dynasty to the South had been null until recent years. Discovery of Iron and other materials in the North had prompted the South to look for their own, luckily they had quite a few, but they were wasn't as lucky as the Yin. Yang was on a stagnation due to it's lower and more diverse poorer population that prompted conflict. The Yang Emperor finally had enough, he planned with his generals to lead an all out assault on the Yin's greater cities and push out the Yin. On 563 BC, the Yin led an assault on Yin's cities, killing anyone who had resisted and not surrendered. The war lasted for 9 years, the Empress of the Yin was desperate... until hope had came for her at least. It wasn't until an attack on her border guards North of Yin by a stray Bonra raider tribe, following a capture and interrogation of one of the raiders had she heard of distant lands. Empty lands full of diverse peoples ripe for migration and settlement. On the eve of 553, the Yin Dynasty, despite it's efforts of it's stronger army, wasn't as numerous as the Yang, who had also used slaves to exhaust the professional and well-equipped troops before finishing them off. Cities fell and fell before Beiking became the last major city after the fall of Hsiking. During the siege of the last city held by the Yin Dynasty, the remnants of the government was reduced to a mere horde of people. The Empress of Yin decided, after a long decision, to grab her million followers and begin a trek westward across the plains to unknown lands. She hopes that the journey would not be riddled with raiders and death, but she have her army of horsemen and charioteers. She left behind a few volunteers to the city to surrender to the Beiking, but grabbed most of the city's population (and further followers during her trek out the border and outside of it) and dragged them west on Horses, donkies, and mules. Caravans of people follow in a long line through the Bonra tribal territory. Trying to fight off any raiders that came in their way.

Nordicium

 * Government: Monarchy (tribal)
 * Queen: Akvilina III Schnee
 * Economy: Stable increase, consists mainly of forestry and fishing
 * Population: 61,000 (86% Nordicite Germanic, 9% Akershusi Germanic, 5% West Dizilyans),
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 5400
 * Leikanger (special city): 6100
 * Bergen (capital): 7500
 * Ålesund: 4000
 * Molde: 2500
 * Oslo: 4000
 * Rural areas: ~28,000
 * Outposts (technically is part of 'rural area'):
 * Trondheim: 3500
 * Military: 3000 personnel, fit for combat
 * 2550 shielded spearmen
 * 100 flame slingers (basically they sling fire into the walls and stuff)
 * 350 archers (using prehistoric bows)
 * Navy (more like transport fleets because battleships aren't a thing)
 * 16 wooden transport vessels (each can transfer about 10-15 men)
 * Two larger wooden transport vessels (each can transfer about 15-25 men)
 * Diplomacy:
 * Dizilyan Tribes: Would you like to establish trade again despite the previous bloodshed?
 * Wars and Conflicts:
 * Events
 * Despite the status quo, Nordicite administration is lost at Eastern Oslofjord and Northern Trøndelag. We offer the tribal people there protection and better living conditions in exchange of administrative power over these regions (aka adding it into our realm)
 * Nordicite settlers are sent towards those two regions to increase the Nordicite population in the area.
 * Establishment of Oslo as a city: Due to the large number of people settled in, Oslo is now recognized as a city under Queen Aklivina II's orders.

Vedena

 * Government: Tribe confederacy
 * Parliament: Tribe council
 * Merchants: 118
 * Nobility: 100
 * Educated and technical experts: 44
 * Religious elite: 39
 * Wise: 35
 * Economy: Based on agriculture, logging, and trade. The vedenian script is continuing evolving. Wooden tables are the most used.
 * Capital: Lutsk
 * Demographics:
 * Population: 281,500 (30% are Volynians, 43% are Slavokans, 24% are Bonra, 3% are Latins) people; 64,1% live in rural areas.
 * Major settlements:
 * Lutsk: ~38600
 * Kyiv: ~26700
 * Pripyat' : ~10000
 * Volodymyr: ~8200
 * Shatsk: ~5800
 * Kovel: ~5100
 * Rovno: ~3600
 * Dubno: ~2900
 * Rural areas: ~180,600
 * Religion: 55% are Volynian pagans, 34% are Slavoka pagans, 11% are Bonra pagans.
 * Wars and Conflicts: -
 * Military:
 * Archers: 1600
 * Shortswordsmen: 350
 * Cavalry: 250
 * Navy: 
 * Trade ships: 3100-3800
 * Transport: 400
 * Diplomacy: -
 * Events:
 * The rise of Kyiv. Kyiv is keeping growing fast and has become a very important trade centre. Lutsk and Pripyat are becoming less important and less major. Many people say, that Kyiv can replace Lutsk soon.
 * The start of city specialization. With the growth of Vedena as an empire, there are lots of different cities. It is becoming more efficient to be specialized in some sphere. For instance, Lutsk is the main political and scientific powerhouse, Pripyat and Kyiv are specialized in trade and Volodymyr is becoming a cultural centre.
 * Slow down of the population growth.  With the climate is becoming colder, the population is starting growing slower because of food. The city population is still growing from rural areas, but it is slowing down too.
 * The masterpiece of ancient urbanism.  Some people may think that the population of cities is too big. But to be fair, the cities in Vedena are not that urban and densely populated. Frankly speaking, the city has a city centre and little neighbourhoods around it. Usually, every family has a little house and a proper farm to grow their own food. Intelligence lives in the elite neighbourhood close to or in a city centre.

​​​​ Gralicia

 * Government: Tribe kingdom
 * Parliament: Council of Gralicia
 * Gralician loyalist: 49
 * Nobility: 22
 * Religious elite: 39
 * Economy: Based on agriculture, and trade. The gralician script is continuing evolving.
 * Capital: Graliciatok
 * Demographics:
 * Population: 45 089 (90% are Gralicians, 10% are Asian).
 * Major settlements:
 * Graliciatok : 3 082
 * Rural areas : 42 007
 * Religion: 100% are pagan.
 * Wars and Conflicts: -
 * Military:
 * Archers: 185
 * Cavalry: 18
 * Navy: 
 * Trade ships: 185
 * Transport: 18
 * Diplomacy: -
 * Events: -

NPC Events:
Tatar Khanate (Ukh Uls)
 * Religion: Buddhism is founded in the Indian peninsula
 * Kithite Empire: The Kiths waged a rebellion against the Amezides overrun the overstretched empire's resources eventually conquering it in its entirety. This would be followed by a period of great expansion that would create the greatest empire in history as of yet. The entirety of Anatolia, Mesopotamia, the Levant, Egypt, coastal Helios, the Geriosi coastal tribes, northern Doria and the Caucasus (non Russian parts) would be seized in the west. Meanwhile in the east, the Kithites would wage war against barbarians after barbarians reaching the Hindu Kush and the Indus in the far east. Meanwhile in the north, Kithite armies seized the Oxus giving access to the Aral Sea which would help a campaign that tsaw the subjugation of all Afasevo tribes.
 * Betmant: The Betmant experience a large period of expansion due to a population increase caused by more people leaving the subterranean cities. They push deep into Dongbu, Tie and Yunan territory whilst also taking the tribal lands to their south.
 * Kamboja and Gandhara: The two Indian nations were overrun by Kithite armies causing the population to flee north into tribal Tocharian land. They so heavily outnumbered the local Tocharians that they became the majority and became known as the Kambo-Gandhar.
 * Dizilyans: Due to the worsening climate in the north for habitation, many Dizilyan tribes migrate into northern Germany where they overrun the coastal Latins, southern Danska and western Vesnia.
 * Uputhara Wansura: The Kingdom of Uputhara Wansura is founded in western Sri Lanka an Askian prince invaded establishing his own country.(edited)
 * Galatia: The Galatians carry on expanding within the Po Valley at the expense of both the Romans are Qartites.
 * Hellenic City-States: The Hellens begins creating great, ambitious aqueducts to water their cities.(edited)
 * Yahweh: When the Kithites conquered Yahweh, they ordered the reconstruction of the city after the Heliotes burnt down every Jewish temple.
 * Kathe: The city of Kathe is constructed by Sahanasa Drianus I of the Kiths. It is the new capital of the Kiths and located northwest of Susa.
 * Sun Tzu: Yang, Sun Tzu, becomes chief general of the Yang army
 * Ryukyu: The Ryukyuans seize the rest of the Okinawan islands
 * Confucius: Confucius becomes an important Yang governor
 * World Population: The global population reaches 100,000,000
 * Osnerol: Osnerol declines in importance and collapses. The city of Monalba rises and takes over the role of Osnerol becoming the capital of the exiled Olmecs.
 * Gutai: A branch of the Bantu, the Gutai launch a huge migration into Southern Africa overrun large swathes of native tribes with great genocides.
 * Rome: The monarchy is overthrown and a republic is installed. A consul and a viceconsul is elected every 2 years.
 * Government: Tribal Monarchy
 * Parliament: Tribe council
 * Merchants: 10
 * Educated and technical experts: 10
 * Religious elite: 10
 * Wise: 10
 * Economy: Based on agriculture, fishing, and trade. The Tatar economy supports the farmers giving them more lands to work on, it will lower by 5% the cost of wood for fishermen , and supports traders from with giving them the needed stuff to make their journey around east asia.
 * Capital: Sukhbaatar
 * Demographics:
 * Population:
 * 12,000
 * Sükhbaatar: 5,000
 * Ethnicities: Mongols, Tatars
 * Religion: Shamanism 80%, 20% buddhism
 * Wars and Conflicts: 
 * Tatar Khanate declared war on Shen Rei 
 * Military:
 * Spearmen : 60
 * Cavalry : 700
 * Events: 
 * The invasion of Shen Rei : The Tatars in 545 BC declared the war on Shen Rei for Religious Economic and National reasons, the enemy was unable to deffend their lands from the strategic maneuvers of the Tatar Cavalry and most of their people locked inside Ugra city . Mongol Cavalry units rush into the areas that are strategic points for Shen Rei people and the Tatar Cavalry blockades all sides that Shen Rei tribe can supply it self as heavy winter came . The Tatars send a message to the villagers of Shen Rei and the ones who didnt lock themselves into the city, that if they work for the Tatar Khanate Millitary by giving 20% of their food , they will be protected by the Khanate as also they must recognize that they are part of the Tatar Khanate . People of Shen Rei were not prepared for a city siege and after 1 month they opened the gates of Ugra to the Tatar Cavalry . The War lasted from 545 BC - 544 BC.

Gralicia

 * Government: Tribe confederacy-monarchy
 * Director of Senate: Grazei Tok-Kim
 * King: Grazan II
 * Parliament: Senate of Gralicia
 * Graliciatokian: 82
 * Nobility: 10
 * Religious elite: 30
 * Rural people: 82
 * Economy: Based on agriculture, and trade. The gralician script is continuing evolving.
 * Capital: Graliciatok
 * Demographics:
 * Population: 45 123 (90% are Gralicians, 10% are Asian).
 * Major settlements:
 * Graliciatok : 3 112
 * Rural areas : 42 021
 * Religion: 56% are pagan, 44 % are buddhism.
 * Wars and Conflicts: Gralician Civil War: After the king dies, the population of Graliciatok starts revolts againts the Nobility. Graliciatokian wins and create the Senate of Gralicia.
 * Military:
 * Archers: 201
 * Cavalry: 23
 * Navy: 
 * Trade ships: 201
 * Transport: 28
 * Diplomacy: -
 * Events: King dies.

Daevites

 * Government: Nomadic confederation. No capital so far, just a group of organised theocratic elites leading the nation.
 * Military:
 * 400 horse archers
 * 300 melee soldiers
 * Demographics
 * Population: 30,000
 * Ethnicity: 100% Daevite
 * Religion: 40% 'Blood Gods', 60% Other
 * Economy: It's a nomadic nation.
 * Events
 * The (Not So) Unusually Long History: For about a millennia or two, the Daevites were a subculture of the Bonra and any ancestors living in South Central Siberia, tracing far back as 2400 BC in an unusual continuity. They also unusually preserve themselves in history through oral tradition due to their illiterate nature, thus they were able to maintain their own small culture for many generations while being under one respective culture. However their culture had started to become more distinct in the early 1st millennium BC, with females taking up more roles in leadership and many aspects of life. That led to the breakdown of their Bonra identity before finally on 549 BC, the Daevas, a growing group of theocrats have broke away from the Bonra nomads to form their own nomadic confederation.
 * Rise of the Daevites: They rose up as a proper nation after the so-called downfall thousands of years ago. The Daevas, effectively became the theocratic elite group of priestesses that are mainly female but haven't decided upon a leader that they would be able to follow. If they ever elected and settled upon one of themselves as leader, the Daevas will effectively become the equivalent of a council of priestesses. The Blood Gods were a minority religion for now and is currently a recent creation since the 8th century BC, with other faiths being still popular, patricularly traditional ones that involve worshipping the sky and their ancestors. That religion involves what many alleged to be called as cannibalism to their dead enemies, enforce slavery for all other cultures (men are sent off as slaves to Daevite women or become part of it's meat fodder/footsoldier personnel while women are forced to work or have Daevite men trying to breed more of themselves but any potential females are directed to the Daevas) apart from themselves as they see themselves as a superior group and would also sacrifice their enemy to them as well. However these activities that many rumours suggest haven't happened just yet and they seem to be interested in trying to assimilate a lot of Bonra people in the east to become part of the Daevite culture.
 * Diplomacy: Nope

Vesnia

 * Government: Tribal Monarchy
 * King: Arnfried II Fleischer (B 601 BCE D 522 BCE) (R 579 BCE - 522 BCE), Arnfried 'Arne' III Fleischer (B 564 BCE, still alive) (R 522 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. The war with the West Dizilyans has ruffed it up a little. The first Vesnian script is slowly being developed, based on nearby tribes' scripts.
 * Capital: Burgenbrao
 * Demographics:
 * Population:
 * Burgenbrao: 48,789
 * Taralamark: 15,556
 * Raustadt: 4022 (under Dizilyan occupation)
 * Heineg: 2595
 * Rural areas (AKA everything else): ~95,000
 * Ethnicities: 94% Vesnians, 2.75% Proto-Balts, 1.25% Danskians, 2% West Dizilyans
 * Religion: 99% Vesnian Paganism, 0.71% Proto-Baltic Religions, 0.29% Other
 * Wars and Conflicts:
 * N/A
 * Military: Total of
 * Spearmen: 830 (488 without shields)
 * Sword and Hatchetmen: 720 (301 without shields)
 * Slingers: 271
 * Bowmen: 742
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 134
 * Flingmasche (prim. catapult): 88
 * Naval Watchmen: 82
 * Cavalry: 24
 * Navy:
 * 87 transport ships (can hold around 10-15 men)
 * 49 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 653 fishing ships.
 * Diplomacy:
 * Dizilyans: What the hell!? I thought we had become friends! You can't come here and just take our lands! Leave immediately or we will have to remove you by force.
 * Danska: We both have had lands taken, if they don't leave let's help each other.
 * Events:
 * The Great Fire: A bad turn of events caused a big fire in a village, killing many civilians, soldiers who tried to put it out and destroyed almost the entire village. This set down our population and our economy took a slight bump from this.
 * Fur Production: Arnfried III orders people to hunt more deer, moose and other fur/hide animals in order to be able to make warm clothes for the winter and the colder climate that is coming.

Kingdom of Esceosia

 * Government: Despotic Monarchy
 * Ruler: Sigismund the Conqueror (667 BCE - 649 BCE), John II (649 BCE-631 BCE), Mark III (631 BCE - 611 BCE), Emeric II (611 BCE - 589 BCE), Stephen II (589 BCE - 569 BCE), Stephen III (569 BCE - 550 BCE), Stephen IV (550 BCE - 538 BCE), Emeric III (538 BCE - 517 BCE), John III (517 BCE - )
 * Military
 * 2400 swordsmen
 * 122 spearmen
 * 800 archers
 * 500 horsemen
 * 50 small transport ships
 * 10 medium transport ships
 * 900 trade vessels
 * Economy: With Ilros Esceosians focusing on naval trade, the trade in the country grows, with new markets being created, there is a massive uplift compared to before.
 * Cities
 * Eskos (23,400 people) - capital
 * Zareb (11,900 people)
 * Oort (6,250 people)
 * Eron (4,000 people)
 * Demographics
 * Population: 424,980 (56.3% New Esceosian, 29% Old Esceosian, 12.2% Illyric, 2.5% Bonran)
 * Religion: 53% Esceosian Eskor Church, 26% Esceosian paganism, 19% Illyric paganism, 2% Bonran paganism
 * Wars and Conflicts
 * Consolidation of territory: As the territory of the country becomes more outstretched, expansion is made on both sides of the border. In the west, the border of the Kingdom is pushed to eventually border Westria and the Celatin tribes, but not entering their territory (especially Westria). Plans for expansion towards the west are diminishing, with more attention paid towards the sea and the eastern parts. Some territories belonging to a large amount of the tribes on the east is taken by the Kingdom, ending land based expansion for now. With a possibility of overgrowth, more attention is placed towards the navy.
 * Events
 * Ilros uprising: As the Kingdom is getting bigger and bigger, a new ethnic group inside Esceosia formed in 6th century BCE, who call themselves the Ilros Esceosians, coming from the mixing of Esceosians and Illyrians. However, as pure Esceosians are dominant in the country's center, the Ilros people are prosecuted by them. In 552 BCE, the Ilros launch an uprising in the capital, but eventually fail. Normally, they would be killed for treason, but King Stephen III pardoned them, though also banishing them to the south to bear the expansion of the country. Eventually making the center of their group in the southwest, they found the city of Eron on the coast, leading many of them to become traders on the sea, making the trading ships of the Kingdom skyrocket to 900 and still growing.
 * Founding of Petan and Oort: Apart from Eron established by the Ilros Esceosians, and new area to defend, two cities are founded on the western and eastern border of the Kingdom, as forts. While Oort grows quickly in population due to the trade with Westria, Petan not being considered as important as Oort lacks people, which only could change in the next century.

Malacca

 * Government: Constitutional monarchy
 * Ruler:​ King Junatara Long Tanganhebat
 * Economy:​ Trade with Siamese, Javanese, and Majapahitese peeps.
 * Capital:​ Malacca
 * Other Settlements: Muar, Sembijaya, Tanah Rasik
 * Military:
 * 1500 Royal Guardsmen
 * 2500 conscripted/voluntary guardsmen
 * 2200 conscripted/voluntary pipers
 * 2000 conscripted/voluntary archers
 * 20 junks
 * Training:​ Royal Guardsmen are trained in the martial art of silat from young, and can fight barehanded. Conscripts and volunteers are also trained in the art, but are not expected to use it as much as Royal Guardsmen.
 * Demographics:
 * Population:​ 8,375,230
 * Religion:​ Buddhism (82%) Non-religious/Animist (18%)
 * Wars and Conflicts:​ No conflict so far.
 * Events:
 * The Exploration of Borneo: The mythical island of Borneo is slowly being uncovered as ships navigate the region. The King has announced a reward for whoever can bring a reliable map of Borneo, and whether it is worth exploring by foot.
 * Diplomacy:
 * ​Siam: Alliance?
 * Expansion: The nation expands into Sumatra, and annexes the regions in the Kra Isthmus unclaimed by Siam so we have a border.

NPC Events:

 * China: The Chinese civilizations develop a complex irrigation canal system
 * Vicaotec: The Vicaotec develop due to the mixing of Mayan and Zapotec cultures. It, however, unlike the Zapotec is a united nation with a law system and other signs of civilization.
 * Maya: The Kingdom of Maya is founded in Guatemala by Mayans who were united under a single nation by war chieftain, Balam.
 * Doria: The Dorians overrun Kithite settlements in Europe and even manage to seize the Aegean Anatolian coast.
 * Damot: Damot expands slightly inland
 * Phillisphrinaca: Cyprus declares independence with the aid of Hellenic mercenaries.
 * Galatia: The 12 Laws of Galatia is written down by statesman, Meghred
 * The Dorian War: The island of Saxon rebels against the Kithite authorities. Eran-eram launches a failed invasion of the island which causes him to be excecuted on claims on treachery. The Autocrat of Saxon, Kaxoi, seeks aid from the Minoans living in Anatolia. Thus they support his rebellion against the Kithite Empire. Both the Hellens and Dorians would get involved sending support to the rebels and Kithite would be defeated at the Battle of the Bloody Waves when an entire fleet with several tens of thousands of men was sunk by a Dorian, Hellen and rebel fleet. However, on land the coalition is defeated by royal prince, Dariath. The battle is only known from the poem of a surviving Dorian soldier; the soldier's name has been lost to history but his poem is known as the Kalendriad. A second offensive would seize control over the major coastal cities of western Anatolia but these strongholds would fall to Kithite sieges. The Kithite army, however, had to deal with urban fighting within the cities and by the end of the campaigns, the Kithite and coalition forces had been bled dry and thus a peace treaty was signed handing territory over to the rebels who were forced into swearing fealty by the Dorians.(edited)
 * Xia: The Xia launch an invasion of their northern neighbour but are repelled. However, the invasion was so damaging that the north collapsed into dozens of small states.
 * Xilup: The Xilupites lead a failed revolt against the Kithite authorities and are crushed in battle by prince Dariath.
 * The Second Dorian War: Following the dead of King Kerkes of the Kithite Empire, his son Dariath inherits the throne. He seeks revenge for what had been done to his father by the coalition and thus raises a large host ready for battle
 * Polynesians: They land in Northeastern Australia
 * Agousta: They conquer Ceuti
 * Carcaros: They see Agousta as their rival, and begin expanding in northern Iberia
 * Goriwala: They take over Anga

Daevites

 * Government: They delayed any elections with some suggesting they agreed not to do it at all, thus they become leaderless and effectively placed only a matriarch-led theocratic elite as the rulers of the Daevites themselves.
 * Military
 * War of Suicide: Daevites attack Yin on 478 BC to gain resources and also enslave a huge chunk of their male population. (I was intending to do that, Creator)
 * 1,300 horse archers
 * 500 melee soldiers
 * Demographics: Due to a population growth from expanding into the eastern part of the Bonra culture and westwards of the culture and a high fertility rate from enslaving all the men, the population rose to 80,000 by the end of 475 BC.
 * Economy: Screw.
 * Diplomacy:
 * Yin: Blame TheCreator903. Not me.
 * Atlas: I will eat your ass instead of Cosmic Mapping one day. (super invalid)

Chiefdom of Caledoni

 * Government: Tribal Chiefdom
 * Chief: Gweyrirth Kavanagh I - Cuimin Kavanagh II - Beorrtrihr Kavanagh I
 * Economy: Based around fishing, hunting and trading
 * Capital: Kaledon
 * Demographics:
 * Population:
 * Kaledon: 6 410
 * Rural areas: 54 332
 * Ethnicities: 99% Albion, 1% Other
 * Religion: 82% Caledonian Druidism, 12% Albion paganism, 6% Other Paganism
 * Wars and Conflicts: The Celtic tradition of war was rather playful compared to southern wars, with wars between tribes being more like raids than conquering land, which made the advance into enemy territory much slower.
 * Skirmishes: Some small raids on border villages and farms
 * Military: The druids are like war drummers, the soldiers believe that their magic works, and their presence invokes fear in the enemies, even though their magic doesn’t actually work. Ships are fishing or trade ships refitted for transporting troops.
 * Shortswordsmen: 780
 * Axemen: 610
 * Slingers:  480
 * Druids: 12
 * Ships: 29
 * Diplomacy:
 * None
 * Events:
 * Silent Ages: A period of slow growth, and static policies towards the outside world continues

Vesnia

 * Government: Despotic Monarchy
 * King: Arnfried 'Arne' III Fleischer (B 564 BCE D 488 BCE) (R 522 BCE - 488 BCE), Fritzel Fleischer (B 505 BCE, still alive) (R 488 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. The war with the Dizilyans has ruffed it up a little. The first Vesnian script is slowly being developed, based on nearby tribes' scripts.
 * Capital: Burgenbrao
 * Demographics:
 * Population:
 * Burgenbrao: 48,800
 * Taralamark: 15,562
 * Raustadt: 4001 (under Dizilyan occupation)
 * Heineg: 2610
 * Rural areas (AKA everything else): ~96,000
 * Ethnicities: 94% Vesnians, 1.75% Proto-Balts, 1.25% Danskians, 3% Dizilyans
 * Religion: 99% Vesnian Paganism, 0.71% Proto-Baltic Religions, 0.29% Other
 * Wars and Conflicts:
 * Dizilyan Relocation: We send in Cavalry, Spearmen, Bowmen and Sword and Hatchetmen to force Dizilyans out of our former territory (which is rightful Vesnian clay) and back to their homeland, if they refuse, they are to be incarcerated and if they resist with violence, they are to be executed. They are also set to retake Raustadt.
 * Fortification of Öland: We suspect another war with the Dizilyans so we fortify Öland since it's an important area.
 * Military: Total of
 * Spearmen: 836 (450 without shields)
 * Sword and Hatchetmen: 725 (296 without shields)
 * Slingers: 270
 * Bowmen: 745
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 134
 * Flingmasche (prim. catapult): 90
 * Naval Watchmen: 85
 * Cavalry: 26
 * Navy:
 * 92 transport ships (can hold around 10-15 men)
 * 51 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 660 fishing ships.
 * Diplomacy:
 * Dizilyans: Your people must leave now.
 * Latins: Let's be friends, please.
 * Events:
 * Renovation of Fleischer Burg: Fleischer Burg is renovated to be more modern and beautiful and majestic.
 * Expansion: We expand to the east, towards the Proto-Balts.

Danska

 * Government: Despotic Monarchy
 * King: Jakob Nørgaard
 * Economy: Mainly agriculture and hunting.
 * Capital: Esbjerg
 * Demographics:
 * Population: 36,814 (100% Nordicite Germanic)
 * Religion: Norse (100%)
 * Major Settlements:
 * Esbjerg (capital): 2713
 * København-Malmø: 1784
 * Arusse: 1693
 * Odense: 1270
 * Rural Areas: 29,354
 * Military:
 * Spearmen: 814
 * Swordsman: 982
 * Slingmen: 130
 * Bowmen: 1031
 * Firestarters: 112
 * Cavalry: 40
 * Navy:
 * 119 small transport ships (can hold 8-12 people)
 * 92 normal ships (can hold around 10-15 people)
 * 57 large transport ships (can hold 20-25 people)
 * 26 warships (attack during a war) (can hold 30-45 people)
 * 13 colonization ships (can hold 50-65 people)
 * Wars and Conflicts (italic = future war):
 * None
 * Events:
 * The Proposed Treaty of Arusse: After the Mass Dizilyan Migration, Danska proposed a treaty between Danska, Vesnia and the Dizilyans:
 * Article 1: All Danskan and Vesnian lands will be ceded back.
 * Article 2: Danska and Vesnia will support the Dizilyans in economy and give them rural areas to do agriculture in return.
 * Name Change of Ebsbjerg: In common speech, the first "b" is dropped in Ebsbjerg, which causes the king to be influenced by the people and call it "Esbjerg".Engbolle8.png
 * First Signs of Colonization: We travel up the the Baltic Sea and come to some unclaimed land and form the colony of Luleå. (I used a different star  to signify it's a colony, not a normal city)
 * Diplomacy
 * Dizilyans, Vesnia: We created a treaty. Please sign it.

Nordicium

 * Government: Monarchy (tribal)
 * Queen: Akvilina V Schnee
 * Economy: Stable increase, consists mainly of forestry and fishing
 * Population: 77,000 (86% Nordicite Germanic, 9% Akershusi Germanic, 5% West Dizilyans),
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 6,900
 * Leikanger (special city): 6,600
 * Bergen (capital): 10,000
 * Ålesund: 6,000
 * Molde: 6,000
 * Oslo: 4,000
 * Rural areas: ~34,000
 * Outposts (technically is part of 'rural area'):
 * Trondheim: 3,500
 * Military: 3000 personnel, fit for combat
 * 2550 shielded spearmen
 * 100 flame slingers (basically they sling fire into the walls and stuff)
 * 350 archers (using prehistoric bows)
 * Navy 
 * 16 wooden transport vessels (each can transfer about 10-15 men)
 * Two larger wooden transport vessels (each can transfer about 15-25 men)
 * 4 triremes.
 * Diplomacy:
 * Wars and Conflicts:
 * Events
 * Despite the status quo, Nordicite administration is lost at Eastern Oslofjord and Northern Trøndelag. We offer the tribal people there protection and better living conditions in exchange of administrative power over these regions (aka adding it into our realm)
 * Nordicite settlers are sent towards those two regions to increase the Nordicite population in the area.
 * With Dizilyan migration to the south, we expand to our northeast to the Jotumheimenand towards Eastern Oslofjord.
 * With colder temperatures across our realms, animal hunt activity is increased in order to get fur and hide for better cold resistance clothing, and forestry is boosted to attain more wood as fuel to burn.
 * Settlements along the western coast thrives due to the Gulf Stream warming the area.
 * The first triremes are built, or at least, something that resembles triremes, and multiple test runs are underwent.

Vedena

 * Government: Tribe confederacy
 * Parliament: Tribe council
 * Merchants: 164
 * Nobility: 158
 * Educated and technical experts: 75
 * Religious elite: 58
 * Wise: 43
 * Economy: Based on agriculture, logging, and trade. The vedenian script is continuing evolving. Wooden tables are the most used.
 * Capital: Lutsk
 * Demographics:
 * Population: 373,500 (29% are Volynians, 42% are Slavokans, 25% are Bonra, 4% are Latins) people; 65,7% live in rural areas.
 * Major settlements:
 * Lutsk: ~43200
 * Kyiv: ~39800
 * Pripyat' : ~14200
 * Volodymyr: ~10800
 * Shatsk: ~7800
 * Kovel: ~6500
 * Rovno: ~4200
 * Dubno: ~3200
 * Rural areas: ~243,800
 * Religion: 57% are Volynian pagans, 33% are Slavoka pagans, 10% are Bonra pagans, 1% is the rest.
 * Wars and Conflicts: -
 * Military:
 * Archers: 1600
 * Shortswordsmen: 500
 * Cavalry: 500
 * Navy: 
 * Trade ships: 7500-8900
 * Transport: 600
 * Diplomacy: -
 * Events:
 * The rise of Kyiv. Kyiv is keeping growing fast and has become a very important trade centre. Lutsk and Pripyat are becoming less important and less major. Many people say, that Kyiv can replace Lutsk soon.
 * The start of city specialization. With the growth of Vedena as an empire, there are lots of different cities. It is becoming more efficient to be specialized in some sphere. For instance, Lutsk is the main political and scientific powerhouse, Pripyat and Kyiv are specialized in trade and Volodymyr is becoming a cultural centre.
 * The masterpiece of ancient urbanism.  Some people may think that the population of cities is too big. But to be fair, the cities in Vedena are not that urban and densely populated. Frankly speaking, the city has a city centre and little neighbourhoods around it. Usually, every family has a little house and a proper farm to grow their own food. Intelligence lives in the elite neighbourhood close to or in a city centre.

NPC Events:

 * Aboriginals: Their culture becomes more unified in Australia, encompassing the island
 * Istemis & Mamyt: The two kingdoms collapse under the invading Karasuk hordes
 * Sollener: They invade Karmet, taking the grounds held north of Karmet's capital
 * Agousta: They take over Sufax in a long campaign lasting for 5 years, and expand in Iberia(edited)
 * Carcaros: They keep expanding in Iberia, resentment towards the nobles in Atlas is rising, and dreams of their own empire are brewing
 * Kiths: They conquer Numlidiana and Magan, but lose some of the Anatolian coast to Doria and Minoa
 * Goriwala: They conquer Maghdada
 * Maghdada: The fleeing leaders and peasants of Maghdada clain Dravidian tribal land, and become assimilated to their culture
 * Gojoseon: With the decline of the Chinese City-States, Gojoseon launches a massive invasion of the Chinese coast, taking over the Shandong Peninsula in two years
 * Jomon & Ainu: The Shogunates of Kioku and Naruto rise
 * Diziliyans: Many of the tribes that migrated into(Germany) refuse to leave in peace, while a small portion(20%) go back to Diziliyan heartlands
 * Latins: They open up to trade, but no major tribes accept friendships outside of their culture
 * Illyria: They collapse under a Roman invasion
 * The Climate: After a long period of ice and snow in the north, the freezing climate begins to turn more hospitable for humans

Chiefdom of Caledoni

 * Government: Tribal Chiefdom
 * Chief: Djionnirn I - Mayrrvae Kavanagh II - Gwaininn Kavanagh I
 * Economy: Based around fishing, hunting and trading
 * Capital: Kaledon
 * Demographics:
 * Population:
 * Kaledon: 6 520
 * Rural areas: 57 352
 * Ethnicities: 100% Albion
 * Religion: 86% Caledonian Druidism, 9% Albion paganism, 5% Other Paganism
 * Wars and Conflicts: The Celtic tradition of war was rather playful compared to southern wars, with wars between tribes being more like raids than conquering land, which made the advance into enemy territory much slower.
 * Skirmishes: Some small raids on border villages and farms
 * Military: The druids are like war drummers, the soldiers believe that their magic works, and their presence invokes fear in the enemies, even though their magic doesn’t actually work. Ships are fishing or trade ships refitted for transporting troops.
 * Shortswordsmen: 810
 * Axemen: 630
 * Slingers:  485
 * Druids: 12
 * Ships: 34
 * Diplomacy:
 * None
 * Events:
 * Silent Ages: A period of slow growth, and static policies towards the outside world continues

Vesnia

 * Government: Despotic Monarchy
 * King: Fritzel Fleischer (B 505 BCE, still alive) (R 488 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. The first Vesnian script is slowly being developed, based on nearby tribes' scripts. Trade with cultures like Latins, Proto-Balts (and countries of Nordicium and Danska) is helping the economy which had gone down after the West Dizilyan war.
 * Capital: Burgenbrao
 * Demographics:
 * Population:
 * Burgenbrao: 48,805
 * Taralamark: 15,568
 * Raustadt: ~4025 (under Dizilyan occupation)
 * Heineg: 2609
 * Rural areas (AKA everything else): ~96,010
 * Ethnicities: 94.5% Vesnians, 1.75% Proto-Balts, 1.25% Danskians, 2.95% Dizilyans
 * Religion: 99% Vesnian Paganism, 0.74% Proto-Baltic Religions, 0.26% Other
 * Wars and Conflicts:
 * Dizilyan Relocation: Fritzel is supporting of regaining our territory and thus orders the relocation to continue.
 * Increased Weapon Production: We produce more weapons and shields.
 * Military: Total of
 * Spearmen: 840 (435 without shields)
 * Sword and Hatchetmen: 731 (292 without shields)
 * Slingers: 270
 * Bowmen: 746
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 134
 * Flingmasche (prim. catapult): 94
 * Naval Watchmen: 90
 * Cavalry: 28
 * Navy:
 * 94 transport ships (can hold around 10-15 men)
 * 51 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 670 fishing ships.
 * Diplomacy:
 * Dizilyans: Your people must leave. NOW. The climate up north is not so hostile anymore, so you can go back.
 * Danska: They refused. What do we do?
 * Ugrians: We come in peace.
 * Events:
 * The Great Divide: The recent actions and decisions from Fritzel has been taken differently in terms of the people. Around half of the people support the king, mostly those who had to move due to their unwanted occupation of our land. The rest are not agreeing with the king and are protesting and want to either come to a conclusion with the Dizilyans peacefully or are okay with their migration. This has divided Vesnia into two sides. Most powerful people agree with the king to have a chance of getting richer or even getting royal positions.
 * Royal Tension: Prince Gustaaf Fleischer (Fritzel's oldest son) decided to support the opposition and wanted to join them but was forbidden by his father, who attempted to convince him to not join. This failed as in 453 BCE, he escaped home. He and a prominent protester named Haraldh Steiner then declared themselves the spokespeople and leaders of the protesters (or opposition).
 * Expansion: Having discovered the very good river of Vistula, we expand down it slightly and also expand a little more to the east. Villages and fishing outposts start to be built here.
 * Exploration: Some volunteers, explorers and naval watchmen explore the Baltic Sea, discovering more of Åland and the coast of Finland and the Ugrians living there.

Danska

 * Government: Despotic Monarchy
 * King: Jakob Nørgaard
 * Economy: Mainly agriculture, hunting, fishing and trade.
 * Capital: Esbjerg
 * Demographics:
 * Population: 52,814 (100% Nordicite Germanic)
 * Religion: Norse (100%)
 * Major Settlements:
 * Esbjerg (capital): 5,713
 * København-Malmø: 4,884
 * Arusse: 2,093
 * Luleå (Colony): 2,091
 * Odense: 2,070
 * Færoen (Colony): 401
 * Rural Areas: 36,162
 * Military:
 * Spearmen: 1072
 * Swordsman: 1102
 * Slingmen: 61
 * Bowmen: 1301
 * Firestarters: 126
 * Cavalry: 51
 * Navy:
 * 151 small transport ships (can hold 8-12 people)
 * 102 normal ships (can hold around 10-15 people)
 * 61 large transport ships (can hold 20-25 people)
 * 41 warships (attack during a war) (can hold 30-45 people)
 * 31 colonization ships (can hold 50-65 people)
 * Wars and Conflicts (italic = future war):
 * Danskan Retaking War (Possible if Dizilyans don't sign the treaty.)
 * Events:
 * The Reproposed Treaty of Arusse: After the Mass Dizilyan Migration, Danska proposed the treaty (again) between Danska, Vesnia and the Dizilyans:
 * Article 1: All Danskan and Vesnian lands will be ceded back.
 * Article 2: Danska and Vesnia will support the Dizilyans in economy and give them rural areas to do agriculture in return.
 * Colonization: We expand our colony across the coast, up until the border of the Dizilyans.
 * Population Boom: With the warmer climate, the populations booms, especially in urban areas like Esbjerg and København-Malmø, and the new warmer colony of Luleå.
 * New Colony of Færoen: e colonize the Faroe Islands and create a colony called "Færoen" there.
 * Diplomacy
 * Dizilyans: We created a treaty. Please sign it.

Daevites

 * Government: Same
 * Military
 * War of Suicide: The Yin are forcibly expelled from their original location to the west but that doesn't stop our expansion, no. Almost all of their males and females, sacked. (Thanks Batran for not doing a turn) Daevas_450_BC.png
 * 1,500 horse archers
 * 700 melee soldiers
 * Demographics: We've reached a record of 140,000 people from raiding and a lot of stuff such as expansion.
 * Economy: Because of our successful raids, we have gained a lot of men slaves to work in our own makeshift nomadic horse stables.
 * Events:
 * Let's Pillage the East: The so-called Mongols are going to be sacked and subjugated under a matriarch theocratic elite. So after we just got rid of Yin, most of our forces are focused on raiding the 'Tatars' (let's be honest they weren't Tatars)

Kingdom of Timbuktu

 * Backstory: Around 480 BCE, nomadic tribes founded the city of Timbuktu in Northern Mali. 15 years later, Uli I became Mansa of Timbuktu. Mansa Uli made Timbuktu expand into Southern Mali.

                 - Uli I (465 BCE - present)
 * Government: Absolute monarchy
 * Ruler:
 * Military:
 * 275 spearmen
 * 25 camel warriors
 * Demographics: Around 15,000 people.
 * Economy: We have a lot of gold, so...
 * Events: 
 * Expansion: We expand.

Vedena

 * Government: Tribe confederacy
 * Parliament: Tribe council
 * Merchants: 209
 * Nobility: 206
 * Educated and technical experts: 113
 * Religious elite: 86
 * Wise: 71
 * Economy: Based on agriculture, logging, and trade. The vedenian script is continuing evolving. Wooden tables are the most used.
 * Capital: Lutsk
 * Demographics:
 * Population: 422,700 (31% are Volynians, 41% are Slavokans, 24% are Bonra, 4% are Latins) people; 63,45% live in rural areas.
 * Major settlements:
 * Lutsk: ~48600
 * Kyiv: ~47200
 * Pripyat' : ~19500
 * Volodymyr: ~13300
 * Shatsk: ~9100
 * Kovel: ~7600
 * Rovno: ~5200
 * Dubno: ~3900
 * Rural areas: ~268,200
 * Religion: 59% are Volynian pagans, 32% are Slavoka pagans, 9% are Bonra pagans, 1% is the rest.
 * Wars and Conflicts: -
 * Military:
 * Archers: 2500
 * Shortswordsmen: 1000
 * Cavalry: 750
 * Navy: 
 * Trade ships: 9500-11300
 * Transport: 900
 * Diplomacy: -
 * Events:
 * The rise of Kyiv. Kyiv is keeping growing fast and has become a very important trade centre. Lutsk and Pripyat are becoming less important and less major. Many people say, that Kyiv can replace Lutsk soon.
 * The start of city specialization. With the growth of Vedena as an empire, there are lots of different cities. It is becoming more efficient to be specialized in some sphere. For instance, Lutsk is the main political and scientific powerhouse, Pripyat and Kyiv are specialized in trade and Volodymyr is becoming a cultural centre.
 * The masterpiece of ancient urbanism.  Some people may think that the population of cities is too big. But to be fair, the cities in Vedena are not that urban and densely populated. Frankly speaking, the city has a city centre and little neighbourhoods around it. Usually, every family has a little house and a proper farm to grow their own food. Intelligence lives in the elite neighbourhood close to or in a city centre.
 * Another expansion. We start our expansion over Dnipro river.

NPC Events:

 * Aegean Outbreak: A major outbreak of Typhus begins in western Doria, which then spreads to Minoa, the Hellenic city-states, and the Kith, killing a total of 100 000-200 000 people
 * Carcaros: They invade the tribes in the Valley of Castile. 10 000 soldiers ravage their way southwards from the northern coast and the northeastern pass. Two years pass on the bloody campaign that ends on the battle of Salviaterra de Tormes, where the superior army of Carcaros, 4 500 powerful faced off with the final defenders of Castile, 5 700 powerful. The battle on the river north of the lake continued for 6 days, and on the sixth the chief of the local tribes was beheaded
 * Western Europe: The Gauls, Celts and Latins engage in a series of destructive wars, resulting in only minor changes on tribal lands, but a large depopulation with the 75 000 dead after the 22 years long conflict
 * Inca: They overrun the Arano after their centuries long conflict
 * Sami: They expand to the northern shores of Bothnia and discover the settlement of Luleå
 * Yugrain: They decay due to internal conflict, and a small epidemic kills most of the souther population, destroying the once large empire of the tundra
 * Chonans: They develop in Patagonia
 * Taluhets: They develop in northern Patagonia
 * Vajich: They develop between the Chonans and Taluhets
 * Java: Their population explodes and their culture becomes a majority in almost all of Indonesia
 * Kioku & Naruto: A war begins, with both sides sending small raids on each other but no major assaults
 * Havmark: The Diziliyans who stayed in central Europe create their own nation, taking heavy influence from Danska, and appointing a king(They refuse to sign the treaty)
 * Bonra: A horde of tens of thousands is beginning to amass.

Kingdom of Timbuktu
-Uli I (465 BCE - 427 BCE)
 * Government: Absolute Monarchy
 * Ruler:

-Musa I (427 BCE - current)
 * Military:
 * 500 spearmen
 * 100 camel warriors
 * Demographics: We expand to 30,000 people.
 * Economy: Still lots of gold
 * Events: We keep expanding.

Daevites

 * Government: The matriarchic theocratic elite (the Daevas) decided that if they are planning upon a big empire and solidify on one ground, they have to form one leader and that is the Grand Priestess herself. Dartah was elected as the first leader of the Daevite theocratic elite that spans the steppes of the Gobi Desert. She also started creating a rudimentary script for all of the priestesses and warriors, along with all of their history through generations of oral languages into one large book.
 * Dartah (444 BC-present)
 * Military
 * 1,700 horse archers
 * 1,000 melee soldiers/warriors
 * 500 'sacrificers' (those who sacrifice women to the Blood Gods to be forgiven despite being held captive)
 * Demographics:
 * Population: 150,000 people
 * Religion: 100% 'Blood Gods'
 * Culture: 70% Daevite, 30% other
 * Events
 * Expansion to the East: On 430 BC, Grand Priestess Dartah ordered all of her own local priestesses to rally all warriors to invade the Tatar Khanate. Despite heavy casualties which led to the deaths of 9,000 brave warriors over the course of five years, many of these warriors (they are all female, only men are often used as meat fodder) and priestesses target to kill all women and take all men captive as part of their previous goal with Yin.

Vesnia

 * Government: Despotic Monarchy
 * King: Fritzel Fleischer (B 505 BCE, still alive) (R 488 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. The first Vesnian script is slowly being developed, based on nearby tribes' scripts. Trade with cultures like Latins, Proto-Balts (and countries of Nordicium and Danska) is helping the economy which had gone down after the West Dizilyan war.
 * Capital: Burgenbrao
 * Demographics:
 * Population:
 * Burgenbrao: 48,810
 * Taralamark: 15,575
 * Raustadt: ~4075 (under Dizilyan occupation)
 * Heineg: 2614
 * Rural areas (AKA everything else): ~96,050
 * Ethnicities: 94.5% Vesnians, 2.95% Dizilyans, 1.75% Proto-Balts, 1.25% Danskians
 * Religion: 99% Vesnian Paganism, 0.74% Proto-Baltic Religions, 0.26% Other
 * Wars and Conflicts:
 * Havmark Conflict: Frtitzel is furious over the creation of Havmark, he does not recognise the state as legitimate and claims it as Vesnian (and Danskan) land. He readies up armies despite some of his advisors advising not to start another war.
 * Military: Total of
 * Spearmen: 851 (416 without shields)
 * Sword and Hatchetmen: 732 (270 without shields)
 * Slingers: 265
 * Bowmen: 751
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 133
 * Flingmasche (prim. catapult): 95
 * Naval Watchmen: 85
 * Cavalry: 30
 * Navy:
 * 96 transport ships (can hold around 10-15 men)
 * 51 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 680 fishing ships.
 * Diplomacy:
 * Havmark: You are not real! And if you really have to stay, let us atleast buy our land back.
 * Danska: Shall we go into plans?
 * Ugrians: We come in peace, would you want to trade perhaps?
 * Vedena: (see event below)
 * Events:
 * The Great Divide: More protests, some villages declare themselves "seceded" from Vesnia. While this is happening, the prominent people in the cities desire more and more power. However tensions are going down as Fritzel now considers buying back our land instead of taking it by force.
 * Closer Relationship Effort with Vedena: Knowing of their existence due to exploration, some diplomats are sent to Vedena under the order of Fritzel to seek closer relationship as Vesnia could use some more allies and trade partners (that are actual states).

Yin Dynasty | Yang Dynasty

 * Government: Unknown.
 * Economy: (Yang) Wooden tablets are still in use. But scrolls are making their way about for recording and keeping track of wooden tablets much more closely due to inflation. (Yin) Wooden tablets becomes less used overtime as regular trade becomes more frequent in the steppes, although the idea of currency has been hooked in the local Bonra tribes' minds.
 * Population: 80 million (Due to high infant mortality in ancient times, birth rates became high as it is a gamble for babies to live past the age of 5. An average family of the Feng dynasty holds two or three surviving children per household who lived to see adulthood. Not to mention immigration of several dozen families into urban cities. The Chinese dynasty oversaw recent acquisitions coupled with a growing population caused a boost in pop. but fertility rates are slowing down)
 * Major Settlements :
 * Unknown.
 * Military: ~310,000 (10,000 charioteers, 25,000 Horsemen, 250,000 spears/infantry, 25,000 archers)
 * Diplomacy:
 * Zhi Tribe: Yang attempts to annex the now obscure and tiny Zhi tribe.
 * Wars and Conflicts:
 * Yin-Daevite Raider Wars: From the constant raids of the Daevites, the Yin had been raided and counterraiding the tribes around them. The degradation in their warfare had caused their numbers to slowly deplete themselves over the century to around 450,000. A decision was made by the Yin Emperor to deplant themselves and move westward.
 * Events:
 * Fall and Migration of Yin, Last turn for Yang: As the people of Yin settled in their new lands, what had been unknownst to them is the set of problems that would henceforth be a pain very soon a few years later. The Daevite tribes (or horde) from the east had met with the Yin, then decided to raid them. The Yin valiently fended them off for generations, but overtime their numbers are starting to decline. Entire villages were only a few thousand people from once was tens of thousands a century earlier. The one million people that traveled through the steppes under the Yin banner is now reduced to 450,000 from the constant fighting of raider tribes that surrounds them. Its painful for a decision that the current Yin emperor has to make, but HIS decision is to now move westward once more. They shall make a trek across the steppes once again to northern Ukraine, in between the Vedna and the Crimean nation located there. Meanwhile in Yang, they will attempt to make one final conquest of the Zhi tribe before preparing for a fight against the Xia. After inventing new technologies, hopefully they will unite China and built a thousand year empire across its vast territories filled with millions of people.

Nordicium

 * Government: Monarchy (tribal)
 * Queen: Ástríðr I Schnee
 * Economy: Stable increase, consists mainly of forestry and fishing
 * Population: 89,000 (87% Nordicite Germanic, 8% Akershusi Germanic, 6% West Dizilyans),
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 6,900
 * Leikanger (special city): 6,600
 * Bergen (capital): 10,000
 * Ålesund: 6,000
 * Molde: 6,000
 * Oslo: 4,000
 * Trondheim: 3,700
 * Rural areas: ~44,000
 * Military: 3200 personnel, fit for combat
 * 2700 shielded spearmen
 * 100 flame slingers (basically they sling fire into the walls and stuff)
 * 400 archers (using prehistoric bows)
 * Navy 
 * 16 wooden transport vessels (each can transfer about 10-15 men)
 * Two larger wooden transport vessels (each can transfer about 15-25 men)
 * 6 triremes.
 * 200 sailors
 * Diplomacy:
 * Wars and Conflicts:
 * Events
 * We establish Trondheim as an official city to establish a sphere of influence over Trøndelag. We also accept Diziliyans into our western settlements (i.e. Molde) for more favorable life conditions)
 * With colder temperatures across our realms, animal hunt activity is increased in order to get fur and hide for better cold resistance clothing, and forestry is boosted to attain more wood as fuel to burn.
 * Settlements along the western coast thrives due to the Gulf Stream warming the area.
 * More triremes.
 * We send scouts to the north and discovered the Sami tribes.

Chiefdom of Caledoni

 * Government: Tribal Chiefdom
 * Chief: Gweyrirth III - Fionnghan Kavanagh II - Breimoor Kavanagh I
 * Economy: Based around fishing, hunting and trading
 * Capital: Kaledon
 * Demographics:
 * Population:
 * Kaledon: 6 820
 * Rural areas: 62 352
 * Eileansiar(Unbeknownst to the chiefs): 71
 * Ethnicities: 100% Albion
 * Religion: 89% Caledonian Druidism, 7% Albion paganism, 4% Other Paganism
 * Wars and Conflicts: The Celtic tradition of war was rather playful compared to southern wars, with wars between tribes being more like raids than conquering land, which made the advance into enemy territory much slower.
 * Skirmishes: Some small raids on border villages and farms
 * Military: The druids are like war drummers, the soldiers believe that their magic works, and their presence invokes fear in the enemies, even though their magic doesn’t actually work. Ships are fishing or trade ships refitted for transporting troops.
 * Shortswordsmen: 880
 * Axemen: 650
 * Slingers:  470
 * Druids: 12
 * Ships: 37
 * Diplomacy:
 * Danska: Hello odd travelers, we would like to share the peculiar islands of “Faroe”
 * Events:


 * Silent Ages: The centuries long Silent age ends with chief
 * Exploration: With the odd ships passing by Shetland, some went sneaking after them and arrived in Faroe. Uisdean, a brave sailor who was aboard the first ships to Faroe thought that if there were two islands going to the west, would there be a third. He set out on a course to the west with a fleet of 4 ships, 40 men, 20 women, livestock and food, but never returned, as the ships became shipwrecked on the southern side of Miredalesbeinn(Myrdarnsjokyl), naming the island Eileansiar(Island west) The colonists would make no attempt to return to Caledoni due to the terrifying ocean that nearly drowned them(I want a Gaelic Iceland :3)

Malacca

 * Government: Constitutional monarchy
 * Ruler: Queen Suria Rin Tanganhebat
 * Economy: Trade with Siamese, Javanese, and Majapahitese peeps.
 * Capital: Malacca
 * Other Settlements: Muar, Alor Setar, Klang, Johor Bahru, Kuala Lumpur
 * Military:
 * 2500 Royal Guardsmen
 * 3500 conscripted/voluntary guardsmen
 * 3200 conscripted/voluntary pipers
 * 3000 conscripted/voluntary archers
 * 30 junks
 * Training: Royal Guardsmen are trained in the martial art of silat from young, and can fight barehanded. Conscripts and volunteers are also trained in the art, but are not expected to use it as much as Royal Guardsmen.
 * Demographics:
 * Population: 10,001,440
 * Religion: Buddhism (94%) Non-religious/Animist (6%)
 * Wars and Conflicts: No conflict so far.
 * Events:
 * The Exploration of Borneo: An outpost is established in Borneo named Kuching, after the numerous wildcats found there, which collects strange fruit and resources from the island and sends it back to Malacca. Future expansion is planned.
 * Diplomacy:
 * None currently.
 * Expansion: The nation expands into Sumatra extensively, utilizing the regions gained for agriculture and natural resources.

Vedena

 * Government: Tribe confederacy
 * Parliament: Tribe council
 * Nobility: 245
 * Merchants: 232
 * Educated and technical experts: 129
 * Religious elite: 100
 * Wise: 87
 * Economy: Based on agriculture, logging, and trade. The vedenian script is continuing evolving. Wooden tables are the most used.
 * Capital: Lutsk
 * Demographics:
 * Population: 506,600 (33% are Volynians, 40% are Slavokans, 23% are Bonra, 4% are the rest) people; 63,52% live in rural areas.
 * Major settlements:
 * Lutsk: ~55900
 * Kyiv: ~55100
 * Pripyat' : ~23700
 * Volodymyr: ~16400
 * Shatsk: ~10400
 * Kovel: ~9700
 * Rovno: ~6200
 * Dubno: ~4300
 * Dnipro: ~3100
 * Rural areas: ~321,800
 * Religion: 62% are Volynian pagans, 31% are Slavoka pagans, 8% are Bonra pagans, 1% is the rest.
 * Wars and Conflicts: -
 * Military:
 * Archers: 3000
 * Shortswordsmen: 1250
 * Cavalry: 750
 * Navy: 
 * Trade ships: 12600-14100
 * Transport: 1100
 * Diplomacy: -
 * Events:
 * Another expansion. We start our expansion through Dnipro river and build first settlements on another coast.
 * Changes in the political arena: Now, nobility is the most influential faction in Vedena and they keep replacing merchants. At the same time, Kyiv is too close to become the biggest city in Vedena. Both of these topics can lead to enormous changes in Vedena.
 * Lost lasting "events":
 * The rise of Kyiv. Kyiv is keeping growing fast and has become a very important trade centre. Lutsk and Pripyat are becoming less important and less major. Many people say, that Kyiv can replace Lutsk soon.
 * The masterpiece of ancient urbanism.  Some people may think that the population of cities is too big. But to be fair, the cities in Vedena are not that urban and densely populated. Frankly speaking, the city has a city centre and little neighbourhoods around it. Usually, every family has a little house and a proper farm to grow their own food. Intelligence lives in the elite neighbourhood close to or in a city centre.
 * The start of city specialization. With the growth of Vedena as an empire, there are lots of different cities. It is becoming more efficient to be specialized in some sphere. For instance, Lutsk is the main political and scientific powerhouse, Pripyat and Kyiv are specialized in trade and Volodymyr is becoming a cultural centre.