Honour (Map Game)/Guide

A guide to the mechanics of Honour.

International Relations

 * Sanction (1 Turn)
 * You can only sanction nations of a different ideology.
 * Embargo (1 Turn)
 * You can only embargo nations of a different ideology, and you must sanction them first.
 * If you embargo a Tier 1 nation as a lower tier nation, a -3 penalty will be attached to all future total battle scores.
 * Announce Land Claims (2 Turns)
 * You can only claim land from nations of a different ideology.
 * It will take 2 turns to claim a province, and an extra turn for every province above 2.
 * Enables casus belli on said nation.
 * Coup (5 turns)
 * You can only enact a coup in a nation of a different ideology, and will be in favor of your nation's ideology.

Nuclear Weapons

 * Nuclear Program (Only available from 1939 onwards) (Requires 30 Turns)
 * Prerequisite for nuclear weapons.
 * Only available to Tier 1 nations.
 * Nuclear Weapons
 * Nuclear Bomb (5 Turns)
 * Destroys infrastructure in targeted province.
 * Requires Nuclear Program.
 * Nuclear Missile (10 Turns)
 * Destroys infrastructure in targeted province and surrounding provinces.
 * Requires Nuclear Program and Nuclear Bomb.

Ideology

 * Democracy
 * Gains intervention casus belli "Defending Democracy"
 * Cannot fake claims
 * +1 turn to mobilise military
 * Fascism
 * Gains intervention casus belli "Fighting for Fellow Fascists"
 * Gains conversion casus belli "Fasces For Everyone"
 * Can fake claims
 * Communism
 * Gains intervention casus belli "Championing Communist Comradery"
 * Gains conversion casus belli "Marx's Special Red Sauce"
 * Can fake claims

Tier Jumping

 * It is possible to have your tier upgraded, but only if you have a really solid reason to and not just because you want to have an advantage while screwing around.

Tier Jump Request Format

 * Nation Name:
 * Current Tier:
 * Desired Tier:
 * Reasoning: