Talk:New Uprisings: Rise of Civilizations (Map Game)/@comment-26044830-20161212231627

Sarakof Dynasty (former in 1200 BCE) | Crag'hurk Dynasty (1200 BCE afterwards) (WIP, yeeee)
 * Government:
 * Ghallian Policy: In Pahorth and Kobria, this was very tightened. Lustria by now had let loose but many Ghallians, particularly the Legendary Ghallians have began wrecking havoc of the now more secular state of Sarakof dynasty
 * "Legendary Ghallians" / Bad Blesses: Thousands of ghallians have being warning of the Sarakof that the fall of C'iukaz is coming soon which priests have tried to convince the king of Lustria, but the king of Lustria dismissed them as distractions and continue to keep going for technological gains and finding out knowledges from surroundings as a focus rather than studying theology which other previous kings have done with - wise people do the job on knowledge. According to priests, they will defect and they did, the secularist state is soon run dry on many priests and instead go to extremist (theocratic-like) nations such as Pahorth and Kobria. But most of them went to Vark'ich which they support the old Gleth dynasty traditions and the legacy of Lustria.
 * Fall of Sarakof Dynasty: Due to overwhelming unpopularity among the Lustrians, the Sarakof Dynasty were overthrown with the king being stoned to death. The Crag'hurk dynasty took over but had a very weak connection, who knows if the Crag'hurk can eventually establish themselves safe in throne position or end up being overthrown by the religious Varj;ich.
 * Rulers:
 * Gorth (M) (1419 BCE-1385 BCE): In his expedition, he found copper. He also made the Lustrian Empire weaker and weaker by making the government stance on the so-called Ghallians away
 * Har'kth (M) (1385 BCE-1362 BCE)
 * Tru'gorkk (M) (1362 BCE-1329 BCE): Irrigation is invented at his time and he begins building a simple trade system outside of Lustria by trading with the Olmecs.
 * Dru'k (F) (1329 BCE-1282 BCE): A weak ruler but with a very persuasive message that helped her spare the Vark'ich from taking C'iukaz which should happen 20 years time.
 * Hor'goth (1282 BCE-1265 BCE)
 * Vork'vork (1265 BCE-1244 BCE)
 * Kra'giz (1244 BCE-1203 BCE): Died during a battle with the ultrareligious battalion with Pahorth
 * Kra'chek (1203 BCE-1200 BCE): Stoned to death
 * Trak'vork (1200 BCE-present): A weak ruler waiting for punishment by Ghallians.
 * WarsLustiraVarkichWar.png
 * Vark'ich War (1310 BCE-1298 BCE): The Sarakof Dynasty went quite uncontent and isolated from Ghallians for far too long, letting a pretender and founder of the Vark'ich Dynasty break away with a goal of taking C'iukaz. He has many supporters and getting sufficient manpower, again making striking the Sarakof military behind further. An agreement is reached when C'iukaz successfully pushes off the invading Vark'ich dynasty, which most of the western part of Lustria is ceded to Vark'ich and later the rest of their enclaves. It again took time to have Lustria rebuilding their army and upgraded their weapons to bronze (rarely used at this time so a tenth of the men use it)
 * Second Lustrian War (1209 BCE-present): Secretly because of the bad blesses told by the priest prophecies, Lustria has gone into a lot of trouble, with the Pahorth, Kobria and the Vark'ich planning but not together to overthrow the Sarakof dynasty once and for all but however they haven't intervened at the fall of the Sarakof. With the weak Crag'vurk dynasty, unrelated to the Sarakof dynasty or the Gleth, it seems Lustria may have no hope.
 * Ghallian Divide: In their underground world, many priests messaging the forthcoming found out many ghallians are divided in war just two years after the Lustrian War had started.
 * Further Centralisation?: The Carg'vurk dynasty is still trying to take a grip on continuing centralisation and efficient administration to fend off the three armies with loyalty but loyalty serves little hope and does not fare well.
 * Military: Military ruined itself. Only conscripts.
 * Unleashing the Bronze Army (lol so implausible y no 800 CE)
 * Infrastructure and Economy: too lazy rip but Lustrian economy got ruined completely, however they did sufficiently created a better efficient trading system, but this only gained merchant greeds and not the kingdom after Tru'gorkk died.
 * The Odyssey (wow ripoff from da Greeks): An expedition to explore as far into the northern coastlines of Gulf of Mexico and even an expedition to Cuba. There are various explorers but the most prominent had to be the one that explored Cuba and the one as far into modern New Orleans
 * Demographics: too lazy rip
 * Diplomacy