Talk:The Future Revived (Map Game)/@comment-26177380-20150612173600/@comment-6812733-20150612185937

I wouldn't really say these guys (the managers) are "tyrants". It's just like you said before, they just didn't communicate with the players that well, which leads to these kinds of situations. The previous Future game succeeded in communicating with players before the players just decided to be OP because why not? If they're stopped, then they'll just cry about it and they're the victims somehow because they want to have bases on the Moon and control atleast half of some continent by 2020. This map game seemed to be successful in preventing the players from going nuts from the start, though it seems to me that it failed in the end at that point because of bad communication.

If a map game was made that had a selected players, not just the first dozen people, was made, then the map game could probably work quite well, one example being the "first" map game made in some thread by Ethan and others. It was a success because those players were very similar in mind and agreed on most of the unwritten rules that were established in that game. That's what's needed to make a successful map game.