Continents of Darkness: Asia

Introduction
The year is 2032. Th entire world is slowly descending into darkness. Few years ago Europe collapsed to the darkness and now it is Asia's turn to suffer the same fate.

However, Asia is suffering a Darkness worse then Europe.

Will you lead your nation to glory? Or will you be crushes by the Darkness? With your limited power it will be pure skill and ability that will secure your survival as a sovereign state

Lore
During the end of the European Darkness, experts discovered that over 100,000,000 millions lives have been lost and over 150,000,000 disappeared and were never seen again by a human being. In the years that followed it was discovered that a secret organization was behind the Darkness in Europe. However, which organization was the cause is unknown. What is known is that all currently known organizations are not the cause but instead one never before heard of by the unknowing. However, all investigators into the subject have either turned up dead and mutilated or have disappeared from the face of the Earth. Seeing what this organization (dubbed 'Darkness' by the world's citizens) is capable of scared the world into staying quiet about the subject. For now at least. The world governments outside of Europe wished to avoid meeting the same fate and established harsh laws on their citizens. This resulted in martial law and the death sentence being a thing in every Asian state. This not only angered the people but resulted in the deaths of millions of innocents who could have aided the Asian governments in the up coming Darkness they will soon suffer. It was in 2030 when the first 'Pan-Asian Purge' began leading in the death of almost 1 billion people. Two years later, the Asian Darkness began.

Staff

 * Owner: TheCreator901
 * Master: TheCreator901
 * Creator of Series and God: TheCreator901
 * NPC maker: TheCreator901
 * Admins: TheCreator901

Rules

 * 1) Play how you want. You can be an isolationist solving their internal problem sand leaving the darkness or you can be an imperialist invading others becoming one of the Dark Empires. Or you can be peaceful and ally the rest of Asia and unite to form a Pan-Asian Union. Its all up to you.
 * 2) Be realistic in your turns. This is VERY important. Casualties have to be realistic and you cannot go soft on yourself.
 * 3) Be creative. You can do everything you want as long it is plausible. Blowing up bridges, blocking canals, intercepting supply lines, sabotaging other cities, fiddling with enemy weapons etc. are all doable.
 * 4) You do NOT have access to nukes or other mass-killing weapons. However, the Darkness will also NOT use nukes on you unless there is a NPC event saying so.
 * 5) You get to choose ONE country, and one country ONLY as your starting point. You can expand your territory each turn in every direction. Your starting country cannot be out of the map.
 * 6) Cities are hard to siege (especially capitals) and will take significantly more casualties to do so. You can choose to surround it instead, but you face the risk of an enemy breach.
 * 7) * Note: The Darkness is much stronger in this game. Internal problems will limit outwards expansion.
 * 8) All of the players are on their own until they have signed an alliance with somebody else.
 * 9) Each turn is half a year.
 * 10) Turns last for 2-5 days.
 * 11) Nations can help each other in suppressing rebels, which means teamwork is a very useful strategies.
 * 12) You can steal intel from rebels. If you successfully do so, I will make more lore about the secret organization thus revealing a possible weakness.
 * 13) You can rename your nations.
 * 14) A random rebellion will pop up every turn. The most unstable nation will be the one that reveals it.
 * 15) Invasions from North African and European NPCs is possible.

Players
Please follow TheCreator901's example when adding yourself.

[TheCreator901] - Maldives

[Pisiu369] - Poland

[Dillan V. Mapping] - Turkey (Ottozum Empire)

[ThatMapperGuy] - Russian Federation

[Flaming Spaghetti Monster] - People's Republic of China

[Nihilus Mapping] - Japan

[Evergreen Mapper] - Saudi Arabia

Possible Nations to choose from
Here is a list of possible nations to choose from

Asia (Highly Recommended)

 * Afghanistan
 * Bahrain
 * Bangladesh
 * Bhutan
 * Brunei
 * Burma
 * Cambodia
 * China
 * India


 * Indonesia
 * Iran
 * Japan
 * Kazakhstan
 * North Korea
 * South Korea
 * Kyrgyzstan
 * Laos
 * Lebanon
 * Malaysia
 * Maldives
 * Mongolia
 * Nepal
 * Oman
 * Pakistan
 * Philippines
 * Qatar
 * Saudi Arabia
 * Singapore
 * Sri Lanka
 * Taiwan
 * Tajikistan
 * Thailand
 * Timor-Leste
 * Turkey
 * Turkmenistan
 * UAE
 * Uzbekistan
 * Vietnam

Europe, Australia & Africa (Not Recommended)

 * Australia
 * Belarus
 * Bulgaria
 * Burundi
 * Central African Republic
 * Djibouti
 * DRC
 * Egypt
 * Eritrea
 * Ethiopia
 * Greece
 * Kenya
 * Lapland
 * Latvia
 * Libya
 * Malta (Suez Canal)
 * Papua
 * Poland
 * Romania
 * Russia
 * Rwanda
 * Somalia
 * South Sudan
 * Sudan
 * Tanzania
 * Uganda
 * Ukraine
 * Uralic Union
 * Zambia

Possible NPC European and North African Invaders
These nations might invade the nations bordering Europe or north Africa. Only NPCs can be them.
 * Albania
 * Algeria
 * Austria-Bavaria
 * Bosnia & Dalmatia
 * Germany
 * Norway
 * Slovenia
 * Sweden
 * Tunisia
 * Vojvodina

Player Initiated Events
Here is a list of events you can do if you wish to have rebel like warfare.
 * Blowing up bridges/railways (Slows enemy advance)
 * Intercepting supply lines (Decreases enemy supplies, decreases enemy morale)
 * Post propaganda (Increases recruitment, decreases enemy morale)
 * Steal intel (Shows enemy plan for rebel control for one turn)
 * Blocking coastlines (Decreases enemy trade)
 * Blocking canals/rivers (Decreases enemy trade, decreases enemy supplies)
 * Fiddling with enemy weapons (Decreases enemy combat efficiency, decreases enemy morale)
 * Raiding enemy towns and cities (Increases supplies, increases morale, decreases recruitment in raided cities)
 * Raiding enemy industrial capacity (Increases supplies, decreases enemy morale, decreases supplies in raided cities)
 * Building walls around cities (Increases defense, increases morale, decreases recruitment for one turn)