Talk:Konig des Menschen Chapter V (Map Game)/@comment-26044830-20200104025218

Kingdom of Lustria | 'The Eternal Kingdom of the Lizard Gods'

 * Government: Centralised tribal monarchy
 * Great Chief / Mortal Bearer of the Lizard Gods:
 * K'oroka ([F], b. 1199-1246, r. 1222-1246)
 * Moszar ([M], b. 1214, r. 1246-1258)
 * Urchannk ([M], b. 1230-1284, r. 1258-1284)
 * Azarkel ([F], b. 1255-1303, r. 1284-1303)
 * Oroku ([F], b. 1280, r. 1303-)
 * Urgoka ([F], b. 1302, heir)
 * Dynasty: Urchannkian (est. 1275)
 * Capital: Amekrog
 * Economy: For the former half of the 14th century, the Lustrian Kingdom has a stable economy that is continuing to thrive. Agriculture, trading and crafting (which has a larger percentage now) make up the components of the kingdom's own economy. This is especially true with the Amazon river system that allows rafts and trading canoes to be sent to the Tupi kingdoms and be sent back with other resources through bartering. On 1317, the Atlanteans and Lustrians met by the coast of the Guyana, trading goods and things that the Lustrians have never seen before. This is about to bring huge economic growth and prosperity, especially with the innovation of the sail and some new seeds that were totally unknown to the Lustrian people and the Amazon at the time too.
 * Demographics:
 * Population: 29 400
 * Amekrog: 1 700
 * Osbme: 450
 * Koos'en: 190
 * Eztekol: 200
 * Sal'tcet: 120
 * Os'kel: 80
 * Gkor: 60
 * Oppoks'ren: 90
 * Yok: 30
 * Mur'lok: 230
 * Rest is just rural or other villages
 * Religion: 97.5% Lustrian folk religion, 1.5% Tupi folk religion, 1% Krokanist (a 'reformed' Lustrian religion with a more centralised belief system)
 * Culture/Ethnicity: 97% Lustrian, 3% Tupi
 * Military: A slightly more organised military is being put underway in the former half of the 14th century. Aside from the lizard warriors, where they are trained and sworn to secrecy about their methods and how they operate, the rest of the warriors in the Lustrian warrior caste have found themselves to become known as the Rainforest Warriors rather than being untitled and voluntary. 'Bowed Protectors' (as called in Lustrian) are the archers of the Lustrian military and have been separate from the Rainforest Warriors under Azarkel's reign over the kingdom. They are trained to make their shot as accurate as possible, hitting targets for hunting purposes and to fight enemies.
 * Army:
 * 85 'Lizard Warriors' (clubmen with wooden with 'sparsely metallic' shields)
 * 380 'Rainforest Warriors' (clubmen/spearmen)
 * 110 'Bowed Protectors' (archers)
 * 12 800 fit men that could be trained into being warriors or hunters
 * Navy:
 * 310 canoes and rafts
 * 3 'sailships'
 * 80 trading canoes
 * Diplomacy:
 * Tupi Tribes: Trade is slowly being reduced under Oroku. This does raise some suspicion though.
 * Atlantis: More scout expeditions are sent to the north, although there's few boats that were sent there too to contact the Atlanteans, all from the advice of a blessed man who claims to have seen everything and wished to seek reform and modernisation of the kingdom.
 * Events:
 * A Blessed Man from the Scouts: After a good exchange with the Atlanteans, where they travelled by ship on their triremes, the Lustrian people sighted them and yelled them back. Out of the few Lustrian scouts that the Mortal Bearer has sent, only six of them would survive back due to diseases and attrition that they had to face when they're making an expedition to the north. They traded some Lustrian goods, some of which intrigued the Atlanteans. The Lustrians acquired some information and secrets in exchange, they had to give up their secrets and cultural history about their own people. These technologies and concepts included: how to make sails (or at least the basic form) and the concept of a 'currency' (in forms of metallic coins) and that's probably it. The six that came back was headed by a head scout named Rhok'sk (b. 1284) and he felt that there was so much that the Lustrian people could've done and do by interacting with Atlantis. Not to mention, he learnt a little bit of their religion and wanted to reform the religion in a way that makes the Lustrian folk religion more centralised with a set of pantheon of gods to follow instead of local deities scattered around the distance.
 * Religious Reform: Just like the Romans (unaware by the Lustrians), Rhok'sk tried to borrow Hellenistic elements into this so-called reformed Lustrian folk religion. He called it the Krokanic belief system and named after Kroak, an amphibian-lizard hybrid god that is the god of sleep, time and prophecies, Rhok'sk believed that he was chosen by Kroak because he knew that the prophecy of white people who weren't "lizards or monkeys" have come to change the Lustrian Kingdom and their surroundings for good. Initially this was believed by a few, but by the end of the 1310s, with the word of Rhok'sk, he would spread it to 1% of the Lustrian people (~294), mostly in the towns of the Amazon river delta.
 * Trade with the North: Trade is being encouraged to the north instead. Rhok'sk convinced the Mortal Bearer on 1318 that going to the north means there's bound to be "great things". Sailships are being built for the first time, although not the same material, they were experimented by the wind of the ocean at the time, to determine its success. For now, larger canoes, which are meant for trade, is being used to navigate to (OTL Guyana) to trade with Atlanteans. There were concerns about Tupi locals being disenfranchised, as trade declines with them slightly. It remains the most popular option for most merchants but soon, a new trade route could exist as the Lustrian Kingdom makes its way to the north through slow expansion outside of their own people's boundaries.
 * Modernisers and the Traditionalists: By the end of the 1310s, west and east Lustria were slowly coming into place: Khornko'r (the western part of Lustria, much more traditional) and Amekrogia (the eastern part of Lustria, includes the Amazon river delta and is in favour of trading with Atlanteans). This could shape the fate of Lustria in the future.
 * Grand Shrine to Oshkam: The Grand Shrine to Oshkam is complete on 1318 by hand. It stands around 45 metres tall and is eerily similar to the pyramids of the Maya civilisation.