Talk:Konig des Menschen Chapter IV (Map Game)/@comment-31011021-20190424195411

Gerrhan Merchant Republic

 * Government:
 * We move from Disaster to Disaster: The Civil War ended, it looked like a golden age for our nation, with the population reeling in from the heavy losses, rising in numbers again, coming back up to nearly 600,000. However, another calamity strikes. It seems like we only get 25 years of rest. A mysterious murderous aura attacks the country all across, the stench of death rising throughout the fertile crescent. Once it appears that someone has the deathly aura, within days or even hours, they are lying, lifeless, a frozen specimen of agony.
 * The Blockade of Al-Khor: With a new disaster on our hands, and news of surrounding nations being hit with the same disaster, we decide to move the government to Al-Khor, as expected during a time of disaster. The Grand Gerrhan Coucil is now taking place in Al-Khor at the Old Palace, with the 2nd Sipah blockading any enterances to Al-Khor, with the Luluah Navy blockading all ships from entering the region as well. The First Sipah is pulled back to Grane, with it being blockaded as well. All trade is to occur through Kittenia, which would be halted as soon as cases are confirmed in the city. The African and Luluah holdings are also cut off, making an interal safe trade system betwen Grane, Al-Khor, Barigaza and Al-Bahr. The city of Barigaza is to be completely closed off from the outside, with the Army of the Gulf enforcing the closure. As soon as one of the cities in this trade system has confirmed cases, the trade system is halted, and all ships stationed in the city burnt.
 * Dispersion: In the face of this disease plaguing us, people are encouraged to disperse, increasing the distance between eachother. Thanks to the Adnanites, with their nomadic lifestyle, we know the amenities for nomadic life, which are provided to the areas with no death cases.
 * Deployment of the Circle of Secrecy: While we quarantine ourselves behind our troops and walls, our influence over the lands are not lost. The Members of the Circle are deployed into large cities and areas, observing the disease growing, giving us accurate details of the growth of the disease throughout the lands, as well as commiting secret malicious operations.
 * Capital: Grane
 * Ethnicities:
 * Population: 579,257
 * Gerrhan: 30%
 * Adnanites: 7.5%
 * Omani: 1.5%
 * Assyrian: 34%
 * Shapurids: 3.5%
 * Nabateans: 12%
 * Guptan: 1%
 * Other Tribes: 10.5%
 * Religions:
 * Christian: 12.1%, 71,842
 * Zoroastrian: 29.6%, 175,747
 * Nabatean: 13.9%, 82,530
 * Assyrian: 30.3%, 179,903
 * Arabian Pagan:​​​​ 11.0%, 65,311
 * Other Religions: 1.0%, 5,937
 * Cult of Alagadda: 2.1%, 12,469
 * Military:
 * First Sipah:
 * Shieldsmen: 5,000
 * Armoured Spearmen: 4,000
 * Light Swordsmen: 6,000
 * Armoured Swordsmen: 4,000
 * Light Javelineers: 2,000
 * Bowmen: 3,000
 * Gerrhan Reformed Infantry: 500
 * Shamshir Shock Cavalry: 500
 * Armoured Cavalry: 1,000
 * Light Cavalry: 1,750
 * Javelin Cavalry: 1,500
 * Supply Camels: 250
 * Polybolos: 10
 * Catapults: 15
 * Ballistae: 5
 * Engineer Corps: 500
 * Second Sipah:
 * Shieldsmen: 6,000
 * Armoured Spearmen: 5,000
 * Light Swordsmen: 5,500
 * Armoured Swordsmen: 5,000
 * Light Javelineers: 3,000
 * Bowmen: 3,000
 * Gerrhan Reformed Infantry: 1,500
 * Shamshir Shock Cavalry: 1,000
 * Armoured Cavalry: 2,000
 * Light Cavalry: 3,500
 * Javelin Cavalry: 3,000
 * Supply Camels: 500
 * Polybolos: 13
 * Catapults: 17
 * Ballistae: 8
 * Engineer Corps: 1,000
 * Army of the Gulf: 
 * Gerrhan Reformed Infantry: 3,000
 * Gerrhan Reformed Frontmen: 3,500
 * Gerrhan Reformed Bowmen: 3,000
 * Reformed Supportsmen: 500
 * Grane Navy:
 * Archer Bahris: 50
 * Boarding Bahris: 50
 * Transport Granes: 15
 * Tower Indawis: 5
 * Polybolos Granes: 8
 * Catapult Indawis: 4
 * Fire Ships: 91
 * The Nahla: 1
 * Luluah Navy:
 * Transport Indawis: 40
 * Transport Granes: 20
 * Boarding Bahris: 30
 * Archer Bahris: 30
 * Fire Ships: 52
 * Shield Bahris: 4
 * Transport and Trade Navy:
 * Trade Bahris: 50
 * Trade Indawis: 30
 * Trade Granes: 10
 * Trade Wakran: 1
 * The Circle of Secrecy:
 * Cult of Alagaddan Assassins: 500
 * Military Operations and Events
 * The Spice Trade:
 * Total Shutdown: We enlisted our navy and 10,000 troops to the aid of our Guptan Allies. However, greater troubles lie ahead of us. Our troops in Guptan lands retreat to Barigaza and close off the city. The disease is hitting very hard at our nation, with 5 percent of our population already leaving to the halls of the dead, and the unjustifiable declaration of war on the Chola is not a situation we want to mix into.
 * Kandahar: Kandahar is our vassal, under very high autonomy. We exert little control over them, thus ensuring they will remain loyal to us, giving them the right to practice their own religion and culture in their own land, as their old lands are converted by the foreigners.
 * Crippling India: India is our money making machine. However, this region is plunged in what seems like eternal war. We, secretly, leaving no leads to us, send 5 Circle Members in a Bahri to transport dead bodies from Gerrha to Patalena as soon as possible. Protection is used to not directly touch the bodies, but as a safety measure, as the bodies are dumped in a village water supply near to Patalena, the members commit suicide, and burn the ship.
 * New Military Troops:
 * Wakran: A much larger ship, on the size of the Nahla, designed for trade.
 * Colonization: 
 * Closed Off: These lands are our safety beacons, these lands are bound to remain safe even if our mainland plunges into hell. These lands are to be closed off from all use other than the safe trade system established in previous paragraphs.
 * Continued Expansion: We continue our expansion in Africa and Luluah, towards the other islands nearby.
 * Cult of Alagadda:
 * Expansion in secrecy: The Cult of Alagadda continues to expand, even after Abbad dies. Their influence expands day by day, as well as their numbers, mainly because of smaller religions converting to the Cult. 
 * Devoutness to the Nation: The Cultists in the Circle are devout patriots, putting the nation before even their own life, because the nation is the reason they began as a cult. It was the burning of this nation that pushed them to join into a cult. It was facing foreign attacks on this nation that they joined into a cult. It was this nations leader that gave them a place in the society. Thus operations such as the Crippling are possible.
 * Thanatos Plague:
 * Introduction of Plague: Trade with the Romans up north went by as normal. Interactions with Romans along the Northern Border was frequent and typical. However, after a while, the people in the Northern villages started developing symptoms of the disease, and eventually dying. As people interacted up north, the disease passed around. Luckily, the people were still reeling in from the civil war in the North where casualities were especially high. There wasn't as many people as those found in the Roman or Shapurid Lands, slowing the plague, which will inevitably hit us.
 * Quarantine: As the Disease approached upon Assur, we noticed the disease and immideatly decided to move the capital. News had reached us about the Romans dying out quickly in nearby region. The Government was partially unconvinced that the disease would hit us. As soon as the news poured in, the Government recalled the First Sipah and the Navy, moved to Al-Khor, as the Second Sipah blockaded it off, with the First Sipah moving around Grane to stop people from entering and leaving. The Navy was called into the sea around Al-Khor and Grane, stopping ships from entering. The colonies were given the news discretely, and completely blockaded off, with orders to destroy ships that want to dock, shoot and leave men trying to enter through the borders. Barigaza is blockaded off by the Army of the Gulf, with the same orders as the colonies. Barigaza was recently heavily fortified, with tall stone walls and towers.
 * Research:
 * Research into better weapons: The Axe is great, the spear is great, what if we mix them for longer range attacks on ship riggings
 * The Wind Ship: We aren't developing much in the name of new ships, we want to increase the number of the Wakrans
 * Elamines: Rough Elamines are made (Lenses) that could direct sunlight in a certain location
 * Diplomacy:
 * Everyone: Trade is off limits for the time being