Urban Warfare: Blade of Rebellion (Map Game)

Welcome to Urban Warfare: Blade of Rebellion!

The year is 1976. The Japanese Parliament is divided between the Japanese Communist Party and the Liberal Democratic Party. Tensions are high. On the 6th of July, a deadly bomb explodes in the Parliament hall, killing 218 people. Civil unrest grew as JCP and LDP blame each other for plotting the incident. However, the real people responsible is a group of reactionary imperialists who aim to restore Japan to its former glory by overthrowing the government and establishing a new regime.

A coup shortly after the explosion fails, and on the 10th of July, the first shots of gunfire can be heard in the streets of Tokyo. Riots had risen up in Japanese cities the day before, but Tokyo fell into total anarchy to be eventually controlled by three major factions: The Japanese Red Guard, the Liberal Democratic Party and the Teikoku Restoration League.

You can control one of the districts in the city. You, as your district, can lead your alliance towards victory, or switch sides and betray your friends. It's all up to you.

Remember,  teamwork is crucial. Coordinate attacks and operations with your allies. This is  NOT  a free-for-all.

The blade of rebellion has been unsheathed.

Rules
If you have any questions, ask Ion or MrMapperIL
 * 1) Be realistic in your turns. Being insanely OP isn't fun for others.UWBoR_Logo.png
 * 2) Don't be a jerk.
 * 3) You can only pick one district. If your district has been taken over by other teams, you can play on said team(s).
 * 4) Turns last for 2 days, but can be extended.
 * 5) You don't have to ask alliances with players on your team, as you are already allied. You cannot ask for an alliance with players on enemy teams.
 * 6) Riots, NPC moves, and the result of battles are calculated by random.org and formulae, which you cannot include said things in your turns.
 * 7) Please read the Teams section before doing your turn.

Players
Districts on left, players on right

WIP

Teams
This section is crucial to gameplay, please read it throughly.

Japanese Red Guard
(Red on map)

Organized by the Japanese Communist Party, the Japanese Red Guard is a militia with the intention to serve the needs of the Communist Party. The start of anarchy in Tokyo was seen as a golden opportunity to take over the city by the Communist Party. The militia swiftly occupied major areas in Tokyo, with its headquarters being centered in Minato. Their tight defenses are hard to crack as the Red Guard occupied major urban areas, but not many citizens of Tokyo support the communist regime, which could be quite bad for the communists.

+ Decreased occupation chance on home territory by enemies (-20%)

- Increased riot chance (+20%)

Liberal Democratic Party
(Blue on map)

Supported by the Japanes government and various other political parties, the Liberal Democratic Party temporarily creates a coalition against enemy forces in Tokyo. Seeking to restore government rule in the city, the Liberal Democratic Party attempted a major offensive on the Red Guard on the 13th of July, but eventually failed. They retreated to the outskirts and minor areas of the city, taking up a defensive stance. However, the loss of troops coupled with a geographical disadvantage causes their territories in the city to be easily taken. Things are not entirely bad for them though. The citizens of Tokyo very much prefer the LDP to free them from the relatively oppressive rule of the Red Guard and Teikoku Restoration League.

+ Decreased riot chance (-20%)

+ Increased chance of a supportive riot in enemy territory (+30%)

- In creased occupation chance on home territory by enemies (-10%)

Teikoku Restoration League
(Yellow on map)

The Teikoku Restoration League is a group aiming to restore the imperial rule in Japan. After a failed coup, the TRL quickly invaded the port areas of Tokyo and surrounding areas. A successful invasion of the Haneda Airport on the 15th of July strengthened the morale of the League's armies, also warning other factions that TRL is a force to be reckoned with. Using mainly guerrilla tactics, their forces can easily surprise enemy armies and occupy enemy areas rather effectively. However, these tactics are not so good at defending. Especially with the disapproval from most citizens in Tokyo, TRL will find a hard time defending against an enemy attack. This does not mean the League is weak. An invasion by enemy forces can be easily turned around with the deadly and unsuspecting ambush tactics of the TRL.

Ah yes, by the way, it seems that they still think kamikaze is the way to go.

+  In creased occupation chance on enemy territory (+30%)

+ 20% chance of occupying an adjacent enemy province if a province is occupied (doesn't stack)

+ Bombs can be used in combat by suicide bombers

- Increased riot chance (+20%)

-  In creased occupation chance on home territory by enemies (-15%)

Occupation of provinces
Unlike the last two games, the borders of occupied areas are not completely random. They are divided into provinces, which you can try to take. Whether or not you can take them is decided randomly but also dependent on your troop number. Once you occupy most of a district's provinces, they will surrender.

Riots
Riots have a base chance of 10% to spawn each turn. Riots have a large chance of it being unsupportive of any faction, but has a small chance of it supporting a random faction, usually LDP.

Battles
Unlike the last two games, battles and casualties will not be shown. You can still command armies to invade/protect districts, but the outcome will be decided randomly.

Changing teams
You can change teams any time you want, but riots from your previous faction will rise up around your district. Thus, it is recommended that you only change teams if the team you're changing to is already nearby to help you.

Levels
Each district's ability to attack/defend are defined by their color on the map. Your scale of operations should be reasonable (if you are a level 1 district you should not be able to invade a level 4 district successfully). You can request to upgrade your province by one level in the comments, which I will then decide if it is reasonable.



Unification between districts
If your district is at least 2 levels higher than an ally NPC district, you can integrate it into your district. The integration process will take 2 turns.

Bridges
There are a lot of bridges on the map. You can cross bridges which haven't been damaged (removed from map). You can also blow up bridges, which will render army movement across the bridge nearly impossible. However, you cannot cross a blown-up bridge even if you are the one who blew it up. Keep this in mind as this may be annoying in the future.

Metro
The metro system is a new feature. You can assign troops to a metro station and invade other enemy metro stations like you would on the ground. However, you must follow the subway lines, which can be blown up like bridges. Blown up subway tunnels (bombed on map) however, are not completely uncrossable. You can still go through them, but your troops are heavily hindered.

There will also be a seperate metro map provided each turn.

Turns
WIP