Talk:Years of Blood: Cold War (Map Game)/@comment-26044830-20161001033649/@comment-5590986-20161001143357

I got an idea that would be coming soon called "cold score"

IT  basically measures the actions of both sides and positive stuff will bring the score to their side. The side with 25%+ on their side wins at the end of turn 30

Stuff like members, economy, space or advancements in technology, etc will influence it and players will need to compete in order to influence the score between anticommunist or procommunist.

It

Just an idea so do not implement it yet because I'm gonna come up with a controlled system to identify which is valid enough for the score and to prevent abuse like (builds 1000 nukes per turn= 10%)