Talk:Delirium: Asia (map game)/@comment-26177380-20160810203407/@comment-6812733-20160810205249

So wait, 9k is enough to take a (starting) city but cities are difficult to take since they are strongholds.

Also a question: You said the UNS won't take a rebel city unless they have no other choice. Why...? They are an army of millions and millions of soldiers, well trained and well armed. They decide not to attack a city because there are less than 50k people there with guns. On a continent with more than 4 billion people. It's like a group of people can't go to an elevator because there is a kid in there. To me it seems like this game is meant to be very realistic but that's so very unrealistic.

The thing that Delirium offered is a canvas so to speak. Ion gave us a canvas and said "Hey, you guys want to draw stuff here within a small set of rules? You can draw how ever you like". But what happened with this game is that you offered a canvas, but you demand people to draw in a certain style. You want everyone to play defensively in a game that screams offensive play. It doesn't add up, it won't work. The reason the last Delirium worked so well is because there was no enforced play style. You could go offensive like some did, you could go defensive like some did or you could go both like some did. There was no restriction, unlike in this one.

But it's my opinion, the hell does it matter, I'm not playing.