Talk:Konig des Menschen Chapter VI (Map Game)/@comment-31011021-20200627133553

Ahuric Empire

 * Government and Policy:
 * Monarch: King Aqeel Ahurid
 * Administrative Situation: Things are getting tense
 * Population: 7,130,230
 * Policy and National Affairs:
 * The Political Upheaval: Fights and violence have increased in severity over the last few years. Over 5,000 people have died in these 3 years, mainly around Ha'il, where fights first broke out. The city was effectively out of control, with Ahuras Sipah securing only a few administrative buildings. Slowly pushing into the city, most Arzhamites have been evacuated and have settled, with governmental aid, further to the north east, in the village of Rafha (new village time). With the Arzhamites evacuated and the soldiers closing in, the city of Ha'il is torched, set aflame, reduced to smithereens. Soldiers have been deployed, but they are not enough to stop a flaming city in the middle of a desert, especially when they have to commit to riot control. A few buildings do survive, but the city is mostly ash-ified. This produces a lot of refugees, most innocent, some not so innocent. A lot of these refugees are relocated to Afif, with the most dangerous elements being shipped off to the Order of Avesta, the island nation developed as a way to get rid of dangerous people. It has become an abused punishment, with the government shipping off most of the zealous zoroastrians because it is simply easier than confronting them.
 * Too Little: The Arzhamites in the north see the situation as unfair. By law, the terrorists should be hanged. While initially when the idea of exiling them on a foreign island seemed reasonable, with the support, shipment and resources being sent to them daily, it has become clear that there is some foul play. Unbeknownst to most people, this is because of the viziers and Hidden Government having sympathies for their cause. With unfetered power, they easily can arrange for the resources and shipments. They initially presented it as a solution to please both sides, but it was only to please themselves without causing outright civil war and getting themselves removed from their positions. With all the explanations out of the way, returning to the Arzhamites, they have small militias in their communities, prepared to defend their livelihoods. Larger cities on the Gerrhan Gulf have prepared their own militias to deal with any uprising. These cities tend to be more peaceful due to the amount of interaction between the Arzhamites and Zoroastrians. The Elamite region is kept under control with the 1st and 2nd Sipah in the region. The situation is tense and can get out of hand any time soon, with one wrong step.
 * Diplomatic Immunity: The Order of Avesta are more like a penal colony gone wrong than a crusader state. As conflict and violence grew in the mainland, more people trickled into the Order. They grew in strength, especially thanks to the resources from the mainland. It came to a head when military ships were being given to the Order. Exactly 10 Harbis and 10 Gharaqs were given, along with many cannons and transport ships. This is considered the transaction that caused popular Arzhamite views on the Order to go from exile to sanctuary. These ships are also the ships used for the first raids of the Order on the Exotic Island of Mer'ana (An error in communication made the Ahurics call Madagascar by a localisation of Imerina). However, the Empire didn't attempt to reign them in because the viziers were concerned that such a move would definetly be political suicide, causing rebellion, the king to return to a much more hands on political position and their corruption being put to display. Thus the Order recieved an effective diplomatic immunity.
 * The Hunting Accident: King Aqeel, King of the Ahuric Empire, the lion of Ahuras, Ruler of Malepdiva and Oman had gone to Duqm for a hunting expedition, a hobby of the king. The King however is no longer as young as he used to be, having aged considerably. He was not as nimble, agile or flexible, and misjudged dismounting from a horse, falling off the horse and recieving a nasty wound. This forced the king to remain in bed, and after some time, remain within the confines of the Empire and capital, rather than on hunting or sailing trips. This is a new development. With the King now in Ahuras, he has a better view on the events unfolding in the Empire. This complicates the situation further, adding another party to the fold: The Arzhamites, The Extremist Zoroastrians, The Viziers and Conservatives, The Reformists and now, the King.
 * Military:
 * Personnel: 80,000
 * 1st Sipah: 
 * Swordsmen: 6,000
 * Spearmen: 3,500
 * Bowmen: 3,500
 * Fire Lancers: 350
 * Crossbowmen: 1,500
 * Light Cavalry: 2,500
 * Heavy Cavalry: 500
 * Ranged Cavalry: 1,500
 * Cavalry Fire Lancers: 85
 * Cannons: 10
 * Trebuchets: 20
 * Polybolos: 25
 * Overall: 20,000 Troops
 * 2nd Sipah:
 * Swordsmen: 6,000
 * Spearmen: 3,500
 * Bowmen: 3,500
 * Fire Lancers: 393
 * Crossbowmen: 1,500
 * Light Cavalry: 2,500
 * Heavy Cavalry: 500
 * Ranged Cavalry: 1,500
 * Cannons: 10
 * Trebuchets: 20
 * Polybolos: 25
 * Overall: 20,001 Troops
 * 3rd Sipah: 
 * Swordsmen: 4,000
 * Bowmen: 2,000
 * Fire Lancers: 500
 * Light Cavalry: 1,000
 * Ranged Cavalry: 500
 * Cannons: 20
 * Polybolos: 10
 * Overall: 8,110 Troops
 * Ahuras Sipah:
 * Spearmen: 3,000
 * Swordsmen: 3,000
 * Bowmen: 1,000
 * Fire Lancers: 500
 * Light Cavalry: 1,000
 * Heavy Cavalry: 500
 * Ranged Cavalry: 750
 * Cannons: 20
 * Polybolos: 15
 * Overall: 10,375 Troops
 * Patrols:
 * Light Cavalry: 3,000
 * Ranged Cavalry: 3,000
 * Heavy Cavalry: 500
 * Overall: 6,500 Troops
 * Muscat Fleet:
 * Gharaq: 80
 * Harbis: 50
 * Fire Ships: 30
 * Light Transport Ships: 20
 * Heavy Transport Ships: 2
 * Grane Fleet:
 * Harbis: 50
 * Gharaqs: 70
 * Fire Ships: 30
 * Light Transport Ships: 40
 * Heavy Transport Ships: 10
 * Luluah Fleet:
 * Harbis: 30
 * Gharaqs: 45
 * Fire Ships: 20
 * Light Transport Ships: 30
 * Heavy Transport Ships: 20
 * Kashaf Fleet (Explorer Fleet):
 * Harbis: 5
 * Gharaqs: 10
 * Light Transport Ships: 15
 * Military Operations, Domestic Events and the such:
 * Units and Tactics:
 * Nothing New
 * Trading Beyond the Horizon: 
 * The Order of Avesta: The Order of Avesta has expanded to nearby islands. Armed with a new fleet, they embark on small expeditions to spread their interpretation of Zoroastrianism. The most monumental event would be when 2 Harbis under the Avestan leadership landed in Imerina. After difficulty communicating and trying to explain Zoroastrianism, the Harbis fired their cannons on nearby villages. The Ahuric Empire has no idea such an attack occured. This attack would have occured during the later months of 1454, after more contact between the Ahuric Empire and Imerina is established.
 * The Schools of Zoroaster: Perhaps an increase in Zoroastrians? The Avestans now run these schools, albeit it is run with more diplomacy than the Avestan raids.
 * Economy:
 * Things are confusing... Corruption is horrible, things are just about to get terrible.
 * New Research:
 * Easier Fire Lances: Continued Research. Rubbing pieces of metal on other materials causes flamelets to burst from them. If we were to use those, perhaps we could make the priming and usage of a fire lance easier. However, the flamelets aren't enough to start the powder off, so we are to research that
 * Cannons: More Cannon research (I want to invent rifling, when would that be possible?)
 * Diplomacy:
 * Imerina: We increase trade and attempt to send an extravagant gift of exotic goods to the King and Court of Imerina. This mission, bringing gold, silver and exotic goods from across the world to the court is to be done in 1453. We also increase trade, buying the endemic goods of the island, especially the animals. They are bound to sell well in Muscat as "Bizarre Animals from Imerinaland"
 * Bits to take note of: Please add Order of Avesta to Seychelles