Konig des Menschen Chapter II (Map Game)











 The year is 1700 BCE. The world is one of tribalism and war. However, in some lands there is civilization. The Cradles of Civilization host a world where man can thrive and create empires and gods.

 I, Atlasium (TheCreator901), welcome you to  Konig des Menschen Chapter II (KdM II). Starting in 1700 BCE, this is an era of civilization of ancient history in which heroes and gods are made. The road to greatness is paved now. Can you become the King of Men?

My Credentials:

The first game I have ever administered was Continent of Darkness: Europe, which was successful until its end. KdM was the second and most successful of my games yet lasting for 27 turns. KdM II is a sequel to the successful map game and hopefully will go on to be more successful!

Join the KdM Thread for updates!

 http://thefutureofeuropes.wikia.com/wiki/Thread:400321#4

Rules
Konig des Menschen Rules

Nation Name:

 * Government: Despotic Monarchy, Oligarchic Republic, etc.
 * Ruler (King, President, etc.): Ruler Name
 * Parliament: Not necessary
 * First Party: Number of Seats
 * Second Party: Number of Seats
 * Third Party: Number of Seats
 * Economy: Information.
 * Capital: Insert capital city
 * Demographics:
 * Population: Insert Pop (% of major ethnicities)
 * Religion: % of major religions.
 * Wars and Conflicts:
 * Diplomacy:
 * Nation: Diplomatic action taken.
 * Events: Insert actions nation done.

Game Speed

 * 4000 BCE-1000 BCE (100 years) (30/27 turns)
 * 1000 BCE-500 BCE (50 years) (34 turns)
 * 500 BCE-400 CE (25 years) (36 turns)
 * 400 CE-1000 CE (10 years) (60 turns)
 * 1000 CE-1600 CE (5 years) (120 turns)
 * 1600 CE-1900 CE (2 years) (150 turns)
 * 1900 CE-present (1 year) (118 turns)
 * World Wars after 1900 (every three months)
 * World Wars before 1900 but after 1500 (1 year)

Dynasties

 * Gherensi (Imperium di Atlas)
 * Sealander (Sealand)
 * Schnee (Nordicium)
 * Nørgaard (Danska)
 * Tanganhebat (Malacca)
 * Yin (Feng)
 * Yang (Feng)
 * Fleischer (Vesnia)
 * Xia (Xia)

Old/Extinct Dynasties

 * Haakonssen (Fibelia)
 * Jakobsen (Nordicium)
 * Derier (Valcanor)
 * Ostaras(Valcanor)
 * Shabk (Vesnia)
 * Ryglantt (Danska)
 * Tatka (Yugrain)
 * Hephtaldia-Gropius (Hellenica)

Nations (currently 12 player/s)

 * Imperium di Atlas: TheCreator901/Atlasium
 * Daevas: EthanKoenigsburg
 * Malacca: Sidewinder
 * Caledoni: TheSteampunkTotoro
 * Nordicium: LukaGaming
 * Engbolle/Danska: Fyorrian Mapping
 * Yin: Batran99
 * Vesnia: Simplenoise8
 * Vedena: VladsNewAccount
 * Siam: Brenn Mapper
 * Esceosia: Starring94
 * 南方夏代 [Xia Regnum] (Xia Dynasty): SolaceEaSw

Staff

 * Admin: Atlasium (TheCreator901)
 * Deputy Admin: TheSteampunkTotoro
 * Temporary Admin: Batran99
 * Map Maker: Atlasium (TheCreator901), TheSteampunkTotoro, EthanKoenigsberg
 * NPC Event Maker: Atlasium (TheCreator901), TheSteampunkTotoro
 * Moderator: EthanKoenigsberg, TheSteampunkTotoro

Archives
The archive list is useful for previous events or for reference.

NPC Events:

 * Punicia: Punician merchants land on the eastern Italian shore and found the city of Qart-Hadast. They quickly expand along the coast entering deep into the Adriatic and thus become a counter balance to Rome.
 * Cannanites: Caananites rebel in the Levant and found the Kingdom of Iouresalem.
 * Arashena: Arashena expands into central Anatolia and even seize some of Vordalkein's eastern coast.
 * Doria: The Kingdom of Doria expands north along the Aegean coast.
 * Kiths: The Kith expand into central Iran creating a bulge in their borders.
 * Osnerol: The Kingdom of Osnerol is founded by the Olmecs.
 * Hellens: Hellenic pirates plague the Eastern Mediterranean.


 * Ugrians: They expand to the west and to the east.
 * West Diziliyans: With the surrounding nations becoming aggressive towards them and doing joint wars on WD tribes, they unite under one chief and overrun Ståkkårå, Skåne, Oslofjord and Northern Nordicium.
 * Sami: With the massive war down south, they decide to invade Northern West Diziliyan lands.

Kingdom of Rome

 * Government: Despotic monarchy.
 * Kings of Rome: Eoguide II (867 BCE-845 BCE), Selu II (845-821 BCE), Argul (821-801 BCE), Aspor the Conqueror (801 BCE-present)
 * Roman Identity: The Roman identity is greatly expanded at the end of the ninth century BCE after the conquest of Emor (Brundisium). However many have began thinking of this city was never even Biatal and thinking if there were any repercussions to this. The navy is also being rapidly expanded over this part of the decade to prepare the invasion of Torrea in the mainland under the so-called proclaimed Aspor the Conqueror.
 * Outer Region Policy: In order to secure the Italian Peninsula as the Roman foothold, the southern part of Italy is being heavily focused being cored and administered autonomously with written records to ensure that they don't break away under the grip of the King of Rome especially after conquering another city.
 * Military
 * 800 spearmen
 * 500 swordsmen
 * 400 archers
 * 45 triremes and other ships that are capable of carrying archers with flame
 * 70 transport boats
 * 11 catapults (Yes, EoGuy totally did this not me, okay I did it but I swear EoGuy would do this)
 * Two ballistae
 * Economy: The economy is still heavily reliant on maritime trade but after securing so much coast, there should be enhancement of the navy and also to set foot on the islands of Corsica, Sardinia and Sicily. Importing a lot of works from other areas through words and even tablets also seem to slow down a lot after much influence had being took place in the Roman Kingdom that allowed a really separate but related culture to the Biatal itself.
 * Demographics
 * Population: 260,000
 * Rome: 20,000
 * Neapolis: 10,000
 * Tarentum: 10,000
 * Brundisium: 12,000
 * Rural areas: 208,000
 * Ethnicity: 18% Roman, 82% Biatal
 * Religion: 20% Cult of Romulus, 80% Biatal paganism
 * Literacy rate: 1.75%
 * Events
 * Ballista and the Iron Sword: As technology advances slow but prospering at a post-Bronze Age Collapse society, the iron sword and metalworking of iron has completely replaced almost all of bronze itself as knowledge of iron metalworking has spread throughout much of the Mediterranean part of the world. The ballitsa is also being replacing the conventional catapult although designs for it are much more clunky at this stage.
 * Conquest of Emor: In 813 BCE, King Argul had being told that Rome should press onto claiming the city of Emor which it seems to be far more civilised but is unclaimed by any large regional lord, king or anyone. They seem to be doing by themselves. However some Roman scholars that are emerging in this new era believe that Emor might be a descendant colony in theory according tot ales but Argul wanted to secure southern Italy for the Romans and unite the remaining Biatal under his rule. So King Argul sent a group of 2000 troops to besiege the city and created the first "legion" known in Roman history and quickly toppled the city over over the course of 12 years, even when Aspor had become king when Argul was killed during the battle, along with 700 soldiers that were deployed into the conflict to conquer the city for themselves.
 * Continued Assimilation: The assimilation of the Biatal culture continues through conversion of their own paganism, which in turn would help the typical Imperial cults that are surrounding the Mediterranean frequently.
 * Diplomacy

Vesnia

 * Government: Tribal Monarchy
 * King: Maximilian II Fleischer (B 877 BCE D 836 BCE) (R 877 BCE - 836 BCE) (while Max II was technically king when he was born, a commander in the army: Ivan Gartten ruled until Max was old enough to actually rule), Erich-Ivan Fleischer (B 869 BCE - 805 BCE) (R 836 BCE - 805 BCE), Maximilian-Viez III Fleischer (B 851 BCE, still alive) (R 805 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. I guess it's doing good cause trade with the Balts, Vedena and Danska.
 * Capital: Brao
 * Demographics:
 * Population:
 * Brao: 32,687
 * Taralamark: 8149
 * Rural areas (AKA everything else): ~75,250
 * Ethnicities: 84% Vesnians, 13% Other Funnelbeakers, 3.75% Proto-Balts, 1.25% Danskans (ians?) (ese?)
 * Religion: 90% Vesnian Paganism, 9% Funnelbeaker Religions, 0.71% Proto-Baltic Religions, 0.25% Other, 0.04% Atheists
 * Wars and Conflicts:
 * Extra Preparation: We have seen the invasion by the West Dizilyans so we prepare for war and also guard our coast.
 * West Dizilyan War: We help our Danskian friends. We send most of our army to Bornholm and then Skåne, with some staying behind at our coast and Bornholm to protect it. The army pushes up through Skåne and Southern Sweden. A smaller army is sent to capture Öland and then Gotland.
 * Bowmen: Many of our Slingers become Bowmen, reducing the amount of Slingers, but increasing the amount of Bowmen.
 * Military: Total of
 * Spearmen: 740
 * Sword and Hatchetmen: 640
 * Slingers: 330
 * Bowmen: 575
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 115
 * Flingskeh (prim. catapult): 52
 * Naval Watchmen: 56
 * Cavalry: 11
 * Navy:
 * 70 transport ships (can hold around 10-15 men)
 * 25 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 520 fishing ships.
 * Diplomacy:
 * Danska: Need help? We'll try. Also maybe you can try contacting other tribes if there are any nearby to help us.
 * Nordicium (if I can contact them somehow): Vesnian troops are here to help you! We are friends with Danska so do not worry.
 * Proto-Balts: Have some lumber and stone since you are good friends.
 * Events:
 * Migration: Some Danskans (ians?) (ese?) migrate to us and also some people from Brao migrate to Taralamark.
 * Construction of Fleischer Borg: The construction of Fleischer Borg continues, it's about 31% done.
 * Resource Escort: A lot of Agricultural stuff is moved from Taralamark to Brao so that both cities have good resources and good products for trade.
 * Upgrade of the Flingskeh: We upgrade our Flingskehs slightly, they are now slightly larger, they have an extra wheel and they can throw larger rocks.
 * Exploration: The explorers discovered the Latins, Slavoka and Vedena, Unetice tribes and Westria.

Danska

 * Government: Despotic Monarchy
 * King: Lukas Nørgaard
 * Economy: Mainly agriculture and hunting.
 * Capital: København-Malmø
 * Demographics:
 * Population: 13,958 (97% Nordician Germanic, 3% West Dizilyan)
 * Religion: Norse (98%), West Dizilyan Tribal Religions (2%)
 * Major Settlements:
 * Ebsbjerg (capital): 1667
 * København-Malmø: 1118
 * Arusse: 1132
 * Rural Areas: 10,041
 * Wars and Conflicts (italic = future war):


 * Scandinavian War
 * Funnelbeaker-Vesnia War (only if we manage to recover from the war)
 * Diplomacy


 * West Dizilyans: Take back your people.
 * Vesnia: Yes, we need help.
 * Events:
 * West Dizilyan Population: After the invasion, a lot of West Dizilyan population mixes into Danska. We request they go back to West Dizilia.
 * Devastation of København-Malmø: After the war, København-Malmø is devastated.
 * Expansion: We force our borders into what is the present day Malmö Metropolitan Area and stop there. We also heavily guard the border so no West Dizilyan troops can pass and invade.
 * Moving Capitals: We move our capital from København-Malmø to Ebsbjerg. This way, the population here starts booming.
 * New King: Our former king dies without having any children, so a new royal family is found (The Nørgaard family) and the king becomes the youngest male above the age of 18 (Lukas Nørgaard, 24).

Vedena

 * Government: Confederation of 19 tribes
 * Parliament: Tribe Council
 * Merchants: 54
 * Nobility: 38
 * Educated and technical experts: 19
 * Religious elite: 15
 * Wise: 13
 * Economy: Based on agriculture, logging, and trade. The advanced vedenian script has been made and it starts evolving very fast. Wooden tables are the most used. Population boom that was caused because of the agricultural revolution in Vedena is ending.
 * Capital: Lutsk
 * Population: ~121,100 (39% are Volynians, 46% are Slavokans, 15% are Bonra), 69,6% live in rural areas
 * Major settlements:
 * Lutsk: ~16300Mmm_fuck_em_aen.png
 * Pripyat' : ~7100
 * Volodymyr: ~4300
 * Shatsk: ~2900
 * Kovel: ~2600
 * Rovno: ~1900
 * Dubno: ~1700
 * Rural areas: ~84,300


 * Religion: 60% are Volynian pagans, 36% are Slavoka pagans, 4% are Bonra pagans
 * Military:
 * Archers: ~1000
 * Cavalry: ~350
 * Navy:
 * Trade convoys: ~380 - 430
 * Wars and Conflicts: Local trade conflicts with Slavokian and Bonra traders that dislike Volynians tries to establish trade monopoly there.
 * Diplomacy: -
 * Events: Vedena almost ends trade integration with Slavoka. Since trade in Slavoka is monopolized by more professional Vedenian traders, almost all trade routes in Slavoka are controlled by Vedena. They also try to monopolize trade on Dnirpo river, that can help them to have trade routes to Mediterranean countries in deep future.

NPC Events:

 * 'Hellenic City States:' The first Olympic Games are held
 * Amezides: The Amezides were a tribe who gained major influenced following the Morphite conquest of Magotto. The Amezides, however, rebelled less than three decades after the Morphite conquest and established the Amezide empire
 * West Dizilyans: The West Dizilyans expel the Danska from mainland Scandinavia but do not make further advances into Nordicite territory.
 * Latins: The Latin tribes overrun the Funnelbreakers and Unetice as they migrate east due to a large population boom. This causes Latin culture to spread from the Rhine to the Vestula
 * Vordalkien: Vordalkien conquers Psycle
 * Cadusia: The Cadusian tribes are overrun by Amezide armies which conquer the region
 * Kiths: The Kiths feeling threatened by the Amezides expand further inland
 * Xilup: Xilup collapses into upper and lower Xilup
 * Hittites: the Hittites conquer Damascus
 * Van Lang: Feeling threatened by Siamese expansion, Van Lang launches an invasion on Siam and defeat them at the Battle of Goritanampak (located within Champa). This causes the Siamese to halt their expansion due to rising pressures amongst non Siamese territories controlled by Siam.
 * Shen Rei: The Shen Rei invade China laying many cities to waste. Over three million are killed by the invading hordes with farms set ablaze and the foundational structure of China brought to its knees. However, the Shen Rei do not colonize any land. Rather they store the gold and treasures in underground caves said to belong to a race of white skinned, white haired and white eyed people.
 * Aryans: Many Aryans cross the Indus and invade Surawena. The Indian state collapses under the pressure of the Aryan invasion and thus the Kingdom of Sarvanna is formed
 * Morpha: 763 BCE is the date, the Morphite eclipse took place.
 * Doria: Dorian colonists begin to settle along the Caucasus coast.
 * Majapahit: They expand in Indonesia
 * Proto-Balts: They invade the northern Slavokan tribes
 * Zhi: They begin slowly assimilating to the Feng (Ying/Yan) dynasty
 * South Xia: They expand and rename to Xia Dynasty
 * Gojoseon: They expand to the west and settle the city of Daelyeon (Dalian)
 * Tistu: They colonize the eastern coast of the Azov sea, and settle the city of Kerchyvoq (Kerch)
 * Polynesians: They spread in the Pacific
 * Tai: They invade the western areas of Feng

Kingdom of Rome

 * Government
 * Kings: Aspor the Conqueror (801 BC - 772 BCE), Nacotus (772 BC - 761 BCE), Harronium Kelios (761 BC - present)
 * Roman Identity: The identity is fully solidified at that time with the unification of the Biatal tribes and the eradication of the Lecis through strait hopping. The Biatal culture, however, needs to be fully assimilated into this newly mixed culture of Romans which is continuing to grow due to an imperial cult in place for generations, with a goal to unite the Italian Peninsula soon.
 * 763 BCE Uprising and Death of the King with no Sons: The 763 BCE Uprising was an event where King Nacotus was becoming increasingly incapable and with the fact he had no sons, their chance to put in a pretender that claims that there should be a voting system in place to be who's leader rose in few cities. This delayed much of the naval expansion entirely. By 761 BCE, Nacotus died and the uprising which is mainly in the east continued. In Rome, a debate happens whether his succession should be handed over to his brother who bears sons and that the linear system should be reworked. Eventually Harronium Kelios was selected and he crushed the uprising in the east by arresting hundreds then boiling them to death while some escaped and established their own republic (which functions like democracy) on the east by fleeing through boats in an attempt to 'get revenge'. Harronium took the matter of uprisings seriously and began effectively centralising power to Rome and ramped up severity of capital punishment to make sure no-one dissidents.
 * Military: The navy is rapidly expanded while the number of soldiers are increased under Harronium Kelios through conscription of young men.
 * 1200 spearmen
 * 1000 swordsmen
 * 600 archers
 * 300 horsemen
 * 70 triremes and other ships that are capable of carrying archers with flame
 * 11 ramming ships
 * 75 transport boats
 * 20 catapults
 * Three ballistae
 * Economy: Trade stagnants. Resources from domestic affairs were being gathered and extracted, with agriculture, art and crafts booming over the early decades of 8th century BCE as culture also flourished.
 * Demographics
 * Population: 360,000
 * Rome: 35,000
 * Neapolis: 17,000
 * Tarentum: 12,000
 * Brundisium: 25,000
 * Syracuse: 9,000
 * Rural areas: 262,000
 * Ethnicity: 39% Roman, 40% Biatal, 21% Lecis
 * Religion: 40% Cult of Romulus, 60% Biatal paganism
 * Literacy rate: 1.6%
 * Events
 * End of the First Roman Expansion: Expansion stopped for a while after Aspor the Conqueror occupied a majority of the remaining 'native Italic peoples'. Harronium Kelios had decided to make an effort to centralise all power and authority to Rome to get the grip of newly acquired land after the 763 BCE uprising.
 * Threats of the East and West: Aspor and Harronium Kelios have being threatened by both sides, in which were powerful in the seas itself. In order to counter that power in the local region of Italy and reduce threat level over the next few years, Harronium Kelios after suppressing the unrest in the eastern part of Rome commissioned dozens more ships, including larger boats that can ram ships by using mechanical methods to crush one ship down.
 * A Pretender Rises: The young pretender began to rise in popularity in the mid-8th century BCE. Popularity began on 750 BCE in east Rome where he believed the corruption of Harronium Kelios is high and must be taken down. Next turn will be something much more larger.
 * Diplomacy

Tribal Confederacy of Westria

 * Events: The council of vienna announce the invasion of the today styria area. Some soldiers sends out to take over small northern bits of today's styria. The recruitment of many soldiers began. They are mainly recruited to defend the borders of the nation
 * Leader: Interregnum
 * Government: The Confedercy is ruled by an interregnum but it’s formally a tribe where you elect a chief. It has 4 member “states”
 * Member states
 * Vienna: Population: 3,890 (95% consider themselves “Westrian”, 5% consider themselves as other)
 * Pölen: Population: 1,028 (22% consider themselves “Westrian”. 78% consider themselves celts)
 * Konr: Population: 1,870 (100% consider themselves “Westrian”)
 * Rich: Population: 2,780 (98% consider themselves “Westrian”)
 * Religion: Pagan (100%)
 * Economy: We are very based on agriculture
 * Army: 420 spearmen and 57 slingers

Vesnia

 * Government: Tribal Monarchy
 * King: Maximilian-Viez III Fleischer (B 851 BCE, D 778 BCE) (R 805 BCE - 778 BCE), Erich-Ragnar Fleischer (B 808 BCE, still alive) (R 778 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. I guess it's doing good cause trade with the Balts, Vedena and Danska.
 * Capital: Brao
 * Demographics:
 * Population:
 * Brao: 45,087
 * Taralamark: 10,002
 * Heineg: 2033
 * Rural areas (AKA everything else): ~82,500
 * Ethnicities: 84% Vesnians, 13% Other Funnelbeakers, 3.75% Proto-Balts, 1.25% Danskians
 * Religion: 90% Vesnian Paganism, 9% Funnelbeaker Religions, 0.71% Proto-Baltic Religions, 0.25% Other, 0.04% Atheists
 * Wars and Conflicts:
 * West Dizilyan War: Our main army pushes up through Southern Sweden while our naval invading army invade the Åland Islands from Gotland.
 * Establishment of Heineg: We form the settlement of Heineg on Bornholm, it is a primarily military outpost.
 * Military: Total of
 * Spearmen: 800
 * Sword and Hatchetmen: 705
 * Slingers: 310
 * Bowmen: 610
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 125
 * Flingskeh (prim. catapult): 63
 * Naval Watchmen: 60
 * Cavalry: 14
 * Navy:
 * 75 transport ships (can hold around 10-15 men)
 * 35 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 545 fishing ships.
 * Diplomacy:
 * West Dizilyans: Give up or face complete and utter destruction!
 * Proto-Balts: Can you support us in our war?
 * Events:
 * Discovery of More Crops: The returning explorers brought with them crops we haven't planted before.
 * Construction of Fleischer Borg: The construction of Fleischer Borg continues, but most building is focused on fortifications and other war-related constructions, slowing down the time of building Fleischer Borg. it's about 40% done.
 * Better Houses: We build houses in better and more effective ways.
 * Moving of Fishing Areas: In fear of having our fishing ships destroyed by West Dizilyans, we move them to fish near our coast and not too far away from it.
 * Tournaments: We hold small tournaments between volunteering men to help them get a headstart before conscripting into the military.

(First) Kingdom of Esceosia

 * Government: Tribal Monarchy (before 800 BCE), Despotic Monarchy (800 BCE -)
 * Ruler: George the Founder (809 BCE - 785 BCE), Stephen the Wise (785 BCE - 764 BCE), Emeric the White (764 BCE -)
 * Transformation of government: In 812 BCE, one of the fifteen tribal communities of Esceosians, the Kos tribe begins to wander back to their homeland, mixing with Illyrics and the Bonra people, eventually settling down in 800 BCE on the southern part of Lake Balation, founding the city of Eskos, claiming it to be the capital of the newly formed Kingdom of Esceosia. George, the founder of the new nation begins to consolidate his power, crushing other leaders, eventually becoming King.
 * Identity of Esceosians: Ancestors of Esceosians dreamed of eventually unifying the fifteen tribes, but as George still doesn't have enough power to do that, he establishes a new Esceosian identity, one of the Kingdom's, which descends from the tribal groups of Esceosians, but is not the same. While the new Esceosian identity is still pure, not many consider themselves part of it. After George's death, the legacy of establishing a new identity is continued by his son Stephen, who begins the assimilation of Illyrics and Bonrans inside the country to the new culture. His efforts are a wide success, but the biggest change comes from Stephen's son, Emeric, who is of mixed Illyric and Old Esceosian descent, which gives him support from both Old Esceosians and Illyric Esceosians as well.
 * Military: To defend the land of the nation, George establishes the Esceosian Army, which also allows both Illyrics and Bonrans to participate. Most are defending the capital city of Eskos, while the rest are assisting the reclamation of land.
 * 2,500 early militia (with a mixed amount of spearmen, archers and swordsmen)
 * Economy: While the economy is mostly still agricultural, but the amount of traders begin to grow, mainly focusing on pottery and aquaculture.
 * Capital: Eskos (9,500 people)
 * Demographics:
 * Population: 127,800 (5.2% New Esceosian, 47% Old Esceosian, 28% Illyric, 19.8% Bonran)
 * Religion: 2% Esceosian Eskor Church, 51% Esceosian paganism, 31% Illyric paganism, 16% Bonran paganism
 * Wars and Conflicts:No
 * Diplomacy:
 * Westria: Esceosian traders commisioned by the King send goodwill towards the Tribal Confederacy of Westria.
 * Events: No

Vedena

 * Government: Confederation of 20 tribes
 * Parliament: Tribe Council
 * Merchants: 65
 * Nobility: 44
 * Educated and technical experts: 23
 * Religious elite: 18
 * Wise: 16
 * Economy: Based on agriculture, logging, and trade. The vedenian script continues evolving. Wooden tables are the most used. Population boom that was caused because of the agricultural revolution in Vedena is ending.
 * Capital: Lutsk
 * Population: ~168,400 (37% are Volynians, 44% are Slavokans, 19% are Bonra), 64,3% live in rural areas
 * Major settlements:
 * Lutsk: ~25600
 * Kyiv: ~9800VedenaKdmTurn850b-800b1.png
 * Pripyat' : ~7200
 * Volodymyr: ~5800
 * Shatsk: ~4200
 * Kovel: ~3200
 * Rovno: ~2300
 * Dubno: ~2000
 * Rural areas: ~108,300


 * Religion: 63% are Volynian pagans, 34% are Slavoka pagans, 3% are Bonra pagans
 * Military:
 * Archers: ~1500
 * Cavalry: ~500
 * Navy:
 * Trade convoys: ~560 - 630
 * Wars and Conflicts: -
 * Diplomacy: -
 * Events: New big settlement - Kyiv, has been finished and lots of people around Vedena are migrating into this city because it grows fast as a major trade centre. This establishment will help Vedena in trading with Black Sea nations. Vedena also tries to expand north to get new wood resources. Tribe Council asks everyone to grow as many trees as possible because it has become a new big trade resource.

Danska

 * Government: Despotic Monarchy
 * King: Lukas Nørgaard
 * Economy: Mainly agriculture and hunting.
 * Capital: København-Malmø
 * Demographics:
 * Population: 17,164 (97% Nordician Germanic, 3% West Dizilyan)
 * Religion: Norse (98%), West Dizilyan Tribal Religions (2%)
 * Major Settlements:
 * Ebsbjerg (capital): 1782
 * København-Malmø: 1284
 * Arusse: 1332
 * Rural Areas: 12,766
 * Wars and Conflicts (italic = future war):
 * Scandinavian War
 * Diplomacy
 * West Dizilyans: I suggest you stop the invasion. You're surrounded. Us from the south, Vesnia from the southeast and Nordicium from the west. It's 3-1. I recommend you surrender.
 * Events:
 * Expansion: We force our borders into what is the present day Malmö Metropolitan Area and stop there. We also heavily guard the border so no West Dizilyan troops can pass and invade (again).

Nordicium

 * Government: Monarchy (tribal)
 * King: Konrad XII Schnee
 * Economy: Stable increase, consists mainly of forestry and fishing
 * Population: 41,800 (86% Nordician Germanic, 12% Akershusi Germanic, 2% West Dizilyans),
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 5000
 * Leikanger (special city): 6200
 * Bergen (capital): 7100
 * Ålesund: 3500
 * Molde: 1700
 * Rural areas: ~9600
 * Outposts:
 * Trondheim: 1600
 * Oslo: 1700
 * Military: 3000 personnel, fit for combat
 * 2550 shielded spearmen
 * 100 flame slingers (basically they sling fire into the walls and stuff)
 * 350 archers (using prehistoric bows)
 * Navy (more like transport fleets because battleships aren't a thing)
 * 16 wooden transport vessels (each can transfer about 10-15 men)
 * Two larger wooden transport vessels (each can transfer about 15-25 men)
 * Diplomacy:
 * Wars and Conflicts:
 * West Dizilyan Tribes: Our priority lies in holding the line, so most of our forces are lead to the frontline and set up defensive stances. Counterattacks are also used to drive the invasion forces out and gradually push the enemies back. After succeeding in holding the line, we are working on trying to push through enemy lands, but with caution.
 * Events
 * Investment of Outposts: The outposts of Trondheim and Oslo are shown to be successful, so King Wilhelm II invested more to fortify them and plans to use them as chokepoints to beat the West Dizilyan tribes and push through.
 * Population Boom: Nordician population experiences a boom

Feng Dynasty (old) | Yin Dynasty (New) | Yang Dynasty (New)

 * Government: The government expands to 14 provinces ruled by generals during 843 BCE, but was later split into 6 provinces for Yin and 8 for Yang.
 * Economy: Wooden tablets are still in use. But scrolls are making their way about for recording and keeping track of wooden tablets much more closely due to inflation.
 * Population: 25 million (Due to high infant mortality in ancient times, birth rates became high as it is a gamble for babies to live past the age of 5. An average family of the Feng dynasty holds two or three surviving children per household who lived to see adulthood. Not to mention immigration of several dozen families into urban cities. The Chinese dynasty oversaw recent acquisitions coupled with a growing population caused a boost in pop. but fertility rates are slowing down)
 * Major Settlements :
 * Hsiking (Capital of Yin): 500,000
 * Beiking: 300,000
 * Xiaking: 200,000
 * Luoyang: 100,000
 * Qufu (Capital of Yang): 250,000
 * Handan: 100,000
 * Linking: 50,000
 * OTHER: 23.5 million
 * Military: 200,000 (5000 charioteers, 180,000 spears/infantry, 20,000 archers)
 * Diplomacy:
 * Shen Rei?, Ma, and Zhi tribes: We attempt to push further on these tribes regarding efforts of assimilation and resources.
 * Wars and Conflicts:
 * Conquest and Expansion of Territories: The Feng dynasty has made efforts to expand into the Shen Rei? territories.
 * Events:
 * Rise of Yin and Yang: Feng succession rules state that the oldest child shall inherit the throne. However, Yin was born first over Yang out of the twins in 843. Growing up together, Yin was held in higher beauty to those around her. Yang was handsome, but he was fairly average. The twins through out the years had attempted to out do the other. With Yin using her beauty to gain influence while Yang worked hard to earn his place amongst the court. The Feng emperor, realizing his children's quarrel could lead to  a civil, decided to make an exception to the law, where Feng's land would be divided along north and south upon his death. The North would be Yin, and South would be Yang. On 802 bc, the Feng Emperor's death caused a split, but it wasn't that he envisioned equally. One general refused to join Yin's side, preferring Yang's as he earned the general's respect. The two sides were at peace but were inching towards conflict over the course of generations.

NPC Events:

 * Hellenic City States: The Hellenic alphabet is developed.
 * Xilup: The Xilupite alphabet is developed. Like the Hellenic alphabet, it is descended from the Punician alphabet
 * Meroe: The Meroe dynasty invades Xilup and seizes the Nile Delta crushing both claimants to the throne of Xilup. Wiqinite of Meroe was crowned Pharoah of the Meroeite Empire in Xytym on the 27th October.
 * Zapotec: The Zapotecs develop to the west of the Mayans.
 * Doria: Dorian colonists expand within the Caucasus.
 * Qart: Qartite colonists expand along the coast.
 * Morpha: Morpha seizes the entirety of Mesopotamia and the Levant under the command of Emperor No-Bash-Nadar. His son No-Bash-Nadar II would crush the Arashenians seizing their southern lands causing the kingdom to collapse with the lands being conquered by Bonra nomads. He would then move west seizing central Anatolia from the Hittites.
 * Hittites: The Hittites lose the rest of their northern lands to Vordalkien and their surviving western territories to Troy.
 * Amezides: The Amezides conquered the entirety of the tribal lands between them and the Kiths. However, they would lose their western lands to the Morphite Empire who in 705 BCE marched east to further expand the Second Morphite Empire.
 * West Diziliyans: They destroy the Vesnian attempt to invade Åland and retake Gotland, and take the last lands held by the Dizilian kingdom. They also ask for peace with Nordicium
 * Paleo-Arctics: Tribes in the east amalgamate into the Paleo-Arctic culture
 * Proto-Balkans: They’re absorbed by the Illyrics, Dorians and Gerios

Kingdom of Rome
Kingdom of Valcanor(Pre-war)/Kingdom of Valencia(Current)
 * Government: Despotic monarchy.
 * Kings: Harronium Kelios (761 BCE-719 BCE), Harronium II (719 BCE-present)
 * Military: It's getting pointless to do almost everything asides from doing another turn for Rome.
 * 900 spearmen
 * 1500 swordsmen
 * 900 archers
 * 100 horsemen
 * 92 triremes and other ships that are capable of carrying archers with flame
 * 15 ramming ships
 * 90 transport boats
 * Three catapults
 * Five ballistae
 * Demographics
 * Population: 523,000
 * Rome: 43,000
 * Neapolis: 23,000
 * Tarentum: 19,000
 * Brundisium: 36,000
 * Arretium: 12,000
 * Rural areas: 390,000
 * Ethnicity: 65% Roman, 30% Biatal, 5% Torrea
 * Religion: 65% Cult of Romulus, 35% Biatal paganism
 * Literacy rate: 1.9%
 * Economy: Stable.
 * Events: WIP
 * Conquest of Northern Italy: The moment of conquering the Italian peninsula and subjugate the whole of Italy under Rome is now underway as peaceful expansion was finally considered over. Torrea was the first target and easier since the Qusi were colonisers with fortifications potentially tearing down a single Roman army and that Torrea is a localised enemy. The Roman Army swiftly takes over their colony in the Italian peninsula and quickly built up fortifications and killing those who try to flee from the Roman Kingdom.
 * Naval Power: This is where navy comes in. Because Torrea would likely and potentially respond with refugees fleeing to their island, the Roman fleet expands under the guidance of Harronium to prevent Torrea from doing a naval counterattack and become distracted with multiple ships from the Roman Kingdom. Harronium II, the son of Harronium I also began planning out an invasion of Corsica as well in the near future after conquering their foothold in the Italian peninsula.
 * Pretender seizes Sicily (didn't put it on the map, but whatever I'll do it): The well-known pretender from the last few decades rose up as King Harronium Kelios took his army to take over the colony of Torrea in the Italian peninsula and prepare a naval invasion to seize Sardinia and Sicily when all of a sudden, a pretender takes over Syracuse and much of Sicily and proclaimed Kingdom of Sicily. Lack of effective defensive management had led to this happening. However, Harronium's son had also prepared for a naval invasion on three islands and prevented the pretender from moving across the strait to the Italian Peninsula by tearing down any of his transport ships and soldiers going across it.
 * Diplomacy
 * Vedena: We will give you information, the basic ones instead.
 * Government: Despotic Monarchy
 * King: Eyfthen Ostaras II - Markrov Diaran I
 * Economy: Based around agriculture, fishing and trading
 * Capital: Valencia, since 2591 BCE
 * Demographics:
 * Population:
 * Valencia: 47,810
 * Rural areas:  284,120
 * Ethnicities: 91% Iberian, 9% Atlasii
 * Religion: 56% Iberian Paganism, 28% Atlasioi Imperial cult, 16% Other
 * Wars and Conflicts:
 * Valcanorese Collapse: With king Eyfthen almost dead, still issuing commands of culling those who opposed him, all the major cities declared independence, and assaulted the Valcanorese loyalists, leading to a massive civil war that lasted for 4 months, with each region falling to the uprisings one by one.
 * Military:
 * Spearmen: 1 420
 * Recruited Spearmen: 10
 * Archers:  720
 * Spotters: 638
 * Horsemen: 296
 * Triremes: 41
 * Naval Rams(precursors to the proper Naval Rams of 400-100 BCE): 14
 * Recon ships: 24
 * Battering rams: 2
 * “Swinger”(Catapult): 1
 * Diplomacy:
 * Events:
 * Valcanorese Collapse: The grand empire of Valcanor came to an end with king Eyfthen’s death by Valencian insurgents and the collapse of their occupation forces in conquered and settled cities. Valcanor collapsed into 7 states and the vassal of Occitia became free. The 7 states that followed were, Agousta, Gibralar, Murcia, Baleria, Valencia, Carcaros and Pyrenia.
 * Population Boom: The population boom comes to an end
 * End of the Ostaras: With all of the sons of Eyfthen dead by his own hand, and he himself murdered by the insurgents, a noble called Markrov Diaran took Eyfthen’s only daughter as a wife and appointed himself as the new king of Valencia.

Vesnia

 * Government: Tribal Monarchy
 * King: Erich-Ragnar Fleischer (B 808 BCE D 732 BCE) (R 778 BCE - 732 BCE), Jörgen Fleischer (B 761 BCE, still alive) (R 761 - Present)
 * Economy: Based around agriculture, fishing and trading. I guess it's doing good cause trade with the Balts, Vedena and Danska.
 * Capital: Brao
 * Demographics:
 * Population:
 * Brao: 46,001
 * Taralamark: 11,201
 * Heineg: 2433
 * Rural areas (AKA everything else): ~90,050
 * Ethnicities: 95% Vesnians, 3.75% Proto-Balts, 1.25% Danskians
 * Religion: 99% Vesnian Paganism, 0.71% Proto-Baltic Religions, 0.25% Other, 0.04% Atheists/Agnostics
 * Wars and Conflicts:
 * West Dizilyan War: We stop pushing and instead attempt to hold the line, we fortify and ready our conquered land (basically Öland) along with Bornholm and our coast. We put Flingskeh units by the coasts of our lands to attack any potential West Dizilyan ships moving in.
 * Extra Conscription: Jörgen Fleischer declares a draft to conscript more people into the army, although it is not an emergency draft.
 * Military: Total of
 * Spearmen: 811
 * Sword and Hatchetmen: 703
 * Slingers: 285
 * Bowmen: 632
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 131
 * Flingskeh (prim. catapult): 72
 * Naval Watchmen: 64
 * Cavalry: 16
 * Navy:
 * 73 transport ships (can hold around 10-15 men)
 * 40 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 556 fishing ships.
 * Diplomacy:
 * West Dizilyans: Stop the invasion.
 * Latins: Trade or something?
 * Proto-Balts: We could use your support in this war if it continues.
 * Danska: How shall we handle the war?
 * Events:
 * Construction of Fleischer Borg: The construction of Fleischer Borg continues, but most building is focused on fortifications and other war-related constructions, slowing down the time of building Fleischer Borg. it's about 44% done.
 * Disapproval of Erich-Ragnar: After the failed invasion of Åland, which led to a lot of casualties, the people get annoyed at Erich-Ragnar, who isn't handling the war too well. He later dies of natural causes and the new king, Jörgen, says that he will not let the Vesnian people down.
 * Tournaments: We continue to hold small tournaments between volunteering men to help them get a headstart before conscripting into the military.
 * Slight Expansion: We expand a little to the south on our east side to "even up" our southern border a little more.

Vedena

 * Government: Tribe confederacy
 * Parliament: Tribe council
 * Wise: 18
 * Religious elite: 23
 * Educated and technical experts: 28
 * Nobility: 59
 * Merchants: 72
 * Economy: Based on agriculture, logging, and trade. The vedenian script continues evolving. Wooden tables are the most used. Population boom that was caused because of the agricultural revolution in Vedena is ending.
 * Capital: Lutsk
 * Demographics:
 * Population: ~198,200 (35% are Volynians, 45% are Slavokans, 20% are Bonra), 63,4% live in rural areas
 * Major settlements:
 * Lutsk: ~30800
 * Kyiv: ~14300
 * Pripyat' : ~7900
 * Volodymyr: ~6300
 * Shatsk: ~4600
 * Kovel: ~3700
 * Rovno: ~2500
 * Dubno: ~2300
 * Rural areas: ~125,800
 * Religion: 60% are Volynian pagans, 33% are Slavoka pagans, 7% are Bonra pagans.
 * Wars and Conflicts: -
 * Diplomacy: -
 * Events: Kyiv is keeping growing fast and has become a very important trade centre. Lutsk is becoming less important and less major. Many people say, that Kyiv can replace Lutsk soon. Some explorers have came in Rome and they are starting discovering their culture.

Empire of the Atlas

 * Government: Atlasioi Monarchy
 * Notable Kaysers: Atlas XX
 * Economy: A heavily mercantile economy based on land trade routes since the seas are dangerous.
 * Population: 5,000,000 (94% Atlasii Berber, 5% Berber, 1% Other) (92% Imperial Cult, 7% Valyrian Gods, 1% Other) NOTE: This is before the conquest of Valcanorian lands
 * Major Settlements: (Cities in this time period were actually pretty damn huge. Even bigger than medieval cities)
 * Atvasiom (Capital): 100,000
 * Waytefyr: 50,000
 * Valyros: 50,000
 * Merillios: 50,000
 * OTHER: 4.750,000
 * Military: 50,000 (1,000 charioteers, 35,000 spears/infantry, 4,000 archers, 5,000 cavalry) 5,000 Atlas Guard
 * Diplomacy:
 * Valencia: The establishment of new relations with the successor states.
 * Mosea: The continuation of royal marriages
 * Rome: A marriage proposal is sent to the Romans.
 * Wars and Conflicts:
 * Libyan War: Under the reign of Atlas XX, a breakdown in relations between the Libyans and Atlasioi was seen after Atlasioi pirates raided the Libyan coast. This sparked a war which saw the small population of Libya overrun as the Atlasioi gained support from non Jewish inhabitants of Libya. Atlas XX worried with the unstable nature of Xilup conquered the entirety of Libya so that he may have a say in future events.
 * Events:
 * Invitation of the Valcanor: Due to intermixing between the Atlasioi and Valcanorian royal families, Atlas XX was seen as a candidate to the Valcanor throne by many of those left behind. Due to the violent period following the collapse, the Governors of Valencia, Perrogo and Carcalonar invited Atlas XX who would arrive with an army to secure the lands he now ruled over. With this, Atlas XX had stopped the period of stagnation which had plagued the Atlasioi.

NPC Events:

 * Xilup: The Morphites invade the Nile which was under the rule of Meroe in 667 BC. However, by 650 BC, they had been expelled by a regional rebellion by Xilupites who would also halt an army from the south sent by Meroe.
 * Hittites: After a series of bloody wars, the Hittites crushed Troy and Vordalkien in the Trojan Wars. The former was annexed entirely whilst Vordalkien only lost its western territories.
 * Morpha: After sacking the cities of Egypt in 667 BC, Prince Cisum of Morpha built the city of Maratas in Syria as his personal seat whilst his father, Cisum IV ruled over the Empire from the city of Iolmassios.
 * Maghdada: Maghdad rebelled from Goriwala seizing their southern territories.
 * Tai and Ma: Lots of small Tai and Ma states begin to be founded surrounding certain castles/towns on the border with the Chinese dynasties.
 * Latins: Latin tribes overrun the Proto Baltics inhabiting the region of Poland
 * Morpha: The Morphites begin the construction of aqueducts all over their empire in order to keep the land irrigated
 * Qart: The Qartites bring over palm trees from the Middle East and plant them in Italy. They begin to dominate the Mediterranean trade
 * The Great Library of Maratas: The Great Library of Maratas is built by Prince Cisum in Maratas. It is a grand building storing some of the greatest stories in human history including the Epic of the Night and Pain of a King
 * Betmant: The Betmant tribes develop better agricultural techniques which aid them with their livings in subterranean cities and the Tibetan plateau.
 * Hellenic City States: The rocky terrain of Greece is unsuitable for growing food and the large population is causing widespread hunger. Thus, many Hellenic colonists and soldiers travel to Mosea where they battle the Jews in carving out a land for themselves called Helios.(edited)
 * Bonra: A large Bonra host under the command of Regayov advance east in search for the lands of the 'Emerald Empire. They finally reach the lands of the Feng and sack many cities but are defeated by a coalition of Ikh Uls, Shen Rei, Feng, Tai and Dongbu. Regayov is killed in battle and his son Noitiso moves with the great host east using captured Feng ships to land in the Ryukyu islands. He proclaims the founding of the Kingdom of Ryukyu
 * Ryukyu: The Ryukyuan tribes were divided with one being ruled by Chieftess Sai. With the arrival of the strange Bonra, Sai found an opportunity to marry Noitiso and use his army and ships to seize the rest of the peninsula. After a decade of fighting, Sai would pass away to be succeeded by her son with Noitiso, Shitatsu.
 * Tie: Tie tribes migrate south entering Burma
 * Saaremaa: A meteor crashes onto the Baltic island forming the Kaali crater.
 * Iolmassios: Iolmassios becomes the largest city on Earth with a population of 800,000
 * Battle of the Masts: The epic Battle of the Masts was fought in see between remnants of the Valcanor navy who had set up as pirates in Malta and the Atlasioi fleet. The two fleets according to legends numbered up to 700 ships when added together. The Atlasioi are believed to have lost 200 ships whilst the entire Valcanor pirate fleet was sunk/seized.
 * Osnerol: The Osnerol develop the Osnerol script
 * Cold Weather: Colder weathers affects the entire world. The environment gets colder and many tribes are starting to consider moving south.
 * Ryukyu: The Ryukyuan tribes were divided with one being ruled by Chieftess Sai. With the arrival of the strange Bonra, Sai found an opportunity to marry Noitiso and use his army and ships to seize the rest of the peninsula. After a decade of fighting, Sai would pass away to be succeeded by her son with Noitiso, Shitatsu.
 * West Dizilians: They agree to peace with Danska, and ask to end the war with Vesnia as well
 * Carcaros: They invade Pyrenia, conquering it, and also invade Occitia
 * Agousta: They invade Gibralar, conquering it, also beginning a naval invasion of Ceuti, which ended up becoming a stalemate with ships bombing and boarding each other on the strait.

Kingdom of Esceosia

 * Government: Despotic Monarchy
 * Ruler: Emeric the White (764 BCE - 737 BCE), Mark I (737 BCE - 717 BCE), Mark II (717 BCE - 708 BCE), Peter the Terrible (708 BCE - 685 BCE), John the Just (685 BCE - 667 BCE), Sigismund the Conqueror (667 BCE -)
 * Fight for the throne: Not long after Mark II becomes the King, a turmoil starts in Esceosia in 710 BCE, as Peter, the second cousin of Mark starts an uprising, proclaiming himself the rightful successor to Mark I instead. Eventually in 708 BCE, when Mark II dies in a battle, Peter becomes the King, as Mark II had no children and all other rivals for the throne are dead or have left the country.
 * Military
 * 900 swordsmen
 * 500 spearmen
 * 300 archers
 * 70 horsemen
 * Economy: After successfully maintaining contact with Westria, the economy of Esceosia becomes stronger.
 * Cities
 * Eskos (11,750 people) - capital
 * Zareb (4,350 people) - The city of Zareb is founded during the Southern Conquest to defend the borders.
 * Demographics:
 * Population: 267,200 (26.4% New Esceosian, 43% Old Esceosian, 19% Illyric, 11.6% Bonran)
 * Religion: 12% Esceosian Eskor Church, 47% Esceosian paganism, 28% Illyric paganism, 13% Bonran paganism
 * Wars and Conflicts
 * The Southern Conquest: As Esceosia haven't really expanded before Peter the Terrible, and instead amassed power, it was much easier to expand after he consolidated his throne. The campaign was launched in 697 BCE and lasted a decade, but the fight wasn't done in one major expansion, but in smaller pieces, eventually making the tribes there succumb to the might of Esceosia. To defend the southern territories, the city of Zareb is founded.
 * Annexation of Esceosian tribes: During Sigismund's reign, the goal of expansion was Old Esceosian tribes instead of the southern shore. Through intermarriages, assassination and smaller wars, he managed to annex several larger Esceosian tribes on the eastern border.
 * Diplomacy:
 * Illyria: The Kingdom of Esceosia proposes a royal marriage between our two nations.
 * Events
 * Founding of another country: During the fight for the throne, one of the relatives of Peter the Terrible, Martin leaves the territory of Esceosia, moving east, eventually ending up in the Dacians' territory. He founds his own country, the Kingdom of Daekos on the Black Sea coast of Dacia with the city of Daekos as its capital in 695 BCE. He is posthumously named Martin the Just in Daekos not long after his son, Joseph ascends the throne. (( This is an NPC country spawning off from Esceosia, mixing with Dacians who were also Esceosians originally anyway. ))

Vesnia

 * Government: Tribal Monarchy
 * King: Jörgen Fleischer (B 761 BCE D 682 BCE) (R 761 BCE - 682 BCE), Jörgen II Fleischer (B 728 BCE - 630 BCE) (R 682 BCE - 666 BCE), Georg Fleischer (B 690 BCE, still alive) (R 666 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. The war with the West Dizilyans has ruffed it up a little.
 * Capital: Brao
 * Demographics:
 * Population:
 * Brao: 48,188
 * Taralamark: 14,003
 * Heineg: 2455
 * Rural areas (AKA everything else): ~96,765
 * Ethnicities: 94% Vesnians, 3.75% Proto-Balts, 1.25% Danskians, 1% West Dizilyans
 * Religion: 99% Vesnian Paganism, 0.71% Proto-Baltic Religions, 0.25% Other, 0.04% Atheists/Agnostics
 * Wars and Conflicts:
 * Shields: We emphazise the usage of shields in our army more.
 * Military: Total of
 * Spearmen: 820 (795 without shields)
 * Sword and Hatchetmen: 713 (688 withouth shields)
 * Slingers: 280
 * Bowmen: 644
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 130
 * Flingmasche (prim. catapult): 78
 * Naval Watchmen: 66
 * Cavalry: 19
 * Navy:
 * 76 transport ships (can hold around 10-15 men)
 * 42 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 600 fishing ships.
 * Diplomacy:
 * West Dizilyans: We agree to peace as long as we get to keep Öland or atleast parts of it.
 * Nordicium (if I can contact them somehow): Wanna trade?
 * Events:
 * Culture Growth: As we go into peaceful times the Vesnian culture starts to flourish, with more traditions, the paganism growing and our language starts to change, most notably the word Borg (stronghold or fortress), becomes Burg and Flingskeh becomes Flingmasche.
 * Construction of Fleischer Burg: The construction of Fleischer Burg continues, it's about 53% done.
 * Criticism to Recent Kings: Many considered Jörgen Fleischer to be a pretty good king, especially during war times. However Jörgen II was criticized because he wanted to continue the West Dizilyan war but decided for peace as many people started protesting. Current king Georg is seen as mediocre and not so good at handling the slight economic problems after the West Diziliyan War.

Kingdom of Rome

 * Government: Despotic Monarchy
 * Kings: Harronium II (719 BCE-683 BCE), Gokus (683-655 BCE), Masharum (655 BCE-present)
 * Military
 * 1200 spearmen
 * 2000 swordsmen
 * 1300 archers
 * 300 horsemen
 * 125 triremes and other ships that are capable of carrying archers with flame
 * 30 ramming ships
 * 90 transport boats
 * Five ballistae
 * Economy: Growing once again.
 * Demographics
 * Population: 720,000
 * Rome: 70,000
 * Neapolis: 40,000
 * Tarentum: 32,000
 * Brundisium: 49,000
 * Syracuse: 20,000
 * Arretium: 18,000
 * Rural areas: 491,000
 * Ethnicity: 74% Roman, 12% Biatal, 14% Torrea
 * Religion: 75% Cult of Romulus, 20% Biatal paganism, 5% Torrea paganism
 * Literacy rate: 1.9%
 * Events
 * Conquest of Sicily and Corsica: The pretender had taken over Sicily ever since our conquest of Torrea's colony had just begun. Now when Gokus took over the Kingdom of Rome as the King himself, Gokus decided to conquer both two islands and move into invading the last of the known Nuragic states in existence, the former pirate state of Marroca. Fears of a growing threat in the south also began to strengthen so the conquest of Corsica and Sicily were justified. By the end of the 7th century BC, Sicily and Corsica are claimed as Roman territory.
 * Diplomacy

Vedena

 * Government: Tribe confederacy
 * Parliament: Tribe council
 * Merchants: 92
 * Nobility: 69
 * Educated and technical experts: 33
 * Religious elite: 28
 * Wise: 27
 * Economy: Based on agriculture, logging, and trade. The vedenian script is continuing evolving. Wooden tables are the most used. Population boom that was caused because of the agricultural revolution in Vedena has been ended.
 * Capital: Lutsk
 * Demographics:
 * Population: 223,200 (34% are Volynians, 44% are Slavokans, 22% are Bonra), 60,9% live in urban areas
 * Major settlements:
 * Lutsk: ~34900
 * Kyiv: ~21200
 * Pripyat' : ~9300
 * Volodymyr: ~7100
 * Shatsk: ~5300
 * Kovel: ~4200
 * Rovno: ~2800
 * Dubno: ~2500
 * Rural areas: ~135,900
 * Religion: 59% are Volynian pagans, 32% are Slavoka pagans, 9% are Bonra pagans.
 * Wars and Conflicts: -
 * Diplomacy: -
 * Events:
 * The rise of Kyiv. Kyiv is keeping growing fast and has become a very important trade centre. Lutsk and Pripyat are becoming less important and less major. Many people say, that Kyiv can replace Lutsk soon.
 * The great library of Vedena. In Lutsk, few mercenaries decided to build a place, where all knowledge will be contained. The construction will begin soon in Lutsk.
 * The start of city specialization. With the growth of Vedena as an empire, there are lots of different cities. It is becoming more efficient to be specialized in some sphere. For instance, Lutsk is the main political and scientific powerhouse, Pripyat and Kyiv are specialized in trade and Volodymyr is becoming a cultural centre.
 * Slow down of the population growth.  With the climate is becoming colder, the population is starting growing slower because of food. The city population is still growing from rural areas, but it is slowing down too.
 * The masterpiece of ancient urbanism.  Some people may think that the population of cities is too big. But to be fair, the cities in Vedena are not that urban and densely populated. Frankly speaking, the city has a city centre and little neighbourhoods around it. Usually, every family has a little house and a proper farm to grow their own food. Intelligency lives in elite neighbourhood close to a city or in a city centre.

Chiefdom of Caledoni

 * Government: Tribal Chiefdom
 * Chief: Gwrtheyrn Kavanagh I - Fionnghan Kavanagh I - Ualraig Kavanagh I
 * Economy: Based around fishing, hunting and trading
 * Capital: Kaledon
 * Demographics:
 * Population:
 * Kaledon: 5 810
 * Rural areas: 48 932
 * Ethnicities: 99% Albion, 1% Other
 * Religion: 59% Albion Tribal Paganism, 35% Caledonian Druidism, 6% Other
 * Wars and Conflicts:
 * Hjaltland: Chief Gwrtheyrn and his son Fionnghan were invited to a feast in Jarvik. They politely attended, where Fionnghan, a rash and a bit childish young man, fell in love with the Hjaltlands chiefs daughter, who fell for him in return. She snuck away on a boat with Fionnghan to Kaledon. 13 years later, when Fionnghan had become the chief, a group of Hjaltlandian merchants traveled past andhad a feast with the elders of the Caledoni. After the feast they stole Fionnghans sister, and fled to Hjaltland. Fionnghan was furious, and set out on a warpath, invading southern Hjaltland up to the Loch Ness, where advancement was halted until reinforcements would come to a sufficient number to overrun mainland Hjaltland. Due to low fertility rates amassing an army was slow, so much so that Ualraig, the son of Fionnghan continued his fathers hold on the lake of Loch Ness.
 * Military: The druids are like war drummers, the soldiers believe that their magic works, and their presence invokes fear in the enemies, even though their magic doesn’t actually work. Ships are fishing or trade ships refitted for transporting troops.
 * Spearmen: 420
 * Daggermen: 320
 * Archers:  520
 * Druids: 12
 * Ships: 19
 * Diplomacy:
 * None Yet
 * Events:
 * Cultural Evolution: The Caledoni culture is based around nature and it’s gifts, but as a Druid called Gwainyth from the western wilderness arrived, he created a heavily ritualistic religion around the nature, water and stars. Caledonian Druidism as it was called spread like wildfire, with rituals being devoted for the nature and stars taking place weekly, being a sort of party. This heavily changed the classic life of Caledonians, as the rituals became a label of their culture.

Danska

 * Government: Despotic Monarchy
 * King: Lukas Nørgaard
 * Economy: Mainly agriculture and hunting.
 * Capital: København-Malmø
 * Demographics:
 * Population: 20,012 (97% Nordician Germanic, 3% West Dizilyan)
 * Religion: Norse (98%), West Dizilyan Tribal Religions (2%)
 * Major Settlements:
 * Ebsbjerg (capital): 1831
 * København-Malmø: 1524
 * Arusse: 1401
 * Rural Areas: 15,256
 * Wars and Conflicts (italic = future war):Engbolle6.png
 * Scandinavian War
 * Diplomacy
 * West Dizilyans: We suggest we stop this war, it has gone on for too far. Here is a proposed map: (You get the island next to our mainland, we get a border near the north with Nordicium)

NPC Events:

 * Carcaros: They conquer Occitia and expand in France
 * Ugrians: Thanks to the freezing climate in the north, many move to the largely uninhabited lands in the west and southeast
 * Inuits: They develop on the southern coast of Greenland
 * Celts: They move west, taking over some of the Gaulish lands
 * Romai: Their empire of sand begins to crumble, with Satich annexing land in the east, and the Noemeros tribe gobbling up land in the west
 * Illyria: They accept the marriage proposald
 * Hittites: The Hittites produce the first metal coins in history. The Hittites also push east seizing southern Vordalkien and Hattusa(edited)
 * Xia: The Xia invent printing
 * Meroe: Meroe loses their northern territories to Xilup and thus to make up for this loss of land, invade their eastern tribes reaching the Red Sea and bordering Damot.
 * Qata: The Adnanite kingdom of Qata is founded on the northern border of Suraban
 * Morpha: The Morphite Empire collapses due to pressures from the outside and inside
 * Helios: Helios overruns Mosea destroying the Jewish state. They, however, are unable to seize the lands west of Yahweh which are seized by the Atlasioi(edited)
 * Ur: Following the collapse of Morpha, the city of Ur rose in power establishing the Urite Empire. After decades of war the Urites were capable of seizing all former lands of the Morphites except for Anatolia (Cilicia remained Urite), Caucasus and Iran. Ur, however, was poorly defended and thus after the Satich-Romai wars, the Urites conquered Satich.
 * Philisphrinaca: The Philisphrinacans feeling threatened by the Minoans swore fealty to the Urite Emperor, Notios-Cisum.
 * Amezides: Whilst the Morphites were collapsing, the Amezides took the opportunity to wage war against the Kiths in a two decade long war that so the entirety of Kithite lands fall to the Amezides who would following their victory turn their attention west crushing the power of the Kassite tribes between them and the new Urite Empire.
 * Arashena: Following the fall of Morpha, the Arashenans would declare independence but their new state was about half the size of the former Arashena Kingdom.
 * Kuntala: Kuntala expands south into Dravidian lands.
 * Dravidians: Dravidian tribes overrun the tribes of eastern India
 * Ask: A Dravidian kingdom called Ask is founded to Kuntala's east and divides the Dravidian tribes of central India from those of Southern India.
 * Matasc, Asit, Scatom: Northern Kuntala breaks away to form the Kingdoms of Matasc, Asit and Scatom.
 * Battle of Hifpu: The battle is fought between the Bonra and Shen Rei in northern China. It is a great battle with thousands of chariots and horsemen fighting against one another. It was, however, indecisive with both sides not winning much
 * Iolmassios: Iolmassios following the fall of Morpha was razed to the ground. As the dust settled all that was left was a prestigous town
 * Siarcuan: The city of Siarcuan is founded along the Heliosennic coast as the new capital.

Kingdom of Rome

 * Government
 * Kings: Masharum (655 BCE-619 BCE), Harronium III (619 BCE-present)
 * Forced Rename Change:
 * Military
 * 1500 spearmen
 * 2300 swordsmen
 * 2000 archers
 * 600 horsemen
 * 180 triremes and other ships that are capable of carrying archers with flame
 * 50 ramming ships
 * 90 transport boats
 * 11 ballistae
 * Economy
 * Demographics
 * Population: 1,000,000
 * Rome: 130,000
 * Neapolis: 50,000
 * Tarentum: 40,000
 * Brundisium: 70,000
 * Syracuse: 25,000
 * Arretium: 19,000
 * Other cities: 100,000
 * Rural areas: 566,000
 * Ethnicity: 76% Roman, 14% Torrea, 10% Marrocan
 * Religion: 85% Cult of Romulus, 15% Torrea/Marrocan paganism
 * Literacy rate: 2%
 * Events
 * Conquest of the Nuragian Nation: The nation of Marroca, known for its barbaric pirate raids in the past has been invaded by the Roman Kingdom in a bid to strengthen their acts against the Carthaginian enemy in the east (the fact that Creator did Carthage in Phoenician makes it too ironic). Their fleet had been weakened over the few course of years and their foothold in Sicily had been taken by the Romans. Then finally, the time for the conquest of the final island of the Roman Kingdom's goals on 730 BC, swiftly over the course of twelve years, the island of Sardinia is finally under control of Rome, ending the course for the Marrocan civilisation as we know it.
 * Preparations: Big preparations are made for the invasion of the east. Many skeptics believe that Carthage is a bigger enemy to fry. Perhaps they would also fight back for viciously, so the King of Rome promised to prepare for 60 years with his heir and his grandsons as well should a battle take place before they would empower. The power of ships is also being handled by diverting half of the fleet to the east.
 * A Full Roman Identity: Say goodbye to the Biatal primitive culture. By the end of the century, the Roman culture has fully evolved.
 * Diplomacy

Vedena

 * Government: Tribe confederacy
 * Parliament: Tribe council
 * Merchants: 103
 * Nobility: 87
 * Educated and technical experts: 36
 * Religious elite: 33
 * Wise: 32
 * Economy: Based on agriculture, logging, and trade. The vedenian script is continuing evolving. Wooden tables are the most used.
 * Capital: Lutsk
 * Demographics:
 * Population: 252,400 (33% are Volynians, 44% are Slavokans, 23% are Bonra) people; 63,9% live in rural areas
 * Major settlements:
 * Lutsk: ~36200
 * Kyiv: ~22000
 * Pripyat' : ~9600
 * Volodymyr: ~7400
 * Shatsk: ~5400
 * Kovel: ~4600
 * Rovno: ~3200
 * Dubno: ~2700
 * Rural areas: ~161,300
 * Religion: 57% are Volynian pagans, 33% are Slavoka pagans, 10% are Bonra pagans.
 * Wars and Conflicts: -
 * Military:
 * Archers: 1500
 * Shortswordsmen: 300
 * Cavalry: 200
 * Navy: 
 * Trade ships: 2800-3300
 * Transport: 400
 * Diplomacy: -
 * Events:
 * The rise of Kyiv. Kyiv is keeping growing fast and has become a very important trade centre. Lutsk and Pripyat are becoming less important and less major. Many people say, that Kyiv can replace Lutsk soon.
 * The great library of Vedena. The construction of the great library of Vedena has been finished.
 * The start of city specialization. With the growth of Vedena as an empire, there are lots of different cities. It is becoming more efficient to be specialized in some sphere. For instance, Lutsk is the main political and scientific powerhouse, Pripyat and Kyiv are specialized in trade and Volodymyr is becoming a cultural centre.
 * Slow down of the population growth.  With the climate is becoming colder, the population is starting growing slower because of food. The city population is still growing from rural areas, but it is slowing down too.
 * The masterpiece of ancient urbanism.  Some people may think that the population of cities is too big. But to be fair, the cities in Vedena are not that urban and densely populated. Frankly speaking, the city has a city centre and little neighbourhoods around it. Usually, every family has a little house and a proper farm to grow their own food. Intelligence lives in the elite neighbourhood close to or in a city centre.

Vesnia

 * Government: Tribal Monarchy
 * King: Georg Fleischer (B 690 BCE D 637 BCE) (R 666 BCE - 637 BCE), Arnfried Fleishcer (B 658 BCE, still alive) (R 637 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. The war with the West Dizilyans has ruffed it up a little.
 * Capital: Brao
 * Demographics:
 * Population:
 * Brao: 48,722
 * Taralamark: 15,171
 * Heineg: 2621
 * Rural areas (AKA everything else): ~100,000
 * Ethnicities: 94% Vesnians, 3.75% Proto-Balts, 1.25% Danskians, 1% West Dizilyans
 * Religion: 99% Vesnian Paganism, 0.71% Proto-Baltic Religions, 0.25% Other, 0.04% Atheists/Agnostics
 * Wars and Conflicts:
 * N/A
 * Military: Total of
 * Spearmen: 820 (699 without shields)
 * Sword and Hatchetmen: 713 (551 without shields)
 * Slingers: 275
 * Bowmen: 724
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 129
 * Flingmasche (prim. catapult): 81
 * Naval Watchmen: 73
 * Cavalry: 20
 * Navy:
 * 80 transport ships (can hold around 10-15 men)
 * 44 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 620 fishing ships.
 * Diplomacy:
 * West Dizilyans: I know we had a war, but how about we turn over a new page and start diplomatic relations? So how about trading?
 * Latins: Stop attacking our trade partners please.
 * Events:
 * Growth of Taralamark: Due to the colder weather that ruins some harvest in the north, people move to the south and Taralamark.
 * Construction of Fleischer Burg: The construction of Fleischer Burg continues, it's about 78% done.
 * Economic Problems: Colder weather ruins the northern farms and we lost our land border with the Proto-Balts so trade by land is harder, so our economy goes down slightly. However the trade with Nordicium is helping slightly.

Danska

 * Government: Despotic Monarchy
 * King: Jakob Nørgaard
 * Economy: Mainly agriculture and hunting.
 * Capital: København-Malmø
 * Demographics:
 * Population: 27,195 (100% Nordician Germanic)
 * Religion: Norse (100%)
 * Major Settlements:
 * Ebsbjerg (capital): 2001
 * København-Malmø: 1619
 * Arusse: 1510
 * Odense: 1093
 * Rural Areas: 20,972
 * Wars and Conflicts (italic = future war):
 * None
 * Events:
 * New City of Odense: The new city of Odense is founded, after the result of that area becoming really dense compared to other rural regions.
 * Diplomacy
 * West Dizilyans: We realize that the map was incorrect due to the fact that Nordicium would claim western Oslofjord. Here is a new proposed map: (You get the island next to our mainland, we get a border near the north with Nordicium)
 * ' Nordiciu' m, Vesnia: We suggest a 3-way military and trade alliance between us.

Kingdom of Esceosia

 * Government: Despotic Monarchy
 * Ruler: Sigismund the Conqueror (667 BCE - 649 BCE), John II (649 BCE-631 BCE), Mark III (631 BCE - 611 BCE), Emeric II (611 BCE - )
 * Military
 * 1300 swordsmen
 * 700 spearmen
 * 500 archers
 * 200 horsemen
 * 10 basic military ships
 * Economy: After successfully maintaining contact with Westria, the economy of Esceosia becomes stronger.
 * Cities
 * Eskos (16,950 people) - capital
 * Zareb (9,350 people) - after establishing naval presence, the city's position as a future naval base and trading zone will make its population grow
 * Demographics
 * Population: 339,420 (43.7% New Esceosian, 35% Old Esceosian, 15.7% Illyric, 5.6% Bonran)
 * Religion: 33% Esceosian Eskor Church, 39% Esceosian paganism, 23% Illyric paganism, 5% Bonran paganism
 * Wars and Conflicts
 * The Western Expansion: To further consolidate its power, the Kingdom of Esceosia marches towards the west, occupying the territory of the old Esceosian and Illyrian tribes to the west. Initial exchanges with the Celatins are conducted to avoid conflicts with other ethnic groups in the region.
 * Diplomacy:
 * Illyria: The Kingdom of Esceosia proposes a royal marriage between our two nations.
 * Events
 * Founding of another country: During the fight for the throne, one of the relatives of Peter the Terrible, Martin leaves the territory of Esceosia, moving east, eventually ending up in the Dacians' territory. He founds his own country, the Kingdom of Daekos on the Black Sea coast of Dacia with the city of Daekos as its capital in 695 BCE. He is posthumously named Martin the Just in Daekos not long after his son, Joseph ascends the throne. (( Someone left it out. ))

NPC Events:
​​​Ikh Uls Government: Tribal Monarchy
 * Doria: The Temple of Dio is built in the newly constructed city of Temenos along the Aegean Coast. The Temple of Dio is home to a huge statue of the primary god, Dio. The head alone is the half the height of the average man.
 * Bantu: The Bantu tribes carry on their migrations south
 * Sao: The Sao culture develops to the south of Lake Chad
 * Iberian Gauls: The Iberian Gauls develop the name, Galatoi, after corruption over the years. They also migrate south into Senegal further spreading their influence in the region
 * Galatia: The Kingdom of Galatia is founded in northern Italy after Celatin raiders captured the Po Valley and enough land to give them access to the Tyrrhenian Sea. Under the leadership of the militaristic, Phators, the Galatians are able to crush any army the Romans send.
 * Gerios and Dacians: Gerios and Dacian tribes push west slightly
 * Amezides: The Amezides user Suryeac Oidua Amezid, expand heavily. They overrun the rest of the Kassite tribes in the east and also seize the Numlidianian lands in [UAE]. This would be followed by an invasion west which overran Arashena, Sihilos and Eastern Anatolia putting them on the border with the Hittites.(edited)
 * Kiths: Whilst Suryeac Oidua Amezid marched his armies west into Anatolia, the Kiths rebelled in southern [Iran].
 * Pandyas: The Tamil Kingdom of Pandyas is founded in southern India
 * Xilup: An Xilupite expeditionary force conquers Philisphrinica
 * Praeghedic Games: The Games of Praeghed were hosted by the Dorian king, Praeghed, and were an alternative to the Olympics.(edited)
 * Nolosic Games: The Games of Nolos were hosted by the Minoan king, Nolos, following Praeghed's hosting of his own alternative to the Olympics.
 * King: Uzgut Khan ( Current)
 * Economy: Based around agriculture, fishing and raiding villages
 * Capital: Sükhbaatar
 * Demographics:
 * Population: 
 * 10,000
 * Sükhbaatar: 4,000
 * Ethnicities: Mongols, Tatars
 * Religion: Shamanism 80%, 20% buddhism
 * Wars and Conflicts:
 * N/A
 * Military: Total of
 * Spearmen: 50 (with shields)
 * Cavalry: 650 (they can carry torches,swords,shields,spears,bows)


 * Events
 * The Ukh Uls are raiding near by villages in Shen Rei causing economic problems to the neighbour kingdom . Ukh Uls are fearless horsemen who are willing to fight for Khan in any case of war against Shen Rei. Also Ukh Uls are selling fish to the neighbours from lake Baikal.

Vesnia

 * Government: Tribal Monarchy
 * King: Arnfried Fleischer (B 658 BCE D 579 BCE) (R 637 BCE - 579 BCE), Arnfried II Fleischer (B 601 BCE, still alive) (R 579 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. The war with the West Dizilyans has ruffed it up a little. The first Vesnian script is slowly being developed, based on nearby tribes' scripts.
 * Capital: Burgenbrao
 * Demographics:
 * Population:
 * Burgenbrao: 48,803
 * Taralamark: 15,355
 * Heineg: 2680
 * Rural areas (AKA everything else): ~100,000
 * Ethnicities: 94% Vesnians, 3.75% Proto-Balts, 1.25% Danskians, 1% West Dizilyans
 * Religion: 99% Vesnian Paganism, 0.71% Proto-Baltic Religions, 0.25% Other, 0.04% Atheists/Agnostics
 * Wars and Conflicts:
 * N/A
 * Military: Total of
 * Spearmen: 825 (510 without shields)
 * Sword and Hatchetmen: 715 (399 without shields)
 * Slingers: 270
 * Bowmen: 730
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 135
 * Flingmasche (prim. catapult): 85
 * Naval Watchmen: 76
 * Cavalry: 25
 * Navy:
 * 85 transport ships (can hold around 10-15 men)
 * 51 large transport ships (can hold around 20 men)Karrta.png
 * Although not part of the navy we have around 640 fishing ships.
 * Diplomacy:
 * Danska: We gladly accept the proposal.
 * Dizilyans: Shall we trade and just forget our fierce battle?
 * Events:
 * Expansion: Our population is quite large and we could use more land so we expand.
 * Construction of Fleischer Burg: The construction of Fleischer Burg is finally complete.
 * Capital Name Change:  Arnfried II changes the name of our capital to Burgenbrao, a slight corruption of the words Burgens Brao, meaning "The Strongholds Bridge", the corruption is made so that the name sounds better. It was renamed like this after Fleischer Burg and the bridge crossing Oder.
 * Establishment of Raustadt: A new town is settled near the border with Danska and the Baltic Sea to act as a major trade post between us and them and to be a new settlement to live in as Heineg is still quite a "militarized" town.

Yin Dynasty | Yang Dynasty

 * Government: During the siege of the last city held by the Yin Dynasty, the remnants of the government was reduced to a mere horde of people. The Empress of Yin decided, after a long decision, to grab her million followers and begin a trek westward across the plains to unknown lands. She hopes that the journey would not be riddled with raiders and death, but she have her army of horsemen and charioteers..
 * Economy: Wooden tablets are still in use. But scrolls are making their way about for recording and keeping track of wooden tablets much more closely due to inflation.
 * Population: 60 million (Due to high infant mortality in ancient times, birth rates became high as it is a gamble for babies to live past the age of 5. An average family of the Feng dynasty holds two or three surviving children per household who lived to see adulthood. Not to mention immigration of several dozen families into urban cities. The Chinese dynasty oversaw recent acquisitions coupled with a growing population caused a boost in pop. but fertility rates are slowing down)
 * Major Settlements :
 * Unknown.
 * Military: 250,000 (8,000 charioteers, 25,000 Horsemen, 200,000 spears/infantry, 22,000 archers)
 * Diplomacy:
 * Shen Rei?, Ma, and Zhi tribes: We attempt to push further on these tribes regarding efforts of assimilation and resources.
 * Wars and Conflicts:
 * Yin-Yang War:  (Read Event)
 * Events:
 * Migration of Yin, Rise of Yang: In many years building up to this moment. Tensions between the Yin Dynasty to the North and the Yang Dynasty to the South had been null until recent years. Discovery of Iron and other materials in the North had prompted the South to look for their own, luckily they had quite a few, but they were wasn't as lucky as the Yin. Yang was on a stagnation due to it's lower and more diverse poorer population that prompted conflict. The Yang Emperor finally had enough, he planned with his generals to lead an all out assault on the Yin's greater cities and push out the Yin. On 563 BC, the Yin led an assault on Yin's cities, killing anyone who had resisted and not surrendered. The war lasted for 9 years, the Empress of the Yin was desperate... until hope had came for her at least. It wasn't until an attack on her border guards North of Yin by a stray Bonra raider tribe, following a capture and interrogation of one of the raiders had she heard of distant lands. Empty lands full of diverse peoples ripe for migration and settlement. On the eve of 553, the Yin Dynasty, despite it's efforts of it's stronger army, wasn't as numerous as the Yang, who had also used slaves to exhaust the professional and well-equipped troops before finishing them off. Cities fell and fell before Beiking became the last major city after the fall of Hsiking. During the siege of the last city held by the Yin Dynasty, the remnants of the government was reduced to a mere horde of people. The Empress of Yin decided, after a long decision, to grab her million followers and begin a trek westward across the plains to unknown lands. She hopes that the journey would not be riddled with raiders and death, but she have her army of horsemen and charioteers. She left behind a few volunteers to the city to surrender to the Beiking, but grabbed most of the city's population (and further followers during her trek out the border and outside of it) and dragged them west on Horses, donkies, and mules. Caravans of people follow in a long line through the Bonra tribal territory. Trying to fight off any raiders that came in their way.

Nordicium

 * Government: Monarchy (tribal)
 * Queen: Akvilina III Schnee
 * Economy: Stable increase, consists mainly of forestry and fishing
 * Population: 61,000 (86% Nordicite Germanic, 9% Akershusi Germanic, 5% West Dizilyans),
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 5400
 * Leikanger (special city): 6100
 * Bergen (capital): 7500
 * Ålesund: 4000
 * Molde: 2500
 * Oslo: 4000
 * Rural areas: ~28,000
 * Outposts (technically is part of 'rural area'):
 * Trondheim: 3500
 * Military: 3000 personnel, fit for combat
 * 2550 shielded spearmen
 * 100 flame slingers (basically they sling fire into the walls and stuff)
 * 350 archers (using prehistoric bows)
 * Navy (more like transport fleets because battleships aren't a thing)
 * 16 wooden transport vessels (each can transfer about 10-15 men)
 * Two larger wooden transport vessels (each can transfer about 15-25 men)
 * Diplomacy:
 * Dizilyan Tribes: Would you like to establish trade again despite the previous bloodshed?
 * Wars and Conflicts:
 * Events
 * Despite the status quo, Nordicite administration is lost at Eastern Oslofjord and Northern Trøndelag. We offer the tribal people there protection and better living conditions in exchange of administrative power over these regions (aka adding it into our realm)
 * Nordicite settlers are sent towards those two regions to increase the Nordicite population in the area.
 * Establishment of Oslo as a city: Due to the large number of people settled in, Oslo is now recognized as a city under Queen Aklivina II's orders.

Vedena

 * Government: Tribe confederacy
 * Parliament: Tribe council
 * Merchants: 118
 * Nobility: 100
 * Educated and technical experts: 44
 * Religious elite: 39
 * Wise: 35
 * Economy: Based on agriculture, logging, and trade. The vedenian script is continuing evolving. Wooden tables are the most used.
 * Capital: Lutsk
 * Demographics:
 * Population: 281,500 (30% are Volynians, 43% are Slavokans, 24% are Bonra, 3% are Latins) people; 64,1% live in rural areas.
 * Major settlements:
 * Lutsk: ~38600
 * Kyiv: ~26700
 * Pripyat' : ~10000
 * Volodymyr: ~8200
 * Shatsk: ~5800
 * Kovel: ~5100
 * Rovno: ~3600
 * Dubno: ~2900
 * Rural areas: ~180,600
 * Religion: 55% are Volynian pagans, 34% are Slavoka pagans, 11% are Bonra pagans.
 * Wars and Conflicts: -
 * Military:
 * Archers: 1600
 * Shortswordsmen: 350
 * Cavalry: 250
 * Navy: 
 * Trade ships: 3100-3800
 * Transport: 400
 * Diplomacy: -
 * Events:
 * The rise of Kyiv. Kyiv is keeping growing fast and has become a very important trade centre. Lutsk and Pripyat are becoming less important and less major. Many people say, that Kyiv can replace Lutsk soon.
 * The start of city specialization. With the growth of Vedena as an empire, there are lots of different cities. It is becoming more efficient to be specialized in some sphere. For instance, Lutsk is the main political and scientific powerhouse, Pripyat and Kyiv are specialized in trade and Volodymyr is becoming a cultural centre.
 * Slow down of the population growth.  With the climate is becoming colder, the population is starting growing slower because of food. The city population is still growing from rural areas, but it is slowing down too.
 * The masterpiece of ancient urbanism.  Some people may think that the population of cities is too big. But to be fair, the cities in Vedena are not that urban and densely populated. Frankly speaking, the city has a city centre and little neighbourhoods around it. Usually, every family has a little house and a proper farm to grow their own food. Intelligence lives in the elite neighbourhood close to or in a city centre.

​​​​ Gralicia

 * Government: Tribe kingdom
 * Parliament: Council of Gralicia
 * Gralician loyalist: 49
 * Nobility: 22
 * Religious elite: 39
 * Economy: Based on agriculture, and trade. The gralician script is continuing evolving.
 * Capital: Graliciatok
 * Demographics:
 * Population: 45 089 (90% are Gralicians, 10% are Asian).
 * Major settlements:
 * Graliciatok : 3 082
 * Rural areas : 42 007
 * Religion: 100% are pagan.
 * Wars and Conflicts: -
 * Military:
 * Archers: 185
 * Cavalry: 18
 * Navy: 
 * Trade ships: 185
 * Transport: 18
 * Diplomacy: -
 * Events: -

NPC Events:
Tatar Khanate (Ukh Uls)
 * Religion: Buddhism is founded in the Indian peninsula
 * Kithite Empire: The Kiths waged a rebellion against the Amezides overrun the overstretched empire's resources eventually conquering it in its entirety. This would be followed by a period of great expansion that would create the greatest empire in history as of yet. The entirety of Anatolia, Mesopotamia, the Levant, Egypt, coastal Helios, the Geriosi coastal tribes, northern Doria and the Caucasus (non Russian parts) would be seized in the west. Meanwhile in the east, the Kithites would wage war against barbarians after barbarians reaching the Hindu Kush and the Indus in the far east. Meanwhile in the north, Kithite armies seized the Oxus giving access to the Aral Sea which would help a campaign that tsaw the subjugation of all Afasevo tribes.
 * Betmant: The Betmant experience a large period of expansion due to a population increase caused by more people leaving the subterranean cities. They push deep into Dongbu, Tie and Yunan territory whilst also taking the tribal lands to their south.
 * Kamboja and Gandhara: The two Indian nations were overrun by Kithite armies causing the population to flee north into tribal Tocharian land. They so heavily outnumbered the local Tocharians that they became the majority and became known as the Kambo-Gandhar.
 * Dizilyans: Due to the worsening climate in the north for habitation, many Dizilyan tribes migrate into northern Germany where they overrun the coastal Latins, southern Danska and western Vesnia.
 * Uputhara Wansura: The Kingdom of Uputhara Wansura is founded in western Sri Lanka an Askian prince invaded establishing his own country.(edited)
 * Galatia: The Galatians carry on expanding within the Po Valley at the expense of both the Romans are Qartites.
 * Hellenic City-States: The Hellens begins creating great, ambitious aqueducts to water their cities.(edited)
 * Yahweh: When the Kithites conquered Yahweh, they ordered the reconstruction of the city after the Heliotes burnt down every Jewish temple.
 * Kathe: The city of Kathe is constructed by Sahanasa Drianus I of the Kiths. It is the new capital of the Kiths and located northwest of Susa.
 * Sun Tzu: Yang, Sun Tzu, becomes chief general of the Yang army
 * Ryukyu: The Ryukyuans seize the rest of the Okinawan islands
 * Confucius: Confucius becomes an important Yang governor
 * World Population: The global population reaches 100,000,000
 * Osnerol: Osnerol declines in importance and collapses. The city of Monalba rises and takes over the role of Osnerol becoming the capital of the exiled Olmecs.
 * Gutai: A branch of the Bantu, the Gutai launch a huge migration into Southern Africa overrun large swathes of native tribes with great genocides.
 * Government: Tribal Monarchy
 * Parliament: Tribe council
 * Merchants: 10
 * Educated and technical experts: 10
 * Religious elite: 10
 * Wise: 10
 * Economy: Based on agriculture, fishing, and trade. The Tatar economy supports the farmers giving them more lands to work on, it will lower by 5% the cost of wood for fishermen , and supports traders from with giving them the needed stuff to make their journey around east asia.
 * Capital: Sukhbaatar
 * Demographics:
 * Population:
 * 12,000
 * Sükhbaatar: 5,000
 * Ethnicities: Mongols, Tatars
 * Religion: Shamanism 80%, 20% buddhism
 * Wars and Conflicts: 
 * Tatar Khanate declared war on Shen Rei 
 * Military:
 * Spearmen : 60
 * Cavalry : 700
 * Events: 
 * The invasion of Shen Rei : The Tatars in 545 BC declared the war on Shen Rei for Religious Economic and National reasons, the enemy was unable to deffend their lands from the strategic maneuvers of the Tatar Cavalry and most of their people locked inside Ugra city . Mongol Cavalry units rush into the areas that are strategic points for Shen Rei people and the Tatar Cavalry blockades all sides that Shen Rei tribe can supply it self as heavy winter came . The Tatars send a message to the villagers of Shen Rei and the ones who didnt lock themselves into the city, that if they work for the Tatar Khanate Millitary by giving 20% of their food , they will be protected by the Khanate as also they must recognize that they are part of the Tatar Khanate . People of Shen Rei were not prepared for a city siege and after 1 month they opened the gates of Ugra to the Tatar Cavalry . The War lasted from 545 BC - 544 BC.

Gralicia

 * Government: Tribe confederacy-monarchy
 * Director of Senate: Grazei Tok-Kim
 * King: Grazan II
 * Parliament: Senate of Gralicia
 * Graliciatokian: 82
 * Nobility: 10
 * Religious elite: 30
 * Rural people: 82
 * Economy: Based on agriculture, and trade. The gralician script is continuing evolving.
 * Capital: Graliciatok
 * Demographics:
 * Population: 45 123 (90% are Gralicians, 10% are Asian).
 * Major settlements:
 * Graliciatok : 3 112
 * Rural areas : 42 021
 * Religion: 56% are pagan, 44 % are buddhism.
 * Wars and Conflicts: Gralician Civil War: After the king dies, the population of Graliciatok starts revolts againts the Nobility. Graliciatokian wins and create the Senate of Gralicia.
 * Military:
 * Archers: 201
 * Cavalry: 23
 * Navy: 
 * Trade ships: 201
 * Transport: 28
 * Diplomacy: -
 * Events: King dies.

Daevites

 * Government: Nomadic confederation. No capital so far, just a group of organised theocratic elites leading the nation.
 * Military:
 * 400 horse archers
 * 300 melee soldiers
 * Demographics
 * Population: 30,000
 * Ethnicity: 100% Daevite
 * Religion: 40% 'Blood Gods', 60% Other
 * Economy: It's a nomadic nation.
 * Events
 * The (Not So) Unusually Long History: For about a millennia or two, the Daevites were a subculture of the Bonra and any ancestors living in South Central Siberia, tracing far back as 2400 BC in an unusual continuity. They also unusually preserve themselves in history through oral tradition due to their illiterate nature, thus they were able to maintain their own small culture for many generations while being under one respective culture. However their culture had started to become more distinct in the early 1st millennium BC, with females taking up more roles in leadership and many aspects of life. That led to the breakdown of their Bonra identity before finally on 549 BC, the Daevas, a growing group of theocrats have broke away from the Bonra nomads to form their own nomadic confederation.
 * Rise of the Daevites: They rose up as a proper nation after the so-called downfall thousands of years ago. The Daevas, effectively became the theocratic elite group of priestesses that are mainly female but haven't decided upon a leader that they would be able to follow. If they ever elected and settled upon one of themselves as leader, the Daevas will effectively become the equivalent of a council of priestesses. The Blood Gods were a minority religion for now and is currently a recent creation since the 8th century BC, with other faiths being still popular, patricularly traditional ones that involve worshipping the sky and their ancestors. That religion involves what many alleged to be called as cannibalism to their dead enemies, enforce slavery for all other cultures (men are sent off as slaves to Daevite women or become part of it's meat fodder/footsoldier personnel while women are forced to work or have Daevite men trying to breed more of themselves but any potential females are directed to the Daevas) apart from themselves as they see themselves as a superior group and would also sacrifice their enemy to them as well. However these activities that many rumours suggest haven't happened just yet and they seem to be interested in trying to assimilate a lot of Bonra people in the east to become part of the Daevite culture.
 * Diplomacy: Nope

Vesnia

 * Government: Tribal Monarchy
 * King: Arnfried II Fleischer (B 601 BCE D 522 BCE) (R 579 BCE - 522 BCE), Arnfried 'Arne' III Fleischer (B 564 BCE, still alive) (R 522 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. The war with the West Dizilyans has ruffed it up a little. The first Vesnian script is slowly being developed, based on nearby tribes' scripts.
 * Capital: Burgenbrao
 * Demographics:
 * Population:
 * Burgenbrao: 48,789
 * Taralamark: 15,556
 * Raustadt: 4022 (under Dizilyan occupation)
 * Heineg: 2595
 * Rural areas (AKA everything else): ~95,000
 * Ethnicities: 94% Vesnians, 2.75% Proto-Balts, 1.25% Danskians, 2% West Dizilyans
 * Religion: 99% Vesnian Paganism, 0.71% Proto-Baltic Religions, 0.29% Other
 * Wars and Conflicts:
 * N/A
 * Military: Total of
 * Spearmen: 830 (488 without shields)
 * Sword and Hatchetmen: 720 (301 without shields)
 * Slingers: 271
 * Bowmen: 742
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 134
 * Flingmasche (prim. catapult): 88
 * Naval Watchmen: 82
 * Cavalry: 24
 * Navy:
 * 87 transport ships (can hold around 10-15 men)
 * 49 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 653 fishing ships.
 * Diplomacy:
 * Dizilyans: What the hell!? I thought we had become friends! You can't come here and just take our lands! Leave immediately or we will have to remove you by force.
 * Danska: We both have had lands taken, if they don't leave let's help eachother.
 * Events:
 * The Great Fire: A bad turn of events caused a big fire in a village, killing many civilians, soldiers who tried to put it out and destroyed almost the entire village. This set down our population and our economy took a slight bump from this.
 * Fur Production: Arnfried III orders people to hunt more deer, moose and other fur/hide animals in order to be able to make warm clothes for the winter and the colder climate that is coming.

Kingdom of Esceosia

 * Government: Despotic Monarchy
 * Ruler: Sigismund the Conqueror (667 BCE - 649 BCE), John II (649 BCE-631 BCE), Mark III (631 BCE - 611 BCE), Emeric II (611 BCE - 589 BCE), Stephen II (589 BCE - 569 BCE), Stephen III (569 BCE - 550 BCE), Stephen IV (550 BCE - 538 BCE), Emeric III (538 BCE - 517 BCE), John III (517 BCE - )
 * Military
 * 2400 swordsmen
 * 122 spearmen
 * 800 archers
 * 500 horsemen
 * 50 small transport ships
 * 10 medium transport ships
 * 900 trade vessels
 * Economy: With Ilros Esceosians focusing on naval trade, the trade in the country grows, with new markets being created, there is a massive uplift compared to before.
 * Cities
 * Eskos (23,400 people) - capital
 * Zareb (11,900 people)
 * Oort (6,250 people)
 * Eron (4,000 people)
 * Demographics
 * Population: 424,980 (56.3% New Esceosian, 29% Old Esceosian, 12.2% Illyric, 2.5% Bonran)
 * Religion: 53% Esceosian Eskor Church, 26% Esceosian paganism, 19% Illyric paganism, 2% Bonran paganism
 * Wars and Conflicts
 * Consolidation of territory: As the territory of the country becomes more outstretched, expansion is made on both sides of the border. In the west, the border of the Kingdom is pushed to eventually border Westria and the Celatin tribes, but not entering their territory (especially Westria). Plans for expansion towards the west are diminishing, with more attention paid towards the sea and the eastern parts. Some territories belonging to a large amount of the tribes on the east is taken by the Kingdom, ending land based expansion for now. With a possibility of overgrowth, more attention is placed towards the navy.
 * Events
 * Ilros uprising: As the Kingdom is getting bigger and bigger, a new ethnic group inside Esceosia formed in 6th century BCE, who call themselves the Ilros Esceosians, coming from the mixing of Esceosians and Illyrians. However, as pure Esceosians are dominant in the country's center, the Ilros people are prosecuted by them. In 552 BCE, the Ilros launch an uprising in the capital, but eventually fail. Normally, they would be killed for treason, but King Stephen III pardoned them, though also banishing them to the south to bear the expansion of the country. Eventually making the center of their group in the southwest, they found the city of Eron on the coast, leading many of them to become traders on the sea, making the trading ships of the Kingdom skyrocket to 900 and still growing.
 * Founding of Petan and Oort: Apart from Eron established by the Ilros Esceosians, and new area to defend, two cities are founded on the western and eastern border of the Kingdom, as forts. While Oort grows quickly in population due to the trade with Westria, Petan not being considered as important as Oort lacks people, which only could change in the next century.

Malacca

 * Government: Constitutional monarchy
 * Ruler:​ King Junatara Long Tanganhebat
 * Economy:​ Trade with Siamese, Javanese, and Majapahitese peeps.
 * Capital:​ Malacca
 * Other Settlements: Muar, Sembijaya, Tanah Rasik
 * Military:
 * 1500 Royal Guardsmen
 * 2500 conscripted/voluntary guardsmen
 * 2200 conscripted/voluntary pipers
 * 2000 conscripted/voluntary archers
 * 20 junks
 * Training:​ Royal Guardsmen are trained in the martial art of silat from young, and can fight barehanded. Conscripts and volunteers are also trained in the art, but are not expected to use it as much as Royal Guardsmen.
 * Demographics:
 * Population:​ 8,375,230
 * Religion:​ Buddhism (82%) Non-religious/Animist (18%)
 * Wars and Conflicts:​ No conflict so far.
 * Events:
 * The Exploration of Borneo: The mythical island of Borneo is slowly being uncovered as ships navigate the region. The King has announced a reward for whoever can bring a reliable map of Borneo, and whether it is worth exploring by foot.
 * Diplomacy:
 * ​Siam: Alliance?
 * Expansion: The nation expands into Sumatra, and annexes the regions in the Kra Isthmus unclaimed by Siam so we have a border.

NPC Events:

 * China: The Chinese civilizations develop a complex irrigation canal system
 * Vicaotec: The Vicaotec develop due to the mixing of Mayan and Zapotec cultures. It, however, unlike the Zapotec is a united nation with a law system and other signs of civilization.
 * Maya: The Kingdom of Maya is founded in Guatemala by Mayans who were united under a single nation by war chieftain, Balam.
 * Doria: The Dorians overrun Kithite settlements in Europe and even manage to seize the Aegean Anatolian coast.
 * Damot: Damot expands slightly inland
 * Phillisphrinaca: Cyprus declares independence with the aid of Hellenic mercenaries.
 * Galatia: The 12 Laws of Galatia is written down by statesman, Meghred
 * The Dorian War: The island of Saxon rebels against the Kithite authorities. Eran-eram launches a failed invasion of the island which causes him to be excecuted on claims on treachery. The Autocrat of Saxon, Kaxoi, seeks aid from the Minoans living in Anatolia. Thus they support his rebellion against the Kithite Empire. Both the Hellens and Dorians would get involved sending support to the rebels and Kithite would be defeated at the Battle of the Bloody Waves when an entire fleet with several tens of thousands of men was sunk by a Dorian, Hellen and rebel fleet. However, on land the coalition is defeated by royal prince, Dariath. The battle is only known from the poem of a surviving Dorian soldier; the soldier's name has been lost to history but his poem is known as the Kalendriad. A second offensive would seize control over the major coastal cities of western Anatolia but these strongholds would fall to Kithite sieges. The Kithite army, however, had to deal with urban fighting within the cities and by the end of the campaigns, the Kithite and coalition forces had been bled dry and thus a peace treaty was signed handing territory over to the rebels who were forced into swearing fealty by the Dorians.(edited)
 * Xia: The Xia launch an invasion of their northern neighbour but are repelled. However, the invasion was so damaging that the north collapsed into dozens of small states.
 * Xilup: The Xilupites lead a failed revolt against the Kithite authorities and are crushed in battle by prince Dariath.
 * The Second Dorian War: Following the dead of King Kerkes of the Kithite Empire, his son Dariath inherits the throne. He seeks revenge for what had been done to his father by the coalition and thus raises a large host ready for battle
 * Polynesians: They land in Northeastern Australia
 * Agousta: They conquer Ceuti
 * Carcaros: They see Agousta as their rival, and begin expanding in northern Iberia
 * Goriwala: They take over Anga

Daevites

 * Government: They delayed any elections with some suggesting they agreed not to do it at all, thus they become leaderless and effectively placed only a matriarch-led theocratic elite as the rulers of the Daevites themselves.
 * Military
 * War of Suicide: Daevites attack Yin on 478 BC to gain resources and also enslave a huge chunk of their male population. (I was intending to do that, Creator)
 * 1,300 horse archers
 * 500 melee soldiers
 * Demographics: Due to a population growth from expanding into the eastern part of the Bonra culture and westwards of the culture and a high fertility rate from enslaving all the men, the population rose to 80,000 by the end of 475 BC.
 * Economy: Screw.
 * Diplomacy:
 * Yin: Blame TheCreator903. Not me.
 * Atlas: I will eat your ass instead of Cosmic Mapping one day. (super invalid)

Chiefdom of Caledoni

 * Government: Tribal Chiefdom
 * Chief: Gweyrirth Kavanagh I - Cuimin Kavanagh II - Beorrtrihr Kavanagh I
 * Economy: Based around fishing, hunting and trading
 * Capital: Kaledon
 * Demographics:
 * Population:
 * Kaledon: 6 410
 * Rural areas: 54 332
 * Ethnicities: 99% Albion, 1% Other
 * Religion: 82% Caledonian Druidism, 12% Albion paganism, 6% Other Paganism
 * Wars and Conflicts: The Celtic tradition of war was rather playful compared to southern wars, with wars between tribes being more like raids than conquering land, which made the advance into enemy territory much slower.
 * Skirmishes: Some small raids on border villages and farms
 * Military: The druids are like war drummers, the soldiers believe that their magic works, and their presence invokes fear in the enemies, even though their magic doesn’t actually work. Ships are fishing or trade ships refitted for transporting troops.
 * Shortswordsmen: 780
 * Axemen: 610
 * Slingers:  480
 * Druids: 12
 * Ships: 29
 * Diplomacy:
 * None
 * Events:
 * Silent Ages: A period of slow growth, and static policies towards the outside world continues

Vesnia

 * Government: Despotic Monarchy
 * King: Arnfried 'Arne' III Fleischer (B 564 BCE D 488 BCE) (R 522 BCE - 488 BCE), Fritzel Fleischer (B 505 BCE, still alive) (R 488 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. The war with the Dizilyans has ruffed it up a little. The first Vesnian script is slowly being developed, based on nearby tribes' scripts.
 * Capital: Burgenbrao
 * Demographics:
 * Population:
 * Burgenbrao: 48,800
 * Taralamark: 15,562
 * Raustadt: 4001 (under Dizilyan occupation)
 * Heineg: 2610
 * Rural areas (AKA everything else): ~96,000
 * Ethnicities: 94% Vesnians, 1.75% Proto-Balts, 1.25% Danskians, 3% Dizilyans
 * Religion: 99% Vesnian Paganism, 0.71% Proto-Baltic Religions, 0.29% Other
 * Wars and Conflicts:
 * Dizilyan Relocation: We send in Cavalry, Spearmen, Bowmen and Sword and Hatchetmen to force Dizilyans out of our former territory (which is rightful Vesnian clay) and back to their homeland, if they refuse, they are to be incarcerated and if they resist with violence, they are to be executed. They are also set to retake Raustadt.
 * Fortification of Öland: We suspect another war with the Dizilyans so we fortify Öland since it's an important area.
 * Military: Total of
 * Spearmen: 836 (450 without shields)
 * Sword and Hatchetmen: 725 (296 without shields)
 * Slingers: 270
 * Bowmen: 745
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 134
 * Flingmasche (prim. catapult): 90
 * Naval Watchmen: 85
 * Cavalry: 26
 * Navy:
 * 92 transport ships (can hold around 10-15 men)
 * 51 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 660 fishing ships.
 * Diplomacy:
 * Dizilyans: Your people must leave now.
 * Latins: Let's be friends, please.
 * Events:
 * Renovation of Fleischer Burg: Fleischer Burg is renovated to be more modern and beautiful and majestic.
 * Expansion: We expand to the east, towards the Proto-Balts.

Danska

 * Government: Despotic Monarchy
 * King: Jakob Nørgaard
 * Economy: Mainly agriculture and hunting.
 * Capital: Esbjerg
 * Demographics:
 * Population: 36,814 (100% Nordicite Germanic)
 * Religion: Norse (100%)
 * Major Settlements:
 * Esbjerg (capital): 2713
 * København-Malmø: 1784
 * Arusse: 1693
 * Odense: 1270
 * Rural Areas: 29,354
 * Military:
 * Spearmen: 814
 * Swordsman: 982
 * Slingmen: 130
 * Bowmen: 1031
 * Firestarters: 112
 * Cavalry: 40
 * Navy:
 * 119 small transport ships (can hold 8-12 people)
 * 92 normal ships (can hold around 10-15 people)
 * 57 large transport ships (can hold 20-25 people)
 * 26 warships (attack during a war) (can hold 30-45 people)
 * 13 colonization ships (can hold 50-65 people)
 * Wars and Conflicts (italic = future war):
 * None
 * Events:
 * The Proposed Treaty of Arusse: After the Mass Dizilyan Migration, Danska proposed a treaty between Danska, Vesnia and the Dizilyans:
 * Article 1: All Danskan and Vesnian lands will be ceded back.
 * Article 2: Danska and Vesnia will support the Dizilyans in economy and give them rural areas to do agriculture in return.
 * Name Change of Ebsbjerg: In common speech, the first "b" is dropped in Ebsbjerg, which causes the king to be influenced by the people and call it "Esbjerg".Engbolle8.png
 * First Signs of Colonization: We travel up the the Baltic Sea and come to some unclaimed land and form the colony of Luleå. (I used a different star  to signify it's a colony, not a normal city)
 * Diplomacy
 * Dizilyans, Vesnia: We created a treaty. Please sign it.

Nordicium

 * Government: Monarchy (tribal)
 * Queen: Akvilina V Schnee
 * Economy: Stable increase, consists mainly of forestry and fishing
 * Population: 77,000 (86% Nordicite Germanic, 9% Akershusi Germanic, 5% West Dizilyans),
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 6,900
 * Leikanger (special city): 6,600
 * Bergen (capital): 10,000
 * Ålesund: 6,000
 * Molde: 6,000
 * Oslo: 4,000
 * Rural areas: ~34,000
 * Outposts (technically is part of 'rural area'):
 * Trondheim: 3,500
 * Military: 3000 personnel, fit for combat
 * 2550 shielded spearmen
 * 100 flame slingers (basically they sling fire into the walls and stuff)
 * 350 archers (using prehistoric bows)
 * Navy 
 * 16 wooden transport vessels (each can transfer about 10-15 men)
 * Two larger wooden transport vessels (each can transfer about 15-25 men)
 * 4 triremes.
 * Diplomacy:
 * Wars and Conflicts:
 * Events
 * Despite the status quo, Nordicite administration is lost at Eastern Oslofjord and Northern Trøndelag. We offer the tribal people there protection and better living conditions in exchange of administrative power over these regions (aka adding it into our realm)
 * Nordicite settlers are sent towards those two regions to increase the Nordicite population in the area.
 * With Dizilyan migration to the south, we expand to our northeast to the Jotumheimenand towards Eastern Oslofjord.
 * With colder temperatures across our realms, animal hunt activity is increased in order to get fur and hide for better cold resistance clothing, and forestry is boosted to attain more wood as fuel to burn.
 * Settlements along the western coast thrives due to the Gulf Stream warming the area.
 * The first triremes are built, or at least, something that resembles triremes, and multiple test runs are underwent.

Vedena

 * Government: Tribe confederacy
 * Parliament: Tribe council
 * Merchants: 164
 * Nobility: 158
 * Educated and technical experts: 75
 * Religious elite: 58
 * Wise: 43
 * Economy: Based on agriculture, logging, and trade. The vedenian script is continuing evolving. Wooden tables are the most used.
 * Capital: Lutsk
 * Demographics:
 * Population: 373,500 (29% are Volynians, 42% are Slavokans, 25% are Bonra, 4% are Latins) people; 65,7% live in rural areas.
 * Major settlements:
 * Lutsk: ~43200
 * Kyiv: ~39800
 * Pripyat' : ~14200
 * Volodymyr: ~10800
 * Shatsk: ~7800
 * Kovel: ~6500
 * Rovno: ~4200
 * Dubno: ~3200
 * Rural areas: ~243,800
 * Religion: 57% are Volynian pagans, 33% are Slavoka pagans, 10% are Bonra pagans, 1% is the rest.
 * Wars and Conflicts: -
 * Military:
 * Archers: 1600
 * Shortswordsmen: 500
 * Cavalry: 500
 * Navy: 
 * Trade ships: 7500-8900
 * Transport: 600
 * Diplomacy: -
 * Events:
 * The rise of Kyiv. Kyiv is keeping growing fast and has become a very important trade centre. Lutsk and Pripyat are becoming less important and less major. Many people say, that Kyiv can replace Lutsk soon.
 * The start of city specialization. With the growth of Vedena as an empire, there are lots of different cities. It is becoming more efficient to be specialized in some sphere. For instance, Lutsk is the main political and scientific powerhouse, Pripyat and Kyiv are specialized in trade and Volodymyr is becoming a cultural centre.
 * The masterpiece of ancient urbanism.  Some people may think that the population of cities is too big. But to be fair, the cities in Vedena are not that urban and densely populated. Frankly speaking, the city has a city centre and little neighbourhoods around it. Usually, every family has a little house and a proper farm to grow their own food. Intelligence lives in the elite neighbourhood close to or in a city centre.

NPC Events:

 * Aboriginals: Their culture becomes more unified in Australia, encompassing the island
 * Istemis & Mamyt: The two kingdoms collapse under the invading Karasuk hordes
 * Sollener: They invade Karmet, taking the grounds held north of Karmet's capital
 * Agousta: They take over Sufax in a long campaign lasting for 5 years, and expand in Iberia(edited)
 * Carcaros: They keep expanding in Iberia, resentment towards the nobles in Atlas is rising, and dreams of their own empire are brewing
 * Kiths: They conquer Numlidiana and Magan, but lose some of the Anatolian coast to Doria and Minoa
 * Goriwala: They conquer Maghdada
 * Maghdada: The fleeing leaders and peasants of Maghdada clain Dravidian tribal land, and become assimilated to their culture
 * Gojoseon: With the decline of the Chinese City-States, Gojoseon launches a massive invasion of the Chinese coast, taking over the Shandong Peninsula in two years
 * Jomon & Ainu: The Shogunates of Kioku and Naruto rise
 * Diziliyans: Many of the tribes that migrated into(Germany) refuse to leave in peace, while a small portion(20%) go back to Diziliyan heartlands
 * Latins: They open up to trade, but no major tribes accept friendships outside of their culture
 * Illyria: They collapse under a Roman invasion
 * The Climate: After a long period of ice and snow in the north, the freezing climate begins to turn more hospitable for humans

Chiefdom of Caledoni

 * Government: Tribal Chiefdom
 * Chief: Djionnirn I - Mayrrvae Kavanagh II - Gwaininn Kavanagh I
 * Economy: Based around fishing, hunting and trading
 * Capital: Kaledon
 * Demographics:
 * Population:
 * Kaledon: 6 520
 * Rural areas: 57 352
 * Ethnicities: 100% Albion
 * Religion: 86% Caledonian Druidism, 9% Albion paganism, 5% Other Paganism
 * Wars and Conflicts: The Celtic tradition of war was rather playful compared to southern wars, with wars between tribes being more like raids than conquering land, which made the advance into enemy territory much slower.
 * Skirmishes: Some small raids on border villages and farms
 * Military: The druids are like war drummers, the soldiers believe that their magic works, and their presence invokes fear in the enemies, even though their magic doesn’t actually work. Ships are fishing or trade ships refitted for transporting troops.
 * Shortswordsmen: 810
 * Axemen: 630
 * Slingers:  485
 * Druids: 12
 * Ships: 34
 * Diplomacy:
 * None
 * Events:
 * Silent Ages: A period of slow growth, and static policies towards the outside world continues

Vesnia

 * Government: Despotic Monarchy
 * King: Fritzel Fleischer (B 505 BCE, still alive) (R 488 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. The first Vesnian script is slowly being developed, based on nearby tribes' scripts. Trade with cultures like Latins, Proto-Balts (and countries of Nordicium and Danska) is helping the economy which had gone down after the West Dizilyan war.
 * Capital: Burgenbrao
 * Demographics:
 * Population:
 * Burgenbrao: 48,805
 * Taralamark: 15,568
 * Raustadt: ~4025 (under Dizilyan occupation)
 * Heineg: 2609
 * Rural areas (AKA everything else): ~96,010
 * Ethnicities: 94.5% Vesnians, 1.75% Proto-Balts, 1.25% Danskians, 2.95% Dizilyans
 * Religion: 99% Vesnian Paganism, 0.74% Proto-Baltic Religions, 0.26% Other
 * Wars and Conflicts:
 * Dizilyan Relocation: Fritzel is supporting of regaining our territory and thus orders the relocation to continue.
 * Increased Weapon Production: We produce more weapons and shields.
 * Military: Total of
 * Spearmen: 840 (435 without shields)
 * Sword and Hatchetmen: 731 (292 without shields)
 * Slingers: 270
 * Bowmen: 746
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 134
 * Flingmasche (prim. catapult): 94
 * Naval Watchmen: 90
 * Cavalry: 28
 * Navy:
 * 94 transport ships (can hold around 10-15 men)
 * 51 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 670 fishing ships.
 * Diplomacy:
 * Dizilyans: Your people must leave. NOW. The climate up north is not so hostile anymore, so you can go back.
 * Danska: They refused. What do we do?
 * Ugrians: We come in peace.
 * Events:
 * The Great Divide: The recent actions and decisions from Fritzel has been taken differently in terms of the people. Around half of the people support the king, mostly those who had to move due to their unwanted occupation of our land. The rest are not agreeing with the king and are protesting and want to either come to a conclusion with the Dizilyans peacefully or are okay with their migration. This has divided Vesnia into two sides. Most powerful people agree with the king to have a chance of getting richer or even getting royal positions.
 * Royal Tension: Prince Gustaaf Fleischer (Fritzel's oldest son) decided to support the opposition and wanted to join them but was forbidden by his father, who attempted to convince him to not join. This failed as in 453 BCE, he escaped home. He and a prominent protester named Haraldh Steiner then declared themselves the spokespeople and leaders of the protesters (or opposition).
 * Expansion: Having discovered the very good river of Vistula, we expand down it slightly and also expand a little more to the east. Villages and fishing outposts start to be built here.
 * Exploration: Some volunteers, explorers and naval watchmen explore the Baltic Sea, discovering more of Åland and the coast of Finland and the Ugrians living there.

Danska

 * Government: Despotic Monarchy
 * King: Jakob Nørgaard
 * Economy: Mainly agriculture, hunting, fishing and trade.
 * Capital: Esbjerg
 * Demographics:
 * Population: 52,814 (100% Nordicite Germanic)
 * Religion: Norse (100%)
 * Major Settlements:
 * Esbjerg (capital): 5,713
 * København-Malmø: 4,884
 * Arusse: 2,093
 * Luleå (Colony): 2,091
 * Odense: 2,070
 * Færoen (Colony): 401
 * Rural Areas: 36,162
 * Military:
 * Spearmen: 1072
 * Swordsman: 1102
 * Slingmen: 61
 * Bowmen: 1301
 * Firestarters: 126
 * Cavalry: 51
 * Navy:
 * 151 small transport ships (can hold 8-12 people)
 * 102 normal ships (can hold around 10-15 people)
 * 61 large transport ships (can hold 20-25 people)
 * 41 warships (attack during a war) (can hold 30-45 people)
 * 31 colonization ships (can hold 50-65 people)
 * Wars and Conflicts (italic = future war):
 * Danskan Retaking War (Possible if Dizilyans don't sign the treaty.)
 * Events:
 * The Reproposed Treaty of Arusse: After the Mass Dizilyan Migration, Danska proposed the treaty (again) between Danska, Vesnia and the Dizilyans:
 * Article 1: All Danskan and Vesnian lands will be ceded back.
 * Article 2: Danska and Vesnia will support the Dizilyans in economy and give them rural areas to do agriculture in return.
 * Colonization: We expand our colony across the coast, up until the border of the Dizilyans.
 * Population Boom: With the warmer climate, the populations booms, especially in urban areas like Esbjerg and København-Malmø, and the new warmer colony of Luleå.
 * New Colony of Færoen: e colonize the Faroe Islands and create a colony called "Færoen" there.
 * Diplomacy
 * Dizilyans: We created a treaty. Please sign it.

Daevites

 * Government: Same
 * Military
 * War of Suicide: The Yin are forcibly expelled from their original location to the west but that doesn't stop our expansion, no. Almost all of their males and females, sacked. (Thanks Batran for not doing a turn) Daevas_450_BC.png
 * 1,500 horse archers
 * 700 melee soldiers
 * Demographics: We've reached a record of 140,000 people from raiding and a lot of stuff such as expansion.
 * Economy: Because of our successful raids, we have gained a lot of men slaves to work in our own makeshift nomadic horse stables.
 * Events:
 * Let's Pillage the East: The so-called Mongols are going to be sacked and subjugated under a matriarch theocratic elite. So after we just got rid of Yin, most of our forces are focused on raiding the 'Tatars' (let's be honest they weren't Tatars)

Kingdom of Timbuktu

 * Backstory: Around 480 BCE, nomadic tribes founded the city of Timbuktu in Northern Mali. 15 years later, Uli I became Mansa of Timbuktu. Mansa Uli made Timbuktu expand into Southern Mali.

                 - Uli I (465 BCE - present)
 * Government: Absolute monarchy
 * Ruler:
 * Military:
 * 275 spearmen
 * 25 camel warriors
 * Demographics: Around 15,000 people.
 * Economy: We have a lot of gold, so...
 * Events: 
 * Expansion: We expand.

Vedena

 * Government: Tribe confederacy
 * Parliament: Tribe council
 * Merchants: 209
 * Nobility: 206
 * Educated and technical experts: 113
 * Religious elite: 86
 * Wise: 71
 * Economy: Based on agriculture, logging, and trade. The vedenian script is continuing evolving. Wooden tables are the most used.
 * Capital: Lutsk
 * Demographics:
 * Population: 422,700 (31% are Volynians, 41% are Slavokans, 24% are Bonra, 4% are Latins) people; 63,45% live in rural areas.
 * Major settlements:
 * Lutsk: ~48600
 * Kyiv: ~47200
 * Pripyat' : ~19500
 * Volodymyr: ~13300
 * Shatsk: ~9100
 * Kovel: ~7600
 * Rovno: ~5200
 * Dubno: ~3900
 * Rural areas: ~268,200
 * Religion: 59% are Volynian pagans, 32% are Slavoka pagans, 9% are Bonra pagans, 1% is the rest.
 * Wars and Conflicts: -
 * Military:
 * Archers: 2500
 * Shortswordsmen: 1000
 * Cavalry: 750
 * Navy: 
 * Trade ships: 9500-11300
 * Transport: 900
 * Diplomacy: -
 * Events:
 * The rise of Kyiv. Kyiv is keeping growing fast and has become a very important trade centre. Lutsk and Pripyat are becoming less important and less major. Many people say, that Kyiv can replace Lutsk soon.
 * The start of city specialization. With the growth of Vedena as an empire, there are lots of different cities. It is becoming more efficient to be specialized in some sphere. For instance, Lutsk is the main political and scientific powerhouse, Pripyat and Kyiv are specialized in trade and Volodymyr is becoming a cultural centre.
 * The masterpiece of ancient urbanism.  Some people may think that the population of cities is too big. But to be fair, the cities in Vedena are not that urban and densely populated. Frankly speaking, the city has a city centre and little neighbourhoods around it. Usually, every family has a little house and a proper farm to grow their own food. Intelligence lives in the elite neighbourhood close to or in a city centre.
 * Another expansion. We start our expansion over Dnipro river.

NPC Events:

 * Aegean Outbreak: A major outbreak of Typhus begins in western Doria, which then spreads to Minoa, the Hellenic city-states, and the Kith, killing a total of 100 000-200 000 people
 * Carcaros: They invade the tribes in the Valley of Castile. 10 000 soldiers ravage their way southwards from the northern coast and the northeastern pass. Two years pass on the bloody campaign that ends on the battle of Salviaterra de Tormes, where the superior army of Carcaros, 4 500 powerful faced off with the final defenders of Castile, 5 700 powerful. The battle on the river north of the lake continued for 6 days, and on the sixth the chief of the local tribes was beheaded
 * Western Europe: The Gauls, Celts and Latins engage in a series of destructive wars, resulting in only minor changes on tribal lands, but a large depopulation with the 75 000 dead after the 22 years long conflict
 * Inca: They overrun the Arano after their centuries long conflict
 * Sami: They expand to the northern shores of Bothnia and discover the settlement of Luleå
 * Yugrain: They decay due to internal conflict, and a small epidemic kills most of the souther population, destroying the once large empire of the tundra
 * Chonans: They develop in Patagonia
 * Taluhets: They develop in northern Patagonia
 * Vajich: They develop between the Chonans and Taluhets
 * Java: Their population explodes and their culture becomes a majority in almost all of Indonesia
 * Kioku & Naruto: A war begins, with both sides sending small raids on each other but no major assaults
 * Havmark: The Diziliyans who stayed in central Europe create their own nation, taking heavy influence from Danska, and appointing a king(They refuse to sign the treaty)
 * Bonra: A horde of tens of thousands is beginning to amass.

Kingdom of Timbuktu
-Uli I (465 BCE - 427 BCE)
 * Government: Absolute Monarchy
 * Ruler:

-Musa I (427 BCE - current)
 * Military:
 * 500 spearmen
 * 100 camel warriors
 * Demographics: We expand to 30,000 people.
 * Economy: Still lots of gold
 * Events: We keep expanding.

Daevites

 * Government: The matriarchic theocratic elite (the Daevas) decided that if they are planning upon a big empire and solidify on one ground, they have to form one leader and that is the Grand Priestess herself. Dartah was elected as the first leader of the Daevite theocratic elite that spans the steppes of the Gobi Desert. She also started creating a rudimentary script for all of the priestesses and warriors, along with all of their history through generations of oral languages into one large book.
 * Dartah (444 BC-present)
 * Military
 * 1,700 horse archers
 * 1,000 melee soldiers/warriors
 * 500 'sacrificers' (those who sacrifice women to the Blood Gods to be forgiven despite being held captive)
 * Demographics:
 * Population: 150,000 people
 * Religion: 100% 'Blood Gods'
 * Culture: 70% Daevite, 30% other
 * Events
 * Expansion to the East: On 430 BC, Grand Priestess Dartah ordered all of her own local priestesses to rally all warriors to invade the Tatar Khanate. Despite heavy casualties which led to the deaths of 9,000 brave warriors over the course of five years, many of these warriors (they are all female, only men are often used as meat fodder) and priestesses target to kill all women and take all men captive as part of their previous goal with Yin.

Vesnia

 * Government: Despotic Monarchy
 * King: Fritzel Fleischer (B 505 BCE, still alive) (R 488 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. The first Vesnian script is slowly being developed, based on nearby tribes' scripts. Trade with cultures like Latins, Proto-Balts (and countries of Nordicium and Danska) is helping the economy which had gone down after the West Dizilyan war.
 * Capital: Burgenbrao
 * Demographics:
 * Population:
 * Burgenbrao: 48,810
 * Taralamark: 15,575
 * Raustadt: ~4075 (under Dizilyan occupation)
 * Heineg: 2614
 * Rural areas (AKA everything else): ~96,050
 * Ethnicities: 94.5% Vesnians, 2.95% Dizilyans, 1.75% Proto-Balts, 1.25% Danskians
 * Religion: 99% Vesnian Paganism, 0.74% Proto-Baltic Religions, 0.26% Other
 * Wars and Conflicts:
 * Havmark Conflict: Frtitzel is furious over the creation of Havmark, he does not recognise the state as legitimate and claims it as Vesnian (and Danskan) land. He readies up armies despite some of his advisors advising not to start another war.
 * Military: Total of
 * Spearmen: 851 (416 without shields)
 * Sword and Hatchetmen: 732 (270 without shields)
 * Slingers: 265
 * Bowmen: 751
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 133
 * Flingmasche (prim. catapult): 95
 * Naval Watchmen: 85
 * Cavalry: 30
 * Navy:
 * 96 transport ships (can hold around 10-15 men)
 * 51 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 680 fishing ships.
 * Diplomacy:
 * Havmark: You are not real! And if you really have to stay, let us atleast buy our land back.
 * Danska: Shall we go into plans?
 * Ugrians: We come in peace, would you want to trade perhaps?
 * Vedena: (see event below)
 * Events:
 * The Great Divide: More protests, some villages declare themselves "seceded" from Vesnia. While this is happening, the prominent people in the cities desire more and more power. However tensions are going down as Fritzel now considers buying back our land instead of taking it by force.
 * Closer Relationship Effort with Vedena: Knowing of their existence due to exploration, some diplomats are sent to Vedena under the order of Fritzel to seek closer relationship as Vesnia could use some more allies and trade partners (that are actual states).

Yin Dynasty | Yang Dynasty

 * Government: Unknown.
 * Economy: (Yang) Wooden tablets are still in use. But scrolls are making their way about for recording and keeping track of wooden tablets much more closely due to inflation. (Yin) Wooden tablets becomes less used overtime as regular trade becomes more frequent in the steppes, although the idea of currency has been hooked in the local Bonra tribes' minds.
 * Population: 80 million (Due to high infant mortality in ancient times, birth rates became high as it is a gamble for babies to live past the age of 5. An average family of the Feng dynasty holds two or three surviving children per household who lived to see adulthood. Not to mention immigration of several dozen families into urban cities. The Chinese dynasty oversaw recent acquisitions coupled with a growing population caused a boost in pop. but fertility rates are slowing down)
 * Major Settlements :
 * Unknown.
 * Military: ~310,000 (10,000 charioteers, 25,000 Horsemen, 250,000 spears/infantry, 25,000 archers)
 * Diplomacy:
 * Zhi Tribe: Yang attempts to annex the now obscure and tiny Zhi tribe.
 * Wars and Conflicts:
 * Yin-Daevite Raider Wars: From the constant raids of the Daevites, the Yin had been raided and counterraiding the tribes around them. The degradation in their warfare had caused their numbers to slowly deplete themselves over the century to around 450,000. A decision was made by the Yin Emperor to deplant themselves and move westward.
 * Events:
 * Fall and Migration of Yin, Last turn for Yang: As the people of Yin settled in their new lands, what had been unknownst to them is the set of problems that would henceforth be a pain very soon a few years later. The Daevite tribes (or horde) from the east had met with the Yin, then decided to raid them. The Yin valiently fended them off for generations, but overtime their numbers are starting to decline. Entire villages were only a few thousand people from once was tens of thousands a century earlier. The one million people that traveled through the steppes under the Yin banner is now reduced to 450,000 from the constant fighting of raider tribes that surrounds them. Its painful for a decision that the current Yin emperor has to make, but HIS decision is to now move westward once more. They shall make a trek across the steppes once again to northern Ukraine, in between the Vedna and the Crimean nation located there. Meanwhile in Yang, they will attempt to make one final conquest of the Zhi tribe before preparing for a fight against the Xia. After inventing new technologies, hopefully they will unite China and built a thousand year empire across its vast territories filled with millions of people.

Nordicium

 * Government: Monarchy (tribal)
 * Queen: Ástríðr I Schnee
 * Economy: Stable increase, consists mainly of forestry and fishing
 * Population: 89,000 (87% Nordicite Germanic, 8% Akershusi Germanic, 6% West Dizilyans),
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 6,900
 * Leikanger (special city): 6,600
 * Bergen (capital): 10,000
 * Ålesund: 6,000
 * Molde: 6,000
 * Oslo: 4,000
 * Trondheim: 3,700
 * Rural areas: ~44,000
 * Military: 3200 personnel, fit for combat
 * 2700 shielded spearmen
 * 100 flame slingers (basically they sling fire into the walls and stuff)
 * 400 archers (using prehistoric bows)
 * Navy 
 * 16 wooden transport vessels (each can transfer about 10-15 men)
 * Two larger wooden transport vessels (each can transfer about 15-25 men)
 * 6 triremes.
 * 200 sailors
 * Diplomacy:
 * Wars and Conflicts:
 * Events
 * We establish Trondheim as an official city to establish a sphere of influence over Trøndelag. We also accept Diziliyans into our western settlements (i.e. Molde) for more favorable life conditions)
 * With colder temperatures across our realms, animal hunt activity is increased in order to get fur and hide for better cold resistance clothing, and forestry is boosted to attain more wood as fuel to burn.
 * Settlements along the western coast thrives due to the Gulf Stream warming the area.
 * More triremes.
 * We send scouts to the north and discovered the Sami tribes.

Chiefdom of Caledoni

 * Government: Tribal Chiefdom
 * Chief: Gweyrirth III - Fionnghan Kavanagh II - Breimoor Kavanagh I
 * Economy: Based around fishing, hunting and trading
 * Capital: Kaledon
 * Demographics:
 * Population:
 * Kaledon: 6 820
 * Rural areas: 62 352
 * Eileansiar(Unbeknownst to the chiefs): 71
 * Ethnicities: 100% Albion
 * Religion: 89% Caledonian Druidism, 7% Albion paganism, 4% Other Paganism
 * Wars and Conflicts: The Celtic tradition of war was rather playful compared to southern wars, with wars between tribes being more like raids than conquering land, which made the advance into enemy territory much slower.
 * Skirmishes: Some small raids on border villages and farms
 * Military: The druids are like war drummers, the soldiers believe that their magic works, and their presence invokes fear in the enemies, even though their magic doesn’t actually work. Ships are fishing or trade ships refitted for transporting troops.
 * Shortswordsmen: 880
 * Axemen: 650
 * Slingers:  470
 * Druids: 12
 * Ships: 37
 * Diplomacy:
 * Danska: Hello odd travelers, we would like to share the peculiar islands of “Faroe”
 * Events:


 * Silent Ages: The centuries long Silent age ends with chief
 * Exploration: With the odd ships passing by Shetland, some went sneaking after them and arrived in Faroe. Uisdean, a brave sailor who was aboard the first ships to Faroe thought that if there were two islands going to the west, would there be a third. He set out on a course to the west with a fleet of 4 ships, 40 men, 20 women, livestock and food, but never returned, as the ships became shipwrecked on the southern side of Miredalesbeinn(Myrdarnsjokyl), naming the island Eileansiar(Island west) The colonists would make no attempt to return to Caledoni due to the terrifying ocean that nearly drowned them(I want a Gaelic Iceland :3)

Malacca

 * Government: Constitutional monarchy
 * Ruler: Queen Suria Rin Tanganhebat
 * Economy: Trade with Siamese, Javanese, and Majapahitese peeps.
 * Capital: Malacca
 * Other Settlements: Muar, Alor Setar, Klang, Johor Bahru, Kuala Lumpur
 * Military:
 * 2500 Royal Guardsmen
 * 3500 conscripted/voluntary guardsmen
 * 3200 conscripted/voluntary pipers
 * 3000 conscripted/voluntary archers
 * 30 junks
 * Training: Royal Guardsmen are trained in the martial art of silat from young, and can fight barehanded. Conscripts and volunteers are also trained in the art, but are not expected to use it as much as Royal Guardsmen.
 * Demographics:
 * Population: 10,001,440
 * Religion: Buddhism (94%) Non-religious/Animist (6%)
 * Wars and Conflicts: No conflict so far.
 * Events:
 * The Exploration of Borneo: An outpost is established in Borneo named Kuching, after the numerous wildcats found there, which collects strange fruit and resources from the island and sends it back to Malacca. Future expansion is planned.
 * Diplomacy:
 * None currently.
 * Expansion: The nation expands into Sumatra extensively, utilizing the regions gained for agriculture and natural resources.

Vedena

 * Government: Tribe confederacy
 * Parliament: Tribe council
 * Nobility: 245
 * Merchants: 232
 * Educated and technical experts: 129
 * Religious elite: 100
 * Wise: 87
 * Economy: Based on agriculture, logging, and trade. The vedenian script is continuing evolving. Wooden tables are the most used.
 * Capital: Lutsk
 * Demographics:
 * Population: 506,600 (33% are Volynians, 40% are Slavokans, 23% are Bonra, 4% are the rest) people; 63,52% live in rural areas.
 * Major settlements:
 * Lutsk: ~55900
 * Kyiv: ~55100
 * Pripyat' : ~23700
 * Volodymyr: ~16400
 * Shatsk: ~10400
 * Kovel: ~9700
 * Rovno: ~6200
 * Dubno: ~4300
 * Dnipro: ~3100
 * Rural areas: ~321,800
 * Religion: 62% are Volynian pagans, 31% are Slavoka pagans, 8% are Bonra pagans, 1% is the rest.
 * Wars and Conflicts: -
 * Military:
 * Archers: 3000
 * Shortswordsmen: 1250
 * Cavalry: 750
 * Navy: 
 * Trade ships: 12600-14100
 * Transport: 1100
 * Diplomacy: -
 * Events:
 * Another expansion. We start our expansion through Dnipro river and build first settlements on another coast.
 * Changes in the political arena: Now, nobility is the most influential faction in Vedena and they keep replacing merchants. At the same time, Kyiv is too close to become the biggest city in Vedena. Both of these topics can lead to enormous changes in Vedena.
 * Lost lasting "events":
 * The rise of Kyiv. Kyiv is keeping growing fast and has become a very important trade centre. Lutsk and Pripyat are becoming less important and less major. Many people say, that Kyiv can replace Lutsk soon.
 * The masterpiece of ancient urbanism.  Some people may think that the population of cities is too big. But to be fair, the cities in Vedena are not that urban and densely populated. Frankly speaking, the city has a city centre and little neighbourhoods around it. Usually, every family has a little house and a proper farm to grow their own food. Intelligence lives in the elite neighbourhood close to or in a city centre.
 * The start of city specialization. With the growth of Vedena as an empire, there are lots of different cities. It is becoming more efficient to be specialized in some sphere. For instance, Lutsk is the main political and scientific powerhouse, Pripyat and Kyiv are specialized in trade and Volodymyr is becoming a cultural centre.

Turn XXI: 425-400 BCE

 * Valencia: After decades of stagnation the kingdom expands massively following the example of Carcaros
 * Agousta: They expand northeast in Iberia
 * Carcaros: They continue their campaign for northern Iberia by invading Galicia
 * Havmark: They agree to sell tiny bits of land back to Vesnia and Danska
 * Tistu: After the Aegean outbreak, they invade the unprotected colony of Doria
 * Dayak: A culture group develops in Borneo
 * Powhatan, Cherokee, Shawnee & Creek: Become major culture groups
 * Kiths: They push all other nations from Anatolia, conquer Helios and invade Meroe
 * Polynesians: They expand in the pacific
 * Inuits: They expand on the coasts of Greenland
 * Maya: They engulf more of the tribal Mayans around them into their empire
 * Inca: They expand southward
 * Esceosians: They invade the cut off Bonra tribes, claiming large swathes of land in the west
 * Suraban: They conquer Djibouti
 * Kosala: They are invaded by Kuru and Panchala

Vesnia

 * Government: Despotic Monarchy
 * King: Fritzel Fleischer (B 505 BCE D 409 BCE) (R 488 BCE - 409 BCE), Gustaaf Fleischer (B 468 BCE, still alive) (R 409 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. The first Vesnian script is developed, based on nearby tribes' scripts. Trade with cultures like Latins, Proto-Balts (and countries of Nordicium and Danska) is helping the economy which had gone down after the West Dizilyan war.
 * Capital: Burgenbrao
 * Demographics:
 * Population:
 * Burgenbrao: 48,820
 * Fleischermark: 15,600
 * Raustadt: ~4100 (under Dizilyan occupation)
 * Heineg: 2620
 * Eustra (technically part of rural areas): 754
 * Rural areas (AKA everything else): ~96,150
 * Ethnicities: 94.5% Vesnians, 2.95% Havmarkese, 1.75% Proto-Balts, 1.25% Danskians
 * Religion: 99% Vesnian Paganism, 0.74% Proto-Baltic Religions, 0.26% Other
 * Wars and Conflicts:
 * The "Nearly-War": Fritzel was seen as a mentally unstable dictator. Despite his agreement with Danskan king Jakob Norgaard, he planned on invading Havmark earlier, while the armies he readied up were not completely ready. Some protesters who acted as spies found out about his plans and reported to the opposition. Protests right outside of Fleischer Burg started but Fritzel did not listen. 4 days after the initial protests outside Fleischer Burg, Fritzel announced the invasion of Havmark would commence in 5 days. Thankfully, 3 days after the announcing Fritzel died of natural causes due to his age and Gustaaf took to the throne, which most people were okay with. He put the invasion off completely.
 * Havmark Conflict: Despite being unsupportive of the Dizilyan Relocation, Gustaaf is not happy with Havmark, he wanted to negotiate the Dizilyans to give the Raustadt Region back or to sell it as he still sees Raustadt as Vesnian. Gustaaf is okay with the earlier talks with Danska about what to do about the nation.
 * Military: Total of
 * Spearmen: 855 (410 without shields)
 * Sword and Hatchetmen: 730 (262 without shields)
 * Slingers: 265
 * Bowmen: 757
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 134
 * Flingmasche (prim. catapult): 100
 * Naval Watchmen: 85
 * Cavalry: 33
 * Navy:
 * 100 transport ships (can hold around 10-15 men)
 * 52 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 690 fishing ships.
 * Diplomacy:
 * Havmark: We appreciate the selling of land but it's unfortunately not enough. Raustadt is rightfully Vesnian and you know it. Give it back.
 * Danska: We are still with you. We apologize for what Fritzel attempted to do.
 * Ugrians: We could establish a great trade route in this sea with other allies we have.
 * Events:
 * The Great Divide: Years of informing and the rule of Gustaaf leads to most Vesnians now agreeing with the royal family and our Danskan friends. The Great Divide is declared ended by the former protester Haraldh Steiner shortly before his death. Gustaaf declares the Steiner family an honorary family.
 * Expansion: Slight expansions around Vistula so the border isn't as ugly.
 * Fleischermark: Taralamark is renamed to Fleischermark as Tarala, Tarala II, Tarala III and the Shabk dynasty have been dead for incredibly long. (technically Erich III, the forefather of the Fleischer dynasty was of the same bloodline as the Shabk dynasty but whatever).
 * Establishment of Eustra: Due to the discover of Vistula being quite important, a "grand village" is set up there, known as Eustra (Vesnian, roughly and slightly corrupted: Eastern Soil), it is more important than other villages and is to house armies, some farms and outposts to keep an eye out. Eustra is planned to become a great city later on.
 * Exploration: More exploration in the Baltic Sea, we discover pretty much everything, including Danskas colony of Luleå.
 * Sickness: Gustaaf Fleischer has gotten a sickness. Due to his age, we do not think he will live for much longer, many people thank him and pay respects to him for his time as regent, especially when he first took power.

Danska

 * Government: Despotic Monarchy
 * King: Jakob Nørgaard
 * Economy: Mainly agriculture, hunting, fishing and trade.
 * Capital: Esbjerg
 * Demographics:
 * Population: 68,106 (100% Nordicite Germanic)
 * Religion: Norse (100%)
 * Major Settlements:
 * Esbjerg (capital): 6,014
 * København-Malmø: 5,912
 * Luleå (Colony): 3,952
 * Arusse: 3,115
 * Odense: 2,824
 * Færoen (Colony): 1,003
 * Rural Areas: 45,286
 * Military:
 * Spearmen: 1101
 * Swordsman: 1196
 * Slingmen: 82
 * Bowmen: 1781
 * Firestarters: 137
 * Cavalry: 59
 * Navy:
 * 172 small transport ships (can hold 8-12 people)
 * 121 normal ships (can hold around 10-15 people)
 * 67 large transport ships (can hold 20-25 people)
 * 46 warships (attack during a war) (can hold 30-45 people)
 * 35 colonization ships (can hold 50-65 people)
 * Wars and Conflicts (italic = future war):
 * None
 * Events:
 * Influence in Havmark: We become even more influential in Havmark.
 * Caledoni: Do you want to do trade?

Daevites (the last turn for Western Daevites) | Confederation of the Daevas

 * Government: An established script that the matriarchic theocratic elite agreed with was made effective sometime in the late 400s BC. This also led to the formation of a confederation with much of the high priestesses across most of the Daevite lands.
 * Dartah (444 BC-400 BC)
 * Ispa (400 BC-present)
 * Military
 * 2,000 horse archers
 * 1,500 melee soldiers/warriors
 * 600 'sacrificers' (those who sacrifice women to the Blood Gods to be forgiven despite being held captive)
 * Economy: The economy relies on basic subsidence and resources around the region.
 * Demographics:
 * Population: 230,000 people
 * Religion: 90% 'Blood Gods', 10% Ikh Uls Paganism
 * Culture: 70% Daevite, 10% Ikh Uls, 20% other
 * Events
 * Confederation of the Daevas, Western Daevites diverged: In 409 BC, the Eastern Daevas (not to be confused with the ethnic group of the Daevites) were more than enthusiastic about forming a confederation. High Priestess Dartah and all of the Daevas from the eastern part of the Daevite lands formed the Confederation of the Daevas. The Western Daevas who represent the western lands of the Daevites want to remain conservative as possible and that forming a confederation 'is far out for them'. So they branched off to become the Western Daevites and expanded rapidly far up into the north to settle down as nomadic tribes.
 * Downfall of the Tatars: Under a united confederation, the Eastern Daevites ordered by the Daevas of the East to finally take down the Tatar Horde.

Kingdom of Timbuktu

 * Government: Absolute Monarchy
 * Ruler: Musa I the Great (427 BCE - present)
 * Military:
 * 1000 spearmen
 * 500 camel warriors
 * Economy: Gold and sand, lot's of gold and sand.
 * Demographics: In the past 25 years, we doubled in population to 60,000 inhabitants.
 * Events:
 * We keep expanding.

Queendom of Nordicium / Nordicium

 * Government: Monarchy (tribal)
 * Queen: Ástríðr I Schnee
 * Economy: Stable increase, consists mainly of forestry and fishing
 * Population: 92,000 (87% Nordicite Germanic, 8% Akershusi Germanic, 6% West Dizilyans),
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 6,900
 * Leikanger (special city): 7,600
 * Bergen (capital): 11,000
 * Ålesund: 6,000
 * Molde: 6,000
 * Oslo: 4,000
 * Trondheim: 3,700
 * Rural areas: ~46,000
 * Military: 3500 personnel, fit for combat
 * 3000 shielded spearmen
 * 100 flame slingers (basically they sling fire into the walls and stuff)
 * 400 archers (using prehistoric bows)
 * Navy 
 * 18 wooden transport vessels (each can transfer about 10-15 men)
 * Two larger wooden transport vessels (each can transfer about 15-25 men)
 * 7 triremes.
 * 200 sailors
 * Diplomacy:
 * Hjaltland: We declare war on you, since you were left alone for so long and you were originally part of us.
 * Caledoni: If you join our war effort against Hjaltland, we will share you land.
 * Wars and Conflicts:
 * ​​​Second Hjaltlander War: We declare war on Hjaltland, using triremes to escort our transport ship in order to make landfall on Jarvik, and besiege the city.
 * Events
 * With colder temperatures across our realms, animal hunt activity is increased in order to get fur and hide for better cold resistance clothing, and forestry is boosted to attain more wood as fuel to burn.
 * Settlements along the western coast thrives due to the Gulf Stream warming the area.
 * More triremes.

Vedena

 * Government: Tribe confederacy
 * Parliament: Tribe council
 * Nobility: 275
 * Merchants: 252
 * Educated and technical experts: 143
 * Religious elite: 111
 * Wise: 97
 * Economy: Based on agriculture, logging, and trade. The vedenian script is continuing evolving. Wooden tables are the most used.
 * Capital: Lutsk
 * Demographics:
 * Population: 586,300 (36% are Volynians, 39% are Slavokans, 25% are Bonra, 4% are the rest) people; 63,26% live in rural areas.
 * Major settlements:
 * Kyiv: ~64300
 * Lutsk: ~60200
 * Pripyat' : ~28100
 * Volodymyr: ~20900
 * Shatsk: ~13200
 * Kovel: ~10100
 * Rovno: ~8500
 * Dubno: ~5800
 * Dnipro: ~4300
 * Rural areas: ~370,900
 * Religion: 67% are Volynian pagans, 25% are Slavoka pagans, 9% are Bonra pagans, 1% is the rest.
 * Wars and Conflicts: -
 * Military:
 * Archers: 5000
 * Shortswordsmen: 2500
 * Cavalry: 1000
 * Navy: 
 * Trade ships: 13800-16900
 * Transport: 1400
 * Diplomacy: -
 * Events:
 * Another expansion. We CROSS the Dnipro river and build settlements there. (we actually have no control over southern lands so they aren't a part of Vedena)
 * New biggest city: Kyiv has become the biggest city in Vedena.
 * Features of Vedena:
 * The masterpiece of ancient urbanism.  Some people may think that the population of cities is too big. But to be fair, the cities in Vedena are not that urban and densely populated. Frankly speaking, the city has a city centre and little neighbourhoods around it. Usually, every family has a little house and a proper farm to grow their own food. Intelligence lives in the elite neighbourhood close to or in a city centre.
 * The start of city specialization. With the growth of Vedena as an empire, there are lots of different cities. It is becoming more efficient to be specialized in some sphere. For instance, Lutsk is the main political and scientific powerhouse, Pripyat and Kyiv are specialized in trade and Volodymyr is becoming a cultural centre.

NPC Events:

 * Ugrians: They agree to trade
 * Havmark: Raustadt is now our land
 * Dacians: They take over the rest of the tribal lands of the cut off Bonra
 * Bonra: With a horde of 50 000 amassed in their eastern territories, they ride into Western Daevite lands pillaging up to (öskemen)
 * Ainu: They expand in Sakhalinsk and the Kyril islands
 * Kosala: They collapse under the Kuru and Panchala invasion
 * Mard: Chief Koris united Valdr and Krampar under the Kingdom of Mard after centuries of hiatus within the former Albionese kingdoms. Chief Koris commanded the invasion of Caledoni with a remarkable army of 7,000 warriors against Caledoni, besieging the city of Kaledon. Not even the Caledoni forces could undermine the forces. They claim the southern portion as their righteous land.
 * Uputhara Wansura: A great diplomat unifies the island under Uputharan rule
 * Minoa: They unify the Hellenic city-states under the Minoan empire
 * Doria: They wage a fatal naval war in the Aegean against the Kiths, keeping them away from Europe
 * Kiths: They attempt to push into Europe by conquering the Gerios tribes, but fail miserably, after a counter attack they're forced to retreat to a small stronghold in (Istanbul)
 * Agatha & Drekisson: They conquer land around them in Ireland
 * Slavoka: They expand into Bonra lands
 * Gojoseon: They push further north, taking land and preparing for a possible defensive war against the Daevites or the Yang
 * Van Lang: They launch a massive invasion of Siam with 15 000 soldiers, advancing rapidly, taking almost all of Northeast Siam
 * Agousta: They claim all of Murcica
 * Rome: A campaign against Galatia begins under King Caius II in 379 BC. The Carthingian Campaign (referring to Qart) was also initiated by Caius II earlier this century, which the city of Qart-Hasi capitulated and was renamed to Beneventum. Cities such as Ariminium (Ancona, population 25,000) were founded as well.

Vedena

 * Government: Tribe confederacy
 * Parliament: Tribe council
 * Nobility: 298
 * Merchants: 269
 * Educated and technical experts: 154
 * Religious elite: 121
 * Wise: 100
 * Economy: Based on agriculture, logging, and trade. The vedenian script is continuing evolving. Wooden tables are the most used.
 * Capital: Lutsk
 * Demographics:
 * Population: 669,900 (39% are Volynians, 37% are Slavokans, 24% are Bonra, 4% are the rest) people; 63,67% live in rural areas.
 * Major settlements:
 * Kyiv: ~70100
 * Lutsk: ~63900
 * Pripyat' : ~33800
 * Volodymyr: ~24600
 * Shatsk: ~15700
 * Kovel: ~13400
 * Rovno: ~9800
 * Dubno: ~6500
 * Dnipro: ~5600
 * Rural areas: ~426,500
 * Religion: 67% are Volynian pagans, 24% are Slavoka pagans, 9% are Bonra pagans, 1% is the rest.
 * Wars and Conflicts: -
 * Military:
 * Archers: 5500
 * Shortswordsmen: 3000
 * Cavalry: 1300
 * Navy: 
 * Trade ships: 15400-18100
 * Transport: 1600
 * Diplomacy: -
 * Events:
 * Another expansion. We ARE CONTINUING CROSSING the Dnipro river and building settlements there. (we actually have no control over southern lands so they aren't a part of Vedena)
 * Features of Vedena:
 * The masterpiece of ancient urbanism.  Some people may think that the population of cities is too big. But to be fair, the cities in Vedena are not that urban and densely populated. Frankly speaking, the city has a city centre and little neighbourhoods around it. Usually, every family has a little house and a proper farm to grow their own food. Intelligence lives in the elite neighbourhood close to or in a city centre.
 * The start of city specialization. With the growth of Vedena as an empire, there are lots of different cities. It is becoming more efficient to be specialized in some sphere. For instance, Lutsk is the main political and scientific powerhouse, Pripyat and Kyiv are specialized in trade and Volodymyr is becoming a cultural centre.

Vesnia

 * Government: Despotic Monarchy
 * King: Gustaaf Fleischer (B 468 BCE D 392 BCE) (R 409 BCE - 392 BCE), Gustaaf II Fleischer (B 413 BCE, still alive) (R 392 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. The first Vesnian script is developed, based on nearby tribes' scripts. Trade with cultures like Latins, Proto-Balts, Ugrians (and countries of Nordicium and Danska) is helping the economy.
 * Capital: Burgenbrao
 * Demographics:
 * Population:
 * Burgenbrao: 48,823
 * Fleischermark: 15,605
 * Raustadt: ~4110 (under Dizilyan occupation)
 * Heineg: 2631
 * Eustra (technically part of rural areas): 757
 * Rural areas (AKA everything else): ~96,450
 * Ethnicities: 94.5% Vesnians, 2.95% Havmarkese, 1.75% Proto-Balts, 1.25% Danskians
 * Religion: 99% Vesnian Paganism, 0.74% Proto-Baltic Religions, 0.26% Other
 * Wars and Conflicts:
 * Havmark Conflict: War is not waged but tensions remain high between the two countries, Vesnia is still claiming Raustadt as their land.
 * Conscription Pause: We stop conscripting troops for a while to give them better equipment and shields.
 * Upgrades to Equipment: Most military equipment is upgraded in some sort, such as being built with better materials, constructed more efficiently etc.
 * Military: Total of
 * Spearmen: 856 (391 without shields)
 * Sword and Hatchetmen: 732 (249 without shields)
 * Slingers: 259
 * Bowmen: 758
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 132
 * Flingmasche (prim. catapult): 102
 * Naval Watchmen: 86
 * Cavalry: 35
 * Navy:
 * 98 transport ships (can hold around 10-15 men)
 * 52 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 700 fishing ships.
 * Diplomacy:
 * Havmark: No, you stole the city from us and don't expect to keep it for forever.
 * Danska, Proto-Balts, Latins, Ugrians: We suggest a big trade system in the Baltic Sea between us.
 * Caledoni, Valdr, Krampar, Harkos: We come in peace.
 * Events:
 * Sickness: Gustaaf Fleischer has finally succumbed to his sickness and passed away. His eldest son Gustaaf II Fleischer is now king and some villagers wonder if he can fill the shoes of his father.
 * Mining: Mining becomes more prevalent as better weapons are being created.
 * Outposts: Military outposts with towers are build along the border with Havmark and also our eastern coast.
 * More Naval Exploration: We explore the west of the Baltic Sea (North Sea and Norwegian Sea, or I guess Nordicite Sea), we discover more of Nordicium's coast, the Shetland Islands and the some of the western coast of Great Britain.
 * Accident: One fleet of explorers of the sea crashed into some sea rocks they didn't spot, destroying some ships and killing all on board as of what we know.

Kingdom of Timbuktu

 * Government: Absolute Monarchy
 * Ruler: Musa I the Great (427 BCE - present)
 * Military:
 * 3000 spearmen
 * 1000 camel warriors
 * Economy: Gold and sand, lot's of gold and sand.
 * Demographics: 100,000 inhabitants.
 * Events:
 * We keep expanding.

Queendom of Nordicium / Nordicium

 * Government: Monarchy (tribal)
 * Queen: Ástríðr II Schnee
 * Economy: Stable increase, consists mainly of forestry and fishing
 * Population: 101,000 (87% Nordicite Germanic, 8% Akershusi Germanic, 6% West Dizilyans),
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 6,900
 * Leikanger (special city): 7,600
 * Bergen (capital): 11,000
 * Ålesund: 6,000
 * Molde: 6,000
 * Oslo: 4,000
 * Trondheim: 3,700
 * Jarvik: 5,000
 * Rural areas: ~50,000
 * Military: 3500 personnel, fit for combat
 * 3000 shielded spearmen
 * 100 flame slingers (basically they sling fire into the walls and stuff)
 * 400 archers (using prehistoric bows)
 * Navy 
 * 25 wooden transport vessels (each can transfer about 10-15 men)
 * 4 larger wooden transport vessels (each can transfer about 15-25 men)
 * 12 triremes.
 * 2 galleys.
 * 260 sailors
 * Diplomacy:
 * Cadeloni: We would like to negotiate the purchase of Hjaltland (the island, not the nation), due to it being our rightful land.
 * Danska & Vesnia: We invite both of you for expedition adventures to map the surrounding water bodies and lands to help with future planning.
 * Wars and Conflicts:
 * Second Hjaltlander War: We annexed Jarvik, and let the rest of Hjaltland holdings for Cadeloni.
 * Events
 * Colonization of the Hebrides: Using Jarvik as a station, Nordicite colonizers are sent to colonize the Hebrides
 * Naval Race: We buffed up our navy, creating the first galley-or-what-resembles-a-galley.
 * Oslo Military Camp: The first professional army camp is built around Oslo to get our soldiers used to the cold in order to increase combat proficiency.
 * Shipyards: Ship-building concentration areas in Molde and Stavanger are set up to increase our navy size during the reign of Queen Ástríðr II.

Danska

 * Government: Despotic Monarchy
 * King: Jakob Nørgaard
 * Economy: Mainly agriculture, hunting, fishing and trade.
 * Capital: Esbjerg
 * Demographics:
 * Population: 60,018 (100% Nordicite Germanic)
 * Religion: Norse (100%)
 * Major Settlements:
 * Esbjerg (capital): 6,491
 * København-Malmø: 5,374
 * Arusse: 2,727
 * Luleå (Colony): 2,524
 * Odense: 2,430
 * Færoen (Colony): 1,217
 * Rural Areas: 39,255
 * Military:
 * Spearmen: 1241
 * Swordsman: 1146
 * Slingmen: 93
 * Bowmen: 1814
 * Firestarters: 147
 * Cavalry: 62
 * Navy:
 * 176 small transport ships (can hold 8-12 people)
 * 120 normal ships (can hold around 10-15 people)
 * 67 large transport ships (can hold 20-25 people)
 * 57 warships (attack during a war) (can hold 30-45 people)
 * 36 colonization ships (can hold 50-65 people)
 * Wars and Conflicts (italic = future war):
 * None
 * Events:
 * Colonization: We expand our colony (Luleå) across the coast down south.
 * Diplomacy
 * Nordicium: We accept the colonization offer. We hope Vesnia will too.
 * Vesnia: We accept the trading offer. We will have a trade node in København-Malmø.

南方夏代

 * Government:
 * Art and literature is countinously funded under Emperor Jiang. The usage of silk for clothing is continued, as well as the silk trade with neighboring nomads who travel to far away places using this "road" is continued.
 * Military:
 * The military excersises a group total of 200,000 spearmen, and 45,000 bowmen. Due to the system of which they have been set up, most of these men live average lives until the call for battle. Only a total of 25,000 spearmen and 12,000 bowmen are active, patrolling the borders in case of a possible invasion or an aggressive Nomadic horde.
 * Economy: 
 * Much of the economy is ran around agriculture and fishing, with the usage of barter trade and other means of payment being used to obtain a good or service. Silk continues to operate the largest means of income, primarily due to the fact that it is sold relatively expensively and is sold to nomadic hordes nearby.
 * Diplomacy:
 * A "pact of peace (aka non-aggression pact)" is offered with the northern Yang dynasty.
 * Undated Events:
 * Expansion is made along the coast of the Ganton nomadic horde. Due to their de-centralized behavior and lack of nationality and general society, the expansion is seen as comfortably easy and acceptable, and since many of the nomads there are farmers, hunters, and gatherers, they gain substantial autonomy in politics, primarily since the land is sparse in population.
 * While fishing, a terrible storm ends up thrusting a group of men aboard a boat eastward, where they come across an un-inhabited island. While there, they discover animals, proper vegetation, and other significant necessesities for survival. They survive their first year off of what they have made of themselves, and after establishing a coastal port, they decide to name the island "美丽 (Měilì: Beautiful)". Five of the ten men are expected to attempt and reach the Xia dynasty in the following years, while the remaining five will continue hunting, gathering, and building infrastructure.

Chiefdom of Caledoni

 * Government: Tribal Chiefdom
 * Chief: Cuimin III - Cinioch Kavanagh I - Martain Kavanagh I
 * Economy: 99,7% Internal, 0,3% Foreign: Based around fishing, hunting and trading
 * Capital: Inbhir Nis
 * Demographics:
 * Population:
 * Kaledon(occupied): 7 220
 * Obar Dheathain: 3 400
 * Jarvik: 2 340
 * Inbhir Nis: 1 230
 * Rural areas: 73 352
 * Eileansiar(Unbeknownst to the chiefs): 93
 * Ethnicities: 96% Albion, 6% Hjaltlander Assimilatees
 * Religion: 95% Caledonian Druidism, 5% Other
 * Wars and Conflicts: The Celtic tradition of war was rather playful compared to southern wars, but with small influences from the warring east, the goals of a war raid change from just pillaging into conquering and pillaging
 * The Caledoni-Mard Conflict: We are in retreat after the fall of Kaledon, we make continues hit and run attacks on the massive enemy army, damaging them and weakening morale. We develop a new tactic of warfare, Camouflaged ambush, where troops hide in trees, ditches, bushes, with moss and dirt camouflage, destroying advancing legions. A massive recruitment begins, and a transformation of societal structure(See Event: Societal reform). We begin to prepare for a reconquista of Kaledon.
 * Military: We use ambushes and hit & run tactics to weaken the enemy. After raids the raiders will run to the forests, sometimes luring the rest of the enemy camp into an ambush. Soldiers are always coated in some kind of camouflage, for ex. dirt, moss, leaves etc.
 * Volunteered soldiers(Misc. weaponry): 7 670
 * Shortswordsmen: 1910
 * Axemen: 1330
 * Slingers:  710
 * Druids: 12
 * Ships: 56
 * Diplomacy:
 * Mard: You shall be burnt to the nature for your treacherous acts
 * Nordicium: We will give you Hjaltland(Shetland) in trade for an alliance, Jarvik and 1000 Mardian men for sacrificial rites(Already accepted)
 * Northern Albion Tribes(Picts): The Mardian chiefs have assaulted us, let us rally in unison to defeat their malevolence
 * Events:
 * Eileansiar: The colony continues its slow growth
 * Expansion: Some of the smaller tribes in the northern highlands swear fealty after we rid the highlands of the pale invaders from across the sea, and the conquering of Kaledon, and some more tribes join us in an effort to defeat the invading southerners
 * Obar Dheathain: The village of Obar Dheathain(Aberdeen) becomes a major settlement
 * Loch Nis: The Loch Nis(Ness) becomes an important cultural region for the Caledoni and surrounding tribes, also the city of Inbhir Nis becomes the capital
 * Societal Reform: With the assault on Kaledon, the way of life begins to transform with the constant enemy pressure in the south, the peaceful ways of hunting, farming and herding become toppled by a way of life similar to that of the Steppe peoples, raiding enemies, with not just a conscripted military but the general populace.
 * Sacrifices: Hundreds of Mard troops are sacrificed in conquered camps or taken back to Kaledon

NPC Events:

 * Kiths: They conquer most of Minoa and Doria after a succesfull push through southern Gerios lands, sacking most of the cities, leaving only Athens and south-eastern Doria standing. They also invade Atlasian Libya, taking massive chunks of their land
 * Valencia & Agousta: They become enveloped in a massive conflict which ends in Valencia losing much of it's western lands but conquering most of ex-Murcica
 * Hebridic Tribes: The nordicite settlers aren't welcomed but instead driven away by the Hebridic Pict Tribes after a first encounter became understood as hostile intentions due to the language and cultural barrier
 * Sami: They begin to endanger the existance of the Luleå colony
 * Ugrians: They spread towards the Urals and begin asserting massive influence on the northern Proto-Balts
 * Suraban: They conquer Damot
 * Harkos: After Mard united the 3 chiefdoms, and led most of their warriors to fight in Caledoni, Chief Houarnev leads a great conquering force of 5 000 into Krakenrok, taking Kapin and threatening Hull
 * Maya: They keep on assimilating more tribes into their kingdom
 * Gauls: They take over Occitia after several conflicts occured between the Gauls and the Carcaros in Occitia. The Gaulish chiefs finally decided to take back the land that'd been taken from them centuries ago by the barbaric invaders of Valcanor, wrenching it from the Carcaros dynasty and Rome
 * Rayas: They side with the Kiths, and take over much of Dorian tribal lands
 * Pandays: They expand northward
 * Ainu: They settle some of the Far East Coast
 * Eileansiar: They become an independent chiefdom, as the hopes of returning to the ancient homeland dwindle away
 * Havmark: Is that a threat? We might need to answer to such a threat
 * Proto-Balts, Latins, Ugrians(To Vesnia): They mainly disagree, but some small villages and tribes accept trading and trade the traded items with their ethnic brethren

Queendom of Nordicium

 * Government: Monarchy (tribal)
 * Queen: Ástríðr II Schnee
 * Economy: Stable increase, consists mainly of forestry and fishing
 * Population: 114,000 (86% Nordicite Germanic, 7% Akershusi Germanic, 6% West Dizilyans, 1% Sami)
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 7,900
 * Leikanger (special city): 7,600
 * Bergen (capital): 12,500
 * Ålesund: 6,000
 * Molde: 6,000
 * Oslo: 5,000
 * Trondheim: 4,200
 * Leirvik: 3,000
 * Rural areas: ~61,000
 * Military: 4000 active personnel, 2450 reserves.
 * 3000 shielded spearmen
 * 500 dagger users
 * 500 archers (using bows)
 * Navy 
 * 128 trading ships (trade routes to Danska, Vesnia and Caledoni)
 * 42 wooden transport vessels (each can transfer about 10-15 men)
 * 10 larger wooden transport vessels (each can transfer about 15-25 men)
 * 36 triremes.
 * 10 galleys.
 * 420 sailors
 * Diplomacy:
 * Wars and Conflicts:
 * Cadelonian-Mardian War: As agreed in the Hjaltland trade, we send 1000 soldiers to help Cadeloni with their war effort, another 1200 to make landing and lay siege on Hull, and used our navy to pillage, plunder and blockade the Mardian coast,
 * Events
 * Establishment of Leirvik: On the newly acquired island of Hjaltland, we establish Leirvik in order to gain greater control of it.
 * Naval Race: We buffed up our navy. Buffed it up a lot.
 * Expansion: We expand towards more of the Jotunheimen mountain range and north closer to the Sami people.

Vesnia

 * Government: Despotic Monarchy
 * King: Gustaaf II Fleischer (B 413 BCE, still alive) (R 392 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. The first Vesnian script is developed, based on nearby tribes' scripts. Trade with cultures like Latins, Proto-Balts, Ugrians (and countries of Nordicium and Danska) is helping the economy.
 * Capital: Burgenbrao
 * Demographics:
 * Population:
 * Burgenbrao: 48,512
 * Fleischermark: 16,120
 * Raustadt: ~5000ish? (under Havmarks occupation)
 * Heineg: 2635
 * Eustra (technically part of rural areas): 1543
 * Rural areas (AKA everything else): ~100,000
 * Ethnicities: 94.5% Vesnians, 2.95% Havmarkese, 1.75% Proto-Balts, 1.25% Danskians
 * Religion: 99% Vesnian Paganism, 0.74% Proto-Baltic Religions, 0.26% Other
 * Wars and Conflicts:
 * Havmark Conflict: War is not waged but tensions remain high between the two countries, Vesnia is still claiming Raustadt as their land. Gustaaf II Fleischer does not want to got to war.
 * More Weapons: More weapons are being produced, mainly to be traded to allied countries to help them.
 * Military: Total of
 * Spearmen: 860 (366 without shields)
 * Sword and Hatchetmen: 738 (221 without shields)
 * Slingers: 260
 * Bowmen: 761
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 132
 * Flingmasche (prim. catapult): 105
 * Naval Watchmen: 88
 * Cavalry: 37
 * Navy:
 * 102 transport ships (can hold around 10-15 men)
 * 53 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 710 fishing ships.
 * Diplomacy:
 * Havmark: No, we didn't say that we would take it back, we simply believe someone will take it one day, we still want peace.
 * Nordicium: We gladly accept, Gustaaf II supports exploration so we know who is around us.
 * Danska: Here, have some extra weapons and equipment since you are our friends.
 * Tribes that Accepted: Thanks, have some extra food as a gift.
 * Events:
 * Mining: Mining continues to be more prevalent as better weapons are being created.
 * More Naval Exploration: Accepting Nordicium's proposal, more of the sea is discovered and we also discover the Faroe Islands (we are okay with them being owned by Caledoni and Danska), most of the coast of the Celts (Netherlands, Belgium and parts of France) and Sealand's southern coast near the English Channel.
 * Growth of Eustra: The greatness of Vistula makes for very good harvests and the grand village grows more and more, while being bigger in size than Heineg, it is still not considered a town.
 * Migration: More people migrate to Fleischermark, as Burgenbrao is starting to get slightly overpopulated and because farmer life is better there, other farmers move to Eustra.
 * The Second Vesniazation: We start integrating minorities more into the country, but we aren't trying to turn them completely Vesnian.

Xia Regnum

 * Government:
 * Emperor Wěi ascends to the throne following the death of the late Emperor Jiang. His first years as Emperor are sent expanding eastward into Měilì (OTL Taiwan) and colonizing the island in the name of the Xia.
 * Diplomacy:
 * Emperor Wěi offers the neighboring nomadic tribes of the Zhi to become incorperated into an outside territory in the Xia.
 * Economy:
 * Much of the economy continues to run around agriculture and fishing, and now recently, mining. Silk continues to operate the largest means of income, primarily due to the fact that it is sold relatively expensively and is sold to nomadic hordes nearby. The idea of using a medium for transactions to remove the need for Barter Trade is thought of, and soon, the first gold coin makes an appearance in the Emperor's Palace. It is expected that near the end of Emperor Wěi's rule, that gold coins that have been mined will have replaced the need to barter trade.
 * Military:
 * The military faces almost zero change, except for the movement of 2,000 active combatants to the island of Měilì (OTL Taiwan) to help push for colonization. Most of them are transported via numerous ships that go back and forth between the mainland and the island.
 * Religion:
 * Religion remains popularized in belief around shamanism, animism, and general polytheisticism. A small minority of citizens remain irreligious, and religion remains at a tolerated level, meaning that the government allows any and all forms of religion to be based in the Xia.
 * Undated Events:
 * Expansion is made into the island of Měilì (OTL Taiwan). The port city of Taipai is established following continued infrastructure-based expansion and the movement of a based military in the region. 20px expansion from the northern area of the island.
 * The Ganton Nomadic Tribes continues to be assimilated into core Xia territory as infrastructure and autonomous-type levels of political and religious freedom are given. Expansion is made 20px across the southern coast and 35px inland.

Vedena

 * Government: Tribe confederacy
 * Parliament: Tribe council
 * Nobility: 332
 * Merchants: 286
 * Educated and technical experts: 179
 * Religious elite: 132
 * Wise: 112
 * Economy: Based on agriculture, logging, and trade. The evolution of vedenian script has been finished.. Wooden tables and parchment are the most used.
 * Capital: Lutsk
 * Demographics:
 * Population: 717,900 (40% are Volynians, 36% are Slavokans, 24% are Bonra, 4% are the rest) people; 62,8% live in rural areas.
 * Major settlements:
 * Kyiv: ~75600
 * Lutsk: ~68700
 * Pripyat': ~36200
 * Volodymyr: ~25900
 * Shatsk: ~17300
 * Kovel: ~15900
 * Rivne: ~12100
 * Dnipro: ~7800
 * Dubno: ~7400
 * Rural areas: ~450,900
 * Religion: 68% are Volynian pagans, 23% are Slavoka pagans, 9% are Bonra pagans, 1% is the rest.
 * Wars and Conflicts: -
 * Military:
 * Archers: 6000
 * Shortswordsmen: 3500
 * Cavalry: 1750
 * Navy: 
 * Trade ships: 8200-10400
 * Transport: 200
 * Diplomacy: -
 * Events:
 * Expansion. We CONTINUE OUR EXPANSION THROUGH THE DNIPRO RIVER (FROM THE OPPOSITE COAST OF THE RIVER)
 * Integration of Vesnians. We managed to fully integrate all of Vesnians. Now, because of lots of similarities between us, we can try to assimilate them into our culture and make Vesnians true Vedenians!
 * Features of Vedena:
 * The masterpiece of ancient urbanism.  Some people may think that the population of cities is too big. But to be fair, the cities in Vedena are not that urban and densely populated. Frankly speaking, the city has a city centre and little neighbourhoods around it. Usually, every family has a little house and a proper farm to grow their own food. Intelligence lives in the elite neighbourhood close to or in a city centre.
 * The start of city specialization. With the growth of Vedena as an empire, there are lots of different cities. It is becoming more efficient to be specialized in some sphere. For instance, Lutsk is the main political and scientific powerhouse, Pripyat and Kyiv are specialized in trade and Volodymyr is becoming a cultural centre.

Danska
Gralicia
 * Government: Despotic Monarchy
 * King: Nicolai I Nørgaard
 * Economy: Mainly agriculture, hunting, fishing and trade.
 * Capital: Esbjerg
 * Demographics:
 * Population: 78,009 (100% Nordicite Germanic)
 * Religion: Norse (100%)
 * Major Settlements:
 * Esbjerg (capital): 9,127
 * København-Malmø: 7,315
 * Skellefteånnå (Colony): 5,014
 * Arusse: 2,934
 * Færoen (Colony): 2,925
 * Odense: 2,504
 * Rural Areas: 47,190
 * Military:
 * Spearmen: 1641
 * Swordsman: 1546
 * Slingmen: 0 (all slingmen become bowmen)
 * Bowmen: 2207
 * Firestarters: 147
 * Cavalry: 68
 * Navy:
 * 213 small transport ships (can hold 8-12 people)
 * 158 normal ships (can hold around 10-15 people)
 * 108 large transport ships (can hold 20-25 people)
 * 83 warships (attack during a war) (can hold 30-45 people)
 * 41 colonization ships (can hold 50-65 people)
 * Wars and Conflicts (italic = future war):
 * The Lulean Defence War
 * Events:
 * Relation Improvement: We improve our relations with the Dizilyan tribes.
 * Mass Production: We mass produce transport ships and warships, because of our colony being threatened.
 * Mass Recruition: We mass recruit soldiers, because of our colony being threatened.
 * Defense Against the Sami: We transport a portion of our infantry to our colony using transport ships. We have warships guarding the coast and infantry guarding the border.
 * Population Boost: The Lulean population skyrockets, passing Arusse by a landslide due to soldiers now residing there. The population is expected to drop again once the (possible) war is over. This also means that a lot of food is shipped over to Luleå with stops at Vesnia.​​​​​​
 * Relocation: We migrate down south across the coast, away from the Sami. This causes the city of Luleå to go abandoned and the new city of Skellefteånnå is founded.
 * After the Relocation: After the relocation of our colony, we allow a portion of our military to return back home while the remainder stays to defend.
 * Influence: We become extremely influential in Havmark.
 * Relation Improvement: We improve our relations with the Dizilyan tribes.
 * Diplomacy
 * Havmark: Please do not declare war on our good friend, Vesnia. They didn't intend to insult you by any means.
 * Sami: Stop threatening our colony. We've increased our troops across our border and our ships across the coast.
 * Vesnia: If possible, please support us in Luleå. The Sami are threatening our colony! Also, thank you for the weapons. Here, have some food in return.
 * Caledoni: Do you want to have an alliance?
 * Caledoni, Nordicium: Would you mind if we helped you your wars on the Britænnen Ithlenar (Great Britian)?
 * Government: Monarchy (tribal)
 * King : Tse II
 * Economy : Based on fishing.
 * Population: 89,002 (All are Gralician.)
 * Religion:  (All are Tengri.)
 * Major Settlements:
 * Graliciatok: 85,001
 * Military: 6000 personnel, fit for combat
 * Navy : 102 trade ships and 13 warships.
 * Diplomacy: Xia Regnum : Can we made a trade?
 * Wars and Conflicts:
 * Events:

NPC Turns:

 * Havmark: Thanks to the influence from both Danska and Vesnia they reform their military to meet their neighbours standards. They expand along the Elbe and try to reclaim the favour of the Diziliyans of the home peninsula
 * Sami: A horde of 4 000 fall upon Luleå, crushing the defenders easily. After a few days rest in Luleå, they burn it down and move down to Skelleftånnå and pillage it.
 * Celts: The southern tribes assimilate into Gauls and Latins due to high cultural pressure and trade
 * Battle of the Pelagisis: The Atlasioi and Roman fleets intercept the main Kith navy in the vicinity of the Pelagisis islands, where a devastating 6 hour conflict occurs. 200 of the Atlasioi and Roman ships are sunk, but 170 of the Kith navy is sunk as well, leaving a massive dent to the Kith empires naval power in the Mediterranean
 * Rome: They agree to work together with the Dorians, Minoans and Atlasioi to defeat the Kiths.
 * Galatoi: They form the kingdom of Galatoi, with a majority of Iberian citizens
 * Java & Dayak: Their culture emanates into nearby islands
 * Naruto: They get pushed to the outskirts of their capital city, where a great siege and slaughter begins. 1 200 defenders against 3 400 Kioku invaders. Weeks of fighting continue within the city and thousands die. The last 50 men are able to hold the gate until reinforcements arrive, wiping out the assault. "The Grip of Hope" becomes the first great poem written by the Jomon peoples, which later becomes a historic work of literature
 * Goriwala: They lead conquests to tribal lands south of them
 * Ask: Threatened by Goriwala's military actions, they follow their example and annex territory north of them
 * Matasc: They conquer Asit
 * Yugrain: The kingdom collapses after a royal bloodfeud between brothers that plunged the small remaining lands into civil war
 * Georgykids: As a weak and faltering kingdom, they're taken over by surrounding tribes and the city of Moloha is burnt to the ground
 * Vicaotec: Their chief Almanotanaotec leads a great war to conquer the Zapotecs, and succeeds in annexing almost half of the Zapotec tribes
 * Osnerol: They assimilate smaller tribes into their kingdom through trade and celebrations
 * Carcaros: The king who was a supporter of Atlasioi vassality, is assasinated by his son, who despised his father and the Atlasioi for not trying to crush the Agoustans and build a great empire that stretched from Donos to Algecia(Power mad) He then leads an assault on Lisbonica using a casus belli of territorial expansion. The Carcaros succeed in capturing Lisbonica, and nearly crippling the Agoustan economy and military
 * Sealand: They invade Harkos, to reclaim their lost lands. They retake Rampayr but cease there, to avoid larger casualties in a fight for the capital
 * The Siege on Hull: The Nordicite fleets are able to cut off all supply lines on the coast, and take the city after 7 months when the Mard defenders try to defeat the siege by rushing them. 700 Nordicite soldiers died in the 7 months of the siege and 300 more on counter-attacks
 * Mard: They're recruiting more and more soldiers, and more are volunteering thanks to the numerous tribes and kingdoms that are at war with them

Vedena

 * Government: Tribe confederacy
 * Parliament: Tribe council
 * Nobility: 368
 * Merchants: 293
 * Educated and technical experts: 185
 * Religious elite: 142
 * Wise: 119
 * Economy: Based on agriculture, logging, and trade. The evolution of vedenian script has been finished.. Wooden tables and parchment are the most used.
 * Capital: Lutsk
 * Demographics:
 * Population: 774,200 (42% are Volynians, 35% are Slavokans, 23% are Bonra, 5% are the rest) people; 62,8% live in rural areas.
 * Major settlements:
 * Kyiv: ~78800
 * Lutsk: ~70900
 * Pripyat': ~39100
 * Volodymyr: ~27200
 * Shatsk: ~20000
 * Kovel: ~18300
 * Rivne: ~14800
 * Dnipro: ~8500
 * Dubno: ~8000
 * Rural areas: ~508,600
 * Religion: 69% are Volynian pagans, 21% are Slavoka pagans, 10% are Bonra pagans, 1% is the rest.
 * Wars and Conflicts: -
 * Military:
 * Archers: 6000
 * Shortswordsmen: 4000
 * Cavalry: 2000
 * Navy: 
 * Trade ships: 8800-11200
 * Transport: 220
 * Diplomacy: -
 * Events:
 * Expansion. Our expansion, which begins from the opposite coast of the Dnipro river and ends in the mainland, has been started.
 * Integration of Slavokans. We managed to fully integrate all of Slavokans. Now, because of lots of similarities between us, we can try to assimilate them into our culture and make Slavokans true Vedenians!
 * Features of Vedena:
 * The masterpiece of ancient urbanism.  Some people may think that the population of cities is too big. But to be fair, the cities in Vedena are not that urban and densely populated. A typical city there has a city centre and little neighbourhoods around it. Usually, every family has a little house and a proper farm to grow their own food. Intelligence lives in the elite neighbourhood close to or in a city centre.
 * Deep city specialization. With the growth of Vedena as an empire, there are lots of different cities. It is becoming more efficient to be specialized in some sphere. For instance, Lutsk is the main political and scientific powerhouse, Pripyat and Kyiv are specialized in trade, Volodymyr is a cultural centre and Shatsk is a fishing centre.

Vesnia

 * Government: Despotic Monarchy
 * King: Gustaaf II Fleischer (B 413 BCE D 332 BCE) (R 392 BCE - 332 BCE), Gustaaf III Fleischer (B 351 BCE, still alive) (R 332 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. The first Vesnian script is developed, based on nearby tribes' scripts. Trade with cultures like Latins, Proto-Balts, Ugrians (and countries of Nordicium and Danska) is helping the economy.
 * Capital: Burgenbrao
 * Demographics:
 * Population:
 * Burgenbrao: 48,711
 * Fleischermark: 17,003
 * Raustadt: ~5000ish? (under Havmarks occupation)
 * Heineg: 2647
 * Eustra (technically part of rural areas): 3002
 * Rural areas (AKA everything else): ~100,100
 * Ethnicities: 94.5% Vesnians, 2.95% Havmarkese, 1.75% Proto-Balts, 1.25% Danskians
 * Religion: 99% Vesnian Paganism, 0.74% Proto-Baltic Religions, 0.26% Other
 * Wars and Conflicts:
 * Havmark Conflict: Tensions are going down, our influence continues slightly.
 * Military Effort: Some people in the outposts by Havmark noticed that their military is larger, while we don't know their actual size, we increase the amount of men and we produce more weapons.
 * Support to Danska: We believe sending people up is too risky and we don't want to lose men in case of war with Havmark, but we send weapons and food to Danska for use in Skelleftånå ASAP.
 * Military: Total of
 * Spearmen: 881 (335 without shields)
 * Shortsword and Hatchetmen: 743 (203 without shields)
 * Slingers: 130 (half of the Slingers become Bowmen)
 * Bowmen: 891
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 132
 * Flingmasche (prim. catapult): 110
 * Naval Watchmen: 90
 * Cavalry: 39
 * Navy:
 * 105 transport ships (can hold around 10-15 men)
 * 55 large transport ships (can hold around 20 men)
 * Although not part of the navy we have around 713 fishing ships.
 * Diplomacy:
 * Danska: (see event above)
 * Dizilyans: Do you really see Havmark as your friends? I mean sure, we've had a war and a cold conflict but you should see that the people who founded Havmark left you while stealing our land right after we started improving relations after our war.
 * Vedena: Let's maintain our good relations. If the Vesnians in your land want to become Vedenians, that's okay with us but Vesnia will remain seperate from Vedena.
 * Events:
 * Growth of Eustra: The growth continues, followed by a population boom, which is short but effective. The "oversized" village of Eustra is now called a town and more "townish" things are built such as walls and town-grade buildings.
 * Exploration: We send out explorers to the east, to discover more land by the Ugrians and Proto-Balts.
 * Colonization and Expansion: We colonize the tip of Skåne and expand at our eastern border to make it more straight.
 * The Second Vesnianization: It continues.

Xia Regnum

 * Government:
 * Emperor Wěi continues his expansion in Měilì, colonizing 5 px across the western coast until his death in 334 BC, where he is succeeded by the new Emperor Jing, his son. Emperor Jing, unlike his father, sees mainland expansion as more of a priority, and soon begins a massive expansion in the remaining region of the Ganton nomadic tribes, expanding through the movement of Xia settlers into the region and the building of infrastructure.
 * Diplomacy:
 * Emperor Jing offers his daughter, Princess Lui, to the Yang Dynasty as a present of appreciation and bringing together the dynasties closer. She would be expected to marry the a Prince of the Yang Dynasty that is expected to ascend to the title of Emperor.
 * Economy:
 * Gold coins become incorperated as an official currency, with official purchases and sales being the most common form of usage of the Gold coin. In the regions of Ganton, however, barter trade continues to exist in minimal levels, primarily between the more nomadic-dominant areas.
 * Military:
 * The military faces almost zero change, except for the movement of 2,000 active combatants to the island of Měilì (OTL Taiwan) to help push for colonization. Most of them are transported via numerous ships that go back and forth between the mainland and the island.
 * Religion:
 * Religion remains popularized in belief around shamanism, animism, and general polytheisticism. A small minority of citizens remain irreligious, and religion remains at a tolerated level, meaning that the government allows any and all forms of religion to be based in the Xia.
 * Population: 
 * The population peaks at 25,500,000 after a formal consensus is established. A consensus is expected to occur every 10 years, with this consensus occurring in 325 BC.
 * Culture:
 * Under the new Emperor Jing, the encouragement of poetry, musical pieces, and other forms of cultural items begins, and as a result, street musicians begin taking post outside shops, playing musical compositions and using the latest Ocarina or Guzheng. Palaces become a major dreamscape as paintings depicting explicit acts, common depression, and other forms of the human behavior begin being published and put on display. Many of these paintings are purchased by the Emperor himself, as he himself is a major fan of art.
 * Undated Events:
 * The Ganton Nomadic Tribes continues to be assimilated into core Xia territory as infrastructure and autonomous-type levels of political and religious freedom are given. Expansion is made 20px across the southern coast and 35px inland.
 * (Just in case it hasn't occurred in game yet) A man by the name of Confucius begins to make headway in the city of Shantou after writing and publishing philosophic literature describing a new political and religious term known as Ruism, in which humanism and the "Three Principles of the People" are put at the forfront of the term. He is assisted by one of his younger cousins, Sun Yat-sen, into putting these pieces together. The idea of Ruism begins to take hold in the Shantou society, and begins spreading across the more coastal and urbanized regions of the state.

Queendom of Nordicium

 * Government: Monarchy (tribal)
 * Queen: Ástríðr III Schnee
 * Economy: Stable increase, consists mainly of forestry and fishing
 * Population: 127,200 (86% Nordicite Germanic, 7% Akershusi Germanic, 6% West Dizilyans, 1% Sami)
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 8,000
 * Leikanger (special city): 8,000
 * Bergen (capital): 15,500
 * Ålesund: 6,000
 * Molde: 6,000
 * Oslo: 6,000
 * Trondheim: 5,200
 * Leirvik: 3,500
 * Rural areas: ~69,000
 * Military: 4300 active personnel, 2700 reserves.
 * 3000 shielded spearmen
 * 500 dagger users
 * 500 archers (using bows)
 * Navy 
 * 157 trading ships (trade routes to Danska, Vesnia and Caledoni)
 * 50 wooden transport vessels (each can transfer about 10-15 men)
 * 10 larger wooden transport vessels (each can transfer about 15-25 men)
 * 48 triremes.
 * 14 galleys.
 * 480 sailors
 * Diplomacy:
 * '  Danska:' I would appreciate your help in the war. Also I would like to negotiate to buy your holdings on the Faroe Islands, or as we call it, Farroæn.
 * Wars and Conflicts:
 * Cadelonian-Mardian War: We continute the blockade and fortify Hull to defend against the invasion. We send an additional 2200 men to Hull.
 * Events
 * Naval Race: We buffed up our navy. Buffed it up a lot.
 * Arms Race: We buffed our army a lot to help Cadeloni.
 * Expansion: We expand towards more of the Jotunheimen mountain range.

Gralicia

 * Government: Monarchy (tribal)


 * King : Tse IV
 * Economy : Based on fishing.
 * Population: 90,500 (All are Gralician.)
 * Religion:  (All are Tengri)
 * Major Settlements:
 * Graliciatok: 9,900
 * Military: 1000 personnel
 * Navy : 200 trade ships and 38 warships.
 * Diplomacy:
 * Wars and Conflicts:
 * Events: Expansion: We extend our southwest.

Great People:

 * Alexander The Great: The young general who unified the Aegean states was named Alexander. He leads the Aegean army into Larissa against the Kith invaders, and repels their attempt of sieging the fort. After the victory he leaves some men to guard the northern front, and advances to Epirus, massacring the Kith occupiers with his 10 000 strong army. With more and more victories stacking up to his name, men from around Aegea travel far to join his warpath against the Kiths, some from Kith lands as well. After the successful campaign in central Hellenia, he turns his eyes to Peloponnesia, where the Kiths were preparing for an assault on Athens. He cut off the supply lines and reinforcements arriving to Peloponnesia by a swift naval assault using ramming ships, and then assaulting the preparing invaders from land, retaking Peloponnesia within a week. After this success he was crowned king by the Aegean council. Then began his campaign to destroy the Kith empire. A month after the defeat in Peloponnesia, and the North African campaign taking up more and more mercenaries, the now 15 000 strong force marched into Paionia, and then to Thrace. After destroying the Kiths weak hold in Europe, he marched his army to the strait of Bosporus where they sieged the western fort and burned the eastern fort. After the battle of Bosporus he sent out an invitation for all young men to join him in his battle against the Kiths with the promises of spoils of war for all who joined him. A total of 40 000 mediocrely trained men set out to conquer Asia Minor from Bosporus. The army took over Anatolia, then split into two. Alexander leading the northern army that would take over the Kith homeland, and Eurytos, a commander who’d proven himself as a sound tactician led the campaign in the south take over Xilup and Canaan. Alexander reached Kathe where he sacked the capital and continued his march down to Shep. He then began a hunt for Darius, the Kith king. Some months later he found him in a small fort in Kashmir, but before the citadel was taken and Darius captured, one of Darius lieutenants killed Darius and claimed to be the successor and king of the Kiths, but Alexander returned to Kathe and told the people that the final words of Darius were, “Alexander, you shall be my heir, lead our empires with prosperity” and the people took him as their legitimate leader. Alexander then returned to Kashmir, from where he conquered the rich nations of Kishe and Sarvanna, whose tales of riches were told of as far as Canaan. He then returned to aid the campaign in Xilup and swiftly made an end to The last Rebel strongholds. He renamed the city of Xylom to Alexandria and built a great library and research center there where scholars from all around Asia and Europe flocked to discover and talk about science, culture and history. He died of fever in 312 BC.
 * Euclid: The famed mathematician is born and begins his work in Alexandria
 * Epicurus: The famed philosopher philosophisizes in Aegea
 * Pytheas: The Aegean merchant circumnavigates the British islands and meets the Nordicites

NPC Turns:

 * Doria & Minoa: A promising young general unifies the armies of both nations to repel the Kith invasion, and later unifies the two states into the Aegean Empire
 * Aegean vassals: Alexander didn’t march through all of the Kith empire, but after the death of Darius and the victory in Xilup the states of Gerrha, Cyrene, Scythia and Arashena swore fealty to Alexander(edited)
 * Ma’an & Saba: The two kingdoms are formed on the Arabian peninsula
 * Goriwala: They unify with Janapada and Videha into Mayrua. Mayrua under the lead of Chandragupta lead a great warpath to unify India to oppose the Aegean threat, annexing Vatsa, Panchala, Scatom and the rest of the tribes between them and Ask
 * Tungusics: They become a major cultural group
 * Shoshen: They develop between Gralicia and the Ainu on the coast of North Asia
 * Kioku: They lead a cruel war into Chugoku, taking out the despised Jomon people from Honshu
 * Rome: They annex Galatia
 * Havmark: They become a Dizilo-Latin state as they keep assimilating Latin tribes from along the Elbe into their kingdom
 * Sedena: They assimilate smaller tribes south of them into their culture
 * Inca: They annex tribes south of them
 * Caribe: They become a major culture group in South America
 * Arawak: They emerge as a culture a group in Central America
 * Botocudo: They emerge as a culture group in South America
 * Apalachee & Iroquois: They emerge as culture groups in North America
 * Mard: They make a counter offensive and retake Kapin and Krakenrok, they also siege Hull, but aren't able to cut off the Nordicite navy
 * Kiths: They are able to make an advance into Atlasioi territory, capturing Valyros, but their campaign turns into a defensive war as the Aegean empire was ravaging the homeland and no new mercenaries were coming to the African front. The Kith empire becomes annexed into Aegean empire, the reason for their loss was the use of mercenaries, thus having a smaller army than that of Alexander's whose army was comprised of tens of thousands of volunteers who'd trained and were paid for each victory by being allowed to pillage the cities and treasuries.

Vedena

 * Government: Tribe confederacy
 * Parliament: Tribe council
 * Nobility: 404
 * Merchants: 324
 * Educated and technical experts: 208
 * Religious elite: 152
 * Wise: 127
 * Economy: Based on agriculture, logging, and trade. The evolution of vedenian script has been finished.. Wooden tables and parchment are the most used.
 * Capital: Lutsk
 * Demographics:
 * Population: 846,700 (43% are Volynians, 32% are Slavokans, 23% are Bonra, 5% are the rest) people; 66,6% live in rural areas.
 * Major settlements:
 * Kyiv: ~83600
 * Lutsk: ~72400
 * Pripyat': ~40900
 * Volodymyr: ~29500
 * Shatsk: ~21200
 * Kovel: ~20600
 * Rivne: ~16900
 * Dnipro: ~9500
 * Dubno: ~9000
 * Rural areas: ~564,300
 * Religion: 70% are Volynian pagans, 20% are Slavoka pagans, 10% are Bonra pagans, 1% is the rest.
 * Wars and Conflicts: -
 * Military:
 * Archers: 6000
 * Shortswordsmen: 4000
 * Cavalry: 2000
 * Navy: 
 * Trade ships: 9300-12100
 * Transport: 220
 * Diplomacy: -
 * Events:
 * Expansion. We have finished our rapid expansion on the opposite side of the
 * Integration of Slavokans. We managed to fully integrate all of Slavokans. Now, because of lots of similarities between us, we can try to assimilate them into our culture and make Slavokans true Vedenians!
 * Features of Vedena:
 * The masterpiece of ancient urbanism.  Some people may think that the population of cities is too big. But to be fair, the cities in Vedena are not that urban and densely populated. A typical city there has a city centre and little neighbourhoods around it. Usually, every family has a little house and a proper farm to grow their own food. Intelligence lives in the elite neighbourhood close to or in a city centre.
 * Deep city specialization. With the growth of Vedena as an empire, there are lots of different cities. It is becoming more efficient to be specialized in some sphere. For instance, Lutsk is the main political and scientific powerhouse, Pripyat and Kyiv are specialized in trade, Volodymyr is a cultural centre and Shatsk is a fishing centre.

Vesnia

 * Government: Despotic Monarchy
 * King: Gustaaf III Fleischer (B 351 BCE, still alive) (R 332 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. The first Vesnian script is developed, based on nearby tribes' scripts. Trade with cultures like Latins, Proto-Balts, Ugrians (and countries of Nordicium and Danska) is helping the economy.
 * Capital: Burgenbrao
 * Demographics:
 * Population:
 * Burgenbrao: 48,751
 * Fleischermark: 17,026
 * Raustadt: ~5000ish? (under Havmarks occupation)
 * Eustra: 3105
 * Heineg: 2654
 * Rural areas (AKA everything else): ~101,025
 * Ethnicities: 95% Vesnians, 2.25% Proto-Balts, 1.75% Danskians, 1% Havmarkese
 * Religion: 99% Vesnian Paganism, 0.74% Proto-Baltic Religions, 0.26% Other
 * Wars and Conflicts:
 * Havmark Conflict: Tensions are going down, our influence continues slightly. Some of the Havmarkese in our lands are integrated and become Vesnians.
 * Military Effort: It continues.
 * Preparation: Troops are placed closer to the border with Havmark, but not right by it to provoke them and fortifications are built to then be placed by the outposts in the west.
 * Military: Total of
 * Spearmen: 1000 (321 without shields)
 * Shortsword and Hatchetmen: 762 (188 without shields)
 * Slingers: 0 (All of the Slingers become other types of troops or leave the army)
 * Bowmen: 998
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 129
 * Flingmasche (prim. catapult): 122
 * Naval Watchmen: 132
 * Cavalry: 50
 * Navy:
 * 85 transport ships (can hold around 10-15 men) (20 transport ships become proper trade ships)
 * 57 large transport ships (can hold around 20 men)
 * 20 trade ships
 * Although not part of the navy we have around 722 fishing ships.
 * Diplomacy:
 * Danska: Let's connect our lands in the southern Dezilyahalbenseln (Dizilyan Peninsula, Scandinavian Peninsula) so we can secure a foothold in this area of the Baltic Sea, thus having stronger naval control and we can set up trade posts as well. We also suggest you take an island to the west of you, before Havmark does it.
 * Nordicium: Would you support us in a potential war with Havmark, or an invasion from the Latins?
 * Events:
 * Eustra: The former village near river Vistula is now a full-fledged settlement and our 3rd biggest city (4th if Raustadt is seen as part of Vesnia)
 * Exploration and Sarmatia: Explorers return, having discovered much more eastern land, including more Ugrian lands and the Northern Srubna. Those who return tell of some of the explorers, who integrated into the Northern Srubnan culture and then together with Srubna tribal leaders formed the nation of Sarmatia.
 * The Second Vesnianization: It continues, some Havmarkese people are vesnianized.
 * Oder Expansion: We expand along the Oder river slightly, looking for more fertile land more resources.

Tribal Confederacy of Westria
Events:
 * Leader: Interregnum 325-324, Warlord Rupprecht von Pölen 324-present.
 * Government: The Confedercy is ruled by an interregnum but it’s formally a tribe where you elect a chief. Since 324 the interregnum council have been lead by warlord Rupprecht.
 * Demographics:
 * Population:
 * Vienna: Population: 26,890
 * Pölen: Population: 10,028
 * Konr: Population: 5,870
 * Rich: Population: 7,780
 * Rural population: 56,050
 * Religion: Pagan (100%)
 * Ethinicities: 77% Westrian, 21% Gelatins, 2% Escosians.
 * Economy: We are very based on agriculture.
 * Army: Total of
 * Spearmen: 500
 * Shortsword and Hatchetmen: 245
 * Bowmen: 350
 * Cavalry: 100
 * Rupprecht: After succeful coup he decided to put in laws to reform the military and strengthen the central power of the government. He wants to create a strong Westrian state.
 * Expansion into Styria area: Rupprecht continues the colonization of the styria area.

Kingdom of Natick:

 * Government: Tribal Monarchy
 * King: Arthur I Wampanoagan


 * Economy: Mainly farming, hunting and fishing in Cape Cod Bay
 * Capital: Wampanoag
 * Location: Purple territory in the map.


 * Demographics:
 * Population: 46% Nausets, 37% Wampanoags, 17% Massachusettans. Total population - 4600 inhabitants.
 * Religion: 100% Paganism
 * Settlements: The only non-village settlement is Wampanoag, which is a small town with 1000 inhabitants. Other 3600 people are living in 15 villages.
 * Wars and Conflicts: None for now.
 * Diplomacy:
 * We are isolated from other nations, so the diplomatic relations with neighbours are impossible for now.
 * Events: None for now.

Chiefdom of Caledoni

 * Government: Tribal Chiefdom
 * Chief: Brennayrn Kavanagh I - Gwrtheyrn Kavanagh IV
 * Economy: 99,8% Internal, 0,2% Foreign: Based around fishing, hunting and trading
 * Capital: Inbhir Nis
 * Demographics:
 * Population:
 * Kaledon: 4 720
 * Obar Dheathain: 3 630
 * Jarvik: 2 490
 * Inbhir Nis: 1 620
 * Rural areas: 81 652
 * Ethnicities: 99% Albion, 1% Hjaltlander and Mard Assimilates
 * Religion: 98% Caledonian Druidism, 2% Other
 * Wars and Conflicts:
 * The Great Albion War: We make a new defensive front south of Kaledon where we continue our stealthy style of war against the Mard, making no more advances
 * Military: We use ambushes and hit & run tactics to weaken the enemy. After raids the raiders will run to the forests, sometimes luring the rest of the enemy camp into an ambush. Soldiers are always coated in some kind of camouflage, for ex. dirt, moss, leaves etc. The Sgaoileadh(practically Gaelic Ninjas, never actually existed irl) special unit is created for extremely silent takedowns. It’s comprised of the best hunters and trackers who will use their skills be silent and quick with their attacks, unlike the more usual loud and quick tactic with the normal troops.
 * Volunteered soldiers(Misc. weaponry): 4 170
 * Shortswordsmen: 2 810
 * Axemen: 1 790
 * Slingers:  540
 * Sgaoileadh: 190
 * Druids: 12
 * Ships: 51
 * Diplomacy:
 * Northern Albion Tribes(Picts): We expand our influence in the highlands and ask them to join us
 * Mard: We are ready for peace
 * Events:

Events & Great People:

 * Geometry: Geometry is found and defined by Euclid in Alexandria, Aegea
 * Zeno: The first western anarchist Zeno of Cyprus preaches that men do not need to be controlled
 * Colossus: The Colossus of Rhodes is built as a monument to Apollo
 * Alexandrian Plague: With the unification of western Asia under Aegean rule, a plague from the Indus river spreads to the Middle-East and later the mediterranean to ravage the populations. 3 Million die

NPC Turns:

 * Aegea: The greatest empire the world had yet seen collapses. With Alexander's death, the Aegean council ruled the nation from Athens, using the conquered regions to enrich Hellenica, Anatolia, Canaan and Xilup, but left the east to rot, pillaging them for riches. A pretender appeared in Persepolis claiming to be the son of Darius, but had been but an infant when his father died. He declared he would lead the Kiths out of the hold of the greedy Athenians. A significant portion of Aegea is engulfed into civil war, with cities as far as Nineveh declaring themselves part of the new Seleucid Empire. Tens of thousands of Hellenic soldiers were sent to quell the unrest, but they were faced by a coordinated force of 20 000 Seleucids in Akkad. The Hellenics were defeated, but Alexander the Great's son, Alexander IV who'd been trained as a grand strategist by Eudemus, a friend of Alexander. He lead a new wave of troops into central Aegea using Phalanx tactics, which had been used by his father before when he conquered Anatolia. He was able to stop the Seleucids in Adol, where the two main armies clashed and Alexander was victorious. Peace was signed where the Seleucids gained independence and Scythia would become a Seleucid vassal.
 * Diziliyans(To Vesnia): We don't want you in our heartlands, you are welcome to come and trade but not to stay and colonize, if you leave and promise not to return we will refrain from helping Havmark if their deeds spark any conflict
 * Eileansiar: The stranded nation continues to grow
 * Sami: After the Danskans burned several of some of the southern tribes, a council was held where all the main tribes decided to make a second raid, which would be much more destructive, to set an example for all those who came as unwanteds to the north. 4 500 Sami troops assaulted Skelleftanna, driving the Danskans out of the Bothnian gulf
 * Bonra: With Vedena growing to be a behemoth in the region, many tribes became distressed with the increasing Slavokan presence in their region and held a council with the larger tribes for a horde(A horde begins to amass in Northwest Bonra territory)
 * Chono: They develop in South America
 * Delaware: They develop in North America
 * Huron, Potawatomi, Ottawa: They develop near the Great Lakes
 * Iroquois: They assimilate tribes north of them
 * Ewolan: They become the Choctaw
 * Seleucid: With Mayrua growing, they invade Sindhu, Kuru and Amarie to gain a better foothold in India for a possible future conflict
 * Mayrua: Chandragupta continues his advance in India, annexing Matasc, Scatom and parts of Kuntala and ask. Mala allies themselves with Mayrua and become a tributary in their empire

Kingdom of Natick

 * Government: Tribal Monarchy
 * King: Arthur I Wampanoagan (until 278 BC), Wamsasoit I Wampanoagan (since 278 BC)
 * Economy: Mainly farming and hunting. Nausets are also fishing in Cape Cod Bay.
 * Capital: Wampanoag
 * Demographics:
 * Population: 35% Nausets, 34% Wampanoags, 31% Massachusettans. Total population - 6800 inhabitants.
 * Religion: 100% Paganism
 * Settlements: The only non-village settlement is Wampanoag, which is a small town with 1300 inhabitants. Other 5500 people are living in 15 villages.
 * Wars and Conflicts: None for now.
 * Diplomacy:
 * No diplomacy events for now.
 * Events: In 295 BC Western Wampanoags and Massachusettans were feared by dangerous animals in their forests and asked Arthur I Wampanoagan to help them. He recruited an army of 200 spearmen and 300 archers and started the hunting of dangerous wolves and bears. After the 6 month hunting Wampanoagan's army surrendered and recommended native people to build defensive walls to defend the western villages. Natickan losses: 50 spearmen and 4 archers. However, western Wampanoags and Massachusettans thanked Arthur I for their help and agreed to join Kingdom of Natick.

Vesnia

 * Government: Despotic Monarchy
 * King: Gustaaf III Fleischer (B 351 BCE D 280 BCE) (R 332 BCE - 280 BCE), Olaf I Fleicher (B 302 BCE - still alive) (R 280 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. The first Vesnian script is developed, based on nearby tribes' scripts. Trade with cultures like Latins, Proto-Balts, Ugrians (and countries of Nordicium and Danska) is helping the economy.
 * Capital: Burgenbrao
 * Demographics:
 * Population:
 * Burgenbrao: 48,801
 * Fleischermark: 17,113
 * Raustadt: ~5000ish? (under Havmarks occupation)
 * Eustra: 3411
 * Heineg: 2660
 * Rural areas (AKA everything else): ~101,105
 * Ethnicities: 95% Vesnians, 2.25% Proto-Balts, 2% Danskians, 0.75% Havmarkese
 * Religion: 99% Vesnian Paganism, 0.74% Proto-Baltic Religions, 0.26% Other
 * Wars and Conflicts:
 * Havmark Conflict: Tensions are going up after their expansions, our influence continues slightly. Some of the Havmarkese in our lands are integrated and become Vesnians.
 * Military Training: Peace with Havmark seems quite foolish to think of right now due to the tension, so military training occurs more often to make sure our troops are strong and capable of warfare.
 * Military: Total of
 * Spearmen: 1012 (316 without shields)
 * Shortsword and Hatchetmen: 772 (177 without shields)
 * Bowmen: 1003
 * Cavalry: 62
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 126
 * Flingmasche (prim. catapult): 140
 * Naval Watchmen: 135
 * Navy:
 * 112 transport ships (can hold around 10-15 men)
 * 49 large transport ships (can hold around 20 men) (some large transport ships become galleys)
 * 10 galleys
 * 35 trade ships
 * Although not part of the navy we have around 735 fishing ships.
 * Diplomacy:
 * Dizilyans: Okay. We will give back your lands, let's sign it as an agreement.
 * Havmark: Your expansion around us is threatening, please stop.
 * Events:
 * The Eustra Agreement: A "conference" is held in Eustra in which a treaty is signed. Vesnia will give the lands they colonized some years ago back to the Dizilyans and also give them some food, the Dizilyans will not support Havmark in any potential conflicts.
 * The Second Vesnianization: It continues, more Havmarkese people are Vesnianized.
 * Expansion: We expand to the south, creating a larger border with Havmark and to stop their expansion that appears to be wrapping around us.
 * Royal Tension: Gustaaf III had 2 sons, Gustaaf IV and Olaf I, however Gustaaf IV died from pneumonia a year before his father did. Even worse is that Olaf I's attempts to continue the bloodline is going badly, as no procreation attempts have succeeded so far.

Tribal Confederacy of Westria

 * Leader: Warlord Rupprecht von Pölen 324-294, Warlord Joseph von Pölen 294-290, Lady Adal von Pölen 290-present.
 * Government: The Confedercy is ruled by an interregnum but it’s formally a tribe where you elect a chief. The interregnum council have been lead by warlord Rupprecht, Joseph and lady Adal.
 * Demographics:
 * Population:
 * Vienna: Population: 26,990
 * Pölen: Population: 11,038
 * Konr: Population: 6,170
 * Rich: Population: 8,180
 * Rural population: 56,650
 * Religion: Pagan (100%)
 * Ethinicities: 77% Westrian, 21% Gelatins, 2% Escosians.
 * Economy: We are based on agriculture.
 * Army: Total of
 * Spearmen: 1,000
 * Shortsword and Hatchetmen: 265
 * Bowmen: 370
 * Cavalry: 120


 * Events:
 * Rupprecht military reforms: The military reforms by Rupprecht is now in place to make the military more efficent.
 * Joseph and Adal: After Rupprecht's death his son called Joseph took over as Warlord and leader of the council after his father's death. Joseph was a really weak and unpopular ruler. He was not that healthy either it ended with him dying in 290. His sister then took control over the council.
 * Expansion:.Westria continues to expand into today's southern Austria.

Chiefdom of Caledoni

 * Government: Tribal Chiefdom
 * Chief: Uisdean Kavanagh II - Eacharn Kavanagh I
 * Economy: 99,8% Internal, 0,2% Foreign: Based around fishing, hunting and trading
 * Capital: Inbhir Nis
 * Demographics:
 * Population:
 * Kaledon: 4 730
 * Obar Dheathain: 3 660
 * Jarvik: 2 530
 * Inbhir Nis: 1 780
 * Rural areas: 83 752
 * Ethnicities: 99% Albion(Picts), 1% Hjaltlander and Mard Assimilates
 * Religion: 99% Caledonian Druidism, 1% Other Druidism
 * Wars and Conflicts:
 * The Great Albion War: We continue to try to hold the line, several raids are performed deep into Mardian territory, burning major villages and dragging their citizens for sacrifice
 * Military: We use ambushes and hit & run tactics to weaken the enemy. After raids the raiders will run to the forests, sometimes luring the rest of the enemy camp into an ambush. Soldiers are always coated in some kind of camouflage, for ex. dirt, moss, leaves etc. The Sgaoileadh(practically Gaelic Ninjas, never actually existed irl) special unit is created for extremely silent takedowns. It’s comprised of the best hunters and trackers who will use their skills be silent and quick with their attacks, unlike the more usual loud and quick tactic with the normal troops.
 * Volunteered soldiers(Misc. weaponry): 3 470
 * Shortswordsmen: 2 910
 * Axemen: 1 960
 * Slingers:  520
 * Sgaoileadh: 270
 * Druids: 12
 * Ships: 51
 * Diplomacy:
 * Northern Albion Tribes(Picts): We expand our influence in the highlands and ask them to join us
 * Events:

Queendom of Nordicium

 * Government: Monarchy (tribal)
 * Queen: Ástríðr IV Schnee
 * Economy: Stable increase, consists mainly of forestry and fishing
 * Population: 157,100 (86% Nordicite Germanic, 7% Akershusi Germanic, 6% West Dizilyans, 1% Sami)
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 8,000
 * Leikanger (special city): 8,000
 * Bergen (capital): 17,500
 * Ålesund: 6,000
 * Molde: 6,000
 * Oslo: 7,000
 * Trondheim: 6,000
 * Leirvik: 4,500
 * Tórshavn: 2,100
 * Rural areas: ~93,000
 * Military: 4500 active personnel, 2700 reserves.
 * 3250 shielded spearmen
 * 750 dagger users
 * 500 archers (using bows)
 * Navy 
 * 216 trading ships (trade routes to Danska, Vesnia and Caledoni)
 * 60 wooden transport vessels (each can transfer about 10-15 men)
 * 20 larger wooden transport vessels (each can transfer about 15-25 men)
 * 72 triremes.
 * 30 galleys.
 * 780 sailors
 * Diplomacy:
 * Danska: We agree to buy Sør-Farroæn from you.
 * Wars and Conflicts:
 * Cadelonian-Mardian War: We continute the blockade and fortify Hull to defend against the invasion.We also send men to invade North to open up a route to meet up with the Nordicite divisions assisting the Cadelonians.
 * Events
 * Naval Race: We buffed up our navy. Buffed it up a lot.
 * Arms Race: We buffed our army a lot to help Cadeloni.
 * Expansion: We expand towards more of the Jotunheimen mountain range and assimilate the Dizilyans.
 * Foundation of Tórshavn: We found the city of Tórshavn in the Faroe Islands holdings that we bought from Danska.

Vedena

 * Government: Tribe confederacy
 * Parliament: Tribe council
 * Nobility: 453
 * Merchants: 354
 * Educated and technical experts: 212
 * Religious elite: 165
 * Wise: 134
 * Economy: Based on agriculture, logging, and trade. The evolution of vedenian script has been finished.. Wooden tables and parchment are the most used.
 * Capital: Lutsk
 * Demographics:
 * Population: 942,800 (45% are Volynians, 31% are Slavokans, 22% are Bonra, 5% are the rest) people; 65,6% live in rural areas.
 * Major settlements:
 * Kyiv: ~88300
 * Lutsk: ~76900
 * Pripyat': ~42500
 * Volodymyr: ~31800
 * Shatsk: ~23700
 * Kovel: ~22900
 * Rivne: ~18700
 * Dnipro: ~10100
 * Dubno: ~9700
 * Rural areas: ~618,200
 * Religion: 71% are Volynian pagans, 19% are Slavoka pagans, 9% are Bonra pagans, 2% is the rest.
 * Wars and Conflicts: -
 * Military: a bigger army is built in order to protect our lands from hordes.
 * Archers: 8000
 * Shortswordsmen: 5000
 * Cavalry: 3500
 * Navy: 
 * Trade ships: 9600-12800
 * Transport: 250
 * Diplomacy: -
 * Events:
 * Integration of Slavokans. We managed to fully integrate all of Slavokans. Now, because of lots of similarities between us, we can try to assimilate them into our culture and make Slavokans true Vedenians!
 * Features of Vedena:
 * The masterpiece of ancient urbanism.  Some people may think that the population of cities is too big. But to be fair, the cities in Vedena are not that urban and densely populated. A typical city there has a city centre and little neighbourhoods around it. Usually, every family has a little house and a proper farm to grow their own food. Intelligence lives in the elite neighbourhood close to or in a city centre.
 * Deep city specialization. With the growth of Vedena as an empire, there are lots of different cities. It is becoming more efficient to be specialized in some sphere. For instance, Lutsk is the main political and scientific powerhouse, Pripyat and Kyiv are specialized in trade, Volodymyr is a cultural centre and Shatsk is a fishing centre.

Events & Great People:

 * Theocritus: The Roman born poet writes the first Idylls
 * Archimedes: He invents several things like Pi, the lever, hydrostatistics and more in Sicily, Aegea
 * Aristarchus: He is the first person to suggest that the sun is the center of the universe, using geometry to back his theory but he is believed to be a nutjob
 * Lighthouse: The first lighthouse is built in Alexandria

NPC Events:

 * Aegea: They launcha massive naval invasion of Sicily, taking the whole island from Rome under the lead of Alexander IV, who was desperate to show that he was even half the leader his father was. Aegea also invades Rayas as payback for what they did when the Kiths invaded
 * Mayrua: They annex the rest of Ask and Kuntala
 * Uputhara Wansura: With news of the rising power in northern India coming to ports in Uputhara, they propose to Pandays that they unify.
 * Pandays: They decide to join Uputhara Wansura
 * Mala: They wage war in the east to unify the eastern Vedic tribes to have more men against Mayrua. They conquer Dandivala, some of the tribes around them and begin an invasion of Vrijji
 * Naruto: They expand into Kyushu, assimilating local tribes into their kingdom to fight off the Kioku, and to prevent the Kioku from conquering the island
 * Kioku: They attempt a massive offensive into Naruto, but fail again, nearly succeeding but with the Naruto secondary fleet arriving to cut them off from aid the offensive perishes(edited)
 * Ainu: They drive many of the Tungusics away while settling further into mainland Asia
 * Tungusics: They expand northward, assimilating and settling new tribes
 * Bonra: They invade Vedena, raiding everything east of the Dnipro, and sacking Kyiv, before returning home with spoils of war(Lands east of the Dnipro under Vedenan rule become tribal Slavokan)(edited)
 * Sambia: A small Latin kingdom rises in the Sambian peninsula, several smaller Latin tribes join them
 * Carcaros: They invade Valencia, with the vassal still recovering from the Kith invasion. The Carcaros troops easily capture the Valencian capital, but are stopped in Murcia by a large defending garrison. Peace is signed with Atlas threatening to join the war. The western coast rebels, breaking off from the empire as Galaica
 * Galaica: They break off from Carcaros, taking the eastern coast and some of the Cantabrian mountains
 * Chickasaw, Cocopa, Uto-Aztecs, Penuti: They emerge as a culture group in North America
 * Yupiks, Deg Xinag: They develop in Alaska
 * Mard(To Caledoni): After the massacre you did in Kaledon? No chance)
 * Mard: They build a capable navy, and block off the Nordicite supply lines, and siege Hull, the city fell back to Mard in 1 and a half years. They proceed to massacre all Nordicite soldiers and citizens in Hull. 4 000 Mardian troops march north to reconquer Kaledon, with heavy casualities they succeed. 3 400 dead and 200 wounded, but the city was taken and reinforcements arrived. Several officers of the Mardian army told the chief to stop the invasion into Caledoni territory as the men feared the sacrificial rituals the Caledonians performed, even more with the reconquering of Kaledon, but the chief says to hold on in Kaledon, but we will advance further north when we have more men
 * Picts: Some of the highland tribes join Caledon, with many young men eager to kill Mardians and be blessed by the forests in hunts, several tribes convert to Caledonian Druidism, making human sacrifices

Vesnia

 * Government: Despotic Monarchy
 * King: Olaf I Fleicher (B 302 BCE - still alive) (R 280 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. The first Vesnian script is developed, based on nearby tribes' scripts. Trade with cultures like Latins, Proto-Balts, Ugrians (and countries of Nordicium and Danska) is helping the economy.
 * Capital: Burgenbrao
 * Demographics:
 * Population:
 * Burgenbrao: 48,854
 * Fleischermark: 17,136
 * Raustadt: ~5200ish? (under Havmarks occupation)
 * Eustra: 3498
 * Heineg: 2663
 * Rural areas (AKA everything else): ~104,050
 * Ethnicities: 95% Vesnians, 2.25% Proto-Balts, 2% Danskians, 0.75% Havmarkese
 * Religion: 99% Vesnian Paganism, 0.74% Proto-Baltic Religions, 0.26% Other
 * Wars and Conflicts (italics: Potential War):
 * Havmark Conflict: We demand our former lands back.
 * Extra Conscription: More conscription to strengthen our army.
 * War of Havmark/Havmark War/Reclamation of Raustadt
 * Military: Total of
 * Spearmen: 1200 (305 without shields)
 * Shortsword and Hatchetmen: 790 (164 without shields)
 * Bowmen: 1021
 * Cavalry: 95
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 125
 * Flingmasche (prim. catapult): 165
 * Naval Watchmen: 139
 * Navy:
 * 105 transport ships (can hold around 10-15 men)
 * 52 large transport ships (can hold around 20 men) (some large transport ships become galleys)
 * 28 galleys
 * 39 trade ships
 * Although not part of the navy we have around 755 fishing ships.
 * Diplomacy:
 * Havmark: You have one chance to give us Raustadt and our rightful land.
 * Danska: Time to take care of Havmark, the Sami took your colony and that's bad, but we have to take out our main rival before they get stronger.
 * Latins: The Havmarkese have been assimilating your people into their realm, they want to absorb all of you. If you help us in a potential war, we will let you take some of their land and we will give you some of the land by Elbe that we own.
 * Sambia: We come in peace.
 * Events:
 * The Second Vesnianization: It ends.
 * Olaf: He and his wife Ann finally have a son and daughter (twins) so tensions over the Fleischer bloodline dying out stop.
 * Discovery of Sambia: We discover the new kingdom of Sambia, immediately we look to get a good relation with them as we have enough trouble with Havmark.

Vedena

 * Government: Tribe confederacy.
 * Parliament: Tribe council.
 * Nobility: 845
 * Wise: 112
 * Merchants: 109
 * Religious elite: 98
 * Educated and technical experts: 54
 * Economy: Based on agriculture, logging, and trade. The evolution of vedenian script has been finished. Wooden tables and parchment are the most used.
 * Capital: Lutsk
 * Demographics:
 * Population: 361,600 (84% are Volynians, 4% are Slavokans, 3% are Bonra, 9% are the rest) people; 86,4% live in rural areas.
 * Major settlements:
 * Lutsk: ~9800
 * Pripyat': ~7400
 * Volodymyr: ~6300
 * Shatsk: ~5600
 * Kyiv: ~4800
 * Kovel: ~4500
 * Rivne: ~3900
 * Dnipro: ~3600
 * Dubno: ~3400
 * Rural areas: ~312,300
 * Religion: 95% are Volynian pagans, 2% are Slavoka pagans, 1% are Bonra pagans, 2% is the rest.
 * Wars and Conflicts: -
 * Military: Because of a very bad situation of our economy, we aren't capable maintaining a big army.
 * Archers: 3500
 * Shortswordsmen: 1500
 * Cavalry: 1000
 * Navy: 
 * Trade ships: 5400-6700
 * Transport: 250
 * Diplomacy: We became even more diplomatically and trade isolated, our trade size has fallen slightly.
 * Events:
 * Disastrous disease: Some very disastrous disease affected our country and many people, especially in cities, has died.
 * Expansion of the tribe council: Because of a very bad situation in Vedena, nobility, the most influential group of people, have taken control in their hands. Now, the majority of tribe council (~80%) are nobility. They think that national elite can help this country from falling. Merchant's influence is not as big as it was before.
 * Mediterranean culture:  Our country was almost isolated in terms of culture, but last time ancient culture and lifestyle have become very popular, especially in cultured people. Some people wish to transform Vedena into a modern country like Greece or Rome.
 * Features of Vedena:
 * Dark age of Vedena: after big raids of Bonra hordes, our lands are devastated and our economy has recessed. Currently, it is stagnating. Many great minds think that it is the start of the great fall of old empire.

Queendom of Nordicium

 * Government: Monarchy (tribal)
 * Queen: Ástríðr IV Schnee
 * Economy: Stable increase, consists mainly of forestry and fishing
 * Population: 172,100 (86% Nordicite Germanic, 7% Akershusi Germanic, 6% West Dizilyans, 1% Sami)
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 8,000
 * Leikanger (special city): 8,000
 * Bergen (capital): 18,500
 * Ålesund: 6,000
 * Molde: 6,000
 * Oslo: 7,000
 * Trondheim: 6,000
 * Leirvik: 4,500
 * Tórshavn: 2,100
 * Rural areas: ~107,000
 * Military: 3800 active personnel, 2700 reserves.
 * 3000 shielded spearmen
 * 400 dagger users
 * 400 archers (using bows)
 * Navy 
 * 216 trading ships (trade routes to Danska, Vesnia and Caledoni)
 * 60 wooden transport vessels (each can transfer about 10-15 men)
 * 20 larger wooden transport vessels (each can transfer about 15-25 men)
 * 72 triremes.
 * 30 galleys.
 * 780 sailors
 * Diplomacy:
 * Wars and Conflicts:
 * Cadelonian-Mardian War: After Hull was retaken, we decided to adopt a scorched earth policy for the Nordicite soldiers still attached to Cadelonian forces.
 * Events
 * Siege of Hull: Most of our soldiers made it out or managed to regroup with Cadelonians up north using secret passages were left and massacred. We hold a mourning day for them in the kingdom.
 * Expansion: We expand towards more of the Jotunheimen mountain range and assimilate the Dizilyans. (to the land swath between the Leikanger splinter and the southern coast)
 * Mardian Naval Blockade: Facing fierce resistance, we call for the Caledonians for assist whlile retreating our fleet to Leirvik.

Malacca

 * Government: Monarchy
 * Ruler: King Janteng Ren
 * Economy: Trade with Siamese, Javanese, Majapahitese and Dayak peeps.
 * Capital: Malacca
 * Other Settlements: Muar, Alor Setar, Klang, Johor Bahru, Kuala Lumpur
 * Military:
 * 2750 Royal Guardsmen
 * 3600 conscripted/voluntary guardsmen
 * 3300 conscripted/voluntary pipers
 * 3100 conscripted/voluntary archers
 * 40 junks
 * Training: Royal Guardsmen are trained in the martial art of silat from young, and can fight barehanded. Conscripts and volunteers are also trained in the art, but are not expected to use it as much as Royal Guardsmen.
 * Demographics:
 * Population: 13,544,728
 * Religion: Buddhism (98%) Non-religious/Animist (2%)
 * Wars and Conflicts: No conflict so far.
 * Events:
 * Thalassocratic Reform: King Janteng Ren begins plans to develop the Malaccan Navy into one that could rival that of the Chinese states. There is no plan to use them for aggressive purposes yet  though.
 * Diplomacy:
 * None currently.
 * Malay Hegemony: The nation begins meetings with both Java and Dayak, hoping to instill a sense of Malay hegemony under a potential Malay Empire involving "wherever Malays are".

Kingdom of Agatha

 * Government: Absolute Monarchy
 * Ruler (King, President, etc.): King Adhamh (278BC - Present)
 * Economy: Trading with other Irish Tribes as well as Drekisson in the south of the Irish island.
 * Capital: Armagh
 * Demographics:
 * Population: 100% Gaelic.
 * Religion: 100% Gaelic Pagan
 * Wars and Conflicts:
 * Expansion: We expand our territory south in the Irish island. (As shown in the map, dark green colour represents the territory we claim)Agatha-expansion-1.png
 * Military: 550 soldiers/archers/etc. | 200 Royal Guards.
 * Diplomacy:
 * Drekisson: We hope to improve relations despite the drasitic reforms-changes we have done to our nation.
 * Events:
 * Declaration of Kingdom: The Agathan Tribe had decided that it would be best to take an example out of other kingdoms and empires in the east, north and south, and doing that, they had declared themselves a kingdom and picked out one person to lead the nation from now on - King Adhamh. Doing so, years later, the king had begun to expand south into the Albion tribes.

Queendom of Nordicium

 * Government: Monarchy (tribal)
 * Queen: Ástríðr IV Schnee
 * Economy: Stable increase, consists mainly of forestry and fishing
 * Population: 172,100 (86% Nordicite Germanic, 7% Akershusi Germanic, 6% West Dizilyans, 1% Sami)
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 8,000
 * Leikanger (special city): 8,000
 * Bergen (capital): 18,500
 * Ålesund: 6,000
 * Molde: 6,000
 * Oslo: 7,000
 * Trondheim: 6,000
 * Leirvik: 4,500
 * Tórshavn: 2,100
 * Rural areas: ~107,000
 * Military: 3800 active personnel, 2700 reserves.
 * 3000 shielded spearmen
 * 400 dagger users
 * 400 archers (using bows)
 * Navy 
 * 216 trading ships (trade routes to Danska, Vesnia and Caledoni)
 * 60 wooden transport vessels (each can transfer about 10-15 men)
 * 20 larger wooden transport vessels (each can transfer about 15-25 men)
 * 72 triremes.
 * 30 galleys.
 * 780 sailors
 * Diplomacy:
 * Wars and Conflicts:
 * Cadelonian-Mardian War: After Hull was retaken, we decided to adopt a scorched earth policy for the Nordicite soldiers still attached to Cadelonian forces.
 * Events
 * Siege of Hull: Most of our soldiers made it out or managed to regroup with Cadelonians up north using secret passages were left and massacred. We hold a mourning day for them in the kingdom.
 * Expansion: We expand towards more of the Jotunheimen mountain range and assimilate the Dizilyans. (to the land swath between the Leikanger splinter and the southern coast)
 * Mardian Naval Blockade: Facing fierce resistance, we call for the Caledonians for assist whlile retreating our fleet to Leirvik.

Kingdom of Natick

 * Government: Tribal Monarchy
 * Kings:  (267BC-263BC), Naupanoit (since 263 BC)
 * Until 267 BC: Wamsasoit I Wampanoagan
 * 267-263 BC: Wamsasoit II Wampanoagan
 * Since 263 BC: Naupanoit I The Valiant
 * Economy: Mainly farming and hunting. Nausets are also fishing in Cape Cod Bay.
 * Capital: Wampanoag
 * Demographics:
 * Population (before 250 BC): 27% Nauset, 24% Wampanoag, 21% Massachusett, 14% Mattabesic, 14% Nipmuck. Total population - 10100 inhabitants.
 * Religion: 100% Paganism
 * Settlements: The two only towns are Wampanoag and Pocasset. Wampanoag is lived by 1400 inhabitants and Pocasset is lived by 900 inhabitants. Other inhabitants live in rural areas (villages).
 * Wars and Conflicts: War with the small tribes in the southwest.
 * Diplomacy:
 * none for now
 * Event 1: Tribes located to the southwest from our lands are looking aggresive. We strenghtened our military troops to 300 spearmen, 500 slingers, 400 archers and 200 swordsmen until 266 BC. Western tribes angered due to new Natickan king which looks unacceptable to them due to it's plans to assimilate western tribes. They created a confederation of Nipmuck tribes and declared war with Natick. They were stronger during the first years and even killed Wamsasoit II Wampanoagan, the King of Natick. However, the new King, Naupanoit I Wampanoagan, started massive recruitment of rural men and largened the army twice (600 spearmen, 1000 slingers, 800 archers and 400 swordsmen) and started counter attack. They won many battles and conquered the tribe territory. Their largest villages were sacked and about 60% native people died. Smaller tribes were assimilated but Mattabesic and Nipmuck tribes survived the assimilation and joined Kingdom of Natick. The war ended in 252 BC and King Naupanoit I was called The Valiant for his brave during the war.
 * Event 2: We just encountered Monahtanuk and Amaiqac.
 * Military in 251 BC: 360 spearmen, 580 slingers, 600 archers, 120 swordsmen. No navy because it is unnecessary for now.

Tribal Confederacy of Westria

 * Leader: Lady Adal von Pölen 290-265 (died in 266 52 years old), Chief Karl Schred 265-264 (died in 256), Vienna Council 264-present
 * Government: The Confedercy is ruled by an interregnum but it’s formally a tribe where you elect a chief. The interregnum council have been lead by lady Adal between 290 and 265. A chief was put in power for a short while between 265-264.
 * Demographics:
 * Population:
 * Vienna: Population: 27,490
 * Pölen: Population: 12,138
 * Konr: Population: 6,570
 * Rich: Population: 8,173
 * Rural population: 62,650
 * Total population: 117,021
 * Religion: Pagan (100%)
 * Ethinicities: 69% Westrian, 29% Gelatins, 2% Escosians.
 * Economy: We are based on agriculture.
 * Army: Total of
 * Spearmen: 1,500
 * Shortsword and Hatchetmen: 265
 * Bowmen: 370
 * Cavalry: 120


 * Events:
 * Adal and Karl: Adal ruled the country with an iron fist since her coup in the year 290. 265 she decided to make her son chief he was called Karl but she was still the one with the real power until she died 264, 52 years old. Her son was risky and got removed from power shortly after her death. The vienna council come to power.
 * Expansion: The vienna council started to colonize and assimilating the Bvarian/West Austrian area.

Thanedom of Caledoni

 * Government: Tribal Thanedom(A chiefdom where all the chiefs answer to a Thane, which is a hereditary title of the chief of the strongest tribe, in this case the Kavanagh tribe)
 * Chief: Aldrith I
 * Economy: 99,8% Internal, 0,2% Foreign: Based around fishing, hunting and trading
 * Capital: Inbhir Nis
 * Demographics:
 * Population:
 * Kaledon: 4 740
 * Obar Dheathain: 3 780
 * Jarvik: 2 590
 * Inbhir Nis: 1 920
 * Rural areas: 89 252
 * Ethnicities: 99% Albion(Picts), 1% Other
 * Religion: 99% Caledonian Druidism, 1% Other Druidism
 * Wars and Conflicts:
 * The Great Albion War: With the fall of Kaledon, again, we try to hold the advancing Mardians, recruiting more and more young men. Their assault is stoppedon the Forth river, but we fear that they may try to advance further to take us out of the war
 * Military: We use ambushes and hit & run tactics to weaken the enemy. After raids the raiders will run to the forests, sometimes luring the rest of the enemy camp into an ambush. Soldiers are always coated in some kind of camouflage, for ex. dirt, moss, leaves etc. The Sgaoileadh(practically Gaelic Ninjas, never actually existed irl) special unit is created for extremely silent takedowns. It’s comprised of the best hunters and trackers who will use their skills be silent and quick with their attacks, unlike the more usual loud and quick tactic with the normal troops.
 * Volunteered soldiers(Misc. weaponry): 2 970
 * Shortswordsmen: 3 910
 * Axemen: 2 660
 * Slingers:  590
 * Sgaoileadh: 560
 * Druids: 12
 * Ships: 51
 * Diplomacy:
 * Northern Albion Tribes(Picts): We expand our influence in the highlands and ask them to join us
 * Events:
 * Thanedom: Caledoni becomes a Thanedom, chief Aldrith asserts himself as the Thane, chief of chiefs in Inbhir Nis.

Events & Great People:

 * Ashoka: The Mayruan emperor led many great victories against the Dravidians, and managed to make a deal with Uputhara where they'd become a vassal of Mayrua. He is widely considered to be the first true ruler of all of India
 * Assasination of Alexander IV: Alexander the IV is assassinated by an unknown faction or individual, which leads to a massive power struggle in the Aegean empire, with his son Andronikos trying to hold the empire together, but he wasnt a fit ruler, he is also then assassinated by Aegean council members, who make Aegea a total democracy. During the assassinations three nations broke off with revolutions: Ptolemy, Sparta and Canaan

NPC Turns:

 * Sparta & Canaan: They break off from Aegea
 * Ptolemy: They break off from Aegea and invade Cyrene, collapsing it's armies and vassalizing it
 * Gerrha: They become a Seleucid vassal
 * Agousta: They retake Lisbonica
 * Galaica: They grab northwest Carcaros while Carcaros is fighting Atlasioi and Valencia
 * Carcaros: They begin a second invasion of Valencia, but are met with fierce resistance by Atlasioi troops, who are able to reconquer the city of Valencia
 * Mayrua: they annex most of the Dravidian tribes and invade eastern Seleucid
 * Gojoseon: They expand eastward, bordering Gralicia
 * Karmet: they invade southwestern Sealand
 * Sollener: they invade southern Mard and eastern Sealand
 * Harkos: they succeed in retaking Krakenrok and Kapin
 * Sealand: they try to defend themselves from the western invaders and conquer the Harkos capital
 * Tireanmead: An Albion revolt incurs in eastern Sealand under the lead of Beiorn the Insurgent
 * Miskito: They develop in South America
 * Innu: They develop in North America
 * Ojibwa: they develop near the great lakes
 * Nenets: Their culture reappears after the Yugrain collapse. All signs of the Yugrain civilization are gone, they are forgotten in history
 * Aegea: Andronikos leads several defensive battles against the Seleucids and Gerios tribes. He makes a push on the black sea coast annexing several Gerios tribes

Vedena

 * Government: Tribe confederacy.
 * Parliament: Tribe council.
 * Nobility: 1002
 * Wise: 158
 * Religious elite: 129
 * Merchants: 48
 * Educated and technical experts: 42
 * Economy: Based on agriculture andlogging. Wooden tables and parchment are the most used. Because of recent fall of trade, new methods to heal the economy are tried.
 * Capital: Lutsk
 * Demographics:
 * Population: 308,200 (84% are Volynians, 4% are Slavokans, 3% are Bonra, 9% are the rest) people; 87,49 live in rural areas.
 * Major settlements:
 * Lutsk: ~7600
 * Volodymyr: ~5900
 * Shatsk: ~5300
 * Kovel: ~4200
 * Rivne: ~3600
 * Kyiv: ~3200
 * Dnipro: ~3100
 * Dubno: ~2800
 * Pripyat': ~2400
 * Rural areas: ~271,100
 * Religion: 95% are Volynian pagans, 2% are Slavoka pagans, 1% are Bonra pagans, 2% is the rest.
 * Wars and Conflicts: -
 * Military: Because of a very bad situation of our economy, we aren't capable maintaining a big army.
 * Archers: 2000
 * Shortswordsmen: 1500
 * Cavalry: 1000
 * Navy: 
 * Trade ships: 1800-2200
 * Transport: 250
 * Diplomacy: We became even more diplomatically and trade isolated, our trade size has fallen slightly.
 * Events:
 * Disastrous disease: Disasterous disease is almost ended, but lots of people still die.
 * Changes in the tribe council: After the recent fall of trade, merchants aren't that influentive as they were before. Vedena is slowly turning into an oligarchic state.
 * Mediterranean culture:  Our country was almost isolated in terms of culture, but last time ancient culture and lifestyle have become very popular, especially in cultured people. Some people wish to transform Vedena into a modern country like Greece or Rome.
 * Revolts: Lots of people around the country aren't satisfied with the current situation. They want changes and some revolts occurred. They were suppressed, but people still dislike current government.
 * Features of Vedena:
 * Dark age of Vedena: after big raids of Bonra hordes, our lands are devastated and our economy has recessed. Currently, it is falling hard. Many great minds think that it is the start of the great fall of an old empire.

Gralicia

 * Government: Monarchy (tribal)
 * King : Gralician I
 * Economy : Based on fishing.
 * Population: 92,000 (All are Gralician.)
 * Religion:  (All are Tengri)
 * Major Settlements:
 * Graliciatok: 9,995
 * Military: 2100 personnel
 * Navy : 250 trade ships and 40 warships.
 * Diplomacy:
 * Wars and Conflicts:
 * Events:

Vesnia

 * Government: Despotic Monarchy
 * King: Olaf I Fleicher (B 302 BCE - still alive) (R 280 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. The first Vesnian script is developed, based on nearby tribes' scripts. Trade with cultures like Latins, Proto-Balts, Ugrians (and countries of Nordicium and Danska) is helping the economy. Currently it's under some pressure, as the nation is at war.
 * Capital: Burgenbrao
 * Demographics:
 * Population:
 * Burgenbrao: 49,014
 * Fleischermark: 17,202
 * Raustadt: ~5200ish? (under Havmarks occupation)
 * Eustra: 3555
 * Heineg: 2670
 * Rural areas (AKA everything else): ~104,225
 * Ethnicities: 95% Vesnians, 2.25% Proto-Balts, 2% Danskians, 0.75% Havmarkese
 * Religion: 99% Vesnian Paganism, 0.74% Proto-Baltic Religions, 0.26% Other
 * Wars and Conflicts (italics: Potential War):
 * War of Havmark/Havmark War/Reclamation of Raustadt: Olaf views the non response from Havmark as an insult. We officially declare war on Havmark in 241 BCE. A battle strategy called Distennskrieg (Distance War) is used in which shielded infantry try to absorb as many arrow shots and potential rushing enemies as possible with their shields while bowmen in the back take out their bowmen and Flingmasche units take out any infantry trying to enclose us. Then after that is done, the units separate, making way for cavalry to rush in, followed by the Battleplan.png of the army, taking out any units that are still alive. Galleys are also sent to harass units and settlements on their coast and to protect trade ships.
 * Fortification of Bjerholm: Bjerholm (Bornholm) and Heineg are strategically important locations and are thus fortified a lot with several units guarding them.
 * Guarding of Burgenbrao and Fleischermark: Our two most important cities are guarded by several troops to ensure that if enemies pass through the battlefront they cannot simply walk right into the cities and take them for themselves.
 * Military: Total of
 * Spearmen: 1250 (297 without shields)
 * Shortsword and Hatchetmen: 800 (160 without shields)
 * Bowmen: 1030
 * Cavalry: 132
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 125
 * Flingmasche (prim. catapult): 170
 * Naval Watchmen: 139
 * Navy:
 * 108 transport ships (can hold around 10-15 men)
 * 54 large transport ships (can hold around 20 men) (some large transport ships become galleys)
 * 34 galleys
 * 40 trade ships
 * Although not part of the navy we have around 780 fishing ships.
 * Diplomacy:
 * Danska: We wish for you to enter the war.
 * Latins: The Havmarkese have been assimilating your people into their realm, they want to absorb all of you. If you help us in this war, we will let you take some of their land and we will give you some of the land by Elbe that we own.
 * Sambia: We want to make sure that our relation is good.
 * Events:
 * Letter to Danska: Olaf I Fleischer, along with some advisors, write a letter and send it to the King of Danska, requesting them to join the Havmark War.
 * Outposts and Camps: Outposts and psuedo-military camps are placed by Eustra and the new border with Sambia, to be ready in case they decide to invade or something similarly.
 * Port of Dresdania: An important dock is built by a village named Dresdania (Danzig/Gdánsk).
 * Killing of Havmarkese: Suspicious Havmarkese people in our country are killed under the king's orders due to being afraid that they'll start an internal conflict. The other Havmarkese are viewed with suspicion, but not killed or incarcerated.

Kingdom of Natick

 * Government: Tribal Monarchy
 * Kings (Wampanoagan Dynasty):
 * 263-234 BC: Naupanoit I The Valiant
 * Since 234 BC: Nipnognit I Wampanoagan
 * Economy: Mainly farming and hunting. Nausets are also fishing in Cape Cod Bay.
 * Capital: Wampanoag
 * Demographics:
 * Population: 25,5% Nauset, 24,5% Wampanoag, 20,5% Massachusett, 15% Mattabesic, 14,5% Nipmuck. Total population - 11 000 inhabitants.
 * Religion: 100% Paganism
 * Settlements: The two only towns are Wampanoag and Pocasset. Wampanoag is lived by 1580 inhabitants and Pocasset is lived by 1000 inhabitants. Other inhabitants live in rural areas (villages).
 * Wars and Conflicts: None for now.
 * Diplomacy:
 * Monahtanuk and Amaiqac: Hello, our peaceful neighbour! Shall we start our great relationship? If yes, we will let you to live in peace.
 * Event: No important events happened during this turn.
 * Military: We improved our troops a little and our army consists of 400 spearmen, 600 slingers, 700 archers and 200 swordsmen plus 100 guards in our borders with Monahtanuk and Amaiqac. No navy because it is unnecessary for now.

Tribal Confederacy of Westria

 * Leader: Vienna Council 264-present
 * Government: The Confedercy is ruled by an interregnum but it’s formally a tribe where you elect a chief.
 * Demographics:
 * Population:
 * Vienna: Population: 29,490
 * Pölen: Population: 13,138
 * Konr: Population: 6,970
 * Rich: Population: 8,873
 * Rural population: 88,950
 * Total population: 147,421
 * Religion: Pagan (100%)
 * Ethinicities: 71% Westrian, 27% Gelatins, 2% Escosians.
 * Economy: We are based on agriculture.
 * Army: Total of
 * Spearmen: 1,800
 * Shortsword and Hatchetmen: 365
 * Bowmen: 380
 * Cavalry: 180


 * Events:
 * Expansion: The vienna council started contine colonize and assimilating the Bvarian area.

Events & Great People:

 * Diogenes Laertius: The Aegean historian writes down most of Aegean and Alexandrian philosophy
 * Chrysippus: He defines Stoicism
 * Cleisthenes of Pergamon: He creates the first public school for ages 16-21 in philosophy, mathematics and history in the city of Pergamon

NPC Turns:

 * Latins(To Vesnia): only a handful of tribes decide to ally themselves with the Vesnians and oppose Havmark
 * Latins(To Havmark): We see Vesnia trying to threaten you and us, several northern tribes decide to ally themselves with Havmark as they're practically a Latin state by now
 * Diziliyans: They expand on the Bothnian coast
 * Sami: They assimilate small tribes in the Scandinavian peninsula into their culture
 * Havmark: They call their allied tribes to war. In the beginning they encounter massive losses, but they begin to mimic the Vesnian tactics and create their own version of the Flingmasche, they aslo use cavalry to counter the enemy cavalry. The infantry avoid rushing after few battles with the effective use of shields by the enemy. The Havmarkese are unable to stop the Vesnian advance in the south, but Raustadt holds.
 * Latins: With the call to war by Havmark, the Havmarkese tribes annihilate the tribes they see as traitors who supportm Vesnia. Their horde begins a massacre towards Fleischermark and Eustra, burning everything in their path, raping and pillaging. The Vesnians are unable to hold the Latin horde, and lose their southern lands, with Eustra and Fleischermark entering siege.
 * Sambia: They don't answer the Vesnian call of friendship as they fear that other latin tribes would invade them, so they deny outside contact of other civilizations and keep to themselves and their Latin tribal brethren
 * Dacians, Esceocians, Latins: They start looking east towards the collapsing state of Vedena
 * Maya: They annex the rest of the Mayan tribes, and invade Zapotec, but end up in a stalemate. "Peace" is agreed upon but both nations raid each other from time to time
 * Mard: They push northward, taking swathes of Caledoni land, but are stopped in Obar Dheathain, where they run out of manpower and their supplylines are cut. After a decade they make a new push, driving the Picts north, and establishing a front in Tay. They're able to repel all major assaults across the river, suffering minor casualities along the thinner part of Tay. A military coup takes place in Kaledon, where the Northern general of the Mard troops declares independence, because he felt the war was futile and a waste of men with over 10 000 dead in the lowlands and highlands thanks to the conflict. He was forced to do this because the Mard regime wanted Inbhir Nis by greed, not caring a dime for the men who died there for them and against them
 * Polynesians: The Polynesians in Australia assimilate into the Aboriginals
 * Sealand: Celtic pirates raid Harvenborr, Faloth and Rampayr with the Sealand armies fighting the Tireanmead uprising, Karmet and Harkos
 * Proto-Balts: Many of the northern Proto-Balt languages become extremely similar to Ugrian languages due to dense trading and cultural pressure

Kingdom of Natick

 * Government: Tribal Monarchy
 * Kings (Wampanoagan Dynasty):
 * 234-222 BC: Nipnognit I
 * 222-202 BC: Wamsasoit III
 * Since 202 BC: Naupanoit II
 * Economy: Mainly farming and hunting. Nausets are also fishing in Cape Cod Bay.
 * Capital: Wampanoag
 * Demographics:
 * Population: 25% Nauset, 24% Wampanoag, 20% Massachusett, 15% Mattabesic, 16% Nipmuck. Total population - 13 000 inhabitants.
 * Religion: 100% Paganism
 * Settlements: The two only towns are Wampanoag and Pocasset. Wampanoag is lived by 1700 inhabitants and Pocasset is lived by 1100 inhabitants. Other inhabitants live in rural areas (villages).
 * Wars and Conflicts: None for now.
 * Diplomacy:
 * No important diplomatic events happened.
 * Event: Nothing important happened during this turn.
 * Military: We are gonna improve our army a little more for available western tribe aggressions.
 * Spearmen: 550
 * Slingers: 700
 * Archers: 750
 * Swordsmen: 400
 * Border guards: 150

Vesnia

 * Government: Despotic Monarchy
 * King: Olaf I Fleicher (B 302 BCE - 220 BCE (R 280 BCE - 230 BCE), Olaf II Fleischer (B 267 BCE, still alive) (R 230 BCE - Present)
 * Economy: Based around agriculture, fishing and trading. The first Vesnian script is developed, based on nearby tribes' scripts. Trade with cultures like Latins, Proto-Balts, Ugrians (and countries of Nordicium and Danska) is helping the economy. Currently it's under some pressure, as the nation is at war.
 * Capital: Burgenbrao
 * Demographics:
 * Population:
 * Burgenbrao: 49,301
 * Fleischermark: 17,266
 * Raustadt: ~5200ish? (under Havmarks occupation)
 * Eustra: 4014
 * Heineg: 2678
 * Rural areas (AKA everything else): ~105,050
 * Ethnicities: 95% Vesnians, 2.25% Proto-Balts, 2.10% Danskians, 0.65% Havmarkese
 * Religion: 99% Vesnian Paganism, 0.74% Proto-Baltic Religions, 0.26% Other
 * Wars and Conflicts (italics: Potential War):
 * War of Havmark/Havmark War/Reclamation of Raustadt: 
 * Land Front: Olaf II has noticed the mimicking of our tactics, so new tactics are created. The tactic now used involves hit and run tactics to from Bowmen to avoid their flingmasche attacks so that they waste their ammunition, while other bowmen take out any cavalry from a distance. Other Bowmen and Flingmasche units are to attack their Flingmasche units so that they are consistently attacked to make it harder for them to attack. Shielded infantry with other infantry are to move in for other infantry units. Some Flingmasche are still used to take out groups of units trying to go around our army. When a battle is won, infantry, cavalry and torchmen are to destroy any equipment there (such as their Flingmasches) if needed to prevent them to be used by potential re-inforcements. If not, they are to be taken for our use if they are still functioning and worth taking. Troops are ordered to switch to Distennskrieg tactics if the Havmarkese start using this tactic as well, to throw them off. Armies are sent along with the people who have been taught to Fleischermark and Eustra to hold off the Latins, using guerilla warfare and defending with ranged attacks, holding the Latin hordes off from our walls. The armies then advance, taking advantage over their interest in invading Vedena.
 * Naval Front: Galleys are still harassing the coast, most importantly any of thei ports. While those are harassed, some smaller armies are to navally invade by those ports, crippling their trade and opening a new front where there aren't as many troops. Elbe's "bay" is invaded with galleys, to get naval supremacy in this region of the Baltic Sea and the German coast. Some transport ships are sent down rivers and large enough streams, supporting our land units that are attacked by the Latins by firing arrows at the hordes.
 * Fortification of Bjerholm: Bjerholm (Bornholm) and Heineg are strategically important locations and are thus still fortified a lot with several units guarding them.
 * Guarding of Burgenbrao and Fleischermark: Our two most important cities are still guarded by several troops to ensure that if enemies pass through the battlefront they cannot simply walk right into the cities and take them for themselves.
 * Preparation: The people are taught to fight and be ready, both people in the cities and villages.
 * Military: Total of
 * Spearmen: 1288 (268 without shields)
 * Shortsword and Hatchetmen: 812 (150 without shields)
 * Bowmen: 1095
 * Cavalry: 155
 * Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 130
 * Flingmasche (prim. catapult): 205
 * Naval Watchmen: 145
 * Navy:
 * 112 transport ships (can hold around 10-15 men)
 * 60 large transport ships (can hold around 20 men) (some large transport ships become galleys)
 * 50 galleys
 * 42 trade ships
 * Although not part of the navy we have around 783 fishing ships.
 * Diplomacy:
 * Danska: I know you don't want to join the war, but we could use some help right now, a northern attack from you would surprise Havmark, we can try to hold the Latins off while you advance along with our naval invading units.
 * Sambia: Don't worry, we aren't trying to get you into war, we simply want to make sure that we don't end up in a war against eachother.
 * Latins: Disgusting, pillaging, no good pieces of crap! We'll kill all of you!
 * Events:
 * New King: Olaf I Fleischer did pass away, but he resigned some years before his death and Olaf II took to the throne. Olaf I was very old and couldn't command very well and that is why this occurred.
 * Flingmasche Upgrade: The Flingmasche is upgraded to be able to move faster and to carry some more weight.
 * Killing of Havmarkese: Suspicious Havmarkese people in our country are killed under the king's orders due to being afraid that they'll start an internal conflict. The other Havmarkese are viewed with suspicion, but not killed or incarcerated.
 * Hate of Havmark: The people have grown an incredible hate for the Havmarkese.