Template:MMCS Rules

''' Please read these. '''
 * Xenodine's rules here (still important, please read)
 * Only mods approved by Monsoonjr99 may be used (i.e. no hacks). List of approved mods:
 * Optifine
 * Minimap mods
 * If you want to use a mod not on this list, ask Monsoonjr99 in this thread.
 * No racism, sexism, homophobia, etc. allowed. Bigotry is a bannable offense.
 * Spectator rules:  Spectator is now banned due to abuse and a bug Xenodine would rather not fix. If you ask for spectator, the admins will ignore you. 
 * Due to abuse, you may only become spectator if you agree on staying spectator for the rest of the current world's existence.
 * If you use your spectator powers to leak info that players/factions don't want disclosed, you are banned until the world is switched.
 * (Fixed, rule is valid in September 18th to beyond) Anyone that is clearly shown to be "loop-holing", and knows they are doing it (ex: Leaving your faction to declare war on another, Making a chain of Personal Unions to circumvent the 6 member rule, etc.). If admins ban someone of this, they must require to take evidence or else it's null. We rarely will check logs.

Geneva Conventions (War Rules)

 * 1) Breaking any of the following terms (rules) will result in either a warning or a ban, depending on the severity of the offense. A ban's length is determined by Monsoonjr's discretion, also depending on the severity of the offense.
 * 2) You are allowed to grief someone's main base, but ONLY when both sides acknowledge that they are at war with each other, OR if the other side has been inactive for at least a week.
 * 3) Do not completely destroy someone's base unless they've been inactive for at least a week.
 * 4) If someone has been inactive for at least a week, their base is free for griefing and you may take it over if you want.
 * 5) No spawn killing. You must wait a minimum of 30 seconds after one spawns before you may attack them. 10 seconds during times of war.
 * 6) Do not break someone else's bed at their main base, unless they let you. Otherwise, their bed may only be broken if it's part of a military outpost/base. If multiple players sleep in the same bed, you only need the owner's permission to break it.
 * 7) When looting, do not steal more than 9 item stacks at a time per looter. Non-stackable items each count as one stack (e.g. 2 looters may steal up to 18 item stacks in a looting). You may loot even when not at war.
 * 8) Do not loot the same nation more than once in 24 hours.
 * 9) At least one member of a rival faction must be online before any act of war, including griefing, against them may occur.
 * 10) A war cannot last for more than 48 hours, there is also 48 hour cooldown between wars. This rule is made so people cannot be at war with someone 24/7.
 * 11) At the start of the world factions should only have UP TO 6 members. This is to ensure no faction is to dominate at the beginning. (Typically the first week is considered start as players would finish building basic stuff by then)
 * 12) You cannot make a faction solely (or partially) to declare war or attack another faction that is not the parent faction, or just to ally, PU, or join another faction (such as circumventing the world start member limit).
 * 13) Mercenaries must form a company and needs to get permission from some of the admins to be recognized as one. This is to ensure mercenaries receive protection by admins so their origin countries cannot get attacked for participating in a war. Not to mention to prevent people from joining a war and expecting to be safe (common loophole); those who join a war without forming an approved mercenary company WOULD NOT GET PROTECTED by admins.