Talk:Aequalitas et Aequitas (Map Game)/@comment-26247925-20170513182703/@comment-26031225-20170608005243

I'm not very sure about a continuation, there were very few nations left and it was almost done after all.

We could make a new one with the same mechanics, but we need to change some stuff before doing it. For example, the game should be more and less challenging at the same time, in other words, we need to establish some sort of balance, Plague Z failed to do this in my opinion. Let me explain; in Plague Z, everyone made the meme of closing down their borders and coming up with detailed plans within the very first turns, we shouldn't allow people to do this. Instead, it should be completely impossible to know about the disease in the first turns (considering that it doesn't turns infected into zombies yet), the countries that get infected every turn should be determined by some sort of randomizer (obviously, this must be done while taking in count that some countries are more isolated than others), and people should face consequences if they close their borders and/or stop trade, at least initially, since doing something like this all of the sudden would most certainly result in chaos or economic loses in real life,

On the other hand, zombies (and especially mutations) need to be nerfed, since I personally believe that Ethan went to far in the first Plague Z with his mod events. Oh, and none of the staff should be actually playing the game, to reduce the possibility of bias.