User blog:MrTangle101/What we can learn from Europa

This will not be incredibly long, as I don't want to add to something that can stand for itself in it's own image, but seeing the death of the Europa map game, we should learn from it's mistakes and use them to perfect the art of map games.

https://thefutureofeuropes.fandom.com/wiki/Europa_(Map_Game)#Players

1. The mod is not perfect: While of course the mods have large authority and can drive important events in the map game, they should be open to criticism and change if needed, in Europa the head mod did not change his decisions and alienated his player base, causing everyone to leave

2. Heavy handed mechanics: The system of the game was poorly designed and incorrect, for example, a nuke in the game cost 18,000,000 per unit, but a fighter jet cost 82,000,000 to make per unit, this is absurd and is out of the realm of basic logic.

3.  Dumb contradictions  (excerpts from Europa rules)


 * "13. "Even if you think a staff member's action is wrong, it's their game, and their rules. Do not take this opportunity to create drama, and instead either live with the disagreements or leave the map game.""


 * "15. "Don’t leave. Ever. This is for publicity.""

"Don't be stupid."

Event thingy that happened: Uk illegaly enters Kosovo, Albania, North Macedonia, and Greece and begins forcibly deporting Kosovars without the permissions of those nation's governments, this is allowed.

My Conclusion: People are not perfect, and map games are not perfect, but there is a standard, a minimum, that people have to meet as human beings and a minimmum for map games to exist by, EAS Mapper has failed in both qualities, as clearly seen from this evidence that you can also see clearly displayed in the link, and we should work to learn from these mistakes as to not repeat history.