Konig des Menschen (Map Game)











The hunter gatherers still rule over the vast lands that make up the world. Whilst small villages and towns start to form proto-civilizations. Europe is still stuck in the ways of tribalism while the Middle East is on the brink of a revolutionary era

 I, Atlasium (TheCreator901), welcome you to Konig des Menschen (KdM). Starting in 4000 BC, this is the dawn of civilization and the tail end of the prehistorical era. The beginning of civilization is just kicking off in the Middle East.

The first game I have ever administrated was Continent of Darkness: Europe, which was successful until its end. KdM is the first attempt at a truly grand scale Mapgame that will hopefully go on for many turns!

Join the KdM Thread for updates!

http://thefutureofeuropes.wikia.com/wiki/Thread:400321#4

Rules
Konig des Menschen Rules

Nation Name:

 * Government: Despotic Monarchy, Oligarchic Republic etc.
 * Ruler(King, President etc.): Ruler Name
 * Parliament: Not necessary
 * First Party: Number of Seats
 * Second Party: Number of Seats
 * Third Party: Number of Seats
 * Economy: Information.
 * Capital: Insert capital city
 * Demographics:
 * Population: Insert Pop (% of major ethnicities)
 * Religion: % of major religions
 * Wars and Conflicts:
 * Diplomacy:
 * Nation: Diplomatic action taken
 * Events: Insert actions nation done.

Game Speed

 * 4000 BC-1000 BC (100 years) (30/27 turns)
 * 1000 BC-700 AD (50 years) (34 turns)
 * 700 AD-1450 AD (25 years) (30 turns)
 * 1450 AD-1700 AD (10 years) (25 turns)
 * 1700 AD-1800 AD (5 years) (25 turns)
 * 1800 AD-1900 AD (2 years) (50 turns)
 * 1900 AD-present (1 year) (117 turns)
 * World Wars after 1900 (every three months)
 * World Wars before 1900 but after 1500 (1 year)

Dynasties

 * Gherensi (Imperium di Atlas)
 * Haakonssen (Nordicium)
 * von Baden (Westria)
 * Gagna (Bonra)
 * Ruhay (Egypt)

Old/Extinct Dynasties

 * Von Westria (Westria)
 * Jakobsen (Nordicium)

Nations (currently 10 players)

 * Imperium di Atlas: TheCreator901/Atlasium
 * Albion:  Dick Harrison (didn't make a turn 5 times in a row)
 * Nordicium/Fibelia: LukaGaming
 * Aratashen: XenobladeShulk1503 (left)
 * Iapon:  EthanKoenigsberg  (sabotaged himself)
 * Westria: Eltool
 * Lagash: EthanKoenigsberg
 * Bonra: Priceless008  (left)
 * Nordika:  Fireblade19  (kicked for not doing 5 turns)
 * Piedmont: FedexWI
 * Egypt: TenaciousFalcon
 * Rus:  Derpmaster21  (didn't make a turn 5 times in a row)
 * Amaretoo: TudorMapping (left)
 * Naeo-Ameriucae: Mecanimetales
 * Kingdom of Yamal: Slime Mapper
 * Arano: TudorMapping
 * Valencia: TheSteampunkTotoro
 * Tistu: Priceless008

Staff

 * Admin: Atlasium (TheCreator901)
 * Map Maker: Atlasium (TheCreator901)
 * NPC Event Maker: Atlasium (TheCreator901), TenaciousFalcon, LukaGaming, EthanKoenigsberg
 * Moderator: EthanKoenigsberg

Archives
The archive list is useful for previous events or for reference.

NPC Events

 * Western Nuragians: They became one of the fiercest sea pirates and the first pirate civilisation in history. They migrate from Sardinia to the Balearic Islands, creating a city named Marroca. These sea-faring pirates raid Algiers frequently, about one time for every 5 years or so and they usually only come for their food to sustain themselves.
 * Western Berbers: Invaders from the Atlas Mountains attack the western front of the Imperium of Atlas and seizing the western part of the region.
 * Lybians: The Lybians invade to the east of the Imperium of Atlas and besieges Bejajja. They are considered zealous because apostasy is not allowed in their faith and they are reluctant to convert.
 * Aratashen: They expand rapidly to the west, to the point where they reach the coast of the Black Sea, founding Erilsum, a potential major port city for the king and created the Aratashen Empire.
 * Wilusha: A legendary but powerful city state of Wilusha is developed on northwest Turkey. Wilusha is the city of Troy in Greek plays and actually prospered very well at that time.
 * Nomadi: Their migration begins and they abandoned their city of Sekhahod for the south and attacked the Eassero culture. The Eassero culture then reforms itself to a stronger and less vulnerable culture of Odysko and fiercely fought back.
 * Iskeosia: The Iskeosia culture develops in Hungary.
 * Egypt: A priest begins spreading the Egyptian Pantheon. The same priest also began spreading the Hieroglyphic system in Egypt.
 * Mexico: All over Mexico villages are appearing
 * Bakan Ronse: The Bakan Ronse culture developed when the Vinca tribes migrated east mixing with the surviving Odysko driving them extinct. This would also result in the evolution of the Vinca into the Bakan Ronse.
 * Akkad: The concept of currency develops originating from small villages.

Akkadian Empire (now) | Akkad Dynasty

 * Government: An empire.
 * Grand Palace of Akkad: Sargon of Akkad envisioned a grand palace with multiple layers of walls with a ziggurat in the middle which represents the royal family's home and many guards as well. Slaves of Akkad are working effortlessly to build it within 200 solar years (next turn).
 * Leaders: Sargon of Akkad (2918 BCE-2875 BCE and I dare you not to click it because...), Magashu (2875 BCE-2844 BCE), Satich (2844 BCE-2838 BCE), Satich II (2838 BCE-present)
 * Military: Make human chariots great again! Cavalry are also starting to show up as we continue to develop the horse.
 * 5,000 militia
 * 1,500 militia archers
 * 20 human chariots
 * 150 horse chariots
 * 15 stone throwers
 * 10 horsemen
 * Economy: It is substantially based on agriculture and craftwork such as metallurgy and pottery. Also Akkad also has localised slaves and are mostly women or those subjugated (SJWs fail to see this)
 * Demographics:
 * Population: 77,000 (nerfed a little)
 * Religion: 100% Mesopotamian faith
 * Cities
 * Uruk: 10,000
 * Lagash: 18,000
 * Akkad: 12,000
 * Rural areas: 12,000
 * Other settlements: 25,000
 * Ethnicity: 25% Sumerian, 50% Lagash, 12% Akkadian, 3% Assyrian
 * Research (new sweet layer): Forge of Empires style.
 * Camel domestication: We begun domesticating the camel slowly from the southern lands of Arabia. The camel is resilient to the desert and doing so by domesticating the camel, we can cross the desert without stopping with horses and also carry cargo over.
 * Manuring: The power of manure is underway becoming a norm in the whole society of Akkad. By mixing animal faeces with water and soil, you would eventually get the result of manure, also there is human manure which is also available for some Akkadians as well to expand business.
 * Events
 * Assimilation of the Havenna Culture (as Assyrians): As Sargon of Akkad is pushing northwards in the early 29th century BCE, the Havenna tribes are met and they seem to not barge and currently they may or not be comfortable with the settlement and attempt to civilise people. The city of Assur is founded and is targeted at the group of Havennans to be in an artificial culture that Sargon was working on, Assyrian.
 * Rise of Akkad: Even under the might of Sargon the Great, Akkad continues to rise up as an empire successfully through the efforts of settling cities northwards of Mesopotamia. Akkadian culture is also becoming a more significant culture and is currently assimilating the Lagash culture into Akkadian at a full scale campaign, along with literacy and doctrination campaigns within many Lagash children through non-violent means.
 * Death of Sargon: Sargon died in 2875 BCE according to scriptures and there was a one week parade and funeral in the city of Akkad as the golden age of Akkad begins to fade away by the end of the 29th century BCE.
 * Diplomacy:
 * Havenna: Your culture being slowly assimilated as our empire continues to expand due to overpopulation issue under the legacy of Sargon the Great

Yugrain Confederation

 * Government: Tribal Confederacy
 * High Chief(s): 2915 - 2873 Nuynza, 2873 - 2845 Viatka, 2845 - 2821 Ckokpil, 2821- present, Yalka.
 * Economy: We start using copper found in the Ural mountains as our currency.
 * Capital: Pulnavat
 * Demographics:
 * Population: 8 200 (100% Khanty)
 * Religion: 100% Uralian
 * Wars and Conflicts: None
 * Military: 1300 ( 40% Archers 45% Reindeer Cavalry 15% Stonespearmen & 3 ships )
 * Diplomacy:
 * Saranpaulians: Saranpaulian tribe joins our confederation. They live around the area between our lands and Ural mountains.
 * Events: We expand towards the gulf of Ob and reach it. People there start to live on fishing, and the port town of Nadym is born. The second half of the century had a massive population growth, mainly caused by the huge amount of food. Our first 3 ships are built 5 years before end of the century. They're not specialized at exploring the sea, but they're used to bring goods from Nadym to other settlements along the Ob river. We still welcome all Khanty tribes under our protection.

Kingdom of the Majapahit

 * Government:  The government of the Majapahit is currently a despotic monarchy.
 * King: Before 2743, the king of the Majapahit was Budiono Wijaya. After his death, it was passed onto his son, Purnama, and then after Purnama's death in 2715, the crown was passed onto his daughter, Asmiani Wijaya, at the age of 17.
 * Economy:  The economy of the Majapahit is mainly based off of fishing, rice harvesting, sapan wood logging, and diamond mining. The "currency" is simply native gold and silver coins.
 * Capital:  The ancient city Majapahit, today's Trowulan (which will be what it's referred to as)
 * Demographics:
 * Population: The population of the Majapahit is currently 7,289 people, and they are 100% Javanese.
 * Religion:  Religion of the Majapahit clocks in at a split between Buddhism and Hinduism at 75% and 25% respectively.
 * Wars and Conflicts: N/A.
 * Diplomacy: Nothing.
 * Events:  We simply expand across the entire Javan island. That's it.

Nordicium (which somehow still hasn't died)

 * Government: Monarchy
 * King: Eden Haakonssen
 * Economy: worse. I mean, seriously, how can you have good economy during a two-front war?
 * Population: 3986 (86% Nordician Germanic, 14% Akershus)
 * Religion: Nordician Pantheon (100%)
 * Major Settlements:
 * Bergen (ex-capital, under Hjaltlander invasion): 746 people (evacuation)
 * Stavanger: 964 people
 * Kristiansand (under Engbolle attack. Kind of.): 900 people
 * Leikanger (new capital): 1376 people
 * Military:1600 personnel. (Emergency mobilization)
 * 1200 spearmen (60% with stone spears, 40% with bronze spears) (all with shields).
 * 50 slinger (using slingshots)
 * 50 flame slinger (basically they sling fire into the walls and stuffs)
 * 200 archers (using prehistoric bows)
 * Navy (which is like crap)
 * 18 wooden transport vessels (each can transfer about 10-15 men)
 * 3 larger wooden transport vessels (each can transfer about 15-25 men)
 * Wars and Conflicts:
 * War on Hjaltland: We put 600 soldiers to hold the line at Bergen while asking for a peace treaty. Wait, this has gone on for... two centuries, right?
 * War on Engbolle: We put 300 soldiers at areas near Stavanger to fight back Engbolle forces. We accept their peace offer, but request to keep Stavanger.
 * War on Raiders (such timing): The rest of the soldiers are issued to fight raiders on Nordician borders.
 * Events/Diplomacy
 * Hjaltland: Peace? Seriously, this has been for like 2 centuries already.
 * Engbolle: Okay. But I'll keep Stavanger.
 * English tribes: For the sake of your nation and your freedom. Nice job.
 * ... I don't have anyone else that I can reach right?
 * ... I don't have anyone else that I can reach right?

Westria

 * Government: Tribal monarchy
 * Leader: King Joachim V von baden 2928-2889, King Jacob III von Baden 2889-2856, Rudolph IX von Baden 2856-2823, Jacob IV von baden.
 * Military: 1008 soldiers.


 * Wars and Conflicts:


 * Weapons used: Spear's,bow's, and shield's.
 * Major Cities:
 * Vienna(capital): 1870
 * Badia: 817
 * Rudolphia: 396


 * Population: 4047 and 97% of the population are Westrian and about 3% are bade.


 * Religion: 99% belive in Germanic tribe religion's and 1% belive in other


 * Economy: We have farming as main source for food. We make stuff of bronze.

(going aaway to holiday tomorrow and I will probably not have internet so Westria can be NPC, I will rejoin then I am home again)
 * Events: King joachim was succeded by his son Jacob that became Jacob III von Baden. Jacob von Baden III was known for like to eplore but because fearing of aggresive bade and rosse tribes he didn't want explore in west. So he send explorer to east instead. Then he died he was succeded by his grandson Rudolph that became Rudolph IX von Baden. Rudolph IX von Baden was succeded by his son Jacob that became Jacob IV von baden.

Middle Kingdom of Egypt
Kingdom of Arano Government: Tribal Monarchy Ruler: Acahuana Hohus IV Economy: Fishing: We base  our economy on fishing, every summer we send 1,000 men from Awatisu to go fishing for their families. Agriculture: We start to grow wheat 25 miles north of Awatisu. Also with carrots, potatoes and other stuff.
 * Government:After the end of the Old Dynasty of Egypt, a priest named Amenaton establishes a new dynasty, the Middle Dynasty.
 * Military:
 * Active Soldiers:310
 * Non-Active Soldiers:60
 * Naval Vessels:92
 * Wars/Conflicts:
 * Egyptian Expansion: Egypt expands to the east and to the west.
 * Economy: Improves.
 * Events:
 * Aton is now the major god of the Pantheon.
 * Egyptians start digging a channel towards the Red Sea.

Swordmaking: We start making bronze swords for use up against war with the incans

Capital:Awatisu Population: 1088 (95% Aranian, 3% Incan, 2% Other/Unkown aliens) Religion: Incan (98%, Other 2%) Wars and Conflicts: Incan War: A war has began in beetween the Aranians and the Incans, the Incans have started rebelling in the south west of Arano. In six months, we cancel all fishing in the area and evacuate all citizens. They devistate the buildings as a massive massacre is taken place with 25 citizens (including children being killed) Diplomacy: Incans: Will you stop violating our territory? Thanks, Nation: Diplomatic action taken Events: Insert actions nation done.

Ainu

 * Government: Tribal Monarchy
 * Ruler: Resak Isonash
 * Economy: N/A (we are hunter gathers, we dont need money)
 * Capital: N/A (None yet)( just islands)
 * Demographics:
 * Population: 100% Kamchatkan Natives(About 3000 People in total)
 * Religion: Early Tengriism
 * Wars and Conflicts:N/A
 * Diplomacy:None
 * Nation: None
 * Events: We begin to slowly migrate to Hokkaido (by next turn, we will have a new city, Called Peni Un Kur, where modern Monbetsu is located, and it will be our capital. All our territories in the Kurils will be un-owned by us, leaving the region to expansionism in the future
 * Navy: 30 Small transport ships, unequipped for combat
 * Army: 1000 (the rest are elders, Women and Children)
 * Religious Events: We decide to sacrifice a cow to Tengri, as tribute to him. He is pleased and we are expected to receive rain for our crops. (50/50 Chance of happening, Admins decide)

The Imperium di Atlas

 * Government: Atlasian Monarchy
 * Konigs: Aegon III Gherensi, Maegon Gherensi and Aerys Gherensi
 * Military: The Atlas Guard is established, an elite force of swordsmen with the best bronze equipment available. Total is 10,000.
 * 600 Atlas Guard swordsmen
 * 200 Atlas Guard cavalrymen
 * 6,000 Spearmen
 * 2,000 Archers
 * 400 Chariots
 * 800 Slingers
 * Economy: It is substantially based on agriculture and craftwork such as metallurgy and pottery. Slavery is also beginning with defeated Marrocan pirates being enslaved.
 * Demographics:
 * Population: 100,000
 * Religion:  90%  Imperial Cult, 10 % Berber Paganism
 * Cities
 * Algiers: 20,000
 * Bejaija: 10,000
 * Rural areas: 50,000
 * Other settlements: 20,000
 * Ethnicity: 90%  Berbers,  9%  Atlasii Berbers and  1%  others
 * Events
 * Establishment of the Atlas Guard: The Atlas Guard is established by Maegon to protect the royal villa which is now under construction.
 * The Imperial Villa: The Imperial Villa begins construction in Algiers after the discovery of Knossos. The palace in Crete is used as inspiration for the construction of the Imperial Villa.
 * The Wall: Construction begins on national defences throughout the empire to help against the Berber tribal invaders. The army meanwhile man theses defences.
 * Diplomacy:
 * Aegon III's discoveries: Aegon III had an interest in the world and had ships sent both east and west. Crete and Marroca was discovered but Egypt wasn't discovered yet and there is only rumours of their existance.

NPC Events:

 * Son Vi: The Son Vi culture is heavily influenced by the Dragon worshippers to their north and following them as an example, many of the tribes unite to form a theocracy known as Xieh Qu with the largest tribe establishing their settlement of Xieh as the capital.
 * Akkad: Following the death of Sargon, multiple statues are constructed in his memory and a small cult worshipping Akkad is developed within the Sumerian population of Akkad.
 * China: As the power of the Celestial Emperor weakens, the peoples within the empire begin to identify no longer as Chinese but rather Josom, Xiji or Zhen Hi.
 * Yitnahek: A Finno-Ugric tribe, the Yitnahek accept the Yugrian offer of protection and whilst in Pulnavat, the tribal leader, Usmok Idepel, ordered a storming of the capital slaying the High Chief and razing the city to the ground before heading west.
 * Atrakaj: Many Atrakaj halt Mahajapit Majapahit expansion throughout Java halting the expansions of the state and destruction of the entirety of the Majapahit army at the Battle of Hilly Gates where the Atrakaj tribes worked together to crush the Majapahit army with a large force of archers.
 * Hjatland: The Hjatlanders after centuries of fighting accept the Nordician peace offers and take Bergen under their nation. There is a secession crisis within Hjatland when King Homs Magnus died and had no son, only daughters. They should not be able to run the nation under a succession law and tradition says that women cannot lead and only be regent until a male becomes old enough to run the nation. In the British Isles, a Proto Anglo-Saxon tribe descended from the Albionites known as the Aelbon rise up and take control over London and Krakenrok during the succession crisis. A nephew of Homs Magnus called Dane Thorsson rises up in Kent and is now seen as a semi-legendary figure and founds the city of Harvenborr as his capital. One of Dane’s daughters, Matheld, took over Hjatland and proclaimed an empire where women are the warriors.
 * Engbolle: The Engbolle tribes accept the Nordician peace offer and now people migrate from Southern Sweden and Denmark to the south Norwegian coast.
 * Raiders: Due to concentrated Nordician effort on the divided Raider tribes, their invasion ends with a few managing to keep hold on east Nordician land whilst others migrate north into central Scandinavia.
 * Incans: The Incans establish an independent state with the city of Nakanaca as the capital.
 * Ainu: There is a large tsunami, the gods might have sent too much rain.
 * Israelities: The Yarmakunian culture develops into the Israelities after influence from Egypt and a few from Havenna. The Egyptians despite influencing these people would send invasion forces to take slaves back to Egypt. Within the Israelities tribes was also the evolution of a new God called Yahweh.
 * Egypt: Within Egypt, astrologists develop the 365 day calendar system. They also construct the Pyramid of Imhotep which had thousands of slaves construct the 167 metre tall structure. However, no other pyramid would be constructed with slaves due to the pyramids being holy structures and a slave touching it was seen as an insult.
 * China: Herbal medics develop tea and it quickly becomes popular outside of medical use.
 * Rus: The Rus collapses completely due to Pith’cumar invasions. The capital of Putingrad is razed to the ground by a group of hunters. Part of the fall of Rus was also due to the tundra environment.
 * Minsk: The city of Minsk is razed to the ground alongside Putingrad by Pith’cumar hunters.
 * Strain Worshippers: The subterranean Strain cities seem to vanish as no more sign of their existence can be seen from the surface. Whilst they vanish in Manchuria, the Strain Worshippers in Korea are annihilated by earthquakes and natural causes.
 * Tyre: The city of Tyre is founded by the last Yarmakunians but it is still not a fully developed civilization.

Akkadian Empire

 * Government: An empire.
 * Grand Palace of Akkad: As more slaves are shipped into the Akkadian Empire, the palace is almost done as Sargon the Great had dreamed of. Once its done, it would stand as one of the soon-to-be Seven Wonders of the World, following the Pyramids and would cover 40,000,000m^2 and be lushful in tales told to children in the future.
 * Leaders: Satich II (2838 BCE-2797 BCE), Sin-Nashir (2797 BCE-2746 BCE), Labashi (2746 BCE-2732 BCE), Sargon II (2732 BCE-2703 BCE), Satich III (2703 BCE-present)
 * Military: Cavalry are also starting to show up as we continue to develop the horse and we begin domesticating camels. Professional armies are being developed so stay tuned.
 * 7,000 militia
 * 2,000 militia archers
 * 5 human chariots
 * 175 horse chariots
 * 10 stone throwers
 * 100 horsemen
 * Economy: It is substantially based on agriculture and craftwork such as metallurgy and pottery. Also Akkad also has localised slaves and are mostly women or those subjugated (SJWs fail to see this). Thanks to roads, the Akkadian economy is even more efficient with known routes to go by, however some settle towns which became an issue for long narrow paths
 * Demographics: Urbanisation is on a rapid decline thanks to the incentives of farming opportunities in the Fertile Crescent and Akkad becomes the largest city.
 * Population: 102,500
 * Religion: 97% Mesopotamian faith, 2% Sumerian cults (on Sargon), 1% Xenomorphic cults
 * Cities
 * Uruk: 12,500
 * Lagash: 15,000
 * Akkad: 20,000
 * Assur: 5,000
 * Nineveh: 6,000
 * Rural areas: 29,000
 * Other settlements: 15,000
 * Ethnicity: 25% Sumerian, 40% Lagash, 20% Akkadian, 4.5% Assyrian, 0.5% Xenomorphic Havenna
 * Research (new sweet layer): Forge of Empires style.
 * Camel domestication: We begun domesticating the camel slowly from the southern lands of Arabia. The camel is resilient to the desert and doing so by domesticating the camel, we can cross the desert without stopping with horses and also carry cargo over. The process is almost finished and should be done next turn.
 * Events
 * Xenomorphic Cults: Xenomorpha is one of the new additions of the Akkadian settlements and are dangerously close to the Havenna tribes that are declining slowly. The Xenomorphic Havenna aren't like the newly created Assyrian culture, they worship a set of gods usually inscribed by words and art and are conservative. These gods are similar to the modern Xenomorphs only it is rudimentary and seem vaguely drawn as of the cops have attempted to draw an animal and a parasaurolophus's head together and are culturally influential which might also impact Akkadian culture. They also worship them so they are basically cultists.
 * Further into the Tigris: The Akkadian Empire pushes their expansion up to the north where Mosul meets, founding the city of Nineveh. However plans for the Euphrates are now up next to solidify the two rivers under one nation.
 * Professionalised Army: Philosophers say that militia are usually poorly trained and working on a permanent army has to be made.
 * Diplomacy:
 * Havenna: Your culture being slowly assimilated as our empire continues to expand due to overpopulation issue under the legacy of Sargon the Great
 * Elam: I diagnose you with trade.

Nordicium

 * First thing first: We lost Bergen. Great. Can't be worse now.
 * Second thing: Our population is crap. Also we lost Kristiansand. (but pls engbolle make it a dank trading center)
 * Government: Monarchy
 * King: Alex Haakonssen
 * Economy: fluctuated
 * Population: 3034 (86% Nordician Germanic, 14% Akershus)
 * Religion: Nordician Pantheon (100%)
 * Major Settlements:
 * Stavanger: 1442 people
 * Leikanger (capital): 1597 people
 * Military: 900 personnel.
 * 700 spearmen (50% with stone spears, 50% with bronze spears) (all with shields).
 * 50 slinger (using slingshots)
 * 50 flame slinger (basically they sling fire into the walls and stuffs)
 * 100 archers (using prehistoric bows)
 * Navy (which is like crap)
 * 15 wooden transport vessels (each can transfer about 10-15 men)
 * 3 larger wooden transport vessels (each can transfer about 15-25 men)
 * Diplomacy:
 * Engbolle: Can we resume trade like we did before the war?
 * Wars and Conflicts:
 * Events
 * Population Boom: A population boom triggered after the loss of Bergen and Kristiansand, compensating for part of the people that stuck there. However, this means we haven't got any more growth. Our growth is still kinda bad in the global scale, and high birth mortality isn't helping.
 * End of Wars: Despite losing Bergen and part of the lands on the south (which has Kristiansand in it), the Haakonssen kings are praised for preventing the Nordician realm from collapsing.
 * End of Wars: Despite losing Bergen and part of the lands on the south (which has Kristiansand in it), the Haakonssen kings are praised for preventing the Nordician realm from collapsing.

Yugrain Confederation
Pop: 8 700. 100% Khanty.

Religion: 100% Uralian.

Economy: Pretty good. We live on Fishing reindeer herding and hunting. Also there's some mining of copper and stone.

Diplomacy: None...

Army: 1970 ( 40% archers 45% reindeer cavalry 15% stonespearmen & 11 riverships )

Events: Nothing much. We discover the Afasevo culture when we explore the Irtysh river. Also we expand along the gulf of Ob.

The Imperium di Atlas

 * Government: Atlasian Monarchy
 * Konigs: Aelyx Gherensi, Baelon Gherensi, Daemion Gherensi and Aerion Gherensi
 * Military: 12,000
 * 800 Atlas Guard swordsmen
 * 400 Atlas Guard cavalrymen
 * 6,200 Spearmen
 * 2,200 Archers
 * 400 Chariots
 * 1,000 Slingers
 * Economy: It is substantially based on agriculture and craftwork such as metallurgy and pottery. Slavery is also a major part of the economy.
 * Demographics:
 * Population: 150,000
 * Religion:  95%  Imperial Cult, 5 % Berber Paganism
 * Cities
 * Algiers: 25,000
 * Bejaija: 15,000
 * Rural areas: 55,000
 * Other settlements: 25,000
 * Valyros: 30,000
 * Ethnicity: 80%  Berbers, 14 %  Atlasii Berbers, 5% Lybians and  1%  others
 * Events
 * Counter invasion on the Lybians: The Lybian tribes enslaving Bejaijans are punished with raiding parties during the reign of Aelyx but under the reign of Baelon, the army was sent to deal with the tribes on a larger scale eventually developing into a full invasion under the reigns of Daemion and Aerion.
 * Completion of the Imperial Villa: The Imperial Villa was completed as it rested on the hills of Algiers looking out on the city.
 * Founding of Valyros: A small Lybian tribe known as the Fesliro were situated in a strategically important location and after seeing the destruction of neighbouring tribes, bent the knee to Aerion and thus were allowed to maintain control over the land they owned as long as Aerion's son Aegon married the chieftan's eldest daughter, Aerion's second son Orys was made an advisor of the chieftan and the chieftan's eldest son married Aerion's daughter Visenya.
 * Diplomacy:
 * Marroca: Under the reign of Baelon, the realm attempted to form an economic deal with the Marrocans where they sell slaves to the Marrocan pirates instead of them raiding coastal Atlasii settlements.

NPC Turns

 * Elam: We accept the trade offer.
 * Engbolle: The Engbolle tribes begin to congregate in Kristiansand as it develops into a major trading settlement and many of the tribes begin to establish trade relations with Nordicium once again
 * Nadym: The coastal Yugrians revolt against Pulnavat due to cultural differences.  Connections between the two nations end as the land in between falls into chaos and surrounding tribes retake the area.
 * Plagues of Egypt: On the mid 27th century BC, a plague sweeps the Egyptian civilisation and had killed thousands of people, creating the first form of quarantine, where the Egyptians have separated one set of people from the whole group to contain "the curse set by gods".
 * Marroca: The pirates have decided to continously raid at a faster rate with one raid usually happening every two years with a new tactic, bringing in the first catapult they have ever constructed on their ships. Some of the pirates have started thinking of an implausible theory, they used "straws" (wooden ones) to breathe in air underwater but was abandoned because there would be splinters upon inhalation. Their morale remains unchanged (poi)
 * Lybians: The Lybians take 1,000 women of the Atlasi on Bejajja as slaves (for abuse and give Lybians more manpower). The Lybian population grew rapidly to ~20,000 as they brainwash children with zealous beliefs and that apostasy will be punished by their gods.
 * Yamna: The culture of Yamna disintegrates and ceases to exist due to full assimilation to the Nomadi people.
 * Nomadi: The Nomadi abandoned the east to settle in Bulgaria and became a huge threat to proto-Greeks, where they started building a fortified settlement called Mycenae and built a wall across the Peloponnese.
 * Tai: The Tai people emerge next to the Tibetan mountains and would've being the predecessors of the modern Thai people.
 * Eo: A pretender civil war between Eo Mata and a Yamato pretender (and proclaimed empress) Amishta Kyushimaka over ethnicities. Due to the Yamato city states fully supporting Amishta, they break away from Eo after centuries of under their rule and formed the Second Empire of Iapon.
 * Australia: Despite the unsuitable conditions for a civilisation, a group of civilisations start to evolve mainly in the tropical areas of Queensland and developed a culture called the Jumugar
 * Egypt: Sphinx begins construction as well as the Great Pyramids.
 * Havenna: The Havenna cultures after being heavily influenced by the Akkadians develop their own civilizations. The Albeans in the west based in the capital of Albe, the Iramites based in the capital of Iram and the Ryssaens based in Ryssu.
 * Jomon: There is a mass Jomon migration south away from the north due to unknown reasons. Legends claim vampires landed in Japan to drink the blood of all. What it known is the newly established Iapon state and Eo suffered from the new mass migration.
 * Beibekar: The Beibekar culture developed in Europe after intermixing between the Proto Anglo-Saxons, Iberians, Coipoiter, Turdemointois, Bade and Rosse and mainland Engbolle.
 * Yamna Nomadi: The Yamna Nomadi develop into the Catcobos and spread throughout former Nomadi land.
 * Biatal: In Italy, the Nuragians and Coipoiter intermix to develop the Biatal culture which is constrained to the Italian peninsula, Corsica, Sardinia and Sicily.
 * Iskeosia: The Iskeosia culture is wiped out by invading Bakan Rosse tribes.
 * Indus Valley Civilization: The Indus Valley prospers becoming the most developed region in the world and thus an overpopulation crisis resulted in the expanding of the state but tribes in the Indian subcontinent have established control in eastern territories.
 * Sidista: To the east of the Catcobos develop the Sidista, a Turkic culture with influence from the Finno-Ugric tribes of the region.

Akkadian Empire

 * Government: An empire.
 * Social Justice Policy: We will persecute those who try to bring women rights and attempt to stop slavery processes but these are targeted to social justice warriors and their family. Don't try to be a social justice warrior or you'll end up into the pit of Iram (Mari) and Ryssu (Ussyr), actually you'll be deported into Iran (not Elam).
 * Grand Palace of Akkad: It is a heavily fortified palace, with huge walls erected across the Palace, about 100m tall in average, making it not viable for climbing by ladder. But however we have many archers and imperial guards stationed here.
 * Leaders: Satich III (2703 BCE-2698 BCE), Sin-Nashir II (2697 BCE-2645 BCE), Ishtar (2645 BCE-2610 BCE), "Militarist" Gozer (2610 BCE-present)
 * Military: Cavalry are also starting to show up as we continue to develop the horse and we begin domesticating camels. Professional armies are being developed so stay tuned.
 * 1,000 professional soldiers
 * 10,000 militia
 * 2,500 militia archers
 * 1 human chariot
 * 200 horse chariots
 * 15 stone throwers
 * 1 catapult (sorta a catapult, experimental)
 * 150 horsemen
 * Economy: It is substantially based on agriculture and craftwork such as metallurgy and pottery. Also Akkad also has localised slaves and are mostly women or those subjugated (SJWs fail to see this). Thanks to roads, the Akkadian economy is even more efficient with known routes to go by, however some settle towns which became an issue for long narrow paths
 * Demographics: Urbanisation is on a rapid decline thanks to the incentives of farming opportunities in the Fertile Crescent and Akkad becomes the largest city.
 * Population: 156,000
 * Religion: 94% Mesopotamian faith, 5% Sumerian cults (on Sargon), 1% Xenomorphic cults
 * Cities
 * Uruk: 12,000
 * Lagash: 20,000
 * Akkad: 40,000
 * Assur: 12,000
 * Nineveh: 8,000
 * Xenomorpha: 1,000
 * Rural areas: 45,000
 * Other settlements: 18,000
 * Ethnicity: 25% Sumerian, 39.5% Lagash, 29% Akkadian, 5% Assyrian, 1% Havenna (problem), 0.5% Xenomorphic Havenna (even more?)
 * Research (new sweet layer): Forge of Empires style.
 * Camel domestication: We fully domesticate the camel, now we can possibly expand further into the south and focus on using these but there is a sufficient lack of water upon a new expedition made for it.
 * Events
 * Xenomorphic Cults: Xenomorphic cults have stopped growing for now at least, but they are becoming more influential in cultures than the Sargon cults.
 * Fortifications of Cities: Walls are now being erected by many labourers and are mostly centred on the rich or the authority, with the poor mainly tending on farms. We did this to give any potential invaders time while we buy more time to exploit their tactics.
 * Professionalised Army: A professionalised army is underway being trained rigorously and taught with "good morals on how to be loyal".
 * Diplomacy:
 * Havenna: What.

Westria

 * Government: Tribal monarchy
 * Leader: King Jacob V von Baden 2700-2679, king Jacob VI 2679-2645, King Rudolph IX von Baden 2645-present
 * Military: 1408 soldiers.


 * Wars and Conflicts:


 * Weapons used: Spear's,bow's, and shield's.
 * Major Cities:
 * Vienna(capital): 3070
 * Badia: 1017
 * Rudolphia: 506


 * Population: 10047 and 97% of the population are Westrian and about 3% are bade.


 * Religion: 99% belive in Germanic tribe religion's and 1% belive in other


 * Economy: We have farming as main source for food. We make stuff of bronze.

Events: Jacob V was succeded by his son Jacob. Jacob became king Jacob VI von Baden. Jacob VI made roads between Vienna, Badia and Rudolphia. Jacob VI was succeded by his grandson Rudolph that became king Rudolph IX von Baden

Nordicium / Fibelia

 * Government: Monarchy
 * King: Riel Haakonssen (fyi, a woman)
 * Economy: gradually going up, cuz Engbolle trades.
 * Population: 4186 (86% Nordician Germanic, 14% Akershus)
 * Religion: Nordician Pantheon (100%)
 * Major Settlements:
 * Stavanger: 1946 people
 * Leikanger (capital): 2240 people
 * Military: 1000 personnel.
 * 800 spearmen (50% with stone spears, 50% with bronze spears) (all with shields).
 * 50 slinger (using slingshots)
 * 50 flame slinger (basically they sling fire into the walls and stuffs)
 * 100 archers (using prehistoric bows)
 * Navy (which is like crap)
 * 15 wooden transport vessels (each can transfer about 10-15 men)
 * 3 larger wooden transport vessels (each can transfer about 15-25 men)
 * Diplomacy:
 * Engbolle: Trade! Yay!
 * Wars and Conflicts:
 * None.
 * Events
 * Population Boom: A massive population boom triggered again. Yeah.
 * Name Change: Soon after Riel Haakonssen's reign, she changed the kingdom name into Fibelia, citing "Nordician times are over".
 * Engbolle Trade: As the city of Kristiansand grows into the largest trade capital of Northern Europe (cuz there's only one of them), Nordician/Fibelian traders come to the town for trade.
 * Female Ruler: What could possibly go wrong?

Yugrain Confederation:

 * Government: Tribal confederation
 * High Chiefs: Virdyan, 2709 - 2687, Vokan 'the Great', 2687 - 2654, Chindyapa 'the seducer'( a high chieftess), Viryas, 2654 - 2639, Rateg, 2639 - 2611, Yirkap 'the Uniter', 2611 - present day.
 * Dynasty: Yrakna, 2709 - present
 * Economy: Fairly good, in the urbanized areas such as Nadym and Pulnavat people live on fishing, but in the newborn Saranpaul (found in 2662 by Chindyapa), people live on copper mining which gave the city the nickname 'the copper tribe'.
 * Capital: Pulnavat untill 2603, Nadym since then.
 * Demographics:
 * Population: 9 330 (100% Khanty, 15% in Saranpaul tribe, 24 % in Pulnavat tribe, 8 % in Yitnahek tribe, 53 % in Nadym tribe. )
 * Religion: 9% Reformed Uralian, 91% Old Uralian
 * Wars and Conflicts: Under the rule of Vokan we retake most of the lost lands. However the tensions between Nadym and Pulnavat continue, but not as bad. We send our military along the border to protect our nation. Also we start to use copper instead of stone in spears.
 * Military: 1370 on the border, 1250 working as police force/ are at vacation. ( 45% Reindeer cavalry, 40% Archers, 15% Copperspearmen and 11 riverships, one ship can have about 50 people on board. )
 * Diplomacy:
 * Nation: We're isolated. What are we supposed to do? Talk to ghosts?
 * Events: Land between Nadym and Pulnavat is reconnected but the tensions continue. We build the Saranpaul city under the rule of Chindyapa 'the seducer'. In 2629, a priest named Meltsayka decides to write down our Uralian myths and folklores in the book of Mystics. People still have to adapt this religion, since only small portion of population can read. This religion however breaks tensions between Nadym and Pulnavat. There's a mass immigration from Pulnavat to Nadym thanks to this in 2630's and 20's. The tensions are eridicated completely as High Chief Yirkap 'the uniter' marries the daughter of a Nadymian Chief. Thanks to this and the mass immigration Yirkap changes the capital to Nadym. The cultural differences dissappear mostly as the mass-immigration brings new traditions to Nadym from Pulnavatians, and Nadymian merchants bring goods to Pulnavat. Nadym gains the nickname, 'the city of hope'.

NPC Events

 * Ertebolle: The Ertebolle culture develops in northern Europe.
 * Valyros: The inhabitants of Valyros rebel against the empire. They are secretly supported by Marrocan pirates.
 * Lybians and Western Berbers: The tribes become more violent and develop better tactics as military equipment improve. A tribe known as the Baryi develop in the north of Morocco and build the city of Hadros. They are peaceful and focus on trade.
 * Bantu: The Bantu develop in Cameroon.
 * Nubia: The state of Nubia is developed south of Egypt but an official capital doesn't exist.
 * Van Lang: The nation of Van Lang is founded in Vietnam from the people of the Yellow Dragon.
 * Dravidians: The inhabitants of Southern India diversify developing the Dravidian culture.
 * Pro Nordician Revolt: People unhappy with Riel Haakonssen's change of the national name to Fibelia revolt burning down many towns and villages before the revolt died down. The damage left on the nation, however, would last centuries.
 * Yugrian Confederation: Pulnavat and Saranpaul are overrun by neighbouring tribes causing the government to force to retreat to Nadym due to the fierceness of the invading tribes.
 * Kassites: The Kassites develop from people expelled from Akkad and Kassite tribes conquer the entirety of Iran. The very most eastern tribes domesticate the camel.
 * Albe: The Albe under Hasnaro invade the Iramites conquering their nation.
 * Dhirimish: The Dhirimish civilization develops on the island of Bahrain. They domesticate the camel.
 * Elam: The Elamites expand along the Persian Gulf.
 * Jomon: The Eo and Second Ionia fall to the migrating Jomon tribes.
 * Afasevo: The Afasevo tribes begin a mass expansion west all the way to the Caspian Sea.

Kingdom of Valencia

 * Government: Despotic Monarchy
 * King: Raul Cadaval I
 * Economy: Based around agriculture, fishing and construction
 * Capital: Valencia, since 2591 BC
 * Demographics:
 * Population: Total: 16 260
 * Valencia: 3 410
 * Castello de la Plana: 2 810
 * Torrencia: 810
 * Sagunt: 590
 * Borriana: 320
 * Rural areas: 8 340
 * Ethnicities: 98% Iberian, 2% [Moraco?]
 * Wars and Conflicts: 
 * N/A
 * Military:
 * Spearmen: 560
 * Archers: 340
 * Horsemen: 35
 * Triremes: 4
 * Diplomacy:
 * [Moraco? The nation in Palma]: We propose an alliance, trade and defensive
 * Iberian tribes and cities: Anyone willing to join us, shall be welcomed with open arms
 * Events: The kingdom of Valencia is born in 2591 BC, after the unification of the smaller kingdoms of Valencia and De La Plana. The Prince of Valencia, Raul becomes the first king after marrying the Princess of De La Plana, Mia. The couple are given two sons, and a daughter. Large walls are built around both Valencia and De La Plana to protect them from invaders.

Despotate of Piedmont

 * Goverment


 * The Great Peace : The people and country of Piedmont has sat arround for a millenia doing absolutely jack shit, in this time they were deprived of expansion, the small nation is centered arround the city of Milan, with farms that stretch across the inmediate proximities of the city. The people of the city (Which is roughly 2.500), have decided to demand the king the expansion of Piedmont up to the 'very tall hills' up north, and 'expore the end of the horizon', which is, the Adriatic.
 * Extension campaigns : Towns begin to be settled down the Po River (towards the adriatic duhh)
 * Military


 * Active Personnel: The Military never has been deployed, and thus is constrained to guards to keep the peace and guard the ruling King (About 500 total men)
 * Economy


 * Woah stuff:The Piedmont economy is currently running on hand-to-hand trade, often exchanging food for artesanal items, although recently there's been a push for using a brand new metal brought by pioneers from the Alps, the wealthiest classes of Piedmont use these to buy pottery items off from the less wealthy.
 * Demographics


 * State of the Art: Due to a millenia of peace, Piedmont is overpopulating in it's small territory, reaching about 25.000 people, most living in rural towns outside of the main city of Milan.

Akkadian Empire

 * Government: An empire.
 * Leaders: "Militarist" Gozer (2610 BCE-2578 BCE), Gozer II (2578 BCE-2534 BCE), Satich IV (2534 BCE-2511 BCE), Samich (2511 CE-present)
 * Military: We start to increase all of our soldiers by a factor of 3 and eliminate the human chariot thing. All of them by now wield a bronze sword, technically reserved for the professional soldiers, militia still use spears and poison to get along and roads would be a huge advantage to quickly defend a city form that invader.
 * 3,000 professional soldiers
 * 17,000 militia
 * 5,000 militia archers
 * 200 horse chariots
 * 20 stone throwers
 * 2 catapult (sorta a catapult, experimental)
 * 250 horsemen
 * Economy: Stable enough for a war, there is a thing called a war economy and we began switching into it slowly due to the invader's task and we prepare to destroy Ryssu quickly with a lot of militia doomstacks and horse chariots.
 * Demographics: Urbanisation is on a rapid decline thanks to the incentives of farming opportunities in the Fertile Crescent and Akkad becomes the largest city. However to put into that perspective, using rural zones are a perfect way to conscript and arm people on that area without having to send one army there.
 * Population: 202,500
 * Religion: 94% Mesopotamian faith, 8% Mesopotamian cults (on Sargon), 1% Xenomorphic cults
 * Cities
 * Uruk: 20,000
 * Lagash: 25,000
 * Akkad: 45,000
 * Assur: 19,000
 * Nineveh: 18,000
 * Xenomorpha: 1,500
 * Rural areas: 52,000
 * Other settlements: 22,000
 * Ethnicity: 24% Sumerian, 32% Lagash, 37.5% Akkadian, 5% Assyrian, 1% Havenna (problem), 0.5% Xenomorphic Havenna (even more?)
 * Research (new sweet layer): Forge of Empires style.
 * Phalanx Tactic: We began researching on the phalanx tactic to outlast the Akkadian military a little longer in case of an invasion has being made by the west.
 * Events
 * War against Ryssu (Ussyr, Assur, what?): Because Gozer is a hypocrite, over 100 horse chariots, 150 horsemen (oh yeah we should mention they would have spearmen or something anti-cavalry so we also send some archers and men at the front first), 7,000 militia, 2,500 militia archers and 5 stone throwers mainly just to take over the nation before that other empire comes to power. We expect to take over their city and capitulate as Gozer II dies off.
 * Militarist Gozer: THe two kings with the name Gozer has decided to exploit the belief to cultists that belief in Sargon that he made the military even stronger and used sophisticated technology (such as the wheel) to get to places even quicker and horse chariots are the bane of destroying military altogether. He remarks that by domesticating a lot of horses and breeding them rapidly in farms, he could hope enough resources can be built into chariots.
 * Fortifications of Cities: Walls are now being erected by many labourers and are mostly centred on the rich or the authority, with the poor mainly tending on farms. We did this to give any potential invaders time while we buy more time to exploit their tactics. More walls are being made.
 * Professionalised Army: Further advancemented of professionalised armies were made, this also led to a branching of creating an imperial guard which is numbered heavily even at the size of the Palace. They go through a vigorous task of loyalty before being submitted, it also involves mental tasks through physical activity to prove they are not dissidents.
 * Diplomacy:
 * Havenna: WHAT?

Kingdom of Illyria

 * Government: Monarchy
 *  King: Ilir I
 *  Economy: Based around agriculture, fishing, livestock breeding and construction
 *  Capital: Shkoder and Aras
 *  Demographics:


 *  Population: Total: 10000
 * <p dir="ltr" style="margin-top:0pt;margin-bottom:0pt;line-height:1.38;"> Ethnicities: 100% Illyrians
 * <p dir="ltr" style="margin-top:0pt;margin-bottom:0pt;line-height:1.38;">Religion: 100% Illyrian paganism
 * <p dir="ltr" style="margin-top:0pt;margin-bottom:0pt;line-height:1.38;"> Military:


 * <p dir="ltr" style="margin-top:0pt;margin-bottom:0pt;line-height:1.38;">Swordsmen: 100
 * <p dir="ltr" style="margin-top:0pt;margin-bottom:0pt;line-height:1.38;"> Spearmen: 50
 * <p dir="ltr" style="margin-top:0pt;margin-bottom:0pt;line-height:1.38;"> Horsemen: 50
 * <p dir="ltr" style="margin-top:0pt;margin-bottom:0pt;line-height:1.38;"> Triremes: 50
 * <p dir="ltr" style="margin-top:0pt;margin-bottom:0pt;"> Pirates: 50

Yugrain Confederacy (old) | Kingdom of Yamal

 * Government: Tribal Kingdom
 * Ruler(King, President etc.): 2611 - 2566 Yirkap 'the Invulnrable', 2566 - 2538 Sirdyanci 'the coward', 2538 - 2511 Chopkil 'the reformer', 2511 - present Matva.
 * Dynasty: Yrakna
 * Economy: A bit worse after the raids, but recovering. We start whaling when Bjarmian(Arkhangelsk) whalers come whaling on our coastlines.
 * Capital: Nadym
 * Demographics:
 * Population:  7200 (100% Khanty)
 * Religion: 100% Uralian
 * Wars and Conflicts: Angered refugees start an unofficial war campaign against the barbarian tribes in order to reclaim their homes.
 * Military: 570 reindeer cavalry 440 archers 450 copperpikemen 8 riverships
 * Diplomacy:
 * Barbarians: Give us back Pulnavat and we'll stop the raids.
 * Afasevo: We make a trading post in upper Irtysh in order to attract some Afasevos to trade with us and form their own centralized nation.
 * Events: Rest of the refugees come to Nadym. We expand towards the Urals and annex the Yamal peninsula, though there's barely anyone living there, but by the law ( de jure ) it's ours. The kingdom is renamed to Yamal as we no longer control our home land Yugra.

Fibelia
<p style="line-height:inherit;">Also Ethan/Creator/whoever did that STAHP NERFING ME, FOR LORD'S SAKE!
 * Government: Monarchy
 * King: a Haakonssen guy, i'm too lazy to name
 * Economy: dammit revolts
 * Population: idk somewhere between 4,3k and 5,6k (86% Nordician Germanic, 14% Akershus), no one makes demographics cuz goddamn revolts
 * Religion: Nordician Pantheon (100%)
 * Major Settlements: (again, no one does demographics cuz revolts)
 * Stavanger: 1900-2100 people
 * Leikanger (capital): 2100-2600 people
 * Rural areas: about 1k people
 * Military: 1000 personnel, it increased but some a-holes deserted
 * 800 spearmen (50% with stone spears, 50% with bronze spears) (all with shields).
 * 50 slinger (using slingshots)
 * 50 flame slinger (basically they sling fire into the walls and stuffs)
 * 100 archers (using prehistoric bows)
 * Navy (which is like crap) and some a-holes sabotaged our vessels
 * 11 wooden transport vessels (each can transfer about 10-15 men)
 * 2 larger wooden transport vessels (each can transfer about 15-25 men)
 * Diplomacy:
 * Wars and Conflicts:
 * None.
 * Events
 * Population Boom: A massive population boom triggered again. Yeah.
 * Revolts: No one freaking revolts because of name, for god's sake!
 * Defense: We build up defense around the borders, fearing some unknown invaders would come for us.
 * Defense: We build up defense around the borders, fearing some unknown invaders would come for us.

NPC Events

 * Mycenea: The city is now under construction by a Greek legendary king Myceos.
 * Nubia: The City of Meroe is declared the capital of Nubia
 * that england nation and kent: Both kingdoms have started expanding inland and enslave more people that weren’t of their culture
 * Engbolle: An organised leader named Elan Kanderson studies the Nordicium/Fibelian learnings and founded the Kingdom of Engbolle south of Fibelia.
 * Iberians: A group of Iberians found a city named Carcalonar north of Valencia. The culture of Iberians have started growing into a significant culture that encompresses all of Iberia.
 * Xiah Qu: The ancient nation collapses mainly due to their corrupt queen and Van Lang quickly took over its northern part to claim their title of being “Emperor”
 * Neolithic Chinese: Culture alienates further and they can’t be identified as the old Chinese cultures by now, de-evolving into Tai and Ganton, both taking north and south respectively.
 * Bantu: The Bantu culture expands exponentially to the south, subjugating local cultures.
 * Bonra: After many centuries of silence, one of the great leaders have decided to step up their cavalry and expand southwards until the Caucasian mountains meet. The Krato-Arato are now at risk from both sides and their culture has being slowly being assimilated to the Kingdom of Aratashen.
 * Magotto: Some of the Krato-Arato manage to go into Iran successfully and formed the Magotto culture.
 * Kiths: A breakaway tribe of Kassites form the city of Sheptaco near the nation of Elam and created the Empire of the Kiths. They invade Elam immediately due to their warrior culture to trust no-one but themselves.
 * Lustrians: Along the Rio Grande river, a group of people worshipping ghoul-like creatures as personalised gods have developed the culture of Lustrians and are pushing southwards where the Proto-Olmecs and the Gheotuks meet.

Akkadian Empire

 * Government: An empire.
 * Leaders: Samich (2511 BCE-2487 BCE), Arshaka (2487 BCE-2455 BCE), Shar-Khar-Sharri (2455 BCE-2433 BCE), Satich V (2433 BCE-2409 BCE), Sin-Nashir III (2409 BCE-present)
 * Military: We start to increase all of our soldiers by a factor of 3 and eliminate the human chariot thing. All of them by now wield a bronze sword, technically reserved for the professional soldiers, militia still use spears and poison to get along and roads would be a huge advantage to quickly defend a city form that invader.
 * Mainstream Military
 * 3,500 professional soldiers
 * 20,000 militia
 * 7,500 militia archers
 * 300 horse chariots
 * 20 stone throwers
 * 3 catapult (now a real catapult, I'm a real boy!)
 * 350 horsemen
 * Imperial Guards: Loyalist.
 * 1,000 imperial guards
 * 1,000 imperial archers
 * Economy: Stable enough for a war, there is a thing called a war economy and we began switching into it slowly due to the invader's task and we prepare to destroy Ryssu quickly with a lot of militia doomstacks and horse chariots.
 * Demographics: Urbanisation is on a rapid decline thanks to the incentives of farming opportunities in the Fertile Crescent and Akkad becomes the largest city. However to put into that perspective, using rural zones are a perfect way to conscript and arm people on that area without having to send one army there.
 * Population: 264,000
 * Religion: 89% Mesopotamian faith, 10% Mesopotamian cults (on Sargon), 2% Xenomorphic cults
 * Cities
 * Uruk: 23,000
 * Ur: 10,000
 * Lagash: 28,000
 * Akkad: 55,000
 * Assur: 20,000
 * Nineveh: 24,000
 * Xenomorpha: 2,000
 * Ne-Assur (Ryssu): 12,000
 * Rural areas: 65,000
 * Other settlements: 25,000
 * Ethnicity: 24% Sumerian, 29% Lagash, 35.5% Akkadian, 10% Assyrian, 0.5% Havenna (problem), 1% Xenomorphic Havenna (even more?)
 * Research (new sweet layer): Forge of Empires style.
 * Phalanx Tactic: We began researching on the phalanx tactic to outlast the Akkadian military a little longer in case of an invasion has being made by the west. Scheduled to be done at 23rd century BCE.9e52fba4c8055a72ffff812dffffe415.jpg
 * Events
 * War against Mari/Iram: After taking over Assur/Ryssu, we saw that they have also prepared to unite the Havenna culture together and we are bringing them to a halt. We use 30% of our militia personnel and 80% of our cavalry whether be chariot or horsemen, using these as the back and wiping out their anti-cavalry units would surely cut loose of their army. Morale has being boosted for a reason and that Sargon's amibition of uniting Mesopotamia and the Lagash ambition to unite Mesopotamia as well shall come true and not from a foreign conquerer.
 * Xenomorphic Cults: The cult began expanding again and it is becoming somewhat popular in non-Xenomorphic Havenna people. The Xenomorph gods will likely be the tipping factor of the Akkadian Empire once it reached its peak.
 * Morale Boost: To push the Mari Empire from our boundaries, Arshaka used quotes from Sargon and other militaristic-like kigns they had in the past to push motivation and readiness on some soldiers. They flank at the south and crush the Mari/Iram soldiers that are defending or still trying to push into Ryssu/Assur, wiping 60% of the current army of the Mari but took ~15,000 lives altogether to make such attack on two fronts.
 * Fortifications of Cities: Our cities are being further pushed to be heavily fortified by militia and the Imperial Guards will defend the costs of the great building that is still there for about two centuries or so, under the legacy of Sargon the Great of course. 70% of our militia personnel will defend this city and would tear down using spears against horses.
 * Professionalised Army: We establish formally the Imperial Guard. The idea of it has gone even further with even more trained soldiers becoming permanent and better than militia but we still heavily rely on militia but we use the professionalised army properly and carefully, using them mainly in defensive or "policing" stances.
 * Diplomacy:
 * Iram/Mari: We can play war now.

Unified Tribes of Tistu

 * Government We are an absolute monarchy formed in 2334 and led by Grand Duke Aleksandr I the Great of House Valoie, who recently has managed to conquer smaller tribes left behind by the Nomadi, in the north Crimean region to protect it after the Catcobo invasion of Crimea and to safeguard the remaining Yamnan people left behind from the Nomadi. As well he proclaims our new capital in the modern day city of Armiansk, name Jikuq for now. He though currently has no heir and is greatly ill, the country hangs in the balance.
 * Demographics:
 * Population: 6,302
 * Ethnic Groups:
 * Yamnan: 76%
 * Catcoban: 21%
 * Other: 3%
 * Religious Groups:
 * Animism: 100%
 * Economy: We are still manly hunting and trading food and skin for right now but Aleksandr has paved the way for us to become an agricultural nation in the future.
 * Military: Our military is obviously the strongest in the world. No our military is pretty trashy and we are surrounded by enemies so we begin a conscription of men and even some women into our army to help defend our country! We also begin to build our first boat.
 * Swordsmen: 132
 * Bowmen: 320
 * Horsemen: 203
 * Spearmen: 97
 * Catcobos: Hello, we would to become an ally of your great empire to help secure our independence and help us grow. We will also send troops to help you in future wars as well, thank you.