Talk:Konig des Menschen Chapter VI (Map Game)/@comment-31011021-20200623115439

Ahuric Empire

 * Government and Policy:
 * Monarch: King Aqeel Ahurid
 * Administrative Situation: The difference between The Hidden Government and the people's wants are showing the cracks in society. While it isn't boiling over, thanks to the economic situation of the people meaning people aren't as desperate as they could be, there are complaints spreading in the streets.
 * Population: 6,668,439
 * Policy: 
 * The Grand Docks of Masirah: Masirah, the large and revolutionary docks developed in Masirah are now complete. The fortifications along the strait are partially complete. This allows us to build ships at a much faster rate. Locals consider it one of the most wonderful engineering projects in the region, which really doesn't say much, they are locals with patriotic beliefs. The first ship to be built is the Royal Transport, the Messenger of Ahuras. The description of "Transport" might make it seem tame. However, thanks to the nature of King Aqeel, the Lion of Ahuras (until the next young king) and his overly militaristic thinking, the Messenger of Ahuras is armed with cannons and polybolos. There is a barracks in the ship, as well as a royal quarters, a large store of goods and weaponry. It also implements cannons that are not on the deck of the ship, rather being placed in the ship. This is done to free up space for the vast accompaniments that come with the ship. It is effectively a ship to show off the might of the empire, yet it is confused by the explicit design requirement of weaponry by the king.
 * Malepdivan Sovereignty: With the Malepdivans agreeing to be a vassal, a war has been averted. As part of the agreement, we will not impose ourselves over them too much. The decision to move for Malepdiva was one to just achieve a strategic position in the ocean. We, using one of the uninhabited, or less habited southern islands in Malepdiva, build a small naval base. The purpose of this base is just to more effectively escort trade vessels and combat piracy in the region. We keep out of Malepdivan domestic affairs, and try to woo them into being more supportive towards us. We, as a way of adding legitimacy and feign strength, consider the Malepdivans a member of the League of the Desert.
 * Extremism and Hatred: Some Zoroastrians have developed a distinct hatred of the Arzhamites, thanks to the expansion of the first Arzhamite states into our historical territory, lands that remain out of our reach. This has recently boiled over, with attacks on some Arzhamites in Ha'il. The advisors in charge of domestic affairs, attempting to keep the status quo, without angering the more zealous and extremist Zoroastrians or the Arzhamites, decide to relocate these people. It is advertised differently to both sides. To one side it is the banishment and exile of these killers and terrorists, to the other, it is the building of a Zoroastrian order in the south. Long story short, the extremists are loaded on ships and transported to islands found in the south (IRL Seychelles, consider one of the northern islands in the island chain). While this seems like a simple and elegant fix, perhaps an unconventional one, attacks continue. Turns out, you can't haul or identify all of the people you want. Yes, maybe 50 people volunteered, in the hopes of forming a holy order in the south, away from the scourge of the Arzhamites, but the vast, vast majority remain in the nation. The Ahuras Sipah are posted to places where these attacks seem to be the worst as a temporary solution while advisors and viziers debate the issue. Reformists take the time to show their dissatisfaction, as the King is in his royal ship, sailing the seas, having taken a trip to and from Masirah, away from domestic affairs.
 * The Trader's Fleet: A fleet of light transport ships are comissioned for trade. They are sold at a cheap price to citizens of the Empire and Malepdiva to increase trade and provide jobs. It is a form of inflating trade artifically, and probably an exercise in futility. This, in the markets of Al-Khor, Grane and Ahuras, is seen as a joke, an attempt by corrupt officials to increase personal wealth by building ships for their own family and supporters veiled as an attempt to increase trade. The talks in society show the cracks developing. As well as the attacks, the politics of the Empire seems to be coming to a head.
 * Military:
 * Personnel: 80,000
 * 1st Sipah: 
 * Swordsmen: 6,000
 * Spearmen: 3,500
 * Bowmen: 3,500
 * Fire Lancers: 350
 * Crossbowmen: 1,500
 * Light Cavalry: 2,500
 * Heavy Cavalry: 500
 * Ranged Cavalry: 1,500
 * Cavalry Fire Lancers: 85
 * Cannons: 10
 * Trebuchets: 20
 * Polybolos: 25
 * Overall: 20,000 Troops
 * 2nd Sipah:
 * Swordsmen: 6,000
 * Spearmen: 3,500
 * Bowmen: 3,500
 * Fire Lancers: 393
 * Crossbowmen: 1,500
 * Light Cavalry: 2,500
 * Heavy Cavalry: 500
 * Ranged Cavalry: 1,500
 * Cannons: 10
 * Trebuchets: 20
 * Polybolos: 25
 * Overall: 20,001 Troops
 * 3rd Sipah: 
 * Swordsmen: 4,000
 * Bowmen: 2,000
 * Fire Lancers: 500
 * Light Cavalry: 1,000
 * Ranged Cavalry: 500
 * Cannons: 20
 * Polybolos: 10
 * Overall: 8,110 Troops
 * Ahuras Sipah:
 * Spearmen: 3,000
 * Swordsmen: 3,000
 * Bowmen: 1,000
 * Fire Lancers: 500
 * Light Cavalry: 1,000
 * Heavy Cavalry: 500
 * Ranged Cavalry: 750
 * Cannons: 20
 * Polybolos: 15
 * Overall: 10,375 Troops
 * Patrols:
 * Light Cavalry: 3,000
 * Ranged Cavalry: 3,000
 * Heavy Cavalry: 500
 * Overall: 6,500 Troops
 * Muscat Fleet:
 * Gharaq: 80
 * Harbis: 50
 * Fire Ships: 30
 * Light Transport Ships: 20
 * Heavy Transport Ships: 2
 * Grane Fleet:
 * Harbis: 50
 * Gharaqs: 70
 * Fire Ships: 30
 * Light Transport Ships: 40
 * Heavy Transport Ships: 10
 * Luluah Fleet:
 * Harbis: 30
 * Gharaqs: 45
 * Fire Ships: 20
 * Light Transport Ships: 30
 * Heavy Transport Ships: 20
 * Kashaf Fleet (Explorer Fleet):
 * Harbis: 5
 * Gharaqs: 10
 * Light Transport Ships: 15
 * Military Operations, Domestic Events and the such:
 * Units and Tactics:
 * Training and Warfare, a new era: The 3rd Sipah is increasingly trained in amphibious and irregular warfare. It might seem a bit too modern to be trained, however, there is precedent. It is pretty basic as far as amphibious warfare goes. The soldiers are trained to clear the coast with harrassing fire, with melee troops training with Javelins, a simple weapon to learn to use. The troops are to train to use their polybolos and perhaps their cannons on a transport ship to harrass ground troops, while the larger cannons on the ships are capable of knocking down forts along the coast. The strategy developed has to be flexible depending on the defence. For example, to combat an organised shield wall, an effective flying V strategy needs to be taken by the infantry, while the cavalry prepares for harrassing and flanking the enemy, perhaps implementing a hammer and anvil strategy. The other Sipah's are trained according to new tactics implemented, with the Ahuras Sipah being trained to defend in depth, pulling back and declaring attrition as the weapon of the day in case of an attack.
 * Trading Beyond the Horizon: 
 * The Order of Avesta: The Luluah Fleet transports men to a new land, a land for them to develop their own utopia, one that would not be accepted in the mainland. These fanatical Zoroastrians, destabilising to the mainland, are transported along with a lot of resources. The turn of events that led to this were bizarre, perhaps being a decision conjured up on a whim by a small number of people. The order intially had only 57 members, including women and kids, but a few people joined the order later on. They were transported to islands found down south by our Kashaf fleet over the last decade. On the first island we stumble on to, the people and goods are off-boarded. If they would survive or not, is up to a higher power.
 * The Schools of Zoroaster: Continued, there are more Zoroastrian movement into eastern africa, perhaps it would have an effect, perhaps not
 * Exploration: We explore the area (Please, an update on how far we know, we could have stumbled into Madagascar)
 * Economy:
 * Corruption is becoming much more widespread. The Hidden Government, as it is called, has led to viziers, considering themselves politically invincible, becoming increasingly corrupt. Many people now have this as a common talking point, discussing it at length with others and spreading rumours and news, usually exaggerated beyond what may be factual. The economy is still solid, trade still flows, but whether it will survive the oncoming political upheaval is questionable.
 * New Research:
 * Easier Fire Lances: Continued Research. Reports from the west talk of a devestating weapon with a method of producing flame integrated within a small tube. While we don't come across any of these weapons, we hear rumours, and with many years of research in these countries, have enough knowledge to start prototyping, start to see how such a thing, that can create flamelets (sparks, but I think calling it flamelets is a bit more appropriate) yet be carried by a single man can exist. (Perhaps some timeline on this would be helpful, its been going on for quite a few years)
 * Cannons: Simply put, our cannons need to be smaller. Our soldiers can not carry around a heavy machine like that in a battle effectively and still use the cannon as an anti-personnel weapon. Hence smaller cannons are to be investigated, cannons that are accurate, yet small. Currently, our cannons are made of thick metal, so as to keep it intact, so maybe that should be investigated. Maybe the gunpowder needs to be investigated, changing the formula so that the force does not rip apart a thinner cannon. Maybe the method of cannon transport needs to be investigated. We are in for a long research process, one that would probably take decades.
 * Diplomacy:
 * Malepdiva: See Malepdivan Sovereignty Section
 * Isetium: We hope you extend that NAP to the Entire League as well... Update?
 * Indian Nations: Same as last last turn, hopefully they respond
 * Yemen: After our last message seems to have become lost, we send another one, hoping they would join the League of the Desert (For exact details, you might want to check last turn I made)
 * Bits to take note of: In the Policy Bit - The Grand Docks of Masirah (Started 2 turns ago, should be built in Sur Masirah), In the Military Operations Bit - All of Trading Beyond the Horizon, especially The Order of Avesta, In the Research Bit - Easier Fire Lances