Talk:Konig des Menschen Chapter II (Map Game)/@comment-24521219-20180601153847

Sultanate of Muscat

 * Government: Absolute Monarchy
 * Sultan: Khaliid al-Qazi (B 163 BCE D 121 BCE) (R 141 BCE - 121 BCE), Rauid al-Qazi (B 139 BCE, still alive) (R 121 BCE - Present)
 * Economy: Based around fishing and trading mostly. With the spices (maybe?) from the east we become rich by selling them to nearby peoples.
 * Capital: Muscat
 * Demographics:
 * Population:
 * Muscat: 4444
 * Rural areas (AKA everything else): ~15,100
 * Ethnicities: 98% Omani (if that's a thing, idk a demonym for Muscat), 2% Azd tribes
 * Religion: 100% Folklore and Tribal beliefs
 * Wars and Conflicts (italics: Potential War):
 * Fortifications: Both land and seashore fortifications are built around the country.
 * Military: Total of
 * Spearmen: 301
 * Hatchetmen: 188
 * Bowmen: 480
 * City Guards: 85
 * Dromedary Forces: 15
 * Navy:
 * 79 transport ships (can hold around 8-12 men)
 * 40 trade ships
 * Although not part of the navy we have 130 fishing ships.
 * Diplomacy:
 * Adnanites: We come with great riches, we are a rich nation. A strong, rich Arab nation is on the way, we suggest you join.
 * Uputhara Wansura: We bestow upon you, the greatest trade goods of the west.
 * Events:
 * Assimilation of Adnanites: We attempt to assimilate nearby Adnanite tribes by showing off our power and richness with the new riches from our trade partners Uputhara Wansura (spices, maybe, probably?), if they refuse, annexation commences.
 * Slight Assimilation of Aynarab: Using our traded goods from UW (Uputhara Wansura) we attempt to make Aynarab people start to assimilate into our culture and meshing the two cultures into one while keeping our alliance.
 * Building Material Support: We support the Aynarab people with building materials, encouraging them to use them for fortifications, better buildings and building their own city to be used for their capital.