Talk:Delirium: Asia (map game)/@comment-26177380-20160810203407/@comment-6812733-20160810211829

Recruiting new troops for what? As of right now, there are 10 cities that are under rebel control. Paratroop and you're already in the city so the rebels don't really have any relative defensive side on the fight except maybe hiding in houses and making the fight like the one in Stalingrad where the germans had to fight for each street. But even so, the rebels don't have nearly enough manpower to sustain a siege or continuous attacks by the UNS, which the UNS could easily afford since they control the resource flow. If the UNS is supposed to be harder, then this is tactics that they'd use since it's far more harder than the last game. Which brings me to...

Yes, I did consider the UNS to be a tough opponent in the last Delirium because I made it so. Yes, I do think it took strategy in the last game. If you don't remember, I did quite a few rebel plans in the game. And I did spend a good portion of an hour or two to think up, assess the situation, how the rebels would react, how they could be defeated if they'd react in a certain way, how will the rebels work if something goes wrong, should the rebels do something particular, okay Poland is in trouble maybe aid from someone, oh Baltics are doing good, hey I'll support them in their northern campaign so they can aid Poland in the south, oh Sweden has decided to aid me in Finland, oh good, that means I can now better plan a move up there, if troops in France do this, then forces in Benelux can do that... And after all of that, I drew the best plan I could think up of, asked the other rebels to follow the plan and tadah, we happened to be able to do well.

I do agree that Delirium could've been refined. But I feel like this is not it. The game became kind of boring after alot of people started to make OP turns at the end (I remember Denmark trying to take half of Norway in one turn). And it wasn't what the game needed. The fact that everyone also kept asking "Is this OP" put a strain on the game. And like I said, the game could've easily been turned around upside down by the time it died if the UNS decided to use WMD's or better tactics. At the beginning they were just charging in head first to rebel territory, which made them a much easier opponent. But even so, people followed the rule of "be harsh on yourself". And that shows that the game could've been great if it just didn't die so fast.