Alternate History of Europe (EthanConquistador)

Note: This page is only be edited by EthanKoenigsberg, whoever edits it gets their edit reverted by him.

This series is made by Ethan and was planned to have a large timeline fragmented with every 2 episodes with a civilisation zone expansion, but sometimes nations would never be accepted. There would be some timelines that were similar to the real one such as early colonies to global warfare as it was planned, it's main goals was to span from ancient times (5000 BCE) to modern.

I also provided maps in a different form and in jpg which will be listed below and nation list as well (I could add categories that Pez always add such as [Nations in X] so I won't avoid auto-category adding). Just to know what is AAG, it means After Agricultural Revolution (it was supposed to be where the first farming started but why not)

Details and History
When I formatted the hard drive, I lost my own first AHOE because I forget to put it in my own USB, so I went to restart again after TAFOE ROTW. The original version can be always be found on my channel, it's episode title called "The Tumegians" if you have seen this title, that's the original name of the first episode of AHOE 1.0. The original version didn't have enough slides because of RAM issues (2.8GB RAM in 32-bit), it was fixed in TAFOE 2.0 after installing 64-bit OS of windows.

Because of school and other things as of February 2015, the series is expected to slow down because of parents, moving to relatives and neighbours for randon conversations, same results with other series, it's also known to slow down is other projects (AFOE, AHOTOW, Tagah, random mini projects never released, etc.), so those are the main source of slowing down.

It goes through the same plot before Alpurst and that's what left.

It also includes religions, wastelands (cannot be colonised unless someone has a colonial technique or being an analogue to colonial nations, for example Britain, Spain, Netherlands, even Russia), it will also include civilisation zones. These zones prevent nations from expending into that area until the most votes to that area will become civilisation zone.

It has the most layers, war legends are utilities for helping on war territories (earlier ones have war territories above), trade legends and even the layer called zoom range. These help me to build a yet complex series but hard to make unlike my other series, such as TAFOE, AFOA (moderate) and Create a Planet.

Also, I thought I was the only mapper who used layers, removes overlapping for MOaP text, not messing up borders (name text, city text are in other layers), but it wastes time.

Basic Information
Cultures from the real world don't exist, cultures were scrambled into tribes earlier.

The time (AAG) does not base off BCE or CE instead it runs itself, uses the so called Gregorian Calendar (society doesn't use it as calendars of theirs are only relied on solar which will mess time at night) in the series for months, just because I am lazy to invent my own calendar (unless there is a reason).

Civilisations start off as city-states, alone (if far away from the explored land), they tend to spawn in civilised areas unless there's no room to expand and there might be strong nationalism, patriots, separatists or whether you like to call it. After being developed, they expand further or grab land by wars for expanding, they would have chance to make a 'custom' unit as well (Gatling guns are fake in this series).

Religion is just reforming into an organised religion (they are still likely to be affected by non-ethnical religions [not naming after adjectives of the nations]), found new religions (even if it wasn't reformed into a panthenon) even if there is a special event about religion, it's still remains the same (also religious war will be roleplayed).

Suggestion and Voting Rules

 * Suggestions cannot have real nations.
 * Even if it is historical, geographical, city or a micronation, it's still unacceptable. So basically, ottoman empire does not exist for Turks demanding an Ottoman Empire to rise.
 * There will be an exception in TAFOE 2.0 and the end of the series where nations from TAFOE 2.0 uses technology to bypass dimensional space.
 * Real religions, if you say "Islam" or "Christianity", it refers to the rest of those people, if I added them for instance, there is a chance of dislikes and comments complaining that religion should be ruling the world and so on.
 * Pagan religion are an exception to this, I added Old Egyptian only XD
 * Wars must not have "Make Nation Y attack the neighbouring nations and let Nation Y win" or something similar if you are suggesting a war, this is up to myself whoever wins. Just go with "Make Nation Y attack Nation A" or similar if you want a war of 2 vs 2 or more, as long it is in the sphere/explored area that everyone is in contact and neighbouring (unless it is 2 vs 2 but still needs to be in the sphere/explored area for the multiple nations in war)
 * These suggested wars are not likely to be shown but I might approve if I am running out of ideas as long that nation is still there.
 * If you are voting for unlocking the civilisation zones please read those rules here
 * You are allowed to vote for two regions but more than two is forbidden.
 * The two most voted will be unlocked.
 * I get to choose one region (unless one is been most voted), and it'll be unlocked slightly.
 * Rules will change everytime when it reaches to a new age, iron age can unlock three, the dark ages are four and so on until every uncivilised territory is vanished.

Plot
See the documents for all the details (they are empty, lol)

Original (Stone Age/Neolithic Age)
The Tumegians

The series starts in the development of civilisations.

List of Episodes
WIP

Nations
Made by me, not anyone else.

Pre-AHOE 2.0
wip

First Century

 * Alpurst (0 AAG - 29 AAG)
 * Gych (2 AAG -)
 * Methaech (3 AAG - 55 AAG)
 * Wiqie (3 AAG-)
 * Dalraca (3 AAG-)
 * Malfaltri (9 AAG - 62 AAG)
 * Tal'gh (11 AAG-)
 * Mudula (13 AAG - 124 AAG)
 * Duerg (21 AAG - 72 AAG)
 * Kempultt (First Kempulttian Kingdom) (29 AAG - 124 AAG)
 * Aldria (34 AAG-)
 * Phulsidul (35 AAG-)
 * Doztila (37 AAG-)
 * Cyxmeytel (47 AAG - 110 AAG)
 * Kalasphelon (54 AAG-)
 * Saermutifa (54 AAG-)
 * Tzecaech (55 AAG-)
 * Epahelte (65 AAG-)
 * Keharkocw (68 AAG-)
 * Phyiroan (69 AAG - 111 AAG)
 * Yeluthditi (74 AAG-)
 * Cipini'rch (Tal'gh colony) (90 AAG-)
 * Tharmasci (92 AAG-)
 * Filia (92 AAG-)

Second Century

 * Haliqra (101 AAG-)
 * Avinbuaref (115 AAG-)
 * Tumegusti (Tumeg) (124 AAG-)
 * Kempultt (Second Kempulttian Kingdom) [2] (125 AAG-)
 * Fultzagurii (138 AAG-)

Suggested Nations
This text  means it's excluded from the name. Also, they might not be in the series as I am more in favour of doing my own nations. Also, demanding to add it immediately or making one nation better than others will cause me to either delay that nation for two episodes or cancel it immediately, the ones are demanded are crossed, also I won't accept real nations like Caucasian Albania for one person who wants to suggest it and expand it to the whole caucasus, remember this is not real history and manipulate it to create your own alternate history based off our history, it goes off a different way.

via Commenting

 * The Emoria n Empire  (Caucasus) (On hold, Caucasus is still not civilised)
 * Trakyia (Istanbul/Constantinople/Byzantium, European Turkey) (On hold due to Istanbul/Constantinople not in the civilised zone and also been suggested twice, delayed for one episode after Thrace becomes civilised)
 * Shirbim (Egypt)
 * Dwafke (East Anatolia)
 * Ustinylk (Caucasus) (On hold, Caucasus is still not civilised)
 * Pacerina
 * Titanly
 * Olgoria (Thrace) (Cancelled)

Issues
Crossed out issues means they are solved.
 * Larged-scaled map: I do not intend to plan to reduce the map size but there is a plan to zoom in for wars. Also, small scaled maps might have less space for city-states or an emerging civilisations. Also, AHOE 1.0 has half of South America and partial North America and had no issue. There are plans to reinstate this but expanding it into half of Midwest (wait wut?) and Texas during colonisation time.
 * Small text on such civilisations: In city-states, things get a bit hard to view as the font size was 8. This issue will be fixed once it reaches Enlightenment, Industrial or Early Modern era (probably)
 * Trade route mess: I know it looks like a mess to mapping, but in the past, trade routes are important, resources are traded with another. But this will be destroyed once it reaches Early Modern era cause it looks like a mess. (removed during Episode 3)

Plans

 * Moving throughout continents and regions: A way to allow colonisation to be common but this will become harder as I thought that it's mainly focused on Europe, Middle East, North Africa and India so it will be unlikely, but I could be making spinoffs for this series,
 * Making a small-scaled version: For people who have complained about the small country fonts. It'll be also unlikely as I intend to continue further.
 * Unique units: Civilization V. No? Okay. Anyway, to create their own weapons and units, this might be likely. And units that aren't even from history (no gatling guns for you because Gatling never existed)
 * An HRE-like empire: Imperial borders are shown in bright blue (vassal colour), just like in TAFOE 2.0.
 * Naval blockades: That is a good idea, so likely.
 * Technology, events and such: They are already been implemented but I won't include random floods. Religion, trade, technological advancements, debts, etc. are acceptable.
 * Adding the old nations of AHOE 1.0 and ONs (even if they are asked) starting in Episode 4 for ONs and Suggested
 * Barbarian nomads
 * Anything that I can come up that I HATE.

Documents
None for now.