Urban Warfare: Hong Kong (Map Game)



Due to an unknown reason, cities around the world has fallen into complete anarchy. This map game will focus on Hong Kong, which is struggling between three powers, the People's Republic of China, the Free People of Hong Kong and the Victorian Conglomerate.

You can control one of the districts in the city. You, as your district, can lead your alliance towards victory, or switch sides and betray your friends. It's all up to you.

Remember, teamwork is crucial. Coordinate attacks and operations with your allies. This is NOT a free-for-all.

'''Turn 2 has started. Post your turns now. Turn 2 ends in 2 days.'''

For the Strategy Guide, see here.

Rules

 * 1) Be realistic in your turns, don't do something OP (taking over half of the city in one turn)
 * 2) Don't be a jerkbag (keep switching teams for no valid reason)
 * 3) Pick only one district, no more. If your district is taken over by the other team, you can choose to play on their side or pick another district
 * 4) Turns last for 2 days
 * 5) You cannot negotiate permanent peace with the other teams, you can only negotiate temporary ceasefire for 1-2 turns
 * 6) Riots, NPC moves and the win/lose of battles are entirely calculated by random.org or a set of formulas, which means you cannot put said mechanics in your turns.

Players
''Districts on left, players on right

PRC
Lo Wu (PRC) - Kebab Master Lel

Wetlands (PRC) - EthanKoenigsberg

Tolo Habour (PRC) - Dankmemesball2

Tuen Mun (PRC) - Flaming Spaghetti Monster

Shing Mun (PRC) - Aendarus Mapping

Long Habour (PRC) -

Shek Pik (PRC) - TheCreator901

FPHK
New Central (FPHK) - Eric4e

West Kowloon (FPHK) - EmprorCheesecakes

East Kowloon (FPHK) -

Kowloon Bay (FPHK) - GerrardMapper100

Kwai Chung (FPHK) -

Lion Rock Union (FPHK) - Hockey Empire

Tsuen Wan (FPHK) -

Tsing Yi (FPHK) -

Sai Kung Islands (FPHK) - Xenobladeshulk1503

Sunny Bay (FPHK) -

Tung Chung (FPHK) - Asdf Mapping

VC
Central (VC) - Batran99

Wan Chai (VC) - Lisastr67

Quarry Bay (VC) - Starring94

Discovery Bay (VC) -

Lohas (VC) -

Victoria Peak (VC) -

Happy Valley (VC) - HappynHungry

Cape D' Aguilar (VC) -

Hang Hau (VC) -

Aberdeen-Stanley (VC) - MrMapperIL

Lamma Island (VC) -

Free State of Cheung Chau (VC) -

Lantau Federation (VC) -

Teams
Each team has their unique pros and cons, these traits will affect your district

People's Republic of China
(Red on map)

After Hong Kong fell into complete anarchy, the PRC aims to take back Hong Kong by force. It started its attacks in the north and from the southwest. They are ruthless and will destroy anyone in their way.

+ 5000 troops per turn for each PRC-controlled district

- Cannot recruit from district population

- Increased chance (+15%) for a riot to spawn

Free People of Hong Kong
(Yellow on map) A bunch of activists and anarchists decided to band together and try to make Hong Kong an independent and democratic city. However, as PRC and VC appeared, the FPHK realised that a fight was going to happen no matter what. Their goal is to drive PRC out of the city and destroy VC completely.

+ Decreased chance (-5%) for a riot to spawn

+ There is 75% chance for a riot in enemy territory to be pro-FPHK

- Decreased winning chance in battles (-10%)

Victorian Conglomerate
(Blue on map) Fearing that the takeover of Hong Kong by the PRC will cause capitalism and free market policy to disappear in Hong Kong, a group of wealthy businessmen decided the best way to preserve their wealth in Hong Kong is to take over Hong Kong and rule the city under their companies.

+ Can cause an increased chance (+5%) of a riot in a specific enemy district each turn (stacks)

+ Can hire up to 1000 mercenaries each turn for each VC-controlled district

- Decreased recruitment rate (-25%)

TL;DR
You can recruit troops from your district unless you are the PRC. The more troops you recruit in one turn, the higher the chance for a riot to spawn. You have a higher chance of winning battles if you outnumber the enemy. If you lose a battle, you will suffer x1.25 casualties.

Population
Each district has a population. You can recruit soldiers from your district population (unless your district is PRC-controlled), but keep in mind the more you recruit, the higher the chance a riot will spawn.

If you are the VC, the no. of troops you actually recruit will be 25% less from what you wrote in the turn. However, the chance of a riot is still calculated by what you wrote, not the actual, decreased recruited troops.

Population List
PRC-controlled districts are not included because PRC cannot recruit from district population

FPHK
Tsuen Wan - 200,000

Tsing Yi - 150,000

Kwai Chung - 250,000

West Kowloon - 380,000

Sunny Bay - 80,000

Tung Chung - 150,000

New Central - 500,000

East Kowloon - 390,000

Kowloon Bay - 400,000

Sai Kung Islands - 210,000

Lion Rock Union - 300,000

VC
Central - 230,000

Wan Chai - 200,000

Quarry Bay - 350,000

Victoria Peak - 100,000

Happy Valley - 82,000

Cape D' Aguilar - 50,000

Aberdeen-Stanley - 120,000

Lamma Island - 50,000

Free State of Cheung Chau - 60,000

Discovery Bay - 98,000

Lantau Federation - 42,000

Riots
Riots have a base chance of 10% to spawn each turn. The more you recruit in a turn, the higher chance for a riot to spawn. If you recruit half of your district's population, the riot spawn chance reaches 100%.

Battles
You can command a certain no. troops to invade/protect districts. If you invade a district or other teams invade yours, a battle will occur. The outcome of the battle and the number of casualties is dependent on the number of your troops and enemy troops.

The chance of you winning is calculated by this formula:

[(Your no. of troops+Enemy no. of troops)/Your number of troops]*100%

Note: If your district is FPHK-controlled, 10% will be taken from the winning chance

For example, if you have 5000 troops invading a district which has 2500 troops in it, the chance of you winning is 66%.

When a battle finishes, you will have casualties. Casualties are calculated by this formula:

Enemy no. of troops/5

If you lose a battle, your casualties will be x1.25.



Levels
Each district's starting troops are defined by their color on the map.

Level 1 - 10,000

Level 2 - 20,000

Level 3 - 30,000

Level 4 - 40,000

The level of your district will change on the map depending on your troop number.

Unification between districts
If your district is at least 2 levels higher than an ally district, you can integrate it into your district. The integration process will take 3 turns.

Turn 1
Map

Wetlands
Starts preparing full scale invasion on Tsuen Wan, but first we need to wait for few turns for new soldiers before we invade it. But first we have to defend our land for at least those turns before deploying a full-scale invasion.

West Kowloon
As the war has erupted between the 3 powers, we start arming our coast with 15,000 troops. They are sent across the water to attack Central and Lantau Federation. We easily make advances in Lantau as they are seen as a weak country. Our forces in Central find it hard to fight as they are quite strong. And in that fact, we send an extra 3,000 troops there. With the increasing of troops going to Central, we start making advances. We also send 5,000 troops to help Lion Rock Union advance into Shing Mun.

Tung Chung
We recruit 10,000 soldiers so we have 40,000 in total. We invade Shek Pik (or whichever the red country to the south is). Since they have only 1/4 of our army size and we are able to advance very quickly. Their capital is being approached quickly as well.

Aberdeen-Stanley
Since the Region is so surrounded by allies, Boats are requested heavily in order to attack. 7,500 Soldiers on their boats attack the Southern Sai Kung Islands. Aberdeen- Stanley also requests the passage of 5000 More men through allied Regions in order to fight Sai Kung (MAN DOES THAT SOUNDS LIKE A CHINESE HERO MOVIE OR WHAT). They also ask for their men, in return for lands from Sai Kung. Right now, the Target is to take the Islands.

Quarry Bay
As the most populated area in the Victorian Conglomerate, Quarry Bay decides to buy out the owner of Cape D'Aguilar and Hang Hau in order to strengthen its economy and make its power in the Victorian Conglomerate bigger. In order to combat the large population of the FPHK and the PRC, Quarry Bay decides to recruit 50 thousand soldiers through money ((they are not mercenaries, they are normal 'soldiers', but bought with money, so they are volunteering in exchange for money)). Because Quarry Bay is ruled by a company, only 40 thousand people make it to the end. This makes it the largest power in the VC. 50 thousand soldiers are left to defend the area, while around 20 thousand soldiers are sent to combat in the Sai Kung Islands. Quarry Bay also helps to transport the leftover soldiers from Aberdeen-Stanley. 30 thousand troops are sent to the Central region in order to defend from West Kowloon and New Central. Quarry Bay also sends agents to Kowloon Bay, Sai Kung and New Central in order to create riots inside them.

Shek Pik
Shek Pik's 10,000 troops fortify the capital. 5,000 local male citizens form a militia to fight against the enemies.

Shek Pik asks for reinforcements from other PRC districts. Shek Pik asks for an alliance with Kebab Master Lel.

Shing Mun
Waits for new soldiers as they decide to assist Wetlands with their invasion. However, Shing Mun's vunerable position means that a large portion of their already available troops must be used for defending the border. Shing Mun requests for available backup from the more powerful districts to the north, as Shing Mun is not as powerful.

Lo Wu
Lo Wu help the Wetlands at their invasion, Lo Wu accepts the alliance with Shek Pik (TheCreator901).

Tuen Mun
As Wetlands announces their plan of launching a full scale invasion on Tsuen Wan, Tuen Mun decides to support them, but they will wait some time until everything is prepared, since Tuen Mun needs to gather more troops first. The 25,000 troops are placed among the district and the borders to prevent any type of riots, sabotage and/or attacks. Tuen Mun also request support from Wetlands to invade Sunny Bay next week.

New Central
New Central recruits a total of 50,000 soldiers to defend the district from invading enemies. Spies and Agents are sent to districts of Central and Wan Chai in order to creates riots inside them. New Central, along with West Kowloon, lunches a full-scale invasion on Central attacking with 30,000 soldiers.

Turn 2
Map

Battles
West Kowloon Invasion of Lantau Federation (7500 vs 3000)

West Kowloon (winner): 600 casualties

Lantau Federation: 1875 casualties

Tung Chung Invasion of Shek Pik (40000 vs 5000)

Tung Chung (winner): 1000 casualties

Shek Pik: 5000 casualties

Aberdeen-Stanley Invasion of Sai Kung Islands (32500 vs 5000)

Aberdeen-Stanley and allies (winner): 1000 casualties

Sai Kung Islands: 5000 casualties

West Kowloon Invasion of Central (40500 vs 45000)

West Kowloon and allies (winner): 9000 casualties

Central and allies: 10125 casualties

Riots
Pro-FPHK riot breaks out in Discovery Bay with 5000 troops

Pro-VC riot breaks out in Tolo Habour with 5000 troops

Pro-VC riot breaks out in New Central with 15000 troops

Wetlands
We saw our ally Tolo Harbour having riots but we do not have any considerations for now. We continue to wait, currently we have 45000 soldiers, so it's nearly enough for a proper invasion but at least one more turn and we will invade it with at least 35000 soldiers when it reaches Week 3.

Quarry Bay
During the battle in Central, around 5 thousand soldiers die during Week 1. As the fight reached a stalemate for now, the 25 thousand leftover Quarry Bay troops are sent to attack and take back the lands New Central controls of Central. New troops are recruited the same way, and in the end, 25 thousand new troops are in the army ((basically, riots will be minimized because it wasn't forced recruition, they joined the army on their own)). 20 thousand of those are sent into attack New Central from the sea. As Quarry Bay would be the closest to the riot in New Central because of their sea invasion, the rebel troops unite with the Quarry Bay army. This makes it that 60 thousand troops are attacking New Central just by Quarry Bay and the riots. The buyout of Cape D'Aguilar and Hang Hau reaches the second phase. The attack on Sai Kung Islands also continues as the amount of casulties are small. As the agents in New Central succeed, they are sent into East Kowloon in order to make sure East Kowloon becomes unstable. The destabilization of the Sai Kung Islands and Kowloon Bay continues. We also make sure that riots won't break out inside Quarry Bay. As we don't want to send troops to the East, we'll currently ignore the Pro-FPHK riot in Discovery Bay and the invasion of the Lantau Federation for now.

Aberdeen-Stanley/ Scotland Beach
As the invasion Became a success, the Newly renamed Scotland Beach started another Army attack, this time Sending another 7500 Troops over to the Lantau Federation, with 5000 in the Northern front. The other 2500 were staying near the Shek Pik border in an offer to aid them in their War. In the home front, 10,000 Soldiers were newly recruited, and in Order to Stop new Central from invading S-B's ally Central, 3,000 men were sent to New Central to aid their Riots. Another 1,000 Are sent to Tolo Habour. Against Sai Kung Islands, they start a Strategy of Island Jumping, like the Americans in WWII. The Idea is To capture the Eastern Islands and then Push in from East and South on the rest.