Map Game 2.0 Tech tree

Military

If you fall more than 5 techs behind from the tech leader (the player with highest military tech lvl) you suffer 5% penalty in combat.

Example: You are 15 techs behind from the tech leader, in your combat calculation your military tech percentage would be 75% (-15% penalty from being behind in tech).
 * Level 5 - Armory
 * Level 10 - Training fields, Fort 1
 * Level 15 - Drydock
 * Level 20 - Barracks, Shipyard, Fort 2
 * Level 30 - Grand shipyard, Fort 3
 * Level 40 - Naval arsenal, Fort 4, unlocks gunpowder units
 * Level 50 - Regimental Camp, Fort 5
 * Level 60 - Arsenal, Fort 6, unlocks WW1 era units
 * Level 70 - Naval base, Fort 7, unlocks WW2 era units
 * Level 80 - Conscription center, Fort 8
 * Level 90 - Fort 9, unlocks nuclear weapons
 * Level 100 - Fort 10, unlocks modern units

Government

With every lvl your spies become 1% more effecient, you gain 0.5% tax increase and you get 0.1% lower revolt risk in every province.
 * Level 5 - Can train spies
 * Level 10 - Courthouse
 * Level 20 - Spy agency
 * Level 30 - Town hall
 * Level 40 - Treasury

Economics

With every lvl you gain 1% more gold from trade, 0.5% tax increase and with every 5 lvls you get one trade route.
 * Level 5 - Dock, Constable, Marketplace
 * Level 10 - Workshop
 * Level 20 - Canal, Counting house
 * Level 25 - Trade depot
 * Level 35 - Mint
 * Level 45 - Customs house
 * Level 50 - Stock exchange

Infastructure
 * Level 5 - Dock, Constable, Marketplace
 * Level 10 - Armory, Workshop, Temple, Fort 1
 * Level 15 - Training fields, Courthouse
 * Level 20 - Barracks, Post office, Fort 2
 * Level 25 - Canal, Counting House
 * Level 30 - Spy agency, Trade depot, Road network, Fort 3
 * Level 35 - Grand shipyard
 * Level 40 - Town hall, Cathedral, Fort 4
 * Level 45 - Mint
 * Level 50 - Naval arsenal, Customs house, Fort 5
 * Level 60 - Regimental Camp, Treasury, Stock exchange, Fort 6
 * Level 70 - College, Fort 7
 * Level 80 - Arsenal, Fort 8, unlocks factories with year 1830
 * Level 90 - Naval base, Fort 9
 * Level 100 - Conscription center, Fort 10

Population

With every lvl you get 0.1% lower revolt risk, 0.1% tax increase and after you've unlocked propaganda, every 5 lvls gives 5% better propaganda.
 * Level 5 - Temple
 * Level 15 - Post office
 * Level 20 - Road network
 * Level 35 - Cathedral
 * Level 50 - College
 * Level 70 - Allows propaganda