Talk:Delirium: Asia (map game)/@comment-6812733-20160810200745

I just wanted to compare the last Delirium to this one because I don't get the feeling of the original Delirium game from this one. Maybe this can be something for Soaring and the game staff to think about, I don't know, I don't care. I just want to say these things for comparison because I've decided not to join this game.

At the very first turn, people were limited to get 9 000 troops. Nine. Thousand. In the first one, people were had an army of around 40-60 000 troops. I can understand this to a certain extent because story, but seriously? In the continent that has more people than the rest of the world combined, you get 9k troops while Europe had armies of 40k. K.

Progress in the Primary sections is slow or almost non-existent. Alright, actually sounds pretty good. Oh wait, the primary sectors are the biggest and most known places in Asia, with the most manpower and technology. The exact places where the players would most certainly want to start in. Now that's not the games fault. It's the games and players fault. Seriously, you knew people would want to play as rebels in Japan/Korea/China and you made it sound like that's suicide. Oh well, not a big deal for me anyway.

UNS strength compared to rebels. Kinda part of the first point. This is the continent which has nations with some of the biggest possible armies. China: 3,5 million. India: 4,7 million. Russia: 3,3 million (a big part might've died in Europe). South and North Korea combined: 14,2 fucking million troops. On a continent with over 4 billion people as of current day, you give the rebels 9k troops per turn since they haven't captured any cities. And even so, if you'd go by the style set at the start, having two cities would give you a huge 18k troops, woohoo. Oh right. Against a unified planetary state (minus Europe, RIP) with an Asian military of atleast 22,4 million troops (do remember that that is as of 2016, the game takes place in over 200 years into the future, so more population, more troops). Whoops, RIP rebels.

Also I would like to point out the fact that the rebels seem to be just citizens armed with something that the people would maybe consider a hunting rifle, with good luck a shotgun or a semi-automatic gun. While the UNS soldiers are genetically engineered super-soldiers worth atleast 2 citizens (if we're being realistic, a genetically enhanced person, especially a soldier, would be able to take down quite alot of ordinary people down by him/herself). But don't worry, you can use that tech against them. If you're lucky. Except by strategic means, the soldiers would be watching over those places so good luck trying to get to those places with super soldiers guards. GG NO RE.

Also a note for players, I haven't seen much teamwork but it's the second turn so eh, can't expect a miracle. Also, this is gonna be a thing I can't stand in every map game that does this: Admins/Owners playing the game. Why? No. Stop. Please. Bias, people. B-I-A-S.

Anyways, gonna stop this fucking wall of text, nobody likes those. Byeeeeee.