MappingWorld Minecraft Server

' MAPPINGWORLD MINECRAFT SERVER IS NOW ONLINE! Welcome to all new players!! '

The Mapperworld Minecraft Server is a server created by ShiningOrange, when people lost interest in UnionCraft. It is based off of LetsLente's Earth World, a 1:1500 replica of Earth.

IP:  mappingworld.gamehosting.it

 DYNMAP: http://mc14.gamehosting.it:8123

Server Data:

 * Hosting location: Italy, Europe
 * RAM: 2GB
 * Plugins: Essentials, NoCheatPlus, CoreProtect, PermissionsEX, dynmap,...
 * Staff: ShiningOrange, LordKarutemo, ThatMapperGuy

Rules
'''This server's rules are also based on The Geneva Convention Rules, like most of the other Mapperdonian Servers, here they are. Read them carefully before playing. '''
 * Do not offend other players
 * Don't use hacks


 * Only mappers are allowed on the server, with the exception of superadmins.
 * Only mods approved by Monsoonjr99 may be used (i.e. no hacks). List of approved mods:
 * Optifine
 * Minimap mods
 * If you want to use a mod not on this list, ask Monsoonjr99 in this thread.
 * No racism, sexism, homophobia, etc. allowed. Bigotry is a bannable offense.
 * Spectator rules:
 * Due to abuse, you may only become spectator if you agree on staying spectator for the rest of the current world's existence.
 * If you use your spectator powers to leak info that players/factions don't want disclosed, you are banned until the world is switched.

Geneva Conventions (War Rules)

 * 1) Breaking any of the following terms (rules) will result in either a warning or a ban, depending on the severity of the offense. A ban's length is determined by Monsoonjr's discretion, also depending on the severity of the offense.
 * 2) You are allowed to grief someone's main base, but ONLY when both sides acknowledge that they are at war with each other, OR if the other side has been inactive for at least a week.
 * 3) Do not completely destroy someone's base unless they've been inactive for at least a week.
 * 4) If someone has been inactive for at least a week, their base is free for griefing and you may take it over if you want.
 * 5) No spawn killing. You must wait a minimum of 30 seconds after one spawns before you may attack them.
 * 6) Do not break someone else's bed at their main base, unless they let you. Otherwise, their bed may only be broken if it's part of a military outpost/base. If multiple players sleep in the same bed, you only need the owner's permission to break it.
 * 7) When looting, do not steal more than 9 item stacks at a time per looter. Non-stackable items each count as one stack (e.g. 2 looters may steal up to 18 item stacks in a looting). You may loot even when not at war.
 * 8) Do not loot the same nation more than once in 24 hours.
 * 9) At least one member of a rival faction must be online before any act of war, including griefing, against them may occur.
 * 10) A war cannot last for more than 48 hours, there is also 48 hour cooldown between wars. This rule is made so people cannot be at war with someone 24/7.
 * 11) At the start of the world factions should only have UP TO 6 members. This is to ensure no faction is to dominate at the beginning. (Typically the first week is considered start as players would finish building basic stuff by then)
 * 12) You cannot make a faction solely (or partially) to declare war or attack another faction, or just to ally, PU, or join another faction (such as circumventing the world start member limit).
 * 13) Mercenaries must form a company and needs to get permission from some of the admins to be recognized as one. This is to ensure mercenaries receive protection by admins so their origin countries cannot get attacked for participating in a war. Not to mention to prevent people from joining a war and expecting to be safe (common loophole); those who join a war without forming an approved mercenary company WOULD NOT GET PROTECTED by admins.

Lore
Humans have finally reached their final stage of development. Groups start forming across the habitable Northern Hemisphere, especially in Europe. Those groups slowly start becoming nations. An empire of the first developed humans, the Ariadians, who were in Mesopotamia and the Sinai, fell apart to a disease before the first tribes could trek to their land.

Nations

- The German Empire - Kurwalands - The Etruscan Kingdom - Japan
 * Emperor - Saxon
 * Emperor FlamingArrow06
 * Land: Poland, Lithuania, West Ukraine, West Belarus
 * Population 3:
 * King TheMapperGuy, Lord of Roma.
 * Snata04Mapping, Lord of Venezia.
 * LegoRasmus, Lord of The (semi) autonomous region of Pizzan and Uruguay.
 * Settlements 4:Map_of_LK.png
 * Venezia
 * Roma (Capital)
 * Pizzan ((Semi) Autonomous Region)
 * Pastan (Capital of Pizzanian Uruguay)
 * Land: East Spain, Italy, Northern Morroco, Malta, Northern Algeria, Tunisia and Uruguay
 * Etruscan Kingdom (red) and the (semi) autonomous region of Pizzan (blue)
 * Japan is clay, dumdum
 * Mak is population
 * thing go here
 * Kanto Tokyo is capital
 * Byebye go go

The Izaak (Eee-sach)
The Izaak tribe are the only ones in the Americas below the Caribbean, whom inhabited much of the Yucatan peninsula. They had many great temples within the jungles of Southern Mexico and Guatemala, which sunk into the ground, but they are rumored to still live around the sites.

The Orliums (Ar-lee-ums)
The Orlium tribe was a guildfamily, who inhabited Southern France and Northern Spain, they fell due to a power conflict, and then a famine killing them all off. They had one small villages in the mountains, said to be sucked up by the ground.

The Last Ariadians (Arid-ians)
A small remnant of the Ariadians inhabit Northern Israel and Lebanon, and they recovered much of the past Ariadian dynasty's wealth.

Kumensgalti (Koos-en-gal-ti)
The Kumensgalti live in snow villages underground in the Nordic Nations, but have many snow-camouflaged homes abover ground.

History
-

Geography
-

Largest Cities

 * Venezia, 4 buildings

Trade Ports

 * Venezia

Religions
Adidasism

Main church location: tokyo

leader ship:

the adidas crasofsky pope- steffus222

triopolosky bishop: vacent

tripolosky bishop: vacant

- Saxonism
 * Branches:
 * Egoism
 * Saxolicism

Companies and Guilds
-

Power Comparison
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