Konig des Menschen Chapter IV (Map Game)

The year is 175 AD. The behemoths of Rome and Yang hold strong for now, while rivalries between smaller states burn the sky a crimson shade of war. It is an era of religious chaos, dissent and expansion.

I, Sidewinder291102 and TheSteampunkTotoro (and TheCreator901), welcome you, to Konig des Menschen Chapter IV: Downfall (KdM IV). Starting in 175 AD, this is an era of civilization of ancient history in which stories of broken empires and new beginnings are made. The road to greatness is paved now, Can you become the King of Men?

My Credentials:

Sidewinder291102: I am the creator of Fractured, Honour and Patient which lasted 10, 22 and 21 turns respectively, as well as moderator in many a map game on this site and elsewhere.

TheSteampunkTotoro: I have been a moderator, NPC maker and Map Maker in a handful of minor map games. I also created the map game Post Mortem: Europa which was rather unsuccessful, But I took the role of acting Admin in the KdM franchise roughly halfway through KdM Chapter II, which ran for a whopping 37 turns!

TheCreator901: The first game I have ever administered was Continent of Darkness: Europe, which was successful until its end. KdM was the second and most successful of my games yet lasting for 27 turns. I created the KdM franchise and ran it until roughly halfway through Chapter II.

Rules
Konig des Menschen Rules

Important Things:

 * 1) Read the page linked above,  A MUST! 
 * 2) If you have any further questions, please ask them in the comments of the game, Sidewinder's or TheSteampunkTotoro's(PolarShaman's) Discord or the KdM Discord server
 * 3) You may not apply as a nation that's underlined in the nations section unless told differently so by an admin rank staff member.

Nation Name:

 * Government: Despotic Monarchy, Oligarchic Republic, etc.
 * Ruler (King, President, etc.): Ruler Name
 * Parliament: Not necessary
 * First Party: Number of Seats
 * Second Party: Number of Seats
 * Third Party: Number of Seats
 * Economy: Information.
 * Capital: Insert capital city
 * Demographics:
 * Population: Insert Pop (% of major ethnicities)
 * Religion: % of major religions.
 * Wars and Conflicts:
 * Diplomacy:
 * Nation: Diplomatic action taken.
 * Events: Insert actions nation done.

Game Speed

 * 4000 BCE-1000 BCE (100 years) (30/27 turns)
 * 1000 BCE-500 BCE (50 years) (34 turns)
 * 500 BCE-500 CE (25 years) (40 turns)
 * 500 CE-800 CE (20 years) (15 turns)
 * 800 CE-1100 CE (15 years) (15 turns)
 * 1100 CE-1350 CE (10 years) (25 turns)
 * 1350 CE-1600 CE (5 years) (50 turns)
 * 1600 CE-1900 CE (2 years) (150 turns)
 * 1900 CE-present (1 year) (119 turns)
 * World Wars after 1900 (every three months)
 * World Wars before 1900 but after 1500 (1 year)

Dynasties

 * Gherensi (Imperium di Atlas)
 * Fleischer (Vesnia)

Old/Extinct Dynasties

 * Haakonssen (Fibelia)
 * Jakobsen (Nordicium)
 * Derier (Valcanor)
 * Ostaras (Valcanor)
 * Shabk (Vesnia)
 * Ryglantt (Danska)
 * Tatka (Yugrain)
 * Hephtaldia-Gropius (Hellenica)
 * al-Qazi (Muscat)
 * Schnee (Nordicium)
 * Yang (Yang)
 * Xia (Xia)

Nations

 * Underlined = Reserved to that player unless he doesn't reclaim the nation for themselves within the first or second turn(This does not apply to Atlas)
 * RAR:  Imperium di Atlas:  TheCreator901/Atlasium
 * Rome: Batran99
 * Muscat-Oman: Simplenoise8
 * RAR: Tartary: EthanKoenigsberg
 * Langkasuka: Sidewinder
 * Nordicia: LukaGaming
 * RAR: Vedena: VladsNewAccount
 * RAR: Westria: Eltool
 * Yamato: Kuro (AnimeNerd2017)
 * Sabah: 1Dominica
 * RAR: Agousta: XaoZss
 * Gerrha: Mantomato
 * Gojoseon: Priceless
 * Mobamba: Derpmaster
 * Tohoku: Fireblade
 * Teuchitlan: Zandhart
 * Inbhiri: FedexWI
 * Teotihuacan: 0FlamingSpaghettiMonster0
 * RAR: Scythia: DiegoldePersia

Comment "Konig des (nation name)" to join!

'''Note: Do remember that while you can't play as a culture group, you can form small nations from said culture groups. Culture groups have italicised names on the map.'''

Staff

 * Admin: Atlasium (TheCreator901)
 * Acting Admin: Sidewinder
 * Map Maker: Sidewinder
 * NPC Event Maker: Sidewinder, TheSteampunkTotoro
 * Moderator: N/A

Apply for staff in the comments or on Discord by contacting us!

Banned Players

 * None yet, don't be the first name on this list!

Archives
The archive list is useful for previous events or for reference.

Events & Great People

 * Germanic Migrations: with the Umors ravaging eastern and central Europe, the Germanic tribes begin to flee the nomadic Umors north and west. The east germanics are forced to move, causing the nation of Venetii to lose most of it’s rural regions. They also move brutally east into Proto-Balt lands raiding and pillaging the locals to settle in the new lands. Because of this Latgalia loses land. The other Germanic tribes migrate and pour into the kingdoms of Germania and Danemark, seizing swathes of land. Many tribes also attempt to flee to the Roman Empire into Gaul
 * The Ilopango Eruption: The IIopango volcano erupts, devastating the southern regions of the Mayan Empire.
 * Mateo Urbanus of Valencia: A Roman Christian philosopher and scholar from Valencia comes to the conclusion that modern society is the root of sin. His theology revolves around the thought that people should be living in small villages helping each other as Jesus taught. He says that the rise of cities has allowed sin to rise, as people greedily hoarding wealth and struggling for it, and not sharing to everyone among their needs. He moves to the Pyrenees and sets up a monastery in modern day Andorra with a group of Mateoist Christians. He travels around the province of Valencia preaching of the sin of greed and how men must ascend to monastery-like life to praise the lord and live in his grace.
 * Wars of Religion: With the atrocities happening within Gerrha between the religious groups of Assyrians, Zoroastrians, Christians and Nabateans. The Middle East falls into total war between the religious groups, being focused in regions with heavy religious diversity. Practically every religious group is fighting for survival or dominance over each other, trying to flock to safety of other members of their faith.
 * The Council of Albion: Taking example from the Pictish council of Inbhir Nis the Albion tribes begin forming their own confederacy. Mostly tribes from the eastern shore and the kingdom of Agatha join the council.

NPC Turns:

 * Omani Neighbours: They agree to sell Muscat-Oman lumber.
 * Nakoku, Hayato and Ryukyu: They respectfully decline Yamato's offer for various reasons.
 * Betmant: Some western tribes join Rome
 * Osnerol: They expand more, claiming most of the Apalachee territory along the shores of the gulf. Settling the portcity of Allhitchka (modern day Panama City, Florida). They also expand to the islands south of them, claiming shores of western Cuba and the Bahamas entirely.
 * Ogeechee: They form after being influenced by the feats of Osnerol.
 * Samoyeds: With the Ugrians moving eastward, they move eastward as far as the river Lena in northern Siberia
 * Ugrians: Their culture emanates eastward with new migrations to the river Ob. The lands near the river become culturally Ugrian.
 * Wakanda: They form a working kingdom from their culture group.
 * Xia: They form an alliance with Zhang.
 * Saba: They claim to have nothing to do with what is currently happening in Gerrha.
 * Shapurids: They send military support to quell regions with violence against Zoroastrians.
 * Afaveso: They assimilate Bonra cultural exclaves off the Aral Sea.

Daevite Empire

 * Government: A tribal confederation, comprising of many families, their control over territory is decentralised, meaning Umor does not own this land due to nomadic lifestyles, but they control it as if it were part of an empire. The Daevite Empire is born, but that empire will not last for the next 100 years.
 * Matriarchs:
 * Attilla (422 AD-present)
 * Capital: There is no capital as the nation is decentralised with tribes. However the leading matriarch's tribe is often considered the capital with the unofficial capital being called "Umorka" which was founded in intent of council meetings.
 * Military: The military here is predominantly men (although female sacrificers might be seen as they are priestesses too) and since they are nomadic, the military tends to be larger, focused on cavalry and much flexible than organised armies of Rome or of former China. The numbers are largely raised dramatically with an abundance of manpower available, most of it is dedicated to attacking against the Roman Empire, which reached its peak during the 430s and 440s AD.
 * 30,000 horse archers
 * 25,000 horsemen/cavalry (comprised of spears, rarely long swords and daggers)
 * 10,000 melee soldiers (comprised of spears, rarely long swords and daggers)
 * 10,000 foot archers
 * 1500 sacrificers
 * Siege equipment such as ladders, battering rams and siege towers
 * Lots of catapults, some of them were built better than others.
 * Economy: The economy relies on basic subsidence and resources around the region. With the sacking of multiple villages and towns, along with the occupation, agriculture is being revived again, but for many of the Daevites, livestock is still predominant. No trade is observed from in and out of the Daevite Empire, largely because of the current state, which is basically destroying everything in one path.
 * Demographics: Though the population of Daevites quickly became a minority after subjugating swathes of land, Daevite men will abduct women and force them into slavery.
 * Population (incl. occupied): 4,000,000 (570,000 are of Daevite or half-Daevite [meaning those that were born from a Daevite father usually] descent, 3,060,000 are non-Daevites which are not considered slaves but forced to submit and 370,000 slaves)
 * Religion: 18% Blood Gods, 28% Astryianism, 10% Christian, 44% Other
 * Culture: 14% Daevite, 26% Yin-tsu/Tistuan, 35% German, 10% Roman/Latin, 8% Dacian, 7% Other
 * Events:
 * Astryianism: The religion of Astryianism spread with every slave and non-Daevite civilian who don't like the brutalities of the Daevite culture, but are influenced by that as a way 'to free themselves' from the oppression. Slave rebellion is impossible. But there is a chance that this religion could temporarily shine through the remains of the Daevite Empire once the empire collapses to its knees.
 * Daevite Expansionism: The Daevites continued to push west and north. Much of Venetii is now confined to the settlement of Konigsberg. Daevite raiders ransack many villages and abduct many men from them. As a result, many of the Germanics in the north begin to move westward, pushing into Gaul. In the case of the Thervingi, which they were compelled to move away, they migrated south as the Daevites continue to push southward against the Roman Empire. Many might be willing to be absorbed into the Romans speculatively, but who knows what will happen next.
 * The Sacking of the Roman Empire: The peak of the Daevite Empire has been achieved by 450 AD according to contemporary scholars and historians. Tactics begin to change within the Daevite structure as the Romans begin to learn their tactics. They slowly are becoming organised in their attacks, especially when the Daevites began to besiege the Westrian city of Wien (Vienna). The Empress of the Daevites, Attilla will be present in the city, trying to raze the city to the ground after looting it of its prized possessions, ancient artifacts that stretch back thousands of years ago when Westria existed as an independent kingdom.
 * Siege of Vienna (447 AD-): The Siege of Vienna is the decisive point for Attilla's empire as the city itself was naturally fortified by hills (since Austria is largely mountainous). Even though they have broke pass the Danube river and penetrated into Thrace and Pannonia (since the basins are plains) easily before being slowed down by hill terrain in the case of Thrace and hills of Illyria, the mountains are a challenge for the Daevites and the true weakness of them would slowly be revealed to many Romans. Daevite generals scramble to create a new strategy so when they pass over the Alps, they would reach Italia in no time (spoiler: they will never go into Italia as I said before). If it goes well for Attilla, then she will basically break the natural mountain frontier and storm into Italia. (Let's see if this is a victory for Rome or me, though this is a short-lived victory, since I'm planning a collapse of the Daevite Empire by 452 to 456 AD with the death of Attilla in battle)

Sultanate of Muscat-Oman

 * Government: Absolute Monarchy (Sultanate)
 * Sultan: Beizur al-Dimashqi (B 384 AD, still alive) (R 412 AD - Present)
 * Economy: Based around fishing, some agriculture and trading mostly, as well as taxing of the villagers and peasants. With the spices from the east we become richer by selling them to nearby peoples. Trade with Rome influences us. We also are trading with Upathara Wansura, Gerrha and Chutu.
 * Capital: Muscat
 * Demographics:
 * Population:
 * Muscat: 7275
 * Ibri: 4430
 * Salala: 3427
 * Duqm: 3200
 * Shoqra: 1964
 * Al-Mukalia: 2001
 * Tamreda: 1150
 * Sur: 1300
 * Rural areas (AKA everything else): ~100,200
 * Ethnicities: 71% Omani, 19,5% Surabanese, 8% Gerrhan, 2% Azd tribes, 0,5% African tribes.
 * Religion: 98% Zoroastrianism, 2% Other (Christianity, Paganism etc.)
 * Wars and Conflicts (italics: Potential War):
 * Intervention in the Gerrhan Religious War
 * Rebuilding the Navy: Our navy was very badly hit after the Bactrian War. Along with using our resources for more military purposes, we start to rebuild the navy. We use much of the lumber we were traded.
 * Persian Gulf Patrol: There are transport ships placed to patrol parts of the Persian Gulf, to patrol and give us a larger picture of the region. This is done for security purposes during the Gerrhan Religious War.
 * Support in Gerrha: Large amounts of militias and volunteers are sent to support the Zoroastrians in the religious turmoil occurring in Gerrha. We also lend equipment to any soldiers on "the Zoroastrian side".
 * Military: Our conscription law is ~11% of the population
 * Reformed Shielded Spearmen: 2300
 * Reformed Swordsmen: 3050
 * Reformed Bowmen: 2354
 * City Guards (found mostly in cities but smaller "squads" also exist in larger villages): 1220
 * Reformed Dromedary Forces: 1048
 * Sword Cavalry: 1141
 * Spear Cavalry: 858
 * Javelin Cavalry: 711
 * Javelineers: 820
 * Navy:
 * 75 transport ships (can hold around 8-12 men)
 * 200 trade ships
 * 139 warships (galleys pretty much)
 * 101 fire ships
 * Although not part of the navy we have 405 fishing ships.
 * Diplomacy:
 * Non-Zoroastrians in Gerrha: We denounce you.
 * Gerrha: We will help you and if things go really sour we will intervene against the heathens. We offer to take in refugees.
 * Saba: All diplomatic ties are cut. (This is objected by several of Beizur's advisors, but he did it anyway)
 * Events:
 * The Religious State: Assimilation, a fanatic and paranoid Sultan and a neighbouring religious war leads to freedom of religion being restricted much more and religion becoming an important part of society and a method of systemic oppression and an estate system essentially being in place, with Dasturs, Mobads and Herbads having a higher position than others, but lower than nobles and the Sultan himself.
 * Paranoia of Beizur al-Dimashqi: Beizur is believed to have become quite paranoid, establishing a tighter and tighter grip upon Muscat-Oman's society. Some believe he is trying to stomp out other religions because he is afraid of Muscat-Oman ending up in turmoil similar to Gerrha. His advisors have reported him having several sleepless nights, nervous breakdowns, incidents of senile dementia (possibly from his old age) and angry outbreaks when offered help with ruling or objection against certain decisions. Some advisors have already ended up imprisoned or executed from this.
 * African Colony: It is expanded upon to the west and south, controlling Ras Hafun. Work is put in to maintain the colony, with settlements being built upon. An important leader of the expedition and colonial matters, Mehmad Qarar, names the colony Al-Sumali. The natives are exposed to Zoroastrianism.
 * Assimilation and Religion: It continues. There are occasional violent raids performed on non-Zoroastrians, which the Sultan and his nearby nobles deny as being systemically ordered.
 * Wind Ship Research: We are taking part in the research.
 * Forced Migration to Sur: To increase its population, the forced migration is still occurring.
 * Surabanese Groups: Following Beizur's acts to "Omanify" as many people as possible, they start to become more prominent.
 * Shoqra Fire of 444: In 444, a large fire broke out in Shoqra, destroying several buildings and killing many. Beizur blames the Surabanis over this, but they deny it, stating they were protesting against the Sultanate, but didn't cause the fire. Nevertheless it has divided Muscat-Oman further.

Yamato, Izumo, Kibi no Toitsu Kokoku (United Kingdoms of Yamato, Izumo and Kibi)

 * Government: Union of Monarchies, with exception for Ainu Tohoku (Democratic Tribalism, now Autonomous State)
 * Mikado of Yamato: Empress Michiko Goban-me (426 AD onwards, born 405 AD)
 * Mikado of Izumo: Empress Mujakina (Until 428 AD), Empress Tenshi no Taki ('Dragon of Angels', 429 AD onwards, born 408 AD)
 * Mikado of Kibi: Empress Sato Kuroko (425 AD onwards, born 400 AD)
 * Economy: Trade continues to grow with Xia and Zhang. Despite the slightly embarrasing actions of Michiko Yonban-me of Yamato regarding the attempted union with Hayato, Nakoku, and Ryukyu, the free movement and exchange of goods between the nations only grows. Tohoku's establishment as an autonomous state attracts many merchants to the country.
 * Capital: Yamatai-koku (Consolidated capital)(Present-day Sakurai, Nara), Edo (Yamato), Kioku (Izumo), Umienomon (Tohoku), Naruto (Kibi)
 * Demographics:
 * Population: 3,124,000
 * Religion: Non-mandated
 * Ethnicities: 28% Yamato, 24.5% Izumo, 7.5% Ainu, 16% Kibi, 5.5% Nakoku, 5.5% Hayato, 4.5% Xia, 3.5% Gojoseon, 2.5% Ryukyu, 1.5% Zhang (No longer includes population of Tohoku)
 * Military: The 25,000 sent to Tohoku are released to Tohoku to use for its own Northwards expansion, while the remaining 40,000 men are distributed amongst imperial courts across the country (although not in their own regions.)
 * Wars/Conflicts: None.
 * Diplomacy: None either. How curious.
 * Events:
 * Full Autonomy of Tohoku: Under Kohaku Karasuma Sakura, Tohoku is able to negotiate its own autonomy as part of the Toitsu Kokoku. Several concessions are made, including ceding a part of the United Army and others, although the Unitary Government still maintains its own facilities in the region and the right to policing.

Mobamba

 * Government: Tribal Chiefdom
 * Ruler(s): Chief Matata (b.397, r.409-)
 * Economy: Mainly subsistence farming and fishing, although Sicko-Mobamba has become a center for the growing Mobamban merchant class.
 * Capital City: Sicko-Mobamba
 * Demographics:
 * Population: 33,700
 * Sicko-Mobamba: 9,700
 * Wata-MaDinga: 2,300
 * Sicko-Uwu: 1,200
 * Rural areas: 20,500
 * Religion:
 * Knuckles traditional religion: 95%
 * Black Panther cult: 5%
 * Culture: 60% Obaman, 30% Uwuan, 10% other Knuckles tribal groups
 * Military:
 * Army: 800 spearmen, 100 archers
 * Navy: N/A
 * Events:
 * Eastward Expansion: After Chief Matata marries Chieftess Ukula, of the neighboring Uwu tribe, and performs a blood oath with the Uwu chief, Chief Moto Moto, he inherits Uwu lands, located directly to the east of Mobamba. Minor Knuckles tribes to the north of newly-acquired territory were then subjugated by the Mobamban army. As a token of goodwill, the city of Sicko-Uwu (lit. “City of the Uwu”, near OTL Kisumu, Kenya) is constructed, with Chief Moto Moto being granted a stone palace in said city after its initial construction.
 * Construction of the Dual Palaces: As partly a vanity affair and partly a token of goodwill to the newly-absorbed Uwu clan, Chief Matata orders the construction of two magnificent stone places in Sicko-Mobamba and Sicko-Uwu. The palaces take around 10 years to complete.
 * Development of a Writing System: The Mobamban script is devised by a scholar. It will eventually become the main writing script for most Knuckalic languages.
 * Foundation of the Black Panther Cult: Inspired by the Wakandan religion, a man from Wata-MaDinga, called T’Challa, ostensibly recieves a vision from heaven. He declares himself the “Son of the Black Panther” and has started to spread this new religion in northern Mobamba. Time will tell what this new development will entail.
 * Northern Expedition: Exploration parties are sent to the north, past Wakanda. They reach the southern fringes of the Aksum Empire.

Roman Province of Agousta
Government: Absolute Monarchy
 * King: Sardas I la Agousta (B 408 AD D 432 AD) (R 415 AD - 432 AD) derdas I la Agousta (B 425 AD D still alive AD) (R 432 AD - Present AD)
 * Economy: the economy is based on agriculture, trades and fishing. (We are currently balancing the economy betweem farmers, construction Leaders and the army).
 * Biggest City (by population): Algecia
 * Demographics:
 * Population: total of ~476,702
 * Algecia: 65,526
 * Donos: 46,845
 * Sufax: 40,963
 * Ceuti: 22,824
 * Madria: 14,929
 * Saches: 14,615
 * Rural areas: ~271,000
 * Ethnicities: 50% Agoustan, 17% Carcarosian, 41% Roman, 3% Berbers.
 * Religion: 60% Agoustan Paganism, 30% Roman Paganism, 10% Christian.
 * Military: Conscription: 15% Total of ~71,500
 * Spearmen: 17,100
 * Shortsword and Hatchetmen: 12,787
 * Swordsmen:5,213
 * Bowmen: 14,392
 * Cavalry: 6,314
 * Cavarly with spears: 7,366
 * Cavalry with Swords: 7,366
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 398
 * Navy:
 * 147 transport ships (can hold around 11-15 men)
 * 77 large transport ships (can hold around 21 men) (some large transport ships become galleys)
 * 53 galleys (can hold up to 30 men)
 * 66 trade ships
 * Although not part of the navy we have around 942 fishing ships.
 * Events:
 * Cavalry: We give 35% of the cavalry Spears and another 35% with the new longer swords swords.
 * Swords: We make the blade longer and start prioritizing these swords instead of the old shortswords.
 * Torchmen: 75% of the Torchmen will go over to being Bowmen.

The Roman State of Vedena

 * Government: Vedena is ruled with a strong fist of Tertius of Vedena.
 * Governor: Tertius of Vedena (431AD-now)
 * Economy: Based on logging, agriculture, deep mining, and trade.
 * Capital: Byliny.
 * Demographics:
 * Rural areas: 270200 (of former territories).
 * Biggest settlements: 83600; 30.9% live in urban areas.
 * Byliny: 18800.
 * Curcani: 13300.
 * Pubin: 10200.
 * Pravou: 8500.
 * Other (population less than 1000): 32800.
 * Ethnicities: 39% are Romans, 25% are Volynians, 11% are Gerios 10% are Illyrics, 15% is the rest (Greeks, Slavokans, Dacians, Bonra, etc.).
 * Religion: 57% are Judaist/Christians, 21% are Roman pagans, 9% are Vedenian pagans, 13% are the rest beliefs (Illyrican, Gerios, Bonra, Dacian, Slavokan pagans).
 * Military:
 * Archers: 8000.
 * Shortswordsmen: 5000.
 * City guards: 12000.
 * Navy: 140 little trade vessels, 50 medium ones.
 * Diplomacy:
 * Rome: HEEEELP!!!!
 * Events:
 * Tertius coup: A powerful landowner, Tertius the Roman, had stormed the council and established an autocratic state in Vedena, with even stronger pro-Roman sentiment. He is fond of the idea of creating a "Vedenian Empire of the Romans".
 * Settling south: Due to the Daevite threat, our people have to strike south into the lands of Hellenia so that we can preserve the Roman identity of Vedena.
 * Features of Vedena:
 * City-states: our country is still full of little autonomous cities that have their own policies.
 * Latinisation: Our culture, which absorbed many traditions from Bonra, Slavokan, Tistu, Dacian, Esceosian, Illyrican, Gerios and especially Ancient Greek cultures, is now embracing latinisation and becomes closer to Rome.

Roman Province of Westria

 * Leader: Archidux Consus III Desticius (B 387 AD - D 435 AD), (R 405 AD - 435 AD), Archidux Consus IV Desticius (B 400 AD - still alive), (R 435 AD - present), Vienna Council (acting while the Archidux is in Rome) since 430 to present
 * Government: Absolute Monarchy ruled by an Archidux
 * Demographics:
 * Population:
 * Wien: Population: 94,780
 * Pölen: Population: 45,110
 * Konr: Population: 21,110
 * Rich: Population: 38,000
 * Munich: Population: 25,900
 * Miels: Population: 24,300
 * Rural and smaller towns population: 324,100
 * Total population: 514,300
 * Religion: Westrian paganism (33%), Roman Paganism (33%), Christianity (30%) and Other (2%)
 * Ethinicities: 63,5% Westrian, 29% Bavarii/irminonics aka Munichians, 2% Gelatins, 2% Escosians, Latins 5%, 0,5% "Westro-Romans"
 * Economy: We are based on agriculture. We use coins from the Roman Empire as currency.
 * Wars and conflicts: 
 * Umoric Invasion: As it seems that most of the eastern provinces and cities start slowly falling to the Umoric invasion our troops prepare an eventual siege of Wien and aswell as fighting in the mountains. Many of the forces try to assist the Roman Empire against the Umors. The royal family and many of the upper class have fled to Rome. The Wien Garrison is currently at 474 bowmen, 312 swordmen, 220 cavalry and 562 spearmen. An army at 2,000 Swordmen, 300 bowmen and 4,000 spearmen is send out to try and stop the enemy from reaching Wien by using the Danube river as a natural defense against the invading forces. Some of the peasants are joining up with the garrison to help and guard but they won't be able to make the battle much different since they are inexperienced in warfare they number aprox 140 but more might eventually join.
 * Chief Commander: Baron Rainard auf Clafenbergh (B 385 - still alive) been in office since 410.
 * Army: Total of (The numbers are increasing as we are at war)
 * Spearmen: 8,550
 * Swordmen: 4,340
 * Bowmen: 1,000
 * Cavalry: 634
 * Events:
 * Expansion: Nothing at the moment
 * Romanization: The romanization stops because of the current war.
 * The rise of Christianity: Christianity continues to spread as it is both promoted and accepted


 * Diplomacy:
 * none

Gerrhan Merchant Republic

 * Government:
 * Pacification: The top priority of our nation is to pacify the land enough so that we have some sort of surviving economy. We have established and developed some sort of colony elsewhere, so something survives. These colonies aren't violent because of the desperacy of survival in these colonies. They were built with members of every religion, defended by every religion, every culture, so they are safe from the angers of war. Meanwhile, in the mainland, our troops are slowly making their way through the country, by now having pacified up to Elam in our country. Our troops that were stationed in Kandahar have now made it to al Khor by our Indian fleet through Tiz, pacifying every land on a path to Grane. In the next 25 years, we should have troops up till Ibri, making that side of the country safe again. We should also be able to finally get to Adnan, which should nullify all conflicts from the Arabian Pagans. The Zoroastrians should finally give up when Elam is taken, then the move to Assyrian lands begin.
 * New Consul: Our nation runs on a basis of elected consuls. The new consul, Abbad Hamdan, an Adnanite Arabian Pagan, who used to be a sailor on the Septiremes and the new Granes, was elected and quickly ran reforms to make the nation more peaceful. Coming from Grane, a relatively peaceful region, with mixed religions, he ran on pacification and taking control again. In a great speech, on the walls of Grane, Abbad stood and spoke, moving the people. This momentum extended all the way through the country. In the North, the Nabateans and Christians in vital regions, Morpha, allied in peace. The peace up north was small but momentous. This Momentum is bound to grow throughout those two religions, hopefully pushing to the Assyrians.
 * Foreign Developments: Assyrians from Rome move towards Shapurid Lands in Anger of the Lands Burnt in Gerrhan Assyria, because you don't expect them to not do anything about 100k of their own dying. Arabian Pagans attack ever so slightly across Muscati land, because they sent their troops into Gerrha to fight them.
 * Capital: Al Khor
 * Ethnicities:
 * Population: 486,881
 * Gerrhan: 31%
 * Adnanites: 6.5%
 * Omani: 1.5%
 * Assyrian: 36%
 * Shapurids: 3.5%
 * Nabateans: 11%
 * Other Tribes: 10.5%
 * Religions:
 * Christian: 12.1%, 58,912
 * Zoroastrian: 29.6%, 144,117
 * Nabatean: 13.9%, 67,677
 * Assyrian: 30.7%, 149,473
 * Arabian Pagan:​​​​ 10.6%, 51,609
 * Other Religions: 2.9%, 14,119
 * Cult of Alagadda: 0.2%, 974
 * Military:
 * Assyrian Sipah:
 * Swordsmen: 5,000
 * Spearmen: 4,000
 * Archers: 3,500
 * Axemen: 2,000
 * Javelineers: 1,500
 * Gerrhan Reformed Infantry: 1,000
 * Camel Spearmen: 2,000
 * Adnanite Horsemen: 2,000
 * Javelin Cavalry: 1,500
 * Gerrhan Reformed Cavalry: 1,400
 * Supply Camels: 100
 * Polybolos: 18
 * Ballistae: 8
 * Engineer Corps: 100
 * Al-Khor Sipah:
 * Swordsmen: 5,000
 * Spearmen: 4,000
 * Archers: 3,500
 * Axemen: 2,000
 * Javelineers: 1,500
 * Gerrhan Reformed Infantry: 1,000
 * Camel Spearmen: 2,000
 * Adnanite Horsemen: 2,000
 * Javelin Cavalry: 1,500
 * Gerrhan Reformed Cavalry: 1,400
 * Supply Camels: 100
 * Polybolos: 18
 * Ballistae: 8
 * Engineer Corps: 100
 * Army of the Gulf: 
 * Swordsmen: 3,500
 * Archers: 1,500
 * Dual Axemen: 2,400
 * Javelineers: 1,400
 * Gerrhan Reformed Cavalry: 200
 * Camel Cavalry: 400
 * Adnanite Cavalry: 200
 * Javelineer Cavalry: 200
 * Polybolos: 4
 * Ballistae: 4
 * Engineer Corps: 200
 * Gerrhan Republican Sipah:
 * Gerrhan Reformed Infantry: 7,000
 * Gerrhan Reformed Bowmen: 3,000
 * Gerrhan Reformed Cavalry: 4,500
 * Supply Cavalry: 500
 * Raiding Party: 
 * Light Axe Cavalry: 2,500
 * Light Javelineer Cavalry: 1,500
 * Gerrhan Reformed Cavalry: 1,000
 * Looting Cavalry: 2,500
 * Supply Camels: 500
 * Torch Cavalry: 500
 * Grane Navy:
 * Archer Bahris: 50
 * Boarding Bahris: 50
 * Transport Granes: 15
 * Tower Indawis: 5
 * Polybolos Granes: 8
 * Catapult Indawis: 4
 * Fire Ships: 91
 * The Nahla: 1
 * Luluah Navy:
 * Transport Indawis: 40
 * Transport Granes: 20
 * Boarding Bahris: 30
 * Archer Bahris: 30
 * Fire Ships: 52
 * Shield Bahris: 4
 * Military Operations and Events
 * The Spice Trade:
 * Once more, we request: Our 10,000 troops remain in the Guptan port of Barigaza. It is an important port and it is essential at this time. As a sign of friendship and respect to the 3 Sipahs we sent to Guptan land in their time of need and helped them, with countless men dying, in an era of instability, we will again request for the port city.
 * The Scuttling: 
 * Sweeping Reform: The new Consul used to be a sailor. The money stored for many uses has instead gone to the navy. Production of these ships started 25 years ago, and in the next 25 years, they are all completed. All the ships now have sails, their speed is to be unmatched. Sailors from Grane, Aan and Al Wakra, regions under our full control, are trained for these ships. The wood from the giant Quintiremes scuttled recently has been a great boost in the production of these ships. New Ship designs have come up to use. The series of command has been formalised, with the Grane Navy having a grand ship with a "sea general" aboard, giving orders to nearby ships.
 * New Military Troops:Revolt Map mode Turn 11.png
 * Archer Bahris: Bahris are our smaller Sail and Row ships, capable of moving quite fast. Archer Bahris have many archers on board, revolutionising ship warfare. Ship warfare used to be based on ramming into enemy ships and boarding. Now, our Archer Bahris open up the prospect of shooting upon ships, with fire arrows.
 * Boarding Bahris: While Archer Bahris create a new front to naval warfare, the original front must not be forgotten. With their Metallic fronts, these ships are designed to ram and board enemy ships. All troops on board are provided with weaponry such as Axes.
 * Tower Indawis: A new concept that is only just being tested. These ships are the larger Indawis, with a tall tower on the deck. This gives the archers on board longer range and better visibility. However, they are costlier to make than standard Archer Bahris, so fewer are made. These ships, thanks to their larger size, have a single polybolos on board, making strong, powerful shots, potentially on flame, and they have a small force of melee troops.
 * Catapult Indawis: Once again, thanks to their larger size, the Indawis can hold siege weaponry. These Indawis have catapults built into the deck. They are great at attacking port cities, but could potentially be used against enemy ships from very long distances.
 * Shield Bahris: For our Army of the Gulf and high command, having understood the dangers of archers, a new ship has been designed with a semi-covered deck, lined partially with metal so fire arrows aren't as much of a concern. The ship comes with Gerrhan  Reformed Infantry, if in the use of our high command. 
 * The Nahla: The Grand Ship of our Grane Navy, the Nahla is much larger than our former largest sail ship, the Granes. The ship could hold up to 2,500 men, if it weren't for its great purpose. The Nahla, taking on the arabic name for Bees, is filled with smaller row boats and small rafts. This ship has itself 3 polybolos, and 100 archers, and 20 row boats, 10 fire rafts, and 500 infantrymen. The row boats are used to send nearby ships messages, or, in times of war, sent on boarding missions against up to 20 ships, with the 10 fire rafts deployed to terminate enemies.
 * Colonization: 
 * Calm: Calm continues, as the Horn of Africa expands, the city of Al-Bahr on the coast of the colony, grows. Luluah grows too.
 * Religious Turmoil:
 * The Muscati Intervention: Typically, we would protect our borders and not allow foreign armies to enter. However, we are incapable of doing so, which has left the door open to Muscati Volunteers. They entered the country, hoping to remove the Arabian Pagans that have stubbornly resisted the Zoroastrians. However, we employed a lot of these pagans back in the Arashenan war. We have been selling them weapons and armour for the last 100 years. They handily beat the Volunteers after a bit of village burning and start going on an attack on Muscati land and weaken the Zoroastrians.
 * The Shapurid Intervention: The Shapurids invaded through the Ruins of Kathe towards Alagadda, through devoutly Assyrian lands. As the Shapurids get to Alagadda and start the siege, 40,000 Assyrians organised into a militia and hunted the Shapurids, dealing heavy damage along the way. Up to Side to decide how it goes
 * Blockade of Awal: Our newly established Luluah Navy blockades Awal and faces Lubail. Dissent in Lubail is dealt with by the Archer Bahris. This reduces the dissent significantly.
 * The Cult of Alagadda: The siege of Alagadda has led a small number of residents to lose hope in their Assyrian Gods and turn to the dark arts. They become experienced in stealthy movements, because of years of hiding and secretly meeting to discuss their next movements.
 * Research:
 * Research into better weapons: Swords slightly curved, still being tested, not implemented yet, wait like 1 turns.
 * The Wind Ship: Ships on the size of Nahla are designed but not built yet
 * Elamines: Glass production continues in Al-Khor Proper, faster, because we nearly have Elam back
 * Diplomacy:
 * Gupta: Read Spice Trade Section
 * Side: Remove Kathe from map

Roman Empire

 * Government: Imperial Dynasty. Absolute Monarchy.
 * Ruler (Emperor):
 * Valentinian III (423 - 445)
 * Nera Claudia (445 - present)
 * Economy: Roman coinage. Based around trade regarding farming, fishing, mining, and various other things. Major hubs around the Empire help provides for this. being at peace for centuries has allowed the Romans to slowly build their vast treasury (although inflation is also a problem).
 * Capital: Rome
 * Demographics:
 * Population: ~100 Million. 20% Latin, 15% Greek, 10% Celtic, 15% German, 5% Persian, 35% Other.
 * Religion: Pagan 20% (mostly countryside), Christian 60% (mostly cities), Other 20% (cities/countryside).
 * Military: NOTE: THE NEW TERRITORY BOLSTERED NUMBERS AND PROVIDED NEW MANPOWER. The Roman military boasts one of the largest and most efficient militaries in history. The library of Alexandria never burned down, allowing the Romans to learn and copy important military knowledge that would've been lost. Their armor is heavy, and almost impenetrable at close range, their formations (especially fast cavalry through selective breeding, 500 per legion) has allowed them to keep up with any army. Their vast population, roughly half of which are men and a large percentage of which is fit for service, allows their numbers to be filled quickly. Consolidation and border disputes with local tribes in the past still allowed veterans to be produced despite being relatively at peace for centuries. PIONEERS are a new breed of Roman troops, mostly from autononmous regions that came into the empire proper, these are survivalists and adventurers from rough travels outside of the Empire that joined Roman military and separated from the rest of the pack due to their more loose nature. They mainly guard caravans and other merchants, but they are loose and ragtag enough to infiltrate enemy lines.
 * Soldiers: STANDING: 400,000+. 45 Legions, 6000 men each (270,000). 30 Auxiliary legions, 4000 men each (80,000), mercenaries/pioneers: 10,000.
 * Wars and Conflicts: 
 * Roman Expedition (280 to present): The expedition is slowing down to a halt as most of the Roman legions are pulling out of the region. However, specialized auxiliary forces on horseback called Cataphracts (idea borrowed from Bactrians and Persians) are set up to maintain order in the region with quick responses. 5 new legions are raised as well among the local populace to help manage the cities. Total of 12 legions are stationed in areas between Persia and Bactria. Along with a dozen more auxiliary cavalry forces. Consolidation is underway.
 * Umoric/Daevite invasion (?? to present): Total of 250,000 size force (half of the Empire's standing forces) is now responding Romans do what they do best, they adopt new techniques and ideas, importing the cavalries from the east in order to counter and rapidly respond to the Umors. The Romans counterattacks by pushing through Caucasia in order to divert the Daevites away from the main front in order for the Roman troops to push towards Lutsk much more easily. The Roman Empress challenges the Daevite leader to a duel of fates.
 * Diplomacy:
 * Betmant tribes: We attempt to appeal to the tribes to join us as an autonomous province in promise of riches and "modernization". But in exchange, we'll need your hand to lend us some forces on horses.
 * Scythia: The Daevites are pushing East, I suggest for you to join us as a RAR in order to provide protection and prevent further spread of Umors.
 * Everyone in Germania: Considering Daevites are a threat and you are migrating into our Empire anyway. We shall absorb your lands to make a better front and fortify against the oncoming invaders, already?
 * Umors/Daevite Empire: If we win, you will leave "Europe" (we will absorb your conquests and you will become Ukraine + RAR as you said okay/agreed with earlier).
 * ALL ROMAN AUTONOMOUS PROVINCES: If you wish to stay and fight, you can. But I reccommend to pack up most of your valuables and travel deeper into the Empire. Any forces  you can muster to stay and help push back to Umors will be appreciated. After all, it is me standing in between them and the Mediterranean.
 * Events:
 * Tibetan RAR: An attempt at organization of an autonomous province in order to "civilize" the Proto-tibetan tribes is made.
 * Absorbing the Afasevo, Germanians: After taking time to consolidate territory over the years following the Bactrian War, the Romans wish to absorb the Afasevo and Germanian tribes to the north in rumors of resources and good horses that may work for the war against the Umors along with a combined effort (since Daevites are attacking, we could have a good say for this).
 * THE SPATHA: By the 400s, the Spatha (a longer version of the Gladius) was common amongst the bodyguards of Rome. However, as the Romans were continously on mountainous terrain, along with dense forrests which tall grasses requires cutting. The Spatha was adopted into regular Roman legions, favored for its longer range.
 * Nera Claudia: One girl, whos original name was lost to history, from a Roman province in Gaul was amazed at the Roman soldiers marching through her village with the occasional recruitment wagon, her family was one of the poorer ones. She was the eldest of 3 sisters, no brothers, she was born in 410. Upon hearing that there was a war to the east against the Daevites, a people that may seriously threaten her home, she disguised herself as a male to join up the legions, her voice was deeper than most women, so she may have a chance. Successfully fooling the recruiters with her deep voice. She was assigned to the Thirteenth Legion and was trained for about a year before being set to the front in early 430s. She constantly isolates herself and separates from the legions during times such as bathes. However, her legion was separate from the rest of the army in the dense forrests of Germania, and was ambushed by Daevite patrols. Her cohort almost broke, but her leadership skills were duly noted when she took charge of survivors and successfully rescued whats left of the legion and escaped. She later rose through the ranks much quicker than anyone would expect, probably because of Thirteenth Legion's bad luck of getting ambushed almost every year, and survivors are constantly promoted. She became a Legatus, the leader of the Ninth Legion in 439. In 440, however, she was discovered to be female after a soldier had walked in on her bathing in a secluded area. It wasn't until Emperor Valentinian III, who took notice of her and fell in love (he never had a wife despite being 21, and he wasn't that interested in romance until he met her). He offered her marriage to save from her execution, she agreed and took on the royal name of Nera Claudia. 5 years later, Valentinian III dies for unknown reasons and without a successor. Before anyone could take over, Nera Claudia prevented this and strengthened her hold over the Empire by executing anyone who challenged her position. With her rule intact, she turned to challenge the Daevite leader to a duel of fates.

Events & Great People

 * Saint Peter's Basilica: The massive cathedral's construction is finished in Rome. The church becomes one of the holiest sites in Christendom.
 * Paddle Boat: The paddle boat is invented in Valencia. The boat uses oxen to turn wheels (paddles) attached to the sides of the hull. The paddles work much like watermills and oars, providing speed for the ship in any circumstance, without draining the power of the men onboard. The ship is a great warmachine, outsizing all other ships of its era, reaching sizes of 20x5 to 40x10 meters. The larger ships are used for naval transportation of troops and the smaller ships for ramming enemy ships and naval combat. Ballistas are also deployed on their decks, making them even more deadly in combat.
 * Pointed Arch Bridge: The bridge is invented in Alexandria, making Roman bridges far stronger than before and able to carry more weight than before. Most Roman bridges are updated to this style of architecture.
 * Stirrups: They are invented in Kuan, and benefit the kingdom's growing cavalry strength.
 * The Great Wall of Korea and Jin Mausoleum: The Great Wall of Korea is constructed over the course of several decades since the reign of Jin Jeongchi, protecting the western border of Gojoseon from the constant Daevite raids. The Jin Mausoleum is also completed, and the legendary Dragon Emperor now rests deep within the tomb, surrounded by treasures, murals of Gojoseon during his reign, and an army of thousands of terracotta soldiers, sealed forever by multiple doors, traps and curses. It is now also a location for each new Emperor of Gojoseon and the dynasties to follow to pay respects to Jin Jeongchi.
 * TheCreator901 a.k.a God ;) Thanks to a lot to everyone who still continue to enjoy KdM. Special thanks to Sidewinder, Steampunk and Ethan.

NPC Turns

 * Gupta: They see the growing power of Rome in the region near them, so they decide to increase their power as well. They invade Kalinga and Chutu. With the massive success of conquest so far, they decide to put forth an ultimatum to Chandra, Ikshvaku, Chola, and Ceylon. Become our allies or face war. Chandra accepts the ultimatum and becomes a Guptan ally. Gupta also accepts the Gerrhan proposal to fuel their current and impending wars.
 * Goths: Due to the other Germanic tribes fleeing over the sea to their territories, they are forced to migrate as well. The north being too different to the Goth way of life, many tribes set their sights on the great kingdom of Nordicium. The Goths push into the northern lands of Nordicium with a force of 11,000 warriors, claiming Trondheim, Molde and swathes of land in central Norway. Some tribes southern tribes invade Oslofjord and Danska. 8,000 men and women pour into Oslo, capturing the region. The Goths succeed in capturing Kobenhavn-Malmo and conquering some shoreline regions.
 * Chu, Liu & Bei: They engage in a three way war due to deteriation of relations thanks to small raids on their borders occurring for the last few years by each other. In 468 the wars begin, with 5 years of a stalemate situation, with only minor towns being taken back and forth. After the 5 years of stagnant conflict the Bei are able to capture Changha and capitulate the Chu. A peace treaty is signed between the war exhausted nations of Bei and Liu.
 * Scythia: The nomadic confederacy invades Afasevo lands, claiming a large swathe of their lands to the confederacy. They also add some Bonra tribes to their confederacy through diplomacy. They agree to become a Roman Autonomous Republic.
 * Osnerol: They continue their expansion in Havana, claiming more land along the shore. They face raids from the Creek and Apalachee tribes, so they begin building massive forts to defend their central northern territory and their two new cities
 * Inca: They expand their power in the region, diplomatically annexing many of the Sedena tribes of the shore.
 * Pyu: They annex the southern half of Manipur after a bloody conflict which took over 10,000 lives. They also annex the western parts of the Shu kingdom with far less casualties.
 * Qi: They ally themselves with the Yan and declare war on Gao. They conquer the kingdom, with Qi taking most of the lands.
 * Chola: They tell the Guptan Empire to piss off, and ally Ceylon. They manage to convince Ikshvaku to unite with them to discourage the Guptan Empire from declaring war.

Daevite Empire

 * Warning, this map is a proposal, assuming Germania is a RAR (or Westria accepts the RAR proposal) and Vedena accepts moving into Lutsk again.
 * Government: Formerly a tribal confederation, the Daevite Empire is all but dead. (Next turn is going to be the Tartary RAR, but I decided to make this about the Daevite Empire)
 * Matriarchs:
 * Attilla (422 AD-455 AD)
 * Samas (456 AD) <- The end of the Daevite Empire
 * Capital: The unofficial capital of Umorka has been settled on 467 AD under the Tartary RAR, now known as Kuma.
 * Military: The Daevites have lost. Before the death of Attilla, the numbers were the following below...
 * 23,000 horse archers
 * 19,000 horsemen/cavalry (comprised of spears, rarely long swords and daggers)
 * 9000 melee soldiers (comprised of spears, rarely long swords and daggers)
 * 3000 foot archers
 * 2000 sacrificers
 * Siege equipment such as ladders, battering rams and siege towers
 * Lots of catapults, some of them were built better than others.
 * Economy: With the fall of the Daevite Empire, trade has started to return to the area. Many slaves were freed from the shackles of the Daevites as they fled east once again. The half-breeds of the Daevites stayed to lead the remainder of the Daevite Empire in the Tartary RAR.
 * Demographics: This only includes the Tartary RAR and is as of 475 AD.
 * Population (incl. occupied): 370,000
 * Religion: 10% Blood Gods, 35% Astryianism (note: some moderate iteration of the Daevite Blood Goods religion, no murder), 30% Christian (grew after the fall of the Daevite Empire but has slowed down since then), 25% Other
 * Culture: 28% Tartar, 40% Yin-tsu/Tistuan, 15% German, 10% Roman/Latin, 7% Other
 * Diplomacy: (this is unofficial but I'm going to ask them if they want to absorb land of the former Daevite Empire, but I guess it's up to Rome and the players to decide)
 * RAR Westria: You could become Germania RAR instead of being Westria RAR, you will get land in the north as you are able to handle Germans.
 * RAR Vedena: You can reclaim Lutsk, as long you migrate north and abandon your holdings in Thrace (it's the border gore that's the main problem)
 * Rome: I suggest reviewing both first and second proposals. You probably have too much territory since you absorbed too much of the empire.
 * Events:
 * Siege of Vienna (447 AD-455 AD): With Vienna (Wien) being besieged for almost a decade and seemingly heading toward a Daevite victory, Empress Nera arrives at the city of Vienna on 455 with her own personal legion. She personally challenged the Daevite Empress, which Attilla accepted at the middle of the afternoon. Unfortunately Attilla would be defeated and be killed off honourably, meaning Nera had won the duel. This proved to be a blow to many Daevites in Vienna, as their morale had dropped fast after the death and without a proper commander, they are proved to be defeated easily by the Romans finally. Without a single leader they look into, their numbers crumble and they begin to flee on the winter of 455-56 AD. Much of the city in Vienna has been damaged from the battle but had been miraculously saved from a single fight. If the city were razed, the Daevites would've poured into Italia and ransack Rome within ten years.
 * The Fall of the Daevite Empire: As the death of Attilla followed, word by horse made it quick for the message of her death followed throughout few weeks and months in the empire. Slaves under the Daevites would hear it as a chance of freedom. After practising a moderate version of their faith, under the name Astryianism, they have decide to break free by taking up arms. As disorder followed on, by February 456 AD, a local priestess named Samas decided to proclaim herself as the reincarnation of Attilla, trying to save the Daevite Empire from wavering. But it came too late. The Romans have started to march into the ruins of Lutsk and had liberated it on 456 AD. In southern Ukraine, Samas would lose much control to the Romans as legions march into Germania and Caucasia. Eventually, Daevites began to flee east, taking whatever is left from what they plundered, including concubines and slaves, even though Daevites located in southern Ukraine have rebelled, some of them were too scared to take action. Samas would finally be killed by a Roman archer upon raiding of the tribal council 'capital' Umorka, ending the Daevite Empire and the Roman Empire assuming full control. However those who were considered half-breed had remained, either because they realise that they had a concubine mother taken by Daevite males or because they are captured by Romans and were forced to Latinise in some extent.
 * Aftermath: The Tartary RAR would be formed by the Romans and all those captured, Daevite or half-Daevite were put into the area. Local inhabitants, such as former Tistuans would become leaders, though many of them now practise Astryianism, as they were influenced from such changes. They are introduced with Roman ideas for the first time, no longer being influenced indirectly through trade for about few centuries. All work was to settle the region with outposts and turn villages into towns throughout the 5th century. Meanwhile a Roman writer on 483 AD (three decades after the end of Siege of Vienna), Pius Momus who wrote poems and romance stories during the late 5th century would also write a set of tales related to the Bactrian War and the Umoric invasions, including one that falsely tells that even though Attilla died, she accepted to come with Nera under the alias "Petilia" after the duel and became extremely attached to Empress Nera until her death. The accounts of Pius Momus would change literary history by creating one of the first major classic erotica stories that would be popular in modern times, even a film would be created.

Sultanate of Muscat-Oman

 * Government: Absolute Monarchy (Sultanate)
 * Sultan: Beizur al-Dimashqi (B 384 AD D July 456 AD) (R 412 AD - June 456 AD), Himnari Badok (R June 456 AD - August 456 AD), Achmad el-Malan (R August 456 AD - February 457 AD), Husseik Abdelzin (R February 457 AD - December 460 AD), Hassan bin Farsid Aziz (B 402 AD, still alive) (R December 460 AD - Present)
 * Hakim of Al-Sumali and Socotra: Ratiya Khaliid (B 419 AD, still alive) (R 462 AD - Present)
 * Economy: Based around fishing, some agriculture and trading mostly, as well as taxing of the villagers and peasants. With the spices from the east we become richer by selling them to nearby peoples. Trade with Rome influences us. We also are trading with Ceylon, Gerrha and Chutu. Currently the economy is being stressed due to the religious wars and violence occurring all across the sultanate.
 * Capital: Muscat
 * Demographics:
 * Population:
 * Muscat: 7290
 * Ibri: 4450
 * Salala: 3501
 * Duqm: 3234
 * Shoqra (occupied by Suraban): ~2000
 * Al-Mukalia: 2001
 * Tamreda: 1150
 * Sur: 1405
 * Al-Hafu (Hafun): 321
 * Rural areas (AKA everything else): ~100,275
 * Ethnicities (counting Suraban): 72% Omani, 18% Surabanese, 8% Gerrhan, 2% Azd tribes, 1% African tribes.
 * Religion: 95% Zoroastrianism, 5% Other (Christianity, Paganism etc.)
 * Wars and Conflicts (italics: Potential War):
 * Religious Turmoil: Arab Pagans have followed the events in Gerrha and now have started revolting here as well, looting, burning, killing and raping in squadrons. Adnanite Pagans are arriving from the north and there are squads arriving from Gerrha (the ones who killed our volunteers). Throughout the years without a proper successor to Beizur, the different sultans act differently towards the raids. Himnari attempts to calm them down and find a proper agreement, which fails and he is later deposed and killed. Replacement Achmad el-Malan, an old war hero in the Bactrian War goes for full force against them, but he is later assassinated as well. Husseik Abdelzin, a man that's largely wanted as sultan, becomes sultan and also fights back the others, but not for religious reasons, instead for the nations stability. He is however taken out as well, not liked by the True Brothers because he wanted to give Suraban independence to stop the war. Hassan bin Farsid Aziz, a man similar to Beizur and member of the True Brothers starts a campaign to end the raids. Groups of soldiers fight back the raiding pagans and perform atrocities in villages and other settlements that have a large amount of non-Zoroastrians in them, killing several civilians in ways that let's just say, aren't pretty. Eliminating all revolters will end the struggle. Large groups of soldiers are set up by our "border" to the Adnanites, in case of invading/raiding peoples.
 * Surabanese War of Independence: The groups of nationalistic Surabani people have declared independence and started a war to gain it, taking advantage of the chaos around. Due to not being prepared, they are capable of occupying Shoqra rather fast, killing the City Guards and establishing a frontline upon Muscati troops arriving. The revolt would also spill over into Saba, who also owns former Surabanese lands, most notably Sana'a. 1500 Spearmen, 1500 Swordmen, 1000 Bowmen, 1400 Dromedary Forces, 900 Cavalry units (300 of each) and 400 Javelineers are sent to the frontlines, using cavalry distracting tactics to assist in flanking enemy units. We attempt to oush as far as possible and to take back Shoqra.
 * Race to the Throne: The turmoil within the sultanate caused several people such as nobles and high-ranking soldiers to plot the removal of Beizur from the throne and taking it themselves. During a speech in 456 AD, Beizur and civilians were surrounded by soldiers loyal to noble Himnari Badok. He was deposed and arrested while Himnari took the throne and looked to end turmoil diplomatically. Beizur, suffering in prison, killed himself. This didn't last though as Achmad el-Malan, old war hero, saw this as implausible and thus rallied troops to usurp the throne and install a proto-military dictatorship. He had Himnari and his supporters all executed and started the raids, lootings, burnings and rapings on the revolting non-Zoroastrian people and their settlements. This lasted longer until Husseik Abdelzin, a man actually supported by the people, who wants to fight for Muscat-Oman's safety and stability and not for imperialism or religion, gathered enough people to threaten Achmad. Before Achmad could act he was killed by an assassin hired by Husseik, who lessened the violence against the revolters and focused more on holding against Suraban and making peace with them. A society of monarchists, the True Brothers, are horrified and angry that he is willing to give Suraban its independence. After Husseik rules for almost 4 years, he is brutally murdered during a speech, mimicking the end of Beizur's reign. The True Brothers society chooses fanatic Zoroastrian Hassan bin Farsid Aziz to become sultan and he has ruled since then. Although a fanatic, he isn't so brutal on making Zoroastrianism the only religion within Muscat-Oman, but instead to rid the pagan raids and to end Suraban's attempt at independence.
 * Intervention in the Gerrhan Religious War: It continues.
 * Defence of Al-Sumali and Socotra: Our colonies are garrisoned to ensure their safety.
 * East Ibri: Ibri is fortified and defended as much as possible, it is an important city in terms of trade, foreign investment and the border with Gerrha.
 * Conscription Law: Achmad turns it up to 13%, which is backed down to 12% by Husseik. Hassan maintains that conscription law.
 * Military: Our conscription law is ~12% of the population
 * Reformed Shielded Spearmen: 2350
 * Reformed Swordmen: 3150
 * Reformed Bowmen: 2378
 * City Guards (found mostly in cities but smaller "squads" also exist in larger villages): 1197
 * Reformed Dromedary Forces: 2231
 * Sword Cavalry: 1385
 * Spear Cavalry: 914
 * Javelin Cavalry: 833
 * Javelineers: 1023
 * Navy:
 * 76 transport ships (can hold around 8-12 men)
 * 204 trade ships
 * 142 warships (galleys pretty much)
 * 107 fire ships
 * Although not part of the navy we have 409 fishing ships.
 * Diplomacy:
 * Suraban: Surrender, or your people will suffer more and more.
 * Gupta: Will you maintain trade with us after your war?
 * Gerrha: Help.
 * Events:
 * The Religious State: After Beizur's death, all sultans until Hassan attempts to regulate freedom of religion and assimilation, however due to their short periods as rulers nothing really happens. Hassan keeps the class system established by Beizur, but allows freedom of religion, but Zoroastrianism is till a big influence in politics and society. This, along with the revolts, Surabanese war and people formerly being forced to be Zoroastrian going back to past faiths increases the number of non-Zoroastrians.
 * Establishment of the Hakim: For the purposes of regulating and making governing of overseas territories easier, especially in these times of crisis, Hassan establishes the title of Hakim, a governing person who serves similar to that of a vassal to take care of Al-Sumali and Socotra. The first Hakim is Ratiya Khaliid, a noble who has lived in Al-Sumali and also trusted friend of Hassan.
 * Al-Hafu: Ratiya Khaliid sets up a settlement on the peninsula of Ras Hafun, that first serves as a military outpost. This starts to become an actual settlement and Ratiya names it Al-Hafu as Al-Sumali residents start to migrate in and building the city up.
 * Al-Sumali: It is slightly expanded upon to the west to make way for more residents.
 * Temples: Any Zoroastrian Fire Temples burned down are to be rebuilt if enough of it is salvagabale.
 * Wind Ship Research: Now our ships are starting to be outfitted with new wind ship technology.

The Ottawa tribe of Nepissino

 * Backstory:
 * We were once a scattered people, we had few resources. However around the Great sea of Botungus a man named Nepissino rose from its waters and united us under the common goal of self preservation. Together we formed the Great Nepissino tribe! However in later years Nepissino’s decedent had arisen, his name is Chief Nepos. Chief Nepos envisioned a future where all men surrounding the Great sea of Botungus were united under the Nepissino banner. However his life was cut short before he could see his vision come to fruition. So now his offspring, The Great Chieftess Chunga had arisen to see her father’s dream accomplished.


 * Government:
 * The Great Sea of Botungus: This Great Sea is our lifeline. We invest more in small fishing boats and a great portion of our people make their living off of fishing.
 * How our Chieftain is decided: We take Nepissino’s decedent and the people elect who they think would fit the role of Chieftain better. Then after Nepissino’s decedent had spread their seed the two do battle to the death. Whoever is the victor becomes the new Chieftain. We do not discriminate between genders. Even a woman bred from the Great Nepissino gene pool may lead us.
 * Metallurgy: We extract copper from the ground in small amounts and use them in our weaponry. Chieftess Chunga has pushed forward the idea of gaining a large amount of Copper to be used in future endeavours. We also possess very small quantities of Silver and Gold however all Gold we have is used in small decorative pieces for the Chieftain to wear.
 * The Palace: By the Great Sea, we build a great palace for the chieftess. This palace starts becoming the center of civilization, with many buildings being built around it, eventually becoming a city called Pissino.
 * Demographics:
 * Population: 5,000
 * Religion:
 * North American Pagan: 100%
 * Culture:
 * Ottawan: 100%
 * Military:
 * Spearmen: 540
 * Copper Weaponry Warchiefs: 20
 * Slingers: 240
 * Javelin Men: 200
 * Expansion:
 * Ottawan Nation:
 * Assimilation: We wish to expand the reach of our tribe by assimilating other tribes into our fold. We send representatives to explain to them the great benefits they would receive for joining us.
 * If all else fails: We convince them of our peaceful ways by force
 * Taking back the Great Sea:
 * Scouting: We build many small rowboats and tell them to check the coasts of the great sea, telling us of anything that exists there.
 * Fishing: The Great Chieftess encourages our men to take advantage of the fish in the sea, and provide plenty of food for our tribe.
 * Research:
 * Local Animals: We attempt to use animals for the benefit of the tribe. We’ve noticed that the Horny Beasts (Reindeers to you uncultured swine) tend to roam around speedily, and considering their great strength, we try to see if they can be used to carry resources around the great tribe.
 * Bigger Ships: Since most of our food and income is spawned from fishing it would be a good investment to create bigger ships as to hold more fish and more fishermen.
 * Diplomacy:
 * Nearby Ottawan Tribes: Join us.

Teuchitlan

 * Government: Absolute Monarchy
 * Ruler: King Cadmael (B 438 - present AD)
 * Economy: Balancing between farming and fishing
 * Capital: Colima
 * Demographics:
 * Population: 21.078
 * 89% Teuchitlan
 * 9% Mayan
 * 1% Tlapanec
 * 1% Teotihuacan
 * Religion: 100% Maya mythology
 * Military
 * Swordman: 709
 * Shielded spearman: 213
 * Archers: 127
 * Cavalry: 54
 * City guards: 42
 * Wars and Conflicts:
 * N/A
 * Diplomacy:
 * Maya: improve relations
 * Events: Explore the north: we are going to try to explore the north.

Honshu to Shikoku no Toitsu Kokoku

 * Government: Union of Monarchies, with exception for Ainu Tohoku (Democratic Tribalism, now Autonomous State)
 * Mikado of Yamato: Empress Michiko Goban-me (Until 457 AD), Empress Michiko Rokuban-me (458 AD onwards, born 439 AD)
 * Mikado of Izumo: Empress Tenshi no Taki (Until 458 AD) Empress Tenshi no Hanase/Misato Yuki ('Voice of Angels', but revealed name during her reign, 459 AD onwards, born 431 AD)
 * Mikado of Kibi: Empress Sato Kuroko (Until 453 AD), Emperor Sato Nobita (454 AD onwards, born 435 AD)
 * Economy: Kibi and Izumo recover from economic stagnation with an influx of immigrants from Xia and vice-versa as well as growth in Kibi thanks to an influx in merchants interested in naval vessels. At the same time, merchants continue to flow into Tohoku and out, with some seeing current opportunities as too limited and turning south and west, hoping to find new nations. This leads to the discovery of Rusonto, which becomes a new port for merchants to trade in. Meanwhile, trade with Gojoseon quietly grows in the agricultural sector.
 * Capital: Yamatai-koku (Consolidated capital)(Present-day Sakurai, Nara), Edo (Yamato), Kioku (Izumo), Umienomon (Tohoku), Naruto (Kibi)
 * Demographics:
 * Population: 3,423,000
 * Religion: Non-mandated
 * Ethnicities: 27.5% Yamato, 25% Izumo, 8% Ainu, 15.5% Kibi, 5% Nakoku, 5% Hayato, 5% Xia, 3% Gojoseon, 3% Ryukyu, 2% Zhang (Tohoku not included)
 * Military: With relative peace at hand, most of the military is distributed to imperial families for control; although they are given men in neighbouring regions rather than their own. Full control of the expeditionary force is handed over to the Tōitsu ōkoku seifu, with the expeditionary force traveling to southern Rusonto via Xia.
 * Wars/Conflicts: None.
 * Diplomacy:
 * Rusonto: We offer to fund the country's southward expansion in exchange for fair treatment in the country's ports for our people.
 * Events:
 * Revelation of the Izumo Family Name, 462 AD: Due to a familial battle with her mother and former Empress, Tenshi no Taki of Izumo, Empress Misato Yuki reveals the family name in public and decrees it legal to use for all commoners. Her mother is unable to contest as she falls ill soon after and dies.
 * Discovery of Rusonto through Xia, 468 AD: Several Kibi and Yamato merchants based in Xia make a southwards expedition in order to find a rumoured land. They discover the country of Rusonto, although this knowledge only travels to Honshu and Shikoku in 470 AD.

Mobamba

 * Government: Tribal Chiefdom
 * Rulers: Chief Matata (b.397 AD, r.409-461 AD), Chief Ochungo (b.329 AD, r.461 AD-)
 * Economy: Mainly subsistence farming and fishing, however, merchant activity in the cities has increased.
 * Capital: Sicko-Mobamba
 * Demographics:
 * Population: 42,000
 * Sicko-Mobamba: 11,000
 * Sicko-Uwu: 5,000
 * Wata-Madinga: 3,000
 * U-Nukalo: 1,000
 * Religion: 83% Knuckles tribal religion, 17% Black Panther cult
 * Culture: 56% Obaman, 23% Uwuan, 21% other Knuckles tribes
 * Military: 1,000 spearmen, 200 archers
 * Events:
 * Expansion: The Mobamban nation expands in all directions, taking over small and scattered tribes to the immediate east and north of the country, as well as annexing a large swath of the northern coast of Lake Waluigi (OTL Lake Victoria). In the process, they capture U-Nukalo (OTL Entebbe), the most sacred ground in ancient Knuckalic tradition, where the god Nukalo was said to have created the earth. In his deathbed, Chief Matata’s last act as Chief of Mobamba was to decree that a city was to be founded at U-Nukalo, to serve as a place to house pilgrims and a city of learning and devotion to Nukalo.
 * Rise of the Black Panther Cult: The Black Panther Cult has converted many people in the north of the country, especially in and around Wata-Madinga. Already, slight sectarian tensions have begun in the area, as some fringe elements of the Cult have started attacking ordinary civilians in the area for “not following the will of the Black Panther”. T’challa, the self-decreed “Prophet of the Black Panther”, travels to Wakanda, and requests help. So far, no concrete action has been taken by the Mobamban chiefs.
 * Exploration: Two seperate expeditions are sent out, one to the north and one to the south. The southern expedition makes contact with the Vergalian peoples, and ventures as far as the Indian Ocean. The northern expedition maps out much of the Horn of Africa, making contact with Aksum, Gerrha and Muscat-Oman (the latter two through their respective colonies in OTL Somalia).
 * Diplomacy:
 * Wakanda: The Black Panther Cult requests help.
 * Vergalians, Aksum, Gerrha, Muscat-Oman: Trade deal pls?

Kingdom of Inbhiri
Kingdom of Inbhiri
 * Government: The Confederation of Inbhiri, formed by the hand of Padean the Righteous, fell into disarray shortly after the end of his reign. After the passing of this great statesman, the Celtic kings started squabbling, and the Confederation was held strong by the Nordic traders, who put preassure on warlords to not let production be affected by the political upheaval. After decades of infighting, the warlord from the southern regions closest to the Romans, Seosaidh, has eliminated all his political enemies and declared himself King of Inbhiri. In order to cement his rule, Seosaidh leased his newly conquered lands to relatives and trusted friends, having only the Southern part of the Kingdom to his direct rule, with the rest of regions holding high autonomy.
 * Economy: With the restoration of political order, the economy begins to grow once again. Trade with Scandinavia supports this, as not only exports are able to be made, but imported technology as well. The once near barbaric trade ports of the east of Inbhiri begin to slowly modernize, as the cities are finally allowed to grow without the risk of an enemy siege.
 * Seosaidh's Seo: Being born inside the Roman Empire to a fairly wealthy family of Celtic Culture, Seosaidh is versed in latin and is educated. Seosaidh has seen the failure of the Roman monetary system, and the increasing inflation problems that keep smiting the Empire to it's core. Seosaidh does not wish for his Kingdom to suffer such problems. Soon after ascending, the Kingdom starts to coin the Seo, silver coins that would only be coined every 10 years. The Kingdom may not coin Seo to cover costs, as this would go against Seosaidh's wishes. Whether his words will be listened by the people that come after him or not is unknown.
 * Demographics:
 * Population: ~100,000
 * Military: With the end of the infighting, the military numbers keep steady.
 * 600 Archers, 100 Noble Spearmen, 900 Veteran Levy Spearmen, ~2000 enlisted Military Police(Town guards, etc)
 * 20 Manned Warships, 5 Transport Ships

Roman Empire

 * Government: Imperial Dynasty. Absolute Monarchy.
 * Ruler (Emperor):
 * Nera Claudia (445 - present)
 * Economy: Roman coinage. Based around trade regarding farming, fishing, mining, and various other things. Major hubs around the Empire help provides for this. being at peace for centuries has allowed the Romans to slowly build their vast treasury (although inflation is also a problem).
 * Capital: Rome
 * Demographics:
 * Population: ~110 Million. 20% Latin, 15% Greek, 10% Celtic, 15% German, 5% Persian, 35% Other.
 * Religion: Pagan 20% (mostly countryside), Christian 60% (mostly cities), Other 20% (cities/countryside).
 * Military: NOTE: THE NEW TERRITORY BOLSTERED NUMBERS AND PROVIDED NEW MANPOWER. The Roman military boasts one of the largest and most efficient militaries in history. The library of Alexandria never burned down, allowing the Romans to learn and copy important military knowledge that would've been lost. Their armor is heavy, and almost impenetrable at close range, their formations (especially fast cavalry through selective breeding, 500 per legion) has allowed them to keep up with any army. Their vast population, roughly half of which are men and a large percentage of which is fit for service, allows their numbers to be filled quickly. Consolidation and border disputes with local tribes in the past still allowed veterans to be produced despite being relatively at peace for centuries. PIONEERS are a new breed of Roman troops, mostly from autononmous regions that came into the empire proper, these are survivalists and adventurers from rough travels outside of the Empire that joined Roman military and separated from the rest of the pack due to their more loose nature. They mainly guard caravans and other merchants, but they are loose and ragtag enough to infiltrate enemy lines.
 * Soldiers: STANDING: 430,000+. 50 Legions, 6000 men each (300,000). 30 Auxiliary legions, 4000 men each (120,000), mercenaries/pioneers: 10,000.
 * Wars and Conflicts: 
 * Roman Expedition (280 to present): The expedition is slowing down to a halt as most of the Roman legions are pulling out of the region. However, specialized auxiliary forces on horseback called Cataphracts (idea borrowed from Bactrians and Persians) are set up to maintain order in the region with quick responses.  Total of 12 legions are stationed in areas between Persia and Bactria. Along with a dozen more auxiliary cavalry forces. Consolidation is underway.
 * With acquisition of Germanian territories, the Romans create 5 new legions to cover over the region,
 * Diplomacy:
 * Betmant tribes: We attempt to appeal to the tribes to join us as an autonomous province in promise of riches and "modernization". But in exchange, we'll need your hand to lend us some forces on horses.
 * Daevites: We accept the second proposal, if not the first.
 * Events:
 * Tibetan RAR: An attempt at organization of an autonomous province in order to "civilize" the Proto-tibetan tribes is made. The last push into Tibet is made to establish a foothold in the country.
 * Absorbing the Afasevo, Germanians: After taking time to consolidate territory over the years following the Bactrian War, the Romans wish to absorb the Afasevo and Germanian tribes to the north in rumors of resources and good horses along with a combined effort (since Daevites are attacking, we could have a good say for this). By 475, Rome would acquire all of Afaevsos.
 * Fall of Daevites: With the "death" of Attila, the Empire inherits its land along with the creation of several RARs such as the Tartary.
 * Bloodline lives on: With the old widow, Nera, growing ever older. She had been uninterested in producing heirs of her own due to being past her prime. She decided to ask her nephew, Sportacus, to help her produce heirs. He would move on to have 3-5 marriages at similar times. One from a royal families from Agousta, Westria (if they want to), among others. To produce 5 heirs.

Roman Province of Westria I Roman Province of Germania

 * Leader: Archidux Consus IV "The childless" Desticius (B 400 AD - D 460 AD), (R 435 AD - 460 AD), Vienna Council (acting while the Archidux was in Rome) (R 430 - 450), 2nd term (475 - present)
 * Government: Absolute Monarchy ruled by an Archidux
 * Demographics:
 * Population:
 * Wien: Population: 90,780
 * Pölen: Population: 43,110 <- annexed by the Romans so it does not count in total population this time and will be removed next time
 * Konr: Population: 21,110
 * Rich: Population: 38,000
 * Munich: Population: 25,900
 * Miels: Population: 28,300
 * Rural and smaller towns population: 2,824,100
 * Total population: 2,969,290
 * Religion: Westrian paganism (18%), Roman Paganism (17%), Christianity (33%) and Germanic Paganism (32%)
 * Ethinicities: 36,5% Westrian, 30% Bavarii/irminonics aka Munichians, 2% Gelatins, 2% Escosians, Latins 5%, 0,2% "Westro-Romans", Germanics 24,3%
 * Economy: We are based on agriculture. We use coins from the Roman Empire as currency.
 * Wars and conflicts: 
 * Umoric Invasion: The conflict has ended, We gained a lot of land in the north.
 * Chief Commander: Baron Rainard auf Clafenbergh (B 385 - 460) been in office 410 - 460, Baron Rask stulf (B 423 - still alive) been in office since 460
 * Army: Total of
 * Spearmen: 8,050
 * Swordmen: 4,040
 * Bowmen: 820
 * Cavalry: 634
 * Events:
 * Expansion: Nothing at the moment, we are more focused on integrating the new territory
 * Romanization: The romanization continues.
 * The rise of Christianity: Christianity continues to spread as it is both promoted and accepted
 * Integrating the new territory: As we got new territory from the collapse of Daevites we star trying to integrate it and create new towns and etc.
 * Consus IV dies: Consus had never any children which made hime heirless and be called the childless. After his death the question came up who would succede him? since august the first 475 the Vienna Council rules until a new Archidux is elected.


 * Diplomacy:


 * Rome: We accept the royal marriage

Nordicia

 * Government: Aristocratic Monarchy
 * Monarch: Sven Eriksen
 * Economy: mainly of fishing, agriculture, logging and trading
 * Population: 328,500 (+ 289k Danskans & 82k Vesnians) (91% Nordicite Germanic, 5% Gothic, 1% Sami, 3% Vesnians)
 * Religion: Norse (100%)
 * Major Settlements (italics: Danskan; bold italics: Vesnian, strikethrough: under occupation): 
 * Stavanger: 20,000
 * Bergen (capital): 49,500 (Byområde), 14,500 (centre)
 * Ålesund: 12,500
 * Molde: 11,500
 * Oslo : 16,500
 * Trondheim: 13,000
 * Leirvik: 6,500
 * København-Malmö: 20,250
 * Odense: 9,700
 * Ebsjerg (Danskan capital): 9,750
 * Burgenbrao (Vesnian capital): 9,000
 * Heineg: 4,000
 * Rural areas: ~193,000
 * Military: 7000 active personnel, 3500 reserves. (~11,200 incl. Danska & Vesnia)
 * 4000 shielded spearmen
 * 1000 swordsmen
 * 1200 dagger users
 * 800 archers (using bows)
 * Navy 
 * 560 trading ships (trade routes to Danska, Inbhiri, Brittanic Rome, Vesnia and Celtic tribes)
 * 80 wooden transport vessels (each can transfer about 10–15 men)
 * 20 larger wooden transport vessels (each can transfer about 15–25 men)
 * 163 triremes.
 * 19 quadremes
 * 40 galleys.
 * 2350 sailors
 * Diplomacy:
 * Goths: We can settle your peoples within our realm, provide necessities and give you equal rights to Nordicians provided your tribes don't keep invading your land.
 * Wars and Conflicts:
 * Disasters:
 * Events:
 * Gothic Migration: As the Gothic tribes moved down south and occupy several of our cities and large swathes of land, we set out to negotiate a peaceful settlement, allowing the Goths to settle within our lands, provide them with necessities and grant them equal rights provided they cease their aggresion. If the offer is not accepted completely, we will look for a military solution. If some tribes accept the offer, we will gladly integrate them into our realm; while the rest will be subjected to persecution.
 * Roman Metal: Trade with Brittanic Rome allows us to import metal in large quantities, which enables our military to gradually equip swords in place of spears.

Gerrhan Merchant Republic

 * Government:
 * Final Years of Turmoil: By now, our nation has gone through a storm of strife, strengthened in vigour by foreign actors and volunteers. However, it is a thing of the past now, our nation has survived the storm. All that remains is to rebuild. There are a few dangerous positions, such as the Shapurid Spearhead to Alagadda and the wide length of our Muscat Border. But for the most, it is quite a completed job.
 * Changing of Government Systems: Abbad Hamdan, thanks to his super high support with the people, was capable of lobbying for a change in the political system. Currently, 2 juniour councils, the Adnanite Council and the Assyrian Council, sent representatives to the Grand Gerrhan Council, each council being a bunch of important families and merchants in the respective communities. This polarised the Christians and Nabateans, causing the start of the civil war. The people of each community would also have to rely on the Nobles and Merchants to act in their best interest, which was no guarantee. Abbad, who only recently was a common sailor understood the misgivings of this system, and lobbied to change it. This was heavily opposed by the Nobles and Merchants who enjoyed the large power from controlling every council. Abbad was determined, but the nobles were willing to take Abbad to the grave with his ideas. An assassination was attempted by the Nobles on Abbad in the Grane Bazar. A random person (Not Random at all, Hint: Alagadda) caught the assassin in his attempt and shouted, as large crowds of people came and beat the assassin to near death. Only with Abbad's Intervention did it stop. With this incident the people rose up and siezed many nobles, scaring the others into submission. For them, it was a matter of life and death. With astounding popularity the new laws came into place, abolishing the council system.Province Map Turn 12.png
 * The New System: The new system splits the country into many vilayets (Provinces), each of which elect 2 representatives bi-annualy, with representatives unable to participate in elections for 10 years after being elected. All the representatives meet up in the Grand Gerrhan Council and establish laws and vote on them. The Leader of the Republic is elected by the people throughout the vilayets, and approved by the Grand Gerrhan Council. To stand for election, one must announce themselves in one of the major cities in the country within a time limit.
 * Barigaza Growth: Since Gupta finally gave us Barigaza, an important trade city, developments begin. As a sign of thanks, lots of help is sent to the Guptans, a sign of our respect. Our Navy is to blockade Chutu and our troops are to be landed in Banavasi. Barigaza itself is to be turned into a large port city, and as our trade frontier. The Trade directed to our nation is safely prepared and placed in our ships in Barigaza. The city is also to be heavily fortified, setting up large walls and forts, towers and defences. The city can't hold as many troops as our mainland, so we should compensate somehow.
 * Restructuring of the Military: Losing so many people makes it unfeasible to have this many troops, we can't support it. The new council passes the first in hopefully many laws, a complete restructuring of the military, aided by heavy modernisation of the troops.
 * Moving the Capital: Al Khor is a very important city. However, it is too far from the Assyrian Aquisitions in our land. It would distance us from a large percentage of our population to have to drag them to Al-Khor. Therefore, we move the capital to Grane as a measure to protect from such turmoil again. Al-Khor remains an influential city in the southern provinces, and is a heavily fortified region where the government would fall to in case of war, but from now on, the government is to be situated in Grane.
 * Capital: Grane
 * Ethnicities:
 * Population: 579,257
 * Gerrhan: 31%
 * Adnanites: 6.5%
 * Omani: 1.5%
 * Assyrian: 36%
 * Shapurids: 3.5%
 * Nabateans: 11%
 * Guptan: 1%
 * Other Tribes: 9.5%
 * Religions:
 * Christian: 12.1%, 70,090
 * Zoroastrian: 29.6%, 171,460
 * Nabatean: 13.9%, 80,517
 * Assyrian: 30.7%, 177,831
 * Arabian Pagan:​​​​ 10.6%, 61,401
 * Other Religions: 2.0%, 11,585
 * Cult of Alagadda: 1.1%, 6,372
 * Military:
 * First Sipah:
 * Shieldsmen: 5,000
 * Armoured Spearmen: 4,000
 * Light Swordsmen: 6,000
 * Armoured Swordsmen: 4,000
 * Light Javelineers: 2,000
 * Bowmen: 3,000
 * Gerrhan Reformed Infantry: 500
 * Shamshir Shock Cavalry: 500
 * Armoured Cavalry: 1,000
 * Light Cavalry: 1,750
 * Javelin Cavalry: 1,500
 * Supply Camels: 250
 * Polybolos: 10
 * Catapults: 15
 * Ballistae: 5
 * Engineer Corps: 500
 * Second Sipah:
 * Shieldsmen: 6,000
 * Armoured Spearmen: 5,000
 * Light Swordsmen: 5,500
 * Armoured Swordsmen: 5,000
 * Light Javelineers: 3,000
 * Bowmen: 3,000
 * Gerrhan Reformed Infantry: 1,500
 * Shamshir Shock Cavalry: 1,000
 * Armoured Cavalry: 2,000
 * Light Cavalry: 3,500
 * Javelin Cavalry: 3,000
 * Supply Camels: 500
 * Polybolos: 13
 * Catapults: 17
 * Ballistae: 8
 * Engineer Corps: 1,000
 * Army of the Gulf: 
 * Gerrhan Reformed Infantry: 3,000
 * Gerrhan Reformed Frontmen: 3,500
 * Gerrhan Reformed Bowmen: 3,000
 * Reformed Supportsmen: 500
 * Grane Navy:
 * Archer Bahris: 50
 * Boarding Bahris: 50
 * Transport Granes: 15
 * Tower Indawis: 5
 * Polybolos Granes: 8
 * Catapult Indawis: 4
 * Fire Ships: 91
 * The Nahla: 1
 * Luluah Navy:
 * Transport Indawis: 40
 * Transport Granes: 20
 * Boarding Bahris: 30
 * Archer Bahris: 30
 * Fire Ships: 52
 * Shield Bahris: 4
 * Transport and Trade Navy:
 * Trade Bahris: 50
 * Trade Indawis: 30
 * Trade Granes: 10
 * The Circle of Secrecy:
 * ​​​​​​​Cult of Alagaddan Assassins: 250
 * Military Operations and Events:Revolt Turn 12.png
 * The Spice Trade:
 * New Frontiers: We aid the Guptans with troops and the Grane Navy. We try to land in Chutu land.
 * Restoration: 
 * Trade Fleet: While the majority of trade is done by private individuals using personal ships, this money does not go to the state. We used to have a respectably large fleet of Trade Ships. We recreate this, as a boost to our economy, a useful influx of monetary funding.
 * New Military Troops:
 * Shieldsmen: Shieldsmen are Gerrhan troops with very large shields used in the Sipahs. They have short swords and a large shield, used to create a wall of protection in a war situation. They are good at holding their ground which makes them useful for large ranged attacks, unlike the spearmen which are adept at keeping infantry and horses at bay.
 * Shamshir Shock Cavalry: Having researched Curved Swords, they are seen to be better at slash attacks than their straight counterparts. This feature is used in a new breed of Cavalry troops, which are relatively well armoured, and adept at charging into enemy troops with swords slicing those in the way.
 * Gerrhan Reformed Infantry (Update): The Reformed Infantry, with their longer swords, better armour and javelins, are now the center piece of every Sipah. They are the heavy core of every armour. These forces are typically formed from experienced soldiers, their experience should be useful. In every Sipah, this force includes the Sipahbod, an experienced individual responsible for handing out orders to the Military.
 * Gerrhan Reformed Frontsmen: The Army of the Gulf is responsible for amphibious attacks, landing into enemy land with ships. This force is effectively the better version of the Shieldsmen. They carry large shields and heavy armour, as well as shortened spears. These troops are to create a beach-head for the rest of the Army to flow in when they land.
 * Reformed Supportsmen: Supportsmen are men that carry the bulk of the equipment and are adept Engineer Corps. They do have defences, such as light armour, short swords, and javelins, but their main purpose is to support the Army and supply it, even building Siege weaponry for the army if needed.
 * Colonization: 
 * Extensive Expansion: Yep, they expand a lot, people, in this safer time, travel about
 * Cult of Alagadda:
 * Ideology: The Cult of Al-agadda was born out of the desperation of the Shapurid Siege of Alagadda. They gave up on their Assyrian Gods, and started believing in fate as a principle. Some believed in evil gods, some were monotheistic, but they were all bonded by the belief in fate and lack of control as an ideology. Books were produced in Alagadda, reaching as far as Ibri and Nineveh describing the ideology in detail.
 * Abbad Hamdan: The Leader himself, the man who pulled a nation from destruction to prosperity, watched as Alagadda burnt in the Shapurid flames. But then, an interesting occurrence happened. 100s of people started harassing and assaulting the Shapurids, inflicting considerable damage. That is where the Cult was born, appearing in the eyes of the Leader as a useful force in influencing a variety of things that were thought to be beyond his control. Their secrecy and stealth, in the eyes of the Leader, was admirable. He was converted.
 * Circle of Secrecy: The Circle of Secrecy is a special force, passed down secretly leader to leader, able to integrate into the military, or go on foreign missions. One of these members saved the Leader in the Noble Incident, making them a more prominent member of the Leadership.
 * Research:
 * Research into better weapons: Curved Swords have been invented.
 * The Wind Ship: Ships on the size of Nahla are being built in bulk
 * Elamines: Glass is being shaped, to see the effect of the glass on light.
 * Diplomacy:
 * Shapurids: Pull out your troops
 * Muscat: The First Sipah is dealing with Suraban rebels
 * Gupta: The Army of the Gulf shall help you in your battles

Events & Great People

 * Fall of the Daevite Empire: The sudden collapse of the Daevite Empire has left large swathes of Europe traumatised and confused about what happened, allowing the Roman Empire to swiftly reclaim its remains. The Venetii kingdom is peacefully integrated into the Vistula Roman Autonomous Republic, while the Germanic tribes are given autonomy in their respective states.
 * Guptan-Chola War: The Guptan Empire declares war on Chola anyway after they refuse to ally with them. The latter is secretly backed by Ceylon via trade influence, who have integrated the armies of former Chutu after their nation was trampled over by Guptan forces, as well as allying Kalinga.
 * Discover of Rusonto: After being blown severely off-course by a typhoon, merchants from Ryukyu found a merchant state in what is now called Luzon in the Philippines. It is currently one of the few nations in the world that is not a kingdom. Instead, it is a mercantile merchant state headed by a self-styled "Shōshu", or merchant-lord, who oversees the affairs of the markets within the nation and the future of their economy. The position is usually filled by a skilled merchant favoured by the population, much like the leaders of the Tohoku state in Honshu.
 * Sh'req: A new religion is discovered by Osnerol explorers in Cuba, where followers worship the great swamp god Sh'req and an entire pantheon of other gods. This also appeals to the Osnerol peoples, who have similar animistic deities entered around the swamplands. It begins to spread within Cuba and towards modern Florida.
 * The Thanatos Plague: A presumably Scythian merchant brings a strain of the plague into Hecatompylus through the Silk road. The strain of Yersinia Pestis rapidly spreads to nearby villages and major habitation centres through traders, reaching Tarsus within 7 months and Rome itself within a year. The plague which was thought of as a case of just some rural disease quickly becomes an alarming empire wide epidemic, spreading to all the major regions of the Roman Empire along the Mediterranean and other shores within 4 years. Buboes pop up among the infected that develop around a week after infection. Many feel extreme weakness, pain, vomiting, bleeding and diarrhea. Around 80-90% of people who catch the plague perish within a month. The plague brings devastation upon the core territories of the Roman Empire and the Middle-Eastern kingdoms, like Gerrha and the Shapurids. Roughly 20 million people die in Rome, and 10 million in other nations across Eurasia.
 * Kedahan Conquest of Sumatra: The kingdom of Kedah has begun to expand its influence in Sumatra, so much as annexing territory there. It is expected they will consolidate their hold on the Malaccan Straits and all trade which flows through.

NPC Turns:

 * Gupta: They continue to trade with Muscat-Oman.
 * Suraban: They tell Muscat-Oman that they will not stop until they are dead (or at least until Saba stops funding them).
 * Rusonto: They accept Yamato's proposal.
 * Wakanda: They send a few priests to preach the true way of the Black Panther, and bring back some elements of Knuckles religious culture to their kingdom.
 * Aksum: They agree to the trade deal.
 * Vergalians: A few tribes begin trading with Mobamba.
 * Manitoba: They offer Nepissino trade.
 * Betmant: A few tribes join Rome.
 * Afaveso: The are slowly but surely being integrated into the Roman Empire.
 * Goths: Due to particularly cold winters, the Goths occupying Trondheim and surrounding regions agree to be integrated into Nordicium peacefully. However, the Goths in Oslo refuse to budge. Goths that refuse integration in the northern provinces move southeast.

Roman Province of Tartary

 * Government: A Roman autonomous province.
 * Military:
 * 12,000 soldiers/levy of mixed kind
 * Economy: With the fall of the Daevite Empire, trade has started to return to the area but disrupted by the plague. Many slaves were freed from the shackles of the Daevites as they fled east once again. The half-breeds of the Daevites stayed to lead the remainder of the Daevite Empire in the Tartary RAR. Settlements are created to expand local crafting production and agriculture across the plains.
 * Demographics: Due to the Thanatos Plague, the population has dipped slightly due to it being under the Roman Empire, with the basic quarantine being made by cutting off trade.
 * Population: 350,000
 * Religion: 1% Blood Gods, 40% Astryianism, 34% Christian, 25% Other
 * Culture: 35% Tartar, 25% Yin-tsu/Tistuan, 15% German, 15% Roman/Latin, 10% Slavic
 * Events:
 * Melting Pot: The Tartary Province has become a melting pot for many ethnic groups, especially during the time of the Daevite Empire. Before the plague came to be on 494 AD, the population was around 420,000. Noble Romans have also moved into the area as it was full of open space that they could live in, replacing the Tistuic people gradually. The Tistuans are being mixed into the new culture group called the Tartars as they lost the sense of identity during the Daevite Empire and that many had fled out or went into the Roman Empire as refugees and became assimilated, the culture of Tistu might eventually fade by late 6th century minimum.
 * The Thanatos Plague: Being impacted by the plague from trade with much of the coastal settlements seeing thousands, if not ten thousands of deaths, Governor Aurelius Vetuxia (appointed since 497 after the previous governor died of the plague) has employed what is considered an early form of quarantining. The means of quarantine made by him was that trade is to be cut off - starving people of certain foods and luxuries as a consequence, with infected people being forced into crammed living areas, so to prevent contact. However it did nothing to stop the plague as his policies came too late to implement while the plague had already been introduced, moving northward by 500 in remote cases into the city of Kuma and killing more people there.

Teuchitlan

 * Government: Absolute Monarchy
 * Ruler: King Cadmael (B 438 - D 476) (R 467 - 476)
 * King Eadrich (B 459 - D 492) (R 476 - 492)
 * King Gabor (B 480 - present AD) (R 496 present AD)
 * Fabio (Eadrich's younger brother) leaded Teuchitlan until Gabor was 16
 * Economy: Balancing between farming and fishing
 * Capital: Colima
 * Demographics:
 * Population: 26.798
 * 89% Teuchitlan
 * 9% Mayan
 * 1% Tlapanec
 * 1% Teotihuacan
 * Religion: 100% Maya mythology
 * Military
 * Swordman: 809
 * Shielded spearman: 213
 * Archers: 127
 * Cavalry: 64
 * City guards: 72
 * Navy
 * Trade ships: 21
 * Wars and Conflicts:
 * N/A
 * Diplomacy:
 * Teotihuacan: improve relations
 * Events:
 * Explore the north: We explore the north, we hope we find other tribes/nations to trade with or conquer. We will annex every piece of land we find.
 * Explore the seas: We explore the seas around us. Schermafbeelding 2019-04-22 om 19.20.11.png
 * Explore the seas: We explore the seas around us. Schermafbeelding 2019-04-22 om 19.20.11.png

Autonomous State of Tohoku

 * Government: Autonomous state
 * Kohaku of Tohoku: Amami Kurosaki (Until 465 AD), Mai Hanekawa (466 AD onwards, born 440 AD)
 * Economy: Since Tohoku is mostly a mountain state, our economy is heavily relying on fishing. As a new state, we start relations and trading with our southern ally Yamato, but aside from them we also explore the seas and managed to trade with some countries across the sea (modern-day Sea of Japan) like Balhae and Gojoseon. Since Tohoku is not involved in any wars at the moment, taxing on villagers are average.
 * Capital: Umienomon
 * Demographics:
 * Population: Estimated around 39,015
 * Religion: Non-mandated
 * Ethnicities: 95% Tohoku, 4% Ainu, 1% Others
 * Military: 20,000 (given by Yamato to be used to expand northwards)
 * Wars/Conflicts: None.
 * Diplomacy:
 * Yamato: We cool buds
 * Ainu: Please let us have some of your lands in exchange we will give you rights to rule over your land
 * Events:
 * Expansion of Tohoku to the north, 469 AD: A group of 20,000 men (aided by Yamato) starts marching to expand to the north. We mean no harm and hope that the chiefs of local tribes join us, in exchange for equal rights.

Sultanate of Muscat-Oman

 * Government: Absolute Monarchy (Sultanate)
 * Sultan: Hassan bin Farsid Aziz (B 402 AD D 489 AD) (R December 460 AD - 489 AD), Muhamed Saifal al-Khalif (B 467 AD, still alive) (R 489 AD - Present)
 * Hakim of Al-Sumali and Socotra: Ratiya Khaliid (B 419 AD D 489 AD) (R 462 AD - 489 AD), Siddin el-Mazun (B 466 AD, still alive (R 490 AD - Present)
 * Economy: Based around fishing, some agriculture and trading mostly, as well as taxing of the villagers and peasants. We are a central figure of the large spice trade and are influenced by trade with the Roman Empire. We also are trading with Ceylon, Gerrha and Gupta. Currently the economy is being stressed due to the religious wars, Surabanese War of Independnece and violence occurring all across the sultanate.
 * Capital: Muscat
 * Demographics:
 * Population:
 * Muscat: 6875
 * Ibri: 2369
 * Salala: 3430
 * Duqm: 3234
 * Shoqra (occupied by Suraban): ~2000
 * Al-Mukalia: 2100
 * Tamreda: 1175
 * Sur: 1405
 * Al-Hafu (Hafun): 512
 * Rural areas (AKA everything else): ~98,413
 * Ethnicities (counting Suraban): 68% Omani, 20% Surabanese, 8% Gerrhan, 2% Adnanites, 2% Azd tribes, 1% African tribes.
 * Religion: 91,5% Zoroastrianism, 8,5% Other (Christianity, Paganism etc.)
 * Wars and Conflicts (italics: Potential War):
 * Muscati-Saba War: We are suspicious towards Saba, we prepare armies and if we manage to push all the way back to our original border with them, then start to get ready for a potential war. The units are put through a lot of training.
 * The Secular Coup: As the Gerrhan army goes through towards the frontlines, a few of their officials conspire with members of the True Brothers who have started to become more secular, inspired by the Gerrhans. They conspire to replace Hassan with a secular Sultan seeing the need for change and also that he's old and doesn't have an heir. In 489, Hassan is killed without notice and a new man by the name of Muhamed Saifal al-Khalif declares himself Sultan and takes the throne. Before this, the Hakim, Ratiya Khaliid, tries to declare himself Sultan, but is imprisoned by people working for the True Brothers. He dies in jail and is replaced by Siddin el-Mazun.
 * Religious Turmoil: The raids and attacks are still occurring although not as many pagans are around after all the violence. Now however, that the state has taken a secular turn, there are some angry Zoroastrians and while not religious, other people tired of all the changes occuring so often during these past decades.
 * Surabanese War of Independence: We continue fighting against Suraban, threatening them to surrender and we also accuse Saba of funding the rebels, as they have equipment good enough to stand against our armies.
 * Defence of Al-Sumali and Socotra: Our colonies are garrisoned to ensure their safety.
 * East Ibri: Ibri is fortified and defended as much as possible, it is an important city in terms of trade, foreign investment and the border with Gerrha.
 * Minor Army Reform: A small army reform occurs in preparation to the eventual Muscati-Saba war and also for the current war against the Surabanese.
 * Military: Our conscription law is ~12% of the population
 * Reformed Shielded Spearmen: 2400
 * Reformed Swordmen: 3150
 * Reformed Bowmen: 2403
 * City Guards (found mostly in cities but smaller "squads" also exist in larger villages): 989
 * Reformed Dromedary Forces: 2250
 * Sword Cavalry: 1385
 * Spear Cavalry: 1000
 * Javelin Cavalry: 1012
 * Reformed Javelineers: 1023
 * Navy:
 * 78 transport ships (can hold around 8-12 men)
 * 206 trade ships
 * 145 warships (galleys pretty much)
 * 110 fire ships
 * Although not part of the navy we have 423 fishing ships.
 * Diplomacy:
 * Saba: You're probably funding the Surabanese, stop immediately or you will face the consequences!
 * Suraban: You are illegitimate! We swear if you don't surrender, your people will face complete destruction.
 * Mobamba: Sure, it's good to know more about these foreign lands, let us trade.
 * Gupta: Hey can we have some weapons for our war?
 * Gerrha and Shapurid Dynasty: May we send some physicians to try and help your sick people and help with researching this disease?
 * Events:
 * The Secular State: The new sultan is secular and issues secular reforms in the sultanate, Zoroastrianism is no longer a power within state business and true freedom of religion has been instated. The pyramid class system still exists, however, but the religious officials are no longer a class placed above the city folk.
 * Religion: From deaths caused by the plague and the secularization and separation of religion and state Zoroastrianism keeps declining, although it is still a definite majority.
 * Thanatos Plague: We have been affected by the Thanatos Plague spread to us from Gerrha, it has killed roughly 5000 people, affecting Ibri and Muscat more than other places and caused unrest in them. This bothers and worries the people of Muscat-Oman. There are already minor rebuildings of damaged and/or destroyed buildings within affected settlements.
 * Mapping of Africa: Following along the trade deal acceptance with Mobamba, we send navigators to navigate the surrounding lands to the trade route established, revealing more of Sub-saharan Africa to us.
 * Slight Expansion: Slight expansion to the north on the mainland and expansion to border Gerrha's African colony.

The Ottawa tribe of Nepissino

 * Government:
 * Training the Troops: In preparation for the “peaceful” forceful expansion we promised to the natives, we start preparing the people in the tribe for warfare. Day to Day, the great Chieftess Chunga rallies the men in battle order, checking for preparedness.
 * The Rise of Polygamy: Our population is not one to boast about, at only 6,375 people. Because of this, many people start having relations with more than one partner, thus leading to higher population growth.
 * Manitoban Nation: We send people to Manitoba as hostages as a sign of friendship and growth of trade (and for breeding purposes)
 * Demographics:
 * Capital: Pissino
 * Population: 6,375
 * Religion:
 * North American Pagan: 100%
 * Culture:
 * Ottawan: 100%
 * Military:
 * Spearmen: 600
 * Copper Tipped Spearmen: 100
 * Copper Weaponry Warchiefs: 30
 * Slingers: 260
 * Javelin Men: 240
 * Chaplains of the Nepissino: 15
 * Scouts: 5
 * Expansion:
 * Ottawan Nation:
 * IT IS TIME TO CONVINCE THEM OF OUR PEACEFUL WAYS BY FORCE
 * Military Action: We send scouts around the Ottawa area to look for other tribes so we may enact our…’peaceful’ indoctrination of their people more efficiently.
 * Polite discussions ensue genocide: We send in our armies led by the new Chaplains to mur...hug...them till they are so overcome with joy they cannot breathe…We accept those who willingly choose to join us. We begin killing the rest except for the women who will be enslaved and used for procreating in the great Nepissino’s name.
 * Taking back the Great Sea:
 * Increase in trade: Now that we have agreed on trading with the Manitoba we will begin sending our goods by sea.
 * Scouting: We shall send some scouts around the Great Sea to attempt to find uninhabited land for us to expand to.
 * New Troops:
 * Copper Tipped Spearmen: Stone spears are powerful, but they did not have the sharpness and quality of the copper. As our Copper production has increased thanks to its greater importance, we start using Copper Tipped Spears instead.
 * Chaplains of the Nepissino: As religion has expanded in our nation, more and more people devote themselves to religious teachings. This has expanded to the military where chaplains, religious figures, join the army to increase morale. They are armed with only daggers, because they aren’t supposed to fight. Their main weapons are the religious teachings of the Great Nepissino. They walk around the battlefield reciting religious texts and fending off our enemies.
 * Scouts: Scouts are lightly armoured men and women, capable of surviving on their own in desolate lands. They search ahead of the army and tell the warchiefs of the incoming terrain.
 * Research:
 * Local Animals: We are now using our Horny Beasts (Reindeers) to haul copper from the fields as well as to bring goods from and to our boats.
 * Horny Beasts: We being researching how these beasts could be used for transporting people.
 * New forms of weaponry: We begin researching more advanced means of weaponry. Our javelins do a lot of damage comparative to the slings, however they lack in range. We also are researching how to make longer daggers. As they are a really good invention of ours however they greatly lack in range being too close and risk the wielder being mortally wounded.
 * Bigger Ships: The bigger ships facilitate greater trade. Oh.. and more fish, lotsa fish.
 * Diplomacy:
 * Manitoba: We accept your proposal for trade. We would also like to propose an alliance. We would also like to propose a research agreement. This way we can both benefit off of each others teachings.
 * To all nearby tribes (Except those we’ve peacefully eradicated): Join us.

Roman Empire

 * Government: Imperial Dynasty: Neo-Claudian. Absolute Monarchy.
 * Ruler (Emperor):
 * Nera Claudia (445 - 476)
 * Sportacus (476 - present)
 * Economy: Roman coinage. Based around trade regarding farming, fishing, mining, and various other things. Major hubs around the Empire help provides for this. being at peace for centuries has allowed the Romans to slowly build their vast treasury (although inflation is also a problem).
 * Capital: Rome
 * Demographics:
 * Population: ~110 Million. 20% Latin, 15% Greek, 10% Celtic, 15% German, 5% Persian, 35% Other.
 * Religion: Pagan 5%, Christian 90%, Other 5%.
 * Military: NOTE: THE NEW TERRITORY BOLSTERED NUMBERS AND PROVIDED NEW MANPOWER. The Roman military boasts one of the largest and most efficient militaries in history. The library of Alexandria never burned down, allowing the Romans to learn and copy important military knowledge that would've been lost. Their armor is heavy, and almost impenetrable at close range, their formations (especially fast cavalry through selective breeding, 500 per legion) has allowed them to keep up with any army. Their vast population, roughly half of which are men and a large percentage of which is fit for service, allows their numbers to be filled quickly. Consolidation and border disputes with local tribes in the past still allowed veterans to be produced despite being relatively at peace for centuries. PIONEERS are a new breed of Roman troops, mostly from autononmous regions that came into the empire proper, these are survivalists and adventurers from rough travels outside of the Empire that joined Roman military and separated from the rest of the pack due to their more loose nature. They mainly guard caravans and other merchants, but they are loose and ragtag enough to infiltrate enemy lines.
 * Soldiers: STANDING: 200,000+. 25 Legions, 6000 men each (150,000). 30 Auxiliary legions, 4000 men each (120,000), mercenaries/pioneers: 10,000.
 * Wars and Conflicts: 
 * Roman Expedition (280 to 495): Between 480 to 494, Emperor Sportacus has led full conquest of the Afasevos in order to keep relevance next to his late aunt, whom past away in 476. It wasn't until the year of 494 when the mysterious plague has popped up around the eastern regions. The plague has wiped out the half of legions in the region, as they are hit the hardest. 6 of the 12 legions remained.
 * Diplomacy:
 * Afasevo: We would like all your tribes to join in our Empire. There are plenty of riches to behold.
 * Therivingi: We ask again to join us as Foederati, and as mercenaries to help replace our lost legions. It's not originally your land, so if you want to live here we need to set down a few rules.
 * Events:
 * The First Plague: Of this year, Rome's population has reached approxamitely 125 million when the plague has started in 494, the deadliness  of the plague has wiped out 15 million people this turn (last 5 million next turn once plague effects wear off). However, it won't be until the year of 504 when the plague has peaked out and has mostly weared off. But the Plague has wiped out over 50% of Rome's standing army, forcing local powerful (and perhaps colonial) families to hire mercenaries to protect their territories.
 * The Five Heirs: With Sportacus' marriage to the women of 3-5 different families, he had produced 5 children by the year of 495. 5 heirs born in robes of different colors; one in Red, one in Purple, one in Blue, one in White, and one in Green. All whos origins lie within the now legendary Neo-Claudian Dynasty. They are young, however, they are given to 5 guardians before the year of 500 to be taught how to fight and rule. However, when the plague spreads, Rome became unstable. And the 5 guardians, who were given a role in the destiny of the 5 heirs, has been given the fate of the Empire on their hands, as Sportacus has been growing old as well.
 * Rise of Christianity: The deadly plague in cities has forced most of the Christian population to flee the cities to the countryside, spreading their religion among the remaining pagans (who were mostly wiped out from the plague earlier, reducing their population from less than 20% to around 5%), although sometimes fleeing Christians were also the cause of the plague's spread to areas of Pagans and other religions.

Mobamba

 * Government:
 * Rulers: Chief Ochungo (b. 429 AD, r. 461-482 AD), Chief Ekksdee (b. 459 AD, r.482-)
 * Economy: Still mainly focused on subsistence farming and fishing, however, the beginnings of an ivory and slave trade have been set up.
 * Capital: Sicko-Mobamba
 * Demographics:
 * Population: 61,000
 * Sicko-Mobamba: 13,000
 * Wata-Madinga: 4,000
 * Sicko-Uwu: 8,000
 * U-Nukalo: 1,500
 * Religion: 69% Knuckles traditional religion, 30% Black Panther cult, <1% Zoroastrianism
 * Culture: 99% various Knuckles tribes, 1% other (mainly Wakandans and Gerrhan & Omani merchants)
 * Military: 900 spearmen, 100 archers, 10 swordsmen
 * Events:
 * Expansion: We expand to the west, assimilating and/or attacking tribes in the way.
 * Arrival of Gerrhan & Omani merchants: The beginnings of trade between Africa and the Middle East have begun, with exotic animals, ivory and slaves (mostly made up of criminals with the occasional extremist Black Panther Cultist) being traded for iron tools.
 * Black Panther Cult: With Wakandan support, the Black Panther Cult wins over large numbers of followers, mostly in the north and east of Mobamba. Several high priests of Nukalo being advocating for the eradication of the “false god worshippers”, and sectarian tensions begin.

Roman Province of Germania

 * Leader: Wien (vienna) Council (475 - present)
 * Government: Absolute Monarchy ruled by an Archidux
 * Demographics:
 * Population:
 * Wien: Population: 90,780
 * Konr: Population: 21,110
 * Rich: Population: 38,000
 * Munich: Population: 25,900
 * Miels: Population: 28,300
 * Rural and smaller towns population: 3,024,100
 * Total population: 3,169,290 <- not to long before the plague
 * Religion: Westrian paganism (18%), Roman Paganism (17%), Christianity (33%) and Germanic Paganism (32%)
 * Ethinicities: 36,5% Westrian, 30% Bavarii/irminonicsaka Munichians, 2% Gelatins, 2% Escosians, Latins 5%, 0,2% "Westro-Romans", Germanics 24,3%


 * Economy: We are based on agriculture. We use coins from the Roman Empire as currency.


 * Wars and conflicts: 
 * Chief Commander:  Baron Rask stulf (B 423 - still alive) been in office since 460
 * Army: Total of
 * Spearmen: 8,050
 * Swordmen: 4,040
 * Bowmen: 820
 * Cavalry: 634
 * Events:
 * Expansion: Nothing at the moment, we are more focused on integrating the new territory
 * Romanization: The romanization continues but slowly stagnates.
 * The rise of Christianity: Christianity continues to spread as it is both promoted and accepted
 * Integrating the new territory: As we got new territory from the collapse of Daevites we star trying to integrate it and create new towns and etc. We start to divide the new territory in administrative regions.
 * Searching for the rightfull heir: The Wien Council have started to search for a new heir they want it to be as close to the dynasty as possible. As the old king was childless and his brother is dead, the brother called Mesidaios had though two daughters one offered to the Romans in the royal marriage and the other to a roman upper class family. They are the closest family members currently either of those or their children could be crowned next Archidux if the council don't choose to crown one more distant family member.


 * Diplomacy:
 * None at the moment

Gerrhan Merchant Republic

 * Government:
 * We move from Disaster to Disaster: The Civil War ended, it looked like a golden age for our nation, with the population reeling in from the heavy losses, rising in numbers again, coming back up to nearly 600,000. However, another calamity strikes. It seems like we only get 25 years of rest. A mysterious murderous aura attacks the country all across, the stench of death rising throughout the fertile crescent. Once it appears that someone has the deathly aura, within days or even hours, they are lying, lifeless, a frozen specimen of agony.
 * The Blockade of Al-Khor: With a new disaster on our hands, and news of surrounding nations being hit with the same disaster, we decide to move the government to Al-Khor, as expected during a time of disaster. The Grand Gerrhan Council is now taking place in Al-Khor at the Old Palace, with the 2nd Sipah blockading any entrances to Al-Khor, with the Luluah Navy blockading all ships from entering the region as well. The First Sipah is pulled back to Grane, with it being blockaded as well. All trade is to occur through Kittenia, which would be halted as soon as cases are confirmed in the city. The African and Luluah holdings are also cut off, making an internal safe trade system between Grane, Al-Khor, Barigaza and Al-Bahr. The city of Barigaza is to be completely closed off from the outside, with the Army of the Gulf enforcing the closure. As soon as one of the cities in this trade system has confirmed cases, the trade system is halted, and all ships stationed in the city burnt.
 * Dispersion: In the face of this disease plaguing us, people are encouraged to disperse, increasing the distance between eachother. Thanks to the Adnanites, with their nomadic lifestyle, we know the amenities for nomadic life, which are provided to the areas with no death cases.
 * Deployment of the Circle of Secrecy: While we quarantine ourselves behind our troops and walls, our influence over the lands are not lost. The Members of the Circle are deployed into large cities and areas, observing the disease growing, giving us accurate details of the growth of the disease throughout the lands, as well as commiting secret malicious operations.
 * Capital: Grane
 * Ethnicities:
 * Population: 593,739
 * Gerrhan: 30%
 * Adnanites: 7.5%
 * Omani: 1.5%
 * Assyrian: 34%
 * Shapurids: 3.5%
 * Nabateans: 12%
 * Guptan: 1%
 * Other Tribes: 10.5%
 * Religions:
 * Christian: 12.1%, 71,842
 * Zoroastrian: 29.6%, 175,747
 * Nabatean: 13.9%, 82,530
 * Assyrian: 30.3%, 179,903
 * Arabian Pagan:​​​​ 11.0%, 65,311
 * Other Religions: 1.0%, 5,937
 * Cult of Alagadda: 2.1%, 12,469
 * Military:
 * First Sipah:
 * Shieldsmen: 5,000
 * Armoured Spearmen: 4,000
 * Light Swordsmen: 6,000
 * Armoured Swordsmen: 4,000
 * Light Javelineers: 2,000
 * Bowmen: 3,000
 * Gerrhan Reformed Infantry: 500
 * Shamshir Shock Cavalry: 500
 * Armoured Cavalry: 1,000
 * Light Cavalry: 1,750
 * Javelin Cavalry: 1,500
 * Supply Camels: 250
 * Polybolos: 10
 * Catapults: 15
 * Ballistae: 5
 * Engineer Corps: 500
 * Second Sipah:
 * Shieldsmen: 6,000
 * Armoured Spearmen: 5,000
 * Light Swordsmen: 5,500
 * Armoured Swordsmen: 5,000
 * Light Javelineers: 3,000
 * Bowmen: 3,000
 * Gerrhan Reformed Infantry: 1,500
 * Shamshir Shock Cavalry: 1,000
 * Armoured Cavalry: 2,000
 * Light Cavalry: 3,500
 * Javelin Cavalry: 3,000
 * Supply Camels: 500
 * Polybolos: 13
 * Catapults: 17
 * Ballistae: 8
 * Engineer Corps: 1,000
 * Army of the Gulf: 
 * Gerrhan Reformed Infantry: 3,000
 * Gerrhan Reformed Frontmen: 3,500
 * Gerrhan Reformed Bowmen: 3,000
 * Reformed Supportsmen: 500
 * Grane Navy:
 * Archer Bahris: 50
 * Boarding Bahris: 50
 * Transport Granes: 15
 * Tower Indawis: 5
 * Polybolos Granes: 8
 * Catapult Indawis: 4
 * Fire Ships: 91
 * The Nahla: 1
 * Luluah Navy:
 * Transport Indawis: 40
 * Transport Granes: 20
 * Boarding Bahris: 30
 * Archer Bahris: 30
 * Fire Ships: 52
 * Shield Bahris: 4
 * Transport and Trade Navy:
 * Trade Bahris: 50
 * Trade Indawis: 30
 * Trade Granes: 10
 * Trade Wakran: 1
 * The Circle of Secrecy:
 * Cult of Alagaddan Assassins: 500
 * Military Operations and Events
 * The Spice Trade:
 * Total Shutdown: We enlisted our navy and 10,000 troops to the aid of our Guptan Allies. However, greater troubles lie ahead of us. Our troops in Guptan lands retreat to Barigaza and close off the city. The disease is hitting very hard at our nation, with 5 percent of our population already leaving to the halls of the dead, and the unjustifiable declaration of war on the Chola is not a situation we want to mix into.
 * Kandahar: Kandahar is our vassal, under very high autonomy. We exert little control over them, thus ensuring they will remain loyal to us, giving them the right to practice their own religion and culture in their own land, as their old lands are converted by the foreigners.
 * Crippling India: India is our money making machine. However, this region is plunged in what seems like eternal war. We, secretly, leaving no leads to us, send 5 Circle Members in a Bahri to transport dead bodies from Gerrha to Patalena as soon as possible. Protection is used to not directly touch the bodies, but as a safety measure, as the bodies are dumped in a village water supply near to Patalena, the members commit suicide, and burn the ship.
 * New Military Troops:
 * Wakran: A much larger ship, on the size of the Nahla, designed for trade.
 * Colonization: 
 * Closed Off: These lands are our safety beacons, these lands are bound to remain safe even if our mainland plunges into hell. These lands are to be closed off from all use other than the safe trade system established in previous paragraphs.
 * Continued Expansion: We continue our expansion in Africa and Luluah, towards the other islands nearby.
 * Cult of Alagadda:
 * Expansion in secrecy: The Cult of Alagadda continues to expand, even after Abbad dies. Their influence expands day by day, as well as their numbers, mainly because of smaller religions converting to the Cult. 
 * Devoutness to the Nation: The Cultists in the Circle are devout patriots, putting the nation before even their own life, because the nation is the reason they began as a cult. It was the burning of this nation that pushed them to join into a cult. It was facing foreign attacks on this nation that they joined into a cult. It was this nations leader that gave them a place in the society. Thus operations such as the Crippling are possible.
 * Thanatos Plague
 * Introduction of Plague: Trade with the Romans up north went by as normal. Interactions with Romans along the Northern Border was frequent and typical. However, after a while, the people in the Northern villages started developing symptoms of the disease, and eventually dying. As people interacted up north, the disease passed around. Luckily, the people were still reeling in from the civil war in the North where causalities were especially high. There wasn't as many people as those found in the Roman or Shapurid Lands, slowing the plague, which will inevitably hit us.Plague Turn 13.png
 * Quarantine: As the Disease approached upon Assur, we noticed the disease and, in an instant, decided to move the capital. News had reached us about the Romans dying out quickly in nearby region. The Government was partially unconvinced that the disease would hit us. As soon as the news poured in, the Government recalled the First Sipah and the Navy, moved to Al-Khor, as the Second Sipah blockaded it off, with the First Sipah moving around Grane to stop people from entering and leaving. The Navy was called into the sea around Al-Khor and Grane, stopping ships from entering. The colonies were given the news discretely, and completely blockaded off, with orders to destroy ships that want to dock, shoot and leave men trying to enter through the borders. Barigaza is blockaded off by the Army of the Gulf, with the same orders as the colonies. Barigaza was recently heavily fortified, with tall stone walls and towers.
 * Research:
 * Research into better weapons: The Axe is great, the spear is great, what if we mix them for longer range attacks on ship rigging.
 * The Wind Ship: We aren't developing much in the name of new ships, we want to increase the number of the Wakrans
 * Elamines: Rough Elamines are made (Lenses) that could direct sunlight in a certain location
 * Diplomacy:
 * Everyone: Trade is off limits for the time being

Kingdom of Inbhiri

 * Government: Hereditary Monarchy, Led by Seosaidh I Since 465AD
 * Economy: The Inbhirian Economy starts to not only recover but grow from the prolongued peace time. The success of the Seo has led the country to not suffer any inflation at all, increasing the trade attractiveness of the very few and tiny coastal towns.
 * Second Issue: A second issue of the Seo comes at a right time, replenishing destroyed or lost coins and generating no inflation.
 * Imitatio: Craftmen from the coastal towns start replicating foreign goods and selling them at a lower price, although of lower quality, this starts deflating the price of mainly military goods.
 * Demographics:
 * Population: 113,000 (94.7% rural, 5,3% urban)
 * Military
 * 600 Archers, 100 Noble Spearmen, 900 Levy Spearmen, ~2000 enlisted Military Police(Town guards, etc)
 * 20 Manned Warships, 5 Transport Ships
 * Events:
 * The Long House of Inbhiri Nis: As Seosaidh's reign extends, so does his political power. The Politics of Inbhinir, although unknown to the people, become increasingly latinized, with many powerful Romans from Britannia playing cards in Seosaidh's kingdom, they start to replace the weakest of the Pictish warlords.

The Roman State of Vedena

 * Government: Vedena is ruled by the governor and the Senate, which are elected every 6 years by adult male landowners.
 * Governor: Paullus Canuleius Vatia (473AD-479AD); Vopiscus Arrius Avitus (479AD-491AD); Publius Valerius Larcius (491AD-497AD); Potitus Icilius Metilius (497AD-now)
 * Economy: Based on logging, agriculture, deep mining, and trade.
 * Landownership expansion: because of our immigration policy, the number of landowners is growing dramatically.
 * Capital: Lutsk.
 * Demographics:
 * Rural areas:~100'000.
 * Biggest settlements: 44600; 44.6% live in urban areas.
 * Lutsk: 15'000.
 * Kalichatow: 6'000.
 * Ivanyvsk': 4'300.
 * Mukachevo: 3'500.
 * Other (population less than 1000): 15'800.
 * Ethnicities: 31% are Romans, 25% are Volynians, 18% are the nomadic tribes, 26% is the rest (Greeks, Gerios, Illyrics, Dacians, Bonra, etc.).
 * Religion: 58% are Judaist/Christians, 15% are Roman pagans, 9% are Vedenian pagans, 18% is the rest beliefs (Illyrican, Gerios, Bonra, Dacian, Slavokan pagans).
 * Military:
 * Legion Shortswordsmen: 10'000.
 * City guards: 6'000.
 * Navy: 160 little trade vessels, 50 medium ones.
 * Diplomacy:
 * Events:
 * The Rebuilding of Lutsk: Since the great resettlement started, Lutsk, the capital of our ancient empire, is being rebuilt. There is an idea of creating "Rome of the East", as magnificent as Rome in Italia.
 * The Great Resettlement: Since the defeat of barbarians, the new order prevailed. Roman Empire stretched hard to the lands of our former empire. So, the order is getting restored. An impressive number of people are moving to the lands of Rome of the East because of a couple of reasons.
 * New Landownership: Our immigration policy consists of providing new immigration with enough lands as their private property so that more and more people could settle the territories. This policy got so successful, that there is a considerable number of immigrants all across the empire seeking to live a new life on the new lands.
 * The Great Plague: The Great Roman Plague touched Vedenians lands too. A lot of citizens, mainly in urban areas, died quickly. Later, the plague spread across the rural areas, but it didn't hit the peasants that hard. Some regions were left untouched, like the East and North-West.
 * Features of Vedena:
 * City-states: our country is still full of little autonomous cities that have their own policies.
 * Latinisation: Our culture, which absorbed many traditions from Bonra, Slavokan, Tistu, Dacian, Esceosian, Illyrican, Gerios and especially Ancient Greek cultures, is now embracing latinisation and becomes closer to Rome.

Events & Great People

 * Assyrian Uprising: The Assyrians revolt because of the Alagadda Cult in Gerrha, as they think of it as heresy and a pathway to the extinction of their way of life. They rise up in the Northern regions of Gerrha, creating the nation of Assyria anew north spanning from Alagadda to Inbar and to the Roman and Shapurid borders. They prosecute the followers of the cult, zoroastrians and christians, in their attempt to create a purely Mesopotamian nation.
 * Guptan-Chola War: Both sides agree to end hostilities, as Kalinga is divided between Gupta, Chola and Chandra. Most of the Kalinga army defects to Chola, while massive gains are made by the latter in Southern India. Gupta also agrees to give some weapons to Muscat-Oman to increase their economy.
 * The Crossbow: The new weapon is invented by a Gallic officer, to make upgrade the bows used for ranged warfare by the Empires corps. The new weapon is far deadlier than the bow and more effective. Practically any dummy peasant or fresh recruit can now use the weapon and kill a well trained tribal berserker with just the pull of a lever. The crossbow begins to become common in Gaul, but hasn’t yet spread to other parts of the empire.
 * The Nordicite Crisis: With the royal family of Nordicium dead and the fate of ancient nation in uncertain hands many set their eyes on the city of Bergen and the throne of Nordicium. Members of the Nordicite Vesnian and Danskan elite begin plotting to become the next royals, but they're not the only ones interested. The kings of Oslofjord, Västermark and Trondheim all see their chance to become more powerful and to consolidate their claim on their lands, with the Nordicites laying in ashes. Several Goth tribes who haven't settled to the 4 kingdoms also seek the riches and right to the throne. The axe blows strike closer and closer to Bergen while serpents within its halls seek power.

NPC Turns

 * Shapurid Dynasty: They agree to cooperate with Muscat-Oman to defend against the Thanatos Plague.
 * Saba: They say they have no idea what Muscat-Oman is going on about.
 * Suraban: They call bullshit (literal translation) on the actions of Muscat-Oman, citing a time when they were forcibly annexed against a temporary threat.
 * Afasevo: They join Rome in hopes of protection against the Daevites.
 * Thervingii: Most flee back east to the RAR of Tartary to form a new home under the banner of Briar the Roman. They settle in rural areas, forming the nation of confederacy of Thervingii tribes, which soon fell apart after the death of Briar and a game of power came to dominate the tribes way of life.
 * Ainu: Some southern Ainu tribes join Tohoku, but the northern Ainu are growing restless with the powerhouses of Tohoku and Yamato in the south, expanding rapidly.
 * Osnerol: They continue their expansion in Cuba, settling the city of Havana, named after the local tribe.
 * Manitoba: They accept Nepissino's proposal.

Roman Republic of Tartary

 * Government: A Roman autonomous republic.
 * Military:
 * 15,000 soldiers/levy of mixed kind
 * Economy: With the fall of the Daevite Empire, trade has started to return to the area. After the plague had subsided, the eocnomy of Tartary in overall was improving. Settlements are created to expand local crafting production and agriculture across the plains.
 * Demographics: Due to the Thanatos Plague, the population has dipped slightly due to it being under the Roman Empire, with the basic quarantine being made by cutting off trade. After the Plague has subsided, it has started to recuperate.
 * Population: 370,000
 * Religion: 40% Astryianism, 55% Christian, 5% Other
 * Culture: 45% Tartar, 15% Yin-tsu/Tistuan, 12% German, 18% Roman/Latin, 10% Slavic
 * Events:
 * Recovery and Elevation: After the plague subsided, the Roman Republic of Tartary was formed. It remains loyal to the Roman Empire which has now split into five by five heirs. It will soon turn into chaos and soon many will not want to be part of the Roman Empire anymore, as they will have their own identity.

Empire of Gojoseon

 * Government: Heredity absolute monarchy.
 * Emperor: Wi Chihu (500-)
 * Economy: Our economy is focused around growing agriculture and then selling it off across the sea with both the Japanese and Chinese countries.
 * Capital: Songrim.
 * Demographics:
 * Population: 981,017 (86% Korean, 13% Yang, 1% other)
 * Religion: 97% Confucianism, 3% other.
 * Korean Military
 * Infantry: 30,000
 * Archers: 5,750
 * Calvary: 11,200
 * Korean Navy
 * Attack Ships: 20
 * Transport Ships: 10
 * Trading Ships: 55
 * Wars and Conflicts
 * Diplomacy:
 * Northern Korean Tribes: We send an offer to them asking them if they would like to join our nation since we are very similar culturally, we would also grant them autonomy for their tribal councils.
 * Belhae: We have been our vassal for a while now and we think its a good time now for you join us officially, you will be granted a lot of autonomy and would gain all the benefits our other lands get.
 * Yan: We have been allies with good relations, we are very culturally similar and we think we could both benefit from you becoming our vassal, we also have plans for future expansion, and we would grant you some of this new land if you join us.
 * Wu, Feng, and Weng: We offer them a secret alliance to attack Qi together, the alliance will only last till Qi is dead. We will split the land evenly between us, them, and Yan when the war is done.
 * Events: None.

Kingdom of Inbhiri

 * Government: Hereditary Monarchy, Led by Seosaidh I Since 465AD
 * 42/132 Town Mayors are now Romanized
 * Economy: Trade plummets as the Nordic trading ships stop coming. The technology gained from it, though, is kept, as local demand for high-end equipment now cannot be satisfied by trade with Nordicium, local craftmen gain more opportunities to grow.
 * Third Issue: The Third Issue adapts to the crisis in Nordicium, and fewer Seos are coined.
 * Demographics: With the plague hitting urban settlements, the percentage of the population in Rural area increases.
 * Population: 117,000 (95% rural, 5,0% urban)
 * Military:
 * The First Army (led by Seosaidh I (As of 505AD)): 800 Trained Archers, 2000 Levy Archers 120 Noble Spearmen, 3500 Levy Spearmen.
 * The Second Army (led by Prince Kyrillian (As of 512AD)): 400 Trained Archers, 1200 Levy Archers, 60 Noble Spearmen, 1600 Levy Spearmen
 * ~2100 enlisted Military Police(Town guards, etc).
 * 10 Manned Warships, 2 Transport Ships
 * Events:
 * Roma Borealis: Due to the increasing number of Roman (or rather, Latin-speaking) mayors in the internal parts of the country, increasingly authoritarian measures are being taken independently from the central government, forcing people to salute and adress their respective superiors in Latin.
 * The Incursion of 505AD: In February of 505AD, many townsfolk from across Inbhiri are summoned by their local lord to make an announcement. The drafting of many men from across the Kingdom was taking place, to invade none less than the Roman Empire.
 * The Second Army: After the coming of age of the firstborn Kyrillian, Seosaidh approves the raising of a second army, which would assist in the conquest of Britannia by maneuvering around Seosaidh's army, serving as a surprise element for any defenders seeking to engage Seosaidh's army in one-on-one battle, hoping to flank the enemy.
 * Revolt of the Nissites: In March of 505AD, a large number of non-romanized Lords revolted against Seosaidh and his plans for attacking Rome. Wishing not to defy his power in the battlefield just yet, the Nissites seized an important part of the Kingdom's navies, and took along their personal guards for an attack on what would hopefully become their operations base, Leirvik.
 * Wars and Conflicts:
 * Inbhirian incursion into Britannia: By the mid spring of 505AD, Seosaidh's army had assembled. Soon after all forces of the Kingdom but Military Police was assembled, the army marched heading to Kaledon, sacking anything in it's way. (Further advances in 15 years are decided by mods)
 * The Nissite Assault on Leirvik: The rebel army of ~2000 men lands on Leirvik.

The Roman State of Vedena

 * Government: Vedena is ruled by the governor and the Senate, which are elected every 6 years by adult male landowners.
 * Governor: Potitus Icilius Metilius (497AD-503AD); Gradimir Durnov (503AD-509AD); Marcus Nepius Augurius (509AD-now)
 * Economy: Based on logging, agriculture, deep mining, and trade.
 * Landownership expansion: because of our immigration policy, the number of landowners is growing dramatically.
 * Capital: Lutsk.
 * Demographics:
 * Rural areas:~130'000.
 * Biggest settlements: 68000; 52.3% live in urban areas.
 * Lutsk: 35'000.
 * Ivanyvsk': 8'000.
 * Mukachevo: 5'000.
 * Other (population less than 1000): 20'000.
 * Ethnicities: 30% are Romans, 28% are Volynians, 17% are the nomadic tribes, 25% is the rest (Greeks, Gerios, Illyrics, Dacians, Bonra, etc.).
 * Religion: 52% are Judaist/Christians, 21% are Vedenian pagans, 10% are Roman pagans,  18% is the rest beliefs (Illyrican, Gerios, Bonra, Dacian, Slavokan pagans).
 * Military:
 * Legion Shortswordsmen: 10'000.
 * City guards: 8'000.
 * Navy: 250 little trade vessels, 50 medium ones.
 * Diplomacy:
 * Events:
 * The restoration of Lutsk: Since the great resettlement started, Lutsk, the capital of our ancient empire, is being rebuilt. There is an idea of creating "Rome of the East", as magnificent as Rome in Italia.
 * Ever-growing landownership: Our immigration policy is providing new immigration with enough farmlands as their private property to self-sustain so that more and more people settle the territories. This policy got so successful, that there is a considerable number of immigrants all across the empire seeking to live a new life on the new lands.
 * The Great Plague: Even though the Great Plague did touch Vedena, the casualties are much lower in comparison to the other regions of the Roman Empire.
 * Features of Vedena:
 * City-states: our country is still full of little autonomous cities that have their own policies.
 * Latinisation: Our culture, which absorbed many traditions from Bonra, Slavokan, Tistu, Dacian, Esceosian, Illyrican, Gerios, and especially Ancient Greek cultures, is now embracing latinisation and becomes closer to Rome.
 * Vedenisation: Our culture is experiencing re-Vedenisation now because of the return to the lands of ancient Vedenian empire. More people start speaking primarily Vedenian and convert to Vedenian paganism.

Teuchitlan

 * Government: Absolute Monarchy
 * Ruler: King Gabor (B 480 - present AD) (R 496 present AD)
 * Economy: Balancing between farming and fishing
 * Capital: Colima
 * Demographics:
 * Population: 33.371 (81% Rural 19% Urban)
 * 88% Teuchitlan
 * 9% Mayan
 * 1% Tlapanec
 * 1% Teotihuacan
 * 1% Other (Tribes in the north)
 * Religion: 100% Maya mythology
 * Military
 * Swordman: 923
 * Shielded spearman: 263
 * Archers: 147
 * Cavalry: 67
 * City guards: 81
 * Navy
 * Trade ships: 4
 * 'Exploring' ships: 6
 * Wars and Conflicts:
 * N/A
 * Diplomacy:
 * Teotihuacan: improve relations
 * Events:
 * Explore the north: We explore the north, we hope we find other tribes/nations to trade with or conquer. We will annex every piece of land we find.
 * Explore the seas: We explore the seas around us.

Roman Empire

 * Government: Imperial Dynasty: Neo-Claudian. Absolute Monarchy.
 * Ruler (Emperor):
 * Sportacus (476 - 502)
 * 5 Guardians Council (502 - 509)
 * Romulus II (509 - 510)
 * Economy: Roman coinage. Based around trade regarding farming, fishing, mining, and various other things. Major hubs around the Empire help provides for this. being at peace for centuries has allowed the Romans to slowly build their vast treasury (although inflation is also a problem).
 * Capital: Rome
 * Demographics:
 * Population: ~105 Million. 20% Latin, 15% Greek, 10% Celtic, 15% German, 5% Persian, 35% Other.
 * Religion: Pagan 5%, Christian 90%, Other 5%.
 * Military: NOTE: THE NEW TERRITORY BOLSTERED NUMBERS AND PROVIDED NEW MANPOWER. The Roman military boasts one of the largest and most efficient militaries in history. The library of Alexandria never burned down, allowing the Romans to learn and copy important military knowledge that would've been lost. Their armor is heavy, and almost impenetrable at close range, their formations (especially fast cavalry through selective breeding, 500 per legion) has allowed them to keep up with any army. Their vast population, roughly half of which are men and a large percentage of which is fit for service, allows their numbers to be filled quickly. Consolidation and border disputes with local tribes in the past still allowed veterans to be produced despite being relatively at peace for centuries. PIONEERS are a new breed of Roman troops, mostly from autononmous regions that came into the empire proper, these are survivalists and adventurers from rough travels outside of the Empire that joined Roman military and separated from the rest of the pack due to their more loose nature. They mainly guard caravans and other merchants, but they are loose and ragtag enough to infiltrate enemy lines.
 * Soldiers: STANDING: 330,000+. 30 Legions, 6000 men each (180,000). 30 Auxiliary legions, 4000 men each (120,000), mercenaries/pioneers: 30,000.
 * Wars and Conflicts: 
 * Roman Civil War: 
 * Diplomacy:
 * Afasevo: We would like all your tribes to join in our Empire. There are plenty of riches to behold.
 * Therivingi: We ask again to join us as Foederati, and as mercenaries to help replace our lost legions. It's not originally your land, so if you want to live here we need to set down a few rules.
 * Events:
 * The 5 Sectors: In order to combat the plague effectively, Sportacus created 5 major sectors of the Empire and gave them to each guardian to help maintain order easier. (see Civil War section)
 * The Plague: The plague has left the colossal Roman Empire changed for the worse. While its size is well maintained for external threats, it does not contain a disaster as devastating as this. As the Plague ends in Rome in 504, 5 million more people has died. Leaving the population of Rome on the decline starting with 105 Million people.
 * Civil War and Finale: As mentioned in the plague event, the devastated Roman Empire was not able to recover as well due to its colossal size. When Sportacus died choking on an apple in 502, the 5 guardians (as the 5 heirs are not yet of good age), decided upon themselves to maintain order in the Empire through a council, although the effort to maintain order conflicted with each guardian's agenda and the Empire quickly fell into a civil war in 504 shortly after the plague left. After fighing for roughly 5 years, the Empire was left between 2 Guardians, Augustus Romulus Augustus (yes Augustus twice) of the West (controlling Southern Rome, West, and North) and Julius Remus Augustus in the East (Central and Eastern), the both sides met in the Battle of Teutoberg Forest. Where Romulus successfully ambushed and killed Julius Remus. Romulus declared himself Emperor as Romulus II after marching through Constantinople. Leaving the 5 heirs to govern (despite their age) their respective sectors. However, Romulus II suddenly contracted the plague and shortly died after, being the last known major victim of the plague in Rome. The Senate (whatevers left of it after centuries) voted to officially divide out the Empire into 5 pieces with the 5 brothers. Rome of the West (Aka Red Rome, its official colors, or officially Roma Occidental), Rome of the North (Aka Green Rome, for its diverse and vast untamed forests that was tamed by them, or officially Roma Borealis), Rome of the South (Aka Blue Rome, for its formidable navy, officially Roma Australis.), Rome of the Middle (aka Purple Rome, for its royal colors, officially Roma Centrum), and Rome of the East (aka White/Grey Rome, lighter colors absorb heat less and blends in a little, officially Roma Oriental). Finally ending a united Roman Empire, and left the hands of fate to its successors
 * Adoption of Crossbow: The new invention of the Crossbow has quickly spread throughout the Empire during the Civil War. Since entire legions were devastated and crippled the Roman forces, crossbows are utilized to fill in some gaps within archery as it allows a quick field of men with little training. The deaths in the Roman Army did also left a surplus of supplies and equipment, so there is little decline in that asides from some equipment being used to try to protect against bolts of the new crossbows.
 * Rise of Christianity: The deadly plague in cities has forced most of the Christian population to flee the cities to the countryside, spreading their religion among the remaining pagans (who were mostly wiped out from the plague earlier, reducing their population from less than 20% to around 5%), although sometimes fleeing Christians were also the cause of the plague's spread to areas of Pagans and other religions.
 * Birth of Legate Arturia (or King/Queen Arturia depending): On 520 CE, a Great Hero may have been birthed. Her name is Arturia, being Celtic in origin but born in the Western Roman Empire. She may grow up to become a great hero that leads legions, or a freedom fighter. Either way, she may become the protector of Britannia. She is a descendant of Emperess Nera from one of Nera's sisters.

Roman Province of Germania I Roma Borealis (I guess I'm this nation now?)

 * Leader: Wien (vienna) Council (R 475 - 510), "The Green Emperor" Saturn Remus Neo-Claudian (Haven't seen that he have had any specific name) (B 490 - still alive) (R 510 - present)
 * Government: Absolute Monarchy ruled by an Emperor. The Whole title is Emperor of Roma Borealis, Protector of Germania, archidux of Westria and king of the eastern lands. Our current ruling dynasty is Neo-Claudian
 * Demographics:
 * Population:
 * Wien: Population: 74,780 <- cities have lower population because of the plauge
 * Eskos: Population: 35,300
 * Konigsberg: Population: 22,350
 * Konr: Population: 20,110
 * Rich: Population: 30,100
 * Munich: Population: 24,800
 * Miels: Population: 23,300
 * Rural and smaller towns population: 12,524,100
 * Total population: 12,695,940
 * Religion: Westrian paganism (10%), Roman Paganism (10%), Christianity (40%) and Germanic Paganism (40%)
 * Ethinicities: 16% Westrian, 31% Bavarii/irminonicsaka Munichians, 15% Escosians, Latins 1%, Germanics 37%


 * Economy: We are based on agriculture. We use our own coins which resembles a lot those of the old Roman empire


 * Wars and conflicts: 
 * Chief Commander:  Baron Rask stulf (B 423 - 506) been in office 460 - 505, Count Urulf sackse (B 485 - still alive), been in office since 505.
 * Army: Total of
 * Spearmen: 55,050
 * Swordmen: 30,040
 * Bowmen: 18,530
 * Cavalry: 20,382
 * Pioneers: 1,350
 * Crossbowmen: 120
 * Events:
 * Romanization: The romanization stagnates even more
 * The rise of Christianity: Christianity continues to spread as it is both promoted and accepted
 * The administrative regions: North Germania, South Germania, Eastern Germania, Konigsberg, Escosian land, Westrian Proper, south-Baltica. Might do a map or something on it next turn if I have time
 * The Rightfull heir: The Green Emperor have since 510 been accepted as the leader of Westria and the rest of the realm
 * Crossbow: The crossbow is adopted and is used by 120 people in the army


 * Diplomacy:
 * None at the moment