Colonization Age: Middle Ages

Colonization Age: Middle Ages is a Map Game made by Nordsian Mapping

Rules

 * Dont be unrealistic
 * Only pick 1 Countrie(Exception:Personal Union)
 * Your Power doesn´t only depend on your Pronvinces(Monarch,Skills,Tech) does count too
 * Dont be overpowered
 * Play fair
 * If a Player is at War and wants War It´s at the Winner Terms
 * If you are defeated you can play as Rebel or rejoin as another Countrie
 * You can change your Name
 * If you are not Online in a Turn,you are a NPC.
 * Your Turn will be nerfed if it is OP
 * Only The Map Maker can edit the Map
 * If you are banned you cant join again
 * You can annex Vassals any Time you want
 * You can annex Marches but that needs 5 Turns
 * You can annex Personal Union but that needs 5 Turns(and could change your Name!)
 * Don´t do anything stupid
 * You can only start colonize in Year 1470
 * You get colonists if you have Colonies in the New World or Africa and from your Ruler
 * Only small Countries can join HRE
 * Ask in the Comments to join.

Map Notes

 * Green Border=Vassal
 * Grey Border =March
 * Yellow Border=Personal Union
 * Pink Border=HRE Border

Turn Template
Ruler Name   Adm: Dip: Mil: Col: <---This is modified of the Map Maker)

Ruler Ability:

Warfare:

Politics:

Colonizing:(Only if a Nation have Colonists)

Trade:

Economy:

Technology:

Skills
Adminstrative Skill:

Having much of them increases your Tax and Stability which has positive Effects on your Economy and Revolt Chance,having low ADM Points will cause more Rebels,less Tax and bad Effects

Diplomatic Skill:

Increases your Trade Influence,Colonizing Skill and better Relation with other Countries.

Military Skill:

Increases your Power of Army

Colonizing Skill:

Increases the Land aviable to colonize.The more ADM and DIP Skills your Ruler has, the more Skill he has in Colonizing.

Ruler Ability:

Every Ruler has a special Ability(more Power,more Colonists etc.) It can be only added my The Map Maker

HOLY ROMAN EMPIRE:
Emperor:Austria

Electors: 

Landed : Bohemia, Rhine, Saxony, Brandenburg

Divine : Archbishop of Mainz, Archbishop of Cologne and Archbishop of Trier

Roman CB Countries(CB against a Countrie with HRE Lands,if the Emperor declares the War the whole Empire joins):Burgundy,German Order

Electors can vote for a new Emperor if he dies.That Progress will last for 3 Turns.

Personal Unions:
Personal Unions can be formed in a Peace Treaty or if a Countrie accepts it from a Player(very unlikely)

Bans
None yet

Warnings
None yet

Wars
French Invasion on Bretagne: France and French Marches VS Bretagne

Brandenburgian Reconquest of Neumark: Brandenburg VS Teutonic Order

Cicilian War: Karamanids VS Cicilia

Staff
Nordsian Mapping:Map Maker

Player Countries

 * France(Nordsian Mapping)
 * Austria(Toadster)
 * England(Fedex)
 * Castile(Chris Mapping)
 * Serbia(Serbian-Balkan Mapper)
 * Bohemia(OtakarPremyslid)
 * Aragon(Troutstrike)
 * Ottomans(Ethan)
 * Hungary(Thunder)
 * Poland(PolishRapidFire)
 * Karamanids( Numan )
 * Bradenburg (Bob's Mapping)
 * The Kalmar Union (Eric4e)

Turn 1
France: Charles  Adm:4 Dip:2 Mil:3

Ruler Ability: Power of Army

Warfare: We declare War on Bretagne and we occupied The southern Part.

Politics: We will unite our Marches to one big March.We send Alliance Offer to Austria and Hungary.

Trade: Nothing happens here

Economy: Nothing happens here

Technology: We research on better Weapons for our Soldiers.

'''Ruler: Frederick II. of Hohenzollern Brandenburg: Adm: 4 Dip: 4 Mil: 4'''

Ruler Ability: Power of Army

Warfare: We Declare war on the Teutonic Orders, because we want have our old territories from them back.

Politics: We ask for alliance from France,Austria,Hungary,Bohemia and Castille, but also Ottomans!

Trade: We ask to trade with France and Austria.

Economy:

Technology: We Research into better Weapons and better Siege techs.  Bohemia:   Regent king : Jiří z Poděbrad - Adm:3 Dip:4 Mil:3  Ruler Ability:  Diplomatic Influence  Warfare : We start to gather armies in Prague and northern Silesia. around 10 000 knights and cavalery gather in Litomerice.  Politics : Regent king Jiří z Poděbrad sends a purpose of marrige to king of Poland. Bohemia starts to intergate their Silesian vassals, this should take about a year and whole Silesia should join to the Kingdom of Bohemia. We start to do some claims in Brandenburg, and motivate people there to join our kingdom. We send diplomats to all divine electors in Holy Roman Empire, in order to persuade them to vote for king of Bohemia, after austrian Emperor of HRE dies.  Trade : We start to send ships on Elbe to trade with german countries to the north. We offer a trade note between us and Poland.  Economy : We start to prepare our economy for war. More maintenence goes to the armies.  Technology : We reaserch new and better siege machines and better weapons. <p style="font-weight:normal;">

<p style="line-height:inherit;">Edward III of England Adm 3 Dip 2 Mil 5

<p style="line-height:inherit;">Ruler Ability : Militarization

<p style="line-height:inherit;">Warfare : The army suffers heavy reforms increasing funding from the goverment

<p style="line-height:inherit;">Politics:  Irish ducats are offered to join England Tensions with Scotland rise

<p style="line-height:inherit;">Trade

<p style="line-height:inherit;">---

<p style="line-height:inherit;">Economy

<p style="line-height:inherit;">---

<p style="line-height:inherit;">Technology: Better spears and bows are developed by the armymen themselves

<p style="line-height:inherit;">

<p style="line-height:inherit;">Karamanids:

<p style="font-weight:normal;font-size:14px;line-height:22px;">Ruler: His Majesty, Karaman

<p style="font-weight:normal;font-size:14px;line-height:22px;">Power: Good defense, especially against the Ottomans.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Warfare: Grows the navy, calling it the "Black Navy", also known as Kara Filo, more ships are built every month, the Karamans begin their,  " Year of Ships ". The army is also focused on, many troops are recruited and the tax is lowered to end revolts. Troops are each given a horse, a packed lunch and a sword they must love and keep. Soldiers are then sent to the Ottoman-Karaman border to prevent an invasion by the Ottomans. The Karamans also research cannons, making a prototype called the Turkish Gun. The Black Navy begins an invasion of Cilcia, blockading them and making little advances with troops.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Politics: A treaty is sent to the Ottomans, to decide for a Turkish alliance against threats, we seek an alliance with the Ottomans, but also are threatened by them. Konya is our capital, and we invite the Ottoman sons to a meeting. We hope for a better Turkish anatolia, and even ask for a united union! In the East, Cilcia ( Little Armenia ) and the Karamanids start negotiating about peace as the invasion continues, we ask Cilcia to join us.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Economy: We ask for a free trade with Europe, this year, 200 merchants have been sent to Europe bringing goods and giving some too! Karamanids see their navy as a new way of trading, and we ask mediterranean countries to trade. Karamanids grow on money and start recruiting volunteers. The tax is lowered, again, to stop revolts.