Board Thread:Fun and Games/@comment-26031225-20160414005620

Since Mapperdonian Hurt and Heal III has practically ended with either Rumas or Talin winning, I have decided to start number IV, but this time, instead of nations, you'll have to hurt and heal different users (maybe even yourself)!

For newcomers;

Basically, every player starts with 5 points, and get 2 points every hour after their last move. Players allocate points to which user/mapper they wish to hurt/heal. All users/mappers have HP, and when they run out, they are eliminated and cannot be hurt/healed anymore. Players can have a maximum of 40 points, while users/mappers can have a maximum of 50 HP. All users/mappers start with 20 HP, and when someone attacks an user/mapper with over 15, they will only deal 10 damage and all other points are wasted, however, you can still heal with however much you want as long as it does not exceed your point count. You can also use points to delay another player 1 hour for each point you use against them. When delayed, you cannot hurt/heal/delay, and your point gain is reduced to 1 every hour. You can hurt, heal, and delay different mappers/players in a single move as long as it does not use more points than you have. Delays cannot be stacked. You cannot delay for more than 10 hours. And if you were wondering, yes, you can heal or hurt yourself xd. Oh, and btw, don't take the stuff in this game seriously.

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