Sengoku Jidai ( Map Game )

Good day, everybody! Fedex, Hernández, and FNM have been working in this game, that is situatid in 1545's Japan.



Rules
- Nanban Commerce: It goes with the European, it gives you muskets, but it gives the Christianism, which may give you religious rebellions.
 * You can only have 5 diplomatic relationships (this includes alliances, marriages, etc).
 * 20 players is the limit.
 * For annexing provinces you need to siege them first, it will take 2 turn, then you can annex it in 3 turns.
 * Don't go crazy.
 * The Map Game starts at 1545.
 * Ashikaga Shogunate is BANNED
 * The commerce works like this:

- Naval Commerce: It consist of trading with any nation in Japan that has coastline. The Pirates may pillage your trade routes.

- If you are at war with someone, your trade routes may be pillaged.
 * Natural disasters as earthquakes or tsunamis may happen.


 * VICTORY CONDITION : Hold the shogun capital for 5 turns ( Kyoto ) u must have 10 provinces to attack the shogunate.

Special Nations
This nations have special traditions, which may help them: If you defeat one of the above countries, you get their bonuses (this only is able for countries without a bonus).
 * Shimazu: Masters of the Sword: Their swordmen are the best in all Japan.
 * Mori: King of the Seas: They have better ships.
 * Chokosabe: Masters of the Bow: Their archers are the best in all Japan.
 * Tokuwaga: Diplomats: They can have an extra diplomatic relationship.
 * Oda: The Masters of the Levy: They can get cheaper ashigaru units.
 * Hojo: The Masters of the Sieges: They can annex provinces in 2 turns.
 * Date: Strategists: They win more battles.
 * Takeda: The Masters of the Horses: They have the best cavalry.

TechPoints

 * 1) Everyone starts with a tech level of 2
 * 2) To grow your tech, u must use Techpoints, techpoints give you stability, TechPoints depends of the provinces u own ; Example, Oda gets 100 TechPoints Per turn, while takeda gets 300.
 * 3) TechPoints Limit is 1000
 * 4) To investigate Tech, u must have 600 TechPoints
 * 5) Ikko ikki gets a debonus with a penalization of +100 TechPoints. AI Clans gets tech when it gets to the point
 * 6) Ashikaga Shogunate stays at 5 TechPoints at start, and grows with the best clan in tech

Manpower System

 * 1) Special nations ( clans ) get 2.500 extra manpower per turn each province, every nation starts with 10.000 manpower, manpower increases 750 each province.
 * 2) Each clan starts with an army of 5.250
 * 3) Special nations have 500 units of his special hability, Date clan obtains a High-Qualified General and Tokugawa obtains 200 Samurais
 * 4) Each Clan (Nation) Has : 1.500 Ashigaru/Yari ( Light infantry ) 1.500 Ashigaru/bow ( Light Archers ) 1.000 Samurais/Katana ( heavy infantry ) 500 Samurai/Bow ( Heavy Archers ) 750 Pikermen ( Pikermen ) 250 Ashigaru Cavalry ( Light Cavalry ) 0 Samurai Cavalry ( Heavy Cavalry )
 * 5) TechPoints Gives you tech bonus in battle, every clan has the Tech level of 2. Tech levels gives battle bonus, sieges and minor loses. Example ; Oda clan with Tech level 3 (2.000 army )VS Saito clan with tech level 2 ( 3.000 army ) Oda will win.
 * 6) U can invest more in Army than in other things, but it might affect your economy

Economic System

 * 1) The Economy depends of your decisions, Taxes, army, TechPoints,Stability and also Natural disasters
 * 2) Every nation starts with a Regular Economic state, making your army bigger requires bigger taxes, or more provinces, making your people less happy, making u get a penalization of TechPoints, A low Economic Stability level will make your TechPoints grow slower, Best Economy will make Cheaper Units, And more efficient Production
 * 3) If your Economy implodes, it maybe lead to a general revolt, u may lost the game.
 * 4) Being a puppet will make you pay taxes to your master. with a pay of 500$ Cash.
 * 5) Every non-special nations starts with 15.000$ Cash
 * 6) Special nations will start with 22.000$
 * 7) Economic Implode is leaded with : High taxes, counter-income ( lose money ) and bankrupt, The revolt may end with your clan, joining another one or simply making a new regime that u may control

Sieges and Battles

 * 1) To go at a battle with a country, u must attack him in your turn report, and the battle will be simulated according to the battle system.
 * 2) Every nation starts with their battalions in the borders. with a quarter of the army each one, u can create new ones and unite batallions and make barriers in the borders.
 * 3) A siege usually takes 3 turns. tech may help you at higher levels, but its no way to hurry them up at least ur the Hojo clan, or u killed Hojo clan.

What is a Daimyo?
The daimyo is the leader of the clan

How does the honor affects my clan?

 * 1) Morale of your troops
 * 2) TechPoints Grow
 * 3) Stability and Economic Status

How do i win Daimyo honor?

 * 1) Making Marriages with other clans
 * 2) Winning Battles
 * 3) Defeating Countries
 * 4) Join your ally in his war

How do i lose Daimyo honor?

 * 1) Betraying your allies
 * 2) Losing Many Battles
 * 3) Get defeated in a war
 * 4) Not joining your ally in a war
 * 5) Declare war without a good-reason

Then how does the Honor affects me overall, how many i got?

 * 1) Simple, U start with 100 Daimyo honor,
 * 2) Betray your allies -50 DH, Losing many battles ( more that 5 in a row ) -10 DH, Get Defeated in a war -15 DH, Not joining your ally in a war -50 DH, Declare war without a Good-Reason -5 DH
 * 3) Make marriage +10 DH, Winning Battles ( more than 5 in a row ) +10 DH, Defeat Country ( Clan ) +15 DH, Join ally +25 DH

Diplomatic Insult

 * 1) Border dispute
 * 2) Insult

Conquer

 * 1) Have a core in an enemy province ( Shimazu can attack ito, Chosokabe can Attack Kono, Oda can attack saito, Takeda Can attack Uesugi, Uesugi to takeda, Date to Mogami, Mori to Amako, Hojo to Satomi )
 * 2) Have a Demand in an Enemy Province

ReConquer

 * 1) Retake a lost Province

Tribal Conquer

 * 1) Everyone has this casus belli against Ikko Ikki

Religion Conflicts

 * 1) A country is Catholic and wants to attack a sintoist country
 * 2) A sintoist Country wants to attack a Catholic country
 * 3) Sintoist/Catholic Country wants to attack Ikko Ikki

​Historical Diplomatic Status

 * Hatakeyama- Antagonic japan -50 with everyone
 * Ito - Kyushu Hate -50 With every clan in Kyushu
 * Every nation in the regions :Tohoku,Kanto - Rivalry -25 with everyone in Tohoku, Kanto
 * Every nation in Shikoku : Rivalry - 25 with everoyne in shikoku
 * Ikko Ikki : Ikko Ikki - 100000 Relationship with everyone in Japan

Diplomat Impacts ( By relationships )

 * 1) This applies to AI clans ( yes, u can negotiate with them. )
 * 2) To make your relationships good, send a diplomat out of 2 diplomats to the objective country, in 2 turns ur relationship will be 100 ( allows marriage )
 * 3) Marriage gives +25 relationship
 * 4) 150 is necesary to Alliance
 * 5) Alliance gives full relationships at 200
 * 6) U can give money to best the relationships ( full 50 ) 1 relationship + = 200 $ 50 relationship + = 5000 $

Players:

 * 1) Fedex Mapper - Oda
 * 2) Flaming Ninja Mapping - Hojo
 * 3) HernándezMapping - Mori
 * 4) Knight607 - Chosokabe
 * 5) XenobladeShulk1503 - Takeda
 * 6) GenericAP - Mogami
 * 7) MikiPL004 - Amako
 * 8) Tonio 321 - Uesugi
 * 9) Sinder Kinder - Date
 * 10) Augustolord - Ashina
 * 11) ManuelMongol - Satake
 * 12) Nicolas-1979 - Satomi
 * 13) TLMapping1 - Tokugawa
 * 14) Java Sea - Azai
 * 15) Batran - Otomo
 * 16) TheGreenGuy - Ito ( Turn 2 )

WARS

 * Oda-Saito
 * Hojo-Imagawa
 * Mori-Amako
 * Mogami - Hatakeyama
 * Takeda - Ikko Ikki

Turns
Turns are taken Monday and Thursday

( Turns Finish Friday 5 A.M (-3 GPM) )

GAME HAS STARTED 1-5 TURNS TO JOIN

1545 Disasters

 * Big thunderstorm in miyoshi and sogo clan, damages cost 500$ to both clans.

1545

 * Oda: Declares War on Saito. Casus belli ; Re-Conquer. Oda starts sieging the province, sends alliance request to Takeda and recruits 500 ashigaru/yari, economically fine. TechPoints Grow commonly, Daimyo Honor doesn't change. Establishes routes with Korea and china, Nanban Commerce doesn't appear yet.
 * Hojo: Declares war on Imagawa. Causus belli: Conquer: Starts sieging one of Imagawa's province and sends an alliance request to Oda, recruits 500 ashigaru/bow. Economy and Daimyo Honor remain the same. TechPoints increase normally. They also begin trade with China and Korea.Nanban Trade doesn't appear yet.
 * Mori: Declares war on Amako. Causus belli; Conquer. Mori starts sieging the south province of Amako, and sends an alliance request to Hojo and Oda. Also, Mori recruits 1,000 Ashigaru Archers. The TP are normally increasing, and the Daimyo Honor doesn't increase or decrease. Mori starts trading with China, Korea, and some Polinesian tribes.
 * Tokugawa: Declares war on Imagawa. Causus belli; Conquer. Tokugawa starts bombarding the territory of the Imagawa clan in hopes of taking advantage of the Hojo-Imagawa war, and thus sends an alliance request to the Hojo, as well as Mori. Also, Tokugawa recruits 1,000 Ashigaru light infantry soldiers. Tech Points increase normally, and the Daimyo Honor doesn't increase or decrease. Due to their rather impressive diplomatic skill, Tokugawa begins trading with China, its Asian neighbor, as well as the most powerful European nation at the time; Spain.
 * Mogami: Declares war on Hatakeyama. Causus belli: Conquer. Mogami begins the siege on one of the provinces of Hatakeyama. They send an alliance request to Hojo and Tokugawa. Mogami recruits 100 archers, but it does not affect the economy. TechPoints are normally increasing and Daimyo Honour stays the same. Mogami signs a trade pact with China and the Joseon dynasty.
 * Takeda: Declares war on Ikko ikki. Causus belli: Tribal Conquer. Takeda begin to siege Ikko Ikki's only province. Accepts the alliance request from Oda. Takeda recruits 500 Ashigaru/Yari but it doesn't effect the economy much. Tech points increase normally and Daimyo honor does not change. Takeda signs a trade pact with The Netherlands.