Talk:Europa (Map Game)/@comment-25244331-20200420235657

God, the pricing scheme.

For a guy that wants to make this "the most realistic game on the market", you surely don't bother to take into account the price differences of building infrastructure on certain terrains, regional pricing (now that not everyone is using the Euro anymore) and the fact that you just have to shoehorn technocracies in everything.

Why do you have to be a technocracy to build a highway two months earlier than others? Hell, just about everything on that list are already existing technology, why should being a technocracy allow you to make it faster?

Speaking of regional pricing, the arbitrary hard cap on how much military equipment you can spend money on and produce makes no sense. Each country has different levels of infrastructure and industry to support certain levels of weaponry production. Liechtenstein isn't going to produce the same amounts of firearms as Belgium, and nations like France and Germany would out-produce tanks and jets over any Balkan country any day. If your reasoning for this arbitrary hard cap is for "balance", it ended up making your game more unrealistic despite what you claimed, thanks to whimsical boundaries that serve hardly any purpose.

P.S. Some of the modifiers on the Ideology section are still useless.

P.P.S. apparently you made the large nuclear reactor 75x cheaper than the small variant. I believe this is a mistake.