Talk:Konig des Menschen Chapter II (Map Game)/@comment-31207563-20180412194320

Chiefdom of Caledoni


 * Government: Tribal Chiefdom


 * Chief: Gweyrirth III - Fionnghan Kavanagh II - Breimoor Kavanagh I
 * Economy: Based around fishing, hunting and trading
 * Capital: Kaledon 
 * Demographics: 


 * Population:
 * Kaledon: 6 820
 * Rural areas: 62 352
 * Eileansiar(Unbeknownst to the chiefs): 71
 * Ethnicities: 100% Albion
 * Religion: 89% Caledonian Druidism, 7% Albion paganism, 4% Other Paganism
 * Wars and Conflicts: The Celtic tradition of war was rather playful compared to southern wars, with wars between tribes being more like raids than conquering land, which made the advance into enemy territory much slower.


 * Skirmishes: Some small raids on border villages and farms
 * Military:The druids are like war drummers, the soldiers believe that their magic works, and their presence invokes fear in the enemies, even though their magic doesn’t actually work. Ships are fishing or trade ships refitted for transporting troops. 


 * Shortswordsmen: 880
 * Axemen: 650
 * Slingers:  470
 * Druids: 12
 * Ships: 37
 * Diplomacy: 


 * Danska: Hello odd travelers, we would like to share the peculiar islands of “Faroe”
 * Events: 


 * Silent Ages: The centuries long Silent age ends with chief 
 * Exploration: With the odd ships passing by Shetland, some went sneaking after them and arrived in Faroe. Uisdean, a brave sailor who was aboard the first ships to Faroe thought that if there were two islands going to the west, would there be a third. He set out on a course to the west with a fleet of 4 ships, 40 men, 20 women, livestock and food, but never returned, as the ships became shipwrecked on the southern side of Miredalesbeinn(Myrdarnsjokyl), naming the island Eileansiar(Island west) The colonists would make no attempt to return to Caledoni due to the terrifying ocean that nearly drowned them(I want a Gaelic Iceland :3)