Talk:New Uprisings: Rise of Civilizations (Map Game)/@comment-26044830-20161216063516

Crag'vurk Dynasty (Lustrian War) | Vark'ich Dynasty (post-Lustrian War)
 * Government: Before the Lustrian War, the Sarakof and the Crag'vurk, Lustrian government is a despotic monarchy afterwards, it became quite more theocratic-like and equivalent to ancient Egypt government-wise, being influenced by the three nations, Pahorth, Kobria and Glathvore.
 * Fall of Crag'vurk Dynasty: The Crag'vurk dynasty is executed because of the events of the Lustrian War. The Vark'ich Dynasty gaisn the title of being King of Lustria but C'iukaz is razed, instead it has being relocated into their current capital.
 * Vark'ich Dynasty: With the weak and secular Crag'vurk dynasty being taken out of position, the Vark'ich restored order that the Crag'vurk haven't or the last rulers of the Sarakof. They did that by praising and supporting the priests that are speaking of the Ghallians, with sufficient rations as a blessing and gift from the dynasty. They often call themselves the father of the Ghallians, stripped from the old Gleth dynasty title and they are quite warlike so they are able to get off very quickly in military, prepared.
 * Ghallian Policy: It's still enforced.Ghallian_Turn_Five.png
 * Military: Since the war, the Vark'ich dynasty had 60,000 militia initially, mostly from conscription and post-war, around by 1000 BCE, there are at least 40,000 militia all armed with bronze, but not all to retain legacy of the Gleth dynasty such as in rituals.
 * Conflicts
 * Second Lustrian War (1209 BCE-1175 BCE): The Lustrian War is both a civil war and a partition by the theocracies above.
 * Razing of C'iukaz: The Pahorthid and the Kobrian warriors have tried to siege the undefeated city, a similar reason is also explained to the Vark'ich pretenders. Now the undefeated city is now defeated. The Pahorthid forces have besieged the city with backstabbers (conscripts mostly) and their main forces by showering fire arrows to burn down wooden buildings and other flamable items which will entirely damage the city. The overreligious forces make sure that the Ghallian monuments constructed are not damaged with harm and not to be burnt down but one had being accidentally destroyed, making those who took it down be punished even if they are loyal. The forces assaulted the defending Crag'vurk guards in the Lustrian Palace and took them captive, along with civilians who did not abide to their intepretation of the Ghallian Law. The civilians that do not follow or accept will be enslaved
 * The Prophecy
 * Subjugation of the Olmec Empire
 * Treaty for Lustria: On this account in the ruins of C'iukaz, both parties are to follow and meet the requirements
 * The Crag'vurk dynasty must be executed
 * Lustria will be partitioned and the title for the King of Lustria is ceded to Vark'ich Dynasty.
 * Glathvore Hierarchy will be declared.LustriaTurn5.png
 * Economy and Infrastructure
 * C'iukaz (former): Most of the monuments remain but are not the same as it used to be. The city is gone and many people that used to live here are taken as slaves of Pahorth sentinels
 * Vork'gor
 * Demographics: Since all records stop suddenly and a proper census is made for every cycle (each turn), this will only show a certain timeframe. This one is 1000 BCE
 * Population: ~300,000 (for the Vark'ich Dynasty itself)
 * Vork'gor: 54,000
 * K'leon: 29,000
 * Chitun: 34,000
 * Fort Sarakof: 20,000
 * Proces: 19,000
 * Religion: 90% Ghallite, 10% Animism
 * Culture: 80% Lustrian, 5% Northern Lustrian, 5% Olmec, 10% savage
 * Demographics