Pandemic: Plague Z (Map Game)



Pandemic: Plague Z is a map game created by Evergreen Mapper and BalkanMapping that takes place in the present day. A strange new disease has started in the Democratic Republic of the Congo but scientists think that it is harmless. Whether or not that is true only time will tell...

Staff

 * Owners:
 * Evergreen Mapper
 * BalkanMapping
 * EthanKoenigsberg
 * Flaming Spaghetti Monster
 * Batran99
 * NPC Makers:
 * Batran99
 * EthanKoenigsberg
 * Map Makers:
 * EthanKoenigsberg (main)
 * Chris Mapping (backup)
 * World Events Makers:
 * Batran99
 * Flaming Spaghetti Monster

Warnings, kicks, and bans

 * Warned:
 * None
 * Kicked:
 * None
 * Banned:
 * None

Guide to Pandemic: Plague Z
In Pandemic: Plague Z the player controls any country in the modern world or if none of them seem interesting than you can join as a rebellion as long as it makes sense. When you control the country you can make all sorts of decisions. Include in your turn things like new policies, ways you are growing your economy, how your military is expanding, any wars or conflicts, diplomacy with any other countries, etc. To make your turns look nice write them like this: When writing it on the page select the 4th button over on the bottom right called "bullet list". When writing it on a comment go to source mode and in front of each paragraph type a *.
 * Neo-Potatium
 * Government: a
 * Economy: a
 * Military: a
 * Diplomacy: a
 * Country A: a
 * Country B: a
 * Country C: a

Rules

 * Because by now most nations may have collapsed or fled specifically in Europe and Africa, you may allow yourself to create a faction inside the zombie infested area but likely odds for survival is very, very low currently unless you're in for a challenge. (It needs approval by the original owner but i think doing this could be possible -EthanKoenigsberg))
 * Do not be overpowered or do unrealistic things. If any of the staff feels that you are being unrealistic they will tell you and if you continue you WILL be kicked and possibly banned.
 * You can join as a puppet state of another country but you have limited things you can do. If you do join as a puppet you can not rebel for 2 turns at least.
 * You can join as rebellions as long as they are realistic and make sense.
 * One turn will last for a certain period of time in-game and 3 IRL days unless people do their turns fast.
 * The order of the staff who has the most power is owners -> NPC makers -> world events makers - > map makers.
 * All real life organizations do exist including NATO, CSTO, the EU, the Arab League, etc.
 * Players can only choose one country to play as.
 * Use common sense.
 * You can use nukes to bomb infected areas, however take in count that doing so would trigger rebellions and condemnation by the international community so it is not recommended. Major powers (USA, Russia, India and China) are allowed to launch 3 nukes in one turn while minor powers (UK, France, Pakistan, North Korea, etc) are allowed to use one.
 * Players who haven't done their turn for 3 turns will be kicked unless they have a very good reason.
 * The amount of people you can mobilize depends on your population. 1-3% of your population you can mobilize immediately, 4-10% you can mobilize in 1 turn, 11-15/16% you can mobilize in 2 turns, and 16/17-25% taking 3 turns. The max amount of your population that you can mobilize is 25%
 * You can not play as zombies.
 * You may be refused a country by the staff because of inexperience.
 * Treat the staff with respect.
 * If you start any drama or you continue drama you will be kicked immediately and possibly banned.
 * You can rejoin as another country if you die but if you are kicked you can not rejoin as the country you where playing as and you will be notified an owner when you can rejoin.
 * Have fun and remember that this is just a game.
 * You must say how much troops you send in an invasion.
 * If your turn isn't on the page it doesn't count.
 * To join you must fill out the form below:

What country do you want to join as and why do you want to join as that country?

Are you planning on being active in this map game and making your turns?

Why have you chosen this map game?

How would you react if you saw a player being OP in their turn?

How would you react if you saw a player being rude to another player?

How would you react if you thought a staff member was being unfair?

Players (Turn 11)
(Made turn)

Inactive for the past turn
 * Evergreen Mapper - Australia
 * EthanKoenigsberg - United Kingdom
 * Chris Mapping - France
 * Flaming Spaghetti Monster - Caribbean Union
 * FedexWI - (Eurasian Union)
 * IllegalPig - (Japan)
 * BalkanMapping - New Zealand
 * Mantomato - East Arabia
 * Hexarafi - (Chile)
 * ShyGuyMapping - Iceland
 * TudorMapper - (Venezuela)
 * Multi - United States of America

Pacific Zombie Protection Pact (PZPP)

 * Fiji
 * New Zealand
 * Solomon Islands
 * Australia
 * Nauru
 * Papua New Guinea
 * Micronesia
 * Vanuatu
 * Tonga
 * Indonesia

Zombie Protection League (ZPL)

 * Caribbean Union
 * United Kingdom
 * United States of the Indian Ocean
 * Ireland
 * Greenland
 * Madagascar
 * Australia
 * Russia
 * East Arabia
 * United States of America

ZCom

 * Israel (Leader)
 * Argentina
 * China
 * Mongolia
 * Myanmar
 * Laos
 * Cambodia
 * Thailand
 * Vietnam
 * Spain
 * Portugal
 * Malaysia
 * Brunei
 * Singapore
 * Urdestan

All real alliances and organizations including the United Nations exist.

Turn 11 (July 2020-September 2020)
World Population counter (TURN 11) (as of July 2020) noninfected: 3,100,200,000 (Last turn: 3,650,000,000) infected: 1,938,800,000 (Last Turn: 2,083,700,000) total casualties since early 2017 (old age, eaten, killed by other survivors, etc.) (not including the infected): 2,561,000,000 (Last turn, 1,856,000,000) total world population (not casualties): 5,039,000,000 (Last Turn; 5,739,000,000)

Battles/Zombies

 * Codename: Barbarossa II:
 * Tajik/Urdestani Theatre (Battle of Dushanbe): The Russian reinforcement of the Afghan border is initially a success, as zombies are unable to go through it. However, the unrealistic and idiotic nation of "Urdestan" is not as careful with their borders due to them being poor and having a weak military that is not capable of defending a desertic border 24/7 (unlike Saudi Arabia for example). This causes zombies to flock into Urdestan and from there to the Eurasian Union. The Battle of Dushanbe begins with 450,000 Russian troops defending against.....40 million incoming zombies (India and Pakistan alone have roughly 1.4 billion zombies). Due to the zombies having the surprise effect and a mssive numerical advantage, they take over the city easily. By late June, much of eastern Urdestan is ravaged by zombies along with Tajikistan and most of Kyrgyztan (Fail for Russia)
 * Baltic Theatre (Battle of Riga): The chain of Russian victories in the region continues with the liberation of Riga. The battle was pretty much a repeat of the Battle fo Talinn with Russians advancing to Lithuania by late June. If they continue to have the same success they've had until now, they will be able to liberate Vilnus by next turn and possibly break the zombie frontline on Belarus. It is worth mentioning that there are less survivors in Riga since the city was under zombie control for a longer time. (Victory for Russia)
 * Caucasian Theatre (Battle of Baku): Since the zombies in the Caucasus are blocked by the Volga River, many of them go to the north (to attack Moscow) or to the south (to Azerbaijan). Azerbaijan manages to keep Armenian zombies out but once the Russian zombies arrived it was too much for them to handle and the hordes eventually reached Baku. Despite heroical efforts, the city was still overwhelmed and the rest of Azerbaijan fell afterwards.
 * Belaro-Ukrainian Theatre: Belarus is pushed further and same as the Baltic Front, Minsk may be liberated next turn.
 * Muscovite Theatre: The capital city of Moscow is known to have wide defensive systems from huge walls that are kinda enough to repel a zombie horde to even having hundred thousands of men literally guarding the helm of the city. However this heavily guarded city is about to be attacked by a horde of... 50 million zombies from Ukraine, Belarus, the Caucasus and Turkey (Turkey has a whopping 78 million people in OTL). An estimated number of 10,000 Chernobyl zombies are present - but unlike the nuclear strain we see coming from West Europe, the Chernobyl strain does not assimilate and is a one-time mutation in the former Chernobyl nuclear power plant. However although it's very small in numbers they are also quite strong as the nuclear zombies but do not have organisation to do a climb instead they used all their strength to just tear down walls as hard as concrete (iron will have dents and Moscow has a lot of metallic walls instead of conventional walls but outer ones are literally concrete or any strong material that humans can't break with). However they were prepared to kill the Chernobyl zombies to only one sixth throughout heavy bombardment and then a huge attack being rallied forward. The remaining Chernobyl zombies ran and broke the outer layers of Moscow but were cleared up with huge explosive material. The main course begins afterwards, after the forces had wasted much of resources just to take down the heavy forces, millions pour into Moscow and killed just 15% of them. The conflict is still ongoing but with many zombies continue to stand and not able to climb (they have to be charged with nuclear coordination), it looks like it's successful for the Russians at this point. (ONGOING)
 * Codename: Fell Gelb II (France): Nuclear zombies as it seems had pushed northwards into Europe had French soldiers leaving no choice but to die away in Brittany so there's no need for some details. Literally REKT REKT REKT 10 times over.
 * German and Italian Swarms: The two year old zombies, now rotting away have a new blessing, now they can only decay for 40-70 years or if not they can immediately rot away (or have them negatively reversed) by the time nuclear strain hits the three locations. THis led to new speed gained and now sprinting faster than an athlete - still not enough to beat Usain Bolt. They quickly ran over and mutated much of Central Europe, they would continue with the Chernobyl zombies to completely mutate East Europe next turn. This led to a strong fortress that cannot be destroyed without intensive bombings onto the strongest ones (that are partially armoured and would take hours to take one down or even more as time goes on).
 * Codename: Franco (Iberia): Iberia is starting to decay quickly, with half of Iberia taken. Portuguese and Spanish forces that were ordered to stay now are defending northern Portugal, Galicia and north Castile from the nuclear zombies.
 * Battle of Madrid: The contest for capital begins. Although how organised the Spanish were, they weren't enough to save the capital through the deeds of using propaganda to motivate civilians to stop the 4 million horde. REKT
 * Battle of Algarve: Algarve is the southernmost fortress of Portugal, but they realise the zombies had started pushing for the west and hit the Portuguese borders, forcing the soldiers to mobilise after having "celebrations" which reportedly is nationalist (end for Spain). Realising how stupid their soldiers were after bringing in parties to strengthen the Portuguese culture, it seems that their hopes are going down when Algarve quickly fell despite having the best weapons used (Portuguese soldiers are still recovering from that celebration). Just a month later after morale had gone up again, they prepare for Lisbon... If only they haven't done their stupid parties, they would've killed some of them (they still fail though) to slow down advances to Lisbon
 * Codename: Raccoon City (South Korea and Japan, this is when I want to rekt): Because the Japanese had taken in the South Korean survivors, the battle for Honshu truly begins, starting off being unaware in contamination - usually in plastic, the virus is somehow leaving the survivors intact by not showing "symptoms" but when they are free to go, they savagely attack the lab and then escaped to Tokyo - quite near actually and it is the largest city recently (metropolitan) so the zombies can make a metropolitan area with 30 million into zombies decisively
 * Codename: Ghoul (Tokyo, self explanatory right?): With no awareness given that South Korea had being infected and one of them have already gone dark, Tokyo is now literally screwed up with one infected had gone away and attack the busy city. Soon, 120,000 have being infected and soon to transform next turn. This is slow but the "asbestos" is the sign of danger and the object is not actually literal asbestos, but just furniture being held to the plague for a very long time. Japanese scientists had found the virus being present in the imported items and are burnt away, eliminating the virus but doesn't mean the virus is still eradicated in Japan. By two turns time, Honshu will become infected and the three main islands (Hokkaido, Kyushu and Shikoku) will be forever free from the epidemic if they shut off borders with Honshu and shoot down refugees from there.
 * Codename: The Sand Fox (Iraq and the Levant): In the Iraqi front, while the PREA are making gains, Israel took advantage of Al-Muda and invade Southern Syria and Damascus to expand their defensive (kinda advanced and well-trained against zombies and nuclear zombies in 10,000s or rarely 100,000s) lines to the point where Latakia and Damascus meet. For now, they have already besieged Damascus and took Amman, pushing the zombies nearly away from Jordan. Al-Muda is basically on the fringes of the former Jordanian border, which Israel isn't approving of. However in Dabiq, one of the regiments have successfully retook it from zombies and eavily fortify them. But it may not last long two turns time (Balkans - > Turkey - > The Levant and Iraq [three turns time]). What will happen next?
 * Codename: Twin Swords (Battle of Baghdad): While the experienced had fought for Baghdad, the battle is ongoing, over a half of the zombies in Baghdad are killed off, some with enough feeding seem to have special claws to rip out person's chest and feed for few minutes, later to be emerging as a stronger type (still somehow human-like but their arms are not any more) and repeat. This has happened in June according to witnesses. Baghdad is still again ongoing but half of the city is reclaimed and if they can get rid of them (maybe but likely), then Iraq could see a fate of liberation.
 * Codename: The Dragon Curse (China): With two huge epidemics in the south, China is literally screwed with Hainan defecting cowardly to the Republic of China or Taiwan as an autonomous area. Macau is fully contained for now by Taiwanese help - no new cases have being seen over the past six months but Hong Kong is wildly screwed up and now the infection had piled up so much that the Hong Kong Wall is literally begin broken down and began attacking the big neighbour Shenzhen. In Yunnan and Guangxi, this is going to be broken down with over 900,000 troops suppressing infected in Guangxi with no mercy and in Shenzhen...
 * Codename: Socialist Principles (Battle of Shenzhen): Shenzhen has 400,000 soldiers and 1,200,000 volunteers against seven million zombies. Huge artillery batteries are launched, along with huge missiles that knock out the seven million horde heading north. They were able to pull down the size of the horde by 80% and is expected to be eliminated but probably not long due to the acid strain in the west
 * Codename: Great Leap Backwards (Southwest China): Zombies took over Yunnan except its north. Nothing is told much, the Guangxi suppression is also widely held by the PLA. While its autonomy had being withdrawn by the government, ending the autonomous rule of Guangxi once and for all.
 * Codename: Dalai Lama (Tibet and Burma): Tibet is half destroyed and Lhasa is now besieged, the zombies are able to respirate properly in Tibet and climb efficiently throughout the Himalayas, but not well adapted in lowlands so the Tarim Basin will be prepared and able to wipe them out before they could reach towns. Meanwhile mutants in Burma have broke line and started passing through - Indian YOB:CW style.
 * Codename: Alexandros Megas (Afghanistan and Turkestan [literally the Turkic Stans + Tajikistan, the persian heretic]: (see Codename: Barbarossa II)
 * Codename: Sacred Cow (India): Ω REKT
 * Codename: The Tornado Alley (literally Central US, better than the generic four zone I made up): Must of Midwest and Texas is mainly occupied by the WTGM so there's no battles, but armed militia had aggressively fought back for smaller groups of zombies but are overwhelmed by the hordes of the east. By now, most of the region just got REKT.
 * Codename: The Shaun of the Dead (East Coast): Not much to say. East Coast already REKT. However thanks to the brand new US nuclear launches into Syracuse, the zombies earn a free nuclear strain that spreads all over East Coast and now pushing west! Canada is also seeing many zombies beginning to climb over the fence but who knows this Trump Fence in the borders could save them.
 * Codename: Scandal (Indonesia): It's being one year since infection and most zombies have less advantages with humans. Balinese zombies are now dying out slowly (0.2% per month for one year since infection and 0.5% for two years) and without a nuclear strain to preserve the decaying rate, the short two year lifespan or maybe six if its a miracle a substrain could achieve a zombie's living. However the acid strain is proven and Jakarta is still balanced - ten thousands of PZPP and Indonesian troops begin pushing back the wavering horde again. It may time to invade Bali while that is ongoing and liberate it from zombies. Survivors in Bali (only few hundreds) have already began fighting.


 * THE CURE
 * ZPL: 19 months (four month boost thanks to US help)
 * ZCom: 21 months (just one month boost, but Israel is still accelerating its research)
 * Classification by the United Nations remnants on zombie hordes: The remnants of the United Nations create a classification of zombies, starting off by size of a horde. (this may be inaccurate as time goes on but gives a base)
 * The Pack (~3 to 10 zombies): The smallest and vulnerable. They can be killed easily by shooting at the head if one had a gun with enough accuracy. Danger level: Low if survivors are organised and medium unprepared
 * The Division (20 to 100 zombies): Although still small in size, they can be killed off easily by having enough manpower and weapons to fend off. The main characteristic is that the division is often in post-infection cities when one of the pack becomes aware. Danger level: Low if survivors are organised and high unprepared
 * The Flock (100 zombies to 5000 zombies): This is when the most recent city has being infected but some had never retreated as strategy. It can be fended off if it was a small army of 50 men if combating with 5000 zombies with enough stockpile that goes with it. The main characteristic is that this is the beginning of a swarm hive mind and having a slight distinct chemical to go along with it. Danger level: Medium-high if survivors are organised and low for army
 * The Mini-Horde (10,000 zombies to ~50,000 zombies): A full organised army would be able to fend off. The main characteristic is there's a "horde leader" and is still unorganised, growing in size when it's ready. The bite from the mini-horde goes through huge transformations in 6 to 12 hours instead of 2 days or more if there's no sign of them - the virus is "as intelligent" to make a switch. Danger level: Non-existent for survivors, low-medium for army depending how large
 * The Horde (~50,000 zombies to 250,000 zombies): It becomes cancerous at this point, seriously a 2,000 to 3,000 army force or with heavy bombardments (over 30-200 bombers with explosives) can crush them easily. Technically it is now classified as a swarm and becoming dangerous enough to put into a list of swarms, with many rallied up and acting savagely to push on further. The horde also includes sometimes a larger type of zombie, stronger at the front - depending on how the brain and chemicals were made but they are unorganised still but have elements of being a formal army. Danger level: Medium for army
 * The Herd (250,000 zombies to million zombies): This is when it becomes very cancerous and a headache for players. It is becoming as usual to see the Swarm instead of the smaller groups, they are partially organised but still mindless savages. They put the strong mutated ones first or at the back (if a ploy comes) to weaken an army entirely. Defence infrastructure and heavy bombardment is the only solution to survival, but the weak and newly-transformed can be eliminated easily without even taking close to combat. There's always a larger type of zombies at this point. Danger level: High for army
 * The Chainswarm (> one million zombies): Usually it could take up a small country or state depending on the population but it's very large and unstoppable without huge bombings being conducted or even detonate a nuclear weapon at them to wipe out all of them entirely. Usually defences are able to fend off few million through the power of walls. Unless they're nuclear, which they climb, the country gives time to take down the zombies by using jet fighters or machine guns to distract them - but eventually it will be overwhelmed if they haven't stopped them easily without just planting a huge explosive back at the wall and have their city sacrificed. It is possible to eradicate chainswarms only by using an organised army but it will take a long time as two to three turns if it was 10 million to 40 million. One million is just two months. Danger level: Very high for army (not impossible)
 * Breakdown: The remaining African zombies are beginning to starve off (they become very aggressive and heighten senses, however they can't go over water and won't leap over due to hydrophobia so they are still aggressive but can't get to prey) and mutations stop working altogether - without full damage or interference, they become quite stagnant and no longer able to mutate, particularly they become vulnerable (lack of chemical immunity as no-one even tried to attack them so the African substrain in Central Africa and Southern Africa would reverse it, muscles begin to slowly deteriorate but still at the same rate as the nuclear mutations). Meanwhile in Europe, due to the long intensive war with Russia, some had mutated bad enough to either rot away quickly - giving in insects to breed and consume it as if it was dead or have a weaker system in defences and maybe even fall apart if the virus can't comprehend severe radiation - this is especially to many German zombies that had moved east, some have already died out without the nuclear strain without even noticing and the case for Swedish zombies had happened as well, the few in Stockholm just recently died out due to huge doses of radiation at ~40-50 Sv in just one week.

Mercenaries

 * Almuda
 * Location: Middle East
 * Regiments: 4,000 in Dabiq, 2,500 in Amman, 1,000 in Antakya and 4,000 in Latakia
 * Description: Mainly remnants of the Syrian army and some mixed Kurdish, Iraqi, Jordanian, Turkish and North Cypriot soldiers. Also they have land now but its just one town.
 * Cost: ~150,000 USD per 1,000 men (~230,000 USD per turn afterwards)

(all mercenaries in the past are still the same except Viking is dismantled)
 * East Indian Mercenaries
 * Location: Mainly India
 * Regiments: ~10,000 in East India and ~8,000 in West India
 * Description: Broke up from the ex-paramilitary group
 * Cost: ?, potentially ~150,000 per 1000 men (unknown scammers?)
 * West Indian Mercenaries
 * Location: Mainly India
 * Regiments: ~12,000 in West India, ~2,900 in East India
 * Description: Broke up from the ex-paramilitary group. There's also some Pakistani soldiers as well - they are kinda free of infection.
 * Cost: ?, potentially ~150,000 per 1000 men (unknown scammers?)
 * United Mercenaries in Columbia
 * Location: Mainly Midwest and Northeast United States
 * Regiments: ~7,000 soldiers
 * Description: Could this be a cult establishing an elite group of mercenaries in the United States?
 * Cost: ~125,000 USD per 1,000 men (~400,000 USD per turn afterwards, all funds goes to the secret cult secretly, no-one knows this in-game)

Mod Events

 * Internet servers now back on: Internet servers are by now fixed and returned back to normal. Investigations on who made it is still being unresolved and never be pieced together.
 * Israel builds a "great firewall": Israel secretly pushes off the PREA agents, Israel is also becoming a police state with many secret police wearing plain clothes to maintain order at Arab-majority places. However the Israeli settlement idea being praised by them once had stopped, but they began evacuating all Israelis to one single place, Jerusalem. The expansion of the wall has begun, with Phase Four being announced, to increase the height of the walls for the three layer walls by 1.5 times their normal height and build it for the rest of Outer Jerusalem and some other towns as resort. Israel has also by Chinese help that were deployed many months ago, install a great firewall once the American and non-ZCom servers are back on to block all sites and only instead install their own.
 * Radiation levels increased due to frequent nuking: Scientists have found out due to nuclear detonations being taken place in Iranian borders and in Sweden, the background radiation on Earth had increased from 3.03mSv worldwide in 2017 to 6mSv worldwide, there's no fatal signs yet but if it continues to go up, then there's a chance that all life would be poisoned and die out, along with zombies becoming immediate mutants if it reaches more than 1 Sv. No detoxification skills were even made at this time due to "lack" of technology required according to sceptics - so that's a complete relief. By the end of 2020, the radiation levels will increase to 20-50 mSv
 * Chase the ex-President (Bernie Sanders): Turns out when he saw South Koreans, he quickly vanished from Japan by hijacking a boat with two "ex-national security" guards along with him. He arrived secretly in Micronesia and is contained for 6 months forcibly in an isolated island along with the guards. (time to use randomiser next turn)

NPC Events

 * China: Pressures Chile to join ZCom (no economical action is taken due to Chilean policies restricting its external trade). Although a crisis had ensued in the south, the north remains strong and a strong divide has begun. About 25% of the forces are deployed to the front only to see 3 million or more emerging (rapidly due to huge population). Northern underground cities (they are vaults separate each having ~100 to 2,000 with no connection) have already increased to ~4 million publicly thanks to massive industrial work and evacuation to the ground had already begun. In Shanghai, at least 400,000 fled underground and will keep doing so in separate vaults. If one is destroyed, then others survive. (China built these since turn 3 which no-one noticed)
 * Mongolia: Mongolia is.... Mongolia. They also have underground cities but only 100,000 are capable of underground and is mainly in Ulaanbaatar so sorry outsiders. Outsiders resort to the nomadic life once again, often inside the country because China doesn't allow foreigners any longer (the Inner Mongolians must've being infuriated).
 * Peru, Colombia: Joins ZCom.
 * New Caledonia: THey begin separatist movements and demanding a referendum to be held by the French exiled government. (ofc they would make short turns but seriously we're amping it up)
 * Venezuela (yes I guess Tudor doesn't do his turns after all): Millions of civilians at the gates of major cities of Venezuela began protesting against the French sphere of influence, suggesting that the French authority is completely nil. Rebellions appear once again as the French government in exile is literally dead.
 * Northern Brazil: Joins ZCom. The zombies are screwing us up, man.
 * Remnants of Panama, Nicaragua, Costa Rica and Honduras: They all simply fell to mainly drug cartels and anarchy due to no one even supporting them in recent years (they would've been earlier but let's do this here because). Drug cartels have created a union of trading with Colombian and Venezuelan drug cartels in purpose of gaining income to sustain themselves. Colombia begins cracking down heavily on drug trade through bribe of opposition.
 * WTGM: We give up ourselves without restraint of fear to the zombies, slowly consumed. The lovers will eventually be blessed for the future. (There's still a huge increase of assaults against military and local civilians but its declining sharply due to many members beginning to give up position in the Midwest and Texas)
 * Saudi Arabia: Saudi Arabia is reduced to Riyadh as the Islamic State and the Opposition surrounded the Royal Family. Some had defected to the Opposition saying it should be better than being in an ultra conservative rule.
 * Opposition (Arabian Republican Opposition): ARO created the Free States of The Holy Cities (FSTHC), which comprise just Medina, Mecca and Jeddah. The Opposition says Saudi Arabia will capitulate next turn and they will hold elections when the leader surrenders.
 * Pro-PREA Yemeni: Successfully rebelled and took the Yemeni autonomy. They will join PREA next turn once the Opposition won their desires.
 * Islamic State of Bahrain and Qatar (#suicidebomb): ISBQ invades Saudi Arabia for the advantage
 * Iran: Okay fine only if you promise Hormuz (its actually Qeshm but Hormuz sounds better than Qeshm) to still be governed by us once the zombies are able to cross over - an island free of zombies because of water. They send 70% of the air forces to bomb the Indian region but however their nasty tricks of forming a "radioactive wall" in the east was made. Urdestan is now fully blocked.

Australian Commonwealth

 * Government: More of the survival cities in the Outback are built bringing the total up to 20.  No more then 30 are planned right now.  Major cities' defenses are built up in case of zombie attack and secret tunnels are built for evacuation routes.
 * Economy​: The economy has finally stabilized after the GDP had dropped for years.
 * GDP​: $1.643 trillion USD (+$1 billion USD)
 * Population​: 25,437,383 (+89,311)
 * Military​:
 * ​Australian Defense Force​:
 * Australian Army​:
 * Troops​:
 * Active Troops​: 488,008 (+26,078)
 * Reserve Troops​: 105,977 (+21,469)
 * Equipment​:
 * Tanks​: 433 (+49)
 * ARV​: 80 (+11)
 * IFV​: 620 (+55)
 * APC​: 670 (+33)
 * IMV​: 1,188 (+47)
 * Artillery​: 898 (+48)
 * Royal Australian Navy​:
 * ​Sailors​:
 * Active Sailors​: 35,573 (+4,702)
 * Reserve Sailors​: 15,011 (-2,378)
 * Equipment​:
 * Submarine​: 40 (+5)
 * Landing Helicopter Dock​: 3 (+0)
 * Frigate​: 50 (+3)
 * Patrol Boat​: 123 (+9)
 * Minehunter​: 20 (+0)
 * ASW helicopter​: 91 (+7)
 * Transport helicopter​: 47 (+3)
 * Training helicopter: 54 (+5)
 * Royal Australian Air Force​:
 * Pilots​:
 * Active Pilots​: 36,956 (+3,731)
 * Reserve Pilots​: 11,610 (-1,446)
 * Equipment​:
 * Aerial refuelling​: 46 (+2)
 * Airlift​: 72 (+5)
 * Electronic warfare​: 4 (+0)
 * Maritime patrol​: 123 (+18)
 * Multi-role fighter​: 493 (+62)
 * Surveillance​: 36 (+3)
 * Trainer​: 435 (+35)
 * VIP transport​: 6 (+0)
 * Wars and Conflicts​:
 * Indonesian Zombie Extermination: 50,000 more troops are sent in to help with the zombies and the troops are given the go ahead to begin to a massive offensive against the zombies.  All fronts open fire on the zombies and bombing runs are done practically daily on the zombie forces.  Casualties are heavy in some cases but we're pushing back against the zombies.  The Battle of Bali occurs and we send in thousands of troops against the zombies and coordinate attacks with the survivors.  The city is retaken (is that okay? I think so) and we spread out around it.  The survivors are flown to a secure location and aid is given to them.
 * Diplomacy​:
 * Russia: Stop nuking everybody will ya?

Venezuela
(best turn so far -EthanKoenigsberg)

We start to build a small society in Venezuela where we will build a wall around 30 square miles in this to keep the zombies away. we also will grow vegetables and produce tents. If the time comes we will send citizens there so as scientists, builders and military people.

Presidential Republic of East Arabia (PREA)

 * Government


 * The Republic of East Arabia (Same Acts, I'm in a hurry)
 * Renewable Energy has been Researched
 * Chemical is going to be made by next turn.
 * Military (Constant, Quick Growth)
 * Active Military Personnel: 410,000 (50,000 +10,000 foreigners
 * Air Force (PREAAF):  (SAME AS LAST TIME)
 * Ground Force (PREAGF): (SAME AS LAST TIME BUT ADD THESE TWO)
 * Foreign Guerrilla Ground Force (FGGF):
 * 100 Amphibious Machine Gun AFVs
 * 50 Light Armour Tanks
 * 20 Transport AFVs
 * Renewable Energy and Sustainable Unit (RESU):
 * 400 Amphibious Machine Gun AFVs
 * 200 Amphibious Anti-Tank AFVs
 * 100 Amphibious Transport AFVs
 * 50 Amphibious Medical AFVs
 * Naval Force (PREANF): (SAME AS LAST TIME BUT ADD THIS ONE)
 * 2nd Main Naval Force (2MNF):
 * 5 Submarine (1 is Solar)
 * 5 Transport Corvettes
 * 5 Frigates (1 is Solar)
 * 5 Artillery Corvettes
 * Special Unit (SUPR):
 * 5,000 Active Personnel
 * 2 AFA
 * 5 Fixed-Wing Aircraft
 * 5 Fighter Aircraft
 * 5 Transport Aircraft
 * 25 AFVs
 * 3 MLRS
 * 10 Tanks
 * 2 Frigates
 * 2 Submarines
 * 10 Patrol Craft
 * ZPL PREA Unit (ZPLPREAU):
 * 5,000 Units
 * 200 Tanks
 * 200 Amphibious AFVs
 * 5 Transport Helicopters
 * Tactical Paratrooper Forces (TPSF):
 * 2,000 Units
 * 15 Transport Helicopters
 * 5 Transport Aircraft
 * 5 Medical Helicopters
 * 3 Aerial Refueling Aircraft
 * OPERATIONS AND MILITARY MOVES:
 * Send help for Al-Muda, Arm the Pro-PREA revolts to attack ISQB, Continue the defence of MSR and The Battle of Baghdad, Continue the attack on ISQB.
 * Production: Production is very high.
 * Economy: Our economy is booming once more. The Rub al Khali contains the largest oil field in the world.
 * Diplomacy:  SAME AS LAST TIME, IM IN A HURRY
 * PLS don't screw me over because my turn is horrendous, I'm in a hurry.

Iceland

 * Government The plans of last turns are put in place. We hope that they will work, as we are caring for our people.


 * Military Unknown still, may have raised by 6,000.


 * Plague Z We execute the government plans. They have begun instead of the evacuation. We send more soldiers to Iberia.


 * Economy RIP, we begin doing the South Island shit.


 * Diplomacy


 * Ireland and UK What should we name the alliance?


 * World except UK and Ireland DO SOMETHING AND DON'T SIT THERE PLEASE.


 * France You can play as the nation I made for you.

Crown of Britannia

 * Government: No important changes man.
 * The Northern Dutch Islands as a quarantined airbase: yes we establish airbase basics and substantials to bomb West Europe
 * Plague Z: The Isle project is now cancelled, only a vague sand-looking island will eventually erode away. Our projects are nearly finished with that wall improvement being massively made progress and is expected to be done six months time. Same policies and other stuff are still ongoing.
 * Military: No significant changes apart from massive funding and top priority conversion of planes. A landing force is also being organised for southern Norway - 100,000 troops will be prioritised but not as Burn Baby Burn operations
 * Operations
 * Operation Thatcher [PHASE TWO]: All factories online and finished. Now we need to relocate 60,000 extra people into these islands and turn them into thriving cities. (ETA: 4 turns)
 * BURN, BABY, BURN: Thousands of new bombs are being used and bombarded across East Europe. Upgrades are constantly being made and always go down easily with the nuclear strain. Their power is literally unpredictable and even effieincy on the most recent weapons may have a different impact - probably the mutations (its literally randomised but they lean to stronger and hard-to-penetrate characteristics) may be good or not, there's always a half chance of good and half chance of bad happening on each zombie. We continue to focus on Moscow and now Norway, there's no zombies in the east (Sweden) to support them any longert, by targeting the last zombies scattered in the cold region (they are not mutated despite the east being contaminated but that's the map) and eventually when it's ready, reoccupy.
 * Economy: wery (intentional) dank and ok. In actual terms, the economy is mainly based on production domestically and imports rather than businesses which still exist but are quite nonexistent. Cattle and agriculture are one of the major food producers, along with military industry which is the largest
 * Diplomacy: N/A

Chile

 * Government: No changes, election will be held next year circa June-July 2021.
 * No More Trading: We stopped trading with Ecuador and Peru, just hours after news of zombie outbreak in Ecuador. Every import goods that arrived in the port 24 hours before and after official statement about stopping trade with two nations were checked. Meanwhile, import goods that arrived in the port more than 24 hours after official statement were returned and we wouldn't pay for it.
 * The Wall: Construction is continued, it hopes to be completed in beginning of 2021. Some access to Santiago are closed, but activity in the city is still "normal". (PROGRESS: 70%)
 * Evacuation: We continue to evacuate civillians in Northern Chile to safer places and the progress of evacuation is faster than last turn, as zombie have been spawned in Ecuador (they don't need to climb mountain to attack us), and zombie from Bolivia are continued to push into our border. We continue build more facilities and infrastructure in refugee area. Tsunami alarm is also added in Easter Island and other Pacific islands in case if tsunami or earthquake hit Pacific Ocean.
 * Economy: No more trading... It is dropped.
 * Military: We continue recruit more people.
 * Chilean Armed Forces: Statistics
 * Active Troops: 151,860
 * Reserve Troops: 2,167,400
 * Tanks: 17
 * Vehicles: 277
 * Self-Propelled Artillery: 16
 * Helicopters: 36
 * Aircrafts: 20
 * Ships: 28
 * Wars and Conflicts:
 * Operation Yungas Road: We start attack zombie in La Paz and besieging the city. 16,000 troops are sent in this operation to fight thousands, no, even millions of zombie. We start do aerial shooting and bombing to the horde of zombie with just use 4 aircrafts. We know chance to win the battle is small, but we are still optimist and hope for lucky with us.
 * Intervention in Ecuador: Ecuador is our ally so we need to help them. About 10,000 troops are sent to Quito and attack zombie by aerial bombing and shooting with 3 planes are sent in this mission.
 * Argentine War of Zombies: We continue to support Argentina by send 5,000 troops to assist Argentina to defend their remaining cities.
 * Diplomacy
 * Bolivia: Nvm, we will attack the zombie and help you, even you didn't respond us.
 * Ecuador: Why??? Our troops are coming to help you evacuate. (You failed we will break our alliance)
 * Peru: Help us and Ecuador. Watch movement of zombie and prepare for it. Be careful. (If you fail, alliance will be broken) We also offer Peru's government place for exile in Easter Island and 5000 civilians in Patagonia.
 * China/ZCom: No thanks, we decide to be neutral. But, we will help our friends in South America, no matter they are members of ZPL or ZCom.

Eurasian Union
1.0.0 [Completed]
 * Government
 * Turkestani Crisis: As the zombie breach  in the stans, the non-evacuated areas 50 km near from the hordes are evacuated into northern Kazakhstan.
 * Siberian further development: Siberia gets even more infrastructure and industry, Novobirsk is currently the most populated city in Siberia, with half a million residents.
 * RadAway: As radiation rebels rise, the Russian government develops a pill that reduces radiation levels is someone's inmune system. This can't cure cancer, but it does prevent it.
 * Baltic Hegemony: Latvia is annexed into the Eurasian Union. Infected/Survivor camps are built.
 * Military
 * The XCOM: The XCOM project is still ongoing, it's planned to be completed in 4.5 years.
 * Biological Breakdown: Both bio-weapons are completed, the power is unbelievable.
 * Death Shot: Special rifles are charged with a pellet that penetrates through a zombie's body and disables all muscles and nerves in it, making the zombie fall down, convulsing and struggling to live, killing him in seconds, this technology is used in all fronts, specially in the battle of Moscow.
 * You're powered up, get in there: A energy drink is created, not to destroy zombies, but to give soldiers superhuman abilities, this has been tested with questionable sources of test subjects, but SPETZNAZ squads and other elite group of soldiers are given this on the battlefield, it makes them, faster, stronger, increase their self-awareness, and give them perfect precision when shooting. It's questionable whether or not this should be used after the zombie crisis ; but who cares?
 * Baltic-Belarussian theatre: The troops keep using the same bombing strategies that they've learned from so many fighting, the baltic troops focus to liberate Vilnius and Minsk.
 * Nordic theatre: The north is still held in mountains.
 * Invasion of Urdestan (Turkestani Front): The defenses are moved up to the de facto Kazakhstani front, and troops march in Urdestan, with the beautiful sound of NUKES by their side.
 * The Nuke N' Roll: Due to vast space and being fairly at a huge distance from cities, the zombie hordes in Turkestan are nuked and then finished off with conventional bombers, while troops avoid the area and keep marching towards Urdestan to establish a front line in the Amu Daria river and bordering Tajiki as well.
 * The Key (Moscow): The troops in Moscow are constantly supplied with food, weapons and ammunition, tanks are widely used and artillery shells are only used in open streets. The troops are told to push them out of the city as fast as possible, so many buildings are caught in the crossfire, any survivors that are found are immediately sent to survivor camps, as they are acclaimed as " possible infecteds ". Southwards, outside of the city, the troops that were trying to cut off the zombies keep going with the plan. FSM why didn't you take care of this as well. The troops keep trying to encircle the horde.
 * Preparation of Manchuria (with nukes.): Manchuria is prepared for an eventual defeat of China, with a huge border fence with mines on the other side. Outposts build two years ago are further improved.
 * Diplomacy
 * Ireland: We send an Arabic-looking guy.
 * Urdestan: You're an unbelievable asshole, You're getting nuked for this, fuckface.
 * Referendum to Mongolia: Mongolia is offered to join the Eurasian Union.
 * Latvia: Annexed

Ireland (WIP)

 * a
 * a
 * a
 * a
 * a
 * a

New Zealand

 * Government: The Zealander government opens the borders for non-infected people form other NZ.pngries who need homes since everything is ready. The government accepts people from the lost European countries.
 * Economy​:
 * GDP​: The GDP is increased with 0,56%.
 * Population​: 5,032,345 (+49,324). The Zealanders celebrate 5 million citizens.
 * Military​:
 * Zealander Defense Force​:
 * Zealander Army​:
 * Troops​:
 * Active Troops​: 33,032 (+1,324)
 * Reserve Troops​: 21, 435 (+2,345)
 * Diplomacy:
 * Indonesia: We will send you 5% of our soldiers.
 * Lost European countries: We accept migrants.

Zombies/Mod Events/NPC Events

 * TURN WILL END BY TURN 14-15 IF THERE'S NO MORE THAN HALF A TURN RECEIVED (this is due to everyone busy literally but we kind of need to get around that)
 * THE CURE: The cure is 8 months away (both ZCom and ZPL) and may be even done next turn (last turn possibly) (i rushed this because we need to end the game asap)
 * BERNIE SANDERS KILLED BY CULTISTS: In Micronesia, a cultist claiming to be from Drinkwater's organisation has killed Bernie Sanders while contained. This shook the United States.
 * GLOBAL RADIATION LEVELS ARE NOW 10.9 mSv
 * Codename: Prætor and Barbarossa | Europe: Russia is able to take half of Lithuania and Minsk but however that would backfire with nuclear zombies swarming through and pushing through quickly and mutated thousands and millions of zombies at the helm of Moscow. Although their powers and effort had being made, heavy casualties on both sides have waged far enough and died. However the nuclear zombies able to eliminate the walls and defences quite easily even with precise conditions in Moscow, the Baltics however remain at stake of battle and Riga and Tallinn are now in a battle. In Finland, everyone had fled to the northern parts, where winter can't tolerate. Helsinki is nearly abandoned, with some "patriots" of the city stay just because they don't want to be relocated. In Iberia, most of the nations fell except Spain and Portugal had fled to exile completely, now stagnant.
 * Codename: The Raccoon City, The Jiangshi Problem and The Tiger Prowling | East Asia: East Asia is about to be eliminated, with Honshu being totally wiped out in a matter of three months, however the three other main islands remained free - but there's the problem, Hokkaido is becoming nationalist and patriotic of their own rather than being connected to the Japanese government. Some of the former Ainu people have started reversing the assimilation to Japanese culture and even began rallying at the centre of Sapporo. In China, things gotten worse, most of South China is just eradicated thanks to the nuclear strain being assimilating zombies and including the acid strain. However this strain - a hybrid is the most dangerous of all - the acid strain also spreads radioactivity of the virus to other zombies by detonation (at a high range), which the virus assimilates into the healthy or regular zombies with the strain easily. Most of North China has started building underground cities or boat cities using cruise boats and other military ships (like the Last Ship) to go over the Yellow Sea and stay there indefinitely, but beware though they could die eventually due to lack of food once fish has being depleted. Southeast Asia is particularly screwed as well, with many influx of zombie samples being reached by Israel and Burma, half of Vietnam, most of Laos being taken. In Bangkok, an epidemic arose that 200 of the infected have popped up in a convoy containing water contaminated with the virus but no-one will know why.  NPC Events, Mongolia joins Eurasia despite being close to a threat but only if they agree to have some of their people flee.
 * Codename: Bharat | India: India's already collapsed. Get over it.
 * Codename: Alexandros Megas | Central Asia: The nuke happy trance of Russia may end, although they can't get pass through Iran (but will because the nuclear strain from Europe), some had survived and become as large as 2.5m tall with new blades being "sharpened" to take down most of the Russian military. Uzbekistan, Kyrgyzstan and southern Kazakhstan has being taken and with the Volga River having few passes (plot twist, ha) - Russia will likely need to flee to Siberia next turn.
 * Codename: Allah's Downfall | Middle East: The nuclear strain had started seeping into Turkey and Iran says this is the end. In Baghdad, the South Mesopotamia attack is successful and retaken but the Dabiq Outpost set up by Al-Muda says the end is near and now they saw nuclear zombies coming into the Levant and Iraq very soon whilst Israel finally took over Damascus and set a new borderline here. Will this mean an end to Arabia and Iran - current strongholds of the Islamic World? (Israel will not be affected yet due to reasons but as soon the Arabian Republic and PREA falls then Israel will eventually too)
 * Codename: Hollywood's Truth | North America: The zombies finally climb over the Trump Fence in Canada, taking over Acadia to even Toronto through the bridge gateway for Detroit which wasn't even fenced up. The WTGM movement is eliminated by their wish of being assimilated into zombies. The United States sees this as a threat as nuclear zombies come through and nuked Tulsa, Houston, Portland (Maine) and MInneapolis aggressively to wipe out these hordes here and send 700,000 forces (70% conscripted) to fight over Texas. However this backfired with the Rio Grande no longer being a safe zone for Mexico - since New Mexico currently fought for has fallen partially to zombies. If the zombies are the best climbers over the Rockies, then this would be the end of the United States. About 700,000 had fled to Hawaii and even more so due to fears.
 * Codename: Depression | South America: Plot twist, Ecuador survives in the Galapagos but they are the most useless nation now. Northern Brazil is taken, East Argentina as well, Bolivia has become a semi-failure - praying to god that the climbers can't do any shit to the Andes, with French Guiana being next. In mainland Ecuador, this has worsened to southern Colombia and Northern Peru with no success being taken by Chile or any of the alliance members. The climbers are gaining experience on trekking the Andes and could even pop up in the border of Chile, but that's still speculation... speculation...
 * Codename: Duterte | Indonesia and the Philippines: Denpasar is retaken, many zombies in Java are now dying out slowly... The Javanese substrain is about to be eradicated and with this in mind, could the cure be close?  In the Philippines, the zombies are also having the same effect with many zombies not receiving the trigger-happy nuclear strain so they become semi-non-existent (90% of the zombies are gone) and the acid strain could make good landmines if they are stepped on accidentally even if the zombie is declared dead. The United States took an advantage to try colonise for their own nation before it reaches the West Coast by invading Luzon and Mindanao - the main islands and begin a program to resettle many of the Americans to the region. The operation is successful with all zombies being wiped out. The strain of the Philippines is declared dead. Small settlements on isolated islands are made, the Spratly Islands since China had abandoned them (due to an epidemic) have being annexed and used as temporary sites to relocate people. Over 5,000 live there.

Venezuela
we start to build undergroumd tunneles to the society by starting to evacuate south west venezuela we send 200,000 citizens there. when zombies brake out in venezuela we will block the tunnels with soil when all ( much as possible) citizens

Diplomacy

Brazil and Colombia: Can we send troops to your country to battle the zombies we will fight in bogota and north west brazil

Chile

 * Government: President of Chile announced that Chile won't hold election next year because he thinks Chile is not safe any longer. In his speech, he said, "It is the end. We need to survive now. Nothing to do here, except survive. We hope miracle comes with us." Shortly after that, president and his staffs flew to Easter Island, followed by planes carried some civilians.
 * Evacuation: Every single of civilians in Northern Chile have been evacuated to safe place, mainly in Easter Island and archipelago in West Patagonia. Evacuation in Central Chile is under progress. We also start build high defense in Tierra del Fuego, with military --along with Argentine Armed Forces-- patrolled Strait of Magellan, hoping the horde of zombies cannot cross the strait. Meanwhile, everything in Easter Island is done. Civilians are also caught escaped to Drake Passage and Antarctica, but we prohibit them and return them back to Tierra del Fuego. We also plan to evacuate remaining civilians to other Pacific nations as all evacuation points are full.
 * The Wall: Santiago now is an isolated city with the big wall surrounded the city, and equipped with high level defense. The wall however is not fully completed, but Santiago is ready for zombie attacks (PROGRESS: 90%). We also start build small wall in Punta Arenas, and it will be completed in beginning of 2021.
 * Economy: Almost collapsed. Production in Northern and Central Chile are stopped and we start send food supplies to our evacuated civilians.
 * Military: No changes since we stopped all recruiting and production of military equipment. Active personnel are decreased, leaving 120,000 troops (with 20,000 troops are still fighting in Bolivia).
 * Wars and Conflicts:
 * Operation Carrera: We start to set up defense in the border. 60,000 troops are placed in the border, with details: 32,000 troops in Sector A (Northern), 10,000 in Sector B (Central), and 18,000 troops in Sector C (Southern)
 * Operation Yungas Road: We keep fighting them until they takeover Bolivia. We continue do werial bombing and shooting.
 * Intervention in Ecuador: FAIL, we pull all our troops to set up defense in Chilean border.
 * Argentine War of Zombies: FAIL, we pull all our troops to set up defense in Chilean border.
 * Diplomacy
 * Peru: I have done our best to support you. Good luck. However, we still offer Peruvian government to exile to Easter Island. (We break alliance with them)
 * Argentina: We need to build defense in Strait of Magellan to hold zombie movement into Tierra del Fuego.
 * New Zealand: Is there space for our civilians? If yes, we like to evacuate them there, please.
 * French government in-exile: We also like to evacuate our civilians in French Polynesia, please.

State of Japan

 * Government: 
 * All Bridges connecting Honshu to other islands are blown up
 * The government has moved to Okinawa in the Okinawa Prefecture
 * Economy: 
 * Firearm sale in Hokkaido is banned
 * Exchanging bullet cases for new bullets in Hokkaido is banned (That's actually how it works)
 * Military: 
 * 10000 troops are sent to Shikoku, Kyushu and Hokkaido each to patrol the coastline and prevent anyone dead or alive from getting in
 * 5000 extra troops are sent to Hokkaido to keep the people under control
 * Troops patrolling the coastline are to shoot at will
 * Active Personnel: 265,311
 * Reserve Personnel: 69,119
 * Land Systems:
 * Tanks: 685
 * AFVs: 2865
 * SPGs: 207
 * Towed Artillery: 503
 * MLRSs: 105
 * Air force:
 * Fighters/Interceptors:  300
 * Fixed-Wing Attack Aircraft: 300
 * Transport Aircraft: 495
 * Helicopters: 645
 * Attack Helicopters: 129
 * Navy
 * Aircraft Carriers: six
 * Destroyers: 50
 * Submarines: 30
 * Coastal Defense Craft: ten
 * Mine Warfare: 35
 * Diplomacy:
 * ZCom: Blood samples from infected immunes are sent.
 * ZPL: Blood samples from infected immunes are sent.

Eurasian Union

 * Government
 * Complete Evacuation to Siberia: As Moscow falls into zombie hands, the government has already evacuated 50 Million Russians into Siberia, effectively saving almost every single surviving person in Russia.
 * Evacuation and relocation of Perm Laboratories:As the zombies approach the Perm Laboratories, they're moved to keep researching a cure ; now the only hope for Russia.
 * Abandoning the Baltics: The Russian government proclaims that " it's not worth to take the risk " and the nearly 1 million people in the baltics are left behind to survive.
 * Military
 * The XCOM: The XCOM is planned to be finished by next year. A mineral found in the Urals boosts the research. duh.
 * Usage of the Performance-Improving biological weapons: The Ana program is used to power infrahuman soldiers, although these cannot beat the zombies, they're still effective, Zombies are still attacked with the deadly Mercy darts, that disable them in a matter of seconds.
 * Repositioning to the Ural range and Siberia: European Russia is effectively lost. All troops relocate to the Ural Range and prepare for a last stand.
 * Abandoning the East European Front: To keep troops from being encircled, the army evacuates. All progress is obviously lost, the troops leave behind all the Survivor camps, covering them with a last barrage of Bomb shells to halt the zombies so troops can flee.
 * What we've lost: Putin, for the first time, bombs Russian cities.
 * Diplomacy
 * World: We officially announce our withdrawal from Europe and that we're relocating to Siberia until a cure is found.
 * Economy
 * Tanking the Crisis: As all of European Russia is lost, the newly made Siberian economy is supposed to tank Russia, this will not last for much longer.