Thread:TLMapping1/@comment-25288775-20141222164955/@comment-25876858-20150102200516

Mürt characteristics: Cunning, extremely intelligent, creative, most powerful antagonist, leader, and most of all, PURE MANIACAL EVIL.

Also, HappyNHungry, you need to make Lironia more noticeable. Perhaps a non-natural border with the Ghuran Empire? I'll send a pic later today.

Also here is the standard explanation for the forming of what I shall call the League of Hypernations:

"Mürt started off in Scandinavia. It emerged from a nation called "Sweden" during a time in the year 2140 when Sweden collapsed into anarchy. He was a good nation. His government was stable. And he was an old, prosperous nation. However, as all nations do, Mürt soon fell, and the demise Mürt suffered was anarchy, just like its predecessor Sweden. To escape the grip of the anarchists unlike Sweden, who couldn't escape, the Mürtian scientists used the nation's hyper-advanced technology to create a portal. They arrived in the distant future. After checking it out, destroying a nation called Samica, and warping off in the portal again, they arrived in an odd yet special world, which sat on the very fabric of reality itself. Using this world, Mürt was able to extend its influence to other dimensions. It returned to the world where Samica was to find many more nations had arrived. After a surprise attack, it brought the nations to the New World, also known as Netera, to finish the job. However, this new world and subsequently Mürt's influence over other dimensions caused other groups of nations with a similar fate, wherein one "hypernation" expelled the rest to Netera, to arrive, along with the hypernations that threw them out. Soon, Mürt grouped these hypernations together under him and created the League of Hypernations, in order to destroy the smaller nations and rule Netera."