Talk:Shattered (Map Game)/@comment-33965087-20180331180628/@comment-25105676-20180331204138

i haven't played fractured but I think there was no action and the interesting nations this century regarding global politics: russia, china, north korea are either dead or non-playable and the mod events were slowly happening at least in my opinion. the only thing we did was making economic turns and military equipment preparations for a non-existent war.

The Future and awoww were popular because there was large action, but because of our greed they died. In TFR Esceosia-Rumas and their allies coming out in top, and the one-sided anti-fascist presence with the exception of fedex's latin union in its continuation or the latin union winning in another, leaving the players of the nations on the losing side angry. As for AWOWW, the Silver Commonwealth made up of super strong nations that would have definitely removed the SU, its enemy from the face of the earth but after the war we would have taken most of russia and the other nations, leaving them uncapable of opposing us in another war in revenge, so the players of the su raged and that killed the game. The other AWOWW games didn't try to improve the formula, and one of them even restarted twice, making the reputation of the AWOWW as cancerous despite the endless amount of work we put into.

The thousands of comments on both games has shown how passionate we were about playing the game, especially when writing tens of thousands of characters, though this scared away milder players who couldn't write a minimum of 10k words in a few days, making the number of possible players smaller. With the bad reputation and even things like joke nations (like Fedex's Meme Seychelles in one game), the large reputable games died, with us clamoring for more realistic games, eventually coming to games like this. However the problem is that we need four or five turns for a little action in a realistic game, where the only players who still could play were the ones who were the old players of awoww and tf that still stuck with it, but they were also the ones who made really long turns. With 4-5 players playing a game, its not that fun for a long time. This is also the reason that a MITW game can be popular for a small amount of time but this after a month, or at most two months.

Looking at those games, if we had a little restraint, it would've worked, but the problem is that we went too far: we had too much restraint and we stuck with it, so it wouldn't be fun for a long time.