Konig des Menschen Chapter IV (Map Game)

The year is 175 AD. The behemoths of Rome and Yang hold strong for now, while rivalries between smaller states burn the sky a crimson shade of war. It is an era of religious chaos, dissent and expansion.

I, Sidewinder291102 (and TheSteampunkTotoro and TheCreator901), welcome you to Konig des Menschen Chapter IV: Downfall (KdM IV). Starting in 175 AD, this is an era of civilization of ancient history in which stories of broken empires and new beginnings are made. The road to greatness is paved now, Can you become the King of Men?

My Credentials:

Sidewinder291102: I am the creator of Fractured, Honour and Patient which lasted 10, 22 and 21 turns respectively, as well as moderator in many a map game on this site and elsewhere.

TheSteampunkTotoro: I have been a moderator, NPC maker and Map Maker in a handful of minor map games. I also created the map game Post Mortem: Europa which was rather unsuccessful, But I took the role of acting Admin in the KdM franchise roughly halfway through KdM Chapter II, which ran for a whopping 37 turns!

TheCreator901: The first game I have ever administered was Continent of Darkness: Europe, which was successful until its end. KdM was the second and most successful of my games yet lasting for 27 turns. I created the KdM franchise and ran it until roughly halfway through Chapter II.

Rules
Konig des Menschen Rules

Important Things:

 * 1) Read the page linked above, a must!
 * 2) If you have any questions, please ask them in the comments of the game or Sidewinder's Discord
 * 3) You may not apply as a nation that's underlined in the nations section unless told differently so by an admin rank staff member.

Nation Name:

 * Government: Despotic Monarchy, Oligarchic Republic, etc.
 * Ruler (King, President, etc.): Ruler Name
 * Parliament: Not necessary
 * First Party: Number of Seats
 * Second Party: Number of Seats
 * Third Party: Number of Seats
 * Economy: Information.
 * Capital: Insert capital city
 * Demographics:
 * Population: Insert Pop (% of major ethnicities)
 * Religion: % of major religions.
 * Wars and Conflicts:
 * Diplomacy:
 * Nation: Diplomatic action taken.
 * Events: Insert actions nation done.

Game Speed

 * 4000 BCE-1000 BCE (100 years) (30/27 turns)
 * 1000 BCE-500 BCE (50 years) (34 turns)
 * 500 BCE-400 CE (25 years) (36 turns)
 * 400 CE-1000 CE (10 years) (60 turns)
 * 1000 CE-1600 CE (5 years) (120 turns)
 * 1600 CE-1900 CE (2 years) (150 turns)
 * 1900 CE-present (1 year) (118 turns)
 * World Wars after 1900 (every three months)
 * World Wars before 1900 but after 1500 (1 year)

Dynasties

 * Gherensi (Imperium di Atlas)
 * Schnee (Nordicium)
 * Yang (Yang)
 * Xia (Xia)
 * al-Qazi (Muscat)
 * Fleischer (Vesnia)

Old/Extinct Dynasties

 * Haakonssen (Fibelia)
 * Jakobsen (Nordicium)
 * Derier (Valcanor)
 * Ostaras (Valcanor)
 * Shabk (Vesnia)
 * Ryglantt (Danska)
 * Tatka (Yugrain)
 * Hephtaldia-Gropius (Hellenica)

Nations

 * Underlined = Reserved to that player unless he doesn't reclaim the nation for themselves within the first or second turn(This does not apply to Atlas)
 * RAR:  Imperium di Atlas:  TheCreator901/Atlasium
 * Rome: Batran99
 * Muscat: Simplenoise8
 * Yang: EthanKoenigsberg
 * Langkasuka: Sidewinder
 * Nordicium: LukaGaming
 * RAR: Vedena: VladsNewAccount
 * RAR: Westria: Eltool
 * Yamato: Kuro (AnimeNerd2017)
 * Maya: CJets
 * Sabah: 1Dominica
 * Frisia: Zandhart
 * RAR: Agousta: XaoZss

Comment "Konig des (nation name)" to join!

'''Note: Do remember that while you can't play as a culture group, you can form small nations from said culture groups. Culture groups have italicised names on the map.'''

Staff

 * Admin: Atlasium (TheCreator901)
 * Acting Admin: Sidewinder
 * Map Maker: Sidewinder
 * NPC Event Maker: Sidewinder
 * Moderator: N/A

Apply for staff in the comments!

Banned Players

 * N/A

Events & Great People

 * Roman Crisis: Commodus reigns as the Roman Emperor in an increasingly dictatorial fashion, and is assassinated by political rivals but not before draining Rome's treasury.
 * Mathematics: The Nine Chapters of the Mathematical Art are published in the Yang Dynasty by various scholars.
 * Natural Science: Cleomedes teaches that the moon does not glow on its own, but rather reflects sunlight.
 * Medicine: Galen writes his manual on pathology, The Art of Curing.
 * Yellow Turban Rebellion: Zhang Jue leads a peasant rebellion against the Yang Dynasty, which culminates in the warlord Dong Zhuo seizing the capital Luoyang under the pretext of protecting the Emperor. This causes civil unrest throughout the nation.

NPC Turns

 * Arashena: They tell Rome to stay out of their affairs.
 * Southeast Asian Collapse: Due to a disastrous outbreak believed to be related to the Disease of Hainan, the nations of Malacca and Majapahit have collapsed into smaller states.
 * Gojoseon: They begin invading Donye, and have set their sights on Jinhan.
 * Yamato: Under Empress Himiko, they begin unifying Honshu militarily in the west, and somewhat diplomatically in the east.
 * Khmer Fracture: The Mon and Tai cultures gain influence over the Khmer culture.
 * Betmant: They continue raids on Yang settlements near their borders.
 * Aksum: They expand southwards towards Lake Tana.

Yamato

 * Government: Monarchy
 * Mikado: Emperor Seimu (Waka Tarashihiko) (Born 84 AD)
 * Economy: Agricultural and based around rice and fishing. Trade with neighbouring nations/tribes such as the Ainu, Kibi, Izumo, Nakoku and Hayato is common, although occasional contact with Ryukyu, Gojoseon and Shosen occurs.
 * Capital: Yotsuha-shi (modern-day Fuji)
 * Demographics:
 * Population: 562,000
 * Religion: Shinto
 * Ethnicities: 65% Yamato, 15% Izumo, 10% Kibi, 10% Ainu, 5% Nakoku, 5% Hayato
 * Military: 21,500 man strong army (land-based), mostly swordsmen with several archers
 * Wars/Conflicts:
 * Conflict with Izumo and Kibi: We steadily advance into Kioku and occupy most of Southeast Izumo, a portion of the military (5,600) spread out across Southeast Izumo but the bulk (15,900) remaining in Kioku.
 * Diplomacy:
 * Ainu tribes: To the Ainu, our Northern neighbours, we suggest allowing yourselves to be taken under our wing. Ainu culture will be tolerated and recognised as equal to those that already exist in Yamato; your proof is the many of your peoples that already live here.
 * Izumo: We suggest a fast surrender would allow for further bloodshed to avoided. We would allow the Izumo monarchy to be retained (through the monarchy's newest generation's marriage to Emperor Seimu's grandchildren) and unite both our nations in a proper union that allows for future prosperity for all.

Sultanate of Muscat

 * Government: Absolute Monarchy (Sultanate)
 * Sultan: Samnar al-Qazi (B 125 AD, still alive) (R 152 AD - Present)
 * Economy: Based around fishing, some agriculture and trading mostly, as well as slight taxing of the villagers and peasants. With the spices from the east we become rich by selling them to nearby peoples. Trading with Uputhara Wansura and Satavahana is a large and essential part of the economy. The economy is in a state of rebuilding.
 * Capital: Muscat
 * Demographics:
 * Population:
 * Muscat: 6300
 * Ibri: 4111
 * Tamreda (Hadibu): 1035
 * Rural areas (AKA everything else): ~55,000
 * Ethnicities: 75% Omani (Arab), 22% Aynarab (Arab), 2% Azd tribes, 1% Gerrhan
 * Religion: 100% Folklore and Tribal beliefs
 * Wars and Conflicts (italics: Potential War):
 * N/A
 * Military: Total of
 * Spearmen: 830
 * Shortswordmen: 430
 * Bowmen: 670
 * City Guards: 530
 * Dromedary Forces: 370
 * Navy:
 * 60 transport ships (can hold around 8-12 men)
 * 140 trade ships
 * 54 warships (galleys pretty much)
 * Although not part of the navy we have 431 fishing ships.
 * Diplomacy:
 * Rome: We have heard much about your empire, do you wish to trade? We have things that may interest you.
 * Gerrha: How about we establish a trade node and port in Ibri, so that our trade can go effectively? Of course, your master Arashena will get to take part of this project too.
 * Events:
 * Influence and Assimilation: Our influence expands more over Rhabi and nearby Adnanite tribes.
 * Colony of Socotra: We expand it to control all of Socotra as well as the islands of Samha, Darsa and Abd al Kuri.
 * The Great Era: We enter an era of population booms, new ideas and new inventions.
 * Samnar's Ideas: Samnar, our sultan, has decided that Muscat should establish relations with as many other people as possible. Thus, we start construction of more seafaring equipment and educate more diplomats.

Yang Dynasty

 * Government: Celestial Monarchy
 * Emperor: Kang (174 AD-186 AD), Liu (186 AD-present)
 * Economy: The Yang economy relies on taxing subjects, which are the peasants of China. They are currently looking towards the west for possible trade openings, maybe a larger Silk Road. With Romans and the Chinese accepting deals in one of their own settlements, it is hoped that the Silk Road would be expanded on this by the end of the century.
 * Capital: Xi'an
 * Demographics:
 * Population: 60,000,000
 * Xi'an: 610,000
 * Luoyang: 300,000
 * Beiking: 290,000
 * Chengdu: 490,000
 * Other cities and settlements: 19,000,000
 * Rural areas: Whatever that's left. I'm not calculating the whole thing.
 * Ethnic Groups: 84% Chinese (regardless of ethnic groups like Han), 8% Daevite, 8% other
 * Religion: 80% Chinese religions (this also includes Confucianism), 7% Buddhist, 13% Other (Daevite Blood Gods [that's what I think its supposed to be, since I was the Daevite cultural group in the past] and Tocharian paganism)
 * Military: 700,000 soldiers and levies. Note that China has one of the largest populations at that time so it makes proper sense to have a large military that spans all over the empire itself. Naval ships may count up to hundreds of small ships and dozens of large ships.
 * Diplomacy: N/A
 * Events
 * The Aftermath of the Plague: The plague has decimated much of the Yang Dynasty as the failures of bureaucrats and the governor in Hainan to contain the plague which spread throughout the next few years (175 AD to 183 AD). The population went down by millions, marking the sharpest drop recorded in local history. Not only the depopulation of rural areas, cities are affected too.
 * Raiders from the North: Nomadic raiders from the north and local oppressed Daevites (wich were often raided by some warlords in Yang and back), which are accompanied by the Xiongnu too apparently are sacking northern villages. As a result, the Yang Dynasty withdraws their own occupation within former Tocharian holdings in modern Xinjiang (East Turkestan), only to be swarmed by nomadic raiders. Two factions are marking its biggest strength yet and are killing off or enslaving any Chinese men for hard labour.
 * Traitors and Pretenders: Remnants of the Au Lac people (which were influenced under the rule of the Yang Dynasty for a while now) have risen up in the south. These people want to secede and potentially rejoin their masters in the south. They are led by a Chinese governor and general, Chen Ning who defected from being loyal and leading another rebellion in the south. Some warlords and governors had broke off to form their own independent dynasties/kingdoms in hopes that they would be protected from raiders from the north and bring stability to the local region after the plague. This seems to have failed.
 * The Peasant Rebellion: Dong Zhuo has seized Luoyang in what he says is to "protect the emperor." The peasants of the Yellow Turban Rebellion, numbering millions are being suppressed and attacked by 300,000 troops led by notable generals that you may see from the early stages of OTL Three Kingdoms. Of course, they would eventually betray the Yang Dynasty and fracture the empire up once more.
 * I'm sorry, but this had to be done. Let me know if you want to cross things out, I can't believe this is still alive.

Roman Province of Westria

 * Leader:  Regent Rainard richtstrop (B 156 AD - still alive) (R 174 AD - 178 AD ), Leader of the council Richs Ricstof (B 153 AD - 185 AD) (R 178 AD - 185 AD), Regent Rainard richstrop (2nd term: R 185 AD August - November), Leader Seinard Rolf (B 160 AD - 187 AD) (R 185 AD - 187 AD), Regent Rainard richtstrop (3rd term: R 187 AD - 190 AD) Vienna council (R 190 AD - 191 AD), leader Ralf Rolf (R 191 AD - 192 AD), Vacancy (192 AD - 195 AD), Regent Rainard richtstrop (4th term: R 195 AD - Present)


 * Government: Monarchy under regency
 * Demographics:
 * Population:
 * Vienna: Population: 94,280
 * Pölen: Population: 44,770
 * Konr: Population: 26,080
 * Rich: Population: 41,000
 * Munich: Population: 13,400
 * Rural population: 220,000
 * Total population: 379,530
 * Religion: Westrian paganism (68%), Roman Paganism (28%) and Other (4%)
 * Ethinicities: 72% Westrian, 12% Munichians, 10% Gelatins, 1% Escosians, Latins 7%.
 * Economy: We are based on agriculture. We use coins from the Roman Empire as currency.
 * Wars and conflicts: Nothing for now
 * Army: Total of
 * Spearmen: 8,150
 * Shortsword: 1,000
 * Bowmen: 500
 * Cavalry: 300
 * Events:
 * Expansion: Not for now
 * Romanization: The romanization stagnates
 * Rebllion of 185: The rebellion begins in May 185 when a man called Seinard Rolf take up arms with a few hundred munichians in the town of Munich. They are tired of their people feeling "oppressed" under the rule of the Westrian. The make quickly early success and it isn't better for the Westrians when the leader of the nation dies. The Vienna council quickly gives back the role as the leader to Rainard richtstrop and he quickly start gathering troops to take push back the rebellion but it isn't enough and after a siege of Vienna Seinard Rolf is declared sole leader of Westria. Seinard only rules for barely 2 years though and is killed in the 2nd siege ov Vienna when Rainard manage to make a counterattack and recapture the city which leads to him to become the leader again. He is later deposed by the Vienna Council who tries to negotiate peace with the rebels which are now lead by the the son of Seinard Rolf, Ralf Rolf. The negotiating fail and the Vienna council falls in the 3rd siege of Vienna. Ralf Rolf holds the title leader of Westria in just 8 months before a peasent rebellion take over Vienna which causes a vacancy over the realm. Rainard who is the leader of the Westrian Army manage to make a deal with the peasants who took control of Vienna which give him the city back and he declares himself the regent of the realm once more. He soon managed to push the rebellion  back and as of 200 AD the rebellion has just a few pockets left close to the western border.

Nordicia
 * Diplomacy: None
 * Government: Aristocratic Monarchy (temporal regency)
 * Monarch: none (Regency)
 * Economy: slow but stable increase
 * Population: 294,000 (+223k Danskans) (91% Nordicite Germanic, 5% Gothic, 1% Sami, 3% Vesnians) (excl. Danska)
 * Religion: Norse (100%)
 * Major Settlements (excl. Danska):
 * Stavanger: 13,700
 * Bergen (capital): 40,000 (Byområde), 13,000 (centre)
 * Ålesund: 11,000
 * Molde: 11,000
 * Oslo (under siege): 13,500
 * Trondheim: 9,800
 * Leirvik: 8,500
 * Valkyrjashavn: 3,500
 * Rural areas: ~180,900
 * Military: 6200 active personnel, 3500 reserves. (8700 incl. Danska)
 * 3500 shielded spearmen
 * 1200 dagger users
 * 500 archers (using bows)
 * Navy 
 * 360 trading ships (trade routes to Danska, Inbhiri, Meerseit and Celtic tribes)
 * 70 wooden transport vessels (each can transfer about 10–15 men)
 * 20 larger wooden transport vessels (each can transfer about 15–25 men)
 * 120 triremes.
 * 40 galleys.
 * 1200 sailors
 * Diplomacy:
 * Wars and Conflicts:
 * Disasters:
 * Events
 * Aristocratic Society: After a freak accident that resulted in the deaths of the Schnee bloodline, a temporal regency consisting of prominent members of the houses was established to run the nation until a suitable person is found.
 * Danskan Reclamation: Recontinued with plans of grabbing the immideate area south of Danska.

Sabah:

 * Government: Tribal Monarchy
 * Ruler (King, President, etc.): Embun binti Fuaad
 * Economy: The economy is based of trading, fishing & hunting.
 * Capital: Kota Kinabalu
 * Demographics:
 * Population: 240, 000
 * Kota Kinabalu Region: 120, 000
 * Pitas Region: 60, 000
 * Beluran Region: 50, 000
 * Ranau Region: 20, 000
 * Religion:
 * 60% Buddhist
 * 35% Folk Religion
 * 5% Other (Islam, Hindu)
 * Wars and Conflicts: None yet
 * Diplomacy:
 * We need some trading partners in South & Southeast Asia.
 * Events: Start investing into boats and infastructure to strengthen our fishing market.

=== Frisia ===
 * Government: Absolute Monarchy
 * Ruler:  King Ekker I (135 AD - Present AD)
 * Economy: Great agriculture, all lot of money is going in there. (Currency schaalhoren shells and bronze) we are now seeking trade partners. (we offer bronze and we want knowledge of weapons and agriculture)
 * Capital: Lintarwde (now Leeuwarden)
 * Demographics:
 * Population: 753
 * 100% Frisians
 * Religion: 100% Frisian Mythology
 * Wars and Conflicts: None, we are researching stuff
 * Diplomacy:
 * Seeking for trade partners. Anyone?
 * Events: Almost done with researching swords.

Roman Province of Agousta
Government: Absolute Monarchy
 * King: Misolan I la Agousta (B 150 AD, D Still alive AD) (R 165 AD - Present AD)
 * Economy: the economy is based on agriculture, trades and fishing. (We are currently balancing the economy equally between the food, the army and the construction workers)
 * Capital: Algecia
 * Demographics:
 * Population: total of ~396,551
 * Algecia: 62,636
 * Donos: 38,812
 * Sufax: 33,300
 * Ceuti: 14,479
 * Saches: 6,600
 * Madria: 5,140
 * Rural areas: ~235,584
 * Ethnicities: 75.8% Agoustan, 0.1% Galacian, 19% Carcarosian, 1.1% Roman.
 * Religion: 100% Agoustan Paganism, (in Agousta)
 * Wars and Conflicts:
 * Berbers border: We put 4,100 Spearmen, 3,000 Shortsword and Hatchetmen, 2,000 Bowmen, 2,100 Cavalry and 300 Torchmen ready to push into berbers.
 * Berbers coast line: We put 1,500 Spearmen, 1,500 Shortsword, 1,100 Bowmen and 396 Cavalry on 139, transport, 68 large transport ship's and 46 galleys awaiting response from Rome.
 * Military: Total of 18,789
 * Spearmen: 7,331
 * Shortsword and Hatchetmen: 5,007
 * Bowmen: 3,952
 * Cavalry: 4,325
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 1250
 * Navy:
 * 139 transport ships (can hold around 11-15 men)
 * 68 large transport ships (can hold around 21 men) (some large transport ships become galleys)
 * 46 galleys (can hold up to 30 men)
 * 58 trade ships
 * Although not part of the navy we have around 890 fishing ships.
 * Diplomacy:
 * Rome: can we try to annex some coast from Berbers south west of the city Sufax?
 * Events: