Outbreak: Chordus (Map Game)

Welcome to Outbreak: Chordus, A Map Game Created by KKAP!

2149. It’s been 95 years since World War III has ended. Arterial Proculus, or the “Flare” hasn’t infected anyone for 54 years. The backstory to this is that when the Communist Bloc shattered, all that was left was capitalism. All of the countries created the Global Association, an organization aimed to develop Earth and the human race. All war reparations were made. There were no more embargoes or sanctions. Only one currency. All borders were open. All of the countries of the world united, and they attacked Arterial Proculus. It was a very hard battle, but the virus dwindled down slowly until no more humans are infected by it. The cure is still not found, but scientists in Washington D.C. are close to a breakthrough that can get rid of the Flare once and for all.

In 2148, there were presidential elections in the United States. Everything went ordinarily, but the rest of the world is starting to worry about the new president. This new president seems to take an authoritarian rule and has rigged elections in the United Antilles of the Caribbean, Costa Rica, Panama, Trinidad and Tobago, Uganda, Tanzania, Karelia, Kuwait, and Korea. Every year, more and more countries fall into this authoritarian influence. Though the liberal countries don’t know the real intentions of this new president, they do know that he wants to rule the world.

But there’s another problem too: Sunnis and Shi’ites. They were able to coexist peacefully until now. Nobody know why these tensions suddenly increased, but this world is on the brink of yet another world war. On top of that, the American president has stolen all scientific research from the scientists in Washington D.C. and has trapped them from returning back from their countries.

Oh, and there’s one last problem: the Flare has broke out yet again. And it’s stronger. Way stronger. This time it’s one move and you’re out.

Staff

 * Game Manager and Creator: KKAP
 * Co/Subsidiary Manager: ECB
 * Mapmaker: KKAP
 * Event Maker/NPC Move Maker: KKAP
 * Event Maker/NPC Move Maker:
 * Event Maker/NPC Move Maker:

Rules

 * Do not make your turns too OP. This is very important.
 * Do not do strange things in your turns (Ex: Liechtenstein invades and annexes India)
 * Each turn lasts 2 days, and there is no turn order. There will be exceptions, however.
 * Nukes are not allowed. If you use them, you will be kicked from the game and the nukes will be reversed. On a second offense, you will be banned.
 * Be fair to others.
 * If you are inactive, you will be kicked from the game immediately.
 * Please try to have correct grammar in your turns, and try to make them detailed.
 * Pay special attention to the NPC moves.
 * Do not edit the page unless you're doing your turn or you are staff.
 * PLEASE READ THE INTRODUCTIONS TO EACH ALLIANCE. IT WILL HELP YOU PICK YOUR COUNTRY AND IT WILL ALSO GIVE YOU USEFUL TIPS TO DEVELOP A STRATEGY.
 * It is suggested that you get together with the other players on your alliance to form some sort of plan. It will make the game more fun and interesting for everyone.

Players & Countries
Though at the start of the game the Liberals are the biggest alliance, they will slowly dwindle. If you are part of the European Union (the countries are all the same colour), you will have less chance of having an authoriarian president elected. You even have a lesser chance of falling under American influence if you are a monarchy, but a coup can still happen in your country. If you are a world power like the NAU, RTE, etc. you will also have a lesser chance of becoming authoritarian. However, I will tell you, at least one big power will fall under American influence in this game. Your goal is to get rid of the authoritarians and try not to get in the business of the muslims. There are no particular leaders in this alliance, but he major powers here are the UI, NAU, RTE, ISSA, Canada, Promoppida, and Brazil. The less powerful you are, however, the riskier it is to do this.
 * United Isles of the North Sea (UI, UINS) - LennyGeorge
 * Republic of Gothenburg
 * Saint Petersburg
 * Kingdom of Denmark
 * Baltic Union of Marussia - KPTroopaFR2
 * Republic of Leziemia
 * Federal Republic of Germany
 * Union of Benelusaar
 * Republic of Norbrittany
 * Republic of France
 * Pyrenean Union
 * Charoslav(ia) Republic
 * Federation of Magulania-Szabi mapper
 * Kingdom of Auistra
 * Italian Republic of Padania
 * Italian Republic of Tyrrhenia
 * Free City of Rome
 * Republic of Zagreb
 * Republic of Serbia
 * Republic of Albania
 * Aegean Kingdom of Greece - EthanKoenigsberg
 * Portug(al)uese Republic
 * Kingdom of Castille
 * Alicant(e)i League
 * Kingdom of Maraka
 * Algiers
 * Saharan Republic
 * Marine State of Nostera
 * State of Israel
 * Benue-Niger Union (BNU)
 * Federation of the Gold Coast - EmprorCheeseBritannia
 * State of South Sudan
 * Republic of Kenya
 * Union of Gabon-Congo
 * Republic of Angola
 * Kingdom of Madagascar
 * Kingdom of Mozambique
 * Federal Republic of Rhodesia
 * Royal Federation of Promoppida
 * Federal State of Canada
 * United Mexic(o)an States
 * Union of The Bolìvar
 * Venezuelan Republic
 * Republic of Peru
 * Rio de la Plata
 * Federal States of Brazil
 * North Asian Union (NAU)
 * Republic of The East (RE, RTE)
 * Indian Federation - ShiningOrange
 * Kingdom of Japan
 * Buddhist Republic of Burma
 * Lanna Buddhist Kingdom
 * Greater Buddhist City of Bangkok
 * Buddhist Kingdom of Phuket
 * Khmer Buddhist Kingdom
 * Intermarine States of Southeast Asia (ISSA)
 * Oceanian Union
 * Swiss Confederation (Switzerland)

Though your alliance may seem small at the start, it will exponentially grow larger and larger as elections and coups in other countries are succesful and the new leader of that country is authoritarian. Your goal is to destroy the liberals, and even though that seems impossible now, your best bet is to wait a few turns before you declare any type of war so that you have more countries under your influence. The alliance leader is USA, and the Co-Leader is Korea. If you are anyone else, you have to contact the USA before staging a coup etc. The less powerful you are, however, the riskier it is to do this.
 * United States of America (US, USA) - IonMapping
 * United Antilles of the Caribbean (UAC)
 * Republic of Costa Rica
 * Republic of Panama
 * Union of Trinidad and Tobago
 * Karelian Republic
 * Republic of Uganda
 * Kingdom of Tanzania - Flaming Spaghetti Monster
 * Royal Republic of Kuwait
 * Kingdom of Korea

You are considered the larger muslim faction due  to your larger size, but the Shi'ites balance out with resources and development. The only two ways to expand your alliance is by trying to get the North African nations that are in the EU to leave the EU so that they can join your alliance. However, this is risky, because they can also join the Shi'ites. The other way is to stage a coup or rig elections, but this is also a bit risky too, because if the authoritarians have rigged the elections in the same country, it will cause intense tensions between you and them. This isn't really based on what religion a country is, but more what subreligion the country supports. ANY country can fall under Sunni or Shia influence, but it is harder to do so when power and distance from the muslim world increases. The alliance leader is Arabia, and the Co-Leader is Ethiopia. If you are anyone else, you have to contact at least one of them before staging a coup etc. The less powerful you are, however, the riskier it is to do this.
 * Republic of The Tuareg
 * Nile Republic - TheSoaringHawk
 * Kingdom of Ethiopia - Evergreen
 * Emirate of Arabia
 * Emirate of Sharqarabia
 * Beiruti Kingdom

Pretty much the same as the Sunni alliance, but you have more resources than them. You can expand by getting countries to leave the EU, and the ones that are most likely to do so are the Balkans. You can also do the same as the Sunnis in regular nations, but it will cause tensions if the authoritarians try to get hold of the same country that you are. For ALL alliances, it is harder to influence a country that is not liberal. The alliance leader is Persia, and the Co-Leader is Corduenistan. If you are anyone else, you have to contact at least one of them before staging a coup etc. The less powerful you are, however, the riskier it is to do this.
 * Kingdom of Persia - FedexWI
 * Republic of Azerbaijan
 * Theocratic State of Corduenistan
 * State of Konya

Please note that there will be strengths and weaknesses of the four alliances later, and you will be allowed to change your nation.

Turns
Please put your name in bold if you have done you turn. Players who have not done their turn will be put in [brackets].

Player Turns
'''Please note: This page is still a Work In Progress. Information is subject to change, so please check back. Also, if you would like to participate in this game, it is strongly recommended that you read or at least skim over the introduction.'''