User blog:EthanConquistador/Project Isis - Dev Diary I: Rules

Here I am, the first clues to the mystery. But Project Isis has no valid name, so I'll uncover it later, it will be released at 1st April 2014 (please do not tell me it is an April Fools prank). WIP
 * The time starts at 320 BCE, where Alexander died. It will end at about 2100, the XXII century.
 * At 320 BCE, the speed is 20 years.
 * At 0 CE, the speed is 10 years.
 * At 1000 CE, the speed is 5 years.
 * At 1500, the speed is 2 years.
 * At 1750, the speed is 1 year.
 * At 1930, the speed is 1/2 years.
 * Remember, no stupid expansion for example Rome takes 6000 square kilometres. Every expansion of your empire must be at the limit of the size of Iberia, and it slowly gets smaller when the time slows down.
 * You can use the historical countries at the time of the current map. Official nations may be allowed, as long they are not in Europe too much, since mostly all official nations came from Europe. Do not overlap an existing country if you want to choose an official nation, you CANNOT overlap the existing countries to claim your country as an official nation part such as Gaul, Rome, Estrucians, Greece, Cappadocia, Bosphorus and the Anatolian countries been overlapped by Miracium, Trebzon, Sacrania, Franchere and Vordiakren.
 * If you join a game in the current turn before preparing the game, and you are playing
 * Science is gained through population. Each thousand people equals one science point. The science buildings such as libraries. Science section will be added later.
 * Events can be still here, but the regional areas can have their own unique events.
 * Tech limits, which is pretty nasty to people, this happens on the Sub-Saharan, Nomad and New World techs. New World only reaches the Lower Iron Age Period, except westernised, the Sub-Saharan can be reached at Upper Iron Age while the nomads are about the same as Sub-Saharan.
 * There will be a casus belli on the New World, colonial conquest casus belli for the European Nations.
 * Strategic Resources give you some powerful units.
 * If you have a swordsman or any iron unit, and iron is here, it increases 20% damage.
 * The resources are used for the map game: Coal, Iron, Copper and Wood. And there's more but I don't know yet.
 * Resources on money, science is available also, like gold and silver.
 * The resources are also available for combining, such as tin and copper to form bronze, and requires a building to manufacture that resource.
 * Casus bellis can be used for wars.
 * Colonial Conquest (only for the European Nations and only used for that casus belli on the New World nations)
 * Reconquest (only for the nations have
 * There should be one person who controls the NPC nations.
 * They must not do silly movements for example Romans conquered Gaul in one turn.
 * They need to follow those rules.
 * A program is needed before preparing the game. Because since we do not have a program to run things at Map Game 2.0. Since we made the map game, we need a program that caculates, battles, science and more.
 * Manpower is also needed, but one manpower equals 10 men.
 * It will slowly doubles itself 10x for each era.
 * The eras will be: Lower Bronze, Upper Bronze, Lower Iron, Upper Iron, Middle Ages, Renaissance, Discovery, Englightenment, Industrial, Progressive, Atomic, Digital and Nanotech.
 * For each era tech, it has about 10 tiers.
 * Researching the tech on the later eras will double itself at 10x.
 * Same with manpower, which it double itself on 10x.
 * The Upper Bronze, Upper Iron, Englightenment, Progressive, Atomic, Digital does not get the manpower doubled.
 * Upper Bronze, Upper Iron,