Konig des Menschen Chapter IV (Map Game)

The year is 175 AD. The behemoths of Rome and Yang hold strong for now, while rivalries between smaller states burn the sky a crimson shade of war. It is an era of religious chaos, dissent and expansion.

I, Sidewinder291102 (and TheSteampunkTotoro and TheCreator901), welcome you to Konig des Menschen Chapter IV: Downfall (KdM IV). Starting in 175 AD, this is an era of civilization of ancient history in which stories of broken empires and new beginnings are made. The road to greatness is paved now, Can you become the King of Men?

My Credentials:

Sidewinder291102: I am the creator of Fractured, Honour and Patient which lasted 10, 22 and 21 turns respectively, as well as moderator in many a map game on this site and elsewhere.

TheSteampunkTotoro: I have been a moderator, NPC maker and Map Maker in a handful of minor map games. I also created the map game Post Mortem: Europa which was rather unsuccessful, But I took the role of acting Admin in the KdM franchise roughly halfway through KdM Chapter II, which ran for a whopping 37 turns!

TheCreator901: The first game I have ever administered was Continent of Darkness: Europe, which was successful until its end. KdM was the second and most successful of my games yet lasting for 27 turns. I created the KdM franchise and ran it until roughly halfway through Chapter II.

Rules
Konig des Menschen Rules

Important Things:

 * 1) Read the page linked above, a must!
 * 2) If you have any questions, please ask them in the comments of the game or Sidewinder's Discord
 * 3) You may not apply as a nation that's underlined in the nations section unless told differently so by an admin rank staff member.

Nation Name:

 * Government: Despotic Monarchy, Oligarchic Republic, etc.
 * Ruler (King, President, etc.): Ruler Name
 * Parliament: Not necessary
 * First Party: Number of Seats
 * Second Party: Number of Seats
 * Third Party: Number of Seats
 * Economy: Information.
 * Capital: Insert capital city
 * Demographics:
 * Population: Insert Pop (% of major ethnicities)
 * Religion: % of major religions.
 * Wars and Conflicts:
 * Diplomacy:
 * Nation: Diplomatic action taken.
 * Events: Insert actions nation done.

Game Speed

 * 4000 BCE-1000 BCE (100 years) (30/27 turns)
 * 1000 BCE-500 BCE (50 years) (34 turns)
 * 500 BCE-500 CE (25 years) (40 turns)
 * 500 CE-800 CE (20 years) (15 turns)
 * 800 CE-1100 CE (15 years) (15 turns)
 * 1100 CE-1350 CE (10 years) (25 turns)
 * 1350 CE-1600 CE (5 years) (50 turns)
 * 1600 CE-1900 CE (2 years) (150 turns)
 * 1900 CE-present (1 year) (119 turns)
 * World Wars after 1900 (every three months)
 * World Wars before 1900 but after 1500 (1 year)

Dynasties

 * Gherensi (Imperium di Atlas)
 * Fleischer (Vesnia)

Old/Extinct Dynasties

 * Haakonssen (Fibelia)
 * Jakobsen (Nordicium)
 * Derier (Valcanor)
 * Ostaras (Valcanor)
 * Shabk (Vesnia)
 * Ryglantt (Danska)
 * Tatka (Yugrain)
 * Hephtaldia-Gropius (Hellenica)
 * al-Qazi (Muscat)
 * Schnee (Nordicium)
 * Yang (Yang)
 * Xia (Xia)

Nations

 * Underlined = Reserved to that player unless he doesn't reclaim the nation for themselves within the first or second turn(This does not apply to Atlas)
 * RAR:  Imperium di Atlas:  TheCreator901/Atlasium
 * Rome: Batran99
 * Muscat-Oman: Simplenoise8
 * Daevite Empire: EthanKoenigsberg
 * Langkasuka: Sidewinder
 * Nordicia: LukaGaming
 * RAR: Vedena: VladsNewAccount
 * RAR: Westria: Eltool
 * Yamato: Kuro (AnimeNerd2017)
 * Sabah: 1Dominica
 * RAR: Agousta: XaoZss
 * Gerrha: Mantomato
 * Maya: Priceless (Hiatus)
 * Mobamba: Derpmaster
 * Tohoku: Fireblade
 * Teuchitlan: Zandhart
 * Inbhiri: FedexWI

Comment "Konig des (nation name)" to join!

'''Note: Do remember that while you can't play as a culture group, you can form small nations from said culture groups. Culture groups have italicised names on the map.'''

Staff

 * Admin: Atlasium (TheCreator901)
 * Acting Admin: Sidewinder
 * Map Maker: Sidewinder
 * NPC Event Maker: Sidewinder, TheSteampunkTotoro
 * Moderator: N/A

Apply for staff in the comments!

Banned Players

 * N/A

Archives
The archive list is useful for previous events or for reference.

Events & Great People

 * Germanic Migrations: with the Umors ravaging eastern and central Europe, the Germanic tribes begin to flee the nomadic Umors north and west. The east germanics are forced to move, causing the nation of Venetii to lose most of it’s rural regions. They also move brutally east into Proto-Balt lands raiding and pillaging the locals to settle in the new lands. Because of this Latgalia loses land. The other Germanic tribes migrate and pour into the kingdoms of Germania and Danemark, seizing swathes of land. Many tribes also attempt to flee to the Roman Empire into Gaul
 * The Ilopango Eruption: The IIopango volcano erupts, devastating the southern regions of the Mayan Empire.
 * Mateo Urbanus of Valencia: A Roman Christian philosopher and scholar from Valencia comes to the conclusion that modern society is the root of sin. His theology revolves around the thought that people should be living in small villages helping each other as Jesus taught. He says that the rise of cities has allowed sin to rise, as people greedily hoarding wealth and struggling for it, and not sharing to everyone among their needs. He moves to the Pyrenees and sets up a monastery in modern day Andorra with a group of Mateoist Christians. He travels around the province of Valencia preaching of the sin of greed and how men must ascend to monastery-like life to praise the lord and live in his grace.
 * Wars of Religion: With the atrocities happening within Gerrha between the religious groups of Assyrians, Zoroastrians, Christians and Nabateans. The Middle East falls into total war between the religious groups, being focused in regions with heavy religious diversity. Practically every religious group is fighting for survival or dominance over each other, trying to flock to safety of other members of their faith.
 * The Council of Albion: Taking example from the Pictish council of Inbhir Nis the Albion tribes begin forming their own confederacy. Mostly tribes from the eastern shore and the kingdom of Agatha join the council.

NPC Turns:

 * Omani Neighbours: They agree to sell Muscat-Oman lumber.
 * Nakoku, Hayato and Ryukyu: They respectfully decline Yamato's offer for various reasons.
 * Betmant: Some western tribes join Rome
 * Osnerol: They expand more, claiming most of the Apalachee territory along the shores of the gulf. Settling the portcity of Allhitchka (modern day Panama City, Florida). They also expand to the islands south of them, claiming shores of western Cuba and the Bahamas entirely.
 * Ogeechee: They form after being influenced by the feats of Osnerol.
 * Samoyeds: With the Ugrians moving eastward, they move eastward as far as the river Lena in northern Siberia
 * Ugrians: Their culture emanates eastward with new migrations to the river Ob. The lands near the river become culturally Ugrian.
 * Wakanda: They form a working kingdom from their culture group.
 * Xia: They form an alliance with Zhang.
 * Saba: They claim to have nothing to do with what is currently happening in Gerrha.
 * Shapurids: They send military support to quell regions with violence against Zoroastrians.
 * Afaveso: They assimilate Bonra cultural exclaves off the Aral Sea.

Daevite Empire

 * Government: A tribal confederation, comprising of many families, their control over territory is decentralised, meaning Umor does not own this land due to nomadic lifestyles, but they control it as if it were part of an empire. The Daevite Empire is born, but that empire will not last for the next 100 years.
 * Matriarchs:
 * Attilla (422 AD-present)
 * Capital: There is no capital as the nation is decentralised with tribes. However the leading matriarch's tribe is often considered the capital with the unofficial capital being called "Umorka" which was founded in intent of council meetings.
 * Military: The military here is predominantly men (although female sacrificers might be seen as they are priestesses too) and since they are nomadic, the military tends to be larger, focused on cavalry and much flexible than organised armies of Rome or of former China. The numbers are largely raised dramatically with an abundance of manpower available, most of it is dedicated to attacking against the Roman Empire, which reached its peak during the 430s and 440s AD.
 * 30,000 horse archers
 * 25,000 horsemen/cavalry (comprised of spears, rarely long swords and daggers)
 * 10,000 melee soldiers (comprised of spears, rarely long swords and daggers)
 * 10,000 foot archers
 * 1500 sacrificers
 * Siege equipment such as ladders, battering rams and siege towers
 * Lots of catapults, some of them were built better than others.
 * Economy: The economy relies on basic subsidence and resources around the region. With the sacking of multiple villages and towns, along with the occupation, agriculture is being revived again, but for many of the Daevites, livestock is still predominant. No trade is observed from in and out of the Daevite Empire, largely because of the current state, which is basically destroying everything in one path.
 * Demographics: Though the population of Daevites quickly became a minority after subjugating swathes of land, Daevite men will abduct women and force them into slavery.
 * Population (incl. occupied): 4,000,000 (570,000 are of Daevite or half-Daevite [meaning those that were born from a Daevite father usually] descent, 3,060,000 are non-Daevites which are not considered slaves but forced to submit and 370,000 slaves)
 * Religion: 18% Blood Gods, 28% Astryianism, 10% Christian, 44% Other
 * Culture: 14% Daevite, 26% Yin-tsu/Tistuan, 35% German, 10% Roman/Latin, 8% Dacian, 7% Other
 * Events:
 * Astryianism: The religion of Astryianism spread with every slave and non-Daevite civilian who don't like the brutalities of the Daevite culture, but are influenced by that as a way 'to free themselves' from the oppression. Slave rebellion is impossible. But there is a chance that this religion could temporarily shine through the remains of the Daevite Empire once the empire collapses to its knees.
 * Daevite Expansionism: The Daevites continued to push west and north. Much of Venetii is now confined to the settlement of Konigsberg. Daevite raiders ransack many villages and abduct many men from them. As a result, many of the Germanics in the north begin to move westward, pushing into Gaul. In the case of the Thervingi, which they were compelled to move away, they migrated south as the Daevites continue to push southward against the Roman Empire. Many might be willing to be absorbed into the Romans speculatively, but who knows what will happen next.
 * The Sacking of the Roman Empire: The peak of the Daevite Empire has been achieved by 450 AD according to contemporary scholars and historians. Tactics begin to change within the Daevite structure as the Romans begin to learn their tactics. They slowly are becoming organised in their attacks, especially when the Daevites began to besiege the Westrian city of Wien (Vienna). The Empress of the Daevites, Attilla will be present in the city, trying to raze the city to the ground after looting it of its prized possessions, ancient artifacts that stretch back thousands of years ago when Westria existed as an independent kingdom.
 * Siege of Vienna (447 AD-): The Siege of Vienna is the decisive point for Attilla's empire as the city itself was naturally fortified by hills (since Austria is largely mountainous). Even though they have broke pass the Danube river and penetrated into Thrace and Pannonia (since the basins are plains) easily before being slowed down by hill terrain in the case of Thrace and hills of Illyria, the mountains are a challenge for the Daevites and the true weakness of them would slowly be revealed to many Romans. Daevite generals scramble to create a new strategy so when they pass over the Alps, they would reach Italia in no time (spoiler: they will never go into Italia as I said before). If it goes well for Attilla, then she will basically break the natural mountain frontier and storm into Italia. (Let's see if this is a victory for Rome or me, though this is a short-lived victory, since I'm planning a collapse of the Daevite Empire by 452 to 456 AD with the death of Attilla in battle)

Sultanate of Muscat-Oman

 * Government: Absolute Monarchy (Sultanate)
 * Sultan: Beizur al-Dimashqi (B 384 AD, still alive) (R 412 AD - Present)
 * Economy: Based around fishing, some agriculture and trading mostly, as well as taxing of the villagers and peasants. With the spices from the east we become richer by selling them to nearby peoples. Trade with Rome influences us. We also are trading with Upathara Wansura, Gerrha and Chutu.
 * Capital: Muscat
 * Demographics:
 * Population:
 * Muscat: 7275
 * Ibri: 4430
 * Salala: 3427
 * Duqm: 3200
 * Shoqra: 1964
 * Al-Mukalia: 2001
 * Tamreda: 1150
 * Sur: 1300
 * Rural areas (AKA everything else): ~100,200
 * Ethnicities: 71% Omani, 19,5% Surabanese, 8% Gerrhan, 2% Azd tribes, 0,5% African tribes.
 * Religion: 98% Zoroastrianism, 2% Other (Christianity, Paganism etc.)
 * Wars and Conflicts (italics: Potential War):
 * Intervention in the Gerrhan Religious War
 * Rebuilding the Navy: Our navy was very badly hit after the Bactrian War. Along with using our resources for more military purposes, we start to rebuild the navy. We use much of the lumber we were traded.
 * Persian Gulf Patrol: There are transport ships placed to patrol parts of the Persian Gulf, to patrol and give us a larger picture of the region. This is done for security purposes during the Gerrhan Religious War.
 * Support in Gerrha: Large amounts of militias and volunteers are sent to support the Zoroastrians in the religious turmoil occurring in Gerrha. We also lend equipment to any soldiers on "the Zoroastrian side".
 * Military: Our conscription law is ~11% of the population
 * Reformed Shielded Spearmen: 2300
 * Reformed Swordsmen: 3050
 * Reformed Bowmen: 2354
 * City Guards (found mostly in cities but smaller "squads" also exist in larger villages): 1220
 * Reformed Dromedary Forces: 1048
 * Sword Cavalry: 1141
 * Spear Cavalry: 858
 * Javelin Cavalry: 711
 * Javelineers: 820
 * Navy:
 * 75 transport ships (can hold around 8-12 men)
 * 200 trade ships
 * 139 warships (galleys pretty much)
 * 101 fire ships
 * Although not part of the navy we have 405 fishing ships.
 * Diplomacy:
 * Non-Zoroastrians in Gerrha: We denounce you.
 * Gerrha: We will help you and if things go really sour we will intervene against the heathens. We offer to take in refugees.
 * Saba: All diplomatic ties are cut. (This is objected by several of Beizur's advisors, but he did it anyway)
 * Events:
 * The Religious State: Assimilation, a fanatic and paranoid Sultan and a neighbouring religious war leads to freedom of religion being restricted much more and religion becoming an important part of society and a method of systemic oppression and an estate system essentially being in place, with Dasturs, Mobads and Herbads having a higher position than others, but lower than nobles and the Sultan himself.
 * Paranoia of Beizur al-Dimashqi: Beizur is believed to have become quite paranoid, establishing a tighter and tighter grip upon Muscat-Oman's society. Some believe he is trying to stomp out other religions because he is afraid of Muscat-Oman ending up in turmoil similar to Gerrha. His advisors have reported him having several sleepless nights, nervous breakdowns, incidents of senile dementia (possibly from his old age) and angry outbreaks when offered help with ruling or objection against certain decisions. Some advisors have already ended up imprisoned or executed from this.
 * African Colony: It is expanded upon to the west and south, controlling Ras Hafun. Work is put in to maintain the colony, with settlements being built upon. An important leader of the expedition and colonial matters, Mehmad Qarar, names the colony Al-Sumali. The natives are exposed to Zoroastrianism.
 * Assimilation and Religion: It continues. There are occasional violent raids performed on non-Zoroastrians, which the Sultan and his nearby nobles deny as being systemically ordered.
 * Wind Ship Research: We are taking part in the research.
 * Forced Migration to Sur: To increase its population, the forced migration is still occurring.
 * Surabanese Groups: Following Beizur's acts to "Omanify" as many people as possible, they start to become more prominent.
 * Shoqra Fire of 444: In 444, a large fire broke out in Shoqra, destroying several buildings and killing many. Beizur blames the Surabanis over this, but they deny it, stating they were protesting against the Sultanate, but didn't cause the fire. Nevertheless it has divided Muscat-Oman further.

Yamato, Izumo, Kibi no Toitsu Kokoku (United Kingdoms of Yamato, Izumo and Kibi)

 * Government: Union of Monarchies, with exception for Ainu Tohoku (Democratic Tribalism, now Autonomous State)
 * Mikado of Yamato: Empress Michiko Goban-me (426 AD onwards, born 405 AD)
 * Mikado of Izumo: Empress Mujakina (Until 428 AD), Empress Tenshi no Taki ('Dragon of Angels', 429 AD onwards, born 408 AD)
 * Mikado of Kibi: Empress Sato Kuroko (425 AD onwards, born 400 AD)
 * Economy: Trade continues to grow with Xia and Zhang. Despite the slightly embarrasing actions of Michiko Yonban-me of Yamato regarding the attempted union with Hayato, Nakoku, and Ryukyu, the free movement and exchange of goods between the nations only grows. Tohoku's establishment as an autonomous state attracts many merchants to the country.
 * Capital: Yamatai-koku (Consolidated capital)(Present-day Sakurai, Nara), Edo (Yamato), Kioku (Izumo), Umienomon (Tohoku), Naruto (Kibi)
 * Demographics:
 * Population: 3,124,000
 * Religion: Non-mandated
 * Ethnicities: 28% Yamato, 24.5% Izumo, 7.5% Ainu, 16% Kibi, 5.5% Nakoku, 5.5% Hayato, 4.5% Xia, 3.5% Gojoseon, 2.5% Ryukyu, 1.5% Zhang (No longer includes population of Tohoku)
 * Military: The 25,000 sent to Tohoku are released to Tohoku to use for its own Northwards expansion, while the remaining 40,000 men are distributed amongst imperial courts across the country (although not in their own regions.)
 * Wars/Conflicts: None.
 * Diplomacy: None either. How curious.
 * Events:
 * Full Autonomy of Tohoku: Under Kohaku Karasuma Sakura, Tohoku is able to negotiate its own autonomy as part of the Toitsu Kokoku. Several concessions are made, including ceding a part of the United Army and others, although the Unitary Government still maintains its own facilities in the region and the right to policing.

Mobamba

 * Government: Tribal Chiefdom
 * Ruler(s): Chief Matata (b.397, r.409-)
 * Economy: Mainly subsistence farming and fishing, although Sicko-Mobamba has become a center for the growing Mobamban merchant class.
 * Capital City: Sicko-Mobamba
 * Demographics:
 * Population: 33,700
 * Sicko-Mobamba: 9,700
 * Wata-MaDinga: 2,300
 * Sicko-Uwu: 1,200
 * Rural areas: 20,500
 * Religion:
 * Knuckles traditional religion: 95%
 * Black Panther cult: 5%
 * Culture: 60% Obaman, 30% Uwuan, 10% other Knuckles tribal groups
 * Military:
 * Army: 800 spearmen, 100 archers
 * Navy: N/A
 * Events:
 * Eastward Expansion: After Chief Matata marries Chieftess Ukula, of the neighboring Uwu tribe, and performs a blood oath with the Uwu chief, Chief Moto Moto, he inherits Uwu lands, located directly to the east of Mobamba. Minor Knuckles tribes to the north of newly-acquired territory were then subjugated by the Mobamban army. As a token of goodwill, the city of Sicko-Uwu (lit. “City of the Uwu”, near OTL Kisumu, Kenya) is constructed, with Chief Moto Moto being granted a stone palace in said city after its initial construction.
 * Construction of the Dual Palaces: As partly a vanity affair and partly a token of goodwill to the newly-absorbed Uwu clan, Chief Matata orders the construction of two magnificent stone places in Sicko-Mobamba and Sicko-Uwu. The palaces take around 10 years to complete.
 * Development of a Writing System: The Mobamban script is devised by a scholar. It will eventually become the main writing script for most Knuckalic languages.
 * Foundation of the Black Panther Cult: Inspired by the Wakandan religion, a man from Wata-MaDinga, called T’Challa, ostensibly recieves a vision from heaven. He declares himself the “Son of the Black Panther” and has started to spread this new religion in northern Mobamba. Time will tell what this new development will entail.
 * Northern Expedition: Exploration parties are sent to the north, past Wakanda. They reach the southern fringes of the Aksum Empire.

Roman Province of Agousta
Government: Absolute Monarchy
 * King: Sardas I la Agousta (B 408 AD D 432 AD) (R 415 AD - 432 AD) derdas I la Agousta (B 425 AD D still alive AD) (R 432 AD - Present AD)
 * Economy: the economy is based on agriculture, trades and fishing. (We are currently balancing the economy betweem farmers, construction Leaders and the army).
 * Biggest City (by population): Algecia
 * Demographics:
 * Population: total of ~476,702
 * Algecia: 65,526
 * Donos: 46,845
 * Sufax: 40,963
 * Ceuti: 22,824
 * Madria: 14,929
 * Saches: 14,615
 * Rural areas: ~271,000
 * Ethnicities: 50% Agoustan, 17% Carcarosian, 41% Roman, 3% Berbers.
 * Religion: 60% Agoustan Paganism, 30% Roman Paganism, 10% Christian.
 * Military: Conscription: 15% Total of ~71,500
 * Spearmen: 17,100
 * Shortsword and Hatchetmen: 12,787
 * Swordsmen:5,213
 * Bowmen: 14,392
 * Cavalry: 6,314
 * Cavarly with spears: 7,366
 * Cavalry with Swords: 7,366
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 398
 * Navy:
 * 147 transport ships (can hold around 11-15 men)
 * 77 large transport ships (can hold around 21 men) (some large transport ships become galleys)
 * 53 galleys (can hold up to 30 men)
 * 66 trade ships
 * Although not part of the navy we have around 942 fishing ships.
 * Events:
 * Cavalry: We give 35% of the cavalry Spears and another 35% with the new longer swords swords.
 * Swords: We make the blade longer and start prioritizing these swords instead of the old shortswords.
 * Torchmen: 75% of the Torchmen will go over to being Bowmen.

The Roman State of Vedena

 * Government: Vedena is ruled with a strong fist of Tertius of Vedena.
 * Governor: Tertius of Vedena (431AD-now)
 * Economy: Based on logging, agriculture, deep mining, and trade.
 * Capital: Byliny.
 * Demographics:
 * Rural areas: 270200 (of former territories).
 * Biggest settlements: 83600; 30.9% live in urban areas.
 * Byliny: 18800.
 * Curcani: 13300.
 * Pubin: 10200.
 * Pravou: 8500.
 * Other (population less than 1000): 32800.
 * Ethnicities: 39% are Romans, 25% are Volynians, 11% are Gerios 10% are Illyrics, 15% is the rest (Greeks, Slavokans, Dacians, Bonra, etc.).
 * Religion: 57% are Judaist/Christians, 21% are Roman pagans, 9% are Vedenian pagans, 13% are the rest beliefs (Illyrican, Gerios, Bonra, Dacian, Slavokan pagans).
 * Military:
 * Archers: 8000.
 * Shortswordsmen: 5000.
 * City guards: 12000.
 * Navy: 140 little trade vessels, 50 medium ones.
 * Diplomacy:
 * Rome: HEEEELP!!!!
 * Events:
 * Tertius coup: A powerful landowner, Tertius the Roman, had stormed the council and established an autocratic state in Vedena, with even stronger pro-Roman sentiment. He is fond of the idea of creating a "Vedenian Empire of the Romans".
 * Settling south: Due to the Daevite threat, our people have to strike south into the lands of Hellenia so that we can preserve the Roman identity of Vedena.
 * Features of Vedena:
 * City-states: our country is still full of little autonomous cities that have their own policies.
 * Latinisation: Our culture, which absorbed many traditions from Bonra, Slavokan, Tistu, Dacian, Esceosian, Illyrican, Gerios and especially Ancient Greek cultures, is now embracing latinisation and becomes closer to Rome.

Roman Province of Westria

 * Leader: Archidux Consus III Desticius (B 387 AD - D 435 AD), (R 405 AD - 435 AD), Archidux Consus IV Desticius (B 400 AD - still alive), (R 435 AD - present), Vienna Council (acting while the Archidux is in Rome) since 430 to present
 * Government: Absolute Monarchy ruled by an Archidux
 * Demographics:
 * Population:
 * Wien: Population: 94,780
 * Pölen: Population: 45,110
 * Konr: Population: 21,110
 * Rich: Population: 38,000
 * Munich: Population: 25,900
 * Miels: Population: 24,300
 * Rural and smaller towns population: 324,100
 * Total population: 514,300
 * Religion: Westrian paganism (33%), Roman Paganism (33%), Christianity (30%) and Other (2%)
 * Ethinicities: 63,5% Westrian, 29% Bavarii/irminonics aka Munichians, 2% Gelatins, 2% Escosians, Latins 5%, 0,5% "Westro-Romans"
 * Economy: We are based on agriculture. We use coins from the Roman Empire as currency.
 * Wars and conflicts: 
 * Umoric Invasion: As it seems that most of the eastern provinces and cities start slowly falling to the Umoric invasion our troops prepare an eventual siege of Wien and aswell as fighting in the mountains. Many of the forces try to assist the Roman Empire against the Umors. The royal family and many of the upper class have fled to Rome. The Wien Garrison is currently at 474 bowmen, 312 swordmen, 220 cavalry and 562 spearmen. An army at 2,000 Swordmen, 300 bowmen and 4,000 spearmen is send out to try and stop the enemy from reaching Wien by using the Danube river as a natural defense against the invading forces. Some of the peasants are joining up with the garrison to help and guard but they won't be able to make the battle much different since they are inexperienced in warfare they number aprox 140 but more might eventually join.
 * Chief Commander: Baron Rainard auf Clafenbergh (B 385 - still alive) been in office since 410.
 * Army: Total of (The numbers are increasing as we are at war)
 * Spearmen: 8,550
 * Swordmen: 4,340
 * Bowmen: 1,000
 * Cavalry: 634
 * Events:
 * Expansion: Nothing at the moment
 * Romanization: The romanization stops because of the current war.
 * The rise of Christianity: Christianity continues to spread as it is both promoted and accepted


 * Diplomacy:
 * none

Gerrhan Merchant Republic

 * Government:
 * Pacification: The top priority of our nation is to pacify the land enough so that we have some sort of surviving economy. We have established and developed some sort of colony elsewhere, so something survives. These colonies aren't violent because of the desperacy of survival in these colonies. They were built with members of every religion, defended by every religion, every culture, so they are safe from the angers of war. Meanwhile, in the mainland, our troops are slowly making their way through the country, by now having pacified up to Elam in our country. Our troops that were stationed in Kandahar have now made it to al Khor by our Indian fleet through Tiz, pacifying every land on a path to Grane. In the next 25 years, we should have troops up till Ibri, making that side of the country safe again. We should also be able to finally get to Adnan, which should nullify all conflicts from the Arabian Pagans. The Zoroastrians should finally give up when Elam is taken, then the move to Assyrian lands begin.
 * New Consul: Our nation runs on a basis of elected consuls. The new consul, Abbad Hamdan, an Adnanite Arabian Pagan, who used to be a sailor on the Septiremes and the new Granes, was elected and quickly ran reforms to make the nation more peaceful. Coming from Grane, a relatively peaceful region, with mixed religions, he ran on pacification and taking control again. In a great speech, on the walls of Grane, Abbad stood and spoke, moving the people. This momentum extended all the way through the country. In the North, the Nabateans and Christians in vital regions, Morpha, allied in peace. The peace up north was small but momentous. This Momentum is bound to grow throughout those two religions, hopefully pushing to the Assyrians.
 * Foreign Developments: Assyrians from Rome move towards Shapurid Lands in Anger of the Lands Burnt in Gerrhan Assyria, because you don't expect them to not do anything about 100k of their own dying. Arabian Pagans attack ever so slightly across Muscati land, because they sent their troops into Gerrha to fight them.
 * Capital: Al Khor
 * Ethnicities:
 * Population: 486,881
 * Gerrhan: 31%
 * Adnanites: 6.5%
 * Omani: 1.5%
 * Assyrian: 36%
 * Shapurids: 3.5%
 * Nabateans: 11%
 * Other Tribes: 10.5%
 * Religions:
 * Christian: 12.1%, 58,912
 * Zoroastrian: 29.6%, 144,117
 * Nabatean: 13.9%, 67,677
 * Assyrian: 30.7%, 149,473
 * Arabian Pagan:​​​​ 10.6%, 51,609
 * Other Religions: 2.9%, 14,119
 * Cult of Alagadda: 0.2%, 974
 * Military:
 * Assyrian Sipah:
 * Swordsmen: 5,000
 * Spearmen: 4,000
 * Archers: 3,500
 * Axemen: 2,000
 * Javelineers: 1,500
 * Gerrhan Reformed Infantry: 1,000
 * Camel Spearmen: 2,000
 * Adnanite Horsemen: 2,000
 * Javelin Cavalry: 1,500
 * Gerrhan Reformed Cavalry: 1,400
 * Supply Camels: 100
 * Polybolos: 18
 * Ballistae: 8
 * Engineer Corps: 100
 * Al-Khor Sipah:
 * Swordsmen: 5,000
 * Spearmen: 4,000
 * Archers: 3,500
 * Axemen: 2,000
 * Javelineers: 1,500
 * Gerrhan Reformed Infantry: 1,000
 * Camel Spearmen: 2,000
 * Adnanite Horsemen: 2,000
 * Javelin Cavalry: 1,500
 * Gerrhan Reformed Cavalry: 1,400
 * Supply Camels: 100
 * Polybolos: 18
 * Ballistae: 8
 * Engineer Corps: 100
 * Army of the Gulf: 
 * Swordsmen: 3,500
 * Archers: 1,500
 * Dual Axemen: 2,400
 * Javelineers: 1,400
 * Gerrhan Reformed Cavalry: 200
 * Camel Cavalry: 400
 * Adnanite Cavalry: 200
 * Javelineer Cavalry: 200
 * Polybolos: 4
 * Ballistae: 4
 * Engineer Corps: 200
 * Gerrhan Republican Sipah:
 * Gerrhan Reformed Infantry: 7,000
 * Gerrhan Reformed Bowmen: 3,000
 * Gerrhan Reformed Cavalry: 4,500
 * Supply Cavalry: 500
 * Raiding Party: 
 * Light Axe Cavalry: 2,500
 * Light Javelineer Cavalry: 1,500
 * Gerrhan Reformed Cavalry: 1,000
 * Looting Cavalry: 2,500
 * Supply Camels: 500
 * Torch Cavalry: 500
 * Grane Navy:
 * Archer Bahris: 50
 * Boarding Bahris: 50
 * Transport Granes: 15
 * Tower Indawis: 5
 * Polybolos Granes: 8
 * Catapult Indawis: 4
 * Fire Ships: 91
 * The Nahla: 1
 * Luluah Navy:
 * Transport Indawis: 40
 * Transport Granes: 20
 * Boarding Bahris: 30
 * Archer Bahris: 30
 * Fire Ships: 52
 * Shield Bahris: 4
 * Military Operations and Events
 * The Spice Trade:
 * Once more, we request: Our 10,000 troops remain in the Guptan port of Barigaza. It is an important port and it is essential at this time. As a sign of friendship and respect to the 3 Sipahs we sent to Guptan land in their time of need and helped them, with countless men dying, in an era of instability, we will again request for the port city.
 * The Scuttling: 
 * Sweeping Reform: The new Consul used to be a sailor. The money stored for many uses has instead gone to the navy. Production of these ships started 25 years ago, and in the next 25 years, they are all completed. All the ships now have sails, their speed is to be unmatched. Sailors from Grane, Aan and Al Wakra, regions under our full control, are trained for these ships. The wood from the giant Quintiremes scuttled recently has been a great boost in the production of these ships. New Ship designs have come up to use. The series of command has been formalised, with the Grane Navy having a grand ship with a "sea general" aboard, giving orders to nearby ships.
 * New Military Troops:Revolt Map mode Turn 11.png
 * Archer Bahris: Bahris are our smaller Sail and Row ships, capable of moving quite fast. Archer Bahris have many archers on board, revolutionising ship warfare. Ship warfare used to be based on ramming into enemy ships and boarding. Now, our Archer Bahris open up the prospect of shooting upon ships, with fire arrows.
 * Boarding Bahris: While Archer Bahris create a new front to naval warfare, the original front must not be forgotten. With their Metallic fronts, these ships are designed to ram and board enemy ships. All troops on board are provided with weaponry such as Axes.
 * Tower Indawis: A new concept that is only just being tested. These ships are the larger Indawis, with a tall tower on the deck. This gives the archers on board longer range and better visibility. However, they are costlier to make than standard Archer Bahris, so fewer are made. These ships, thanks to their larger size, have a single polybolos on board, making strong, powerful shots, potentially on flame, and they have a small force of melee troops.
 * Catapult Indawis: Once again, thanks to their larger size, the Indawis can hold siege weaponry. These Indawis have catapults built into the deck. They are great at attacking port cities, but could potentially be used against enemy ships from very long distances.
 * Shield Bahris: For our Army of the Gulf and high command, having understood the dangers of archers, a new ship has been designed with a semi-covered deck, lined partially with metal so fire arrows aren't as much of a concern. The ship comes with Gerrhan  Reformed Infantry, if in the use of our high command. 
 * The Nahla: The Grand Ship of our Grane Navy, the Nahla is much larger than our former largest sail ship, the Granes. The ship could hold up to 2,500 men, if it weren't for its great purpose. The Nahla, taking on the arabic name for Bees, is filled with smaller row boats and small rafts. This ship has itself 3 polybolos, and 100 archers, and 20 row boats, 10 fire rafts, and 500 infantrymen. The row boats are used to send nearby ships messages, or, in times of war, sent on boarding missions against up to 20 ships, with the 10 fire rafts deployed to terminate enemies.
 * Colonization: 
 * Calm: Calm continues, as the Horn of Africa expands, the city of Al-Bahr on the coast of the colony, grows. Luluah grows too.
 * Religious Turmoil:
 * The Muscati Intervention: Typically, we would protect our borders and not allow foreign armies to enter. However, we are incapable of doing so, which has left the door open to Muscati Volunteers. They entered the country, hoping to remove the Arabian Pagans that have stubbornly resisted the Zoroastrians. However, we employed a lot of these pagans back in the Arashenan war. We have been selling them weapons and armour for the last 100 years. They handily beat the Volunteers after a bit of village burning and start going on an attack on Muscati land and weaken the Zoroastrians.
 * The Shapurid Intervention: The Shapurids invaded through the Ruins of Kathe towards Alagadda, through devoutly Assyrian lands. As the Shapurids get to Alagadda and start the siege, 40,000 Assyrians organised into a militia and hunted the Shapurids, dealing heavy damage along the way. Up to Side to decide how it goes
 * Blockade of Awal: Our newly established Luluah Navy blockades Awal and faces Lubail. Dissent in Lubail is dealt with by the Archer Bahris. This reduces the dissent significantly.
 * The Cult of Alagadda: The siege of Alagadda has led a small number of residents to lose hope in their Assyrian Gods and turn to the dark arts. They become experienced in stealthy movements, because of years of hiding and secretly meeting to discuss their next movements.
 * Research:
 * Research into better weapons: Swords slightly curved, still being tested, not implemented yet, wait like 1 turns.
 * The Wind Ship: Ships on the size of Nahla are designed but not built yet
 * Elamines: Glass production continues in Al-Khor Proper, faster, because we nearly have Elam back
 * Diplomacy:
 * Gupta: Read Spice Trade Section
 * Side: Remove Kathe from map

Roman Empire

 * Government: Imperial Dynasty. Absolute Monarchy.
 * Ruler (Emperor):
 * Valentinian III (423 - 445)
 * Nera Claudia (445 - present)
 * Economy: Roman coinage. Based around trade regarding farming, fishing, mining, and various other things. Major hubs around the Empire help provides for this. being at peace for centuries has allowed the Romans to slowly build their vast treasury (although inflation is also a problem).
 * Capital: Rome
 * Demographics:
 * Population: ~100 Million. 20% Latin, 15% Greek, 10% Celtic, 15% German, 5% Persian, 35% Other.
 * Religion: Pagan 20% (mostly countryside), Christian 60% (mostly cities), Other 20% (cities/countryside).
 * Military: NOTE: THE NEW TERRITORY BOLSTERED NUMBERS AND PROVIDED NEW MANPOWER. The Roman military boasts one of the largest and most efficient militaries in history. The library of Alexandria never burned down, allowing the Romans to learn and copy important military knowledge that would've been lost. Their armor is heavy, and almost impenetrable at close range, their formations (especially fast cavalry through selective breeding, 500 per legion) has allowed them to keep up with any army. Their vast population, roughly half of which are men and a large percentage of which is fit for service, allows their numbers to be filled quickly. Consolidation and border disputes with local tribes in the past still allowed veterans to be produced despite being relatively at peace for centuries. PIONEERS are a new breed of Roman troops, mostly from autononmous regions that came into the empire proper, these are survivalists and adventurers from rough travels outside of the Empire that joined Roman military and separated from the rest of the pack due to their more loose nature. They mainly guard caravans and other merchants, but they are loose and ragtag enough to infiltrate enemy lines.
 * Soldiers: STANDING: 400,000+. 45 Legions, 6000 men each (270,000). 30 Auxiliary legions, 4000 men each (80,000), mercenaries/pioneers: 10,000.
 * Wars and Conflicts: 
 * Roman Expedition (280 to present): The expedition is slowing down to a halt as most of the Roman legions are pulling out of the region. However, specialized auxiliary forces on horseback called Cataphracts (idea borrowed from Bactrians and Persians) are set up to maintain order in the region with quick responses. 5 new legions are raised as well among the local populace to help manage the cities. Total of 12 legions are stationed in areas between Persia and Bactria. Along with a dozen more auxiliary cavalry forces. Consolidation is underway.
 * Umoric/Daevite invasion (?? to present): Total of 250,000 size force (half of the Empire's standing forces) is now responding Romans do what they do best, they adopt new techniques and ideas, importing the cavalries from the east in order to counter and rapidly respond to the Umors. The Romans counterattacks by pushing through Caucasia in order to divert the Daevites away from the main front in order for the Roman troops to push towards Lutsk much more easily. The Roman Empress challenges the Daevite leader to a duel of fates.
 * Diplomacy:
 * Betmant tribes: We attempt to appeal to the tribes to join us as an autonomous province in promise of riches and "modernization". But in exchange, we'll need your hand to lend us some forces on horses.
 * Scythia: The Daevites are pushing East, I suggest for you to join us as a RAR in order to provide protection and prevent further spread of Umors.
 * Everyone in Germania: Considering Daevites are a threat and you are migrating into our Empire anyway. We shall absorb your lands to make a better front and fortify against the oncoming invaders, already?
 * Umors/Daevite Empire: If we win, you will leave "Europe" (we will absorb your conquests and you will become Ukraine + RAR as you said okay/agreed with earlier).
 * ALL ROMAN AUTONOMOUS PROVINCES: If you wish to stay and fight, you can. But I reccommend to pack up most of your valuables and travel deeper into the Empire. Any forces  you can muster to stay and help push back to Umors will be appreciated. After all, it is me standing in between them and the Mediterranean.
 * Events:
 * Tibetan RAR: An attempt at organization of an autonomous province in order to "civilize" the Proto-tibetan tribes is made.
 * Absorbing the Afasevo, Germanians: After taking time to consolidate territory over the years following the Bactrian War, the Romans wish to absorb the Afasevo and Germanian tribes to the north in rumors of resources and good horses that may work for the war against the Umors along with a combined effort (since Daevites are attacking, we could have a good say for this).
 * THE SPATHA: By the 400s, the Spatha (a longer version of the Gladius) was common amongst the bodyguards of Rome. However, as the Romans were continously on mountainous terrain, along with dense forrests which tall grasses requires cutting. The Spatha was adopted into regular Roman legions, favored for its longer range.
 * Nera Claudia: One girl, whos original name was lost to history, from a Roman province in Gaul was amazed at the Roman soldiers marching through her village with the occasional recruitment wagon, her family was one of the poorer ones. She was the eldest of 3 sisters, no brothers, she was born in 410. Upon hearing that there was a war to the east against the Daevites, a people that may seriously threaten her home, she disguised herself as a male to join up the legions, her voice was deeper than most women, so she may have a chance. Successfully fooling the recruiters with her deep voice. She was assigned to the Thirteenth Legion and was trained for about a year before being set to the front in early 430s. She constantly isolates herself and separates from the legions during times such as bathes. However, her legion was separate from the rest of the army in the dense forrests of Germania, and was ambushed by Daevite patrols. Her cohort almost broke, but her leadership skills were duly noted when she took charge of survivors and successfully rescued whats left of the legion and escaped. She later rose through the ranks much quicker than anyone would expect, probably because of Thirteenth Legion's bad luck of getting ambushed almost every year, and survivors are constantly promoted. She became a Legatus, the leader of the Ninth Legion in 439. In 440, however, she was discovered to be female after a soldier had walked in on her bathing in a secluded area. It wasn't until Emperor Valentinian III, who took notice of her and fell in love (he never had a wife despite being 21, and he wasn't that interested in romance until he met her). He offered her marriage to save from her execution, she agreed and took on the royal name of Nera Claudia. 5 years later, Valentinian III dies for unknown reasons and without a successor. Before anyone could take over, Nera Claudia prevented this and strengthened her hold over the Empire by executing anyone who challenged her position. With her rule intact, she turned to challenge the Daevite leader to a duel of fates.

Events & Great People

 * Saint Peter's Basilica: The massive cathedral's construction is finished in Rome. The church becomes one of the holiest sites in Christendom.
 * Paddle Boat: The paddle boat is invented in Valencia. The boat uses oxen to turn wheels (paddles) attached to the sides of the hull. The paddles work much like watermills and oars, providing speed for the ship in any circumstance, without draining the power of the men onboard. The ship is a great warmachine, outsizing all other ships of its era, reaching sizes of 20x5 to 40x10 meters. The larger ships are used for naval transportation of troops and the smaller ships for ramming enemy ships and naval combat. Ballistas are also deployed on their decks, making them even more deadly in combat.
 * Pointed Arch Bridge: The bridge is invented in Alexandria, making Roman bridges far stronger than before and able to carry more weight than before. Most Roman bridges are updated to this style of architecture.
 * Stirrups: They are invented in Kuan, and benefit the kingdom's growing cavalry strength.
 * The Great Wall of Korea and Jin Mausoleum: The Great Wall of Korea is constructed over the course of several decades since the reign of Jin Jeongchi, protecting the western border of Gojoseon from the constant Daevite raids. The Jin Mausoleum is also completed, and the legendary Dragon Emperor now rests deep within the tomb, surrounded by treasures, murals of Gojoseon during his reign, and an army of thousands of terracotta soldiers, sealed forever by multiple doors, traps and curses. It is now also a location for each new Emperor of Gojoseon and the dynasties to follow to pay respects to Jin Jeongchi.
 * TheCreator901 a.k.a God ;) Thanks to a lot to everyone who still continue to enjoy KdM. Special thanks to Sidewinder, Steampunk and Ethan.

NPC Turns

 * Gupta: They see the growing power of Rome in the region near them, so they decide to increase their power as well. They invade Kalinga and Chutu. With the massive success of conquest so far, they decide to put forth an ultimatum to Chandra, Ikshvaku, Chola, and Ceylon. Become our allies or face war. Chandra accepts the ultimatum and becomes a Guptan ally. Gupta also accepts the Gerrhan proposal to fuel their current and impending wars.
 * Goths: Due to the other Germanic tribes fleeing over the sea to their territories, they are forced to migrate as well. The north being too different to the Goth way of life, many tribes set their sights on the great kingdom of Nordicium. The Goths push into the northern lands of Nordicium with a force of 11,000 warriors, claiming Trondheim, Molde and swathes of land in central Norway. Some tribes southern tribes invade Oslofjord and Danska. 8,000 men and women pour into Oslo, capturing the region. The Goths succeed in capturing Kobenhavn-Malmo and conquering some shoreline regions.
 * Chu, Liu & Bei: They engage in a three way war due to deteriation of relations thanks to small raids on their borders occurring for the last few years by each other. In 468 the wars begin, with 5 years of a stalemate situation, with only minor towns being taken back and forth. After the 5 years of stagnant conflict the Bei are able to capture Changha and capitulate the Chu. A peace treaty is signed between the war exhausted nations of Bei and Liu.
 * Scythia: The nomadic confederacy invades Afasevo lands, claiming a large swathe of their lands to the confederacy. They also add some Bonra tribes to their confederacy through diplomacy. They agree to become a Roman Autonomous Republic.
 * Osnerol: They continue their expansion in Havana, claiming more land along the shore. They face raids from the Creek and Apalachee tribes, so they begin building massive forts to defend their central northern territory and their two new cities
 * Inca: They expand their power in the region, diplomatically annexing many of the Sedena tribes of the shore.
 * Pyu: They annex the southern half of Manipur after a bloody conflict which took over 10,000 lives. They also annex the western parts of the Shu kingdom with far less casualties.
 * Qi: They ally themselves with the Yan and declare war on Gao. They conquer the kingdom, with Qi taking most of the lands.
 * Chola: They tell the Guptan Empire to piss off, and ally Ceylon. They manage to convince Ikshvaku to unite with them to discourage the Guptan Empire from declaring war.

Daevite Empire

 * Warning, this map is a proposal, assuming Germania is a RAR (or Westria accepts the RAR proposal) and Vedena accepts moving into Lutsk again.
 * Government: Formerly a tribal confederation, the Daevite Empire is all but dead. (Next turn is going to be the Tartary RAR, but I decided to make this about the Daevite Empire)
 * Matriarchs:
 * Attilla (422 AD-455 AD)
 * Samas (456 AD) <- The end of the Daevite Empire
 * Capital: The unofficial capital of Umorka has been settled on 467 AD under the Tartary RAR, now known as Kuma.
 * Military: The Daevites have lost. Before the death of Attilla, the numbers were the following below...
 * 23,000 horse archers
 * 19,000 horsemen/cavalry (comprised of spears, rarely long swords and daggers)
 * 9000 melee soldiers (comprised of spears, rarely long swords and daggers)
 * 3000 foot archers
 * 2000 sacrificers
 * Siege equipment such as ladders, battering rams and siege towers
 * Lots of catapults, some of them were built better than others.
 * Economy: With the fall of the Daevite Empire, trade has started to return to the area. Many slaves were freed from the shackles of the Daevites as they fled east once again. The half-breeds of the Daevites stayed to lead the remainder of the Daevite Empire in the Tartary RAR.
 * Demographics: This only includes the Tartary RAR and is as of 475 AD.
 * Population (incl. occupied): 370,000
 * Religion: 10% Blood Gods, 35% Astryianism (note: some moderate iteration of the Daevite Blood Goods religion, no murder), 30% Christian (grew after the fall of the Daevite Empire but has slowed down since then), 25% Other
 * Culture: 28% Tartar, 40% Yin-tsu/Tistuan, 15% German, 10% Roman/Latin, 7% Other
 * Diplomacy: (this is unofficial but I'm going to ask them if they want to absorb land of the former Daevite Empire, but I guess it's up to Rome and the players to decide)
 * RAR Westria: You could become Germania RAR instead of being Westria RAR, you will get land in the north as you are able to handle Germans.
 * RAR Vedena: You can reclaim Lutsk, as long you migrate north and abandon your holdings in Thrace (it's the border gore that's the main problem)
 * Rome: I suggest reviewing both first and second proposals. You probably have too much territory since you absorbed too much of the empire.
 * Events:
 * Siege of Vienna (447 AD-455 AD): With Vienna (Wien) being besieged for almost a decade and seemingly heading toward a Daevite victory, Empress Nera arrives at the city of Vienna on 455 with her own personal legion. She personally challenged the Daevite Empress, which Attilla accepted at the middle of the afternoon. Unfortunately Attilla would be defeated and be killed off honourably, meaning Nera had won the duel. This proved to be a blow to many Daevites in Vienna, as their morale had dropped fast after the death and without a proper commander, they are proved to be defeated easily by the Romans finally. Without a single leader they look into, their numbers crumble and they begin to flee on the winter of 455-56 AD. Much of the city in Vienna has been damaged from the battle but had been miraculously saved from a single fight. If the city were razed, the Daevites would've poured into Italia and ransack Rome within ten years.
 * The Fall of the Daevite Empire: As the death of Attilla followed, word by horse made it quick for the message of her death followed throughout few weeks and months in the empire. Slaves under the Daevites would hear it as a chance of freedom. After practising a moderate version of their faith, under the name Astryianism, they have decide to break free by taking up arms. As disorder followed on, by February 456 AD, a local priestess named Samas decided to proclaim herself as the reincarnation of Attilla, trying to save the Daevite Empire from wavering. But it came too late. The Romans have started to march into the ruins of Lutsk and had liberated it on 456 AD. In southern Ukraine, Samas would lose much control to the Romans as legions march into Germania and Caucasia. Eventually, Daevites began to flee east, taking whatever is left from what they plundered, including concubines and slaves, even though Daevites located in southern Ukraine have rebelled, some of them were too scared to take action. Samas would finally be killed by a Roman archer upon raiding of the tribal council 'capital' Umorka, ending the Daevite Empire and the Roman Empire assuming full control. However those who were considered half-breed had remained, either because they realise that they had a concubine mother taken by Daevite males or because they are captured by Romans and were forced to Latinise in some extent.
 * Aftermath: The Tartary RAR would be formed by the Romans and all those captured, Daevite or half-Daevite were put into the area. Local inhabitants, such as former Tistuans would become leaders, though many of them now practise Astryianism, as they were influenced from such changes. They are introduced with Roman ideas for the first time, no longer being influenced indirectly through trade for about few centuries. All work was to settle the region with outposts and turn villages into towns throughout the 5th century. Meanwhile a Roman writer on 483 AD (three decades after the end of Siege of Vienna), Pius Momus who wrote poems and romance stories during the late 5th century would also write a set of tales related to the Bactrian War and the Umoric invasions, including one that falsely tells that even though Attilla died, she accepted to come with Nera under the alias "Petilia" after the duel and became extremely attached to Empress Nera until her death. The accounts of Pius Momus would change literary history by creating one of the first major classic erotica stories that would be popular in modern times, even a film would be created.

Sultanate of Muscat-Oman

 * Government: Absolute Monarchy (Sultanate)
 * Sultan: Beizur al-Dimashqi (B 384 AD D July 456 AD) (R 412 AD - June 456 AD), Himnari Badok (R June 456 AD - August 456 AD), Achmad el-Malan (R August 456 AD - February 457 AD), Husseik Abdelzin (R February 457 AD - December 460 AD), Hassan bin Farsid Aziz (B 402 AD, still alive) (R December 460 AD - Present)
 * Hakim of Al-Sumali and Socotra: Ratiya Khaliid (B 419 AD, still alive) (R 462 AD - Present)
 * Economy: Based around fishing, some agriculture and trading mostly, as well as taxing of the villagers and peasants. With the spices from the east we become richer by selling them to nearby peoples. Trade with Rome influences us. We also are trading with Ceylon, Gerrha and Chutu. Currently the economy is being stressed due to the religious wars and violence occurring all across the sultanate.
 * Capital: Muscat
 * Demographics:
 * Population:
 * Muscat: 7290
 * Ibri: 4450
 * Salala: 3501
 * Duqm: 3234
 * Shoqra (occupied by Suraban): ~2000
 * Al-Mukalia: 2001
 * Tamreda: 1150
 * Sur: 1405
 * Al-Hafu (Hafun): 321
 * Rural areas (AKA everything else): ~100,275
 * Ethnicities (counting Suraban): 72% Omani, 18% Surabanese, 8% Gerrhan, 2% Azd tribes, 1% African tribes.
 * Religion: 95% Zoroastrianism, 5% Other (Christianity, Paganism etc.)
 * Wars and Conflicts (italics: Potential War):
 * Religious Turmoil: Arab Pagans have followed the events in Gerrha and now have started revolting here as well, looting, burning, killing and raping in squadrons. Adnanite Pagans are arriving from the north and there are squads arriving from Gerrha (the ones who killed our volunteers). Throughout the years without a proper successor to Beizur, the different sultans act differently towards the raids. Himnari attempts to calm them down and find a proper agreement, which fails and he is later deposed and killed. Replacement Achmad el-Malan, an old war hero in the Bactrian War goes for full force against them, but he is later assassinated as well. Husseik Abdelzin, a man that's largely wanted as sultan, becomes sultan and also fights back the others, but not for religious reasons, instead for the nations stability. He is however taken out as well, not liked by the True Brothers because he wanted to give Suraban independence to stop the war. Hassan bin Farsid Aziz, a man similar to Beizur and member of the True Brothers starts a campaign to end the raids. Groups of soldiers fight back the raiding pagans and perform atrocities in villages and other settlements that have a large amount of non-Zoroastrians in them, killing several civilians in ways that let's just say, aren't pretty. Eliminating all revolters will end the struggle. Large groups of soldiers are set up by our "border" to the Adnanites, in case of invading/raiding peoples.
 * Surabanese War of Independence: The groups of nationalistic Surabani people have declared independence and started a war to gain it, taking advantage of the chaos around. Due to not being prepared, they are capable of occupying Shoqra rather fast, killing the City Guards and establishing a frontline upon Muscati troops arriving. The revolt would also spill over into Saba, who also owns former Surabanese lands, most notably Sana'a. 1500 Spearmen, 1500 Swordmen, 1000 Bowmen, 1400 Dromedary Forces, 900 Cavalry units (300 of each) and 400 Javelineers are sent to the frontlines, using cavalry distracting tactics to assist in flanking enemy units. We attempt to oush as far as possible and to take back Shoqra.
 * Race to the Throne: The turmoil within the sultanate caused several people such as nobles and high-ranking soldiers to plot the removal of Beizur from the throne and taking it themselves. During a speech in 456 AD, Beizur and civilians were surrounded by soldiers loyal to noble Himnari Badok. He was deposed and arrested while Himnari took the throne and looked to end turmoil diplomatically. Beizur, suffering in prison, killed himself. This didn't last though as Achmad el-Malan, old war hero, saw this as implausible and thus rallied troops to usurp the throne and install a proto-military dictatorship. He had Himnari and his supporters all executed and started the raids, lootings, burnings and rapings on the revolting non-Zoroastrian people and their settlements. This lasted longer until Husseik Abdelzin, a man actually supported by the people, who wants to fight for Muscat-Oman's safety and stability and not for imperialism or religion, gathered enough people to threaten Achmad. Before Achmad could act he was killed by an assassin hired by Husseik, who lessened the violence against the revolters and focused more on holding against Suraban and making peace with them. A society of monarchists, the True Brothers, are horrified and angry that he is willing to give Suraban its independence. After Husseik rules for almost 4 years, he is brutally murdered during a speech, mimicking the end of Beizur's reign. The True Brothers society chooses fanatic Zoroastrian Hassan bin Farsid Aziz to become sultan and he has ruled since then. Although a fanatic, he isn't so brutal on making Zoroastrianism the only religion within Muscat-Oman, but instead to rid the pagan raids and to end Suraban's attempt at independence.
 * Intervention in the Gerrhan Religious War: It continues.
 * Defence of Al-Sumali and Socotra: Our colonies are garrisoned to ensure their safety.
 * East Ibri: Ibri is fortified and defended as much as possible, it is an important city in terms of trade, foreign investment and the border with Gerrha.
 * Conscription Law: Achmad turns it up to 13%, which is backed down to 12% by Husseik. Hassan maintains that conscription law.
 * Military: Our conscription law is ~12% of the population
 * Reformed Shielded Spearmen: 2350
 * Reformed Swordmen: 3150
 * Reformed Bowmen: 2378
 * City Guards (found mostly in cities but smaller "squads" also exist in larger villages): 1197
 * Reformed Dromedary Forces: 2231
 * Sword Cavalry: 1385
 * Spear Cavalry: 914
 * Javelin Cavalry: 833
 * Javelineers: 1023
 * Navy:
 * 76 transport ships (can hold around 8-12 men)
 * 204 trade ships
 * 142 warships (galleys pretty much)
 * 107 fire ships
 * Although not part of the navy we have 409 fishing ships.
 * Diplomacy:
 * Suraban: Surrender, or your people will suffer more and more.
 * Gupta: Will you maintain trade with us after your war?
 * Gerrha: Help.
 * Events:
 * The Religious State: After Beizur's death, all sultans until Hassan attempts to regulate freedom of religion and assimilation, however due to their short periods as rulers nothing really happens. Hassan keeps the class system established by Beizur, but allows freedom of religion, but Zoroastrianism is till a big influence in politics and society. This, along with the revolts, Surabanese war and people formerly being forced to be Zoroastrian going back to past faiths increases the number of non-Zoroastrians.
 * Establishment of the Hakim: For the purposes of regulating and making governing of overseas territories easier, especially in these times of crisis, Hassan establishes the title of Hakim, a governing person who serves similar to that of a vassal to take care of Al-Sumali and Socotra. The first Hakim is Ratiya Khaliid, a noble who has lived in Al-Sumali and also trusted friend of Hassan.
 * Al-Hafu: Ratiya Khaliid sets up a settlement on the peninsula of Ras Hafun, that first serves as a military outpost. This starts to become an actual settlement and Ratiya names it Al-Hafu as Al-Sumali residents start to migrate in and building the city up.
 * Al-Sumali: It is slightly expanded upon to the west to make way for more residents.
 * Temples: Any Zoroastrian Fire Temples burned down are to be rebuilt if enough of it is salvagabale.
 * Wind Ship Research: Now our ships are starting to be outfitted with new wind ship technology.

The Ottawa tribe of Nepissino

 * Backstory:
 * We were once a scattered people, we had few resources. However around the Great sea of Botungus a man named Nepissino rose from its waters and united us under the common goal of self preservation. Together we formed the Great Nepissino tribe! However in later years Nepissino’s decedent had arisen, his name is Chief Nepos. Chief Nepos envisioned a future where all men surrounding the Great sea of Botungus were united under the Nepissino banner. However his life was cut short before he could see his vision come to fruition. So now his offspring, The Great Chieftess Chunga had arisen to see her father’s dream accomplished.


 * Government:
 * The Great Sea of Botungus: This Great Sea is our lifeline. We invest more in small fishing boats and a great portion of our people make their living off of fishing.
 * How our Chieftain is decided: We take Nepissino’s decedent and the people elect who they think would fit the role of Chieftain better. Then after Nepissino’s decedent had spread their seed the two do battle to the death. Whoever is the victor becomes the new Chieftain. We do not discriminate between genders. Even a woman bred from the Great Nepissino gene pool may lead us.
 * Metallurgy: We extract copper from the ground in small amounts and use them in our weaponry. Chieftess Chunga has pushed forward the idea of gaining a large amount of Copper to be used in future endeavours. We also possess very small quantities of Silver and Gold however all Gold we have is used in small decorative pieces for the Chieftain to wear.
 * The Palace: By the Great Sea, we build a great palace for the chieftess. This palace starts becoming the center of civilization, with many buildings being built around it, eventually becoming a city called Pissino.
 * Demographics:
 * Population: 5,000
 * Religion:
 * North American Pagan: 100%
 * Culture:
 * Ottawan: 100%
 * Military:
 * Spearmen: 540
 * Copper Weaponry Warchiefs: 20
 * Slingers: 240
 * Javelin Men: 200
 * Expansion:
 * Ottawan Nation:
 * Assimilation: We wish to expand the reach of our tribe by assimilating other tribes into our fold. We send representatives to explain to them the great benefits they would receive for joining us.
 * If all else fails: We convince them of our peaceful ways by force
 * Taking back the Great Sea:
 * Scouting: We build many small rowboats and tell them to check the coasts of the great sea, telling us of anything that exists there.
 * Fishing: The Great Chieftess encourages our men to take advantage of the fish in the sea, and provide plenty of food for our tribe.
 * Research:
 * Local Animals: We attempt to use animals for the benefit of the tribe. We’ve noticed that the Horny Beasts (Reindeers to you uncultured swine) tend to roam around speedily, and considering their great strength, we try to see if they can be used to carry resources around the great tribe.
 * Bigger Ships: Since most of our food and income is spawned from fishing it would be a good investment to create bigger ships as to hold more fish and more fishermen.
 * Diplomacy:
 * Nearby Ottawan Tribes: Join us.

Teuchitlan

 * Government: Absolute Monarchy
 * Ruler: King Cadmael (B 438 - present AD)
 * Economy: Balancing between farming and fishing
 * Capital: Colima
 * Demographics:
 * Population: 21.078
 * 89% Teuchitlan
 * 9% Mayan
 * 1% Tlapanec
 * 1% Teotihuacan
 * Religion: 100% Maya mythology
 * Military
 * Swordman: 709
 * Shielded spearman: 213
 * Archers: 127
 * Cavalry: 54
 * City guards: 42
 * Wars and Conflicts:
 * N/A
 * Diplomacy:
 * Maya: improve relations
 * Events: Explore the north: we are going to try to explore the north.

Honshu to Shikoku no Toitsu Kokoku

 * Government: Union of Monarchies, with exception for Ainu Tohoku (Democratic Tribalism, now Autonomous State)
 * Mikado of Yamato: Empress Michiko Goban-me (Until 457 AD), Empress Michiko Rokuban-me (458 AD onwards, born 439 AD)
 * Mikado of Izumo: Empress Tenshi no Taki (Until 458 AD) Empress Tenshi no Hanase/Misato Yuki ('Voice of Angels', but revealed name during her reign, 459 AD onwards, born 431 AD)
 * Mikado of Kibi: Empress Sato Kuroko (Until 453 AD), Emperor Sato Nobita (454 AD onwards, born 435 AD)
 * Economy: Kibi and Izumo recover from economic stagnation with an influx of immigrants from Xia and vice-versa as well as growth in Kibi thanks to an influx in merchants interested in naval vessels. At the same time, merchants continue to flow into Tohoku and out, with some seeing current opportunities as too limited and turning south and west, hoping to find new nations. This leads to the discovery of Rusonto, which becomes a new port for merchants to trade in. Meanwhile, trade with Gojoseon quietly grows in the agricultural sector.
 * Capital: Yamatai-koku (Consolidated capital)(Present-day Sakurai, Nara), Edo (Yamato), Kioku (Izumo), Umienomon (Tohoku), Naruto (Kibi)
 * Demographics:
 * Population: 3,423,000
 * Religion: Non-mandated
 * Ethnicities: 27.5% Yamato, 25% Izumo, 8% Ainu, 15.5% Kibi, 5% Nakoku, 5% Hayato, 5% Xia, 3% Gojoseon, 3% Ryukyu, 2% Zhang (Tohoku not included)
 * Military: With relative peace at hand, most of the military is distributed to imperial families for control; although they are given men in neighbouring regions rather than their own. Full control of the expeditionary force is handed over to the Tōitsu ōkoku seifu, with the expeditionary force traveling to southern Rusonto via Xia.
 * Wars/Conflicts: None.
 * Diplomacy:
 * Rusonto: We offer to fund the country's southward expansion in exchange for fair treatment in the country's ports for our people.
 * Events:
 * Revelation of the Izumo Family Name, 462 AD: Due to a familial battle with her mother and former Empress, Tenshi no Taki of Izumo, Empress Misato Yuki reveals the family name in public and decrees it legal to use for all commoners. Her mother is unable to contest as she falls ill soon after and dies.
 * Discovery of Rusonto through Xia, 468 AD: Several Kibi and Yamato merchants based in Xia make a southwards expedition in order to find a rumoured land. They discover the country of Rusonto, although this knowledge only travels to Honshu and Shikoku in 470 AD.

Mobamba

 * Government: Tribal Chiefdom
 * Rulers: Chief Matata (b.397 AD, r.409-461 AD), Chief Ochungo (b.329 AD, r.461 AD-)
 * Economy: Mainly subsistence farming and fishing, however, merchant activity in the cities has increased.
 * Capital: Sicko-Mobamba
 * Demographics:
 * Population: 42,000
 * Sicko-Mobamba: 11,000
 * Sicko-Uwu: 5,000
 * Wata-Madinga: 3,000
 * U-Nukalo: 1,000
 * Religion: 83% Knuckles tribal religion, 17% Black Panther cult
 * Culture: 56% Obaman, 23% Uwuan, 21% other Knuckles tribes
 * Military: 1,000 spearmen, 200 archers
 * Events:
 * Expansion: The Mobamban nation expands in all directions, taking over small and scattered tribes to the immediate east and north of the country, as well as annexing a large swath of the northern coast of Lake Waluigi (OTL Lake Victoria). In the process, they capture U-Nukalo (OTL Entebbe), the most sacred ground in ancient Knuckalic tradition, where the god Nukalo was said to have created the earth. In his deathbed, Chief Matata’s last act as Chief of Mobamba was to decree that a city was to be founded at U-Nukalo, to serve as a place to house pilgrims and a city of learning and devotion to Nukalo.
 * Rise of the Black Panther Cult: The Black Panther Cult has converted many people in the north of the country, especially in and around Wata-Madinga. Already, slight sectarian tensions have begun in the area, as some fringe elements of the Cult have started attacking ordinary civilians in the area for “not following the will of the Black Panther”. T’challa, the self-decreed “Prophet of the Black Panther”, travels to Wakanda, and requests help. So far, no concrete action has been taken by the Mobamban chiefs.
 * Exploration: Two seperate expeditions are sent out, one to the north and one to the south. The southern expedition makes contact with the Vergalian peoples, and ventures as far as the Indian Ocean. The northern expedition maps out much of the Horn of Africa, making contact with Aksum, Gerrha and Muscat-Oman (the latter two through their respective colonies in OTL Somalia).
 * Diplomacy:
 * Wakanda: The Black Panther Cult requests help.
 * Vergalians, Aksum, Gerrha, Muscat-Oman: Trade deal pls?

Kingdom of Inbhiri
Kingdom of Inbhiri
 * Government: The Confederation of Inbhiri, formed by the hand of Padean the Righteous, fell into disarray shortly after the end of his reign. After the passing of this great statesman, the Celtic kings started squabbling, and the Confederation was held strong by the Nordic traders, who put preassure on warlords to not let production be affected by the political upheaval. After decades of infighting, the warlord from the southern regions closest to the Romans, Seosaidh, has eliminated all his political enemies and declared himself King of Inbhiri. In order to cement his rule, Seosaidh leased his newly conquered lands to relatives and trusted friends, having only the Southern part of the Kingdom to his direct rule, with the rest of regions holding high autonomy.
 * Economy: With the restoration of political order, the economy begins to grow once again. Trade with Scandinavia supports this, as not only exports are able to be made, but imported technology as well. The once near barbaric trade ports of the east of Inbhiri begin to slowly modernize, as the cities are finally allowed to grow without the risk of an enemy siege.
 * Seosaidh's Seo: Being born inside the Roman Empire to a fairly wealthy family of Celtic Culture, Seosaidh is versed in latin and is educated. Seosaidh has seen the failure of the Roman monetary system, and the increasing inflation problems that keep smiting the Empire to it's core. Seosaidh does not wish for his Kingdom to suffer such problems. Soon after ascending, the Kingdom starts to coin the Seo, silver coins that would only be coined every 10 years. The Kingdom may not coin Seo to cover costs, as this would go against Seosaidh's wishes. Whether his words will be listened by the people that come after him or not is unknown.
 * Demographics:
 * Population: ~100,000
 * Military: With the end of the infighting, the military numbers keep steady.
 * 600 Archers, 100 Noble Spearmen, 900 Veteran Levy Spearmen, ~2000 enlisted Military Police(Town guards, etc)
 * 20 Manned Warships, 5 Transport Ships

Roman Empire

 * Government: Imperial Dynasty. Absolute Monarchy.
 * Ruler (Emperor):
 * Nera Claudia (445 - present)
 * Economy: Roman coinage. Based around trade regarding farming, fishing, mining, and various other things. Major hubs around the Empire help provides for this. being at peace for centuries has allowed the Romans to slowly build their vast treasury (although inflation is also a problem).
 * Capital: Rome
 * Demographics:
 * Population: ~110 Million. 20% Latin, 15% Greek, 10% Celtic, 15% German, 5% Persian, 35% Other.
 * Religion: Pagan 20% (mostly countryside), Christian 60% (mostly cities), Other 20% (cities/countryside).
 * Military: NOTE: THE NEW TERRITORY BOLSTERED NUMBERS AND PROVIDED NEW MANPOWER. The Roman military boasts one of the largest and most efficient militaries in history. The library of Alexandria never burned down, allowing the Romans to learn and copy important military knowledge that would've been lost. Their armor is heavy, and almost impenetrable at close range, their formations (especially fast cavalry through selective breeding, 500 per legion) has allowed them to keep up with any army. Their vast population, roughly half of which are men and a large percentage of which is fit for service, allows their numbers to be filled quickly. Consolidation and border disputes with local tribes in the past still allowed veterans to be produced despite being relatively at peace for centuries. PIONEERS are a new breed of Roman troops, mostly from autononmous regions that came into the empire proper, these are survivalists and adventurers from rough travels outside of the Empire that joined Roman military and separated from the rest of the pack due to their more loose nature. They mainly guard caravans and other merchants, but they are loose and ragtag enough to infiltrate enemy lines.
 * Soldiers: STANDING: 430,000+. 50 Legions, 6000 men each (300,000). 30 Auxiliary legions, 4000 men each (120,000), mercenaries/pioneers: 10,000.
 * Wars and Conflicts: 
 * Roman Expedition (280 to present): The expedition is slowing down to a halt as most of the Roman legions are pulling out of the region. However, specialized auxiliary forces on horseback called Cataphracts (idea borrowed from Bactrians and Persians) are set up to maintain order in the region with quick responses.  Total of 12 legions are stationed in areas between Persia and Bactria. Along with a dozen more auxiliary cavalry forces. Consolidation is underway.
 * With acquisition of Germanian territories, the Romans create 5 new legions to cover over the region,
 * Diplomacy:
 * Betmant tribes: We attempt to appeal to the tribes to join us as an autonomous province in promise of riches and "modernization". But in exchange, we'll need your hand to lend us some forces on horses.
 * Daevites: We accept the second proposal, if not the first.
 * Events:
 * Tibetan RAR: An attempt at organization of an autonomous province in order to "civilize" the Proto-tibetan tribes is made. The last push into Tibet is made to establish a foothold in the country.
 * Absorbing the Afasevo, Germanians: After taking time to consolidate territory over the years following the Bactrian War, the Romans wish to absorb the Afasevo and Germanian tribes to the north in rumors of resources and good horses along with a combined effort (since Daevites are attacking, we could have a good say for this). By 475, Rome would acquire all of Afaevsos.
 * Fall of Daevites: With the "death" of Attila, the Empire inherits its land along with the creation of several RARs such as the Tartary.
 * Bloodline lives on: With the old widow, Nera, growing ever older. She had been uninterested in producing heirs of her own due to being past her prime. She decided to ask her nephew, Sportacus, to help her produce heirs. He would move on to have 3-5 marriages at similar times. One from a royal families from Agousta, Westria (if they want to), among others. To produce 5 heirs.

Roman Province of Westria I Roman Province of Germania

 * Leader: Archidux Consus IV "The childless" Desticius (B 400 AD - D 460 AD), (R 435 AD - 460 AD), Vienna Council (acting while the Archidux was in Rome) (R 430 - 450), 2nd term (475 - present)
 * Government: Absolute Monarchy ruled by an Archidux
 * Demographics:
 * Population:
 * Wien: Population: 90,780
 * Pölen: Population: 43,110 <- annexed by the Romans so it does not count in total population this time and will be removed next time
 * Konr: Population: 21,110
 * Rich: Population: 38,000
 * Munich: Population: 25,900
 * Miels: Population: 28,300
 * Rural and smaller towns population: 2,824,100
 * Total population: 2,969,290
 * Religion: Westrian paganism (18%), Roman Paganism (17%), Christianity (33%) and Germanic Paganism (32%)
 * Ethinicities: 36,5% Westrian, 30% Bavarii/irminonics aka Munichians, 2% Gelatins, 2% Escosians, Latins 5%, 0,2% "Westro-Romans", Germanics 24,3%
 * Economy: We are based on agriculture. We use coins from the Roman Empire as currency.
 * Wars and conflicts: 
 * Umoric Invasion: The conflict has ended, We gained a lot of land in the north.
 * Chief Commander: Baron Rainard auf Clafenbergh (B 385 - 460) been in office 410 - 460, Baron Rask stulf (B 423 - still alive) been in office since 460
 * Army: Total of
 * Spearmen: 8,050
 * Swordmen: 4,040
 * Bowmen: 820
 * Cavalry: 634
 * Events:
 * Expansion: Nothing at the moment, we are more focused on integrating the new territory
 * Romanization: The romanization continues.
 * The rise of Christianity: Christianity continues to spread as it is both promoted and accepted
 * Integrating the new territory: As we got new territory from the collapse of Daevites we star trying to integrate it and create new towns and etc.
 * Consus IV dies: Consus had never any children which made hime heirless and be called the childless. After his death the question came up who would succede him? since august the first 475 the Vienna Council rules until a new Archidux is elected.


 * Diplomacy:


 * Rome: We accept the royal marriage