User:Flaming Spaghetti Monster/The Future: Storyshift Revolution (Map Game)

The Future: Storyshift Revolution is the sixth installment of The Future Map Game series. It is an spin-off of the second installment of the series; The Future Revived.

The game follows a different timeline than the one in The Future Revived and The Future: Eve of War, with the shift point being the year 2021, eventually causing a lot of different events. It will start once The Future: Eve of War (Map Game) and A World of War: World II end and when there's an available slot for an active Map Game.

Staff
Important note: If you want to apply for an Staff position, you need to have experience in previous Map Games and in the Wikia itself.
 * Owners
 * EthanKoenigsberg
 * TheLolistan
 * Flaming Spaghetti Monster
 * Admins
 * MultiTheMapper
 * Aendarus Mapping
 * TheSoaringHawk
 * Map Makers
 * Starring94
 * KommunistKoalaAP
 * Co-Map Makers
 * TheLolistan
 * Mod Events Maker
 * Vacant
 * NPC Events Maker
 * Flaming Spaghetti Monster
 * Co-NPC Events Maker
 * EthanKoenigsberg

Rules

 * To join the game, you must have at least 75 edits. This is to make sure that you're an actual user in this Wikia.
 * Nations with a power superior to 75 are locked to experienced map game players that have at least 1000 edits.
 * To join as a nation with more than 50 power, you must have at least 300 edits and have at least a bit of experience with Map Games.
 * Do not insult other players or start a big argument because of something small. Try to be as polite as possible, and try to reach a solution first, remember that this is just a Map Game.
 * If you're being harassed by another player, report it to staff instead of trying to fight back.
 * Do not edit the Power Ranking or the Rules unless you are Staff.
 * Nations with less than 50 power can be choosen by anyone who meets rule 1 requirements.
 * OPness will not be tolerated, if you're found to be overpowered in some way, you'll recieve a warning from staff.
 * Extremly short turns with almost no detail will not be tolerated and they need to be organized. If you do not meet either of these requirements, you will be told to change your turn and if you refuse you will recieve a warning. Here's an example of an organized turn;
 * Example Confederation
 * Economy : The Examplar economy drops $5,000 in GDP as the current war against Potato Kingdom forces the goverment to spend more in the military. Efforts are made to stimulate it, such as buying war bonds. The Exemplar government is looking for any economic assistance.
 * Goverment : The goverment focuses heavily on maintaing civil unrest low as the war leaves many families behind.
 * Military : The Military is damaged as the war against the Potato Kingdom kills more soldiers. New research in nanotechnology started in medical research, it could help cells of soldiers on the battlefield heal faster if wounded, maybe even regrowing lost limbs (only for the living part, there won't be any clones growing from a blown off foot).
 * If you recieve 3 warnings, you will be kicked from the game for 3 turns. If you are kicked again, you will be perma banned from joining.
 * Do not make stupid things in your turn, for example "Australia renames to Kiwi Empire and takes over all of Oceania" or "North Korea peacefully reunites with South Korea with help of the Kawaii forces". Make sure to be as realistic as possible
 * Nukes and other weapons of mass destructions such as a deadly virus are not allowed, as it would be unfair for countries without them.
 * Unions between players are allowed but they have to be realistic and they can not exceed two members. You can also make a Union with an NPC if you wish, but the same rules apply.
 * You can join as vassal, protectorate or puppet state, but you will be under the control of your master, although you can try to revolt to gain independence (success is not guaranteed).
 * Alliances are limited to 6 members, you can have as many one on one alliances as you wish, but don't make it act like a big organization to bypass this rule. This is done to avoid an scenario where everyone is allied with everyone or where the world is split into two huge blocs.
 * To colonize, you must be advanced enough (not necessarly western, but you need to have similar levels of development).
 * If you do not take your turn once the deadline ends, you will be skipped. If you are skipped three turns in a row, you will be kicked for inactiveness (you can still rejoin) and your nation will become an NPC.

Warnings, Kicks and Bans
WIP

Starting Map
WIP

List of Nations

 * Andalucia
 * Burma
 * Castille
 * Caucasus Emirate
 * Cornwall
 * England
 * Esceosian Empire


 * Two Sicilies
 * Esceosian Africa
 * France/Neldrada


 * Piedmont-Sardinia
 * Basque Country
 * Aragon
 * French Africa
 * German Empire


 * German Lithuania
 * German Africa
 * Venice
 * Poland
 * Irish People's Republic
 * Islamic State of Andalucia
 * Isle of Man
 * Japanese Empire


 * Japanese China
 * Japanese Indochina
 * Japanese Indonesia
 * Japanese Oceania
 * Japanese Peru
 * Japanese Philippines
 * East Mongolia
 * Kazakhia
 * Latin Union
 * Mesoamerican Socialist Republic
 * Mughalistan Empire
 * Nepal
 * Persia
 * Northern India
 * New Kalmar Union
 * Kalmar Africa
 * North American Union


 * Mexican Federation
 * Caribbean Union
 * Oceanian Commonwealth


 * Oceanian Madagascar
 * People's Republic of Siam
 * Petersburg Confederation
 * Portuguese Kingdom


 * Asturias
 * Portuguese Africa
 * Republic of East Arabia


 * Arabian East Africa
 * Rome
 * Scotland
 * Suthenburg Federation
 * Angolan Republic
 * Tamil Empire
 * United States of Western China
 * West Mongolia
 * United States of the Middle East
 * Wales

Players

 * TheLolistan - Japanese Empire
 * Flaming Spaghetti Monster - North American Union (NAU)
 * Starring94 - Esceosian Empire
 * EthanKoenigsberg - German Empire
 * MultiTheMapper - United States of the Middle East (USME)
 * Asdf Mapping - France
 * FedexWI - Latin Union (LU)
 * Aendarus Mapping - Oceanian Commonwealth (OC)
 * KommunistKoalaAP - Portuguese Kingdom
 * TheSoaringHawk - Republic of East Arabia (REA)
 * EmperorCheeseBritannia - Mughalistan Empire

Power Ranking
Note: Some nations are not included in the list and are instead counted for their owner nation.
 * 1) North American Union (NAU) 98/100
 * 2) Japanese Empire 96/100
 * 3) Latin Union 93/100
 * 4) Esceosian Empire 89/100
 * 5) Petersburg Confederation 87/100
 * 6) German Empire 84/100
 * 7) France/Neldrada 81/100
 * 8) United States of the Middle East 77/100
 * 9) Oceanian Commonwealth 75/100
 * 10) Republic of East Arabia 69/100
 * 11) Mughalistan Empire 63/100
 * 12) Suthenburg Federation 61/100
 * 13) Kazakhia 60/100
 * 14) Mesoamerican Socialist Republic 58/100
 * 15) Portuguese Kingdom 56/100
 * 16) New Kalmar Union 52/100
 * 17) United States of Western China 48/100
 * 18) People's Republic of Siam 46/100
 * 19) Tamil Empire 43/100
 * 20) Burma 39/100
 * 21) England 31/100
 * 22) Irish People's Republic 30/100
 * 23) Caucasus Emirate 25/100
 * 24) Castille 22/100
 * 25) Rome 19/100
 * 26) Scotland 15/100
 * 27) Islamic State of Andalucia 14/100
 * 28) Wales 11/100
 * 29) Andalucia 9/100
 * 30) Cornwall 2/100
 * 31) Isle of Man 1/100

Backstory
WIP

Alliances and Unions
None, currently.