Konig des Menschen Chapter IV (Map Game)

The year is 175 AD. The behemoths of Rome and Yang hold strong for now, while rivalries between smaller states burn the sky a crimson shade of war. It is an era of religious chaos, dissent and expansion.

I, Sidewinder291102 and TheSteampunkTotoro (and TheCreator901), welcome you, to Konig des Menschen Chapter IV: Downfall (KdM IV). Starting in 175 AD, this is an era of civilization of ancient history in which stories of broken empires and new beginnings are made. The road to greatness is paved now, Can you become the King of Men?

Credentials:

Sidewinder291102: I am the creator of Fractured, Honour and Patient which lasted 10, 22 and 21 turns respectively, as well as moderator in many a map game on this site and elsewhere.

TheSteampunkTotoro: I have been a moderator, NPC maker and Map Maker in a handful of minor map games. I also created the map game Post Mortem: Europa which was rather unsuccessful, But I took the role of acting Admin in the KdM franchise roughly halfway through KdM Chapter II, which ran for a whopping 37 turns!

TheCreator901: The first game I have ever administered was Continent of Darkness: Europe, which was successful until its end. KdM was the second and most successful of my games yet lasting for 27 turns. I created the KdM franchise and ran it until roughly halfway through Chapter II.

Rules
Konig des Menschen Rules

Important Things:

 * 1) Read the page linked above,  A MUST! 
 * 2) If you have any further questions, please ask them in the comments of the game, Sidewinder's or TheSteampunkTotoro's(PolarShaman's) Discord or the KdM Discord server
 * 3) You may not apply as a nation that's underlined in the nations section unless told differently so by an admin rank staff member.

Nation Name:

 * Government: Despotic Monarchy, Oligarchic Republic, etc.
 * Ruler (King, President, etc.): Ruler Name
 * Parliament: Not necessary
 * First Party: Number of Seats
 * Second Party: Number of Seats
 * Third Party: Number of Seats
 * Economy: Information.
 * Capital: Insert capital city
 * Demographics:
 * Population: Insert Pop (% of major ethnicities)
 * Religion: % of major religions.
 * Wars and Conflicts:
 * Diplomacy:
 * Nation: Diplomatic action taken.
 * Events: Insert actions nation done.

Game Speed

 * 4000 BCE-1000 BCE (100 years) (30/27 turns)
 * 1000 BCE-500 BCE (50 years) (34 turns)
 * 500 BCE-500 CE (25 years) (40 turns)
 * 500 CE-800 CE (20 years) (15 turns)
 * 800 CE-1100 CE (15 years) (20 turns)
 * 1100 CE-1350 CE (10 years) (25 turns)
 * 1350 CE-1600 CE (5 years) (50 turns)
 * 1600 CE-1900 CE (2 years) (150 turns)
 * 1900 CE-present (1 year) (119 turns)
 * World Wars after 1900 (every three months)
 * World Wars before 1900 but after 1500 (1 year)

Dynasties

 * Gherensi (Imperium di Atlas)
 * Fleischer (Vesnia)
 * Neo-Claudian (Pan-Roman nations)
 * Pendragon (Albion/Britannian)

Old/Extinct Dynasties

 * Haakonssen (Fibelia)
 * Jakobsen (Nordicium)
 * Derier (Valcanor)
 * Ostaras (Valcanor)
 * Shabk (Vesnia)
 * Ryglantt (Danska)
 * Tatka (Yugrain)
 * Hephtaldia-Gropius (Hellenica)
 * al-Qazi (Muscat)
 * Schnee (Nordicium)
 * Yang (Yang)
 * Xia (Xia)

Nations

 * Underlined = Reserved to that player unless he doesn't reclaim the nation for themselves within the first or second turn(This does not apply to Atlas)
 * Atlas: Eledec (reserved for TheCreator901/Atlasium should they return)
 * Galatoi: Simplenoise8
 * Roma Centrum: EthanKoenigsberg
 * Langkasuka: Sidewinder
 * Vedena: VladsNewAccount
 * Roma Borealis: Eltool
 * Yamato: Kuro (AnimeNerd2017)
 * Sabah: 1Dominica
 * Roma Occidental: XaoZss
 * Gojoseon: Priceless
 * Jahluhets: Derpmaster
 * Tohoku: Fireblade
 * Ostmark: Zandhart
 * Caledonia: FedexWI
 * Totonac: 0FlamingSpaghettiMonster0
 * Nepissino:  KingSnowman11
 * Bayelsha: Matsoftware1
 * Huastec: DiegoldePersia
 * Skåndotre: Tenaciosu-san
 * Iranian Empire: Solace
 * Suomia: Visatus
 * Ezo: Zulthyr
 * Valyria: Thundar Lord

Comment "Konig des (nation name)" to join!

'''Note: Do remember that while you can't play as a culture group, you can form small nations from said culture groups. Culture groups have italicised names on the map.'''

Alliances and Pacts

 * League of Han
 * Qi
 * Zhang
 * Feng
 * Eastern Allies
 * Chichimec
 * Totonac
 * Coahuilteca
 * Ostallierte
 * Ostmark
 * Drusselstein
 * Vedena
 * The Five Armies
 * Albion
 * Caledonia
 * Østbrita
 * Saelland
 * Cernev
 * League of Pattaya
 * Langkasuka
 * Funan

Vassals

 * Gojoseon
 * Yan
 * Qi
 * Wu
 * Jiang
 * Bei

Staff

 * Admin: Atlasium (TheCreator901)
 * Acting Admin: Sidewinder
 * Map Maker: Sidewinder
 * NPC Event Maker: Sidewinder, TheSteampunkTotoro
 * Moderator: N/A

Apply for staff in the comments or on Discord by contacting us!

Banned Players

 * None yet, don't be the first name on this list!

Archives
The archive list is useful for previous events or for reference.

Events & Great People

 * Collapse of Roma Occidental: Roma Occidental finally collapses after decades of dissent and insurgency left unchecked or ignored. Over the course of several years several kingdoms and states have declared their independence in Iberia, Gaul and Central Europe. The Western Roman leadership has retired to Rome, where they now focus on consolidating their remaining territories, including Anderida.
 * Sanctum Imperium Germanium: Following their independence from Roma Occidental and Roma Borealis, multiple kingdoms, principalities, duchies, counties, bishoprics and other minuscule entities along the scales come together to form the Sanctum Imperium Germanium, a complex entity that was to serve as a form of protection against foreign powers that could seize the region for their own. At the centre of this behemoth, what was formerly known as the Northern Roman Empire would renew itself as the amalgamation known as the Holy German Empire.
 * Siege of Alagadda: With the reinforcements of Arar, Sumer and Nabatea, the combined forces, dubbed the Alagaddan Coalition, manage to rival the numbers brought upon them by the Iranians, standing at roughly 101,000 men with the Byzantine Empire at the helm against the 102,000 Iranians. Attrition may affect these approximations, but numbers alone do not decide the outcomes of wars. After 3 months of continuous siege and assaults against Alagadda, the city does not fall. Both sides suffer heavy losses in the thousands, more so for the Alagaddan Coalition. It is also worth noting that most expendable forces on either side within the Middle East are concentrated in the region surrounding Alagadda.
 * Byzantine-Iranian War: Orientalis forces manage to keep the Iranians from taking Hecatolympus, but this may prove to be a futile effort in time.
 * Peace in Xiongnu: Xiongnu has agreed to end hostilities with Qi after a succession crisis of their own, leading to vast plains being ceded to Qi, as well as allowing the Qi army to focus on the war with Gojoseon.
 * Nestorianism: A relatively unknown branch of Christianity that disregards the patriarchy in Rome and the rest of Europe, Nestorianism styles itself as "the Church of the East", initially spreading their faith in the Iranian Empire, India and beyond. Nestorian missionaries build the Daqin Pagoda in Chang'an.
 * Gojoseon Observatory: A stone tower astronomical observatory (named Cheomseongdae) at Gyeongju is constructed in Gojoseon.
 * Paper currency: The first Chinese paper money is issued in Feng. This will does not replace coin based currency until much later.
 * Koran: The Arzham holy book, the Koran is compiled in Kandahar by a Arzhist priest.

NPC Turns

 * Latgalia: They agree to trading with Suomia.
 * Grane: They do not respond. They accept the non-aggression pact.
 * Al-Sumal, Aksum, Gupta, Ifiriqiyah and Kushan: They agree to the trade agreement, and send a total of 7,000 mercenaries to aid the Iranian Empire.
 * Qi: They send an offer for peace to Gojoseon, outlining their demands for the seizure of 30 Gojoseon Fleet ships, a reduction of their navy by 20%, for Yan to be uninvolved in any wars against Qi in the future, and a negotiable annexation of provinces in Liaoning. If not, then the war will continue "in Qi's favour".

Kingdom of Suomia

 * Government: Absolute Monarchy
 * King:
 * Aarno I (607-642 AD)
 * Aarno II (642-??? AD)
 * Economy: We are currently trading with the Latgalians. The capital is continuing to be built along with few other tribal-style villages taking example of said capital. Economy is mainly based off of farming and fishing.
 * Capital: Helsinki
 * Demographics:
 * Population: 13,638 people, 100% Suomian
 * Religion: 96% Suomi Paganism, 4% Atheism
 * Wars and Conflicts: N/A
 * Military: 121 men, equipped with poor military equipment.
 * Diplomacy: N/A
 * Events:
 * Expansion!: We continue expanding in all directions, more attention given to the coastline, however.
 * Death of the King: Our king has died! Luckily for us, his son took the throne, crowning himself as King Aarno II, promising the nation of Suomia to thrive in the upcoming years. Our people begin to believe that a dead king ascends to heaven and rule amongst other pagan gods.

Chiefdom of Mobamba (before 653 AD)/Sultanate of Mobamba (after 653 AD)

 * Government: Tribal Monarchy (before 653 AD), Feudal Sultanate (after 653 AD)
 * Rulers: Chief Usaku (b.579 AD, r. 602-651 AD), Interregnum (651-653 AD), Sultan Bunyoro Ahmed Hassan (b. 625 AD, r.653 AD-)
 * Economy: Trade outside Africa is virtually nonexistent, with trad only extending to Wakanda, Ifriqiyah, Al-Sumali, and the Vergalian and Bantu tribes. The economy is mostly based om farming, fishing, and mining.
 * Capital: Sicko-Mobamba
 * Demographics:
 * Population: 180,000
 * Sicko-Mobamba: 25,000
 * Wata-Madinga: 8,000
 * Sicko-Uwu: 18,000
 * U-Nukalo: 9,000
 * Obunga: 6,000
 * Vibakso: 4,000
 * Sicko-Waluigi: 2,000
 * Ebola: 1,000
 * Ligma: 1,000
 * Religion: 51% Knuckles tribal religion, 40% Black Panther Cult, 9% Zoroastrianism
 * Ethnicities: 29% Mobamban, 52% other Knuckles tribes, 11% Buhari, 7% Wakandan, 1% other
 * Military:
 * Army: 8000 spearmen, 4000 swordsmen, 1500 archers, 225 elephant chariots
 * Navy: 4 small boats, 50 sailors
 * Events:
 * Hassanid Mobamba: After Chief Usaku’s death in 651 AD, a succession crisis occured, as Chief Usaku had no children. After a two-year interregnum and small-scale civil conflict, the succession finally went to Chief Usaku’s niece’s husband; an ethnic Buhari called Bunyoro Ahmed Hassan, who also happened to be a Mobamban general. His first act as leader was to abolish the title of Chief, and replace it with the more “grandiose” title of Sultan. He was an egotist, and devoted much of his time and the nation’s funds into creating statues and monuments to his honor. He is considered to be the first ruler of feudal Mobamba, as the reforms of Usaku were fully implemented during his reign.
 * Renovation of the Royal Palace and Construction of the Summer Palace: During the early years of Sultan Bunyoro’s reign, the old Royal Palace in Sicko-Mobamba was expanded and redecorated. He also ordered the construction of his Summer Palace in his hometown of Vibakso.
 * Expansion: Expansion is mostly directed to the south. The cities of Ebola (OTL Goma, DRC) and Ligma (OTL Mwanza, Tanzania) are founded.

Central Roman Empire | Roma Centrum

 * Government: Imperial Monarchy
 * Emperors:
 * Theodore (r. 639-) (b. 614)
 * Military: 154,000 in total, most of them are styled like the late Roman imperial army, but is shifting towards disorganisation over this century, though still very formal and organised by army, it is that legions shielding each other was becoming less of a thing in the Central Roman army, adopting for spreading out. Cataphracts are also prominent when Romans adopted it in the 3rd century from the Persians, which are still used by the Central Roman Empire, along with the ballistae and many more. The army peaks during the Byzantine-Shapurid War with conscripts willing to defend for their own domain against the Persian threat.
 * Economy: It is based around trading with the Romans, along with those far and wide. Currency exists in the Central Roman Empire and is minted with riches like silver and gold, although it is slightly crude by modern standards, it bears the Emperor still on every coin when it was minted, of course. Trading from the east has been disrupted by conflict thanks to the Byzantine-Shapurid War, leaving the Mediterranean, the Arabian peninsula and Europe the only way to trade.
 * Demographics: (Does not include Nabatea)
 * Population: 22,000,000 (approximate)
 * Constantinople: 650,000
 * Large cities: 1,550,000
 * Small settlements: 5,000,000
 * Rural areas: 14,800,000
 * Religion: 90% Christian, 3% Zoroastrian, 2% Neo-Hellenism (around the boundaries of Atlas), 1% Judaism, 4% Other
 * Culture: 40% Greek, 10% Armenian, 10% Illyrian (totally not Albanians lol), 15% Thracian (lol idk), 5% Assyrian, 1% Jewish/Israelite (they did move across Europe though), 19% Other
 * Events:
 * Byzantine-Shapurid War (606-): Only 50,000 have survived the Siege of Alagadda. The city narrowly didn't fall to the hands of the Iranians, thus the Central Roman Empire could put full-time effort into pushing the forces that are wavering out of Assyria by reinforcing it with another 40,000 troops that are conscripted for the losses to push them back to the border, including the 15,000 troops that used to disrupt supply, but are now being put into that front. The 10,000 troops in the Central Roman Empire remain put in defending, although there are mass casualties in combat.
 * Hellenisation, Part II: Despite stagnancy continuing into the 7th century, Hellenisation begins to unfold a century after the breakup of the Roman Empire. Latin was no longer the de facto language spoken by leaders and nobles. Koine Greek was becoming the popular form for nobles of the Central Roman Empire, although a new form of Greek has been developed among the lower class, which would be the equivalent to medieval Greek. Although Neo-Hellenism began to exist in the Southern Roman Empire or what will be the left of it, Christianity is slowly becoming the norm and tradition of many Greeks living in their homelands instead.
 * Greek Fire: By 660, written recipes of Greek fire has been done by alchemists after passing down rumours of a possible fire that will last long enough for it to burn even in water. Again, there is no practical use so far for the use of Greek fire, so it may sit there for a while.

Kingdom of Galatoi

 * Government: Absolute Monarchy (Kingdom)
 * King: Caratillus (B 596 AD D 649 AD) (R 626 AD - 649 AD), Veruecco (B 637 AD, still alive), (R 649 AD - Present)
 * Economy: Based around fishing, agriculture and trade. We are trading with Timbuktu.
 * Capital: Advorix
 * Demographics:
 * Population:
 * Advorix: 2025
 * Donnius: 1111
 * Rural areas (AKA everything else): ~10200
 * Ethnicities: 99,5% Galatoi, 0,5% Timbuktuvian
 * Religion: 99,5% Afro-Gallic Paganism, 0,5% Timbuktuvian beliefs
 * Wars and Conflicts (italics: Potential War):
 * N/A
 * Military: Our conscription law is ~0,2% of the population
 * Spearmen: 60
 * Swordmen: 50
 * Bowmen: 60
 * Torchers: 50
 * Javelineers: 40
 * Navy:
 * 15 transport ships (can hold around 5-7 men)
 * 20 trade ships
 * Although not part of the navy we have 46 fishing ships.
 * Diplomacy:
 * Atlas: Are you even listening to us?
 * Timbuktu: Hey, shall we work together on the pathways?
 * Events:
 * Expansion: Expansion to the southeast.
 * Merchant's Pathway: We start a project to turn the pathways used by merchants between us and Timbuktu into paved roads that are easier to use, we invite Timbuktu to help out.
 * Better Sail Technology: Our ships start to be outfitted with better sails so we can go farther.
 * Sea Exploration: Some more Sea Exploration to the west, discovering the Cape Verde islands but not settling because we don't have the resources for that.
 * Donnius: It is now our second biggest city and our second city, located in otl Dakar, Senegal.

Ostmark

 * Government: Monarchy (Kindom)
 * Ruler: King Germar I (B 598 - 639) (R 618 - 639)
 * King Heilmann I (620 - 656) (R 639 - 656)
 * King Germar II (638 - present) (R 656 - present)
 * Economy: stable, more money to agriculture and focus on building more and bigger cities.
 * To be build: Großbrück, Lustenbruck and  Großlingen
 * Capital: Konigsberg
 * Demographics:
 * Population: 322.654
 * 79% Rural
 * 12% Capital
 * 3% Small settlements
 * 6% Big cities
 * Religion: 
 * 87% Christian
 * 8% Germanic Mythology
 * 5% Nordic Mythology
 * Military
 * Swordsmen 12.789
 * City guards 20.456
 * Cavalry 4.021
 * Navy
 * 854 trading ships
 * 112 Medium "battle" ships (hold 20 - 30 men)
 * 298 Small "battle" ships (hold 15 - 20 men)
 * Wars and Conflicts: Not yet
 * Diplomacy:
 * Vedena: Invite to Ostallierte
 * Improving the palace: The best architects from across the country came together to design the new cities and palace.

Chiefdom of Bayelsha

 * Government: Tribal confederation under a non-hereditary monarchy
 * Rulers: Shugaba Hadawa
 * Economy: Agriculture, Animal Husbandry, and Fishing slowly start to overtake Hunting, which has been dominant since ever, because of the uncivilizedness of the peoples in the confederation
 * Capital: Hadava
 * Demographics:
 * Population: 18,000​​​​​​
 * Religion:
 * Military:
 * Army: 800 spearmen, 150 archers
 * Diplomacy:
 * The Bantu tribes: We ask you to join the tribal confederation, we will give you equal rights and represantation in the tribal council
 * Events:
 * The Next Leader: the Question of who will be the  new holder of the title of Shugaba after the death of Hadava has been brought up in the tribal council, each tribe except the two people who have the most votes at the moment are Fushi, the son of the current shugaba Hadava, and Rashidi, a shaman

Empire of Gojoseon

 * Government: Heredity absolute monarchy.
 * Emperor: Ryom Kwang-Su (635-649), Kwok Jae-Hwa (649-)
 * Economy: Coinage system. Still agriculturally and trade based but weakened by the recent war which is being rebuilt.
 * Capital: Songrim.
 * Demographics:
 * Population: 1,001,718 (90% Korean, 9% Yang, 1% other)
 * Religion: 94% Confucianism, 5% Four Divines, 1% other.
 * Korean Military
 * Infantry: 42,500
 * Archers: 6,000
 * Calvary: 12,000
 * Korean Navy
 * Attack Ships: 10 (25 given to Qi, 5 destroyed)
 * Transport Ships: 10 (5 given to Qi, 10 destroyed)
 * Trading Ships: 50 (10 destroyed)
 * Wars and Conflicts
 * Diplomacy
 * Qi: You got yourself a deal, to solve the Liaoning problem, we will release Liaoning as an independent republic, without any influence from the both of us.
 * Events
 * Dojaquen: During the war between Qi and Gojoseon, many fled from the horrors of war more into the interior of Manchuria, one of these men was Chong Ji-Hun. During the war he grew to despise conflict and after living in his new village where poverty was wide spread but the upper class lived lavishly, which he also grew to hate. When the war ended, Hun visited many places devastated by the war and places where the rich ruled and the poor suffered, in these places he grew a following quickly under his teachings which they called "The Four Divines," or more simply "Dojaquen." The Divines taught four values, Peace, Equality, Family, and Spirituality, which were represented by gods and goddesses.
 * Rebuilding of Manchuria: Many new efforts are being started to rebuild the destroyed areas of Manchuria, many materials and food are sent to help the population recover and new "public works" projects are made too, including new houses and roads being built.

Roma Borealis (North Roman empire) I Westria

 * Leader: Emperor Augustus III Neo-Claudian (B 600 - still alive), (R 627 - present)
 * Government: Absolute Monarchy ruled by an Archduke. The title is Archduke of Westria and Prince of Escosia. Our current ruling dynasty is Neo-Claudian. He is also Emperor over Sanctum Imperium Germanium more commonly known as Holy German Empire
 * Demographics:
 * Population:
 * Wien: Population: 80,890
 * Eskos: Population: 38,900
 * Konr: Population: 20,230
 * Rich: Population: 33,310
 * Munich: Population: 26,120
 * Miels: Population: 24,120
 * Rural and smaller towns population: 5,785,100
 * Total population: 6,169,820
 * Religion: Christianity (82%) and Germanic Paganism (16%), others (2%)
 * Ethinicities: 32% Westrian, 34% Bavarii/irminonics aka Munichians, 23% Escosians, Latins 1%, Germanics 10%
 * Economy: We are based on agriculture and trade through the danube river. We use our own coins which resembles a lot those of the old Roman empire
 * Wars and conflicts: Nothing for now
 * Chief Commander: 
 * Army: Total of
 * Spearmen: 18,960
 * Swordmen: 13,540
 * Bowmen: 4,780
 * Cavalry: 1,932
 * Pioneers: 1,860
 * Crossbowmen: 1,290
 * Events:
 * Sanctum Imperium Germanium(I'm a part of this I guess as I asked about it): We are the current Emperor for now. With Emperor Augustus III Neo-Claudian as the first emperor over this new complex realm. In this realm we are simply known as Westria the name we used to have many years ago.
 * Diplomacy:

Iranian Empire

 * Government: Imperial Monarchy
 * Ruler (King, President, etc.):
 * Justinian IV (deceased)
 * Naghi I
 * Economy: The economy continues to be based around trade maintained through the Silk Route and various Silk-based coastal factories. Additional factors that continue to maintain the economy's stability are spices, textiles, carpentry, and pearls. As with the state of war proving slightly successful, tribute from local warlords is recieved further, allowing for the economy to stay slightly more stable due to paying off the military debts from militarizing such a large army.
 * Capital: Yazd
 * Population: 18,500,000
 * Religion: 55% Zoroastrian, 25% Folk Christianity, 20% Arzham
 * Military: With the major campaign in Assyria hasn't shown valuable successes, military conscriptions are put into place, garnering an additional 65,000 soldiers, this being the final legion until Alagadda and Assyria itself collapses. Auxiliary forces join the total Persian army, totalling 17,000.
 * Wars and Conflicts: 
 * Assyria: The last extended legion, numbering 65,000, comes in as an additional reinforcement in Alagadda. With this legion being added, the final push details roughly 95,000 strong.
 * Roma Oriental: With the Turkish auxiliaries of 10,000 and a large cluster of mercenaries being hired, a second push for Hecatompylus occurs, with Turkish auxiliaries attacking from the east and the mercenaries attacking from the south.
 * Events:
 * De-Romanization: Following the collapse of the Roman Empire and the subsequent vacuum of power, the Shapurid Dynasty turns towards a more ruthless and imperial form of siezing that power through a means of increasing the military, as well as removing most and all aspects of Roman culture in the nation. This includes architecture, as well as removing forms of western thought from the primary government, basing the system around much of the prior dynasties, such as the Seleucid, however it is updated so as to keep up with current Iranian nationalism and new discoveries.
 * Christianity: As Zoroastrianism become more and more decentralized as a religion, many followers turn to Folk Christianity as a means of furthering their ultimate goal of redemption in the eyes of God, but that is flexible to their own spirituality rather than standard Christianity.
 * Annexation of Elam: Marriage between Justinian III's youngest son and Ehsan II's eldest daughter occurs. With historical ties made through various periods of Roman imperialism and Persian culture, this brings both countries closer together, and solidifies the possibility of an Iranian annexation of Elam.
 * Persian Arzham: As Arzham continues to grasp peoples in eastern Iran, various denominations have formed in the east as a result, with many features being from Zoroastrianism and Christianity. This becomes known as Persian Arzham, which is different depending on which person is asked. This form of Arzham remains specific to eastern Iran, while Arzham itself continues to prosper in Kandahar.
 * Turkic Auxiliaries: With the capture of major Roma Oriental cities, numerous hunnic armies are manifested under local Iranian-alligned military generals and promises of wealth and "redemption in the Eyes of God", and as such, allows for the Legion of Al-Oriental to number 10,000 strong.
 * Piracy: Iranian piracy starts appearing across all of the Persian Gulf and the Gulf of Oman, with much of it being secretly funded by Iranian warlords and regional oligarchies. The Iranian Emperor himself is uninvolved in the piracy, creating the illusion that Iran also features piracy. Specific targets include Muscat-Oman, Gerrha, and Hormuz. Small piracy occurs around coastal India, with select pirate-owned monopolies on spice being formed.

Events & Great People

 * Rise of the Khaganates: Word of the fall of the revived Daevite Empire finally reaches the very heartland of the Daevites themselves. Wishing to succeed where the matriarchy of Umor failed, they turn to their horses to spread their influence, bringing large swathes of Central Asia under their control. While currently non-hostile to one another, this may change as the title of successor to the Matriarchy of Umor remains unclaimed.
 * The First Azakhate: As Arzhamism spreads, a young prince declares Kandahar the first Azakhate, a holy land of Arzhamism, a kingdom with the duty to tell the world of the message found in the Koran. Many already Arzhamistic regions surrounding Kandahar join the Azakhate in 652-657, like Nicaea, Qusdar, Alexandria Furthest and border lands from Kushan and Gupta.
 * Greek Fire: The Romans in Constantinople invent the incendiary weapon that can light enemy ships on fire by using an early type of a flamethrower.
 * Sambandar: The Shaivist saint writes hymns for the Hindu goddess Shiva, which will later be added to the Tirumurai, the religious canon of Saiva Siddhanta, a contemporary of Appar and another Shaivist saint.
 * Appar Tirunavukkarasar Nayanar: A poet-saint from Gupta, also writes poems for the Tirumurai.
 * The British Plague: Cases of Yersinia pestis begin popping up in Southern Britain, causing an estimated of 50,000 to die in Saelland, Osbrita and Cernev.
 * The Successions Wars of Nordicium: With the germanic culture being thrown out or assimilated to the Goth majority culture of Scandinavia, and a dozen different kingdoms and earldoms all plotting against each other, the stage is set for a second great war in the north.

NPC Turns

 * Trondheim: They invade Västermark with the help of their allied Goth tribes of the north, and seize Molde for themselves.
 * Sydstrand: They begin a war with Alarsrik and navally invade Bergen but fail and are pushed back.
 * Karlsburg and Oslofjord: They invade Gothenburg, gobbling up border lands and finally capitulating the state, splitting it in two.
 * Valencia: After a new king is put to power, they try to repair relations with Roma Occidental and form an alliance.
 * Bantu: A few tribes agree to join Bayelsha.
 * Timbuktu: They agree to the Galatoian proposal.
 * Qi: They sign the peace deal with Gojoseon.

Kingdom of Suomia

 * Government: Absolute Monarchy
 * King:
 * Aarno I (607-642 AD)
 * Aarno II (642-??? AD)
 * Economy: We are currently trading with the Latgalians. The capital is continuing to be built along with few other tribal-style villages taking example of said capital. We begin building a town which should be beneficial to us via fishery, we call it Aarnoburg, named after Aarno I. Economy is mainly based off of farming and fishing for now, as well as trade.
 * Capital: Helsinki
 * Demographics:
 * Population: 17,873 people
 * 100% Finns
 * Religion:
 * 95% Finnic Paganism
 * 5% Atheism
 * Wars and Conflicts: N/A
 * Military:
 * 153 swordsmen
 * Diplomacy: N/A
 * Events:
 * Expansion!: We continue our expansion and claim territory in the west and north.
 * Birth of Aarnoburg!: We build a town in the east and name it "Aarnoburg", naming it after our very first king, Aarno I. King Aarno II sees a bright future for Aarnoburg, claiming that it's beautiful streets alone will persuade people to live there. (The location of the city shall be marked on the mini-map image as an orange dot)20190523_200313.jpg

Jahluhets

 * Government: Tribal Monarchy/Oligarchy (not sure which this would qualify as), the tribe is led by the Yavanhet (literally “strong/powerful man), who is chosen by a council of elders upon the previous Yavanhet’s death.
 * Leader(s): Yavanhet Ko’otun (b. ~630, r. ~660-)
 * Economy: As agriculture has only newly been discovered by the Jahluhets, many people still engage in a hunter-gatherer lifestyle to supplement rudimentary farming practices. We engage in small-scale trade with nearby Taluhet clans.
 * Capital: Jahseh (located at OTL Buenos Aires)
 * Demographics:
 * Population: 1,785
 * Jahseh: 1,550
 * Religion: 100% Jahism
 * Ethnicities: 100% Taluhet
 * Events:
 * Founding of Jahseh: Jahseh, considered to be the oldest permanent settlement in South America outside of the Andes region, was founded sometime in the 660s or 670s AD. According to legend, Yavanhet Ko’otun saw the supreme god Jah in his full form, and was cured of all his illnesses and obtained wisdom at the future site of Jahseh. Jah commanded him and his clan to settle down at that location, and after being shown the ways of agriculture, Kon’otun settled the city of Jahseh in his honor.
 * Jahism: Jahism was a religion practiced in the OTL Rio de la Plata area before European contact. The main theology of this religion consisted of a supreme being called Jah, who resides on the moon and manifested through a pantheon of gods, as well as through the bounties of the earth itself. Jahists assert that the moon, due to it being the residence of Jah, has great mystical and arcane powers, and believe, among other things, that children born on the full moon were inherently lucky, that bathing in the Rio de la Plata on a clear night sky with a full moon would cure illnesses, and that Jah would take the righteous dead to the moon, where a paradise would await them.
 * Discovery of Agriculture: The Jahluhets are credited as the first peoples in southern South America to discover agriculture, sometime around 660-670 AD. The Jahluhets cultivated corn, pineapples and peanuts, and supplemented that with hunting and fishing.
 * Expansion: With promises of a stable food supply thanks to our newfound agricultural ways, as well as assurance that they will not be persecuted by our clan, we begin persuading other Taluhet clans along the coast of the OTL Rio de la Plata to join our nation.
 * Diplomacy:
 * Taluhet tribes along the OTL Rio de la Plata: Please join us. You will be treated fairly, and we will guarantee your food supply through our newfound ways of agriculture.

Empire of Gojoseon

 * Government: Heredity absolute monarchy.
 * Emperor: Kwok Jae-Hwa (649-666), Ryang Ji-Hyo (as regent, 666-)
 * Economy: Coinage system. Still agriculturally and trade based but weakened by the recent war which is being rebuilt.
 * Capital: Songrim.
 * Demographics:
 * Population: 1,017,391 (90% Korean, 9% Yang, 1% other)
 * Religion: 90% Confucianism, 9% Four Divines, 1% other.
 * Korean Military
 * Infantry: 45,00
 * Archers: 7,500
 * Calvary: 14,000
 * Korean Navy
 * Attack Ships: 16
 * Transport Ships: 12
 * Trading Ships: 50
 * Wars and Conflicts
 * Diplomacy
 * Shoshen Tribes: Submit to us or you will face the consequences.
 * Events
 * The Queen Regent: After the death of the former Emperor, his young wife at the age of 22 became regent until her 2 year old daughter was ready to rule the country. Favoring rebuilding the military to show Gojoseon's strength to the world again, she spent many of the relief funds meant to go to farmers and the ruined countryside on new ships and recruiting new men, on top of spending funds on that, a scandal arose with a lot of evidence that she was smuggling funds from the treausry for her own personal use.

Kingdom of Galatoi

 * Government: Absolute Monarchy (Kingdom)
 * King: Veruecco (B 637 AD, still alive), (R 649 AD - Present)
 * Economy: Based around fishing, agriculture and trade. We are trading with Timbuktu.
 * Capital: Advorix
 * Demographics:
 * Population:
 * Advorix: 2231
 * Donnius: 1298
 * Baccuso: 993
 * Rural areas (AKA everything else): ~10270
 * Ethnicities: 99,5% Galatoi, 0,5% Timbuktuvian
 * Religion: 99,5% Afro-Gallic Paganism, 0,5% Timbuktuvian beliefs
 * Wars and Conflicts (italics: Potential War):
 * N/A
 * Military: Our conscription law is ~1% of the population
 * Spearmen: 60
 * Swordmen: 50
 * Bowmen: 60
 * Torchers: 50
 * Javelineers: 40
 * Navy:
 * 15 transport ships (can hold around 5-7 men)
 * 20 trade ships
 * Although not part of the navy we have 46 fishing ships.
 * Diplomacy:
 * Bayelsha: You, us and our friends north of you seem to be the only organized states around here, how about we start up trade and establish relations with eachother so that our realms can grow exponentially? We can offer you some good iron.
 * Atlas: All we're asking for is a trade deal, please respond.
 * Events:
 * Baccuso: The village of Baccuso in otl Bissau starts to grow into a town.
 * Slight Expansion: Tiny amount of expansion eastwards.
 * Integrating New Areas: Galatoi has started an era of expansion and establishing relations with other people. The areas newly acquired start to be integrated into the "mainland", especially when it comes to the indigenous peoples scarcely living around said areas.
 * Expiditions on Cape Verde: Some small exploration expeditions are conducted on Cape Verde, to detail the area and gain knowledge on lands around us as well as islands in the sea.
 * Sea Exploration: Finding islands, we head west again, hoping to find more. The main exploration vessel was sent straight towards South America (which we of course don't know exist and won't for very long). However, finding naught, the ship was returned home and exploration westwards isn't seen as having much of a point anymore.

Central Roman Empire | Roma Centrum

 * Government: Imperial Monarchy
 * Emperors:
 * Theodore (r. 639-680) (b. 614-680)
 * Romanus (r. 680-) (b. 643)
 * Military: 200,000 in total, by the late 7th century, it is clear that the Central Roman Empire had moved out from imperial Roman tactics and formulated those close to what current feudal Europe had, including the Holy German Empire - slightly disorganised but there's also new tactics that are influenced from the Byzantine-Shapurid war. Cataphracts are also prominent when Romans adopted it in the 3rd century from the Persians, which are still used by the Central Roman Empire, along with the ballistae and the recently invented Greek fire, which is not yet demonstrated as a practical weapon - it is held back in case. The army peaks during the Byzantine-Shapurid War with conscripts willing to defend for their own domain against the Persian threat.
 * Economy: It is based around trading with the Romans and now what the Central Romans call "the new barbaric kingdoms", despite adopting Christianity to some extent. Constantinople is a port city, so it flows very nicely from the east to the west for many merchants. Currency exists in the Central Roman Empire and is minted with riches like silver and gold, although it is slightly crude by modern standards, it bears the Emperor still on every coin when it was minted, of course. Trading from the east has been disrupted by conflict thanks to the Byzantine-Shapurid War and nomadic khaganates in the north, leaving the Mediterranean, the Arabian peninsula and Europe the only way to trade.
 * Demographics: (Does not include Nabatea)
 * Population: 22,150,000 (approximate)
 * Constantinople: 650,000
 * Large cities: 1,500,000
 * Small settlements: 5,000,000
 * Rural areas: 15,000,000
 * Religion: 89% Christian, 3% Zoroastrian, 3% Neo-Hellenism (around the boundaries of Atlas), 1% Judaism, 4% Other
 * Culture: 40% Greek, 10% Armenian, 10% Illyrian, 15% Thracian, 5% Assyrian, 1% Jewish/Israelite, 19% Other
 * Events:
 * Byzantine-Shapurid War (606-): There was fear in the 660s that Alagadda would fall in the second siege once again as reinforcements from the Iranian Empire continue to pour in. 80,000 troops (10,000 deaths) would then be reinforced by another 30,000 to ensure that the offensive retaliation against the Iranian Empire (shown on the map) succeeds in the Assyrian campaign, pushing them away from both Assur and Alagadda. This puts the total of soldiers sent by the Central Roman Empire to 110,000. The 10,000 troops in the Central Roman Empire remain put in defending, although there are mass casualties in combat and that an additional 15,000 troops would be sent to defend Hecatompylus from capitulating and to disrupt supply lines by basically sending more troops there.
 * Death of Emperor Theodore (April 680): Emperor Theodore dies out of old age at the age of 66, which is decent for nobles of the Central Roman Empire, with a bit of luck included. However, the Neo-Claudian dynasty that was set upon the Central Roman Empire under the purple robe would soon crumble with the coronation of Emperor Romanus as the Emperor of the Central Roman Empire. It is said that Romanus in secret, according to gossip and rumours that he is infertile and incapable of having offspring. This could very well end the Roman dynasty once and for all by the turn of the 8th century. What implication will happen is unclear. (No, before telling me, I won't collapse the empire, dynastic change will happen when he had no son or brother - Byzantium needs a new dynasty, preferably another noble one)
 * Tales from the Siege of Alagadda: A piece of writing commissioned by Scipio Valens on 672 describes the events of the Siege of Alagadda during the Byzantine-Shapurid War in stunning detail through three different lenses, the Byzantine soldier, the noble and the peasant. Some amateur historians believe Pius Momus and Scipio Valens might be linked or perhaps inspired by him, but many experts have discarded this as a mere coincidence.
 * Humiliation?: Central Roman military general Nestor Doudakas wrote this on 680 to the new emperor, showing concern of lack of investment by the Central Roman Empire's incentive to defend: "If Hecatompylus falls, then there might be a chance of humiliation within other Romes. We will still stand together, but after the fall of the West and the North, the East may be next. You are already investing too much into Alagadda, that is good, but what you need is to look to your own brother [Eastern Roman Empire] and see for yourself."

Tribal Oligarchy of Valyria
Unknown to Aegon Targaryen, he finally decided to head south, where he had said the tunnels where. Aegon Targaryen, Visenya Tehireva, Maegor Targaryen, Silugukhan Qatakhan, Khal Drogo, 8,050 Dothraki and 500 Mercenaries. Rhaenys Targaryen sees light at the end of the tunnel (literarly) but is surprised to find 3,000 Roman soldiers in the end and is ambushed. Rhaenys tries to sue for peace, however she almost ends up getting arrested, along with everyone that was escaping, however, the Roman soldiers stopped once they heard a noise from the distance, they saw horses running down the mountains in the distance, charging towards them. the soldiers had defensive positions, however, the Dothraki horde didn't stop. Aegon noticed the Roman soldiers, and also noticed Valyrian refugees behind them, so assuming the worst, they went charging towards the Roman soldiers, and the soldiers got decimated in minutes, there were 2,000 when the Roman soldiers surrendered and Aegon offered them to either join the Valyrians or die, the soldiers chose to join Valyria and thus, let Aegon runite with Rhaenys. Aegon and Rhaenys get off of both's respective horses and share a big hug, Rhaenys asks Aegon why he took so long to come back, and that everyone thought that he was dead. Aegon explained that he was with the Karasuki tribe, hoping to get them to join us, and that when he went to came back he ended up imprisoned by the Bonra tribe, he then confessed to cheating on Rhaenys with Visenya, however Rhaenys said she forgave him, since 6 years isa long time and a lot can happen. Rhaenys then presented Aegon with his son, now 6 year old, Aenys Targaryen, and Aegon presents her with his bastard little brother, Maegor Targaryen.
 * Lore: 
 * Before 660 AD: In the year 656 AD As the city of Hecatompylus in Roma Oriental is being seiged by the savage Shapurid Dynasty, a group of popular and wealthy aristocrats start plotting they're escape, fearing that they along with they're families might be executed. Knowing that they are surrounded on 3 sides, the aristocrat families have no choice but to go north. The aristocrats decide to create a secret council, the members of the council were the leaders of their respective families. The council unanimously chose Aegon of the Targaryen family to be they're leader (The Targaryen family is the richest family in Hecatompylus).The first year of plotting their escape, they created a language which they called "Valyrian", it was a mix of Latin and several other languages from nearby tribes, they created this language in order to try to disguise themselves as foreigners and not Roman. Aegon Targaryen started hiring workers (around 200) in order to build a series of underground tunnels from where to escape, and then told the rest of the council to start storing food and gold for the escape. During the second year, Aegon bought 2,000 mercenaries and went on a expetition with 500 of those mercernaries in order. Before the expedition however, Aegon made his wife, Rhaenys Targaryen the de facto leader of the council while he was away, and his last decision as leader was to order the workers to make the tunnels near the Caspian Sea, he later told Rhaenys and the rest of the council his decision and then headed north to scout possible places to escape too. During the expedition, they travel for 16 days until they reach the Aral Sea, they start traveling slower at day and faster at night, this is to avoid being potentially spotted by Bonra tribes that are currently attacking Roma Oriental, 4 days later they manage to pass Roma Oriental's borders and into Bonra territory. 2 days into Bonra territory they are encountered by a small Bonra tribe (with around 300 members, most of them women or children) heading south, the tribe notices that they are Roman, so they inmediatly attack them, the expedition manages to hold them off, despite the fact that the tribe had horses, the expedition manages to beat them in combat due to the fact that they were trained mercenaries and had better weapons than the small Bonra tribe. Aegon, despite being an aristocrat was also a skilled warrior so he acted as a general for the mercenaries, Aegon also killed the tribes leader (named Kuyuk Iturgen), whiched severly affected the moral of the remaining horde. The wife of Kuyuk Iturgen, Silugukhan Qatakhan is convinced by Aegon to lead the tribe and help them find a new home after Hecatompylus's inevtable destruction. Silgukhan tells Aegon that she is originally from a Karasuk tribe but was sold off to Kuyuk Iturgen when she was 16 and made his wife, she states that she knows the language and that they could help the aristocrats escape. In exchange she asks that the Bonra tribe stay with Aegon and his forces while they go look to find a new home, Aegon accepts. The mercenaries march further north with an additional 50 Bonra fighters and they're horses, eventually, they reach the Karasuk lands. 2 weeks pass by and they don't see any Karsuk tribes, but just as they're about to give up, they see a horde of around 2,000 Karsuki, and decide to confront them, Aegon asks who is the warlord of the tribe, the warlord, simply going by "Drogo", states that he is the warlord of the tribe. Aegon then asks Drogo how much would it cost to buy the 2,000 Karsuki horde, Drogo states that the horde can't be bought, however, he says that if he marries Silugukhan (believing that she is indeed Roman, since at this point Aegon has tought her and her Bonra tribe both Roman and Valyrian), him and his horde will take Aegon's orders. Aegon, Silugukhan and Drogo decide to meet up in Vaes Karak, the village in which Drogo's horde lives in. On the way there, Aegon and Silugu debate weather if Silugu should marry Drogo, she points out that usually, this never happens and that the only way for someone to lead a horde is to fight the current leader of the horde, this leads Silugu to believe that this whole marrige is a trap, so while she agrees, she offers herself as a spy to Aegon. Aegon then tells his mercenaries to be aware of everything, just in case. A week later, Silugu officially marries Drogo, and Drogo officially gives the Karasuki horde to Aegon. While in Vaes Karak, Aegon realizes that there are actually 2,000 more Karasuki people (mostly woman, children and the elderly) in addition to the 2,000 Karasuki warriors in Vaes Karak. Aegon and Silugu, teach Drogo and the Karasuki the Valyrian language (not Roman in order to start leaving they're Roman roots behind).
 * 660 AD: 4 years later after Aegon Targaryen's departure, Rhaenys Targaryen believes that her husband, Aegon is dead as he hasn't returned. The tunnels from Hecatompylus to the Caspian Sea are completed. Unknown to Aegon, Rhaenys has a 4 year old son called Aenys Targaryen that is Aegons son, however Rhaenys only found out after Aegon had left. Despite the fact that Aenys Targaryen is only 4, Rhaenys made an arragement with Aethan Velaryon and Alarra Velaryon (House Velaryon was the second richest house in the council, and while they didn't have the same ammount of money that House Targaryen had, they were known to be smarter, than most people in the city, with an understanding of Science, Astronomy, Mathematics and the Arts, they were also really good at making strategies, thus Rhaenys had made Aethan his "Hand" (The "Hand" is a term Rhaenys created for her main advisor)) to marry their daughter, Alyssa Velaryion with Aenys Targaryen when they were both 16. Luckily for Aenys and Alyssa, they were both really close friends and got along well. In Aegon's absence, Rhaenys made Valyrian the official language of the council, and Valyrian became the mother tounge of both Aenys and Alyssa (they learned Roman as a secondary language). Aethan realized that if they were going to escape, they needed some of the common folk as well, considering that they were the ones that did much of the work, and so Aethan realized that the council needed the people for resources and the people needed the council for leadership. Aethan then told this to Rhaenys, so she decided to recruit 2,000 random people into the plan to escape from the city. They were then tought Valyrian, the illiterate were tought how to read and the weak were tought how to fight. Back in Vaes Karak, Aegon Targaryen decides its finally time to head back home with the 4,000 Karasuki tribe, the 500 Mercenaries, the 50 Bonra tribe. They travel north of the Caspian Sea, however, that was in the control of a Bonra tribes, and a particularly large horde of around 4,000 Bonra people, this leads to the Bonra horde to attach Aegon's forces, however, since there were more Bonra fighters, compared to the 2,000 Karasuki fighters (the other 2,000 being civilians"), Drogo and 2,000 Karasuki fighters desert, this leads to Aegon having to surrender and is held prisioner along with the Karasuki people, the Mercenaries and Silgulu. The prision that Aegon is kept on is guarded by Visenya Tehireva, daughter of Abzal Tehirev, the current leader of the Bonra tribe, she is also the eldest and (possibly) favorite out of his 12 daughters. Abzal trained Visenya to be a tough woman and to be an assasin, she is arguably the most feared woman in the tribe, however she is resentful of her father, since he is abusive towards her. Aegon, being bored tries talking to Visenya, but she doesn't talk back. 6 months pass by of Aegon trying to talk to Visenya, but she still doesn't talk. However, Aegon becomes desperate and asks her when he is leaving, she replies, stating that she doesn't know. He then starts talking about his wife Rhaenys, and how he hasn't seen her in 4 years, this makes Visenya jealous as she actually has had feelings for Aegon for a while, considering the fact that he never stopped talking, hes all Visenya could hear. Eventualy Visenya enters Aegon's cell, confused, Aegon asks what she's doing and from there, things escalate. The next day Visenya tells her dad to let Aegon leave, but he refuses. She tells Aegon this and lets him escape, as it turns out the other Karasuki people, pro-Aegon Bonra people and Silgulu are never imprisoned, however, Aegon and the other 500 mercenaries are imprisoned because they are Roman. Abzal realizes that Aegon and his 500 mercenaries are no longer in prision and gives a reward to whoever manages to kill Aegon. Upon hearing this news, Visenya escorts Aegon outside they're village and tells him to leave, however its to late as Abzal finds him and challanges him to a duel. Aegon agrees and Abzal and Aegon start fighting. Eventualy Aegon wins, upon seeing Abzal dead, and Aegon victorious, the 4,000 Bonra people decide to follow Aegon as their new leader. A year after defeating Abzal, Aegon finds out Visenya is pregnant with his child, which they name Maegor Targaryen. During the year and a half that Aegon spent with the Borna tribe (both captive and free), Some Karasuk and Bonra tribe members had mixed children that were both Karasuk and Bonra, these children came to be known as a new culture in general known as "Dothraki". Both Karasuki and Borna people created they're own language that was a mix of Borna, Karasuki, Valyrian and had some Roman words as well. This led to the Borna and Karasuki to be labled as Dothraki, even if they weren't mixed children, they shared cultures because of this, and eventualy spoke the Dothraki language as opposed to Karasuki or Borna.
 * 662 AD: 2 years after Aegon had been held captive by the Borna tribe, Silgulu tells Aegon that she thinks she knows where Drogo went. She states that they probably went to, she says that Drogo told her that they were going to settle in the Garabogzkol Basil, since thats were Drogo told her to meet him. He told Aegon that she should go alone, but that they should follow behind. So Silgulu, Aegon, 6,005 Dothraki and 500 Valyrian mercenaries went to find Drogon. They eventualy find Drogo where he said he would be, remembering what Silgulu told him 6 years prior about how the Karasuki find new leaders, he challenges Drogo to a duel in order to have control of the 2,000 Karasuki forces. When the battle starts Aegon seems like he is going to win, however, Drogo manages to make Aegon fall to the ground, before Aegon could react, Drogo gets on top of his horse and starts charging at Aegon, he slices his face, blinding him in one eye and leaving a scar. Aegon manages to get back up as Drogo starts charging towards him again, Aegon uses his sword to kill Drogo's horse and manages to get Drogo on his knees, Drogo begs for surrender and his 2,000 Karasuki horde feels shame for Drogo, as he begs for Mercy instead of sacrificing for the tribe, which they consider is worse that dying, because of this they decide to join with Aegon. Aegon procedes to have the horde more integrated with the rest of the Dothraki horde, and thus they learn the Dothraki language. Aegon also shows mercy for Drogo, and tells him he could be the "Khal of the Dothraki" (A "Khal", meaning leader in the new Dothraki language), thus Drogo now goes by "Khal Drogo". As Aegon starts settling in the Garabogzkol Basil, back in Hecatompylus, Rhaenys Targaryen is almost ready to leave the city, with the tunnels finally complete and around 6,000 (4,000 more were recruited over the course of 2 years) volunteers to be part of Valyria, Rhaenys, advised by Aethan is told to buy some horses, in order to transport all the food and gold they've accumulated in the past 6 years, after this purchase, Rhaenys Targaryen, Aenys Targaryen, The Council (and they're families), 1,500 Mercenaries, 6,000 Valyrian volunteers and 2,000 Horses all start escaping to the Caspian Sea through the tunnels. However, the Roman military had found the tunnels and had around 3,000 troops in the tunnels.
 * Settlement of the First Valyria: After their short reunion, they all headed north, past the Bonra and Karasuk tribes into Ugric territory, they eventualy discover the Kama river, which is settledby a fairly large Ugric tribe of around 8,000 people. The Valyrians make a deal with the Ugric tribe, and in exchange for wealth, protection and a spot on The Council for Eliel Laine, the chief of the Ugric tribe along with his wife Minea Laine, the Ugric tribe would let the Valyrians settle and trade in they're lands.
 * Government: The Tribal Oligarchy of Valyria is a nomadic tribal society founded by East Roman Aristocrats. It is made up of a council of 16 Aristocrats, 1 Khal of the Dothraki, 2 Ugric Leaders and 1 Leader of the Mercenaries. The people in the council may vary and there is no specific number of seats the council must have. The council is the entity that chooses the King.
 * Rulers:
 * Aegon I Targaryen (656 AD - 656 AD)
 * Rhaenys Targaryen (656 AD - 662 AD)
 * Aegon I Targaryen (662 AD - ???)
 * Important Houses: 
 * House Targaryen
 * House Velaryon
 * Economy: Due to Valyria being nomadic, the only true form of economy they have is limited to trade, gold and fishing in the Kama River.
 * Demographics:
 * Population: 25,050
 * Valyrians: 13,000 - 47.7%
 * Dothraki: 6,050 - 22.2%
 * Ugrics: 8,000 - 29.4%
 * Finns: 200 - 0.7%
 * Religion:
 * R'hllor, The Lord of Light: 94%
 * The Faith of the Seven: 5%
 * The Redwood God: 1%
 * Military:
 * 4,000 Swordsmen
 * 4,000 Dothraki Calvary
 * Developed Weapons: 
 * Scorpio: Scorpio is a small artillery weapon that acts as a large "crossbow", that launches big arrows at its target. The Scorpio is also a small enough weapon however, to be able to be carried, but since the Valyrians are nomadic, they only build around 5 Scorpio.
 * Events:
 * The Westerosi Prophecy: On their way to settle Valyria from Hecatompylus, a young unnamed boy has a vision after suffering from a seizure. He stated that in the vision he saw 7 deities descending from the sky. After that he then saw Valyrian ships headed to a unknown landmass, attacking with arrows. He then saw 7 kingdoms and an unknown descendant of House Targaryen sitting on a throne, the throne, however was no ordinary throne, it was different, he didn't specify how. The boys mother contacted Aegon through one of his councilman, however Aegon dismissed it at simply nightmares. However, some Valyrians didn't think it was only a vision, they claimed it was a prophesy of the 7 gods, which were themselves entities that made one god, thus they started a small religion known simply as "The Faith of the Seven".
 * Rescue of Hecatompylus: Rhaenys Targaryen heads back to Hecatomplyus in order to hopefully save more people and get people to join Valyria as they try to settle and find lands to the north. Using the tunnels, Rhaenys and 500 Valyrian soldiers march towards Hecatompylus, where in the span of 1 year manage to recruit 2,000 Roman civilians to join the Valyrian cause. However Rhaenys decides not to go back to Valyria immediately, instead she decides to go to Alexandria Furthest in order to try to get the aristocrats of the city to leave before its to late, eventually they agree and recruit 1,000 Romans from the city. Rhaenys, the Aristocrats and the 3,000 Romans head to Valyria and are tought Valyrian and converted to "The Light".
 * The "Domestication" of the Wolf: A Roman scientist from Alexandria Furthest by the name of Oppius Considius proposed that wolves could be used for war or even pets that could potentially defend their owner. Oppius managed to capture a wolf, however every attempt he did to tame him was unsuccessful. Eventually Oppius was one of the Romans that was recruited to be part of Valyria, on their way to Valyria, Oppius carried his wolf by a chain, and put leather straps around the wolves mouth so it couldn't bite someone. While heading to Valyria he notices that his wold is looking at something admist the snow. Oppius then detaches himself from the group with the wolf in order to try to see what he was looking for. Eventually they find a female Siberian Husky wandering alone through the snow. In that moment, Oppius has the idea that if he breeds a male wolf and a female dog, they might have an offspring, that could be domesticated like a dog but be fierce like a wolf. He then decides to capture the Siberian Husky, and quickly heads back with the group of Romans that escaped Alexandria Furthest. While in Valyria, Oppius breeds the wolf and the Siberian Husky, and they have 12 offsprings which Oppius calls "Direwolves", and just as he hypothesized, the offspring were able to be domesticated, however they retained a physique of a wolf, he offered the wolf to Aegon Targaryen, however he declined as he really didn't seem to care about some direwolves. Seeing this, Oppius just decided to breed them, and even sold some of his bred direwolves to different people. He then went ahead an captured another female Siberian Husky and bred it with the wolf in order to create even more direwolves, and he bred the strongest of the direwolves in order to create stronger direwolves that could protect you.
 * Expedition North: Aegon Targaryen has sent an expedition to see what lies north, the expedition came back and discovered a large lake with hundreds of smaller lakes nearby. They said it would be a good place to settle, but there was an apparent civilization, although not well liked by locals. Upon hearing this news, Aegon went himself with an army of around 1,000 and a couple of Valyrian-Ugrics. As they reached further north, the Ugrics told Aegon that they were heading into Finnish territory. Eventually Aegon finds a small Finnish tribe with around 200 members, but the tribe doesn't actually have any fighters. Aegon then convinces the tribe to come to Valyria with them, promising wealth (Aegon does this knowing that they might be useful in creating trade with the Finns in the north later on). Aegon eventually comes back to Valyria, and the Valyrians start teaching the Finns the Valyrian language, and convert them to follow the Lord of Light.
 * Expedition West: Aegon decides to send an expedition west, not to find new lands, however to find allies. The expedition told Aegon that there where more tribes, however they weren't Ugrics or Finns, they were actually Slavokans, Proto-Balts and Ostermaniker. Thinking it would be a good idea to meet with potential allies, Aegon asks Khal Drogo and 2,000 Dothraki as well as 2,000 Valyrian Swordsmen to accompany him when going to the different cultured territories.
 * Redwood Prophecy: The Same boy that had the Westerosi Prophecy had yet another seizure, this time as a teenager. However, he saw yet another vision, this time completely different. He saw people hunting down animals, however these people were tall and big. He claimed they were as tall as the 2 tallest people in Valyria stacked together. The boys mother decided not to tell Aegon Targaryen, worried that she might be ridiculed or people claiming that shes only trying to seek attention. However, the boy told a mentally insane priest about what he saw, the priest began preaching about how the giants were the saviors of the world. While most didn't listen, the tallest people in Valyria followed the priest, believing that if they had children with each other, those children would be the saviors of the world. They said they were doing this to serve the Redwood God (Called Redwood, in honor of the tallest trees in the world).
 * Marrige of Aenys Targaryen and Alyssa Velarion: Aenys Targaryen and Alyssa Velarion are are married at the age of 16 in 672 AD and have 5 children: Alysanne Targaryen, Jaehaerys Targaryen, Viserys Targaryen, Aegon II Targaryen and Rhaena Targaryen.
 * The Valyrianization of Ugric Culture: The Urgic tribes are being tought the Valyrian way of life, the Valyrian language and are being peacefully converted to serve the one true god, R'hllor, The Lord of Light.
 * Wild Dothraki: Aegon has let 2,000 Dothraki roam freely, south of Valyria. Aegon has said that the Dothraki might be in constant conflict with the nearby Bonra and Karasuk cultures, or nearby Bonra and Karasuk tribes might be assimilated into Dothraki culture since the Dothraki are a mix of both Bonra and Karasuk tribes.
 * Diplomacy:
 * Neighbouring Ugric Tribes: You are welcome to join us in our expedition north! If you do join us we will give you knowledge, oportunity, power and wealth.
 * Nearby Slavokan Tribes: Follow us, as we go north, unite and become one nomadic nation. We will grant you protection from foreign invaders that just want to expand they're empire, we will share our knowledge and weaponry with you, join us, so that you may have a chance at thriving in this unforgiving world.
 * Nearby Proto-Balts Tribe: Follow us, as we go north, unite and become one nomadic nation. We will grant you protection from foreign invaders that just want to expand they're empire, we will share our knowledge and weaponry with you, join us, so that you may have a chance at thriving in this unforgiving world.
 * Nearby Ostermaniker Tribe: Follow us, as we go north, unite and become one nomadic nation. We will grant you protection from foreign invaders that just want to expand they're empire, we will share our knowledge and weaponry with you, join us, so that you may have a chance at thriving in this unforgiving world.

Archduchy of Westria

 * Leader: Emperor Augustus III Neo-Claudian (B 600 - D 666), (R 627 - 666), Emperor Lazarius II Neo-Claudian (B 646 - still alive), (R 666 - present)
 * Government: Absolute Monarchy ruled by an Archduke. The title is Archduke of Westria and Prince of Escosia. Our current ruling dynasty is Neo-Claudian. Also current Emperor over Sanctum Imperium Germanium more commonly known as Holy German Empire
 * Demographics:
 * Population:
 * Wien: Population: 80,890
 * Eskos: Population: 38,900
 * Konr: Population: 20,230
 * Rich: Population: 33,310
 * Munich: Population: 26,120
 * Miels: Population: 24,120
 * Unhalt: population: 23,000 <- created in today's Dresden as I think i'm in control of that area
 * Rural and smaller towns population: 5,775,100
 * Total population: 6,182,820
 * Religion: Christianity (84%) and Germanic Paganism (14%), others (2%)
 * Ethinicities: 32% Westrian, 34% Bavarii/irminonics aka Munichians, 23% Escosians, Latins 1%, Germanics 10%
 * Economy: We are based on agriculture and trade through the danube river. We use our own coins which resembles a lot those of the old Roman empire
 * Wars and conflicts: Nothing for now
 * Chief Commander: 
 * Army: Total of
 * Spearmen: 18,960
 * Swordmen: 13,540
 * Bowmen: 4,780
 * Cavalry: 1,932
 * Pioneers: 1,860
 * Crossbowmen: 1,290
 * Events:
 * Sanctum Imperium Germanium: We are the current Emperor for now. With Emperor Augustus III Neo-Claudian as the first emperor over this new complex realm.
 * City creating project: We start to try and gather togheter cities (so it doesn't look to sparesly populated lol)
 * Diplomacy:

Ostmark

 * Government: Monarchy (Kindom)
 * Ruler: King Germar I (B 598 - 639) (R 618 - 639)
 * King Heilmann I (620 - 656) (R 639 - 656)
 * King Germar II (638 - 679) (R 656 - 679)
 * King Germar III (665 - present) (679 - present)
 * Economy: stable, more money to agriculture and focus on building better palace
 * Capital: Konigsberg
 * Demographics:
 * Population: 468.649
 * 78% Rural
 * 10% Capital
 * 2% Small settlements
 * 10% Big cities
 * Religion: 
 * 88% Christian
 * 8% Germanic Mythology
 * 4% Nordic Mythology
 * Military
 * Swordsmen 13.976
 * City guards 21.456
 * Cavalry 6.021
 * Navy
 * 854 trading ships
 * 116 Medium "battle" ships (hold 20 - 30 men)
 * 309 Small "battle" ships (hold 15 - 20 men)
 * Wars and Conflicts: Not yet
 * Diplomacy:
 * Schaulen: We decrease relations
 * Latgalia: We invite Latgalia into the Ostrallierte. We also want to become trade partners.
 * Improving the palace: We improved the palace

Events & Great People

 * Rise of the Han Dynasty: After several years of diplomatic strong-arming between Chinese kingdoms, the Han Dynasty comes into existence as Qi, Zhang, Feng and Wu unify into the largest dynasty since the fall of Yang. This has been widely regarded as a dangerous development by northerner kingdoms, while the southerner kingdoms have already established good relations and trade with this new titan.
 * Fall of Hecatolympus: After years of conflict, Hecatolympus is taken by the Iranians. The Oriental government has been temporarily relocated to Partav after the Bonra raiders left for the Khazar Khaganate. Many take this as a sign of the numbered days of Roma Orientalis.
 * Welsh Literature: The first entry is made in the Welsh chronicle Brut y Tywysogion.
 * Shugendō Roots: En no Ozunu, Japanese ascetic, is banished to Izu Ōshima (a volcanic island in the Izu Islands), and accused of confusing the mind of the people with magic. He will be later regarded as the founder of a folk religion called Shugendō.

NPC Turns

 * Syndstrand: They are annexed by Alarsrik.
 * Latgalia: They agree to be trade partners, but politely decline entry into the Ostallierte.
 * Tahulet tribes: Some agree to join Jahluhets.
 * Shoshen tribes: They do not accept Gojoseon's proposal.

The (Iranian) Empire

 * Government: Imperial Monarchy
 * Ruler (King, President, etc.):
 * Naghi II (deceased)
 * Naghi III (deceased)
 * Jafar II (current)
 * Economy: The economy continues to be based around trade maintained through the Silk Route and various Silk-based coastal factories. Additional factors that continue to maintain the economy's stability are spices, textiles, carpentry, and pearls. As with the state of war proving slightly successful, tribute from local warlords is recieved further, allowing for the economy to stay slightly more stable due to paying off the military debts from militarizing such a large army.
 * Capital: Yazd
 * Population: 21,000,000
 * Religion: 70% Zoroastrian, 15% Folk Christianity, 15% Arzham
 * Military: Arzham and Turkic Auxiliaries are the best, and Grane sucks balls >:(
 * Wars and Conflicts: 
 * Assyria: With a renewed focus on fighting, a new standing legion of 55,000 is formed, while an additional 30,000 forces are fostered from Arzham and Turkic Auxiliaries. Alagadda, already in ruins, is pushed forward strongly while a legion of 35,000 continues to defend after losses are taken in Assar. The forces remain on the defensive until the enemy doesn't check twice or falls asleep, and then the advantage is taken. This means there are 85,000 forces in Alagadda, and 35,000 forces near Assar.
 * Roma Oriental: With the capture of Hecatompylus, most of Roma Oriental falls under Iranian rule as much of the land is primarily Turkic, nomadic, and most of all, not authentically Roman, allowing for easy conscription for rewards. The remaining troops, 5,000 strong, are re-supplied and added to an Arzham Auxiliary legion of 15,000 (20,000 total) as they march to Alexandria Farthest to cut of Roma's primary food source, as well as to turn the state into a rump.
 * Sumer: A single force of 30,000 is sent to attack and pillage the capital of Ur.
 * Grane: The fostering of their own legions is found out due to spy informants within the nation, as well as rumors circulating due to serfdom. With this, an Iranian-born legion of 55,000 launches a counter-invasion against our former ally to capture the city of Susa and Uruk before than can fully mobilize. Jafar II is confused, nonetheless, as the policy between Grane and the House of Shapurid was very friendly. He see's the enemy in the new leader, and as a means of securing total domination and removing intereference from the Empire's overall goals, assassins are sent in to kill the new leader and effectively send the nation into chaos.
 * Naval attack on OTL Qatar: 200 ships, aided by 8,000 troops, land an amphibious assault on the Grane cities of Al Khor and Al Wakra, due to the suspected lack of troops there and the low population.
 * Diplomacy:
 * Hormuz: Military access is asked for.
 * Events:
 * De-Romanization: Following the collapse of the Roman Empire and the subsequent vacuum of power, the Shapurid Dynasty turns towards a more ruthless and imperial form of siezing that power through a means of increasing the military, as well as removing most and all aspects of Roman culture in the nation. This includes architecture, as well as removing forms of western thought from the primary government, basing the system around much of the prior dynasties, such as the Seleucid, however it is updated so as to keep up with current Iranian nationalism and new discoveries.
 * Annexation of Elam: After securing a proper successor, Elam is annexed.
 * Persian Arzham: As Arzham continues to grasp peoples in eastern Iran, various denominations have formed in the east as a result, with many features being from Zoroastrianism and Christianity. This becomes known as Persian Arzham, which is different depending on which person is asked. This form of Arzham remains specific to eastern Iran, while Arzham itself continues to prosper in Kandahar.
 * Arzham Conscription: As the newest religious group and with rising serfdom between The Empire and Kandahar, military conscription is made mandatory in eastern regions among the nobility and therefore, under the people.
 * Piracy: Iranian piracy starts appearing across all of the Persian Gulf and the Gulf of Oman, with much of it being secretly funded by Iranian warlords and regional oligarchies. The Iranian Emperor himself is uninvolved in the piracy, creating the illusion that Iran also features piracy. Specific targets include Muscat-Oman, Grane, and Hormuz. Small piracy occurs around coastal India, with select pirate-owned monopolies on spice being formed.
 * Rise of the House of Uyanik: With the occupation  and incorperation of much of the Roma Orential's territory and nobility as a result, the House of Uyanik, a Turkic Arzham-centered dynasty, rises to power in much of eastern Iran and Roma Oriental.
 * Turkish Jihad: To properly destroy the remaining forces in Roma Oriental, an appealing propaganda program offering wealth, sovereignty, and land is relayed to the Turkic Nomadics in Roma Oriental to properly rebel against their Roman overlords.

Kingdom of Suomia
Government: Absolute Monarchy Economy: We are currently trading with the Latgalians. The capital is continuing to be built along with few other tribal-style villages taking example of said capital. We keep developing Aarnoburg. Economy is mainly based off of farming and fishing for now, as well as trade.
 * King:
 * Aarno I (607-642 AD)
 * Aarno II (642-683AD)
 * Nicodemus I (683-???AD)

Capital: Helsinki

Demographics:
 * Population: 21,451 people
 * 100% Finns

Wars and Conflicts: N/A
 * Religion:
 * 95% Finnic Paganism
 * 5% Atheism

Military:
 * Army:
 * 170 swordsmen
 * 20 archers

Diplomacy: Events:
 * Navy:
 * 10 trade ships
 * Surrounding Finnic Tribes in the north and west: We took note of your displeassant reaction towards our expansion, and we do apologize for marching into your territory like that, however, life isn't all that bad within our borders. People are allowed to live life the way they used to and the way they want to. If you agree to become a part of our borders and kingdom, we guarantee protection from what may come from other aggressive nations (that will deny you of your traditions) that you hear about through gossip and rumours in your everyday life. We ask to respect our motives to this expansion as much as we would respect your presence and traditions in return, however.
 * Turmoil in the tribes: Rumour has it, some surrounding tribes are displeased with our expansion. Our newly crowned king, Nicodemus I took note of that and decided to send trusty diplomats along with a few guard swordsmen to approach said tribes and explain our motives and reasoning to our expansion and sway them to join us using fear tactics.


 * Trade Ships!: We have built our very first trade ships. With that, we hope trading with Latgalians will become easier and more mobile in the future.

Chiefdom of Bayelsha
Government: Tribal confederation under a non-hereditary monarchy

Rulers: Shugaba Hadawa

Economy: Agriculture, Animal Husbandry, Fishing, and Hunting share mostly equal quarters, the Bantu tribes that have joined the confederation start to civilize

Capital: Hadava

Demographics: Population: 18,000​​​​​​

Religion: Hausa shamanism 71% Bantu shamanism 29%

Military: Diplomacy: Events:
 * Army: 800 spearmen, 150 archers
 * The Kingdom of Galatoi: we gladly accept your trade offer, but at the same time we are afraid of that we cant offer that much
 * Who will be it?: The debate continues about who will be the heir, Fushi and Rashidi are neck and neck,  with both imagining a nation in which the Hausa dominate and the Bantus are genocided, the Bantus put forward their own candidate, Faizah, who imagines a nation where the Hausa and the Bantu are equal and live in peace

Grane

 * Government:
 * The Years since Gerrha: Over the years since Gerrha, the leadership fell in power. Life remained peaceful, but the strength of the nation in the region heavily diminished. The Council now sits in Grane, moving to the heavily fortified peninsula of Al-Khor in case of war. The nation has sat in relative peace, but inside the council, a secret plot has been brewing. The Council Members, favouring a war with the Persians, have been pushing the weak and pacifist leader to start a war. However, the leader, on his own prerogative, pushed for a Non-Aggression treaty to dissuade the members. The council came out with fury over this decision, but they had no power to change the situation. Over the next 40 years, the council expanded their discontent to the population. In an unprecedented move, the Council started a call for a new vote. This would not be possible in normal situations, but with a revolt by the people outside the palaces in Grane and Al-Khor, the leader stepped down and agreed to a new vote. Voting reached unusual highs in turnout, with almost 78.9% of the population turning out for a vote. The question was clear to the voters. While it seemed like a simple vote whether to kick the leader or not, the real question was: Should we declare war on Persia? The news from the war fronts in Assyria described horrific scenes. The recent attack of the Persian army on Sumer outraged the people, a peaceful nation attacked by an imperialistic nation. The increase in piracy, while not traced to Persia, increased the desperacy of the situation for the people. It is difficult for a trade nation to ignore piracy, and the increase in piracy causes lots of outrage. The recent annexation of Elam, a historically Gerrhan piece of land since the Arashenan war, also caused slight panic by the populous of the increasing Persian Agenda in the region. Weighing all of this in, the vote was an overwhelming 89% for removing the old leader. The people were presented a new vote by the young new leader, Nimr Al-Aziz: War or no war? This vote was a landslide victory for the war faction, with 91.3% for War. This vote wasn't necessary, but was simply a way of legitimising the declaration of war, and giving a reason to tear up the Non-Aggression pact. These developments are done 670 AD.
 * The Rise of the Lion of Arabia: Once again, we, the successor of Gerrha, shall rise to protect the region from foreign attacks. Our army starts silently expanding in Al-Khor and the deserts of Grane. Training is doubled and the army, once rivalling that of all of Persia, has strengthened and picked up its swords. 7.1% of the population is enlisted to the force, with many more volunteering to join. The bulk of the remaining Assyrians are enlisted, as they know their homelands well, they have the passion to fight the enemy, and they want their lands back. Assyrian and Sumerian refugees are accepted into the nation (Side, tell me how many come in) and given land to live on while the war is fought.
 * Capital: Grane
 * Ethnicities:
 * Population: 667,258
 * Gerrhan: 77.5%
 * Adnanites: 5.8%
 * Omani: 1.5%
 * Assyrian: 8.2%
 * Shapurids: 0.1%
 * Sumerians: 4.9%
 * Other Tribes: 2.0%
 * Military:
 * Susan Sipah:
 * Gerrhan Light Swordsmen: 7,000
 * Gerrhan Heavy Swordsmen: 5,000
 * Gerrhan Linesmen: 2,000
 * Gerrhan Archers: 2,000
 * Gerrhan Javelineers: 1,000
 * Armoured Camel Spearmen: 1,500
 * Adnanite Raiders: (Mercenaries) 500
 * Javelin Horsemen: 1,000
 * Gerrhan Archer Cavalry: 1,500
 * Gerrhan Curved Swordsmen: 2,000
 * Supply Camels: 250
 * Scorpion: 30
 * Ballistae: 8
 * Engineer Corps: 750
 * Al-Khor Sipah:
 * Gerrhan Light Swordsmen: 3,000
 * Gerrhan Heavy Swordsmen: 2,000
 * Gerrhan Linesmen: 1,500
 * Gerrhan Archers: 1,500
 * Gerrhan Javelineers: 500
 * Armoured Camel Spearmen: 1,000
 * Adnanite Raiders: (Mercenaries) 500
 * Javelin Horsemen: 500
 * Gerrhan Archer Cavalry: 1,000
 * Gerrhan Curved Swordsmen: 1,500
 * Supply Camels: 250
 * Scorpion: 20
 * Ballistae: 4
 * Engineer Corps: 250
 * Uruk Sipah:
 * Gerrhan Light Swordsmen: 2,000
 * Gerrhan Heavy Swordsmen: 1,000
 * Gerrhan Linesmen: 2,500
 * Gerrhan Archers: 1,000
 * Gerrhan Javelineers: 500
 * Armoured Camel Spearmen: 500
 * Javelin Horsemen: 500
 * Gerrhan Archer Cavalry: 500
 * Gerrhan Curved Swordsmen: 500
 * Supply Camels: 500
 * Scorpion: 25
 * Ballistae: 2
 * Engineer Corps: 1000
 * Grane Navy:
 * Archer Bahris: 70
 * Boarding Bahris: 70
 * Transport Granes: 15
 * Tower Indawis: 7
 * Polybolos Granes: 8
 * Catapult Indawis: 4
 * Fire Ships: 120
 * The Nahla: 1
 * Military Operations and Events
 * New Military Troops:
 * Gerrhan Linesmen: Gerrhan Linesmen are heavily armoured spearmen with large shields. They are set to be the front line of any conflict, able to hold back an attacking force, or push a defending force into a corner. A shield bash is a typical maneuver, where the linesmen behind the first line use their spears to produce some space between the enemies and the first line of Linesmen, after which the Linesmen bash into the enemy with their shields. The Shields are large rectangular shields with a layer of metal in between layers of wood and cured leather.
 * Scorpions: Artillery firing large arrows at the enemy at very high speeds, effectively like the polybolos, but easier to carry around.
 * The Shapurid War of Aggression:
 * Silence and Suprise: The vote to start a war took place years ago. Our council has publicly stated that war is not in the Agenda currently, and that our economy needs fixing first. This is just a guise, as our army is secretly being built up in the fortified Al-Khor Peninsula and the deserts. It isn't expanding to double digit percentages, so it seems just normal for the army to be this large. The non-aggression treaty is not ripped apart in public, and no hostility seems to be provided by the new leader. Only after the attacks does the leader public show the hostilities.​
 * Forts of Susa: It would be idiotic to assume that the Persians would not attack us throughout the war. Hence, the Uruk Sipah moves to the east, and thanks to their large specialised Engineer Corps, and lots of manpower in the region, forts are set up throughout the region, with tall walls and towers built up. Nearby locals are taught to use bows and javelins, swords and spears, and instructed to leave to the forts in case of an approaching army. The Uruk Sipah is on duty in the region, with access to the forts, and hoping to check for enemy troops approaching. In the case of an attack, some cavalry is sent behind to warn the locals, while the Sipah's infantry falls back, while the other cavalry units, including the archer cavalry harasses the enemy repeatedly at night time, with fire arrows to burn tents. Psychological Warfare is key. The cavalry raiding the enemy at night uses many torches to simulate a large army, and approaches the enemy from every side, with their torches, keeping the enemy awake. The use of fire arrows is key, as they glow in the night sky, making the enemy fully aware of an attack and increases fear. The Camels in the army, slower than the cavalry required for attacking the enemy at night, harass the enemy supplies from behind, forcing the enemy to search for food, search parties that are attacked by the infantry hiding in the well known plains of the area. 
 * Saving Ur: The main reason for this war is the protection of the Former Gerrhan states. Sumer was attacked by the Persians for no apparent reason. The 13,000 troop Al-Khor Sipah rides towards Ur, having been stationed at Uruk, the time to arrive shouldn't be long. The Sipah would not attack immediately, first surrounding the Persians who are sieging the city, with the Adnanites harassing the supply lines, as is usual. The Sipah would not move in a single file line, but in isolated armed groups, disguised as Sumerian Tribesmen going to defend their capital, setting up behind enemy lines. Attacks followed soon after every soldier was in place, attacking from all directions, with the co-ordination of the cavalry. The cavalry are to use the Hammer and Anvil method of attack, charging, retreating and charging time and time again. The ranged cavalry are vital in this attack, moving to provide ranged protection for any part of the army that seems to be pushed back ever so slightly. The Scorpions are to fire flamed arrows at the troops near the stone walls of Ur, cutting through enemy men. The Ballistae are stationed on nearby mountains, with their own defenders, carefully aiming at isolated enemy troops. 50 Horsemen are to scour the nearby plains in case of enemy troops approaching. As soon as the gates to Ur are secured, some troops are to enter the city and use the high walls to defend the city, with more entering as the enemy is defeated, if the enemy is defeated. The surprise achieved is important for success in this battle.
 * Defending Alagadda: Earlier, through the narrow corridor between Grane and Assyria, above Susa, the Susan Sipah enters Assyrian territory. Adnanite Cavalry run through the plains, reporting if enemy troops are nearby, and harassing isolated troops. Hence, quietly, the troops move towards Alagadda. The Sipah avoids enemy troops and most villages, trying to achieve total surprise. The Sipah does not move in one force, it moves in 10 columns of 2,400 each, with constant messages between each group, and a well established map of the path, thanks to the Nakhsha provided many years ago setting off a plethora of map-enthusiasts trying to accurately map out the Gerrhan region. As soon as the columns reach the last campsite, they converge into the 24,000 troops and attack the Persians from behind. The linesmen are to lead the army in the dark, to achieve total surprise. the cavalry is to lead in from the sides, using the Hammer and Anvil Method. A certain delegation is sent to the Assyrian and Byzantine troops as our troops arrive, informing them of our troops. This is done almost concurrently to the defence of Ur, there are issues with communication, it is inevitable that there would be some delay between the two fronts, but a lot of effort is spent in getting the two attacks to be at similar times
 * Raiding Elam: Cavalry from the Al-Khor Sipah, while the enemy isn't attacking raid deep into enemy lands, burning farms and breaking wells in the path of enemy troops.
 * Anti-Piracy Measures: The navy rolls our and protects our ships, attacking Persian Ships and Pirates alike in the region. The Fireships are sent to Persian Harbours, guised as trade ships, where the Persian navy lies, and set to fire as it gets close enough to get a clear hit on the Persian ships. This happens before either attacks, pretending to be pirates. The Nahla leads a few ships close to Tiz, after the attacks, and sets 100 Adnanite Cavalry loose. These Adnanites are used to surviving in Desert conditions, so they should survive, and damage enemy troops, burning farms and breaking wells, as need be.
 * Research:
 * Nothing for now
 * Diplomacy:
 * Luluah: For the safety of the Gerrhan Legacy, please send your navy to help defeat this imperialist yokes.
 * Sharq Adnan: Mercenaries please?
 * Oman: Join the battle on our side please, these imperialists have all but devoured what remained of Gerrha, there is no doubt that you will be next. They have turned their backs on alliances like they were nothing but empty promises, and your alliance with them is not one to be dependent on, or to have any hope from.

Empire of Gojoseon

 * Government: Heredity absolute monarchy.
 * Emperor: Ryang Ji-Hyo (666-708), Ri Sun-Hwa (708-)
 * Economy: Coinage system. Still agriculturally and trade based, fully rebuilt and better than ever now.
 * Capital: Songrim.
 * Demographics:
 * Population: 1,041,719 (90% Korean, 9% Yang, 1% other)
 * Religion: 83% Confucianism, 16% Four Divines, 1% other.
 * Korean Military
 * Infantry: 45,00
 * Archers: 7,500
 * Calvary: 14,000
 * Korean Navy
 * Attack Ships: 18
 * Transport Ships: 12
 * Trading Ships: 55
 * Wars and Conflicts
 * Diplomacy
 * Shoshen Tribes: We are sorry for what the Queen asked of you, we would like to go back to the relationship we had before.
 * Han: I know we haven't exactly been friends in the past but we have turned over a new leaf, we would like to improve relations with you and prevent another war and promote cooperation between us.
 * Events
 * Fall of The Queen Regent: After sideling her son after he was supposed to become king, the queen officially took full control of the kingdom and begun to prepare the military to invade Shoshen after they declined her former ultimatum, but before she could send a declaration of war, her main general who followed the Four Divines faith privately, gathered other generals and soldiers and overthrew the queen. After the overthrow they put her daughter, Ri Sun-Hwa, who was neutral to both religions and anti-war.

Ostmark

 * Government: Monarchy (Kindom)
 * Ruler: King Germar I (B 598 - 639) (R 618 - 639)
 * King Heilmann I (620 - 656) (R 639 - 656)
 * King Germar II (638 - 679) (R 656 - 679)
 * King Germar III (665 - present) (679 - present)
 * Economy: Stable because of the trading with Latgalia and the agriculture. The king is giving money to develop the farms and cities.
 * Capital: Konigsberg
 * Demographics:
 * Population: 514.346
 * 76% Rural
 * 10% Capital
 * 2% Small settlements
 * 12% Big cities
 * Religion: 
 * 89% Christian
 * 8% Germanic Mythology
 * 3% Nordic Mythology
 * Military
 * Swordsmen 17.322
 * City guards 21.456
 * Cavalry 6.021
 * Navy
 * 882 trading ships
 * 123 Medium "battle" ships (hold 20 - 30 men)
 * 312 Small "battle" ships (hold 15 - 20 men)
 * Wars and Conflicts:
 * Ostmark - Schaulen war, this war is an expansion war. (if its okay)
 * Diplomacy:
 * Schaulen: WAR
 * Vedena: I hope you want to help me in my war efforts.
 * Events:
 * NATTM

Central Roman Empire | Roma Centrum

 * Government: Imperial Monarchy
 * Emperors:
 * Romanus (r. 680-689) (b. 643-689)
 * Michael (r. 689-) (b. 642) - New dynasty (Cilician Dynasty)
 * Military: 200,000 in total, by the late 7th century, it is clear that the Central Roman Empire had moved out from imperial Roman tactics and formulated those close to what current feudal Europe had, including the Holy German Empire - slightly disorganised but there's also new tactics that are influenced from the Byzantine-Shapurid war. Cataphracts are also prominent when Romans adopted it in the 3rd century from the Persians, which are still used by the Central Roman Empire, along with the ballistae and the recently invented Greek fire, which is not yet demonstrated as a practical weapon - it is held back in case. The army peaks during the Byzantine-Shapurid War with conscripts willing to defend for their own domain against the Persian threat.
 * Economy: It is based around trading with the Romans and now what the Central Romans call "the new barbaric kingdoms", despite adopting Christianity to some extent. Constantinople is a port city, so it flows very nicely from the east to the west for many merchants. Currency exists in the Central Roman Empire and is minted with riches like silver and gold, although it is slightly crude by modern standards, it bears the Emperor still on every coin when it was minted, of course. Trading from the east has been disrupted by conflict thanks to the Byzantine-Shapurid War and nomadic khaganates in the north, leaving the Mediterranean, the Arabian peninsula and Europe the only way to trade.
 * Demographics: (Does not include Nabatea)
 * Population: 22,300,000 (approximate)
 * Constantinople: 650,000
 * Large cities: 1,550,000
 * Small settlements: 5,100,000
 * Rural areas: 15,000,000
 * Religion: 89% Christian, 3% Zoroastrian, 3% Neo-Hellenism (around the boundaries of Atlas), 1% Judaism, 4% Other
 * Culture: 40% Greek, 10% Armenian, 10% Illyrian, 15% Thracian, 5% Assyrian, 1% Jewish/Israelite, 19% Other
 * Events:
 * Byzantine-Shapurid War (606-): The 90,000-strong force (20,000 casualties in trying to push back the assault from Assur) is again reinforced by 21,000 troops, stationed at Alagadda to prevent a second major siege from happen, which the Persians are nicely still there. The main goals of the Assyrian campaign is to push the Persian assault back and end long battles in Alagadda. Many hoped there would be a miracle for that. Meanwhile, despite the fall of Hecatompylus and saw the deaths of all of the stationed Central Romans in that city thanks to its capitulation, the 15,000 troops that were sent as an offensive were reinforced with 5,000 troops to built fortresses in the remainder western parts of East Rome and push together as part of the Assyrian Campaign to prevent them from passing over the hilly terrain and into Partav and Qabala.
 * New Dynasty: Following the death of infertile Emperor Romanus, ending the Neo-Claudian dynasty, a noble from the theme of Cilicia assumes as the Emperor of the Central Roman Empire. Emperor Michael seeks to finally end the war before "50 years after the coronation of himself" as the war still dragged on for almost a century or so. Could this impact the relations of the Roman Empire? Maybe there's a significant dynastic change, but most of them are still directly descendant from the Five Emperors of the Roman Empire.

Kingdom of Galatoi

 * Government: Absolute Monarchy (Kingdom)
 * King: Veruecco (B 637 AD, D 683 AD), (R 649 AD - 683 AD), Eburius (B 658 AD, still alive), (R 683 AD - Present)
 * Economy: Based around fishing, agriculture and trade. We are trading with Timbuktu.
 * Capital: Advorix
 * Demographics:
 * Population:
 * Advorix: 2300
 * Donnius: 1576
 * Baccuso: 1123
 * Rural areas (AKA everything else): ~11100
 * Ethnicities: 99,5% Galatoi, 0,5% Timbuktuvian
 * Religion: 99,5% Afro-Gallic Paganism, 0,5% Timbuktuvian beliefs
 * Wars and Conflicts (italics: Potential War):
 * N/A
 * Military: Our conscription law is ~2% of the population
 * Spearmen: 70
 * Swordmen: 60
 * Bowmen: 70
 * Torchers: 60
 * Javelineers: 60
 * Navy:
 * 19 transport ships (can hold around 5-7 men)
 * 40 trade ships
 * Although not part of the navy we have 60 fishing ships.
 * Diplomacy:
 * Bayelsha: You, us and our friends north of you seem to be the only organized states around here, how about we start up trade and establish relations with eachother so that our realms can grow exponentially? We can offer you some good iron.
 * Events:
 * Integrating New Areas: Galatoi has started an era of expansion and establishing relations with other people. The areas newly acquired start to be integrated into the "mainland", especially when it comes to the indigenous peoples scarcely living around said areas.
 * Expiditions on Cape Verde: Some small exploration expeditions are conducted on Cape Verde, to detail the area and gain knowledge on lands around us as well as islands in the sea.
 * Developing the Trade Routes: The Trade Route roads to Timbuktu are improved on.