Talk:Konig des Menschen Chapter IV (Map Game)/@comment-31011021-20190406225415

Gerrhan Merchant Republic

 * Government: 
 * The Bactrian Question: Bactria, the Indo-Greeks, has existed for too long. They are a remnant of ages past, ages when a nation based in Greece held land across the known world. Our allies in Persia have called for war on this ancient relic of a land. They are dangerous, powerful, strong, but this should not be a barrier. We believe in helping our allies, we believe in loyalty. Therefore we declare war on Bactria and send a Sipah to Bactria, to aid our allies.
 * The Guptan Question: Gupta is at odds with Kushan, war could boil over at any moment. We start ramping up our trade, and offer our troops for the soon to arrive war, they are to arrive under the guise of military training and alliance, we ask to train in the diverse landscape of India, there is lots to do there. We aim to eventually ask for a port city in India, so we can develop trade buildings and all, for greater co-operation.
 * Exploration: We focused a lot on India, so our ships have constant movement between the Persian Gulf and India. It would be the height of hubris to not check the other nations, other than Gupta. A navy of 30 Bahris are designated to go lower than Gupta, to check the other nations, to see what is down there. Usually ships go along the Coast, these ballsy seamen are to check it all out, they are there to see if anything exists. 10 Indawis, larger Bahris, are sent to the lands South of Aksum and West of Socotra, the region that is the gate to the Red Sea. Our Muscati Allies are already there, we build a small base there as well, effectively colonizing as well.
 * Adnanite Expansions: We continue our policy of dependency, and build Adnan, finally, where Al-Muzahmiyya is IRL. The purpose of the city is to have the locals dependent on it for money and goods, and eventually, sort of be part of our nation. The current tribes in our lands are given the same option as the Assyrians, a council with representatives sent to the Grand Council.
 * The Port of Grane: We need a port that can get to both our Assyrian Lands and our traditional Gerrhan Lands. While the port of Al-Khor and Ibri and Kittenia all have their benefits, we need a central port in between both Assyria and Gerrha Proper. Thus we build a City, called Grane, where Kuwait is IRL.
 * Economy: Our nation continues to prosper. The more of the Fertile Crescent we control, the more food security we have, the more people that can do other jobs.
 * Capital: Al Khor
 * Ethnicities:
 * Population: 688,234
 * Gerrhan: 38%
 * Adnanites: 5%
 * Omani: 0.5%
 * Assyrian: 48.5%
 * Shapurids: 2.5%
 * Other Tribes: 5.5%
 * Military:
 * Assyrian Sipah:
 * Swordsmen: 5,000
 * Spearmen: 4,000
 * Archers: 3,500
 * Axemen: 2,000
 * Javelineers: 1,500
 * Gerrhan Reformed Infantry: 1,000
 * Camel Spearmen: 2,000
 * Adnanite Horsemen: 2,000
 * Javelin Cavalry: 1,500
 * Gerrhan Reformed Cavalry: 1,400
 * Supply Camels: 100
 * Polybolos: 18
 * Ballistae: 8
 * Engineer Corps: 100
 * Al-Khor Sipah:
 * Swordsmen: 5,000
 * Spearmen: 4,000
 * Archers: 3,500
 * Axemen: 2,000
 * Javelineers: 1,500
 * Gerrhan Reformed Infantry: 1,000
 * Camel Spearmen: 2,000
 * Adnanite Horsemen: 2,000
 * Javelin Cavalry: 1,500
 * Gerrhan Reformed Cavalry: 1,400
 * Supply Camels: 100
 * Polybolos: 18
 * Ballistae: 8
 * Engineer Corps: 100
 * Adnanite Sipah:
 * Swordsmen: 5,000
 * Spearmen: 4,000
 * Archers: 3,500
 * Axemen: 2,000
 * Javelineers: 1,500
 * Gerrhan Reformed Infantry: 1,000
 * Camel Spearmen: 2,000
 * Adnanite Horsemen: 2,000
 * Javelin Cavalry: 1,500
 * Gerrhan Reformed Cavalry: 1,400
 * Supply Camels: 100
 * Polybolos: 18
 * Ballistae: 8
 * Engineer Corps: 100
 * Army of the Gulf: 
 * Swordsmen: 3,500
 * Archers: 1,500
 * Dual Axemen: 2,400
 * Javelineers: 1,400
 * Gerrhan Reformed Cavalry: 200
 * Camel Cavalry: 400
 * Adnanite Cavalry: 200
 * Javelineer Cavalry: 200
 * Polybolos: 4
 * Ballistae: 4
 * Engineer Corps: 200
 * Raiding Party: 
 * Light Axe Cavalry: 2,500
 * Light Javelineer Cavalry: 1,500
 * Gerrhan Reformed Cavalry: 1,000
 * Looting Cavalry: 2,500
 * Supply Camels: 500
 * Torch Cavalry: 500
 * Gulfic Navy:
 * Septiremes: 3
 * Quintireme Transports: 60
 * Galleys: 40
 * Convoy Ships: 172
 * Trading Ships: 420
 * Polybolos Ships: 8
 * Indian Navy:
 * Bahris: 95
 * Indawis: 30
 * Military Operations and Events
 * The Spice Trade:
 * Guptan Support: The Guptas fought the Saka and took their land. For that war we sent the Army of the Gulf into Saka to aid them. Then, we ask the Guptas if we can keep the force there, for training. In all reality, we are there to aid them quickly in the case of another war, our plan is to strengthen them so we get good amounts of spices.
 * The Adnanite Expansion: 
 * Dependency: Continuation of Dependency Principle and Assimilation
 * New Military Troops:
 * Indawis: Larger versions of the seafaring Bahris, useful for transporting up to 30 troops each, as opposed to the Bahris and their 10 troops
 * Horn of Africa Expedition: 
 * Setting up a Fort: Last time, we sent the 10,000 troops of the Army of the Gulf to scout out the region. This time, having scouted the land, we send actual settlers to settle the coast, with good supply lines. They are to settle not stuck to the Muscatis, but a bit further, so we don't conflict.
 * Shapur-Bactrian War:
 * ​​​​​​​The Bactrians: The Bactrians are a remnant of Alexander's occupation of this region. They have stayed there for too long. We personally believe that they have been here for too long. We want the Persians to take over instead, as a stronger ally means more help.
 * The March on Alexandria Kandahar: We send the Assyrian Sipah and the Raiding Party straight towards Alexandria Kandahar. The Raiding Party is to occupy all the villages on the South of Alexandria Kandahar and disrupt supply lines and harrass enemy troops. They commit to a scorched earth tactic that aims to ruin enemy supplies. Villages aren't raided, and towns aren't burnt, unless they are in the enemy troops path. Villages with food insecurity are given food and supplies, just to keep the people on our side. The Assyrian Sipah is going straight for the city, they want to take the city and fortify it.
 * Eventual Aims: We aim to make this land that we control into a subject state, a tributary state. It is far from our land to be controlled directly, but it is valuable land that we don't want to lose.
 * Aksumite War:
 * ​​​​​​​Our Respects to our Allies: We donate our Entire Gulfic Navy and Al-Khor Sipah to the Muscatis
 * Religious Turmoil:
 * Developments: Zoroastrian continues growing in our nation, and ever since it has been adopted in Omani Muscat, it is growing it popularity. Assyrian remains dominant in the Stronghold in the Fertile Crescent. Christianity is slowly gaining ground towards Judea, however, it isn't growing really fast. Arabian Paganism is still strong in traditionally Adnanite land, but, if it weren't for the assimilation of Adnanite Lands, it could have become a religion of the past. 
 * Conflicts: The Assyrian Stronghold feels somewhat threatened by the growth of Christianity to the West. Conflicts rise in the villages near the fault line, very low level conflicts, at the scale of a few stand-offs. It is unnoticed by our nation, it is too small to notice
 * Research:
 * Research into better weapons: Weighting the Javelin tips has made them go further and more accurately. We adopt these as the standard Javelins for our army. We start focusing on the swords of our nation. They have been short swords all along. We start experimenting.
 * The Wind Ship: The Indawis are great in bunches, but they don't rival out Gulfic Navy's transport power. We start developing larger versions of these ships, the "Granes"
 * Elamines: The Glass production that is needed to produce clear glass is expensive, it is difficult to get the glass. This limits our research, but its still going along. Focusing the Sunlight makes for good light shows, but what happens if we continue focusing it? However, as a pre-requisite, we start research and development of Glass Production Facilities (Not part of the Research Agreement with Muscat)
 * Diplomacy:
 * Gupta: Respond to all our attempts: We want to bring in 10,000 troops into Guptan land for training. We also want to establish trade routes through Guptan Saka to Bactria. We start floating around the idea of buying a port on Guptan Saka, for the sake of trade
 * Muscat Oman: Read Aksumite War area in Military Operations. Also, we want to build a colony on the horn of Africa with you
 * Shapurids: Lets remove the Bactrians. Also, we want to develop a route through your lands to Alexandria Kandahar. We also want to have access to your Eastern-most port.
 * Adnanites: Please join our nation