Talk:New Uprisings: Rise of Civilizations (Map Game)/@comment-26044830-20161223003047

literally my short npc turns sux (plus bias)

NOOBISH REBELS: noobish rebels rise up in large countries. i mean overexpansion is not my taste (basically nationalist movements)

LUSTRIAN REGION (MEXICO): The Vark'ich dynasty collapses into two, the Northern Vark'ich, still strong and religious, while the south went quite distant from relationship and bloodline, but they are still led to that dynasty. The three strong theocratic nations unite to form the Tyrokaci Empire, which is led by a reformed religious leader of the Ghallian Church. The Northern Vark'ich saw this as an opportunity to make a confederation out of them. Meanwhile the Kul'varg kingdom along the Rio Grande river expands and continue to do what the legacy of the Odyssey had done, exploring even more land, so far they've reached as far into modern Sacramento.

WELARKAN FEDERATION (CASCADIA): The thousand year old civilisation meets up with the Kul'varg scouts. No diplomatic action is taken.

INDEPENDENT NATIONS
 * OLD PRUSSIA: Our nation is basically a trading centre which Dizilya and other merchants from the south come and exchange their own goods with other goods. However that improves our economy and our military, increasing presence on trading against raiders or pirates
 * URNFIELD CONFEDERATION (GERMANY): With multiple raids sponsored by Dizilya, they decide to flee west and penetrate the Rhine river and going over Gallia (France). However we want to make a message to not let them attack us and do whatever they want (i.e. missionaries) as long they don't penetrate further than the Elbe river.
 * ANGLIA (ENGLAND): The Urnfields having to be damaged from raids colonise England. However they became divergent and instead break off and forming Anglia.
 * VENETIA (VENICE): We continue to expand westwards and eventually border modern Liguria. We accept.
 * ASSYRIA (SYRIA): O NO IM THREATEN rip 666/666. we also act like babies and make Caleria to help us but we are totally screwed by Sea People, but we accept however because we don't want Sea People
 * EGYPT: The rebellions got even worse and the current Egyptian dynasty is now up to the Nile Delta.
 * SIAM: The former farmer's rebellion had overthrew the Siamese kingdom but the ruler of the newly-established dynasty would like to increase relations and trade with Kedah. They expand towards Van Lang (in modern Vietnam)
 * ITALY (ROME AND THE LATINS): The Latins recently migrated here and yet they have compete the so-called Roman Lands over land. By the end of the turn, mdoern Rome is now besieged and Corsica is still wavering. The Latins refuse to help but will not support Sea People in any way. (at first i thought the player of that didnt make a turn but they will accept anything such as withdrawing their lands but to not be annexed by them)
 * CYRENE, NEO-MYCENAE: Accept
 * CHALCEDON (WEST CONSTANTINOPLE): We continue to push east and reach closer to the capital Constantinople. We don't want the 1100 year old dynasty anymore, besides their rulers are slowly becoming decadent and useless for our needs.
 * DACIA (ROMANIA), WALES: Founded.
 * GAELIC CONFEDERATION (SCOTLAND-IRELAND [didnt take shyguys idea]): Created between Ireland, Scotland and the Highlanders, basically to protect against the Anglian colonisers.
 * KOREA: A confederation is born.
 * JAPAN: Yamato defeats the Jomons, they were expelled to Korea or are forcibly assimilated if they don't want to suffer. However they lost some of their lands in Honshu by primitive tribes.


 * other nations that im lazy to do a writeup, LOOK AT ZE MAP (lol rip)

SEA PEOPLE: *insert more ships and piracy* and a confederation is now purposed where they meet, which is in modern Malta. Suggestions say that they will create the Mediterranean League by the end of this turn. They also started smuggling in other weapons from foreign nations far into modern Croatia and Bay of Biscay, which benefitted with technologically. Finally there has being some progress but land-wise they are becoming stronger, especially in Greece and the West Mediterranean
 * SYRAKOUSOS (SICILY): we seized modern Syracuse, so that means we have controlled all of Sicily except the Calerians took down our ships and invaded the northern tip of the island. We also destroy Nuragica (Sardinia) and seized control of it. Karthagos will be pleased that the Sea People are victorious for three turns in a row.
 * KARTHAGOS (TUNISIA): We expand and reintegrated the Dewy population but under our Carthingian influence (Western Sea People)
 * DORIA (AEGEAN SEA): Let there be huge plundering along mainland Greece and invasion of west Anatolia *destruction of the southwest Anatolian kingdom*
 * BARCELONE (CATALONIA): From the ashes of Celtiberia, the Sea People conquered the region and took over the remainings of it
 * CYPRUS: Phoenicia is sayonara for us. We seized half of their fleets and draw blockades over Egypt.
 * ACHOLLA: Despite not trying to be called Sea People, they are totally screwed up by Karthagos and are annexed

NOMADIC PEOPLE
 * GORMMENIANS (the one bordering that Crimean nation): Expand. It's time to meet ur fate
 * SCYTHIA: We expand exponentially and move northwards because of a threatening (shit) empire at the south.
 * TRIBAEANS (the one south of Russia): We migrate there. HEHEHEHE....
 * two other nomads: Created out of nowhere