Talk:Konig des Menschen Chapter II (Map Game)/@comment-25244331-20180407004910

Nordicium
 * Government: Monarchy (tribal)
 * Queen: Akvilina V Schnee
 * Economy: Stable increase, consists mainly of forestry and fishing
 * Population: 77,000 (86% Nordicite Germanic, 9% Akershusi Germanic, 5% West Dizilyans),
 * Religion: Norse (100%)
 * Major Settlements:
 * Stavanger: 6,900
 * Leikanger (special city): 6,600
 * Bergen (capital): 10,000
 * Ålesund: 6,000
 * Molde: 6,000
 * Oslo: 4,000
 * Rural areas: ~34,000
 * Outposts (technically is part of 'rural area'):
 * Trondheim: 3,500
 * Military: 3000 personnel, fit for combat
 * 2550 shielded spearmen
 * 100 flame slingers (basically they sling fire into the walls and stuff)
 * 350 archers (using prehistoric bows)
 * Navy 
 * 16 wooden transport vessels (each can transfer about 10-15 men)
 * Two larger wooden transport vessels (each can transfer about 15-25 men)
 * 4 triremes.
 * Diplomacy:
 * Wars and Conflicts:
 * Events
 * Despite the status quo, Nordicite administration is lost at Eastern Oslofjord and Northern Trøndelag. We offer the tribal people there protection and better living conditions in exchange of administrative power over these regions (aka adding it into our realm)
 * Nordicite settlers are sent towards those two regions to increase the Nordicite population in the area.
 * With Dizilyan migration to the south, we expand to our northeast to the Jotumheimenand towards Eastern Oslofjord.
 * With colder temperatures across our realms, animal hunt activity is increased in order to get fur and hide for better cold resistance clothing, and forestry is boosted to attain more wood as fuel to burn.
 * Settlements along the western coast thrives due to the Gulf Stream warming the area.
 * The first triremes are built, or at least, something that resembles triremes, and multiple test runs are underwent.