Conqueration (Map Game)

Hi there guys, me(IonMapping) created this map game just to see if it works out. It's simple to play and very straightforward. Shall we play?

'''The game has started! You can always join as long there is space.'''

New rule: You can now join mid turn!

New important rule: You can now conquer at max 8 counties instead of 5 starting from Turn 3!

Basic Gameplay

 * You can choose a county on the map at the start of the game
 * Each player starts with $2500 and 2500 troops
 * You can conquer a county using $100, you can only conquer a maximum of 8 counties each turn
 * Each county you own will generate $10 and 20 troops each turn
 * You can buy 100 troops using $100
 * You can offer a trading contract to other players. If you do, each player will receive $200 dollars each turn
 * You can also conquer counties by sea, as long the journey length is reasonable

Types of countries
Small - 1-15 counties (1 military point)

Medium - 16-60 counties (1.5 military point)

Big - 61-120 counties (2 military points)

Hyper - 121-300 counties (2.5 military points)

Legendary - 300 counties or above (3 military points)

War and Alliances
[(Invading country sent troops)(Invader military points) - (Defending country sent troops)(Defender military points)]/Winner's military points = Survivors
 * You can declare war with another player. If you have a trading contract between you and your enemy, it will be automatically destroyed.
 * You can invade player-claimed counties if you have already declared war with them. This is where your troops come in use. The war mechanics works like this:

(If the defending side wins, just rearrange it)

If you win a battle, you get to take 5 counties of the other player. Of course, the counties have to be connected to your own ones.

Say, Country A is a medium country with 5000 troops. He declares war on Country B, which is a small country with 2000 troops. The war goes like this.

Turn 1:

Country A sends 1000 troops while Country B sends 500. The battle begins:

[(1000)(1.5)-(500)(1)]/1.5 = 667(rounded up)

Country A wins this battle with 667 survivors and takes 5 counties.

Conutry B surrenders.
 * A war can end in two ways, either one side surrenders or one side completely conquers the other.
 * If one side surrenders, it is up to the winning country to decide the fate of the surrendered country. Either he can ignore the surrender request and continue to attack, or he can make a treaty and sign peace with the other country.
 * You can make alliances with other players. If one member of the alliance is attacked, you are forced to participate in the war by sending troops to the warfront.

Other stuff
Have fun!
 * Ask me(IonMapping) before you join the game
 * The turns should be posted in the comments
 * You have 24 hours for a turn
 * You should add yourself and change your territory yourself by editing the map, then post them in the comments. I will check them and add them to the page
 * All alliances, war declarations and trading contracts will only take effect after the current turn is finished

Players
(in turn of order)

Nation name (color) [player] SNote: Name in bold is the current turn-holder
 * Ionian Empire (dark blue) [IonMapping]
 * Rusia (light red) [Knight607]
 * Talin (dark red) [Ethan]
 * Neldrada (orange) [Ender Mapping]
 * Ankaria (green) [ThunderBysk]
 * Densweden (light blue) [SwissEmpire]
 * Pyzantion (brown) [Mak Life]
 * Wakia (light yellow) [Gerrard]
 * TBA (TBA) [Turkishmapper]

Alliances
Alliances in italic will only take effect after this turn has finished.

(Alliances in brackets are only proposed.)

South Europe Alliance | Ionian Empire, Ankaria |

Rusia-Talin Alliance | Rusia, Talin |

Ionian-Neldrada Alliance | Ionian Empire, Neldrada |

Trading Contracts
Contracts in italic will only take effect after this turn has finished.

(Contracts in brackets are only proposed.)