Konig des Menschen Chapter II (Map Game)











 The year is 1,700 BC. The world is one of tribalism and war, however, in some lands there is civilization. The Cradles of Civilization host a world where man can thrive and create empires and gods.

 I, Atlasium (TheCreator901), welcome you to  Konig des Menschen Chapter II (KdM II). Starting in 1,700 BC, this is an era of civilization of ancient history in which heroes and gods are made. The road to greatness is paved now. Can you become the King of Men?

My Credentials: 

The first game I have ever administered was Continent of Darkness: Europe, which was successful until its end. KdM was the second and most successful of my games yet lasting for 27 turns. KdM II is a sequel to the successful mapgame and hopefully will go on to be more successful!

Join the KdM Thread for updates!

 http://thefutureofeuropes.wikia.com/wiki/Thread:400321#4

Rules
Konig des Menschen Rules

Nation Name:

 * Government: Despotic Monarchy, Oligarchic Republic etc.
 * Ruler(King, President etc.): Ruler Name
 * Parliament: Not necessary
 * First Party: Number of Seats
 * Second Party: Number of Seats
 * Third Party: Number of Seats
 * Economy: Information.
 * Capital: Insert capital city
 * Demographics:
 * Population: Insert Pop (% of major ethnicities)
 * Religion: % of major religions
 * Wars and Conflicts:
 * Diplomacy:
 * Nation: Diplomatic action taken
 * Events: Insert actions nation done.

Game Speed

 * 4000 BC-1000 BC (100 years) (30/27 turns)
 * 1000 BC-500 BC (50 years) (34 turns)
 * 500 BC-700 AD (25 years) (30 turns)
 * 700 AD-1450 AD (10 years) (25 turns)
 * 1450 AD-1700 AD (5 years) (25 turns)
 * 1700 AD-1900 AD (2 years) (50 turns)
 * 1900 AD-present (1 year) (117 turns)
 * World Wars after 1900 (every three months)
 * World Wars before 1900 but after 1500 (1 year)

Dynasties

 * Gherensi (Imperium di Atlas)
 * Sealander (Sealand)
 * Li Quan (Malacca)
 * Georgiy (Georgiykid)
 * Ikhkhüü (Ikh Uls)
 * Derier (Valencia)
 * Jakobsen (Nordicium)
 * Hephtaldia-Gropius (Amourshipping Empire)

Old/Extinct Dynasties

 * Haakonssen (Fibelia)

Nations (currently 3 player/s)

 * Imperium di Atlas: TheCreator901/Atlasium
 * Sealand: EthanKoenigsburg
 * Malacca: Sidewinder
 * Georgiykids: MAGICxPYthon
 * Ikh Uls: TenaciousMapping
 * Valencia: TheSteamPunkTotoro
 * Nordicium: LukaGaming
 * Arano: TudorMapping
 * Amourshipping Empire: Zulthyr

Staff

 * Admin: Atlasium (TheCreator901)
 * Map Maker: Atlasium (TheCreator901), EthanKoenigsberg
 * NPC Event Maker: Atlasium (TheCreator901), RECRUITING
 * Moderator: EthanKoenigsberg

Archives
The archive list is useful for previous events or for reference.

NPC Events:

 * Ebla: Ebla expands within the Levant.
 * Xia: The Xia are overthrown by the Huang who fully unify the nation. They march into the southwest defeating northern Tai, Ma and Zhi tribes.
 * Mycenae: The Mycenae expand in southern Greece.
 * Vedics: The Vedics invade Burma.
 * Proto Balts: The Proto Balts expand into Northern Russia reaching the White Sea coast.
 * Funnelbeakers: The Funnelbeaker culture spreads east into Eastern Prussia.
 * Hittites: The Hittites expand south reaching the Mediterranean coast.
 * Nubia: Nubia expands further south along the Nile as the population increases.
 * Djibouti: Djibouti expands along the northern Somali coast.
 * Valdesta: The Valdesta culture develops on the Ecuadorian coast.
 * Chincherro: The Chincherro culture develops in northern Chile.
 * Xianlian: The Xianlian culture develops between the Tocharians and Tai due to cultural intermixing between the two.
 * Germany: The Nebra Skydisk is created.
 * Trincinti: The Trincinti culture develops in Azerbaijan.
 * Yamal: Yamal descends into tribalism becoming a cultural region instead.
 * Assyria: Assyria expands north conquering Nineveh.
 * Sea People: The Sea People launch an invasion on Egypt conquering the nation by the end of the century. Following the conquest of the Nile Delta, the Sea People attack Israel.
 * Egypt: Leavened bread is developed.
 * Wrangel Island: The last woolly mammoths go extinct.
 * Thera: The volcano of Thera erupts.
 * Piedmont: Piedmont is overrun by Latins who destroy their proto civilization.

Imperium di Atlas

 * Government: Atlasian Monarchy
 * Notable Kaisers: Yaghmurasen I Gherensi, Jugurtha I Gherensi
 * Economy: A heaily mercantile economy based on land trade routes since the seas are dangerous.
 * Population: 600,000 (90% Atlasii Berber, 9% Berber, 1% Other) (94% Imperial Cult, 5% Valyrian Gods, 1% Other)
 * Major Settlements (readjusted population for more historical realism):
 * Algiers (Capital): 35,000
 * Whitefyre: 20,000
 * Valyros: 15,000
 * OTHER: 430,000
 * Military: 6,000 (600 charioteers, 5,000 spears/infantry, 400 archers) 1,000 Atlas Guard
 * Diplomacy:
 * Valencia: The Atlasioi enter an isolationist period.
 * Wars and Conflicts:
 * Atlasioi Civil War: Jugurtha rebels against his brother, Yaghmurasen I and establishes himself as Kaiser renaming the nation to Veteryst Atvasioi (Atlasioi Empire).
 * Events:  
 * Atlasioi Civil War: The brother of Kaiser Yaghmurasen I Gherensi, Jugurtha, rebels in order to crown himself as Kaiser of the newly reformed  Veteryst Atvasioi . Upon being victorious outside the walls of Algiers, Jugurtha forced Yaghmurasen into surrendering. However, major damage was down to the nation and the size of levied troops was reduced down to 6,000.
 * Atvasiom: Algiers is renamed to Atvasiom following Jugurtha's victory in war.

Sealander Dynasty (2187 BCE-present)

 * Government: An old dynasty that has survived for a while thanks to the Albion civilisation expanding rapidly in the late centuries of the 3rd millennium BC. For many years the Sealander Dynasty had many leaders that were particularly meaningless but now a new era had showed up for Sealand.
 * Leaders (known as the Folksking): Agoru III Sealand (1722 BCE-1676 BCE), Malith I Sealand (1675 BCE-1649 BCE), Carpasse I Sealand (1649 BCE-1612 BCE), Harvey Sealand (1612 BCE-present)
 * Military: Sealand's mighty military comes from the legacy that remnants of civilisation above which was now fractured into warring dynasties that have little grudge of unification, for now at least. The Sealander Dynasty has a five year basis of conscription for men that are now generally considered adults but are given lessons of discipline and order to keep them away from dissidents under a new military theory theorised by Harvey Sealand, the Folksking of Sealand.
 * 100 professionalised militia
 * 200 conscript or voluntary militia
 * 200 conscript or voluntary slingers
 * 11 catapults (or stone throwing machines)
 * Ten primitive forms of triremes (useful for reconnaissance)
 * Demographics: Every turn, a new census is written by the hands of many scribers who work for the new centralised government established by Harvey Sealand.
 * Population: 75,000
 * Literacy rate: 1.2%
 * Cities
 * Faloth (Capital): 20,000
 * Ladvol: 5000
 * Harvenborr: 7500
 * Nalothyr (established recently): 7000
 * Others/Rural: 35,400
 * Religion:
 * 78% Albion
 * 21% Sealander Cultists
 * 1% other
 * Ethnicity:
 * 92% Albion
 * 8% Other
 * Events
 * Expansion to the North: Sealand expands towards the north and usurping any land considered unclaimed by the fragmented kingdoms and dynasties belonging to the former glorious Sealander civilisation.
 * Albion Dynasties: These dynasties are an act of danger that Sealand must overcome with, so they begun building up walls using heavyweight stone and build up each layer one by one until it reaches the height of one man.
 * New Centralisation Act (Harvey Sealand): When all the irrelevant Sealander kings die away, Harvey Sealand took up to action to centralise the whole dynasty in administration, so none must dissident. Harvey also encourages a three child policy to be imposed on all of those who believe in many religions of the Sealander Cultists.
 * Economy: Heavily centralised.
 * Diplomacy: I ain't talking about diplomacy, cos if you do talk about me, I'll be killing you at night.

Georgiykids

 * Government: Grand Principality, centered in Moksha (present-day Moscow).
 * Ruling Dynasty: Georgiy.
 * Velikiy Prints [Grand Prince]: Kulik Taras I Georgiy, 1700 BCE - 1682 BCE, Kulik Taras II Georgiy, 1682 BCE - 1673 BCE, Consort Regency, 1673 BCE - 1670 BCE, Krayevsky Vaniamin 'the Great' I Georgiy, 1670 BCE - 1648 BCE, Krayevsky Vaniamin 'the Pacifist' II Georgiy, 1648 BCE - 1621 BCE, Foroponov Gennadiy I Georgiy, 1621 - 1600 BCE.


 * Economy: Based off of farming and agriculture in general at the moment.
 * Demographics:
 * Population: 55,000 Georgiykids, literally 'sons of Georgiy'.
 * Religion: 100% traditional Slavic religions.


 * Military:
 * Wars and Conflicts: Minor border conflicts with the Proto-Balts, mainly consisting of them raiding countryside villages.
 * Military: 325 club men, 220 archers, and 6 horsemen.


 * Diplomacy: Nothing.

Kingdom of Valencia

 * Government: Despotic Monarchy
 * King: Agustin Derier I
 * Economy: Based around agriculture, fishing and trading
 * Capital: Valencia, since 2591 BC
 * Demographics: [Adjusted for historical accuracy]
 * Population:
 * Valencia: 47 910
 * Murcia: 31 180
 * Marroca: 29 430
 * Hade: 14 910
 * Rural areas: 394 120
 * Ethnicities: 71% Iberian, 25% Marrocan, 4% Bellbeaker
 * Religion: 56% Iberian Paganism, 44% Other
 * Wars and Conflicts:
 * Preparation: We continue to make better walls in our cities and creating new jobs for the jobless by placing them to the foundries
 * Calhara: The small tribes northwest of Valencia received a new chief, who began leading raiding farms within Valencian borders are declared war on, and the chief killed in battle, the settlements closest to Valencia are annexed(a few pixels of expansion near the capital)
 * Military: Spotters and Recon ships aren’t full time military operators, but civilians ordered to report to the military if they spot anything threatening(Is the 1% population army thing canon or just a meme?)
 * Spearmen: 2 220
 * Archers: 2 030
 * Spotters: 1034
 * Horsemen: 450
 * Triremes: 71
 * Recon ships: 112
 * Battering rams: 24
 * “Swinger”(Catapult): 18
 * Diplomacy:
 * Carcalonar: We begin to trade even more, exchanging goods daily through sea and land
 * Atlas: We are informed of the confinement of your civilisation at the time being, but we wish to maintain diplomatic relations, would this be possible?
 * Ceuti: We propose an alliance
 * Events:
 * Stagnation: After a short flourishment in the crop yields, the crops return back to providing a smidgen above enough.
 * Religion: Iberian paganism continues to become more and more prevalent, with Agustin becoming a follower of the religion as well, even though his father and his father were believers of the Atlasian beliefs
 * Nobility: Many young nobles are being married to nobles across the border to Carcalonar, and vice versa, intertwining the kingdoms even more
 * Combination; With the cities of Valencia and De La Plana, sharing the same outskirts, the cities are merged into the southern and Northern Valencian districts, for the time being

Nordicium (probably gonna get nerfed again) - I might - Admin

 * Government : Monarchy
 * King: Jakob I Jakobsen
 * Economy: idek anymore
 * Population: 20k (86% Nordician Germanic, 14% Akershus),
 * Religion: Nordician Pantheon (100%)
 * Major Settlements:
 * Stavanger: 6300 people
 * Leikanger (capital): 7000 people
 * Rural areas: about 5000 people
 * Military: 2000 personnel, fit for combat (downsized)
 * 1600 spearmen (all with bronze spears) (all with shields).
 * 50 slinger (using slingshots)
 * 100 flame slinger (basically they sling fire into the walls and stuffs)
 * 250 archers (using prehistoric bows)
 * Navy (more like transport fleets cuz battleships aren't a thing)
 * 13 wooden transport vessels (each can transfer about 10-15 men)
 * 2 larger wooden transport vessels (each can transfer about 15-25 men)
 * Diplomacy:
 * Sealand: Can we be friends?
 * Wars and Conflicts:
 * None (that Bergensen war would probably occur again soon)
 * Events
 * Name revertion: The old name of Nordicium is reverted after a descendant of the old Jakobsen line is found to be alive and is put as king after the Haakonssen line faced hatred due to inability to get back the old capital of Bergen.

Ikh Uls

 * Government: Khaganate
 * Ruler: Ogson (Ikhkhüü Dynasty)
 * Economy: The lands of Ikh are unfilthy, that's why the Ikhs aspire to move west towards Lake Baikal.
 * Demographics:
 * Ikh Mongols:80,000
 * Literacy rate:0,1%
 * Religion: Animism
 * Wars/Conflicts:
 * The Move North: The Ikh people start expanding to the north towards Lake Baikal.
 * Diplomacy:
 * Everyone:We want to war yet. Know that we come in peace. When the time comes, we will still come in peace, conquer your nation in peace and turn it to our clay in peace.

AmourShipping Empire

 * Government: Elected Monarchy
 * Haphtoldos (King): Anders I (Dynasty: Hephtaldia)
 * Economy: Mostly fishing, farming and trading.
 * Capital: Arvelds (modern-day Nicosia)
 * Demographics: 
 * Population (of major cities)
 * Arvelds (22 302)
 * Valtion (modern-day Limassol) (19 192)
 * Poscherankvos (modern-day Strovolos) (14 692)
 * Armoros (Larnaca) (11 021)
 * Rural Areas (101 220)
 * Religion: 
 * Althyrdism (99%)
 * Other (1%)
 * Wars and Conflicts: Amourshipping Revolution
 * Military:
 * Total military personnel: 19 897
 * Slinger: 6721
 * Cavalrymen: 4679
 * Swordsmen: 3677
 * Archers: 3271
 * Flaming Arrows: 1932
 * Spearmen: 2878
 * Navy:
 * Seafarer: 29 (basically large wooden ships. Could transport up to 35 people.)
 * Medium-sized ships: 69 (Only could transport 20 people at a time)
 * Small-sized ships: 53 (Only could transport 10 people at a time)
 * Pibetarhos: 1 (Could transport up to 60 people)
 * Diplomacy: 
 * Sea People: We are tired of your authoritarian rule! Down with the Sea People!
 * Events: 
 * The Rise of Citizen-Soldiers : Amourshipping Nationalists, even women joins the nation's armed force as citizen-soldiers, meaning they are both a civilian and a soldier at the same time